WEBVTT
Kind: captions
Language: en-US

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(gentle contemplative music)

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- [Narrator] In 1869,

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German American painter Albert Bierstadt,

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known for his landscapes
of the American frontier,

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completed one of his most famous works.

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He called it "Emigrants
Crossing the Plains,"

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but most people refer to
it as "The Oregon Trail."

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- And he painted a lot of
pictures of the Rocky Mountains,

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which, in those days, there was
no photography, or not much,

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so it was best for an artist to go out

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and paint pictures of what he saw.

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And he brought those
back to the East Coast,

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and it created an interest
in people moving out West.

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You see the beautiful sunsets.

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You see the idyllic setting of the cows

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eating the grass under the trees.

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Artists are often the leaders in new ideas

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and new ways of thinking about things.

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So, in some sense, I guess,
Paul and Don and I were artists

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drawing a picture of what could be

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in the educational computer software.

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(light thoughtful music)

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- [Narrator] In 1971,
three student teachers

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in Minneapolis, Minnesota,

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created an educational simulation game

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about traveling the Oregon Trail.

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Multiple generations of children
played the game at school,

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thanks to the rise of
the personal computer

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and its incorporation into classrooms.

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More than 50 years later,
"The Oregon Trail" series

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has sold more than 65 million copies

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and has been inducted

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into the World Video Game Hall of Fame.

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The game is now a permanent
fixture in pop culture.

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But for the original creators,

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the game's success did not
translate to financial wealth.

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They made the game for themselves,

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and, more importantly, to
help teach their students.

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- We were not creating the
program to be entrepreneurs,

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we were just trying to do good teaching.

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We're certainly enjoying the fame

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that we've gotten since then.

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And it's nice to tell our story.

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And, you know, the fact that I don't

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own some island somewhere,
it's not a big deal. (chuckles)

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- More just lucky coincidence

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that I happened to be at the right time,

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doing something that nobody else had done.

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It's interesting,

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I've worked hard at a
lot of different things,

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but instead, I get a lot of recognition

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for something I spent 10 days on

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and was having a ball doing it.

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- [Narrator] This is the story
of how a little computer game

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about westward expansion
in the United States

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made learning fun,

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and how it changed the software industry,

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computers in education,

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and the lives of millions of students.

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This is the story of "The Oregon Trail."

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40 miles south of Minneapolis,

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on the banks of the Cannon River,

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is the town of Northfield, Minnesota,

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home to Carleton College.

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It's a small, private
liberal arts college,

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often considered one of the
top schools in the Midwest.

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- Carleton I knew was a good school.

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I applied to it because
a friend of our family's

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had gone there.

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And Carleton had 300 to 400 in each year,

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so maybe there were 1,600
or 1,500 students there.

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So it was a small setting.

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The classes were small.

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They had seminars that had
small groups of people.

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And it was a very socialistic school.

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Once you paid your tuition,
everything else was free.

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They kind of equalized everybody there.

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- I looked at a bunch
of different colleges.

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I applied to Princeton,
but I didn't get in.

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I looked at Northwestern in Illinois,

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but I did not like the campus at all.

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I looked at Carleton in Minnesota,

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which was kind of a high-powered school,

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and That looked like the
kind of environment I wanted,

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which was a little bit not in the city,

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kind of rural setting.

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And everything was contained on campus,

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and I kind of liked that.

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At the time, I think
the tuition for Carleton

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was $3,000 a year, which
sounds like a real bargain now.

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(bright thoughtful music)

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- [Narrator] In the fall of 1971,

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Paul Dillenberger and Bill Heinemann

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were seniors at Carleton College.

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They were math majors,

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hoping to become teachers
after graduation.

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- Well, it seemed to be the
subject that I did the best in.

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I remember looking at
my high school teachers

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and thought, "You know what?

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"It'd be kind of fun
to be a math teacher."

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- Well, I always liked
math when I was a kid.

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I had an older brother
who was five years older

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who was into math,

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and he would teach a lot
of things to me about math

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before I got to them in school.

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I think part of why I
wanted to be a teacher

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is I had seen it done,
and I enjoyed learning,

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and I wanted to make it enjoyable
for other people to learn.

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- I met Bill Heinemann
in a math methods class.

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We had a professor who
would try to teach us

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what to expect in a class,
how to teach a lesson,

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we'd practice on each other,
how to design a lesson.

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Bill's a nice guy.

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We got along right away.

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- I first met Paul my freshman year

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when he was on the same floor as I was.

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He was an interesting character.

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He had real long hair at the time,

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and that was new to me. (chuckles)

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And he also played a guitar
in a rock band or something.

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- [Narrator] Dillenberger and
Heinemann were on their way

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to becoming math teachers,

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but there was a new, up-and-coming field,

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that also caught their interest,
computing and programming.

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And in Minnesota, it was thriving.

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(light groovy music)

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Between the 1950s and 1980s,

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Minnesota had a bustling
computing industry.

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Author Joy Lisi Rankin
described the Twin Cities

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as having a "computer identity."

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Companies such as Honeywell,
Control Data, IBM, UNIVAC,

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and more, all had headquarters
or offices in the area.

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Some companies partnered with
the University of Minnesota

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and made the state a
central hub for research

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and manufacturing.

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- So back in the early '70s,
computers were quite different

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than how we think of them today.

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There were no personal computers.

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A typical computer might cost $1 million.

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It would be huge.

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It'd be taller than a person.

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It would occupy a big room,

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often in the basement of the building.

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It would have a whole team of
people attending to its needs,

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so quite a different thing.

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- [Narrator] Despite the high cost,

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the possibilities of
computing seemed endless.

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People were finding new
ways to integrate computers

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into their everyday lives,

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and soon, it made its way into education.

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Organizations popped up around the state

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to incorporate computers
into the classroom.

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In 1967, 18 Minnesota school districts

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formed a new organization
called Total Information

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for Educational Systems, or TIES.

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Their goal was to get students

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and teachers familiar with computing.

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Administrators could input
schedules or process payroll.

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Teachers could incorporate programs

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and games into their lessons.

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(coach yelling)

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Students could use the computer

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to keep track of sports
scores and statistics.

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Carleton College also
caught the computer bug

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that was going around Minnesota.

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(baseball bat thwacks)
(crowd cheering)

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Students used computers to
keep track of batting averages

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in the softball league.

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There were computer science courses

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and lectures on programming.

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Carleton even had their own
programming language, FOCARL,

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a modified version of FOCAL.

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- At Carleton, the thing
that was nice about that

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compared to the high school class,

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was that you worked on
what was called a teletype,

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which was a big clunky old typewriter.

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And you would phone up
the mainframe computer,

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which was at Carleton.

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You'd type in your computer
code, then you could type "run"

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and it would follow the
statements that you wrote

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and you'd get immediate feedback.

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This is really nice because
now I can debug in real-time,

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rather than having to keep waiting a week,

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waiting another week, and so forth.

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- [Narrator] But one of the more popular

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uses of the computer was gaming,

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and students not only played
games, they made them.

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One student created a pinball game

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that was eventually banned
from the computer lab

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because staff kept having
to repair the joysticks.

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- And that was kind of a
neat, interactive game.

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That was probably the best game

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that was on the computer lab.

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I don't know, one of the
other Carleton students

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wrote that, I guess.

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And then, there was another program

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that captured my imagination.

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It was a program called "ELIZA."

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It would try to initiate a conversation

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with the person at the computer.

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(laughs) It really
wasn't very intelligent,

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but it gave me the possibility

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that, hey, you could do
things with computers

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that aren't just numbers.

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You can do things with sentences,

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interacting with a person.

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You can ask them a
question, they can answer.

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You can pick up that answer.

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You can do something with that answer.

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(soft contemplative music)

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- [Narrator] For Bill Heinemann,

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computers were a revelation.

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- And I spent a lot of
time in the computer lab

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because having a computer
at your fingertips

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to do your bidding, whatever
you tell it to do, it does it.

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And it's like you have your
own servant to do things,

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and you can command it to do
whatever you wanted it to do.

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They had only a five-week
programming course,

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and I took that.

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And I really enjoyed that

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and thought that was one
of the easiest classes

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I had at Carleton.

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So, this logic and computing
was where my talents were.

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And I took a game theory course,

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and I wrote a program that
analyzed the game of kalah,

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the game with the pits and the stones.

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And I wanted to find out what
the winning first move was,

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if there was such a thing.

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And I programmed it so that it learned.

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It was a heuristic program
that, as it played,

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it would learn how to play and improve.

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And I watched it for, it must
have been two or three hours.

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And I saw that it's not
anywhere close to the end yet.

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So I put a sign on the computer, "In use,"

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and I went back to my dorm, went to sleep,

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got up the next morning,
hurried over to the computer lab

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to see if it was done
or what was going on.

00:11:18.420 --> 00:11:22.680
And it said, "Out of memory." (laughs)

00:11:22.680 --> 00:11:27.270
So I never did figure out
what the first right move was.

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But I had a program that
would figure it out.

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But at that time, the computer
just didn't have enough

00:11:31.920 --> 00:11:33.843
power to do that.

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- [Narrator] But
programming on the computer

00:11:38.760 --> 00:11:40.590
would have to wait.

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In the fall of 1971, Paul
Dillenberger and Bill Heinemann

00:11:44.880 --> 00:11:47.910
began their student teaching assignments.

00:11:47.910 --> 00:11:49.780
- The student teaching
experience that we had

00:11:49.780 --> 00:11:52.140
was a 16-week program

00:11:52.140 --> 00:11:55.950
where you would live up in the
Minneapolis, St. Paul area.

00:11:55.950 --> 00:11:59.550
Carleton is a good hour
south of Minneapolis,

00:11:59.550 --> 00:12:03.150
and so they actually
rented us an apartment.

00:12:03.150 --> 00:12:04.890
And there were five of us,

00:12:04.890 --> 00:12:07.800
two social studies teachers,
three math teachers,

00:12:07.800 --> 00:12:09.570
that lived in this apartment.

00:12:09.570 --> 00:12:10.620
- There were two bedrooms.

00:12:10.620 --> 00:12:12.720
There were two of us in each bedroom,

00:12:12.720 --> 00:12:14.520
and one slept on the couch.

00:12:14.520 --> 00:12:18.420
We did our own cooking
and kinda took turns.

00:12:18.420 --> 00:12:21.330
I think maybe after I did my turn cooking,

00:12:21.330 --> 00:12:24.330
they said, "You don't have
to cook anymore, Bill."

00:12:24.330 --> 00:12:26.850
So the five of us would go off

00:12:26.850 --> 00:12:29.610
and do our student teaching, come back,

00:12:29.610 --> 00:12:32.700
and then just share the
experiences that we had teaching,

00:12:32.700 --> 00:12:34.830
and problems that we encountered,

00:12:34.830 --> 00:12:36.273
and successes that we'd had.

00:12:37.440 --> 00:12:40.260
- [Narrator] One of their
roommates was Don Rawitsch,

00:12:40.260 --> 00:12:43.500
a history major from Homewood, Illinois.

00:12:43.500 --> 00:12:47.100
Rawitsch originally wanted
to be a math teacher,

00:12:47.100 --> 00:12:49.380
but when he arrived at Carleton College,

00:12:49.380 --> 00:12:51.090
he quickly realized that math

00:12:51.090 --> 00:12:53.670
was much more advanced than he thought.

00:12:53.670 --> 00:12:55.620
He switched over to history,

00:12:55.620 --> 00:12:58.860
thanks to his love of non-fiction books.

00:12:58.860 --> 00:13:03.860
- I knew Don just because
everybody knew Don. (laughs)

00:13:03.900 --> 00:13:08.900
He was the Rotblatt czar,
which was the softball league

00:13:09.030 --> 00:13:12.420
that almost everybody at
Carleton participated in.

00:13:12.420 --> 00:13:15.510
- We lived on the same floor,
but at different ends of it.

00:13:15.510 --> 00:13:16.980
But I didn't really get to know him

00:13:16.980 --> 00:13:19.470
until we lived in this apartment

00:13:19.470 --> 00:13:21.870
and this student-teaching experience.

00:13:21.870 --> 00:13:24.420
Don's very methodical.

00:13:24.420 --> 00:13:25.590
He's a good leader.

00:13:25.590 --> 00:13:27.300
He has good ideas.

00:13:27.300 --> 00:13:29.373
We got along very well, as well.

00:13:31.770 --> 00:13:33.180
- [Narrator] Dillenberger and Heinemann

00:13:33.180 --> 00:13:35.310
were assigned to do their student teaching

00:13:35.310 --> 00:13:39.480
at Bryant Junior High,
near downtown Minneapolis.

00:13:39.480 --> 00:13:41.790
Rawitsch taught at Jordan Junior High,

00:13:41.790 --> 00:13:43.470
about 20 minutes north,

00:13:43.470 --> 00:13:47.176
and was assigned an eighth-grade
American history class.

00:13:47.176 --> 00:13:48.300
(light acoustic folk music)

00:13:48.300 --> 00:13:52.320
For Rawitsch, it was a somewhat
challenging environment.

00:13:52.320 --> 00:13:56.070
The students, quote, "didn't
sit still for anything,"

00:13:56.070 --> 00:13:57.690
and his supervising teacher

00:13:57.690 --> 00:14:00.000
taught in a very traditional way,

00:14:00.000 --> 00:14:02.193
reading mostly from a textbook.

00:14:03.240 --> 00:14:06.330
At Carleton College, Rawitsch
learned the importance

00:14:06.330 --> 00:14:09.360
of finding new ways to educate students,

00:14:09.360 --> 00:14:12.900
incorporating creativity
into the curriculum.

00:14:12.900 --> 00:14:15.570
He put those ideas to the test.

00:14:15.570 --> 00:14:18.000
One time, he and a fellow student teacher

00:14:18.000 --> 00:14:21.300
dressed as the famous
explorers Lewis and Clarke

00:14:21.300 --> 00:14:24.150
and told the students about their travels.

00:14:24.150 --> 00:14:27.630
Another time, Rawitsch had a
teacher pretend to shoot him

00:14:27.630 --> 00:14:30.525
with a starter pistol
in front of the class.

00:14:30.525 --> 00:14:32.850
(gun pops)
(students screaming)

00:14:32.850 --> 00:14:34.980
The students put on a mock trial

00:14:34.980 --> 00:14:38.557
and learned how people
observe an event differently.

00:14:38.557 --> 00:14:41.737
- [Don Narrator] "I was excited
and maybe a little naive.

00:14:41.737 --> 00:14:43.417
"I really wanted to do some
things in the classroom

00:14:43.417 --> 00:14:47.070
"that the students were
not necessarily used to."

00:14:47.070 --> 00:14:48.273
Don Rawitsch.

00:14:51.060 --> 00:14:53.539
- [Narrator] By November of 1971,

00:14:53.539 --> 00:14:57.510
Rawitsch had mostly been
observing the classrooms,

00:14:57.510 --> 00:15:01.080
but now it was time for
more responsibilities.

00:15:01.080 --> 00:15:03.810
His supervising teacher
assigned him the unit

00:15:03.810 --> 00:15:06.950
on westward movement in the United States,

00:15:06.950 --> 00:15:09.063
he would have two weeks to prepare.

00:15:10.140 --> 00:15:13.380
Once again, Rawitsch
looked for creative ways

00:15:13.380 --> 00:15:15.300
to engage the class.

00:15:15.300 --> 00:15:18.090
He came up with the idea for a board game

00:15:18.090 --> 00:15:21.660
where students would be
assigned roles on a wagon train

00:15:21.660 --> 00:15:24.720
and make their way
through a frontier trail.

00:15:24.720 --> 00:15:27.630
As he brainstormed how
the game would work,

00:15:27.630 --> 00:15:29.160
Dillenberger and Heinemann

00:15:29.160 --> 00:15:32.010
arrived home from student teaching.

00:15:32.010 --> 00:15:37.010
- Don had this big roll of
butcher paper or something

00:15:37.590 --> 00:15:39.090
rolled out on the floor.

00:15:39.090 --> 00:15:42.330
It took up the whole
length of the living room.

00:15:42.330 --> 00:15:43.920
I said, "What is this?"

00:15:43.920 --> 00:15:45.547
And he said, "Well, it's a game.

00:15:45.547 --> 00:15:48.997
"I'm teaching a unit on
the westward expansion,

00:15:48.997 --> 00:15:51.870
"and I want the kids to play this game."

00:15:51.870 --> 00:15:53.550
- He had lots of cards, I remember,

00:15:53.550 --> 00:15:55.440
that had different things
that could happen to you

00:15:55.440 --> 00:15:57.183
along the trip on the trail.

00:15:57.183 --> 00:15:59.040
- Then he described a little bit more

00:15:59.040 --> 00:16:00.540
of what the game was like,

00:16:00.540 --> 00:16:03.780
and he was gonna have the kids shake dice.

00:16:03.780 --> 00:16:06.067
I thought, "This is actually a perfect

00:16:06.067 --> 00:16:09.060
"application for a computer program."

00:16:09.060 --> 00:16:12.630
And Don was like, "What in the
world are you talking about?"

00:16:12.630 --> 00:16:13.987
And I said, "No, no, no.

00:16:13.987 --> 00:16:16.837
"I could have the computer keep track

00:16:16.837 --> 00:16:19.207
"of what supplies you have,

00:16:19.207 --> 00:16:22.537
"and instead of shaking
dice to see how fast you go,

00:16:22.537 --> 00:16:24.277
"it could be dependent upon

00:16:24.277 --> 00:16:27.127
"how much you spent on your wagon.

00:16:27.127 --> 00:16:29.257
"The more you spend, the
better wagon you have,

00:16:29.257 --> 00:16:30.247
"the faster it goes.

00:16:30.247 --> 00:16:32.990
"The more you spend on your
oxen, the faster it goes.

00:16:32.990 --> 00:16:34.087
"I could have it figure out

00:16:34.087 --> 00:16:36.817
"how much stuff you had in your wagon

00:16:36.817 --> 00:16:38.223
"and how much weight that was,

00:16:38.223 --> 00:16:41.017
"and the lighter of the
wagon, the faster it went.

00:16:41.017 --> 00:16:43.177
"We could have you eat.

