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    <Developer>Stéphane Picq</Developer>
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    <Notes>Dune: Spice Opera was the soundtrack of the 1992 video game Dune and also contained some unreleased tracks.

It was released as a CD by Virgin Records in 1992. The tracks were composed by Stéphane Picq and Philippe Ulrich. Picq was the official musician at Cryo, while Ulrich was the project leader. Picq composed most of the tracks, though some were joint projects. "Spice Opera" is an example of Picq's "organic" style.

Because the CD is no longer sold, Stéphane Picq commented on the availability of illegal copies:

I received many mails asking me about a new release of "DUNE Spice Opera". Unfortunately, the owners of the rights, EMI publishing, does not want to give me back the rights, even if they don't intend to reprint it in the future! :( Be patient, dudes, because I've signd [sic] with those bastards for 30 years!! Well, I should have read better my contracts (written in english) when I signed with CRYO and VIRGIN (now EMI). BUT... My crystal ball said to me that a MP3 copy of the whole thing is going to be available somewhere on the net... but shhhht! I did not told [sic] you... and I have nothing to do with it, cos' it's a pirate who did it. Anyway, nobody will be able to find any proof it could come from me ;^)</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Virgin Records</Publisher>
    <Rating />
    <ReleaseDate>1992-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Dune: Spice Opera (Soundtrack)</Title>
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    <Developer>Glenn Stafford</Developer>
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    <Notes>Warcraft Orcs &amp; Humans included 7 digital tracks that were only playable in the Macitnosh version of the game. The audio hardware in these older macs did not support midi playback, and it has been suggested that they did not have enough CPU power to run the game and stream comprssed audio at the same time. So the solution was to simply play CD tracks during the game.</Notes>
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    <ReleaseDate>1994-01-01T00:00:00-06:00</ReleaseDate>
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    <Developer>Various Artists</Developer>
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    <Notes>Songs from various LucasArts games compiled by the LucasFans community.</Notes>
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    <Publisher>Quest Studios</Publisher>
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    <Developer>Falcom Sound Team J.D.K.</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>Nihon Falcom Corporation</Publisher>
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    <Notes>From the artist:
To give TSUNAMI games added value, I created CD-quality soundtrack highlights you could enjoy just by placing the game disc into a CD player. These aren't sweetened MIDI tracks, but remastered recordings as originally performed using my 1991 studio rig.

1 - The Return (From Return to Ringworld)
2 - Below the Radar (From Ringworld, Revenge of the Patriarch.)
3 - Here Be Space Dragons (From Ringworld, Revenge of the Patriarch)
4 - Descent into the Abyss From (Descent) [Bonus Track]
5 - We Are Ghebraant (From Protostar)
6 - Prospecting the Thule Sector (From Protostar)
7 - The Loon Rangers (From Protostar)
8 - The Racked Nids at Freeman Station (From Protostar)
9 - Vantu People (From Protostar)
10 - Jambach, Keyboard Master (From Protostar)
11 - The Frontier (From Protostar)
12 - Wacky Main Theme (From Wacky Funsters)
13 - Investigations, Interogations (From Blue Force)
14 - Arrest at Jackson Beach (From Blue Force)
15 - Burnin' Rubber (From Blue Force)
16 - In My Mind, In My Heart (From Blue Force)
17 - Beach Joggin' (From Blue Force)
18 - Joy Ride (From Blue Force)
19 - One Single Touch (From Blue Force)
20 - North Wind Take Me Home (From Blue Force)
21 - Tender Waves of Lovin' (From Blue Force)
22 - Dancin' Lady (From Blue Force)
23 - Finale (From Blue Force)
24 - Wacky Funsters Montage (From Wacky Funsters)</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Ken Allen</Publisher>
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    <ReleaseDate>2016-12-18T00:00:00-06:00</ReleaseDate>
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    <Title>Tsunami: The Defnitive Digital Soundtrack Collection</Title>
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    <Notes>This is a recording of the SimCity 2000 MIDI soundtrack, using a custom soundfont created by Rich "Weeds" Nagel and Tom "Zarggg" Ditmars. The MIDI files are from the MS-DOS version and were edited to work with the new custom soundfont, and won't sound correctly unless played back using it. The soundfont is included in SC2KMac.zip.</Notes>
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    <Publisher>Maxis Software Inc.</Publisher>
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    <Platform>Soundtracks</Platform>
    <Publisher>BMG Interactive Entertainment</Publisher>
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    <Title>Grand Theft Auto: The Soundtrack</Title>
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    <Developer>Various Artists</Developer>
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    <Notes>Carmen Sandiego: Out of This World is a tie-in album to the children's television game show Where in the World Is Carmen Sandiego? Five of its ten songs, as well as the spoken track "A Brief Disclaimer," were performed by the show's host, Greg Lee. Lynne Thigpen, who co-starred on the show as The Chief, also contributed a song, as did the show's house band, Rockapella. Unlike its predecessor, it was marketed to both children and adults, owing to the inclusion of rock bands XTC and They Might Be Giants.

The song "Change My World," credited to "Johnny Nexdor &amp; His Neighbors," was actually performed by Rockapella member and album producer Sean Altman, mimicking the style of XTC. In turn, XTC's "Cherry in Your Tree" was recorded for the album after producer David Yazbek, knowing of the lead singer Andy Partridge's unreleased "bubblegum" songs, suggested they contribute one to the album. They Might Be Giants' "Why Does the Sun Shine," a cover of a 1959 song by Tom Glazer, was taken from their EP of the same name.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>BMG Kidz</Publisher>
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    <ReleaseDate>1994-03-29T00:00:00-06:00</ReleaseDate>
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    <Developer>Various</Developer>
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    <Notes>Origin Soundtrack Series Volume 1 was published by Origin in 1991. It contains a few medley pieces from Ultima VI: The False Prophet, Worlds of Ultima: The Savage Empire, Worlds of Ultima: Martian Dreams and Wing Commander. All tracks were recorded through a Roland LAPC-1 synthesizer module, the de-facto standard for computer game music at the time.

Its original list price was $9.95.

Track List
1) “Wing Commander Two” (26:01)
2) “Ultima Worlds of Adventure 2 – "Martian Dreams"” (15:08)
1) “Main Theme”
2) “Daytime”
3) “Surface Combat”
4) “Victory”
5) “Turn Back the Clock”
6) “Dream Combat”
7) “Nighttime”
8) “Below Ground”
3) “Bad Blood” (9:44)
4) “Ultima VI – The False Prophet” (8:27)
1) “Can't Remove the Pain”
2) “Rule Britannia”
3) “I Hear You Crying”
4) “The Wander”
5) “Black Forest”
6) “Fall Leaves”
7) “Stones”
5) “Ultima Worlds of Adventure 1 – "The Savage Empire"” (6:58)
1) “Main Theme – The Savage Empire”
2) “Jingle of the Jungle’
3) “On the Surface’
6) “Wing Commander” (9:04)

Composers

Dana Glover
George "The Fatman" Sanger
Floyd Domino
David Sanger
Mark Galway
Nenad Vugrinec
Tom Hollingshead
Steve Morris
Todd Porter
Kathleen Jones
David Watson
David Govett</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>ORIGIN Systems, Inc.</Publisher>
    <Rating />
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    <CommandLine>"..\..\..\Soundtracks\Wolfenstein 3D.zip"</CommandLine>
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    <DateAdded>2023-06-14T12:02:45.2674931-05:00</DateAdded>
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    <Developer>Bobby Prince</Developer>
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    <Notes>According to the composer, the music was originally written using higher fidelity synthesizers than what you hear in the game. Because AdLib was the standard PC hardware at the time, the music had to be downgraded to play on it, so, the original sound Bobby Prince intended never made it to the game. Even still, the music is on par for the early 1990s and it does a good job keeping the mood in the game. The tracks include some epic sounding marches with military elements and plenty of eerie atmosphere. The music for the game was composed in Voyetra Sequencer Gold.

NOTE: The tracks "Hitler Waltz", "Salute", "Victors" and "Victory March" are not used in any part of the game, even in the hidden Robert's Jukebox easter egg.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>id Software, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1992-01-01T00:00:00-06:00</ReleaseDate>
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    <HasCloudSynced>false</HasCloudSynced>
  </Game>
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    <GogAppId />
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Full Throttle Soundtrack.zip"</CommandLine>
    <Completed>false</Completed>
    <ConfigurationCommandLine />
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    <DateAdded>2024-11-06T14:57:11.3777002-06:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8918266-06:00</DateModified>
    <Developer>Peter McConnell</Developer>
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    <ID>11b0d2ea-4d8f-4795-bd2b-a3daea51776a</ID>
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    <Notes>Composed by Peter McConnell, the soundtrack also features tracks by The Gone Jackals and Increased Chances.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating />
    <ReleaseDate>1995-05-19T00:00:00-05:00</ReleaseDate>
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    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
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    <Developer>Jean-Luc Escalant</Developer>
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    <Notes>AITD2 features very nice music, composed by Jean-Luc Escalant. The CD-ROM version uses RedBook CD Audio while the floppy version has OPL2 music with surprisingly good instrument patches. Most tracks are almost identical in the two versions, though some slightly differ, or have different instrumentation and/or speed. There is also a few OPL2 tracks that are very different. Most notably, "Getting Into Action" sounds like it was an early draft.

The music mostly doesn't loop. There are plenty of tracks from which the game will randomly choose after a few seconds of silence. Some tracks also play at precise instances, for example when the player is in certain areas, is in at a certain phase of the game, dies, or an important scene occurs. The tracks from which the game will play at random are separated in two groups: The first, including most of the music, plays in the first part of the game, when the player is outside/inside the mansion. The second plays on the boat.

There is also an unused music ("Pitch Black"), presumably also to be played on the boat. It appears in both the floppy and CD versions. In an interview from around 2008, Escalant stated he composed around 30 different themes for the game. Since only 20 are used in the final game, it is likely that Pitch Black never being played was an error or a last minute decision, as otherwise it would have been cut like the other ~9 tracks Escalant mentionned. Unfortunately, the interview is no longer existent and does not appear to have ever been mirrored or archived.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Infogrames, Inc.</Publisher>
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    <ReleaseDate>1994-01-01T00:00:00-06:00</ReleaseDate>
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    <Developer>Frank Klepacki</Developer>
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    <Notes>The Music of Command &amp; Conquer is a soundtrack album containing musical tracks from the video game Command &amp; Conquer, composed by Frank Klepacki and produced by Westwood. It was originally released in 1995. The soundtrack spans two discs and 22 tracks with combined duration of approximately 72 minutes. The soundtrack was bundled with some of the game's collector's editions, which feature tracks from both the original Command &amp; Conquer and the expansion. Though it was never released through retail, Westwood Studios sold this official soundtrack by special order through its website and in game catalogues. The album was packaged with a brushed aluminium design and featuring the official Command &amp; Conquer logo. Many songs included in the release of the album include vocals which could previously only be heard on the PlayStation or Sega Saturn versions of the game; these were actually the original versions of the songs. The voice samples in the songs conflicted with the voices in the game, factoring in their removal from the in-game soundtrack.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>EA Games Soundtrack</Publisher>
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    <ReleaseDate>1995-01-01T00:00:00-06:00</ReleaseDate>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
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    <DateAdded>2023-06-15T15:43:44.3571566-05:00</DateAdded>
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    <Developer>Nathan McCree</Developer>
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    <Notes>Contains 7 music tracks from the Playstation/PC/Saturn game "Blam - Machinehead".

