Halo 3 ODST Firefight guide. Exclusively for the XBOX 360 Created by: matrixstream757 Contact: Please contact me VIA GameFAQs/IGN. I rarely check my Email, so it would be highly inefficient. But you may contact me at sledgehammersofdoom@yahoo.com if you must. If you are a user at GameFAQs or IGN trying to contact me, it would be more efficient to post a topic on your Halo 3: ODST boards. If you are a website admin trying to contact me about ownership of my FAQ, use my E-mail. Originally Published on GameFAQs (Day, Month, Year): 12, 11, 2009. Originaly Published on IGN (Day, Month, Year): 17, 12, 2009. Previously Updated on GameFAQs (Day, Month, Year): 30, 12, 2009. Previously Updated on IGN (Day, Month, Year): 30, 12, 2009 ----------------------------------------------------- [Version History] ----------------------------------------------------- Version 1.0. This is the original version of this guide. To this point, nothing has been added to this guide. Version 1.1. I have added another tip to the General Tips section, and have fixed a few typos. Version 1.2. I have slightly altered the Alpha Site firefight strategy, and I have allowed IGN.com to have this FAQ. Version 1.3. Tanks to GameFAQs user Desaima, I have updated my General Tactics section with some tips he told me. Thank you Desaima! I have also fixed many grammar errors. I have also updated my Contact Information. ----------------------------------------------------- [Legal stuff.] This FAQ may not be reproduced under any circumstances except for personal, private use. This guide may not be placed on any web site other than www.GameFAQs.com or www.IGN.com. This guide may not be distributed publicly on any sites but GameFAQs and IGN without written permission from the original creator. Use of this guide on any other web site except GameFAQs or IGN or as a part of any public display is strictly prohibited, and a violation of copyright. Sites this guide may be on: GameFAQs, IGN. ----------------------------------------------------- [Introduction.] In this guide, you will find everything from the basics to the advanced strategies and facts about Firefight. This guide should serve you very useful for everything you need and want to know about Firefight! ----------------------------------------------------- [TABLE OF CONTENTS] 1.0: Basics (AA0) 1.1: Q&A (AA1) 1.2: Lists of everything you will see in Firefight. (AA2) 2.0: Firefight: General Tactics. (BB0) 2.1: Firefight: Crater. (BB1) 2.2: Firefight: Lost Platoon. (BB2) 2.3: Firefight: Rally Point. (BB3) 2.4: Firefight: Security Zone. (BB4) 2.5: Firefight: Alpha Site. (BB5) 2.6: Firefight: Windward. (BB6) 2.7: Firefight: Chasm Ten. (BB7) 2.8: Firefight: Last Exit. (BB8) 2.9: Endure! (BB9) 3.0: Special Thanks. (CC0) 3.1: Closing. (CC1) ----------------------------------------------------- ----------------------------------------------------- 0000000000000000[1.0: Basics.] (AA0)0000000000000000 ----------------------------------------------------- [Basics] Firefight is the newest feature in the Halo Universe. You, and possibly a few friends, are placed in this medium to large sized level where you all work together to fight infinite masses of incoming enemies. As you kill enemies, you will stock up more and more overall points. Do not forget: Everyone works as a team, so there is no competition! ----------------------------------------------------- [1.1: Q&A] (AA1) ----------------------------------------------------- Q: [How long do Firefight matches last?] A: The game ends when you run out of lives. You all share 8 lives. When one of you dies, 1 life gets subtracted from the life- pile, and everyone has 1 less life to spare. When there are 0 lives left, you will get an announcement saying that you have no lives left. If you die there, you may not re-spawn unless someone gets a life back by finishing the round. If there are 0 lives left and everyone is dead, the game ends. The game will never end until this happens. Q: [What can you do with the Main Menu?] A: From the main menu, you may select your level, character, difficulty, and what Silver skulls you want on. You will only unlock more characters and levels as you progress through the story mode. Everybody except the Rookie can remove their helmet. You unlock your final unlockable character when you beat Legendary mode on the campaign. As for the difficulty, the higher difficulty it is the more points you will get for each enemy kill. And do not be fooled: Even Easy mode gets very hard to survive in after about twenty minutes. And of course, there are the Silver Skulls. These are just for fun and will not add any points. Although it is refreshing and rejuvenating for a grunts head to blow up in confetti, and to hear a cheerful kiddy cheer every time you shoot a grunt in the head! Q: [How are Firefight matches set up?] A: When you start a firefight match, you will notice that on the top left