American Mcgee's Alice: Madness Returns PS3 and XBox360 (Based off PS3 version) Guide/ Walkthrough by WishingTikal (wishingtikal[at]gmail.com) http://www.youtube.com/WishingTikal >=============================================================================> INTRODUCTION >=============================================================================> American Mcgee's Alice is a dark twist on Alice in Wonderland, where Alice Liddell winds up in a mental institute for being crazy, after her whole family dies in a fire started at her house. Blaming herself for her family's death, she takes refuge in her wonderland, a fabrication of her imagination. However, Wonderland is corrupted, and so are the people she meets there. Alice: Madness returns is the continuation to Alice's journey, where she still seeks answers. Trying to gather her memories and find what or who really killed her family, she returns to Wonderland. But what she finds there is ever worse than the last time... >=============================================================================> WEAPONS >=============================================================================> Vorpal Blade ------------ The weapon of choice. Very light and cuts through most enemies. Do not use on cutting board. Pepper Grinder -------------- Not only useful for Snouts, but fast and effective against airborn enemies. Hobby Horse ----------- Strong and delivers powerful hits. Slow to manipulate, but will break any armor. Teapot Cannon ------------- One hit KO. Takes longer to charge, but has a wider impact. >=============================================================================> WALKTHROUGH >=============================================================================> >-------------------------------------------------------------------->Chapter 1 You will start in the Doctor's cabinet at the pensionary. Look around the house if you wish, then leave and roam the streets until you spot a white cat. Follow it to a backstreet, then after the scene, move to the next rooftop to access Wonderland. ~~~~~~~~~~~~~~~ { Vale of Tears }--------------- ~~~~~~~~~~~~~~~ Head up the hill to find the first Liddell memory. Keep following the linear pathway until the game instructs you to jump over a gap. Press the jump button again while in the air to twirl and cross the next gap using the domino pieces. Collect the second Liddell memory down the ledge, then use the mushrooms to bounce up. There's a third Liddell memory next to the second mushroom. In the next area, you will learn how to shrink. Collect the Dr. Wilson memory next to the keyhole door and shrink to pass through it. It will bring you back to the mushroom. Bounce up and go through the keyhole above. Collect the three teeth as you emerge, then head down and through the next keyhole. Get the teeth, then pass under the dominos. Before stepping on the blue mushroom, collect the Liddell memory behind the rock in this area. The mushroom will take you to a giant slide. Walk down the river of blood to obtain the Vorpal Blade. Also collect the Dr. Wilson memory on the left side of the bloody lake. You can break the shells with the blade to obtain more teeth. Proceed to the next area to confront Insidious Ruin. Fight them all off, then enter the cave. Get the Bumby memory on the right ledge, then get the teeth on the left and use the mushroom to go up. Float across the chasms, then use the mushroom to bounce up. Before crossing over to the next area, get up to the cliff above the mushroom to collect the first Bottle. Then float over to the actual path and collect a second Bottle. Drop down at the end and get the gold teeth behind you. Then approach the room ahead. Pick up the Pepper Grinder on the table. Enter the next area and defeat the Bolterflies using the pepper grinder to shoot them. You will find the first Snout at the end of the path. Shoot it with pepper until full. Return to the woman and break the basket for some gold teeth. Head through the small door to the next area. Here, first drop down to the lower ground and head forward to where the path ends (there's a waterfall there). Shrink and look around to find a hidden keyhole on the right leading to a Bottle. Now return to the entrance of this area and shoot the Snout in the air to reveal a path made of dominos. Cross it, then shoot a second Snout in the air at the back of this tiny area. Twirl and float over to the platform on the left to collect a Nanny memory, then use the other dominos to cross. Slithering Ruins will show up. Defeat them, then jump on the next platform, kill the ruin, and look around. On the left you should see a very small platform in the chasm. Jump on it and a mushroom will appear. Bounce up to the ledge above, then use Shrink to reveal a keyhole leading to a Bottle. Now just follow the main path until it collapses. Jump on the mushrooms and avoid the lava to cross. When you reach the top, jump down on the right across the lava and a mushroom will appear. Use it to bounce up to the platform on the right, where a Bumby memory awaits. Go back to the left and drop down to the area with the train. Defeat all enemies, then bounce on the mushroom on the left to reach a higher ledge with another Bottle. Then follow the railroad into a cave and eventually to a new area. Defeat the first batch of Madcaps, then one with a shield will come. To defeat it, wait for it to strike, then dodge at the last second. It will miss its attack and stay open for a good slaying. Head up to the top of the area and get rid of the other madcaps. A mushroom will then appear; hop on to go higher. Drop down on the other side and use shrink to reveal a purple pathway to cross the chasm. However, before that, check the right wall while using shrink to find a hidden keyhole leading to a Bottle. Cross the invisible pathway afterwards and collect the Pris memory. Shoot the Snout on the left in the next area to make a platform appear and jump up to the cliff above to collect some teeth in the bastket. Then go back down and take the staircase up to the cable car. ~~~~~~~~~~~~~~~~~ { Hatter's Domain }--------------- ~~~~~~~~~~~~~~~~~ Use the vent to fly up to the ledge and collect the Liddell memory on the left. Then go outside and turn the valve on the platform above. Use the new vent to fly over to the next platform and defeat the Madcap. Stay on this platform and turn around. Behind you is another platform a little higher and further from there. Double jump and glide to it, then shrink near the right edge to spot some invisible moving platforms. Jump on all three of them to reach a far away floor. Now switch to first-person and look at the wall to spot a Snout hidding in there. Shout it to make a vent appear and use that vent to go up to the ledge where you can collect a Bottle . Now jump back down to the entrance and return on the right path to reach a higher room. Go left first and shrink to pass through the keyhole in the wall which leads to another Bottle. Then go right and pull the lever. Glide over the chasm and go back outside. Turn the valve, kill the enemies, and use the vent to get to the next platform. Use the moving cog to cross and glide over the next chasm. Drop down, kill the madcaps and follow the path to the next vent. Wait for the cog to come close and use it to reach the next vent and next area. You'll have some Madcaps to defeat here; and more in the next area. At the edge of this area, jump and glide to the right, where you should spot a platform down below. Shrink to see an invisible purple path going from this place to a hole in the wall. Inside, collect the Liddell memory and shoot the Snout to make a basket appear. Go back out and hop on the cog and over to the next platform. Before turning the valve here, glide over to the opening in the wall on the left. At the end of the path is a Liddell memory for you to take once you have dispatched the madcaps. Then return to the valve and use the vent to go up. Jump on the next cog to go even higher, then leap over to the opening in the wall. Before going in though, turn around to check the platform behind you and shoot the Snout hidding underneath. Then reach over to the platform in the corner to collect a Bottle. Jump back down and go inside the opening. At the entrance, shrink and go through the keyhole in the left wall to find a Pris memory at the end. Follow the path and glide over the chasm. Turn around before going any further and shoot the Snout behind you in the chasm to make a vent appear. Go over there and shrink to pass through the keyhole and collect a Dr. Wilson memory. Then fly back across the chasm. You will meet a new enemy in the next area; the Eyepot. You can defeat them by shooting their eye with the pepper grinder, then slashing away with the blade, move away, and rinse and repeat. Jump on the large platforms until you reach a valve and turn it to make a vent appear. Go up and defeat the last enemies to open the Lost and Found door. Go inside and step on the switch. Wait until the platform is all the way down, then start running. Use the Dash (R2) to go faster. Make it in time to the platform before it goes back up. Glide across to the next room and jump over to a tunnel on the other side, then you'll emerge in another room that shows symbols when you use Shrink. Start by passing under the gate on the right while in shrink mode to find a seemingly empty room. Shrink again to reveal invisible platforms and jump on them to reach the top where a Bottle awaits. Now go back to the previous room and head up where the arrow points. Step on the switch and hurry through the door before it closes. Use the Dash again to go faster. In the next room, pull the lever to open another gate. You are actually back in a room from previously, so ignore the left and right entrances, and go through the gate you just opened. You'll slide down to a room where you should pick up the Clockwork Bomb. Go up and blow up the wall, then repeat the same on the next wall. Use the mushroom to bounce up to a room with a out-of-place door. Before going through, jump down to the bottom floor and break the obstacles on the left to reveal a key hole. Go through using Shrink to find a Liddell memory. Now go through the flaming door. You will be introduced to Hysteria mode. Use it on the enemies waiting for you at door, then a switch will appear once all have been defeated. Enter manual aiming and shoot the red switch with the pepper grinder until it turns green. This will lower a platform so you can cross to the other side. You have now finally found Hatter... well, sort of. Use the bomb on the left and right openings, then go through the right one and collect the Bottle inside. Step on the switch next to it and leave a Clockwork bomb on it to keep it down. Then run to the opposite side to reach a new area. ~~~~~~~~~~~~~~~ { Hatter's Arms }--------------- ~~~~~~~~~~~~~~~ First, pick up the Umbrella. You will need to fight a Menacing Ruin. Use the Umbrella to deflect the fireballs, then when he rushes towards you, use dash to avoid and strike the faces. The fight takes a little while; you'll need to take down the arms, then the three faces, after which two targets will appear. Shoot them with the pepper grinder until green to make platforms appear. Also shoot the Snout on the left of the door, next to the target. A platform will appear on the right, with a Dr. Wilson memory. Now time to go gather Hatter's stuff. Start with the right side (Smelling and Regurgitating) and take the trolley down. Head to the lava room and shoot the switch on the wall to make the platforms move. Cross over to the next large room, where you will get attacked by Eyepots. Use the Clockwork Bomb to dispose of them quickly, then collect the Bottle across the lava on the left, and the Liddell memory on the right. You'll need to double jump and glide to it. After that, go to the north tip of the central platform and jump down to where you can see some teeth on a lower floor. Turn around and glide back to a keyhole inside the big platform. Pull the lever, then go out and jump on the moving platforms to the right to go back up to the main platform. It seems like nothing has changed, but there is a new platform on the left side that goes up and down into the lava. Use it to reach an opening in the left wall. In the next room, defeat the Eyepots and climb to the top of the room using the raising platforms. Pull the lever at the top to cool off the lava in the whole room. Watch out as flying enemies will come towards you. Destroy their nest, then a Menacing Ruin will show up. Defeat it using the same strategy as previously. Now it's time to collect a few things. Under the platform where the Menacing Ruin was, go inside the little tunnel and shoot the Snout (hard to see if your screen is dark) to make a Bottle appear. There's also a hard to find keyhole on the wall at the right of the room (opposite wall of the exit), where the lava was flowing previously. From the spot where the Menacing Ruin was, jump on the two round platforms on the right, then check the wall ahead. Shrink to reveal the hidden doorway and follow it to a Nanny memory. Then follow the path to the right of the memory to find a Snout in the open area. Shoot it for a basket, then return to the previous room. Go for the exit and turn around to spot a Liddell memory on the cauldron to the right. Glide to it and collect it, then return to the exit tunnel and proceed to the next area. Here, shoot the red switch until it turns green, then ride up the vent and the next one to reach a breakable wall. Use a bomb