Produced by Nathan McCree for Core Design Ltd.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Core Design Ltd.</Publisher>
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    <ReleaseDate>1995-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Blam! Machinehead (Soundtrack)</Title>
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    <ReleaseType>Released</ReleaseType>
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    <HasCloudSynced>false</HasCloudSynced>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Secret of Monkey Island, The.zip"</CommandLine>
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    <DateAdded>2023-06-15T09:47:39.8200346-05:00</DateAdded>
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    <Developer>Michael Land</Developer>
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    <Notes>My name is Guybrush Threepwood and I wanna be a pirate!

"Who doesn't know it? Hardly anyone who played computer games in the 90s was able to pass on Monkey Island, and even today, after more than three decadessince its release in 1990, it still captivates young and old alike. Although it is neither graphically nor technically the most sophisticated point and click adventure game, it is considered by many to be the undisputed masterpiece. Even though it wasn't the first in the genre, fans refer to it, as the one that started it all. And how can anyone deny it? How could you not love such a charming pirate story, with all the adorable characters, the quirky humour, and the enigmatic island vibe atmosphere? And above all, one element contributes quite significantly to this masterpiece. The wonderful background music, created by the master Michael Land. Although Mr. Land is known for countless masterful compositions, especially for Lucasart Adventures, there is probably no score that has burned itself deeper into the brains of those who have spent many long nights tossing and turning.

The Unmistakable soundtrack of Monkey Island with its caribbean island style and dub reggae impacts could not have been better for this great game. The world thanks the creators Ron Gilbert, Tim Schaferand Dave Grossman and especially Michael Land for for this stone cold classic. Enjoy the complete soundtrack for the very first time in two different soundcard versions, which gave the music itself a completely different character and listening experience. Mastered for vinyl of course."</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
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    <ReleaseDate>1990-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>The Secret Of Monkey Island (Soundtrack)</Title>
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    <Developer>Mike Dana</Developer>
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    <Notes>Mike Dana’s Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements! Created exclusively for Quest Studios members in May 1999.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <ReleaseDate>1999-05-01T00:00:00-05:00</ReleaseDate>
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    <Title>Leisure Suit Larry 3: Passionate Patti in Pursuit of Pulsating Pectorals (Soundtrack)</Title>
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    <Developer>Steve Miller</Developer>
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    <Notes>Included for anyone who paid $1 or more for the Humble Weekly Bundle: Night Dive Studios.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Night Dive Studios</Publisher>
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    <ReleaseDate>2014-05-09T00:00:00-05:00</ReleaseDate>
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    <Title>Wizardry 6+7: Original Soundtrack</Title>
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    <Developer>Hiroto Saitoh; Kayoko Maeda</Developer>
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    <Notes>The music for this series is composed by Hiroto Saito, who is responsible for the music throughout the series, along with Shinji Hosoe, Ayako Sasou, Yosuke Yasui, and Eleven new arrangements with guest arrangers Nakayamaraiden, ESTi and Masashi Yano, andA total of 12 new songs, all newly painted.

Includes the FM sound source version and MIDI sound source version of the popular PC-9801 version (both first time on CD) as a bonus.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Lilt Records</Publisher>
    <Rating />
    <ReleaseDate>2009-03-27T00:00:00-05:00</ReleaseDate>
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    <Title>Power DoLLS 1: Soundtrack Disc 1 - Resonance</Title>
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    <Developer>Christopher Stevens; Tim Clarke</Developer>
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    <Notes>The complete Space Quest V: The Next Mutation soundtrack by Christopher Stevens and Tim Clarke, recorded from the Roland Sound Canvas and MT-32 sound modules.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <ReleaseDate>1999-11-01T00:00:00-06:00</ReleaseDate>
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    <Title>Space Quest V: The Next Mutation (Soundtrack)</Title>
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    <Developer>Matthias Steinwachs</Developer>
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    <Notes>01 Distant Skies 5:37
02 Doors Of Time 3:41
03 The Big City 1:25
04 The Machines of Joy 4:57
05 Nightmoving 7:52
06 The Journey 3:16
07 No Comment 4:25
08 Black Sunday 2:25
09 Sweet Victory 1:42
10 Paperdream 3:10
11 Waiting for the World 3:00
12 Rosanne 4:02
13 Mind Your Business 1:28
14 The Wedding Song 3:27
15 Zeppelin Meets Bach 0:53
16 Zeppelin Meets Mozart 0:34
17 Zeppelin Meets Grieg 1:28
18 Zeppelin Goes Salsa 2:25
19 Zeppelin In Bavaria 0:23
20 Zeppelin Meets Floyd 2:39
21 Zeppelin Rocks 1:53
22 It's Only Money 4:17
23 Back To The Skies</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Ikarion Software GmbH</Publisher>
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    <ReleaseDate>1994-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Zeppelin: Giants of the Sky (Soundtrack)</Title>
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    <CommandLine>"..\..\..\Soundtracks\Command &amp; Conquer- Red Alert.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2023-06-12T20:29:52.8893652-05:00</DateAdded>
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    <Developer>Frank Klepacki</Developer>
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    <Notes>Red Alert's original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines. Among his most famous songs from the series is the theme of Red Alert, titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a quote that was commonly misinterpreted as German, but was eventually identified as a Canadian drill command saying "Reform line, quick march". Originally intended to be the theme for the Brotherhood of Nod faction in the Covert Operations expansion to the original 1995 Command &amp; Conquer game, the track eventually ended up enlisting itself as a staple in the Red Alert series instead.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>EA Games Soundtrack</Publisher>
    <Rating />
    <ReleaseDate>1996-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Command &amp; Conquer: Red Alert - The Music (Soundtrack)</Title>
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  </Game>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\PowerSlave.zip"</CommandLine>
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    <DateAdded>2023-06-15T09:14:23.1019457-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8928155-06:00</DateModified>
    <Developer>Scott Branston</Developer>
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    <ID>a71541f5-8769-44c0-8507-31ea5b14a3fc</ID>
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    <Notes>01 Intro 1:38
02 Main Menu Theme 503
03 Level Theme - 01, 09, 17 2:24
04 Ramses Interlude - Genetic Key 0:50
05 Level Theme - 02, 10, 13 2:17
06 Ramses Interlude - Mystical Gauntlet 0:29
07 Level Theme - 03, 11, 13 2:21
08 Ramses Interlude - Sett 0:27
09 Level Theme - 04, 12, 20 3:02
10 Ramses Interlude - Halfway There 0:29
11 Level Theme - 5, 13 3:29
12 Level Theme - 6, 14 2:08
13 Ramses Interlude - Prepare for Battle 0:53
14 Level Theme - 7, 15 2:09
15 Ramses Interlude - Alien Queen 0:40
16 Level Theme - 08, 16 2:09
17 Finale - Good Ending 0:40
18 Finale - Bad Ending 0:45

Enjoy the Original Soundtrack from the 1996 DOS Classic: PowerSlave, composed by Scott Branston and the team at Lobotomy Software.

Includes 18 action-packed Egyptian themed tracks of classic video game music.
Standard MP3 and High Quality FLAC file types are provided.</Notes>
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    <Title>PowerSlave (Soundtrack)</Title>
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    <Notes>Dan Kehler &amp; Neil Grandstaff’s 1995 “Space Quest 6: Roger Wilco In The Spinal Frontier” soundtrack, as recorded from the original Roland Sound Canvas General MIDI score, with Roland ED and MT-32 enhancements. Also includes selections from the Space Quest 6 demo. Created exclusively for Quest Studios members in March 2005.

This soundtrack recording is based on the original General MIDI score from Space Quest 6 (and the Space Quest 6 Demo), and may differ somewhat from other versions.</Notes>
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    <Publisher>Quest Studios</Publisher>
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    <Title>Space Quest VI: The Spinal Encounter (Soundtrack)</Title>
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    <Developer>Bobby Prince</Developer>
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    <ReleaseDate>2013-05-23T00:00:00-05:00</ReleaseDate>
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    <Developer>Buckethead</Developer>
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    <Notes>01. Romero One Mind Any Weapon (09:04)
02. 13th Floor (07:15) from PIKE 118 - Elevator
03. Buildor 2 (13:43) from PIKE 224 - Buildor
04. The Patrolman (07:30) from PIKE 8 - Racks
05. Cold Frost Part 6 (05:10) from PIKE 205 - 2 Days Til Halloween: Cold Frost
06. Melting Man Part 2 (06:38) from PIKE 10 - The Silent Picture Book
07. Far 5 (10:41) from PIKE 266 - Far
08. Posedion 4-6 (16:56) from PIKE 264 - Poseidon
09. Fastpass (07:03) from PIKE 231 - Drift

Playing time: 01:24:00

Tracks "Eye on Spiral (Part 1)" from PIKE 198 - 9 Days Til Halloween: Eye on Spiral (plays at title screen) and "Triceratoptron" from PIKE 160 - Land of Miniatures (plays at intermission screen) are not part of the release and not included here. However, they're can be found on YouTube.</Notes>
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    <Publisher>Hatboxghost Music</Publisher>
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    <Title>Sigil (Soundtrack)</Title>
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    <Developer>Kevin Schilder</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>id Software, Inc.</Publisher>
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    <ReleaseDate>1994-01-01T00:00:00-06:00</ReleaseDate>
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    <CommandLine>"..\..\..\Soundtracks\Where in the World is Carmen Sandiego.zip"</CommandLine>
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    <Developer>Various Artists</Developer>
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    <Notes>Where in the World Is Carmen Sandiego? The Album is a soundtrack album to the game show of the same name that ran from 1991 to 1995. Rockapella, the house band on the show throughout its entire run, performed six of the ten songs on the album.

Following the premise of the game show, some of the songs in the album are related to geography, such as "Capital", which lists the state capitals of the United States (comically omitting Pierre, South Dakota). However, other songs have no geographic basis, and many include witty humor aimed to adults. While touring prior to the album's release, Rockapella member Barry Carl said of the lyrics: "We don't wish to talk down to teens – they're more sophisticated."

In addition to Rockapella, the album featured several acts with appeal to adults, including The Persuasions and Tito Puente. Nevertheless, it was "positioned as a 'family' album [and stocked] in children's departments in record stores."</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>BMG Kidz</Publisher>
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    <ReleaseDate>1992-11-10T00:00:00-06:00</ReleaseDate>
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    <DateAdded>2024-11-06T12:45:54.1995843-06:00</DateAdded>
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    <Developer>Jan Hammer</Developer>
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    <Notes>Jan Hammer’s 1991 “Police Quest III” soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements. Created exclusively for Quest Studios members in fall 2006. Arranged and produced by Quest Studios.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <Developer>Various</Developer>
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    <Notes>Original Composed by Darrell Harvey, Rex Baca, Kip Martin
Original Produced by Darrell Harvey, Rex Baca, Kip Martin
Mega Mix Arranged by MECANO associates
Producer Atsushi Okabe
Director Masato Mizushima
Supervisor Harunobu Komori, Toshiyuki Nagai, Hisaki Yokoi, Hiroyuki Yasui
All Designed by Comix Brand
Commentary Tetsuo Kanai
Executive Producer Satoshi Honda
Special Thanks Wayne Holder</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Victor Musical Industries, Inc.</Publisher>
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    <Title>Dungeon Master ~Heroes of the Labyrinth~: Super Game Music Selection Vol.2</Title>
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    <Platform>Soundtracks</Platform>
    <Publisher>Sierra On-Line, Inc.</Publisher>
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    <Developer>Dan Forden</Developer>
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    <Notes>Mortal Kombat II: Music from the Arcade Game Soundtrack is an album that features music from Midway's arcade hits Mortal Kombat II and Mortal Kombat. It could only be purchased by ordering it through a limited offer posted on the arcade version of the Mortal Kombat II demo screen. All of the music was composed and performed by Midway sound programmer Dan Forden.</Notes>
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    <Developer>Jeehun Hwang; Gregory Alper</Developer>
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    <Notes>The Mechwarrior 2 soundtrack is the score to the second installment of Activision's Battletech-based sci-fi strategy/simulation Mechwarrior series. It received near universal praise from game reviewers and has been described as one of the greatest game soundtracks of all time. It is generally considered to be a cult classic of game music.

