============================================================ F.E.A.R. 2: Reborn Game Script FAQ Created: 20-SEP-2009 FAQ modified: 20-SEP-2009 Version: 0.5 Author: Ladytanaka ============================================================ Table of contents 01: Version History 02: Contact Info 03: Disclaimer and Legal Information 04: Warnings 05: Introduction 06: Character Abbreviations 07: Script Conventions 08: Game Script Intro Level 01 Interval 01 - Replica Level 02 Interval 02 - Contact Interval 03 - Escape Level 03 Interval 04 - Guidance Level 04 Interval 05 - Rebirth 09: EPA Dialogue 10: Unused Dialogue 11: FAQs 12: Credits ============================================================ 1: Version History Version 0.5 (20-SEP-2009) - rough draft release ============================================================ 2: Contact Info If you have any comments, suggestions, or corrections, email me at ladytanaka (at) aol (dot) com. Make sure that you include the subject "FEAR 2 Reborn Game Script"! ============================================================ 3: Disclaimer and Legal Information This game script is for informational purposes only. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited. This game script guide in no way or form has any affiliation with either Monolith Productions or Warner Bros. Entertainment, Inc. Please do not ask me about posting this transcript on your own site. The finished game script will be posted only on GameFAQs. If you see this guide on any other website, please contact me about it. Thank you. Copyright 2009 Ladytanaka ============================================================ 4: Warnings This transcript contains massive SPOILERS for the entire story of F.E.A.R. 2 Project Origin and F.E.A.R. 2: Reborn. The game and script contains scenes of intense violence and strong language. ============================================================ 5: Introduction Many of the things that make this game so interesting (and scary) are purely visual and/or auditory events -- therefore, this game script include as many scene/action descriptions and event triggers as possible to give the reader a much better feel for the story. This script's dialogue/text is as close to the actual game as I could manage. It comes verbatim from the subtitles, except when the audio clearly contradicts the subtitles -- in that case, the audio has precedence. Some events are time-triggered, rather than proximity-triggered, so the dialogue's location may vary slightly for different players. Much of the dialogue takes place as radio transmissions, so I've made extra effort to clarify the source of the dialogue as best I can (see the section on Script Conventions). ============================================================ 6: Character Abbreviations (in approximate order of appearance) PLAYER - Foxtrot 813 FETTEL - Paxton Fettel REP_COM - Replica Command REP_FOX_LEADER - Foxtrot Leader REP_FOX_# - Foxtrot # REP_FOX_508 - Foxtrot 508 REP_FOX_??? - Foxtrot ??? (when speaker is unclear) REP - various Replicas ATC - various ATC personnel EPA - Elite Powered Armor computer ??? - unknown speaker ============================================================ 7: Script Conventions "(vo)" indicates a voice-over, where the speaker is not in PLAYER's view and/or is not clearly identified as speaking "(r)" indicates dialogue via radio (when speaker is NOT physically present) "--" indicates various gameplay text "-" indicates active mission objectives "x" indicates completed mission objectives "==CP==" indicates a game checkpoint "~~~~~" indicates on-screen text, written signs, etc. "< >" indicates visual/auditory descriptions of events and actions "{ }" indicates optional actions and/or easily missed events "___" indicates unclear/garbled dialogue "[=QTE=]" indicates a Quick-Time Event (i.e., button-mashing) ============================================================ 8. Game Script ------------------------------------------------------------ Intro ==CP== ----- start of intro cutscene ----- FETTEL(vo): The war has begun... FETTEL(vo): ...just as I dreamed