MM M AA RRRRR V V EEEEEEE L M M MM A A R R V V E L M M M M A A R R V V E L M MM M AAAAAA RRRRR V V EEEE L M M A A R R V V E L M M A A R R V V E L M M A A R R VV EEEEEEE LLLLLLL V V SSSSSSSS V V S V V SSSSS V V SS V SSSSSSS CCCCCCC AA PPPPPP CCCCCCC OOOOOOO MM M 3333333 C A A P P C O O M M MM 3 C A A PPPPPP C O O M M M M 3 C AAAAAA P C O O M MM M 3333 C A A P C O O M M 3 C A A P C O O M M 3 CCCCCCC A A P CCCCCCC OOOOOOO M M 3333333 Marvel Vs Capcom: Dormammu Guide Written By: Darin Dye Completed On: 3/04/2011 Version History 1.0 - All fields filled out 1.1 - New tournament level combos discovered and added (Section 3.2) ############################################################################## ****************************************************************************** LEGAL STUFF This game was created by Capcom and the other affiliated parties. All rights to the game go through them. This guide was created by me. As such, all rights to guide are mine. Further usage of this guide is easy, just shoot me an e-mail and I'll tell you if you can use this guide or not (e-mail is above). ****************************************************************************** ############################################################################## TABLE OF CONTENTS 1.0) Background 1.1) Game Profile 1.2) Extended Profile 1.3) Alternate Costumes 1.4) In-Game Dialogue 1.5) Titles 2.0) Movelist 2.1) Assist Attacks 2.2) Basic Attacks 2.3) Skills 2.4) Hyper Combos 3.0) Strategies 3.1) Team Hyper Combos 3.2) Solo Battle 4.0) Mission 5.0) Contact Information Button Layout::: Square = Light Attack (L) Triangle = Medium Attack (M) Circle = Heavy Attack (H) X = Special Attack (S) (Atk) = means hit any attack button (L), (M), or (H) (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc R1 = Partner 2 (P2) L1 = Partner 1 (P1) Select = Taunt NOTE: Directional inputs are as follows 789 \ 7 = up and away , 8 = up , 9 = up and forward 456 > 4 = back , 5 = none , 6 = forward 123 / 1 = down and away , 2 = down , 3 = down and forward ============================================================================= 1.0) Background ============================================================================= This is section of the guide is completely worthless, but may be entertaining if you are looking to learn about who the character is. In the following sections I provide the little snapshot the game gives him and info I know about him based on the games I've played. ------------------------------------ 1.1) Game Profile ------------------------------------ (This came from the game, unless otherwise noted, so credit goes to the makers of the game for this section.) Real Name: Dormammu Occupation: Despot, Conqueror Abilities: Among his many abilities are matter transmutation, interdimensional teleportation, size and shape alteration, element control, telepathy, creation of artificial beings, and empowerment of others. Weapons: None Profile: Formerly a being made of energy residing in the Chaos Dimension, he gained a body made of metal and crossed over to the real world in the hopes of conquering it. Currently he serves as the ruler of the mysterious Dark Dimension. First Appearance: Strange Tales #126 (1964) ACTUAL Intelligence | 6/7 Strength | 7/7 Speed | 7/7 Stamina | 7/7 Energy Projection | 7/7 Fighting Ability | 4/7 -------------------------- 1.2) Extended Profile -------------------------- Dormammu is a character I have just heard about through this game, so I know absolutely nothing about him. Having resided in the Chaos Dimension in his creation I can't help but imagine he knows Shuma Gorath, another of the most feared beings to ever exist (or so I've heard). With the flaming skull for a head I would also bet he is related to Ghost Rider, but I have no certainty in that statement. From the sounds of him, though, I'd bet he's an aweful lot like Shuma Gorath (a being that only appears in a series just long enough to kill someone and leave again). Given his rediculous stats its a shame he didn't make a boss character, but Galactus works just as well. -------------------------- 1.3) Alternate