The music was stored as standard audio CD tracks allowing the music to be played on a standard Audio CD player. Track one contains the program data and should be skipped.

The Soundtrack was composed by Gregory Alper &amp; Jeehun Hwang, who has composed music for numerous PC games. A remix version of the song entitled "Labrea, Circle of Equals (Trial of Grievance)" (aka "Arkam Bridge") was used later in Civilization II in the Hoover Dam Wonder video.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Activision, Inc.</Publisher>
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    <Developer>Hiroto Saitoh; Kayoko Maeda</Developer>
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    <Notes>Original FM and MIDI versions of the game's soundtrack.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Lilt Records</Publisher>
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    <ReleaseDate>2009-03-27T00:00:00-05:00</ReleaseDate>
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    <Developer>Falcom Sound Team J.D.K.</Developer>
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    <Notes>Sorcerian has an incredible large discography for what is essentially a single game. The discography is so large that many fans might feel lost and overwhelmed about what to buy. In 1997, Falcom decided to give fans a helping hand by compiling together fourteen arrangements of the game's music.

The album opens with the rendition of "Opening" from the Perfect Collection Sorcerian Vol. 1. Though not as subtle as the original, the combination of flute, piano, and strings is nevertheless elegant and emotional. Most of the rest of the album focuses on more obscure arrangements from the series' history. Taken from Sorcerian Forever I, "Dungeon (The Lost King's Spectre)" isn't as texturally colourful as the original, yet the big bold synth sound is ideal for belting out those charismatic melodies. The final battle theme "King Dragon" from Sorcerian Forever II also sounds more haunting than ever and the bizarre synthesis really brings it to live. However, it's somewhat regrettable that the theme doesn't develop fully or loop like most would have expected.

The items taken from Sorcerian MIDI Collection tend to be quite weak. Comparable to the work of amateur arrangers, they tend to be quite simplistic interpretations of the originals and use basic albeit tolerable technology. "Survivor" is quite a dynamic and well-developed arrangement that retains the exuberant feel of the original, while the orthodox arrangement of "Cave I" brings a more epic and expansive tone to the album. However, both tracks seem to lack the rich timbres and expressive range most would associate with great arrangements. Even the rocked-up "Blue Dragon" is too tame to really rouse most listeners.

The piano arrangements tend to be considerably better despite also being synthesized. The opening romantic fluorishes of "Tower" are among the most impressive moments of the album and the subsequent body of the piece is simply heartbreaking. Meanwhile the The town theme "Pentawa I" sounds jazzier than ever in his rendition here, offering meaty chords in the treble and a jagged bass. It's got so much character that many non-pianists would be fooled into thinking it was a true performance. The remainder of the album features vocal arrangements taken from Special Boxes, ranging from the appropriately titled "Beautiful Josephine" to the dubiously sung "All Because of You". These arrangements are bound to split listeners and not everyone will love them.

Composed by Falcom Sound Team J.D.K.
Arranged by Naoki Watanabe (1)
                   Tomohiko Kishimoto (2.6)
                   Tatsumi Yano (10)
                   Hiroshi Shinkawa (14)
                   Etsuko Yamakawa (5)
Vocals by Naoki Watanabe (1)
               Akino Arai (5)
               Moriguchi Hiroko (10)
               Charito (14)
Lyrics by Yoshihiko Ando (5)
              Philip H. Rose (10)
              Linda Hennrick (14)</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Nihon Falcom Corporation</Publisher>
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    <Notes>1. Beginnings 01:28
2. Opening Titles 00:41
3. The Dreamweb 00:57
4. Sanctuary 00:44
5. Travelling 02:02
6. Bad Guitar 00:08
7. Blood-Stained Santa 01:54
8. The Deliverer 02:04
9. Like Killing Hitler 01:25
10. Duty 00:59
11. Septimus 01:25
12. Balanced 00:14
13. I Died Last Night 00:51
14. The Dealer 01:43
15. Bonus Track 04:59
16. Endings 00:49
17. Dreamweb Soundscape 03:54
18. Dreamweb 1 (Amiga) 01:24
19. Dreamweb 2 (Amiga AGA) 02:08
20. Dreamweb 4 (Amiga) 01:08
21. Dreamweb 6 (Amiga) 01:03
22. Dreamweb 12 (Amiga) 01:02

Matt Seldon and Alberto Rizzo Schettino bring you a remastered version of the original soundtrack for the classic video game "Dreamweb" (1994).

This edition features every in-game song, extracted once again and improved ("now in stereo!"), the Tracker MOD music released for the Amiga® version and a remastered version of the original bonus disc for PC CD-ROM.</Notes>
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    <Notes>The Quest Studios release of the Inca Soundtrack, including some tracks from Inca II. There are differences between this and the official soundtrack.</Notes>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Jammit.zip"</CommandLine>
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2023-06-14T10:44:26.4067112-05:00</DateAdded>
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    <Developer>Various</Developer>
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    <Notes>Free promotional CD which came with the Sega video game "Jammit"</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Virgin Records</Publisher>
    <Rating />
    <ReleaseDate>1994-01-01T00:00:00-06:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
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    <Source>Commercial</Source>
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    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
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    <Title>Jammit (Soundtrack)</Title>
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    <CommandLine>"..\..\..\Soundtracks\Little Big Adventure Symphonic Suite &amp; Original Soundtracks.zip"</CommandLine>
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    <Developer>Philippe Vachey</Developer>
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    <Notes>1994-2019. For the 25th anniversary of the Little Big Adventure game series, here come the fully-licensed Symphonic Suite based on the music from these cult games by their composer Philippe Vachey, with the official support of the original team led by Didier Chanfray and Frederick Raynal! This project is, of course, led by the composer himself!

In the mid-nineties, Little Big Adventure (Relentless: Twinsen's Adventure in USA and Asia) revolutionized the video games with an innovative system, a captivating storyline and characters that live in everyone's memories. The hero, Twinsen, fights evil in a journey that leads him to discover the secrets of his destiny and to explore fantastic places around the world, and beyond!

It is the symphonic music composed by Philippe Vachey which adorns the two opuses of Little Big Adventure, with an extraordinary orchestration and quality of writing. These two titles are two standouts in the action adventure and fantasy genre. 25 years after the creation of the game, Philippe Vachey finally realizes the project of arranging the music of Little Big Adventure 1 &amp; 2 for an exceptional symphonic suite, in collaboration with the best talents of the symphonic production in Europe!</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Wayô Records</Publisher>
    <Rating />
    <ReleaseDate>2021-02-20T00:00:00-06:00</ReleaseDate>
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    <Source>Commercial</Source>
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    <Title>Little Big Adventure Symphonic Suite &amp; Original Soundtracks</Title>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Freddy Pharkas Frontier Pharmacist.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2024-04-24T13:34:06.0792677-05:00</DateAdded>
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    <Developer>Aubrey Hodges</Developer>
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    <Notes>This double soundtrack CD features the original "Freddy Pharkas: Frontier Pharmacist" Roland SC-55 General MIDI soundtrack, recorded from a Roland Sound Canvas SC-55mkII, with extensive Roland MT-32, Roland SC-8850 ED and Yamaha MU100R XG enhancements.

These are lossless flac encodes directly from the original WAV files.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Sierra On-Line, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1993-04-16T00:00:00-05:00</ReleaseDate>
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    <Title>Freddy Pharkas: Frontier Pharmacist (Soundtrack)</Title>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Soup's On - Selections from Stauf's Infernal Jukebox.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2024-11-12T09:53:08.8085882-06:00</DateAdded>
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    <Developer>Error 47</Developer>
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    <Notes>The soundtracks to the seminal CD-ROM titles "The 7th Guest" and "The 11th Hour" by George "The Fat Man" Sanger, reimagined as industrial rock. A project over 2 years in the making, made with the full support of The Fat Man himself, and appreciative nods from the founders of Trilobyte Games, Graeme Devine and Rob Landeros. Featuring album artwork by Trilobyte's original 3D artist Rob Stein III (RIP).</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Error 47</Publisher>
    <Rating />
    <ReleaseDate>2024-10-31T00:00:00-05:00</ReleaseDate>
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    <WikipediaURL>https://error47.bandcamp.com/album/soups-on-selections-from-staufs-infernal-jukebox</WikipediaURL>
    <Title>Soup's On: Selections from Stauf's Infernal Jukebox</Title>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Fallout.zip"</CommandLine>
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    <DateAdded>2023-06-15T12:44:11.7116455-05:00</DateAdded>
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    <Developer>Mark Morgan</Developer>
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    <Notes>An atmospheric and soothing ambient soundtrack from the first Fallout game, released for PC in late 1997. The soundtrack reflects the bleak post-apocalyptic world in Fallout, with calm soundscapes with tribal and electronic influences.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Interplay Productions, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1997-09-30T00:00:00-05:00</ReleaseDate>
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    <Source>Commercial</Source>
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    <Title>Fallout (Soundtrack)</Title>
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    <ReleaseType>Released</ReleaseType>
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    <HasCloudSynced>false</HasCloudSynced>
  </Game>
  <Game>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\7th Guest, The.zip"</CommandLine>
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    <ConfigurationCommandLine />
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    <DateAdded>2023-06-14T14:02:29.6180104-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8910112-06:00</DateModified>
    <Developer>The Fat Man</Developer>
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    <ID>e80afedb-4fb6-433e-9979-964cf577016c</ID>
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    <Notes>Notes from Parent Album:
This soundtrack cd was included with the CD-I version of the "7th Guest" game. Here, this is the French version.

All songs written and composed by George Alistair Sanger (aka "The Fat Man") except "The Game" which was written by Davis Sanger.

Vocals on "The Game" by Robert Harrison.
Vocals on "Skeletons In My Closet" by Kris McKay.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Virgin Interactive Entertainment, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1993-01-01T00:00:00-06:00</ReleaseDate>
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    <CommandLine>"..\..\..\Soundtracks\Space Quest IV and III (Selections).zip"</CommandLine>
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    <Developer>Various Artists</Developer>
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    <Notes>Ken Allen’s Space Quest IV: Roger Wilco &amp; The Time Rippers soundtrack and Bob Siebenburg’s Space Quest III: The Pirates Of Pestulon soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements. Arranged and produced by Quest Studios. Originally released in 1988 by Sierra On-Line, Inc.</Notes>
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    <Publisher>Quest Studios</Publisher>
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    <Title>Space Quest IV &amp; III (Soundtrack Selections)</Title>
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    <Developer>Bobby Prince</Developer>
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    <Notes>The music is very similar in style to that of Wolfenstein 3D (DOS), in fact, much of it is carried over from the the first game. The new music was composed by the same artist, Bobby Prince, and it follows the same foreboding vein as the previous game.