00:16:43.177 --> 00:16:44.010
"And when you eat,

00:16:44.010 --> 00:16:46.837
"you could decide if you
wanna just eat a little bit

00:16:46.837 --> 00:16:49.567
"to try to just barely stay alive,

00:16:49.567 --> 00:16:53.497
"or do you wanna eat a little
bit more substantial meal.

00:16:53.497 --> 00:16:56.137
"And depending on how well you ate,

00:16:56.137 --> 00:16:59.587
"it would consume your
resources, your food faster,

00:16:59.587 --> 00:17:03.090
"but you would have a better
chance of staying healthy."

00:17:03.090 --> 00:17:05.670
So all these ideas came flooding into me.

00:17:05.670 --> 00:17:08.497
And he said, "Well, it sounds great, Bill,

00:17:08.497 --> 00:17:11.160
"but I need this by next Friday."

00:17:11.160 --> 00:17:13.777
And I thought a little
bit and said, "Yeah.

00:17:13.777 --> 00:17:15.967
"I can have something
working by next Friday,

00:17:15.967 --> 00:17:17.220
"can't we, Paul?"

00:17:17.220 --> 00:17:19.530
- I looked at him, and I looked at Don,

00:17:19.530 --> 00:17:23.880
and said, "Yeah, I
think we could do that."

00:17:23.880 --> 00:17:27.690
- I don't know if he understood
what my question was.

00:17:27.690 --> 00:17:29.617
What my real question was:

00:17:29.617 --> 00:17:32.227
"Paul, is it okay if we stay at school

00:17:32.227 --> 00:17:35.377
"from the time school
gets out to 9:00 at night

00:17:35.377 --> 00:17:37.317
"for the next seven or eight nights?"

00:17:40.080 --> 00:17:42.450
- [Narrator] As the trio
discussed the possibilities

00:17:42.450 --> 00:17:45.660
of their new game, one question remained:

00:17:45.660 --> 00:17:47.820
Which frontier trail would they use

00:17:47.820 --> 00:17:50.070
as the base of their game?

00:17:50.070 --> 00:17:52.920
For Rawitsch, there was only one choice:

00:17:52.920 --> 00:17:56.700
It was the longest and most
traveled trail of them all,

00:17:56.700 --> 00:17:58.374
the Oregon Trail.

00:17:58.374 --> 00:18:00.270
(bright folk music)
(horse whinnying)

00:18:00.270 --> 00:18:02.010
Between 1836 and 1869,

00:18:04.200 --> 00:18:09.200
more than 400,000 people
made the 2,170-mile journey

00:18:09.960 --> 00:18:11.430
to Oregon.

00:18:11.430 --> 00:18:16.230
They were farmers and ranchers,
hoping to acquire more land.

00:18:16.230 --> 00:18:19.680
Business people starting new ventures.

00:18:19.680 --> 00:18:23.340
Missionaries wanting to spread the word.

00:18:23.340 --> 00:18:26.520
Miners hoping to strike gold.

00:18:26.520 --> 00:18:29.673
And families seeking a better life.

00:18:30.540 --> 00:18:33.750
- I find this episode of
American history fascinating,

00:18:33.750 --> 00:18:35.370
this westward migration,

00:18:35.370 --> 00:18:37.560
and particularly, the Oregon Trail aspect.

00:18:37.560 --> 00:18:41.550
This was a bit of history
written by ordinary people.

00:18:41.550 --> 00:18:43.140
So much of what we read about history

00:18:43.140 --> 00:18:45.390
is all about famous names:

00:18:45.390 --> 00:18:46.890
The presidents who did things.

00:18:46.890 --> 00:18:48.450
The religious leaders who did things.

00:18:48.450 --> 00:18:50.490
The captains of industry who did things.

00:18:50.490 --> 00:18:53.550
And here was something where
we don't worry about the names,

00:18:53.550 --> 00:18:56.880
we worry about what
these 400,000 people did.

00:18:56.880 --> 00:18:58.800
And we treat each of those 400,000 people

00:18:58.800 --> 00:19:00.720
as being heroic in their own way,

00:19:00.720 --> 00:19:04.590
making this very difficult
2,000-mile journey to Oregon

00:19:04.590 --> 00:19:06.930
in order to try to have a better life.

00:19:06.930 --> 00:19:09.210
And that's why this episode in history

00:19:09.210 --> 00:19:11.880
is particularly well adapted for a game.

00:19:11.880 --> 00:19:13.080
You don't have to change history,

00:19:13.080 --> 00:19:15.990
you can just be one of
those 400,000 people

00:19:15.990 --> 00:19:17.223
making that journey.

00:19:21.120 --> 00:19:23.550
- [Narrator] Over the
weekend, Don Rawitsch,

00:19:23.550 --> 00:19:25.890
Bill Heinemann, and Paul Dillenberger

00:19:25.890 --> 00:19:28.293
laid the foundation for their new game.

00:19:29.130 --> 00:19:33.060
Rawitsch, admittedly, "knew
nothing about computers."

00:19:33.060 --> 00:19:36.577
His role was to, quote,
"bring the history into it,

00:19:36.577 --> 00:19:38.197
"and suggest the various things

00:19:38.197 --> 00:19:41.700
"that could happen to
settlers traveling the trail."

00:19:41.700 --> 00:19:44.010
Heinemann was the main programmer,

00:19:44.010 --> 00:19:45.837
he drew up flowcharts for the game

00:19:45.837 --> 00:19:49.740
and wrote the majority of
the code by hand on paper.

00:19:49.740 --> 00:19:52.980
Dillenberger was,
essentially, the debugger.

00:19:52.980 --> 00:19:55.920
He wrote up subroutines,
cleaned up the text,

00:19:55.920 --> 00:19:57.660
and tested the game.

00:19:57.660 --> 00:20:00.210
- After talking to Don
about what was done,

00:20:00.210 --> 00:20:03.330
I started imagining the
things that I would do,

00:20:03.330 --> 00:20:06.157
and started asking Don, and
we had a lot of feedback.

00:20:06.157 --> 00:20:09.007
"If I do this, is that gonna work?

00:20:09.007 --> 00:20:09.997
"How many turns?

00:20:09.997 --> 00:20:12.720
"How long do you want this game to last?"

00:20:12.720 --> 00:20:15.157
And then I asked Don,
"Well, how long did it take

00:20:15.157 --> 00:20:18.360
"the wagon trains usually to
get where they were going?"

00:20:18.360 --> 00:20:19.590
And so we discussed this,

00:20:19.590 --> 00:20:21.690
and I finally decided that each turn

00:20:21.690 --> 00:20:23.430
would represent two weeks.

00:20:23.430 --> 00:20:26.220
- You'd have so much
money, you could buy oxen

00:20:26.220 --> 00:20:30.540
and supplies and food, and
you type in these numbers.

00:20:30.540 --> 00:20:34.543
And so, I would say, you know,
"Today is March 24th, 1841,"

00:20:35.670 --> 00:20:37.020
or something like that.

00:20:37.020 --> 00:20:40.350
And then depending on where you
are in that two-week period,

00:20:40.350 --> 00:20:42.570
certain things could happen to you.

00:20:42.570 --> 00:20:45.300
- My favorite part of the
game was actually coding

00:20:45.300 --> 00:20:47.940
some of the probabilities into it.

00:20:47.940 --> 00:20:50.970
So it was not just the
probabilities of the luck things,

00:20:50.970 --> 00:20:54.870
but the probability of
getting attacked by a rider

00:20:54.870 --> 00:20:57.360
was low at the very beginning.

00:20:57.360 --> 00:20:59.520
They're too close to civilization.

00:20:59.520 --> 00:21:01.740
But it spiked in the Plains,

00:21:01.740 --> 00:21:04.560
where you weren't far enough
away from civilization

00:21:04.560 --> 00:21:07.500
that you didn't have some
characters coming after you

00:21:07.500 --> 00:21:10.260
trying to take your possessions.

00:21:10.260 --> 00:21:13.200
- We tried to figure
out what probability is

00:21:13.200 --> 00:21:14.430
that something would happen.

00:21:14.430 --> 00:21:17.287
And so we would figure, "Well,
the probability's pretty high

00:21:17.287 --> 00:21:20.287
"in the mountains that your
wagon wheel might come off,

00:21:20.287 --> 00:21:24.240
"or you might be too cold."

00:21:24.240 --> 00:21:25.710
- One of the things that you could do

00:21:25.710 --> 00:21:27.780
was stop to go hunting.

00:21:27.780 --> 00:21:31.560
There was a timed input
so that we could record

00:21:31.560 --> 00:21:33.600
how long it took for them to respond.

00:21:33.600 --> 00:21:36.270
So if they spelled "bang"
wrong, they didn't get anything.

00:21:36.270 --> 00:21:37.650
They were a terrible shot.

00:21:37.650 --> 00:21:40.350
If they took too long,
they didn't get anything.

00:21:40.350 --> 00:21:42.990
If they took a reasonable amount of time,

00:21:42.990 --> 00:21:46.260
they got a reasonable
amount of meat from hunting.

00:21:46.260 --> 00:21:48.420
And if they did it very quickly,

00:21:48.420 --> 00:21:50.520
then they were rewarded even more.

00:21:50.520 --> 00:21:52.087
- I remember coming
with the idea, as well,

00:21:52.087 --> 00:21:54.457
"If they're gonna die, let's
ask if they want a gravestone

00:21:54.457 --> 00:21:57.150
"or do they want a priest, or whatever."

00:21:57.150 --> 00:21:58.860
- When we were programming this,

00:21:58.860 --> 00:22:01.800
Paul and I were confined
to the computer room

00:22:01.800 --> 00:22:03.630
at Bryant Junior High,

00:22:03.630 --> 00:22:05.640
which was actually a janitor's closet.

00:22:05.640 --> 00:22:09.270
It was about big enough to
hold a ladder and a bucket,

00:22:09.270 --> 00:22:10.103
and that was about it.

00:22:10.103 --> 00:22:12.690
Then instead, they'd taken
the ladder and the bucket out,

00:22:12.690 --> 00:22:15.570
and they'd put a teletype and two chairs,

00:22:15.570 --> 00:22:16.980
one at the computer,

00:22:16.980 --> 00:22:19.860
and one on the other side
of the doorway. (chuckles)

00:22:19.860 --> 00:22:22.110
- The computer was in kind of a closet.

00:22:22.110 --> 00:22:24.630
We would spend time after
school working on it.

00:22:24.630 --> 00:22:28.410
And I believe one weekend we
even took the darn thing home

00:22:28.410 --> 00:22:32.641
to the apartment and
called via our phone there.

00:22:32.641 --> 00:22:34.140
(light thoughtful music)

00:22:34.140 --> 00:22:36.270
- [Narrator] Over the course of two weeks,

00:22:36.270 --> 00:22:39.660
Don Rawitsch, Bill Heinemann,
and Paul Dillenberger

00:22:39.660 --> 00:22:42.900
had created an educational computer game.

00:22:42.900 --> 00:22:46.440
It was one of only a few at the time.

00:22:46.440 --> 00:22:51.120
- There were a few, I don't
wanna call them educational.

00:22:51.120 --> 00:22:53.400
There was a Civil War simulation,

00:22:53.400 --> 00:22:57.120
which basically the only
thing you educated there

00:22:57.120 --> 00:23:00.090
is if you give your soldiers
enough cigarettes you win.

00:23:00.090 --> 00:23:01.990
And it wasn't very interesting at all.

00:23:03.030 --> 00:23:05.430
And as soon as we started writing this,

00:23:05.430 --> 00:23:07.207
we said, "This is way better

00:23:07.207 --> 00:23:09.300
"than anything that's out there."

00:23:09.300 --> 00:23:11.580
- We were young. We were 21 years old.

00:23:11.580 --> 00:23:14.130
It was a fun thing to do.

00:23:14.130 --> 00:23:17.790
And Don put his trust in us
that we could get this done.

00:23:17.790 --> 00:23:20.127
He stopped what he was
doing and said, "Okay,"

00:23:20.127 --> 00:23:22.601
you know, "go ahead and do this."

00:23:22.601 --> 00:23:23.670
(computer keyboard clicking)

00:23:23.670 --> 00:23:25.440
- [Narrator] With the
programming complete,

00:23:25.440 --> 00:23:27.180
Heinemann and Dillenberger did

00:23:27.180 --> 00:23:30.120
what any good game developer would do,

00:23:30.120 --> 00:23:32.520
they put their game to the test.

00:23:32.520 --> 00:23:35.100
- We put it on the Bryant account first,

00:23:35.100 --> 00:23:37.797
and we named it "OREGON."

00:23:38.880 --> 00:23:42.480
Bill and I tried it out
with our kids before

00:23:42.480 --> 00:23:44.015
Don's class tried it.

00:23:44.015 --> 00:23:44.970
(bright gentle music)

00:23:44.970 --> 00:23:48.690
The first time we had
students play the program,

00:23:48.690 --> 00:23:50.130
they got really into it.

00:23:50.130 --> 00:23:51.420
There'd be one kid at the keyboard

00:23:51.420 --> 00:23:52.890
and there'd maybe be three or four kids

00:23:52.890 --> 00:23:55.020
standing behind that person, watching

00:23:55.020 --> 00:23:56.997
and reading what's going on.

00:23:56.997 --> 00:24:00.300
- The word quickly
spread through the school

00:24:00.300 --> 00:24:01.740
that there was this cool program,

00:24:01.740 --> 00:24:03.177
you could play, "Oregon Trail."

00:24:03.177 --> 00:24:05.010
And so kids were bringing their friends

00:24:05.010 --> 00:24:08.130
and pretty soon, there was
a long lineup before school,

00:24:08.130 --> 00:24:10.470
after school, lunch.

00:24:10.470 --> 00:24:12.120
The computer was constantly busy

00:24:12.120 --> 00:24:14.310
for the rest of the time we were there.

00:24:14.310 --> 00:24:17.160
I figured out that one of the students

00:24:17.160 --> 00:24:19.380
that was there at the time was Prince.

00:24:19.380 --> 00:24:21.247
And I remember one of the teachers saying,

00:24:21.247 --> 00:24:24.667
"There's a kid in the school
here who has his own business.

00:24:24.667 --> 00:24:28.530
"He's a musician, and he
writes his own songs."

00:24:28.530 --> 00:24:32.430
And I figured out later
who that was. (chuckles)

00:24:32.430 --> 00:24:33.900
- We knew there was something to this game

00:24:33.900 --> 00:24:37.143
because of the way the
kids were attracted to it.

00:24:38.100 --> 00:24:40.140
- [Narrator] Both students and faculty

00:24:40.140 --> 00:24:41.763
were enamored with the game.

00:24:43.170 --> 00:24:46.740
But some staff members had concerns.

00:24:46.740 --> 00:24:49.710
- I remember that when
we first put it up there,

00:24:49.710 --> 00:24:53.220
the people from Bryant
Junior High came over to us

00:24:53.220 --> 00:24:56.580
and said, "You can't say that
somebody was 'tomahawked.'"

00:24:56.580 --> 00:24:59.190
There was an Indian
population in that area.

00:24:59.190 --> 00:25:01.722
And I thought, "Well, they're right.

00:25:01.722 --> 00:25:04.387
"You want the Indian kids to
enjoy playing this game, too.

00:25:04.387 --> 00:25:06.307
"You don't want them to always be

00:25:06.307 --> 00:25:09.780
"fighting against themselves,
and portrayed as the bad guy."

00:25:09.780 --> 00:25:12.277
- We would say things like "Indians ahead,

00:25:12.277 --> 00:25:13.590
"they look hostile."

00:25:13.590 --> 00:25:17.130
We changed it to, "Riders
ahead, they look hostile."

00:25:17.130 --> 00:25:20.310
You know, I grew up in the 1950s and '60s,

00:25:20.310 --> 00:25:23.640
and I watched, you know, Westerns.

00:25:23.640 --> 00:25:27.210
In the Westerns, you know,
the Indians were the bad guys.

00:25:27.210 --> 00:25:30.510
So, yeah, like I said, we were
a little naive about that,

00:25:30.510 --> 00:25:32.610
but we learned quickly,
and we made changes

00:25:32.610 --> 00:25:33.993
and kept it that way.

00:25:35.700 --> 00:25:37.740
- [Narrator] With the
testing phase complete,

00:25:37.740 --> 00:25:40.863
it was time to debut
"OREGON" in a classroom.

00:25:44.641 --> 00:25:47.400
(school bell ringing)
(students chattering)

00:25:47.400 --> 00:25:51.510
On Friday, December 3rd, 1971,

00:25:51.510 --> 00:25:55.230
at Jordan Junior High in
Minneapolis, Minnesota,

00:25:55.230 --> 00:25:57.810
Don Rawitsch introduced his lesson plan

00:25:57.810 --> 00:26:01.500
on westward movement in the United States.

00:26:01.500 --> 00:26:04.020
He split the classroom into groups of five

00:26:04.020 --> 00:26:06.810
and had them rotate
through various activities,

00:26:06.810 --> 00:26:09.753
including textbook
readings and worksheets.

00:26:10.620 --> 00:26:13.980
One of those activities
was the "OREGON" game.

00:26:13.980 --> 00:26:16.170
For the majority of the students,

00:26:16.170 --> 00:26:19.754
it was their first
experience using a computer.

00:26:19.754 --> 00:26:20.880
(bright thoughtful music)

00:26:20.880 --> 00:26:22.260
- He would have the kids in groups,

00:26:22.260 --> 00:26:24.750
and he'd assign each
person a different role,

00:26:24.750 --> 00:26:26.310
so they would kind of go as a team

00:26:26.310 --> 00:26:28.020
and make decisions as a team.

00:26:28.020 --> 00:26:30.960
Depending on what the computer decided,

00:26:30.960 --> 00:26:33.780
each run ended up being different,

00:26:33.780 --> 00:26:35.700
which was, I think, kind of nice about it.

00:26:35.700 --> 00:26:38.220
I think one of the things that
the program was successful

00:26:38.220 --> 00:26:40.770
was because there were
so many different things

00:26:40.770 --> 00:26:43.290
that could happen in different
places along the trail,

00:26:43.290 --> 00:26:47.103
so it wouldn't always work
out the same way every time.

