Decay of Logos Game Guide v1.0 - Table of Contents 1. General 1.1 - About the Game 1.2 - Game Lore 1.3 - Gameplay 1.4 - Notes & Secrets 2. Characters 2.1 - Ada & the Elk 2.2 - Stats, Effects & Magicae 3. Equipment 3.1 - Weapons 3.2 - Armor 3.3 - Items 4. World 4.1 - Locations 4.2 - NPCs 4.3 - Enemies 4.4 - Bosses 4.5 - Echo Shells 5. Guides 5.1 - Game Progression 5.2 - Walkthrough 5.3 - New Game + 5.4 - Trophies & Achievements - - Originally composed as wiki guide for: decayoflogos.wikidot.com - 1. GENERAL INFORMATION 1.1 ABOUT THE GAME Synopsis: Immerse yourself in the world of Decay Of Logos and unravel its mysteries. Explore old dungeons, battle unforgiving foes and journey through a vibrant interconnected fantasy realm with your mystical elk companion. Developer: Amplify Creations Publisher: Rising Star Games Genre: Action / Role-Playing Platforms: PC, PS4, Xbox One - Released 08/30/19 Nintendo Switch - Released 11/28/19 A girl on a journey with her companion, a mystical Elk. It is an immersive action/adventure third-person RPG influenced by European folklore and by J. R. R. Tolkien’s high fantasy. The gameplay focuses heavily on player-centric exploration with minimal hand-holding, challenging combat and resource management. The girl and the Elk fatefully meet after her village is destroyed by one of the King’s sons. Battered and oblivious of the culprit behind the attack, the girl will not rest until she has her revenge. During her quest she will unveil secrets about the King and his sons, slowly realizing that all is not what it seems. André Constantino, our game designer and programmer, started a prototype back in 2014 as a personal project in his spare time. Later that year, he had the chance to demo it at ComicCon Portugal and the reception was great and inspiring. In 2015, Amplify Creations gave him a chance to have a team by his side, currently working hard to make Decay of Logos a real game. Decay of Logos later joined the Rising Star Games family was set to launch autumn 2018. It was delayed until late 2019. Source: www.decayoflogos.com/story/ 1.2 GAME LORE The World The game is set in an expansive high-fantasy world where the player coexists with the likes of kings, knights, wizards, ancient species and various other mythical creatures. In Decay of Logos, you will journey through an ancient kingdom ruled by a warring King. The King wasn’t a very affectionate father, preferring to pay attention to the military affairs of his Kingdom than to any of his five sons. Much to the King’s dismay, tragedy struck when the Queen died during childbirth. With his dear wife gone, he sought only to protect his newborn daughter, the only Princess in the Realm. The distance between the King and his sons grew even more, since he only had eyes for the little Princess who looked just like her mother. Divided Kingdom As time passed, the King’s sons felt abandoned, without any acknowledgement from their father. They all shared a deep hatred for their sister since, in their opinion, she was to blame for their mother’s death. Their hatred was only matched by their thirst for power, and it was only a matter of time before tragedy would strike again. And as it did, the Royal Family was irreversibly broken. After this great Divide, the Princes drifted apart, all claiming a piece of the Realm. During the following years, the King’s Sons heavily influenced the lands they owned, each territory reflecting their particular idiosyncrasies. There wasn’t much contact between them – all the Princes became completely obsessed with their personal endeavors and struggles. The Adventure Begins Ada, the player controlled character, is forced into a journey of revenge after her Village gets destroyed. Beat down and without knowing who was responsible for the attack, the Girl aimlessly wandered through the woods until she collapsed. She woke to the soft pull of a mystical Elk, feeling an overwhelming