corner of your visor, there is something that was not there in Halo 3, or the story mode in ODST. There is a bar that has a large number One on it, and next to it 3 circles. Under the circles, there is another bar with an arrow pointing to the first circle that has 5 small squares on it, and one of those squares is lit up. This is how you know how far through the match you are. The big 1 you see stands for Round 1. Every round has 3 sets, and each set has 5 waves. The circles stand for Sets, and the little squares stand for Waves. After you finish off 5 waves of enemies, the waves set will restart to one, and one of those circles will light up. Once you finish all 3 sets (which will happen after you defeat 15 waves) the big 1 will turn into a big 2 and everything will reset. Also, every once in a while, there will be what is called a Bonus Round. Bonus Rounds last one minute. When a Bonus Round happens, every skull turns on, and Drop Ships will drop of tons of grunts. Though on just any grunts! These grunts have platinum armor. You may remember these guys from Halo CE. They are insanely hard to kill. And on top of that, a good amount of them have Fuel Rod Guns. Though do not worry! With enough patience and wit, you will survive the single-minute invasion of the near-invincible grunts! Q: [Are there any Achievements in firefight?] A: Yes, there are. Every firefight map has an achievement for getting 200,000 points. There is also an achievement called Be Like Marty that you can do. And there is an achievement that I will cover in this guide later called Endure. If you want to know about any more achievements in this game, look at the Cheats section for this game. ----------------------------------------------------- [1.2: Lists of everything you will see in Firefight.] (AA2) ----------------------------------------------------- This section is a bunch of lists of everything you will see in Firefight. There is a list for the Maps, Characters, Skulls, Types of Covenant, Weapons and Vehicles you will see in firefight. [Firefight Maps.] #1: Crater #2: Lost Platoon. #3: Rally Point. #4: Security Zone. #5: Alpha Site. #6: Windward. #7: Chasm Ten. #8: Last Exit. #9: Crater. (Night) #10: Rally Point. (Night) ----------------------------------------------------- [List of Usable Characters.] Rookie: This character is playable by default. Buck: Only playable once Tayari Plaza has been completed in the Campaign. Dutch: Only playable once Uplift Reserve has been completed in the Campaign Romeo: Only playable once MMPD HQ has been completed in the Campaign Mickey: Only playable once Kizingo Boulevard has been completed in the Campaign Dare: You can only play this character once you have beaten the Campaign on Legendary. Sgt. Johnson: You can only play this character if you pre- ordered this game at Gamestop. ----------------------------------------------------- [List of Skulls in Firefight.] Iron Skull. Black Eye Skull. Tough Luck Skull. Catch Skull. Fog Skull. Famine Skull. Thunderstorm Skull. Tilt Skull. Mythic Skull. Grunt Birthday Party Skull. (Silver) I Would Have Been Your Daddy (IWHBYD) Skull. (Silver) Blind Skull. (Silver) Cowbell Skull. (Sliver) ----------------------------------------------------- [List of Enemies.] Brutes. Hunters. Drones. Jackals. Grunts. Engineers. Chieftains. ----------------------------------------------------- [List of Human Weapons.] Silenced Pistol. Silenced SMG. Sniper Rifle. Rocket Launcher. Machine Gun Turret. Spartan Laser. Missile Pod. ----------------------------------------------------- [List of Covenant Weapons.] Plasma Pistol. Plasma Rifle. Carbine. Fuel Rod Gun. Beam Rifle. (Covenant sniper) Brute Shot. Spiker. Needler. Gravity Hammer. ----------------------------------------------------- [List of Usable Vehicles.] Warthog. Chopper. Ghost. Wraith. (Only usable through glitch.) ----------------------------------------------------- ----------------------------------------------------- 000000[2.0: Firefight: General Tactics.] (BB0)000000 ----------------------------------------------------- This section of the guide is for general tactics you should remember, and the tactics for defeating each enemy type. [General Tactics you should remember] - When the match begins, immediately find a base that you and your friends will defend. - Know where all the powerful weapons are. (Weapons such as Rocket Launchers and Spartan Lasers.) - Load up your weapons in your base and use them only when necessary. - If possible, store a vehicle in or near your base. - NEVER go out into the open alone in mid-match! For any reason! Ever! - At the end of a round, quickly detach the turrets, as they will re- spawn. If you do this you will have full-ammo disconnected turrets and connected turrets. - The same will go for Rockets and every other power weapon as in the above tactic. - If it is near the end of the round, pick up all those powerful weapons