The music was composed in Sequencer Plus Gold, and then Prince had to downgrade his music to sound proper on the OPL2. Prince never kept any of his original tracks, but he has since remade a couple of the songs to sound like how he originally intended. These remakes can be found in the rip.

The last two songs, however, are PCM encoded fanfares (originally stored in VOC files), given in two variants - the first is original game, the second is from FormGen Return to Danger and Ultimate Challenge games. We assume that the Spear of Destiny fanfares were also composed by Bobby Prince (or Tom Hall with John Romero, because they were responsible for voice actions and some other sounds), but that's improbable for FormGen games.</Notes>
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    <Publisher>id Software, Inc.</Publisher>
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    <Developer>Michael Land</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
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    <ReleaseDate>1997-10-31T00:00:00-06:00</ReleaseDate>
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    <Title>The Curse of Monkey Island (Soundtrack)</Title>
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    <CommandLine>"..\..\..\Soundtracks\Chex Quest.zip"</CommandLine>
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    <Developer>Digital Café</Developer>
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    <Notes>Note from the original author:

The level tracks (e.g., E1M1 Landing) are from my original MIDI files from the 1997 Chex Quest game that was included as a free giveaway on CD-ROM in millions of boxes of Chex Cereal.

When composing the original soundtrack, I used the worst sound card I could find to generate the sounds, thinking that people who played the game in 1997 would have a wide variety of systems and I wanted to make sure it sounded good for everyone. I didn't add anything for the re-mastering and tried to find sounds that fit the original. I did remove some instruments that I felt didn't add to the overall track.

Since 1997, I have been writing synthwave music and have used one of my favorite new tracks for CQHD Credits.

Thanks to the Chex Quest fan community for supporting this crazy game. When we worked on Chex Quest in 1996, it was just another project for my employer, Digital Cafe. We had no idea that people were playing it, let alone loving it. For many, it was their first FPS game. I feel honored to be a small part of that experience. I apologize to those who have the soundtrack forever printed in your minds. I know it's a little out there. It results from unencumbered creativity and a short timeline.

Best,

Andrew</Notes>
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    <Publisher>General Mills</Publisher>
    <Rating />
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    <Title>Chex Quest (Soundtrack)</Title>
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    <DateAdded>2024-11-06T10:14:54.0601582-06:00</DateAdded>
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    <Developer>Chris Braymen; Al Lowe</Developer>
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    <Notes>The Leisure Suit Larry 1: In The Land Of The Lounge Lizards soundtrack by Al Lowe and Chris Braymen, as recorded from the original Roland MT-32 score with Sound Canvas enhancements! Created exclusively for Quest Studios members. The CD cover artwork was designed to contain both the Leisure Suit Larry 1 and Leisure Suit Larry 2 soundtracks.</Notes>
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    <Publisher>Quest Studios</Publisher>
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    <DateAdded>2023-06-14T11:01:06.8299246-05:00</DateAdded>
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    <Developer>Tommy Tallarico</Developer>
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    <ID>7a8a00f2-bc3f-4b41-8f31-be75b278dcb7</ID>
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    <Notes>1. Prologue [4:32]
2. Stranger Things [4:08]
3. The Enemy Among Us [2:13]
4. Facing the Inevitable [4:38]
5. An Upscale Affair [1:23]
6. Vengeful Alien [4:30]
7. Grenich Time [3:27]
8. Portrait of An Insane Asylum [1:48]
9. A Padded Cell [1:50]
10. New Territories [3:29]
11. Dreaming of Victory [3:55]
12. Starship [1:56]
13. Gunter Planet [3:00]
14. World Militia [3:41]
15. Tribal Unity [2:35]
16. Crossfire [2:09]
17. Bounty Hunter [1:52]
18. MDK (Planet Trax Remix) [3:38]</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>synSONIQ Records</Publisher>
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    <Title>MDK: Original Game Soundtrack</Title>
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    <CommandLine>"..\..\..\Soundtracks\Final Doom - The Plutonia Experiment.zip"</CommandLine>
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    <Developer>Various Artists</Developer>
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    <Notes>The Plutonia MIDI Pack is a music pack for The Plutonia Experiment, released on 8 October 2013. It is vanilla compatible in the sense that all tracks can be played back in vanilla Doom. An optional add-on WAD for ZDoom-based ports uses an ACS script to display the track name and its respective author at the start of a level. The separate MIDI files are also included, alongside some unused tracks.

The project was initiated in March 2013 by James Paddock (Jimmy), who had the idea that one of the greatest divides between Plutonia and TNT: Evilution - the other half of Final Doom - was that the latter had its own soundtrack for the most part, while the former used Doom and Doom II music tracks exclusively. The idea of the project was well received, and after just over a month, in April 2013, an alpha version was released. This was followed by a beta release in July, and a final release in October.

Since the Plutonia IWAD has the same music lump names as Doom II, this music pack can be used with either game, as well as the many fan-made mapsets for Doom II.

In 2023, the Plutonia MIDI Pack was included in Doomworld's Doot Eternal music feature for Doom's 30th anniversary.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Freeware</Publisher>
    <Rating />
    <ReleaseDate>2013-10-08T00:00:00-05:00</ReleaseDate>
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    <Title>Final DOOM: The Plutonia Experiment</Title>
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    <CommandLine>"..\..\..\Soundtracks\DOOM II.zip"</CommandLine>
    <Completed>false</Completed>
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    <ConfigurationPath />
    <DateAdded>2023-06-12T21:01:12.4851387-05:00</DateAdded>
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    <Developer>Bobby Prince</Developer>
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    <ID>a9412fc5-9b50-46e6-9ada-35ba71c4b8fb</ID>
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    <Notes>All of Doom II music was composed by Bobby Prince also known as Robert Prince. Same music used in "No Rest for the Living".

Many of the songs were inspired by or closely mirror popular rock and metal songs of that era, from groups such as Alice In Chains, Megadeth, Black Sabbath, Pantera and Slayer.</Notes>
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    <Developer>Kevin Schilder</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>id Software, Inc.</Publisher>
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    <ReleaseDate>1995-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Hexen: Beyond Heretic (Soundtrack)</Title>
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    <CommandLine>"..\..\..\Soundtracks\Origin Audio CD - Vol. 3.zip"</CommandLine>
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    <DateAdded>2023-06-16T07:46:09.1333046-05:00</DateAdded>
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    <Developer>Various</Developer>
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    <Notes>Origin Soundtrack Series Volume 3 was published by Origin in 1994. It has a running time of 64:25 and contains a medley from Ultima VIII: Pagan, as well as selections from Wing Commander III and Privateer, among others. All tracks (except one, two, four and fourteen) were recorded through General MIDI.

Its original list price was $9.95.

Track List
1) “Introduction” (Wing Commander III)
2) “Endgame” (WC3)
3) “Behemoth” (WC3)
4) “Credits” (WC3)
5) “Medley” (Ultima VIII: Pagan)
6) “Combat Mission” (Privateer)
7) “Medley” (BioForge)
8) “Medley” (BioForge)
9) “Combat Mission” (Pacific Strike)
10) “Credits” (PS)
11) “Big Band-O-Rama” (PS)
12) “Medley” (Super Wing Commander 3DO)
13) “Medley” (Unreleased)
14) “Finale” (Unreleased)
15) “Medley” (Wings of Glory)
16) “Credits” (Privateer)

Composers

George Oldziey
Nenad Vugrinec
John Tipton
Paul Baker
Joe Basquez
Laura Barratt</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>ORIGIN Systems, Inc.</Publisher>
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    <Title>Origin Soundtrack CD: Vol. 3</Title>
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    <Installed>true</Installed>
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    <CommandLine>"..\..\..\Soundtracks\Quest for Glory - Shadows of Darkness.zip"</CommandLine>
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    <DateAdded>2023-06-15T11:48:23.2613167-05:00</DateAdded>
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    <Developer>Aubrey Hodges</Developer>
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    <Notes>Amazingly, despite this being such a huge album (100 tracks) there's actually very little in the way of filler or ambient tracks. I guess this is partly due to how the Quest for Glory games were designed and partly thanks to how talented Aubrey Hodges is in composing a soundtrack that encompasses many styles of music that can fit any occasion. While it's great to hear the old MIDI tracks using an upmarket sound card (well, most of the time), it's even better when you hear the remastered versions with live instruments, especially on the electric guitar! A must-buy for the QFGIV, Sierra and VGM fans!</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Aubrey Hodges</Publisher>
    <Rating />
    <ReleaseDate>2015-12-05T00:00:00-06:00</ReleaseDate>
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    <SortTitle>Quest for Glory 4</SortTitle>
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    <Notes>Mortal Kombat: Original Motion Picture Score is the instrumental score album released to accompany the Mortal Kombat film. The music was composed by George S. Clinton with additional guitar work provided by Buckethead and drums by Brain.

Clinton based his main themes on Japanese taiko drums, emphasizing the film's mystical atmosphere and Asian-influenced style. He used Shakuhachi flute, didgeridoos and a Tuvan throat singer to give the film a more exotic musical landscape than following traditional orchestral scores.

Clinton created the sound effect that suggests the presence of Shang Tsung in the film with a Tuvan throat singer which along with other segments of this score were used extensively in other film teasers and trailers, most notable in Roland Emmerich's Godzilla and the Final Destination franchise.

In a 2015 interview, Clinton said,

For the first test screening they had put a temporary score under it that was mainly traditional orchestral action music, and it became clear that the target audience, which was used to hearing techno music blasting during game play, was not happy with that approach. So that gave me the opportunity to come up with an approach I called “Techno-Taiko-Orcho.” My score would have a techno core with a layer of Asian ethnic instruments (Taiko drums, shakuhachi, Tuvan throat singer) surrounded by an orchestra. But not just a regular orchestra, a Testosterone Orchestra. No treble clef instruments (no flutes, clarinets, trumpets, violins, etc.). Just 18 violas, 14 celli, six basses and lots of low brass — and percussion. It was massive. When music supervisors John Houlihan and Sharon Boyle introduced me to guitar wizard Buckethead, I knew he would become a major element in my score as well.

The album contains two tracks not used in the film named "Farewell" and "Kids". The latter can be heard at the end of the sequel Mortal Kombat: Annihilation.</Notes>
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    <Notes>1. Sweet Dreams (Intro) 01:27
2. Lunar - Sea 06:12
3. Suburban Symphony 01:58
4. Prepared To Die 06:07
5. Can You Hear Me? 02:12
6. What Went Wrong? 06:36
7. Total HeAd Control 07:56
8. Time Runs Out The Clock Runs On 03:49
9. The Electronic Revolution 08:10
10. Back To Sleep 01:50</Notes>
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    <Notes>Wipeout - The Music is a soundtrack album of various British electronica artists and other European producers from the video game of the same name, released in 1995.</Notes>
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    <Notes>Music composed and arranged by Gilles Douieb. Originally released on diskettes (with music composed by Charles Callet), the game was also released as Inca Multimedia CD. The remake provides some longer or additional cutscenes and an updated soundtrack (as well as full voiceover soundtrack) in Audio CD format, read directly from the disc; the introduction features the song "Inca People" by J.M. Marrier composed for the game.</Notes>
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    <Notes>Ken Allen’s Space Quest 1: The Sarien Encounter soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements! Created exclusively for Quest Studios members in December 2004.</Notes>
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    <Notes>More than 175 megabytes of exclusive content on the cd. An interactive content has been created to challenge and thrill gaming fans, including the first and only interactive strategy guide to be included on a gaming soundtrack , screen savers, shareware, web links and audio samples

The package also contains an exclusive Duke Nukem poster and a special hidden contest for gamers.</Notes>
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    <DateAdded>2024-11-06T13:40:17.8984829-06:00</DateAdded>
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    <Developer>Mark Seibert</Developer>
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    <Notes>Mark Seibert’s “Hero’s Quest I: So You Want To Be A Hero…” soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas and Yamaha XG enhancements.  Also includes themes from the Quest For Glory 1 VGA remake. Created exclusively for Quest Studios members in winter 2005.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <ReleaseDate>2005-12-01T00:00:00-06:00</ReleaseDate>
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    <CommandLine>"..\..\..\Soundtracks\Cyberwar.zip"</CommandLine>
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    <Notes>Audio CD released with Sales Curve Interactive's PC CD-ROM game Cyberwar, in 1994. Contains most of the soundtrack.