it would... FETTEL(vo): (sigh) ...just as I foresaw... FETTEL(vo): Dreams are all I have now... FETTEL(vo): ...dreams of death... FETTEL(vo): ...of blood and fire... FETTEL(vo): ...of her... FETTEL(vo): The time has come to awaken! FETTEL(vo): ...to be... FETTEL(vo): ...reborn... FETTEL(vo): You...are the key! REP_COM(r): All incoming Powered Armor units, be advised that DZ is hot. REP_COM(r): Armacham forces are currently staging an attack on Command Post Sigma from that location. Eliminate hostiles and proceed to the rally point. PLAYER: Understood, Command. PLAYER: This is Foxtrot 813... PLAYER: Preparing for touchdown. ----- end of intro cutscene ----- ------------------------------------------------------------ Level 01 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You are Replica Soldier Foxtrot 813. Your Elite Powered Armor unit has been dispatched by orbital drop to defend a forward command post from Armacham Security forces. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PLAYER: On the ground and rolling out. REP_COM(r): Copy that. ~~~~~~~~~~ Interval 01 Replica ~~~~~~~~~~ ==CP== ATC: Shit! Replica Powered Armor incoming! ATC: We need air support. Scramble choppers to the rooftop! <1st ATC helicopter attacks> REP_COM(r): Foxtrot 813. ATC helicopters are converging on your position. Take out as many as you can. PLAYER: Will do, Command. ~~~~~~~~~~ OBJECTIVES - Neutralize hostile ATC forces ~~~~~~~~~~ { if PLAYER destroys 1st ATC helicopter } ATC: Shit! Air support unit is down! PLAYER: Enemy helicopter destroyed. { if PLAYER in EPA approaches doorway out of DZ } ATC: Replica Powered Armor are advancing on our position! ==CP== { if PLAYER in EPA approaches tunnel to outdoor area } ATC: Replica EPA is advancing! Deploy heavy weapons! ATC: Missile launcher unit in position. Fire at will! <2nd ATC helicopter appears> -- Fire Missiles ATC: Get an airstrike over here, now! ATC: Airstrike is on the way! { if PLAYER destroys 2nd ATC helicopter } ATC: We lost another chopper! PLAYER: That's another helicopter down. ATC: Jets inbound! Clear the target area! { if PLAYER in EPA steps onto elevator platform, the platform collapses } { if PLAYER activates elevator platform, the platform descends } ==CP== -- Thermal Vision ATC: We need backup! Now! The Powered Armor is tearing us apart! ==CP== ATC: We need air support. Scramble choppers to the rooftop! { if PLAYER in EPA enters rooftop area } ATC: It's on a rampage! <3rd ATC helicopter attacks> ATC: We need to get out of here! ATC: Get to the elevators! REP_COM(r): The enemy is retreating to lower levels of the building. REP_COM(r): 813, continue to pursue and engage enemy units. ATC: Calling in an airstrike! { if PLAYER destroys 3rd ATC helicopter } ATC: It just took out a chopper! PLAYER: Helicopter destroyed. Proceeding to rally point. { if PLAYER crosses cargo platform on foot, the rightmost elevator opens with more ATC forces } { if PLAYER activates switch on cargo platform, the platform will fall } { if PLAYER in EPA steps on cargo platform, the platform will collapse } ==CP== { when PLAYER in EPA lands on lower level, the EPA will enter hiberation mode and eject PLAYER } ---------- EMERGENCY Entering Hiberation Evacuate ---------- { if EPA is with PLAYER on lower level } REP_COM(r): Foxtrot 813, report. What is your status? PLAYER: EPA is shut down for autorepair sequence. REP_COM(r): Understood. Defend your unit until the sequence is complete. ~~~~~~~~~~ OBJECTIVES - Neutralize hostile ATC forces. - Defend the EPA until the repair sequence is complete. ~~~~~~~~~~ <45 seconds after ejection> ~~~~~~~~~~ OBJECTIVES - Neutralize hostile ATC forces. x Defend the EPA until the repair sequence is complete. ~~~~~~~~~~ { if PLAYER re-enters EPA } PLAYER: EPA is back online. Resuming mission. ATC: Airstrike incoming! { if PLAYER in EPA steps on elevator platform, the platform collapses } { if PLAYER activates elevator platform switch, the platform descends } ==CP== ~~~~~~~~~~ OBJECTIVES x Neutralize hostile ATC forces. x Defend the EPA until the repair sequence is complete ~~~~~~~~~~ { if