00:26:48.307 --> 00:26:50.167
- [Don Narrator] "If I
sat five students down

00:26:50.167 --> 00:26:51.277
"at the teletype device

00:26:51.277 --> 00:26:53.467
"and told them to follow the instructions,

00:26:53.467 --> 00:26:56.007
"I was interested to see how
they would solve the problems

00:26:56.007 --> 00:26:57.967
"of group decision making.

00:26:57.967 --> 00:26:59.557
"At first, it was chaos,

00:26:59.557 --> 00:27:02.077
"but the clock forced
them to create a democracy

00:27:02.077 --> 00:27:03.930
"to make decisions."

00:27:03.930 --> 00:27:05.479
Don Rawitsch

00:27:05.479 --> 00:27:08.970
- And it put the kids in the
driver's seat, so to speak.

00:27:08.970 --> 00:27:12.420
One of the things that
maybe it wasn't intentional,

00:27:12.420 --> 00:27:13.890
but I realized right away

00:27:13.890 --> 00:27:16.050
that when we put this program out there,

00:27:16.050 --> 00:27:19.410
that it was gonna not only teach history,

00:27:19.410 --> 00:27:21.210
but they were gonna have to do math

00:27:21.210 --> 00:27:23.400
to figure out how much money they had left

00:27:23.400 --> 00:27:25.410
and what they were gonna spend it on.

00:27:25.410 --> 00:27:26.700
The other thing is reading.

00:27:26.700 --> 00:27:28.980
Some of the kids, even though
they were in eighth grade,

00:27:28.980 --> 00:27:31.440
we were in the inner city of Minneapolis,

00:27:31.440 --> 00:27:34.410
some of the kids, their reading
skills were not very good.

00:27:34.410 --> 00:27:37.470
So the kids learned how
to read, how to do math,

00:27:37.470 --> 00:27:38.910
how to plan ahead,

00:27:38.910 --> 00:27:41.523
and a little bit of
history on the side, too.

00:27:42.496 --> 00:27:43.530
(light folk music)

00:27:43.530 --> 00:27:45.780
- [Narrator] Rawitsch
used the "OREGON" program

00:27:45.780 --> 00:27:49.980
for one week, teaching
three or four classes a day.

00:27:49.980 --> 00:27:54.090
He estimated about 100
kids experienced the game.

00:27:54.090 --> 00:27:56.490
And just like at Bryant Junior High,

00:27:56.490 --> 00:28:00.300
the students at Jordan Junior
High were obsessed with it.

00:28:00.300 --> 00:28:02.160
Kids came in after school

00:28:02.160 --> 00:28:04.563
or skipped lunch to play the game again.

00:28:05.400 --> 00:28:08.280
But with the fall
semester coming to an end,

00:28:08.280 --> 00:28:12.030
the buzz over "OREGON" was short-lived.

00:28:12.030 --> 00:28:15.150
- Since it was on the
Bryant Junior High account,

00:28:15.150 --> 00:28:17.820
we had to give Don our passwords

00:28:17.820 --> 00:28:19.290
so he could use it at his school,

00:28:19.290 --> 00:28:20.850
which was Jordan Junior High.

00:28:20.850 --> 00:28:24.600
So, I remember talking to
the district computer person,

00:28:24.600 --> 00:28:27.067
and they were looking
at their records to say,

00:28:27.067 --> 00:28:27.907
"Now, wait a minute.

00:28:27.907 --> 00:28:30.667
"Bryant is signed in two different times.

00:28:30.667 --> 00:28:32.130
"How can that be?"

00:28:32.130 --> 00:28:34.443
So they kind of figured
out what we had done.

00:28:35.730 --> 00:28:37.800
- [Narrator] Don Rawitsch, Bill Heinemann,

00:28:37.800 --> 00:28:40.590
and Paul Dillenberger collectively decided

00:28:40.590 --> 00:28:42.480
to remove the "OREGON" game

00:28:42.480 --> 00:28:45.180
from the Minnesota public
school's high-priced,

00:28:45.180 --> 00:28:47.070
mainframe computer.

00:28:47.070 --> 00:28:49.860
They printed off copies of the game's code

00:28:49.860 --> 00:28:52.170
then deleted the program.

00:28:52.170 --> 00:28:55.440
They jokingly referred to
their pages of programming

00:28:55.440 --> 00:28:57.720
as "sacred scrolls."

00:28:57.720 --> 00:29:00.090
After completing their student teaching,

00:29:00.090 --> 00:29:03.120
the three friends headed
back to Carleton College

00:29:03.120 --> 00:29:05.820
to finish their final semester.

00:29:05.820 --> 00:29:10.050
The "OREGON" game was
officially unplayable

00:29:10.050 --> 00:29:10.883
for now.

00:29:15.885 --> 00:29:19.135
(audience applauding)

00:29:20.040 --> 00:29:22.530
In the spring of 1972,

00:29:22.530 --> 00:29:25.800
Don Rawitsch, Bill Heinemann,
and Paul Dillenberger

00:29:25.800 --> 00:29:28.833
were preparing to graduate
from Carleton College.

00:29:29.730 --> 00:29:33.450
But the feeling was not
all sunshine and rainbows.

00:29:33.450 --> 00:29:36.093
A war loomed over their heads.

00:29:36.093 --> 00:29:39.863
(light rock music)
(helicopter rotors whirring)

00:29:39.863 --> 00:29:41.550
(explosions blasting)

00:29:41.550 --> 00:29:45.060
Since 1965, the United States military

00:29:45.060 --> 00:29:47.277
had been fighting in the Vietnam War.

00:29:47.277 --> 00:29:49.680
And as the conflict dragged on,

00:29:49.680 --> 00:29:53.363
the American public's
support for the war dwindled.

00:29:53.363 --> 00:29:54.222
- [News Reporter] We're
on the outskirts of-

00:29:54.222 --> 00:29:57.300
- [Narrator] It was one of the
first conflicts seen at home,

00:29:57.300 --> 00:30:00.330
images and videos were
broadcast to televisions

00:30:00.330 --> 00:30:01.890
across the country,

00:30:01.890 --> 00:30:05.070
and the soldiers who made it
home were often traumatized

00:30:05.070 --> 00:30:07.410
by what they experienced.

00:30:07.410 --> 00:30:09.330
- When I was a freshman,

00:30:09.330 --> 00:30:11.370
there were a lot of protests on campus

00:30:11.370 --> 00:30:13.800
over the war in Vietnam.

00:30:13.800 --> 00:30:15.480
I did meet with some of them.

00:30:15.480 --> 00:30:18.300
I had similar ideas to some
of the hippie-type people

00:30:18.300 --> 00:30:20.940
that normally I wouldn't
have associated with at all.

00:30:20.940 --> 00:30:24.780
But they were opposed
mostly on the grounds

00:30:24.780 --> 00:30:27.363
that this was not a just war.

00:30:28.410 --> 00:30:31.260
- The Vietnam War, I was
very much against the war.

00:30:31.260 --> 00:30:34.380
I couldn't even imagine
myself shooting at anybody

00:30:34.380 --> 00:30:35.820
or anything like that.

00:30:35.820 --> 00:30:39.450
My situation, they had a draft lottery

00:30:39.450 --> 00:30:42.480
where you got numbers from one to 365

00:30:42.480 --> 00:30:44.070
depending on your birthday.

00:30:44.070 --> 00:30:45.060
And my number...

00:30:45.060 --> 00:30:47.760
I remember sitting there watching
them pulling the numbers,

00:30:47.760 --> 00:30:52.760
and my number was 33, which
was pretty low out of 365,

00:30:53.070 --> 00:30:54.150
and I was sure to go.

00:30:54.150 --> 00:30:56.610
And I was on a student deferment.

00:30:56.610 --> 00:30:59.100
That fall that we wrote the program,

00:30:59.100 --> 00:31:02.760
I went home for the
holidays at wintertime,

00:31:02.760 --> 00:31:06.907
and my mother said to me, "You know,

00:31:06.907 --> 00:31:09.690
"you might be interested
in this newspaper article."

00:31:09.690 --> 00:31:10.830
So, I started reading it.

00:31:10.830 --> 00:31:14.130
And evidently, the
selective service system

00:31:14.130 --> 00:31:16.290
expired that year

00:31:16.290 --> 00:31:21.290
and so they got a temporary law
in to extend it to March 31.

00:31:22.140 --> 00:31:25.740
And they said, "Well, if
you declare yourself 1-A,"

00:31:25.740 --> 00:31:28.860
like fit to go, "before December 31..."

00:31:28.860 --> 00:31:32.370
And since the year is
extended to March 31,

00:31:32.370 --> 00:31:34.590
if they don't call you by March 31,

00:31:34.590 --> 00:31:37.380
then you go on to the next
category, which is 1-H.

00:31:37.380 --> 00:31:41.370
Which means that they have
to go through all 365 numbers

00:31:41.370 --> 00:31:44.190
before they would even
think about getting to you.

00:31:44.190 --> 00:31:48.000
I knew that if I didn't do that,

00:31:48.000 --> 00:31:49.680
I would get drafted in June.

00:31:49.680 --> 00:31:52.920
It was my senior year, no
more student deferment.

00:31:52.920 --> 00:31:55.980
I dropped my 2-S, my student deferment.

00:31:55.980 --> 00:31:59.310
I sweated it out,
January, February, March,

00:31:59.310 --> 00:32:02.280
and April 1 came, and I got my 1-H card,

00:32:02.280 --> 00:32:04.410
and I didn't have to go.

00:32:04.410 --> 00:32:08.490
So, thank you to my mother. (chuckles)

00:32:08.490 --> 00:32:10.257
- We were kind of listening
to the radio all night long,

00:32:10.257 --> 00:32:12.840
and they would announce
a few numbers at a time.

00:32:12.840 --> 00:32:15.633
And we thought, "Oh, boy, it's getting up.

00:32:16.867 --> 00:32:17.707
"We haven't been called.

00:32:17.707 --> 00:32:19.490
"We're gonna be one of
the last ones to go."

00:32:19.490 --> 00:32:22.380
It got up to around 340.

00:32:22.380 --> 00:32:26.247
But it turned out that I
was around 345 or something,

00:32:26.247 --> 00:32:30.363
and my roommate was 365,
so we never got called.

00:32:31.291 --> 00:32:32.610
(gentle thoughtful music)

00:32:32.610 --> 00:32:36.420
- [Narrator] Don Rawitsch was
also against the Vietnam War.

00:32:36.420 --> 00:32:38.880
As a freshman, he
assumed the war would end

00:32:38.880 --> 00:32:42.300
by the time he graduated
from Carleton College.

00:32:42.300 --> 00:32:45.630
But now, Rawitsch faced a harsh reality:

00:32:45.630 --> 00:32:49.020
His number had been called
in the draft lottery.

00:32:49.020 --> 00:32:53.550
So, Rawitsch declared himself
a conscientious objector.

00:32:53.550 --> 00:32:56.400
He laid out his reasons
for opposing the war

00:32:56.400 --> 00:32:59.220
and collected letters of
support from fellow students

00:32:59.220 --> 00:33:01.230
and friends back home.

00:33:01.230 --> 00:33:04.680
The local draft board
accepted his proposal.

00:33:04.680 --> 00:33:07.740
As an alternative to
serving in the military,

00:33:07.740 --> 00:33:11.313
Rawitsch had to find a job that
was in the public interest.

00:33:12.270 --> 00:33:15.600
Through a connection from a
Carleton College professor,

00:33:15.600 --> 00:33:19.000
Rawitsch met with a
man named Dale LaFrenz.

00:33:20.194 --> 00:33:23.610
LaFrenz had a background
as a math teacher,

00:33:23.610 --> 00:33:25.620
but he was also on the ground floor

00:33:25.620 --> 00:33:29.520
of the computer revolution
in Minnesota education.

00:33:29.520 --> 00:33:30.840
He helped launch and grow

00:33:30.840 --> 00:33:33.570
the Minnesota TIES computer project

00:33:33.570 --> 00:33:34.800
and worked with Honeywell

00:33:34.800 --> 00:33:39.150
to implement instructional
time-sharing systems in schools.

00:33:39.150 --> 00:33:42.810
But now, LaFrenz was
doing consulting work.

00:33:42.810 --> 00:33:44.880
The Minneapolis public school system

00:33:44.880 --> 00:33:47.490
was conducting a research project,

00:33:47.490 --> 00:33:49.800
studying different models of instruction

00:33:49.800 --> 00:33:52.050
through various local schools.

00:33:52.050 --> 00:33:54.060
LaFrenz met with Rawitsch

00:33:54.060 --> 00:33:57.540
to see if he would be a
good fit for the project.

00:33:57.540 --> 00:34:01.627
He found the young man
"bright, energetic, smart.

00:34:01.627 --> 00:34:04.650
"He was a nerd before
the word was around."

00:34:04.650 --> 00:34:08.310
So, LaFrenz hired
Rawitsch to collect data,

00:34:08.310 --> 00:34:12.240
write up reports, and
help analyze outcomes.

00:34:12.240 --> 00:34:14.700
The research project lasted two years,

00:34:14.700 --> 00:34:17.790
ending in June of 1974.

00:34:17.790 --> 00:34:20.160
By then, the United States' involvement

00:34:20.160 --> 00:34:23.100
in the Vietnam War was over.

00:34:23.100 --> 00:34:26.070
With his public service
requirement fulfilled,

00:34:26.070 --> 00:34:28.740
Rawitsch looked for teaching jobs.

00:34:28.740 --> 00:34:31.980
Unfortunately, he couldn't find any.

00:34:31.980 --> 00:34:35.130
He went back to his
old boss, Dale LaFrenz,

00:34:35.130 --> 00:34:38.370
to see if he had any suggestions.

00:34:38.370 --> 00:34:40.351
Rawitsch was in luck.

00:34:40.351 --> 00:34:41.910
(bright acoustic music)

00:34:41.910 --> 00:34:45.270
A few years earlier, Minnesota
Governor Harold LeVander

00:34:45.270 --> 00:34:47.910
noted that the state's computing expenses

00:34:47.910 --> 00:34:49.620
were out of control.

00:34:49.620 --> 00:34:53.190
In order to bring costs down
and increase efficiency,

00:34:53.190 --> 00:34:56.633
five agencies, including
the University of Minnesota

00:34:56.633 --> 00:35:01.260
and the State Department of
Education, came together to form

00:35:01.260 --> 00:35:04.860
the Minnesota Educational
Computing Consortium,

00:35:04.860 --> 00:35:07.440
also known as MECC.

00:35:07.440 --> 00:35:11.797
According to LaFrenz, "MECC had
only one thing to do in life

00:35:11.797 --> 00:35:15.930
"and that was computing
services for education."

00:35:15.930 --> 00:35:18.600
- Basically, it was a
state-funded program,

00:35:18.600 --> 00:35:22.890
so that computing wouldn't
just happen in the cities,

00:35:22.890 --> 00:35:26.520
but would happen in the
rural areas of Minnesota

00:35:26.520 --> 00:35:29.310
or little towns and so forth.

00:35:29.310 --> 00:35:33.870
They wanted computing to be
accessible to all of Minnesota.

00:35:33.870 --> 00:35:36.030
- [Narrator] LaFrenz had been hired

00:35:36.030 --> 00:35:39.420
as the assistant director
of this new organization

00:35:39.420 --> 00:35:40.713
and was looking for help,

00:35:41.670 --> 00:35:44.490
so, in October of 1974,

00:35:44.490 --> 00:35:47.700
Don Rawitsch got a job with MECC.

00:35:47.700 --> 00:35:51.000
According to Rawitsch,
it was an exciting time.

00:35:51.000 --> 00:35:54.337
He said, "We were the first
wave of people working

00:35:54.337 --> 00:35:57.300
"in the educational computing business."

00:35:57.300 --> 00:35:59.970
There was nothing else
like it in the world.

00:35:59.970 --> 00:36:02.670
MECC held workshops to
get teachers comfortable

00:36:02.670 --> 00:36:05.250
using computers in the classroom.

00:36:05.250 --> 00:36:07.380
They created a software library

00:36:07.380 --> 00:36:10.560
accessible to every
school across the state.

00:36:10.560 --> 00:36:13.050
They bought teletype terminals in bulk

00:36:13.050 --> 00:36:15.693
and resold them to schools
at a steep discount.

00:36:16.560 --> 00:36:19.380
MECC even helped with infrastructure,

00:36:19.380 --> 00:36:21.480
they collaborated with telephone companies

00:36:21.480 --> 00:36:24.060
to help bring down the
costs of rural schools

00:36:24.060 --> 00:36:26.220
connecting to the network.

00:36:26.220 --> 00:36:29.250
Before MECC, only 14% of students

00:36:29.250 --> 00:36:33.960
outside of the Twin Cities
area had access to computers.

00:36:33.960 --> 00:36:38.960
By 1975, that number had tripled to 46%.

00:36:41.820 --> 00:36:43.620
When Rawitsch first arrived,

00:36:43.620 --> 00:36:45.690
co-workers showed him the collection

00:36:45.690 --> 00:36:49.364
of educational computer
programs available to schools.

00:36:49.364 --> 00:36:50.700
(bright thoughtful music)

00:36:50.700 --> 00:36:52.020
- There wasn't a lot.

00:36:52.020 --> 00:36:54.270
In those days, the math departments

00:36:54.270 --> 00:36:56.790
really were in charge of the computers.

00:36:56.790 --> 00:36:58.227
There were, like, math games on it,

00:36:58.227 --> 00:37:02.703
you know, it could ask math
problems and things like that.

00:37:03.930 --> 00:37:06.420
- [Narrator] Rawitsch noticed
there was a severe lack

00:37:06.420 --> 00:37:08.850
of social studies programs.

00:37:08.850 --> 00:37:11.700
And that's when he remembered "OREGON,"

00:37:11.700 --> 00:37:15.510
it could make a great addition
to the MECC software library.

00:37:15.510 --> 00:37:17.040
When he asked his superiors

00:37:17.040 --> 00:37:19.200
if he could add software to the library,

00:37:19.200 --> 00:37:23.112
they replied, "Yes, as
many as we can find."

00:37:23.112 --> 00:37:23.970
(computer keyboard clicking)

00:37:23.970 --> 00:37:27.480
So over the 1974 Thanksgiving break,

00:37:27.480 --> 00:37:31.140
Don Rawitsch took home a
teletype and re-typed "OREGON"

00:37:31.140 --> 00:37:34.650
from his printed-off
copy of the game's code.

