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    <Notes>X-Wing is a space combat simulation, the first in the Star Wars universe. From the cockpits of X-Wing, Y-Wing and A-Wing starfighters, players fight for the Rebel Alliance in their struggle against the evil Galactic Empire.

Unlike earlier titles in the genre like Wing Commander, X-Wing employs a polygonal 3D engine: flat-shaded polygons are combined with bitmaps only for explosion effects.

The game features a comprehensive training element. Before starting on real missions, players should navigate the pilot proving grounds, also known as 'Maze', by flying through a course of doorways set atop platforms in space, preferably without missing any, all while keeping an eye on the tight time limit. Higher levels add additional challenges like hostile laser turrets. Next to the 'Maze', there are simulated historical missions (six for each of the three fighters) that prepare for the complex missions in the rest of the game.

The enhanced CD-ROM version of Star Wars: X-Wing features 6 new missions, improved 3D graphics, voice, and upgraded sound. In addition, the two Tour of Duty extensions are included: Imperial Pursuit and B-Wing.</Notes>
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    <Notes>Night Shift is a strange platform/puzzle combo of a game.

Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge!

 - Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night.
 - IF YOU FAIL, YOU'RE FIRED!
 - Make your quota! Get a raise! Get a bonus! Get a bigger quota!
 - Fend off nasty lawyers and furry pests.
 - Make it all the way from the assembly line to the mansion on the hill! 

Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.) You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
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    <Developer>Mindscape, Inc.</Developer>
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    <Notes>Based on the movie. Willow consists of various action sequences which recreate different scenes from the movie including an escape from the dungeons, lost in the ice caves, escaping from guards in the woods, and others. The player can go through all the sequences in order, or read the story in the form of a scrolling manuscript and click on keywords to jump to a particular action sequence.</Notes>
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    <Rating>Not Rated</Rating>
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    <Developer>Totally Games, Inc.</Developer>
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    <Notes>The game's prologue (and tutorial) concerns Ace's "family missions" in which his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family.

These missions reveal that the Azzameen family are in heated competition with the Viraxo and are generally sympathetic to the Rebel Alliance. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, smuggles bacta for the Alliance in the aftermath of the Battle of Hoth. This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. The family subsequently seeks asylum with a Rebel task force.

As a Rebel pilot, Ace participates in a variety of missions for the Rebellion while also helping his family fight the Viraxo. During his tour with the Rebel Alliance, he proves himself to be a significant pilot as he participates in missions that uncover new Imperial projects, such as experimental TIE fighters and the second Death Star.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E - Everyone</Rating>
    <ReleaseDate>1999-02-28</ReleaseDate>
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    <Notes>Star Wars: Making Magic is an interactive CD-ROM released in 1996 by LucasArts as part of The LucasArts Archives Vol. II: Star Wars Collection and its Mac edition. It was also included on the CD for Star Wars: Yoda Stories, released in 1997. It was designed as a behind-the-scenes look at the production of Star Wars Trilogy Special Edition release.

It includes interviews with George Lucas revealing why he chose to re-touch and add to the original trilogy. It also includes documentaries on the process behind enhancing existing scenes and adding new computer generated imagery into the original films.

While not containing as extensive a collection of previously deleted scenes or cut-content as Behind the Magic, Making Magic does include some of the original scene of Han Solo and Jabba the Hutt meeting in Docking Bay 94. The scene (as originally filmed in 1976 with Harrison Ford and Irish actor Declan Mulholland, prior to a CGI Jabba being added) was briefly seen in the television specials The Making of Star Wars in 1977 and From Star Wars to Jedi: The Making of a Saga in 1983.

Basically it is George Lucas trying to explain why he fucked up the original trilogy.

Spoiler Alert: He fails</Notes>
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    <Notes>Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.

Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.

Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
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    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <Notes>Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth.

Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways.

The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
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    <Notes>Purple Tentacle, one of the crazy Dr. Fred's creations, drinks contaminated water from Dr. Fred's Sludge-o-matic. He mutates into an insane genius and grows arms, and now he's plotting to take over the world. In an effort to stop him, Dr. Fred sends three friends, Bernard, Hoagie, and Laverne back in time to yesterday, in order for them to turn off the Sludge-o-Matic and stop the sludge from spilling into the river, thus preventing the whole incident. Naturally, the cheap doctor uses a fake diamond over a real one in his time machine, which blows up sending Hoagie 200 years into the past and Laverne 200 years into the future.

Now the player must bring back Hoagie and Laverne, with the help of the time machine's ability to move objects between time periods, and then stop evil Purple from taking over the world.

Day of the Tentacle is a point-and-click adventure game and a sequel to Maniac Mansion. The player controls Bernard, and later also Hoagie and Laverne, being able to switch between them at any time. By using the commands at the bottom of the screen, the character can pick up items, use them on other things, talk to people, and more. Any of the three friends can also send his items across time to another friend.

The game takes place in the same area, but in three different eras, and thus affecting history takes a vital part in some puzzles. For instance, Hoagie can hide an item in the 18th century, and Laverne discovers it in the 23rd century - but by then, the item may have been affected by time and changed its properties.

The CD version of the game contains voice-overs for all the dialogues.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
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    <Notes>Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his Dark Troopers - cybernetic soldiers with the armor and firepower to turn the tide of the war.

Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the DOOM engine, like many competitors, LucasArts created its own internal Jedi engine. The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support (in the build used for Dark Forces) for rooms (sectors) over rooms. The 3D models also make occasional appearances inside the game, as turrets or Kyle's ship dropping him off or picking him up from each mission.

Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level. Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. The player character is given a certain amount of "lives" per level; he dies permanently once he runs out of all of them. Game progress can be saved only between missions.

The game features fourteen substantial levels as Kyle works to disarm the Dark Trooper project. Many levels reference characters or areas from the Star Wars movie trilogy, such as a visit with Jabba the Hutt, a trip to Coruscant, and a battle through the interior of a Star Destroyer. As opposed to most first-person shooters of the time period, every level has objectives for Kyle to complete, ranging from grabbing a clue and getting out alive, to planting charges around a facility to demolish it. Cutscenes appear between key missions to update the plot.

The Star Wars license gets plenty of use, as the game features imperial officers, stormtroopers, and a collection of aliens seen in the films as enemies. Blaster rifles and thermal detonators are used as weapons, along with other firearms inspired by the tech of the films. Dark Forces also uses the iMuse engine to dynamically change the music during action scenes, with much of the music based off or directly replicating, John Williams' original film score.

The game is entirely a single-player campaign; no multiplayer is included or supported.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
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    <Developer>Lucas Learning Ltd.</Developer>
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    <Notes>This is another 1999 Lucas Learning release with Star Wars Episode I related educational puzzles for young children (ages 4 and up).

It is built as an interactive tale with 14 animated pages where kids can read and sing along with characters from the movie, like Jar Jar Binks, Queen Amidala, Anakin Skywalker or Watto. This software will help them on learning how to read, solving problems or learning new vocabulary.

It features six interactive mini-games based on classic concepts, like Memory or Simon, where kids may help the characters accomplish tasks, like walking through a maze or repairing a spaceship's hyperdrive. Kids can also color their favorite scenes from the game and print them in color or black and white for off-screen coloring. The voice acting is provided by some of the actors from the movie, like Ahmed Best (Jar Jar Binks) or Andy Secombe (Watto).</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>Lucas Learning Ltd.</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1999-11-01</ReleaseDate>
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    <Title>Star Wars: Jar Jar’s Journey</Title>
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    <Notes>The second of Lucasfilm Games' air combat simulations and follow-up to Battlehawks 1942, Their Finest Hour recreates the Battle of Britain during WWII in the summer of 1940.

Players can fly both for the German Luftwaffe and the British Royal Air Force.

On the British side, two planes are available: the Spitfire and the Hurricane. For the Germans, there is the fighter Bf 109, the heavy fighter/fighter bomber Bf 110, the infamous Ju 87 Stuka dive bomber, and the three light/medium bombers Do 17, He 111 and Ju 88.