Tracks 1-4 feature Steve Hillage, and as the material sounds like System 7 it is assumed Miquette Giraudy was involved as well (but not credited).</Notes>
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    <Publisher>SCi Games</Publisher>
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    <Title>Cyberwar (Soundtrack)</Title>
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    <SuspendProcessOnPause>false</SuspendProcessOnPause>
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    <HasCloudSynced>false</HasCloudSynced>
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    <CommandLine>"..\..\..\Soundtracks\Shadow Warrior.zip"</CommandLine>
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    <Developer>Lee Jackson</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>GT Interactive Software Corp.</Publisher>
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    <ReleaseDate>1997-01-01T00:00:00-06:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
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    <Title>Shadow Warrior (Soundtrack)</Title>
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    <CommandLine>"..\..\..\Soundtracks\Sierra Soundtrack Collection.zip"</CommandLine>
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    <Developer>Mark Seibert</Developer>
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    <Notes>This collection of 20 tracks was selected by the composer, Mark Seibert, and comes from King's Quest V, Codename ICEMAN, Police Quest 2, Conquests of Camelot, Quest for Glory I, Conquests of the Longbow, and the love ballad from King's Quest VI (the only piece with vocals here). The booklet accompanying the CD includes comments by Seibert on all his pieces. 

"When starting this project, it was hard to pick from a couple hundred or so pieces of music that I've written over the last few years for Sierra On-Line computer games. I thought of all the people who have written to me about favorite songs or spots in games, songs that people here who worked on the games enjoyed, and songs that were special to me. After realizing that all that wouldn't fit on one CD, I cut it down to the songs included on this project. I hope you enjoy listening to it as much as I enjoyed making it."

- Mark Seibert</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Sierra On-Line, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1992-01-01T00:00:00-06:00</ReleaseDate>
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    <StarRating>0</StarRating>
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    <Status />
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    <Title>Sierra Soundtrack Collection</Title>
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    <HasCloudSynced>false</HasCloudSynced>
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    <CommandLine>"..\..\..\Soundtracks\Sentient.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2023-06-14T11:35:02.7079663-05:00</DateAdded>
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    <Developer>Rik Ede</Developer>
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    <Favorite>false</Favorite>
    <ID>032b2292-b341-4068-a1a0-905e04558b0c</ID>
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    <Platform>Soundtracks</Platform>
    <Publisher>Psygnosis Limited</Publisher>
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    <ReleaseDate>1997-01-01T00:00:00-06:00</ReleaseDate>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\King's Quest VI - Heir Today, Gone Tomorrow.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2024-11-06T10:07:38.0536216-06:00</DateAdded>
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    <Developer>Chris Braymen</Developer>
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    <Notes>The King’s Quest VI: HEIR TODAY, GONE TOMORROW, as recorded from the original Roland Sound Canvas General MIDI score with MT-32 enhancements! Created exclusively for Quest Studios members in December 1999.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <ReleaseDate>1999-12-01T00:00:00-06:00</ReleaseDate>
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    <SortTitle>King's Quest 6</SortTitle>
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    <Title>King's Quest VI: Heir Today, Gone Tomorrow (Soundtrack)</Title>
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    <Notes>Released as a GOG extra</Notes>
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    <Notes>In 1997, things got a little weird! Hoping to reinvent the series, Electronic Arts encouraged the team developing Wing Commander V (later Wing Commander Prophecy) to kill their darlings and go against established elements of the series wherever possible. One of these creative choices was to hire a music act named Cobalt 60 to develop music for the game's gameplay sequences. Instead of the traditional Star Wars-inspired orchestral music, Cobalt 60, fresh off contributing music to Command and Conquer, would produce an electronic-industrial tracks that would heat the blood during the game's intense combat sequences. The band members, Jean-Luc de Meyer and Dominique Lallement (both better known for their main project, Front 242), traveled to Austin to record the music using only vintage computer equipment. As part of the deal, the band's German record label, Edel, would put out a Wing Commander Prophecy soundtrack CD.

Then, the creatives got cold feet. Wing Commander III and IV composer George Oldziey was brought back to score the game's cutscenes and then to develop interactive music for the flight sequences that would ultimately replace the Cobalt 60 track. In the end, Cobalt 60's music appeared only as implied-to-be diegetic music in the game's simulator pod… something many players never even touched! It would go on to be reused as the main score for the next game released, 1998s Wing Commander Secret Ops. None of this dismayed Edel's marketing machine. The company was a fervent believer in compilation releases that would promote their entire catalog together and the desire to continue to do that with cool Wing Commander Prophecy artwork proved to be very, very strong: at least eleven albums have connections back to their Prophecy OST!

In the late 1990s, "Original Soundtracks" for films were increasingly not even related to movies themselves. Rather than symphonic scores, popular releases like the Mortal Kombat soundtrack instead featured one or two singles plus thematically linked music from a variety of popular acts… each of whom would happily sell you a CD of their own! Edel's flagship Wing Commander Prophecy Original Soundtrack took this model exactly, including just two Cobalt 60 songs from the game ('s simulator mode) and filling the rest of the list with songs from other industrial acts Edel represented such as Rammstein and Fear Factory. Three of the songs from other groups were said to be 'inspired by Wing Commander Prophecy' while the rest were simply licensed from other releases. Remember this, as it will be important shortly! Three official versions of the soundtrack are known to exist from different local labels in the United States, Canada and Germany. The biggest difference between these is that the US and Canadian covers put KMFDM first while Germany chose Rammstein as they were more popular in the region. The album was also released on cassette in Poland (and in bootleg form elsewhere including Romania, Russia and Thailand).</Notes>
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    <Notes>Musically, the I Have No Mouth, and I Must Scream soundtrack would have presented both a formidable challenge and immense opportunities. The task at hand was to underscore a very, very downbeat narrative in the understated style typical of adventure game scores – while working with a narrative and characters that were much richer than what most video games would offer. Thankfully, the developers found a composer who was more than up to the task: John Ottman, who would see his breakthrough the same year scoring and editing Bryan Singer’s neo-noir classic The Usual Suspects.

Arguably, Ottman is best known for his large-scale, near-symphonic soundtracks including some of the X-Men movies, Superman Returns and Jack the Giant Slayer. Seeing him score a gloomy mid-1990s adventure video game is a surprise, but maybe only initially. Known for grandly orchestrated work, Ottman had cut his teeth composing for movies by rescoring his friends’ student films. This likely provided him with the experience writing for the sort of MIDI instruments used on the I Have No Mouth, and I Must Scream soundtrack.</Notes>
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    <Notes>Sierra Soundtracks Volume Three was the third and final compilation CD created for Quest Studios members in 1999. The music contained in these tracks are a combination of MT-32 and Sound Canvas SC-55 recordings. You’ll find that many of these song files have since been updated and further enhanced, and are available elsewhere on newer soundtracks. The songs on this page are presented primarily for nostalgic reasons.</Notes>
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    <Notes>Mark Seibert’s Code-name: Iceman soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements. Arranged and produced by Quest Studios. Originally released in 1990 by Sierra On-Line, Inc.</Notes>
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    <Title>CODE-NAME: ICEMAN (Soundtrack)</Title>
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    <Notes>Mortal Kombat: The Album is a soundtrack album by The Immortals (Maurice "Praga Khan" Engelen and Olivier Adams), released in 1994 to accompany the home versions of the video game Mortal Kombat. Television commercials for the home versions included a brief plug for the album at the end. The single Mortal Kombat (Techno-Syndrome) was released in 1992.

Engelen and Adams were invited by Midway Games following the success of their techno/industrial/new beat band Lords of Acid, and were then provided with a copy of the game, detailed information about the various characters, and a library of sound effects to sample, being given one month to compose an album in-between tours of their project. The album featured a techno song for each of the 7 playable characters, as well as boss Goro, along with two additional tracks. One of those, Hypnotic House (Mortal Kombat) was used as an intro in the Mortal Kombat Sega CD.</Notes>
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    <Publisher>Virgin Records</Publisher>
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    <Notes>Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.</Notes>
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    <Notes>Rudy Helm’s Quest For Glory 3: Wages Of War soundtrack, as recorded from the Roland Sound Canvas General MIDI score, with SC-8820 and MT-32 enhancements! Created exclusively for Quest Studios members in April 2005.

Arranged and Produced by Quest Studios.</Notes>
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    <Developer>Guy Henkel</Developer>
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    <Notes>01 Proud We Stand 2:30
02 Sooth My Soul 1:24
03 How Deep Can We Go? 2:40
04 What A Jolly Band 2:11
05 Hunted! 2:13
06 To The Hilt 2:00
07 Pondering In Solitude 2:08
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12 Good For Good? 2:43
13 Fish And Ships 3:43
14 Time To Dance 2:45
15 Evil Under The Surface 6:16
16 Ambush

"All songs published by Attic Entertainment Software

Music composed and recorded by Guy Henkel
Vocals by Jorg Sommer, Cristina Schulte and Guy Henkel
Fake Trumpet Solo on "What a Jolly Band" by Jorg Sommer

Album produced by Guy Henkel
Engineered and mixed by Guy Henkel

Recorded and mixed at the Noise Shop, Albstadt, Germany, June 1996 - January 1997

Art Direction and Layout by Guy Henkel
Photography by Tom Geiger

This album is dedicated to my wife Lieu"

English Version.</Notes>
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    <Notes>Bart Klepka became famous for his video game music remixes in the late 1990's. Since 2008 he has also worked as sound engineer, sound designer and composer for Firemint, Infinite Interactive and others.</Notes>
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    <Developer>Various</Developer>
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    <Notes>Mortal Kombat: Original Motion Picture Soundtrack is the compilation album that accompanied the 1995 film Mortal Kombat. Three songs by Stabbing Westward were included in the movie, but were omitted from the soundtrack: "Lost", "Lies" and "Can't Happen Here", all of which appear on the album Ungod. Metal vocalist Burton C. Bell is the only artist on the album to appear twice; once with his primary band Fear Factory, and again with side-project GZR. The album features primarily electronic dance music (EDM) along with rock music.

