MM M AA RRRRR V V EEEEEEE L M M MM A A R R V V E L M M M M A A R R V V E L M MM M AAAAAA RRRRR V V EEEE L M M A A R R V V E L M M A A R R V V E L M M A A R R VV EEEEEEE LLLLLLL V V SSSSSSSS V V S V V SSSSS V V SS V SSSSSSS CCCCCCC AA PPPPPP CCCCCCC OOOOOOO MM M 3333333 C A A P P C O O M M MM 3 C A A PPPPPP C O O M M M M 3 C AAAAAA P C O O M MM M 3333 C A A P C O O M M 3 C A A P C O O M M 3 CCCCCCC A A P CCCCCCC OOOOOOO M M 3333333 Marvel Vs Capcom: Dr Doom Guide Written By: Darin Dye Completed On: 4/22/2011 Version History 1.0 - All fields filled out ############################################################################## ****************************************************************************** LEGAL STUFF This game was created by Capcom and the other affiliated parties. All rights to the game go through them. This guide was created by me. As such, all rights to guide are mine. Further usage of this guide is easy, just shoot me an e-mail and I'll tell you if you can use this guide or not (e-mail is above). ****************************************************************************** ############################################################################## TABLE OF CONTENTS 1.0) Background 1.1) Game Profile 1.2) Extended Profile 1.3) Alternate Costumes 1.4) In-Game Dialogue 1.5) Titles 2.0) Movelist 2.1) Assist Attacks 2.2) Basic Attacks 2.3) Skills 2.4) Hyper Combos 3.0) Strategies 3.1) Team Hyper Combos 3.2) Solo Battle 4.0) Mission 5.0) Contact Information Button Layout::: Square = Light Attack (L) Triangle = Medium Attack (M) Circle = Heavy Attack (H) X = Special Attack (S) (Atk) = means hit any attack button (L), (M), or (H) (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc R1 = Partner 2 (P2) L1 = Partner 1 (P1) Select = Taunt NOTE: Directional inputs are as follows 789 \ 7 = up and away , 8 = up , 9 = up and forward 456 > 4 = back , 5 = none , 6 = forward 123 / 1 = down and away , 2 = down , 3 = down and forward ============================================================================= 1.0) Background ============================================================================= This is section of the guide is completely worthless, but may be entertaining if you are looking to learn about who the character is. In the following sections I provide the little snapshot the game gives him and info I know about him based on the games I've played. ------------------------------------ 1.1) Game Profile ------------------------------------ (This came from the game, unless otherwise noted, so credit goes to the makers of the game for this section.) Real Name: Victor von Doom Occupation: Monarch of Latveria, Would-Be Conqueror Abilities: Doom is a genius in physics, robotics, cybernetics, genetics, weapons technology, bio-chemistry, and time travel. He is also self-taught in the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly deciever. Weapons: His armor is loaded with gimmicks, including a high-powered blaster on his waist holster. He has also personally invented some nasty surprises. Profile: The masked genius scientist who plots for world domination. While his physical strength is only average at best, the technologically advanced weapons he develops, as well as his sinister plans have given his super hero foes plenty to worry about. First Appearance: Fantastic Four #5 (1962) ACTUAL Intelligence | 6/7 Strength | 4/7 Speed | 5/7 Stamina | 6/7 Energy Projection | 6/7 Fighting Ability | 4/7 -------------------------- 1.2) Extended Profile -------------------------- This part is all coming off my recollection of the character from the original stories he is apart of. Careful, there will be spoilers. Dr Doom is the main antagonist to the Fantastic Four. The genius that he is has made him one of the most feared villans in all of history. Every time the Fantastic Four beat him they always fell to his ploy... they defeated a fake Doom. First introduced into the MVC series in the second game, Doctor Doom has been a nasty character to go up against. With his incredibly damaging Molecular Shield attack, players could win matches through chip damage alone. No longer the case (or at least not as extreme as before), players must go on the offensive with Doom... but he wreck some havoc. Though he hasn't changed a whole lot since MVC 2, his Sphere Flame super has greatly been advanced by now exploding once it reaches