you stored up earlier and use the ammo up as they will re- spawn shortly and disappear if you do not pick them up. - When you fire a grenade at someone, aim at the person you are trying to hit, not above. [Tips that GameFAQs user Desaima told me.] - It's risky, but if you're right near a Brute Cheiftan, and you can see that they're about to hop (not jump) towards you, jump over them. Their hop attack leaves them vulnerable to a hit in the back. This is possible generally so long as the Cheiftan doesn't swing the hammer vertically. - When using Frag Grenades, it's worth noting that it should be thrown a little on front of the target's feet; the grande bouncing and exploding a second afterwards means that it should explode right at their feet. If Catch is on, this works well against Brutes, since when they try to throw their own grenade (which is often), they stand still. - Based on above point, you can get by using nothing but well placed Spike grenades with the Catch Skull, perpetuated by the sheer number Brutes drop. - On Rally point with the Sputnik skull on, you can block the side doors of the central building with the large blocks nearby each doorway (using grenades and melees). Enemies rarely bother pushing them out of the way, so it makes it difficult to be outflanked. - After stripping the shields of a Chieftain, a quick succession of headshot-capable hits will knock off the helmet and score a headshot, usually before the Chieftain uses his Invulnerability. [Tactics for Defeating Each Kind of Covenant.] ----------------------------------------------------- Enemy: Brute. Weapon(s) of Choice: Plasma Pistol, Silenced SMG. Grenade(s) of Choice: Plasma. Best Tactics. - Throw a Sticky Grenade while aiming at his chest. - Shoot a charged plasma pistol shot to knock off his shields. Melee him or Shoot SMG at him from there. -If Plasma Pistol is not available, standalone SMG should do great. ----------------------------------------------------- Enemy: Hunter. Weapon(s) of Choice: Silenced Pistol, Silenced SMG. Grenade(s) of Choice: Fragmentation, Plasma. Best Tactics. -Melee the orange part of the Back. -Stick the Back with a plasma grenade. -Shoot the orange part of the back. -From a distance, throw a fragmentation grenade at the Hunters feet. -Spartan Laser is Instant Kill for a hunter. ----------------------------------------------------- Enemy: Drones. Weapon(s) of Choice: Silenced SMG, Carbine. Grenade(s) of choice: None. Best Tactics. -Spray bullets into crown of Drones. -Machine Gun Turrets will kill them the fastest. Stay mounted on turret until one gets behind you. ----------------------------------------------------- Enemy: Jackals. Weapon(s) of Choice: Carbine, Silenced Pistol. Grenade(s) of Choice: Fragmentation. Best Tactics. -With pistol, aim at the Jackals body without hitting the shield. -With Carbine, shoot Jackal anywhere a bunch of times. -Melee them once they roll. ----------------------------------------------------- Enemy: Grunts. Weapon(s) of Choice: Carbine, Silenced Pistol. Grenade(s) of Choice: Fragmentation, Plasma. Best Tactics. -With pistol or carbine, shoot grunt in head. This will kill it instantly. -Melee Grunt in head. This will kill it instantly. ----------------------------------------------------- Enemy: Engineers. Weapon(s) of Choice: Plasma Pistol. Grenade(s) of Choice: Plasma, Spike, Firebomb. Best Tactics. -A singe charged Plasma Pistol shot will kill the Engineer. -If Plasma Pistol is not available, a Silenced SMG will do the job. ----------------------------------------------------- Enemy: Chieftain. Weapon(s) of Choice: Plasma Pistol, Fuel Rod Gun, Silenced SMG. Grenade(s) of Choice: Firebomb. Best Tactics. -Shoot him with the Plasma Pistol to get his armor off, then shoot him with the SMG to finish him off. -Machine Gun Turrets are the best way to kill them from far away. -Fuel Rod Guns actually work better than Rocket Launchers. ----------------------------------------------------- 00000000000[2.1: Firefight: Crater.] (BB1)00000000000 ----------------------------------------------------- This is a general guide for Crater. Where the best bases are, where the power weapons are located and good tactics for long lasting survival in it. ----------------------------------------------------- [Best Base] Actually, the best base in this level is the patio right outside the hallways. You should store your heavy weaponry inside the hallways. When you are damaged, you should go inside the rooms you spawned in till you recharge. ----------------------------------------------------- [Heavy Weapon Locations.] Heavy Weapons: 1 Rocket Launcher, 1 Sniper Rifle. Rocket Launcher: | The Rocket Launcher is at the ground floor of the opposite end of the map from where you start. It is located on the wall all the way at the end. Sniper Rifle Location. | This is located on the floor above the Rocket Launcher at about the same