00:37:34.650 --> 00:37:39.650
But he didn't stop there, he
also made updates to the game.

00:37:39.780 --> 00:37:42.607
According to Rawitsch, he got a, quote,

00:37:42.607 --> 00:37:45.270
"crash course in programming."

00:37:45.270 --> 00:37:47.910
- So he cleaned it up so
it was a lot more accurate.

00:37:47.910 --> 00:37:49.590
And I know he did a lot of research.

00:37:49.590 --> 00:37:51.780
He read a lot of the diaries of settlers

00:37:51.780 --> 00:37:53.880
that took the trail to Oregon.

00:37:53.880 --> 00:37:56.580
He got more realistic probabilities.

00:37:56.580 --> 00:37:58.170
I mean, when we first wrote the program,

00:37:58.170 --> 00:38:00.120
we were guessing in a lot of it,

00:38:00.120 --> 00:38:03.540
and he was able to find
out more about, you know,

00:38:03.540 --> 00:38:05.640
how likely you were to die or get sick

00:38:05.640 --> 00:38:06.790
or something to happen.

00:38:08.280 --> 00:38:09.990
- [Narrator] But some changes required

00:38:09.990 --> 00:38:12.810
some additional programming expertise.

00:38:12.810 --> 00:38:15.720
For that, Rawitsch
turned to his old friend,

00:38:15.720 --> 00:38:18.090
Bill Heinemann, for help.

00:38:18.090 --> 00:38:20.370
- I remember him asking me

00:38:20.370 --> 00:38:23.550
if I'd be willing to make
some changes to the program.

00:38:23.550 --> 00:38:26.010
And I said, "Sure, that sounds like fun."

00:38:26.010 --> 00:38:30.600
Don soon discovered that
kids will try to stretch

00:38:30.600 --> 00:38:34.140
the possibility (chuckles)
of answering questions.

00:38:34.140 --> 00:38:36.067
So when it said, "How
much do you wanna spend

00:38:36.067 --> 00:38:37.530
"on your clothing?"

00:38:37.530 --> 00:38:41.520
they figured out they could
enter a negative amount in there

00:38:41.520 --> 00:38:43.800
and essentially, get money back.

00:38:43.800 --> 00:38:45.930
So they'd enter a
negative real high number,

00:38:45.930 --> 00:38:47.070
and they'd get tons of money,

00:38:47.070 --> 00:38:49.140
which they would buy tons of bullets,

00:38:49.140 --> 00:38:52.680
and tons of food and whatever.

00:38:52.680 --> 00:38:54.810
So that was an easy fix

00:38:54.810 --> 00:38:57.450
just to make sure that
the number was positive.

00:38:57.450 --> 00:38:59.807
If it was negative, it would
say, "You can't do that,"

00:38:59.807 --> 00:39:03.033
and it would loop back and
ask the question again.

00:39:03.990 --> 00:39:06.450
- [Narrator] Later, Heinemann also updated

00:39:06.450 --> 00:39:08.310
the hunting mini-game.

00:39:08.310 --> 00:39:09.300
- Kids soon learned

00:39:09.300 --> 00:39:10.800
that "Oh, we're gonna
have to type 'bang.'"

00:39:10.800 --> 00:39:13.710
And they would get their
fingers set on the keys

00:39:13.710 --> 00:39:15.240
for typing "bang,"

00:39:15.240 --> 00:39:18.450
and then they would say, "Okay,
somebody press return now,"

00:39:18.450 --> 00:39:20.040
'cause they didn't wanna
take their fingers off

00:39:20.040 --> 00:39:21.720
to press return.

00:39:21.720 --> 00:39:25.800
On the scroll here, I've got
my pencil scratches on the back

00:39:25.800 --> 00:39:27.270
that has four choices:

00:39:27.270 --> 00:39:30.420
Blam, wham, pow, or bang.

00:39:30.420 --> 00:39:32.040
So they didn't know
what was gonna come up,

00:39:32.040 --> 00:39:33.900
so they couldn't get
their fingers on the keys

00:39:33.900 --> 00:39:37.050
and just wait until
somebody pressed enter,

00:39:37.050 --> 00:39:40.110
they had to actually read what came out.

00:39:40.110 --> 00:39:41.250
When you're doing it quickly,

00:39:41.250 --> 00:39:45.090
you don't always think
of doing devious things

00:39:45.090 --> 00:39:46.240
like the kids think of.

00:39:47.130 --> 00:39:48.300
(light upbeat folk music)

00:39:48.300 --> 00:39:52.440
- [Narrator] In 1975, the
updated version of "OREGON"

00:39:52.440 --> 00:39:55.983
was made available to
Minnesota schools statewide.

00:39:56.820 --> 00:39:59.730
Rawitsch also wrote up a teacher's guide.

00:39:59.730 --> 00:40:02.280
It not only explained how the game worked,

00:40:02.280 --> 00:40:06.150
but provided learning outcomes,
historical documentation,

00:40:06.150 --> 00:40:07.740
suggested readings,

00:40:07.740 --> 00:40:11.073
and ideas for integrating
the game into the curriculum.

00:40:12.210 --> 00:40:16.260
Once again, "OREGON"
was a hit with students.

00:40:16.260 --> 00:40:17.760
For the next five years,

00:40:17.760 --> 00:40:21.960
it was the most-run program
on the MECC software library.

00:40:21.960 --> 00:40:24.690
- When I was hired in Minneapolis,

00:40:24.690 --> 00:40:27.840
I then had access to the game.

00:40:27.840 --> 00:40:30.930
And I managed to include
it in my math classes,

00:40:30.930 --> 00:40:33.180
sometimes as just a reward.

00:40:33.180 --> 00:40:36.690
So I was fond of it, fond of the game.

00:40:36.690 --> 00:40:39.210
- I got a job at UNIVAC.

00:40:39.210 --> 00:40:42.570
And interestingly enough,
it was while I was at UNIVAC

00:40:42.570 --> 00:40:46.860
that UNIVAC put in a bid for the mainframe

00:40:46.860 --> 00:40:50.250
to run the TIES system or the MECC system.

00:40:50.250 --> 00:40:55.250
I wasn't on the project,
but one of my coworkers was,

00:40:55.470 --> 00:40:58.650
and he was saying that he
couldn't figure it out.

00:40:58.650 --> 00:41:01.500
There's this one program that's
using up all the resources.

00:41:01.500 --> 00:41:04.770
I said, "Let me guess: 'Oregon Trail.'"

00:41:04.770 --> 00:41:06.090
He says, "Yes. How did you know?"

00:41:06.090 --> 00:41:07.590
I said, "I wrote that.

00:41:07.590 --> 00:41:09.217
He said, "Well, what in
the world is it doing?

00:41:09.217 --> 00:41:11.467
"It runs all day long, every day.

00:41:11.467 --> 00:41:13.140
"It never stops."

00:41:13.140 --> 00:41:15.120
No, he was not impressed.

00:41:15.120 --> 00:41:18.030
- [Narrator] With the game
taking off across Minnesota,

00:41:18.030 --> 00:41:20.130
Rawitsch wanted to share "OREGON"

00:41:20.130 --> 00:41:21.780
with the rest of the world,

00:41:21.780 --> 00:41:24.030
so with permission from Bill Heinemann

00:41:24.030 --> 00:41:25.710
and Paul Dillenberger,

00:41:25.710 --> 00:41:28.320
Rawitsch submitted the
game for publication

00:41:28.320 --> 00:41:31.110
in a popular computer magazine.

00:41:31.110 --> 00:41:34.050
And with it, came a new name,

00:41:34.050 --> 00:41:38.790
popularized by the students
who played it: 'Oregon Trail.'

00:41:38.790 --> 00:41:40.080
(bright acoustic music)

00:41:40.080 --> 00:41:44.670
- Creative Computing asked for
permission to print the code

00:41:44.670 --> 00:41:47.973
in their magazine, which
was a hobbyist's magazine.

00:41:48.810 --> 00:41:50.790
At the time, there was no such thing

00:41:50.790 --> 00:41:53.340
as software that could be purchased.

00:41:53.340 --> 00:41:56.310
So they printed out 10
pages of code or something

00:41:56.310 --> 00:41:58.317
in a magazine, and you could type it out.

00:41:58.317 --> 00:42:00.390
And as long as you didn't put a period

00:42:00.390 --> 00:42:01.860
where there was supposed to be a comma,

00:42:01.860 --> 00:42:04.560
and got every parentheses, (laughs)

00:42:04.560 --> 00:42:07.590
every number exactly right, it would work.

00:42:07.590 --> 00:42:10.200
But we gave them permission.

00:42:10.200 --> 00:42:11.680
I realized at the time

00:42:12.840 --> 00:42:15.727
that, "Okay, I'm giving
them permission to do this.

00:42:15.727 --> 00:42:18.427
"It's public domain software now.

00:42:18.427 --> 00:42:21.157
"I won't get a penny from it ever,

00:42:21.157 --> 00:42:23.187
"but it'll spread like wildfire."

00:42:24.780 --> 00:42:26.640
- [Narrator] But it wasn't
until the introduction

00:42:26.640 --> 00:42:29.700
of a revolutionary new piece of technology

00:42:29.700 --> 00:42:32.160
that "Oregon Trail" would truly begin

00:42:32.160 --> 00:42:33.903
its cross-country journey.

00:42:40.683 --> 00:42:42.988
(gentle contemplative synth music)

00:42:42.988 --> 00:42:45.007
- [Dale Narrator] "One of MECC's
instructional coordinators

00:42:45.007 --> 00:42:47.479
"went to California and came back saying,

00:42:47.479 --> 00:42:50.350
"'You know, I went out to
this conference in California,

00:42:50.350 --> 00:42:53.587
"'and I saw a little thing about so big,

00:42:53.587 --> 00:42:55.477
"'about the size of a small box,

00:42:55.477 --> 00:42:57.130
"'that does everything that huge computer

00:42:57.130 --> 00:43:01.387
"'out there on the floor does
except it does it in color.'

00:43:01.387 --> 00:43:04.227
"He was talking about the
Apple II microcomputer."

00:43:05.190 --> 00:43:06.460
Dale LaFrenz.

00:43:08.489 --> 00:43:10.470
- [Narrator] In 1977,

00:43:10.470 --> 00:43:13.530
Apple introduced a new personal computer,

00:43:13.530 --> 00:43:16.380
often called microcomputers.

00:43:16.380 --> 00:43:19.530
It was aimed at the everyday consumer.

00:43:19.530 --> 00:43:22.260
They called it the Apple II.

00:43:22.260 --> 00:43:25.800
For around $1,200, a user
could have a computer

00:43:25.800 --> 00:43:29.010
that fit on a desk in their very own home.

00:43:29.010 --> 00:43:31.110
And Apple wasn't alone.

00:43:31.110 --> 00:43:34.320
That same year, Commodore
released the PET,

00:43:34.320 --> 00:43:38.130
while Tandy RadioShack offered the TRS-80.

00:43:38.130 --> 00:43:42.450
It was the beginning of a new
era in the computer industry.

00:43:42.450 --> 00:43:44.820
MECC quickly took notice.

00:43:44.820 --> 00:43:46.830
They recognized that the affordability

00:43:46.830 --> 00:43:48.780
and power of a microcomputer

00:43:48.780 --> 00:43:51.237
would make it a great
addition to the classroom,

00:43:51.237 --> 00:43:54.210
and would allow them to
slowly phase out their large,

00:43:54.210 --> 00:43:57.300
expensive telecommunication network.

00:43:57.300 --> 00:44:00.750
MECC decided to set up a
statewide purchasing contract

00:44:00.750 --> 00:44:04.140
for one particular microcomputer brand.

00:44:04.140 --> 00:44:08.220
So, they solicited bids from
multiple hardware vendors,

00:44:08.220 --> 00:44:10.890
but Apple had the winning offer.

00:44:10.890 --> 00:44:14.493
Between 1978 and 1979,

00:44:14.493 --> 00:44:17.940
MECC sold more than 500 Apple II computers

00:44:17.940 --> 00:44:19.740
to Minnesota schools

00:44:19.740 --> 00:44:23.370
and became one of Apple's
largest hardware dealers.

00:44:23.370 --> 00:44:25.830
Other states followed MECC's lead

00:44:25.830 --> 00:44:29.730
and acquired Apple II computers
for their own schools.

00:44:29.730 --> 00:44:32.670
The microcomputer industry boomed.

00:44:32.670 --> 00:44:36.330
Steve Jobs, founder of
Apple, would later claim

00:44:36.330 --> 00:44:39.037
that "One of the things
that built Apple IIs

00:44:39.037 --> 00:44:42.180
"was schools buying Apple IIs."

00:44:42.180 --> 00:44:46.290
The rise of personal computers
was also good news for MECC,

00:44:46.290 --> 00:44:50.070
thanks to their growing
educational software library.

00:44:50.070 --> 00:44:53.280
As schools in other
states acquired computers,

00:44:53.280 --> 00:44:56.580
they turned to MECC for
educational software.

00:44:56.580 --> 00:45:00.480
So, the organization converted
their software library,

00:45:00.480 --> 00:45:03.540
written in BASIC, to Apple II BASIC,

00:45:03.540 --> 00:45:06.007
and sold the games on disks.

00:45:06.007 --> 00:45:08.910
"Oregon Trail," their most popular title,

00:45:08.910 --> 00:45:11.940
was one of the first games they converted.

00:45:11.940 --> 00:45:14.130
- So this original Apple II version

00:45:14.130 --> 00:45:18.630
was primarily a port of the
original text-only game,

00:45:18.630 --> 00:45:20.850
but it was no longer 100% text.

00:45:20.850 --> 00:45:22.110
It was mostly text,

00:45:22.110 --> 00:45:24.210
but the main difference from the original

00:45:24.210 --> 00:45:26.040
was that the shooting activity

00:45:26.040 --> 00:45:28.680
had been put into a graphical context.

00:45:28.680 --> 00:45:30.840
So, if you were hunting for food,

00:45:30.840 --> 00:45:33.660
a little deer slowly
moved across the screen,

00:45:33.660 --> 00:45:35.670
and you could press
space bar to shoot at it.

00:45:35.670 --> 00:45:37.380
You could be attacked
by wolves in this game,

00:45:37.380 --> 00:45:38.790
or you could be attacked by bandits,

00:45:38.790 --> 00:45:41.880
or you could be attacked by
what they called hostile riders.

00:45:41.880 --> 00:45:43.770
And you could shoot at any of these, too.

00:45:43.770 --> 00:45:47.820
Otherwise, the game was
pretty much a direct port

00:45:47.820 --> 00:45:50.967
from the original timeshare
version that Don Rawitsch

00:45:50.967 --> 00:45:52.650
and his colleagues had created,

00:45:52.650 --> 00:45:56.237
with a few small tweaks here
and there that were important.

00:45:56.237 --> 00:45:58.590
- [Narrator] MECC's conversion
team worked their way

00:45:58.590 --> 00:46:00.810
through the back catalog of software

00:46:00.810 --> 00:46:04.717
and began offering software
compilations to schools.

00:46:04.717 --> 00:46:07.560
"Oregon Trail" became one of five titles

00:46:07.560 --> 00:46:11.790
in the "Elementary Volume 6"
social studies collection.

00:46:11.790 --> 00:46:15.390
MECC sold these disks to
schools around the country.

00:46:15.390 --> 00:46:18.330
They even offered them
for sale to consumers,

00:46:18.330 --> 00:46:21.600
through magazines like Creative Computing.

00:46:21.600 --> 00:46:25.470
- But after MECC started
producing these Apple II disks,

00:46:25.470 --> 00:46:27.030
there was the potential
for them being used

00:46:27.030 --> 00:46:28.080
outside the state.

00:46:28.080 --> 00:46:29.940
We started getting
inquiries from other places,

00:46:29.940 --> 00:46:31.020
particularly from Iowa.

00:46:31.020 --> 00:46:34.160
Iowa wanted to be able just to
license all of the MECC disks

00:46:34.160 --> 00:46:35.670
at once for the Apple II.

00:46:35.670 --> 00:46:37.860
This led to a new business model,

00:46:37.860 --> 00:46:41.430
where MECC was no longer relying
entirely on state funding,

00:46:41.430 --> 00:46:42.960
but was getting an income stream

00:46:42.960 --> 00:46:45.990
by selling the product
outside of the state

00:46:45.990 --> 00:46:47.580
to other individual school districts

00:46:47.580 --> 00:46:50.010
or entire states as a site license.

00:46:50.010 --> 00:46:52.800
For a school or a district
that got a site license,

00:46:52.800 --> 00:46:54.150
they would pay an annual fee,

00:46:54.150 --> 00:46:57.060
and they could make unlimited
copies of MECC software

00:46:57.060 --> 00:46:59.163
for its own use during those 12 months.

00:47:00.480 --> 00:47:03.180
- [Narrator] Thanks to
software licensing and sales,

00:47:03.180 --> 00:47:05.430
MECC made a lot of money.

00:47:05.430 --> 00:47:08.820
So much so, in fact, that
the higher-ups at MECC

00:47:08.820 --> 00:47:11.340
made a proposition to the state.

00:47:11.340 --> 00:47:13.710
MECC proposed that they
would turn themselves

00:47:13.710 --> 00:47:17.970
into a company, wholly owned
by the state of Minnesota.

00:47:17.970 --> 00:47:20.760
This would remove all
government subsidies,

00:47:20.760 --> 00:47:23.100
but allow MECC to hire more staff

00:47:23.100 --> 00:47:25.890
without strict government regulations.

00:47:25.890 --> 00:47:28.560
They could offer bonuses, commissions,

00:47:28.560 --> 00:47:30.870
higher salaries, and more.

00:47:30.870 --> 00:47:33.570
In addition, MECC would
still provide hardware

00:47:33.570 --> 00:47:37.830
and software at a steep
discount to Minnesota schools.

00:47:37.830 --> 00:47:40.500
All of these changes
would help MECC compete

00:47:40.500 --> 00:47:43.590
in the fast-growing software business.

00:47:43.590 --> 00:47:46.920
In 1984, the Minnesota state legislature

00:47:46.920 --> 00:47:50.070
approved the measure,
and MECC became known

00:47:50.070 --> 00:47:54.300
as the Minnesota Educational
Computing Corporation.