sense of calm and safety. There was no reasonable explanation for it, but the Girl felt somehow connected to the creature, their bond being as strong as the will to avenge her fellow villagers. Other than a royal crest she faintly remembered seeing on the banners of the attackers, there wasn’t any indication of where they might have come from. She ventured North hoping to find any clues regarding those who had wronged her. The player starts on the outskirts of the Laetus grove, only to find that all is not what it seems. Strange creatures roam the old Ancestor ruins, a once peaceful land is now filled with hostile dwellers with wooden bodies and vacant eyes… 1.3 GAMEPLAY Decay of Logos is a third person action/adventure RPG with emphasis on tactical combat, exploration, and inventory management. At the core of its gameplay mechanics is the companion system, as the mystical Elk will be crucial to progression. More than a mount, the companion is a key component to puzzle interaction, exploration, and will even help in some combat situations. Combat The combat is challenging, but very rewarding. It requires a tactical approach that varies depending on enemy type and location. Players will have at their disposal various short and long range weapons, along with elemental effects, and defense equipment. Actions require Stamina, it’s important to keep it in check while evading and counter-attacking. Ada is quite agile; she can sprint, slide, roll, jump, backstep, parry, and even execute powerful combos. Magic based attacks will also be made available as the player progresses. Death is not the end, when defeated, she will awaken from a nightmare at the last camp or shrine used. As a result, some enemies will respawn and her stats will be temporarily reduced. Progression The level up system in Decay of Logos is automatic, heavily based on individual play styles. Stats increase when players kill an enemy, activate a mechanism or even when finding a secret chest. Stats decrease if killed and Ada will be weaker until players come upon a camp and choose to rest. Camps serve as a save and recovery checkpoint. Players should be aware that lowering their guard in these dangerous lands is always a risk, since they can be ambushed during their sleep. Shrines serve as a save checkpoint, they recover health but do not restore the player’s temporarily reduced stats. Exploration The expansive world of Decay of Logos can be explored on foot but it’s much faster to traverse it with the Elk’s help. Before being able to ride it, players must gain its trust by providing food and protection. After exiting the first area the player gains access to the most important location of the game, the Hamlet of Fons. It’s meant to function as a “hub” that connects all the remaining territories. From here on, the player can explore the semi-open game world freely. There are a few secrets hidden throughout the land, such as special items or even mysterious NPC’s. Remember to choose wisely how you handle NPC interactions, as they might affect your game at a later stage. Players will encounter a variety of puzzles during their journey; some can be solved individually, others will have them collaborating with their companion. Source: www.decayoflogos/gameplay/ 1.4 NOTES & SECRETS Notes Pleb is a Latin word that means “common people” and usually a derogatory way of referring to the lower class. Arx is a Latin word that means “citadel.” Magicae twines Lumen, Trudo, and Exuro are Latin words for “light,” “push,” and “burn” respectively. Kairos is a Greek word that means “opportunity” or “a propitious moment for decision or action.” Telos is a Greek word that means “end” or “ultimate object or aim.” Ethos, Pathos and Logos were the three “modes of persuasion” (means of persuading other about a particular point of view) described by Aristotle. - Ethos (appeal to ethics) - Pathos (appeal to emotion) - Logos (appeal to logic) Aristotle