area. In other words, it is located in-between the stair at the other end of the map from where you spawn. ----------------------------------------------------- [Tactics] (Please note that I expect you to have at least 1 friend playing with you) Best Tactic. | One guy uses his Silenced Pistol to snipe until he can get a normal sniper. Another guy grabs the Rocket Launcher and returns to the main patio. If there are any more people, another person should grab the turret. If there is not a 3rd person, make the sniper go on the turret. Once Chieftains appear, let the Rocket Launcher guy take them out. Make sure he also takes a gravity hammer even if he must give up a heavy weapon for it. Stay near your base at all times and you should do great. Also, as the new waves come in, look if they are coming in through a Drop Ship or Shield Door. You will know if it is a Shield Door entrance because there should be a fairly high pitched beeping sound. When a Shield Door entrance happens, let the turret guy (who should still be mounted) aim at one of the shield doors, and let the heavy weapons guy and another person guard the other one. You should normally be able to take half of the enemies out right there, and get a massive combo. If they come in through Drop Ship, take cover until the ships go away. It may seem like a great idea to take out enemies in the ship right there, though it will cause you more pain than it is worth. ----------------------------------------------------- 00000000[2.2: Firefight: Lost Platoon.] (BB2)00000000 ----------------------------------------------------- This section is a general guide for the Lost Platoon firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] From the building you spawn in, leave it and head left. You should find another similar building, but it is up a small ledge. Use that building. It not only takes enemies longer to get into that building, but it completely stops Vehicles and Phantom Drop Ships from attacking you. Enemies also do not get a good view of you because of that building right across from you. ----------------------------------------------------- [Heavy Weapon Locations.] Heavy Weapons: 2 Sniper Rifles, 1 Spartan Laser. Sniper Rifle. | First, head to the warehouse that is in the ledge, near those stairs. Walk up those stairs. Once you get to the top, there should be a sniper rifle mounted on the wall. There is another one if you head to the other side of the building too. Spartan Laser | The Spartan Laser is in the area with the warthog. To the left of the warthog, there should be a little opening. Go inside there and go all the way to the left end of the room. There should be a Spartan Laser Mounted on the Wall. If you do not know how to get to the warthog, assuming you start in the warehouse that is not on the ledge, turn right. Continue circling around the building and you should get to the warthog. ----------------------------------------------------- [Tactics] It is commonly thought in this level that you should get a great driver to play with and continue driving and shooting for all of eternity. Though the thing is, you would have to be a truly amazing driver to not get hit by even one grenade when the Catch Skull turns on. I would suggest a whole different tactic. Best Tactic. | First, you and your team should head to the base I direct you to go to. It is the warehouse that is on the ledge next to the stairs. You should also grab the warthog and bring it near base, as well as the Spartan Laser and Sniper Rifle. If you can manage to get the warthog into the base, then do so. From there, live off of your light weaponry you currently have. One of you should take a Plasma Pistol so you can capture any Choppers that happen to drive by you. Once you have at least two, one of you should go drive around in it and start ramming and shooting things, and the rest should stay in base right along with the rest of the choppers. Once the Catch Skull turns on, make the guy driving the Chopper retreat back to base. He will not last very long with grunts throwing Plasma Grenades everywhere. And make sure you are growing a wide variety of weaponry in your base, because you never want your ammo running low. Once you see Chieftains and enemies of the sort coming in, use your Spartan Laser. If you see powerful enemies in the distance, feel free to use your snipers. Do not forget, there are two snipers on the map, so two people may have one! ----------------------------------------------------- 000000000[2.3: Firefight: Rally Point.](BB3)000000000 ----------------------------------------------------- This section is a general guide for the Rally Point firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] When you spawn, do not go immediately outside. Instead, go into that little doorway either to the left or the right of where you spawned. Continue turning and head up the stairs all the way. You should see two