_____ ____ __ __ __ / ____| / __ \ / _| \ \ / / | | __ ___ __ _ _ __ ___ | | | | |_ \ \ /\ / /_ _ _ __ | | |_ |/ _ \/ _` | '__/ __| | | | | _| \ \/ \/ / _` | '__| | |__| | __/ (_| | | \__ \ | |__| | | \ /\ / (_| | | \_____|\___|\__,_|_| |___/ \____/|_| \/ \/ \__,_|_| _______________________________________________________________________________ ______ Guide Type: DLC Walkthrough / ___ \ Platform: Xbox 360 \/ \ \ ___) / .-----------------------------------(___ (------------------------------------. | ) \ | | /\___/ / | | Developed By: Epic Games \______/ Author: Jerecaine | | | | Published By: Microsoft Games Studios | |_____________________________________________________________________________| Version 1.00 ******************************************************************************* * VERY IMPORTANT YOU READ THIS * ******************************************************************************* it has come to my attention now that this guide has been stolen twice: one on another site that shall not be named, and the other one on Amazon as a Kindle download. I really don't appreciate not being asked if you could host my guide on your site. Yes, Epic Games does own Gears of War, but I was the one who typed this up for the world to see. So if I find out my guide is hosted on a site without my permission, I will try to have it taken down. ALLOWED SITES ------------- Gamefaqs SuperCheats IGN One more thing: Why pay for it on Amazon when you can view it on here for FREE? ******************************************************************************* * VERY IMPORTANT YOU READ THIS * ******************************************************************************* +Intro & Copyright+ Hello Gears of War fans, and welcome to my full DLC walkthrough for RAAM's Shadow! If you have any tips or suggestions or if you want to send your thanks, email me at: undergroundpencilstbh@live.com with 'Gears 3 guide' in the title. If you want to look at the full walkthrough + this guide in paticular, use this link: http://www.gamefaqs.com/xbox360/991468-gears-of-war-3/faqs/63147 Also, please recommend me at the top of the page. That would also really be appreciated. This Walkthrough is property of Jeremy Edwards (c) 2011. Gears of War 1, Gears of War 2, and Gears of War 3 is copyright of Epic Games Ltd. ______________ |UPDATES AREA| -------------- NOTE: As long as you ask permission at undergroundpencilstbh@live.com, I will allow you to host this guide on your site. But let it be known that the most updated version will always be found on Gamefaqs.com Version 1.00: Full RAAM's Shadow walkthrough done, with included Achievement guide. ******************************************************************************* * VERY IMPORTANT YOU READ THIS * ******************************************************************************* it has come to my attention now that this guide has been stolen twice: one on another site that shall not be named, and the other one on Amazon as a Kindle download. I really don't appreciate not being asked if you could host my guide on your site. Yes, Epic Games does own Gears of War, but I was the one who typed this up for the world to see. So if I find out my guide is hosted on a site without my permission, I will try to have it taken down. ALLOWED SITES ------------- Gamefaqs SuperCheats IGN One more thing: Why pay for it on Amazon when you can view it on here for FREE? ******************************************************************************* * VERY IMPORTANT YOU READ THIS * ******************************************************************************* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===========================---TABLE OF CONTENTS---============================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HINT: use CTRL+F to use the shortcuts listed beside each section ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECTION I: RAAM'S SHADOW................................................[DLC00] CHAPTER 1 - Evacuation............................................[DLC01] CHAPTER 2 - Darkness Spreads......................................[DLC02] CHAPTER 3 - Hide and Seek.........................................[DLC03] CHAPTER 4 - Under the Darkness....................................[DLC04] CHAPTER 5 - Kryllstorm............................................