PLAYER in EPA approaches half-fallen walkway } PLAYER: Foxtrot 813 reporting. Unable to proceed in EPA. { if PLAYER on foot approaches half-fallen walkway } REP_FOX_LEADER(r): Command, this is Foxtrot Leader. Command Post Sigma is up and operational. Awaiting further orders. REP_COM(r): Copy that. Proceed on foot. The rest of Foxtrot is ahead of your position. PLAYER: Will do, Command. ~~~~~~~~~~ OBJECTIVES x Neutralize hostile ATC forces. x Defend the EPA until the repair sequence is complete - Link up with Replicas in adjacent building ~~~~~~~~~~ ==CP== ATC: Jets incoming! Take cover! PLAYER: Command, I have visual on Foxtrot. REP_COM(r): Copy. Proceed to Command Post Sigma. ~~~~~~~~~~ OBJECTIVES x Neutralize hostile ATC forces. x Defend the EPA until the repair sequence is complete x Link up with Replicas in adjacent building ~~~~~~~~~~ -- Crouch ------------------------------------------------------------ Level 02 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You've been forced to abandon your Elite Powered Armor and proceed on foot. Your orders are to rendezvous with the rest of Foxtrot Company at Command Post Sigma. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==CP== ~~~~~~~~~~ Interval 02 Contact ~~~~~~~~~~ ~~~~~~~~~~ OBJECTIVES - Locate Replica ComCenter. ~~~~~~~~~~ REP_FOX_1014: Hostiles have been confirmed inside the perimeter. PLAYER: How many? REP_FOX_1014: Several squads roped in. REP_FOX_1014: Enemy sighted! REP_FOX_1014: Take them out! ==CP== REP_FOX_???: What's your status? PLAYER(?): I'm okay. REP_FOX_???: Regroup on me! REP_FOX_107: The Command Post is this way, 813. Follow me. -- Hold for Arsenal Selection REP_FOX_107: Did you hear that? REP_FOX_107: Quiet! REP_FOX_???: Clear! REP_FOX_???: I'll wait here. REP_FOX_???: Search the office! ~~~~~~~~~~ OBJECTIVES - Locate Replica ComCenter ~~~~~~~~~~ { if PLAYER examines keypad next to locked office to the right of the broken glass door } ==CP== REP_FOX_???: Enemy contact! ATC: We're losing ground! How many goddamn clones are there!? ATC: They keep coming! REP_FOX_1123: Check the stairwell. REP_FOX_1017: Copy. REP_FOX_1017: 813 has reached the perimeter. PLAYER: Reporting for duty. REP_FOX_1017: The Command Post is just ahead. REP_FOX_1123: Up here. REP_FOX_1123: 813, this way. REP_FOX_LEADER: This is Foxtrot Leader. 813 has arrived. ~~~~~~~~~~ OBJECTIVES x Locate Replica ComCenter ~~~~~~~~~~ REP_COM(r): Roger. Commence sweep and clear operation. REP_FOX_LEADER: Say again, Command. Interference is getting worse. REP_FOX_LEADER: 813, see if you can clean up the signal. ~~~~~~~~~~ OBJECTIVES x Locate Replica ComCenter - Use radio to acquire distress signal ~~~~~~~~~~ { if PLAYER doesn't immediately activate radio } REP_FOX_LEADER: 813, get on that terminal and see if you can't improve the transmission quality. { if PLAYER continues to loiter } REP_FOX_LEADER: 813, activate the radio. { if PLAYER continues to loiter, PLAYER can overhear an amusing conversation between Foxtrot 508 and Foxtrot Leader } REP_FOX_508: Sir, why did we set up the command post here? REP_FOX_LEADER: 508, you have been instructed not to question orders. REP_FOX_508: Yes, sir, but wouldn't it have been preferable to pick a more accessible area? Maybe a room with a door? REP_FOX_LEADER: Command, this is Foxtrot Leader. 508 is questioning orders again. REP_COM(r): Foxtrot 508, this is Replica Command. You are hereby prohibited from speaking until further notice. Do you copy? REP_FOX_508: Copy that, sir. I was just asking why the command post was set up in an area without doors. It seems like a tactically dubious choice. REP_COM(r): Foxtrot 508, hat information is above your security clearance. Furthermore, you have been ordered not to speak. Do you understand these orders? REP_FOX_508: Yes, Sir. But what level security clearance would I need? REP_FOX_LEADER: Command, this is Foxtrot Leader. Request permission to summarily execute Foxtrot 508 for insubordination. REP_COM(r): Permission granted. Take him out. ~~~~~~~~~~ OBJECTIVES x Locate Replica ComCenter x Use radio to acquire distress signal ~~~~~~~~~~ PLAYER: Looks like the interference is coming from the center of the blast area. Playback signal-- -----start mindscape event----- PLAYER: What!? ==CP== -- Press to activate Slow-Mo ~~~~~~~~~~ OBJECTIVES - Obey. ~~~~~~~~~~ PLAYER: Command, I'm under attack by unknown assailants. PLAYER: Command, do you copy? PLAYER: I've lost contact with Foxtrot Leader. PLAYER: Respond! FETTEL(vo): Do you see? FETTEL(vo): You are different from the others. FETTEL(vo): They are meaningless now. They are ghosts. FETTEL(vo): You must set me free. -----end mindscape event----- REP_FOX_???: Command, Foxtrot 813 attacked the squad. They're all down. ~~~~~~~~~~ OBJECTIVES - Evade Replica forces. ~~~~~~~~~~ ==CP== REP_COM(r): Foxtrot 813, report. PLAYER: (distorted FETTEL-like voice) You are meaningless now. You are ghosts. REP_COM(r): All squads. Foxtrot 813 has gone rogue. Shoot on sight. Repeat, shoot Foxtrot 813 on sight. FETTEL(vo): Set me free. REP: He's in the elevator! REP:____________ support! PLAYER: Gah! FETTEL(vo): Get up. They will find you here. ==CP== REP_COM(r): Can you confirm that Foxtrot 813 is down? ~~~~~~~~~~ OBJECTIVES - You must leave this place. ~~~~~~~~~~ REP: We do not have visual confirmation. We are initiating a sweep. ~~~~~~~~~~ Interval 03 Escape ~~~~~~~~~~ -- Flashlight REP: Keep your eyes open. REP: Spread out and search. -- Melee REP: What was that? REP: What's your status? REP: I don't see him. REP: All snipers in position. REP: Go go go! <2 Replicas rappel down into atrium> REP: Check inside. REP: Clear. ==CP== { if PLAYER remains undetected } REP: I'll cover you. REP: _____ clear. { if PLAYER remains undetected } REP: I'll secure this location. REP: I'll wait here. REP: We have visual on 813. Converge on his location. ==CP== REP: I have him in my sights! REP: Heavy armor units en route... <1st pair of Heavy Armors smash their way into the plywood maze> REP: Eliminate target! ==CP== ==CP== REP: 813 has evaded Heavy Armor... Target lost... FETTEL(vo): You are close now. ~~~~~~~~~~ OBJECTIVES - Open your eyes... ~~~~~~~~~~ FETTEL(vo): I will show you the way. ~~~~~~~~~~ OBJECTIVES - Find the path. ~~~~~~~~~~ FETTEL(vo): You must feel it all around you. The promise of things to come... ------------------------------------------------------------ Level 03 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A familiar voice is guiding you to the epicenter of the Auburn explosion. The Replica army you were once a part of now considers you a threat and is determined to kill you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==CP== ~~~~~~~~~~ OBJECTIVES - Find the path ~~~~~~~~~~ ~~~~~~~~~~ Interval 04 Guidance ~~~~~~~~~~ { if PLAYER enters side room with items, an Abomination scrambles across the opposite side of the chain link fence, accompanied by eerie sound cue } ==CP== ~~~~~~~~~~ OBJECTIVES - Crush her minions. ~~~~~~~~~~ ==CP== FETTEL(vo): ...They do not understand. They are blind to whom they serve. ==CP== ==CP== <2 corrupted Replicas flicker into the room and attack> FETTEL(vo): (slow dark laughter) ~~~~~~~~~~ OBJECTIVES - You must press on... you have no allies. ~~~~~~~~~~ FETTEL(vo): It is almost time... ==CP== REP: We have visual confirmation of Foxtrot 813. Engaging target. <2nd group of Replicas burst through door on lower street side> -- Hold to exit Turret ==CP== ------------------------------------------------------------ Level 04 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You are nearly at the crater. The voice urges you on. Soon you will find the answers you seek. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==CP== ==CP== ~~~~~~~~~~ OBJECTIVES - None can stand against you. ~~~~~~~~~~ <3 more Assassins also attack> ==CP== REP_COM(r): Is 813 exhibiting behavior similar to the others? REP: Negative, Command. 