to open it, then go through the keyhole and walk to the end of the tunnel. Look through the hole in the wall and shoot the Snout on the left to make a basket appear. Return to the last vent and shoot the red switch up in the air on the right. Ride the next two vents to an opening with some teeth and health, then walk along the ledge against the wall and shrink to pass under the pipes. Collect the teeth, then look up to spot another red switch across the chasm. Shoot it, then return to the opening with the teeth and ride the new vent to another platform around the pillar in the middle. Glide down to the next platform and ride the last vent up. Cross the catwalk and place a bomb on the switch to hold the door. Outside, turn the valve, then ride the vent and platform to a floor with some Madcaps and an Eyepot. Defeat them, then follow the small path to the right to find a Bottle. Go back and jump on the small platform with the mushroom below. In the next large room, a rat will welcome you, if we can say so. Cross the lava using the platforms, but watch out for the burning cauldron. Shoot the red target at the end, then quickly cross the two new platforms and head up. Turn the valve here to cool off the lava, then blow up the wall on the left with a bomb and jump down. Go back to where the red target was to find a keyhole in the wall. Follow the path to a gold teeth and a Bottle that you probably noticed behind the grating. Now shoot the other red target and ride up the vent to the area above. Shrink yourself to see the invisible pathway going over the lava and cross to the other side. Go down and defeat the enemies (or you can shoot them from above first), then shoot the red target across the fire river. Pieces of metal will start flowing down the river; jump on them to get to the north end and climb up. Pass through the keyhole, then turn the valve to cool down the lava. The rat will run off, leaving you free to go inside his little cage. Pull the lever to drop Hatter's arms and follow them down the drain. You'll be back where Hatter is. Ignore the Bottle here, you already picked it up so it won't count. Repeat the process to go up to the top of the room and this time choose the other path that you didn't take before (Cranking Up and Pressing Down). Hatter's Legs Follow the path to a dead-end. There's a foot stomping on the right with a red target behind. Now what you want to do here to get the target green without running out of pepper is shoot only once every time the foot stomps the ground. Aim at the switch and shoot once, then wait for the foot to stomp, then shoot again, rinse and repeat until it turns green. A platform will lower; cross to the other side and break the crates on the right. Collect the Radcliffe memory behind, then look up the left wall and shoot the red switch. Cross over to the door that just opened. In the next room, go right to find a pressure switch. Put down a Clockwork bomb on it, then run across the platforms to the rotating gears. Dash under to avoid being stomped, then jump down on the right to a ledge down below with some teeth. Go through the keyhole to find a Bottle at the end. Go back to the main area using the mushroom, then break through the wall ahead with a bomb. Break the next wall to find a switch. Place a bomb onto it, then climb up the little stairway. While the gears are up, hurry to the other side and follow the path to a breakable wall on the left. Do as previously and latch a bomb on the switch, then run across the gears to the other side and go through the door before it closes. Defeat the Eyepot ahead, then dash across the pressure pads without being crushed. Use the mushroom to jump up, then climb up to find a switch. Put a bomb on it, then glide over to the door that is now open. In the next room, defeat all enemies while avoiding stepping on the square areas. If you can lead the enemies to them, however, they will be crushed in your place. After the massacre, shoot the red target above the door to raise the gate. Collect the Bumby memory on the right first, then go through to the next area. Here, go left first and jump on the cage with the tooth. Look on the left with aiming mode to spot a Snout on the wall next to the large cage. Shoot it to make a Bottle appear; go and collect it, then return to the entrance. Jump on the cages to the right, then shoot the red switch through the broken cage near the wall to make more small cages appear. Jump on them and ride up the vent, then break the wall with a bomb and pull the lever behind. Ride up the new vent, then turn around to spot a red switch on the wall behind. Shoot it to make more cages appear, then jump on the first cage. From there, jump over to the broken cage on the right to collect a Liddell memory. Then jump to the next cage and over to the door. Enter the engine room and follow the path to a switch. Press it down with a bomb, then cross using the raised gear and pull the lever on the other side. Now return to the entrance and there should be a new path. Go up the stairs, then use the triple jump to glide across the chasm. You'll get attacked by a bunch of enemies. Take out the three nests first so the flies stop coming, then defeat the normal enemies and the Eyepot so only the menacing ruin remains. Defeat it as usual now that everything is calm, then shoot the red target on the wall. Pull the lever in the corner, then break the nearby wall with a bomb and go through the keyhole to find a Bottle. Get on the elevator that came down after you pulled the lever to go up to the floor above. To cross the path ahead, dash to the center of the stomping blocks. There is a safe spot in the middle, so you can rest there until you can cross the second half. Then keep on following the path, shrinking and climbing your way to the final lever. Pull it, then get over to the rabbit's cage using the new path and pull the lever to free the legs. Now you have all of Hatter, and the chapter is coming to a close, but not just yet. In the new area you fall into, shoot the Snout in the air in front of you, then ride up the vent to collect the Liddell memory. Proceed to the next room and defeat the enemies while Mad Hatter opens the next door. As you enter the corridor ahead, check the left wall for a keyhole; go through it to find another Liddell memory. Continue to the next room where Mad Hatter will attempt to open the door again. While he does that, start climbing up the room using the mushroom to bounce up. At the top your way will be blocked by a gate. Go back down a little and look up the opposite wall to spot a red target; shoot it to get rid of the gate. Shrink and pass through the gate, then at the end go through the keyhole to reach another room. Drop down and bomb the floor in the corner to break it. Fall down and pull the lever to open the door Mad Hatter is working on opening. Then follow the rest of the way out to Chapter 1's conclusion. >-------------------------------------------------------------------->Chapter 2 Leave the port and walk all the way to the Mangled Mermaid. Enter by the back door and go upstairs. ~~~~~~~~~~~ { Tundraful }--------------- ~~~~~~~~~~~ As soon as the level begins, turn around and shrink. In the left corner behind you is a hidden keyhole. At the end of it you will find the first Bottle of this chapter. Ahead, the path splits in two. Take either until you reach an area with enemies. Defeat them, then examine the right wall to find a horse head carved into ice. Blow up this wall using a bomb to reveal the second Bottle behind. Then take the left path towards the yeti and look down on the opposite platform to spot a Snout across the chasm. Shoot it, then use the mushroom to jump up and leap across the gap avoiding the yeti's breath. Slide down inside the tunnel to find a new weapon; the Hobby Horse. Defeat the Ice Sharks with it, then use the stalagmites to go up. If you turn around and shrink, there are some invisible platforms you can jump on to reach a breakable wall on the other side, but there isn't anything of importance behind. On the main path, go right first and break the wall with the Hobby Horse. Break through the next wall, then glide over to the golden tooth. Turn around and shoot the Snout on the ledge behind. Use the new platforms to reach the Bumby memory at the top of the room, then leave this place and take the other path. Bounce up with the mushroom, then destroy the wall and drop down. Defeat all enemies, then look on the right of the frozen lantern fish for an unusual rock. Shrink to reveal a hidden keyhole and go through. Head up using the mushroom and break the stars for some teeth and health. Then jump on the ledge to the right to find a Nanny memory. Go back down and up the path to the left of the frozen fish. Go left again and break the wall. Drop a bomb on the floor to break it and collect the Bottle underneath. Head back up and go right. Drop another bomb on the floor here and jump down through the hole. Climb on the platform to the right of the room and use Shrink to spot some invisible platforms across the room. Jump on them to reach the other side, then turn around and look at the top of the opposite wall to see a Snout. Shoot it to lower the wall and reveal an alcove with stars and a basket. Jump on the blue mushroom when you are ready to leave this place. Slide down the giant slope to the next area and you'll nee to defeat some more enemies once you jump down inside the cave. Try your new Hobby Horse on the menacing ruin. After defeating the enemies, proceed to the next area and drop down. Turn around and break the wall behind the golden tooth to reveal a Bottle inside the alcove. Then go inside the snail shell to access the first Radula room. The cat will ask you a question; answer with the last choice. You will get one part of the red rose. Back outside, jump on the mushroom, then drop down and jump over to the ice platform on the right. There is a less noticeable path leading to a Snout on the other side of the water. Shoot it, then use the platform to cross and jump up. Go through the keyhole at the top to find a Pris memory inside. Go back to the main path and follow it up to a ledge with an Ice Shark. Now you can go either forward or right; both paths lead to the same place, but take the right one to simplify things. Go near the purple flower and use Shrink to see the invisble platforms. Cross them, then slide down the path ahead. When you are at the bottom near water-level, ignore the mushroom and shrink again to reveal a platform above the water. It doesn't seem to be of any use, but once on it, it will start moving inside the little cave. Here you can collect a Bottle, and in the next small cave, shoot the Snout above the back wall. Then jump on the mushroom to go back up. Go to the edge of the iceberg and jump down to a lower ice platform below. Cross the water to reach the pirate ship. After the scene, you will find yourself controling the ship in a 2D side-scrolling section. Simply shoot the obstacles until you get to the end. ~~~~~~~~~~~~~~~~ { Deluded Depths }--------------- ~~~~~~~~~~~~~~~~ Turn back to where the goat is and look on the left for a breakable wall. Beyond it is a keyhole leading to a Radcliffe memory. Now go straight from the entrance until you emerge in a more open area. Instead of going right, look on the left for some teeth. Shrink and follow the purple pathway to a golden tooth. Back on the main path, jump over the gap, then over the vent. Stay on this path and go right into the little cave. Destroy the wall and the shark, then shrink and pass through the hidden keyhole at the end of the way. Collect the Bottle and break the chests on the right with the hobby horse to get gold teeth, then head back to the area before the cave. Jump down to where the clam is on the left below. Then look back on the wall to the right to spot a Snout. Shoot it to obtain a basket full of gold teeth. Don't stay in the clam for too long though. Then ride the water vents on the left. The second one will shoot you up to a ledge with a chest containing some golden teeth. Then cross over to the other side and go through the Liddell door at the end of the way. In the next area, make it to the platform with the drowned sailor throwing bombs. To defeat him, use the Pepper Grinder while he is holding a bomb; he will fall, then attack him. Afterwards, look on the left of this area. Shrink and jump on the invisible platforms to reach a cave. Inside, grab the Liddell memory from the clam and return to the where the ghost was. In the right corner, place a clockwork bomb on the pressure switch to make a red target appear. Shoot it to make some platforms appear and cross. Now go right and shrink to spot a long invisible platform. Also make note of the two round platforms in the air behind it. Quickly cross the long platform and jump on the round one before it disappears. Shrink again to see where the next one is and jump to it, then until you reach the shipwrecks. Shrink and follow the path here, then near the end look up to spot a Snout on one the little hut above. Get the basket, then return all the way to the main path. Go left this time and while crossing the tunnel, keep an eye on the left wall for a strange black coral. Shrink to reveal a hidden keyhole behind, which leads to a Bottle and some treasure chests. Proceed down the path afterwards and enter Barrelbottom. Start by shooting the Snout on the wall to the right of the central plaza statue, then go left to a corner of the village with a breakable floor. Use a bomb, then jump down. Follow the