00:47:54.300 --> 00:47:56.940
Dale LaFrenz, who was
now the vice president

00:47:56.940 --> 00:47:58.530
of marketing at MECC,

00:47:58.530 --> 00:48:02.010
was ready to lead the
company into new territory,

00:48:02.010 --> 00:48:03.687
the home consumer market.

00:48:03.687 --> 00:48:06.900
And for their first
wave of retail products,

00:48:06.900 --> 00:48:10.327
one title stood out above the rest:

00:48:10.327 --> 00:48:11.517
"Oregon Trail."

00:48:17.820 --> 00:48:19.530
- There were two primary reasons

00:48:19.530 --> 00:48:22.080
that MECC decided finally, in 1984,

00:48:22.080 --> 00:48:24.270
to create a new version
of "The Oregon Trail."

00:48:24.270 --> 00:48:29.070
The first reason was that the
product was now out of date.

00:48:29.070 --> 00:48:31.800
The world had really
changed a lot in four years.

00:48:31.800 --> 00:48:34.680
Products that were appearing
on the market in 1984

00:48:34.680 --> 00:48:37.803
looked so much better
than the ones in 1980.

00:48:37.803 --> 00:48:39.510
They were also being created by teams

00:48:39.510 --> 00:48:41.970
of professional programmers,
teams of professional artists,

00:48:41.970 --> 00:48:44.340
teams of professional
educational designers.

00:48:44.340 --> 00:48:45.540
But MECC had a second reason

00:48:45.540 --> 00:48:48.123
that was even more motivating
for the management.

00:48:48.123 --> 00:48:50.850
MECC was one of the biggest
players in the school market

00:48:50.850 --> 00:48:53.880
but had yet to have any real
success in the home market,

00:48:53.880 --> 00:48:55.467
and they figured that "Oregon Trail"

00:48:55.467 --> 00:48:57.000
was their best opportunity,

00:48:57.000 --> 00:48:58.950
but it would have to
be a brand-new version

00:48:58.950 --> 00:48:59.783
of "The Oregon Trail."

00:48:59.783 --> 00:49:00.750
It couldn't be the old one.

00:49:00.750 --> 00:49:02.621
So, that was my mandate.

00:49:02.621 --> 00:49:04.290
(light thoughtful music)

00:49:04.290 --> 00:49:05.890
- [Narrator] In October of 1984,

00:49:06.750 --> 00:49:09.210
MECC tasked Philip Bouchard,

00:49:09.210 --> 00:49:11.670
a full-time programmer on staff,

00:49:11.670 --> 00:49:14.580
to create an updated
version of "Oregon Trail"

00:49:14.580 --> 00:49:16.290
for the home market.

00:49:16.290 --> 00:49:20.160
Bouchard had been at
MECC since May of 1981.

00:49:20.160 --> 00:49:22.620
During his first few years on the job,

00:49:22.620 --> 00:49:26.790
he witnessed the meteoric
rise of the software industry.

00:49:26.790 --> 00:49:28.860
- And when I first started at MECC,

00:49:28.860 --> 00:49:30.990
the microcomputer group was really tiny.

00:49:30.990 --> 00:49:34.170
We had about five full-time
people in that group.

00:49:34.170 --> 00:49:37.170
As MECC grew, the
microcomputer software group

00:49:37.170 --> 00:49:38.070
got bigger and bigger,

00:49:38.070 --> 00:49:40.560
and I started working for more
different kinds of computers.

00:49:40.560 --> 00:49:42.750
Not just Apple IIs, but
a variety of other ones,

00:49:42.750 --> 00:49:45.060
like the Ataris and Commodores, and so on.

00:49:45.060 --> 00:49:47.040
The rest of the company started
shrinking and shrinking.

00:49:47.040 --> 00:49:48.840
The timeshare system was shut down.

00:49:48.840 --> 00:49:50.850
Pretty soon, MECC was all about

00:49:50.850 --> 00:49:53.550
creating educational computer software.

00:49:53.550 --> 00:49:56.460
- [Narrator] Now, Bouchard was
in charge of updating MECC's

00:49:56.460 --> 00:49:58.290
most popular game.

00:49:58.290 --> 00:50:02.040
Upper management was mostly
hands-off on the project,

00:50:02.040 --> 00:50:05.400
but they did have three
requirements for the new game.

00:50:05.400 --> 00:50:07.890
First, Bouchard had to preserve

00:50:07.890 --> 00:50:11.250
what made the original game so popular.

00:50:11.250 --> 00:50:16.200
- I was aware of "OREGON"
before I even got to MECC.

00:50:16.200 --> 00:50:17.700
I didn't get to play the game, though,

00:50:17.700 --> 00:50:19.350
until I arrived in Minnesota.

00:50:19.350 --> 00:50:20.430
I thought they were exciting.

00:50:20.430 --> 00:50:21.840
I thought they were innovative.

00:50:21.840 --> 00:50:24.360
But I also saw opportunities
for improvement

00:50:24.360 --> 00:50:25.470
and opportunities for growth.

00:50:25.470 --> 00:50:28.770
And I thought, "There's
more we can do here."

00:50:28.770 --> 00:50:29.820
- [Narrator] Second,

00:50:29.820 --> 00:50:33.210
the game had to appeal to the home market.

00:50:33.210 --> 00:50:35.460
- Now, I was told not to
worry about the school market.

00:50:35.460 --> 00:50:36.293
I did.

00:50:36.293 --> 00:50:39.337
I decided, "I wanna create a
product that can go both ways.

00:50:39.337 --> 00:50:42.517
"Let's look for the ideas
that have the most potential

00:50:42.517 --> 00:50:45.757
"for being both entertaining
and educational,

00:50:45.757 --> 00:50:48.237
"and let's emphasize those ideas."

00:50:49.080 --> 00:50:50.220
- [Narrator] And finally,

00:50:50.220 --> 00:50:53.820
the game had to be built
for the Apple II computer.

00:50:53.820 --> 00:50:55.320
- So that was a big challenge.

00:50:55.320 --> 00:50:57.750
The Apple II has got
this tiny little 64K RAM.

00:50:57.750 --> 00:50:59.220
It's got these tiny little floppy disks

00:50:59.220 --> 00:51:02.010
that hold 128K or something.

00:51:02.010 --> 00:51:03.723
How do we get it to all fit?

00:51:05.910 --> 00:51:07.500
- [Narrator] With those objectives,

00:51:07.500 --> 00:51:09.513
Bouchard assembled his team.

00:51:10.380 --> 00:51:12.270
- There were five of us, at first.

00:51:12.270 --> 00:51:15.450
So I was the team leader
and lead designer.

00:51:15.450 --> 00:51:18.420
Shirley Keran was an experienced teacher.

00:51:18.420 --> 00:51:20.850
She also ended up writing all the manuals.

00:51:20.850 --> 00:51:23.940
John Krenz was named the lead programmer.

00:51:23.940 --> 00:51:27.420
Charolyn Kapplinger was
the lead graphic designer.

00:51:27.420 --> 00:51:30.270
That meant she did
virtually all of the artwork

00:51:30.270 --> 00:51:31.560
that appears in the product.

00:51:31.560 --> 00:51:33.870
And then, finally, we had, Bob Granvin,

00:51:33.870 --> 00:51:35.460
who assisted with programming,

00:51:35.460 --> 00:51:37.620
and he created the first prototype

00:51:37.620 --> 00:51:39.480
that we did for the hunting game.

00:51:39.480 --> 00:51:40.710
So, at the time that our team

00:51:40.710 --> 00:51:42.480
first got started on "The Oregon Trail,"

00:51:42.480 --> 00:51:44.970
I was very interested in
speaking with Don Rawitsch.

00:51:44.970 --> 00:51:46.440
He was still on staff,

00:51:46.440 --> 00:51:48.750
so I went over to his
office and spoke with him.

00:51:48.750 --> 00:51:49.860
I wanted to get his take on,

00:51:49.860 --> 00:51:51.371
well, what did he think about this?

00:51:51.371 --> 00:51:54.330
What were his thoughts
as to where it might go?

00:51:54.330 --> 00:51:56.550
Would he like to be
involved in weekly meetings?

00:51:56.550 --> 00:51:57.630
He kind of demurred.

00:51:57.630 --> 00:51:58.650
He said, you know,

00:51:58.650 --> 00:52:01.290
he wanted to really respect the boundaries

00:52:01.290 --> 00:52:02.457
between the different divisions of MECC,

00:52:02.457 --> 00:52:04.590
and since he wasn't in
the software division,

00:52:04.590 --> 00:52:07.470
he was just gonna stand back
and let us take it over.

00:52:07.470 --> 00:52:09.787
But he said, "You know, I
think you've got a good team.

00:52:09.787 --> 00:52:13.112
"I think you're gonna do a
great job, so I'm not worried."

00:52:13.112 --> 00:52:14.580
(light folk music)

00:52:14.580 --> 00:52:17.250
- [Narrator] To begin, Bouchard
and his team got feedback

00:52:17.250 --> 00:52:20.700
from their target demographic, children.

00:52:20.700 --> 00:52:24.937
They wanted to know what made
"Oregon Trail" so special.

00:52:24.937 --> 00:52:26.227
- "Why do you like 'The Oregon Trail?'

00:52:26.227 --> 00:52:28.290
"What is it that most appeals to you?"

00:52:28.290 --> 00:52:30.727
And the boys would
enthusiastically answer,

00:52:30.727 --> 00:52:32.730
"Hunting, hunting! We like hunting!"

00:52:32.730 --> 00:52:34.380
That was the universal answer.

00:52:34.380 --> 00:52:35.460
Girls, interestingly,

00:52:35.460 --> 00:52:38.310
we found that half the girls
didn't much care for the game,

00:52:38.310 --> 00:52:40.090
and half of them did.

00:52:40.090 --> 00:52:42.390
Then, when we started
observing the kids playing,

00:52:42.390 --> 00:52:45.030
we could see it wasn't just the shooting

00:52:45.030 --> 00:52:46.290
that was attracting them,

00:52:46.290 --> 00:52:49.560
2/3 of the kids actually
cared about getting to Oregon.

00:52:49.560 --> 00:52:52.470
So we could see that the
resource management aspect

00:52:52.470 --> 00:52:53.303
was a key part.

00:52:53.303 --> 00:52:55.620
Making sure that you kept
an eye on your supplies,

00:52:55.620 --> 00:52:57.570
that at no time you
allowed anything to run out

00:52:57.570 --> 00:52:59.370
because that would be
certain death in that game.

00:52:59.370 --> 00:53:00.750
The other thing was the fact

00:53:00.750 --> 00:53:02.640
that after every two-week period,

00:53:02.640 --> 00:53:06.480
some random thing would
happen that was usually bad,

00:53:06.480 --> 00:53:08.400
and it kind of kept them
on the edge of their seats.

00:53:08.400 --> 00:53:09.817
Like, "What's gonna happen this time?

00:53:09.817 --> 00:53:11.040
"What's gonna happen this time?"

00:53:11.040 --> 00:53:13.740
So those two aspects turned out to be

00:53:13.740 --> 00:53:15.300
what I thought were also crucial.

00:53:15.300 --> 00:53:18.600
This goal of surviving
all the way to Oregon,

00:53:18.600 --> 00:53:19.950
watching your resources,

00:53:19.950 --> 00:53:22.620
and wondering what's
gonna happen on the way.

00:53:22.620 --> 00:53:23.910
- [Narrator] With the feedback,

00:53:23.910 --> 00:53:27.003
Bouchard envisioned a new
foundation for the game.

00:53:27.960 --> 00:53:31.320
- The original game was
based on a two-week structure

00:53:31.320 --> 00:53:34.170
where two weeks would pass,
couple of things would happen,

00:53:34.170 --> 00:53:35.880
two weeks would pass, and so on.

00:53:35.880 --> 00:53:38.580
This particular structure
did not facilitate

00:53:38.580 --> 00:53:40.350
the inclusion of any actual geography

00:53:40.350 --> 00:53:41.664
because you couldn't
know where you would be

00:53:41.664 --> 00:53:43.530
at the end of these two weeks.

00:53:43.530 --> 00:53:45.840
I wanted a game that was
heavily based on geography.

00:53:45.840 --> 00:53:48.120
I wanted it to be as much
geography as history.

00:53:48.120 --> 00:53:49.500
This ended up being the idea

00:53:49.500 --> 00:53:51.240
of going from a landmark to landmark.

00:53:51.240 --> 00:53:52.740
That I would include a bunch of different

00:53:52.740 --> 00:53:54.360
landmarks along the way,

00:53:54.360 --> 00:53:56.730
dividing the trail to about 16 segments

00:53:56.730 --> 00:53:58.320
each ending in a landmark.

00:53:58.320 --> 00:53:59.640
And once I presented this idea

00:53:59.640 --> 00:54:01.950
of a landmark-based game
structure to the team,

00:54:01.950 --> 00:54:03.210
the team all bought into it.

00:54:03.210 --> 00:54:05.310
Shirley and I, we both started coming up

00:54:05.310 --> 00:54:06.870
with lists of different things

00:54:06.870 --> 00:54:09.630
that people would
anticipate along the way.

00:54:09.630 --> 00:54:11.850
There were forts, of course.

00:54:11.850 --> 00:54:14.460
There were a lot of
different river crossings.

00:54:14.460 --> 00:54:16.230
But there was a lot of
geographical features

00:54:16.230 --> 00:54:17.190
that people would anticipate,

00:54:17.190 --> 00:54:19.680
like Chimney Rock being the most famous.

00:54:19.680 --> 00:54:23.400
But there was still an issue
because I wanted the player

00:54:23.400 --> 00:54:26.430
to be able to react immediately
if they ran out of food

00:54:26.430 --> 00:54:27.263
or something happened.

00:54:27.263 --> 00:54:29.640
I wanted things to be able
to happen between landmarks.

00:54:29.640 --> 00:54:31.470
So the first step in solving that problem

00:54:31.470 --> 00:54:34.830
was that in addition to the
landmark-to-landmark cycle,

00:54:34.830 --> 00:54:36.780
I had a daily cycle going underneath it,

00:54:36.780 --> 00:54:40.440
and all of the formulas would
be recomputed every day:

00:54:40.440 --> 00:54:41.730
How much food do you have left?

00:54:41.730 --> 00:54:44.220
What is the current health of
every member of your party?

00:54:44.220 --> 00:54:46.320
What's the current weather
on this particular date?

00:54:46.320 --> 00:54:48.797
But the next problem was now I had

00:54:48.797 --> 00:54:52.050
150 possible stopping
points along the trail,

00:54:52.050 --> 00:54:54.997
that's too many times to ask the person,

00:54:54.997 --> 00:54:56.310
"What do you wanna do now?"

00:54:56.310 --> 00:54:57.487
Finally, came up with this idea,

00:54:57.487 --> 00:54:59.587
"Well, what if from landmark to landmark,

00:54:59.587 --> 00:55:01.110
"it just goes on its own?"

00:55:01.110 --> 00:55:02.520
It goes day after day,

00:55:02.520 --> 00:55:03.840
all the data's up there on the screen.

00:55:03.840 --> 00:55:05.850
You can see all these
different variables changing:

00:55:05.850 --> 00:55:07.680
Your health, how many miles are left,

00:55:07.680 --> 00:55:09.390
how much food you have, and so on.

00:55:09.390 --> 00:55:11.070
But anytime you can stop it

00:55:11.070 --> 00:55:13.350
and then take an action at that point,

00:55:13.350 --> 00:55:16.087
but you aren't forced to
add answer every single day,

00:55:16.087 --> 00:55:17.487
"What do you wanna do next?"

00:55:19.200 --> 00:55:22.050
- [Narrator] The new system
simulated a day-to-day journey

00:55:22.050 --> 00:55:24.480
along the Oregon Trail.

00:55:24.480 --> 00:55:28.410
Bouchard and Shirley Keran
also expanded on random events

00:55:28.410 --> 00:55:31.350
that could happen daily along the trail.

00:55:31.350 --> 00:55:33.750
A thief could steal supplies,

00:55:33.750 --> 00:55:37.320
or a member of the wagon
party might break their arm.

00:55:37.320 --> 00:55:39.570
Some occurrences were positive,

00:55:39.570 --> 00:55:42.390
such as stumbling upon wild fruit.

00:55:42.390 --> 00:55:44.640
It made the journey more exciting

00:55:44.640 --> 00:55:47.160
and kept players on their toes.

00:55:47.160 --> 00:55:49.440
Still, Bouchard felt like things

00:55:49.440 --> 00:55:52.220
were simply happening to
the player in the game.

00:55:52.220 --> 00:55:55.080
He wanted to give people more agency

00:55:55.080 --> 00:55:57.240
on their journey to Oregon.

00:55:57.240 --> 00:56:01.230
- In the original game,
as compelling as it was,

00:56:01.230 --> 00:56:04.890
there wasn't that much
opportunity for decision-making.

00:56:04.890 --> 00:56:07.477
Basically, each two-week
period you decided,

00:56:07.477 --> 00:56:09.060
"Do I want to hunt or not?"

00:56:09.060 --> 00:56:11.160
and, "How much am I gonna eat?"

00:56:11.160 --> 00:56:13.770
Otherwise, there was mostly
things happening to you.

00:56:13.770 --> 00:56:16.500
In the new product, I wanted
to take that great beginning

00:56:16.500 --> 00:56:17.333
and expand it.

00:56:17.333 --> 00:56:19.110
Give the users lots more opportunities,

00:56:19.110 --> 00:56:21.540
lots more decision-making potential.

00:56:21.540 --> 00:56:24.457
Part of that was including
additional resources,

00:56:24.457 --> 00:56:26.160
additional things that they could decide

00:56:26.160 --> 00:56:28.440
in terms of how resources were being used.

00:56:28.440 --> 00:56:29.730
Spare parts is one thing.

00:56:29.730 --> 00:56:31.560
So, three different
categories of spare parts.

00:56:31.560 --> 00:56:33.570
Because as I was reading,
doing the research,

00:56:33.570 --> 00:56:36.060
I saw how often things
broke down on the trail,

00:56:36.060 --> 00:56:38.730
which could sometimes
be fixed, sometimes not.