used these three terms to explain how rhetoric works: “Of the modes of persuasion furnished by the spoken word there are three kinds. The first kind depends on the personal character of the speaker [ethos]; the second on putting the audience into a certain frame of mind [pathos]; the third on the proof, or apparent proof, provided by the words of the speech itself [logos]. Persuasion is achieved by the speaker's personal character when the speech is so spoken as to make us think him credible." Wadi is an Arabic word that means “valley” or “ravine.” Secrets (QR Codes): - Arx Verto, after activating the lifts, behind the center pillar in the first room - Wadi of the Howling Rift, on side of windmill - Hallowed Plains of Turrim, begins the chest for Iron Lever No. 5, at the bottom of the lift before the four pipes of steam - Hallowed Plains of Turrim, lower entrance to Amnis Sanctum, left pillar inside steam powered device - 2. CHARACTERS 2.1 ADA & THE ELK Ada, the player controlled character, is an enigmatic young and silent character but, despite her age, she’s an athletic person with some advanced combat skills. The Elk is at the core of the game when it comes to interaction and gameplay specific puzzles. In a way, the Elk will also be used to convey emotions to the player like fear, excitement or curiosity. Ada - can hold one one-handed/fist weapon, one two-handed/bow weapon, and one extra equipment (weapon or armor) - can wear one piece of equipment for head, chest, shoulders, arms, and legs - Can hold five potions The Elk - can hold one of each weapon type (one-handed/fist, two-handed/shield, and bow) - Can hold many pieces of armor and potions The Elk starts with a bright white coat and mane, but it becomes blackened/dirty after progressing through the campaign (defeating bosses). 2.2 STATS, EFFECTS, & MAGICAE Stats Strength Stamina Defense Intelligence Wisdom - Health (actual hit points) Stamina (actual stamina points) - Physical Protection Fire Resist Poison Resist Paralyze Resist - Attack Left Weapon Primary Attack Right Weapon Primary Attack Back Weapon - Fire Attack Poison Attack Paralyze Attack - Effects On Fire (Burning) Poison Paralyze Magicae Lumen (Latin word for “light”) A Magicae twine which draws vitality from the user and channels it into the world, draining their health in the process. Once cast, it summons a strong source of light that brightens dark areas and blinds the enemy. Under King Telos’ rule, twines were strictly forbidden. Trudo (Latin word for “push”) A Magicae twine which draws vitality from the user and channels it into the world, draining their health in the process. Once cast, it unleashes a powerful shockwave that pushes the enemy away. Under King Telos’ rule, twines were strictly forbidden. (This twine can also break open the damaged doors.) Exuro (Latin word for “burn”) A Magicae twine which draws vitality from the user and channels it into the world, draining their health in the process. Once cast, it produces a blazing surge of fire that chars the enemy. Under King Telos’ rule, twines were strictly forbidden. (This twine can also burn away the poisonous thorns covering doors/chests) - 3. EQUIPMENT 3.1 WEAPONS Base DMG, Fire DMG, Poison DMG, Paralyze DMG, Stamina Axes & Spears: Crimson Knight Spear * - 80, 0, 0, 0, 60 Fiery Crimson Knight Spear * - 40, 40, 0, 0, 65 Garezenn - 50, 0, 0, 0, 40 King’s Guard Halberd * - 100, 0, 0, 0, 75 Tree Feller - 30, 0, 0, 0, 30 Wooden Spear * - 50, 0, 0, 0, 35 Woodsbane * - 60, 0, 0, 0, 65 Blades & Swords: Blade of Agadah - 55, 0, 0, 0, 10 Blade of Antlers (NG+) * - 100, 0, 0, 0, 80 Blade of Zar - 35, 0, 0, 0, 40 Blades Meytars - 35, 0, 0, 0, 25 Bivalve Sword * - 50, 0, 0, 0, 30 Carved Sword - 25, 0, 0, 0, 15 Crimson Knight Sword * - 55, 0, 0, 0, 35 Deadly Tsa’ir Daggers - 10, 0 10, 0, 15 Deadly Blade of Zar - 25, 0, 25, 0, 45 Eidonsblade * - 70, 0, 0, 0, 50 Fiery Bivalve Sword * - 25, 25, 0, 0, 