tunnel to a mushroom, from where you'll find a Liddell memory on the floor above. Jump back down to the village, then go right to where the big breakable wall is and follow the path down to a large cave. On the left wall is a keyhole leading to a Bottle, and at the back, a shell leading to a Radula room. Just defeat the enemies, or stay alive, until the rabbit decides time is up to obtain a second Rose Paint. Now go back up to the village once more and head down the middle path to the theater. Jump down to the platform to encounter Drifting Ruin. Shoot it with the pepper grinder, then slash it. Use the vent on the left and follow the path until you reach a cave. Go left inside to collect a gold tooth and a Bottle in the clams. Then go to the edge of the cave and shrink. Take the invisible path to the left and jump down to the little house. On both sides is an invisible path leading to a gold tooth. While on one of the platforms behind the house, look up in the air behind you to spot a flying Snout out in the open ocean. Shoot it to make a Dr. Wilson memory appear. Collect it and return to the front of the house. Jump on the jellyfishes until you reach the next area. Kill the drowned sailor with the pepper grinder and go to the back of the area to find a pressure switch. Put down a bomb and start running back as soon as you can to the higher platform. Shrink to spot the invisible path next to it and quickly shoot down the red target that appeared. You have to be fast, so dash if needed (or you can shoot the target from next to the flower, although it seems kind of far). Then some platforms and a vent will raise so you can reach the theater. ~~~~~~~~~~~~~~~~~~~~~ { Dreary Lane Theater }--------------- ~~~~~~~~~~~~~~~~~~~~~ Enter the large room ahead to meet the Carpenter. You will need to fetch a few things for him. Pick up the Bottle on the left first, then go back to the entrance and head up the left stairway. Take a right in the hallway and pass through the keyhole in the left wall. A Nanny memory is in the room on the other side. Then walk up the hallway to be back outside again. A Cannon Crab will come out. To defeat it, fire back the cannonball it sends at you with the parasol, then attack and repeat until its cannon is destroyed. Then attack it with the hobby horse until it goes down. Two more Cannon Crabs will appear. Defeat them with the same strategy, one by one. After the battle, shoot the red target above their hideout to make some platforms appear and climb up to the mushroom. You'll reach a balcony. Look on the left wall to spot another red target (northwest of the other one). Shoot it for more platforms, then go inside the shark mouth. You'll need to find the Octopus. Jump on the platforms ahead, shrink to reveal more platforms, then go left and shoot the Snout to make a basket appear. Shrink to see the purple pathway at the edge and cross over to the next area. Break all the bottles here; the octopus is in the one near the treasure chests. Follow the octopus and shrink to see some invisible platforms leading to a wooden floor. Place a bomb on the switch here, then go left and shrink to see a platform. Shoot the red target from there, then go back right and use the new platforms to cross. You should see another unreachable wooden ledge to the left near the jellyfish; shrink to see an invisible platform leading there and collect the Bottle. Now glide over to the mushroom to reach another area with lots of bottles. Head forward and shrink to notice the purple platforms beyond the doorway. They lead to another Bottle. Then go back left and pass through the keyhole in the seashell. On the other side, destroy the bottles to find the Octopus again. Jump on the jellyfishes to reach the wooden platform and put down a bomb on the switch. Shrink and quickly run across the invisible path to the left, using dash to go faster and shoot the red target. You'll need to be quick. Then glide to the blue mushroom to bounce up and head left in the next area to find a Bumby memory, before dropping down to the lower floor. Defeat the drowned sailor first with the pepper grinder. Here you'll need to press down two switches and shoot the two red targets that appear. Then get on the platform to the left and press down the third switch. Quickly dash to the right to shoot the last target and then head up the mushroom that appears. Cross the platform and ride up the vent to the last area with bottles. Break them all to reveal the octopus, then go inside his library. He will accept to deliver the script, finally. Go through the shark mouth to reach a new area. Drop down the ledge here and look behind you in the right corner to find a Bottle by a treasure chest. Also look up on the right wall to find a Snout. Shoot it for a basket. Then talk to the bottle fish. There are three doors. Defeat all enemies beyond the doors and use a bomb to unclug the instruments. They are all enemies you've fought countless times before, so nothing new. Then you'll need to play some notes by pressing the correct buttons on the controller. Once you are done, you have the singer back now, so proceed to the newly opened door in the center. Go right and retrieve the Radcliffe memory from the clam, then head left to find the cheshire cat before the next area. Look on the right first for a breakable wall leading to a clam with some golden teeth. There's another breakable wall on the right leading to a Radula room. Shrink to see the purple platforms and reach it. Inside, you'll need to play another side-scrolling mini-game. Shoot your way across the enemies like before to collect the Rose Paint. Now enter the next room. You'll need to defeat three cannon crabs; take them out one by one, then the bed with the actress will come down. Leave the room using the pillars and enter the next. Use the jellyfishes to cross until you reach the biggest white jellyfish in the center. Shrink to spot some purple platforms on the right. While standing on the second one, look up in the air to the right to spot a Snout. It's way high at the very top of the rock column; kinda hard to see. When you get to the last white jellyfish with the purple flower, shrink to see invisible platforms to the left. They lead to a keyhole door which takes you to a Radcliffe memory. Go back to the actual path and enter the next room. More enemies to defeat, after which the actress will tell you you still need the star. There's nothing else in this room so proceed to the next. In this room you will need to gather four blocks to complete a puzzle. Start by going straight ahead on the mushroom and use the blue jellyfish to the right to bounce up to a ledge with two flowers and a switch. Keep the switch pressed down with a bomb, then shrink to see the invisible platforms and quickly jump over to the other side to collect the first block before the door shuts. Then look on the right of the door for a white jellyfish. Jump on it, then look up in the air to see a Snout. Lastly, go back to the jellyfish platform in the center and shrink to see an invisible path to the left of the room leading to a Bumby memory. Return to the entrance and use Shrink see a keyhole on the left and find the second block at the end of the path. Then there's a third block up the ledge to the left of the keyhole. If you go all the way right from there, you will come to a room with some enemies to defeat. Kill the crab first, then the sharks. Then go and collect the last block on the cliff. Now you will need to complete the puzzle. Move the tiles around to place them in the correct place. You only need to move some of them, most are already in the right place. Or skip the puzzle. This is actually a pretty easy puzzle if you've ever done these things before. After that, go inside the shark mouth to access the graveyard. You will face another Drowned Sailor. This one is a little different; he will hide into the ground and strike. Avoid its attack and he will be visible for a time. Attack him, rinse and repeat. After the battle, check behind the tombstones on the left of the entrance to find a Snout. Shoot it to reveal a keyhole and go through it to find a Dr. Wilson memory. Then go through any of the two gates in the graveyard to reach the next graveyard. They both lead there. You'll fight another sailor, but this one has three ice sharks with him. Defeat the sharks before, then use the Pepper Grinder on the sailor when he takes out the bombs to make him visible and take out the hobby horse. Attack him a few times using this method. A ghost will then appear and ask for help. Go through the gate at the back and you'll see three tombs. Go inside the right one which opens up first. Defeat the ghost inside by dodging its attacks and then striking when he becomes visible. You will then need to follow his soul around or you will lose health if you're too fast or too slow. Go after it and destroy the chest at the end to release the first soul. Go inside the left tomb next. There's another sailor to defeat in here, and this one comes with some Drifting Ruins. Defeat them first with the pepper grinder, then take out the sailor by dodging its attacks and striking after he gets out of the ground. Then follow his soul across the platforms. Don't go too fast; you need to follow the light. Shrink to reveal invisible platforms, then place a bomb on the switch and while jumping on the platforms, grab the Bottle in the clam on the left before continuing to the last platform with the chest. Break it to release the soul. Now enter the last tomb. Don't bother with the ruins; they will re-spawn. Just concentrate on taking out the sailor with the same strategies. After that follow the soul like before. When you get to the second pressure switch, place a bomb, then shrink to see purple platforms and jump straight ahead to a Bottle on one of the platforms. Then glide to the vent and break open the chest to free the last soul. You can now go through the other gate back in the graveyard. Before proceeding forward though, look on the left of the path leading to the next area to see a tombstone hidding a keyhole. Shrink to see it and pass through. On the other side, shrink again to spot the invisible platforms and jump from one to the other until you get to the Liddell memory at the top. Then jump down and use the blue mushroom to get out of there. Slide down the giant slide to meet a new enemy; the Colossal Ruin. To defeat it, simply use the Pepper Grinder to shoot down all of the faces on the beast. Run around the avoid the attacks, then shoot. After the battle, blow up the opening in the wall and you'll see a bloody path ahead of you. Before adventuring in there though, check the right wall and shrink to spot a hidden keyhole. On the other side, use shrink again and jump on the invisible platforms. Shoot the red switch in the air, then shrink again and jump on the new platform. It leads to the last Radula room. In the one you also need to stay alive and defeat all enemies. The first wave will have two eyepots and a menacing ruin, then the second four eyepots! During the first, defeat the eyepots first. However, during the second I find it easier to defeat the menacing ruin first. Do as you like, unil you obtain the last Rose Paint, which gives you one more health point. Then go back to the bloody area where you should hear a Snout. Use Shrink to spot it, as it is invisible. It's right at the entrance. A mushroom will then appear behind you, taking you to the last Bottle. That's it for this place; cross the bloody area and go up the ramp. Walk to the end of the hallway to watch the show. >-------------------------------------------------------------------->Chapter 3 Walk down the street to Radcliffe's house. Go upstairs to his office. After the scene, leave the now deserted house and walk back across the snowy town to where you left Nanny. ~~~~~~~~~~~~~~ { Vale of Doom }--------------- ~~~~~~~~~~~~~~ Start by getting rid of the enemies, then bomb up whatever is covering the water pipe. Interact with it to make a platform appear and use it to go up. Jump into the vent, stay in air, and turn around to jump back on a cog behind you which has a Bottle lying there. Then go back in the vent and wait for the moving platform to come close so you can double jump to it. Then defeat the enemies here too and interact with the water pipe. Jump on the new platform, then ride up the vent and cross using the next platform. Pick up the second Bottle here, then jump down and kill more enemies. Ride another vent up to the next area. Go left first to find yet another Bottle in plain sight. Then proceed to the large area ahead. In the center is your new and final weapon; the Teapot Cannon. Put it to use right now against the Colossal Ruin. After blowing up all the faces, attack the big one with your blade while it's down. After the fight, break through the large gate with the teapot cannon. In the next area, defeat the Slithering Ruin on the ledge ahead first, then walk back to the breakable wall you walked past on the left and shoot it with the teapot. The wall can't be broken until after you kill the ruin. Collect the Radcliffe memory behind the wall, then go back up the cliff and interact with the water pipe to make a platform appear. Ride up the vent to the area above, then defeat the menacing ruin. Don't go forward into the path ahead yet, go right first and jump to the lower platform with crates. If you look up on the opposite wall on the left, way above in the air, you can spot a Snout on the wall. Shoot it, then ride up the platform. Shrink and go through the