------------------------------------------------------------------------------- _____ _____ _____ _ _ _ _ / ____| | __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __ | | | || __| / \ | | | || __ \ | | / ____|| || \| || | |_ | | | | || |__ / /\ \ | | | || |__) || || (___ | || . ` || |__| | | |__| || __| / ____ \ | |__| || _ / | | \___ \ | || |\ | \_____| |_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| |____| |_| \_\ |_____/ _____ _____ _ _ _____ __ _ __ _____ __ __ _ ______ / // // __/\ \ / // // / | |_/ /\ \ \____ \\ \ \ \ | |\ \ \_\ /_//_//___/ \__\/__//_//_/ |___-__\ \_\ ____\_\\_\ \_\|_| \_\___\ Authored by: Berserker ------------------------------------------------------------------------------- An HTML version of this guide can be found at the following url: http://www.cheathappens.com/features/dead_rising/dr_index.asp ------------------------------------------------------------------------------- |_ SUB - www.youtube.com/BerserkerSTARS ¯¯ |_ MAIL - berserker_kev@yahoo.com |_ LIKE - www.facebook.com/berserker.kev |_ FOLLOW - coming soon! |_ BLOG - www.beserkersblog.blogspot.com __ |_ PAYPAL - berserker_kev@yahoo.com ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Press Ctrl + F and type in the code listed beside each section for -- --- quicker navigation through the guide --- .--------------------------------------------------------------. | Introduction . . . . . . . . . . . . . . . . . . . . [IN00] | | | | Basics . . . . . . . . . . . . . . . . . . . . . . . [BA00] | | | | Cases . . . . . . . . . . . . . . . . . . . . . . . [CS00] | | | | - Case 1 . . . . . . . . . . . . . . . . . . . . . . [CS01] | | - Case 2 . . . . . . . . . . . . . . . . . . . . . . [CS02] | | - Case 3 . . . . . . . . . . . . . . . . . . . . . . [CS03] | | - Case 4 . . . . . . . . . . . . . . . . . . . . . . [CS04] | | - Case 5 . . . . . . . . . . . . . . . . . . . . . . [CS05] | | - Case 6 . . . . . . . . . . . . . . . . . . . . . . [CS06] | | - Case 7 . . . . . . . . . . . . . . . . . . . . . . [CS07] | | - Case 8 . . . . . . . . . . . . . . . . . . . . . . [CS08] | | - The Facts . . . . . . . . . . . . . . . . . . . . . [CS09] | | - Overtime Mode . . . . . . . . . . . . . . . . . . . [CS10] | | | | Scoops . . . . . . . . . . . . . . . . . . . . . . . [SC00] | | | | - September 19 . . . . . . . . . . . . . . . . . . . [SC01] | | - September 20 . . . . . . . . . . . . . . . . . . . [SC02] | | - September 21 . . . . . . . . . . . . . . . . . . . [SC03] | | | | Item & Move List. . . . . . . . . . . . . . . . . . . [IM00] | | | | Survivor List . . . . . . . . . . . . . . . . . . . . [SL00] | | | | Extras . . . . . . . . . . . . . . . . . . . . . . . [EX00] | | | | Achievements . . . . . . . . . . . . . . . . . . . . [AC00] | | | | PP Bonus Stickers . . . . . . . . . . . . . . . . . . [PP00] | | | | Otis Transmissions . . . . . . . . . . . . . . . . . [OT00] | | | | Infinity Mode Guide . . . . . . . . . . . . . . . . . [IG00] | | | | Everything Else . . . . . . . . . . . . . . . . . . . [EE00] | '--------------------------------------------------------------' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ _____ _____ _ _ _ _ / ____| | __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __ .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. | INTRODUCTION | '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -' |_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [IN00] |____| |_| \_\ |_____/ Welcome to the small town of Willamette, where something is not quite right. Trouble is brewing throughout the streets and the source of these problems seems to be coming from the local Willamette Parkview mall. To investigate these strange happenings, you take on the role of freelance photojournalist Frank West as he heads to the Willamette mall to investigate. What awaits Frank inside will be the story of a lifetime as he fights through legions of the undead to solve this mystery. What in the world is causing the dead to walk? Well, while that is important and all, there is something much more important. You see, Frank's career as a photojournalist has taken a nosedive over the recent years and he hopes that this scoop will be the one to get him recognized once again. In order to get this big story, the player must fight against a legion of zombies and take plenty of pictures along the way. Rescuing survivors and killing zombies all while snapping memorable photos of Frank's action packed journey will not only help out Frank's career, but it will also help you to level up. Frank can learn over 20 different moves from leveling up and will have access to a whole mall full of weapons found throughout the various stores. The armies of the dead don't stand a chance. You'll have a total of 72 hours to kill at the Willamette mall while you defeat zombies, complete objectives, and snap some photos along the way. When those 72 hours are up, the game will end, and all of your deeds will help Frank get that big scoop he so desires. This guide offers a full walkthrough of all the cases and scoops along with details on boss fights and how to make it out of the mall with every survivor that is possible to save. Check the Survivor List for the full notebook of survivors and be sure to download the checklists to help you get every achievement in the game! Please enjoy the guide and contact me through the email address in my profile if you have any questions, comments, or concerns. When there's no more room in hell, it's time to grab the nearest chainsaw and paint the walls red while you unravel the scoop of a lifetime at the Willamette mall as you take on the role of Frank West, photojournalist! Remember that name, cause the whole world's going know it in 3 days. From fire axes to hedge trimmers to even lawnmowers, arm yourself well and prepare to chop till you drop. Read on! UPDATED INFO: This guide is a full compilation of everything that I did in the past for the original game of Dead Rising. Even though this guide is dated for 2013, I did the all of this when the game first released. You should be able to find just about anything that you need in this guide. The only type of guide that I never got around to was a weapon guide, but Patr10t on CheatHappens has got you covered for that with his own Weapon Guide for Dead Rising: http://www.cheathappens.com/text/deadrising_weaponsguide.zip.txt _____ _____ _____ _ _ _ _ / ____| | __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __ .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. | BASICS | '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -' |_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [BA00] |____| |_| \_\ |_____/ ________________________________________________________ INTRODUCING FRANK WEST ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Controlling Frank ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A - Jump X - Attack Y - Give Orders B - Pick Up/Cancel LT - Aiming Mode (camera) LB - Switch Weapon Left Analog (push) - Used While Performing Various Moves For Frank RT - Aiming Mode (weapon) RB - Switch Weapon Right Analog (push) - Centers Camera Left Analog - Move Frank Right Analog - Move Camera Start - Display Pause Menu Back - Pull Up Map D-pad Up - Unequip Item D-pad Down - Drop Item D-pad Left - Wristwatch D-pad Right - Answer Transceiver Prestige Points (PP) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In order for Frank to level up, he must collect Prestige Points (PP) by performing certain acts such as rescuing survivors, taking photographs, defeating zombies and psychopaths, along with many other different actions. Leveling Up ¯¯¯¯¯¯¯¯¯¯¯ As Prestige Points (PP) are earned, the PP bar under Frank's life gauge will increase allowing him to level up once it becomes full. Stats ¯¯¯¯¯ While leveling up Frank's stats will increase randomly throughout a certain level range. He will be able to take off more damage, run faster, live longer, carry more items, and throw items further. Below is a list of his starting stats for Lv 1: .-----------------------. | Attack | 1/7 | | Speed | 0/3 | | Life | 4/12 | | Item Stock | 4/12 | | Throw Distance | 1/5 | '-----------------------' When Frank reaches level 50, everything will be maxed out. Skills ¯¯¯¯¯¯ Frank will learn new skills throughout the game as he levels up as well. The skills will be given to him randomly among a certain level range. Check the Items/Move List for all of Frank's moves. Saving the Game ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only way to save your game in the mall is to go back to the Security Room and save at the sofa or find one of the restrooms in each plaza of the mall. Enter a stall, lie down, or take a pea break at a urinal to save your game. ________________________________________________________________ FRANK'S CAMERA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While in Camera View Mode (LT) the following will be displayed on Frank's camera: Target Marker ¯¯¯¯¯¯¯¯¯¯¯¯¯ This will appear whenever a picture is taken. When the target is large, more PP will be given for that particular shot. The target marker will become bigger as you get closer to a desired target. The color of the marker will show what type of shot it is and it will register on the right side of the screen as one of the following types. --> Brutality (Violent Images) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Color: Red Any depictions of chaos or zombie feastings will give you this type. - A zombie feasting on a human (even a severed hand) - A zombie or person hit by an explosion - A zombie or person being hit - A zombie or person that is attacking --> Drama (Emotionally Stirring Images) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Color: Orange These are some of the more rare shots and will yield the most PP out of any of the shots in the game. - Survivors expressing emotion - Survivors calling for help - Cult members chanting - Boss performing certain moves --> Outtake (Humorous Images) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Outtakes shots are your blooper pics. Taking a pic of an unusual action through Frank's mischief or any strange action that a character performs will net you these shots. Examples of Outtakes - A zombie with a clothes hangar stuck in its mouth - A zombie that is tripping over gumballs or pet food - A zombie with a hunk of meat (severed hand) or condiment shoved in its mouth - A zombie getting up from being knocked down - A zombie with a mask or other item on its head - A zombie with a painting or skylight bashed over its head --> Horror (Horrifying Images) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Color: Blue These photos are basically normal shots of zombies as they move. Examples of Horror - Any pic of a zombie acting normally --> Erotica (Sexually Stimulating Images) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Color: Pink These are basically any revealing shots of any female zombie or survivor's lingerie. Erotica shots are rare. Examples of Erotica - Female zombies in lingerie - Jessie at certain points of the game - Sophie while she lies down on the ground - Cheryl and a few other young women survivors --> No Genre ¯¯¯¯¯¯¯¯¯¯¯¯ Color: Grey These are basic shots anything that doesn't fit into another category. Examples of No Genre - Store signs - Store displays - Normal shot of survivor ________________________________________________ FRANK'S CAMERA (A CLOSER LOOK) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ PP Indicator ¯¯¯¯¯¯¯¯¯¯¯¯ This is only used for PP Stickers (See Checklist). A certain percentage found on the bottom of the screen will show how much PP the shot will be worth. Move around and zoom in and out until you have 100% for the greatest PP amount. Battery Indicator ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Battery Indicator is shown in the lower right hand corner and will show how many pictures can be taken before the battery is completely dead. Go to any camera store to recharge the camera's battery. Processing Gauge ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A red processing gauge will appear in between each shot and you must wait until that gauge is charged to take another pic. The more pics you take, the longer you will have to wait in between each shot. Stop taking pics for a few seconds to revert it back to its default processing time. Picture Viewer ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Access the Picture Viewer through the pause menu. 30 of the most recent pics that have been taken will be showcased in the Picture Viewer. From this screen, you can Zoom (A), Keep (Y), or Delete (X) a pic from the viewer. An icon of a lock will appear on the pictures that you elect to keep. The Picture Viewer will be very important for completing the "Photo Challenge" scoop. Photo Op ¯¯¯¯¯¯¯¯ Throughout the game, a PP icon will appear above a character when they perform a certain action worthy of a snapshot. These Photo Op opportunities will yield some very high PP depending on how well the shot is captured. Be sure to take the pics quick though, since some of the Photo Ops move by very quickly. PP Sticker ¯¯¯¯¯¯¯¯¯¯ These are secret PP bonus items that area hidden throughout the game. They will give you a maximum of 1,000 PP depending on how well the shot is taken. Look for the PP Indicator percentage at the bottom of the Camera View screen to be able to tell when one of these is in the area. _______________________________________________________________ FRANK'S JOURNEY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Scoops ¯¯¯¯¯¯ Throughout the game, Otis will give you several scoops that you can take advantage of to earn more PP. The scoops will display in the upper right hand corner of the screen while in the middle of gameplay and will have a certain color depending on how much time is left to reach each one. Blue - More than 6 hours remain Yellow - Less than 6 hours remain Red - Less than 3 hours remain No Color - No time limit Press D-pad left to make Frank look at his watch. This will let you know the game time and will display the current scoops available. From this screen, you can also set a Guide Arrow that will help you to get the selected scoop. To set a guide arrow, select a scoop on the right hand side then press the A button to have the guide arrow in the top middle portion of the screen point the way to that particular scoop while moving around with Frank. You can also set these on the map screen by pressing X to bring up the scoops. You must wait for Otis to call and tell you about a scoop before you can do one. Otis will not call if you are in the precise area where the scoops take place. Leave the area and he will call. Cases ¯¯¯¯¯ These are the vital missions of the game. Failing any of these cases will automatically guarantee termination of all the following cases afterwards. Make sure to get to each case on time or you will miss out on the main storyline for the game! The time limit for most set of cases will end an hour after the starting time for the next set. So if you have one set that starts at 6:00 AM on September 20 and the next one begins at 11:00 AM on the same date, you must finish the first set before 12:00 PM on September 20. Some of the case sets only have a single part and that part must be completed an hour after the starting time for that case. For instance, Case 3-1 starts at 11:00 AM, so you have until 12:00 PM to meet up in the Security Room; if you finished Case 2-3 and met up in the Security Room for that case in between 11:00 AM and 12:00 PM then you will automatically get the cutscene that ends Case 3-1 after the cutscenes that end Case 2-3. So in other words as long as you complete the cases at the required times you should be fine. Otis will always call you when you are late for the first part of a case if you have done all the rest of the prior case - in other words, he will contact you before the first part if you got the "The Next Case Will Start at XXPM/AM" message after completing the prior case. Be extra careful about saving since you can actually lock yourself into a position which will lead to an instant fail for the cases every time if you don't keep up with the time. If that happens, you will not be able to get certain endings and will not unravel the truth behind the zombie incident in that game. The only missions that will be available from a failed game will be scoops. ____________________________________________________________ FRANK'S WRISTWATCH ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The concept of time plays a big role throughout the main game of Dead Rising. Cases and Scoops will only be available at certain times of the day on certain days. Once the time has run out on a case or scoop, there is no going back unless you have a backup save. Frank can see the current time of the game at anytime during gameplay by pulling up his wristwatch on his left hand (D-pad left). Each hour of gameplay in the actual game is equal to five minutes in the real world. In 72 Hour Mode you will have 72 hours to complete everything and in Overtime Mode you will have 24 hours to complete everything. Important Times ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 7:00 PM - Zombies get more aggressive and greater in number. 10:00 PM - All power in the mall turns off. 10:00 AM - All power in the mall turns on and the zombies become less aggressive and fewer in number. ______________________________________________________________ FRANK'S THE TANK ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Barehanded Combat ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By earning PP points, Frank will level up to learn many more barehanded moves compared to what he starts out with. He will only start with the following: --> Punch Tap X (continuously). --> Punt Kick Press then hold X. Check the Item/Move List section for more moves that he can gain. Weapon Combat ¯¯¯¯¯¯¯¯¯¯¯¯¯ The whole mall is at your disposal and Frank has access to tons of weapons found in various stores throughout the mall. All of the items will replenish upon your next visit to that location. Each item has about two commands initiated by tapping X or pressing and holding X. Some items are more useful when thrown by holding RT and tapping X. Books ¯¯¯¯¯ Books will add certain skills to Frank's stats that will help him to gain bonuses that he would not normally receive. Check under the skills menu while holding a book to see what abilities it holds. You must have the book in your current inventory to receive the effect. Check the bookstores in the mall to find many different types of books. The Item/Move List section has a list of them all. Food ¯¯¯¯ Grab food items from around the mall to replenish Frank's health. Food is automatically consumed once the attack button is pressed while Frank has the item equipped. These can actually be considered weapons since you can throw them at zombies and actually get some good results sometimes. Pie in the face anyone? Shoving ¯¯¯¯¯¯¯ While next to a group of zombies Frank sometimes spreads his arms out and shoves away the zombies as he runs by them. The shoving animation is usually triggered by him running directly into a zombie. Frank will immediately stop in front of the zombie and say "Oh." then when you continue to move he will shove back any zombie that he comes in contact with for a limited amount of time. Sometimes the shoving happens automatically and sometimes it will happen if Frank starts to stagger from getting attacked, but either way, this will help to keep the zombies off of you while you run through the hordes of zombies spread throughout the mall. Frank will automatically shove aside survivors upon contact, which is good when you need to get them unstuck from a certain area. Fast Running ¯¯¯¯¯¯¯¯¯¯¯¯ While surrounded by zombies, Frank will run slightly faster and spread his arms out while running if you run with the left analog. When he gets to an area with few zombies he will slow down to his normal pace once again. Escape Commands ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Whenever a zombie grabs Frank, you can move the left analog back and forth to get free, but whenever multiple zombies grab Frank, you must enter the specific command that pops up on the screen. These commands range from a single button to moving the left analog back and forth while pressing two buttons. If you are successful, Frank will throw the zombie off, but if you fail, Frank will take more damage than usual from the zombie's attack. ___________________________________________________________ FRANK TO THE RESCUE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Survivors ¯¯¯¯¯¯¯¯¯ Throughout the game, you will encounter several survivors in the different areas of the mall. Most of them are seeking shelter to which you can offer by escorting them to the Security Room. The situation has gotten the best of some of them however, causing them to have a mental breakdown and go on a killing spree. Either way, you can take it upon yourself to deal with these complications and earn extra PP in the process. Many of the survivors are found by performing a scoop, but Otis has not noticed some of them, so you must find the extra survivors yourself. Escorting Survivors ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you find a sane survivor, you can talk to them or perform a certain action based on their request to get them to join you. Once they have successfully joined, based on the message on the screen, you will be in charge of leading them back to the security room. An option will appear whenever you get close to a survivor with the actions of "Give", "Carry", "Hold Hands", etc. You must always return to Paradise Plaza, take them through the warehouse, then lead them to the air duct that leads to the Security Room in order to save them. Survivor Commands ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While escorting a group of survivors you can choose from one of two commands: --> Follow Press Y to have them follow you from behind. Be sure to wait up for them and protect them. --> Goal Marker Hold RT then press Y to set a Goal Marker in an area. The survivors will move toward that marker. This works good when you are trying to clear a path of zombies, so you don't have to worry about hitting the survivors in the process. Arming Survivors ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The best command you will find when you get close to a survivor that has teamed up with you is the "Give" command that will allow you to give a survivor a weapon or item. Giving them a gun will be your best option, especially an SMG. While a survivor is equipped with a weapon that weapon will not break and, if it is a gun, they will have infinite ammo. A survivor can only hold one item at a time, so if you give them something else they will drop the current item. If you give them something by mistake then hand them something else and they will drop the other item. This also goes for items that they come equipped with. Want that shotgun that Kindell carries? Give him another item and he will drop the shotgun. Survivors can also be given food to replenish some of their health. The food will replenish about the same amount that it will for Frank. Watching out for the Survivors ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you want to go and get another group of survivors while you have some more with you then tell the current survivors to stay in a safe place such as a restroom by setting a goal marker in the back of the restroom. This will keep them safe while you track down the other survivors in the area. When escorting them through a zombie-infested area, it is best to direct them to a safe area and clear a path for them. Once a safe path is available then lead them through that area. You can set a Goal Marker at the area (maybe a door) that you want to lead them to and protect them as they run toward that destination. Last, but not least, if you have a single survivor and have the "Lift Up" ability, you can actually carry them through a crowd of zombies much easier than having them follow you through them at times. Frank is less likely to get hit when he is carrying a survivor in any way, except for the hold hands option, in which the link is broken very easily. If you are close enough to a survivor's location when a scoop is underway or if a survivor is in the area and you can here them yelling, then you must rescue them right then or there life gauge will start to fall when you enter a new area. There are a few exceptions to this however. If a survivor is already in a safe place and not in your party then they will stay safe in that location as long as you do not free them or speak to them. (ex. Perform "The Hatchet Man" scoop, but leave the survivors locked up and they will stay safe until you unlock the gate to the side of the store no matter where you go). _____ _____ _____ _ _ _ _ / ____| | __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __ .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. | CASES | '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -' |_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [CS00] |____| |_| \_\ |_____/ The Cases must be solved to unearth the truth behind the zombie outbreak. Failure to finish any of the cases will result in all of the cases afterward to become instant failures. 72 hour mode can still be finished with a failed set of cases, but you will only have access to scoops and will not get to see any of the main story. Each case set has a deadline time that you must meet for individual cases and the entire case set. The final case part must be finished no later than an hour after the starting time of the next case. The first part of a case always requires you to be in a certain location in between the starting time and an hour after when the case starts. Otis will usually call you back at the beginning of the first case part of each case set during the starting time of each set. If you take too long on one part of the case, you may dig yourself into a hole where you cannot finish the last case because of time limits. Case 2-3 will not give you any sort of warning if you go past the time limit and you will only find out that you have actually failed the rest of the cases after you report back to the goal destination. The concept of time plays a crucial role if you want to see the main storyline of the game so it is best to finish the cases as quickly as possible then go back and sneak in a few scoops. Throughout the walkthrough, you may notice "Extra Scene" at times. These are scenes that will not happen until a specific time in the game and sometimes do not have to be viewed in the main story. Many of them can be delayed depending on how long it takes to reach that area. Some are totally optional. If you want to continue with the main cases, skip the Extra Scene areas. I have also listed the Scoops available during each case along with the times and the extra survivors that show up outside of the scoops. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GENERAL TIPS o Be sure to complete the "Out of Control" Scoop for a very powerful weapon and a time saving shortcut. Do not skip this scoop! o Keep some sort of food with you all the time, preferably a drink. Wine, Orange Juice, Coffee Creamer, and Milk are some of the best to get. o Run to Huntin' Shack in North Plaza when you can first access Paradise Plaza and make it there before 3:00 PM then grab both Sniper Rifles to make the first few major fights easier. o When you are forced to go through a crowd of zombies, jump often to help avoid their grabs. o Frank's Double Lariat will help to get zombie hordes off of you. Keep in mind that he will throw his currently equipped weapon at the very end of the lariat however, so unequip him before you do this if you don't won't to risk loosing it. o Keep a check on the current time using Frank's wristwatch. o You must first get the call from Otis for a scoop to be accessible, so make sure to answer when he calls. Otis will not call if you are in the precise area for a scoop, so you will have to leave the area and get the call then come back at times. o Survivor's items never break and they have infinite ammo no matter what you give them, so take advantage of this by giving them weapons that are nearly broken or out of ammo. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WEAPON TIPS o The Small Chainsaw with the Criminal Biography (Wonderland), Entertainment (Paradise), and Engineering (Paradise) books. You'll have the most powerful weapon in the game that lasts 27x as long. Finish the "Out of Control" scoop for this weapon. o The Mannequin Torso with the Lifestyle Magazine (Entrance) and Interior Designs (Paradise) books. This will give you a really good starting weapon that last 9x as long as normal. The Mannequin Torso is an excellent weapon for boss fights when you don't have the Small Chainsaw. This is available in the warehouse of Paradise Plaza, in the display glass at the north end of Wonderland Plaza, and throughout North Plaza. o The Machete with the Criminal Biography book (Wonderland). This is just as good as the Small Chainsaw, but it doesn't have the same book support. Finish the "The Hatchet Man" scoop to get this. o The Meat Cleaver with the Criminal Biography book (Wonderland). This is also just as good as the Small Chainsaw and Machete, but it has a very short lifespan even with the book. Sadly, Frank will not have access to this until much later in the game after Case 8-4. o The Katana with the Criminal Biography book (Wonderland). A good blade that has a nice two hit combo. It can be found in Ripper's Blades at North Plaza or at Ned's Knicknackery in Entrance Plaza. o The Battle Axe with the Criminal Biography book (Wonderland). Though the Battle Axe is slow it still has some good attacks with some good range. This can only be found at Ned's Knicknackery in Entrance Plaza. Hold the X button for a while to charge an Axe Spin. If you've noticed how the Axe Spin move looks just like the Shadow of Rome "Tornado Maximus" move then kudos to you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EXTRA WEAPON TIPS o The Plywood Panel with the Engineering (Paradise) and Lifestyle Magazine (Entrance). I wouldn't recommend carrying this around all the time, but it will clear out a zombie horde very quickly with one swing. It breaks easily, but if you have some book power then it can be well worth picking up. These are mainly found in North Plaza. o The Hedge Trimmers with Criminal Biography (Wonderland), Lifestyle Magazine (Entrance), and Engineering (Paradise). This is another weapon that the books favor like the Small Chainsaw, but it doesn't have too great of a distance. It is an instant kill on a normal zombie though and very fun to use! o Sledgehammer and Sickle. These both have some good distant moves that will clear a crowd fairly well. They both have instant kill moves as well. The Sickle's instant kill will leave Frank invincible for a while during the animation. The Sickle is more for wounding a zombie and a Sledgehammer is more for instant power. The Sledgehammer's wide swing is one of the best moves in the game for multiple enemies when you first start. The Criminal Biography (Wonderland), Engineering (Paradise), and Lifestyle Magazine (Entrance) books can help the Sickle to last 27x as long and the Engineering will help out on the Sledgehammer also. o Hunting Knife. When you have no other weapon this is a good close range alternative and can be found just about anywhere. Look for the zombies in the yellow shirts since they will always drop one. The Criminal Biography book will help it to last longer. o The Bench. Throw it at hordes of zombies to clear a whole trail through them. If Frank's throw ability is up high this will take quite a few zombies with it before it finally stops. Only grab this when you see it lying around. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ ___ / ____/____ _ _____ ___ < / [CS01] / / / __ `// ___// _ \ / / --------------------------------------------- / /___ / /_/ /(__ )/ __/ / / Frank Arrives \____/ \__,_//____/ \___/ /_/ ---------------------------------------------- _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ CASE 1 - TIMELINE AND SCOOPS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- September 19 / From 12:00 PM / Case 1-1 / Case 1-2 / Case 1-3/ Case 1-4 -- (Must complete all of Case 1 before 7:00 AM on September 20) = Scoops available during this case = = Extra Survivors = "Cut from the Same Cloth" - 2:00 PM Jeff - Rooftop "Barricade Pair A & B" - 4:00 PM Natalie - Rooftop "A Woman's Lament" - 5:00 PM Bill - In the Closet (Entrance) "Out of Control" - 9:00 PM Sophie - Leisure Park (after 6:00 PM) "Japanese Tourists A & B" - 10:00 PM "Shadow of the North Plaza" - 11:00 PM _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Opening ¯¯¯¯¯¯¯ -- 11:27 AM - Willamette Colorado After the opening cutscene, the game will shift to a first person view as Frank holds up his camera. Take this chance to get familiar with the camera controls as you take pictures of the chaos below. B (Zoom in), A (Zoom out), X (Shutter), right analog (Move camera) are the basics. Don't press the start button at all, or you'll skip this section and miss out on some valuable PP. These are all freebie shots so take pictures of all the grizzly scenes on the streets below until the battery dies on Frank's camera. The number in the bottom right hand corner will let you know how many shots you have left before the battery dies. There will be a minor scene with two zombies feeding on the street below that will give you a Brutality ranking. The first major scene consists of a civilian fighting off a horde of zombies from the top of a car. Take pictures as the civilian fights off the zombies and you'll get points as he hits them (Brutality), waves his hands at the chopper for help (Drama), and ultimately, when the zombies drag him down to the ground (Brutality). The next big scene you will encounter is a group of zombies surrounding a bus. All the photos you take of the zombies will register as No Genre, but there are plenty of them so the PP is decent. If you aim your camera downward as the helicopter speeds up you will be able to get a good shot of a very bloody zombie feasting on a rooftop right before you get to the gas station - this scene is a little hidden. Aim at the gas station as the helicopter flies by it and take a picture just as the station blows up for some Brutality PP points. Keep snapping shots of the burning zombies for some more PP. The final scene will involve a woman on a building top as several zombies corner her. Take a snapshot as she fires her gun (Brutality), while she waves her arms at the chopper (Drama), and as she falls to her death (Brutality). If you have a few more shots left then take shots of her body until the camera dies. The camera will recharge when the chopper lands. Case 1-1 - "Frank's covered wars, you know!" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- 12:00 PM - Willamette Mall Welcome to the Willamette! This is where you will spend the entire game unraveling the secrets that lie inside. Walk by Carlito and open the door then head down the stairs. You will come across a sofa at the bottom as a tutorial menu displays explaining the save system. You can only save on this sofa or in a restroom found around the mall. Look for the yellow "S" icon on your map to find the restrooms. The game only has one slot, so you will need to overwrite your current save every time that you save your game unless you have a memory card. Be sure that you actually want to save when you find a save point since the one slot save system can get you stuck in the game and make you start over if want to see the main story if you're not careful. Walk through the red door to enter the security monitor room. .-----------------------------------------------------------------------------. | Extra Scene - All They Do is Eat, and Eat, and Eat | |=============================================================================| | Examine the security cameras for a cutscene showing the zombies attacking a | | victim. | '-----------------------------------------------------------------------------' Open the door to the right of the security cameras and go through the next door on the right. Head down the corridor and you will be greeted by another cutscene as you near the end. What a lively bunch we have here! Take some pictures of each of the survivors for some Drama rankings. Try to get as many zombies as you can in the shot of the survivors near the door. Don't use too many shots though, since the greater PP shots will be available in just a moment. Do as the guy in the cutscene said and go toward the chairs and boards in the back to help the survivors blockade the doors. When you reach the pile of chairs and boards, a cutscene will activate. A brutal cutscene will give way to a horde of zombies slamming through the doors and feasting on the survivors. Now, we could grab one of the many chairs or boards to the side and use them to fight off the zombie hordes, but, oh no, we want to take pictures of the carnage for some incredible PP scores! Grab a single 2" x 4" or bat to help you fight through the zombies and head toward the stairs near the doors while snapping pictures along the way. Try to find the zombies that are in a group feasting then work tons of zombies into that shot and the resulting photo will give you tons of PP points. Go out of your way to get some good shots here even if you have to take damage - you'll get some recovery items in just a moment. Don't worry about the survivors. Even though the red messages will inform you of their death, you cannot save them. You can find a shotgun if you can seek out Brian's dead body - he is usually next to the left staircase (while facing the stairs). Climb either staircase at the front of this area to have a cutscene start once you reach the middle. When the cutscene ends, talk to Otis next to the ventilation shaft to receive the TRANSCEIVER and a MAP OF THE MALL. He will give it to you anyway even if you try to leave through the Security Room air duct. You might also want to enter the Security Room and grab the food items in the back if you need them. Enter the air duct to continue. On the roof, you will find two people - one on each side. You'll probably notice [Jeff] first on the right side of the roof. Run up to him to find out that he was separated from his wife. Press the B button while near him and talk to him to get him to follow you. Press the Y button to call him over to you or hold RT then tap Y to scope out a location for him to run to (this is the Goal Marker). You will need to remember these commands while rescuing the many survivors around the mall. Take him over to the other side of the roof to find his wife [Natalie]. -- PHOTO OP -- Once they regroup, take a picture as they hug to get some big PP points. -- PHOTO OP -- Photo Op moments like this are spread throughout the game so look for the PP icons to appear then snap a shot quickly. Take them back through the ventilation shaft (use the Jump button to get back up to it) to get them to safety. Go back outside and look off the side that Jeff was on to see plenty of zombies below that you can snap a pic of for some PP points. Press the button and go down the elevator or open the door on the other side of the roof. It's best to open the door since you'll come across several weapons on the shelf tops. Jump along the wooden shelves and be sure to grab the Sledge Hammer. Frank will automatically grab the sides of the shelves while jumping from shelf to shelf. You'll need to fall down along the crates near the right shelf in the back to avoid taking damage. Break apart the Mannequins by throwing them then grab their torso for a very powerful weapon against zombies. There are also some Mannequins near the elevator entrance, so get their torsos as well. Run down the corridor off to the side to enter the mall. If you took the elevator, you'll need to zigzag through the shelves to find the corridor entrance. A cutscene will take place as you reach the end of the hall. This will end Case 1-1. Case 1-2 - "Back-up for Brad" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jessie will give you a handgun. Be sure to go for headshots if you use it on the zombies. Open the door at the end of the hall to enter Paradise Plaza. Case 1-2 will automatically take the place of whatever scoop that you had selected, so you will need to set the guide arrow once again if you want to get some scoops done first. It's always set to the latest case by default. The guide arrow is a big help since you likely don't know the layout of the mall that well at the moment. You can set a guide arrow by pulling up Frank's wristwatch then highlighting and pressing "A" on the current case that you want the arrow to guide you to. This can also be done on the map menu by pressing "X" to pull up the case and scoops. In this walkthrough portion, you will always be directed toward the cases instead of any scoops, but feel free to check the scoop section for any scoops that you may have open to you. I will point out the times of each available scoop per case set, but their time of availability in a case will depend upon how you play, so you might get some at different times compared to what I have. It is recommended that you try the "Cut from the Same Cloth" scoop in the upstairs portion of Paradise Plaza since it will help you to understand the photo system better. Otis must call you first and tell you about the situation for a scoop to be available to you - he won't call you if you stay in Paradise Plaza since that is where the scoop takes place. If you have those Mannequin Torsos from the warehouse then go up to Bachman's Bookporium and grab the Interior Designs book to make them last longer. Judging by the map, you should head north to the middle of Paradise Plaza, then enter Leisure Park through the doors to the side. If it is before 3:00 PM then you should go grab both Sniper Rifles in Huntin' Shack in North Plaza - they will definitely help you out for the next few areas. Walk all the way across Leisure Park and head for the Food Court in the northwest. Zombies will be all over the park but you can easily maneuver through them. A zombie horde will be right next to the doors that lead to the Food Court. Luckily, there is a conveniently placed lawn mower on the right side of the set of doors. Run over to it and crank it up with the B button then hold X and steer with the left analog to run over the zombies in your way. A cutscene will play upon entering the Food Court then you will be forced to face one of the many psychopath bosses of the game. Psychopath Boss - Carlito ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And to think, we just met this guy on the roof. In order to defeat Carlito easily, you must have a gun. Brad will give you a gun, and if you run out of ammo then talk to him and he will give you some more. If you got those Sniper Rifles at Huntin' Shack then switch to one of them and you can take down Carlito very quickly. Carlito will fire at you while moving around the structure up above. He fires with a Submachine gun that will stun you if it manages to hit you, so make sure to get behind something when he starts to fire or run to the sides. In order to hit Carlito, stand behind a column and aim at him then fire away with your handgun or Sniper Rifle. You can also run behind the area that he is up on and fire at him while he has his back turned. Both you and Brad will be on opposite sides giving Carlito a real disadvantage. If you want to try for it, climb the cardboard boxes next to the wooden structure that he is on in the seating area and attack him physically - I would not recommend this however, since he will kill you easily with his Submachine Gun and will kick you away very quickly when you get close to him - I'm just pointing this out. When you have shot him enough, he will make his way to the area above the food stores in the very back of the Food Court. You will actually have better cover when you go to hit him here since there are more columns between you and him. Be on the lookout for an occasional grenade that he will throw at you and move appropriately. If Brad gets stuck behind a table then make sure to bump into him or move the obstacle that is blocking his way to make sure that he continues to help you out. While Brad is stuck, Carlito will only shoot at Frank. Use the various food items in the food stores to fill up your life gauge if you sustain too much damage. You could actually make some Spitfire and spit at him to damage him if you so desire. It is best to carry a food item with you while shooting him just in case he manages to catch you off guard. A cutscene will play upon his defeat. Case 1-3 - "An Odd Old Man" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow Brad to Al Fresca Plaza. Grab a cactus from the sitting area to help you fight through the zombies down the stairs. The zombies will quickly swarm Brad in the current area as he waits for Frank near the door, so don't leave him alone for too long. In Al Fresca Plaza, Brad will fight through the zombies and will not need any help from you so you can work on saving the survivors in "Barricade Pair A & B" and "A Mother's Lament" scoops if you have gotten the call from Otis for them - remember that you will not get the calls if you stay in this area though. Be sure to save your game in the restroom of the Flexin' gym. Chainsaws and other weapons (Hedge Trimmers) are available in
the Hardware store and there are some useful Dumbells in the gym that pack a
good punch. The plywood panel from the barricade shielding the "Barricade
Pair" survivors is incredibly useful as well if you want to take down a horde
of zombies real fast. Walk into the fountain near the end of this area to find
an Submachine Gun in the water along with a Dumbell. Catch up to Brad and
enter the Entrance Plaza.
.-----------------------------------------------------------------------------.
| Extra Scene - Don't Come Any Closer! |
|=============================================================================|
| If you enter North Plaza and Huntin' Shack after 3:00 PM you will engage in |
| a boss fight. If you stand in Huntin' Shack and wait till 3:00 PM, he will |
| not show. You must enter the North Plaza area after 3:00 PM then he will |
| show up after you enter Huntin' Shack. |
'-----------------------------------------------------------------------------'
Psychopath Boss - Cletus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Photo Op: When he takes a swig of wine. He will almost always do this after he
shoots you.
Cletus will fire at you from behind the counter with his shotgun. The only
cover that you will have for this fight is from behind the three store displays
spread around the room. Do not pick them up and throw them or you will have no
cover from his attacks. You must position Frank very carefully behind each
store display so that Cletus' bullets hit the display. His gun cannot destroy
the displays, but it will cause them to shake a bit. It's possible to move the
displays closer to the counter by picking them up and laying them down with D-
pad down, but you're likely to get hit doing that. You can actually set a good
wall this way though if timed correctly.
You need some type of gun for this fight and plenty of ammunition. Bring at
least three handguns with you along with a Submachine gun. It's good to bring
some healing items as well. You can hide behind a display and switch to aiming
mode then you might be able to hit him while he fires without him being able to
hit you, but be sure to reposition yourself when he moves after being attacked.
You can also count as he fires then step out and hit him after the sixth shot
when he goes to reload. He will always reload after six shots and will be
completely open. Make sure to hide after you hit him while he recovers though,
since he will immediately take a shot at you afterwards. He has plenty of
Sniper Rifles, Shotguns, and Wine behind the counter but it's troublesome to
get over to them. He will always grab you and throw you back over the counter
as he comes into contact with you. If you want to get behind the counter, wait
until he reloads then make a run for it. A most ironic cutscene will commence
once you have beaten him.
TIP: If you have the Small Chainsaw while fighting him, run up to the counter
and hit him while on the other side to quickly get rid of him. You can also do
this with the Mannequin Torso, but you will get hit some. The Spitfire doesn't
work that well at all for this boss if you're wondering.