35 Fiery Gold Needle - 15, 15, 0, 0, 20 King’s Guard Sword * - 85, 0, 0, 0, 60 Magal Sword - 40, 0, 0, 0, 30 Magnus Sword - 30, 0, 0, 0, 25 Sakinn Blade - 15, 0, 15, 0, 25 Serpents Kiss - 35, 0, 0, 0, 20 Short Sword - 35, 0, 0, 0, 25 Sword of Bark - 40, 0, 0, 0, 30 Tsa’ir Dagger - 20, 0, 0, 0, 10 Bows: Bow of Bark * - 24, 0, 0, 0, 35 Crimson Knight Bow * - 20, 0, 0, 0, 25 Composite Bow * - 10, 0, 0, 0, 30 Rapine Bow * - 15, 0, 0, 0, 20 Fist Weapons: Ancestral Caestus - 50, 0, 0, 0, 40 Barur Claws - 35, 0, 0, 0, 30 Chomper’s Grin - 20, 0, 0, 0, 15 Stinger’s Gaze - 40, 0, 0, 0, 30 Sluggy Claws of Bark -15, 0, 0, 15, 25 Maces: Ancestral Mace * - 60, 0, 0, 0, 45 Ancestral Pick * - 60, 0, 0, 0, 40 Dirus Mace * - 70, 0, 0, 0, 55 Fang Hammer * - 50, 0, 0, 0, 30 Lucerna - 50, 0, 0, 0, 40 Mace of Nikah - 35, 0, 0, 0, 25 Makal of Ruin - 40, 0, 0, 0, 30 Yoran Guitar * - 50, 0, 0, 0, 35 Shields: Shield weapons have unique abilities that cost 50% stamina upon use. Aegis of Vitrum * - 1, 0, 0, 0, 20 (Casts Lumen twine as shield ability) Ancestral Shield * - 5, 0, 0, 0, 0 (Uses Trudo twine type of ground slam) Crimson Knight Shield - 3, 0, 0, 0, 0 (Dash attack as shield ability) Keeper of Nomos * - 5, 0, 0, 0, 0 (Dash attack as shield ability) Large Meytar * - 3, 0, 0, 0, 0 (Dash attack as shield ability) Mosaic Shield * - 2, 0, 0, 0, 0 (Dash attack as shield ability) Shield of Bark * - 1, 0, 0, 0, 0 (Dash attack as shield ability) Viriathus’ Bulwark * - 4, 0, 0, 0, 20 (Casts Exuro twine as shield ability) 3.2 ARMOR Base DEF, Fire DEF, Poison DEF, Paralyze DEF When equipped with a full set, there is a bonus applied to some stats. After dying, set bonuses added: Stamina +10 and Physical Protection +10 (not sure if that’s intentional) Face of Bark - 7, 0, 15, 8 Chestplate of Bark - 7, 0, 15, 8 Spaulder of Bark - 7, 0, 15, 8 Bracers of Bark - 7, 0, 15, 8 Greaves of Bark - 7, 0, 15, 8 Set Bonus: DEF +20 Face of Charred Bark - 2, 20, 5, 3 Chestplate of Charred Bark - 2, 20, 5, 3 Spaulder of Charred Bark - 2, 20, 5, 3 Bracers of Charred Bark - 2, 20, 5, 3 Greaves of Charred Bark - 2, 20, 5, 3 Set Bonus: DEF +20 Mud Helmet - 5, 5, 20, 0 Mud Chestplate - 5, 5, 20, 0 Mud Spaulder - 5, 5, 20, 0 Mud Bracers - 5, 5, 20, 0 Mud Greaves - 5, 5, 20, 0 Set Bonus: DEF +30; Health +100; Fire RES +15 Crimson Knight Helmet - 15, 5, 5, 5 Crimson Knight Chestplate - 15, 5, 5, 5 Crimson Knight Spaulder - 15, 5, 5, 5 Crimson Knight Bracers - 15, 5, 5, 5 Crimson Knight Greaves - 15, 5, 5, 5 Set Bonus: STR +5, DEF +40; Fire RES +20 King’s Guard Helmet - 15, 10, 5 , 0 King’s Guard Chestplate - 15, 10, 5, 0 King’s Guard Spaulder - 15, 10, 5, 0 King’s Guard Bracers - 15, 10, 5, 0 King’s Guard Greaves - 15, 10, 5, 0 Set Bonus: STR +10, DEF +50; Health +80; Fire RES +10, Para RES +5 Brielle’s Helmet - 10, 10, 10, 0 Brielle’s Chestplate - 10, 10, 10, 0 Brielle’s Bracers - 10, 10, 10, 0 Brielle’s Greaves - 10, 10, 10, 0 Set Bonus (no Spaulder): DEF +40, INT +5; Fire RES +40 Tradesman Helmet - 5, 5, 10, 10 Tradesman Chestplate - 5, 5, 10, 10 Tradesman Spaulder - 5, 5, 10, 10 Tradesman Bracers - 5, 5, 10, 10 Tradesman Greaves - 5, 5, 10, 10 Set Bonus: DEF +40, WIS +5, Fire RES +30 Ancestral Helmet - 10, 10, 5, 5 Metal Shoulderplate - 12, 6, 6, 6 Face of Cunning - 7, 0, 20, 3 Face of Diffidence - 7, 0, 15, 8 Face of Revelry - 7, 0, 3, 20 Face of Spite - 7, 0, 8, 15 Cub’s Shoulder Pad - 7, 0, 3, 20 Cub’s Fur Greaves - 7, 0, 3, 20 Set Bonus (only a helmet, shoulder pad, and greaves): DEF +30; Poison RES +40 Face of Sternness - 5, 0, 5, 20 Mother Reba’s Fur Greaves - 5, 0, 5, 20 Kairos’ Sliver Crown - 5, 5, 10, 10 Kairos’ Gauntlet Spaulder - 10, 0, 10, 10 Prince Ethos’ Helmet - 15, 15, 0, 0 King Telos’ Crown (NG+) - 20, 10, 0, 0 King Telos’ Chestplate (NG+) - 20, 10, 0, 0 King Telos’ Spaulder (NG+) - 20, 10, 0, 0 King Telos’ Bracers (NG+) - 20, 10, 0, 0 King Telos’ Greaves (NG+) - 20, 10, 0, 0 Set Bonus: STR +15, DEF +60, WIS +5; Fire RES +15, Poison RES +5, Para RES +5 3.3 ITEMS Items have a glowing aura around the that signifies the item type. Purple - Quest Item Gold - Potion Blue - Weapon Red - Armor Consumables: Balmy Brew Fiery Sap Hasty Brew Hearty Brew Icy Brew Momento of Fons Salvy Brew Notsah Arrows Lullaberries Mushrooms Quest Items: Iron Lever No. 1 Iron Lever No. 2 Iron Lever No. 3 Iron Lever No. 4 Iron Lever No. 5 Golden Face of Cunning Golden Face of Diffidence Golden Face of Revelry Golden Face of Spite Green-eyed Fragment Blue-eyed Fragment Red-eyed Fragment Arbor Sanctum’s Prison Key Arx Key (Demeo) Arx Key (Verto) Arx Key (Ros) Nediva’s Key Sanctum’s Inner Chamber Key - 4. WORLD 4.1 LOCATIONS Laetus Grove Hearty Brew, Fiery Sap Shrine (on right directly after first area with chest), Camp (after following the path down the mountain) - Arbor Sanctum Blade of Var (after moving the crane, outside through the tunnel that is covered by breakable wood) Chest (random equipment) - across from the cell with Eitan - Arx Claustrum Arbor Sanctum’s Prison Key (on last Woodmen enemy on the left, in the large room) - Chests (random equipment) - 2x in cages in the large room with Woodmen enemies (After lifts activated) King’s Guard Halberd, Viriathus’ Bulwark - Sacred Grounds of Palus Iron Lever No. 3 (dead end in cavern, left corridors from the entrance), Magal Sword (across from the small patch of quicksand bear first ruins in left), Garezeen (on top ruins on the right, by a ladder you can kick down), Mud Helmet (up a ladder by a cliff near ruins with Garezenn), Gold Needle (on top of ruins near Composite Bow (up stairway and across a small jump at ruins by Woodmen archer and charred Woodmen), Golden Needle (breakable wood area behind Woodmen archer), Fang Hammer (ruins by a hill, after climbing a ladder on ruins and jumping to the ledge with a Woodmen) Chest (random equipment) - through the underground tunnels, in opening guarded by wooden Shrine (beginning of area, key to shrine given if accepted from Yoran), Camp (midway through, on the left sitting above a large hole in the swamp) - Arx Verto Iron Lever No. 2 (right from entrance, near Arx Key chest), Arx Key (Verto) (After activating lifts) Aegis of Virtum - Howling Rift (Need Iron Lever No. 2 & 3 to enter area) Tradesman Chestplate (in center of mountain cave, on wooden platforms above the lift area), Chest (random equipment) - near the first shrine (underneath, in a small alcove), near the summit next to a bee on the wall, a rock ledge to drop down to (right past bee on the wall) Camp (on the right, before Primus Sanctum) - Arx Obscurum Bow of Bark (first chest before room with ladder), Mace of Nikah (up the ladder, past the dark room, after pulling the lever) - Primus Sanctum Chest (random equipment) - outside the sanctum (on the right), the first chest inside the dungeon Daimonsword (after deafeatung Pathos), Balmy Brew (after defeating Pathos) - Hamlet of Fons Camp, Bottomless Well - Vallis Sanctum Golden Face of Spite (in dark room next to statue room), Iron Lever No. 4 (in statue room by the dark room with mask), Bladed Meytars (to the left of entrance, in chest covered in thorns), Momento of Fons (behind thorn covered door), Barur Claws (thorn covered chest), Ancestral Caestus (chest after Indiana Jones door), Serpent’s Kiss (on top floor guarded by Brute) Chest (Random Equipment) - from the camp, past the Chomper Behemoth, through one central door, behind a closed door Camp (entering from Wadi, continue some time, before room with statue) - Bosk of Silens Nediva’s Key (from Nediva), Fiery Sap (on the side of Nediva’s house), Brielle’s Helmet (after going through cave from Hallowed Plains of Turrim) Chest (random equipment) - on a ledge above the door leading to the Gate of Affinitas - Arx Demeo Dirus Mace (after activating lifts, defeat Ancestral Warrior in lower section), Arx Key (in a chest in one of the rooms), Rapine Bow (after