The King of Fighters 1999 - Evolution Sega Dreamcast Rowin Mitchell - reno12@nospam.pacbell.net (To email me, you must remove the nospam label) Iori Yagami DM/SDM Striker Combination FAQ version 0.2 Last Updated 10:17 AM 1/8/02 ================= Table of Contents ================= 1. Introduction 2. How to use this guide in gameplay 3. How to read this guide 4. Striker Layout's 4.1 The New Heroes Team 4.2 The Fatal Fury Team 4.3 The Art of Fighting Team 4.4 The Ikari Team 4.5 The Psycho Soldiers Team 4.6 The Women's Team 4.7 The Korea Team 4.8 Kyo Kusanagi 4.9 Kyo-1 and Kyo 2 4.0.1 Krizalid (Form 2) 5. FAQ Questions 6. What's Updated 7. Copyright 1. Introduction This is the 3rd FAQ ive written for GameFAQ's (or the site that im allowing to host this) and im happy to say im pretty happy on writing it. Although this FAQ is intended for those who are Iori Yagami fans and can use him in any pinch situation, it can also be used by beginners who can pull off Iori's Maiden Masher or Reverse Talon Comb; Desperation Move or Super Desperation Move. With this in mind, this FAQ is not ment to have people be able to master pulling this off with lightning fast progress or not being able to pull it off altogether, so I say that if you have trouble doing any of the moves that ive stated, I suggest that you practice until your able to pull it off. Also note, this is NOT an Iori walkthrough on how to use his SDM's or DM's so unless you know them and can pull them off this FAQ will help you become even more deadlier, if you dont know how then I suggest that you read other FAQ's and figure out how to do them. 2. How to use this guide in gameplay The guide that your reading now is mostly useful in any mode in which you can use a Striker in and have it connect. There is really not that much I can say since every one who plays KoF 99 differs in one way, so I suggest that you take time to practice out on how to do this , before flaming me about not being able to pull something off. 3. How to read this guide The reading of this guide is simple, and barely needs an explanation on how to read.. but some facts do need a definite example of. EX: Name: "Obvious" SDM/DM Attack: "Will stand for how easy it is to pull off the move, the smaller the number, the harder the timing is for it to be done. Most of the time, you will see N/A in its place instead, which stands for not being able to pull off any move before or after the SDM" SDM/DM Attack Move: Tells you what DM or SDM to use here. (you will see something in () here only if something needs to be noted out) Explanation on how to pull off the SDM/DM Here 4. Striker Layout 4.1 New Heroes Team Name: K` SDM/DM Attack: 75% SDM/DM Attack Move: Maiden Masher To pull this off requires mostly timing on your part for you must allow K` to connect with the first hit of his striker attack. After that you can pull off the Maiden Masher and allow it to connect for its full amount of hits. If you miss out on the timing on this, you can wait till K` does his second hit of his Striker attack, but since he knock's them in the air, you must be able to pull off the SDM or DM before their about to fall on the ground Name: Maxima SDM/DM Attack: 100% SDM/DM Attack Move: Maiden Masher Out of the New Heroes Team, the other 3 members of the group have the easiest time of all in helping Iori pull off his SDM or DM, the only thing about Maxima is that on his Striker Attack, you must wait until Maxima grabs and turns them around for the actual hit. If you pull it off any earlier, then the Maiden Masher will connect but with less hits in it. Name: Benimaru Nikaido SDM/DM Attack: 100% SDM/DM Attack Move: Maiden Masher Since Benimaru's basically does his Electric Trigger as a Striker attack, all you have to do is wait for the grab and then pull off the move, or you can wait and let Beni get some damage in and then let Iori do his move. Name: Shingo Yabuki SDM/DM Attack: 100% SDM/DM Attack Move: Maiden Masher Shingo's Striker attack doesn't require any timing for you to pull off the move, there is no way you can mess up trying to pull off this move since Shingo grabs and holds the opponent for you to attack. 