keyhole. Jump your way up to a Radula room, shrinking on the way to see invisible platforms leading to the shell. The cat will ask you a question. The first one's answer is 'Dreams'. Answer that and pick up the Rose Paint. If you miss the first question, the second's answer is 'Blood'. Now go back to the actual path you should have taken before and interact with the water pipe to make a platform appear. Cross and defeat the two Drifting ruins. Look at the edge of the platform on the right for a little ledge below with a Bottle on it. Then glide over to another faraway ledge with crates on it (left of the breakable wall). Ride up the vent and jump on the cogs to reach another Bottle. Then return to where you fought the drifting ruins and shoot the breakable wall with the teapot cannon. The platform will take you to a bunch of enemies. Use the teapot on them, then defeat the menacing ruin. Watch out for the drifting ruins though. Then ride up the vents to the destroyed train station. Continue to the next area and drop down. Ride up the next vents, get rid of the madcaps and ruins, then jump down and use Shrink to reveal invisible platforms. Jump on them and go left to a ledge with crates. Shoot the red target in the distance to make vents appear and use them to reach an area with a Liddell memory. Then jump up using the mushroom and glide over to the next area. Defeat the Colossal Ruin and other enemies, then go to the right side of the area. Now this is totally hard to see, I almost missed it, but there is an invisible Snout on the big rock in the distance. You may see something shiny on top of the rock. Shrink and look closely at the rockface to see the pig. Shooting it will make a platform appear so you can reach this big rock with a basket on top. Then go to the end of the area and interact with the water pipe on the right. Use the platforms and vents to jump to the rock on the left with a flower on top. Shrink to see purple platforms leading to some teeth. From there, look for a breakable wall nearby. Use the teapot on it, then glide over into the path and collect the Pris memory. Then go through the keyhole in the back wall -- um no, actually don't, there's nothing there. Return to the main path and proceed to the lush area. ~~~~~~~~~~~~~~~~ { Mysterious East }--------------- ~~~~~~~~~~~~~~~~ This place is pretty large. You can go to several platforms, but the important one is located on the right. It has a fish statue with a chain. Pull the chain, then jump to the other platform to the right to collect a Bottle. Return to the fish statue and cross the pillars without falling in the water. Then drop down and jump on the small platforms moving over the water to the right to reach a Bottle. Return where you came from and jump on the mushroom. Leap to the next platform and turn around to see a Snout behind you on the back of the previous platform. Shoot it, then jump over to the platform that just appeared and ride up the mushroom to a breakable wall. Use the hobby horse on it, then collect the Radcliffe memory behind. Now glide over to the shore. Go to the right edge and some platforms will appear over the water. Jump on them to reach a keyhole. Pass through it to find a Liddell memory at the end of the tunnel. Return to the shore and head up the cliff. Shrink to reveal platforms and go up to the next area. In this area, look on the right for a breakable wall. Hobby horse it, then collect the Bumby memory in the alcove. Follow the path to encounter a new type of enemy; the Samurai Wasp. Taking it out with the Pepper grinder seems to work well. Unblock their attacks with the hobby horse if needed. Continue to a chasm. Jump down on the small platform below and shoot the wall with the teapot. Pull the chain in the alcove, then ride up the vent. Defeat the wasps in the area above, then drop down the ledge on the other side and shrink to reveal a keyhole in the right wall. It leads to a Pris memory. Shrink again outside the keyhole to reveal platforms and jump on them to reach a wall that you can break with the teapot. Inside the alcove, pull the chain to make more platforms appear. Get on the pillar and ride up the left vent to find some teeth, or ride the right one to arrive to the next area, where more wasps await. You will confront a bigger one; the Daimyo Wasp. To defeat it, wait until it pounds the ground, then attack with the hobby horse or vorpal blade. After the battle, a gate will open. Before going there, go left to a waterfall and river. You can probably hear the pig sound, but this one is almost impossible to see. The Snout is located to the left, on the wall behind the bamboos. It's barely visible. Shooting it will make a vent appear to cross the river and get the basket on the cliff. Now you can proceed through the gate up to the temple. Inside, go left to find a breakable wall. Break it, then place a bomb on the pressure switch behind to lower the opposite wall. Go inside and detonate the bomb so the floor goes up. You'll find a Liddell memory up here. Leave the temple through the other entrance and head into a small passageway between the bamboo trees to the right of the stairway. At the end of the path, shrink to see an invisible Snout flying in the air. Shoot it to make a Bottle appear. Go back left and cross the chasm to come to another block sliding puzzle. You'll need to find the blocks first again. There's an obvious one to the left, then go up the small slope behind and shrink to reveal a hidden keyhole leading to the second block. Next, use the mushroom to bounce up and break the wall. Inside the cave, defeat the wasp, then place a bomb on the switch in front of the waterfall to raise a platform. Jump on the platform to reach the third block. Back outside, go to the closed gate ahead and break the wall to the left to find the last block at the back of the cave. You'll now need to solve the puzzle. Don't touch the blocks on the left side, only the other ones need to be moved. This puzzle is actually easier than the first. After solving it, the elder will open the gate so you may pass. When you approach the chasm ahead, go left first and pass through the keyhole in the wall to find a Dr. Wilson memory in the alcove behind. Then cross the chasm and head up the cliff to meet up with the elder again, who will let you into the sacred caves. ~~~~~~~~~~~~~~ { Sacred Grove }--------------- ~~~~~~~~~~~~~~ Inside, take a look at the mural ahead to go inside the painting. This plays out like a traditional 2D side-scrolling platformer. Simply go right and jump past the obstacles, shrink when you need to pass under the spikes and climb up the tree branches to reach the exit. You will emerge on the other side of the mountain. Look on the left in the new area to see a Snout on the wall below. Shoot it, then ride up the vent to a keyhole which will lead you to a Radcliffe memory. Then jump back to the entrance and go forward. Cross the moving walkway without touching the fire, then take out the wasp archer with the pepper grinder. Ride up the vent, then go right where the woman statue is. You can see an unreachable rock formation on the right. Simply look down in the chasm to the right of the statue to see a mushroom below and hop on to reach the platform.
Pull the chain, then go back and ride the new vent. Cross the other moving
walkway and go inside the cave. Go down to the lower ledge and use Shrink to
see invisible platforms. Cross them all the way to the right to another part of
the cave. Defeat the Wasp, then pull the chain at the back and collect the
Bottle in the corner on the right. Now head back to the entrance of the cave
and ride up the new vent. You'll be back outside, facing the Samurai Ink Wasp.
Those annoying wasps will respawn from some stone monuments scattered around
the area, so you need to destroy the stones first with the hobby horse. Use the
lock-on to find them. Then get rid of the wasps. There are three stones in this
area. Then a new door will open.
Get up to the next area and defeat the wasp. Destroy the stone monument to stop
the ink wasp too. Then go left to find a Radula room. You must defeat all
enemies. This one is rather easy; take out the nests first, then kill off some
flies and madcaps. Collect the Rose Paint afterwards. Back in the previous
area, use the mushroom to jump up to the ledge on your right and put down a
bomb on the switch to rotate the statue. Go inside and detonate the bomb to
rotate it again.
Exit on the other side and jump on the blue mushroom. Slide down the giant
slide all the way to the bottom and glide to the platform. Put down a bomb on
the switch here, then jump on the drawers. Cross the first bridge and glide to
the next. Defeat the wasp, then look on the right for a flying Snout in the air
below. You can shoot it from the next bridges too if the angle is better.
Continue to the next area where a large number of enemies will attack you.
Start with the wasps and archers, destroy the ink wasp stone, and keep the
daimyo last. Attack him after avoiding his ground pound, as usual. After that,
clear the switch up the ledge and place down a bomb. Jump to the pillar and go
up. There's another switch on the left. Place a bomb, then jump to the drawers
and pull down the chain. This will move the bridges so you can cross to another
area. After crossing the bridge, go left to where the purple flower is. Shrink
to find a hidden keyhole. On the other side is a Nanny memory. Head back and
shrink next to the statue to see purple platforms leading down to a switch.
Place a bomb on it, then jump on the mushroom and pull the chain. Use the
moving platform to reach the next bridge.
Go right at the fork to collect a Radcliffe memory, then go left and through
the Liddell door. Defeat the wasps in the next area and use the hobby horse to
break through their defenses. After that, you'll need to again play some notes
by pressing the correct buttons on the controller. This will open the gate
ahead. Before going through, look on the right of the gate for a breakable
wall. Blow it up, then collect the Liddell memory behind.
Head up the stairway to the next area where you will get attacked again. First,
destroy all of the stone monuments. Some are hard to see, don't forget up the
stairs on the right too. There are six to destroy. Then get rid of the ink
wasps with the pepper grinder, and finally, kill off the daimyo. Once the area
has been cleared, head through the head statue. After passing through, turn
around and look behind you for a Bottle on the left of the passage. Then go up
and jump on the mushroom.
Slide down to the next area and jump up using the mushroom. Go to the back of
this area and defeat the two ruins. Then bomb the switch and leave a bomb on it
to raise some platforms. Hurry up to pull the chain at the top, then jump on
the new platforms to the right. If you're too slow, you'll need to return and
place the bomb on the switch again. Once you reach the top, go inside the cave
ahead and keep an eye on the right to spot a little opening at the bottom of
the wall near the exit. Shrink and pass through to find a Bottle on the other
side. Then you'll emerge in a room with a lava pool. Defeat the Drifting ruins
first, then use Shrink to reveal a platform above the lava and use it to cross
to the back of the area. Defeat the ruins here, then jump across the lava to
the left where you can see a keyhole in the corner wall. Go through it to find
another Bottle.
Go back to where you took out the ruins and place down a bomb on the switch
there. Jump over to the platforms that raise afterwards to reach a fish statue
and pull the chain. Glide over to the new pillars and break the wall on the
other side. Put down another bomb on the switch here, then make it to the next
area ahead. You'll find some stairs leading to a door. Before going up, look on
the left of the stairs for a keyhole in the wall, which leads to yet another
Bottle. Now head up and through the door.
~~~~~~~~~~~~~~
{ Tree of Life }---------------
~~~~~~~~~~~~~~
Inside, drop down into the chamber and defeat the enemies to free the
prisoners. Then hop onto the mushroom and look in the air on the ledge above to
find a Snout. Shoot it, then hop onto the next mushroom and cross the lava pool
ahead using the platforms. Just be careful to time your jump as some of them
sink. Also, you can defeat the drifting ruins before crossing, but they will
re-spawn, so don't bother defeating them over and over again.
Pull the chain on the other side, then go back across the lava again and ride
up the vent. Glide to the ledge on the left, avoiding the black stuff. Then
ride the vent ahead, and look against the right wall to spot a tiny ledge with
a keyhole. Land there and go through it to find a Bumby memory. After, go back
out and ride back up the vent. Glide to the other side and destroy the wall to
free one prisoner, then use the mushroom to bounce up. Keep going up using the
mushrooms until you wind up at the summit.
Jump on the fans nearby and use Shrink once you get to the third one to spot
some purple platforms leading to the next fan. Look in the air to see a flying
Snout; shoot it to turn a fan, then jump on more invisible platforms on the
right to reach it. You will find a Liddell memory on the last fan there. Then
jump on the rest of the fans to reach the next area. Immediately go right when
you reach it and head through the keyhole in the wall. Get the Bottle on the
other side, then jump down and go left. Ride up the vent to get on the
platform, then glide to the fan and head up. You'll reach a green-colored cave.
