**************************************************************************** LEGAL JUNK: Hyperoid - a game for Mircosoft Windows (tm) Copyright (C) 1991 Edward Hutchins internet: eah1@cec1.wustl.edu usnail: c/o Edward Hutchins, 63 Ridgemoor Dr., Clayton, MO 63105 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Note: Windows is a trademark of Microsoft Corp. (Duh) With this aside, **************************************************************************** Hello, and Welcome to Hyperoid version 1.1! The object of the game is intuitive---shoot everything! (Well, almost everything, heh heh!). If the keyboard buffer overflows in all the excitement, ignore the beeps you hear and they'll go away. Hyperoids uses the palette manager, so if you have a palette-capable display (and you read the on-line help pages) you should be able to set up better colors than the Windows defaults. I have tested hyperoids on a monochrome '286, and it seems to work fine. If you want to re-map the keys, look at Appendix A (or the Windows SDK) for some non-ASCII virtual key codes. The source is available through the same channel that you got the executable through, as per the GNU general public licence. Please read the licence if you have any questions, or contact me at the above addresses (email preferred). If you make modifications/bug fixes to Hyperoid, please use me as a clearing house to prevent versions flooding out into the universe. (You don't have to, but I'd appreciate it :-). If you write the world's greatest game using some of my source, please send me note telling what it is and where it's available. Changes since 1.0: Explosion processing a little faster Swarmers (little green guys) no longer flood the system Scoring is better Extra lives every 100,000 points (not 50,000) Firepower reduced a little (hey, the game was too darn easy) Spinning Game Over (Oooooh...) Look for: ls - *nix ls command with MUCHO bells&whistles (couldn't live w/out it!) blitfix - util that sets the CS_BYTEALIGNCLIENT bit on all top windows (speeds up my 1024x768 display by a factor of 3) eyecon - xeyes clone (may have to be renamed) ilbm - Amiga IFF bitmap viewer (supports HAM mode and palettes!) life - 7 blit life with a few bells&whistles loadmon - nifty system performance monitor mbrot - mandelbrot hack that runs in the background yow - Zippy the Pinhead in his very own icon, telling it like it is (more games... stuff... junk...) Coming real soon now to a (net,BBS,Wherever this stuff ends up) near YOU! Appendix A: Virtual Key Codes ----------------------------- VK_TAB 9 = default shields VK_RETURN 13 VK_SHIFT 16 VK_CONTROL 17 VK_CAPITAL 20 - useful for autofire! VK_ESCAPE 27 = default boss key VK_SPACE 32 = default fire key VK_PRIOR 33 VK_NEXT 34 VK_END 35 VK_HOME 36 VK_LEFT 37 = default counter-clockwise key VK_UP 38 = default reverse thrust key VK_RIGHT 39 = default clockwise key VK_DOWN 40 = default thrust key VK_INSERT 45 VK_DELETE 46 VK_A-VK_Z 64-90, 83 = default smartbomb key (ASCII 'S') VK_NUMPAD0 96 VK_NUMPAD1 97 VK_NUMPAD2 98 VK_NUMPAD3 99 VK_NUMPAD4 100 VK_NUMPAD5 101 VK_NUMPAD6 102 VK_NUMPAD7 103 VK_NUMPAD8 104 VK_NUMPAD9 105 VK_MULTIPLY 106 VK_ADD 107 VK_SEPARATOR 108 VK_SUBTRACT 109 VK_DECIMAL 110 VK_DIVIDE 111 VK_F1-VK_F16 112-127