813 does not seem impaired. ~~~~~~~~~~ OBJECTIVES - Descend ~~~~~~~~~~ ==CP== REP: Foxtrot 813 is approaching ground zero. Move to intercept! REP: Check it out! ==CP== ~~~~~~~~~~ OBJECTIVES - Complete the path ~~~~~~~~~~ ~~~~~~~~~~ Interval 05 Rebirth ~~~~~~~~~~ FETTEL(vo): Our host is gathering. Our mighty army. FETTEL(vo): You are very close now. ----- start mindscape event ---- FETTEL(vo): Do not fear what is to come. ==CP== ~~~~~~~~~~ OBJECTIVES - Submit ~~~~~~~~~~ FETTEL(vo): The time has come. I can sense you. ----- start of ending cutscene ----- FETTEL(vo): Come to me... FETTEL(vo): Stand FETTEL(vo): before me FETTEL(vo): Let me look upon you FETTEL(vo): I've dreamed of this moment. FETTEL(vo): My brother. FETTEL(vo): Ahhh... yes FETTEL(vo): I am FETTEL(vo): reborn. FETTEL(vo): (slow dark laughter) ----- end of ending cutscene ----- ============================================================ 9: EPA Dialogue These are the dialogue lines related to operation of the EPA. EPA: System online. EPA: Missiles ready. EPA: Missiles armed. EPA: Warning. EPA: Damage critical. EPA: Automatic shutdown sequence activated. EPA: Self-repair sequence initiated. EPA: Repairs complete. ============================================================ 10: Unused Dialogue This is a listing of all the unused lines of dialogue which are present in the "LayerA_DLC03.Arch01" game file (on the PC), but were not apparently used in the game for one or more of the following reasons: (a) I missed triggering the line during gameplay; (b) the individual lines (or sometimes entire scenes) were deleted from the final version by the game developers. The unused dialogue lines are organized into groups by level and approximate order, again using my best guess. -------------------------------- Intro FETTEL001a: The war has begun... ...just as I dreamed it would... ...just as I foresaw... ...does she understand what she's done? Does she feel... anything? FETTEL002: Dreams are all I have now... dreams of blood... dreams of fire... The times has come to awaken... to be... reborn. REP_COM(r): Repeat, the drop zone is hot. RC022: Foxtrot 813, this is Replica Command. You are off your insertion vector by 1.5 degrees. You need to adjust or you may miss the rooftop. PLAYER024: Roger, Command. Correcting now. -------------------------------- Level 01 ATC08c: Get an airstrike over here! Now! ATC09a: Jets inbound! Get outta the way! ATC10a: Retreat to the platform! ATC03: Use rockets! ATC03c: Heavy weapons unit in position. Fire at will! PLAYER004a: Powered Armor is online. Commencing mission. RC005: Roger. Proceed with mission. PLAYER006: Foxtrot 817 is down. RC006: Hold position until Foxtrot 813 arrives, then commence sweep and clear of sector Bravo-seven-niner. RL002: Command, this is Foxtrot Leader. We're experiencing intermittent signal interference. RC007: Roger that. Interference is confirmed across entire area of operations. Source is under investigation. RL003: Command, interference is intensified. Please advise. RC008: Remain on task until further notice. RC009: ATC forces have been destroyed. -------------------------------- Level 02 R1369: On me! Now! R009: Sights are hot! R010: Target acquired! PLAYER017a: Identify yourself! PLAYER023: Trust in the path. RL004: Understood. RG001: Watch your step, 813. Stay out of the water. RG001a: 813, watch your step. Stay out of the water. RG006a: 813, the Command Post is this way. Follow me. FETTEL004: Come to me. Come to me. FETTEL004a: I can sense you. FETTEL004c: Listen... for me. FETTEL010: Descend... further. FETTEL012a: You need only... trust in the path. -------------------------------- Level 04 RG018: Requesting Power Armor support. -------------------------------- Level 05 FETTEL022: She won't stop me. And she won't stop you. FETTEL022a: She won't stop you. FETTEL023: They are coming. FETTEL024: You do well to surpass the others. FETTEL024a: The others do not understand your purpose. FETTEL024b: You show such promise. FETTEL024c: You continue to show... such promise. ============================================================ 11: FAQs nothing yet ============================================================ 12: Credits Monolith Productions for developing this game. Warner Bros. Entertainment, Inc. for publishing this game. GAMEFAQS for hosting this FAQ. ============================================================