its critical height. Before Sphere Flame was just a fun way to call in Captain Commando, now it is a game ender all on its own. His other super, Photon Array, is still a boss killer. Getting up close and unleashing that special can remove almost half of Galactus's health if X-factor is applied. Unfortunately that's all I know about Dr Doom (sorry). -------------------------- 1.3) Alternate Costumes -------------------------- Costume 1 (X): Standard - His traditional look as he appears in the Fantastic Four. Costume 2 (Tri): White w/ Blue Cape - Self explanitory Costume 3 (Sqr): Black w/ Red Cape - Little red riding hood's father is mad... and he shoots plasma!? Costume 4 (R1): Chrome w/ Black Cape - The metal of his armor is white, his cape is an evil black -------------------------- 1.4) In-Game Dialogue -------------------------- This section contains notable dialogue the character says during battle. Things like him shouting a character's name is omitted unless he refers to the character in a special way. Also, sayings directed at him by characters that are unique are also written down. If I'm missing any please let me know, but make sure it's not like: Phoenix while swapping mid-battle "Dr Doom!" Intros: "I do as I choose and I answer to no one." "Turn and run now and I will mercibly pretend this never happened." "Death shall be your reward." "To face Doom is to face one's end." "You fight with primitive toys." to Amaterasu/Thor - "It is Doom who should be worshiped." to Dormammu - "This dimension is not big enough for the both of us." to Iron Man or Captain America - "Earth's mightiest heroes, BAH!" to X-men characters - "I'll make you wish you were facing Magneto!" NOTE: Besides Magneto of course. Victory: "No one defeats Doom." "[Laughter]" "You are beneath me and it showed." "If only it were Richards that lie before me instead of you..." "[Laugh] A minor distraction." to Amaterasu/Thor - "Even gods fall before Doom's might!" to Dormammu - "Return to your own world knowing that this belongs to Doom." to Iron Man or Cpt Amer. - "Consider Doom merciful if you still draw breath!" to X-men characters besides Magneto - "Mutant Scum." End-Level Dialogue Box: "Your demonstration of skill was admirable. Pointless... but admirable." "This battle has reminded me of the infernal Fantastic Four. For that, you will not live to fight another." "You may call me Doom -- your new lord and master!" "You will bow to me, or you will die." "Away with you now. You've wasted enough of Doom's time." "Prepare to spend the rest of your days rotting away imprisoned in Castle Doomstadt." Taunt: "[laugh] child's play." or evil laughter Photon Array activation: "Photon Array..." Photon Array in air: "You have no hope!" Sphere Flame activation: "Sphere Flame..." Doom's Time activation: "Time to die..." Hyper Combo Activation in a series: 2nd: "You will burn..." 3rd: "This farce is over..." -------------------------- 1.5) Titles -------------------------- Iron Mask - Clear Arcade mode with Dr Doom on any difficulty [Unknown] - Clear Arcade mode with Dr Doom on Very Hard Perfectionist - Complete 5 missions with Dr Doom [Unknown] - Complete 10 missions with Dr Doom Dictator - Use Dr Doom 30 times ============================================================================= 2.0) Movelist ============================================================================= In this section I provide a list of his attacks and explain what they do and how they perform. This can give insight as to how useful moves are and different strategies they can be applied to. Button Layout::: Square = Light Attack (L) Triangle = Medium Attack (M) Circle = Heavy Attack (H) X = Special Attack (S) (Atk) = means hit any attack button (L), (M), or (H) (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc R1 = Partner 2 (P2) L1 = Partner 1 (P1) Select = Taunt NOTE: Directional inputs are as follows 789 \ 7 = up and away , 8 = up , 9 = up and forward 456 > 4 = back , 5 = none , 6 = forward 123 / 1 = down and away , 2 = down , 3 = down and forward ------------------------------------ 2.1) Assist Attacks ------------------------------------ Alpha Type: Plasma Beam - Fires a horizontal beam of energy for 8 hits Beta Type: Hidden Missiles - Appears and launches 6 missiles into the air. A moment later they fall down on the enemy. Gamma Type: Molecular Shield - Appears next to the player and