.-----------------------------------------------------------------------------.
| Extra Scene - Prison Break! |
|=============================================================================|
| If it is past 6:00 PM, you will get a cutscene where three convicts in a |
| jeep will attack another survivor once you get to Leisure Park on your way |
| back to the Security Room. These convicts will stay in Leisure Park for |
| the rest of the game unless you kill them. Sadly, even if you do kill them |
| they will come back every night at 12:00 AM. They can be avoided by |
| staying to the sides where they will not notice you, but this is sometimes |
| easier said then done, since they may still spot you. [Sophie] will be |
| running from the convicts, and she is a helpful survivor when you go to |
| fulfill the "Photograph Challenge" scoop that will happen later, so make |
| sure to save her if you can. She will be the key Erotica shot for Kent's |
| viewing pleasure. |
'-----------------------------------------------------------------------------'
To defeat the convicts, you really need to grab a Sniper Rifle from Huntin'
Shack before going outside. Get on top of the roof that is over the park
benches on the east side using Zombie Ride or by simply jumping to it (Frank
will sometimes grab on to the side) then scope out their location. You can
also do this from the ground but it may be a bit harder to find them. They
will most likely be in the trees somewhere getting stuck as usual or they may
not have started moving yet, which is a major plus if that happens. Aim for
the gunner and take him out first then kill the two in the front seat. Even if
you do kill the driver first, then the other convict in the front seat will
take over driving. The back convict will always stay at the gun. You will
have access to their jeep and will be able to take the Heavy Machine Gun off
the back of the jeep. The Heavy Machine Gun is easily one of the most damaging
weapons in the game.
Another way to fight off the convicts is to bring a submachine gun with you.
Stay up in the trees and they will constantly crash their car into a tree.
Stand behind a tree then aim for the gunner and kill him. When they crash once
again, run up to the back of the jeep and quickly grab the Heavy Machine Gun.
Run away and fire at the two convicts in the front seat to kill them very
quickly.
If you can manage to get all of the survivors in the scoops past Leisure Park
back into Leisure Park before 6:00 PM then you will not have to worry about
this menace while escorting them. Even if it goes past 6:00 PM while you're in
Leisure Park then you will not have to worry - they will only show up when you
ENTER Leisure Park after 6:00 PM, not while you're already there. Sophie will
not die unless you leave her in Leisure Park with the convicts after the
cutscene has played or they kill her while you're in Leisure Park.
Like I've already mentioned, if you defeat the convicts they will come back
every night at 12:00 AM, so no matter what you do, they will still be there to
haunt you later in the game. This is why I highly recommend that you perform
the "Out of Control" scoop once it is offered, that way you don't need to go
through Leisure Park most of the time.
TIP: The convicts' jeep can be used for the ultimate zombie-killing machine in
the Maintenance Tunnels underneath Leisure Park. Their jeep will last about as
long as three trucks. Also, the Heavy Machine Gun on the back of the jeep will
replenish every time you enter and exit from Leisure Park to the Maintenance
Tunnel and vice versa. The Heavy Machine Gun itself can be used to take down
any boss incredibly fast.
.-----------------------------------------------------------------------------.
| Extra Scene - The Horrible Night |
|=============================================================================|
| You'll most likely reach the time of 7:00 PM soon. Once this time rolls |
| around, the zombie hordes will become more aggressive and greater in |
| number. A cutscene will play once that time is reached. |
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
| Extra Scene - A Weakness is Found |
|=============================================================================|
| Also, when you go back to the Warehouse on your way back to the Security |
| Room, a cutscene will take place where Frank will find a weakness in the |
| zombies by stomping on a Queen insect. You will be able to collect Queens |
| from zombies by catching them inside of a bottle from then on. Equip the |
| Queen and press the attack button to have Frank shatter the bottle on the |
| ground and kill any zombies in his immediate area. This sequence will |
| activate any time after 7:00 PM when the warehouse is entered. After the |
| cutscene, a zombie near the entrance to Paradise Plaza and near the |
| elevator will appear with Queens inside of them. |
'-----------------------------------------------------------------------------'
When you enter Entrance Plaza with Brad, walk over to the left side of the gate
where Brad is waiting to activate a cutscene. Follow Brad into the middle of
Entrance Plaza once he raises the gate and run toward Everybody Luvs Books for
another cutscene. If this case was failed before Brad had the chance to raise
the gate, Frank can still press the switch to the side to raise it.
Case 1-4 - "A Temporary Agreement"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For this case, all you have to do is go back to the Security Room in Paradise
Plaza. The case will be finished once you open the door to the Security Room
and watch the cutscenes. You have until 7:00 AM on September 20 to go back
there, but you must be back there a little before that time. If you go back
early, before 6:00 AM, the game will go ahead and tell you that Case 1-4 is
solved and will tell you that the next case will start at 6:00 AM. If you do
not get back to the Security Room before 7:00 AM then you have automatically
failed the next case and all the preceding cases will be failed. To avoid
this, always pay attention to the time and the starting time for the next case
set.
.-----------------------------------------------------------------------------.
| Extra Scene - The One That Was Left Behind |
|=============================================================================|
| Take this time to save [Bill] in the In the Closet store on the second |
| floor of Entrance Plaza. The store has a few zombies in front of it. Rush |
| up the steps inside of the store and go around the side corridor to find |
| him behind some boxes. Throw the boxes out of the way and talk with him. |
| He will not join you at first since he isn't aware of the situation. Once |
| he reaches the entrance of the store and sees the zombies he will quickly |
| decide to join up with Frank after you talk to him again. Escort him back |
| to the Security Room since you're headed back there for your next case |
| anyway. |
'-----------------------------------------------------------------------------'
______ ___
/ ____/____ _ _____ ___ |__ \ [CS02]
/ / / __ `// ___// _ \ __/ / -------------------------------------------
/ /___ / /_/ /(__ )/ __/ / __/ Rumble in the Supermarket
\____/ \__,_//____/ \___/ /____/ --------------------------------------------
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CASE 2 - TIMELINE AND SCOOPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- September 20 / From 6:00 AM / Case 2-1 / Case 2-2 / Case 2-3 --
(Must complete all of Case 2 before 12:00 PM September 20)
= Scoops available during this case = = Extra Survivors =
"Lovers A & B" - 7:00 AM Pamela - near Child's Play
"The Hatchet Man" - 8:00 AM Heather - inside Child's Play
"The Coward" - 9:00 AM (after "Lovers" is complete or in progress)
"Restaurant Man" - 11:00 AM
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.-----------------------------------------------------------------------------.
| Extra Scene - Trust |
|=============================================================================|
| Travel back to the Security Room after 10:00 PM to receive a extra cutscene |
| where Frank and Brad will have a discussion while unpacking some supplies. |
'-----------------------------------------------------------------------------'
Case 2-1 - "Image in the Monitor"
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In this set of cases, time can easily get away from you because of the two
required boss battles so be sure to keep a tight check on your watch and do not
let it go past 12:00 PM. You have a total of six in-game hours for all three
parts. For Case 2-1, all you have to do is enter the Security Room between
6:00 AM and 7:00 AM then a cutscene will start.
.-----------------------------------------------------------------------------.
| Extra Item - Maintenance Tunnel Key |
|=============================================================================|
| You can go down into the Maintenance Tunnels via the Parking Area on the |
| west side of Leisure Park and retrieve the Maintenance Tunnel Key at any |
| time. Drive into the tunnel and head for the middle dead end to find a |
| door that leads to a warehouse. In the very back right of the room, the |
| MAINTENANCE TUNNEL KEY will be lying on the ground. This will help you to |
| make shortcuts through the different plazas of the mall by going |
| underground. There is also a Submachine Gun off behind some barrels in the |
| warehouse of the Maintenance Tunnel. The key is not required, but it will |
| make the final cases much easier to perform. |
'-----------------------------------------------------------------------------'
Case 2-2 - "Rescue the Professor"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grab both of the coffee jugs from the Security room and head to Paradise Plaza.
If you do not have at least two handguns or a handgun and a Submachine Gun (or
Sniper Rifle from Huntin' Shack), then head to Colby's Movieland right now and
beat down some security guard zombies and take their handguns. You may be able
to find some handguns in the trashcans around the area as well. You can also
go make some Spitfire Juices. Enter Entrance Plaza via the newly opened gate
on the south side of Paradise Plaza. If you fail a case before you get to Case
2-2 then the gate that leads to Entrance Plaza through Paradise Plaza will
remain closed. A cutscene will play as you walk into Entrance Plaza that will
lead into a boss fight.
Psychopath Boss - Carlito
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Well, well, once again it's our friend Carlito, only this time he is armed with
a big sniper rifle. Not only will it knock you down with incredible firepower
each time it hits Frank, but it will also take off two blocks of health each
time he catches you with it. Brad will position himself inside of the sports
store most likely and will step out to fire a few shots at Carlito every few
seconds. Carlito will fire off several rounds without reloading so don't even
think about chasing him with a melee weapon unless there is no other choice.
Even if you do manage to get near him, he will run and toss a grenade behind
him in order to keep you off. He will also hit you over the head with the end
of his rifle and bum rush you if you get too close, so even if you do manage to
hit him physically, he will get away from your attacks shortly.
The best way to take him down is to have at least two handguns or an SMG then
stand behind a column and aim at him. The best column to stand behind is the
one right next to the Shootingstar Sporting Goods store that Brad will duck
into - this way you will never even have to move. When the camera shifts
behind Frank while aiming the gun, you will be able to hit Carlito, but he will
not be able to hit you. If he hits you then move back behind the column a
little more. If you fire at him and accidentally hit the column then you will
need to step out further from the side of the column. A Sniper Rifle works
well for this fight, but you will have to move out from around the column a bit
more to shoot him. You may want to try Spitfire as well. Darting out from the
back of a column as Brad steps out to fire will help you to take his life down
just as quick since Carlito will turn to hit you while Brad shoots him. Brad
cannot kill Carlito however - Frank must score the final hit to start the
cutscene that will end this battle. If Carlito kills Brad, then the case is
failed. Don't spend too much time on this fight since you have another big
battle coming up shortly.
TIP: Spitfire works just as well as a handgun in this fight. Mix Cooking Oil +
Condiment in Paradise Plaza right before fighting him then spit at him from
behind a column. Also, if you have the Small Chainsaw, then by all means,
chase after him and kill him quickly.
.-----------------------------------------------------------------------------.
| Extra Scene - Carlito Escapes (Short Version) |
|=============================================================================|
| This is not really too much of an extra scene, more of a shorter version of |
| the actual cutscene that plays after you beat Carlito, but if you kill |
| either Barnaby or Brad or if Carlito kills Brad then Carlito will |
| immediately hop off the second floor. |
'-----------------------------------------------------------------------------'
Case 2-3 - "Medicine Run"
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Depending on how much time you spent on the Carlito boss battle, you will need
to rush on this mission and get to Seon's Food & Stuff quick! The supermarket
is in the North Plaza, so you will need to go through Wonderland Plaza to get
there. If you did the "Out of Control" scoop then use the mirror in the
women's restroom of Paradise Plaza, if not, then go through Leisure Park. Grab
the Submachine Gun from the blue awning next to the staircase in Paradise Plaza
and be sure to grab the small chainsaw in Wonderland Plaza if you did the "Out
of Control" scoop. Make a trip by Ripper's Blades in North Plaza and grab a
few Katanas or collect some Mannequin Torsos around North Plaza if you don't
have a Small Chainsaw. You will need them! Rush to Seon's Food & Stuff
afterward. Notice that the usual zombie-filled supermarket is now completely
silent. When you try to open the double doors in the back of the supermarket a
cutscene will introduce you to the next psychopath.
Psychopath Boss - Steven
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Photo Op: When Steven tries to suddenly dash forward with the cart. He puts
his feet on the back of the cart and rides it toward you. If you hit
him with a gun, he will usually do this move afterwards.
Thanks to the supermarket that you fight Steven in, you will have an unlimited
supply of food to choose from when you take damage. Try to go for the meat,
milk, and yogurt and orange juice near the back for a greater health replenish.
Steven will start out by chasing you down one of the aisles. Run away from him
and stand along either side of the aisle until he comes out. Be sure to watch
out for the basket since it has blades all around it. If the basket is about
to hit you then move away and let him move out of the aisle a little more.
Shoot him with the Submachine Gun or get about two strikes in with a Katana,
Mannequin Torso, or Small Chainsaw from behind him when he tries to turn.
Steven can be taken down extremely fast if you have the Small Chainsaw. If you
hit him with a melee weapon, be sure to back off after about two strikes since
he will turn the cart around and hit you with the blades along the side.
His main attacks are his cart push, his cart slap, and another move where he
will suddenly dash toward you with lightning speed and try to ram you with the
cart. His cart dash will leave him wide open for an attack afterward,
preferably a gun attack since he will be a distance from you most likely. The
main attack that you will have to watch out for is his shotgun blast. He will
sometimes stop pushing the cart and aim his shotgun at you. Be sure to get
behind a rack when he starts shooting and do not try to sneak up on him at that
time! Wait for him at the end of the aisles or move along the side the
registers at the front of the store and hit him while he tries to turn the cart
around.
TIP: If you don't bring a good enough weapon, try to use the can drinks on the
far aisle. They work surprisingly well for taking his life down if you hit him
with a bunch of them in a row.
You will receive the PHARMACY KEY once he is defeated and will also have access
to his unique Weapon Cart. Move through the double doors in the back and
follow the corridor all the way to the Pharmacy. Use the Pharmacy Key to
unlock the door then grab the MEDICINE for Brad. Now you need to rush all the
way back to the Security Room in Paradise Plaza with the medicine. This part
can be easily failed depending on how long you took while trying to defeat
Steven, so I would advise you not to save until you have completed this part of
the case all the way. You can try to complete the "Lovers" scoop in Wonderland
Plaza on your way back if you have time, but watch the clock. The "Lovers"
scoop will end at the same time that the current case will end, so it's either
now or never.
.-----------------------------------------------------------------------------.
| Extra Scene - Two Sisters |
|=============================================================================|
| [Pamela] will be getting attacked in Paradise Plaza on your way back. |
| She'll be near the Toy Store of Paradise Plaza surrounded by zombies while |
| in the water. Pamela's sister [Heather] has taken cover inside of the Toy |
| Store (Child's Play), so break through the glass and save her as well. They |
| will show up at 9:00 AM only if the "Lovers A & B" scoop is in progress or |
| completed. You have to at least kill both Tonya and Ross if you are not |
| escorting them for the two sisters to be there. They will show up |
| automatically in Paradise Plaza if the "Lovers" scoop is failed at 12:00 PM.|
'-----------------------------------------------------------------------------'
______ _____
/ ____/____ _ _____ ___ |__ / [CS03]
/ / / __ `// ___// _ \ /_ < ------------------------------------------
/ /___ / /_/ /(__ )/ __/ ___/ / Killing Time
\____/ \__,_//____/ \___/ /____/ -------------------------------------------
_______________________________________________________________________________
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CASE 3 - TIMELINE AND SCOOPS
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-- September 20 / From 11:00 AM / Case 3-1 --
(Must complete all of Case 3 before 12:00 PM on September 20; the next case
will not start until 3:00 PM)
= Scoops during this case = = Extra Survivors =
* "Photo Challenge" - 12:00 PM Jennifer - Paradise Plaza after 1:00 PM
"Above the Law" - 1:00 PM Nick - north rabbit after 3:00PM(Wonderland)
Sally - north rabbit after 3:00PM(Wonderland)
* only if the "Cut from the Same Cloth" scoop was completed. You must meet
Kent between 12:00 PM and 1:00 PM in Paradise Plaza.
_______________________________________________________________________________
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Case 3-1 - "The Professor's Pain"
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You will have to enter the Security Room a little bit after 11:00 AM and a
cutscene will start that will end Case 3-1. The next case will not start until
3:00 PM so you have a bit of time to get a few scoops in while waiting.
.-----------------------------------------------------------------------------.
| Extra Scene - A Bloody Ritual |
|=============================================================================|
| You will encounter a cutscene if you enter Paradise Plaza around 1:00 PM. |
| Cult members will be grouped while chanting as the cutscene ends. You can |
| take a pic of them for a really good Drama shot. They are much tougher and |
| smarter than zombies so you'll need a good weapon to fight through the |
| whole crowd. When they run at you they will either try to stab you or they |
| will grab you and try to cause damage with the explosive on them. Push |
| them off if they grab you then run! This is actually a good way to take |
| out a whole crowd of them. Lure them toward one that is about to blow up |
| then watch as the single member takes out his whole squad. Sometimes they |
| will just run and jump at you then blow up right after hitting the ground. |
| While you are close to them they will either stab you or shoot a knockout |
| gas your way. They may try to hit you with knockout gas as well (Read the |
| extra scene below). Kill them and take the top off of the box to rescue |
| [Jennifer]. |
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
| Extra Scene - Captured by the Cult |
|=============================================================================|
| If the knockout gas from a cultist hits you, then you will be taken to the |
| annex of Colby's Movieland and will be forced to fight several cult members |
| to get out. Frank will wake up inside of a box and will be stripped of his |
| clothes and all of his weapons. You will only have two stepladders, a |
| sword, and a cardboard box to use when fighting off the group of cult |
| members so it is not easy to get away. Kill them all and you will be given |
| the PASSCODE. Use the passcode on the elevator door to go back to Leisure |
| Park. You cannot reenter this room once you are outside so be sure to take |
| a picture of the two PP stickers if you're going for the PP Collector |
| achievement. Take a pic of the eye emblem on the red cloth and the fox |
| standup next to the seat. |
'-----------------------------------------------------------------------------'
.-----------------------------------------------------------------------------.
| Extra Scene - Hanging on For Dear Life |
|=============================================================================|
| You can find [Nick] and [Sally] at the South End of Wonderland Plaza at |
| about 3:00 PM. They will be hanging from the giant rabbit off to the side |
| as a horde of zombies look on from below each of them. --PHOTO OP-- Take a |
| shot of each of them while they dangle from the rabbit to get a Bonus PP |
| shot from each. --PHOTO OP-- To get them down, clear the zombies out of the |
| way then throw something at each of them to get them to fall. Throw a hunk |
| of meat that the zombies will leave behind for a less damaging way to make |
| them fall. Talk to each survivor and they will both join you. |
'-----------------------------------------------------------------------------'
______ __ __
/ ____/____ _ _____ ___ / // / [CS04]
/ / / __ `// ___// _ \ / // /_ ------------------------------------------
/ /___ / /_/ /(__ )/ __/ /__ __/ Who's that Lady?
\____/ \__,_//____/ \___/ /_/ -------------------------------------------
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CASE 4 - TIMELINE AND SCOOPS
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-- September 20 / From 3:00 PM / Case 4-1 / Case 4-2 --
(Must complete all of Case 4 before 1:00 AM on September 21)
= Scoops during this case =
"The Woman Who Didn't Make It" - 5:00 PM
"Antique Lover" - 5:00 PM
"Mark of the Sniper" - 5:00 PM
* "Ronald's Appetite" - 6:00 PM
* must have completed "Restaurant Man"
_______________________________________________________________________________
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Case 4-1 - "Another Source"
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Frank must make it back to the Security Room before 4:00 PM to fulfill this
part of the case. A cutscene will play upon entering the Security Room and
Case 4-2 will start afterwards.
Case 4-2 - "Get Hunting"
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Head to the North Plaza near the entrance to Seon's Supermarket for a cutscene.
If you have access to the Machete or the Small Chainsaw, then grab one of them
on your way along with a few handguns and an SMG.
Psychopath Boss - Isabela
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Photo Op: When Isabela jumps one of the wooden ramps found around North Plaza.
You usually have to lead her toward one. She has to be going fast in
order for the PP icon to appear. Sometimes it will appear even if
she goes up the ramp at an angle. She always tilts the front of the
motorcycle upward when the icon appears. The window of opportunity
for this shot is very, very quick.
Isabela will chase you down while on her motorcycle for this entire fight. The
camera angle and the zombies are you main enemy for this battle however. Run
to the sides as she tries to ram you and make sure to keep the camera on her.
It is best to keep the camera in front of Frank at times, so you can easily
turn the camera as she rides by you. Don't try to hit her as she rides by.
After she rides by you about two times, she will stop to turn around and will
stand in place for a while. That is your cue to run up and attack before she
darts after you again if you have a good weapon (Small Chainsaw and the usual).
Only attack once or twice. She may stop and fire at you with her handgun every
now and then as well. It may be hard to hit her this way, but if you have a
powerful weapon, this will be the quickest method.
Another way to confront Isabela is to get on the very top of the high catwalk
or any other object (a box) in the area and shoot at her as she stops. Bring a
Submachine Gun and a handgun or a few handguns. She will always try to shoot
you as she stops, so you must be ready to hit her or she will hit you. The
only bad part about this method is that you have to seek out more objects to
stand on as you follow her. Go up the ramp and grab the catwalk above in the
first area then shoot her until she drives off. You will have to follow her
deeper into the plaza. When you get off of the first object she will come
right back to you and try to run over you. You have to seek out a high place
in the area that she drove to. If you try to go back to the first area then
she will drive off again. She'll eventually drive off again and you will have
to track her down as she goes further into North Plaza. If you hit her with
melee weapons, you won't have to worry about chasing after her.
TIP: A Mannequin Torso will defeat her almost just as fast as a Small Chainsaw
and there are plenty of them around North Plaza and in Wonderland Plaza (behind
the display glass), so even if you don't have a Small Chainsaw, you can still
defeat her with a melee weapon quickly.
Her motorcycle will be available in front of Seon's Food & Stuff from now on
after this fight!
.-----------------------------------------------------------------------------.
| Extra Scene - Isabela Drives Off |
|=============================================================================|
| Run out of the North Plaza or enter any of the stores such as Seon's Food & |
| Stuff, Huntin' Shack, or Crislip's Home Saloon and an extra cutscene will |
| play where Isabela drives off. All of the cases will be failed afterward |
| though. |
'-----------------------------------------------------------------------------'
______ ______
/ ____/____ _ _____ ___ / ____/ [CS05]
/ / / __ `// ___// _ \ /___ \ ------------------------------------------
/ /___ / /_/ /(__ )/ __/ ____/ / Rescuing Isabela
\____/ \__,_//____/ \___/ /_____/ --------------------------------------------
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CASE 5 - TIMELINE AND SCOOPS
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-- September 21 / From 12:00 AM / Case 5-1 / Case 5-2 --
(Must complete all of Case 5 before 4:00 AM on September 21)
= Scoops available during this case = = Extra Survivors =
"A Strange Group" - 12:00 AM Kindell - 12:00 AM North Plaza
* "Floyd the Sommelier" - 1:00 AM
* If you rescued Floyd from the "Antique Lover" scoop.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Case 5-1 - "A Promise to Isabela"
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.-----------------------------------------------------------------------------.
| Extra Scene - Barnaby Speaks |
|=============================================================================|
| If you go back to the Security Room, you will activate an extra cutscene in |
| which Dr. Barnaby reveals some information about the zombie drug. |
'-----------------------------------------------------------------------------'
Case 5-1 will start at the empty place next to the camera shop in North Plaza.
Enter this area between 12:00 AM and 1:00 AM for a cutscene. Directly after
the cutscene you will have to save Isabela from the zombie that attacks her -
hit it with a melee weapon. If you don't kill it, then the case is failed.
Another cutscene will begin after the zombie is killed.
Case 5-2 - "Transporting Isabela"
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Now you need to carry Isabela on Frank's back and hurry back to the Security
Room in Paradise Plaza. Carlito will speak through the intercoms and talk to
Isabela. As you enter North Plaza once again, you will run into another
survivor by the name of [Kindell]. If you have already received the call for
the "A Strange Group" scoop prior to the cutscene for case 5-1 then he may not
be here yet - if that is the case, then you will have to come back after that
scoop most likely. He comes equipped with his own shotgun. You will have to
talk to him a few times to get him to join. He's actually a little too
aggressive with his shotgun, which will lead to him hitting you and getting
surrounded easily by packs of zombies because of his constant shooting, so it
would be best to give him something else so he doesn't try to play hero.
You will have to put down Isabela to help Kindell at times then you will have
to watch out for his shotgun blast also if you leave it equipped to him. When
you come upon a large horde of zombies that are not too spread out, it would be
best to hack through them all with a small chainsaw or machete. A queen bee
would work nicely as well if you have it. Isabela must make it back to the
Security Room in order to advance to the next case. As you near the air duct
to the Security Room, a cutscene will start.
______ _____
/ ____/____ _ _____ ___ / ___/ [CS06]
/ / / __ `// ___// _ \ / __ \ -------------------------------------------
/ /___ / /_/ /(__ )/ __/ / /_/ / Santa Cabeza
\____/ \__,_//____/ \___/ \____/ --------------------------------------------
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CASE 6 - TIMELINE AND SCOOPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- September 21 / From 3:00 AM / Case 6-1 --
(Must complete all of Case 6 before 4:00 AM on September 21; the next case
starts at 11:00 AM)
= Scoops available during this case = = Extra Survivors =
"Long Haired Punk" - 5:00 AM Gil - 5:00 AM (Food Court)
"A Sick Man" - 8:00 AM Susan - 8:00 AM (Wonderland park)
Jonathan - 8:00 AM (Huntin' Shack)
Brett - 8:00 AM (Huntin' Shack)
Alyssa - 8:00 AM (Huntin' Shack)
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Case 6-1 - "Santa Cabeza"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You will have a slim margin of time to sneak in the "A Strange Group" scoop if
you want, but it is best to save the scoop for the next case set however since
you will be rushed. Use this chance to stock up on good weapons such as the
Small Chainsaw, Machete, Mannequin Torso, Battle Axe, Katana, and a few Queen
Bees, or others since you will have to rescue quite a few survivors for the
next set of scoops.
You must be back in the Security Room before 4:00 AM to view a cutscene that
will end Case 6-1. The next case will start at 11:00 AM. Now you have plenty
of time to do "A Strange Group" and "Long Haired Punk" scoops before case 7-1
starts after you complete Case 6-1. You may be able to sneak in "A Sick War"
as well.
.-----------------------------------------------------------------------------.
| Extra Scene - Hic...Who Care About Those Zombies? |
|=============================================================================|
| Around 5:00 AM if you enter the Food Court you will hear a person talking |
| around the Chris' Fine Foods area. Walk behind the counter to find [Gil], |
| who is drinking himself silly while surrounded by wine. Speak to him and |
| --PHOTO OP-- be ready to take a pic of him as he poses about midway through |
| the conversation. --PHOTO OP-- This is one of the most drawn out |
| conversations in the game, but talk to him until he starts to laugh. Walk |
| away and he will tell you to hold on. Walk back up to him and talk to him |
| some more. He will take a swig of wine then join you. You will have to |
| prop him on your shoulder since he is so drunk that he can barely move. |
'-----------------------------------------------------------------------------'
At 8:00 AM, you will have a chance to perform "A Sick War" in Wonderland Plaza.
Another survivor (Susan) will show up at the south end of Wonderland Plaza in
the playground area about this time. She will be on top of the giant soccer
ball. Cut through all the zombies with a blade or use a Queen Bee from the top
of the soccer ball then talk to her to get her to join. If you don't want to
shove through the zombies then just hit Susan with the Queen Bee from below.
.-----------------------------------------------------------------------------.
| Extra Scene - A Bit of Encouragement |
|=============================================================================|
| Around 8:00 AM in the Huntin' Shack of North Plaza, [Jonathan], [Brett], |
| and [Alyssa], will have taken residence inside. It doesn't matter if you |
| defeated Cletus or not, he will be gone by now. They will open fire upon |
| Frank as you enter the store. Do a flying dodge back through the doors of |
| the store and Jonathan will quickly tell you to wait. Walk up and talk to |
| him and eventually he will ask for some proof of the air duct that will |
| lead to the Security Room that Frank speaks of. You must take a picture of |
| the front of the air duct on top of the warehouse. Just take a pic of the |
| PP sticker area and that will do fine. Once they have seen the pic, they |
| will join up with you. Do not ever move past Jonathan or they will open |
| fire again! Do a flying dodge to keep from getting stunned if you move to |
| far. They come equipped with a shotgun, machine gun, and a handgun so |
| escorting them won't be too bad. You can give Brett another weapon and |
| take his machine gun if you want. |
| |
| This time a picture from a previous game will not work, unlike it did with |
| "Photo Challenge". You must take a shot with the PP sticker included (look |
| for the percentage below the camera view) in order to speak with Jonathan |
| again after he requests the picture. If you don't get the right shot, the |
| "Speak" icon will not appear next to Jonathan. |
'-----------------------------------------------------------------------------'
______ _____
/ ____/____ _ _____ ___ /__ / [CS07]
/ / / __ `// ___// _ \ / / -------------------------------------------
/ /___ / /_/ /(__ )/ __/ / / Showdown with Carlito
\____/ \__,_//____/ \___/ /_/ ---------------------------------------------
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CASE 7 - TIMELINE AND SCOOPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-- September 21 / From 11:00 AM / Case 7-1 / Case 7-2 / Case 7-3 / Case 7-4 --
(Must complete all of Case 7 before 6:00 PM on September 21)
= Scoops available during this case =
Photographer's Pride - 12:00 PM
Kindell's Betrayal - 12:00 PM
A Woman in Despair - 12:00 PM
Paul's Present - 5:00 PM
* Three of the above scoops require you to have done another scoop to activate
them or save a random survivor (Kindell). For "A Woman in Despair", you must
have finished Case 6-1 to complete it.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Case 7-1 - "The Last Resort"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Carlito will speak once again over the intercom at 10:20 AM and shortly before
the start time for Case 7-1. Meet up in the Security Room between 11:00 AM and
12:00 PM for a cutscene that ends Case 7-1.
Case 7-2 - "Bomb Collector"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You need to head to the Parking Area in Leisure Park to help Brad disarm the
bombs. The Parking Area is on the northwest side of Leisure Park - look for
the gray part near Wonderland Plaza on the map. The guide arrow for this case
will really only confuse you so don't use it. Before you go, you need to do
the "Photographer's Pride" scoop at 12:00 PM, or miss out on it. It will only
be available if you have met with Kent the other two times and will take place
any time you enter Paradise Plaza between 12:00 PM and 1:00 PM.
While in Leisure Park, move all the way down the street that leads to the
Parking Lot then get in the motorcycle and drive through the tunnel. Don't
grab the car because the entrance of the Maintenance Tunnel is blocked off with
only a small open space.
You can also use the Maintenance Tunnel Key to access the Maintenance Tunnel
directly from the door near the restrooms of Paradise Plaza. This will start
you right near the white car in the tunnel.
Boss - Carlito
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In the Maintenance Tunnel area you will have to find five bombs, which are
hidden in the back of trucks throughout the garage. Carlito will eventually
catch up to you after you grab the first bomb. He will be inside of a truck
and will try to ram you or will toss grenades at you. Try to avoid him as much
as you can. If he ever gets in your way during this mission, then head to the
driver's side of his truck and hit him with melee weapons, otherwise, he will
sit back and throw grenades at you from the comfort of his truck. He will
drive off after you have taken about 25% of his life. You can actually destroy
his truck if you hit it enough with a powerful weapon (see extra cutscene).
One other thing, if you ever find yourself without a vehicle then you need to
use a speed boost juice or find a zombie with a shopping cart and take it from
her. Push the cart to make Frank go faster, and try to hit very few zombies so
you can keep it.
Here is a list of the trucks with a descriptive walkthrough that follows:
o BOMB 1 - In the far northwest dead end near the Meat Processing Plant and
near the Maintenance Tunnel door that leads to Seon's Food & Stuff.
o BOMB 2 - In the north dead end, near North Plaza.
o BOMB 3 - In the southeast, near the Maintenance Tunnel door that leads to
Entrance Plaza.
o BOMB 4 - In the south dead end, near the Maintenance Tunnel door that leads
to Al Fresca Plaza.
o BOMB 5 - In the west dead end, near the Maintenance Tunnel door that leads to
Wonderland Plaza.
This will help you if you enter via Leisure Park:
Make a left when you first enter the Maintenance Tunnel. Plow through all the
zombies and drive up to the Michelle Club truck at the end of this path. Open
the back door of the truck and use the B button to grab BOMB 1. Quickly get
back on your motorcycle before the zombies surround you and drive over to the
truck near the path that you just came down. Get inside the truck and drive
back down the path leading to the entrance. Take the first left that you come
to followed by the next left. Open the door to the truck at the end of that
path and collect BOMB 2. Carlito will be right on top of you at this point so
make sure to move quickly!
Go back down the path that you just drove down then turn left and follow that
path all the way to end if you want a new car. If you don't want the car, then
take the second right. Take the first left if you get the car however. Drive
down the path ahead then after making two turns to the right you will run
across another truck. Get out of the car and grab BOMB 3 inside of the back of
that truck. Get back inside of the car then drive straight ahead to the left.
You'll be forced to make a right eventually then you will need to turn left.
Turn left at the circular intersection then turn left again and follow that
path to the end to find a truck containing BOMB 4. One more to go! Turn
directly around and go back the way you came. Don't turn at the circular
intersection - keep going straight ahead then make a right before you reach the
dead end. Follow this path then take the first left to find a truck at the end
with BOMB 5. All the bombs have been found! Otis will call and tell you that
you need to get the bombs outside right after you grab the final bomb - answer
his call when you get back in the vehicle. Rush all the way back to the
entrance of the Parking Garage to activate a group of cutscenes that will end
this case.
.-----------------------------------------------------------------------------.
| Extra Scene - Carlito Crashes |
|=============================================================================|
| If you manage to destroy Carlito's truck then you will be treated to an |
| extra cutscene where Carlito gets out of his tumped over truck and runs. |
| Brad will chase after him and tell Frank to finish finding the bombs. No |
| matter where you were at that time, you will be repositioned next to the |
| Paradise Plaza entrance of the Maintenance Tunnel, but thankfully all the |
| cars in the Maintenance Tunnel will respawn for you! You can quickly get |
| back on track by grabbing the white car near the Paradise Plaza entrance of |
| the tunnel. This cutscene goes along very well with the ending cutscene |
| for this sequence. |
'-----------------------------------------------------------------------------'
______ ____
/ ____/____ _ _____ ___ ( __ ) [CS08]
/ / / __ `// ___// _ \ / __ | ------------------------------------------
/ /___ / /_/ /(__ )/ __/ / /_/ / Underground Secrets
\____/ \__,_//____/ \___/ \____/ --------------------------------------------
_______________________________________________________________________________
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CASE 8 - TIMELINE AND SCOOPS
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-- September 21 / From 5:00 PM / Case 8-1 / Case 8-2 / Case 8-3 / Case 8-4 --
(Must complete all of Case 8 before 11:00 PM on September 21)
= Scoops available during this case =
Simone the Gunslinger - 7:00 PM
Cheryl's Request - 8:00 PM
* "A Woman in Despair" and "A Strange Group" must be completed for each scoop
respectively.
_______________________________________________________________________________
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Case 8-1 - "Jamming Device"
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You need to get back to the Security Room before 6:00 PM to view a cutscene. I
would advise going to the middle dead end and grabbing the Maintenance Tunnel
Key if you haven't. It will help you to complete case 8-4 a bit faster. This
set of cases is much like Case 2 in that you will not have much time, so it is
best to finish them as quick as you can.
.-----------------------------------------------------------------------------.
| Extra Scene - Don't Tell Jessie About This |
|=============================================================================|
| If you have enough extra time before the next case, head back to the |
| Maintenance Tunnel and go to the dead end in the middle. This leads to the |
| door of the warehouse that Brad and Carlito were fighting in. There are no |
| zombies down this section and a cutscene will begin once you start to drive |
| down it. |
| |
| When the cutscene ends, drive to the end near the door and you will see a |
| single zombie. Be sure to take a picture of zombie Brad for an Achievement |
| then do the right thing, and finish him off. You can also grab the |
| MAINTENANCE TUNNEL KEY in the warehouse behind him if you haven't yet. |
'-----------------------------------------------------------------------------'
Case 8-2 - "Hideout"
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Talk to Isabela after you go through the air duct - she's to the side as you
walk down the area that leads away from the air duct. She will lead you to
Carlito's secret hideout in North Plaza. Unfortunately, she wants to go down
using the elevator, so you're going to have to fight off the horde of zombies
inside as the elevator doors open. Isabela acts much more like a partner this
time. She will lead the way and is pretty gung-ho when it comes to taking down
zombies, so you want have to worry about her as much as you would with normal
party members. She will take you through Paradise Plaza, Leisure Park, then
will finally lead you to North Plaza.
The convicts are gone in Leisure Park no matter if you defeated them or not, so
you don't have to worry about them. You must let her lead the way and take the
path that she chooses. Try to keep zombies from ganging up on her. Even
though she is much more aggressive and smarter than other party members, she
can still get pinned down because she has a habit of stopping to shoot any
zombie near her. Keep in mind that you will likely take off more damage from
her if you hit her compared to what she will take from a zombie hit. She will
take you to, one of the empty stores near Huntin' Shack then a cutscene will
play. While in Carlito's Hideout, run along the catwalks up ahead to find
Isabela then another cutscene will play that will end this part of the case.
Case 8-3 - "Jessie's Discovery"
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There is a save point to the right side of Carlito's hideout, on the rug. Now
it's time to head back to the Security Room. Go back down to North Plaza
through either of the trap doors. Enter Wonderland Plaza and take the shortcut
through the ladies restroom or head back through Leisure Park. A cutscene will
play once you make it back to the Security Room that will end this part of the
case.
Case 8-4 - "The Butcher"
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The game is a little vague about where to go next especially if you are looking
at the icon on the map. You need to head to the Parking Garage in Leisure Park
once again. Get in the car in the parking area this time and enter the Parking
Garage. Make a left and take that path to the very end. This is the same area
where you grabbed the first bomb. You will find the entrance to the Meat
Processing Plant on the right as you drive by. This area is below Seon's Food
& Stuff on the map. Open the doors for a cutscene.
Psychopath Boss - Larry
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Photo Op: While he is low in life, he will suddenly dash over to one of the
four buckets of meat found around the room and start to eat from it.
The PP icon will appear as he bends over to grab some meat. This
will replenish a small portion of his life. He must have only 25%
health for him to do this.
As you can tell by the cutscene, this guy is built like a brick wall. He has
many attacks and one of them is nearly unavoidable unless you put some sort of
shield in between you and him. At the beginning of the battle he will stand
still and taunt, allowing you to get a free hit. When he runs to grab a hunk
of meat from one of the hooks you must get behind all the other pieces of meat
as he throws his piece toward you or else you will most likely suffer some
major damage. It is possible to run to the side and avoid it, but it sometimes
still hits you. Frank's Flying Dodge will avoid it also. There are plenty of
pieces of meat so you can hide fairly easily. His other attacks include a
hatchet slice, a hatchet overhead, a ram, a grab, and a knife throw. Make sure
to stay constantly moving while fighting him to avoid his attacks and only
attack him when he recovers from one of his attacks. It's best to wait for him
to do his ram or his overhead attack then attack as he recovers. Whenever he
pauses to rub his knives together be sure to get your free hit on him. If
Larry manages to grab you, he will stick you on a meat hook and hit you with
his hatchet - shake the left analog to break free.