[DLC05] SECTION II: ACHIEVEMENTS [ACH00] _______________________________________________________________________________ S E C T I O N I ____ _ _ __ __ ____ | _ \ / \ / \ | \/ |'/ ___| | |_) | / _ \ / _ \ | |\/| | \___ \ | _ < / ___ \ / ___ \| | | | ___) | |_| \_\/_/ \_\/_/ \_\_| |_| |____/ ____ _ _ / ___|| |__ __ _ __| | _____ __ \___ \| '_ \ / _` |/ _` |/ _ \ \ /\ / / ___) | | | | (_| | (_| | (_) \ V V / |____/|_| |_|\__,_|\__,_|\___/ \_/\_/ [DLC00] ------------------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | C H A P T E R 1 | | ----------------- | | | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [DLC01] 'In life, there will always be struggle, such is the nature of things. But in life, there is also hope and happiness' ~Tai [OBJECTIVE: Defend the Evacuation Zone] Now, Welcome to Zeta squad! Here you are introduced to new character Alicia Valera, as well as the original code holder Mihn Young Kim, returning spiritual warrior Tai Kaliso, and Michael Barrick, whose only appearance until now was in the Gears of War comic series. After that cutscene, your current position will be swarmed by various Drones, Boomers, and Reavers. Directly behind you is a hidden area containing an unlimited ammo supply, and to the right is a ramp leading up to a turret. There's also a longshot and Mortar here, but I never found the longshot useful at this point but you may need it later on. Once your turret gets destroyed, 2 emergence holes will appear: One on the left side of the area and one at the front. If you have grenades, chuck those suckers in the holes as quick as you can to avoid more trouble. About 2 minutes of fighting later, you will eventually gain access to a HOD command center that you actually aim (If you've ever played Call of Duty: Modern Warfare 2, think of the level 'Wolverines!' and it's similar to that). Use it to clean up the remaining locust. [OBJECTIVE: Find Echo Squad] Once finished defending the Evacuation Zone, kick down the gates and take a nice little stroll through the city. Eventually you'll pass a Brumak (whom you won't fight), and then a group of wretches passing by through a gate. Going in the area were they came doesn't really hold anything interesting, so follow into the hallway on the right of this area. Once at the end, another e-hole will open. Just another day in the park, so take care of it and move forward through the building into a very large area littered to the brim with locusts. In the middle circular area is Echo Squad...or what's left of them. Head there, since taking on the locusts from here is a much easier spot to do it from. Now is also a good time to use the sniper behind you on the two snipers on top the buildings. After the current wave is done for and following a short convo, more e-holes will appear all over the place. The middle area where Echo Squad was provides cover from all sides, but it's mostly low cover. Over on the steps to the building offer only two pieces of cover, but it is the farthest away form the action. My preferred spot however, is over on the sandbags and crates on the right of the steps. It contains ammo and a Mortar to take care of the locusts that may spawn on the far end of the area. It's also a good sniping spot! 'Do you have the code?' ~Barrick [OBJECTIVE: Find the Vault] Once inside and a door kick later, inside the burning bank is metal gate blocking your way into the Vault. To your left, an open door awaits with a blue panel on the side. Go inside and go to both unlocked rooms near the back, one containing ammo and the other having the switch needed to go on further. Down this winding hallway, you'll get ambushed by some wretches and a couple of grenadiers, and past them you'll finally make it to the outside of the vault itself. Various ammo for you and your team (if you're doing co-op) are inside different cages, and in the next area you'll get ambushed again by various e- holes and flame grenadiers. Once everything is dead, open the door leading the vault to end the chapter. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | C H A P T E R 2 | | ----------------- | | | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [DLC02] After a little bit of walking through the Bank, once the resulting cutscene ends you'll finally be able to take control of one the biggest locust bad asses in the series: The Wretch! Actually im kidding, it's RAAM. [OBJECTIVE: General RAAM, clear the way for the Tremor to get to the Seeder locations] Playing RAAM is different than playing any other locust from Beast mode. First off, his immense size means he can't take cover on any short walls or cars, so he's a big walking target. To remedy that, he is protected by his infamous kryll sheild. RAAM also has his own special set of attacks. His main one is the kryll summon, where aiming at a Gear and HOLDING the right trigger down causes the Kryll to eat them alive, but it leaves you exposed to gunfire. Similar to the Hammer of Dawn however, every use of the Kryll requires charge time before you do it again. RAAM also has two executions: One being a reskinned version of the Retro Charge (and the only way RAAM can run), and the other being his own custom made one, done by holding Y on a downed opponent. Outside of that, this part of the chapter is rather easy. RAAM's abilities backed up by two Maulers with reflective shields and an Elite Theron, makes this section a walk in the park. At certain points however, the Tremor with you will pound a spike in the ground and you will have to protect it until it finishes. After the first