00:56:38.730 --> 00:56:40.380
- [Narrator] Bouchard also gave players

00:56:40.380 --> 00:56:42.810
more things to do while traveling.

00:56:42.810 --> 00:56:46.650
They could set their pace,
attempt to trade for resources,

00:56:46.650 --> 00:56:49.833
or rest for a few days
to recover from injuries.

00:56:51.960 --> 00:56:56.130
But one player decision
became a tense experience:

00:56:56.130 --> 00:56:57.603
River crossings.

00:56:57.603 --> 00:56:58.530
(light gentle acoustic music)

00:56:58.530 --> 00:57:00.360
- River crossings didn't occur

00:57:00.360 --> 00:57:01.890
in the original product at all.

00:57:01.890 --> 00:57:04.410
These are based on an actual
river you had to cross.

00:57:04.410 --> 00:57:06.930
And these rivers differed
in their conditions.

00:57:06.930 --> 00:57:10.560
They differed in how wide they
were and the average depth.

00:57:10.560 --> 00:57:11.580
And during the course of a year,

00:57:11.580 --> 00:57:13.950
a river could change the
depth of water in it.

00:57:13.950 --> 00:57:17.250
Some had ferries available, some did not.

00:57:17.250 --> 00:57:20.520
Some had helpful Native
Americans who could,

00:57:20.520 --> 00:57:22.920
for a fee, help you across,
some didn't have that.

00:57:22.920 --> 00:57:24.030
So, there were a lot of variables

00:57:24.030 --> 00:57:25.530
we could incorporate into this.

00:57:25.530 --> 00:57:26.670
What a wonderful opportunity.

00:57:26.670 --> 00:57:29.100
Let's include this in the
game where you have to decide

00:57:29.100 --> 00:57:30.420
how are you gonna cross.

00:57:30.420 --> 00:57:31.740
The kids really loved it.

00:57:31.740 --> 00:57:33.240
But once we put in the animations,

00:57:33.240 --> 00:57:34.920
it became a nail-biting experience.

00:57:34.920 --> 00:57:36.990
You can see you've made your decision,

00:57:36.990 --> 00:57:40.117
you're starting across the
river, and now you're waiting:

00:57:40.117 --> 00:57:41.670
"Am I gonna make it? Am I gonna make it?"

00:57:41.670 --> 00:57:44.330
And then halfway across,
the wagon turns over,

00:57:44.330 --> 00:57:46.470
or it gets all the way
across to the far shore.

00:57:46.470 --> 00:57:48.570
So it's a very exciting
aspect of the game,

00:57:48.570 --> 00:57:51.180
as well as being an important historical

00:57:51.180 --> 00:57:52.380
educational opportunity.

00:57:53.760 --> 00:57:54.930
- [Narrator] But for many kids,

00:57:54.930 --> 00:57:57.150
the most exciting part of "Oregon Trail"

00:57:57.150 --> 00:57:59.220
was still the hunting.

00:57:59.220 --> 00:58:01.773
Bouchard wanted to
ensure they got it right.

00:58:02.790 --> 00:58:03.720
- In the original,

00:58:03.720 --> 00:58:05.525
the shooting activities were very popular.

00:58:05.525 --> 00:58:07.650
And that included not
just hunting for food,

00:58:07.650 --> 00:58:10.620
but also shooting at attacking
animals, like wolves,

00:58:10.620 --> 00:58:12.390
shooting at attacking people.

00:58:12.390 --> 00:58:14.580
Quite a bit of shooting
in the original game.

00:58:14.580 --> 00:58:15.510
For the new game,

00:58:15.510 --> 00:58:17.880
I decided to narrow that
down just to the hunting.

00:58:17.880 --> 00:58:19.320
In part because for my research,

00:58:19.320 --> 00:58:21.660
I couldn't find any
evidence of actual attacks

00:58:21.660 --> 00:58:23.580
by wild animals on the trail,

00:58:23.580 --> 00:58:27.270
and nor were frontal attacks
by bandits or Native Americans

00:58:27.270 --> 00:58:29.850
anything that occurred with
any frequency whatsoever.

00:58:29.850 --> 00:58:32.460
Then I wanted to make this game similar

00:58:32.460 --> 00:58:34.890
to a genuine arcade-style game

00:58:34.890 --> 00:58:36.480
like you might find on Apple II,

00:58:36.480 --> 00:58:38.250
if you bought an arcade-style game,

00:58:38.250 --> 00:58:39.600
or if you went to an actual arcade

00:58:39.600 --> 00:58:41.010
and played an arcade game.

00:58:41.010 --> 00:58:42.510
I wanted it to feel a lot like that.

00:58:42.510 --> 00:58:45.347
I worked with John Krenz and Bob Granvin,

00:58:45.347 --> 00:58:46.770
two of my teammates.

00:58:46.770 --> 00:58:48.030
The three of us got together

00:58:48.030 --> 00:58:50.640
and brainstormed hunting idea games.

00:58:50.640 --> 00:58:52.740
Bob created a little prototype

00:58:52.740 --> 00:58:54.990
that illustrated our concepts.

00:58:54.990 --> 00:58:56.730
The problem, though, was that it

00:58:56.730 --> 00:58:58.320
couldn't be done in Applesoft BASIC.

00:58:58.320 --> 00:59:00.660
It would've required assembly
language programming,

00:59:00.660 --> 00:59:02.700
which is a bit more, well,
considerably more involved.

00:59:02.700 --> 00:59:04.650
It requires a specialist programmer.

00:59:04.650 --> 00:59:07.440
But eventually, my boss gave
me permission to do this,

00:59:07.440 --> 00:59:10.920
and we brought in another
teammate, Roger Shimada,

00:59:10.920 --> 00:59:13.560
specifically to program this hunting game.

00:59:13.560 --> 00:59:16.770
When Roger first programmed the game,

00:59:16.770 --> 00:59:20.930
we didn't have the dead
animals graphics ready yet.

00:59:20.930 --> 00:59:22.380
At his first cut of programming it,

00:59:22.380 --> 00:59:24.423
he just flipped the graphic upside down

00:59:24.423 --> 00:59:25.890
to show that the animal had been shot

00:59:25.890 --> 00:59:27.510
as a temporary measure.

00:59:27.510 --> 00:59:28.650
Well, it was so cute.

00:59:28.650 --> 00:59:29.820
We liked that.

00:59:29.820 --> 00:59:32.610
But we went ahead and put
in the dead animal graphics,

00:59:32.610 --> 00:59:35.400
that when you shot, it
just collapsed into a lump.

00:59:35.400 --> 00:59:36.750
That wasn't nearly as effective.

00:59:36.750 --> 00:59:39.000
It turned out that it
was far more effective

00:59:39.000 --> 00:59:41.070
just to flip the animal upside down,

00:59:41.070 --> 00:59:42.690
and it made for a more entertaining game,

00:59:42.690 --> 00:59:45.300
and it clearly communicated what happened.

00:59:45.300 --> 00:59:46.597
- [Narrator] With all of the updates,

00:59:46.597 --> 00:59:50.453
"The Oregon Trail" game became
more and more interactive.

00:59:50.453 --> 00:59:51.930
(gentle acoustic folk music)

00:59:51.930 --> 00:59:53.850
But Bouchard couldn't forget

00:59:53.850 --> 00:59:56.340
that the game was also
meant to teach students

00:59:56.340 --> 00:59:58.830
about the people who made the journey

00:59:58.830 --> 01:00:01.590
and the hardships they experienced.

01:00:01.590 --> 01:00:02.952
- So, in the original game,

01:00:02.952 --> 01:00:05.130
one of the things that
really caught my attention

01:00:05.130 --> 01:00:08.160
was that it almost gave the illusion

01:00:08.160 --> 01:00:10.260
that you were alone on the trail.

01:00:10.260 --> 01:00:13.320
Mentions of other people were very rare,

01:00:13.320 --> 01:00:14.377
I said, "I wanna be able to have

01:00:14.377 --> 01:00:15.810
"other people in this wagon."

01:00:15.810 --> 01:00:17.610
It's you and these other people,

01:00:17.610 --> 01:00:19.440
probably your family members.

01:00:19.440 --> 01:00:23.010
Came up with this idea, "Why
don't we name these people?"

01:00:23.010 --> 01:00:25.800
You, as the player not
only provide your own name,

01:00:25.800 --> 01:00:27.990
you provide the name of
these other five people,

01:00:27.990 --> 01:00:29.670
and then things can happen

01:00:29.670 --> 01:00:31.680
to the individual people on the wagon.

01:00:31.680 --> 01:00:33.600
Sickness was a real problem
on the Oregon Trail.

01:00:33.600 --> 01:00:35.460
A lot of people got sick along the way.

01:00:35.460 --> 01:00:37.710
Sickness and accidents were quite common

01:00:37.710 --> 01:00:40.140
and were, of course, the
main causes of death.

01:00:40.140 --> 01:00:44.010
I did research on what diseases
people mentioned most often

01:00:44.010 --> 01:00:45.840
using the terminology that they used.

01:00:45.840 --> 01:00:49.470
And I found the six that
were mentioned most often,

01:00:49.470 --> 01:00:51.750
I took those six and
put them into the game.

01:00:51.750 --> 01:00:53.550
All six are equally probable.

01:00:53.550 --> 01:00:55.740
I didn't make one more
probable than the other.

01:00:55.740 --> 01:00:57.720
This worked exceedingly well.

01:00:57.720 --> 01:00:59.250
We could watch the kids,

01:00:59.250 --> 01:01:01.410
they would almost always
first time they played,

01:01:01.410 --> 01:01:04.260
put in the names of their
siblings, their family members.

01:01:04.260 --> 01:01:06.510
And now they were in charge of the wagon,

01:01:06.510 --> 01:01:09.630
it became very personal for a lot of them,

01:01:09.630 --> 01:01:13.050
and really motivated them
to try harder the next time.

01:01:13.050 --> 01:01:14.550
But I wanted to have the opportunity

01:01:14.550 --> 01:01:16.653
to meet other people along the way, too.

01:01:17.520 --> 01:01:19.290
Some of these people
would be other immigrants

01:01:19.290 --> 01:01:20.820
who may be in different wagons.

01:01:20.820 --> 01:01:23.700
Or they could be soldiers
or traders or trappers

01:01:23.700 --> 01:01:26.490
who were at a particular
fort or other landmark.

01:01:26.490 --> 01:01:28.620
It could be Native Americans
who lived in the area

01:01:28.620 --> 01:01:30.630
or had come to the area to do trading.

01:01:30.630 --> 01:01:31.860
This varied humanity,

01:01:31.860 --> 01:01:34.080
I wanted you to be able
to interact with them

01:01:34.080 --> 01:01:35.373
and hear their stories.

01:01:36.660 --> 01:01:38.250
- [Narrator] If players managed to make it

01:01:38.250 --> 01:01:41.850
to the last part of the
journey, at The Dalles landmark,

01:01:41.850 --> 01:01:44.610
they were in for one more surprise:

01:01:44.610 --> 01:01:48.000
A choice on which route to take.

01:01:48.000 --> 01:01:50.580
- One was to raft down the Columbia River,

01:01:50.580 --> 01:01:52.680
and the other one was to
take the Barlow Toll Road,

01:01:52.680 --> 01:01:55.560
which was a very rugged toll
road through the mountains.

01:01:55.560 --> 01:01:56.970
And this is the reality.

01:01:56.970 --> 01:01:58.140
This is the actual reality

01:01:58.140 --> 01:02:00.090
that the travelers on the trail faced.

01:02:00.090 --> 01:02:04.050
I wanted the game to have
kind of a big finale.

01:02:04.050 --> 01:02:05.400
So to make this a big finale,

01:02:05.400 --> 01:02:06.900
I wanted to have a rafting game

01:02:06.900 --> 01:02:09.660
where you raft down the
river and had to survive,

01:02:09.660 --> 01:02:11.670
and to take the Barlow Toll Road,

01:02:11.670 --> 01:02:14.100
I was envisioning some other game.

01:02:14.100 --> 01:02:15.840
If I want to meet the
needs of different students

01:02:15.840 --> 01:02:19.500
with different game-playing
styles, I'll have a puzzle game.

01:02:19.500 --> 01:02:21.060
So how about a puzzle game

01:02:21.060 --> 01:02:23.610
in which you are trying to get your wagon

01:02:23.610 --> 01:02:25.890
up a big mountain and down the other side?

01:02:25.890 --> 01:02:27.390
Which is absolutely true.

01:02:27.390 --> 01:02:29.160
And they were on the Barlow Toll Road

01:02:29.160 --> 01:02:31.770
using ropes, levers, pulleys.

01:02:31.770 --> 01:02:33.420
Again, absolutely true.

01:02:33.420 --> 01:02:35.913
And this would be a
fantastic opportunity here.

01:02:36.870 --> 01:02:39.570
- [Narrator] But due to time
and technical constraints,

01:02:39.570 --> 01:02:43.980
both games had to be modified
or removed altogether.

01:02:43.980 --> 01:02:46.680
- So, I got permission,
finally, to do a really simple,

01:02:46.680 --> 01:02:48.480
stripped-down version of the rafting game.

01:02:48.480 --> 01:02:49.998
Much simpler than before.

01:02:49.998 --> 01:02:51.570
But at least it got in.

01:02:51.570 --> 01:02:53.010
But the Barlow Toll Road,

01:02:53.010 --> 01:02:55.350
it operated in the same way
as the rest of the game.

01:02:55.350 --> 01:02:56.940
We never got in the game
about the puzzle game

01:02:56.940 --> 01:02:58.773
with the ropes, levers, and pulleys.

01:02:59.610 --> 01:03:02.130
- [Narrator] If players
managed to survive the rafting

01:03:02.130 --> 01:03:07.130
or the toll road, they made it
to Oregon, beating the game.

01:03:07.140 --> 01:03:09.240
- But then, when the player got that far,

01:03:09.240 --> 01:03:10.380
all of a sudden we revealed

01:03:10.380 --> 01:03:12.420
that there was a scoring
system underneath this.

01:03:12.420 --> 01:03:14.130
It had been hidden until they arrived,

01:03:14.130 --> 01:03:16.500
and they could see that they
had made a high score list

01:03:16.500 --> 01:03:18.390
and that there were other
names already on that list

01:03:18.390 --> 01:03:19.770
higher than them.

01:03:19.770 --> 01:03:23.250
So, now, all of a sudden, there
was a new motivating factor.

01:03:23.250 --> 01:03:25.680
Because I was creating this
product for the home market,

01:03:25.680 --> 01:03:27.540
and I needed to have all
kinds of different ways

01:03:27.540 --> 01:03:29.280
to get people to keep playing it again,

01:03:29.280 --> 01:03:30.990
I wanted to go a step further still

01:03:30.990 --> 01:03:33.660
and give you three
different difficulty levels.

01:03:33.660 --> 01:03:35.010
It's so much easier to play

01:03:35.010 --> 01:03:36.750
when you can start with a lot of money.

01:03:36.750 --> 01:03:38.107
Ultimately, it ended up being presented as

01:03:38.107 --> 01:03:41.250
"Do you want to be a banker,
a carpenter, or a farmer?"

01:03:41.250 --> 01:03:43.230
The implication was that each one

01:03:43.230 --> 01:03:45.570
came with a different amount of money.

01:03:45.570 --> 01:03:47.700
- [Narrator] If players
couldn't complete the journey,

01:03:47.700 --> 01:03:50.340
they were given the option
to write out their tombstone,

01:03:50.340 --> 01:03:55.195
a fun, yet grim, way to
show a game over screen.

01:03:55.195 --> 01:03:59.130
- So the tombstone idea came
up rather late in the project.

01:03:59.130 --> 01:04:01.440
The door had already closed
in our being able to put

01:04:01.440 --> 01:04:02.910
many more new ideas into it.

01:04:02.910 --> 01:04:05.220
We were, instead, throwing out ideas.

01:04:05.220 --> 01:04:06.690
I think it was Shirley,

01:04:06.690 --> 01:04:07.980
Shirley Keran, one of our team members,

01:04:07.980 --> 01:04:09.930
who brought up the idea in the meeting.

01:04:09.930 --> 01:04:11.430
She had been reading about

01:04:11.430 --> 01:04:13.950
how people often pass grave sites,

01:04:13.950 --> 01:04:15.660
and she was wondering if we
might be able to include that

01:04:15.660 --> 01:04:16.920
in the product somehow.

01:04:16.920 --> 01:04:19.447
We had this idea, "Well, what if,

01:04:19.447 --> 01:04:21.307
"after your entire party dies,

01:04:21.307 --> 01:04:23.460
"you can write your own tombstone?"

01:04:23.460 --> 01:04:28.200
This tombstone that you write
would be stored on the disk,

01:04:28.200 --> 01:04:30.840
and then, the next time
you played that same game,

01:04:30.840 --> 01:04:32.700
you could see where you had last died

01:04:32.700 --> 01:04:34.380
by seeing your old tombstone.

01:04:34.380 --> 01:04:36.030
Or in a school environment,

01:04:36.030 --> 01:04:38.550
where many kids might
be using the same disk,

01:04:38.550 --> 01:04:40.530
the next kid to use that disk

01:04:40.530 --> 01:04:42.420
could see the tombstone
of the previous player

01:04:42.420 --> 01:04:45.131
if they got as far as that
other player had gotten.

01:04:45.131 --> 01:04:46.800
And kids loved it.

01:04:46.800 --> 01:04:49.080
It was a big success.

01:04:49.080 --> 01:04:50.667
And one of the nice things about it

01:04:50.667 --> 01:04:52.380
was that if you die on the way,

01:04:52.380 --> 01:04:54.780
you might feel disappointed
in having failed to make it,

01:04:54.780 --> 01:04:56.017
this was a bit of a little boost:

01:04:56.017 --> 01:04:57.607
"Okay, well, I didn't make it Oregon,

01:04:57.607 --> 01:04:58.987
"but at least I got to
have a little bit of fun

01:04:58.987 --> 01:05:00.187
"writing the tombstone."

01:05:01.650 --> 01:05:04.260
- [Narrator] By February of 1985,

01:05:04.260 --> 01:05:07.050
six months after development began,

01:05:07.050 --> 01:05:09.660
the team was finally
ready to start testing

01:05:09.660 --> 01:05:12.150
an early build of the game.