Go inside.
Glide over the chasm and some fire statues will activate. Go left and break the
wall at the end of the path. Pull the chain to stop the fire, then go right and
jump across to the other side. Pass through the keyhole to find a Radula room.
Before going in, go right to collect a Liddell memory. Then go into the Radula
room. For that one, just stay alive for a minute or two. You don't actually
need to defeat the enemies. Stay far from the crabs and just take out the
madcaps to pass time. Then collect the Rose Paint. Now go back through the
keyhole and glide to the stomping lion statue. Run under it and go through the
hole. As you exit the tunnel, watch out as there is another stomping statue on
the other side. Defeat the wasps in the following area, then cross the small
bridge and go up the stairs.
Break the wall in the next area, then run across the platform with the fire
statue and go left. Break the wall here too and pull the chain inside. As you
leave the alcove, collect the Bottle in the left corner. Jump on the moving
pillars but be quick to avoid the fire from the statues. At the top, press down
the switch with a bomb and glide over to the door that opened. You'll come to
another room with a mural. Enter the painting to face yet another 2D
platforming level. This one is a little more difficult than the previous one.
Don't forget to shrink when you need to pass under something, and pull all the
chains on the way. When you reach the exit, exit the cave and you'll confront
two menacing ruins. Defeat them one by one, then proceed forward.
Ride up the vent and cross the platforms to get to another of those annoying
block puzzles. Go inside the cave on the right and drop down. Kill off all the
small ruins. They will keep on re-spawning, but eventually they will stop.
Break the ruin barrier on the other side to find the first block behind. Then
leave the cave and ride up the vent and platforms to reach an alcove across the
chasm. Put down a bomb on the switch next to the statue, then use Shrink to see
platforms and jump to the ledge above to get the second block. Now jump back
down to the entrance and return to the block puzzle area.
Go left this time and jump on the mushroom. Go inside the keyhole. While
walking down the tunnel, you will come to a fork (it's hard to see, so hug the
right wall). Go right to find a Bottle. Back inside the keyhole tunnel, go
straight ahead this time to a red-ish area. Start climbing up using the
bouncing mushrooms. On one of the platforms is a switch; put down a bomb, then
climb to the top and get the third block from the door before it closes. Get
out of the keyhole and go left again. Shrink and climb up the invisible
platforms to the rock formation in the middle. Collect the last block. Now
you'll need to solve the puzzle. Move the blocks in the correct place to form
the dragon, then the door ahead will open.
In the next area, jump on the cages to cross and ride up the vent. Go right and
check the wall to spot a Snout. It's kinda hard to miss. Shoot it to make more
cages appear and cross to the door that opened. Inside is a Bumby memory. Then
return to the platform on the opposite side and jump on the cage going up and
down in front of the alcove you just came out of. Ride up the vents and cages
to a ledge above. Kill the wasp and go up the stairs on the left. In the area
ahead, you will need to wake a giant toad, but must defeat some enemies first.
This battle is actually pretty hard. Defeat the wasps first, then ink wasps
will come out. The stone monument is up the broken stairway to the right of the
toad. Shoot it with the teapot. Then concentrate on the colossal ruin to defeat
it. Upgrading the teapot should help.
After the battle, look to the left of the giant toad, behind a fallen pillar to
find a keyhole. Go through it to find a Bottle on the other side, and the path
will then take you to a chain. Pull it and the toad will re-open the way you
came from. Go back there and you'll notice there's also a new path to the
right. Go inside the cave and you'll see two breakable walls. Destroy the one
on the left first and ride the vent. Go through the keyhole leading to the last
Bottle and a golden tooth. Go back to the other breakable door and break your
way through it.
In the part of the cave behind, check the right wall for three teeth. Look
closely in the corner of the wall here; there is a easy to miss keyhole next to
the teeth. Go through it to find a Radula room behind a breakable wall there.
You'll need to go through a short platforming section to earn the Rose Paint.
Then head back to the previous area. Defeat the wasps, then bomb the breakable
part of the floor. Down there, break the wall, then pass through the keyhole
and bomb the floor behind.
Cross using the cages in the next area until you reach a large round platform
at the back of the room. Another hard battle awaits you here. Take out the
archers first, use the hobby horse to destroy all wasps and use dash a lot to
avoid the daimyo's attacks. If you've been upgrading it, it should be easier.
After the battle, look up in the air above the platform to see a flying Snout.
Shoot it, then platforms will appear leading to a breakable wall to the left.
Go through and climb up to the top of the room to collect the last Liddell
memory.
Then head through the door at the back in the main room and you'll emerge in
the final mural room. Go into the painting for another side-scrolling section.
This one is fairly simple as well. Find and collect all four Peaches on this
level to obtain a trophy. Leave the cave once you have completed the level and
start your ascension to the peak of the mountain, FINALLY. When you reach the
temple, check behind the pillar to the left of the stairway and shrink to
unlock a secret trophy. Enter the temple to meet Caterpillar, then walk up the
slope for a cutscene.
>-------------------------------------------------------------------->Chapter 4
When you regain control of Alice in jail, leave the building and walk down the
alley.
~~~~~~~~~~~~
{ Cardbridge }---------------
~~~~~~~~~~~~
Walk along the cards and ride up the vent. On the next set of cards, shrink to
spot an invisible Snout flying in the air ahead. Shoot it, then jump on the
cards to the right and collect the Liddell memory. Then follow the path until
you get to a moving card. Shrink to reveal some purple platforms and go to the
very end to find a Bottle. Then get back on the card path and and go down to a
vent. You will then slide down some cards and bounce on a deck. Glide to the
next cards and walk to the castle. Before going in, shrink to reveal another
invisible Snout to the left of the entrance. Shoot it to reveal cards leading
to a golden tooth.
Then enter the castle. As you walk forward, a door will open. Go left into the
little pathway before the door and jump over the gap. Go left again and look
behind the card for a Bottle. Then pass through the little hole in the card
ahead to find a Bumby memory. Now head to where the door opened. On each side
is a switch. The left one lowers an invisible platform in the center, and the
right one opens a door in the castle on the other side of the chasm.
What you want to do here is place a bomb on the left switch, then run to the
right switch, step on it, then hurry to the center, shrink to see the platform,
and jump on it before the bomb detonates. Then very quickly dash across the
invisible path and glide to the door before it shuts down. If you get there
just in time, use Shrink to pass under the door as it closes.
Now just follow the path of cards until you ride up a vent. Put down a bomb on
the switch above, then shrink to see invisible platforms. Jump on the moving
one to go up, cross the path and glide to the platform with another switch.
Stand on the edge of the left card and use Shrink to spot an invisible Snout
flying about. Shoot it, then jump on the cards that appear to reach a Bottle.
Now put down a bomb on the other switch and glide over to the new card
structure.
Follow the path until you slip and glide to the next structure, jumping on the
blue mushroom at the end to switch areas. Things are now slightly darker. Slide
down the giant slide at the beginning, then when you get to the fork, take the
left way. You will slide down to a castle gate made of cards. Glide to the
ledge above the gate to collect a Bottle. Then slide the rest of the way down
to a bridge, where the cat will show up.
~~~~~~~~~~~~
{ Queensland }---------------
~~~~~~~~~~~~
There are two different ways you can go here, but either way the bridge leads
to a round area where enemies will appear. Defeat them, then go left and ride
up the vent to a broken bridge piece above the alternate path. There's a Bottle
on top. Then go right and jump on the mushroom to reach the bridge.
You'll soon come to a second mushroom. From there, look in the distance for a
Snout on the stone structure to the left. Shoot it, then ride the vents to find
a Radcliffe memory on top of the stone platform. Return to the bridge and head
up to a heart-shaped gate. There's a breakable wall on the right first though.
Smash it, then go up the mushroom and into the Radula room. More riddles. First
answer is '18', or the second is 'A River'. Collect the Rose Paint after.
Now head through the heart-shaped gate to face some Card Guards. They are
defeated easily with the hobby horse. After disposing of them, head right and
shrink to see platforms across the chasm. Jump on them, then look on the left
wall at the end to see a Snout. Shoot it and go through the keyhole for a
basket. Return to where you fought the cards and go up the slope to speak with
the king. Afterwards, blow up the statue with a bomb to reveal a path inside
the castle.
Head forward and look on the left of the stairs ahead for some rubble that you
can destroy with the hobby horse. Behind is a Dr. Wilson memory. Proceed to the
small room with the painting then and collect the Nanny memory on the left.
Then go right and put down a bomb on the switch to raise platforms. Cross to
the other side and enter the room with two breakable parts in the floor. First,
look up the top of the wall above the clover-shaped opening to see a Snout.
Shoot it to open a wall. Glide to it and go through the keyhole to find a
Liddell memory.
Now return to the breakeable floor and blow up the left hole first. Collect the
Bottle below, then blow up the other hole and follow the path below to find a
chain. Pull it, then blow up the wall to collect some gold teeth. Return to the
chasm and put down a bomb on the switch on this side to raise a vent. Cross
back the chasm on the other side and ride up the vent. Go into the next room
where a pillar will crumble.
Jump on the broken floor to the left and use the teapot cannon to break the
wall on the platform above. Jump there to collect the Bottle behind, then go
back down and jump down to the lower floor. Ride up the vent to reach a hallway
above and walk into a room where enemies will come out. First defeat the card
guards, then an Executioner will show up. You cannot defeat him. Just use dash
to dodge and run around the room until the door on the right side opens. Go
through the next hallway to escape him.
Run for your life! At the end of the corridor, shrink and pass through the
keyhole. Go left in the next room and bomb the breakable floor behind the see-
through wall to find a Liddell memory underneath. Then go right and break the
walls ahead to be back outside. Jump on the platform to the right and pull the
chain. Ride up the vents and defeat the enemies above. The Executioner will
show up again, and you'll find yourself underground. Look right behind you for
a Bottle. Then prepare to run again! A gate will close behind you as you dash
forward. Defeat the enemies in the room ahead while avoiding the Executioner,
then break through wall and ride the vent to cross the gap. You'll be back
outside again.
Jump on the small platforms until you reach the second broken floor. You should
see a platform with a purple flower in the distance on the left. Shrink to spot
an invisible platform and use it to reach the flower. Look on the wall to the
left to find a Snout; shoot it to make a basket appear. Now you'll need to
reach the next floor, using the two round platforms as scales. Put down a bomb
on the right platform, then the other platform will start going up. Jump to it
to reach the ledge.
You'll need to repeat the same thing with the two next platforms. Put down a
bomb on the left one, then jump on the right one while it goes up to reach a
lever. Pull it to open the gate. Before going through however, do the same
thing again, but the other way around. Put down a bomb on the right platform,
then jump on the left one. You'll reach a breakable wall on the left side.
Break through it to find a Bumby memory behind. Then head through the gate back
inside the castle.
In the entrance room you'll need to solve a chess puzzle. It's actually quite
easy. Just move up, left, up, up. Then the second puzzle, move up, up, left up.