Costumes -------------------------- Costume 1 (X): Standard - A dark-colored armor with a flaming red skull. His traditional look. Costume 2 (Tri): Red - A flaming red suit to go along with the inferno surrounding his head. Costume 3 (Sqr): Standard? - Looks an aweful lot like costume 1, but with red boots instead of black Costume 4 (R1): Toxic - An evil green suit of armor with a flaming blue skull. -------------------------- 1.4) In-Game Dialogue -------------------------- This section contains notable dialogue the character says during battle. Things like him shouting a character's name is omitted unless he refers to the character in a special way. Also, sayings directed at him by characters that are unique are also written down. If I'm missing any please let me know, but make sure it's not like: Felicia while swapping mid-battle "Dormammu!" NOTE: about the [Unkown] phrase in the intro and victory sayings, I can't find who it is but I suspect it's either Galactus or the DLC Shuma Gorath. Intros: "Who dares defy the Dread Lord? "You are doomed." "You will not survive this." "I will rule this world!" "I have no use for you." to Thor - "Not even the power of Asgard can humble the dread: Dormammu." to Dante - "I shall strike you down, demon hunter." to Trish - "You dare challenge me with magic!?" [Unknown] - "Ancient one, what is thy will?" Victory: "You are broken. Farewell." "I claim this all for my realm." "A new will grips the Earth. The sky, the ether... my will." "Tis I who nows stands ready to snuff out the brief candle of your worthless life, I Dormammu." to Thor - "Now Asgard will fall to me." to Dante - "[laugther] As if your insignificant abilities were worthy of my notice." to Trish - "[laughter] You wield power innaffectively." [Unknown] - "Back to the Chaos Dimension with you." End with full health? - "This planet is mine and now you will die!" End-Level Dialogue Box: "And now the time has come to let the Mindless Ones loose." "Fear me! I am lord of the Dark Dimension. I am Dormammu!" "I will destroy all who cross me!" "If you're the best this dimension has to offer, consider this world already mine." "What hope do you have against one who wields the dark magicks?" to Dante - "As you can see, not all demons are created equal. Stick to fighting Mundus, boy." to Trish - "Ha-ha-ha-ha! You are but a demon's toy and do not deserve the freedom you have." Taunt: "I will slay you." or "Show me your best." Chaotic Flame Activation: alone - "Burn to cinders..." Stalking Flare Activation: alone - "I summon the power..." Dark Dimension Activation: alone - "Dark Dimension..." HC Activation in a Series middle - "Good bye..." last - "Fall into darkness..." -------------------------- 1.5) Titles -------------------------- Soul Eater - Clear Arcade mode with Dormammu on any difficulty [Unknown] - Clear Arcade mode with Dormammu on Very Hard Phantasmagoric - Complete 5 missions with Dormammu True Conquerer - Complete 10 missions with Dormammu Lord of Darkness - Use Dormammu 30 times ============================================================================= 2.0) Movelist ============================================================================= In this section I provide a list of his attacks and explain what they do and how they perform. This can give insight as to how useful moves are and different strategies they can be applied to. Button Layout::: Square = Light Attack (L) Triangle = Medium Attack (M) Circle = Heavy Attack (H) X = Special Attack (S) (Atk) = means hit any attack button (L), (M), or (H) (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc R1 = Partner 2 (P2) L1 = Partner 1 (P1) Select = Taunt NOTE: Directional inputs are as follows 789 \ 7 = up and away , 8 = up , 9 = up and forward 456 > 4 = back , 5 = none , 6 = forward 123 / 1 = down and away , 2 = down , 3 = down and forward ------------------------------------ 2.1) Assist Attacks ------------------------------------ Alpha Type: Dark Hole - Appears next to player and summons a mid-range black whole that sucks the enemy off his/her feet (hits 9 times) Beta Type: Purification - Appears next to player and summons a vertical beam of energy out of the floor directly next to you. Lifts up floored enemies (also hits 4 times) Gamma Type: Liberation - Appears next to player and releases any enchantments he currently has (see section 2.3 to know which outcome occurs) ------------------------------------ 2.2) Basic Attacks ------------------------------------ (L) - snaps his finger, which summons a small explosion before him (M) - slaps with his arm on fire (H) - slashes the enemy with his hand (lifts enemy) (S) - summons a surge of fire from below (air combo transition) (2+L) - snaps his finger and produces a small, ground-level explosion (2+M) - pushes an emission of flames into the enemy (lifts enemy) (2+H) - slashes enemy's legs with his hand (trip) (3+H) - creates a small, persisting fire on the ground (5 hits) (6+H) - launches a horizontal dagger (can bounce enemy off walls) air L - snaps one finger and creates a small explosion air L, air L - snaps other finger and creates a small explosion air M - punches enemy with a flaming hand air M, air M - punches enemy with other flaming hand air H - uppercuts the enemy with a slash from a hand air S - spikes the enemy with a slash from a hand Ground Throw - Lifts the enemy using magic and shoots him/her away Air Throw - Suspends the enemy using magic before blowing him/her up. ------------------------------------ 2.3) Skills ------------------------------------ Dark Spell: Destruction (214+L) - Enchants his left hand by one red charge. If the number of charges passes 3 he instead uses Liberation. Dark Spell: Creation (214+M) - Enchants his right hand by one blue charge. If the number of charges passes 3 he instead uses Liberation. Liberation (214+H) - Casts a spell using the enchantments he has collected. Below are the spells he can cast: Red Blue Description ------------------------------ 0 0 He emits a small burst from his body 1 0 Detonates a blast in front of him (3 hits) 2 0 Detonates a large blast in front of him (6 hits) 3 0 Blows up the stage (10 hits) 0 1 Summons a stalagmite out of the floor (3 hits) 0 2 Summons a trial of stalagmites (3 hits x 3) 0 3 Enemy can't jump? 1 1 Summons a small meteor shower (up to 14 hits) 1 2 Summons a heavy meteor shower (around 35 hits) 2 1 Summons a volcanic eruption with a rain attack Dark Hole (236+atk) in air OK (L) - Summons a black hole at close range (9 hits) (M) - Summons a black hole at mid range (9 hits) (H) - Summons a black hole at long range (9 hits) Purification (623+atk) (L) - Summons a pillar of energy from the ground (close range, 4 hits) (M) - Summons a pillar of energy from the ground (mid range, 4 hits) (H) - Summons a pillar of energy from the ground (long range, 4 hits) NOTE: picks enemies up off the ground for extra comboing. Mass Change (421+atk) in air OK (L) - Teleports in front of enemy at the edge of his striking range (M) - Teleports behind the enemy at the edge of his striking range (H) - Teleports on top of the enemy Flight (214+S) - Gains the temporary ability to freely move through the air ------------------------------------ 2.4) Hyper Combos ------------------------------------ Chaotic Flame (236+atk atk) - After creating a supercharged mass of fire in his hands he launches a full-screen beam of flames. Great move and hits 30 times, also forces any enemy who is hit by the whole attack to touch the ground before being able to recover. Stalking Flare (214+atk atk) - After creating a supercharged ball of fire in one hand, he unleashes it as a swirling fireball that homes in on the target. Chases for a considerable time and hits 20 times. Dark Dimension (623+atk atk) Consumes 3 HC gauges - Using his dark powers he sends a ripple of darkness along the floor. If this hits the enemy the foe is encased in a sphere of darkness. Dormammu then compresses the ball and crushes it, causing it to explode. Can hit enemies that are grounded. (1 hit) ============================================================================= 3.0) Strategies ============================================================================= In this section I