01:05:12.150 --> 01:05:14.490
- We decided to test at a school.

01:05:14.490 --> 01:05:16.580
We went to a sixth-grade classroom.

01:05:16.580 --> 01:05:18.150
It was basically a one-hour test

01:05:18.150 --> 01:05:20.640
with each of the groups of
kids that we worked with.

01:05:20.640 --> 01:05:22.470
We paired them up on the computers.

01:05:22.470 --> 01:05:23.887
I would tell them,

01:05:23.887 --> 01:05:25.747
"We have this product
that's not finished yet,

01:05:25.747 --> 01:05:27.577
"and you guys are gonna help us

01:05:27.577 --> 01:05:29.850
"find out what's working,
what's not working."

01:05:29.850 --> 01:05:31.303
So we found that they
really liked the game.

01:05:31.303 --> 01:05:34.050
There were a lot of things
they did successfully,

01:05:34.050 --> 01:05:37.901
but they were bored by
the main travel screen.

01:05:37.901 --> 01:05:39.060
(light thoughtful music)
(computer beeps)

01:05:39.060 --> 01:05:40.590
Now, the purpose of the travel screen

01:05:40.590 --> 01:05:41.970
is to show time passing.

01:05:41.970 --> 01:05:44.033
That's where you're going
from one landmark to another,

01:05:44.033 --> 01:05:46.290
and the days are going by, clicking by,

01:05:46.290 --> 01:05:48.390
the data's changing on the screen.

01:05:48.390 --> 01:05:49.470
Kids were not interested

01:05:49.470 --> 01:05:51.720
in just looking at boxes of data changing.

01:05:51.720 --> 01:05:52.687
Got the team together and said,

01:05:52.687 --> 01:05:54.097
"Let's think of some radical ideas.

01:05:54.097 --> 01:05:55.777
"What's something different

01:05:55.777 --> 01:05:57.900
"that would keep the students engaged?"

01:05:57.900 --> 01:06:00.120
While we were doing this brainstorming,

01:06:00.120 --> 01:06:02.460
another person who
wasn't even on our team,

01:06:02.460 --> 01:06:04.770
a programmer named Bill Way,

01:06:04.770 --> 01:06:06.360
who was well known for his ability

01:06:06.360 --> 01:06:08.370
to do cute little animations,

01:06:08.370 --> 01:06:11.287
he walked up, and he said,
"Why don't you include

01:06:11.287 --> 01:06:15.328
"a little animation of
an ox pulling a wagon?"

01:06:15.328 --> 01:06:17.377
"Yeah. Yeah, we should try that.

01:06:17.377 --> 01:06:19.447
"Don't know if it'll work, but let's try.

01:06:19.447 --> 01:06:21.240
"Let's try building a
whole screen around this."

01:06:21.240 --> 01:06:23.460
So we used that as the
centerpiece of the screen

01:06:23.460 --> 01:06:25.350
and built a whole new
travel screen around it.

01:06:25.350 --> 01:06:26.880
It was great.

01:06:26.880 --> 01:06:27.780
It worked very well.

01:06:27.780 --> 01:06:29.730
They paid a lot of
attention to that screen.

01:06:29.730 --> 01:06:32.070
Now, they paid more
attention to the animation

01:06:32.070 --> 01:06:32.903
than to the numbers,

01:06:32.903 --> 01:06:34.830
but they paid some
attention to the numbers,

01:06:34.830 --> 01:06:36.930
and they were very engaged.

01:06:36.930 --> 01:06:38.100
And interestingly,

01:06:38.100 --> 01:06:40.830
that became the most famous
screen of the product.

01:06:40.830 --> 01:06:45.830
So thanks, Bill, for giving
us that idea. (laughing)

01:06:46.920 --> 01:06:48.240
- [Narrator] Thanks to their testing,

01:06:48.240 --> 01:06:51.900
the development team also
found a potential major problem

01:06:51.900 --> 01:06:53.700
with the tombstones.

01:06:53.700 --> 01:06:57.030
As Bill Heinemann had learned
from the original game,

01:06:57.030 --> 01:07:00.180
during development,
sometimes you don't think

01:07:00.180 --> 01:07:03.450
about the devious things kids will do.

01:07:03.450 --> 01:07:05.730
- We sent out these beta
copies of the product

01:07:05.730 --> 01:07:08.220
to various schools in
Minnesota for them to try out

01:07:08.220 --> 01:07:10.110
and let us know what they
liked, what they didn't like,

01:07:10.110 --> 01:07:12.450
what were the issues, what
worked, what worked well.

01:07:12.450 --> 01:07:14.977
And one teacher wrote back and said,

01:07:14.977 --> 01:07:18.577
"Oh, my goodness, your disk
has got profanity on it.

01:07:18.577 --> 01:07:19.777
"One of your QA testers

01:07:19.777 --> 01:07:22.260
"must have put profanity
on the tombstone."

01:07:22.260 --> 01:07:23.093
Uh-oh!

01:07:23.093 --> 01:07:25.830
So we quickly checked all
the copies of the disks.

01:07:25.830 --> 01:07:27.030
No, there was no profanity.

01:07:27.030 --> 01:07:28.440
There wasn't even a tombstone.

01:07:28.440 --> 01:07:30.967
So, I reported back to her and said,

01:07:30.967 --> 01:07:31.800
"I'm afraid it was your own students

01:07:31.800 --> 01:07:34.500
"that did the profanity
on the tombstones."

01:07:34.500 --> 01:07:35.557
Said, "No way!

01:07:35.557 --> 01:07:37.500
"My students would never do that."

01:07:37.500 --> 01:07:39.690
But regardless, I realized
that we had a problem now

01:07:39.690 --> 01:07:41.420
'cause it probably was going to happen

01:07:41.420 --> 01:07:43.440
in other classrooms, as well.

01:07:43.440 --> 01:07:46.057
So finally, "Okay, we are going to add

01:07:46.057 --> 01:07:48.030
"another part to the teacher interface."

01:07:48.030 --> 01:07:49.950
There was a hidden
teacher interface on there

01:07:49.950 --> 01:07:52.207
in which you can reset
the high score list,

01:07:52.207 --> 01:07:54.600
"We'll allow them to
reset the tombstone, too."

01:07:54.600 --> 01:07:56.820
So you can just blow the tombstones away,

01:07:56.820 --> 01:07:59.523
and then any profanity,
of course, will go away.

01:08:00.420 --> 01:08:01.740
- [Narrator] A final bug check,

01:08:01.740 --> 01:08:03.960
which included a company-wide contest

01:08:03.960 --> 01:08:07.500
to find the best issues in
exchange for cash prizes,

01:08:07.500 --> 01:08:09.690
solidified everything.

01:08:09.690 --> 01:08:12.180
10 months after development started,

01:08:12.180 --> 01:08:14.448
the game was finally ready.

01:08:14.448 --> 01:08:17.130
(upbeat acoustic folk music)

01:08:17.130 --> 01:08:20.163
In July of 1985,

01:08:20.163 --> 01:08:23.340
MECC released their new
version of "Oregon Trail"

01:08:23.340 --> 01:08:24.573
for the Apple II.

01:08:25.507 --> 01:08:26.977
- [Rawson Narrator] "On this 2,000-mile,

01:08:26.977 --> 01:08:28.687
"six-month journey to the west,

01:08:28.687 --> 01:08:31.207
"there were no Gulf service
stations, Holiday Inns,

01:08:31.207 --> 01:08:32.527
"or Dairy Queens.

01:08:32.527 --> 01:08:35.527
"All that travelers had to
anticipate were landmarks,

01:08:35.527 --> 01:08:38.197
"102 miles to the Kansas River crossing,

01:08:38.197 --> 01:08:40.837
"83 miles to the Big Blue River crossing,

01:08:40.837 --> 01:08:45.727
"119 miles to Fort Kearney,
250 miles to Chimney Rock.

01:08:45.727 --> 01:08:49.207
"Carcasses of dead oxen and
mules, discarded belongings,

01:08:49.207 --> 01:08:52.117
"shallow graves, and the
ruts of previous wagon wheels

01:08:52.117 --> 01:08:53.287
"marked the way.

01:08:53.287 --> 01:08:55.477
"That's the setting
for 'The Oregon Trail,'

01:08:55.477 --> 01:08:58.090
"a simulation/discovery
game for Apple II computers,

01:08:58.090 --> 01:09:01.327
"from The Minnesota Educational
Computing Corporation.

01:09:01.327 --> 01:09:03.697
"It's my favorite type
of educational game.

01:09:03.697 --> 01:09:06.217
"While playing it, I got so
wrapped up in the events,

01:09:06.217 --> 01:09:09.870
"that I began to feel as if I
were really making the trip."

01:09:09.870 --> 01:09:10.953
Rawson Stovall.

01:09:12.307 --> 01:09:15.210
- [Narrator] "Oregon
Trail" was an absolute hit,

01:09:15.210 --> 01:09:19.110
with students, parents, and teachers.

01:09:19.110 --> 01:09:21.690
But among all the praise and fanfare,

01:09:21.690 --> 01:09:23.700
there was a controversy.

01:09:23.700 --> 01:09:27.210
MECC chose to not include the
new version of "Oregon Trail"

01:09:27.210 --> 01:09:30.630
in their site licensing
package for schools.

01:09:30.630 --> 01:09:32.262
- This led to a revolt.

01:09:32.262 --> 01:09:35.400
All of our customers,
our main source of income

01:09:35.400 --> 01:09:38.700
was all these site license
holders who were in other states,

01:09:38.700 --> 01:09:41.970
who were buying our entire
collection each year.

01:09:41.970 --> 01:09:43.447
And they said, "How dare you create

01:09:43.447 --> 01:09:44.977
"a new version of 'The Oregon Trail'

01:09:44.977 --> 01:09:47.370
"and not include it in the site license."

01:09:47.370 --> 01:09:49.987
And MECC said, "Okay, we'll
do a school version of it,

01:09:49.987 --> 01:09:51.607
"but you'll have to buy individual copies.

01:09:51.607 --> 01:09:53.280
"It won't be part of the site license."

01:09:53.280 --> 01:09:54.750
So we created the school version,

01:09:54.750 --> 01:09:56.400
which is actually the same product,

01:09:56.400 --> 01:09:58.620
has a different manual
and different packaging.

01:09:58.620 --> 01:10:00.727
And, "Nope, that's not good enough.

01:10:00.727 --> 01:10:02.767
"We want to include this
in the site license.

01:10:02.767 --> 01:10:04.417
"We're paying you a
lot of money every year

01:10:04.417 --> 01:10:05.707
"to get all your products,

01:10:05.707 --> 01:10:07.650
"we want 'Oregon Trail' in there, too."

01:10:07.650 --> 01:10:11.460
So MECC agreed, and it was
included in the site license.

01:10:11.460 --> 01:10:14.880
Once it did, there were
copies all over North America.

01:10:14.880 --> 01:10:15.900
This was really crucial

01:10:15.900 --> 01:10:18.060
because suddenly it
became very well known.

01:10:18.060 --> 01:10:19.860
Everybody was seeing the game.

01:10:19.860 --> 01:10:21.300
It also turned out to be crucial

01:10:21.300 --> 01:10:23.280
to success in the home market.

01:10:23.280 --> 01:10:26.640
Rather than trying to sell
this thing through advertising,

01:10:26.640 --> 01:10:29.310
kids learned about the
game in school, loved it,

01:10:29.310 --> 01:10:32.010
and then asked their parents
to buy the home market version.

01:10:32.010 --> 01:10:34.050
And then we started getting
letters from teachers

01:10:34.050 --> 01:10:35.190
saying how much they loved it

01:10:35.190 --> 01:10:37.710
and how much they liked
playing it on their own

01:10:37.710 --> 01:10:39.270
when the students weren't around.

01:10:39.270 --> 01:10:42.697
By that point, I realized,
"Okay, this is a big hit.

01:10:42.697 --> 01:10:44.187
"This is going very well."

01:10:45.360 --> 01:10:47.010
- [Narrator] But for Philip Bouchard,

01:10:47.010 --> 01:10:49.620
the greatest compliment
didn't come from the press

01:10:49.620 --> 01:10:52.692
or teachers, it came from his family.

01:10:52.692 --> 01:10:54.000
(gentle mid-tempo acoustic music)

01:10:54.000 --> 01:10:57.330
- Well, not long after
the game came out in 1985,

01:10:57.330 --> 01:11:00.330
we drove down to Georgia
to see my dad, my sister,

01:11:00.330 --> 01:11:01.650
and my siblings.

01:11:01.650 --> 01:11:03.780
And I brought with me
an Apple II computer,

01:11:03.780 --> 01:11:06.660
and I brought this newly
released "Oregon Trail" game.

01:11:06.660 --> 01:11:08.460
I set up the Apple II computer,

01:11:08.460 --> 01:11:11.077
and I spent a few minutes
showing it to my family:

01:11:11.077 --> 01:11:13.020
"Look at this cool new game we did."

01:11:13.020 --> 01:11:16.770
Now, to my surprise, my dad
decided he wanted to play it.

01:11:16.770 --> 01:11:18.660
He didn't make it to
Oregon on the first try,

01:11:18.660 --> 01:11:20.520
so he tried again.

01:11:20.520 --> 01:11:21.720
Once he got to Oregon,

01:11:21.720 --> 01:11:23.347
he saw that there was a high score list

01:11:23.347 --> 01:11:25.500
and that he was near the
bottom of the high score list.

01:11:25.500 --> 01:11:27.150
Well, my dad was always very competitive,

01:11:27.150 --> 01:11:29.910
so he said, "Well, I have
to get higher on this list."

01:11:29.910 --> 01:11:31.740
So during this week as we were visiting,

01:11:31.740 --> 01:11:32.790
I hardly saw my dad.

01:11:32.790 --> 01:11:34.620
He was all the time on
the Apple II computer,

01:11:34.620 --> 01:11:36.810
playing "Oregon Trail" over and over.

01:11:36.810 --> 01:11:39.570
And finally, just before
it was time to go back,

01:11:39.570 --> 01:11:42.517
he said, "All right, I've done it.

01:11:42.517 --> 01:11:43.987
"I'm the highest name on the list now.

01:11:43.987 --> 01:11:45.607
"I've beaten Stephen Meek.

01:11:45.607 --> 01:11:47.477
"You can take your Apple
II computer back now."

01:11:47.477 --> 01:11:49.950
And to the best of my
knowledge, that is the only time

01:11:49.950 --> 01:11:53.403
my dad ever played a
computer game. (laughing)

01:11:58.217 --> 01:12:00.300
(gentle acoustic folk music)

01:12:00.300 --> 01:12:02.070
- [Narrator] With the overwhelming success

01:12:02.070 --> 01:12:03.330
of "Oregon Trail,"

01:12:03.330 --> 01:12:07.050
MECC continued to release
new products on the Apple II,

01:12:07.050 --> 01:12:10.470
including "Number Munchers"
and "Word Munchers."

01:12:10.470 --> 01:12:14.557
But among the more than 300
software titles MECC released,

01:12:14.557 --> 01:12:18.180
"Oregon Trail" was
always their best seller.

01:12:18.180 --> 01:12:19.710
The game was so popular,

01:12:19.710 --> 01:12:23.340
the Shingakusha Summit
Software company took a chance

01:12:23.340 --> 01:12:26.940
and licensed the game
for a Japanese release.

01:12:26.940 --> 01:12:28.267
In the United States,

01:12:28.267 --> 01:12:31.650
"Oregon Trail" became
a cultural phenomenon,

01:12:31.650 --> 01:12:34.230
thanks in no small part to its daily use

01:12:34.230 --> 01:12:36.690
in classrooms across the country.

01:12:36.690 --> 01:12:39.540
Anyone who grew up in the '80s and '90s

01:12:39.540 --> 01:12:42.843
most likely played some
version of the game in school.

01:12:43.855 --> 01:12:47.130
- I remember when I went to my track meet

01:12:47.130 --> 01:12:49.620
that my daughter was running in Oregon.

01:12:49.620 --> 01:12:53.070
I went out there to watch
her her senior year,

01:12:53.070 --> 01:12:55.800
and there were a bunch of other girls

01:12:55.800 --> 01:12:57.330
on the track team there.

01:12:57.330 --> 01:12:59.310
Suddenly, there was this commotion

01:12:59.310 --> 01:13:01.170
and they all came running over to me

01:13:01.170 --> 01:13:04.230
and said, "Did you write
for 'Oregon Trail,' really?"

01:13:04.230 --> 01:13:06.690
They had thought that it
was only people in Oregon

01:13:06.690 --> 01:13:08.340
that played "Oregon Trail."

01:13:08.340 --> 01:13:09.450
I guess when I realized

01:13:09.450 --> 01:13:12.840
that just out of a random
group of collection of kids

01:13:12.840 --> 01:13:15.750
on a track team, that they
had all played "Oregon Trail,"

01:13:15.750 --> 01:13:17.820
and they all thought it was great,

01:13:17.820 --> 01:13:20.310
maybe this was a little
more pervasive in society

01:13:20.310 --> 01:13:23.520
than I had even imagined up to that point.

01:13:23.520 --> 01:13:24.900
- But the kids are impressed.

01:13:24.900 --> 01:13:26.187
Just the other day I was in a class

01:13:26.187 --> 01:13:29.250
and he says, "You're the
'Oregon Trail' guy, right?"

01:13:29.250 --> 01:13:31.080
You know, I don't know what it is,

01:13:31.080 --> 01:13:33.810
but I had no idea that it would have

01:13:33.810 --> 01:13:38.370
such an expansive audience
of people who played it.

01:13:38.370 --> 01:13:43.370
It's like to touch that many
people is humbling (laughs)

01:13:43.410 --> 01:13:44.490
in that way,

01:13:44.490 --> 01:13:48.303
even though the game is quite
different from the original.

01:13:49.890 --> 01:13:52.770
- I thought this product would
reach a peak of popularity

01:13:52.770 --> 01:13:56.220
maybe two years and
then kind of fade away.

01:13:56.220 --> 01:13:58.680
I certainly never anticipated

01:13:58.680 --> 01:14:00.730
talking about the product 35 years later.

01:14:02.167 --> 01:14:03.690
- [Narrator] "Oregon Trail's" success

01:14:03.690 --> 01:14:06.933
allowed MECC to dominate
the school software market.