There are a few weapons lying around such as Cleavers and Push Brooms. The
Push Brooms aren't too useful but Cleavers will help a bit. There are also two
cartons of milk near one of the Cleavers and another carton of milk to the
side. Behind the Meat Shredder there are some racks that you can hit him with
as well. The racks take some incredible damage off of him if you hit him with
one, but he will likely hit you as you recover. There is also a Sledgehammer
behind the row of racks. If you have a gun, try to get him locked in behind a
piece of meat then shoot him. Carlito will be heading toward a meat grinder
during this battle while he hangs from a meat hook, so you must beat Larry
before he gets to the grinder or you fail this case.
TIP: If you are running low on time be sure to use the Shelves or Sausage Racks
to hit him. They take about the same amount of damage as the Small Chainsaw
and will kill him just as quick. He will likely hit you after each strike, but
just use the Milk to heal yourself.
A cutscene will play once you have defeated Larry then you will receive
CARLITO'S LOCKET. Grab Larry's Meat Cleaver as well. It will reappear in this
area like all the other boss weapons.
______ __ ______ __
/_ __// /_ ___ / ____/____ _ _____ / /_ _____ [CS09]
/ / / __ \ / _ \ / /_ / __ `// ___// __// ___/ -------------------------
/ / / / / // __/ / __/ / /_/ // /__ / /_ (__ ) Time to Clean Up
/_/ /_/ /_/ \___/ /_/ \__,_/ \___/ \__//____/ ---------------------------
_______________________________________________________________________________
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THE FACTS - TIMELINE AND SCOOPS
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-- September 21 / From 10:00 PM / The Facts (Final Case) --
(must meet at Carlito's Hideout before 11:00 PM on September 22)
_______________________________________________________________________________
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The Facts (Final Case) - "Memories"
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Your time will likely be almost up so run back to the Parking Garage and get in
the delivery truck. Drive back out of the garage and head for Leisure Park.
Drive across Leisure Park over to the entrance of North Plaza. Get out of the
truck and run inside. You have got to get to Carlito's Hideout before 11:00 PM
to complete this final case. Look for the two empty rooms next to the question
mark icon on your map and rush to either of those rooms. Move along the
platform on the side to avoid the zombies as you run. Get on top of the
cardboard boxes in either room and enter his hideout. Rush over to Isabela in
Carlito's Hideout for a cutscene that will end this final case.
All Cases closed! But...
Now you can go back to the Security Room for an extra scene. A total of three
cutscenes will play over the next few minutes no matter what you do. The first
cutscene will start as you head to the trapdoor to leave Carlito's Hideout.
The second cutscene will activate ten minutes after the first. The third
cutscene will happen at either 11:45 PM or when you reach the end of the
corridor in the warehouse on the way back to the Security Room.
.-----------------------------------------------------------------------------.
| Extra Scene - Jessie? |
|=============================================================================|
| Head back to the Security Room. While running down the corridor of the |
| warehouse a most interesting and gory cutscene will play. Keep moving |
| toward the Security Room after the cutscene. When you run toward the air |
| duct another cutscene will play in which Frank will try to contact Jessie. |
| Head through the air duct and enter the monitor room and another cutscene |
| will play. Open up the red door in the back of the office to find Jessie. |
| Be sure to snap a shot of her for an achievement. You might want to snap a |
| few Erotica shots of her too. Yes, you can still take shots of her after |
| you plunge a weapon into her for Erotica credit if you are wondering. Even |
| in death, Jessie cannot escape Frank's camera. There is also a message |
| from Otis on the monitor controls. |
'-----------------------------------------------------------------------------'
September 22 / From 12:00 AM / Operation: Cleanup
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Once 12:00 AM rolls around Special Forces units will raid the mall. They will
start to kill off some of the zombies and try to kill any survivors as well.
They will shoot you upon sight, so you will have to fight back if you want to
survive. They are heavily armored but they will drop machine guns once you
kill them that will definitely help you out.
The best way to deal with a Special Forces soldier is to grab one of the best
melee weapons you can get your hands on. The Mannequin Torso, Katana, Battle
Axe, Small Chainsaw, Machete, and Meat Cleaver will be your best options.
Firing at them from a distance with a Machine Gun will work well, but do not
fire from close range. If they manage to kill you then all is not lost.
.-----------------------------------------------------------------------------.
| Extra Scene - Imprisoned by the Special Forces |
|=============================================================================|
| If you die from anything after 12:00 AM, Frank will be taken to a |
| helicopter and will be tied up. Two Special Forces soldiers will stand |
| guard around the helicopter while Frank is tied up. A little minigame will |
| allow you to get away from the Special Forces soldiers. The screen will |
| show a frontal view of Frank tied up. You must move the left analog back |
| and forth (or rotate it) while both of the Special Forces troopers have |
| their backs turned. The meter at the bottom of the screen will fill up as |
| Frank struggles. The meter will start to drop if Frank doesn't struggle. |
| If one of them spots you trying to get away then they will knock you out |
| and you will lose a few hours. Afterwards, you will be able to try again. |
| As long as you are not pressing the left analog when a Special Forces |
| trooper turns, you will get away with no problem. |
'-----------------------------------------------------------------------------'
There is also as Special Forces helicopter out in Leisure Park. The helicopter
will fly by and shoot it's machine guns or fire rockets at you. You can take
down this helicopter if you shoot the back rotor with a machine gun. Stand on
top of the roof that houses the picnic area and wait for the chopper to stop
and move toward you. Run toward it then turn around and aim upwards. When it
flies overhead, shoot the rotor to take it down. Taking down the helicopter
will actually give you an achievement. It's best to stay inside though if this
is your first playthrough.
.-----------------------------------------------------------------------------.
| Extra Scene - Another Cover-up |
|=============================================================================|
| Head back to North Plaza and enter Carlito's Hideout after the Special |
| Forces troopers arrive. Walk up to Isabela for a cutscene once you get to |
| Carlito's Hideout. |
'-----------------------------------------------------------------------------'
Now there is absolutely nothing important to do until 10:00 AM on September 22.
To make the time go by faster you can intentionally die, then let the Special
Forces troopers knock you out until you reach about 10:00 AM. You can also
spend this time trying to get the Perfect Gunner, Hella Copter, and Legendary
Soldier achievements. Other than that, grab a collection of Small Chainsaws
and party!
September 22 / From 10:00 AM / The Final Hope
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At 10:00 AM, Isabela will contact you and tell you to come back to Carlito's
Hideout. Get back to Carlito's Hideout and a cutscene will play once you enter
through the trapdoor. You must activate this cutscene to get Ending A. If you
talk to Isabela afterward, she will tell you to go ahead and leave without her.
Head back to the Security Room. A few changes have taken place in the mall at
this point. All the zombies in all areas are now dead and all the Special
Forces soldiers are nowhere to be found, so you will have no problem getting to
your destination. The once welded door to the Security Room in Entrance Plaza
is now open as well. When you reach the Security Room, walk out onto the
Helipad and wait until 12:00 PM noon for the ending cutscene.
The credits will play, but all is not over yet...
____ __ _
/ __ \ _ __ ___ _____ / /_ (_)____ ___ ___ [CS10]
/ / / /| | / // _ \ / ___// __// // __ `__ \ / _ \ ---------------------------
/ /_/ / | |/ // __// / / /_ / // / / / / // __/ The Aftermath
\____/ |___/ \___//_/ \__//_//_/ /_/ /_/ \___/ ----------------------------
September 22 / From 12:15 PM / All is Lost
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A cutscene will play after the credits and after you have saved your game that
will pick up where Ending A left off. This mode is also accessible from the
main menu screen if you achieved Ending A.
September 22 / From 8:00 PM / What if...
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After the cutscene with Isabela, you will have to run throughout the mall and
collect eight items to help Isabela in formulating a suppressant for Frank's
zombification. The items will be labeled with a blue key mark as you approach
them. Many of the zombies in the mall are dead, except for the ones in Leisure
Park so the coast will almost be clear. As you enter North Plaza, however, you
will be introduced to a new enemy as a cutscene plays. These helicopter drones
will set off an alarm if they spot you and they will fire their machine gun.
The alarm will call in Special Forces soldiers from around the area so your
cover will be blown for that area. Use a gun to take the drones out quickly
whenever you spot one and be sure to listen for them as you move out from
around a corner. A Sniper Rifle or a Machine Gun works very well for the
drones.
Stealth plays a vital role in this little item run since Special Forces
soldiers will be all over you if you constantly stay in the open. Some of them
will have their back turned so you can get the drop on them if you sneak up
from behind. You don't have access to the Small Chainsaw anymore unless you
still have one from 72 Hour mode, so you will need to grab either a Machete,
Meat Cleaver, Mannequin Torso, Katana, or Battle Axe to hack through the
soldiers. The good thing about the Mannequin Torso is that it will usually
knock down a soldier with one hit and it's available all over North Plaza. Be
sure to use Frank's Lift Up, Face Crusher, and Disembowel moves for one hit
kills on the Special Forces soldiers also.
If you are starting Overtime Mode without playing the previous 72 Hour Mode,
then you will start with nothing, but if you are starting directly from 72 Hour
Mode then you will keep any weapons that you had as that mode ended. Be sure
to save your game while in Overtime Mode in order to keep your leftover weapons
from 72 Hour Mode. Luckily, you start out next to Huntin' Shack, so you can go
grab some good firearms right from the get go. Suit up and move out! Keep in
mind that a machinegun will help you out more than a shotgun at the moment
though. Be sure to grab some Katanas from Ripper's Blades and Mannequin Torsos
on your way to the supermarket. Stock up on them since you can kill a Special
Forces soldier with just a few hits from each weapon (depending on your attack
level) compared to several shots from a machinegun.
Item #1 - First Aid Kit
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Store: Seon's Food & Stuff
Section of Mall: North Plaza
The Special Forces soldiers in here will be very hard if you take them all on
while they are grouped. Run along the aisles and defeat them individually with
a Katana or Mannequin Torso. There are plenty of food items so run and grab a
bunch for your journey ahead - stock up on milk. The FIRST AID KIT you seek is
in the Pharmacy next to where you got the medicine for Brad. Open the door
near the back of the supermarket and run down the corridor. Look on the shelf
to the right as you enter the Pharmacy to find the first aid kit near the back.
Get on the motorcycle outside of Seon's Food & Stuff and drive to Wonderland
Plaza.
Item #2 - Magnifying Glass
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Store: Wonder Jewels
Section of Mall: Wonderland Plaza
One Special Forces soldier will be inside of Wonder Jewels. Grab the
MAGNIFYING GLASS on the register counter in the back. Drive to the Food Court
next.
Item #3 - Blender
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Store: Frozen Dreams, The Bean Shop, Columbian Roastmasters (both), Colby's
Movieland
Section of Mall: Food Court, Al Fresca Plaza, Paradise Plaza
The BLENDER is in any store that had one in 72 Hour Mode. Look in the Food
Court, Al Fresca Plaza, or Paradise Plaza. If you still have the motorcycle
then run over the Special Forces soldiers for an instant kill then grab one of
the blenders from the Food Court. I would recommend going through Leisure Park
to enter Paradise Plaza since Al Fresca Plaza is full of Special Forces
soldiers. Do not activate the cutscene near the clock tower of Leisure Park
yet. Stay away from the clock tower or you will have a helicopter to deal
with! Either way that you go, you have to ditch the motorcycle.
Item #4 - Cold Spray
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Store: Sportrance
Section of Mall: Paradise Plaza
Check on the second floor, bottom shelf of the right aisle to find the COLD
SPRAY. Leap off the first set of railings in Columbian Roastmasters and grab
the Katana on the orange awning below the railing if you're running out of
weapons.
Item #5 - Developing Solution
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Store: Cam's Cameras
Section of Mall: Paradise Plaza
Check behind the register counter to find the DEVELOPING SOLUTION.
Item #6 - Coffee Fillers
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Store: Security Room
Section of Mall: Paradise Plaza
Make sure to have one fully loaded machinegun before entering the warehouse.
This is one of the few areas where the machinegun that the Special Forces drop
will actually help to defeat some soldiers. Two Special Forces soldiers will
have their back turned as you enter the warehouse. Quickly step out from
behind the wall and start blasting them with the machinegun. Keep hitting them
until they die, then spray the others with bullets as they drop from the tall
racks in the back. When they get too close, step back behind the wall and
equip your Katana, then step back out and charge them with your Katana. You
shouldn't receive much damage this way.
You can also, go through the Security Room door on the second floor in Entrance
Plaza and go straight to the Security Room without having to go through the
warehouse. If you do this then get Items #7 and #8 before this one then enter
the Security Room from Entrance Plaza. It's your choice.
The coast is clear on the roof and in the Security Office. The COFFEE FILLERS
are on the shelf under the security monitors in the office area. Be sure to
save your game if all is going smoothly. If you go through the warehouse
again, take the elevator down and then just slice through the soldiers below on
your way out. Make a run for it if the others on the tall racks come after
you. I would advise you to go through the once welded door in the Security
Room and head straight into Entrance Plaza though.
Item #7 - Perfume Bottle
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Store: Estelle's Fine-lady Cosmetics
Section of Mall: Entrance Plaza
One Special Forces soldier will be hiding in the store so kill him and grab the
PERFUME BOTTLE off of the left side of the middle display.
Item #8 - Camp Stove
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Store: Sports High
Section of Mall: Entrance Plaza
Check on the third small aisle as you enter Sports High to find the CAMP STOVE
on the bottom shelf. One Special Forces soldier is in the store, but some more
may join him from behind.
After you have gathered all the items, return to Isabela in Carlito's Hideout
at the North Plaza. Talk to her for a cutscene. Talk to Isabela once again
after the cutscene to get another mission.
Finding a Generator
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Store: N/A
Section of Mall: Leisure Park (Clock Tower)
Isabela cannot do anything without the power from a generator. Luckily, there
is one on the Clock Tower of Leisure Park. Make your way to the middle of
Leisure Park for a cutscene. Look for the helicopter wreckage to find the
Clock Tower. A helicopter will attack after the cutscene. The GENERATOR is on
the back of the Clock Tower, so grab it and run back to Carlito's Hideout in
the North Plaza before the helicopter has a chance to blast you too much. Run
in between the trees and stay under the rooftops as much as possible while
running. When you get to Carlito's Hideout, talk to Isabela once more while
you have the Generator.
September 22 / Preparation of the Suppressant
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You'll likely be reaching the 12-hour mark of Overtime Mode by now. Once this
time is reached, Frank will start to feel pain from his infection and will
start to grab his chest in at times like he is having a stomachache. He will
drop his currently equipped weapon and will be vulnerable. He will only do
this a few times, but it will come randomly.
Talk to her again afterwards to find out that she has everything prepared now,
and all she needs is some adult Queens from the zombies. She needs a total of
10 QUEENS. Enter North Plaza to find out that the place is now overrun with
zombies once again. I bet you're glad to see them instead of soldiers aren't
you? Well, I hate to burst your bubble, but the Special Forces soldiers and
drones are still in the areas, so you're still going to have to deal with them.
To find the Queens, you are going to have to find them the same way as you have
throughout the whole game and find them through random zombies after you defeat
them. All the zombies in Leisure Park are now dead thanks to the helicopter,
so don't go back there.
Grab plenty of Katanas from Ripper's Blades, and get the Weekly Photo Magazine
from Contemporary Reading in Paradise Plaza then head through any of the
entrances labeled on the map that go to the Maintenance Tunnel since that is
where you will find tons of zombies. The entrance in Paradise Plaza is near
the restrooms. While you have the Weekly Photo Magazine with you, look for any
zombie that is waving its arms in the air and has a green PP icon over its head
signaling an Outtake shot. These are the carriers of the Queens. Kill them
with your current weapon or with a car and grab about five Queens or all ten if
you can carry them.
Return to Isabela and give them to her by equipping each one and pressing the B
button near her. You can make as many trips as you need to. Before you give
all 10 Queens to her, it would be best to grab plenty of healing items and a
few good weapons since this is the last chance you will have to stock up on
items in the mall. Grabbing a few extra Queens beside the 10 that you give to
Isabela would be a good idea. Give all the Queens to Isabela for a cutscene
that will lead to the next part.
September 22 / A Way Out
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Isabela has made a type of anti-zombie pheromone that will keep the zombies
away from you. There is a save point at the beginning of this area, so save
your game then drop down into the zombie horde below. A Queen will help you
out greatly in this area if you have one by any chance, but you can still
manage without one. Take Isabela's hand and lead her through the zombie horde.
Make sure that you keep her by your side while you can. The zombies will
bounce away from you both as they come into contact with the perfume - this
does not mean that you are invincible however. The zombies can still hit you
sparingly and can nearly knock you away from Isabela. Walk around the area and
grab some rocks if you don't have any weapons. Walk up to the large gate ahead
that is sealing off the tunnel. There is a barred circular tunnel to the left
side. You will need to move over to the barred tunnel and lift up the bars so
Isabela can get through. The "Open" command will appear while next to it.
While Isabela is crawling through the tunnel, Frank will have to fight off the
zombies the best way he can. Beat them with rocks or use some double lariats
to knock them back until Isabela turns the valve handle on the other side to
open the gate then rush to her side. Grab her hand and walk deeper into the
tunnel. Soon you will come upon a raised area with a pickaxe on top. Maneuver
through the zombies until you come to another big gate. Move over to the right
side of the gate until you see a gate door then let go Isabela's hand so Frank
can open the door.
Grab Isabela's hand and move down the next tunnel. Walk over the crumbled
debris ahead and keep moving. Look for any open spots in the hordes of zombies
and run through them to keep you safer. Another gate will block the way up
ahead once again. Move over to the barred circular tunnel on the left side
just like before and let go of Isabela's hand then lift up the barred gate so
she can get through. Fight off the zombies and wait for her to turn the valve
handle on the other side to raise the gate. Grab Isabela's hand then run down
the ramp ahead. Keep running until a cutscene starts.
Save your game then grab Isabela and carry her on Frank's back into the zombie
horde below. You will have to fall off the platform with her if she doesn't
jump off herself. Grab her again then work your way down the left corridor on
the side of the gate up ahead. Move down the corridor and turn to the right
then climb the stairs. There are some Special Forces soldiers on the other
side standing guard at the gates. Do not move past the side gates or the
Special Forces on the other side will shoot at you. At the top of the stairs,
put Isabela down then pull the switch to open all three gates below and unleash
all the zombies on the Special Forces soldiers in the middle area. Grab
Isabela and head through the gate next to the stairs. The soldiers are
occupied at the moment, but their number one priority is still Frank and
Isabela. They will most likely shoot at you a few times but just keep running.
Run over to the jeep in the back and get in to initiate a cutscene. Isabela
must be next to Frank in order to get inside. Use double lariats to get the
zombies off if you're separated from Isabela.
September 22 / The Final Stand
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You are now put behind the gun on the back of the jeep as a prototype tank
chases Frank and Isabela through the path ahead. Aim at the two blinking areas
of the tank above its tracks and fire away at them. Pick one side and keep
blasting it. The tank will lose sight of you as it slows down from the damage
and will miss when it shoots if you keep firing at the sides. The tank usually
gets stuck behind an obstacle when it fires if you hit the sides properly. You
can also shoot the small sensor with the laser that pops up on the top of the
cannon to make it stop tracking you. This will cancel the tank's cannon shot.
Eventually the blinking area on the sides will blow up if you keep hitting one
side. Keep firing at one of the sides to keep it at a distance and fire at the
sensor if it gets too close while readying a shot. The tank will send out
helicopter drones and heat-seeking missiles as its life meter starts to fall.
Shoot the missiles and helicopter drones before they can do any damage. As
long as you have a steady aim this part shouldn't be too bad.
Psychopath Boss - Brock
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Photo Op: When he lifts his left arm in the air and poses.
Brock is definitely the most defensive boss you will fight in this game. For
this fight, you must battle Brock with your bare hands while on top of his tank
as a horde of zombies surround the tank from all sides. All of your items are
gone for this fight. The space around the area is severely limited so it is
easy to get knocked off. If Brock manages to hit Frank then Frank will get
stunned - this will lead to Brock being able to knock you off the tank with a
heavy hit. When you fall off, you will land in the middle of the zombie horde
surrounding the tank and they will start to grab at you even before you have
time to get up. When you do manage to get up, use the Zombie Ride to step over
the zombies and get back on the tank. Brock can actually knock you off the
tank even after you fall down on top of the tank so you must not let him hit
you much at all.
You can't simply hit Brock by running up to him and punching him. You have to
wait until he does an attack that will leave him open then counter with a
series of punches or a double lariat. His attacks include punches, a
roundhouse kick, a choking grab, a punt kick (while you're on the ground), and
a ram. He will always pose right before he rushes in for his grab so be ready
to move. If he catches you, shake the left analog to break free from his
chokehold. You will have to step to the sides as he begins to attack then
counter him from behind. The best time to hit him is right after his ram. He
will usually perform a ram right after a roundhouse kick. Do not counter him
immediately after the ram or he will block. You must wait a few seconds for
him to rise up then counter and you will be able to hit him every time - this
is the main key to beating him. The double lariat works perfect since it takes
a while to run over to him and do the combination, so he will be open to an
attack by the time you get it off. It will not take that many hits to defeat
him. Finding an open spot will be the main challenge for the battle, but once
you understand the timing he is not as hard as he seems.
The ending cutscene for the True Ending will play after the battle and the
credits will roll...again.
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| SCOOPS |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [SC00]
|____| |_| \_\ |_____/
Scoops are extra missions that you can engage in to yield extra PP and to
rescue survivors. A few of the psychopath bosses are only present in scoops as
well. Otis must call you on the radio and tell you about the scoop before it
will be listed with your other scoops and before you can actually perform it.
o If you are in the same area that a scoop takes place in, Otis will not call
you, so must stay out of that one area until he calls you if you are
expecting a scoop.
o If you let a bunch of scoops pile up then Otis will not call you about
another scoop even if one is passed due. He will not call until you finish
the current scoops. Don't have more than three open at a time, or you will
start to receive some scoops late or miss out on them entirely.
o The starting times listed below are not exact. The start times will differ
depending on how you solve the different cases, so you might get an earlier
starting time or a later starting time.
o A scoop is usually considered complete once the survivors in it have all been
killed or they have all joined up with Frank. If you keep looking for a
particular scoop then start killing the survivors to quickly end the current
scoops and make the others available quicker.
_____ __ __ ___ ____
/ ___/ ___ ____ / /_ ___ ____ ___ / /_ ___ _____ < // __ \
\__ \ / _ \ / __ \ / __// _ \ / __ `__ \ / __ \ / _ \ / ___/ / // /_/ /
___/ // __// /_/ // /_ / __// / / / / // /_/ // __// / / / \__, /
/____/ \___// .___/ \__/ \___//_/ /_/ /_//_.___/ \___//_/ /_/ /____/
/_/ [SC01]
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"Cut from the Same Cloth"
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Store: Columbian Roastmasters
Section of Mall: Paradise Plaza
Survivor: Kent
Start Time: 2:00 PM, September 19
End Time: 8:00 PM, September 19
Requirements:
1) Take a picture worth at least 500 PP
2) Take a shot of him while he is posing that is worth at least 700 PP.
Meet up with Kent in the upper portion of Paradise Plaza, inside Columbian
Roastmasters. Keep talking to Kent until the main trial starts. A tutorial on
taking photos will appear.
After the tutorial, Kent will want you to take a picture of him that will be
worth at least 500 PP. Arm your camera and snap a shot of him as he starts to
take a picture for the most PP. Follow Kent downstairs after successfully
taking a picture over 500 PP. When Kent runs downstairs he will start to take
pictures of the zombies and will attack them with a flying kick and shoot at
them with his handgun. --PHOTO OP-- If you wait for him to run up and kick a
zombie, a "PP" symbol will appear in yellow letters up above Kent as he does
the flying kick. This shot will net you a Brutality ranking and quite a bit of
PP. --PHOTO OP-- In order to accomplish the second task, you will need to take
a close shot of him while he is posing. He will usually pose after he kicks a
zombie. Look for him to raise his arm up into the air, then quickly zoom in on
him and snap a shot. Be sure to have the camera focused on him after he jump
kicks or snaps a photo and you will get the shot eventually. Keep a lookout on
the zombies in the areas though. The scoop will be considered a success after
you have accomplished the second task and a cutscene will play.
"Barricade Pair - A & B"
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Store: Weber's Garments
Section of Mall: Al Fresca Plaza
Survivor: Bart & Aaron
Start Time: 4:00 PM, September 19
End Time: 4:00 AM, September 20
Requirements:
1) Beat some sense into Bart with barehanded melee attacks until he stops
attacking.
2) Escort both Bart and Aaron back to the security room.
Move the plywood, shelf, and chairs out of the way and work your way into
Weber's Garments to find [Bart] and [Aaron]. Bart will go crazy and start
hitting you with his pipe. Knock some sense into him by using your bare hands
and he will eventually stop attacking. Talk to him afterwards to get both him
and Aaron to join up with Frank. Give Aaron a weapon since he doesn't have
one. The Submachine Gun from the fountain near the end of this plaza would be
an excellent choice.
"A Mother's Lament"
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Store: Riverfield Jewelry
Section of Mall: Al Fresca Plaza
Survivor: Leah
Start Time: 5:00 PM, September 19
End Time: 7:00 AM, September 20
Requirements:
1) Coach Leah into joining you then have her step over the counter.
2) Grab Leah and carry her on Frank's back then head back to the security room.
[Leah] will be crying behind the counter as you enter Riverfield Jewelry. Jump
over the counter and talk to her. She will grab Frank and tell him that she
cannot find her baby. Push her off as she grabs Frank then continually talk to
her until she joins your party - it will take a while, but she eventually will.
You will have to get her to join you then keep calling her until she hops over
the counter herself. Frank cannot jump over the counter with Leah on his back
so you will have to get her to climb over it as you fight off the incoming
zombies from the outside plaza.
Escorting Leah back to the Security Room is one tough task however, since you
will run into three convicts inside of jeep once you enter Leisure Park if you
are not early enough. If you enter the park before 6:00 PM, you won't have to
worry about the convicts yet.
"Out of Control"
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Store: N/A
Section of Mall: Wonderland Plaza
Survivor: Adam, Greg
Start Time: 9:00 PM, September 19
End Time: 11:00 AM, September 20
Requirements:
1) Defeat Adam.
2) Use the ID card on the control unit for the Wonderland ride to save Greg.
3) Talk to him then follow Greg to the Womens' Restroom where he will show you
a shortcut to Paradise Plaza that is through the left glass panel.
Walk up to the control unit on the west side of the second floor of Wonderland
Plaza then examine it. A cutscene will play that will introduce Adam the
clown.
Psychopath Boss - Adam
Photo Op: Wait for him to skip and juggle his chainsaws. He will pose with
both of the chainsaws at the end of this taunt. He will only do this while you
are very far away from him. Run away while he blows up a balloon then stand
with the camera ready and he should do it if you're far enough.
Both of Adam's chainsaw attacks are very deadly and quick so you will have to
stay on the move the entire time. He will flip and jump toward you and then
eventually sneak in a dual chainsaw overhead strike - this is his most deadly
attack since it is so fast and he does it randomly out of a roll as he heads
toward you. For his other chainsaw attack, he will spin toward you with both
chainsaws stretched out. He will dizzy himself if he spins too much so you
easily sneak in a melee attack while he staggers. His flame breath is one of
his most common attacks. He will lean back and breathe fire out of his mouth.
If you knock him down he will always counter with a flame breath as he gets up,
so run away from him if you knock him down. He will also throw knives at you
and send a balloon toward you filled with gas that will stun Frank. Run to the
sides to avoid the knives or step into a store to shield you from them. His
balloon attack is also one of his major downfalls. While he is blowing up the
balloon, hit him with gunfire or any projectile weapon (hockey stick, golfclub)
and he will be stunned for quite a while allowing you to dish out punishment.
One of the best weapons to use against Adam is the Katana or Mannequin Torso.
Bring a bunch of them with you (stop by Ripper's Blades in North Plaza or
collect Mannequins Torsos on your way out of the warehouse) and as long as you
can avoid his attacks, you can slice or hit him afterwards. You can hit him
after each of his chainsaw moves with at least one two hit slice combo or hit.
He can also be hit after his flame attack (the standing flame not the ground
flame) if you can time it right. Do not ever try to him when he is not
recovering from a move or he will shield himself with his chainsaws, which will
automatically break your weapon. He will also shield himself from gunfire with
the chainsaws. After the battle, a most gruesome cutscene will play and then
you will receive the ID CARD for defeating Adam. Be sure to grab the Small
Chainsaw from Adam's body. Run up to the control panel and use the ID card on
it for a cutscene.
TIP: If you don't have a gun and Adam starts to blow up a balloon, run up to
him and let the balloon hit Frank while right in front of Adam. This will take
one bar of health from Frank and stun him, but it will stun Adam as well.
Frank will break out of the stun well before Adam allowing you to get a free
hit.
Talk to [Greg] after the cutscene and he will join you. Grab the other Small
Chainsaw on the ground where Adam once was on your way down the stairs after
the cutscene for a total of two chainsaws. This weapon will respawn every time
you exit and reenter this area. Follow Greg to the north and down the stairs.
Slice through the zombies with your new chainsaw to make some extremely bloody
scenes along the way. --PHOTO OP-- Take a picture of Greg when he wanders far
off and yells out for you. He will have a PP icon above his head signifying a
nice Drama shot PP bonus. --PHOTO OP-- He will lead you to the right restroom
on the east side of Wonderland Plaza. He will tell you about a shortcut. Jump
on top of the set of faucets on the left side and press the B button to go all
the way back to the restroom of Paradise Plaza via the door through the mirror.
Take Greg back to the security room of Paradise Plaza to earn your bonus PP.
"Japanese Tourists A & B"
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Store: Sir Book-a-lot
Section of Mall: Wonderland Plaza
Survivor: Yuu & Shinji
Start Time: 10:00 PM, September 19
End Time: 7:00 AM, September 20
Requirements:
1) Grab the Japanese book in Sir Book-a-lot.
2) Talk to the Japanese tourists until they both join you then take them back
to the Security Room.
Walk into Sir Book-a-lot and grab the Japanese book on the right side of the
room. It is on the floor. With this you can get [Yuu] and [Shinji] to join
you. They will discuss teaming up with you for quite a while, but they will
eventually join up with you. --PHOTO OP-- Be ready to take a pic of them the
moment they both join you and you will get some bonus PP for a shot of their
acceptance. Keep them together. --PHOTO OP-- You can drop the Japanese book
after they join. Give them both a gun or your best weapon then go back
downstairs and head back to the Paradise Plaza Security Room via the mirror if
you have completed the "Out of Control" scoop or you will need to go through
Leisure Park.
"Shadow of the North Plaza"
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Store: N/A - check the western middle portion in the back of an empty store
Section of Mall: North Plaza
Survivor: David
Start Time: 11:00 PM, September 19
End Time: 8:00AM, September 20
Requirements:
1) Prop David on Frank's shoulder and escort him back to the Security Room.
Make your way through Wonderland Plaza and head for North Plaza via the
entrance with the escalators. [David] will be hiding in an area on the western
middle portion of North Plaza. Check your map. He will be hunched over in the
back of an empty store. Talk to him to learn about a crazy person in the
supermarket. Keep talking until he joins you then prop him up on Frank's
shoulder and run back the way you came. You are nearly invincible while a
survivor is being propped on your shoulder as long as you stay moving, so this
should be an easy PP bonus for you if you can go through the mirror of the
women's bathroom in Wonderland Plaza. If not, then go through Leisure Park and
take the long way around.
_____ __ __ ___ ____
/ ___/ ___ ____ / /_ ___ ____ ___ / /_ ___ _____ |__ \ / __ \
\__ \ / _ \ / __ \ / __// _ \ / __ `__ \ / __ \ / _ \ / ___/ __/ // / / /
___/ // __// /_/ // /_ / __// / / / / // /_/ // __// / / __// /_/ /
/____/ \___// .___/ \__/ \___//_/ /_/ /_//_.___/ \___//_/ /____/\____/
/_/ [SC02]
_______________________________________________________________________________
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"Lovers A & B"
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Store: Run Like the Wind
Section of Mall: Wonderland Plaza
Survivor: Tonya & Ross
Start Time: 7:00 AM, September 20
End Time: 12:00 PM, September 20
Requirements:
1) Do not give Ross a gun.
2) Escort both Tonya and Ross back to the security room.
[Tonya] and [Ross] will be near the front of the store off to the left side as
you enter. Talk to them to learn the story of how Ross got injured. Ross will
eventually ask you for a gun. Two decisions can be made here:
a) Give Ross the gun and watch him blow his brains out. --PHOTO OP-- You can
take a pic of him right before he shoots for some bonus PP points. --PHOTO OP--
Tonya will not follow you back to the security room if this happens.
b) Ignore Ross and talk to Tanya some more. Eventually they will join you.
You must carry Ross on your back to get him back to the Security Room.
Because of his injuries, you must carry Ross back to the Security Room. Tonya
will not follow you unless you bring Ross along with you. Use the shortcut in
Wonderland Plaza if you completed the "Out of Control" Mission.
"The Hatchet Man"
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Store: Crislip's Home Saloon
Section of Mall: North Plaza
Survivor: Cliff, Josh, Rich, Barbara
Start Time: 8:00 AM, September 20
End Time: 3:00 PM, September 20
Requirements:
1) Defeat Cliff.
2) Use the Empty Store Key on the gate to the side of Crislip's and escort
Josh, Rich, and Barbara back to the Security Room.
Psychopath Boss - Cliff
Photo Op: Take a picture of him as he jumps through one of the trapdoor
openings around the store.
This guy is very sneaky and will spend most of the battle on top of one of the
many shelves found around the Saloon. It would be best to carry at least one
gun into this battle with you, preferably an SMG. At the beginning of the
battle, Cliff will run up to you and try to slash you with his machete or hit
you with his knee. He may also grab you then impale you with the blade if he
gets too close. While he is on the ground, you need to avoid his attacks by
running directly away from him. Turn around while he recovers from a slash or
knee attack then hit him with a melee weapon. Be on the lookout for his two
hit slash however. It's risky to hit him while he dashes at you, but you can
sometimes hit him without him attacking you. Any melee attack will stun him,
but do not hit him more than once or he will definitely hit you right back.
Never try to hit him immediately after getting up from one of his attack or he
will most likely knock you right back down. Use the Small Chainsaw, Mannequin
Torso, Katana, or Battle Axe when you go to hit him. The normal chainsaw found
in the store can be useful, but make sure that you crank it up while there is
some distance between you and Cliff and only use running attacks with the
chainsaw.
Eventually, he will run and jump into one of the open trapdoors entrances
around the store. He will appear on top of one of the many shelves found
around the store and will toss down flares and grenades. The flares will cause
a smoke screen that will make Frank cough and stagger if he runs through it.
Run around the store and find him by tilting the camera upward with the right
analog then shoot him with a gun. Either he will jump down on his own or he
will jump after being hit with a gunshot. He will usually go back to trying to
stab or kick you. You can also climb on top of the shelves and find his
position to make him come down much faster. He will always jump down after you
have spotted him while up on one of the shelves yourself. The only bad thing
is that he will usually run for a trap door if you find him while on a shelf
yourself. Chase him if he starts to run toward a trap door and you might be
able to hit him before he jumps into the opening. Cliff is likely to hit you a
few times so bring some type of food item.
TIP: If you don't have a better weapon then use the Hedge Trimmers found in the
store. You can actually get him in a sort of pattern because of their quick
attack - attack, step back as he attacks, attack, step back, attack, repeat.
He may not ever even leave the floor. Use the charged snips by pressing and
holding X when you attack him to take off more damage.
Once the battle is over, the EMPTY STORE KEY will be handed over and you will
now have access to Cliff's Machete. This weapon will respawn like all the
other boss items. Run over to the gate on the left side of Crislip's Home
Saloon and use the Empty Store Key to unlock it. There is a Survival and
Wrestling book in this room along with three survivors. Talk to [Josh],
[Rich], or [Barbara] to get them all to join you then escort them back to the
Security Room.
"The Coward"
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Store: McHandy's Hardware
Section of Mall: Al Fresca Plaza
Survivor: Gordon
Start Time: 9:00 AM, September 20
End Time: 3:00 PM, September 20
Requirements:
1) After talking to Gordon, persuade him even further by hitting him with a
cardboard box.
2) Escort Gordon back to the Security Room.
[Gordon] is behind the register of McHandy's Hardware. If you talk to him you
will find out that he will need a bit persuading to come with you. The best
way to persuade him is to pick up the cardboard box to the side and hit him
with it. Give him a weapon and bring him back to the Security Room.
"Restaurant Man"
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Store: Jill's Sandwiches
Section of Mall: Paradise Plaza
Survivor: Ronald
Start Time: 11:00 AM, September 20
End Time: 4:00 PM, September 20
Requirements:
1) Find some food for Ronald
2) Escort him back to the Security Room
[Ronald] has barricaded the entrance to Jill's Sandwiches so move the Plywood
or go through one of the windows. He is all out of food and will require some
type of food item before he will join you. Go outside of Jill's sandwiches and
search the shrubbery to find some snacks then take it to him or go upstairs to
Columbian Roastmasters and grab some type of food item. Give him the food then
--PHOTO OP-- take a picture of him as he celebrates for a PP Bonus. --PHOTO
OP-- Escort him back to the Security Room just like the rest.
"Photo Challenge"
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Store: N/A
Section of Mall: Paradise Plaza
Survivor: Kent
Start Time: The mission gauge will appear after completing "Cut from the Same
Cloth", though Kent will not appear again in Paradise Plaza until 12:00 PM on
September 20. You must meet him between 12:00 PM and 1:00 PM or the scoop is
lost.
End Time: 1:00 PM, September 20
Requirements:
1) Show Kent an Erotica picture worth 600 PP or more.
Kent will be walking around somewhere near the stairs of Paradise Plaza. Run
up to him and talk to him and he will eventually ask for your best Erotica
shot. A screen will pop up that will display your most recent pics. Show him
an Erotica shot with the highest PP amount. The best way to achieve this
quickly is to run into the Security Room before you meet up with Kent and take
a shot of Sophie while she is lying on the ground. You could have also taken a
pic of Jessie when she was sitting beside Brad during Case 2-3. With a look of
disbelief and disgust, Kent will ask you to meet him again tomorrow at noon if
you show him a good enough picture, if not then he will laugh at you and leave.
The Erotica shot must be worth at least 600 PP (maybe 500) and you can use the
same shot every game if you save it in your picture viewer.
"Above the Law"
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Store: Lovely Fashion House
Section of Mall: Wonderland Plaza
Survivor: Jo, Kay, Lily, Kelly, Janet
Start Time: 3:00 PM, September 20
End Time: 12:00 AM, September 21
Requirements:
1) Defeat Jo.