This will also get you a trophy. Leave the room to enter the next. Here, look
up at the top of the left wall, near the red curtain, to see a Snout. Shoot it
to open a door. Go left and collect the Liddell memory inside. Then head
forward and run away from the Executioner again until you fall down a hole. In
the tunnel below, use Shrink near the right wall to find a hidden keyhole
behind a heart-shaped stone. Pass through, then break the floor and pick up the
Pris memory below. Head back up and walk along the tunnel some more. Break the
wall to the right to find a Bottle behind.
Then break the wall up ahead to emerge in a larger room where an Armoured Card
Guard will charge at you. He's quite easy to defeat as he is very slow. Simply
dodge his attacks and use the blade on his back a few times. Then more enemies
will appear. Dispatch them all, then jump down in the new path that opened and
you'll find yourself back outside again. Stand on the very edge of the floor
you start on and look up to the right to spot a Snout. You shoot be able to
shoot it from there, thus opening a gate on the left. Before going there
though, jump on the mushroom to the right and turn the camera around while you
are in the air to see a ledge behind you (right above the entrance) with a
Bottle on it. Double jump there to collect it, then jump back down.
Place a bomb on the first round platform, then jump on the mushroom to get on
the other round platform which should now be going up, so you can reach the
ledge with the gate you just opened before. Shrink to reveal a hidden keyhole
and go through to find a Radcliffe memory. Jump back down on the floor below,
then look on the right for a small platform with a red diamond. Next to that
platform is a breakable wall, though it's hard to see from there. Use the
teapot cannon to fire at the wall, then jump into the alcove behind to find a
Bottle. Then place a bomb on the platform and quickly get to the other platform
before it gets too high so you can reach the ledge above.
Then do the same thing with the two next round platform to get up on a floor
with some card guards. Defeat them and the other enemies, then repeat the same
thing with the two platforms and the bomb, but this time, do it the other way
around to reach a different ledge on the other side. This one has a lever,
which you should pull. Pulling the lever does two things. It opens the gate on
the right, and it also make vents appear next to where you fought the enemies.
Go back up there and ride the vents to find a Radula room. Defeat all enemies
to win a Rose Paint. A fully upgraded Hobby Horse makes this challenge very
easy. Then use the teapot for the archers.
Back in the actual level, return to where the lever is and head over to the
gate that you opened. After talking with the cat, jump down on the platform at
the bottom of the pit and a mushroom will appear, launching you up to the other
side. The Executioner will welcome you up ahead. What you must do here is
defeat all the card guards while avoiding him. This shouldn't be too hard if
you keep circling the pillar in the center, since he won't usually jump where
the floor stops. I suggest using the teapot cannon here; it works well so you
can take out the guards while staying away from the executioner. Then you will
fall down into the ground. When you re-appear in the new area, turn around and
look behind you at the end of the path for a Bottle.
Then follow the path to a pressure switch and put a bomb on it. Glide to the
square platform on the left and shoot the red target in the air to make other
platforms appear. Get to them and shoot the breakable wall ahead with the
teapot cannon to go inside. In the next room, cross using the mushrooms, then
place a bomb on the switch and go right. Fire at the breakable wall above with
the teapot, then shoot the target with the pepper grinder to raise a platform.
Go to the next area, which has two ways to go. Start by going right first. Jump
on the floor to the right of the vent. Shrink to spot an invisible platform
behind the vent, then ride it up. Shrink again to see more platforms ahead and
ride them up to find a Liddell memory up the ledge above. Then return to before
the vent and take the way left this time.
Ride up the vent, then jump on the mushrooms. When you get to the last
mushroom, jump and glide to the higher ledge against the wall. Then jump and
glide again to a even higher ledge farther ahead, where a Bottle lies (to the
right). Then jump down and shrink to reveal a keyhole in the wall. Inside the
keyhole tunnel, the path will split in two. Go left at the intersection, then
right at the second one. You'll get to a Liddell memory. Go back to the first
fork and follow the rest of the path to exit to a new area. Go right and shrink
to reveal some platforms. Cross over to a chain and pull it. Return to the
entrance and jump on the platform that appeared. Put down a bomb on it, then
shrink to reveal more platforms and cross them to reach the other round
platform, which should be higher now. Jump on it to reach the floor above.
Shrink again to see even more platforms. Get on the round platform with the red
diamond, shrink again, jump on the invisible platforms to the right leading to
the other red diamond platform, and put down a bomb on it. Then quickly go back
to the first diamond platform and get on it while it's high. Shrink to see a
purple platform in the distance and jump to it to reach a pillar with a Bottle
on top. Now place a bomb on the first diamond platform and hurry to the second
one. Use it to reach the ledge above, which leads to a three-ways fork.
Go straight first and place a bomb on the switch. Then go right, shrink to see
platforms, go to the end of them and shoot down the breakable wall ahead with
the teapot. Then quickly shoot the target behind with the pepper grinder. Now
go left, ride up the vent and cross using the new platform. On the large
platform you will get attacked by card guards and a menacing ruin. Defeat them
as usual, then you will need to quickly run away from the Excutioner, again,
until you fall down into another pit.
Ahead is another chess puzzle mini-game. If you want to succeed this time, move
left, up, right, up, up, up, left, left, up, and right. Then go through the
door and head right. Shrink to pass through the keyhole and collect the Bottle
on the other side. Then go left, kill the two guards, and ride the vents to the
right to reach a Radula room. Just stay alive until time is up (a minute or
two), you don't need to defeat the enemies. Dash around to avoid them. Collect
the Rose Paint afterwards.
Then go back on the main path and enter the next room. Put down a bomb on the
first platform to raise the other and get over to the center where two big
scale platforms are. Defeat the enemies first, then shoot the Snout on the wall
ahead to get a basket. Next, go to the left and shrink to reveal a purple
platform. Jump on it to reach a breakable wall and shoot it down. Behind, go
through the keyhole to obtain a Bottle. Go back to the large scale platforms
and put down a bomb on the right one. Then jump down in the gap in the middle
and you'll bounce on a mushroom below. Glide to the left scale platform and
pull down the lever that you find on top of the ledge.
Then go back down, place a bomb on the left platform this time, and jump on the
right one using the mushroom again. Go through the gate that is now open and
follow the corridor to yet another chess game. This time, move up, left, right,
up, up, left, right, up, up, and left. Continue into the hallway and head
through the Liddell door at the end to watch a scene and enter a next area. In
this new area, go left at the start and stand at the edge where the floors
ends. Look to the right to find a Snout behind the half-broken wall. Shoot it
to make a basket with a golden tooth appear.
Then go the other way and use Shrink to reveal invisible platforms. Jump on the
third one and from there, shoot the breakable wall on the other side with the
teapot. Glide to the opening to collect a Bottle. Jump on the rest of the
platforms to reach a golden tooth, then jump down. You'll need to defeat some
enemies here, then once that is done, break the walls around the pavilion in
the center and collect the Dr. Wilson memory. Follow the path until you reach
the garden and take a right at the first fork. Bomb the ground where you can
break through it and go inside the keyhole below. You'll find a Bottle on the
other side.
Then go left all the way and take a right to the center of the maze, where
you'll find a bunch of enemies to defeat. As you head deeper into the maze, the
Executioner will show up again. Run away and watch what happens. While in giant
Alice form, you can stomp or crush anything on your way. This part is very
linear, so I don't think any thorough explanation is needed here. Simply crush
the enemy nests, and the barriers to move forward. You'll also need to rip off
tentacles, and destroy the towers. When you get to the end, crush the heart and
you'll become small again afterwards. In the next area, you'll come to a giant
mouth with an eye above.
Before going in, check the right side for a breakable wall with a Liddell
memory behind. Then go inside and slide down the tongue. After landing, go left
first and shrink to reveal a hidden keyhole in the corner. It leads to a Radula
room. In this one you are giant Alice again and must stomp all enemy nests,
then the tentacles. Do it with both, then go and destroy the tower. There's no
time limit, so it should be easy.
Go back to the room you came from and shoot the blue bulge thing on the wall at
the back to open a door. In the next room, jump on the platforms over the bile
and shoot the blue bulge on the wall. Then cross the platforms to the left,
turn around and look at the top of the wall above where you came from for
another bulge. Shoot it, then go and cross the other platforms back there and
shoot the next bulge above to open another door.
Defeat the ruins in the small room ahead, then use Shrink to reveal a hidden
keyhole in the wall to the right. Follow the passageway to find a Bumby memory.
In the next small area, shoot the two bulges on both sides of the room to open
the door and kill off the ruins. Pass under the wall to the left using shrink,
then go down in the next room and shoot the bulge under the bridge. Head
through the door and follow the path to the throne room. Slowly, but surely.
>-------------------------------------------------------------------->Chapter 5
Leave your cell and walk down the hallway to the operation room. Walk from room
to room to watch the scenes until you find yourself outside. Follow the light
from the lamp posts, then head over to the burning house.
~~~~~~~~~~~~~~~
{ The Dollhouse }---------------
~~~~~~~~~~~~~~~
Follow the path from the start until you get to a pressure switch. Don't do
anything with it for now though, just keep on following the path down to the
vent, then go left. Proceed to the house and jump downstairs. Look behind the
wall for a Bottle . Go back to the beginning and to the switch. Place a bomb on
it, then use the vent to reach the higher platform and look to the left of the
house. Jump on the mushroom to reach the upper floor and collect the Dr. Wilson
memory inside.
Drop downstairs and shrink to pass through the keyhole in the wall. While
walking down the tunnel, take a right at the fork in the middle. Jump on the
invisible platforms on the other side to reach a house. Pick up the Bottle
inside, then pull the lever and jump down to the lower floor. Get out of the
house and jump on the platform nearby. From here, you can shoot a Snout in the
distance across the chasm. Then cross the platforms and go inside the next
building.
Pull the lever on the left, then drop down and go through the keyhole. Break
the wall on the right and pull the lever behind. Shrink and fall down the
keyhole in the floor. Then break the floor behind the wall to fall down again.
You will need to defeat some simple enemies below. Then you will face a new
enemy: the Dollgirl. To defeat her easily, use the Hobby Horse to take her
armor off, then strike her belly (should be red) with the blade, or use the
Teapot.
After defeating her, a door will open. Before going there, take a look around
the area for some teeth-filled crates and a breakable wall next to where you
come from. Smash it and collect the Bottle behind. Then go towards the new
door, but don't go in yet. Look on the right for a keyhole. Shrink and go
through it. Follow the path all the way, break the wall, and collect the Nanny
memory at the back.
Now return to the door in the doll and go in. Follow the way to inside a house,
then ride up the vent on the left and pull the lever in the next house to open
the wall. Glide across the chasm and defeat the drifting ruins in the next
area. Then shrink and go through the keyhole in the wall. Collect the Bumby
memory in the room on the other side, then return to where the enemies were and
ride up the vent on the right to reach the upper floor on the left.
Jump through the wall on the left to find a pressure switch and put a bomb on
it. Then ride up the other vent and get inside the wall while it's open. Go
across the house and jump over the gap with the balancing doll body. Pull the
lever, then ride up the next vent to reach another lever. Before pulling it
though, look to the right for a glowing object at the back of the house's roof.
Glide over to said attic and collect the Bumby memory inside. Then go back to
the lever and pull it.
Ride the vent again and jump on the mushroom. Glide across the chasm to the
right to reach the next area and defeat the enemies, including the Dollgirl.