Next to training missions for every plane, there are several historical combat missions to be flown. In accordance with history, most RAF missions consist of defense assignments - intercepting and destroying German bombers. Most Luftwaffe missions are attack runs - either flying the bomber escort or the bombers themselves. In the heavier planes, not only can the pilot of the plane be controlled, but also the gunner(s), and, in the bombers, the bombardier.

The special Campaign Mode allows one to actually change the historical outcome of the Battle of Britain. On a strategic map, planes must be organized into groups and assigned to missions, one of which must be flown. The outcome of that mission affects those of all others and also the status of the overall campaign. The British side wins by simply surviving for a certain time or by destroying enough German aircraft. The German side wins by destroying enough RAF fighters, either in the air or on the ground.

Also included in the game is a mission builder for designing custom missions, and a film playback option for reviewing recorded flight footage.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1989-01-01</ReleaseDate>
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    <Notes>You are a member of the Imperial Navy, eager to fight the Rebel Alliance and other scum to strengthen the rule of Darth Vader and the Emperor.

The follow up to X-Wing is a space combat simulation set in the Star Wars universe. There are 7 campaigns, taking in over 50 missions. You often have wingmen who can be given orders to help you out. The detailed storyline is driven by cutscenes. You will fly a variety of craft from the lowly Tie Fighter to the speedy Tie Interceptor to the high-powered Tie Advanced. On each of these, balancing engine/laser/shield ratios in real time is crucial to getting the most power and safety.

The Collector's CD-ROM includes the campaigns from the original game Star Wars: TIE Fighter, the three campaigns from the add-on Star Wars: TIE Fighter - Defender of the Empire and also three new, never before released campaigns in a second add-on called Enemies of the Empire. In total there are more than 100 missions to fly and survive.

In addition to the new missions, there are also some technical improvements to the game:

Improved screen resolution to SVGA (640*480)
Added new cut scenes
Full voice mission briefings and radio calls (the so called "Talkie" version)
Improved the interactive mission briefing</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E - Everyone</Rating>
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    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <Notes>Indiana Jones is an archaeologist and adventurer, searching the globe for hidden treasures and lost artifacts. Towards this end, Indiana Jones has arrived in Mexico during the 1930s. Although the people living in the town of Lucasio are friendly, others such as Nazis, desperados and dangerous creatures are not so much. Indiana must use his skills to accomplish his objectives and retrieve treasured objects.

Indiana Jones and His Desktop Adventures is an action/adventure game, seen in top-down view. Players control Indiana Jones as he collects items, attempts to solve all the puzzles and defeat his enemies in order to complete the mission. Indiana primarily uses his whip, but may also pick up a pistol or other weapons to use against foes. Indiana has a health meter on screen and will die if it drops to zero.

The design of the game is meant to be casual gaming and is simplified to give the player quick experiences. Upon beginning a game, the player chooses the size of the game world (and indirectly the length of time it will take to complete). The game world, all the characters, items, and Indiana's mission are then randomly generated. Individual locations, such as the town of Lucasio may remain the same, however the path to and from those areas may change considerably.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E10+ - Everyone 10+</Rating>
    <ReleaseDate>1996-01-01</ReleaseDate>
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    <Title>Indiana Jones and his Desktop Adventures</Title>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Star Wars Chess (1993)\Star Wars Chess (1993).bat</ApplicationPath>
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    <Developer>Software Toolworks, Inc., The</Developer>
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    <Notes>A long time ago in a galaxy far, far away, a great battle of good and evil was fought.  Now you can relive the struggles of the courageous characters from the Star Wars saga in one of the world's oldest games, brought to life in brilliant 3-D animation.  The Software Toolwork's Star Wars Chess puts you in command of the Rebel Alliance or the evil Galactic Empire! As you craft your strategy at each step, you instruct your forces to go forth and do battle.  Then watch as your troops carry out your plan - moving into position and fighting battles for territory.
You take command of either the Rebel Alliance or the evil Galactic Empire, plot your strategy, then guide your forces into battle.  Use Chewbacca's skill with the crossbow to take out a sinister stormtrooper. Or pit Darth Vader in a deadly lightsaber duel against his arch enemy Luke Skywalker.  You'll be part of your own Star Wars movie as you guide each piece to its destiny and watch as they use their skill to surprise you, and their opponent, with captivating animations, distinctive sound effects and the stirring music of Star Wars.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>Software Toolworks, Inc., The</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1993-01-01</ReleaseDate>
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    <Title>The Software Toolworks' Star Wars Chess</Title>
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    <Notes>Passport to Adventure is a pack of demos of various games by Lucasfilm Games that use the SCUMM scripting language. It contains playable EGA demos of Indiana Jones and the Last Crusade, The Secret of Monkey Island, and Loom. Each game ends by showing a list of people who led the original games, as well as the people involved in creating the demo. At that point, the demo can be restarted by pressing ESC, allowing the user to select another game demo to try.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
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    <Title>Passport to Adventure</Title>
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    <Series>Indiana Jones licensees; Monkey Island series</Series>
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    <Notes>Set between The Empire Strikes Back and Return of the Jedi, Star Wars: Shadows of the Empire tells the story of Prince Xizor's quest to replace Darth Vader as the leader of the Sith, and wipe out the Rebels' chances of victory. The only man that can stop him is the interstellar bounty hunter Dash Rendar. The game is based on the novel of the same name, with locations including ice planet Hoth, Mos Eisley and the sewers of Imperial City, all in full 3D.

Levels each have very different objectives, ranging from piloting snowspeeders on Hoth and racing speeder bikes on Tatooine to shooting stormtroopers and droids on foot throughout the galaxy. Dash primarily uses a blaster with unlimited ammo, but can also find more powerful weapons with limited ammunition. Each level has optional "challenge points" that are hidden throughout the level, and finding all of them will unlock a cheat dependent on which difficulty setting the save file is on.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
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    <Notes>Following his successes for the Rebel Alliance in the previous game, the adventures of the starfighter pilot "Rookie One" continue. While out scouting in the Dreighton Nebula, Rookie One's patrols receive a distress call from a freighter. As this is an area where ships are known to disappear, any deviation from the flight path is dangerous. But what they find is an Imperial presence where there shouldn't be one... and a new secret project to bring about the destruction of the Rebel Alliance.

Rebel Assault II is a rail-shooter "interactive movie" featuring a variety of action sequences. Rookie One will fly sequences in an X-Wing, the Millennium Falcon, speeder bikes and being on foot. His only real ability is the precise targeting and shooting of laser weapon and occasionally the chance to take cover and avoid obstacles. Rookie One will team up with other characters who will aid him and need to be defended in turn. Occasionally different paths can be chosen in the animation and different events triggered, but for the most part the game is a closed environment.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E - Everyone</Rating>
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    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
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    <Notes>Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.

Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam &amp; Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.

As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
    <ReleaseDate>1995-04-30</ReleaseDate>
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    <Title>Full Throttle</Title>
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    <Developer>Big Ape Productions, Inc.</Developer>
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    <Notes>Step into the epic saga from the Star Wars: Episode I story -- and beyond -- while taking on the roles of Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala and Captain Panaka. Use the Force, and your wits, to overcome challenges at every turn as you plunge deeper into this story of a galaxy in crisis.

In Episode I, Luke Skywalker's father is just a hopeful 9-year-old boy named Anakin, who knows nothing of his eventual fate as a Dark Lord in years to come. In this earlier time, Obi-Wan Kenobi is a determined young Jedi. Qui-Gon Jinn is Obi-Wan's venerable Jedi master, trying to teach the Jedi way to his apprentice as their world begins to unravel in political turmoil. Episode I will take audiences through extraordinary realms and adventures, from the desert planet of Tatooine to the galactic capital world of Coruscant (with its Jedi Temple), the green world of Naboo, and beyond.</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
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    <Notes>Star Wars: Behind the Magic is an interactive CD-ROM released in the fall of 1998 by LucasArts. It was designed as an in-depth look at the original trilogy and features a preview for Star Wars: Episode I The Phantom Menace. The features are spread over two discs.