2) Escort Kay, Lily, Kelly, and Janet back to the Security Room
** The life bars for Lily, Kelly, and Janet will start to deplete if you enter
the Wonderland Plaza area while this scoop is available and proceed to another
area without rescuing them. They are treated as your party members if you
enter this area while the scoop is active and their life gauge will slowly drop
while you are in another area. Kay will not show up until the cutscene for Jo
is activated. **
Psychopath Boss - Jo
Boss Photo Op: When Jo does her pose where she rubs her gun across her chin
after reloading. She will always fire nine shots before she
reloads, so you will have to be ready after the ninth shot. She
will only do this one time, so you must be ready. One way to
easily catch her is to run out of the store and stand behind the
wall that is in between the entrance and the window on either
side closest to Jo. She will walk toward one of the survivors
and start to hit her. If you stand and stare while she hits the
survivor, she will eventually start to shoot at you with her
handgun. Hide behind the wall until she reloads (9 shots) then
take a shot as she poses.
Jo is definitely a bruiser and a sadist on top of that. She has imprisoned
four female survivors around the store and will sometimes rush over to one of
them and start to kick her. As long as you stay next to Jo, she will chase you
down the aisles of the store and will try to kick you, hit you over the head
with her nightstick, or stun you with her stun gun. The stun gun will
immediately drop Frank and make him spasm on the ground for a few seconds,
leaving you totally helpless. If there is too much distance between both of
you then she will start to fire her handgun.
The strategy for this battle is to run from Jo and make her attack you then
avoid the attack and attack her while she recovers. You can usually only
attack her once. Use a Machete or Small Chainsaw to take her down quickly if
you have them. Any other one-handed weapon will work, but it will take a bit
longer. The usual Mannequin Torso, Battle Axe, and Katana will work well too.
--PHOTO OP-- If you stand outside the store and allow her to beat one of the
girls a PP icon will appear as the survivor dies from Jo's hits. You can also
get this by killing a survivor yourself. --PHOTO OP--
TIP: A little cheap tactic you can use for this battle is to run out of the
store then run back in and hit Jo from behind while her back is to you as she
walks toward a survivor. She will always try to hit the survivors if you run
out of the store.
You will receive the HANDCUFF KEY upon defeating Jo. Untie [Kay] and use the
key to remove the handcuffs from [Kelly], [Janet], and [Lily].
"The Woman Who Didn't Make It"
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Store: Gramma's Kids
Section of Mall: Entrance Plaza
Survivor: Jolie, Rachel
Start Time: 5:00 PM, September 20
End Time: 12:00 AM, September 21
Requirements:
1) Talk to Jolie then leave the store to go search for her friend. Jolie will
join Frank as you leave.
2) Run up to Ladies' Space in Entrance Plaza and let them both reunite.
3) Escort them back to the Security Room.
Talk to [Jolie] as she rushes out from behind the register counter. She will
tell you about her friend Rachel, who is hiding in Ladies' Space. Run out of
the store after you finish talking with her and she will join you. Take her up
to Ladies' Space on the 2nd floor and you will be able to get [Rachel] to join
you as well. Rachel will only join up if Jolie is with you. -- PHOTO OP--
Take a picture of them both as they reunite. --PHOTO OP-- Escort them both back
to the Security Room as usual.
"Antique Lover"
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Store: Ned's Knicknackery
Section of Mall: Entrance Plaza
Survivor: Floyd
Start Time: 5:00 PM, September 20
End Time: 12:00 AM, September 21
Requirements:
1) Convince Ned to join you by talking to him.
2) Escort Ned back to the Security Room.
Walk into the store and you will find [Floyd] in the back. He will want to
stay in the store, but if you keep talking to him then Frank will eventually
convince him to join up with him. It takes quite a bit of talking, but he will
join you. Ned tires easily, so it is best to lend him a shoulder if you don't
want to wait on him to catch his breathe ever few seconds.
"Mark of the Sniper"
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Store: Estelle's Fine-lady Cosmetics
Section of Mall: Entrance Plaza
Survivor: Wayne, Jack, Roger, Thomas
Start Time: 5:00 PM, September 20
End Time: 12:00 AM, September 21
Requirements:
1) Defeat all three snipers
2) Talk to Wayne in Estlle's Fine-Lady Cosmetics then escort him back to the
Security Room.
As you enter Entrance Plaza, after this scoop has been made available, a
cutscene will introduce three snipers to you.
Psychopath Boss - Roger, Jack, & Thomas (The Hall family)
Boss Photo Op: After they shoot you, Jack and Roger will celebrate and that is
when the PP icon appears. You must keep all three of them
together to get this shot.
Have some type of gun with you for this battle and a good melee weapon
(Mannequin Torso, Katana, Battle Axe, Small Chainsaw, Machete). All three of
the snipers are on the second floor, toward the back of Entrance Plaza. Run up
the stairs and duck into a store if they start to shoot at you. The safest way
to hit them is to get behind a column, just like the Carlito battle, and take
shots at them when you are in aiming mode. They will move each time you hit
one, so you will have to readjust yourself behind the column quite frequently.
One of them might try to come toward you, which is great! It's actually best
if you try to get one to run toward you. They are totally helpless from up
close, and will constantly run if you try to hit them. Chase after the one
that comes toward you and hit him with a melee weapon. The others will be
trying to shoot you, but they shouldn't be able to hit you too much if you keep
running. After you have killed one then you can pick up his Sniper Rifle and
easily take down the other two while you hide behind a column. If you can
manage to chase after all three at once, to where none of them has a chance to
stop, you can totally own them with a Small Chainsaw or Machete. You must kill
all three, even though Thomas was a bit hesitant in the cutscene.
TIP: If you are not afraid of taking a bit of damage, rush them right at the
beginning while they are grouped and hit them with a powerful melee weapon.
Defeat one at a time by chasing them and they will fall quickly.
After you defeat all three of them, you can talk to [Wayne] in Estelle's Fine-
lady Cosmetics to tell him that the snipers are gone. He will rush outside of
the store to see for himself then gladly join you.
"Ronald's Appetite"
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Store: Security Room
Section of Mall: Paradise Plaza
Survivor: Ronald
Start Time: 6:00 PM, September 20, if you did the "Restaurant Man" scoop
End Time: 2:00 AM, September 21
Requirements:
1) Get back to the Security Room and give Ronald a food item.
Otis will call and tell you that Ronald is getting hungry. You need to rush
back to the Security Room and feed this poor man. After all, you promised him
there would be plenty to eat back at the Security Room! Any food item will do
as long as Frank can eat it. Walk into the room that he is standing in and
give it to him after talking with him. He will actually leave and will take
his whole current room of survivors with him if you don't feed him before time
is up.
_____ __ __ ___ ___
/ ___/ ___ ____ / /_ ___ ____ ___ / /_ ___ _____ |__ \ < /
\__ \ / _ \ / __ \ / __// _ \ / __ `__ \ / __ \ / _ \ / ___/ __/ / / /
___/ // __// /_/ // /_ / __// / / / / // /_/ // __// / / __/ / /
/____/ \___// .___/ \__/ \___//_/ /_/ /_//_.___/ \___//_/ /____//_/
/_/ [SC03]
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"A Strange Group"
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Store: Colby's Movieland
Section of Mall: Paradise Plaza
Survivor: Sean, Ray, Nathan, Michelle, Beth, Cheryl
Start Time: 12:00 AM, September 21
End Time: 10:00 AM, September 21
Requirements:
1) Defeat Sean.
2) Untie Ray, Nathan, Michelle, and Beth, then use the Movieland Warehouse Key
to unlock the door near the screen to resue Cheryl.
3) Escort all of them back to the Security Room.
Once inside Colby's Movieland, you will notice that the once zombie-filled area
is now quiet except for the chanting in the background. Turn the first corner
up ahead to run into several cult members. Fight through the cult members or
dash through them and enter Screen 4.
Psychopath - Sean
Photo Op: In order to get Sean's Photo Op, you will have to leave the Screen 4
room and Colby's Movieland while fighting him (Enter Paradise Plaza).
Go back into Movieland and head back to Screen 4. Open the door to
see him praying below the statue near the screen with a PP icon over
his head. Rush down the stairs, equip the camera, zoom in, and take
the shot.
Now for the showdown with the Raincoat Cult leader! Like the Jo fight, you
will fight the Cult leader while survivors look on helplessly. Sean is
extremely quick and will stay right on top of you most of the battle. His
moves include a standing sword slash (sometimes two), a sliding kick, a sliding
sword thrust, and a jumping overhead slash. While fighting him, move to the
sides as he performs a sliding kick, a sliding sword thrust, or a jumping
overhead slash then quickly hit him with a melee weapon. He will usually
stagger if you hit him right after each of these moves. Do not hit him out of
a standing sword slash or he will not stagger and will most likely hit you. If
he knocks you down during this battle there is a chance that he may run over to
you and hit you as you get up. Most of his hits will knock you down, so he can
get free hits throughout the battle if he so desires. Make sure to bring the
best melee weapon possible for this battle. A boss weapon such as the Small
Chainsaw or Machete will finish him quickly. --PHOTO OP-- Kill any of the tied
up survivors or have Sean kill them then take a pic of them as they die for
some bonus PP. --PHOTO OP-- If you ever need to heal during this fight then
leave Screen 4 and stand outside. He will not follow you through the doors.
You can go to the other Screen Rooms and pick up some of the healing items
within. You can find some Mannequins in one of the screen rooms and grab their
Torsos for a great weapon against Sean! Sean will not bother the survivors
while you are gone - he will simply stand to one side of the room and chant.
TIP: He will sometimes fall to his knees if you constantly attack him, so be
sure to take advantage of this and get your free hit.
He will leave you with the COLBY'S MOVIELAND WAREHOUSE KEY. The Cult Leader
has also left you with a Ceremonial Sword and a book on Brainwashing Tips.
Raincoat Cult members will storm into the screen room after he is defeated. It
is best to kill the cult members before doing anything else, since the back
door is the only exit. Untie the ropes from the back of the chair for [Ray],
[Beth], [Michelle], and [Nathan] to free them. Unlock the door near the screen
using the Colby's Movieland Warehouse Key to find another survivor by the name
of [Cheryl].
"Floyd the Sommelier"
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Store: Security Room
Section of Mall: Paradise Plaza
Survivor: Floyd
Start Time: 2:00 AM, September 21, if you rescued Floyd in Ned's Knicknackery
Requirements:
1) Rush back to the Security Room and Bring Floyd some wine.
Floyd will want you to bring him back some wine, so make a stop by Chris' Fine
Foods in the Food Court and grab some wine then get back to the Security Room
and give it to Floyd.
"Long Haired Punk"
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Store: Casual Gals
Section of Mall: Wonderland Plaza
Survivor: Paul, Mindy, Debbie
Start Time: 5:00 AM, September 21
End Time: 5:00 PM, September 21
Requirements:
1) Defeat Paul.
2) Use an extinguisher to stop Paul from burning after the cutscene.
3) Talk to Paul to get him to join you then unlock the door and get Debbie and
Mindy to join as well.
4) Escort them back to the Security Room.
Psychopath Boss - Paul
Boss Photo Op: His Photo Op will happen right after an explosive hits you -
take a pic as he laughs.
Paul will start the battle by running out the entrance of Casual Gals and will
leave explosives behind. Hit him with a melee weapon as many times as you can
when he tries to dart out of the store since this will be your best chance. If
you have a powerful weapon such as the Small Chainsaw or Machete, then the
battle may end before he even gets out the door. He will run around Wonderland
Plaza and will throw white explosives behind him. If you get hit by one that
he leaves while running, then you will run the risk of getting hit by another
since they will be close together and will go off in a row. He will always
stop eventually and may throw a single explosive toward you. If you try to use
a melee weapon then this will be a hard fight while out in Wonderland Plaza,
but if you have a long distance weapon then this battle is simple. Bring a gun
or any type of long distance weapon and you will have no problems. Shoot him
from a distance when he runs.
The only attack that you will have to really watch out for is the single
explosive throw that he will do from a distance. He will throw either the
usual white explosive or a Molotov Cocktail that will explode instantly. Be on
the lookout while chasing him up any staircase since the white explosives will
roll down the stairs. While keeping your distance, do not let him go off the
screen or he will send remote control cars toward you with explosives attached.
The only way to get rid of them is to shoot them, let them hit you, or let him
blow them up with his explosives. Sometimes they will tump over by hitting a
wall as well. He will send out up to four at a time and they will follow you
until they explode. If any object stands in Paul's way then he might
accidentally get caught in the blast of his own explosives. By shooting him,
you may knock an explosive out of his hand and make him get caught in the
blast. The zombies are slightly annoying during this battle, but Paul will
take care of some of them for you.
TIP: Let me stress again, you can MURDER him with a melee weapon before he gets
out the door of Casual Gals, so be sure to take advantage of this. Having the
Small Chainsaw is almost a guaranteed victory right from the get go of this
fight.
After the battle, Paul will be burning from one of cocktails. First of all,
--PHOTO OP-- take a pic of him while he burns for some PP bonus points --PHOTO
OP--, then grab the fire extinguisher next to the wall behind him. Run back
around to his front side where his legs are burning then use the extinguisher
to put them out. Stand a little ways away from his legs. It will take quite a
bit of time, but he will eventually stop burning, so keep spraying him until he
does. Talk to him a few times afterwards and [Paul] will join you. Open the
door to the side of the store to find two survivors: [Mindy] and [Debbie].
Talk to them to get them to join you.
"A Sick Man"
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Store: Estelle's Fine-lady Cosmetics
Section of Mall: Wonderland Plaza
Survivor: Leroy
Start Time: 8:00 AM, September 21
End Time: 4:00 PM, September 21
Requirements:
1) Meet up with Leroy then escort him back to the Security Room.
Run inside of the cosmetics store on the south end of Wonderland Plaza and talk
to [Leroy] a few times until he joins you. Give him a weapon and get back to
the Security Room. You might find [Susan] in the south playground area of
Wonderland Plaza around this time as well.
"Photographer's Pride"
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Store: Columbian Roastmasters
Section of Mall: Paradise Plaza
Survivor: Kent
Start Time: 12:00 PM, September 21, if you did "Photo Challenge"
End Time: 1:00 PM, September 21
Requirements:
1) Defeat Kent and save Tad (you must be in Paradise Plaza before 12:00 PM).
2) Escort Tad back to the Security Room.
A cutscene will start in Paradise Plaza at exactly 12:00 PM no matter where you
are in that plaza. This boss fight differs depending on if you are there at
12:00 PM or if you make it after 12:00. Read on.
1) If you arrive before 12:00 PM then a cutscene will begin right at 12:00 PM
in Paradise Plaza and you will fight Kent with all of your gear intact and have
the ability to save [Tad].
Psychopath Boss - Kent
Photo Op: When he does his flying kick. You've most likely already gotten this
in "Cut From the Same Cloth", but if not then it will be available
this time as well.
I had a feeling that something was not quite right with this guy. Kent is a
very weak boss, but he still has some attacks that will catch you off guard at
times. He will mainly use all of the moves that he used during the first
scoop. He has a flying kick, a punch, a kick, a ram and he will always fire
his handgun at you from a distance. He can combo his moves and hit you on the
ground if he knocks you down or staggers you. His flying kick literally comes
out of nowhere so stay moving. Stay close to him or he will constantly fire at
you with his handgun - he's not too bad of a shot either. His flying kick and
ram are the main moves that will likely catch you off guard because of how fast
they are. The flying kick is also his major weakness. He will be stunned
shortly after trying to hit you with the flying kick and that is when you
should attack him with your best melee weapon. You'll take quite a bit damage
no matter what weapon you have. Grab a Baseball Bat from Sportrance if you
need a good weapon. Use the Orange Juice from Columbian Roastmasters for a
quick health replenish. If you have a small chainsaw, then you can clock this
as one of your quickest boss battles.
He will leave you with the Camera 2 Book after you defeat him. Untie [Tad] and
escort him back to the Security Room. If you beat Kent quick enough, you won't
have to worry about any zombies while escorting Tad.
2) If you arrive after 12:00 PM then a cutscene will start immediately upon
entering Paradise Plaza in which Kent will strip Frank of all of his gear and
clothes then put a collar around his neck with a chain attached from high
above. Frank will basically be turned into Kent's photo slave.
The battle is much harder if you arrive too late. Frank will be stripped of
all his weapons and items and will be tied to a chain with a collar around his
neck. You will only have access to the items around the fountain area outside
of Jill's Sandwiches. Frank cannot move any further because of the chain.
There are two snacks hidden among the flowers if you need some health. Kent
has all the same moves described above, but this time you will have to deal
with zombies. Kent will take pictures of Frank if a zombie attacks you. Use
Frank's double lariat and the potted plants along the sides of the fountain to
defeat Kent. Wait until after his jumping kick then hit him with a potted
plant. There are some snacks hidden in the shrubbery if you need them.
Kindell's Betrayal
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Store: Security Room
Section of Mall: Paradise Plaza
Survivor: Kindell
Start Time: 12:00 PM, September 21, if you rescued Kindell
End Time: 5:00 PM, September 21
Requirements:
1) Go back to the Security Room and convince Kindell not to leave.
Keep talking to Kindell until the mutiny has been averted. He is in the room
behind the green door. If you fail this mission, then he will convince his
entire room of survivors to join him and you will lose all of the survivors in
that room.
"A Woman in Despair"
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Store: Players
Section of Mall: Paradise Plaza
Survivor: Simone
Start Time: 12:00 PM, September 21
End Time: 5:00 PM, September 21
Requirements:
1) Finish Case 6-1.
2) Keep talking to Simone until she joins you then escort her back to the
Security Room.
[Simone] is hidden behind the aisle against the window of Players. Approach
her and talk to her. She has been bitten by the zombies, so she needs quite a
bit of convincing. If you have finished Case 6-1 then Frank will tell her that
he knows of someone that might be able to treat her. If you have not finished
Case 6-1 then Frank will tell her that nothing will happen to her, but will
admit that he is unsure. She will not join if Frank is unsure, so you will
just have to leave her if Case 6-1 is unsolved. Even if you try to carry her
to the door she will not go through it with you if you have not finished that
case.
"Paul's Present"
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Store: Security Room
Section of Mall: Paradise Plaza
Survivor: Paul
Start Time: 5:00 PM, September 21, if you rescued Paul during the "Long Haired
Punk" scoop
End Time: None
Requirements:
1) Return to the Security Room and talk to Paul.
Open the yellow door and talk to Paul. He will want you to keep his whole
psychopathic frenzy a secret in exchange for a new weapon. Frank will agree
and he will give you a Molotov Cocktail when you talk to him again. He will
keep giving you another cocktail every time you speak to him.
"Simone the Gunslinger"
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Store: Security Room
Section of Mall: Paradise Plaza
Survivor: Simone
Start Time: 7:00 PM, September 21, if you rescued Simone in the "A Woman in
Despair" scoop
Requirements:
1) Grab a handgun, go back to the Security Room, and give it to Simone.
Simone requests that you bring her a handgun. You'll most likely receive this
scoop on your way back from Case 8-2, so just pick up a handgun from a security
guard zombie along the way back. This is the survivor that was bitten. When
you give her the gun she will not blow her brains out like you'd think that she
would. She will hold onto the gun just in case, however, and the scoop will be
done.
"Cheryl's Request"
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Store: Security Room
Section of Mall: Paradise Plaza
Survivor: Cheryl
Start Time: 8:00 PM, September 21, if you rescued Cheryl in the "A Strange
Group" scoop
Requirements:
1) Return to the room and talk to Cheryl then take pictures of her as she
poses.
She wants you to take pictures of her. Take about three snaps of her to
satisfy her and your Erotica picture needs. You'll get some high scoring
Erotica shots if you keep snapping pictures while she poses. After a while she
will thank you and the scoop will be a success. You must perform this mission
before the final case is finished!
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| ITEM & MOVE LIST |
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|____| |_| \_\ |_____/
_____________________________________________________________ FRANK'S MOVE LIST
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-- Punch
(Default move)
TAP X to have Frank unleash normal punches on the enemy.
-- Punt Kick
(Default move)
PRESS AND HOLD X to have Frank kick the enemy. This works well when they are
on the ground.
-- Jump Kick
TAP A to jump then PRESS X to have Frank jump in the air and kick.
-- Zombie Ride
Jump toward a horde of zombies then tap FORWARD + A to have Frank walk over the
top of their heads. This can only be done on zombies that are very close
together. He can also jump from the top of their heads while walking on them.
In order to do this move properly, you must be close enough for the zombie to
grab you, literally touching the zombie, and then press hold forward and jump
then Frank should step up to the zombie's shoulder. If you jump too soon,
Frank will merely jump straight toward the zombie and will likely get hit.
-- Kick Back
When grabbed by a zombie, PRESS THE LEFT ANALOG STICK IN THE DIRECTION THAT
FRANK IS FACING and TAP X to make Frank deliver a swift kick that will knock
down the zombie.
-- Flying Dodge
DOUBLE TAP THE LEFT ANALOG in any direction to have Frank lunge then roll.
This can knock stagger an enemy if it hits one.
-- Power Push
Press to the LEFT and RIGHT to have Frank push an attacking zombie away and
knock him down.
-- Football Tackle
CLICK IN ON THE LEFT ANALOG then PRESS A to have Frank perform a sliding tackle
toward an enemy.
-- Judo Throw
PRESS THE LEFT ANALOG AWAY FROM A ZOMBIE during a zombie grab to have Frank
grab the zombie and flip him over Frank's shoulder.
-- Double Lariat
CLICK IN ON THE LEFT ANALOG then TAP X to have Frank perform a lariat that will
knock all enemies in close distance away from him. This is extremely helpful
when surrounded by zombies. Keep in mind that Frank will hit the enemies with
his currently equipped weapon while spinning, but will throw the weapon at the
end of the lariat. It is best to unequip the current weapon if you have a
valuable weapon. The weapon will give him a greater range and more power
though when equipped during a double lariat.
-- Roundhouse Kick
PRESS X after hitting the ground from a jump or a fall to have Frank perform a
roundhouse kick. This can be done directly after a Flying Dodge also.
-- Lift Up
While facing an enemy's front side, TAP X + A to have Frank grab an enemy and
hold him overhead. TAP X or A to throw the enemy.
-- Knee Drop
TAP A to jump then tap BACK + X to have Frank come down upon his foe with a
quick and powerful knee drop.
-- Suplex
While facing an enemy's back side, TAP X + A to have Frank grab an enemy and
perform a suplex.
-- Wall Kick
TAP A WHILE JUMPING TOWARD A WALL then TAP AWAY FROM THE WALL + X to have Frank
kick off the wall and deliver a powerful flying kick to any enemy in his path.
-- Hammer Throw
While facing the side of an enemy, TAP X + A to have Frank grab the enemy's
shoulder. While holding on to the enemy, you can direct where Frank will throw
the enemy by moving the left analog. Frank will push the enemy away from him
and make him run into a nearby wall or group of enemies.
-- Neck Twist
While over the head of a downed enemy, TAP X + A to have Frank grab the enemy's
head and tear his head off.
-- Giant Swing
While over the legs of a downed enemy, TAP X + A to have Frank grab the enemy's
legs and spin them around. Frank can knock down multiple enemies while
spinning an enemy, but keep in mind that he will be dizzy for a short time
afterwards if you wait too long. Tap the X or A button to throw them.
-- Face Crusher
While facing the back of an enemy, TAP TOWARD THE ENEMY and X + A to have Frank
grab the back of the enemy's head and drive their head directly into the ground
as he falls with them. This is a one hit kill on any normal enemy.
-- Disembowel
While facing the front of an enemy, TAP TOWARD THE ENEMY and X + A to have
Frank plow his hand into the enemy's stomach and tear out their intestines.
This is always a one hit kill on any normal enemy.
-- Somersault Kick
While standing still, PRESS A then QUICKLY PRESS X to have Frank perform a
powerful Somersault Kick. This will instantly decapitate any zombie in front
of him.
-- Karate Chop
While attacking an enemy with X Frank will automatically turn to the side and
hit an enemy that is trying to attack him with a Karate Chop. Note that Frank
will only turn to the side and not directly behind. This move can chop off
arms and heads.
-- Zombie Walk
HOLD X for a while until Frank stands motionless to have Frank blend in with
the zombie horde by walking and acting like zombie. The zombies will not
attack Frank while he walks like this. While escorting survivors, zombies will
still be able to hit you during the zombie walk if they lunge.
_________________________________________________________________________ BOOKS
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_
|_| Brainwashing Tips
Location: Colby's Movieland (Screen 4) after defeating Sean in the "A Strange
Group" scoop.
Description: Escorted survivors no longer fear death and readily jump into
danger [This will keep them from panicking].
_
|_| Camera 1
Location: Contemporary Reading (Paradise Plaza)
Description: Get a 25% bonus to PP resulting from photos.
_
|_| Camera 2
Location: Paradise Plaza, near Columbian Roastmasters after defeating Kent in
the "Photographer's Pride" scoop.
Description: Get a 100% bonus to PP resulting from photos.
_
|_| Cooking
Location: Everyone Luvs Books (Entrance Plaza)
Description: Gain the ability to create mixed juices whose effects last twice
as long.
_
|_| Criminal Biography
Location: Sir Book-a-lot (Wonderland Plaza)
Description: Hold onto edged weapons three times as long as usual.
Affects: Cleaver, Meat Cleaver, Battle Axe, Fire Axe, Katana, Sword,
Ceremonial Sword, Saw Blade, Sickle, Hedge Trimmer, Chainsaw, Small Chainsaw,
Machete [not listed in game], Hunting Knife [not listed in game].
_
|_| Cycling
Location: Everyone Luvs Books (Entrance Plaza)
Description: Gain the ability to perform a bicycle trick. Also, hold onto
bicycles three times as long as usual.
_
|_| Engineering
Location: Bachman's Bookporium (Paradise Plaza)
Description: Hold onto tools and construction related items three times as long
as usual.
Affects: Pylon, Shovel, Sledgehammer, 2" x 4", Lead Pipe, Excavator, Saw Blade,
Plywood Panel, Sickle, Hedge Trimmer, Chainsaw, and Small Chainsaw.
_
|_| Entertainment
Location: Bachman's Bookporium (Paradise Plaza)
Description: Hold onto entertainment related goods three times as long as
usual.
Affects: Bass Guitar, Acoustic Guitar, Electric Guitar, TV, HDTV, Skateboard,
Bowling Ball, and Small Chainsaw.
_
|_| Health 1
Location: Sir Book-a-lot (Wonderland Plaza)
Description: Food Items' healing ability boosted by 50%.
_
|_| Health 2
Location: The Sinister Read (Entrance Plaza)
Description: Food Items' healing ability boosted by 50%.
_
|_| Hobby
Location: Contemporary Reading (Paradise Plaza)
Description: Hold onto toys three times as long as usual.
Affects: Toy Laser Sword, Stuffed Bear, Novelty Mask, Toy Cube, Boomerang, Rat
Stick, and Red Saucer.
_
|_| Horror Novel 1
Location: The Sinister Read (Entrance Plaza)
Description: Get a 25% boost to PP resulting from defeating zombies.
_
|_| Horror Novel 2
Location: Bachman's Bookporium (Paradise Plaza)
Description: Get a 25% boost to PP resulting from defeating zombies.
_
|_| Interior Designs
Location: Bachman's Bookporium (Paradise Plaza)
Description: Hold onto interior design goods three times as long as usual.
Affects: Chair, Stool, Fence, Painting, Skylight, Steel Rack, Mannequin (any
part), TV, and HDTV.
_
|_| Japanese Conversation
Location: Sir Book-a-lot (Wonderland Plaza)
Description: Learn to speak rudimentary Japanese.
_
|_| Lifestyle Magazine
Location: The Sinister Read (Entrance Plaza)
Description: Hold onto furniture, fixtures, and other daily living supplies
three times as long as usual.
Affects: Chair, Stool, Push Broom, Bucket, Garbage Can, Shampoo, Pet Food,
Hangar, Paint Can, Oil Bucket, Sickle, Lawn Mower, Hedge Trimmer, Shower Head,
Toolbox, Smokestack, Mailbox, Skylight, Steel Rack, Plywood Panel, Stepladder,
and Mannequin (any part).
_
|_| Skateboarding
Location: Sir Book-a-lot (Wonderland Plaza)
Description: Gain the ability to perform a skateboard trick. Also hold onto
skateboards three times as long as usual.
_
|_| Sports
Location: Contemporary Reading (Paradise Plaza)
Description: Hold onto sporting goods three times as long as usual.
Affects: Baseball Bat, Skateboard, Pick Ax, Soccer Ball, Bowling Ball,
Boomerang, Dumbell, Barbel.
_
|_| Survival
Location: North Plaza, near Crislip's Home Saloon. You must perform the "The
Hatchet Man" scoop then open the gate to the left of the outside of the store
with the Empty Store Key.
Description: Food items' healing ability boosted by 100%.
_
|_| Travel
Location: Everyone Luvs Books (Entrance Plaza)
Description: Hold onto travel and shopping goods three times as long as usual.
Affects: Handbag, Parasol, Pick Ax, Sign, Bench, Lipstick Prop, Perfume Prop,
Shopping Cart, and Weapon Cart.
_
|_| Wartime Photography
Location: Everyone Luvs Books (Entrance Plaza)
Description: Get a 25% boost to PP resulting from photos
_
|_| Weekly Photo Magazine
Location: Contemporary Reading (Paradise Plaza)
Description: Get a visual cue to indicate prime photo timing.
_
|_| World News
Location: The Sinister Read (Entrance Plaza)
Description: Get a 25% boost to PP resulting from bonuses awarded via survivor-
related activities.
_
|_| Wrestling
Location: North Plaza, near Crislip's Home Saloon. You must perform the "The
Hatchet Man" scoop then open the gate to the left of the outside of the store
with the Empty Store Key.
Description: Bare-handed attacks receive significant boost in power.
_______________________________________________________________________ CLOTHES
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Below is a list of every outfit item available in the Willamette mall. Wear 20
of these to get the Sharp Dresser Achievement and wear all of these to get the
Clothes Horse Achievement.
_
|_| Black and Brown Checkered Dress Shirt, Black Tie, and Striped Pants
- Men's Storehouse (Entrance)
_
|_| Black and White Sleeveless Sports Top with Black and Grey Shorts
- Tucci's of Rome (Paradise)
- In the Closet (Entrance)
_
|_| Black and White Track Suit
- Homerunner's (Wonderland)
- Jason Wayne's Sporting Goods (Entrance)
_
|_| Black Button Up Suit and Skirt
- Fanfare Fashion (Wonderland)
- Refined Class (Entrance)
_
|_| Black Sundress with Red Roses
- Lovely Fashion House (Wonderland)
- J.F. Nichol's (Entrance)
- Kathy's Boutique (Entrance)
_
|_| Blue T-shirt with White Stars and Red Shorts
- Scuffs and Scrapes (Wonderland)
_
|_| Blue Vest with Tan Shorts
- Kokonutz Sports Town (Wonderland)
_
|_| Default Outfit
- Security Room
_
|_| Green Ratman T-shirt and Blue Jean Shorts
- Tyke n' Tots (Paradise)
- Jamming Juvenile (Entance)
_
|_| Grey Business Suit with Striped Tie
- Wallington's (Entrance)
_
|_| Peaceful Bomber Red and White Sleeveless Shirt with Red and Black Checkered
Shorts
- Space (Entrance)
_
|_| Pink and Black Striped T-shirt with Pink Jean Shorts
- Small Fry Duds (Wonderland)
_
|_| Pink Button Up Suit and Skirt
- Brand New U (Al Fresca)
_
|_| Purple Sundress
- Women's Lib (Entrance)
_
|_| Red and Grey Ratman T-shirt with Brown Shorts
- Kid's Choice Clothing (Paradise)
- Gramma's Kids (Entrance)
_
|_| Shirtless with Blue Boxers and Barefoot
- Colby's Movieland Annex (get caught by raincoat cult)
- Paradise Plaza (show up late for "Photographer's Pride" scoop)
- Leisure Park (Get caught by the Special Forces/die while they are around)
_
|_| Tanned Camouflage Vest with Dark Brown Shorts
- Sports High (Entrance)
_
|_| Tanned Dress Shirt with Brown Jacket and Black Pants
- The Distinguished Gentleman (Entrance)
_
|_| White and Blue Flowered Sundress
- Ladies' Space (Entrance)
- Casual Gals (Wonderland)
_
|_| White Business Suit and Striped Tie
- Modern Businessman (Entrance)
_
|_| White Dress Shirt, Tie, and Dress Pants
- Cantonbury's (Paradise)
- Men's Storehouse (Entrance)
_
|_| White Button Up Suit with White Skirt
- Gromin's (Entrance)
_
|_| White Sundress
- Fashion Fiesta (Entrance)
_
|_| White U.S.A. Sleeveless Sports Shirt with Blue and Orange Shorts
- Shootingstar Sporting Goods (Entrance)
_
|_| Yellow Suit and Yellow Striped Tie
- Modern Businessman (Wonderland)
____________________________________________________________________ HAIRSTYLES
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_
|_| Bald Head
- Ripper's Blades (North)
_
|_| Hair Dye [Brown]
- Estelle's Fine-lady Cosmetics (Entrance)
_
|_| Hair Dye [Grey]
- Estelle's Fine-lady Cosmetics (Entrance)
_
|_| Hair Dye [Light Brown]
- Estelle's Fine-lady Cosmetics (Wonderland)
_
|_| Hair Dye [Red]
- Estelle's Fine-lady Cosmetics (Wonderland)
__________________________________________________ HATS, CAPS AND NOVELTY MASKS
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_
|_| Bear Head
- Ye Olde Toybox (Paradise)
_
|_| Black Cap
- Tucci's of Rome (Paradise)
- North Plaza
- Run Like the Wind (Wonderland)
_
|_| Blue and White Cap
- Run Like the Wind (Wonderland)
- In the Closet (Entrance)
- North Plaza
_
|_| Goblin Mask
- Children's Castle (Entrance)
_
|_| Grey Fedora
- Cantonbury's (Paradise)
- Space (Entrance)
- North Plaza
_
|_| Horse Head
- Kid's Choice Clothing (Paradise)
_
|_| Megaman Helmet
- Colby's Movieland (Cinema Shop)
_
|_| Servbot Head
- Child's Play (Paradise)
_
|_| Tan Fedora
- In the Closet (Entrance)
- North Plaza
_______________________________________________________________________ GLASSES
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_
|_| Dark Grey Sunglasses
- The Lens Zen (Wonderland)
- Outta Sight (Entrance)
- Eyes Like Us (Al Fresca)
_
|_| Orange Sunglasses
- Universe of Optics (Paradise)
- The Lens Zen (Wonderland)
_
|_| Red Armless Sunglasses
- Universe of Optics (Paradise)
- The Lens Zen (Wonderland)
- Eyes Like Us (Al Fresca)
_
|_| Rimless Sunglasses
- Universe of Optics (Paradise)
- Outta Sight (Entrance)
- Eyes Like Us (Al Fresca)
_
|_| Rimless Wire-frame glasses
- Universe of Optics (Paradise)
- The Lens Zen (Wonderland)
- Outta Sight (Entrance)
- Eyes Like Us (Al Fresca)
_
|_| Silver Wire-frame Dark-tinted glasses
- Universe of Optics (Paradise)
- Outta Sight (Entrance)
- Eyes Like Us (Al Fresca)
_________________________________________________________________________ SHOES
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_
|_| Barefoot
- Leisure Park (middle of lake)
- Jason Wayne's Sporting Goods (Entrance)
_
|_| Black and Red Sports Shoe
- Run Like the Wind (Wonderland)
- Jason Wayne's Sporting Goods (Entrance)
_
|_| Black Dress Shoes with Black Socks
- Cantonbury's (Paradise)
- Shoekin's (Paradise)
- Rafael's Shoes (Entrance)
- The Shoehorn (Entrance)
_
|_| Orange and White Sports Shoe
- Jason Wayne's Sporting Goods (Entrance)
- Run Like the Wind (Wonderland)
_
|_| White Dress Shoes
- Shoekin's (Paradise)
- The Distinguished Gentleman (Entrance)
- Rafael's Shoes (Entrance)
- The Shoehorn (Entrance)
_
|_| White Sports Shoes with Soccer Socks
- Sportrance (Paradise)
- Run Like the Wind (Wonderland)
- Jason Wayne's Sporting Goods (Entrance)
____________________________________________________________ UNLOCKABLE OUTFITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
All of the below outfits can be unlocked by performing the corresponding
Achievement. You MUST beat the game with these achievements unlocked in order
to get them. They will all be in brown paper bags in the Security Room next to
the air duct. These do not count toward the Sharp Dresser and Clothes Horse
Achievements.
_
|_| Ammo Belt
- Unlock Perfect Gunner Achievement.
_
|_| Arthur's Boxers
- Unlock 7 Day Survivor Achievement.
_
|_| Cop Hat
- Unlock "Saint" Achievement
_
|_| Hockey Mask
- Unlock "PP Collector" Achievement.
_
|_| Laser Sword
- Unlock "5 Day Survivor" Achievement.
_
|_| Mall Employee Uniform
- Unlock "Transmissionary" Achievement.
_
|_| Mega Man Boots
- Unlock "Unbreakable" Achievement.
_
|_| Mega Man Tights
- Unlock "Punisher" Achievement.
_
|_| Prisoner Garb
- Unlock "Carjacker"
_
|_| Pro Wrestling Boots
- Unlock "Item Smasher" Achievement.
_
|_| Pro Wrestling Briefs
- Unlock "Karate Champ" Achievement.
_
|_| Real Mega Buster
- Unlock "Zombie Genocide" Achievement.
_
|_| Special Forces Boots
- Unlock "Legendary Soldier" Achievement.
_
|_| Special Forces Uniform
- Unlock "Hella Copter" Achievement.
_
|_| White Hat
- Unlock "Census Taker" Achievement.
________________________________________________ XBOX LIVE DOWNLOADABLE OUTFITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are currently found on the Xbox Live Marketplace and are FREE to
download. Download each key and use the keys on the blue lockers in the
Security Room. The blue lockers are in the rooms where the survivors usually
stand. These cannot be included in the Sharp Dresser and Clothes Horse
Achievement as one of the outfits.
_
|_| Miami Nights Outfit
- Download the Miami Nights Key
_
|_| Casual Outfit
- Download the Casual Key
_
|_| Weekender Outfit
- Download the Weekender Key
_
|_| Round Shades Outfit
- Download the Round Shades Key
_
|_|Burgundy Wine Outfit
- Download the Burgundy Wine Key
_
|_| Grandpa Outfit
- Download the Grandpa Key
_
|_| Pink Paparrazi Outfit
- Download the Pink Paparrazi Key
_
|_| Man in Black Outfit
- Download the Man in Black Key
__________________________________________________________________________ FOOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a list of all the items in the game that Frank can eat to replenish
health. One of each of these must be consumed by Frank to get the Gourmet
Achievement. All of the Juices must be drinked as well for the Achievement.