summons a tornado of rock around him before firing them off. Hits roughly 8 times. ------------------------------------ 2.2) Basic Attacks ------------------------------------ (L) - jab (M) - short stomp (2 hits) (H) - long stomp (2 hits) (S) - punches the ground, creating an explosion (transition to air) (2+L) - low kick (2+M) - crouching punch (2+H) - sweeping kick (trips) (6+H) - high kick (knocks into air, tricky transition to air) (4+H) - hidden missiles (tap repeatedly to release more missiles) (air L) - punch (air L), (air L) - follow up punch (air M) - electrified smack (2 hits) (air M), (air M) - electrified smack (2 hits) (air H) - pulls out pistol and shoots a beam from it (air 6+H) - long range foot dive (air S) - short range foot dive taunt - standing laughter ------------------------------------ 2.3) Skills ------------------------------------ Plasma Beam (236+atk) in air OK (L) - Fires a horizontal beam of energy (5 hits) (M) - Fires a horizontal beam of energy (8 hits) (H) - Fires a horizontal beam of energy (11 hits) NOTE: In air the beam is diagonal Photon Shot (214+atk) in air OK (L) - Fires slow-moving beams in front and behind him (M) - Fires mediocre-moving beams in front and behind him (H) - Fires fast-moving beams in front and behind him Molecular Shield (623+atk) (L) - Creates a tornado of rock before launching them off (7 hits) (M) - Creates a tornado of rock before launching them off (9 hits) (H) - Creates a tornado of rock before launching them off (11 hits) Flight (214+S) - Doom activates a jetpack, temporarily allowing him to move in all directions freely. ------------------------------------ 2.4) Hyper Combos ------------------------------------ Photon Array (214+atk atk) in air OK - Crosses his arms before unleashing 5 volleys of photon shots. Number of hits vary on range (point blank is the best with 25) NOTE: In air it changes to diagonal vollies instead of multi-directional Sphere Flame (623+atk atk) - Creates a ball of plasma before throwing it into the air. At the peak of its flight it explodes into a downward fan of plasma. If an enemy is taken into the air by the ball it does tremendous damage. Doom's Time (236+atk atk) Consumes 3 HC gauges - Charges a gauntlet with energy before firing a spark at the floor in front of him. If it hits a cinematic occurs showing Doom sitting on his mobile thrown watching the enemy being fried in a glass chamber. Doom then pushes a button and blows up the chamber. ============================================================================= 3.0) Strategies ============================================================================= In this section I will cover what combos I have developed that makes him a formidable character. The first sub-section covers specific combos I have performed that are either very flashy or incredibly devastating or useful. The second section is meant to set up basic combos with him when he is the only character you have left. ------------------------------------ 3.1) Team Hyper Combos ------------------------------------ Doom as a hyper combo link is a bit more limited than most characters, but when he comes in handy he makes the combo absolutely devastating. Below is a list of some interesting moves he can be used in. Spencer (Bionic Lancer) --> Sphere Flame - The moment of impact cancel into sphere flame. Deals insane damage for 2 HC gauges. Deadpool (Cuttin' Time) --> Sphere Flame - Incredibly awkward to input because the controls reverse due to the final strike from deadpool, but the moment the last hit goes off summon in Doom for massive damage. Wesker (Rhino Charge) --> Sphere Flame/Doom's Time - A self-explanitory change-over. After wesker impales the enemy trade out for either of doom's moves. Photon Array works, but doesn't hit for full damage so I'm not gonna list it. Chun Li (Hoyokusen) --> Sphere Flame --> Zero (Rekkoha) - Just before Chun Li finishes cancel into Doom and then cancel into Zero immediately after. Doom's attack will still persist even though he's been called out so cancel it early to gaurantee Zero's hits. Thor (Mighty Punish) --> Photon Array - The moment the hammer slams the enemy into the floor cancel into Photon array. X23 (Weapon X Prime) --> Photon Array - On X23's last hit cancel into Photon Array. ------------------------------------ 3.2) Solo Battle ------------------------------------ Dr Doom, as the