finding the Arx Key) - Gate of Affinitas Salvy Brew (on the left side before climbing the ladder to the lever), Greaves of Charred Bark (on a ledge above the opening leading into the Gate of Affinitas) - Hallowed Plains of Turrim Magnus Sword (near the lift to the lower section of Amnis Sanctum), Brielle’s Chestplate (behind the triangular tower, guarded by bees) Chest (random equipment) - up the cliff side path (After lifts activated) steam valve x2 (first area, and in second area tower), Iron Lever No. 5 (After four valves closed) Short Sword/Ancestor Mace (After defeating Prince Ethos) Prince Ethos’ Helmet, in front of the triangular tower by a fire and on embers Camp (left most side of plains before Amnis Sanctum), Bottomless Well (in lower area by Amnis Sanctum) - Amnis Sanctum (Steam engine is located here; powers lifts, reveals steam valves to close) - Arx Orbis Steam valve Chest (random equipment) - to the right in first room, (after iron lever no. 5) the right chest in Brute’s room (After using iron lever no. 5) Brielle’s Greaves (right chest in Brute’s room), Ancestral Pick (drops after defeating Brute), Lucerna (after a door covered in vines) Shrine (in first large room with statue) - Arx Ros Arx Key (Ros) (to the left of the entrance), Fiery Gold Needle (chest room to the left of room with tree), Tradesman Chestplate (after using Arx Key, up the lift to the right) Slug Behemoth, steam valve, King’s Guard Chestplate (drops when King’s Guard is defeated) - Wadi of the Howling Rift Golden Face of Diffidence (past highest rock bridge), Barur Claws, behind the first windmill with the QR code), Golden Face of Revelry (take the boat with Eitan, in chest), Stinger’s Gaze (Mimic Barrel in front of Golden Face of Revelry chest) Bivalve Sword, Ancestral Mace - ? Chest (Random Equipment) - Windmill in center of valley in tunnel past Yoran, near waterfall edge on left at the beginning of the level Shrine (lower right section), Bottomless Well (upper area past Mask of Diffidence) - Arx Statera Ancestral Shield (past the broken doors, up the lift), Golden Face of Cunning (back of dungeon, behind breakable planks you slide though), Momento of Fons (center room with four Masked Youths), Tradesman Helmet (past a large gap that automatically jumps) Chest (Random Equipment) - to the right after the entrance - Vorago Palace Camp (before the front entrance to the palace) King’s Guard Sword (first King’s Guard in palace), King’s Guard Spaulder (second King’s Guard in blue room), King’s Guard Helmet (after hedge maze), Blade of Agadah (in chest in hedge maze) - 4.2 NPC CHARACTERS Friendly NPC’s are a valuable source of lore, gameplay tips, and items. Eitan, the Wheat Trader Nediva Nuri, the Blacksmith of Fons Masked Boy Yoran, the Wandering Bard 4.3 ENEMIES Bee - Laetus Grove, Sacred Grounds of Palus, Howling Rift, Bosk of Silens No drops Ancestral Brute - (doesn’t respawn) Laetus Grove, Sacred Grounds of Palus, Wadi of the Howling Rift, Vallis Sanctum, Arx Orbis Drops Woodsbane (first lumberjack), Ancestral Pick (Arx Orbis) Charred Woodmen - Laetus Grove, Sacred Grounds of Palus, Howling Rift Drops consumables and “Charred” armor set Chomper - Laetus Grove, Sacred Grounds of Palus, Bosk of Silens, Wadi of the Howling Rift, Hallowed Plains of Turrim No drops Chomper Behemoth - (doesn’t respawn) No drops King’s Guard - (doesn’t respawn) Arx Claustrum, Sacred Grounds of Palus, Arx Orbis, Hallowed Plains of Turrim Each one drops a piece of King’s Guard armor set Masked Youth - Wadi of the Howling Rift, Vallis Samctum Drops consumables, “Mask” helmets, and “Cub” armor set (only greaves and shoulder pads) Mimic Barrel - Laetus Grove, Sacred Grounds of Palus, Howling Rift, various Arx Ros No drops Slug - Sacred Grounds of Palus, Howling Rift Drops consumables and “Mud” armor set Slug Behemoth - (doesn’t respawn) Arx Ros No drops Undead Soldier - Hallowed Plains of Turrim, various Arx Dungeons