stop point, the COG will start to get serious. One of the COG in the next alley will have a One-Shot, which HURTS if you don't have a kryll shield on, so kill him first thing. In a little bit, a King Raven will come into play. All you have to do as aim the kryll at the gunner to take it out, and now you can move on to the next section. Now, the COG gets REALLY serious. Boomshots, turrets, and even a few Silverbacks with rocket lie in wait in these next few sections. The boomshots aren't that bad, but the Silverbacks can be. Luckily they're mostly stupid and will go after your team instead, so they can easily get picked off from far away. At the next stop point and defending the Tremor again, the RAAM section ends. [OBJECTIOVE: Make your way to the Evac center] Bah, the boring ol' humans. Outside the door leading...outside, you'll instantly get attacked by two snipers and an e-hole. Take cover immediately and take care of the e-hole and snipers, then turn the next corner and duck under the small roof on the right. Two Mortars will shoot at you from a high up balcony, and afterwards another group of locust will attack near the exit, including a few boomers. As long as you stay in your little Mortar hole, you should be fine. Within the next two areas, prepare for what I would assume to be an annoying battle on insane. The next area contains 4 seeders who need to die in order for the evacuation to take place. Since you have no one to 'drop the hammer' with *cough*, a little thinking is required. See behind you? Infinite Boomshot ammo! It won't work on the seeders themselves, but if you shoot the 2 pillars behind them twice, part of the building will crumble on them. So, that's 4 seeders, two pillars each, and they have to be shot twice. Multiplying that together, that's 16 shots total. During the entire time, various locust drones and a few nemecysts will constantly bombard you. I like to stay on the right of the sandbag in front of the boomshots, as it seems to give me the most cover. After everything is dead, a Brumak will bust through the building in front of you. You have infinite ammo, so use those boomshots! Killing the Brumak ends the chapter. A weird glitch I got here was when I played Arcade mode: I had the super reload mutator on, and I shot the brumak with one shot of a Super Reload Boomshot which killed it in one hit (I was on casual). For some reason, the building still fell, but the Brumak still stood proud! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | C H A P T E R 3 | | ----------------- | | | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [DLC03] [OBJECTIVE: Find Dr. Wisen's office] Time for some exploring! Kicking open the front door into the school is worthless since the pathway is blocked, so go around the left way into the window, back outside, and through another window to get inside. Signs of life, but no thing living? I smell ambush. Continue throughout the school, making sure to use LB to find the waypoint in case you get lost, until you find the switch that unlocks the doors that you've passed. Go down into the basement (?), and get your Gnasher out: Wretch ambush! The best place to defend off the swarm is by the gate that the lone wretch closed on you. None others spawn from there, and the wretches get easily distracted by your teammates. The only problem is there is quite a lot, so you may have to make a few mad dashes the ammo box in the middle of the area. [OBJECTIVE: Clear the Courtyard] After that grueling fight, continue onwards outside and get ready to take cover immediately again. A drone way on the other side of the courtyard has a One- Shot, which WILL kill you in one shot, even on casual. You can either sneak around on the right or left, but I've never been right so left it is! It contains a sniper you can use, and also a really easy path to take care of an e-hole with no issues. Near the One-Shot drone, Two maulers will come down to greet you, so never rush up inside until they are taken care of first. Whenever they do die, rush inside and kill the drone. Now you have an instant death weapon at your fingertips! Use it to clear up the remaining stragglers, and then head inside the building. [OBJECTIVE: Find the gymnasium] Finally, Wisen's Office! But unfortunately he isn't there, only another Wretchbush (heh), although it isn't as large as the last one. When they're all all dead, head through the now opened door, thanks to Jack, and go down the long hallways into the cafeteria. Walking forward a bit will activate a swarm of Explosive and Wild Tickers. The best place I found to stand at is right at the entrance, since they all spawn in the back and have to come to you. The annoying thing about this fight is since they are tickers, they can easily go under the tables out of sight and can come out of nowhere next to you. Standing by the entrance gives you a better chance of seeing them before they see you. Behind the Cafeteria and into the result