_
|_| Apple
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Baguette
Restores: 1 block of health
Location: Seon's Food & Stuff, Jill's Sandwiches
_
|_| Cabbage
Restores: 1 block of health
Location: Seon's Food & Stuff
_
|_| Cheese
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Coffee Creamer
Restores: 4 blocks of health
Location: Seon's Food & Stuff
_
|_| Cookies
Restores: 1 blocks of health
Location: Seon's Food & Stuff
_
|_| Corn
Restores: 1 block of health
Location: Seon's Food & Stuff
_
|_| Grapefruit
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Ice Pops
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Ice Pops (Melted)
Restores: 1 blocks of health
Location: Seon's Food & Stuff, Food Court
_
|_| Japanese Radish
Restores: 1 block of health
Location: Seon's Food & Stuff
_
|_| Lettuce
Restores: 1 block of health
Location: Seon's Food & Stuff
_
|_| Melon
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Meat (Rare)
Restores: 3 blocks of health
Location: Seon's Food & Stuff
_
|_| Meat (Well Done Steak)
Restores: 5 blocks of health
Location: Seon's Food & Stuff (put rare meat in an oven)
_
|_| Meat (Spoiled)
Restores: 1 block of health and causes a stomachache
Location: Seon's Food & Stuff (keep rare meat in inventory until it spoils)
_
|_| Milk (Carton)
Restores: 4 blocks of health
Location: Seon's Food & Stuff, Food Court
_
|_| Milk (Jug)
Restores: 4 blocks of health
Location: Seon's Food & Stuff, Food Court
_
|_| Orange
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Orange Juice
Restores: 4 blocks of health
Location: Seon's Food & Stuff, Jill's Sandwiches, Columbian Roastmasters
_
|_| Pie
Restores: 1 block of health (can also be thrown at the head of a zombie)
Location: Columbian Roastmasters, Columbian Roastmaster Cafe
_
|_| Pizza (Uncooked)
Restores: 2 blocks of health
Location: Seon's Food & Stuff, Teresa's Oven in Food Court (break the cardboard
boxes)
_
|_| Pizza (Golden Brown)
Restores: 4 blocks of health
Location: Seon's Food & Stuff (Put the Pizza in an oven)
_
|_| Pizza (Rotten)
Restores: 1 block of health and causes a stomach ache
Location: Seon's Food & Stuff (keep uncooked pizza in inventory until it
rottens)
_
|_| Red Cabbage
Restores: 1 block of health
Location: Seon's Food & Stuff
_
|_| Snacks
Restores: 1 block of health
Location: Seon's Food & Stuff, Columbian Roastmasters
_
|_| Squash
Restores: 1 block of health
Location: Seon's Food & Stuff
_
|_| Vegetables (Frozen)
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Vegetables (Thawed)
Restores: 1 blocks of health
Location: Seon's Food & Stuff (keep frozen vegetables in inventory until it
thaws)
_
|_| Wine
Restores: 5 blocks of health
Location: Seon's Food & Stuff
_
|_| Yogurt
Restores: 2 blocks of health
Location: Seon's Food & Stuff
_
|_| Zucchini
Restores: 1 block of health
Location: Seon's Food & Stuff, Food Court
________________________________________________________________________ JUICES
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Find a blender in any of the various food stores and place two food items in
the blender to make a Juice mixture. A few of the mixtures are listed, but
there are many more. All Juices will restore Frank's health by 50% and also
have other effects. The effects will last as long as the Juice name is
displayed on the bottom right hand side of the screen. More than one Juice can
be consumed at a time for multiple abilities.
_
|_| Spit Fire
Effect: Frank's spit becomes lethal (Hold RT then tap X while unequipped to
spit). The Spit Fire is one of the longest lasting effects.
Cooking Oil + Condiment
Ice Pops + Ice Pops
Cooking Oil + Baking Ingredients
Zutchini + Baking Ingredients
Ice Pops + Baking Ingredients
Baking Ingredients + Baking Ingredients
Zutchini + Zutchini
Zutchini + Corn
Squash + Squash
Condiment + Condiment
Cooking Oil + Cooking Oil
Canned Sauce + Canned Sauce
_
|_| Zombait
Effect: Zombies are instantly attracted to Frank.
Ice Pops + Milk
Corn + Condiment
Japanese Radish + Japanese Radish
Cheese + Cheese
Meat (Rare) + Meat (Rare)
Baguette + Milk
Pet Food + Pet Food
_
|_| Quickstep
Effect: Gives Frank super speed when he runs.
Milk + Yogurt
Milk + Milk
Wine + Milk
Wine + Baking Ingredients
Wine + Wine
Coffee Creamer + Coffee Creamer
Ice Pops + Yogurt
Pizza (Uncooked) + Pizza (Uncooked)
_
|_| Randomizer
Effect: Restores 50% health but causes random stomachaches. The stomachaches
will make Frank drop his currently equipped weapon.
Yogurt + Condiment
Corn + Cooking Oil
Pie + Cooking Oil
Baguette + Cooking Oil
_
|_| Nectar
Effect: Lures Queen bees toward Frank. This will instantly lure one Queen bee
to Frank's location after drinking it. While the effect last, Frank can kill
zombies with Queens in them and the Queens will follow Frank. Nectar is
another long lasting effect.
Orange Juice + Orange Juice
Orange + Orange
Grapefruit + Grapefruit
Melon + Melon
Zutchini + Yogurt
_
|_| Untouchable
Effect: Zombies will not be able to grab Frank.
Orange Juice + Pie
Pie + Pie
Baguette + Baguette
Baguette + Yogurt
Cookies + Cookies
Meat (Rare) + Baking Ingredients
Canned Food + Canned Food
_
|_| Energizer
Effect: Makes Frank invincible. The affect time window is very short.
Cabbage + Cabbage
Lettuce + Lettuce
Red Cabbage + Red Cabbage
_____________________________________________ BLENDER, OVEN AND STOVE LOCATIONS
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_
|_| Blender
Location: Frozen Dreams (Food Court), The Dark Bean (Food Court), Columbian
Roastmasters Cafe (Al Fresca Plaza), Columbian Roastmaster (Paradise Plaza),
Colby's Movieland [2 blenders] (Paradise)
_
|_| Oven
Location: Teresa's Oven (Food Court), Jade Paradise (Food Court), Meaty's
Burgers (Food Court), Central Taco (Food Court), That's a Spicy Meatball! (Food
Court), Chris' Fine Foods (Food Court), Columbian Roastmasters Cafe (Al Fresca
Plaza), Jill's Sandwiches (Paradise Plaza)
_
|_| Stove
Location: Columbian Roastmasters (Paradise Plaza), Jill's Sandwiches
(Paradise), Columbian Roastmasters Cafe (Al Fresca Plaza), That's a Spicy
Meatball! (Food Court), Chris' Fine Foods (Food Court)
______________________________________________________ SUBMACHINE GUN LOCATIONS
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_
|_| Al Fresca Plaza
Check in the fountain to find the Submachine Gun along with a Dumbell.
_
|_| Entrance Plaza
The Submachine Gun is located in a palm tree in the southwest. Stand near the
railing next to a palm tree and perform Frank's Somersault Kick move to get on
top of the railing. While on the railing, step back one step so that Frank
turns then jump to the palm tree in the distance. Frank will grab onto the
side of the palm tree. One of the palm trees has three Grapefruits and one of
them has the Submachine Gun on top. Jump to the slim platform that the columns
below are connected to in order to reach the other palm trees. Move slow along
the platform and do not fall!
_
|_| Food Court (Chris' Fine Foods)
Get on the railing to the left side of the Italian character near the entrance
to Chris' Fine Foods and jump to the platform with the character to find it in
front of him on top of the "C".
_
|_| Maintenance Tunnel
Go to the middle dead end and enter the warehouse of the Maintenance Tunnel and
you will find it behind some drums. This is also where you get the Maintenance
Tunnel Key and where Brad and Carlito will duke it out in Case 7-2.
_
|_| Paradise Plaza
Jump from the right staircase to the blue awning above Kid's Choice Clothing.
Follow the blue awning all the way around to the very end - you will have to
jump to some of the extra parts since some of the small blue parts do not stick
out enough. You'll run into a Cardboard Box, Bear, and Orange Juice along the
way. The Submachine Gun will be at the very end.
_
|_| Wonderland Plaza
You will need to get on the Space Rider ride and jump off onto the roof of the
north playhouse in the playground area. You will have to jump fairly soon
after getting on the ride so be ready!
_
|_| Leisure Park
Go to the far northwest to the right of the entrance to the parking lot and
look for the largest tree in that area - this should be the middle tree. Look
up into it to see a Submachine Gun lying on the lowest branch. Toss an item at
the Submachine Gun to make it fall.
Nightlight
Grab a Toy Laser Sword from either Child's Play (Paradise), Ye Olde Toybox
(Paradise), or Children's Castle (Entrance) between the hours of 10:00 PM and
7:00 AM and it will light up the area around you as long as it stays in your
current inventory. It does not need to be equipped to light up the area.
__________________________________________________________ STORE AND PLAZA LIST
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Below is a list of all the weapons, items, and outfits available in each store
or plaza. The food items and books are listed under weapons as well since you
can actually throw them at zombies. You can think of this as a complete
inventory of the game except for the last few areas in Overtime Mode.
Please not that the number in parentheses "(x1)" is the number of items in that
location and asterisk "*" means that item is in unlimited supply in that pickup
area. Some areas have a few infinity pickup areas.
_
|_| PARADISE PLAZA
Outfits: N/A
Weapons: Bench (x7), Bowling Ball (x1), Cardboard Box (x3), Katana (x1),
Garbage Can (x6), Medium Potted Plant (x8), Orange Juice (x1), Stuffed Bear
(x1), Small Potted Plant (x16), Submachine Gun (x1)
- Check for the Cardboard Box, Orange Juice, Stuffed Bear and Submachine Gun
(SMG) on top of the blue awning next to the first set of stairs as you exit
from the warehouse. Jump from the set of stairs to the blue awning on the
right side (while going up the stairs).
- To find the Katana, go to Columbian Roastmasters and jump off the railing
next to where the Orange Juice is kept to land on an orange awning with the
Katana.
- The Bowling Ball is inside of the fountain next to Jill's Sandwiches sitting
near the middle structure.
-- Security Room
(The Security Room is actually in Entrance Plaza, but you must use the air duct
in Paradise Plaza's warehouse to access it)
Outfits: Default Outfit (the boxes under the stairs)
Weapons: N/A
-- Rooftop
Outfits: N/A
Weapons: Baseball Bat (x1), Bucket (x3), Cardboard Box (x1), Propane Tank (x1),
Soccer Ball (x3), Steel Rack (x3)
-- Warehouse
Outfits: N/A
Weapons: 2" x 4" (x1), Bucket (x3), Cardboard Box (x5), Lead Pipe (x1),
Mannequin (x3), Paint Can (x2), Propane Tank (x2), Sledgehammer (x1), Steel
Rack (x3), Stepladder (x1), Toolbox (x3), Wine Cask (x3), TV (x3)
-- Cam's Cameras
Battery Recharge!
Outfits: N/A
Weapons: Cash Register (x1)
-- Shoekin's
Outfits: Black Dress Shoes with black socks (back aisles), White Dress Shoes
(right front display)
Weapons: Big Potted Plant (x2), Cash Register (x1), Sign (x2)
-- Contemporary Reading
Outfits: N/A
Weapons: Books (Camera 1, Hobby, Sports, Weekly Photo Magazine), Cash Register
(x1)
-- Josh's Jewels
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1), Chair (x4), Gems (x15*)
-- Kid's Choice Clothing
Outfits: Red and Grey Ratman T-shirt with Brown Shorts (front display), Horse
Head (storage room boxes)
Weapons: Cardboard Box (x1), Cash Register (x1), Stuffed Bear (x1)
-- Child's Play
Outfits: Servbot Head (back display)
Weapons: Cash Register (x1), Novelty Mask/Servbot Head (x6), Red Saucer (x3),
Stuffed Bear (x2), Toy Laser Sword (x3), Water Gun (x2)
-- Players
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1), CDs (x10*)
-- Universe of Optics
Outfits: Dark Grey Sunglasses, Rimless Wire-frame glasses, Silver Wire-frame
Dark-tinted glasses, Red Armless Sunglasses, Orange Sunglasses
Weapons: Big Potted Plant (x3), Cash Register (x1)
-- Cantonbury's
Outfits: Black Dress Shoes with black socks (shoe rack); Grey Fedora (hat
rack); White Dress Shirt, Black Tie, and Grey Dress Pants (clothing hangars)
Weapons: Big Potted Plant (x2), Cardboard Box (x1), Cash Register (x1), Small
Potted Plant (x2)
-- Sportrance (First Floor)
Outfits: White Sports Shoes with Soccer Socks
Weapons: Cash Register (x2), Cardboard Box (x1), Hangar (x2*)
-- Sportrance (Second Floor)
Outfits: N/A
Weapons: Baseball Bat (x1*), Bowling Ball (x1*), Cash Register (x2), Golf Club
(x2*), Hangar (x6*), Skateboard (x2*)
-- Bachman's Bookporium
Outfits: N/A
Weapons: Books (Engineering, Entertainment, Horror Novel 2, Inferior Design),
Cash Register (x1)
-- Ye Olde Toybox
Outfits: Bear Head (bear head bin)
Weapons: Boomerang (x1), Cash Register (x1), Novelty Mask/Horse Head (x5),
Novelty Mask/Bear Head (x3), Toy Laser Sword (x3)
-- Tyke n' Tots
Outfits: Green Ratman T-shirt and Blue Jean Shorts
Weapons: Cash Register (x1), Hangar (x3*)
-- TuneMakers
Outfits: N/A
Weapons: Acoustic Guitar (x4), Bass Guitar (x4), Cash Register (x1), Pointed
Electric Guitar (x5), Round Electric Guitar (x5)
-- Entertainment Isle
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1), CDs (x12*), Sign (x1)
-- Lady About Town
Outfits: N/A
Weapons: Cash Register (x1), Handbag (x5*)
-- Marriage Makers
Outfits: N/A
Weapons: Cash Register (x1), Gems (x14*)
-- Columbian Roastmasters
Blender!
Stove!
Outfits: N/A
Weapons: Big Potted Plant (x2), Can Drinks (x2), Cash Register (x1), Chair
(x24), Dishes (x1*), Frying Pan (x1), Orange Juice (x2*), Pie (x3, x1*)
Break the glass to the side of the counter as you enter to find the infinite
Pie pickup.
-- Tucci's of Rome
Outfits: Black and White Sleeveless Sports Top with Black and Grey Shorts
(clothes hangar), Black Cap (behind register)
Weapons: Cardboard Box (x1), Cash Register (x1), Hangar (x4*)
-- Jill's Sandwiches
Oven!
Stove!
Outfits: N/A
Weapons: Baguette (x4), Baking Ingredients (x1), Big Potted Plant (x1), Cash
Register (x1), Cleaver (x1), Condiment (x2), Cooking Oil (x3), Dishes (x1*),
Frying Pan (x1), Orange Juice (x2), Pie (x4), Stool (x11)
The food will not be there after the "Restaurant Man" scoop.
- Restrooms
Outfits: Remove Glasses/Mask
Weapons: Bucket (x1), Push Broom (x1)
-- Colby's Movieland
Outfits: N/A
Weapons: Garbage Can (x2), Gumball Machine (x1)
- Food and Drinks/Ticket Stand
Two Blenders!
Outfits: N/A
Weapons: Cardboard Box (x2), Cash Register (x4), Can Drinks (x2), Snacks (x2)
- Cinema Shop
Outfits: Megaman Helmet (middle shelf)
Weapons: Cash Register (x1), Mega Buster (x3*), Rat Stick (x1*), Red Saucer
(x2*)
- Restrooms
Outfits: Remove Glasses/Mask
Weapons: Bucket (x2), Push Broom (x2)
- Screen 1
Outfits: N/A
Weapons: 2" x 4" (x2), Cardboard Box (x1), Gumball Machine (x1), Mannequin
(x2), Plywood Panel (x1), Snacks (x1), Steel Rack (x1),
- Screen 2
Outfits: N/A
Weapons: Bucket (x4), Coffee Creamer (x2), Propane Tank (x1), Snacks (x1),
Steel Rack (x1)
- Screen 3
Outfits: N/A
Weapons: Baguette (x1), Coffee Creamer (x2), Pylon (x5), Painting (x3)
- Screen 4
Outfits: N/A
Weapons: N/A
- Screen 5
Outfits: N/A
Weapons: Cabbage (x2), Can Drinks (x6), Cardboard Box (x1), Mannequin (x1),
Paint Can (x3), Propane Tank (x1), Push Broom (x1), Stun Gun (x1)
- Colby's Movieland Annex
Outfits: Shirtless with Blue Boxers and Barefoot (when Raincoat Cult catches
Frank)
Weapons: Stepladder (x2), Cardboard Box (x2), Sword (x1)
_
|_| NORTH PLAZA
Outfits: Black Fedora (large box in an empty store near Huntin' Shack; Tanned
Fedora (large box in the back of the empty store near the front left of the
corridor entrance that leads to Huntin' Shack); Black Cap (large box in the
first empty store across from CD crazy; Blue and White Cap (large box in an
empty store in the middle of the group of empty stores, south side;
Weapons: 2" x 4" (x14), Baguette (x1), Bowling Ball (x2), Bucket (x7),
Cardboard Box (x5), Coffee Creamer (x2), Excavator (x1), Garbage Can (x2), Lead
Pipe (x8), Mannequin (x5), Milk [jug] (x1), Nail Gun (x5), Paint Can (x12),
Plywood Panel (x4), Pylon (x27), Shovel (x4), Sickle (x2), Snacks (x1),
Stepladder (x8), Toolbox (x5)
-- Huntin' Shack
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1), Handgun (x7*), Shotgun (x3),
Sign (x1), Sniper Rifle (x2), Store Display (x3)
-- Pearly White's Photos
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1)
-- Ripper's Blades
Outfits: Bald Head (box of pocket knives in the back)
Weapons: Cash Register (x1), Cleaver (x1*), Hunting Knife (x2*), Katana (x3*),
Sword (x1)
-- CD Crazy
Outfits: N/A
Weapons: Cash Register (x1), CDs (x16*)
-- Crislip's Home Saloon
Outfits: N/A
Weapons: 2" x 4" (x2*), Bucket (x2*), Cardboard Box (x5), Cash Register (x3),
Chainsaw (x3), Excavator (x2), Fence (x2*), Fire Axe (x1*), Fire Extinguisher
(x2), Hedge Trimmer (x2*), Lawn Mower (x1), Lead Pipe (x2), Mailbox (x1*), Nail
Gun (x1*), Oil Bucket (x2*), Paint Can (x2*), Parasol (x1), Propane Tank (x2*),
Push Broom (x1*), Pylon (x1*), Saw Blade (x2*), Shopping Cart (x2), Shovel
(x4*), Shower Head (x2*), Sickle (x2*), Skylight (x3*), Sledgehammer (x3*),
Smokestack (x1*), Stepladder (x2*), Toolbox (x1*)
-- Seon's Food & Stuff
Outfits: N/A
Weapons: Apple (x4*), Baking Ingredients (x2), Baguette (x18*), Bucket (x2),
Cabbage (x2*), Can Drinks (x3*), Canned Food (x2*), Canned Sauce (x2*),
Cardboard Box (x4), Cash Register (x8), Cheese (x2*), Condiment (x3*), Cookies
(x3*), Cooking Oil (x3*), Corn (x1*), Fire Extinguisher (x2), Frozen Vegetables
(x1*), Grapefruit (x8*), Ice Pops (x1*), Japanese Radish (x1*), King Salmon
(x2*), Lettuce (x3*), Melon (x4*), Milk [carton] (x8*), Milk [jug] (x2*),
Orange (x4*), Orange Juice (x1*), Pet Food (x2*), Push Broom (x2), Rare Meat
(x21*), Shampoo (x1*), Snacks (x6*), Squash (x2*), Uncooked Pizza (x4*), Wine
(x9*), Wine Cask (x3), Yogurt (x6*), Zucchini (x1*)
- Restrooms
Outfits: Remove Glasses/Mask
Weapons: N/A
_
|_| WONDERLAND PLAZA
Outfits: N/A
Weapons: Bench (x2), Big Potted Plant (x5), Cardboard Box (x2), Chair (x1),
Mannequin (x3), Garbage Can (x5), Gumball Machine (x4), HDTV (x3), Orange Juice
(x1), Parasol (x1), Submachine Gun (x1), Toy Cube (x10)
The Mannequins, HDTVs, and Parasol are behind the display windows at the north
end. The Orange Juice is behind the right HDTV.
The Submachine Gun is on top of the north yellow house in the park area. Get
on the Space Rider and jump to the top of the house to grab it.
-- Small Fry Duds
Outfits: Pink and Black Striped T-shirt with Pink Jean Shorts (Fitting Room)
Weapons: Cash Register (x1), Stuffed Bear (x2)
-- Estelle's Fine-lady Cosmetics
Outfits: Hair Dye [red], Hair Dye [light brown]
Weapons: Cardboard Box (x1), Cash Register (x1), Lipstick Prop (x2), Perfume
Prop (x2)
-- Casual Gals
Outfits: White and Blue Flowered Sundress (fitting room)
Weapons: Cash Register (x1), Fire Extinguisher (x1), Hangar (x4*), Painting
(x1)
-- Scuffs and Scrapes
Outfits: Blue T-shirt with White Stars and Red Shorts (fitting room)
Weapons: Cash Register (x1), Hangar (x2*), Stuffed Bear (x1)
-- Shoes of a Lifetime
Outfits: N/A
Weapons: Cash Register (x1), Medium Potted Plant (x3)
-- Homerunner's
Outfits: Black and White Track Suit (shirt racks)
Weapons: Baseball Bat (x1), Cash Register (x1)
-- Wonder Jewels
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1), Gems (x14*)
-- Beautification
Outfits: N/A
Weapons: Apple (x2), Cash Register (x2), Lipstick Prop (x2), Painting (x3),
Perfume Prop (x2)
The Apples are on the platform above the cashier counter.
-- Fanfare Fashion
Outfits: Black Button Up Suit and Skirt (Dressing Rooms)
Weapons: Cardboard Box (x1), Cash Register (x1), Handbag (x2*), Hangar (x3*)
-- Fine Cut
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x2), Gems (x20*)
The Cardboard Box on the platform above the cashier counter.
-- Restrooms
Outfits: Remove Glasses/Mask
Weapons: N/A
-- Sir Book-a-lot
Outfits: N/A
Weapons: Books (Criminal Biography, Health 1, Japanese Conversation,
Skateboarding), Cash Register (x1)
-- The Lens Zen
Outfits: Dark Grey Sunglasses, Rimless Wire-frame Glasses, Red Armless
Sunglasses, Orange Sunglasses
Weapons: Cardboard Box (x1), Cash Register (x1), Small Potted Plant (x1)
-- Philo's Photos
Batter Recharge!
Outfits: N/A
Weapons: Cash Register (x1)
-- Modern Businessman
Outfits: Yellow Suit and Yellow Striped Tie (fitting rooms)
Weapons: Big Potted Plant (x2), Cardboard Box (x1), Cash Register (x1), Hangar
(x4*)
-- Lovely Fashion House
Outfits: Black Sundress with Red Roses (fitting rooms)
Weapons: Big Potted Plant (x3), Cardboard Box (x1), Cash Register (x1), Chair
(x1), Hangar (x4*), Painting (x1)
-- Run Like the Wind
Outfits: Blue and White Cap (south rack), Black Cap (south and north rack),
Black and Red Sports Shoe (Racks nearest to cash register), White Sports Shoes
with Soccer Socks (Middle row of racks), Orange and White Sports Shoe (South
row of racks)
Weapons: Cardboard Box (x1), Cash Register (x4), Hangar (x3)
-- Kokonutz Sports Town
Outfits: Blue Vest with Tan Shorts
Weapons: Baseball Bat (x1*), Bowling Ball (x1*), Cash Register (x2), Golf Club
(x1*), Hangar (x4), Skateboard (x1*)
-- Contemporary Purses
Outfits: N/A
Weapons: Big Potted Plant (x1), Cash Register (x1), Handbag (x2, x3*), Painting
(x2)
- Restrooms
Outfits: Remove Glasses/Mask
Weapons: N/A
_
|_| ENTRANCE PLAZA
Outfits: N/A
Weapons: 2" x 4" (x2), Baseball (x2), Bench (x13), Big Potted Plant (x4),
Garbage Can (x6), Grapefruit (x4), HDTV (x1), Parasol (x4), Pick Ax (x1), Sign
(x3), Snacks (x2), Submachine Gun (x1)
The first Grapefruit is in a patch of flowers near the side of the left
escalator. The Pick Ax is in a patch of flowers near the side of the right
escalator. Look off to the side.
The Submachine Gun and last three Grapefruits are in the palm trees at the
north end of the Plaza. Stand on the second floor next to the top of a palm
tree and stand near the column on the left side, overlooking the palm tree.
Turn Frank to face between the railing and column then jump until Frank grabs
onto the side of the railing. If he falls, you will have to do this over, but
if he stands on the railing, jump to the palm tree. Frank will grab on to the
top of the palm tree and pull himself up. From one palm tree, you can jump to
the narrow platform on the middle structure connected by the four columns on
the first floor in order to get to the other palm trees. The Submachine Gun is
on the southeast palm tree and the Grapefruits are on the northwest palm tree.
Try to lure a zombie over to the palm tree and jump to the tree using Zombie
Ride if all else fails. Zombait might come in handy.
-- The Sinister Read
Weapons: Books (Health 2, Horror Novel 1, Lifestyle Magazine, World News), Cash
Register (x1), Snacks (x1), Vase (x1)
-- Sports High
Outfits: Tanned Camouflage Vest with Dark Brown Shorts
Weapons: Bicycle (x1), Cash Register (x1), Parasol (x1), Pick Ax (x1, x1*),
Propane Tank (x1), Snacks (x1)
-- Gromin's
Outfits: White Button Up Suit with White Skirt (back dressing rooms)
Weapons: Cardboard Box (x1), Cash Register (x1), Handbag (x1), Hangar (x1)
-- Space
Outfits: Peaceful Bomber Red and White Sleeveless Shirt with Red and Black
Checkered Shorts (hangars), Grey Fedora (Hat Rack)
Weapons: Cardboard Box (x1), Cash Register (x1)
-- Fashion Fiesta
Outfits: White Sundress (Dressing Rooms)
Weapons: Cash Register (x1)
-- The Distinguished Gentleman
Outfits: Tanned Dress Shirt with Brown Jacket and Black Pants (Dressing Rooms),
White Shoes (Middle Shoe Racks)
Weapons: Cash Register (x1), Hangar (x1, x15*)
-- Refined Class
Outfits: Black Button Up Suit and Skirt (Dressing Rooms)
Weapons: Cash Register (x1), Handbag (x1, x2*), Hangar (x1, x2*)
-- J.F. Nichols
Outfits: Black Sundress with Red Roses (Dressing Rooms)
Weapons: Cash Register (x1), Handbag (x2*)
-- Jason Wayne's Sporting Goods
Outfits: Black and White Track Suit (Fitting Room), Barefoot (Racks across from
Skateboard and Golf Clubs), Black and Red Sports Shoe (Racks nearest to cash
register), White Sports Shoes with Soccer Socks (Middle row of racks), Orange
and White Sports Shoe (Back row of racks)
Weapons: Baseball Bat (x1, x1*), Golf Club (x2*), Hangar (x7*), Skateboard
(x4*)
-- Children's Castle
Outfits: Goblin Mask
Weapons: Boomerang (x3), Cash Register (x1), Gumball Machine (x1), Novelty Mask
[Goblin] (x5), Novelty Mask [Bear] (x5), Toy Laser Sword (x4)
-- Gramma's Kids
Outfits: Red and Grey Ratman T-shirt with Brown Shorts (Fitting Room)
Weapons: Cash Register (x1), Snacks (x1), Stuffed Bear (x1)
-- Everyone Luvs Books
Outfits: N/A
Weapons: Books (Cooking, Travel, Cycling, Wartime Photography), Cash Register
(x2), Small Potted Plant (x1), Snacks (x1)
-- Rafael's Shoes
Outfits: White Dress Shoes (front left display), Black Dress Shoes and Black
Socks (Front right display)
Weapons: Cash Register (x1), Small Potted Plant (x1), Sign (x4), Snacks (x2)
-- Men's Storehouse
Outfits: White Dress Shirt, Black Tie, and Grey Dress Pants (right fitting
room), Black and Brown Checkered Dress Shirt, Black Tie, and Striped Pants
(left fitting room)
Weapons: Big Potted Plant (x2), Cash Register (x1), Hangar (x3*), Painting (x1)
-- Estelle's Fine-lady Cosmetics
Outfits: Hair Dye [Grey], Hair Dye [Dark Brown]
Weapons: Cash Register (x1), Lipstick Prop (x1), Perfume Prop (x2)
-- Modern Businessman
Outfits: White Business Suit and Striped Tie
Weapons: Cash Register (x1), Hangar (x7*), Small Potted Plant (x1)
-- Kicks For Her
Outfits: N/A
Weapons: Cash Register (x1), Sign (x2), Small Potted Plant (x2), Snacks (x1)
-- Shootingstar Sporting Goods
Outfits: White U.S.A. Sleeveless Sports Shirt with Blue and Orange Shorts
(Fitting Rooms)
Weapons: Cash Register (x1), Hangar (x3, x1*), Hockey Stick (x1, x1*),
Skateboard (x1*)
-- Kathy's Boutique
Outfits: Black Sundress with Red Roses (Fitting Rooms)
Weapons: Cardboard Box (x1), Cash Register (x1), Handbag (x2), Hangar (x5*),
Small Potted Plant (x3)
-- Outta Sight
Outfits: Dark Grey Sunglasses, Silver Wire-frame Dark-tinted glasses, Rimless
Wire-frame Glasses, Rimless Sunglasses
Weapons: Big Potted Plant (x1), Cash Register (x1), Small Potted Plant (x1)
-- In the Closet
Outfits: Black and White Sleeveless Sports Top with Black and Grey Shorts
(Fitting Room), Blue and White Cap (Left Hat Rack), Tanned Fedora (Right Hat
Rack)
Weapons: Cardboard Box (x12), Cash Register (x1), Small Potted Plant (x1)
-- The Shoehorn
Outfits: White Dress Shoes (front racks), Black Dress Shoes with Black Socks
(back racks)
Weapons: Cash Register (x1), Snacks (x1)
-- Special Gifts
Outfits: N/A
Weapons: Cash Register (x1), Gems (x19*)
-- Ned's Knicknackery
Outfits: N/A
Weapons: Battle Axe (x1, x1*), Katana (x1*), Vase (x3)
-- Ladies' Space
Outfits: White and Blue Flowered Sundress (Fitting Room)
Weapons: Cash Register (x1), Handbag (x2), Hangar (x5*), Painting (x2)
-- Women's Lib
Outfits: Purple Sundress (Fitting Rooms)
Weapons: Cash Register (x1), Hangar (x4*), Painting (x1)
-- Emerald's
Outfits: N/A
Weapons: Cash Register (x1), Chair (x4), Gems (x15*), Small Potted Plant (x1)
-- Springtree Jewels
Outfits: N/A
Weapons: Cash Register (x1), Chair (x4), Gems (x15*), Small Potted Plant (x1)
-- Robsaka Digital
Outfits: N/A
Weapons: Cash Register (x1), CDs (x15), HDTV (x2), Sign (x4), Snacks (x1)
-- Wallington's
Outfits: Grey Business Suit with Striped Tie (side racks)
Weapons: Cardboard Box (x2), Cash Register (x1), Hangar (x1, x2*), Snacks (x1)
-- Jamming Juvenile
Outfits: Green Ratman T-shirt and Blue Jean Shorts
Weapons: Cash Register (x2), Hangar (x2*), Snacks (x3), Stuffed Bear (x1)
_
|_| AL FRESCA PLAZA
Outfits: N/A
Weapons: Bench (x9), Bicycle (x1), Big Potted Plant (x8), Chair (x8), Dumbell
(x1), Parasol (x5), Submachine Gun (x1)
The Dumbell and Submachine Gun are both in the fountain.
-- Flexin'
Outfits: N/A
Weapons: Barbel (x3), Bucket (x2), Cardboard Box (x2), Cash Register (x1),
Dumbell (x5, x5*), Push Broom (x1),
-- McHandy's Hardware
Outfits: N/A
Weapons: 2" x 4" (x1, x2*), Bucket (x2, x1*), Cardboard Box (x2), Cash Register
(x1), Chainsaw (x5), Fire Extinguisher (x2), Hedge Trimmer (x2*), Lead Pipe
(x2, x3*), Oil Bucket (x2*), Paint Can (x4, x2*), Propane Tank (x2, x1*), Push
Broom (x1*), Shovel (x2*), Sickle (x1*), Sledgehammer (x1, x3*), Toolbox (x3)
-- Weber's Garments
Outfits: N/A
Weapons: Cash Register (x1), Chair (x2), Hangar (x2*)
-- Riverfield Jewelry
Outfits: N/A
Weapons: Cardboard Box (x1), Cash Register (x1), Chair (x4), Cookies (x1), Gems
(x10*), Small Potted Plant (x1)
-- Brand New U
Outfits: Pink Button Up Suit and Skirt
Weapons: Big Potted Plant (x2), Cash Register (x1), Handbag (x1, x2*), Hangar
(x1*), Small Potted Plant (x1)
-- Eyes Like Us
Outfits: Dark Grey Sunglasses, Silver Wire-frame Dark-tinted glasses, Red
Armless Sunglasses, Rimless Wire-frame Glasses, Rimless Sunglasses
Weapons: Cash Register (x1)
-- Hamburger Fiefdom
Oven!
Outfits: N/A
Weapons: Bucket (x1), Canned Sauce (x2), Cash Register (x3), Condiment (x2),
Cooking Oil (x2), Orange Juice (x2), Push Broom (x1)
-- Columbian Roastmasters Cafe
Stove!
Oven!
Outfits: N/A
Weapons: Big Potted Plant (x1), Cash Register (x2), Fence (x3), Frying Pan
(x1), Milk [carton] (x4), Pie (x6, x1*)
_
|_| LEISURE PARK
Outfits: Barefoot (middle of the lake near the entrance to Paradise Plaza)
Weapons: Baseball Bat (x2), Boomerang (x1), Can Drinks (x2), Car (x1), Cookies
(x3), Garbage Can (x12), Hedge Trimmers (x2), King Salmon (x3), Lawn Mower
(x1), Motorcycle (x1), Propane Tank (x3), Pylon (x12), Rock (x a bunch), Sickle
(x1), Snacks (x1), Soccer Ball (x a bunch), Stuffed Bear (x2), Toolbox (x4),
Wine Cask (x6)
_
|_| FOOD COURT
Outfits: N/A
Weapons: Cactus (x3), Cardboard Box (x1), Chair (x28), Garbage Can (x2), Wine
(x2), Wine Cask (x41)
-- Chris' Fine Foods
Oven!
Stove!
Outfits: N/A
Weapons: Chair (x40), Big Potted Plant (x3), Dishes (x6*), Frying Pan (x2*),
Stool (x7), Submachine Gun (x1), Wine (x6)
To get the Submachine Gun, get on the railing to the left side of the Italian
character near the entrance to Chris' Fine Foods and jump to the platform with
the character to find it in front of him on top of the "C".
-- That's a Spicy Meatball
Oven!
Stove!
Outfits: N/A
Weapons: Baking Ingredients (x3), Chair (x22), Corn (x1), Dishes (x4, x4*),
Frying Pan (x2, x4*), Zucchini (x3)
-- Teresa's Oven
Oven!
Outfits: N/A
Weapons: Baking Ingredients (x1), Cardboard Box (x4), Cash Register (x1)
The cardboard boxes in Teresa's Oven always contain Uncooked Pizzas.
-- Jade Paradise
Oven!
Outfits: N/A
Weapons: Cardboard Box (x1), Cleaver (x1), Cooking Oil (x2)
-- Frozen Dreams
Blender!
Outfits: N/A
Weapons: Cash Register (x1), Ice Pops [Melted] (x2), Milk [carton] (x2), Milk
[jug] (x1), Yogurts (x2)
-- Meaty's Burgers
Oven!
Outfits: N/A
Weapons: Baguette (x1), Cash Register (x3), Cooking Oil (x1)
-- The Dark Bean
Blender!
Outfits: N/A
Weapons: Cardboard Box (x2), Cash Register (x1)
-- Central Tacos
Oven!
Outfits: N/A
Weapons: Can Drinks (x2), Cash Register (x3), Condiments (x3), Corn (x2),
MAINTENANCE TUNNEL
Outfits: N/A
Weapons: Car (x1), Cardboard Box (x a bunch), Truck (x1)
-- Meat Processing Plant
Outfits: N/A
Weapons: Bucket (x3), Cardboard Box (x2), Cleaver (x2), Milk (x3), Push Broom
(x3), Sausage Rack (x4), Shelf (x4), Sledgehammer (x1)
-- Maintenance Tunnel Warehouse
Maintenance Tunnel Key!
Outfits: N/A
Weapons: Cardboard Box (x5), Pylon (x1), Sledgehammer (x2), Submachine Gun (x1)
The Submachine Gun is behind the metal drums.
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| SURVIVOR LIST |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
|____| |_| \_\ |_____/
_________________________________________________________________ SURVIVOR LIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a list of all the survivors that can appear in your notebook along with
the case or scoop where they can be found. Some of them have very little
interactivity with Frank. Meeting up with all of these people will give you
the "Full Set" Achievement.
_
|_| 001 Ed
Case: N/A
Scoop: N/A
Info: The helicopter pilot that brought Frank to Willamette mall.
Rescue: Yes (though he does not appear on the Survivor List at the end of the
game)
_
|_| 002 Carlito
Case: 1-2, 2-1, 7-2
Scoop: N/A
Info: The mastermind behind the Willamette incident. He spends most of his
time in his hideout located somewhere in the mall.
Rescue: No
_
|_| 003 Alan
Case: 1-1
Scoop: N/A
Info: Argues with Kathy near the gate of Entrance Plaza.
Rescue: No
_
|_| 004 Brian
Case: 1-1
Scoop: N/A
Info: Argues with Todd in Entrance Plaza.
Rescue: No
_
|_| 005 Chris
Case: 1-1
Scoop: N/A
Info: Helps with the barricade in Entrance Plaza.