Drops consumables and “Crimson” armor set Undead Ancient Warrior - Hallowed Plains of Turrim, various Arx dungeons Drops consumables and “Ancestral/Steel” armor set Woodmen - Laetus Grove, Sacred Grounds of Palus, Howling Rift Drops consumables and “Bark” armor set 4.4 BOSSES Prince Pathos, the Alchemist - Primus Sanctum (Need to close four valves) Prince Ethos, the Oppressor - Hallowed Plains of Turrim (Need four golden masks) Prince Kairos, the Vain - Wadi (lower Howling Rift) Mother Reba, the Puppeteer - Wadi (lower Howling Rift) Need three color-eyes fragments) King Telos, the Silver Stag - Vorago Palace Master Yaal, the Exiled - Vorago Palace 4.5 ECHO SHELLS Yoran - Echo I - Laetus Grove, in front of the Arbor Sanctum’s entrance Yoran - Echo II - Hallowed Plains of Turrim, near the triangular tower (the opposite side where chest is) Yoran - Echo III - Hamlet of the Fons, after defeating all the princes, it is in place of where he stood in town Eitan - Echo I - Laetus Grove, in small ruins along the road near the Arbor Sanctum Amoz - Echo I - Sacred Ground of Palus, off the side of the road near the first shrine and Yoran Amoz - Echo II - Sacred Grounds of Palus, behind first set of ruins to the right (after the hole to the caverns) Amoz - Echo III - Sacred Grounds of Palus, on top of the first ruins on left (next to a crane) Amoz - Echo IV - Sacred Grounds of Palus, above the scaffolding near a wooden archer Amoz - Echo V - Sacred Grounds of Palus, near the end, to the right guarded by King’s Guard Amoz - Echo VI - Sacred Grounds of Palus, directly before encountering the second lumberjack Brute Amoz - Echo VII - Arx Verto, near the beginning across a small pit Pathos - Echo I - Primus Sanctum, at the entrance of the Sanctum, on the left Pathos - Echo II - Primus Sanctum, after defeating Pathos Brielle - Echo I - Bosk of Silens, to the left just before the raised bridge (after passing Nediva’s house) Brielle - Echo II - Gate of Affinitas, directly past Crimson Knight Brielle - Echo III - Gate of Affinitas, on the left before the Gate of Affinitas Brielle - Echo IV - Gate of Affinitas, next to the left side lever Brielle - Echo V - Hallowed Plains of Turrim, directly below the sloped road entrance to the area (left side by the mountain) Brielle - Echo VI - Hallowed Plains of Turrim, on the right side straight from the entrance, near the cliff edge Brielle - Echo VII - Hallowed Plains of Turrim, on the top area of the Amnis Sanctum Brielle - Echo VIII - Hallowed Plains of Turrim, in some ruins just past the camp in the plains Brielle - Echo IX - Hallowed Plains of Turrim, after closing the four valves, in the room with the lift to Ethos Ethos - Echo I - Hallowed Plains of Turrim, up the cliff side path, behind a wall near the chest Ethos - Echo II - Hallowed Plains of Turrim, to the right of the ladder that leads up to the Ethos boss fight Liori - Echo I - Vallis Sanctum, the top floor next to the Brute Liori - Echo II - Vallis Sanctum, from the camp follow the lift up and around, in a bright hallway with two Masked Youths Liori - Echo III - Vallis Sanctum, in the central corridor, just outside the room with the camp Liori - Echo IV - Wadi of Howling Rift, the first Brute in the small clearing around the first hill Liori - Echo V - Wadi of the Howling Rift, turn right after going up the lift by the Sanctum, continue along the ledge until you see it Liori - Echo VI - Wadi of the Howling Rift, past the cave next to Yoran, across the rock bridge, sitting near the cliff edge on the right Liori - Echo VII - Vallis Sanctum, enter from Wadi of Howling Rift, turn left and go back to the other blocked door Liori - Echo VIII - Wadi of the Howling Rift, next to the second Brute and the broken lift on the lower side of Vallis Sanctum Liori - Echo IX - Wadi of the Howling Rift, in the cave directly behind the boss fight area Nuri - Echo I - Wadi of the Howling Rift, between some rocks