locker room, another e-hole will appear at the end of the room now contains a few Therons and Wretches. There's a longshot here than can help for now, but in a little bit it wont be. After using it, drop it for a Gnasher, and continue on until you get to another locker room...covered with eggs and webs...oh joy. Get that Gnasher out, because you're in for one hell of a fight. At the end of the Locker room, you'll get attacked by two giant serapedes, A Mauler, and a few grenadiers. I highly suggest working on the mauler first, as he can be a major asshole while trying to dodge the serapedes. Now it's kind of just a matter of hope that the serapedes go after your team instead of you. After you kill the first two serapdes, another appears. He only has a lone Grenadier backing him up, so he shouldn't be as hard to deal with as the first wave. Outside of that hellhole, get ready for another one. Finally inside the Gymnasium, a Berserker will appear once you get down from the first set of bleachers. Now I know what you're thinking: hurry to the second switch to activate the bleachers out right? Nope! First you gotta play a game of Chicken: Trick the berserker into destroying the 3 crates blocking the bleachers, and then get the fuck out of there! Finally, she's trapped inside-SHIT! Once you get outside, she will break out into the parking lot and run into a car, setting herself on fire. After the Derpserker recoils, run up to the other side of the car and give her all you got. The general plan is to either get her to run into cars, shoot the cars when she's next to them, or when you run out of cars pick up the scorcher lying around since she takes the most damage while on fire. When she finally drops, the chapter ends. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | C H A P T E R 4 | | ----------------- | | | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [DLC04] Hey it's RAAM again! For this part, the objectives stay the same as last time: Protect the Tremor. As you follow it through the streets, you'll notice that it's really practically the same as last time, so unfortunately I can't really offer much advice. The only real difference I noticed is the areas are smaller and offer less cover, plus a few scorchers are added in the mix which hurts like hell against your kryll shield. Make them your first priority, and you win! [OBJECTIVE: Locate the Seeders that are jamming communications] 'Time for Seeder hunting! Like boar only uglier' ~Tai whenever you get past the gate in front of you, around the block next to a barrier is a Sawn Off shotgun, and around the next building more tickers will attack including two e-holes. The first one appears on the left, while the second appears on the right side of the parking structure. Speaking of which, when both e-holes are taken down a boomer with two wretches will come from there. If you managed to find the Sawn Off, one shot at very close range should kill it instantly. Throughout this entire section, if the random fires weren't evident enough a Flame Grenadier occupies the first floor, followed by his buddies. After showing them the meaning of Fire Safety, go over to a gate with an ammo box next to it. Be careful to avoid the flaming car that rolls to you, and then head up top to fight more drones and a boomer. To get a little payback, on the other side of where you came is a car you can push to below to crush two boomers. Outside is another choice of paths moment. You can either take the rooftops to provide cover (and take out a turret easier) and gain a mulcher, or go through the streets but eventually end up in a building. The Rooftops options is obviously easier, but at the end a bloodmount appears, who is normally faster than your Mulcher can shoot, so be wary of that. [OBJECTIVE: Get inside City Hall] Inside the next building is an infinite supply of Lancer ammo if needed, and back outside again is the outside of City Hall which you'll need to go in order to drop more hammers. Whenever the nemacysts above you are dead, open the large gate to get inside the front garden. On the front steps, a couple of drones with Retro Lancers and Gnashers lie in wait backed up by a few Wretches. The best thing to do is just hang back and pick them off one by one, then rush up there before the second wave of enemies come up. The front sandbags contains a Vulcan Cannon behind them which is helpful for taking out the boomer, grinder, and 2 reavers that appear later in the ambush. Inside of City Hall, the doors on both sides of the staircase will open to reveal more locust and 2 Grinders. Once you kill them and kill the wave of locust coming form the top floor, head upstairs to run into...more locusts! Don't worry, as after these guys is the Hammer of Dawn control center. Use it to kill the 3 seeders, and then take cover on the doorway to kill the remaining locust that comes from where you came. [OBJECTIVE: Make your way across the construction site] Easier