4.2 The Fatal Fury Team Name: Terry Bogard SDM/DM Attack: 20% to 5% (depending on striker range) SDM/DM Attack Move: Maiden Masher The legendary Hungry Wolf has a definate speed in his striker range, what makes this even harder is that Terry can switch his striker attack depending on the distance of your opponent, so ill break this down for you to master both close and distance attacking with him. Close Range: To pull off the close range Maiden Masher, you have to time yourself very carefully on how fast your opponent land's from the Overhead Geyser (im not sure if this is called Dunk Geyser, but ill refer to it as Overhead Geyser). To time this just right, wait until the opponent is launched in the air and then do the Maiden Masher while the opponent is falling. If your timing is right, you can SDM or DM them before they hit the ground (the timing on this is just like K`s only that the timing to pull this off is very short. Long Range: Since Terry does his Power Geyser at a distance which is ahead of Iori, the timing on this is very short since you have to pull off the Maiden Masher BEFORE the Geyser launches them in the air. Your best bet on having this work is to prepare for the Maiden Masher to hit while Terry's Striker Attack is ready to hit and connect. But then again you ask yourself that Iori's Striker Call animation is being done while Terry comes out and is over when Terry hits them. That is why timing is important on doing this move. But there is another easier way on doing this, the way to do that is to wait after the Geyser hits and when their falling from the air, do the Maiden Masher before they hit the ground. Name: Andy Bogard SDM/DM Attack: 30% SDM/DM Attack Move: Maiden Masher (Light Punch Maiden Masher) Andy's Zan Ei Ken as a striker attack is useful, but way too quick to be pulled off to combo into the Maiden Masher. But it can be done, to do it after,before or during the Zan Ei Ken attack do a Light Punch version Maiden Masher. Since the Strong Punch Maiden Masher is too slow to connect by seconds after the Zan Ei Ken connects, you can instead use a Light Punch version which will allow you to make up the lag time in the connection hit. Name: Joe Higashi SDM/DM Attack: 100% SDM/DM Attack Move: Maiden Masher Out of the Fatal Fury Team, Joe's striker attack is the most easiest to pull off, the easiest way to pull it off, is to let the first set of rapid punches that Joe does on his striker attack connect, and then do the Maiden Masher while those are hitting. Name: Mai Shiranui SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Combo I wish it wasn't so but it is, Mai Shiranui's Striker attack cannot combine with any of Iori's DM's. The reason for this is the lag time that Iori's striker call animation has on it. Although it is possible to do the Maiden Masher button presses while Mai is being called out, it doesn't have enough time to connect with the opponent since Mai's attack lift's them off of the ground before Iori can touch them. 4.3 The Art of Fighting Team Name: Ryo Sakazaki SDM/DM Attack: 75% SDM/DM Attack Move: Maiden Masher It seems that the "Invincible Dragon's" Ko Ho will allow enough time for Iori to combo with the Maiden Masher. To pull this off is very simple, allow Ryo's Ko Ho (i refer to his Ground projectile as Koho-ken rather than what the in game manual says which is Ko Ho.) to hit the opponent, once it connects wait for the stun animation of them jerking back and pull off the Maiden Masher. This is mostly simple since the animation for the stun will slow down everything for a small amount of time for you to DM or SDM them with authority. Name: Robert Garcia SDM/DM Attack: 100% SDM/DM Attack Move: Maiden Masher Unlike Ryo's Striker hit, Robert's is extremely easy to pull off and to punish an opponent with even more authority than before. For this to work allow Robert's short Ryuuko Rambu (I think thats what its called, Im not certain for sure if thats it) to hit for 3 hits and then use the Maiden Masher. If your extremely good, you can wait up to about 5 hits and then wait to connect with the Maiden Masher. Name: Yuri Sakazaki SDM/DM Attack: 40% SDM/DM Attack Move: Talon Slash (Maiden Masher is almost Impossible to pull off) The Younger Sazaki team member was almost a 0 when I first started this, but in respect she is the first to instead let Iori use his Talon Slash against them. The problem with Yuri is that her Cho Upper animation is too quick to pull off the Maiden Masher in time, so the Reverse Talon Slash DM or SDM will do instead. On pulling this off allow Yuri to do her Cho Upper for 2 hits (what I mean by "2 hits" is how many times she has to touch the ground for her to do her uppercut, not the amount of hits in just 1 uppercut). When the opponent begins to fall after her second hit preform the Reverse Talon Slash while their falling. If your timing is right you should grab them out of midair and add on for more damage. Name: Takuma Sakazaki SDM/DM Attack: 0% (75% in theory) SDM/DM Attack Move: Maiden