A partial version of the software, titled Star Wars: Behind the Magic Vehicles Special Edition was released as part of The LucasArts Archives Vol. IV: Star Wars Collection II.</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E - Everyone</Rating>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Battlehawks 1942 (1988)\Battlehawks 1942 (1988).bat</ApplicationPath>
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    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <Notes>Battlehawks 1942 is a World War II naval aircombat simulator that lets you train for - and fight in - the four pivotal naval air battles of the Pacific war in 1942. In Battlehawks, you can choose the mission, the plane, and even the country you want to fly fon. But whether you fight on the Japanese or the American side, Battlehawks lets you relive history, or even rewrite it, if you're good enough!

Through a series of menu choices, you can decide whether to improve your skills with Training mis-sions, or fly the missions that count - Active Duty missions. You then pick the battle you want to fight in, the country you want to fight for, and whether you want to fiy fighter escort, fighter defense, divebombing, or torpedo-bombing missions. You can also inspect all the aircraft to learn about their strengths and weaknesses. Then, you move to the Ready Room to choose your plane, and make any last-minute modifications to your mission.

Next comes the actual mission itself. You'11 find yourself in the cockpit of the aircraft you chose, flying high above the water. Your plane will respond to the controls much the way a real plane does. But you'd better master the basics of flight quickly, because enemy planes and ships are nearby. You'll soon be flying in the face of danger!

When you've completed your mission, you will be evaluated on your perfbrmance. Successful sorties will be rewarded with medals and promotion in rank, which will be kept track of in your Service Record.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1988-01-01</ReleaseDate>
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    <Title>Battlehawks 1942</Title>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Indiana Jones and the Temple of Doom (1989)\Indiana Jones and the Temple of Doom (1989).bat</ApplicationPath>
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    <Developer>Atari, Inc.</Developer>
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    <Notes>The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy, the player must complete several cycles of the following three types of levels:

Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.

Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks &amp; guards in carts and safely reach the end of the track.

Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.

With every cycle the mine &amp; mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>Mindscape, Inc.</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1988-12-04</ReleaseDate>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Maniac Mansion (1987)\Maniac Mansion (1987).bat</ApplicationPath>
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    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Maniac Mansion (1987)\install.bat</ConfigurationPath>
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    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <ManualPath>Manuals\DREAMM\Maniac Mansion (1987).pdf</ManualPath>
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    <Notes>The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.

Players start by choosing two students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1988-03-12</ReleaseDate>
    <RootFolder>eXo\eXoDREAMM\!DREAMM\Maniac Mansion (1987)</RootFolder>
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    <Title>Maniac Mansion</Title>
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    <Series>Maniac Mansion series</Series>
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    <Genre>Adventure / Point &amp; Click</Genre>
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    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
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    <UsePauseScreen>false</UsePauseScreen>
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    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl />
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    <RetroAchievementsBeatenHardcore>false</RetroAchievementsBeatenHardcore>
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    <Progress>Not Started / Unplayed</Progress>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Afterlife (1996)\Afterlife (1996).bat</ApplicationPath>
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    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Afterlife (1996)\install.bat</ConfigurationPath>
    <DateAdded>2023-11-29T11:51:22.9526182-06:00</DateAdded>
    <DateModified>2026-01-05T14:41:03.9989927-06:00</DateModified>
    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <ID>36bd8fe3-3636-455e-a7d0-39907d47113b</ID>
    <ManualPath>Manuals\DREAMM\Afterlife (1996).pdf</ManualPath>
    <MusicPath>Music\DREAMM\Afterlife (1996).mp3</MusicPath>
    <Notes>Afterlife is a humorous strategy game similar to SimCity where the afterlife is subject to market-based economy. The player has to make it work by managing heaven and hell simultaneously.

In both hell and heaven the player constructs zones which deal with one of the seven capital sins respectively the corresponding virtues. Through the gates new souls arrive regularly which were sinful or virtues in one specific aspect. These go to the appropriate zones to receive their gifts or punishment - but only if the player constructed a street system. If there is no place left they wander through hell/heaven which is of course bad for business. After some time they get sent back to the home planet. These souls are the source of the player's income. 

Of course these facilities also need personnel. These can be either hired or trained by building special training facilities. There are also additional things the player has to keep in mind, e.g. the satisfaction of each soul and the energy supply. Every buildings has to be micro-managed by adjusting their settings but there is also the possibility to use a tool which does it automatically - for a price. 

Random disasters like "Birds of Paradise" (excrement rain down on the facilities) break the economic circle and challenge the player to repair the damage. Besides the free playing mode there are also five scenarios where the player has to solve certain tasks.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
    <ReleaseDate>1996-01-01</ReleaseDate>
    <RootFolder>eXo\eXoDREAMM\!DREAMM\Afterlife (1996)</RootFolder>
    <ScummVMAspectCorrection>true</ScummVMAspectCorrection>
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    <WikipediaURL>https://en.wikipedia.org/wiki/Afterlife_(video_game)</WikipediaURL>
    <Title>Afterlife</Title>
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    <UseScummVM>false</UseScummVM>
    <Version />
    <Series>Theme: Humor</Series>
    <PlayMode>Single Player</PlayMode>
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    <Portable>false</Portable>
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    <Genre>Simulation / Construction and Management Simulation; Strategy</Genre>
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    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
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    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl />
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    <Progress>Not Started / Unplayed</Progress>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Monkey Island 2 - LeChucks Revenge (1991)\Monkey Island 2 - LeChucks Revenge (1991).bat</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
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    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Monkey Island 2 - LeChucks Revenge (1991)\install.bat</ConfigurationPath>
    <DateAdded>2023-11-29T12:37:56.9065211-06:00</DateAdded>
    <DateModified>2026-01-05T14:41:05.4573752-06:00</DateModified>
    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <Emulator />
    <Favorite>false</Favorite>
    <ID>17976940-c1b9-4e57-8477-80c571841318</ID>
    <ManualPath>Manuals\DREAMM\Monkey Island 2 - LeChucks Revenge (1991).pdf</ManualPath>
    <MusicPath>Music\DREAMM\Monkey Island 2 - LeChuck's Revenge (1991).mp3</MusicPath>
    <Notes>Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Monkey Island 2: LeChuck's Revenge is a puzzle-solving adventure game and a sequel to The Secret of Monkey Island. It utilizes the same command-based SCUMM interface (the player uses verb commands on highlighted objects) and branching dialogue system (choosing between several different responses during conversations) that were used in its predecessor. The game features hand-painted graphics, and is the first to utilize LucasArts' iMUSE system, which synchronizes music with visual action on the screen by providing smooth transition between themes.

The events of the game take place on a new set of islands; a part of the game allows the player to explore several islands simultaneously. Uncommonly for adventure games, LeChuck's Revenge features two difficulty levels. The easier one is dubbed Monkey Island 2 Lite; it bypasses or simplifies some of the harder puzzles.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1991-12-01</ReleaseDate>
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    <WikipediaURL>https://en.wikipedia.org/wiki/Monkey_Island_2:_LeChuck's_Revenge</WikipediaURL>
    <Title>Monkey Island 2: LeChuck's Revenge</Title>
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    <Series>Monkey Island series; Theme: Humor</Series>
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    <Genre>Adventure / Point &amp; Click</Genre>
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    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
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    <LoadStateAutoHotkeyScript />
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    <MaxPlayers>1</MaxPlayers>
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    <HasCloudSynced>false</HasCloudSynced>
    <Progress>Not Started / Unplayed</Progress>
  </Game>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Monopoly - Star Wars (1997)\Monopoly - Star Wars (1997).bat</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Monopoly - Star Wars (1997)\install.bat</ConfigurationPath>
    <DateAdded>2025-06-19T10:31:25.608727-05:00</DateAdded>
    <DateModified>2026-01-05T14:41:02.6095239-06:00</DateModified>
    <Developer>Artech Digital Entertainments, Inc.</Developer>
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    <ID>b6806a1a-5c76-4c10-ac46-49971075622f</ID>
    <ManualPath>Manuals\DREAMM\Monopoly - Star Wars (1997).pdf</ManualPath>
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    <Notes>Monopoly Star Wars is the 1997 Monopoly franchise Star Wars video game based on the board game and set in the Star Wars fictional universe. It is one of many Monopoly video game adaptions. The game was developed by Artech Digital Entertainment and published by Hasbro Interactive. It was released exclusively for Microsoft Windows computers.