will cover what combos I have developed that makes him a formidable character. The first sub-section covers specific combos I have performed that are either very flashy or incredibly devastating or useful. The second section is meant to set up basic combos with him when he is the only character you have left. ------------------------------------ 3.1) Team Hyper Combos ------------------------------------ Dormammu has some insanely useful hyper combos at his disposal, most of which can be used in conjuction with just about any other offensive hyper combo in the game. Chaotic Flame hits full-screen almost instantly and Stalking Flare is just plain evil. Dark Dimension is really cool... but any enemy you plan to hit with it MUST be on the ground for the little ripple to hit. Below are some interesting/useful hyper combo chains for Dormammu. Ryu (Shinku Tatsu...) --> Chaotic Flame/Stalking Flare/Dark Dimension - Any time before the last hit cancel into any of Dormammu's attacks. [Beam Hyper Combo] --> Chaotic Flame --> X-factor --> Chaotic Flame - Any time before the last hit cancel into Chaotic Flame, then X-factor just after the last hit, wait for the enemy to fall back into range (because they must hit the floor to move), and do it again. [Beam Hyper Combo] is stuff like Ryu, Dante, Phoenix, Iron Man, anybody with a purely horizontal move that does nothing but hit a bunch of times before tossing the enemy away. Amaterasu (Okami Shuffle) --> Chaotic Flame --> X --> Chaotic Flame - Same as always with ammy, just before the end of the lightning sequence cancel in and let the lingering lightning spike the enemy into your attack. X factor after the last hit of chaotic flame and do it again when the enemy falls into range. Thor [Mighty Tornado] --> Chaotic Flame/Stalking Flare - Any time before the last hit cancel into Dormammu Thor [Mighty Punish] --> Chaotic Flame - As the hammer falls from the heavens with the enemy, the moment it slams him/her into the floor activate Dormammu. Tron [Servbot Takeout] --> Chaotic Flame/Stalking Flare - Once the servbots start running you can cancel into Dormammu because they will persist until they run out. Dark Dimension, sadly, doesn't work here. [Combo HC] - Dark Dimension - A simple way of doing it, but just about the only way to force a hit. [Combo HC] includes Chun Li, Ryu, Viewtiful Joe, Felicia, etc who have hyper combos that are nothing more than physical beat downs. ------------------------------------ 3.2) Solo Battle ------------------------------------ Dormammu is a surprisingly brutal solo fighter. Despite having very little to his movelist and gatling attacks, he has a varitable stew of attacks that just keep combos rolling for an obnoxiously long time for amazing damage. Below are some of the comboes I've done with him. 2+L, 2+M, S, air M, air M, air H, air S, 623+atk, Chaotic Flame - NOTE: I left 623+atk without a given input because it depends how far you end up throwing your enemy (e.g. if you're in the middle of the stage atk = H or if you end up an inch away atk = L) - NOTE 2: The moment the pillar begins to animate cancel into Chaotic Flame when done properly the enemy will be popped off the ground, but not far enough to be over the flames. 2+L, 2+M, S, air M, air M, air H, air S, Dark Dimension, 623+M, Chaotic Fl. - NOTE: Dark Dimension will hit 100% of the time if you take a brief delay after spiking the enemy. You know you're doing it too early if it misses. - NOTE: All of this combo is unstoppable and 1 combo. Dormammu is the only character that can combo out of his own level 3 hyper. ALL FIVE GAUGES ---------------- 2+L, 2+M, S, air M, air M, air H, air S, 623+atk atk, 623+L, 236+atk atk, x-factor, 236+atk atk NOTE: Use Dark Dimension to pick up the spiked enemy, and while the enemy is floored by the level 3 hyper combo pick him/her up with 623+L and unleash Chaotic flame. Immediately after Chaotic Flame COMPLETELY ENDS X-factor and time the 2nd one for the falling enemy. P1+P2, 421+H, S, air M, air M, air H, air S, P1 or P2, 3+H, 236+atk atk, X-factor, 236 or 214+atk atk NOTE: An ultimate combo; requires