Rescue: No
_
|_| 006 Dana
Case: 1-1
Scoop: N/A
Info: Cries in Entrance Plaza while lying down next to Verlene.
Rescue: No
_
|_| 007 Freddie
Case: 1-1
Scoop: N/A
Info: Helps with the barricade in Entrance Plaza.
Rescue: No
_
|_| 008 Kathy
Case: Beginning
Scoop: 1-1
Info: Argues with Kathy near the gate of Entrance Plaza.
Rescue: No
_
|_| 009 Lindsay
Case: 1-1
Scoop: N/A
Info: Worries about her dog Madonna in Entrance Plaza.
Rescue: No
_
|_| 010 Todd
Case: 1-1
Scoop: N/A
Info: Argues with Brian in Entrance Plaza.
Rescue: No
_
|_| 011 Mark
Case: 1-1
Scoop: N/A
Info: Wanders around by himself in Entrance Park with a baseball bat.
Rescue: No
_
|_| 012 Ryan
Case: 1-1
Scoop: N/A
Info: The main person in charge of the barricading in Entrance Plaza.
Rescue: No
_
|_| 013 Verlene
Case: 1-1
Scoop: N/A
Info: Comforts Dana in Entrance Plaza.
Rescue: No
_
|_| 014 Otis
Case: All
Scoop: N/A
Info: Contacts Frank over the transceiver to update him on events.
Rescue: Yes
_
|_| 015 Jessie
Case: All
Scoop: N/A
Info: DHS agent with her partner Brad. Spends most of the time in the Security
Room.
Rescue: Yes (unless all cases are completed)
_
|_| 016 Brad
Case: Up to Case 7-2
Scoop: N/A
Info: A DHS agent with his partner Jessie. Spends most of the time in the
Security Room or running errands in the mall.
Rescue: Yes (unless Case 7-2 is completed)
_
|_| 017 Barnaby
Case: Up to Case 6-1
Scoop: N/A
Info: The man behind the zombie parasite and he was involved in the Santa
Cabeza incident. He spends a majority of the time seeking shelter in the
Willamette.
Rescue: Yes (unless Case 6-1 is completed)
_
|_| 018 Isabela
Case: Case 5-2 onward
Scoop: N/A
Info: Carlito's younger sister. She is torn between her brother and doing what
is right.
Rescue: Yes (unless you do not complete any cases prior to case 5-2)
_
|_| 019 Jeff
Case: 1-1
Info: On the right side of the warehouse rooftop looking for his wife Natalie.
Scoop: N/A
Rescue: Yes
_
|_| 020 Natalie
Case: 1-1
Scoop: N/A
Info: On the left side of the warehouse rooftop looking for her husband Jeff.
Rescue: Yes
_
|_| 021 Bill
Case: N/A
Scoop: N/A
Info: He is found in the very back of In the Closet in Entrance Plaza. Move
the cardboard boxes to save him. He is unaware of the chaos that has taken
place and will quickly join Frank once he realizes the situation.
Rescue: Yes
_
|_| 022 Kent
Case: N/A
Scoop: "Cut from the Same Cloth", "Photo Challenge", "Photographer's Pride"
Info: He is a photographer much like Frank, but more cocky.
Rescue: No
_
|_| 023 Cletus
Case: N/A
Scoop: N/A
Info: The owner of Huntin' Shack. This psychopath will not show up until 3:00
PM on September 19 and will remain in Huntin' Shack for quite a while.
Rescue: No
_
|_| 024 James
Case: N/A
Scoop: N/A
Info: Shot by Cletus in Cletus' intro cutscene to his boss fight.
Rescue: No
_
|_| 025 Sophie
Case: N/A
Scoop: N/A
Info: The convicts chase her after their introduction cutscene in Leisure Park.
You do not have to beat the convicts to rescue her.
Rescue: Yes
_
|_| 026 Burt
Case: N/A
Scoop: Barricade Pair A & B
Info: He is found behind a barricade in Weber's Garments along with Aaron in Al
Fresca Plaza.
Rescue: Yes
_
|_| 027 Aaron
Case: N/A
Scoop: Barricade Pair A & B
Info: He is found behind a barricade in Weber's Garments along with Burt in Al
Fresca Plaza.
Rescue: Yes
_
|_| 028 Leah
Case: N/A
Scoop: "A Mother's Lament"
Info: She has lost her baby to the zombies and is severely wounded in the
process. Frank must tote her on his back to get her back to the Security Room
from Riverfield's Jewelry.
Rescue: Yes
_
|_| 029 Adam
Case: N/A
Scoop: "Out of Control"
Info: A psychopathic clown that enjoys wreaking havoc in Wonderland Plaza.
Rescue: No
_
|_| 030 Greg
Case: N/A
Scoop: "Out of Control"
Info: A mall employee that is held captive by Adam. Use the keycard to stop
the ride and he will show Frank a shortcut to Paradise Plaza from the
Wonderland Plaza Ladies' Restroom.
Rescue: Yes
_
|_| 031 Yuu
Case: N/A
Scoop: "Japanese Tourists A & B"
Info: A Japanese Tourist along with Shinji found in Sir Book-A-lot. Frank must
grab the Japanese book in order to convince him to join him
Rescue: Yes
_
|_| 032 Shinji
Case: N/A
Scoop: "Japanese Tourists A & B"
Info: A Japanese Tourist along with Yuu found in Sir Book-A-lot. Frank must
grab the Japanese book in order to convince him to join him
Rescue: Yes
_
|_| 033 David
Case: N/A
Scoop: "Shadow of the North Plaza"
Info: David is dealing with an injured leg after running from the crazy manager
of Seon's Food & Stuff. He manages to seek shelter in one of the abandoned
stores in the middle of North Plaza.
_
|_| 034 Tonya
Case: N/A
Scoop: "Lovers A & B"
Info: Ross' girlfriend who will be comforting him in Run Like the Wind in
Wonderland Plaza.
Rescue: Yes
_
|_| 035 Ross
Case: N/A
Scoop: "Lovers A & B"
Info: Tonya's boyfriend who will be lying injured in Run Like the Wind in
Wonderland Plaza. Do not give him a handgun when he asks for it!
Rescue: Yes
_
|_| 036 Cliff
Case: N/A
Scoop: "The Hatchet Man"
Info: A Vietnam vet that is suffering from flashbacks caused from the zombie
incident. He is found clutching his machete in Crislip's Home Saloon.
Rescue: No
_
|_| 037 Josh
Case: N/A
Scoop: "The Hatchet Man"
Info: Captured by Cliff, along with Barbara and Rich. Use the Empty Store Key
after defeating Cliff.
Rescue: Yes
_
|_| 038 Barbara
Case: N/A
Scoop: "The Hatchet Man"
Info: Captured by Cliff, along with Josh and Rich. Use the Empty Store Key
after defeating Cliff.
Rescue: Yes
_
|_| 039 Rich
Case: N/A
Scoop: "The Hatchet Man"
Info: Captured by Cliff, along with Josh and Barbara. Use the Empty Store Key
after defeating Cliff.
Rescue: Yes
_
|_| 040 Heather
Case: N/A
Scoop: N/A
Info: Pamela's sister. She will be hiding inside of Child's Play while her
sister is fending off against the zombies outside. They appear at 9:00 AM on
September 20 once the "Lovers" scoop is completed or in progress.
Rescue: Yes
_
|_| 041 Pamela
Case: N/A
Scoop: N/A
Info: Heather's sister. She will appear on your way back from the "Medicine
Run" case and will be in the water along the side of Paradise Plaza, next to
Child's Play. They appear at 9:00 AM on September 20 once the "Lovers" scoop
is completed or in progress.
Rescue: Yes
_
|_| 042 Gordon
Case: N/A
Scoop: "The Coward"
Info: Gordon will appear behind the counter of McHandy's Hardware in Al Fresca
Plaza. You will need to attack him to get him to join you.
Rescue: Yes
_
|_| 043 Ronald
Case: N/A
Scoop: "Restaurant Man"
Info: He has barricaded himself inside Jill's sandwiches and is stuck without
anything to eat. Frank must bring him food to convince him to join up with
him.
Rescue: Yes
_
|_| 044 Jennifer
Case: N/A
Scoop: N/A
Info: She has been abducted by the Raincoat Cult and will be imprisoned in a
sacrificial box when you return to Paradise Plaza around 1:00 PM on September
20. Frank will interrupt a sacrificial gathering in the cutscene that plays
before you can rescue her.
Rescue: Yes
_
|_| 045 Jo
Case: N/A
Scoop: "Above the Law"
Info: A psychopath cop that has imprisoned four girls in Lovely Fashion House
in Wonderland Plaza.
Rescue: No
_
|_| 046 Kay
Case: N/A
Scoop: "Above the Law"
Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland
Plaza.
Rescue: Yes
_
|_| 047 Lily
Case: N/A
Scoop: "Above the Law"
Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland
Plaza.
Rescue: Yes
_
|_| 048 Kelly
Case: N/A
Scoop: "Above the Law"
Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland
Plaza.
Rescue: Yes
_
|_| 049 Janet
Case: N/A
Scoop: "Above the Law"
Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland
Plaza.
Rescue: Yes
_
|_| 050 Sally
Case: N/A
Scoop: N/A
Info: She will be hanging from the arm of the giant rabbit in the south end of
Wonderland Plaza at around 3:00 PM on September 20. Take a picture of her for
a Photo Op, then throw a hunk of meat at her to make her fall after clearing
out the zombies.
Rescue: Yes
_
|_| 051 Nick
Case: N/A
Scoop: N/A
Info: He will be hanging from the arm of the giant rabbit in the south end of
Wonderland Plaza at around 3:00 PM on September 20. Take a picture of him for
a Photo Op, then throw a hunk of meat at him to make him fall after clearing
out the zombies.
Rescue: Yes
_
|_| 052 Roger
Case: N/A
Scoop: "Mark of the Sniper"
Info: The father of the Hall family.
Rescue: No
_
|_| 053 Jack
Case: N/A
Scoop: "Mark of the Sniper"
Info: One of the two sons of the Hall family.
Rescue: No
_
|_| 054 Thomas
Case: N/A
Scoop: "Mark of the Sniper"
Info: One of the two sons of the Hall family.
Rescue: No
_
|_| 055 Wayne
Case: N/A
Scoop: "Mark of the Sniper"
Info: He is hiding from the snipers in Entrance Plaza by taking shelter in
Estelle's Fine-lady Cosmetics.
Rescue: Yes
_
|_| 056 Jolie
Case: N/A
Scoop: "The Woman Who Didn't Make It"
Info: She is hiding in Gramma's Kids in Entrance Plaza and is worried about her
friend Rachel. She will hesitate when Frank speaks to her, but will quickly
join him as he leaves to search for Rachel.
Rescue: Yes
_
|_| 057 Rachel
Case: N/A
Scoop: "The Woman Who Didn't Make It"
Info: Rachel is hiding in Ladies' Space in Entrance Plaza and will not come
along with Frank until he brings her friend Jolie along with him.
Rescue: Yes
_
|_| 058 Floyd
Case: N/A
Scoop: "Antique Lover"
Info: Frank will encounter Floyd in Ned's Knickknackery in Entrance Plaza. It
takes a lot of convincing, but he will eventually join up with Frank if Frank
keeps insisting. He runs out of breath easily, so Frank will have to help out
a bit by giving him a shoulder to lean on.
Rescue: Yes
_
|_| 059 Kindell
Case: N/A
Scoop: "Antique Lover"
Info: While trying to help Isabela back to the Security Room, Frank will run
into Kindell as he exits the abandoned store, north of Crislip's Home Saloon.
Talk to him to get him to follow.
Rescue: Yes
_
|_| 060 Sean
Case: N/A
Scoop: "A Strange Group"
Info: The leader of the Raincoat Cult, Sean has imprisoned five people in the
Screen 4 area of Colby's Movieland in Paradise Plaza.
Rescue: No
_
|_| 061 Ray
Case: N/A
Scoop: "A Strange Group"
Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's
Movieland in Paradise Plaza.
Rescue: Yes
_
|_| 062 Nathan
Case: N/A
Scoop: "A Strange Group"
Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's
Movieland in Paradise Plaza.
Rescue: Yes
_
|_| 063 Michelle
Case: N/A
Scoop: "A Strange Group"
Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's
Movieland in Paradise Plaza.
Rescue: Yes
_
|_| 064 Beth
Case: N/A
Scoop: "A Strange Group"
Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's
Movieland in Paradise Plaza.
Rescue: Yes
_
|_| 065 Cheryl
Case: N/A
Scoop: "A Strange Group"
Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's
Movieland in Paradise Plaza. Use the Colby's Movieland Warehouse Key that you
get after defeating Sean, to rescue her from the warehouse area to the left
side of the screen. She was his next sacrifice.
Rescue: Yes
_
|_| 066 Gil
Scoop: N/A
Info: Gil is found around Chris' Fine Foods getting drunk on the wine inside.
He can barely move from drinking so much and could care less about the zombies.
He will show up around 5:00 AM on September 21.
Rescue: Yes
_
|_| 067 Brett
Case: N/A
Scoop: N/A
Info: Brett and his two pals will show up in Huntin' Shack in North Plaza on
September 21 at around 8:00 AM. They will actually open fire on Frank when he
enters Huntin' Shack, but Jonathon will quickly rush toward Frank as he
retreats out of the store. Frank needs to show them a picture of the air duct
that leads to the Security Room in order for them to trust him.
Rescue: Yes
_
|_| 068 Jonathan
Case: N/A
Scoop: N/A
Info: Jonathan and his two pals will show up in Huntin' Shack in North Plaza on
September 21 at around 8:00 AM. They will actually open fire on Frank when he
enters Huntin' Shack, but Jonathon will quickly rush toward Frank as he
retreats out of the store. Frank needs to show them a picture of the air duct
that leads to the Security Room in order for them to trust him.
Rescue: Yes
_
|_| 069 Alyssa
Case: N/A
Scoop: N/A
Info: Alyssa and her two pals will show up in Huntin' Shack in North Plaza on
September 21 at around 8:00 AM. They will actually open fire on Frank when he
enters Huntin' Shack, but Jonathon will quickly rush toward Frank as he
retreats out of the store. Frank needs to show them a picture of the air duct
that leads to the Security Room in order for them to trust him.
Rescue: Yes
_
|_| 070 Paul
Case: N/A
Scoop: "Long Haired Punk"
Info: A psychopath that has imprisoned two people in Casual Gals in Wonderland
Plaza. He is one of the few psychopaths that you can actually rescue. Use the
Fire Extinguisher found nearby directly after the cutscene where he sets
himself on fire to save him.
Rescue: Yes
_
|_| 071 Mindy
Case: N/A
Scoop: "Long Haired Punk"
Info: Along with Debbie, she is one of the two being held captive by Paul in
Casual Gals in Wonderland Plaza. Open the door to the side after defeating
Paul to find her.
Rescue: Yes
_
|_| 072 Debbie
Case: N/A
Scoop: "Long Haired Punk"
Info: Along with Mindy, she is one of the two being held captive by Paul in
Casual Gals in Wonderland Plaza. Open the door to the side after defeating
Paul to find her.
Rescue: Yes
_
|_| 073 Leroy
Case: N/A
Scoop: "A Sick War"
Info: He will be in Estelle's Fine-lady Cosmetics in Wonderland Plaza. After a
bit of talking, he will join Frank.
Rescue: Yes
_
|_| 074 Susan
Case: N/A
Scoop: N/A
Info: Susan will be trapped on top of the soccer ball in the south section of
Wonderland Plaza around the same time as the "A Sick War" scoop.
Rescue: Yes
_
|_| 075 Simone
Case: N/A
Scoop: "A Woman in Despair"
Info: Simone is lying against the window behind the far right aisle (as you
enter) in Players in Paradise Plaza.
Rescue: Yes (but you MUST complete Case 6-1 or she will not join)
_
|_| 076 Tad
Case: N/A
Scoop: "Photographer's Pride"
Info: Tad has been captured and tied up by Kent outside of Columbian
Roastmasters in Paradise Plaza.
Rescue: Yes (but you MUST show up before 12:00 PM on September 21 or Kent will
kill Tad and make Frank his new photo slave)
_
|_| 077 Steven
Case: 2-3
Scoop: N/A
Info: Steven is the manager of Seon's Food & Stuff and does not like it when
people mess up his store. He has gone on a psychopathic rampage because of the
situation.
Rescue: No
_
|_| 078 Larry
Case: 8-4
Scoop: N/A
Info: A psychopath butcher that has captured Carlito. He will be waiting in
the Meat Processing Plant accessible through the northwest section of the
Parking Garage.
Rescue: No
________________________________________________________________ SURVIVOR CHART
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following is a list of all the possible 54 survivors that can appear on the
chart at the end of the game. There is no way for all of them to appear. One
of them will always be missing, either Barnaby or Simone. It is possible to
save all the rest together through a B ending for a total of 53 survivors
(including either Barnaby or Simone). For Ending A, Frank and Isabela will
remain unsaved until Overtime Mode is completed, so you can get a max total of
51 survivors for completing 72 Hour Mode and Overtime Mode together.
Row 1: Frank, Otis, Jessie, Brad, Barnaby, Isabela, Jeff, Natalie, Bill,
Sophie, Burt, Aaron, Leah, Greg
Row 2: Yuu, Shinji, David, Tanya, Ross, Josh, Barbara, Rich, Heather, Pamela,
Gordon, Ronald, Jennifer, Kay
Row 3: Lily, Kelly, Janet, Sally, Nick, Wayne, Jolie, Rachel, Floyd, Kindell,
Ray, Nathan, Michelle, Beth
Row 4: Cheryl, Gil, Brett, Jonathon, Alyssa, Paul, Mindy, Debbie, Leroy, Susan,
Simone, Tad
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| EXTRAS |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
|____| |_| \_\ |_____/
_________________________________________________________________ BONUS PP LIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Below is a list of all the random tasks you can perform throughout the mall for
a bit of PP.
1,000 PP Bonuses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Food Court Dish Broken Bonus - Break one of the 18 Food Court Dishes
(these are the large dishes around the Italian character on the wall of the
seating area in Chris' Fine Foods).
2,000 PP Bonuses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_
|_| Cooked in Oven Bonus! - Use any stove at any of the locations in the game.
_
|_| Display Rack Spun Bonus! - Spin (attack) a display rack in Shootingstar
Sporting Goods and Jason Wayne's Sporting Goods in Entrance Plaza.
_
|_| Sandbag Destroyed Bonus! - Destroy a punching bag (sandbag) in Flexin' at
Al Fresca Plaza.
_
|_| Treadmill Bonus! - Run on a treadmill in Flexin' at Al Fresca Plaza. Run
toward the window.
_
|_| Used Stove Bonus! - Use any stove at any of the locations in the game.
10,000 PP Bonuses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_
|_| All Display Racks Spun Bonus! - Spin (attack) all display racks in
Shootingstar Sporting Goods and Jason Wayne's Sporting Goods in Entrance Plaza
(4 total).
_
|_| All Food Court Dishes Broken Bonus! - Break all Food Court Dishes (18
total).
_
|_| All Sandbags Destroyed Bonus! - Destroy all punching bags at Flexin' at Al
Fresca Plaza (4 total).
_
|_| All Treadmill Bonus! - Run on all treadmills in Flexin' at Al Fresca Plaza
(6 total).
_
|_| All Used Stove Bonus! - Use all stoves in all the locations (5 total).
_
|_| Cooked in All Ovens Bonus! - Use all ovens in all the location (8 total)
_
|_| Rider Completed Bonus! - Ride the Space Rider in Wonderland Plaza while
Adam the clown does not have it going haywire. To ride it, jump on one of the
carts and stand in it. Remember that is shuts down every night at 10:00 PM and
starts back up every morning at 10:00 AM.
_
|_| Servbot Head Realigned Bonus - Realign the Servbot head in Child's Play at
Paradise Plaza (kick the top part of the Servbot head with a jump kick then
align it so that the front of the head has the squiggly eyes; use Frank's spit
for precision).
_______________________________________________________________________ ENDINGS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Below is a list of how to get all the endings in the game. Shield your eyes
from the Spoiler description if you don't want to know what happens.
_
|_| Ending A
Requirements: Solve all Cases, talk to Isabela in Carlito's Hideout at 10:00 AM
on September 22 (activate the Special Forces cutscene), and be at
the Heliport by 12:00 PM on September 22.
Spoiler Description: Frank steps out onto the roof and gets disgusted as he
realizes that his ride is not coming. The helicopter pilot looks toward the
Willamette rooftop through his binoculars while standing on a rooftop near the
Willamette and sees Frank. The pilot is overjoyed since he knows he will be
sharing in the profit from this story, so he quickly gets in his helicopter and
hurries toward the Willamette. Frank sees the helicopter and is hopeful once
again as he signals to the helicopter. A zombie suddenly appears behind the
pilot as both men celebrate and starts to bite on his neck. Frank takes out
his camera to zoom in on what is happening and watches as the helicopter pilot
gets devoured and blood splashes all over the windows. The helicopter zooms by
Frank and fades away somewhere behind the middle of the Willamette. The
silence gives way to the sound of a crash. Frank stares on in shock while
motionless then falls to his knees. All hope is lost, as Frank stares on in
disbelief of his only ticket out of the mall being destroyed right in front of
his eyes. Having totally given up, he continues to stand on his knees as the
camera zooms away. A shuffling and familiar moaning is heard as two zombies
begin to make their way toward Frank. Ending credits.
The story continues directly from this in Overtime Mode and you can achieve the
True Ending afterwards.
_
|_| Ending B
Requirements: Solve only some of the cases (not all) and be at the Heliport by
12:00 PM on September 22.
Spoiler Description: The Helicopter pilot lands as Frank rushes out and tells
the pilot that he has some survivors to accompany them out of the mall. The
helicopter pilot agrees to carry the survivors. Jessie and Otis are shown as
the helicopter flies away. The pilot's speech afterward will differ depending
on how many survivors you rescued. The truth behind the events at the
Willamette mall is not revealed. Ending credits.
_
|_| Ending C
Requirements: Solve all Cases, but do not be at the Heliport by 12:00 PM on
September 22.
Spoiler Description: The helicopter pilot looks toward the Willamette rooftop
but doesn't see Frank. He assumes that Frank didn't make it after all. A
zombie suddenly attacks the pilot as he turns around. The city of Willamette
is quarantined and the events behind the Willamette incident are never
revealed. No Ending credits.
_
|_| Ending D
Requirements: Get caught by the Special Forces and stay their prisoner until
12:00 PM on September 22.
Spoiler Description: Frank remains a prisoner under the Special Forces,
Willamette is quarantined, and the Willamette incident remains untold. No
ending credits.
_
|_| Ending E
Requirements: Do not solve all the cases and do not be at the Heliport by 12:00
PM on September 22.
Spoiler Description: All of the survivors that were rescued are placed in the
helicopter and the helicopter pilot looks through his binoculars and waits for
Frank to show up. Frank never shows so the helicopter leaves without him. The
whereabouts of Frank remain unknown though the survivors remember his heroic
deeds. The events behind the Willamette incident remain a mystery. No Ending
credits.
_
|_| Ending F
Requirements: Do not collect all of Carlito's bombs spread throughout the
Parking Garage in Case 7-2. Let the time for the mission pass.
Spoiler Description: The bombs go off under the Willamette mall and spread the
zombie parasites throughout the atmosphere. Soon, all of the US falls prey to
the zombie infection. No ending credits.
_
|_| True Ending
Requirements: Beat Overtime Mode.
Spoiler Description: Frank defeats Brock and sends him flying off the tank into
a horde of zombies below. The zombies quickly grab Brock and feast on him.
Frank lets out a yell as the camera zooms away while he stands on his knees on
top of the tank and Isabela stand on the turned over jeep across from him. The
Willamette story is told, the infected individuals in the US cities still
remain a mystery, and the following message is displayed in red before the
credits: "And yet he complained that his belly was not full." The credits show
zombies walking in the background instead of the usual blank black screen.
____________________________________________ FINDING THE MAINTENANCE TUNNEL KEY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Maintenance Tunnel Key is located in the middle room of the Parking Garage.
Go through Leisure Park and enter the Parking Garage on the west side. Grab
the car and drive into the Parking Garage. From the entrance, take the first
right, the next left, then make a right to reach a door. Go inside of this
warehouse to find the Maintenance Tunnel Key in the back far right corner.
There is also a Submachine Gun behind the metal drums.
_____________________________________________________________________ PHOTO OPS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Photo Ops will give Frank extra PP points by snapping a shot of certain
characters as a yellow PP icon appears over their head when they perform a
certain action. A shot of every Photo Op can be taken on every playthrough,
but each shot can only be taken once per playthrough. The amount given for
each shot will be determined by how well the shot is captured. Always zoom in
for the closest possible angle. These are usually worth about 10,000 PP.
Photo Op List
¯¯¯¯¯¯¯¯¯¯¯¯¯
- When Jeff and Natalie reunite.
- When Greg gets ahead of Frank and yells out to him after he is saved in "Out
of Control".
- When Yuu and Shinji agree to come with Frank in "Japanese Tourist A & B".
- When Ross kills himself after a gun is given to him during "Lovers A & B".
- When Ronald is overjoyed after being fed during "Restaurant Man".
- Allow Jo to kill any of the survivors or kill them yourself in "Above the
Law".
- While Sally hangs from the giant rabbit in Wonderland Plaza.
- While Nick hangs from the giant rabbit in Wonderland Plaza.
- Allow Sean to kill any of the survivors or kill them yourself in "A Strange
Group".
- When Jolie and Rachel reunite in "The Woman Who Didn't Make It".
- During the middle of the conversation with Gil in Chris' Fine Foods.
- While Paul burns after the cutscene where he accidentally sets himself on
fire during "Long Haired Punk".
Boss Photo Op List
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- When Adam juggles his chainsaws (stay very far from him).
- When Cletus drinks from a wine bottle after he shoots you.
- When Steven tries to dash toward you with his cart (shoot at him and he will
do this).
- When Cliff jumps into one of the openings found around Crislip's.
- When Isabela jumps a ramp in North Plaza.
- When Jo poses with her handgun (after 9 shots she will reload and do this).
- When Sean is praying (leave Movieland during the battle and come back. Open
the door to Screen 4 to see him praying).
- When Jack and Roger pose after they hit you during the fight with Jack,
Roger, and Thomas (they must all three stay together).
- When Kent does his flying kick (you may also get this one early in "Cut from
the Same Cloth").
- When Paul laughs after he hits you with an explosive.
- When Larry is low in life he will run over to a bucket of meat and eat from
it, activating his Photo Op.
- When Brock stands back and poses during the fight with him at the end of
Overtime Mode.
______________________________________________________________ UNLOCKABLE MODES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Overtime Mode
¯¯¯¯¯¯¯¯¯¯¯¯¯
Solve all the Cases, meet up with Isabela at 10:00 AM on September 21 (activate
the Special Forces cutscene), and be at the Heliport by 12:00 PM on the same
date.
Infinity Mode
¯¯¯¯¯¯¯¯¯¯¯¯¯
Beat the game with the True Ending/finish Overtime Mode.
____________________________________________________________ UNLOCKABLE OUTFITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following outfits will be unlocked once the corresponding achievement has
been performed. You MUST beat the game and receive one of the six endings in
order for the unlockable outfit to be unlocked in your next playthrough. The
outfits will be found in the Security Room inside of brown paper bags on the
other side of the air duct.
Ammo Belt - Unlock Perfect Gunner Achievement.
Arthur's Boxers - Unlock 7 Day Survivor Achievement.
Cop Hat - Unlock "Saint" Achievement
Hockey Mask - Unlock "PP Collector" Achievement.
Laser Sword - Unlock "5 Day Survivor" Achievement.
Mall Employee Uniform - Unlock "Transmissionary" Achievement.
Mega Man Boots - Unlock "Unbreakable" Achievement.
Mega Man Tights - Unlock "Punisher" Achievement.
Prisoner Garb - Unlock "Carjacker"
Pro Wrestling Boots - Unlock "Item Smasher" Achievement.
Pro Wrestling Briefs - Unlock "Karate Champ" Achievement.
Real Mega Buster - Unlock "Zombie Genocide" Achievement.
Special Forces Boots - Unlock "Legendary Soldier" Achievement.
Special Forces Uniform - Unlock "Hella Copter" Achievement.
White Hat - Unlock "Census Taker" Achievement.
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| ACHIEVEMENTS |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [AC00]
|____| |_| \_\ |_____/
Do not view any of these unless you have solved all the cases at least once,
since some of them hold major plot spoilers! #30 and #31 will ruin the story
for sure. Some of these will unlock extra outfit items as well as give you the
achievement if you beat the game after performing the achievement.
** All Achievements for Dead Rising are worth 20 gamer points.
Total = The Achievement can be gotten through multiple playthroughs.
1 Play = The Achievement must be gotten in 1 playthrough.
_
|_| 01 - 3 Day Survivor
Requirement: Survive for at least 72 hours.
Type: 1 Play
Beat Overtime Mode.
_
|_| 02 - 5 Day Survivor
Requirement: Survive for at least 5 days.
Type: 1 Play
This will have to be done in Infinity Mode, where your life will constantly go
down as you struggle to survive. Survive for a total of five full days.
_
|_| 03 - 7 Day Survivor
Requirement: Survive for at least 7 days.
Type: 1 Play
Same rules as 5 Day Survivor only you need to stretch out your survival for two
extra days making a total of 7 days. Good luck and wear those hearted boxers
with pride when you're finished!
_
|_| 04 - Self Defense
Requirement: Defeat at least 1 psychopath.
Type: 1 Play
You'll easily get this on your first game since Steven is a required
psychopath.
_
|_| 05 - Peace Keeper
Requirement: Defeat at least 5 psychopaths.
Type: 1 Play
Some of the extra scoops will come in handy for this one since most of the
Psychopaths are optional. See the Punisher achievement for further details.
_
|_| 06 - Punisher
Requirement: Defeat at least 10 psychopaths.
Type: 1 Play
Take your pick:
Cletus - No scoop. He will show up after 3:00 PM on September 19 in Huntin'
Shack.
Adam - "Out of Control"
Steven - "Medicine Run", Case 2-3
Cliff - "The Hatchet Man"
Jo - "Above the Law"
Paul "Long Haired Punk"
Sean - "A Strange Group"
Roger - "Mark of the Sniper"
Jack - "Mark of the Sniper"
Thomas - "Mark of the Sniper"
Kent - "Photographer's Pride" (must do both of his previous scoops)
Larry - "The Butcher", Case 8-4
_
|_| 07 - Legendary Soldier
Requirement: Defeat at least 10 Special Forces soldiers.
Type: 1 Play
Use a Mannequin Torso, Katana, Battle Axe, Small Chainsaw, Meat Cleaver, or
Machete to take them out quickly. A Machinegun works well from a distance, but
not from up close.
_
|_| 08 - Hella Copter
Requirement: Successfully repel a helicopter.
Type: 1 Play
Shoot down the helicopter in Leisure Park either in Overtime Mode, or in 72
Hour Mode near the end. To do this you need to aim for the back rotor blade.
Stand on the rooftop of the picnic area housing the benches while equipped with
plenty of Machineguns and healing items. Keep trying to jump to the top of the
roof and Frank will eventually grab on or you can use Zombie Ride to jump to
it. Wait until the helicopter stops and then starts to move toward you to
shoot its guns. At that time, run toward the helicopter, turn around and aim
directly up and fire at the helicopter's back rotor as it flies by overhead.
This may take a few tries, but you will hit it eventually and the helicopter
will smoke and fly away.
_
|_| 09 - Tour Guide
Requirement: Escort 8 survivors at once.
Type: 1 Play
This one can be done in a variety of ways especially since the gender of the
survivors doesn't matter. Combine "Above the Law" or "A Strange Group" with
any other scoops to easily get this one. I would recommend looking at the
Frank the Pimp achievement and getting both at the same time.
_
|_| 10 - Frank the Pimp
Requirement: Simultaneously escort 8 female survivors.
Type: 1 Play
IMPORTANT: This is one achievement that I have received an email about saying
that the method below does not work. I DID receive the achievement when I got
it this way however. If you do get this to work then email me about it so I
will have a second confirmation on it besides myself. If you want to try
another way, there is a "Frank the Pimp Guide on GameFAQs that could help:
http://www.gamefaqs.com/xbox360/928326-dead-rising/faqs/46838
This is my own method that I used: Make sure you have unlocked the secret path
in the Women's Restroom of Wonderland Plaza and have a Small Chainsaw with the
Criminal Biography, Entertainment, and Engineering books so you will be the
perfect escort machine. Keep holding off on the "Above the Law" scoop and do
not enter Wonderland Plaza at all after Otis calls you about it! This will
keep all the survivors safe in that area for the moment. Wait until right
before the case "A Promise to Isabela" then go and save Jolie and Rachel in the
"The Woman Who Didn't Make It" scoop. If you don't get this scoop by 5:00 PM
on September 20, then start to kill off the survivors in the other scoops to
make this one appear. Don't stay in Entrance Plaza though, so Otis will call
you about the scoop. You will most likely have to kill off the snipers, but
just chase after them with a Small Chainsaw to quickly get rid of them. Take
Jolie and Rachel to Casual Gals in Wonderland Plaza and save Kay, Lily, Kelly,
and Janet.
Make sure to have Jolie and Rachel follow you to this scoop since they will run
to your location no matter where they are after the boss fight. Quickly take
down Jo with a Small Chainsaw. Strike through the zombies upstairs and run
over to the giant bunny and save Sally - you may want to order the other
survivors to stay in Casual Gals. Have everybody follow you to the entrance on
the second floor that leads to North Plaza - the long corridor entrance closest
to Isabela's meeting place. Be sure to clear the way for everybody and grab
Queens whenever you can to help you quickly defeat a whole group of zombies.
Stand inside the empty store and wait for the cutscene to end Case 5-1 to
start. Free Isabela from the zombie then rush outside with her after the
cutscene to get the Achievement! Isabela is your eighth female survivor! Your
time will be limited, especially if Rachel starts to panic or Kay gets super
aggressive, which usually separates them from the group. This will keep you
from straying from the main story also while performing this achievement.
No matter how you do this achievement, the "Above the Law" scoop will be the
main key to getting it.
_
|_| 11 - Full Set
Requirement: Collect all portraits in the NOTEBOOK.
Type: Total
See the Survivors list.
_
|_| 12 - Humanist
Requirement: Get at least 10 survivors out of the mall.
Type: 1 Play
Rescue any 10 of the survivors.
_
|_| 13 - Life Saver
Requirement: Get at least 20 survivors out of the mall.
Type: 1 Play
Rescue any 20 of the survivors.
_
|_| 14 - Saint
Requirement: Get at least 50 survivors out of the mall.
Type: 1 Play
Save as many survivors as you can. Don't forget that Brad, Jessie, Otis, Dr.
Barnaby, Isabela, and Frank count as survivors. You can make it all the way up
to Case 6-1 with all of these survivors in tact. If you go past Case 6-1, then
Dr. Banaby will die however. Simone can be saved to take his place though,
since either he will die or her, depending on if you go past Case 6-1 or not.
It is possible to beat 72 Hour Mode and Overtime mode for a total of 51
survivors if you rescue every one of the normal survivors. Frank and Isabela
will count as survivors after Overtime Mode is completed and not before. This
option leaves only room for one to die however unlike the other way.
_
|_| 15 - Costume Party
Requirement: Place novelty masks on at least 10 zombies.
Type: 1 Play
Like it says, this can only be obtained by using Novelty Mask and not Buckets,
Smokestacks, Pylons, etc. Child's Play and Ye Olde Toybox in Paradise Plaza
will easily help you to get this. Just start placing Novelty Masks on the
zombies for a total of ten.
_
|_| 16 - Strike!
Requirement: Send at least 10 zombies flying with bowling balls.
Type: 1 Play
Grab nothing but Bowling Balls, which you can easily get from Sportrance, then
head down into either the Maintenance Tunnels or Al Fresca Plaza.
Another good way to do this is to go to the corridor that leads to the entrance
of the Security Room where the door has been welded shut - this is on the
second floor of Entrance Plaza. The zombies are jammed so tightly close
together down the corridor that leads to the doors that you shouldn't have any
problems whatsoever. Make sure to hold down X to make Frank throw the ball
further and aim while holding RT.
_
|_| 17 - Raining Zombies
Requirement: Knock at least 30 zombies aside with a parasol (umbrella).
Type: 1 Play
Go to Al Fresca Plaza and grab a Parasol then press X to dash forward with it.
You'll reach 30 in no time, especially if it is dark.
_
|_| 18 - Gourmet
Requirement: Eat all types of food available in the mall.
Type: 1 Play
View the Food List. Note that this achievement includes all the Juice
mixtures.
_
|_| 19 - Bullet Point
Requirement: Fire at least 1,000 bullets.
Type: 1 Play
Grab either the Submachine Guns or the Machineguns that the Special Forces
troops drop and start blasting until you've gained the achievement. It doesn't
matter whether you hit anything or not.
_
|_| 20 - Perfect Gunner
Requirement: Don't miss with a machine gun.
Type: 1 Play
This means that you cannot miss while firing a whole clip from a machinegun.
You must hit something with every bullet. It doesn't matter if you fire a
machinegun before doing this, but you must fire at least one whole machinegun
without missing, so if you've already fired one shot then grab another. This
does not include a Submachine Gun or Heavy Machine Gun.
To easily do this, go to the Meat Processing Plant in the Maintenance Tunnel
and fire all of the bullets directly into a hanging piece of meat. The pieces
of meat have such a high hit rate that every single bullet will count. Try to
do a double lariat in between the pieces of meat to see just how high of a hit
rate the meat pieces actually have.
_
|_| 21 - Item Smasher
Requirement: Break at least 100 items.
Type: Total
This will probably be reached by the second playthrough. It's a total type, so
it isn't all that hard. Use a variety of weapons until they break until you
reach 100 broken weapons.
_
|_| 22 - Photojournalist
Requirement: Score at least 1,500 PP from a single photo.
Type: 1 Play
The opening area where the survivors get attacked will be your first best
chance for this. Wait until the zombies start to kill off the Survivors then
take pics as the zombies start to feed on them. Get as many zombies as you can
in one shot. Run to the front of Entrance Plaza for the best shots. A Photo
Op will easily gain you this and the next achievement.
_
|_| 23 - The Artiste
Requirement: Score at least 3,000 PP from a single photo.
Type: 1 Play
This one is a little hard to get in the opening scene, but you can easily get
it by taking a shot of Jeff and Natalie as they reunite on the rooftop in a
Photo Op moment.
_
|_| 24 - Group Photo
Requirement: Get 50 Target Markers with the camera.
Type: 1 Play
To get this really early, on the side of the building that Jeff is standing on,
look through the gates while on the roof and zoom in for an excellent shot of
tons of zombies. Other than this, you can always get this easily in the
Maintenance Tunnels.