The game employs the same basic ruleset of traditional Monopoly gameplay, but the Star Wars theme includes famous characters and locales in place of the original game pieces and properties.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>Hasbro Interactive, Inc.</Publisher>
    <Rating>E - Everyone</Rating>
    <ReleaseDate>1997-10-31</ReleaseDate>
    <RootFolder>eXo\eXoDREAMM\!DREAMM\Monopoly - Star Wars (1997)</RootFolder>
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    <Source>Commercial</Source>
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    <DatabaseID>179054</DatabaseID>
    <WikipediaURL>https://en.wikipedia.org/wiki/Monopoly_Star_Wars</WikipediaURL>
    <Title>Monopoly: Star Wars</Title>
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    <Version />
    <Series>Star Wars licensees</Series>
    <PlayMode>Multiplayer; Single Player</PlayMode>
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    <Portable>false</Portable>
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    <Genre>Board Game / Chess; Strategy / Turn-based</Genre>
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    <LoadStateAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>6</MaxPlayers>
    <VideoUrl>https://www.youtube.com/watch?v=QTS5kDs5-Yc</VideoUrl>
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    <Progress>Not Started / Unplayed</Progress>
  </Game>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Super Star Wars (Prototype)\Super Star Wars (Prototype).bat</ApplicationPath>
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    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Super Star Wars (Prototype)\install.bat</ConfigurationPath>
    <DateAdded>2024-02-15T11:36:52.6034841-06:00</DateAdded>
    <DateModified>2026-01-05T14:10:13.4240146-06:00</DateModified>
    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <MusicPath>Music\DREAMM\Super Star Wars (Prototype).flac</MusicPath>
    <Notes>This is the unreleased DOS version of Super Star Wars.

The story of this game is based on Episode IV: A New Hope, the first of the original Star Wars movie trilogy. The player initially controls the movie's main hero, Luke Skywalker, but two more controllable characters join later: the careless captain Han Solo and his Wookie side-kick, Chewbacca. The game generally follows the movie plot, allowing the player to experience some of the most important sequences, such as the search for Obi-Wan Kenobi, rescuing princess Leia, and the final confrontation against Death Star and its TIE Fighters, led by the mysterious Darth Vader.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1994-01-01</ReleaseDate>
    <RootFolder>eXo\eXoDREAMM\!DREAMM\Super Star Wars (Prototype)</RootFolder>
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    <Source>Commercial</Source>
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    <Status />
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    <WikipediaURL />
    <Title>Super Star Wars (Prototype)</Title>
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    <Series>Star Wars licensees</Series>
    <PlayMode>Single Player</PlayMode>
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    <Genre>Action</Genre>
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    <LoadStateAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl />
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    <Progress>Not Started / Unplayed</Progress>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Indiana Jones and the Last Crusade - The Action Game (1989)\Indiana Jones and the Last Crusade - The Action Game (1989).bat</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
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    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Indiana Jones and the Last Crusade - The Action Game (1989)\install.bat</ConfigurationPath>
    <DateAdded>2024-02-15T10:21:11.1557643-06:00</DateAdded>
    <DateModified>2026-01-05T14:41:05.4604615-06:00</DateModified>
    <Developer>Tiertex Ltd.</Developer>
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    <ID>21f151ba-6b26-40d9-9091-f4d6d51fd991</ID>
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    <Notes>As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary.

This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
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    <Notes>Kyle Katarn, a former mercenary and now an ally of the rebels, discovers that he is in fact a Jedi, and is on a quest to find his lightsaber and learn the techniques of the Force. The evil Sith lord Jerec, who was responsible for the death of Kyle's father, is on a quest of his own, searching a mythical place called Valley of the Jedi, where his dark powers could be unleashed. Will Kyle be able to stop Jerec and become a true Jedi without falling to the dark side?

Star Wars: Jedi Knight - Dark Forces II is a sequel to Dark Forces. The game is set in the Star Wars universe and its events occur after those depicted in the movie Return of the Jedi (Episode VI). Primarily a first-person 3D shooter, the game also allows the player to switch to third-person perspective. Kyle can use blasters and rifles to take care of his enemies, and later in the game he will also be able to fight enemies with a lightsaber.

There are three kinds of Force powers Kyle may use in the game: light, dark and neutral. Light powers are mostly used for healing purposes; dark powers involve violent actions such as choking enemies or hurling objects at them; neutral powers enhance Kyle's speed and jumping ability. There are fourteen Force powers altogether; if the player chooses to develop only one type of powers throughout the game, a bonus power can be gained. Completing levels rewards the player with stars, which can be allocated to enhance the powers.

The game has a branching storyline with different endings, and the player's decisions can lead Kyle to the light as well as the dark side (for example, killing innocents will add "dark points" to Kyle's score). The game features video sequences with live actors as cutscenes.</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
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    <Notes>Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.</Notes>
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    <Notes>PHM Pegasus is a combination simulation and action game. You control a naval hydrofoil missile boat, and need to complete a variety of different missions. Some of the missions include destroying all enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships (without sinking them!), or to escort a supply ship through hostile territory. As missions are successfully completed you earn points based on how successful the mission was, and with increasing points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't have an affect on future ones, and you can choose to play missions out of order as well. Several missions include other craft you can control to help out (both ships and helicopters). A time compression mode is included, which can be used to reduce the amount of time waiting to arrive at a destination, or even left on to make the action sequences more challenging.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>Electronic Arts, Inc.</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1988-01-01</ReleaseDate>
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    <Notes>Star Wars: Yoda's Challenge - Activity Center is a game for children that helps build and sharpen skills in math, music, and reading.

Players embark on six challenging missions with varying levels of difficulty. When all difficulty levels have been completed, a printable Certificate of Completion is issued to the player by Yoda, the Jedi Master himself.</Notes>
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    <Notes>Mysteries of the Sith is the add-on mission disc for Jedi Knight. But it is not only a bunch of new missions, it's almost a complete new game! It contains 14 new levels, one new player character, 4 new weapons, 5 new force powers, more enemies and multiplayer enhancements. A great new feature is the improved 3D graphics engine, which now is able to display coloured light via 3D acceleration. The music is still the same original Star Wars soundtrack.</Notes>
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    <Notes>The CD-ROM release of Secret Weapons of the Luftwaffe includes the main game and its four Tour of Duty add-ons:
P-38 Lightning
P-80 Shooting Star
He 162 Volksjäger
Do 335 Pfeil

Fly as an American or German pilot in the years 1943-1945 in this WWII air combat simulation. This game features several experimental German aircraft to try out. Can you alter the outcome of WWII with them? The experimental German planes include Messerschmitt 262, Me163 Komet rocket plane, and the Gotha "flying wing". You can also fly the traditional ME109 or FW190 piston engine aircraft.

As for the American side, you can take to the skies in the P-51 Mustang, P-47 Thunderbolt, or the B-17 Flying Fortress bomber. In the B-17, you can not only control the plane itself, but also the gun turrets and the bombing sight.

Next to training missions for each aircraft, there are several historical missions available, recreating real air encounters of the war.

The Tour of Duty mode allows you to take your pilot through a set number of missions, gaining promotions and medals, with the ultimate goal of surviving the tour.

Finally, there's the strategic campaign mode where you can fight the whole war from either side, both planning and flying missions. As the Americans, the objective is to cripple Germany's industry through strategic bombardment. As the Germans, you have to survive by keeping the industry alive. As time passes, new aircraft become available, in accordance with history. For instance, the Mustang was not deployed until late 1943. For the German side, the jet and rocket aircraft have to be researched before they can be built. The German side can also build V1 and V2 missiles. Another option is to let industrial branches work in secret to hinder the American bombing efforts.