Masher (Only Will Allow 1 Hit with DM or SDM) Takuma is one of those that I wished would of worked with but instead didn't in my theory. Although it is possible for someone to be able to pull off the Maiden Masher and the Haoh Shi Ko Ken at the same time, both will however cancel each other out resulting in 1 Strong Punch worth of damage. What I mean by this is a small example, Lets say we have Iori and Takuma vs. Takuma and Kyo. If you call out Takuma as your Striker and then perform Iori's Maiden Masher, the Maiden Masher will connect, BUT the Haoh Shi Ko Ken will connect and cancel out the Maiden Masher no matter how fast you do either move this also counts vice versa. It seems that the Striker has a priority over the player in this battle. If there is a way to cheat out of this, I would be grateful to post it here. 4.4 The Ikari Team Name: Leona SDM/DM Attack: 80% SDM/DM Attack Move: Maiden Masher (No hits lost) With Leona's striker attack, you must look at her carefully on when you time the Maiden Masher. Since Leona doesn't come in and attack but instead attacks while coming in you have to wait until she slides on the ground and you see the explosion in front of the opponent. In other words, all Leona's first hit to connect and her second hit to connect as well, but before the opponent's stun animation sets perform the Maiden Masher for full connection. And since Leona's striker only hits twice, all you have to do is perform the Maiden masher for full connection. Name: Clark Steel SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb For all Clark fans, im sorry to say but this is another move in which wont connect whatsoever. It seems that once Clark grabs his opponent for the Striker attack, it is almost impossible for Iori to follow up with an SDM or a DM. You could perform the Talon Comb AFTER Clark's attack, but its almost near impossible since their not falling at an angle in which you can grab out for a connection. Name: Ralf Jones SDM/DM Attack: 50% or 100%? SDM/DM Attack Move: Maiden Masher Attacking with Ralf can seam either easy or hard depending on how you see it. For this to work you must allow Ralf's first hit to miss alltogether and must hope that his Galactica Phantom connects. If it does, wait for the stun animation which will cause slowdown a bit, when that happens perform the Maiden Masher. Dont do it afterwards or else the Galactia Phantom will knock them farther from you. Which means doing this will result to nothing. But if performed correctly, this attack can take off about 50% of your opponent's lifebar. Name: Whip SDM/DM Attack: 20% SDM/DM Attack Move: Maiden Masher Whip is one of the most proficient people in which it is difficult to pull off moves altogether. I'll try to explain in as best detail as I can but I cant guarantee anything. One of Whip's hit during her striker attack should knock the opponent in the air. While their airborne wait for them to come down enough for you to perform the Maiden Masher. Basically this is the only time in which you can do this, doing it afterwards wont allow Whip to make any connecting hits. 4.5 The Psycho Soldiers Team Name: Athena Asamiya SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Athena's Shining Crystal Bit (well what looks like it), does not allow enough time for the actual connection any type of SDM or DM. Name: Sie Kensou SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb No matter how you see it, Kensou's is basically the most useless Striker in the game with only 1 hit that represents his attack, its useless to want to try and combo on this. Name: Chin Gentsai SDM/DM Attack: 20% SDM/DM Attack Move: Maiden Masher (1 Hit) Like Takuma, Chin also has a priority over Iori but unlike Takuma in which timing is not a big issue, Chin's is almost near impossible to pull off. To pull of an attack with Chin, you must not let Chin get the first hit in or else it will cancel out and 1 strong punch worth of damage will be counted. Instead you must perform the Maiden Masher within seconds of calling Chin out to attack. Name: Bao SDM/DM Attack: 20% SDM/DM Attack Move: Maiden Masher (2 hits) Just like Takuma and Chin, Bao also has some problems with letting Iori in to attack. Timing with this is just like with Chin, you must call out Bao and then perform the Maiden Masher BEFORE Bao fires his Psycho Ball. If your timing is right Iori will attack and Bao will fire his Psycho Ball resulting in damage. The only thing bad about this is that only 2 hits will connect for damage. 