said than done....anyway, take cover inside the red open crate to take out the two drones and grenadier that attack you from the unfinished building. Going to where they came from, heading upstairs are two more locusts lying in wait with Gorgon pistols. They don't hurt as much as a Retro, but they definitely do hurt, so be careful. Heading back down again contains a Loader. Picking up your nice shiny Loader, use it to kick down the gate into the next area, and then use it to pick up the yellow/black cover. In the area right after this are two troikas down the hallway you need to go, but I assure you, you can't get hit going down here.....unless you turn around. Once past the troikas, prepare for a big fight. Stay behind these sandbags and take out the first group of locust. If the next set doesn't spawn for you, jump out of cover and go forward a little until they do. You'll want to stay either on the sandbags or by a unbreakable piece of cover near the sandbags. On the far side of where the sandbags are is a Mulcher, which is helpful for when the eventual bloodmount and boomers come into the fray. This entire area is littered with Therons with torques and the occasional drones, so going shotgun-happy will get you downed fast. If you so happen to run out of ammo, there are other weapons lying around from dead enemies than you can pick up. After that grueling fight, go past the now opened gates to pull the switch that operates the mechanical crane. Going into the now opened path, the chapter ends. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | C H A P T E R 5 | | ----------------- | | | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [DLC05] [OBJECTIVE: Find a new path back to the orphanage] Final chapter of the DLC! When the chapter starts, immediately to your left you'll get shot by locusts. Go in the first piece of cover you can, and take them out from far back. Some of the drones have Lancers, meaning getting in close is a very bad thing to do. When the first wave is finished, a couple more e-holes will spawn around this area. Down below near the edge to the cliff is a mulcher, however it's probably at the worst place you can be to defend yourself. Not only do you barely have cover, but a e-hole will appear right next to you! After a while, both doors on each side of this area will open, and the two mauler elites (from RAAM's gang) will come out to play. If you have been paying attention, you'll know that you can't just blindly shoot at them. Every shot has to be even more precise than against a regular mauler since the bullets can reflect back and damage you. Other than that, they are no different than a normal one. ===========================MINI-BOSS: ELITE THERON============================= Go inside the left doorway and head through the building back outside into a sewer canal (?). Once you jump down off the broken pieces of building, RAAM's Elite Theron will finally decide to come out. The rules to this fight is rather simple: When he charges you with the Torque Bow, shoot him down. Pretty easy right? Not quite. Whenever he goes down, he won't die just yet. A kryll shield will protect him until he revives himself and run into one of kryll infested pathways all around this area. The entire time he does this he's invincible, so don't bother with shooting him and start focusing on the Tickers and Grenadiers that constantly spawn. After repeating this process about 5 times, he will finally go down without his kyrll buddies to protect him. Here's your chance to do whatever you wish to him. ===========================MINI-BOSS: ELITE THERON============================= 'This is for Echo Squad Grub!' ~COG Gear Oh COG gear...you will be missed. After going up where the new path opens, head inside the next room to restock on Gnasher, Retro, Lancer, or Sawn Off ammo. In the very next area contains an infinite ammo supply near the front of the orphanage, but sadly I've only seen it in co-op. Take out the locusts covering it if it's there, and get ready for the final fight of the DLC! ==============================BOSS: GENERAL RAAM=============================== this is one of those 'multiple stages' boss fights, similar to the Tempest in Act 5 chapter 6 of the main story. First thing to note is whenever RAAM lands on a building with his reaver (he lands on the same 2 spots every time), he can't be damaged if the reaver is lighten up green. Whenever the lights go away, unload what you can on his position until he flies off. Whenever he flies off, he will call out to other locusts and various e-holes around the area will start to appear. Speed really isn't gonna do much since they will continually spawn the entire fight. The only attack RAAM has on the reaver is the kryll rocket, which is basically what it sounds like: he'll shoot a rocket at you, and instead of killing you on hit, Kryll will begin to follow you for a bit damaging you. Whenever the reaver stops and the next