Other interesting features are a mission editor and a film playback option.</Notes>
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    <Notes>Star Wars: Yoda Stories is a 1997 adventure video game based on the Star Wars franchise developed by LucasArts. It was preceded by Indiana Jones and His Desktop Adventures. In the Star Wars timeline, Yoda Stories is placed between The Empire Strikes Back and Return of the Jedi, where Luke Skywalker is completing his training with Jedi Master Yoda.

Levels in the game are procedurally generated. Yoda Stories has no central plot or definitive goal - it's a collection of games where the player, controlling Luke Skywalker has to complete an objective like rescuing someone, obtaining an object, etc. Each game starts with Luke arriving at Dagobah in an X-wing. If the player is still a rookie, R2-D2 can be picked up, and dropped anytime for hints. After being found, Yoda gives Luke an assignment and an objective that Luke will be required to complete. Each game world is composed of 100 screens, but the number of active screens can be set in the options menu. To progress in the game, the player must make errands, such as finding a key, or an object, until they reach the final puzzle.</Notes>
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    <Notes>A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG

An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.

Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.

What they uncover is anything but routine.

Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante’s inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels.

But no Cocytans.

Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins, and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves.

From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.</Notes>
    <Platform>DREAMM</Platform>
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    <Notes>Join Queen Amidala and Boss Nass as they lead the people of Naboo and the Gungans in a fun-filled celebration. Star Wars: Early Learning Activity Center is a playful introduction to the world of Star Wars, designed for young learners. It provides a learn through play experience in a celebratory setting, featuring open-ended and directed play set in two exciting cities. Showcase your talents in music, dance and puppetry. Improve skills in sequencing, sorting, classifying, and following directions.</Notes>
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    <Notes>You are given the task of creating a new ecology for Gungan colonizers. In this game much like SimLife, you decide where to put creatures in the new world. You must juggle things so all of the creatures are well-fed, there is no over-population, and most importantly that the Gungans are living in harmony with the other species.</Notes>
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    <Notes>Watto has purchased a new shipment of Pit Droids, and it is up to the player to get them to the Pod Racing arena, by guiding the droids through 300 puzzles of road blocks, spinning tiles of death and junk heaps. Players can also create their own puzzles for the droids to get caught up in, and trade them online with other gamers.</Notes>
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    <Notes>Star Wars: Rebel Assault is an arcade flight/shooting game based on the original Star Wars trilogy. Players control Rebel recruit Rookie One (who can be set to have either a male or female voice) in combat against the Empire. Story events (which don't follow the films to the letter but instead offer their own interpretation and characters) include Rookie One's basic training, an Imperial assault on Tatooine, the battle of Hoth from The Empire Strikes Back and the Death Star battle from A New Hope. Players will control four different Star Wars craft: Skyhoppers, A-Wings, X-Wings, and Snowspeeders.

The game's fifteen levels encompass navigating canyons, caves, and asteroid fields, battles against TIE Fighters in space, attacks against a Star Destroyer and an Imperial Walker, a battle on foot against stormtroopers, and the famous Death Star trench run. There are three different types of flight sequences: seen from either behind the own craft, from an overhead perspective, or from a first-person cockpit view. All follow an 'on-rails' model, utilizing motion video backdrops displaying pre-rendered environments. The third-person levels allow some degree of free movement to dodge obstacles, while the first-person levels limit movement to a minimum, mostly requiring accurate shooting instead. Some levels offer a choice of branching paths. The on-foot level takes place on static screens, with Rookie One seen from behind, stormtroopers moving in from side corridors, and the player being able to take steps to the side to avoid enemy fire. The game features a password system - a password is given after every level in the console ports, but only after a group of levels in the PC version.</Notes>
    <Platform>DREAMM</Platform>
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    <Notes>Anakin's Speedway challenges kids to construct and master podracing test tracks with their favorite Episode I characters such as Anakin, Sebulba, and Gasgano. Players could create thousands of tracks filled with turns, loops, jumps, and tunnels while learning the dynamics of speed and momentum</Notes>
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    <Title>Star Wars: Anakin's Speedway</Title>
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    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Star Wars - Rogue Squadron 3D (1998)\install.bat</ConfigurationPath>
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    <Developer>Factor 5 GmbH</Developer>
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    <Notes>It is a time of great rejoicing in the galaxy. Luke Skywalker, with the help of Wedge Antilles, has blown up the Death Star. But there is little time to celebrate. The mighty Empire is gathering strength for a determined, all-out assault on the Rebel forces.

To save the Rebel Alliance from this Imperial onslaught, Luke Skywalker and Wedge Antilles have assembled the Rogue Squadron, a group of twelve of the most skilled battle-tested starfighter pilots. You will fly into battle as Luke Skywalker, to engage in intense, fast-paced planetary air-to-ground and air-to-air missions ‒ dogfights, search and destroy, reconnaissance, bombing runs, rescue assignments, and more.

• Take on the Galactic Empire in X-wings, Y-wings, A-wings, V-wings, and snowspeeders.
• Prove you’ve got what it takes against a slew of the Empire’s best and baddest, including AT-AT walkers, AT-STs, TIE fighters and more.
• Test your flying skill through extraordinary environments ‒ over water, through canyons, deserts, and volcanic regions.
• Astonishing 3D details include real time lighting and special effects (explosions, smoke, engine glow, tracer fire and more).</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
    <ReleaseDate>1998-12-07</ReleaseDate>
    <RootFolder>eXo\eXoDREAMM\!DREAMM\Star Wars - Rogue Squadron 3D (1998)</RootFolder>
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    <Source>Commercial</Source>
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    <WikipediaURL>https://en.wikipedia.org/wiki/Star_Wars:_Rogue_Squadron</WikipediaURL>
    <Title>Star Wars: Rogue Squadron 3D</Title>
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    <UseScummVM>false</UseScummVM>
    <Version />
    <Series>Star Wars licensees</Series>
    <PlayMode>Single Player</PlayMode>
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    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Action; Flight Simulator; Shooter</Genre>
    <MissingVideo>true</MissingVideo>
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    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
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    <AggressiveWindowHiding>false</AggressiveWindowHiding>
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    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
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    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl>http://cdn.akamai.steamstatic.com/steam/apps/256662193/movie_max.webm?t=1462237367</VideoUrl>
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    <Progress>Not Started / Unplayed</Progress>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Secret of Monkey Island, The (1990)\Secret of Monkey Island, The (1990).bat</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
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    <DateAdded>2023-11-29T13:09:06.0416854-06:00</DateAdded>
    <DateModified>2026-01-05T14:38:11.0895712-06:00</DateModified>
    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <ID>6a27880d-02a6-4dcb-b95d-39c1bed594ec</ID>
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    <Notes>Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar, he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting changes his life forever. Risking to incur the wrath of LeChuck, Guybrush has to prove his wit is as sharp as his sword, and figure out a way to foil the ghost pirate's plans.

The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion: the player constructs commands for Guybrush by selecting an appropriate verb and then combining it with an object or an inventory item. Objects that can be interacted with are highlighted when the player places a cursor over them. The game is the first LucasArts adventure in which it is impossible to get irrevocably stuck; like in Loom, the player character also cannot die. The branching dialogue system, where the player chooses between several available responses during conversations, allows the player to talk to characters in different ways without fearing a wrong choice and is often used as a humorous device.

The puzzles are predominantly inventory-based; most of the problems in the game are solved by picking up items and combining them with each other or with objects (or people) in the game world. Several tasks are dialogue-based; among those is the humorous "insult swordfighting", which involves Guybrush learning and choosing witty insults while dueling pirates.