01:14:08.280 --> 01:14:11.400
But in the retail world,
things were different.

01:14:11.400 --> 01:14:14.730
While the Apple II was the
primary personal computer

01:14:14.730 --> 01:14:19.730
used in schools, at home, other
platforms reigned supreme.

01:14:20.400 --> 01:14:23.790
There were more and more
options available to consumers,

01:14:23.790 --> 01:14:26.340
and prices were coming down.

01:14:26.340 --> 01:14:29.850
The Apple II was also
beginning to show its age.

01:14:29.850 --> 01:14:31.290
It was only a matter of time

01:14:31.290 --> 01:14:34.740
before schools upgraded to new computers.

01:14:34.740 --> 01:14:36.240
In order to compete,

01:14:36.240 --> 01:14:40.830
MECC had to start porting
their games to other platforms.

01:14:40.830 --> 01:14:45.420
In 1990, five years after
the Apple II release,

01:14:45.420 --> 01:14:47.487
MECC finally ported "Oregon Trail"

01:14:47.487 --> 01:14:52.487
and other popular titles to
new platforms, such as MS-DOS.

01:14:52.590 --> 01:14:55.620
But it seemed too little, too late.

01:14:55.620 --> 01:15:00.120
Dale LaFrenz, who was now the
president and CEO of MECC,

01:15:00.120 --> 01:15:02.797
admitted that the company was, quote,

01:15:02.797 --> 01:15:05.040
"going to get eaten alive."

01:15:05.040 --> 01:15:08.490
It needed investment capital
to develop new titles,

01:15:08.490 --> 01:15:10.860
port more games to other platforms,

01:15:10.860 --> 01:15:13.260
and expand their distribution.

01:15:13.260 --> 01:15:15.720
But the state of
Minnesota couldn't provide

01:15:15.720 --> 01:15:20.160
any additional funding and
decided to sell the company.

01:15:20.160 --> 01:15:23.220
In 1991, a venture capital group

01:15:23.220 --> 01:15:28.220
called North American Fund II
bought MECC for $5.25 million.

01:15:29.550 --> 01:15:34.550
Three years later, in March
of 1994, MECC went public

01:15:34.710 --> 01:15:37.053
and raised more than $22 million.

01:15:38.070 --> 01:15:40.117
It was a huge success.

01:15:40.117 --> 01:15:43.980
"Oregon Trail" continued to
be a money-maker for MECC.

01:15:43.980 --> 01:15:45.990
The company worked on sequels

01:15:45.990 --> 01:15:49.080
and spin-off games that
featured the same concepts,

01:15:49.080 --> 01:15:51.240
such as "Amazon Trail."

01:15:51.240 --> 01:15:53.700
At one point, "Oregon Trail" games

01:15:53.700 --> 01:15:57.900
accounted for 33% of MECC's revenue.

01:15:57.900 --> 01:16:01.200
Meanwhile, the original
creators of "Oregon Trail,"

01:16:01.200 --> 01:16:04.950
Don Rawitsch, Bill Heinemann,
and Paul Dillenberger,

01:16:04.950 --> 01:16:07.323
never made a penny off the game.

01:16:08.377 --> 01:16:09.547
- [Don Narrator] "When you're an educator,

01:16:09.547 --> 01:16:11.857
"you're encouraged to write and publish.

01:16:11.857 --> 01:16:14.437
"Paul and Bill and I, when
you get right down to it,

01:16:14.437 --> 01:16:15.547
"we were teachers.

01:16:15.547 --> 01:16:17.617
"We have the teacher mentality.

01:16:17.617 --> 01:16:21.037
"And so, to get rich off
this would have been nice,

01:16:21.037 --> 01:16:23.617
"but not as important as
having donated something

01:16:23.617 --> 01:16:26.100
"to the world of education."

01:16:26.100 --> 01:16:27.213
Don Rawitsch.

01:16:28.260 --> 01:16:31.740
- If we had started out as entrepreneurs

01:16:31.740 --> 01:16:35.250
and we wanted to write
something and try to sell it,

01:16:35.250 --> 01:16:37.500
make money, that's one thing,

01:16:37.500 --> 01:16:39.660
but that's not what we were about.

01:16:39.660 --> 01:16:41.910
We were always about good teaching,

01:16:41.910 --> 01:16:46.200
and there was no expectation
that it would go beyond that.

01:16:46.200 --> 01:16:48.660
- Nobody knew anything about software.

01:16:48.660 --> 01:16:50.880
There were no people to sell it to.

01:16:50.880 --> 01:16:52.410
Think people sometimes forget

01:16:52.410 --> 01:16:54.480
that that was a very different world then,

01:16:54.480 --> 01:16:57.210
with no screens, just teletypes,

01:16:57.210 --> 01:16:58.980
and very few people were even

01:16:58.980 --> 01:17:01.080
acquainted with computers at all.

01:17:01.080 --> 01:17:03.543
It really wasn't much of a possibility.

01:17:04.643 --> 01:17:05.910
(light jaunty acoustic music)

01:17:05.910 --> 01:17:08.610
- [Narrator] But in February of 1995,

01:17:08.610 --> 01:17:10.320
the original creators of the game

01:17:10.320 --> 01:17:12.840
finally got some recognition.

01:17:12.840 --> 01:17:15.990
To celebrate the release
of "Oregon Trail II,"

01:17:15.990 --> 01:17:18.960
MECC threw an "Oregon
Trail"-themed celebration

01:17:18.960 --> 01:17:21.030
at the Mall of America.

01:17:21.030 --> 01:17:23.790
They invited Don Rawitsch, Bill Heinemann,

01:17:23.790 --> 01:17:26.910
and Paul Dillenberger as special guests.

01:17:26.910 --> 01:17:29.340
It was the first time they were recognized

01:17:29.340 --> 01:17:31.920
for their creation of the game.

01:17:31.920 --> 01:17:35.340
- We were acknowledged
as the original writers,

01:17:35.340 --> 01:17:37.980
creators of the program.

01:17:37.980 --> 01:17:41.490
We were invited to come, and
we were given jean jackets

01:17:41.490 --> 01:17:43.860
which said "Trailhead" on the back.

01:17:43.860 --> 01:17:46.800
And we were given copies of the CD-ROM,

01:17:46.800 --> 01:17:48.693
the latest CD-ROM of the game.

01:17:49.620 --> 01:17:51.930
- And that's the only
thing that I ever received

01:17:51.930 --> 01:17:55.683
from "Oregon Trail," was
the game and the jacket.

01:17:57.570 --> 01:17:59.100
- [Narrator] Eight months later,

01:17:59.100 --> 01:18:03.693
MECC was acquired by
SoftKey for $370 million.

01:18:04.664 --> 01:18:05.754
(light pulsing electronic music)

01:18:05.754 --> 01:18:09.030
SoftKey, founded by Kevin O'Leary,

01:18:09.030 --> 01:18:10.890
was on an acquisition spree

01:18:10.890 --> 01:18:13.680
of educational software companies.

01:18:13.680 --> 01:18:16.080
It also bought The Learning Company,

01:18:16.080 --> 01:18:19.380
makers of the popular
"Reader Rabbit" series.

01:18:19.380 --> 01:18:20.760
After the purchase,

01:18:20.760 --> 01:18:24.030
SoftKey changed its name
to The Learning Company

01:18:24.030 --> 01:18:26.250
and used it on all of their products,

01:18:26.250 --> 01:18:28.470
including "Oregon Trail."

01:18:28.470 --> 01:18:31.680
Three years later, the
company purchased Broderbund,

01:18:31.680 --> 01:18:34.470
makers of the "Carmen Sandiego" games.

01:18:34.470 --> 01:18:36.210
After all of the mergers,

01:18:36.210 --> 01:18:38.880
The Learning Company
became the second largest

01:18:38.880 --> 01:18:41.700
independent consumer software company,

01:18:41.700 --> 01:18:44.370
behind only Microsoft.

01:18:44.370 --> 01:18:47.010
Meanwhile, the MECC offices in Minnesota

01:18:47.010 --> 01:18:50.430
continued developing games
for The Learning Company.

01:18:50.430 --> 01:18:54.090
But in 1999, everything changed.

01:18:54.090 --> 01:18:57.390
Kevin O'Leary finalized the
sale of The Learning Company

01:18:57.390 --> 01:18:59.370
to toy giant Mattel

01:18:59.370 --> 01:19:03.690
for an astonishing $3.8 billion in stock.

01:19:03.690 --> 01:19:05.340
He would stay on as president

01:19:05.340 --> 01:19:08.040
of a new software division at the company.

01:19:08.040 --> 01:19:11.130
Mattel hoped the purchase
would add $50 million

01:19:11.130 --> 01:19:13.230
to its quarterly profits.

01:19:13.230 --> 01:19:16.650
But Mattel grossly overvalued
The Learning Company,

01:19:16.650 --> 01:19:21.300
seemingly ignoring its aging
games and declining sales.

01:19:21.300 --> 01:19:25.920
Instead of adding profit,
Mattel lost $105 million

01:19:25.920 --> 01:19:28.520
in the third quarter of 1999.

01:19:28.520 --> 01:19:33.213
In the fourth quarter, they
lost another $184 million.

01:19:34.170 --> 01:19:36.690
Kevin O'Leary cashed out his stocks

01:19:36.690 --> 01:19:39.060
and was subsequently fired.

01:19:39.060 --> 01:19:41.670
As a result of the financial losses,

01:19:41.670 --> 01:19:45.753
Mattel permanently closed the
MECC offices in Minnesota.

01:19:46.740 --> 01:19:48.600
Later, Businessweek

01:19:48.600 --> 01:19:51.450
would call Mattel's purchase
of The Learning Company

01:19:51.450 --> 01:19:54.393
one of the worst business
deals of all time.

01:19:56.010 --> 01:20:00.030
Meanwhile, the people who
created "The Oregon Trail" games

01:20:00.030 --> 01:20:01.593
went on with their lives.

01:20:02.700 --> 01:20:05.700
In 1990, Don Rawitsch left MECC

01:20:05.700 --> 01:20:07.140
and continued his career

01:20:07.140 --> 01:20:09.900
in the educational technology sector.

01:20:09.900 --> 01:20:12.720
He worked for Jostens
Learning and McGraw-Hill,

01:20:12.720 --> 01:20:16.590
before finally starting his
own consulting business.

01:20:16.590 --> 01:20:18.780
Paul Dillenberger worked as a math teacher

01:20:18.780 --> 01:20:21.510
and consultant in the
Minneapolis school system

01:20:21.510 --> 01:20:23.280
for 30 years.

01:20:23.280 --> 01:20:25.653
Today, he is enjoying retirement.

01:20:26.667 --> 01:20:31.667
- To see it expand like that
and used by so many people,

01:20:32.165 --> 01:20:34.143
it makes your heart feel warm.

01:20:35.010 --> 01:20:37.627
Certainly, there was no thought of,

01:20:37.627 --> 01:20:41.010
"Hey, let's make something
that's gonna change this world."

01:20:41.010 --> 01:20:43.680
I guess that's the thing.

01:20:43.680 --> 01:20:46.500
A lot of things happen
because they happen,

01:20:46.500 --> 01:20:48.719
rather than being planned.

01:20:48.719 --> 01:20:50.580
(bright thoughtful music)

01:20:50.580 --> 01:20:52.680
- [Narrator] Bill Heinemann
followed his passion

01:20:52.680 --> 01:20:55.680
and worked in Minnesota's
bustling computing industry

01:20:55.680 --> 01:20:57.390
before retiring.

01:20:57.390 --> 01:20:59.130
And in his spare time,

01:20:59.130 --> 01:21:01.773
he continues to try to make school fun.

01:21:02.700 --> 01:21:06.180
- So I coach math team
before and after school.

01:21:06.180 --> 01:21:08.550
And I coach chess teams.

01:21:08.550 --> 01:21:11.100
You learn so much from playing games.

01:21:11.100 --> 01:21:13.140
You know, I learned how to figure out 10%

01:21:13.140 --> 01:21:16.770
when I was little when I landed
on income tax in "Monopoly."

01:21:16.770 --> 01:21:20.520
But you play a game, and you've
gotta learn those things.

01:21:20.520 --> 01:21:24.810
So, I tried to make
learning fun then, in 1971,

01:21:24.810 --> 01:21:26.853
and I'm still trying to do that today.

01:21:28.080 --> 01:21:30.300
- [Narrator] After completing
work on "Number Munchers"

01:21:30.300 --> 01:21:34.050
in 1986, Philip Bouchard left MECC

01:21:34.050 --> 01:21:37.740
and did some freelance work
before joining Broderbund.

01:21:37.740 --> 01:21:40.200
After Mattel's disastrous acquisition

01:21:40.200 --> 01:21:41.340
of The Learning Company

01:21:41.340 --> 01:21:42.840
and the subsequent collapse

01:21:42.840 --> 01:21:45.660
of the educational software industry,

01:21:45.660 --> 01:21:47.520
Bouchard switched gears

01:21:47.520 --> 01:21:51.690
and worked with FedEx and
Morgan Stanley on web apps.

01:21:51.690 --> 01:21:55.290
- Did that for another 14
years, and then I retired.

01:21:55.290 --> 01:21:56.940
Since then, I've been able to do things

01:21:56.940 --> 01:21:58.950
that I've always wanted to do,

01:21:58.950 --> 01:22:01.380
like write books, like science books,

01:22:01.380 --> 01:22:03.090
or really do more traveling,

01:22:03.090 --> 01:22:05.130
do nature photography, things like this.

01:22:05.130 --> 01:22:08.160
So, I'm still busy, still
doing creative things,

01:22:08.160 --> 01:22:10.350
but now I don't have to
worry about the income,

01:22:10.350 --> 01:22:13.950
I just worry about doing the
things I want to get out there.

01:22:13.950 --> 01:22:17.910
- [Narrator] Today, "The Oregon
Trail's" journey goes on.

01:22:17.910 --> 01:22:21.150
New versions of the game
continue to come out,

01:22:21.150 --> 01:22:23.460
and thanks to its prevalence in classrooms

01:22:23.460 --> 01:22:24.960
across the country,

01:22:24.960 --> 01:22:28.260
it has become a nostalgic
memory for millions,

01:22:28.260 --> 01:22:32.460
enshrining itself as a permanent
fixture in pop culture.

01:22:32.460 --> 01:22:36.870
There is "Oregon Trail"
merchandise, card games, books,

01:22:36.870 --> 01:22:40.680
parody games, a musical, and more.

01:22:40.680 --> 01:22:42.450
- Over and over again, you see T-shirts

01:22:42.450 --> 01:22:44.010
or other memes on the internet

01:22:44.010 --> 01:22:46.080
that say, "You have died of dysentery."

01:22:46.080 --> 01:22:48.000
The interesting thing, though,

01:22:48.000 --> 01:22:50.970
is that phrase, "You
have died of dysentery,"

01:22:50.970 --> 01:22:53.430
doesn't actually appear in the product.

01:22:53.430 --> 01:22:57.480
Instead, it will say,
"Sarah has dysentery."

01:22:57.480 --> 01:23:00.660
And then, a little bit later
on, you may see another message

01:23:00.660 --> 01:23:03.330
that says, "Sarah has died."

01:23:03.330 --> 01:23:06.060
Furthermore, it says, "You."

01:23:06.060 --> 01:23:08.310
Even if you, as a team leader die,

01:23:08.310 --> 01:23:09.630
it gives you by your name.

01:23:09.630 --> 01:23:11.010
So if you're the team leader as Philip,

01:23:11.010 --> 01:23:13.080
then it says, "Philip has died."

01:23:13.080 --> 01:23:17.370
So, never does it say, "You
have died of dysentery."

01:23:17.370 --> 01:23:19.590
But that meme does capture

01:23:19.590 --> 01:23:21.240
the essence of what's
happening in the game,

01:23:21.240 --> 01:23:23.760
so it's a good meme in that regard.

01:23:23.760 --> 01:23:27.720
- [Narrator] In 2016, the
Strong National Museum of Play

01:23:27.720 --> 01:23:30.870
recognized the importance
of "The Oregon Trail,"

01:23:30.870 --> 01:23:34.650
and inducted it into the
World Video Game Hall of Fame.

01:23:34.650 --> 01:23:36.420
It was the first game inducted

01:23:36.420 --> 01:23:40.320
that was created for educational purposes.

01:23:40.320 --> 01:23:44.670
- We were very proud of the
fact that we were up there

01:23:44.670 --> 01:23:49.670
with "Zelda" and "Pong" and
(laughs) "Space Invaders,"

01:23:50.250 --> 01:23:51.270
all those games,

01:23:51.270 --> 01:23:53.620
and here's the one that
was a little different.

01:23:54.600 --> 01:23:56.370
- Have so many people
that when they find out

01:23:56.370 --> 01:23:59.880
that I helped create "The
Oregon Trail" computer program,

01:23:59.880 --> 01:24:01.807
they, "Oh, that was the highlight

01:24:01.807 --> 01:24:03.787
"of my junior high experience.

01:24:03.787 --> 01:24:06.487
"If it weren't for 'Oregon
Trail,' I would've hated school.

01:24:06.487 --> 01:24:08.397
"But there was always that

01:24:08.397 --> 01:24:11.880
"to look forward to in history class."

01:24:11.880 --> 01:24:13.597
- [Narrator] For more than 50 years,

01:24:13.597 --> 01:24:15.840
"The Oregon Trail" has taught students

01:24:15.840 --> 01:24:19.500
about the perilous journey
people made in the 1800s

01:24:19.500 --> 01:24:21.180
for a better life.

01:24:21.180 --> 01:24:24.660
It's given educators new
ways to teach children

01:24:24.660 --> 01:24:28.950
by incorporating games and
technology into the classroom.

01:24:28.950 --> 01:24:32.370
It helped bring about a
whole new software industry,

01:24:32.370 --> 01:24:34.560
edutainment games.

01:24:34.560 --> 01:24:38.737
But above all, it taught us
that learning could be fun.

01:24:46.429 --> 01:24:50.346
(bright electronic-folk music)

01:25:49.916 --> 01:25:54.666
(bright electronic-folk music continues)

01:26:35.756 --> 01:26:40.506
(bright electronic-folk music continues)