Then go right for a pressure switch and place down a bomb on it. Doing so will
raise all sorts of platforms and a red target will appear. To make things
easier, shoot the target first (you can reach it from where you are if you get
closer), then detonate the bomb, put back a new one and jump on the platforms
to reach the next house. Inside, jump on the mushroom, then pull the lever on
the floor above and go through the door. Look on the right for blocks that you
can climb up to reach the upper floor and collect the Bottle there.
Then go back down and use Shrink to reveal invisible platforms above the pit.
Jump on all three of them to reach a ledge above with a switch. Before that
though, break the wall on the right to find another Bottle behind. Then put
down a bomb on the switch to lower the dollhouse on the other side. Glide back
across the pit, then climb up inside the house and break the wall at the back
to go through.
You'll have some enemies to defeat in the next area. This is another tough
battle with big foes. Start with the drifting ruins, then the dollgirl, and
finally, the menacing ruin. Once you are done with the foes, go to the back of
the area and look around for a Snout. This one is actually hard to spot because
it's right on the doll face's nose, so it seems as if it's part of it at first
glance. Shoot it to make some stuff happen, then ride up the vent to a
ledge.
Look at the back of the room for a keyhole in the right wall; shrink and go
through it to find a Pris memory on the other side. Go back to the ledge and
glide over to the next ledge on the left of the vent. Collect the Liddell
memory here, then jump back down to the area where you fought the enemies. Go
back to the left side and jump over to the staircase going inside the house at
the back. It's kinda dark and hard to see, but you can make the jump.
Climb up and pull the lever, then jump down on the mushroom to go up. Break
through the wall ahead and cross using the vent. Shoot down the drifting ruins
floating around, then place a bomb on the switch here and jump on the platform
to cross. Ride the vent to reach the floor inside the house ahead, then look on
the left and shrink to reveal invisible platforms.
Jump on them, then turn around and jump to the lower floor inside the same
house. Shoot the Snout at the back, then go back up to the vent and ride it to
reach the next one. Pull the lever at the top to open the house on the other
side, then head there. On the top floor you'll find another of these block
puzzles, but you need to find the blocks first. Go downstairs and through the
right door, down to the bottom floor. Defeat the menacing ruin, then look
behind (under) the staircase to find a keyhole. Shrink and go through it to
find the first block on the other side.
Then back in the other room, break the wall and collect the second block. Go
back upstairs and through the left door this time. Jump on the dresser in the
middle and put down a bomb on the switch to open the door to the next room. Use
the mushroom at the back to head up and collect the third block on the floor
here. Then shrink to reveal a hidden pathway across the room and run to the
door before it closes. You need to be quick before the bomb detonates. Behind
you will find the last block.
Solve or skip the puzzle, then you'll be introduced to a new enemy: the bitch
baby. Defeat them by deflecting their attacks with the parasol, then cross
using the vents and pull the lever on the other side. Cross the next chasm and
jump on the mushroom to the left to reach the house above. Collect the Bottle
inside, then jump back down and go into the yellow building.
Jump on the mushroom to reach the top floor, then look behind for a Pris
memory. Snatch it, then look on the wall on the other side, a little below the
roof you are on, to spot a Snout across the pit. Shoot it, then drop down the
door that opened, break through the floor and follow the path leading to a
Radula room. On the right you'll also find a Bottle. Go inside the snail and
the cheshire cat will ask you some questions. The correct answer to the first
question is 'Coffin'.
Get the rose paint, then return to the roof where you left at. Shrink to reveal
invisible platforms and use them to cross to the other side. Get close to the
block here to fire a doll head into the house ahead. The next section is like
playing Monkey Ball in 2D. I can't really guide you through that, but it's
simple enough. Move the head through the path until you reach the end.
Then you will emerge in a new area. Slide down the giant slide, then kill off
the ruins and bitch baby. Climb up the stairs on the left, then look straight
ahead through the window at the top to see a Snout. Shoot it, then go inside
the doll mouth to collect the Radcliffe memory. Head back down and break the
wall next to the stairway. Put down a bomb on the switch, then go back up the
stairs and drop down in the area to the left. Hurry across the floor before the
spikes re- appear.
Follow the way and cross the floor without being stomped. Use Dash to go faster
and Shrink when needed. Then you will come to two paths.Start by going down the
leftmost path all the way to the bottom (ignore the bottle behind the glass).
There's a little skull which hides a keyhole at the end of the path. Shrink and
go through it to collect a Bottle.
Head back up and break the wall between the two paths. Place a bomb on the
switch behind, then take the rightmost path. Shrink and run past the spikes,
then go right and break the floor to go down. Pass under the spikes to reach a
larger room with two switches. Put down a bomb on the right switch, then step
on the left one and quickly run across the passage before the door shuts. Pull
the lever straight ahead to open other doors and return to the previous room
with the switches. To the left of the leftmost switch you'll find a new passage
that leads to the Bottle you saw earlier.
Then go through the newly opened door on the other side of the room. Head left
and shrink to reveal purple platforms. Jump on them until you a round scale
platform that goes down. Put a bomb on it, then return to the entrance of the
room and go right. Double jump to get on the other round platform, which should
now be up, so you can reach the ledge above.
There are two more scale platforms here. You'll want to go left first, so get
on the rightmost platform, put down a bomb, then glide over to the left and
quickly head back up so you can jump on the left platform while it's still in
the air. Use that to reach the ledge across the chasm. While you're there, also
take a look on the left for a Liddell memory on another platform. Glide over
there, take it, then return to the ledge. Shrink to make note of an invisible
platform to the right.
Now you'll need to repeat the same process over, but with different steps. Go
back to the right platform, put down a bomb, then get on the left platform.
Detonate the bomb when the platform is at max height, place a new bomb on the
left platform, then jump on the ledge above, and stand on the invisible
platform next to it. Glide to the right platform from there while it's raised
all the way up to reach the other ledge above. You need to do all of that very
quickly.
In the next room, use Shrink to reveal lots of invisible platforms. Go right
and shoot the target in the corner, then cross over the spikes. Put down a bomb
on the switch here, then glide over to the red floor and shoot the target
across the gap. Jump on the platforms to reach the other side, then ride up the
vent to find another switch. Place a bomb, then go inside the opening ahead and
shoot the target from the window. Jump down and go through the new opening
below.
This brings you back to the entrance of the room, but there is a new path. Put
back a bomb on the switch here, then glide to the red floor, and look on the
right for a new opening. Jump on the red platforms and ride up the vent before
the spikes come back up. Then go left and shrink to reveal invisible platforms.
Glide over there and cross the gap. In the path ahead, break the wall on the
left to find a Bottle. Then dash through the passage without being crushed
until you reach the next room, where a Dollgirl will attack you.
Defeat her, then go to the back of the area following the path to the left and
destroy the ruin barrier to reveal a keyhole. Go through it to find a Bumby
memory at the end. In the tunnel leading to the memory, there is also a (easy
to miss) fork splitting to the right, which leads to a Radula room. Take down
all the enemies, mostly card guards and ice sharks -the usual-, to obtain
another Rose Paint.
Return to where you fought the dollgirl and break the ruin barrier on the
right. Drop down in the room below and walk across the glass floor. Go right
into the opening that says "1". All the way right to the end of the path you'll
find a Radcliffe memory. Then pull the lever on the left. Go back to where you
started and shrink to pass through the keyhole that says "2". At the end of the
passage, go left to find yourself under the glass floor. Avoid the spikes and
collect the Bottle in the corner.
Then go to the back of the floor and through the keyhole that says "3". Place a
bomb on the switch here, then go back to the moving platforms and shoot the
target across the hole in the wall. Then go inside the opening next to the "4"
and shoot the other target behind the moving wall. Upgrading the pepper grinder
makes this easier, or stand on the side, shoot, wait for the wall to move and
keep shooting. Then go through the new opening to the right of this one. Go
through the "5" keyhole past the spikes and pull the lever behind to open the
"666" door.
Jump back up and head through the door, which leads to a blue mushroom. Slide
down the slope in the next area, then glide at the end to land on the floor
ahead. You will find yourself in a very large room, but which is somewhat
empty. All you need are the two scale platforms in this room. After getting rid
of the bitch babies, get on the leftmost scale platform and put down a bomb.
Then use the vents to cross the room and get on the right platform. Jump on the
ledge above and pull the lever. Then repeat the same thing. Put a bomb on the
right platform and glide to the left one using the vents. Go to the next part
of the room and drop down on the path at the bottom. Go right and shrink to
reveal a purple pathway. Look on the back of the column next to it to find a
Snout. Shoot it, then collect the Bottle on the left.
Go back up and place a bomb on the scale platform. Cross over to the other side
and shrink to reveal some platforms. Follow them to the next scale platform,
although right now it's probably too high for you to jump on. Detonate the bomb
to lower it a bit and jump on it as soon as you can reach it. Then glide over
to the other side. Cross the path ahead, but be careful and go slowly. Pass
under each stomping block one at a time, then smash through the wall at the
end.
Go left and jump through the obstacles, ride up the vent at the end, and break
the wall on the right. Put down a bomb on the switch behind, then glide to the
platform that appeared and ride up the vent nearby. Glide over the spikes and
drop off on the floor beyond. You are actually now back above the entrance of
this room. Jump on the platforms where the scissors are and enter the building
on the right. Then jump over the scissors to reach the other side and break the
wall.
Cross the next room and run across the hallway ahead while avoiding the
crumbling floor. Climb up the stairway ahead, but don't go inside the room. Go
left instead; there's a little pathway going around the wall. Head down the
stairs to find a keyhole. At the end of it is a Dr. Wilson memory. Then go back
up to the room above and destroy the massive enemy invasion.
Then pull the lever on the right to lower a little doll house. Inside the
house, go upstairs and shrink at the end of the hallway to pass through a
hidden keyhole on the left of the mirror. Collect the Bottle behind, then exit
the house and jump on the moving platforms to reach the doll head. Jump on the
blocks across to find a switch on the other side. Before triggering it though,
look on the left and shrink to reveal some platforms. Follow them to find a
Radula room. Once again, stay alive or defeat the enemies until time is up and
get your Rose Paint.
Now return to the switch and place a bomb on it to raise the doll head. Ride up
the vent to reach it and access the next area. Take down the Colossal Ruin with
the teapot or pepper grinder, then check the edge of the area for a switch. Put
down a bomb on it to lower the doll head and go through it to reach another
switch. Now what you must do here is detonate the bomb first (if it didn't run
off already) and place a new bomb on the second switch to lower the other doll
head. The first doll head will take a moment to raise back up, so you have
enough time to jump back inside the first head and then jump to the second head
and cross to the other side. Slide down and drop down in the next area.
Go right and look inside the open doll house to spot a Snout. Shoot it to open
the wall and get the basket for some teeth. Next, enter the Fort Resistance,
which was closed off earlier. Look behind the plank being used as stairs for a
keyhole. Shrink and go through it to find a Dr. Wilson memory. There's nothing
upstairs, so leave the fort and go right to enter the doll body and the next
area.