The CD DOS and FM Towns versions of the game have a slightly updated interface (with graphically represented inventory items instead of the text-only labels in the original version), as well as CD audio music tracks.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1990-10-01</ReleaseDate>
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    <Status />
    <DatabaseID>144</DatabaseID>
    <WikipediaURL>https://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island</WikipediaURL>
    <Title>The Secret of Monkey Island</Title>
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    <UseScummVM>false</UseScummVM>
    <Version />
    <Series>Monkey Island series; Theme: Humor</Series>
    <PlayMode>Single Player</PlayMode>
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    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Adventure / Point &amp; Click</Genre>
    <MissingVideo>false</MissingVideo>
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    <StartupLoadDelay>0</StartupLoadDelay>
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    <AggressiveWindowHiding>false</AggressiveWindowHiding>
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    <PauseAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl>http://www.youtube.com/watch?v=SZHBGVblNJA</VideoUrl>
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    <Progress>Not Started / Unplayed</Progress>
  </Game>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Indiana Jones and the Fate of Atlantis (1992)\Indiana Jones and the Fate of Atlantis (1992).bat</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Indiana Jones and the Fate of Atlantis (1992)\install.bat</ConfigurationPath>
    <DateAdded>2023-11-29T12:22:17.0028436-06:00</DateAdded>
    <DateModified>2026-01-05T14:41:04.0492997-06:00</DateModified>
    <Developer>LucasArts Entertainment Company, LLC</Developer>
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    <ID>114cc284-934e-4af4-9bb4-ffb14fe2052c</ID>
    <ManualPath>Manuals\DREAMM\Indiana Jones and the Fate of Atlantis (1992).pdf</ManualPath>
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    <Notes>Indiana Jones is back! The great archaeologist and adventurer has to solve a grand mystery once again, aided by his trusty whip, his sharp wit, and his courage. A man who calls himself Mr. Smith is interested in a certain ancient statue. When the unsuspecting Indy hands it over to the client, he finds out that Mr. Smith is in fact a colonel in the Nazi army! Why was he so interested in that statue? A young woman who had once worked together with Indy, the pretty red-haired (and a bit troublesome) Sophia, tells him the whole thing must have a connection with the legendary lost continent Atlantis. Gathering clues from all over the world, Indy and Sophia embark on a grand journey across the globe.

Indiana Jones and the Fate of Atlantis is a puzzle-solving adventure game conceived in the spirit of Indiana Jones movies; however, it is not based on a specific movie, introducing a new, independent story. The game utilizes LucasArts' SCUMM system, with action verbs the player chooses from a menu; objects that can be interacted with are highlighted. The game contains many puzzles of various kinds (mostly inventory-based) and dialogues with multiple choices. There are also a few simple hand-to-hand fights against the Nazis, some of which can be avoided.

The middle part of the game can be played in three "modes": co-operation (Indy and Sophia), adventure (Indy alone), and action (Indy alone, with fewer puzzles and more action). In each mode, there are different locations to visit, different puzzles to solve, and different characters to meet. The CD version of the game adds voice-overs to all the conversations.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1992-06-15</ReleaseDate>
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    <WikipediaURL>https://en.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis</WikipediaURL>
    <Title>Indiana Jones and the Fate of Atlantis</Title>
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    <Series>Indiana Jones licensees</Series>
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    <Hide>false</Hide>
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    <DisableShutdownScreen>false</DisableShutdownScreen>
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    <LoadStateAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl>https://www.youtube.com/watch?v=I3XE2FCEFts</VideoUrl>
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    <Progress>Not Started / Unplayed</Progress>
  </Game>
  <Game>
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    <Installed>false</Installed>
    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Star Wars - Screen Entertainment (1994)\Star Wars - Screen Entertainment (1994).bat</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath>eXo\eXoDREAMM\!DREAMM\Star Wars - Screen Entertainment (1994)\install.bat</ConfigurationPath>
    <DateAdded>2024-08-06T13:50:44.3590256-05:00</DateAdded>
    <DateModified>2026-01-05T14:38:11.1287367-06:00</DateModified>
    <Developer>Presage Software Development, Inc.</Developer>
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    <ID>75d52376-9bc6-4489-ab89-b1e98a13facb</ID>
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    <Notes>Star Wars Screen Entertainment was a product of LucasArts Entertainment Company and Presage Software Development, Inc., released in June 1994. It was a CD-ROM or 3.5″ diskette including different A New Hope–themed screen savers. It was was available for Windows operating system 3.0 or higher, as well as for Macintosh system 7.0 and above.

Screen Entertainment does not include any interactive game. However, the user can customize some aspects of the screen savers (number of stars, speed, etc.). The icon to execute the program was R2-D2, which was also used in the Jawas option.

Early promotional materials referred to the software as the Star Wars Screen Saver.

Screen savers:
Blueprints - Blueprints of ships including details, plus indications of the location of each of its parts

Cantina - A static photo of the Mos Eisley Cantina, then the system chooses one of the characters in the cantina and explains his or her story.

Character Bios - Profiles focusing on the lead characters of A New Hope. Most of the details center on that film's plot.

Darth Vadar - The message "The Dark Lord of the Sith approaches" followed by a static close-up of Darth Vader, adding voice and/or breathing.

Death Star Trench - An animation of the trench, at high speed. Users can choose if they want only an X-wing, only a TIE fighter, or both (in this case, the X-wing will be chasing the TIE).

Hyperspace - A semi-static picture of the Millennium Falcon cockpit, with moving stars outside. Suddenly, Han Solo moves his arm and the stars become lines as if entering the hyperspace. After a while, Han moves again and the lines become stars. Chewbacca periodically howls.

Imperial Clock - The "clock" used by Grand Moff Tarkin while reaching Yavin 4, adding a real 24- or 12-hour digital clock.

Jawas - Small Jawas, droids, banthas, womp rats and Tusken Raiders move across the screen. The Jawas sometimes "open" the screen to see if there's anything of value under it. Tusken Raiders scare the Jawas, who stop whatever they were doing and run away.

Lightsaber Duel - Similar to Jawas, it features small Darth Vader attacking small Obi-Wan Kenobi.

Poster Art - It features different posters from A New Hope.

Rebel Clock - Similar to Imperial clock, with Dodonna's display of the Battle of Yavin. It is analog. The Death Star marks minutes and Yavin 4 marks hours. The Death Star might be over Yavin.

Scrolling Text - Recreates the film's opening crawl. User can edit the crawl and write his or her own text. It also included a hidden message from George Lucas about his plans to release the prequel trilogy.

Space Battles - As seen from some window in a cruiser, small dots move against each other and shoot beams. Mon Calamari cruisers, Nebulon-B frigates and Star Destroyers drift slowly across the screen while fighters occasionally fly by.

Storyboards - Real storyboards from A New Hope, alongside the script.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1994-06-01</ReleaseDate>
    <RootFolder>eXo\eXoDREAMM\!DREAMM\Star Wars - Screen Entertainment (1994)</RootFolder>
    <ScummVMAspectCorrection>true</ScummVMAspectCorrection>
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    <Source>Commercial</Source>
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    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
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    <Title>Star Wars Screen Entertainment</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
    <Version />
    <Series>Star Wars licensees</Series>
    <PlayMode>Single Player</PlayMode>
    <Region />
    <PlayCount>0</PlayCount>
    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Application / Screensaver</Genre>
    <MissingVideo>false</MissingVideo>
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    <MissingMarqueeImage>true</MissingMarqueeImage>
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    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
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    <LoadStateAutoHotkeyScript />
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    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <MaxPlayers>1</MaxPlayers>
    <VideoUrl />
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    <Progress>Not Started / Unplayed</Progress>
  </Game>
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    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath>Setup eXoDREAMM.bat</ConfigurationPath>
    <DateAdded>2026-01-06T09:54:42.1615502-06:00</DateAdded>
    <DateModified>2026-03-02T10:25:05.8446525-06:00</DateModified>
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    <Notes>eXoDREAMM v4.0

This pack includes 62 individual titles, with multiple release versions and languages for each title. 

The direct explanation from the author, Aaron Giles, is:
"DREAMM is a bespoke emulator for LucasArts games, including:
* classic adventure games (Maniac Mansion, Monkey Island, etc)
* the early 3D adventure games (Grim Fandango, Escape from Monkey Island)
* mid-90s Star Wars titles (Dark Forces/Jedi Knight series, X-Wing series, Rebel Assault series)
* mid-90s Indiana Jones titles (Desktop Adventures, Infernal Machine)
* other miscellaneous games (Afterlife, Mortimer and the Riddles of the Medallion, Outlaws)"

As you can see, DREAMM covers multiple eras and operating systems, however it does focus on DOS &amp; Windows, with an added exception for FM Towns support. Other platforms are not supported at this time.

