^CTiles of the Nile
^Cby Todd Lewis

Take a trip to ancient Egypt with this fascinating and challenging 
strategy game.  Your job is to take control of the game grid by 
outmaneuvering your opponent.  Play against the computer, or 
against another person.

Tiles of the Nile fully supports the mouse, but can be played from 
the keyboard as well.  Full on-line help screens are available from 
within the program, but here is a quick run-down of the rules.

There are two "sides" of the game.  One side (usually the computer) 
controls the jackals and cobras, while the other side controls the 
ravens and the ankhs.  Cobras and ankhs can only move to an 
immediately adjacent square, but always "clone" themselves into the 
new square, leaving the previous square occupied.  Jackals and ravens 
can move the same way, but have the additional capability of moving 
two squares at a time.  If a jackal or raven moves two squares, it 
^1does not^0 "clone" itself, in other words, the original square is 
left unoccupied.  Moving this way can be a powerful move, or a 
ghastly mistake, depending on the circumstances.

When one piece is moved to a square, any opposing piece located in 
a square immediately adjacent to the moving piece is transformed 
into a piece for the moving piece's side.  A transformed piece will 
never be "promoted" (in other words, an ankh can never become a 
jackal) but they can be "demoted" (if an ankh moves adjacent to a 
jackal, the jackal becomes an ankh, not a raven).

The ultimate goal of the game is to control the largest number of 
squares when the game board is full.

Go ahead!  Load your chariots and enjoy! 