fighter, can be a serious threat. It doesn't take a whole lot to make Doom deal a ton of damage for very little to no cost. Below are some combos I've discovered with him. 2+L, 2+M, 2+H, Photon Array, X-factor, Sphere Flame 2+L, 2+M, 2+H, Sphere Flame L, M (2 hits), H (2 hits), S, air M (2 hits), air M (2 hits), air 236+L, air 214+atk atk - This combo requires some tricky air cancelling: the moment the second air M's second hit hits cancel into plasma beam and the moment the beam is produced cancel into photon array. It takes a while to get used to but it does considerable damage for 1 bar. 2+L, 2+M, 2+H, photon array, x-factor, air M (2 hits), air Photon array Corner Only ----------- L, M (2 hits), H (2 hits), S, air L, air L, air M, air M, air S, H, 623+H, Sphere Flame/Doom's Time 2+L, 2+M, 2+H, 623+H, Sphere Flame ULTIMATE CORNER COMBOES -------------------------- L, M (2 hits), H (2 hits), photon array, X-factor, H, S, air M (2 hits), air M (2 hits), air S, H, S, air M (2 hits), air M (2 hits), air photon array NOTE: 1,262,000 damage for 2 HC gauges L, M (2 hits), H (2 hits), 236+H, X-factor, H (2 hits), S, air M (2 hits), air M (2 hits), air S, H, 623+H, sphere flame NOTE: 1,135,000 damage for 1 HC gauge ============================================================================= 4.0) Missions ============================================================================= In this section we tackle the missions (or at least the ones I can do). Most missions are straight forward, but for some characters beating a mission requires rediculously perfect timing and if I have completed them this section will be useful to those who are stumped. Ones I've Completed: 1-8, 10 Ones I have not completed: 9 Mission 1 - Attack using Plasma Beam Solution: 236+H Mission 2 - Attack using Photon Shot Solution: 214+L Mission 3 - Perform a combo using a cancel Solution: 2+L, 2+M, H, 236+L Mission 4 - Perform a combo using a hyper combo Solution: air M, 2+L, 2+H, 6+H, 623+atk atk Strategy: do a jump and just before landing hit with M and follow up with the rest of the combo. Careful going from 2+H to 6+H as you may accidentally input 236+H. Mission 5 - Perform a combo using the screen edge (corner only) Solution: air M, 2+M, 2+H, 623+H, 623+atk atk Strategy: Just before molecular shield ends cancel into sphere flame. Mission 6 - Perform an air combo Solution: L, M, 2+H, S, air M, air M, air S Mission 7 - Perform a combo using a throw (corner only) Solution: Front Throw, 2+M, 2+H, 6+H, air M, air M, air 214+atk atk Strategy: The major pain is pulling off 6+H and having Doom jump up after the enemy. Doom is really touchy but the combo isn't too difficult to time if you be patient. Mission 8 - Perform a knockdown follow up (corner only) Solution: 2+L, 2+M, 2+H, 6+H, air M, air M, air S, H, 623+H, 623+atk atk Strategy: This one is fun when you get it down, but the trick is to pull off 6+H without accidentally doing plasma beam, jump up and spike the enemy, then pick him/her off the ground with H and finishing the combo. Mission 9 - Perform a combo with a crossover assist (corner only) Solution: air M, 2+L, P2, 2+H, 6+H, 623+H, 2+H, 623+H, 623+atk atk Strategy: This is without question his hardest mission all because of the timing of the assist. The trick is to pull off the first molecular shield as quickly as possible. This causes Skrull to get the last hit, forcing the enemy to touch the ground before being able to recover and allowing you to do 2+H into the last segment. Mission 10 - Perform a special combo (corner only) Solution: 2+L, 2+M, 2+H, 6+H, air M, air S, H, S, air M, air S, H, P1, 623+atk atk Strategy: I hate Doom for his high kick (6+H) because the timing to make him successfully jump after the enemy is rediculously annoying. 9 times out of 10 he short hops instead of chasing, but oh well. The trick is to take the enemy into the air 2 times, spike him, then use standing H to pick him/her off the floor and continue the combo. Be careful timing the air combos because if you don't land at the right time the enemy will stand up before you can pick them up. ============================================================================= 5.0) Contact Information ============================================================================= If you have any questions, feel free to ask. Below is my contact info. Name: Darin Email: gamemaster53539@yahoo.com