4.6 The Women's Team Name: King SDM/DM Attack: 30% SDM/DM Attack Move: Maiden Masher (4 hits) Since King is naturally faster than Iori, her Illusion Dance Striker attack hits a bit quicker than some of the other Strikers that I have mentioned here. But to pull this off you must pull off Iori's Maiden Masher before King connects with her 3rd hit of her Illusion Dance, this is most difficult one to pull off since your timing must be down to the wire on it or else King will be kicking her opponent in the air while finishing up her Dance. Name: Blue Mary Ryan SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Another 0% striker gone to waste. Unfortunately calling her out for a striker attack and SDM or DM'ing off of it is almost totally impossible since there is an animation delay into the attack. Name: Li Xiangfei SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Sorry Xiangfei fans, but she has no actual striker attack so unless you want to combo off of a taunting attack go ahead and do it. Name: Kasumi Todo SDM/DM Attack: 20% SDM/DM Attack Move: Maiden Masher SDM'ing or DM'ing with Kasumi is almost impossible, but is not difficult. Unlike that of Takuma, Chin, Bao and King which require timing down to the wire, Kasumi's is not that difficult. What you must do in order to SDM or DM off of it is to allow Kasumi to connect with her 1st striker hit, but you must afterwards perform the Maiden Masher before Kasumi can throw the opponent or else Iori's SDM or DM will not make a connection for attacking. 4.7 The Korea Team Name: Kim Kaphwan SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Kim's striker attack when he first enter's is basically too high for a SDM or DM to connect no matter how fast you are to pull of the SDM or DM Name: Chang Koehan SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Like Kim, Chang comes in as his striker attack, attacking and also like Clark, once he connects it is almost impossible to SDM or DM aginst it. Name: Choi Bounge SDM/DM Attack: 30% SDM/DM Attack Move: Talon Comb Unlike the rest of his team, Chang will allow a connection for an attack BUT the Maiden Masher will not connect. Instead use the Talon Comb which will allow an instant connection while their being hit in the air. Name: Jhun Hoon SDM/DM Attack: N/A SDM/DM Attack Move: Maiden Masher or Talon Comb Like Kim and Chang, Jhun will not allow a connection when he first attacks so basically there is no wait to SDM or DM in. 4.8 Kyo Kusanagi Name: Kyo Kusanagi SDM/DM Attack: 0% - 20% SDM/DM Attack Move: Maiden Masher or Talon Comb (There is a simple rule that must be followed in this, is that while Kyo is charging for his SDM Orochinagi, the opponent must NOT touch Kyo until he releases his Orochinagi for the attack.) You would think that Kyo and Iori's feud would stem towards the depths but thats not the case in KoF'99. Just like the Hong Kong Manga's Kyo and Iori can do a Striker team up if pulled off correctly but there is a Downside to both of Iori and Kyo's attacks. Orochinagi x Maiden Masher: If you decide to call Kyo out and to let his hopes down while Iori takes all the glory this move is for you =p. The very first thing you must worry about is that Kyo must NOT touch the opponent with his Orochinagi SDM or else the move goes to bust. How this works is simple. Have Kyo called in as a striker, as soon as Kyo jumps in perform Iori's Maiden Masher. If your timing is just right Iori should connect with his Maiden Masher and begin to attack his opponent, while this is going on Kyo should be already done charging and should of done his Orochinagi. The disappointing thing about this move is that while Iori is doing his Maiden Masher, the Orochinagi will not hit for damage, although it will pass through the opponent. Orochinagi x Talon Comb For most people, this is the move that must have a priority of connection since it takes away 50% of the opponent's lifebar with just this combination alone. The steps for pulling this off are just like those in the doing the Orochinagi x Maiden Masher combination, but for those who dont read alot ill put it here for you ^_^. Have Kyo called in as a striker, as soon as Kyo comes in, perform Iori's Talon Comb DM. Now since Iori literally has to turn in place and do a leap across to grab the opponent, Kyo will of been fully charged and would of released his Orochinagi. While the opponent is being stunned by this blow, Iori should of make connecting hit with his Talon Comb to add on more to the damage factor. Also note, just like the Orochinagi x Maiden Masher, Kyo must NOT touch the opponent until he releases his Orochinagi 4.9 Kyo 1 and Kyo 2 Basically there is no need