This project includes:
All known supported unique titles
Alternate language versions
Manuals
Soundtracks
Gameplay Videos
Scanned Box Art
Full Metadata
Frontend music for each game
Lots more!</Notes>
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    <Developer>Totally Games, Inc.</Developer>
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    <Notes>X-Wing Vs. TIE Fighter is the third game in the X-Wing series of Star Wars space combat simulators from. The game contains a suite of multiplayer modes supporting up to 4 players over the Internet and up to 8 players on a LAN.

The game also features a completely re-written game engine and introduces stronger AI, more sophisticated scripting, enhanced graphics, and a CD audio soundtrack. The multiplayer component requires an in-depth scoring method to balance player skill and craft configuration/armament.

The plot is deliberately vague as the focus of the game is on multiplayer (both free-for-all and team-oriented, including co-op vs. NPCs). Rather, the missions are somewhat generic and reflect typical combat scenarios such as attacks, raids, escorts, base defense, meeting engagements, etc.

Gameplay remains true to the series signature style of dogfighting in space. The Star Wars universe portrays such combat in a way that is obviously inspired by World War II air and naval combat, and as with all games in the series, the simulator places a premium on situational awareness and demanding flight controls.

This also incluides the Balance of Power add-on campaigns, which adds several new, non-flyable ships, including the Imperial Super Star Destroyer. The only controllable new craft is the B-Wing.

The add-on also features a campaign for both sides, revolving around the battle between the Empire's Avenger Squadron and the Rebels' Rogue Squadron in the Airam Sector. Cutscenes between the missions tell the story. In addition to the campaigns there are also new melee and combat missions, as well as other miscellaneous improvements.

As in the original game, all missions can be flown in both single- and multiplayer mode.</Notes>
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    <Notes>Having barely escaped LeChuck's dreadful amusement park, Guybrush Threepwood finds himself stuck in the middle of the sea, with nothing in his boat but a sausage and a diary. Musing over the events that have led him into this predicament, Guybrush suddenly discovers a ship navigated by none other than his archenemy. Once again, Guybrush saves his beloved Elaine from the claws of his undead rival. In the midst of the treasure that belonged to the defeated foe Guybrush finds a ring. Overwhelmed by his love to Elaine, he proposes marriage to her and gives her the ring. What he doesn't know is that the ring is cursed; before he is able to realize what is happening, Elaine is turned into a gold statue. Will Guybrush be able to lift the curse and to save his one and only love?

This third installment of the Monkey Island is, like its predecessors, a humorous puzzle-solving adventure game. The game features cartoon-style SVGA graphics and (for the first time in the series) voice-overs for all the conversations. The interface no longer involves a list of verbs that occupies a part of the screen; instead, it follows the same principle as in Full Throttle: the player chooses first the object to interact with, then the action from a menu that appears. Like the second game, The Curse of Monkey Island has two difficulty levels.</Notes>
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    <Notes>Sam and Max - a canine shamus and a hyperkinetic rabbit - are the freelance police: private investigators who receive missions from and are answerable to "The Commissioner". Upon the completion of a rescue mission from the clutches of a mad scientist, the duo drives through the opening credits and immediately receives a new assignment: Bruno the Bigfoot is missing from the circus and seems to have kidnapped Trixie, the Giraffe-Neck Girl. Sam and Max are on the case and will follow the mystery all across the United States, even if it takes them to such locations as The World's Largest Ball of Twine and The Mount Rushmore Dinosaur Tarpit.

Sam &amp; Max Hit the Road is a puzzle-solving point-and-click adventure game. The player directly controls Sam, though Max will usually follow closely behind and is even available to use directly as an item in the inventory. Sam is able to be directed anywhere on the screen, look at objects, try to use objects, try to speak to objects and use items from his inventory on objects. Sam and Max must unravel the mystery piece by piece in order to unlock new locations on their map. They can travel between these locations at any time by using the car keys on their police car.

During conversation, the player is able to make Sam ask questions of persons, speak non-sequitur exclamations, or ask about specific objects, people, and locations (which are also unlocked as clues are discovered). The verb interface from previous LucasArts adventure games has been modified to icon-based commands, allowing the entire screen to be used for the playing area, similarly to Sierra titles.

The game also features a variety of mini-games, which can be accessed at any time once found. These include Highway-Surfing: a game where the player must jump over exit signs on the interstate, Car Bomb: a variant of Battleship, a Sam &amp; Max coloring book, a Sam &amp; Max dress-up game, and a Whac-a-Mole variant entitled Wak-A-Rat. The CD version of the game includes voice-overs for all the conversations.</Notes>
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    <Notes>It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.

The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.

In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.

Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
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    <Notes>The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom.

Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On his seventeenth birthday he is summoned by the Elders of the guild, who intend to decide his fate. However, shortly thereafter all the inhabitants of the village except Bobbin are turned into swans. Bobbin finds out that he is the child of the Great Loom, found by Lady Cygna, who tried to use the loom's powers to save the guild. Bobbin's stepmother Dame Hetchel teaches him the art of weaving magical drafts, and Bobbin embarks on a journey to find the lost flock, and the answers to his questions.

Loom is an adventure game that sets itself apart from other titles in the genre through its unique gameplay system: the player character does not carry items around, but rather manipulates objects through the use of spells (called "drafts" in the game). The drafts themselves are woven by playing magical notes on a special instrument called "distaff". All the puzzles in the game are solved by learning and correctly applying these drafts.

Each draft is a sequence of four notes within one octave. The player learns new drafts by exploring the environment and interacting with it through a simple point-and-click interface. Once a draft has been learned, it may be applied in a different situation in order to solve a problem. Drafts range from simple general actions (such as opening) to more specific and complex commands, e.g. turning straw into gold. Drafts can also be "reversed", i.e. played backwards, in order to execute the opposite action (for example, closing something instead of opening). As the game progresses Bobbin learns to play higher notes on the distaff, allowing him to access more drafts.

The game features three difficulty levels, differentiating them by changing the way the interface works. The easiest level displays names of the notes as well as marking the correspondent areas on the distaff; Standard level features the distaff with the marks at the bottom of the screen, but no written notes; whereas Expert does not display the marks at all, requiring the player to memorize and play the drafts by ear.

The CD DOS version of the game has enhanced 256-color graphics, audio tracks, and full voice acting. However, it also removes a few close-up scenes and conversations. The FM Towns version preserves these scenes and includes similar graphical and musical enhancements, but has no voice acting.</Notes>
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    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
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    <Notes>Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.</Notes>
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    <Notes>The Star Wars Episode I Insider's Guide was a computer program released on CD-ROM by LucasArts in June 1999. It is a thorough guide of over 500 entries to the characters, technology, vehicles, and locations of Star Wars: Episode I The Phantom Menace. It also includes behind the scenes details, official trailers and posters of the film, additional information on the previously released films of the saga, and a guide to Expanded Universe material relating to Episode I.

The format of the guide is very similar to the Star Wars: Behind the Magic CD-ROM released in the previous year.</Notes>
    <Platform>DREAMM</Platform>
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    <Notes>Guybrush Threepwood has finally defeated the zombie pirate LeChuck, and married his sweetheart Elaine Marley. The happy couple is returning home from an exciting honeymoon. But as they arrive on Melee Island, they notice some very strange changes. A mysterious stranger who calls himself Charles L. Charles is organizing a campaign to become the next governor. The Australian businessman Ozzie Mandrill is turning the Caribbean into an attraction for tourists. And on top of that, Elaine's mansion is being demolished! Naturally, it's up to our hero to revert the things back to normal, even if that means traveling to exotic islands and solving puzzles on the way.