_
|_| 25 - Portraiture
Requirement: Photograph at least 10 survivors.
Type: 1 Play
Take a pic of each survivor as you rescue them. You can also take these
pictures in the Security Room once you have saved each survivor or wait till
near the very end of the game and take a picture of a whole group at once.
_
|_| 26 - Census Taker
Requirement: Photograph at least 50 survivors.
Type: 1 Play
Take a pic of each survivor, but make sure to get as many scoops and extra
survivors as you can. To save film, take the pics in the Security Room. Don't
forget about Brad, Jessie, Isabela, Otis, and Dr. Barnaby.
_
|_| 27 - Psycho Photo
Requirement: Photograph at least 4 psychopaths.
Type: 1 Play
Take pics as you fight each Psychopath boss. This works whether they are dead
or alive.
_
|_| 28 - Psycho Collector
Requirement: Photograph at least 10 psychopaths.
Type: 1 Play
Take your pick and take your pics:
Cletus - No scoop. He will show up after 3:00 PM on September 19 in Huntin'
Shack.
Adam - "Out of Control"
Steven - "Medicine Run", Case 2-3
Cliff - "The Hatchet Man"
Jo - "Above the Law"
Paul "Long Haired Punk"
Sean - "A Strange Group"
Roger - "Mark of the Sniper"
Jack - "Mark of the Sniper"
Thomas - "Mark of the Sniper"
Kent - "Photographer's Pride" (must do both of his previous scoops)
Larry - "The Butcher", Case 8-4
Again, this works whether they are dead or alive.
_
|_| 29 - PP Collector
Requirement: Photograph all PP Stickers.
Type: 1 Play
There are altogether 100 (actually 99) of these little devils found all around
the mall, so make sure that you get them all. See the checklist in the
Downloads section for a handy guide.
_
|_| 30 - Snuff Shot B
Requirement: Take a photograph of zombie Brad.
Type: 1 Play
This needs to be done after Case 7-2. Head down into the middle section of the
Maintenance Tunnels and drive toward the dead end. A cutscene will play then
you will be back in control of Frank once again afterwards. Drive toward the
door in the back and Brad will be the only zombie there. Take a picture of him
for this achievement.
_
|_| 31 - Snuff Shot J
Requirement: Take a photograph of zombie Jessie.
Type: 1 Play
Take a picture of her by going back to the Security Room after the final case
has been solved. Plenty of cutscenes will play along the way then you will
find her behind the red door that leads out of the monitor room. She will be
the only zombie in the area.
_
|_| 32 - Transmissionary
Requirement: Answer all radio calls from Otis.
Type: 1 Play
This is an evil one, kind of like Zombie Genocider. You will have to answer
all of Otis' incoming calls, including hidden calls and late calls. Here are
the calls you should look out for:
- Answer all calls when you enter a new area.
Paradise Plaza (he'll call in the warehouse), North Plaza, Entrance Plaza,
Wonderland Plaza, Food Court (not with Brad), Maintenance Tunnels, etc.
- Answer all calls for scoops.
You're going to have to rescue some of the survivors for this one, since some
of them will have extra scoops tied into their rescue: Ronald "Restaurant
Man", Floyd "The Antique Collector", Kindell (after exiting the empty store
with Isabela, he will be in North Plaza), Cheryl "A Strange Group", Simone "A
Woman's Despair", Paul "Long Haired Punk". You must get to "The Last Resort"
(Case 7-1) in the story so that Simone will come with Frank. If not, then
Frank will never know that Isabela knows anything about the zombie bites and
Simone will insist on staying, even if you pick her up and tote her over to the
Warehouse Entrance. Make sure that you do the scoops quick so you don't have
too many and stay out of the areas in which you should receive scoops around a
certain time.
- Answer all calls before the first part of each case.
You must complete each case set so you get "The Next Case will Start at XX:XX
AM/PM" message. Stand in the warehouse or anywhere else and Otis will call you
at the start time for the first part of the next case. The call before case 8-
1 will be the final Otis call in this category.
- Answer all story related calls.
When Otis calls to tell you that the gates in Paradise Plaza that lead to
Entrance Plaza are open (Case 2-1); when you grab all of Carlito's bombs (Case
7-2).
- See the Otis Transmissions checklist at the bottom of this guide for plenty
more details and a list of them all!
_
|_| 33 - Indoorsman
Requirement: Spend at least 24 hours indoors.
Type: 1 Play
Any places, but Al Fresca Plaza and Leisure Park are indoors so stay in the
rest of the areas for 24 hours.
_
|_| 34 - Outdoorsman
Requirement: Spend at least 24 hours outdoors.
Type: 1 Play
Only stay in Al Fresca Plaza or Leisure Park for 24 hours. Don't go in any of
the stores in Al Fresca Plaza. Stand on the rooftop over the picnic area of
Leisure Park and you will not have to worry about zombies. Keep jumping toward
it and Frank will eventually grab on. Try Zombie Ride if you still can't make
it.
_
|_| 35 - Freefall
Requirement: Drop from a height of at least 16 feet (5 meters).
Type: 1 Play
This will most likely be performed by accident. If you want to get it as early
as possible, use the objects on the side to jump on the roof of the small piece
of building where you first enter the Security Room and leap off either side.
This is when you first meet Carlito.
_
|_| 36 - Marathon Runner
Requirement: Cover a distance of 26.2 miles (42.195 km).
Type: Total
There is really nothing to say that can help you out here. You'll likely get
this near the end of your first playthrough. Run, Forest, Fred...er, Frank!
Run!
_
|_| 37 - Zombie Road
Requirement: Walk over 33 feet (10 meters) on the backs of zombies using the
Zombie Ride.
Type: 1 Play
Go to Entrance Plaza and enter the area that leads to the welded door of the
Security Room on the second floor. This corridor has plenty of zombies that
you can easily walk over in order to gain this achievement on. Some more
places are the Maintenance Tunnel, Al Fresca Plaza, and the final battle in
Overtime Mode.
_
|_| 38 - Carjacker
Requirement: Steal the convicts' vehicle.
Type: 1 Play
Kill the convicts in Leisure Park and drive their jeep. They will appear if
you enter Leisure Park after 6:00 PM on September 19. They will stay there for
the rest of the game and will respawn at 12:00 AM every night if you kill them.
_
|_| 39 - Stunt Driver
Requirement: Jump a car at least 33 feet (10 meters).
Type: 1 Play
Drive into Leisure Park with any of the vehicles found in the Parking Lot or
Maintenance Tunnel. While going at full speed, drive over the hill on the side
of the lake to get this achievement. You can also try to drive into the
entrance of the Maintenance Tunnel at full speed. It's possible to drive over
an explosive canister lying on its side then get this achievement as the car
flies up from the explosion. While going for the Zombie Genocider Achievement,
you will likely get this achievement several times on accident while driving
the truck because of all the explosives in the tunnel.
_
|_| 40 - Stunt Rider
Requirement: Jump a motorcycle at least 33 feet (10 meters).
Type: 1 Play
This can be done in Leisure Park at the same place as the Stunt Driver
achievement or you could use Isabela's motorcycle and drive into Wonderland
Plaza then drive at full speed off the top of any of the staircases without
escalators. North Plaza's ramps will help out as well, though you might want
to try it in Overtime Mode so you don't have to worry about zombies.
Wonderland Plaza is your best bet though!
_
|_| 41 - Karate Champ
Requirement: Defeat at least 1,000 zombies barehanded.
Type: 1 Play
Wait until you are fully leveled for this one. Use Double Lariats very often
and you may also want to use Lift Up often. Go into the Maintenance Tunnels to
speed this up.
_
|_| 42 - Sharp Dresser
Requirement: Change into at least 20 different costumes.
Type: Total
Change into 20 of the different outfits found in the stores around the mall.
See the outfit list.
_
|_| 43 - Clothes Horse
Requirement: Change into all costumes available in the mall.
Type: Total
See the outfit list to view them all. Some of these do not count, like
barefoot, abducted by cult, and all of the extra outfits including Xbox Live
key download outfits.
_
|_| 44 - Level Max
Requirement: Reach Lv. 50.
Type: Total
Reach level 50 through frequent playthroughs.
_
|_| 45 - Unbreakable
Requirement: Get the true ending without being knocked out.
Type: 1 Play
Don't die at all to the Special Forces soldiers. If you get knocked out then
stop that game and load your previous save.
_
|_| 46 - Overtime Mode
Requirement: Unveil all CASES and be at the heliport at noon.
Type: 1 Play
Perform all the cases, talk to Isabela before 10 AM on September 22 (activate
the Special Forces cutscene), be at the Heliport by 12:00 PM on September 22,
to unlock Overtime Mode and gain this Achievement.
_
|_| 47 - Infinity Mode
Requirement: Get the true ending.
Type: 1 Play
Beat Overtime Mode.
_
|_| 48 - Zombie Hunter
Requirement: Defeat at least 1,000 zombies.
Type: 1 Play
This one should be easy to get by the end of the game. Go into the Maintenance
Tunnels if you have problems.
_
|_| 49 - Zombie Killer
Requirement: Defeat at least 10,000 zombies.
Type: 1 Play
The Maintenance Tunnels will be your best bet for this one. Hop into the truck
found near the Meat Processing Plant entrance (Michelle Club truck) or the car
near the Paradise Plaza entrance (white car) and plow through tons of zombies.
It should only take about a few minutes for this one. See Zombie Genocider for
more help.
_
|_| 50 - Zombie Genocider
Requirement: Defeat at least 53,594 zombies.
Type: 1 Play
This one is evil and requires quite a bit of dedication. 53,594 is the town of
Willamette's current population, by the way. As you might have guessed from
the previous achievements, you will have to obtain this one in the Maintenance
Tunnel as well. Use the cars just like with the Zombie Killer achievement.
Try not to hit any walls while you plow through zombie hordes and only stay on
the side with the most zombies. Even though hitting a zombie with an explosive
canister will damage your vehicle, it will help to wipe out quite a bit of
zombies that you will miss while simply driving. It's going to take about two
real hours to do this, so you will most likely have to dedicate nearly an
entire game to it. You can at least get the cases performed if you use the
method below. Get through the cases quickly then rush down to the Maintenance
Tunnels in between cases. Don't go for any scoops except for "Out of Control",
so you'll have the Small Chainsaws to help you out on foot.
Make sure to enter the Maintenance Tunnels while equipped with some strong
items and a few food items just in case your vehicles get totaled out faster
than you were expecting. If you are ever on foot, search for zombies with
Queens so you can take out hordes of zombies while you search for vehicles.
Throwing a Queen in the middle of the zombie crowd near the Meat Processing
Plant will earn you near 100 kills. The convicts' jeep can really help out
since it will last the longest of any of the vehicles and will hit the most
zombies because of its size, so head for the tunnels after you kill them and
steal their ride. It can net you about a good 3,000 zombies before getting
destroyed. You can also grab the Heavy Machine Gun off the back and shoot
through the tunnel after the vehicle is destroyed.
Follow the directions below to get the most out of every trip to the
Maintenance Tunnels. The cars will always respawn after leaving then
reentering the Maintenance Tunnels.
Enter the Parking Area of Leisure Park
Get in the RED CAR
Run over some of the zombies on your way into the Maintenance Tunnel
[+10 zombies]
Turn RIGHT
Take the second LEFT (turn at the dead end)
Take the second LEFT at the circular part
Turn RIGHT to get off the circular path
Turn RIGHT (if your vehicle is not damaged) or Turn LEFT (if it is damaged)
Turn LEFT Turn RIGHT
Turn RIGHT Skip down to WHITE CAR
Turn LEFT at the U-turn [+200 zombies]
Turn RIGHT
[+350 zombies] (if you turned right earlier instead of left)
Get in the WHITE CAR
Turn LEFT to get back on track
Turn RIGHT at the dead end
Turn LEFT
Take the second LEFT
Turn LEFT and head all the way to the end but don't turn this time, instead...
TURN AROUND and head to very end (outside the Meat Processing Plant)
[+600 zombies]
Total the car by running over zombies then get in the WHITE TRUCK
Turn RIGHT and head back down into the tunnel the same way you came from
TURN AROUND at the same place you did before and go back.
TURN AROUND once again when you reach the Meat Processing Plant
Exit the Maintenance Tunnel by turning RIGHT to enter the Parking Area again
[+700 zombies]
Get back in the RED CAR and repeat.
Repeat these steps and you will hit around 1500+ zombies each time you go into
the Maintenance Tunnels. The main determining factor to how long your car will
last is whether or not you hit any walls or other cars. Those two obstacles
will heavily damage your current car. Hitting another car will almost
instantly destroy you current car so watch out about your other totaled cars.
Be prepared to walk on foot some (especially with the red car) and be sure to
grab a basket from a zombie to move quicker while on foot. The red car will
total out the quickest and is the main reason why I describe two paths at the
beginning. If the red car is smoking, be sure to turn left at the one
intersection up above to get you to the white car quicker.
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| PP BONUS STICKERS |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [PP00]
|____| |_| \_\ |_____/
All of these items (well, except for one) have a white PP Bonus Sticker stuck
on them and can be photographed for a bonus "No Genre" shot. Each one will
give you a maximum of 1,000 PP depending on how well photographed the item is.
While in camera view mode, focus on the item until you have a percentage at the
bottom of the screen. Move around and zoom in or out until the percentage is
100% to get the full 1,000 PP for each shot. If you manage to photograph all
the PP bonus stickers and beat the game with that save, then you will get the
"PP Collector" Achievement and unlock the Hockey Mask. You do not have to get
the full 100% of the shot when photographing these for the Achievement and
unlockable Hockey Mask.
Even though 100 of them are listed, the Rooftop shot of the air duct is
actually not a PP sticker location, but you will need it to rescue the
survivors in Huntin' Shack, so it is best to go ahead and take the shot. There
are a total of 99 PP Bonus Stickers altogether.
ROOFTOP
¯¯¯¯¯¯¯
001 - The air duct entrance that leads to the Security Room. Stand back just a
little bit to get the right shot.
SECURITY ROOM
¯¯¯¯¯¯¯¯¯¯¯¯¯
002 - On the bulletin board behind the cushioned seat where Frank can save his
game.
PARADISE PLAZA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
003 - Look for the Kid's Choice Clothing poster on the wall in between the two
sets of stairs next to the restrooms.
004 - The front of the bird on the clock in between Cam's Cameras and
Contemporary Reading.
005 - Tyke n' Tots sign.
006 - Tune Makers sign.
007 - Jill's Sandwiches sign.
008 - Kid's Choice Clothing sign.
009 - Colby's Movieland sign (can be taken in Colby's Movieland area).
010 - Ratman standup on the outside of Colby's Movieland (can be taken in
Colby's Movieland area).
011 - Megaman 2 standup on the outside of Colby's Colby's Movieland (can be
taken in Colby's Movieland; actually makes it easier).
-- Columbian Roastmasters
012 - The small circular green sign that hangs over the first floor. Go to the
far northwest corner of the seating area near the railing in Columbian
Roastmasters and look up to see it hanging over the first floor.
-- Sportrance
013 - The two basketball goals on the first floor. The PP sticker is between
them.
-- Universe of Optics
014 - The clock behind the register counter.
-- Tucci's of Rome
015 - The front of the lime green shirt with the Megaman silhouette in the
middle of the store.
-- Marriage Makers
016 - The back of the vase in the middle of the store behind the register
counter.
-- Ye Olde Toybox
017 - The middle bear behind the register counter.
-- Child's Play
018 - The back head of the giant Servbot. The sticker is on the mouth.
-- Players
019 - The front of the girl standup (Wendy).
-- Colby's Movieland
020 - Ratman bust.
021 - Ticky the Fox standup inside of Cinema Shop.
022 - Ticky the Fox standup outside of Cinema Shop.
023 - Dorry movie poster behind the ticket counter.
024 - Megaman 2 movie poster behind the ticket counter.
025 - Ratman movie poster behind the ticket counter.
026 - Pride movie poster behind the ticket counter.
-- Colby's Movieland Annex (Get caught by Raincoat Cult)
To get caught by the cult, have them spray you with gas.
027 - True Eye insignia on red cloth.
028 - Ticky the Fox standup to the left of the insignia; this is behind a
cushioned seat.
FOOD COURT
¯¯¯¯¯¯¯¯¯¯
029 - Food Court sign with bee above.
030 - Food Court sign with bull head above (seating area).
031 - Teresa's Oven sign.
032 - Jade Paradise sign.
033 - Frozen Dreams sign.
034 - Meaty's Burgers sign.
035 - The Dark Bean sign (the coffee cup mainly).
036 - Central Taco sign.
037 - Standup of cowboy on a horse (middle of the outside area).
-- Chris' Fine Foods
038 - Italian character above the store sign.
039 - Head of Italian character behind Chris' Fine Foods.
AL FRESCA PLAZA
040 - The Food Court sign above the entrance to the Food Court.
041 - Columbian Roastmasters sign.
-- Flexin'
042 - The posters of the two bodybuilders next to the mirror. The sticker is
between them.
043 - Middle treadmill. To get the best shot, stand next to the row of
dumbbells.
044 - The green Flexin' banner in the middle of the gym. Take a pic of the
"Flexin'" logo.
045 - The four pictures behind the register counter. The sticker is in the
middle of them.
046 - The cushion on the weight machine directly across from the register
counter.
047 - Looking at the row of stationary bikes from left to right, and it's on
the second bicycle.
-- Brand New U
048 - The shoe display at the front of the store.
-- Hamburger Fiefdom
049 - The left menu.
-- Eyes Like Us
050 - The poster of the male with glowing purple glasses on the right side of
the back wall.
NORTH PLAZA
051 - The front of the cherub statue on top of the drained fountain.
052 - Crislip's Home Saloon sign.
053 - The standup of the guy holding the rifle in the left window of Huntin'
Shack.
054 - The American flag in the right window of Huntin' Shack.
055 - Seon's Food and Stuff front sign.
-- Crislip's Home Saloon
056 - Across from the Excavators, take a pic of the "Gardening as a pastime"
sign.
057 - The "Supporting Your Lifestyle" sign behind the register counter.
-- Huntin' Shack
058 - Deer Head on the back wall.
059 - Deer Head on the front wall.
-- Seon's Food & Stuff
060 - Pharmacy sign with container on top. Stand in between the bread aisles.
061 - Seafood sign with fish.
062 - Meats sign.
-- Ripper's Blades
063 - The antique sword display on the left as you enter into the store.
064 - The antique sword display on the right as you enter into the store.
ENTRANCE PLAZA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
065 - The entrance doors where the zombies have broken through the gate. This
is at the very front of Entrance Plaza where the survivors were busy
barricading the doors.
066 - The Bee on top of the clock (take this shot from the second floor).
-- Estelle's Fine-lady Cosmetics
067 - The middle of the poster behind the register counter.
-- Special Gifts
068 - The back of the green vase behind the register counter.
-- Ned's Knicknackery
069 - The back of the antique crown in the middle of the store.
-- Refined Class
070 - The shoes on the front pedestal.
-- Children's Castle
071 - The left brown teddy bear in front of the green teddy bears on the back
toy display.
-- Sports High
072 - The tent set up in the back of the store. You'll have to stand near the
entrance or next to the first window to get this shot.
-- Rosaka Digital
073 - Standup of the girl (Wendy) on the right side of the store.
074 - Standup of Ticky the Fox on the left side of the store.
WONDERLAND PLAZA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
075 - The front of the large bunny on the north end.
076 - The front of the large bunny on the south end.
077 - Stand on the bridge and take a pic of the east side of the yellow
playhouse on the south side of Play Park.
078 - Stand near the light pole on the north side of Play Park and take a pic
of the east side of the yellow playhouse.
079 - Astronaut with ship on top of the Space Rider ride on the east side.
Stand near the top of the east stairs to get this pic.
080 - Astronaut with ship on top of the Space Rider ride on the west side.
Stand to the right of the left column next to the stairs that lead up to the
ride.
081 - Alien with ship on top of the Space Rider ride on the west side. Stand
to the left of the right column next to the stairs that lead up to the ride.
082 - Space Rider sign on the west side of the Space Rider ride.
083 - The windmill in Play Park.
084 - Kokonutz Sports Town sign.
085 - Sir Book-a-lot sign.
-- Small Fry Duds
086 - Sign behind the register.
087 - The green and white balloon hanging from the ceiling to the left of the
register. The sticker is facing the left side of the store so stand on that
side.
-- Homerunner's
088 - Picture of the team in red uniforms celebrating.
-- Scuffs & Scrapes
089 - Red shirt and jeans on display. Move the bear and stand near the small
table for the best shot.
LEISURE PARK
¯¯¯¯¯¯¯¯¯¯¯¯
090 - Stand on the rooftop housing the park benches in the east and take a pic
of the top of the clock tower.
091 - Stand in the middle of all four patches of red flower in the north and
take a pic of the top of the clock tower.
092 - Stand at the far west end of the lake and take a pic of the top of the
clock tower.
093 - The top of the tunnel leading to the Parking Garage. Take a pic of the
right side.
-- Parking Garage
Take a pic of the back doors on each of the Michelle Club trucks spread
throughout the garage except for the one you can drive:
094 - Northwest - In the far northwest dead end near the Meat Processing Plant
and near the Maintenance Tunnel door that leads to Seon's Food & Stuff.
095 - North - In the north dead end, near North Plaza.
096 - Southeast - In the southeast, near the Maintenance Tunnel door that leads
to Entrance Plaza.
097 - South - In the south dead end, near the Maintenance Tunnel door that
leads to Al Fresca Plaza.
098 - West - In the west dead end, near the Maintenance Tunnel door that leads
to Wonderland Plaza.
-- Meat Processing Plant
099 - Poster showing the different cuts of beef on a cow near the meat grinder.
100 - Top of the meat grinder. Stand to the side of the conveyor belt.
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| OTIS TRANSMISSIONS |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [OT00]
|____| |_| \_\ |_____/
To gain the Transmissionary Achievement, you must get all of Otis' calls
throughout the game. This includes any special calls before the first part of
a case, scoop calls, storyline calls, and calls upon entering a new area. It
doesn't matter whether or not you solve the scoops, but there are some that you
will have to solve in order to get some survivors for the request and mutiny
scoops that Otis will call Frank about. Make sure you read over the major
rules below before you try to perform this achievement.
Here are a few rules that you will have to go by to receive all of Otis'
Transmissions:
1) You cannot be in the same area where a scoop or case call is located and
expect to receive that call. You must go to a different location. So, if a
scoop is expected to be in Paradise Plaza, you must go to any place but that
area...maybe Leisure Park or Colby's Movieland. The first listing in the
checklist is the location of each call, so move to any other plaza or area
instead of that one for a scoop call and case call.
2) Intro calls must be received in the correct plaza or location. Otis will
call you the first time you enter one of these areas. These are some of the
most easily missed, so get them early and you won't have to worry about them.
Don't forget that the Maintenance Tunnel has one too!
3) For case calls, you must complete all of a case so that you receive "The
Next Case will Start at XX:XX AM/PM", then go anywhere but the Security Room
(Warehouse), and wait till that time featured in the message to receive the
call. You MUST complete all of the prior case to receive the call for the
first part of the next case. Otis will call you before the first part of any
case, so complete them as early as possible to get the "The Next Case will
Start..." message then wait for the call in the Warehouse. You must do each
case and make it up to case 8-1 for all of these calls.
4) Do not interrupt Otis! If a call is interrupted too much, by Frank getting
attacked, hanging up, or entering a new area during a call then Otis will not
call Frank back about that message. Make sure that you receive each call
around the correct time that I have listed or you may miss it. The times
listed are the earliest possible times, so if you don't get them at that time,
you might have some extra survivors left somewhere. See #5 for details on
this.
5) This may seem somewhat sadistic, but for any survivor that you do not need,
you should kill them. As long as survivors for a current scoop exist, you will
not receive other scoops at times. This is also true for the random survivors
without a scoop. To dispose of them, I would recommend keeping a Sledgehammer
with you for the survivors that kneel - I'm looking at you Gordon! - and a
Small Chainsaw to easily take out the standing survivors. The Sledgehammer
will usually give you instant head splash with the tap of the X button, so you
can be on your way to the next scoop in no time.
All of this mayhem and bloodshed can be avoided by saving all the survivors and
getting the Saint achievement in the same playthrough as the Transmissionary
achievement however - this way, you won't have to worry about killing
survivors.
6) The following survivors each have hidden scoops that will take place later
after they have been rescued:
Ronald - "Restaurant Man" scoop; later has the "Ronald's Appetite" scoop
Floyd - "Antique Collector" scoop; later has the "Floyd the Sommelier" scoop
Kindell - 12:00 AM on September 21 in North Plaza; later has the "Kindell's
Betrayal" scoop
Paul - "Long Haired Punk" scoop; later has the "Paul's Present" scoop
Cheryl - "A Strange Group" scoop; later has the "Cheryl's Request" scoop
Simone - "A Woman in Despair" scoop; later has the "Simone the Gunslinger"
scoop
All of the above survivors have two requirements in order to get their extra
scoops.
a) Escort each of them back to the Security Room at the appropriate time of
their scoop.
b) Before their extra scoop, they each MUST have 3 additional survivors (not
counting themselves) in the room with them or Otis will never contact you about
the extra scoop.
In short, you should save the following survivors (at least three for each of
the six with special requests) with the following people:
Ronald - Bill, Burt, Aaron, Sophie, Pamela, Heather
Floyd - Tanya, Ross, Nick, Sally, Jolie, Rachel
Kindell - Jeff, Natalie, Barbera, Josh, Rich
Paul - same room as Floyd; will already be satisfied with Floyd's group
Cheryl - same room as Ronald; will already be satisfied with Ronald's group,
but you MUST do the "Ronald's Appetite" case so he doesn't leave with the
current room or survivors.
Simone - same room as Floyd and Paul; will already be satisfied with Floyd and
Paul's group.
So in other words, you only need to save Bill, Burt and Aaron for Ronald's
extra scoop. Like I said, you don't need all of those survivors per room, just
three. Paul, Cheryl, and Simone wind up in the same room as some of the other
extra scoop survivors so they're needs will already be satisfied upon filling
the requirements for the other three.
The first listing for each call is the location, so you should be in any place
but that one area to receive that call, unless it is an area intro call. The
subject of the call and when you will receive it are displayed below the
location. The first phrase is listed for storyline and intro calls. In order
to make sure there are enough survivors in each room for the survivors with
extra request, I have listed notes about certain survivors that you need to
rescue throughout the checklist to make sure that the requirements per room are
fulfilled so you will get the request. I have also made notes about when you
should kill survivors so they don't interfere with scoops. The extra bits of
information for the following checklist are mainly for players that want to get
the Transmissionary achievement alone without Saint.
__________________________________________________ OTIS TRANSMISSIONS CHECKLIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* = represents a survivor with an extra scoop
September 19
¯¯¯¯¯¯¯¯¯¯¯¯
_
|_| 01 - Paradise Plaza
Call: Paradise Plaza intro
"Hey, it's Otis back in the Security Room. Can you hear me?"
When: The first time you enter the warehouse
_
|_| 02 - Paradise Plaza
Call: Cut From the Same Cloth
When: 2:00 PM
_
|_| 03 - North Plaza
Call: North Plaza intro
"Frank...looks like you made it to North Plaza."
When: The first time you enter North Plaza
_
|_| 04 - Maintenance Tunnel
Call: Maintenance Tunnel intro
"Frank...you're in the Maintenance Tunnel."
When: The first time you enter the Maintenance Tunnel. This call will not come
later, so get it near the beginning.
_
|_| 05 - Entrance Plaza
Call: Entrance Plaza intro
"Frank...right now you're in Entrance Plaza."
When: The first time you enter Entrance Plaza WITHOUT BRAD.
Rescue Bill from the In the Closet store in Entrance Plaza.
_
|_| 06 - Al Fresca Plaza
Call: Barricade Pair A & B
When: 4:00 PM
Rescue Bart and Aaron from the Barricade Pair Scoop.
_
|_| 07 - Food Court
Call: Food Court intro
"Frank...you're in the Food Court."
When: The first time you enter the Food Court WITHOUT BRAD.
_
|_| 08 - Wonderland Plaza
Call: Wonderland Plaza intro
"Frank...you're in Wonderland Plaza."
When: The first time you enter Wonderland Plaza.
_
|_| 09 - Al Fresca Plaza
Call: A Woman's Lament
When: 5:00 PM
Kill Leah from A Woman's Lament scoop and Sophie after you kill the convicts
after 6:00 PM. Only save Sophie if Bill died.
_
|_| 10 - Wonderland Plaza
Call: Out of Control
When: 9:00 PM
Rescue Greg. I'm not sure if he is a factor for Transmissionary, but I saved
him during that game.
_
|_| 11 - Wonderland Plaza
Call: Japanese Tourists A & B
When: 10:00 PM
_
|_| 12 - North Plaza
Call: Shadow of the North Plaza
When: 11:00
Kill Yuu, and Shinji from the Japanese Tourist A & B scoop and kill David from
the Shadow of the North Plaza scoop.
September 20
¯¯¯¯¯¯¯¯¯¯¯¯
_
|_| 13 - Security Room
Call: Call before Case 2-1, Image in the Monitor
"Frank...I'm glad you're still alive."
When: 6:00 AM
_
|_| 14 - Warehouse
Call: Call as you enter the warehouse about the shutter in Entrance Plaza.
"Frank...looks like the shutter leading to Entrance Plaza is open now."
When: When you enter the Warehouse after the Case 2-1 cutscene.
_
|_| 15 - Wonderland Plaza
Call: Lovers A & B
When: 7:00 AM
_
|_| 16 - Seon's Food and Stuff
Call: Supermarket Intro
When: Before Steven boss fight.
_
|_| 17 - North Plaza
Call: The Hatchet Man
When: 8:00 AM
_
|_| 18 - Al Fresca Plaza
Call: The Coward
When: 9:00 AM
Save Ross and Tonya from Lovers A & B and Josh, Barbera, and Nick from The
Hatchet Man scoop. Kill Gordon from The Coward and Pamela and Heather in
Paradise Plaza at around 9:00 AM. Only save Pamela and Heather if you didn't
get Bart, Aaron, or Bill.
Important Note: Make sure to give Jessie the medicine BEFORE 11:00 AM and exit
from the Security Room so Otis will call before Case 3-1.
_
|_| 19 - Security Room
Call: Call before Case 3-1, The Professor's Past
"Frank...Jessie says the medicine is working just fine."
When: 11:00 AM
_
|_| 20 - Paradise Plaza
Call: Restaurant Man
When: 11:00 AM
_
|_| 21 - Wonderland Plaza
Call: Above the Law
When: 12:00 PM
Save *Ronald and kill Kay, Kelly, Janet, and Lily. Kill Jennifer in Paradise
Plaza after 1:00 PM when you save her from the cult.
_
|_| 22 - Security Room
Call: Call before Case 4-1, Another Source
"Frank...I spotted that girl you were talking about on the monitor here."
When: 3:00 PM
Save Nick and Sally from Wonderland Plaza. They hang from the giant bunny
after 3:00 PM.
_
|_| 23 - Entrance Plaza
Call: Antique Collector
When: 5:00 PM
_
|_| 24 - Entrance Plaza
Call: Mark of the Sniper
When: 5:00 PM
_
|_| 25 - Entrance Plaza
Call: The Woman Who Didn't Make It
When: 5:00 PM
Save *Floyd then kill Wayne, Jolie, and Rachel. Only save Jolie and Rachel if
you skipped over Nick and Sally.
_
|_| 26 - Security Room
Call: Ronald's Appetite
When: 7:00 PM, if you saved Ronald and he has at least three extra survivors in
his room. You might receive this call around 6:00 PM instead.
You MUST do the Ronald's Appetite scoop so Cheryl will have enough survivors
for her extra request later since she will be in that room. Ronald will take
the whole group with him if you don't feed him the next time you enter the
Security Room.
September 21
¯¯¯¯¯¯¯¯¯¯¯¯
_
|_| 27 - North Plaza
Call: Call for Case 5-1, A Promise To Isabela
"Frank...weren't you supposed to go meet that girl?"
When: 12:00 AM
Rescue *Kindell. If he doesn't show up at 12:00 AM, then exit and reenter
North Plaza.
_
|_| 28 - Colby's Movieland
Call: A Strange Group
When: 12:00 AM, if you don't get this call then there are still survivors left
somewhere that you haven't saved or killed yet.
Rescue *Cheryl and kill Nathan, Beth, Ray, and Michelle
_
|_| 29 - Security Room
Call: Floyd the Sommelier
When: 2:00 AM, if you saved Floyd during the Antique Collector scoop and he has
three other survivors in the room with him. You might get this at 1:00 AM.
_
|_| 30 - Security Room
Call: Call before Case 6-1, Santa Cabeza
"Frank...that girl Isabela... she woke up."
When: 3:00 AM
_
|_| 31 - Wonderland Plaza
Call: Long Haired Punk
When: 5:00 AM
_
|_| 32 - Wonderland Plaza
Call: A Sick Man
When: 8:00 AM
Rescue *Paul and kill Mindy and Debbie. Kill Gil after 5:00 AM in the Food
Court. Kill Susan and Leroy during the A Sick Man scoop. Susan is out on the
soccer ball in Play Park around that time.
_
|_| 33 - Security Room
Call: Call for Case 7-1, The Last Resort
"Frank...Isabela wants to see you."
When: 11:00 AM
_
|_| 34 - Warehouse
Call: Call from Otis about the bombs.
"Can you hear me Frank?"
When: In the Warehouse, after viewing the cutscene for Case 7-1.
Kill Tad if you did the Kent scoops.
_
|_| 35 - Security Room
Call: Kindell's Betrayal
When: 12:00 PM, if you rescued Kindell and he has three other survivors in the
room with him.
_
|_| 36 - Paradise Plaza
Call: A Woman in Despair
When: 12:00 PM, you must have made it past Case 6-1 in order to rescue Simone.
The time for this call will come after there are very few survivors left to be
rescued, so if Tad or Gil or anyone else is still left then you will not
receive this one until they are rescued or killed. As long as Tad and Gil are
gone, you can forget about Jonathan, Brett, and Alyssa in Huntin' Shack since
they will not stand in the way of the Woman in Despair call.
Rescue *Simone.
_
|_| 37 - Maintenance Tunnel
Call: Call after you collect all the bombs
"Did you get all the time bombs?"
When: The second after you grab the final bomb. Be sure to get back in the car
before you answer this one, so you don't have to deal with a horde of zombies.
_
|_| 38 - Security Room
Call: Call for Case 8-1, Jamming Device
"Frank...Jessie seems pretty worried."
When: 5:00 PM
_
|_| 39 - Security Room
Call: Paul's Present
When: 5:00 PM, if you rescued Paul and he has three other survivors in the room
with him.
_
|_| 40 - Security Room
Call: Simone the Gunslinger
When: 7:00 PM, if you rescued Simone and she has three other survivors in the
room with her.
_
|_| 41 - Security Room
Call: Cheryl's Request
When: 8:00 PM, if you rescued Cheryl and she has three other survivors in the
room with her.
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| INFINITY MODE GUIDE |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| [IG00]
|____| |_| \_\ |_____/
This section features some of the highest detail that I ever went into for Dead
Rising. All the information below is a FULL copy of my Infinity mode guide
that can be found on CheatHappens.com. I never did release it on GameFAQs on
many other sites. The original file can be found here:
http://www.cheathappens.com/text/drinfinitymode.zip.txt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Intro
I meant for this to be just a simple little checklist of all the food items in
Infinity Mode, but have actually started a full guide for Infinity Mode in
doing so. Please submit any extra info if you have any or if you have any
suggestions please submit those as well. If this guide helps you to gain
either achievement then let me know.
Also, if you find a mistake then email me about it. I hate to find mistakes
later in my guides so let me know even if it is a slight mistake.
UPDATE:
Be sure to take a look at PipesMcbuff's Excel data documents on IGN FAQs:
http://faqs.ign.com/articles/901/901288p1.html
This user has a health item pickups list, survivor locations and survivor times
all listed out in a nice spreadsheet for your viewing pleasure, so be sure to
check them out!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
_____ _____
| __ \ | __ \
| | | | ------------------------------------------------------------- | |__) |
| | | || AN INTRODUCTION TO INFINITY MODE || _ /
| |__| | ------------------------------------------------------------- | | \ \
|_____/ |_| \_\
---- FRANK THE LONE SURVIVOR
In infinity mode, Frank is on his own. There is no help from other characters
and everything that moves is an enemy. The psychopaths are now found
throughout the plazas at certain times and some of the survivors that you have
saved before are now enemies. All of the psychopaths and survivors will drop
items via a cardboard box once Frank has defeated them. Move near the
cardboard box and it will open and spew out its contents.
Be sure to remember that all of the shortcuts are available to you from the
beginning of Infinity Mode:
--> The passage through the bathroom in the Women's Restroom in Paradise and
Wonderland plazas
--> The Maintenance Tunnels (all doors are open)
--> Welded door in the Security Room that leads to Entrance Plaza is open
--> Carlito's Hideout
---- FRANK'S DECLINING HEALTH
Unlike 72 Hour Mode or Overtime Mode, in Infinity Mode, Frank's life gauge will
constantly drop. The PP meter that was used to tell how much PP you needed to
gain a level in other modes will now decrease. The PP meter will help to tell
you how much longer Frank's current block of life will last before it fades
away. Once the meter falls all the way, Frank will lose a health block and
then the meter will start to drop again for another health block. If Frank
loses all of his blocks of health from this declining health issue then he will
die. He will die the instant the PP gauge falls on the final block of health.
_________________________________________
| | | | | | |
| 1.40 | 1.40 | 1.40 | 1.40 | 1.40 | 1.40 |
|______|______|______|______|______|______| <-- Frank's Health
| | | | | | |
| 1.40 | 1.40 | 1.40 | 1.40 | 1.40 | 1.40 |
|______|______|______|______|______|______|
---------------------------------
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< PP <-- PP Gauge
---------------------------------
The PP gauge will fully fall every 1 minute and 40 seconds, so a fully leveled
Frank, with full life, will lose all of his health and die in 20 minutes.
---- FRANK'S HUNGER
In order to maintain existence in this mode, Frank will have to consume food
constantly and you will have to know where to find it. Some of the food items
are in the same place as they were in the other modes, but some of them have
been switched around. There are no infinity food supplies like there were in
other modes. Don't even think about going to the Seon's Food & Stuff either
since it is now closed off from both ends.
* When consuming food, it is best to wait until Frank is on his final life
block, then wait until the PP gauge gets near the end - eat the food right
before the gauge drains completely to get the most out of each food item. Once
you make it past about Day 4, I would recommend consuming food a little before
that time, since you will have more than enough food left to you as long as you
go for psychopath food in the first few days.