Mortal Kombat was nominated for the Motion Picture Sound Editors, USA Golden Reel Award. It won the BMI Film &amp; TV Awards BMI Film Music Award. The soundtrack went Platinum in less than a year reaching No. 10 on the Billboard 200,[4] and was included in the 2011 Guinness World Records Gamer's Edition as the "most successful video game spin-off soundtrack album". It was the first electronic dance music (EDM) record to receive a Platinum certification in the United States. Its popularity inspired the album Mortal Kombat: More Kombat.</Notes>
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    <Publisher>TVT Records</Publisher>
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    <Developer>Various Artists</Developer>
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    <Notes>The Silpheed soundtrack by Nobuyuki Aoshima, Mecano Associates, Hibiki Godai, Fumihito Kasatani, and Hiromi Ohba. MIDI arrangements by Mark Seibert. As recorded from the original Roland MT-32 score by Ignacio Ferreyra (aka Haradan) for Quest Studios.</Notes>
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    <Developer>Frank Zottoli</Developer>
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    <Platform>Soundtracks</Platform>
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    <Notes>Philippe Vachey composed several songs for Alone In the Dark, but also included a few eerie classical songs as well. Strangely, none of the music in the game loops, often leading to odd moments of silence. When a monster shows up, the "Danger" theme plays, soon followed by a track that is generally criticized as being unrelated to the action occuring, which leads some players to think it just plays randomly. Vachey also added in a lot of sound effects that play as you interact with the environment, but unfortunately, they aren't well synced with the action and often sound a bit off.</Notes>
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    <Notes>Ken Allen’s The Colonel’s Bequest soundtrack, as recorded from the Roland MT-32 score, with Sound Canvas enhancements! Created exclusively for Quest Studios members in May 2005.</Notes>
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    <Notes>Sierra Soundtracks Volume One is the first soundtrack audio CD compiled for Quest Studios members, in the summer of 1998. Because of its popularity, it was released a second time (with updated CD artwork), one year later. Most of the music contained in these tracks are straight MT-32 recordings with very little editing. You’ll also find that many of these song files have been updated and enhanced since, and are available on newer soundtracks. The songs on this page are presented primarily for nostalgic reasons.</Notes>
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    <HasCloudSynced>false</HasCloudSynced>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Jazz Jackrabbit.zip"</CommandLine>
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    <Developer>Robert Allen</Developer>
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    <ID>e086bd5c-1818-48ba-9c81-aa296d85deac</ID>
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    <Platform>Soundtracks</Platform>
    <Publisher>Epic MegaGames, Inc.</Publisher>
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    <ReleaseDate>1994-01-01T00:00:00-06:00</ReleaseDate>
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    <ScummVMAspectCorrection>true</ScummVMAspectCorrection>
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    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
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    <Title>Jazz Jackrabbit (Soundtrack)</Title>
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    <Developer>Mark Seibert; Ken Allen</Developer>
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    <ID>26357427-dbb6-4cea-a30d-ab67bee6d220</ID>
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    <Notes>Mark Seibert and Ken Allen’s King’s Quest 5: Absence Makes The Heart Go Yonder soundtrack, as recorded from the Roland MT-32 score, with Sound Canvas enhancements! Created exclusively for Quest Studios members in April 2005.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <ReleaseDate>2005-04-01T00:00:00-06:00</ReleaseDate>
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    <Title>King's Quest V: Absence Makes the Heart Go Yonder (Soundtrack)</Title>
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    <Developer>Matt Murphy</Developer>
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    <Publisher>Apogee Software, Ltd.</Publisher>
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    <Developer>Greg LoPiccolo</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>ORIGIN Systems, Inc.</Publisher>
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    <ReleaseDate>1995-01-01T00:00:00-06:00</ReleaseDate>
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    <PauseAutoHotkeyScript />
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    <Installed>true</Installed>
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    <Completed>false</Completed>
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    <DateAdded>2023-06-21T08:02:19.6045522-05:00</DateAdded>
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    <Developer>Hamilton Alstatt</Developer>
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    <Notes>The soundtrack for Harvester was released by GOG as an extra for the game.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>DigiFX Interactive</Publisher>
    <Rating />
    <ReleaseDate>1996-09-26T00:00:00-05:00</ReleaseDate>
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    <Status />
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    <Title>Harvester: Official Soundtrack</Title>
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    <Portable>false</Portable>
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    <Developer>Various Artists</Developer>
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    <Notes>Sierra Soundtracks Volume Two was a followup compilation audio CD created for Quest Studios members in 1999. The music contained in these tracks are a combination of MT-32 and Sound Canvas SC-55 recordings. You’ll find that many of these song files have since been updated and further enhanced, and are available on newer soundtracks. The songs on this page are presented primarily for nostalgic reasons.</Notes>
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    <Publisher>Quest Studios</Publisher>
    <Rating />
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    <Notes>Rob Atesalp’s Police Quest 1: In Pursuit Of The Death Angel digital soundtrack, as performed on the Roland Fantom XR Sound Module. (Recorded from the Police Quest 1 VGA General MIDI soundtrack.)
Mixed, Arranged, and Produced for Quest Studios by David Martinez Zorilla.</Notes>
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    <Developer>Argonaut Software, Ltd.</Developer>
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    <Platform>Soundtracks</Platform>
    <Publisher>GTE Entertainment</Publisher>
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    <Developer>Various</Developer>
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    <Notes>The game's early Red Book audio soundtrack was composed by Yuzo Koshiro and Mieko Ishikawa and arranged by Ryo Yonemitsu. As one of the first CD soundtracks in a video game, the music and audio have been critically acclaimed since its 1989 release.

In 1990, TurboPlay magazine wrote that it gets the reviewer's "vote for having the greatest sound and music track ever recorded for a video game". In Computer Gaming World, reviewer Roe R. Adams (who worked on the Wizardry series) praised the "lush" background music, and speech "heard in real voice, not digitized!" In 1991, Dragon praised how the "voices can actually be heard" as well as the music.

In recent years, the soundtrack has been praised as some of the best video game music ever composed, by GamesTM, Kurt Kalata of Gamasutra and Hardcore Gaming 101, Leigh Alexander of Gamasutra, RPGFan, Atlus, RPGamer, and GameZone.</Notes>
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    <Publisher>Nihon Falcom Corporation</Publisher>
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    <Developer>Frédéric Mentzen</Developer>
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    <Notes>The music for Alone in the Dark 3 largely complements the scenario of a zombie outbreak in the old west. While the most technically accomplished score of the series, the composition is quite inconsistent — with creative and horrifying fusions being mixed with repetitious and generic tracks. Nevertheless, the soundtrack is quite a revealing and enjoyable stand-alone listen.</Notes>
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    <Publisher>Infogrames, Inc.</Publisher>
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    <Developer>Chris Hülsbeck</Developer>
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    <Notes>Music from the acclaimed PC action game "Extreme Assault"!</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>synSONIQ Records</Publisher>
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    <ReleaseDate>1997-10-15T00:00:00-05:00</ReleaseDate>
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    <Developer>The Fat Man</Developer>
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    <Notes>Notes from the composer:

This "archival" release is the result of my finally yielding to many years of Andrew Harrington's relentless hounding. It was entirely his vision to put out a thorough and complete "once-and-for-all" release of every single MIDI file from the game, with as much documentation as could be mustered. And my hat is off to him and I am grateful, for he has brought us all, me kicking and screaming, to a very pleasant, very listenable, and very final-feeling version of the music for Wing Commander. Thank you, Andrew, this is your baby.</Notes>
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    <Developer>Bobby Prince</Developer>
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    <Notes>On May 1, 1997 Robert Prince released Doom Music, an album with various remixed versions of a selection of music tracks from Doom and Doom II. The CD contain 20 tracks with a running time of 71 minutes 28 seconds. According to the text on the back, the tracks are arranged to fit for playing with Quake.

The remixed version of "At Doom's Gate" contains various sounds from Doom, i.e. weapon sounds, monsters roaring and death sounds.</Notes>
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    <Notes>Chris Brayman’s The Dagger Of Amon Ra soundtrack, as recorded from the Roland Sound Canvas General MIDI and MT-32 scores. Created exclusively for Quest Studios members in June 2005.

* CD Back Cover and Label artwork by Jay Grant.</Notes>
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    <Developer>Dan Wentz; Brian Luzietti</Developer>
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    <Notes>The MIDI soundtrack was composed by Dan Wentz, whereas the included redbook features industrial metal contributed by notable musicians such as Type O Negative and Ogre of Skinny Puppy.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Interplay Productions, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1996-03-13T00:00:00-06:00</ReleaseDate>
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    <StartupLoadDelay>0</StartupLoadDelay>
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    <AggressiveWindowHiding>false</AggressiveWindowHiding>
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    <UsePauseScreen>false</UsePauseScreen>
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    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
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    <ReleaseType>Released</ReleaseType>
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    <HasCloudSynced>false</HasCloudSynced>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Origin Audio CD - Vol. 2.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2023-06-16T07:42:32.0855342-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8926662-06:00</DateModified>
    <Developer>Various</Developer>
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    <Notes>Origin Soundtrack Series Volume 2 was published by Origin in 1993. It has a running time of 49:48 and contains many pieces from Ultima VII: The Black Gate (U7), Ultima VII Part Two: Serpent Isle (SI), and Strike Commander (SC). All tracks were recorded through a Roland MT-32 synthesizer module, the de facto standard for computer game music at the time.

Its original list price was $9.95.

Track List
1) “Ultima VII / Serpent Isle Combat” (U7, SI)
2) “Conversation with Gwenno” (SI)
3) “Monk's Theme / Fellowship Theme” (TBG, SI)
4) “Chamber Music / Love Theme / Passion Play” (TBG, SI)
5) “Emp Theme / Gwani Theme” (TBG, SI)
6) “Bane's Theme / Shamino the Amoral” (SI)
7) “Fortune Teller / Seedy Bar / Camping” (TBG, SI)
8) “Ghost” (SI)
9) “Great Earth Serpent's Theme / Batlin's Theme” (SI)
10) “Dupre's Death / Love (A Virtue)” (TBG, SI)
11) “Torture / Wall of Lights” (TBG, SI)
12) “Stones” (TBG, SI)
13) “Dragon's Flight” (TBG, SI)
14) “Strike Commander Combat” (Fledgling) (SC)
15) “Selim's Bar” (SC)
16) “Jungle Strike Base” (SC)
17) “Desert Strike Base” (SC)
18) “Columbia to USA Flight” (SC)
19) “Closing Theme” (SC)

Composers

Dr. Dana Glover
Nenad Vugrinec
Marc Schaefgen
Martin Galway
Kirk Winterrowd
Raymond Benson[1]
Kathleen Jones
David Watson</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>ORIGIN Systems, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1993-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Origin Soundtrack CD: Vol. 2</Title>
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    <MissingManual>true</MissingManual>
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    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
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    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <VideoUrl />
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    <HasCloudSynced>false</HasCloudSynced>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Dig, The OST (Disc 1).zip"</CommandLine>
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    <DateAdded>2023-06-14T11:51:13.7944806-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8914702-06:00</DateModified>
    <Developer>Michael Land</Developer>
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    <Notes>Final project leader Sean Clark said the music of The Dig was crucial in "establishing the overall mood of the piece". During production, LucasArts desired a soundtrack with a "Wagnerian" feeling. Composed by Michael Land, the music consisted of Land's original score performed on a Kurzweil K2000 synthesizer, enriched by hundreds of short chord samples from the works of Wagner. Land cited the music he personally composed for The Dig as the type closest to his own individual style.

The music is relatively static during most of the game, used more as a backdrop than a prominent aspect of gameplay, and has been described as consisting mostly of "vague cadenzas, modulations and movements without much consequence for the material". When important sequences and cut scenes occur, however, the music comes to the forefront and becomes significantly more dynamic.