for a sheet for both of them since their both pratically the same person just with different moves, but I will state this, it is possible to DM or SDM with the Maiden Masher with them and here is how. Kyo's R.E.D. Kick must miss, instead let his 1st appendage kick make a connecting hit and perform the Maiden Masher before the 2nd Kick. 4.0.1 Krizalid - Form 2 Just like Kyo 1 and 2 I will not make a sheet for Krizalid. In pulling this off with Krizalid is virtually impossible. None of Iori's SDM or DM will connect whatsoever since Krizalid once called in as a striker is too close to the opponenet to actually let in another attck from Iori 4. FAQ Questions Q. Why is this FAQ is soley based around Iori's Maiden Masher SDM/DM instead of his Talon Comb SDM/DM? A. From my opinion, the Talon Comb is ment as a long range SDM/DM and can be easily be canceled by a kick since it has no air priority, so I figured that I would base it around the Maiden Masher since there is more of a chance of it actually connecting. Q. Why are you referring to to DM/SDM's in the reverse order by saying SDM/DM? A. Its my force of habit that doesn't stem from this game. When I remember playing CvsSNK and actually seeing his Maiden Masher, I was impressed on how it looks better than the KoF Version of it, but when I played in Capcom Groove and did a Level 3 Maiden Masher on my opponent, I extremely liked how it looked, so therefore I started to say SDM in front of DM and it goes with say in this FAQ. Q. How come move "x" isnt working with striker "y"? You said it was "z%" of ease and I cant even do it. A. Dont think that you will be able to pull off striker attacks with Iori just like that. It took patience not skill (I repeat PATIENCE) to be able to pull off some of these techniques. Simply trying to do it one time and crying about it wont amount to anything, remember practice makes perfect. Q. I found out an easier way to pull of SDM/DM "X" with striker "Y" A. Well in that case. Tell me and ill post it in my next FAQ update, just remember to be as descriptive as you can on how to pull it off and how easy or hard it is to do. You will also receive credit on this notion as well Q. Why do you refer "Reverse Talon Comb" as being "Talon Comb" A. Reverse Talon Comb, Talon Comb, what is the difference other than the power and the starting motion of both SDM and DM. There is no simple explination why I refer to it like this, other than looking at the flow sheet that I wrote before typing this out Q. HEY! YOU HAVE STRIKER "X" WRONG STRIKER NAME MOVE UP THERE!!!!!! A. If I have a striker move name wrong in my FAQ, it wouldn't hurt to email me and tell me the correct name or spelling for it. I wouldn't mind fixing it and giving you credit for telling me it I only own 2 KoF Games (excluding Evolution) and im not guaranteed to be able to get everything right in here. Also if you do decide to email me about something like this, typing your email out in all caps will not help me out whatsoever, in fact if something like that is done it will be uses to fuel the flames which burn inside of Shingo =p Q. Your description for how to pull off Striker Move "X" with SDM/DM "Y" is off. Can I revise it for you in a much simpler way. A. Knowing myself, this FAQ is far from 100% perfect, so if you can do that for me then sure, the only thing that I ask is that if your hosting this FAQ on your own personal website that you DO NOT make the changes just to your FAQ, but instead email me with those changes so I can fix it and send the revised copy out to the sites in which I gave permission to host it from. Q. Can I post your FAQ on my website? A. Sure you can, the only thing that I ask is that you notify me when it is put up. The only thing that I do ask is that you make no changes to my FAQ in any way, shape or form. 6. Whats Updated? 0.2: Many character name fixes and/or the addition of their last name Fixed up some of the names of the attacks Changed those characters who could'nt striker with Iori to 0% to N/A Fixed Takuma's theory % Minor spelling corrections 7. Copyright Information This FAQ is solely for entertainment purposes and IS NOT for sale. No charges are applied whatsoever for this FAQ the author must be credited. You may print it out for your own reference but not sell the printed version. The following sites listed below have permission to host this FAQ. Those not listed may obtain permission by the email address listed at the top of this FAQ. The King of Fighters and characters related to them is property of SNK. www.gamefaqs.com www.4thegames.net www.gamewinners.com