on the backside of the central windmill Reba - Echo I - Wadi of the Howling Rift, in the cell with the locked cubs (taking the right tunnel from the cave behind the boss fight) ??? - Echo I - Vargos Palace, after secret passageway behind the painting Kairos - Echo I - Vargos Palace, behind the fountain after the hedge maze (guarded by King’s Guard) - 5. GUIDES 5.1 GAME PROGRESSION Laetus Grove > Sacred Grounds of Palus > Howling Rift > Primus Sanctum > Hamlet of Fons > Hallowed Plains of Turrim > Wadi of the Howling Rift > Vallis Sanctum > Vorago Palace 5.2 WALKTHROUGH (Possibly in the future) 5.3 NEW GAME + General: - Magicae Twines are removed (until you die, then they are back - not sure what it’s supposed to be) - Level and equipment retained - The Elk returns with all items/equipment that it was holding prior to the end game Equipment: King Telos’ weapon and armor set spawns in chests: Bracers - first ruins in Laetus Grove Greaves - by a tree before dirt Lumberjack Brute in Laetus Grove Spaulder - soon after shrine in Sacred Grounds of Palus Chestplate - Bosk of Silens, at the beginning by the broken cart Blade of Antlers - Hallowed Plains of Turrim, in the chest on a rock on the plains, in front the Amnis Sanctum Crown - Wadi of the Howling Rift around the arena after fighting a Brute Enemies: Respawning King’s Guard added: - Laetus Grove (before Arbor Sanctum) - Sacred Grounds of Palus (outside shrine) - Howling Rift (open area halfway up) - Bosk of Silens, along the road by the old lady’s house - Arx Ros, right after entering dungeon - Arx Orbis, immediately behind first door - Wadi of the Howling Rift, lower valley left side - Wadi of the Howling Rift, after walking down stairs from lift, past the tunnel by Yoran thenafter crossing the rock bridge - Vallis Sanctum, one is in front of each dual lever area Brute added above Vallis Sanctum at the entrance to the Wadi of the Howling Rift 5.4 TROPHIES & ACHIEVEMENTS The Completionist Unlock all achievements. The Decay of Logos Play your role as a pawn in Master Yaal’s revenge plot. Vengeful? Execute Master Yaal. Merciful? Turn your back on Master Yaal, leaving him to his fate. Heavy Lies the Crown Survive the battle against King Telos until the very end. The Tradesman’s Route Free Eitan and hear everything her has to say. The Waves of Remembrance Collect all the memory ripples contained in the Echo Shells. Amazing Chest Ahead Open all the chests. The Ancestral Savant Read all the Ancestral rune stones. We Don’t Need No Education. Release the trapped youths after defeating Prince Kairos and Mother Reba. Merlin’s Apprentice Learn all the Magicae Twines taught by the young Magus. The Ancestral Purge Defeat all the remaining Ancestral Brutes. The Shapeshifter Defeat Master Yaal. A Pathetic Concoction Defeat Prince Pathos. A Matter of Ethics Defeat Prince Ethos. The Master of Puppets Defeat Prince Kairos and Mother Reba. The Metal Slug Defeat the Slug behemoth. The Chomper King Defeat the Chomper behemoth. The Wood Cutter Defeat the axe-wielding Ancestral Brute in Laetus Grove, one of the lumberjack twins. The Bark Carrier Defeat the vengeful Ancestral Brute in Palus, the last of the lumberjack twins. The Ancestral Lord Defeat the imprisoned Ancestral War Chief. A Bard’s Tale Meet Yoran and hear everything he has to say. Respect the Elderly Knock on Nediva’s door in the Bosk of Silens and hear everything she has to say. The Blacksmith of Fons Find Nuri in the Hamlet and hear everything she has to say. The Masquerade Pick up one of each Mask type worn by the Masked Youths of the Wadi. Royalty Poser Collect all the pieces of the King’s Guard armor set. The King’s Guard Defeat one of the Royal Elite Soldiers of the Realm. Oh, Joyous Day! Release the Masked Boy from the cage and hear everything he has to say. The Undefeated King Lose the battle against King Telos. - Originally composed as wiki guide for: decayoflogos.wikidot.com