The Dig was the first LucasArts game to have its soundtrack sold separately as an audio CD, adapted as a linear continuity of finite pieces. Land played the piano and synthesizer and produced the album. He was assisted by Hans Christian Reumschüssel (cello), Emily Bezar (vocals) and Paul McCandless (woodwinds). The soundtrack was bundled with a CD-ROM that included demos for five LucasArts games, and was intended as a first step in cross-promotional efforts.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating />
    <ReleaseDate>1996-01-23T00:00:00-06:00</ReleaseDate>
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    <Title>The Dig OST (Disc 1)</Title>
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    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
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    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
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    <PauseAutoHotkeyScript />
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    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
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    <HasCloudSynced>false</HasCloudSynced>
  </Game>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Tunnel B1.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2023-06-14T12:00:55.0956677-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8934911-06:00</DateModified>
    <Developer>Chris Hülsbeck</Developer>
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    <Notes>Tunnel B1 is a first-person shooter developed by NEON Software and published by Ocean Software in 1996. The soundtrack is by Chris Huelsbeck who also scored Turrican. The PlayStation and Sega Saturn ports were released in Japan as 3D Mission Shooting: Finalist.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>synSONIQ Records</Publisher>
    <Rating />
    <ReleaseDate>1997-01-01T00:00:00-06:00</ReleaseDate>
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    <HasCloudSynced>false</HasCloudSynced>
  </Game>
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    <CommandLine>"..\..\..\Soundtracks\Carmageddon.zip"</CommandLine>
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    <DateAdded>2023-06-12T20:23:58.256482-05:00</DateAdded>
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    <Notes>In the 1990's, when CDs were a new option for video games such as the Carmageddon franchise, CD Audio was made for players to enjoy their experience even more. Back then, the music was sometimes played with software MIDI instruments based on sound cards to prevent the feel of silence, it was very efficient because the sequenced tunes only relied on notes and what instrument samples to play including how they are played. Today, music can often be found in the game files and sometimes be extracted. The videogame soundtrack in the old era was often played from the Redbook Audio (Mixed Mode CD) disc, while the music tracks play at random (unless there's a part of the game where the track is forced).</Notes>
    <Platform>Soundtracks</Platform>
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    <ReleaseDate>1997-01-01T00:00:00-06:00</ReleaseDate>
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    <Developer>Michael Land</Developer>
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    <Notes />
    <Platform>Soundtracks</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
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    <ReleaseDate>1991-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Monkey Island 2: LeChuck's Revenge (Soundtrack)</Title>
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    <DateAdded>2023-06-14T10:48:45.7755522-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8921698-06:00</DateModified>
    <Developer>Andi McGinty; Des Tong</Developer>
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    <Notes>Free with GamePro magazine, UK edition.

Music composed by Andi McGinty &amp; Des Tong. (c) 1995.
Produced by Des Tong for U.S. Gold Ltd.

Featuring:
Mike Hehir (Guitars)
Chris "Snake" Davis (Saxes)
Cissy Stone (Vocals)

Notes:
The disc label only lists 23 tracks, and 23 is "Set Me Free". It's possible that both 23 and 24 are called "Set Me Free", and 24 is an alternate/bonus vocal version. Another release from this game (https://vgmdb.net/album/5465) has a track with a similar length as 24, called "Set Me Free (Remix Featuring Cissy Stone)".</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>U.S. Gold Ltd.</Publisher>
    <Rating />
    <ReleaseDate>1995-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Johnny Bazookatone (Soundtrack)</Title>
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    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Day of the Tentacle.zip"</CommandLine>
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    <Developer>Michael Land; Clint Bajakian; Peter McConnell</Developer>
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    <Notes>This is a soundtrack of Day of the Tentacle for PC, released in 1993. As to my knowledge, this soundtrack is unofficial and have been converted from the original midi files, albeit enhanced with better instruments etc. It is quite enjoyable and sounds like it was produced in a studio.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>LucasArts Entertainment Company, LLC</Publisher>
    <Rating />
    <ReleaseDate>1993-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Day of the Tentacle (Soundtrack)</Title>
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    <CommandLine>"..\..\..\Soundtracks\Quake.zip"</CommandLine>
    <Completed>false</Completed>
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    <Developer>Nine Inch Nails</Developer>
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    <Notes>Quake is the soundtrack album to the 1996 id Software video game of the same name, composed by Trent Reznor and his industrial rock band Nine Inch Nails. It was released on June 22, 1996. Originally pressed on the same disc as the game, Quake was otherwise commercially unavailable until its release on vinyl in September 2020. Reznor also provided sound effects for the game.

The collaboration between Nine Inch Nails and id Software occurred strictly due to a mutual admiration for each other's work; Reznor provided his services to Quake completely free of charge.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Interscope</Publisher>
    <Rating />
    <ReleaseDate>1996-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Quake (Soundtrack)</Title>
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    <DateAdded>2024-11-06T13:31:52.0808311-06:00</DateAdded>
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    <Developer>Dan Latarski;Chris Stevens</Developer>
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    <Notes>Dan Latarski and Chris Stevens' "Heart Of China" soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements. Created exclusively for Quest Studios members in summer 2006.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
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    <ReleaseDate>2006-06-01T00:00:00-05:00</ReleaseDate>
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    <Notes>01 The Final Hour Hawaiian 1:10
02 Mr. Death 1:55
03 Skeletons in my Closet 4:01
04 Chapel Pain 0:27
05 The Game 5:34
06 The Final Hour 9:50
07 In Front of Doc's 0:52
08 Ashes 2:41
09 After All, It's You 1:07
10 Big Ol' Outro 2:57
11 Short Intro 1:03
12 Dolls of Doom 1:32
13 Coffin Dance 1:59
14 Ghost of Bo 3:06
15 XMusic Box 2:19
16 Rain 3:42
17 Bedspread 1:17
18 Funky Tubes 2:34
19 All the Guests 1:15
20 XDownstairs 4:30
21 Doorbell 0:52
22 Love Soupreme 2:19
23 We're the Ghosts 0:28
24 Hey Conductor 1:27
25 Bolero 3:58
26 Infernal Melody 2:24
27 Foyer Entrances 1:24
28 The Game Hawaiian 0:44
29 Train: The Lost Puzzle Piece 4:47
30 7th Guest Virtual Concert 2018-Full

Notes: 
Reprint of 7/11 with two bonus tracks.

All compositions by George Alistair Sanger except "Skeletons in my Closet" by David Sanger.
All compositions are (C)(P) 1997 Big Fat, Inc.
Published by Fat Manor Publishing, BMI.
Mastered by Larry Seyer at Bismeaux Studio
Package art by Brian Moriarty

TRAIN: The Lost Puzzle Piece

"Also known as el03.mid, this piece was not intended to go in the game, but nonetheless it shows up in The Eleventh Hour, while the player is working on the Train puzzle. It was actually an early MIDI sketch for the song "The Final Hour," written to establish and test out the new thematic material to be used in the sequel to The 7th Guest. Note the second vers tries out the 7th Guest melody as a countermelody. Note the chorus is different. Note that the instrumental hook in this turned into the "I could be doing stuff" chorus of the final version. Note the long bass-only section (placeholder for a solo), and the long section at the end that leaves plenty of room for fadeout.

Requests for "the train puzzle tune" occasionally reached The Fat Man, but it was only recently that he received a YouTube link to the train puzzle (from a fan: Thanks, Joseph Grabko!), and realized that the tune being requested was not "Hey Conductor" as he had previously supposed. Going back over old files, el03.mid turned up, matched the YouTube video, and here it is for the first time ever in a fresh, clean recording outside the game."</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>The Fat Man and Team Fat</Publisher>
    <Rating />
    <ReleaseDate>2014-08-01T00:00:00-05:00</ReleaseDate>
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    <Title>7​/​11: Music from "The 7th Guest" and "The 11th Hour"</Title>
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    <DateAdded>2024-11-06T10:11:25.6996146-06:00</DateAdded>
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    <Developer>Tom Lewandowski</Developer>
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    <Notes>Music composed by Tom Lewandowski based on original Sierra On-Line themes.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
    <Rating />
    <ReleaseDate>1999-01-01T00:00:00-06:00</ReleaseDate>
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    <Title>Legcy (Soundtrack)</Title>
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    <Hide>false</Hide>
    <Broken>false</Broken>
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    <Genre>Soundtrack</Genre>
    <MissingVideo>true</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>false</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
    <MissingClearLogoImage>true</MissingClearLogoImage>
    <MissingBackgroundImage>true</MissingBackgroundImage>
    <MissingBox3dImage>true</MissingBox3dImage>
    <MissingCartImage>false</MissingCartImage>
    <MissingCart3dImage>true</MissingCart3dImage>
    <MissingManual>true</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
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    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
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    <SwapDiscsAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <VideoUrl />
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    <AndroidGameTitleScreenshotPath />
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    <AndroidVideoPath />
    <HasCloudSynced>false</HasCloudSynced>
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    <ThemeVideoPath />
    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Rise of the Triad Official Soundtrack.zip"</CommandLine>
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2023-09-05T09:06:14.044712-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8929863-06:00</DateModified>
    <Developer>Andrew Hulshult</Developer>
    <DosBoxConfigurationPath />
    <Emulator />
    <Favorite>false</Favorite>
    <ID>a8fc1887-7750-4334-9ef6-6f3d04307467</ID>
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    <Notes />
    <Platform>Soundtracks</Platform>
    <Publisher>Apogee Software, Ltd.</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>2013-01-01T00:00:00-06:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
    <ScummVMAspectCorrection>true</ScummVMAspectCorrection>
    <ScummVMFullscreen>true</ScummVMFullscreen>
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    <Source>Commercial</Source>
    <StarRatingFloat>0</StarRatingFloat>
    <StarRating>0</StarRating>
    <CommunityStarRating>0</CommunityStarRating>
    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
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    <WikipediaURL />
    <Title>Rise of the Triad: Official Soundtrack</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
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    <Series />
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    <PlayCount>0</PlayCount>
    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Soundtrack</Genre>
    <MissingVideo>true</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>false</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
    <MissingClearLogoImage>true</MissingClearLogoImage>
    <MissingBackgroundImage>true</MissingBackgroundImage>
    <MissingBox3dImage>true</MissingBox3dImage>
    <MissingCartImage>true</MissingCartImage>
    <MissingCart3dImage>true</MissingCart3dImage>
    <MissingManual>true</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
    <ResumeAutoHotkeyScript />
    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
    <SaveStateAutoHotkeyScript />
    <ResetAutoHotkeyScript />
    <SwapDiscsAutoHotkeyScript />
    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <VideoUrl />
    <AndroidBoxFrontThumbPath />
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    <AndroidClearLogoFullPath />
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    <AndroidBackgroundThumbPath />
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    <AndroidGameplayScreenshotThumbPath />
    <AndroidGameTitleScreenshotPath />
    <AndroidGameplayScreenshotPath />
    <AndroidVideoPath />
    <HasCloudSynced>false</HasCloudSynced>
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    <OriginInstallPath />
    <VideoPath />
    <ThemeVideoPath />
    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Quest for Glory II - Trial by Fire.zip"</CommandLine>
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2024-11-06T10:51:57.3041003-06:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8928794-06:00</DateModified>
    <Developer>Chris Braymen; Mark Siebert</Developer>
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    <ID>9fe7eaf3-c7a8-4b5f-9699-876209539347</ID>
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    <Notes>Chris Brayman’s Quest For Glory II: Trial By Fire soundtrack, as recorded from the original Roland MT-32 score! Created exclusively for Quest Studios members in July 1999.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
    <Rating />
    <ReleaseDate>1999-07-01T00:00:00-05:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
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    <SortTitle>Quest for Glory 2</SortTitle>
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    <CommunityStarRating>0</CommunityStarRating>
    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
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    <Title>Quest for Glory II: Trial by Fire (Soundtrack)</Title>
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    <UseScummVM>false</UseScummVM>
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    <MissingVideo>true</MissingVideo>
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    <MissingScreenshotImage>false</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
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    <MissingBackgroundImage>true</MissingBackgroundImage>
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    <MissingCart3dImage>true</MissingCart3dImage>
    <MissingManual>true</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
    <ResumeAutoHotkeyScript />
    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
    <SaveStateAutoHotkeyScript />
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    <HasCloudSynced>false</HasCloudSynced>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\King’s Quest II Romancing the Stones - Tierra Remake.zip"</CommandLine>
    <Completed>false</Completed>
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    <ConfigurationPath />
    <DateAdded>2024-11-06T11:55:16.5359766-06:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8921914-06:00</DateModified>
    <Developer>Tom Lewandowski</Developer>
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    <ID>38cbf066-e56a-4988-bc0f-4d76debfde4d</ID>
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    <Notes>The King’s Quest II: Romancing The Stones Reamke was released with two versions of the musical soundtrack: a General MIDI (GM) version, and an Enhanced Digital version. The GM version will play by default and is included with the game’s download. The digital version is an optional download that must be installed into the game’s directory.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
    <Rating />
    <ReleaseDate>2002-12-03T00:00:00-06:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
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    <SortTitle>King's Quest 2</SortTitle>
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    <StarRating>0</StarRating>
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    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
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    <WikipediaURL />
    <Title>King’s Quest II: Romancing the Stones - Tierra Remake (Soundtrack)</Title>
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    <UseScummVM>false</UseScummVM>
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    <PlayTime>0</PlayTime>
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    <Hide>false</Hide>
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    <MissingVideo>true</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>true</MissingScreenshotImage>
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    <MissingClearLogoImage>true</MissingClearLogoImage>
    <MissingBackgroundImage>true</MissingBackgroundImage>
    <MissingBox3dImage>true</MissingBox3dImage>
    <MissingCartImage>true</MissingCartImage>
    <MissingCart3dImage>true</MissingCart3dImage>
    <MissingManual>true</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
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    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
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    <ReleaseType>Released</ReleaseType>
    <VideoUrl />
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    <HasCloudSynced>false</HasCloudSynced>
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    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Dungeon Keeper.zip"</CommandLine>
    <Completed>false</Completed>
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    <DateAdded>2024-11-06T14:51:41.9445765-06:00</DateAdded>
    <DateModified>2024-11-15T11:37:08.3820183-06:00</DateModified>
    <Developer>Russell Shaw</Developer>
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    <Favorite>false</Favorite>
    <ID>851e06cb-d085-4771-a556-361b26cbfe92</ID>
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    <Notes>Dungeon Keeper's soundtrack was composed by Russell Shaw. It is in Red Book (Compact Disc Digital Audio) format, meaning it can be played in any standard CD player.