one ally to be Dante because Dante's Million Dollar hyper combo continues long after Dormammu's does. This allows you to teleport next to the enemy, take him into the air, and do an entire follow-up combo. With Dante and Iron Man as supports I got 160-ish hits. Cornered -------- L, M, 6+H, H, S, air M, air M, air H, air S, P1, 3+H, [end] 2+L, 2+M, S, air M, air M, air H, air S, 623+L, Chaotic Flame, [finish] 2+L, 2+M, S, air M, air M, air H, air S, P1, 3+H [end] [end] ----- ...Chaotic Flame or Stalking Flare, [finish] ...S, air M, air H, air S, P2, 3+H, Chaotic Flame/Stalking Flare, [finish] [finish] -------- ... (from Chaotic Flame only) X-factor, Chaotic Flame - X factor after the last hit. This ensures the enemy must touch the ground in order to recover and you can easily hit them on the way down. [P1 and P2] Should be characters like the following (who come in and juggle the enemy after you picked him/her off the floor with 3+H)... Iron Man (unibeam or smart bomb) Dr Doom (Molecular shield or plasma beam) Chris (machine gun) . . . ============================================================================= 4.0) Missions ============================================================================= In this section we tackle the missions (or at least the ones I can do). Most missions are straight forward, but for some characters beating a mission requires rediculously perfect timing and if I have completed them this section will be useful to those who are stumped. Ones I've Completed: 1-10 Ones I have not completed: N/A Mission 1 - Attack using Dark Hole Solution: 236+L Mission 2 - Attack using Purification Solution: 623+L Mission 3 - Chain a unique move into a special move (mid-screen only) Solution: 6+H, 623+H Mission 4 - Perform a combo using a cancel Solution: 2+L, 2+M, 214+H Mission 5 - Perform a combo using a hyper combo cancel Solution: 2+L, 2+M, 214+H, 236+atk atk Mission 6 - Perform an air combo Solution: 2+L, 2+M, S, air M, air H, air S Mission 7 - Perform a combo using a mid-air throw (corner only) Solution: air front throw, 623+L, 236+atk atk Strategy: Input purification to lift the enemy off the floor and cancel into chaotic flame the moment it begins to hit. Mission 8 - Perform a combo using the screen edge (corner only) Solution: (2+M, 3+H)x3, 6+H, 2+H, S, air M, air M, air H, air S Strategy: Stay about a half-body length away and input the initial part of the combo (being point blank for this move makes it much harder). After the third 3+H you should have adequite time to pause and input 6+H, bounce the Joe off the wall and finish with 2+H into air combo. Mission 9 - Perform a combo using X-factor... (corner only) Solution: air S, 2+L, 2+M, S, air M, air M, air H, air S, 623+L, 236+atk atk X-factor, 236+L, 236+atk atk Strategy: coming down from a jump hit S to begin the combo. After taking the enemy into the air and spiking him on the ground, pick him up with a quick 623+L and cancel into chaotic flame on the first hit. Let the last hit of chaotic flame hit, x-factor, and finish the combo. You MUST let the last hit of chaotic flame hit so that the enemy needs to touch the floor to end the combo. Mission 10 - Perform a special combo (corner only) Solution: air S, 2+L, 2+M, S, air M, air M, air H, air S, P1, 3+H, S, air M, air M, air H, air S, 623+L, 236+atk atk Strategy: This mission is a pain only because of P1 = spiderman. Start the combo like you normally would and spike the enemy into the ground. The trick is to call in P1 as soon as possible and slightly delay your 3+H input. The flames on the floor need to pick the enemy up off the ground and have Spiderman's web ball hit just after the last hit of 3+H. IF, if if if if, you time the web ball perfectly you can continue the combo, but you have until web ball connects to hit with S and finish the move. ============================================================================= 5.0) Contact Information ============================================================================= If you have any questions, feel free to ask. Below is my contact info. Name: Darin Email: gamemaster53539@yahoo.com