Escape From Monkey Island is a direct sequel to The Curse of Monkey island, and is the fourth game in the Monkey Island series. The gameplay relies mainly on inventory-based puzzles and branching dialogues, just like in the previous installments. The interface is similar to that of Grim Fandango: mouse is not used, and the interaction is done via context-sensitive commands that appear on the screen whenever you navigate Guybrush close to an object. The game utilizes pre-rendered backgrounds and 3D character models.</Notes>
    <Platform>DREAMM</Platform>
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    <DateAdded>2024-02-15T10:52:21.790881-06:00</DateAdded>
    <DateModified>2026-01-05T14:41:05.4647505-06:00</DateModified>
    <Developer>Infernal Byte Systems</Developer>
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    <Notes>Masterblazer is both a remake of and a follow-up to the Lucasfilm Games game Ballblazer.

Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple: "Three minutes, two players, one victor!" The game is played in first-person on a split screen and can be played by either one or two players.

Compared to Ballblazer, Masterblazer offers two new playing options: a Tournament Mode and a Rotofoil Race.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1991-07-01</ReleaseDate>
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    <Title>Masterblazer</Title>
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    <ApplicationPath>eXo\eXoDREAMM\!DREAMM\Star Wars - Rebellion (1998)\Star Wars - Rebellion (1998).bat</ApplicationPath>
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    <Developer>Coolhand Interactive</Developer>
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    <Notes>Star Wars Rebellion (known as Supremacy in the United Kingdom and Ireland) is a real-time strategy game released in 1998 by LucasArts and set in the fictional Star Wars expanded universe. 

Although a RTS in the wider sense of the term, it belongs more to the genre of 4X games resembling Master of Orion. There are elements of turn-based games as well, as the events of each 'day' of game time are processed at the end of that day. The player commands the manufacturing of facilities, troops and starships, resources, fleet deployment, and mission assignments of units and characters (60 in all: 6 major, 54 minor, 30 per side) around the (up to) 200 available systems.

The player assumes the role of a military administrator and takes control over either the Galactic Empire or Rebel Alliance. The game interface consists of a map of the Star Wars galaxy and an advisor droid (C-3PO for the Rebellion and IMP-22 for the Imperials). The map consists of sectors of 10 systems each (the number of sectors is customisable to be either 10, 15 or 20), all known from the Star Wars universe. Some of them belong to 'unknown' regions and need to be explored while known systems can be either under control of one of the two main factions or neutral at the start of the game.

The player has to undertake colonization, diplomacy, creation of buildings and units, supervising of mines, refineries, and stockpiled resources, building and commanding fleets in a tactical mode, conversion of systems to one's own side through various means, recruitment of characters, and dispatching characters or units to systems or fleets, and finally the assigning of missions to characters and special forces.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E - Everyone</Rating>
    <ReleaseDate>1998-02-28</ReleaseDate>
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    <Notes>Two Engines. One Champion. No Limits.

Climb on, strap in, and experience the pure adrenaline-pumping excitement of the Podracing sequence from STAR WARS: Episode I The Phantom Menace.

Take the controls as Anakin Skywalker, or any one of over 21 Podracers, and feel the full-force blast of two massive jet engines at simulated speeds of up to 600 mph. Rein in a turbine-driven chariot through 8 spectacular worlds. Negotiate through flaming methane lakes, Tusken Raider assaults, ant-gravity tunnels and much more in a pulse-pounding, do-or-die fight to the finish where anyone will do anything to cross the finish line. How far will you go?

● Relive all the thrill and excitement of the Podracer sequence from STAR WARS: Episode I.

● Hang on tight - with afterburners on, Podracers max out at a simulated 600 mph!

● Race in furious competition against 21+ opponents.

● Take on over 21 tracks on 8 unique worlds!

● Avoid hazards such as methane lakes, meteor showers and Tusken Raiders.

● Spectacular 3D environments.

● Vehicle sound effects and epic soundtrack taken directly from Episode I.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>E - Everyone</Rating>
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    <Notes>Marshall James Anderson had been a great gunfighter. He had worn the badge of the law and put men to death or to jail. But a Marshall can only travel alone so long. And so James Anderson retired; he got himself a wife, got himself some land, got himself a daughter and dedicated himself to the peaceful life of a home on the range.

The Gentleman, Bob Graham, has other plans for James Anderson's plot of land however. It sits right along some prime real estate for where the railroad is going to go, and whoever could own that land might be able to get rich setting up a town. So Bob hires himself up some of the roughest and toughest ruffians west of the Mississippi to try and "persuade" Anderson and the other land-owners to sell or abandon their lands.

James Anderson returns home from town one day to find his homestead aflame, his wife killed and his daughter abducted by Bob's henchmen. Not willing to trust in the fates, Anderson dusts off his six-shooter, digs up his buried shotgun and dons his old tin star. He's about to follow the trail of these men across deserts and valleys, until he finds his daughter.

Outlaws is a first-person shooter set in the American Old West, featuring hand-drawn graphics and a stylized soundtrack. Locations include outdoor as well as indoor areas, most with a characteristic Western flavor: a small town with one main street and a saloon, a canyon, a speeding train, and others. The Marshall uses firearms such as a revolver, single- and double-barrel shotgun, a rifle (with or without a sniper scope), and others. In dark areas James can light a lamp, for which he will have to find canisters of oil.

The game contains no supernatural elements: enemies encountered in it are exclusively human. The gameplay focuses on combat, though exploring the levels is necessary in order to locate various keys needed to unlock the next part, or discover secret areas. Manual reloading of the guns is required during combat.

A secondary game mode, called "Historical Missions", allows the player to relive Anderson's rise to the rank of U.S. Marshal. Each of the missions involves the protagonist capturing a killing a criminal, preferably recovering gold stolen by them. Ranks (Deputy, Sheriff, and Marshal) are awarded to the player upon a mission's completion.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating>T - Teen</Rating>
    <ReleaseDate>1997-03-31</ReleaseDate>
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    <Developer>Lucas Learning Ltd.</Developer>
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    <Notes>Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars Jedi Knight: Dark Forces II. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.

The game's plot involves the player saving the galaxy by manufacturing droids with specific abilities, such as the ability to see in the dark or jump, to complete missions. The educational portions of these missions teach players about concepts such as energy, force, motion, simple machines, light, and magnetism.

Star Wars: DroidWorks received high praise from critics, sold well, and won numerous awards and accolades.</Notes>
    <Platform>DREAMM</Platform>
    <Publisher>Lucas Learning Ltd.</Publisher>
    <Rating>E - Everyone</Rating>
    <ReleaseDate>1998-10-21</ReleaseDate>
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    <Title>Star Wars: DroidWorks</Title>
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    <Notes>Star Wars Math: Jabba's Game Galaxy.

Outsmart your opponents in numerous fun-filled math games using math principles, strategy &amp; logic.

Venture into space and help rid the galaxy of dangerous space junk.</Notes>
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    <Notes>The year is 1947. Dr. Jones Jr is on a retirement from adventuring, living the life of a scholar and an archaeologist. But soon he meets his old flame ...and new enemies. Soviets are tracking parts of a mysterious, powerful machine from ancient Babylon, hoping to use it as a weapon. They must be stopped from unleashing unspeakable danger from another world.

Are you ready to lead Indy into adventures in lost temples, under mountains and through unexplored mines, for tales of missing artifacts, snake encounters and other things?

Indiana Jones and the Infernal Machine combined action and adventure in a way the older Indy games did not do. The gameplay is inspired by Tomb Raider, as Indy moves through 3D representations of 17 locations around the world. The game engine is modified from Jedi Knight.

Puzzles based around switches &amp; items; precise jumping must be negotiated on regular basis. You must use ladders, ropes and dinghies as well as moving on foot. You will also find yourself aboard a jeep and a mine cart. Replacements for your standard whip can be collected en route (from Soviet army arsenal), including grenades, sub-machine guns and bazookas. The valuable treasures you find can be used to buy extra ammo (between the levels). After each level you get your score (Indy Quotient) - you must reach all the treasure items cleverly hidden in secret places to get all the points.</Notes>
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As captain of the fleet you can switch between different ships of your fleet and even command helicopters to support your mission.</Notes>
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Lodius stole the medallion and turned all the animals into statues. The player must revitalize the animals in each of the five action levels, and then, using hints from the freed animals, answer a riddle to pass to the next level.</Notes>
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