Changemaker
SG
change maker images
title 228,160
byline 264,261
descrip 244,279
staticgraph 17,78
AG
change maker pieces
L #1 1 0,0;0,291 15 1 B
L #1 1 0,0;0,277 15 1 B
L #1 1 0,0;0,263 15 1 B
L #1 1 0,0;0,249 15 1 B
L #1 1 0,0;0,235 15 1 B
L #1 1 0,0;0,221 15 1 B
L #2 1 0,77;256,77 16 1 B

^Cby Nolan Martin
^COriginal idea: Tom Hall

Changemaker is a hi-res tutorial that teaches children how to
make change.

To help them do this, a little Rabbit named Eddie walks around,
jumps way up to the coins, and drops one in his piggy bank.  He
will keep doing this until the desired amount is reached or
exceeded.

^C^SHOW TO USE IT^S

Once Changemaker is run it will ask if you want instructions.

If you say Yes (by typing ^BY^B) then program will introduce you
to Eddie, show you how to make him reach up to the coins, and how
to use the arrow keys.

If you say No or finish the instructions, you will start the
game.

^C^STHE GAME^S

The idea is to move Eddie and his piggy bank to the left and
right.  He will stop directly under each coin. When he is under
the coin you want, press the SPACE BAR, and Eddie will jump up
and get the coin.  Quickly pressing the left or right arrow key
twice will make Eddie walk faster in that direction.

If you get the right amount, you will be congratulated. If you
go over, the game will give you another try.

When you've had enough of this game ^BESC^B will quit.

If you need Help during the game, press ^BF1^B.

So, have fun! We hope you enjoy working with Eddie to make
change.










^SOUTSIDE ON DISK MONTHLY^S

To run ^BCHANGEMAKER^B outside the On Disk Monthly menu, type

   ^BCMAKER^B

Disk files this program uses:
^FCMAKER.EXE