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|D |5Fun 'n Games |D
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^C^1SUPERDOTS
^Cby
^CBrian Sietz

     *********************************************************************
      NOTE:  You must have the "NUM LOCK" key activated in order to play
      this game.
     *********************************************************************


   For many of us, a game of "dots" was the perfect antidote for a rainy 
Saturday afternoon or a boring study hall.  The game, of course, was played on 
a grid where you and a friend took turns connecting pairs of dots.  If you 
drew a line that completed the fourth side of a box, you wrote your initials 
in the box, then drew another line.  At the end of the game, when all of the 
dots had been connected, the person who had completed the most boxes won. 

   Brian Sietz's SuperDots adds a few twists to this familiar game.  If you 
choose to challenge the computer, you will find that the basic rules remain 
the same. SuperDots, however, has two options that make the game more 
interesting. Having "blank dots" in your grid pattern, for example, makes the 
game more difficult -- it takes skill to see the holes in the grid.  Having 
"magic dots" in your grid makes the game unpredictable -- if you draw a line 
through one of these invisible dots, the magic dot sprouts lines in all four 
directions.  But remember: the computer can take advantage of magic dots, too. 

   In addition to adding blank dots and magic dots to your grid, you can 
choose both the length and the skill level of the game. You can also save a 
game to disk, then reload it when you want to complete the match. 

   Because the numeric keypad is used to position your cursor around the dot 
grid, you must remember to keep the "NUM LOCK" key depressed.  For more 
information on how to draw lines on the dot grid, consult the excellent 
instructions included with the program itself. 

   To run this program outside BEST OF BIG BLUE DISK, type: ^1PASRUN DOTS^0.

DISK FILES THIS PROGRAM USES:
^FDOTS.CHN
^FPASRUN.CHN
^FRETURN.CHN