Some releases of Dungeon Keeper Gold do not include the soundtrack.

The formula for deciding which track a level plays is:
3 + ((level number - 1) mod 4)

The SET_MUSIC script command is supposed to override this, but it does not work. It is fixed in recent releases of Dungeon Keeper FX. As its parameter, you need to specify the exact track (the data track counts) you wish the level to play.

The sound directory contains a misleadingly-named music.dat file, which is actually a MIDI (specifically, XMI) file that is used (along with SoundFonts) for atmospheric sound effects. It has nothing to do with the game's soundtrack. The reason it's called music.dat is that MIDI is normally used for music.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Electronic Arts, Inc.</Publisher>
    <Rating />
    <ReleaseDate>1997-06-26T00:00:00-05:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
    <ScummVMGameDataFolderPath />
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    <Source>Commercial</Source>
    <StarRatingFloat>0</StarRatingFloat>
    <StarRating>0</StarRating>
    <CommunityStarRating>0</CommunityStarRating>
    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
    <Status />
    <WikipediaURL />
    <Title>Dungeon Keeper (Soundtrack)</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
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    <Series />
    <PlayMode />
    <Region />
    <PlayCount>0</PlayCount>
    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Soundtrack</Genre>
    <MissingVideo>true</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>true</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
    <MissingClearLogoImage>true</MissingClearLogoImage>
    <MissingBackgroundImage>true</MissingBackgroundImage>
    <MissingBox3dImage>true</MissingBox3dImage>
    <MissingCartImage>true</MissingCartImage>
    <MissingCart3dImage>true</MissingCart3dImage>
    <MissingManual>true</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
    <ResumeAutoHotkeyScript />
    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
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    <ResetAutoHotkeyScript />
    <SwapDiscsAutoHotkeyScript />
    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <VideoUrl />
    <AndroidBoxFrontThumbPath />
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    <AndroidClearLogoThumbPath />
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    <AndroidBackgroundThumbPath />
    <AndroidGameTitleScreenshotThumbPath />
    <AndroidGameplayScreenshotThumbPath />
    <AndroidGameTitleScreenshotPath />
    <AndroidGameplayScreenshotPath />
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    <HasCloudSynced>false</HasCloudSynced>
  </Game>
  <Game>
    <GogAppId />
    <OriginAppId />
    <OriginInstallPath />
    <VideoPath />
    <ThemeVideoPath />
    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Leisure Suit Larry V.zip"</CommandLine>
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2024-11-06T10:41:51.6278333-06:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8923637-06:00</DateModified>
    <Developer>Craig Safan; Chris Braymen</Developer>
    <DosBoxConfigurationPath />
    <Emulator />
    <Favorite>false</Favorite>
    <ID>a53ea124-449d-4518-a5ba-b8488f85ffb6</ID>
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    <MusicPath />
    <Notes>Craig Safan’s Leisure Suit Larry 5: Passionate Patti Does A Little Undercover Work soundtrack, as recorded from the original Roland MT-32 score with Sound Canvas enhancements! Created exclusively for Quest Studios members in May 1999.</Notes>
    <Platform>Soundtracks</Platform>
    <Publisher>Quest Studios</Publisher>
    <Rating />
    <ReleaseDate>1999-05-01T00:00:00-05:00</ReleaseDate>
    <RootFolder>eXo\emulators\audio\foobar2000</RootFolder>
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
    <ScummVMGameDataFolderPath />
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    <SortTitle>Leisure Suit Larry 5</SortTitle>
    <Source />
    <StarRatingFloat>0</StarRatingFloat>
    <StarRating>0</StarRating>
    <CommunityStarRating>0</CommunityStarRating>
    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
    <Status />
    <WikipediaURL />
    <Title>Leisure Suit Larry 5: Passionate Patti Does A Little Undercover Work (Soundtrack)</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
    <Version />
    <Series />
    <PlayMode />
    <Region />
    <PlayCount>0</PlayCount>
    <PlayTime>0</PlayTime>
    <Portable>false</Portable>
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf />
    <Genre>Soundtrack</Genre>
    <MissingVideo>true</MissingVideo>
    <MissingBoxFrontImage>false</MissingBoxFrontImage>
    <MissingScreenshotImage>false</MissingScreenshotImage>
    <MissingMarqueeImage>false</MissingMarqueeImage>
    <MissingClearLogoImage>true</MissingClearLogoImage>
    <MissingBackgroundImage>true</MissingBackgroundImage>
    <MissingBox3dImage>true</MissingBox3dImage>
    <MissingCartImage>false</MissingCartImage>
    <MissingCart3dImage>true</MissingCart3dImage>
    <MissingManual>true</MissingManual>
    <MissingBannerImage>false</MissingBannerImage>
    <MissingMusic>true</MissingMusic>
    <UseStartupScreen>false</UseStartupScreen>
    <HideAllNonExclusiveFullscreenWindows>false</HideAllNonExclusiveFullscreenWindows>
    <StartupLoadDelay>0</StartupLoadDelay>
    <HideMouseCursorInGame>false</HideMouseCursorInGame>
    <DisableShutdownScreen>false</DisableShutdownScreen>
    <AggressiveWindowHiding>false</AggressiveWindowHiding>
    <OverrideDefaultStartupScreenSettings>false</OverrideDefaultStartupScreenSettings>
    <UsePauseScreen>false</UsePauseScreen>
    <PauseAutoHotkeyScript />
    <ResumeAutoHotkeyScript />
    <OverrideDefaultPauseScreenSettings>false</OverrideDefaultPauseScreenSettings>
    <SuspendProcessOnPause>false</SuspendProcessOnPause>
    <ForcefulPauseScreenActivation>false</ForcefulPauseScreenActivation>
    <LoadStateAutoHotkeyScript />
    <SaveStateAutoHotkeyScript />
    <ResetAutoHotkeyScript />
    <SwapDiscsAutoHotkeyScript />
    <CustomDosBoxVersionPath />
    <ReleaseType>Released</ReleaseType>
    <VideoUrl />
    <AndroidBoxFrontThumbPath />
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    <AndroidBackgroundThumbPath />
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    <AndroidGameTitleScreenshotPath />
    <AndroidGameplayScreenshotPath />
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    <HasCloudSynced>false</HasCloudSynced>
  </Game>
  <Game>
    <GogAppId />
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    <OriginInstallPath />
    <VideoPath />
    <ThemeVideoPath />
    <Installed>true</Installed>
    <ApplicationPath>eXo\emulators\audio\foobar2000\foobar2000.exe</ApplicationPath>
    <CommandLine>"..\..\..\Soundtracks\Ys I &amp; II Chronicles - Disc 1.zip"</CommandLine>
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2023-06-14T12:15:25.5056-05:00</DateAdded>
    <DateModified>2024-11-12T09:57:48.8936552-06:00</DateModified>
    <Developer>Various</Developer>
    <DosBoxConfigurationPath />
    <Emulator />
    <Favorite>false</Favorite>
    <ID>4152345d-43b6-4fc7-8974-458f129e3b49</ID>
    <ManualPath />
    <MusicPath />
    <Notes>The game's early Red Book audio soundtrack was composed by Yuzo Koshiro and Mieko Ishikawa and arranged by Ryo Yonemitsu. As one of the first CD soundtracks in a video game, the music and audio have been critically acclaimed since its 1989 release.

In 1990, TurboPlay magazine wrote that it gets the reviewer's "vote for having the greatest sound and music track ever recorded for a video game". In Computer Gaming World, reviewer Roe R. Adams (who worked on the Wizardry series) praised the "lush" background music, and speech "heard in real voice, not digitized!" In 1991, Dragon praised how the "voices can actually be heard" as well as the music.

In recent years, the soundtrack has been praised as some of the best video game music ever composed, by GamesTM, Kurt Kalata of Gamasutra and Hardcore Gaming 101, Leigh Alexander of Gamasutra, RPGFan, Atlus, RPGamer, and GameZone.</Notes>
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    <Publisher>Nihon Falcom Corporation</Publisher>
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    <Title>Ys I &amp; II Chronicles: Soundtrack Disc 1</Title>
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    <DateAdded>2023-06-14T10:52:29.2187956-05:00</DateAdded>
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    <Developer>Stéphane Picq</Developer>
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    <Notes>Comes with a CD-ROM track for MAC &amp; PC featuring a multimedia app with a track-by-track making of the album, a video of Stéphane Picq introducing his world and his music, and many illustrations and artworks from the game, by Jean-Jacques Chaubin.</Notes>
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