cutscene ends, part 2 of the boss fight begins. Now you're fighting RAAM when he's on foot and boy is he PO'ed. Similar to when you played RAAM earlier, the only attack he really has is his kyrll summon. He'll target a random member of your team, and during that time he's completely open to attack. Hope that he isn't aiming at you, and then shoot him down from behind cover, making sure to look out for the other locusts that are backing him up. After repeating the process of knocking him down a couple of times, he'll eventually get back on his reaver and will start to fly around with two other reavers following. One by one the reavers will land, but fortunately they don't need an opening for you to shoot them. After taking those out RAAM will finally land, although you'll have a short window to shoot before he flies off again. He'll mostly stick to the air at this point. Yadda Yadda, repeat the whole shooting thing, and there you go: You finally defeated RAAM, ending this DLC. Congrats! ==============================BOSS: GENERAL RAAM=============================== _______________________________________________________________________________ S E C T I O N I I _ _ _ _ / \ ___| |__ (_) _____ _____ _ __ ___ ___ _ __ | |_ ___ / _ \ / __| '_ \| |/ _ \ \ / / _ \ '_ ` _ \ / _ \ '_ \| __/ __| / ___ \ (__| | | | | __/\ V / __/ | | | | | __/ | | | |_\__ \ /_/ \_\___|_| |_|_|\___| \_/ \___|_| |_| |_|\___|_| |_|\__|___/ [ACH00] ------------------------------------------------------------------------------- You know them, you love them, and it's Achievements! .------------------------. | 25 G | Welcome to Zeta | .------------------------. Complete "RAAM's Shadow" in Standard Campaign on any difficulty. [TIP] Self Explanatory .----------------------------------. | 25 G | Some Friendly Competition | .----------------------------------. Completed "RAAM's Shadow" in Arcade on any difficulty. [TIP] Self Explanatory .-----------------------------. | 25 G | Help from my Friends | .-----------------------------. Completed "RAAM's Shadow" in 4 player co-op in Arcade or Standard Mode. [TIP] Self Explanatory .-----------------------. | 15 G | Finger of Doom | .-----------------------. As RAAM, kill 50 gears using your Kryll. [TIP] Whenever you begin to play as RAAM, use your Kyrll sheild to kill 50 gears. To do this, charge up your attack and release (similar to the Torque Bow) .--------------------------------. | 15 G | I'm Rubber, You're Glue | .--------------------------------. As Mauler, kill 10 Gears by reflecting their bullets using your shield. [TIP] This requires that you join a co-op RAAM's Shadow session as either the 3rd or 4th player. The maulers you play as are just like in Beast Mode, however whenever you hold your shield up, bullets can be reflected back! Kill 10 gears this way for a achievement .-------------------------. | 15 G | Death from Above | .-------------------------. Using the Hammer of Dawn Command Center, kill 50 Locust. [TIP] Whenever playing in the beginning fight of Chapter 1, about midway a tent will open containing a Hammer of Dawn command center similar to Horde. The only difference is you can actually aim where the HOD beam will go. If needed, restart the chapter/checkpoint repeatedly until you gain the achievement. .------------------------------. | 15 G | Unarmed and Dangerous | .------------------------------. Using the Loader, kill 10 Locust. [TIP] The loader is the yellow non-mulcher fitted version of the Silverback. One is found at Chapter 4, but it's near the end of a long chapter and you only really get a chance to kill maybe 2 drones. However, the one you find in the main campaign in Act 1 Chapter 3 counts too. As long as you don't pick up the supplies before going outside, you can very easily run up and punch the lambent drones running around. .-----------------------------. | 15 G | Ghosts from the Past | .-----------------------------. Play 10 matches of Versus as a member of Zeta (Barrick, Tai, Minh, or Valera) (Standard or Casual). [TIP] While playing in Online Multiplayer, use any of the new Zeta Squad members: Alicia Valera, Michael Barrick, Mihn Young Kim, and Tai Kaliso .----------------------. | 25 G | Foreshadowing | .----------------------. As RAAM, execute Minh 10 times in Versus MP (Standard or Casual). [TIP] This one is probably the most annoying of the new achievements. In Online Multiplayer on the locust team, use RAAM. Whenever you find a Kim player, execute him. The easiest to use is the Lancer Chainsaw bayonet, as more than likely you won't see Kim a lot. There's also the issue of other RAAM players stealing your kill. .-----------------------. | 75 G | Zeta Team, Go! | .-----------------------. Complete waves 1 ? 10 of Horde with 5 players as Zeta (Barrick, Tai, Minh, Valera, and Jace). [TIP] Complete the first 10 waves of horde with 4 friends using a member of Zeta Squad: Alicia Valera, Michael Barrick, Mihn Young Kim, Tai Kaliso, and Jace Stratton