Go inside the house ahead to face some enemies. I suggest killing off the
menacing ruins first by climbing up the blocks on the left, then gliding over
to the other side. After defeating the enemies, break the ruin barrier upstairs
and pull the lever behind. Climb up the blocks to the top floor, where you will
need to play another mini-game to open the next area. Press the corresponding
buttons as they appear, -- as you have done previously.
Before moving on though, check the rest of the room to find a door leading to a
breakable wall, and some breakable objects at the back of the next room, which
hide a keyhole. Go through to find a Bumby memory on the other side. Then
return to the room and go outside. Cross the yard and go straight ahead. Shrink
to reveal some platforms and follow them to reach the last Radula room.
This is another Super Dollhead Ball level, so you know the drill. Follow the
path, avoid the obstacles, roll up the cylinders, and shoot yourself from one
cannon to the next until you reach the exit. Get the paint, then back in the
actual level, return to the yard where the train station is. Enter the building
on the left and check under the stairs to spot a Snout. It's on the wall to the
left (below the stairs), if you stand to the right of the stairway. Shoot it
for a basket.
Then go upstairs and approach the box to enter another section where you
control the doll head. This one is a little harder and more complicated, but
it's very straight-forward and pretty obvious. When you get to the end in the
third section, take a good run-up before the boost so you can roll up the wall.
This part was kind of sloppy. When you regain control of Alice in the new area,
slide down the giant slide, then you'll face a bunch of enemies. Take out the
menacing ruin in the center first, then shoot off the dollgirls and bitch
babies with the Teapot. Afterwards, jump on the mushrooms to reach the top of
the room and break through the wall.
Enter the Liddell door on the other side and watch the scene. Then proceed to
the next area and look on the left before taking the stairway in the open room
to find a Liddell memory. Go up the stairs and ride up the vent to enter
another area. Jump down and defeat the enemies, then follow the simple path to
the other side of the room. Go left to find a keyhole and head through to
collect the last Liddell memory behind. Then proceed upstairs and make your way
to meet with the Dollmaker.
>-------------------------------------------------------------------->Chapter 6
Short section. Walk down the street and head down the tunnel on the left
side.
~~~~~~~~~~~~~~~~
{ Infernal Train }---------------
~~~~~~~~~~~~~~~~
Just advance through the different parts of the train and watch the cutscenes
until you reach the Dollmaker. This is the only, and final, boss. The fight is
divided into three phases, between each the game will auto-save. However, if
you die and restart at the last checkpoint, you will keep the same amount of
health you had at this point, so be careful and try to preverse all your life
for the final phase.
In the first phase, the left hand will attack. Its attacks are mostly charging
at you, trying to hit you and throwing fire. You can avoid all that using the
dash, and don't forget to turn the camera around a lot. You can also dodge by
circling around the columns or hiding behind. To defeat the hand, you will need
to shoot at it, or hit it, while the doll head on its back is white. Normally,
while it is attacking, the head will be black, but sometimes it will turn
white. Keep an eye on it and hit it as soon as it turns white. If the hand is
in the air, attack with the pepper grinder, or the vorpal blade if it's on the
ground. Also take out the ruins to occasionally collect some more health. Keep
attacking until the hand explodes.
After this round the right hand will start attacking. This is basically the
same thing, but this hand has slightly different attacks, like pounding the
ground. You can still avoid the attacks the same way, and this hand is also
defeated using the same strategy. Hit the head when it's white until the hand
also explodes.
During the third and final phase, both hands will be back, and the dollmaker
will join in the fun as well. The hands will be less aggressive this time
though. They will try to grab you, so dash around to avoid them until they grab
the pillars. Then the dollmaker will show his filthy black tongue. I found the
hobby horse to be the best weapon to damage him, so use that to attack the
tongue. Then some drifting ruins will appear. Kill them off with the teapot to
get some health, and also avoid the dirt that the dollmaker spits at you. While
he is spitting this stuff out, you can also attack the tongue with the pepper
grinder to damage him some more. Then repeat the process and avoid the hands
until you can hit the tongue again. This is actually not too hard of a boss if
you can dodge most of the hits.
After the battle, follow the way to the credits.
>=============================================================================>
TROPHIES
>=============================================================================>
(sorry this used to be a table on another site and the layout messed up on
GameFAQs, I'll fix it eventually)
*Difficulty trophies are stackable, and DLC does not affect trophies.
Progression Trophies
No Happy Returns Back to Wonderland
End of Innocence Complete Vale of Tears
Hatter's Demise Complete Wonderland Chapter 1
Grim Folly Complete Wonderland Chapter 2
When Worlds Collide Complete Wonderland Chapter 3
The Harder They Fall Complete Wonderland Chapter 4
The End of Daze Complete Wonderland Chapter 5
Snicker-Snack! Acquire the Vorpal Blade
Ground Pork Acquire the Pepper Grinder
Strange Hobby Acquire the Hobby Horse
Death by Darjeeling Acquire the Teapot Cannon
You will acquire all of those during normal game progression.
Difficulty Trophies
The Strong Survive Complete the game on Easy Difficulty
The Imaginative Endure Complete the game on Normal Difficulty
The Persistent Endure Complete the game on Hard Difficulty
The Beginning of the End Complete Chapter 1 on Nightmare Difficulty
Madness Prevails Complete the game on Nightmare Difficulty
Nightmare difficulty "glitch" trick: To obtain Madness Prevails very easily,
start New Game+ after beating the game once, autosave, then return to the main
menu. Go to Chapter Select, choose Chapter 1 - last area and complete it from
there. Autosave, then return to the menu again. Do the same thing with Chapter
2 - last area. Rinse and and repeat with all chapters, then choose Chapter 6 -
the end, get to the credits and the trophy will pop. All that takes about 20
minutes. Thanks to people from the ps3trophies boards.
Weapons Trophies
Strike a Deal Upgrade a Weapon
More than a Mouthful Fully upgrade a Weapon
Armed to the Teeth Fully upgrade all Weapons
Max all 4 weapons to Level 5. You should get this before the end of the game,
if you collect most Teeth.
Collectibles Trophies
Shooting the Moon Collect 4 Jars of Rose Paint
Painting the Town Red Complete all Radula Rooms
Family Memories Fond and Faded Find all Liddell Memories
Everything Fit to Remember Find all Memories
Nothing Like the Smell of Bacon Pepper all Snouts in a Chapter
Seasoned Campaigner Pepper all Snouts in the Game
Use the Walkthrough. Note that Liddell doors count as 1 Liddell memory (not
missable).
Challenge Trophies
Ship of Fools Complete HMS Griffon without taking damage
This is the 2D section of Chapter 2 where you control a ship. Don't take any
damage. If you miss your shot, let yourself be killed to restart.
Just Peachy Collect all Peaches in the Scroll of Destiny
This is the third and last 2D section of Chapter 3. There are 4 peaches to find
in the level; they are pretty obvious if you look around.
Grandmaster Complete a Chess puzzle without failing
In Chapter 4. Use the Walkthrough to get the solutions to the chess puzzles.
That's Using your head Complete Off with her Head Part 2 in
under 6 minutes
One of the hardest and most annoying trophies. In Chapter 5, you must finish
the second mini-game where you control the doll head through obstacles within 6
minutes. The physics are really bad, so good luck. Practice, practice, take
your time, rinse and repeat, and get lucky is all.
Enemies Trophies
Grind 'em All! Kill 5 Botterflies in a row with the Pepper Grinder
Neighslayer Hit 4 enemies with a single Hobby Horse ground smash
The best place to do this trophy is during Chapter 1, when you are first
introduced to Hysteria. You will get to an area where about 6 ruin enemies
attack you at a time. If you have the DLC, wear the hare dress so your health
stays full. Keep on hitting the enemies in group with the Hobby Horse until the
trophy pops. If you don't get it and the enemies stop coming, do a restart for
this area. This trophy is a bit random, so to increase your chances, make sure
that- 1: you are targeting the enemy. 2: the third hit is the ground smash that
hits all enemies. 3: no enemies die -- the enemies must be hit, not killed.
(not confirmed)
Brollyant Kill 10 Bitch Babies with Deflection
Use the Parasol to deflect attacks from Bitch Babies in Chapter 5 and kill
them.
Beware of the Langomorph Kill 30 enemies with the Clockwork Bomb
Do this trophy against slithering ruins (the slimes) in Chapter 2, when you
face the third drowned sailor in the tomb. He will have slimes with him that
keep on respawning. Use clockwork bombs to kill 30 of them.
Tea Party Destroy 10 Ruin Barriers
The ruin barriers are walls that you can only destroy after killing all the
enemies in an area. You must use the Teapot Cannon though. I got this during
Chapter 5.
No quarter! No mercy! Defeat 100 Ruin Enemies
52-Pick-Up Defeat 52 Card Guards
You will get this during Chapter 4.
Calm in the Face of Death While on your last Rose, kill 5 Enemies
without activating Hysteria
The best place to do this is Chapter 1, when the Duchess asks you to bring the
first Snout. In the area after that, botterflies will attack you. Kill them,
then more nests will appear. There should be 4 botterflies at a time. Put the
game on Nightmare mode in the pause menu so the enemies do more damage and let
them attack you until you are on your last rose. Then put the game back on Easy
mode and kill 5 botterflies. Just make sure not to pick up any health while you
are killing the enemies (so use the Pepper Grinder).
Cold Arms, Cold Heart Defeat the Drowned Sailor without taking
any damage
In Chapter 2. Defeat the Drowned Sailor in the tomb without getting hit. Dodge
a lot. Pretty easy.
Pulling His Strings Defeat the Dollmaker without taking any damage
Defeat the final boss in Chapter 6 without taking any damage. To make this
really easy, wear the DLC dress Fleshmaiden and keep on activating Hysteria
mode all the time until you beat him. You will be invincible, as you cannot
receive any damage while in Hysteria mode.
Misc. Trophies
Level-Headed Finish the game using Hysteria only once
Do not use Hysteria at all during your first playthrough 'til the credits, or
start a New Game+ and use the Nightmare trophy glitch. Go to Chapter 6 - the
end in chapter select and finish the game.
Weapon Schizo Hobby Horse to Vorpal Blade to Hobby Horse Combo
Do this against a big enemy that won't die easily, like a Menacing Ruin. Strike
once with the hobby horse, then strike once with the blade, then hobby horse
again. Don't press the buttons too quick or too slow.
Dress-Ups Equip a different Domain Dress
Anytime after completing Chapter 1, go to the main menu of the game (not the
pause menu -- the starting one), and press Square. Equip another dress than the
default one. DLC dresses work as well.
Eyes on the Size Find the hidden Shrink Sense Decal
In Chapter 3, at the very end, just before you enter the temple, look on the
left of the stairway for a little pillar with a statue. Look behind it and use
Shrink to reveal the game developer's logo.
Venting Frustration Spend 7 minutes on steam vents
Choose any vent from any chapter, and leave Alice hovering over it during 7
minutes while you do nothing.
Platinum For All Other Trophies Platinum For All Other Trophies
End.
FAQ © 2011 Genevieve (Gen) B. aka WishingTikal
Please visit me on Youtube for video walkthroughs! :)
http://www.youtube.com/WishingTikal
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