---- FRANK'S LIMITED OPTIONS
Even though Frank still has his camera, you cannot use it to zoom or take
pictures during infinity mode - the L button does nothing now. Frank's
wristwatch cannot be used either. Strangely, he can still call out using the Y
button.
---- FRANK'S HELPFUL LITERATURE
To get the most out of each food item, be sure to collect the following books:
-- Health 1
Location: Sir Book-a-lot (Wonderland Plaza)
Description: Food Items' healing ability boosted by 50%.
-- Health 2
Location: The Sinister Read (Entrance Plaza)
Description: Food Items' healing ability boosted by 50%.
-- Survival
Location: North Plaza, near Crislip's Home Saloon. This is the same area where
you rescued the three survivors after you defeated Cliff in the "The Hatchet
Man" scoop.
Description: Food items' healing ability boosted by 100%.
With all of the above books, each food item will give Frank 3 times the health
that it used to. For instance, a melon that normally restores 2 health blocks
will now restore 6. These books are MANDATORY if you want to get 5 and 7 day
survivor.
---- FRANK'S WEAPONS
** I would suggest grabbing some Mannequin Torsos, along with the following
books for the beginning of the mode:
-- Interior Designs
Location: Bachman's Bookporium (Paradise Plaza)
Description: Hold onto interior design goods three times as long as usual.
Affects: Chair, Stool, Fence, Painting, Skylight, Steel Rack, Mannequin (any
part), TV, and HDTV.
-- Lifestyle Magazine
Location: The Sinister Read (Entrance Plaza)
Description: Hold onto furniture, fixtures, and other daily living supplies
three times as long as usual.
Affects: Chair, Stool, Push Broom, Bucket, Garbage Can, Shampoo, Pet Food,
Hangar, Paint Can, Oil Bucket, Sickle, Lawn Mower, Hedge Trimmer, Shower Head,
Toolbox, Smokestack, Mailbox, Skylight, Steel Rack, Plywood Panel, Stepladder,
and Mannequin (any part).
** You really need to have the Real Mega Buster unlocked as well to help you
take down bosses quicker.
** Once you have defeated Adam, he will give you two Small Chainsaws which
should be able to last you for the rest of your surviving days if you grab the
following books:
-- Criminal Biography
Location: Sir Book-a-lot (Wonderland Plaza)
Description: Hold onto edged weapons three times as long as usual.
Affects: Cleaver, Meat Cleaver, Battle Axe, Fire Axe, Katana, Sword, Ceremonial
Sword, Saw Blade, Sickle, Hedge Trimmer, Chainsaw, Small Chainsaw, Machete [not
listed in game], Hunting Knife [not listed in game].
-- Engineering
Location: Bachman's Bookporium (Paradise Plaza)
Description: Hold onto tools and construction related items three times as long
as usual.
Affects: Pylon, Shovel, Sledgehammer, 2" x 4", Lead Pipe, Excavator, Saw Blade,
Plywood Panel, Sickle, Hedge Trimmer, Chainsaw, and Small Chainsaw.
-- Entertainment
Location: Bachman's Bookporium (Paradise Plaza)
Description: Hold onto entertainment related goods three times as long as
usual.
Affects: Bass Guitar, Acoustic Guitar, Electric Guitar, TV, HDTV, Skateboard,
Bowling Ball, and Small Chainsaw.
---- WHAT CAN FRANK EARN FROM INFINITY MODE?
While playing infinity mode, you can unlock the following achievements:
-- 5 Day Survivor
Survive for a total of 5 days.
Unlocks: Laser Sword
The Laser Sword is the most powerful melee weapon in the game and it will be
lying in the Security Room along with the Real Mega Buster once unlocked.
Please note that once you unlock this weapon, you can use it at that moment in
Infinity Mode. Go to the Security Room and grab it after you get the
"Achievement Unlocked" message.
-- 7 Day Survivor
Survive for a total of 7 days.
Unlocks: Arthur's Boxers
Arthur's Boxers are the same hearted boxers that Arthur wears in the Ghosts N'
Goblins and Ghouls N' Ghosts games. They have no special powers, but for
novelty purposes they will give Frank the ability to run and jump about
Movieland while throwing Rat Sticks at zombies in half nude glory. Well,
that's partly what I use them for anyway...
* These two achievements are not hard to get, but they will take quite a bit of
time and dedication in order to get them. Make sure you have the time to spare
when attempting both of them. If you have to leave your game, be sure to pause
it in a safe place.
_____ _____
| __ \ | __ \
| | | | ------------------------------------------------------------- | |__) |
| | | || FOOD CHECKLIST || _ /
| |__| | ------------------------------------------------------------- | | \ \
|_____/ |_| \_\
This is a checklist of all the food in Infinity Mode. If you have played
Infinity mode, then you will notice that food is rather scarce. It does not
respawn anywhere in this mode, so you will have to make the most out of what
you come across. Check off each piece of food once you grab it so you know
what else is left available to you.
The area inside the mall is complete, but this is far from everything, since I
know I am missing some survivors and Psychopath bosses. Also the show times
for some of the psychopaths and survivors are still vague - if you can pinpoint
the precise time, or at least a little closer than what I have then let me
know. Email me if you have anything that I am missing.
Check off each food item as you collect it so you can keep track of any extra
food that you have. In Infinity Mode, every little bit counts.
------------------------------- Inside the Mall -------------------------------
-- ROOFTOP
_ _
|_| Cabbage (1 block of health) |_| Cabbage (1 block of health)
Location: In front of the area Location: On top of one of the
leading to the air duct. drums near the door to the warehouse.
-- WAREHOUSE
_ _
|_| Squash (1 block of health) |_| Squash (1 block of health)
Location: As you walk through the Location: The first crate in front of
doorway toward the catwalk that leads the elevator.
to the shelf tops, turn right and it
will be near the wall at the end of
the catwalk right next to a stepladder.
-- PARADISE PLAZA
- Kid's Choice Clothing
_
|_| Orange Juice (4 blocks of health)
Location: Behind the register counter.
- Columbian Roastmaster's
_ _
|_| Orange Juice (4 blocks of health) |_| Pie (1 block of health)
Location: On the floor next to the Location: On the middle portion of
Orange Juice shelf. the counter.
_ _
|_| Orange Juice (4 blocks of health) |_| Pie (1 block of health)
Location: On the floor next to the Location: On the middle portion of
Orange Juice shelf. the counter.
- Jill's Sandwiches
_ _
|_| Baguette (1 block of health) |_| Orange Juice (4 blocks of health)
Location: At the end of the counter. Location: On the floor behind the
_ register.
|_| Baguette (1 block of health)
Location: On the counter.
-- COLBY'S MOVIELAND
- Popcorn and Drinks Counter
_ _
|_| Coffee Creamer (4 blocks of health) |_| Snack (1 block of health)
Location: Behind the counter, below Location: Near the counter entrance.
the drinks.
_
|_| Snack (1 block of health)
Location: Near the counter entrance.
- Screen 2
_ _
|_| Coffee Creamer (4 blocks of health) |_| Pie (1 block of health)
Location: Front of the screen, left Location: Front of the screen, left
side. side.
- Screen 3
_ _
|_| Baguette (1 block of health) |_| Coffee Creamer (4 blocks of health)
Location: Between the Pylons in the Location: Between the Pylons in the
middle of the seating area. middle of the seating area.
- Screen 5
_
|_| Cabbage (1 block of health)
Location: In front of the screen, to the left of the Mannequin.
-- ENTRANCE PLAZA
--> First Floor
_
|_| Orange Juice (4 blocks of health)
Location: In the middle of the plaza next to the benches, baseball bats, and
garbage can.
- Rafael's Shoes
_
|_| Grapefruit (2 blocks of health)
Location: Behind the register counter.
- Gramma's Kids
_
|_| Snack (1 block of health)
Location: On the miniature table.
--> Second Floor
- Kicks For Her
_
|_| Orange Juice (4 blocks of health)
Location: Behind the register counter.
- In the Closet
_ _
|_| Apple (2 blocks of health) |_| Yogurt (2 blocks of health)
Location: In the back room. Location: In the back room.
- Women's Lib
_
|_| Snack (1 block of health)
Location: In front of the register counter.
- Emerald's
_
|_| Orange Juice (4 blocks of health)
Location: Behind the middle counter.
-- AL FRESCA PLAZA
- Columbian Roastmasters
_ _
|_| Milk (4 blocks of health) |_| Pie (1 block of health)
Location: On the back cabinet, Location: On the counter.
next to the sink.
_ _
|_| Pie (1 block of health) |_| Pie (1 block of health)
Location: On the counter. Location: On the counter.
- Hamburger Fiefdom
_ _
|_| Orange Juice (4 blocks of health) |_| Orange Juice (4 blocks of health)
Location: Under the juice machine. Location: Under the juice machine.
_
|_| Orange Juice (4 blocks of health)
Location: Under the juice machine.
- Riverfield Jewelry
_
|_| Cookies (1 block of health)
Location: Behind the third counter.
- Flexin'
_
|_| Milk (4 blocks of health)
Location: On the back green padded seat next to the set of Dumbbells.
- McHandy's Hardware
_
|_| Cookies (1 block of health)
Location: Behind the register counter, next to the right cardboard box.
-- FOOD COURT
- Frozen Dreams
_ _
|_| Milk (4 units of health) |_| Yogurt (2 blocks of health)
Location: Behind the counter, across Location: On the register counter.
from the ice cream machine.
- Meaty's Burgers
_
|_| Baguette (1 block of health)
Location: On the counter next to the oven.
- Central Tacos
_ _
|_| Corn (1 block of health) |_| Corn (1 block of health)
Location: Behind the register counter, Location: Behind the register counter,
next to the stacked boxes. next to the stacked boxes.
- Chris' Fine Foods
_ _
|_| Wine (5 blocks of health) |_| Wine (5 blocks of health)
Location: On the counter. Location: Behind the counter.
_ _
|_| Wine (5 blocks of health) |_| Wine (5 blocks of health)
Location: On the counter. Location: Behind the counter.
- That's A Spicy Meatball!
_ _
|_| Zucchini (1 block of health) |_| Zucchini (1 block of health)
Location: Next to the stove. Location: Next to the stove.
-- WONDERLAND PLAZA
--> First Floor
- Wonder Jewels
_ _
|_| Apple (2 blocks of health) |_| Apple (2 blocks of health)
Location: On the middle table. Location: On the floor near the middle
table.
- Beautification
_
|_| Grapefruit (2 blocks of health)
Location: On the top roof piece above the register counter.
--> Second Floor
- The Lens Zen
_
|_| Apple (2 blocks of health)
Location: Between the middle and right lens cases.
- Lovely Fashion House
_ _
|_| Snack (1 block of health) |_| Yogurt (2 blocks of health)
Location: Left fitting room. Location: On the register counter.
-- NORTH PLAZA
_ _
|_| Coffee Creamer (4 blocks of health) |_| Melon (2 blocks of health)
Location: In the abandoned store Location: In the abandoned store
where you rescued David in the where you rescued David in the
"Shadow of the North Plaza" scoop. "Shadow of the North Plaza" scoop.
Check at the end of the carpet. Check at the end of the carpet.
- CD Crazy
_
|_| Milk (4 blocks of health)
Location: As you enter the store, it is to the right near the entrance to the
register counter.
- Crislip's Home Saloon
_ _
|_| Japanese Radish (1 block of health) |_| Orange (2 blocks of health)
Location: On the register counter, Location: Behind the register counter,
next to the furthest register as you next to the furthest register as you
enter. enter.
- Empty Store (where you meet Isabella in 72 Hour Mode)
_ _
|_| Wine (5 blocks of health) |_| Wine (5 blocks of health)
Location: On the blue tarp. Location: On the blue tarp.
-- LEISURE PARK
_ _
|_| Cookies (1 block of health) |_| Cookies (1 block of health)
Location: Next to one of the benches Location: Next to one of the benches
to the south of North Plaza. Look to the south of North Plaza. Look
for the circular area on the map in for the circular area on the map in
the north section of the park. the north section of the park.
_ _
|_| Cookies (1 block of health) |_| Snack (1 block of health)
Location: Next to one of the benches Location: Next to one of the benches
to the south of North Plaza. Look to the south of North Plaza. Look
for the circular area on the map in for the circular area on the map in
the north section of the park. the north section of the park.
_
|_| Apple (2 blocks of health)
Location: Stand at the bottom of the middle portion of the stairs that lead to
North Plaza and face south. Walk south until you notice a tree to the east
that has a rock below it - the rock is on the south side. Look up into the
tree to find an orange on the west branch. Throw the rock up into the tree to
knock it down.
_
|_| Apple (2 blocks of health)
Location: In the far west, near the brick wall, look up into the tree with a
rock near it to find yet another apple on one of the branches.
EXTRA INFO: You cannot shoot the apples, you must throw something at them both
to get them down. If the apple doesn't fall out of the tree after you hit it
once then it is most likely stuck. You have to hit these apples at a good
angle to get them down. Aim slightly above the apple with the targeting
recticle.
-- MAINTENANCE TUNNEL
_ _
|_| Milk (4 blocks of health) |_| Milk (4 blocks of health)
Location: Below the Al Fresca Plaza Location: Near the truck that is below
area, near a truck. This is near the Wonderland Plaza area.
the circular area of the tunnel.
- Meat Processing Plant
_ _
|_| Milk (4 blocks of health) |_| Milk (4 blocks of health)
Location: The table right across Location: Near the middle of the back
from the entrance. table.
- Warehouse (center dead end)
_
|_| Milk (4 blocks of health)
Location: On the back right set of boxes.
----------------------------------- Survivors ---------------------------------
-- OTIS (Rooftop - first 12 hours)
_
|_| Rare Meat (3 blocks of health)
-- SUSAN (Warehouse - zombies feast upon her - first 12 hours)
_
|_| Cookies (1 block of health)
-- BILL (North Plaza - Crislip's Home Saloon - after first 12 hours)
_
|_| Melted Ice Pops (1 block of health)
-- ALAN (North Plaza - after first 12 hours)
_
|_| Rare Meat (3 blocks of health)
-- SALLY (Heliport - after first 12 hours)
_
|_| Apple (2 blocks of health)
-- MADONNA (Heliport - after first day 12 hours)
_
|_| Uncooked Pizza (3 blocks of health)
-- NICK (Colby's Movieland - Screen 2 - 1 day)
_
|_| Lettuce (1 block of health)
-- MINDY (Rooftop - 1 day)
_
|_| Orange (2 blocks of health)
-- SHINJI (Al Fresca Plaza - 3 days)
_
|_| Yogurt (2 blocks of health)
-- ALYSSA (Movieland [Screen 4) 3 days 12 hours)
_
|_| Cheese (2 blocks of health)
-- VERLENE (Movieland [Screen 4] 3 days 12 hours)
_
|_| Squash (1 block of health)
-- JOLIE (Crislip's Home Saloon - 3 days 12 hours)
_
|_| Frozen Vegetables (2 blocks of health)
-- KAY (Paradise Plaza [Warehouse] - 3 days 12 hours)
_
|_| Corn (1 block of health)
-- TODD (Heliport - 4 Days)
_
|_| Thawed Vegetables (1 block of health)
-- BRIAN (Wonderland Plaza [Second Floor] - 4 days)
_
|_| Red Cabbage (1 block of health)
-- MICHELLE (Al Fresca Plaza - 4 days)
_
|_| Japanese Radish (1 block of health)
-- CHRIS (Security Room - 4 days)
_
|_| Melon (2 blocks of health)
-- NATALIE (Paradise Plaza [Warehouse] - 4 days)
_
|_| Corn (1 block of health)
-- HEATHER (Movieland [Cinema Shop] - 4 days)
_
|_| Baguette (1 block of health)
-- LEROY (Al Fresca Plaza [McHandy's Hardware] - 5 days 12 hours)
_
|_| Wine (6 blocks of health)
-- BARBARA (Security Room - 5 days 12 Hours)
_
|_| Red Cabbage (1 block of health)
-- JANET (Wonderland Plaza - 6 days)
_
|_| Milk (4 blocks of health)
-- RAY (Food Court - 6 days 12 hours)
_
|_| Well Done Steak (6 blocks of health)
-- JENNIFER (Entrance Plaza - 7 days)
_
|_| Orange Juice (4 blocks of health)
-- FLOYD (Movieland [Screen 1] - 7 days)
_
|_| Snack (1 block of health)
------------------------------- Psychopath Bosses -----------------------------
-- ROGER (Leisure Park)
_
|_| Cookies (1 block of health)
_
|_| Golden Brown Pizza (6 blocks of health)
-- JACK (Leisure Park)
_ _
|_| Cookies (1 block of health) |_| Orange (2 blocks of health)
_
|_| Golden Brown Pizza (6 blocks of health)
-- THOMAS (Leisure Park)
_ _
|_| Cookies (1 block of health) |_| Orange (2 blocks of health)
_
|_| Golden Brown Pizza (6 blocks of health)
-- PAUL (Entrance Plaza)
_ _
|_| Orange Juice (4 blocks of health) |_| Well Done Steak (6 blocks of health)
_
|_| Squash (1 block of health)
-- CARLITO 1 (Food Court - In the structure above the seating area)
_ _
|_| Snack (1 block of health) |_| Yogurt (2 blocks of health)
_
|_| Well Done Steak (6 blocks of health)
-- CARLITO 3 (Maintenance Tunnel - in truck)
_ _
|_| Cabbage (1 block of health) |_| Well Done Steak (6 blocks of health)
_
|_| Snack (1 block of health)
-- ADAM (Wonderland Plaza - after first 12 hours)
_
|_| Golden Brown Pizza (6 blocks of health)
_
|_| Japanese Radish (1 block of health)
_
|_| Juice [Untouchable] (6 blocks of health)
-- CARLITO 2 (Entrance Plaza - 1 day)
_ _
|_| Corn (1 block of health) |_| Well Done Steak (6 blocks of health)
_
|_| Snack (1 block of health)
-- ISABELA (Entrance Plaza - 1 day)
_ _
|_| Cookies (1 block of health) |_| Milk (4 blocks of health)
_
|_| Juice [Energizer] (6 blocks of health)
-- JO (Rooftop - 2 days)
_ _
|_| Lettuce (1 block of health) |_| Melon (2 blocks of health)
_
|_| Juice [Zombait] (6 blocks of health)
-- KENT (Paradise Plaza - 2 days)
_
|_| Well Done Steak (6 blocks of health)
_
|_| Coffee Creamer (4 blocks of health)
-- SEAN (Wonderland Plaza - 2 days 12 hours)
_ _
|_| Cheese (2 blocks of health) |_| Corn (1 block of health)
_
|_| Juice [Quickstep] (6 blocks of health)
-- CLETUS (North Plaza [Huntin' Shack] - 2 days 12 hours)
_ _
|_| Grapefruit (2 blocks of health) |_| Wine (6 blocks of health)
_
|_| Well Done Steak (6 blocks of health)
-- STEVEN (Food Court - 3 days)
_ _
|_| Milk (4 blocks of health) |_| Zucchini (1 block of health)
_
|_| Juice [Nectar] (6 blocks of health)
-- CONVICTS (Leisure Park - 4 days - respawns after 5 days)
No Food.
_____ _____
| __ \ | __ \
| | | | ------------------------------------------------------------- | |__) |
| | | || EXTRA STUFF || _ /
| |__| | ------------------------------------------------------------- | | \ \
|_____/ |_| \_\
-- GETTING STARTED IN INFINITY MODE
Here's a slight walkthrough to get you started:
Don't grab any food until you get all three books!
When you first start out, go through the Security Room door to the side (the
one that is usually welded shut) and enter Entrance Plaza. Collect the Real
Mega Buster in the Security Room if you have it unlocked. Grab the Health 2
book from The Sinister Read in Entrance Plaza and maybe the Lifestyle Magazine
if you want to use some Mannequin Torsos in just a bit. Kill Paul if you want
to, but if you kill him, be sure to grab the food that he drops. Go through Al
Fresca Plaza and hug the wall on the left side as you go through the Food Court
so you will avoid Carlito 1's submachine gun fire as you work your way to
Wonderland Plaza. Grab the Health 1 book from Sir Book-a-lot in Wonderland
Plaza and head for North Plaza. Grab some Mannequin Torsos along the way. In
the empty area near Crislip's Home Saloon, grab the Survival Book. Now you
have all three books and will get the maximum healing from each food item that
Frank eats. Grab the Interior Designs book from Paradise Plaza and you should
have enough power to protect yourself from zombies, psychopaths, and survivors
if you have some Mannequin Torsos along with your Real Mega Buster. Katanas,
Battle Axes, and Hedge Trimmers may help out as well if you find the right
books for them. Now, you can start grabbing food, but try to stick with boss
food items until Day 4.
Adam won't show up until at least after 12 hours in Wonderland Plaza so you
can't get the Small Chainsaw for a while. Be sure to drop the Lifestyle
Magazine and Interior Designs book and grab the Entertainment, Engineering, and
Criminal Biography book once you get both of his Small Chainsaws and you should
be set for quite a while. Where you go from here is up to you... dun, dun,
dun.
* One really good thing about the unlockable Laser Sword is that once you have
unlocked it by surviving 5 days, it will automatically be available in the
Security Room at that precise time, so you can go and grab it and be using it
while you try to achieve 7 day survivor.
-- PSYCHOPATH AND SURVIVOR ARRIVAL TIMES
I have tried to pinpoint the times that the psychopaths and survivors will
arrive, but it is hard to note the exact hour. They appear in an area only
when you enter the area after a specific time. In other words, if you are
already present in a specific area, they will not automatically appear. All of
the psychopaths and survivors below are listed in the order in which they
appear based on the days.
** At about Day 4 and onwards, the psychopaths and survivors will appear
randomly throughout the mall. They will show up unexpectedly. For instance,
on Day 5, I went into the Food Court to find Carlito 1 once again. I was
shocked when I saw him and ran into Wonderland Plaza. Upon returning to the
Food Court a few seconds later, he was gone.
-- Psychopaths
Psychopaths: Roger, Jack, Thomas
When: Beginning
Where: Leisure Park
Psychopath: Paul
When: Beginning
Where: Entrance Plaza
Psychopath: Carlito 1
When: Beginning
Where: Food Court
Psychopath: Carlito 3
When: Beginning
Where: Maintenance Tunnels
Psychopath: Adam
When: After first 12 hours
Where: Wonderland Plaza
Psychopath: Larry
When: After first 12 hours
Where: Meat Processing Plant
Psychopath: Carlito 2
When: After 1 day
Where: Entrance Plaza
Psychopath: Isabela
When: After 1 day
Where: Al Fresca Plaza
Psychopath: Cliff
When: After 1 day
Where: Crislip's Home Saloon
Psychopath: Jo
When: After 2 days (maybe slightly before)
Where: Rooftop
Psychopath: Kent
When: After 2 days
Where: Paradise Plaza
Psychopath: Sean
When: After 2 days 12 hours
Where: Wonderland Plaza
Psychopath: Cletus
When: After 2 days 12 hours
Where: North Plaza [Huntin' Shack]
Psychopath: Steven
When: After 3 days
Where: Food Court
Psychopath: Convicts
When: After 4 Days - respawns after 5 Days
Where: Leisure Park
Psychopath: Kent
When: After 5 days
Where: Warehouse
Psychopath: Jo
When: After 5 days 3 hours
Where: Lovely Fashion House
Psychopaths: Roger, Jack, Thomas
When: 5 days 8 (?) hours
Where: North Plaza
Psychopath: Larry
When: After 5 days 13 hours
Where: North Plaza
Psychopath: Cletus
When: After 6 days
Where: North Plaza [Huntin' Shack]
Psychopath: Brock
When: After 6 days 7 hours
Where: Heliport
Psychopath: Adam
When: After 6 days 12 hours
Where: Paradise Plaza
-- Survivors
Survivor: Otis
When: Beginning
Where: Rooftop
Survivor: Susan
When: Beginning
Where: Warehouse
Survivor: Alan
When: After first 12 hours
Where: North Plaza
Survivor: Bill
When: After first 12 hours
Where: Crislip's Home Saloon
Survivor: Dana
When: After first 12 hours
Where: Paradise Plaza (Kids Choice Clothing)
Survivor: Sally
When: After 1 day
Where: Heliport
Survivor: Nick
When: After 1 day
Where: Colby's Movieland, Screen 2
Survivor: Mindy
When: After 1 day
Where: Rooftop
Survivor: Lindsay
When: After 1 day 7 hours
Where: Heliport
Survivor: Tad
When: After 1 day 9 hours
Where: Paradise Plaza (Marriage Makers)
Survivor: Rich
When: After 1 day 12 hours
Where: Food Court
Survivor: Kindell
When: After 1 day 19 hours
Where: Paradise Plaza (Warehouse)
Survivor: Greg
When: After 2 days
Where: Security Office
Survivor: Beth
When: After 2 days 8 hours
Where: Paradise Plaza (Warehouse)
Survivor: Josh
When: After 2 days 20 hours
Where: Heliport
Survivor: Shinji
When: After 3 days
Where: Al Fresca Plaza
Survivor: Alyssa
When: After 3 Days 12 hours
Where: Movieland [Screen 4)
Survivor: Verlene
When: After 3 Days 12 hours
Where: Movieland [Screen 4]
Survivor: Jolie
When: After 3 Days 12 hours
Where: Crislip's Home Saloon
Survivor: Kay
When: After 3 Days 12 hours
Where: Paradise Plaza [Warehouse]
Survivor: Jonathon
When: After 3 Days 12 hours
Where: Movieland (Screen 5)
Survivor: Todd
When: After 4 Days
Where: Heliport
Survivor: Brian
When: After 4 days
Where: Wonderland Plaza [Second Floor]
Survivor: Michelle
When: After 4 days
Where: Al Fresca Plaza
Survivor: Simone
When: After 4 days
Where: Entrance Plaza (Jammin' Juvenile)
Survivor: Chris
When: After 4 days
Where: Security Room
Survivor: Natalie
When: After 4 Days
Where: Paradise Plaza [Warehouse]
Survivor: Heather
When: After 4 Days
Where: Movieland [Cinema Shop]
Survivor: Lilly
When: After 4 days 12 hours
Where: Paradise Plaza [Tucci's Rome Store]
Survivor: Brett
When: After 4 days 12 hours
Where: North Plaza [Huntin' Shack]
Survivor: Brent
When: After 4 days 12 hours
Where: North Plaza
Survivor: Lily
When: After 5 days
Where: Paradise Plaza (Second Floor)
Survivor: Burt
When: After 5 days 6 hours
Where: Heliport
Survivor: Nathan
When: After 5 days 6 hours
Where: Roof Top
Survivor: Roland
When: After 5 days 8 hours
Where: Paradise Plaza (Bookporium)
Survivor: Leroy
When: After 5 Days 12 hours
Where: Al Fresca Plaza [McHandy's Hardware]
Survivor: Barbara
When: After 5 Days 12 Hours
Where: Security Room
Survivor: Janet
When: After 6 Days
Where: Wonderland Plaza
Survivor: David
When: After 6 days 6 hours
Where: Al Fresca Plaza
Survivor: Ray
When: After 6 Days 12 hours
Where: Food Court
Survivor: Zombie Jessie
When: After 6 Days 22 hours
Where: Rooftop
(drops spoiled food and an apple)
Survivor: Jennifer
When: After 7 Days
Where: Entrance Plaza
Survivor: Aaron
When: After 7 Days
Where: Paradise Plaza (Canterbury's)
Survivor: Floyd
When: After 7 Days
Where: Movieland [Screen 1]
-- SPECIAL NOTED AREAS
Leisure Park
When you plan on going out into Leisure Park, make sure that you are ready to
stay for a while. Roger, Jack, and Thomas will be on the rooftop above the
benches and they will each drop 3 types of food, so you will most likely have
to stay in this area for a while in order to eat all the food when you need it.
Don't leave any of it behind if you plan on surviving for a while since it will
disappear if you enter a new area. Grab the fruits from them first so they
don't roll away then stash the rest of the food somewhere else, maybe on the
rooftop or in the middle of the patch of flowers - you need to place it
somewhere where you can easily find it. Once you have enough inventory space
to carry all of their food items then you can leave.
On Day 4, the Convicts will show up in Leisure Park. Unless you are just that
bored, I would advise avoiding them at all cost (just avoid Leisure Park via
the secret passage in mirror of the Women's Restroom in Wonderland Plaza). They
will not give you any food whatsoever.
Crislip's Home Saloon
At around 7 hours after the first day, Cliff will be in Crislip's. If you go
against him, be prepared for a tough fight since the zombies will be all over
Crislip's. Use the Real Mega Buster for sure if you have it. Each attack of
his will take off 3 blocks of health. I would advise not fighting him.
Meat Processing Plant
After about 12 hours, Larry will show up in the Meat Processing Plant. Because
of the zombies, this can also be another tough fight much like the Cliff fight,
so have the Real Mega Buster ready.
-- SAFE AREAS
This is a list of areas where you will be absolutely 100% safe as long as there
is no psychopath or survivor in the area. In other words, you can go off and
leave your game while in one of these areas.
Heliport
- Stand on top of the small building structure with the door that leads to the
Security Room.
- Stand on top of one of the air condition units.
Rooftop
- Stand on top of one of the air condition units.
Leisure Park
- On top of the rooftop sheltering the set of benches.
Paradise Plaza
- Stand on top of one of the shelves in the warehouse.
- Stand on top of one of the shelves in Bachman's Bookporium.
Entrance Plaza
- Stand on the ad blocks in between the large potted plants.
- Inside Everyone Luvs books; stand on one of the bookshelves just in case the
zombies break through the glass.
Al Fresca Plaza
- Inside Flexin'. Stay on top of the exercise equipment just in case.
- Stand on top of the one of the shelves in McHandy's Hardware.
North Plaza
- Close the doors and remain inside the empty store where you meet up with
Isabela in 72 Hour Mode.
- Close the door and remain inside of the room next to Crislip's Home Saloon.
- Get on one of the top shelves inside of Crislip's Home Saloon.
- Inside Huntin' Shack
- Carlito's Hideout
Wonderland Plaza
- Get on top of the South playhouse in the south area of the Play Park. Stand
on the railing and jump to it.
- Get on top of the giant soccer ball in the south area of the Play Park.
- Get on one of the shelves in Sir Book-a-lot.
Food Court
- Stand on any of the structure up above the seating area.
- Get on the railing and climb up on top of the sign of Chris' Fine Foods.
Maintenance Tunnel
- Inside of the middle warehouse after you shut the door. Check the warehouse
for zombies first.
-- TIPS
- Pick up food from psychopaths and survivors first! I cannot stress this
enough. ONLY pick up the food in the various plazas if you absolutely need
it. The food from the psychopaths and survivors should keep you going until
around Day 4 if you keep beating them and using their food as you need it.
- Don't pick up food that you do not have the inventory space for if it is
lying in a plaza or area of the mall. As long the food remains in its normal
place, it will be there the next time you enter the plaza. If you move it
then it will disappear.
- Always cook Rare Meat in an oven to get a Well Done Steak. Also, the meat
will not spoil after being cooked.
- Always make sure that Frank gets the last hit on any Psychopath, if a zombie
kills them or an explosion of their own kills them (Paul) then you will not
get their items.
- Psychopaths will stay in a given area for 24 hours then they will leave.
Make sure to beat them within that time to get their items.
- Food Items from Psychopaths and Survivors will only stay on the ground while
you are in that plaza. After you leave, the food items will disappear so
make sure to grab them while you can. Since Jack, Roger, and Thomas drop
quite a bit of food once you kill them, I would recommend that you stay in
Leisure Park until all the food from them is consumed or can fit in your
inventory. Grab the Oranges first so they don't roll away to where you can't
find them.
- Camp out in areas to make sure that you put all psychopath and survivor food
to use if you don't have the inventory space. Find a safe spot or do
something else to waste time.
- When you pause your game, make sure that you are in a safe place.
- When you go to eat food (especially if wait until the last few seconds before
Frank dies) make sure to be in a safe place as Frank consumes the food.
- Be careful of the place you pick to deliver the final blow to an enemy since
the food items may scatter to an area that is unreachable to Frank. Try to
defeat your enemies out in an open area to keep this from happening.
-- FUN STUFF TO DO WHILE WASTING TIME IN INFINITY MODE
You WILL get bored eventually in Infinity Mode no matter how much you like Dead
Rising, so here are a few extra things to do to waste time:
- While chopping down single zombies with the Small Chainsaw, place bets about
whether the next strike will cut off an arm, leg, or head.
- Lead a few zombies into Everybody Luvs Books and place Novelty Masks on them
then kill them by throwing books at them.
- See how many walking smokestacks, road hazards, bucket heads, and skylight
confinements you can get in Crislip's Home Saloon.
- Take the lawnmower in Crislip's Home Saloon out into North Plaza with you.
- Enter Colby's Movieland and throw Ratsticks at zombies.
- Shoot zombies with Water Guns.
- Toss CDs at zombies. This is extremely fun. Aim for the head.
- Perfect your cycling and skateboarding skills with the proper books.
- Kick heavy objects and watch Frank grab his foot.
- Severe a zombie's head, arm, or leg by knee dropping a dead zombie after you
take one down. Only one attachment can be severed, so if you killed them
with a Small Chainsaw then you can't do this.
- Grab a couple of shotguns and sniper riles and open fire! Try to find weak
spots on zombies
- Try to get other achievements as well, such as zombie genocide if you haven't
gotten it unlocked as of yet and want a challenge
- Try beating zombies to death with giant stuffed teddy bears! One of the
funniest things I've ever done
- Try killing Paul with a parasol umbrella, it is almost impossible, but fun to
try
- Try finding new ways to create combos with Frank's skills, try football
tackle after a jump kick - roundhouse kick combo!
- Try beating zombies to death with food, doing so you may lose it, but pie in
a zombies' face is rather nice (throwing required)
_____
_____ _____ _ _ _ _ / ____|
| __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __
.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
| EVERYTHING ELSE |
'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
|_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
|____| |_| \_\ |_____/
*******************************************************************************
VERSION HISTORY
*******************************************************************************
-- August 26, 2013
This is a text version of the Featured Guide for Dead Rising (written by me)
that can be found on CheatHappens.com. This version is a compilation of
EVERYTHING that I have done for the original Dead Rising, so... it's pretty
uber, if I do say so myself.
*******************************************************************************
CONTACT INFO
*******************************************************************************
I can be reached at my email address, which is berserker_kev(at)yahoo.com, so
please contact me if you have any questions, comments, etc. Replace the (at)
with @. I don't mind receiving emails at all. Don't add me to your Yahoo
Messenger though; I use Yahoo Messenger only for close friends.
You can contact me through Xbox or PSN. I'm online nearly all the time. Don't
send a friend request though.
Xbox LIVE Gamertag: Berserker Kev
PSN: Berserker_Kev
I do have a few guidelines however:
1) Give me a subject in the email, preferably one including the name of the
game. An actual subject looks damn sexy in my inbox compared to an
unattractive blank subject line.
2) Read the guide over and make sure that your question is not already
answered.
3) Please speak in English and attempt to use some correct grammar. This is in
no way meant to offend those that cannot speak English well. I have spoken
with some readers that claim they cannot speak English when, in fact, they
speak better English then some Americans. So basically if you "try" to talk
to me then that is good enough. :)
And last, but not least, if you found this walkthrough helpful, an email would
be most appreciated. It is very true that I write these guides as a hobby, but
just that little email that lets me know that I have helped someone always
makes me feel special for about five minutes. Don't worry, I won't tell anyone
on the gaming boards that you used a guide. ;)
If you have a youtube account, you could also give me a subscription on
youtube. I promise to keep you entertained with plenty of Chris Redfield
action!
www.youtube.com/BerserkerSTARS
*******************************************************************************
ABOUT ME
*******************************************************************************
My name is Kevin Hall. I'm 33 years old and live in the US, in a small town in
Mississippi. Ever since I was really young, I have been a huge fan of video
games since I was first introduced to them via the Atari 2600 and NES 8-bit.
My favorite gaming series is the Resident Evil series followed closely by the
Castlevania series. I'm a complete horror gaming junkie - survival horrors are
my main cup of tea. Capcom is my favorite video game company. They hardly
ever let me down when it comes to games with plenty of replay value.
"Want intense detail? Go Berserk(er)!"
I try my best to put as much detail as I can in all my guides. I have had
remarks that I get ridiculously detailed or come across as long-winded, but
that's just the way I write. When I write, I type out what I would want if I
was looking for an online strategy guide or FAQ/Walkthrough - I would want a
guide that gave all the details for a game. I would want an encyclopedia... or
a wiki in my guide!
My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and
I've also gained the nickname "Kevo" from the RE Mercs community.
-------------------------------------------------------------------------------
--> My Youtube page:
Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other
games that I have worked on can be found on my youtube page.
www.youtube.com/BerserkerSTARS
-------------------------------------------------------------------------------
--> Berserker: Tear Through the Game (My Gaming Blog)
My own site with game reviews, discussions of my guides (some), and random
thoughts about video games. Feel free to post up some comments on the blog. I
don't bite... well not that much... and not too viciously...
http://berserkersblog.blogspot.com
-------------------------------------------------------------------------------
--> My Facebook page:
A secondary blog for me. I use Facebook for mentioning guide updates and
anything else that might come to mind.
www.facebook.com/berserker.kev
-------------------------------------------------------------------------------
--> IGN FAQ Writer of the Month interviews:
July 2005 - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html
-------------------------------------------------------------------------------
--> My other work can be found at both IGN and GameFAQs.
IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1
*******************************************************************************
COPYRIGHT
*******************************************************************************
This document Copyright 2013 Kevin Hall (Berserker)
Dead Rising Copyright © 2006 Capcom.
This document is for private and personal use only. Do not try to sell this
document for profit. This is a free document and should remain free. Do not
try to reproduce this document in any way, shape, or form. Do not alter this
FAQ in any way. Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites. Contact me if you want to use it.
Berserker and Cheat Happens would like to acknowledge that plenty of zombies
were harmed in the process of making this guide. We guarantee that their
deaths were filled with moments of insane carnage and extreme gore.
*******************************************************************************
SPECIAL THANKS
*******************************************************************************
- My parents.
- All of the friends that I've gained from the RE5 Mercs community. Truly too
many to list!
- God for helping me get through the past several months of stress problems.
- http://network-science.de/ascii/ for the ASCII art.
- Chris and Peter from CheatHappens.com for allowing me to post this on other
gaming sites.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
., ,.
\ '. - - http://berserkersblog.blogspot.com - - .' /
'. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .'
'. '. ___ __ __ __ __ __ __ __ .' .'
'.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.'
.., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,..
( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / )
'. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .'
'. \/\ '. .' /\/ .'
'. \/\/' '\/\/ .'
'.....' T E A R T H R O U G H T H E G A M E! '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/