weapon racks (One for Pistols and one for SMGs) that you can use for ammo. There should also be two health packs near there. This is a great base because there are only two entrances, both of which the enemy does not have a good view of you. ----------------------------------------------------- [Heavy Weapon Locations] Heavy Weapons: 1 Rocket Launcher, 1 Sniper Rifle. Rocket Launcher & Sniper Rifle | When you spawn in the level, head straight forward. Continue heading forward until you reach the street and the secret door that does not open. From there, either head Left or Right and go up the stairs. If you head Left, you will get to the Rocket Launcher. If you head Right, you will get to the Sniper. Once you get to the top of a flight of stairs, curve around the corner and you should find the heavy weapon mounted on the wall. ----------------------------------------------------- [Tactics] Best tactic. | When you and your team spawn, make two guys head over to those turrets and dismantle them. Make everyone head up the stairs to the area I told you was the Best Base. This is an easy base to defend as there are only 2 small entrances that enemies will use. Once Drones and Invisible Brutes start coming along, make sure one guy has a Silenced SMG and a Carbine. If there is no Carbine available, the Pistol will suffice. Also make sure that someone has a turret in hand, and put him a good distance away though still in range of both doors. This guy will have his VISR on. When some drones come in, the guy with the SMG and Pistol/Carbine should get rid of them. The turrets should save their ammo. Once some Invisible Brutes start coming in, the turrets will take them out like a hot knife through warm butter. Once you start seeing chieftains with Fuel Rod Guns, make someone take them out and take their Fuel Rod Gun. He will assist the turret guys by taking out a good deal of the Chieftains and Invisible Brutes before they can get too close to your base. Also, make sure that there is still one guy that has a SMG and a Pistol/Carbine throughout all this. You need someone to take out all those Grunts and Jackals. If you keep a strategy similar to this, you should last a very long time. ----------------------------------------------------- 0000000[2.4: Firefight: Security Zone. (BB4)]0000000 ----------------------------------------------------- This section is a general guide for the Security Zone firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] The best base is right where you spawn, right in one of those hallways. There is a Rocket Launcher right next to you, enemies only have 1 entrance, you have a long big area to fight in just in-case any powerful enemies break in and you can easily evade if necessary. ----------------------------------------------------- [Heavy Weapon Locations] Heavy Weapons: 1 Rocket Launcher, 2 Sniper Rifles, 1 Spartan Laser. Rocket Launcher | The Rocket Launcher is located at the front of the level, very close to where you spawn. It is located all the way against the wall. Sniper Rifle #1. | The first Sniper Rifle in this level is not far from where you spawn. On the up-ramp farthest to the Right, there should be a Machine Gun Turret. Near that Turret, there should be a bench. The first Sniper Rifle is lying on that bench. Sniper Rifle #2. | The Second Sniper Rifle is located all the way at the opposite side from where you spawn. At the farthest back point of the level, there should be some stairs going down, and then a long glass door that you cannot get through. On the wall immediately to the right, there should be a Sniper Rifle mounted on the wall. Spartan Laser | The Spartan Laser is not far from where you spawn. On the up-ramp farthest to the left, there should be a Machine Gun Turret. Near that turret, there is a bench. The Spartan Laser should be lying on that bench. ----------------------------------------------------- [Tactics] Best Tactic. You and your team should stay and defend the Best Base that I told you about. Before the match starts, make 1 guy go and get a Turret and the Spartan Laser. Make another guy get the Turret and the Sniper Rifle #1. The guy with the Spartan Laser should grab the Rocket Launcher. Once everyone has their weapons, you should all come back to base. They should drop the turrets in the hallways. Once possible, make the guy with the Sniper trade his remaining weapon with a Fuel Rod Gun. Make each Heavy Weapon guy travel with a Normal guy and you will be able to take on and quickly kill any kind of enemy from nearly any distance. Once the enemies start to get very hard, you should retreat back to base and defend it as enemies come near. Every round, make sure you re- grab the Turrets, Spartan Laser and Sniper Rifle. It does not really matter if you continue by defending your base as enemies come near, or continue by staying out in the open. You should stay alive for a very long time and get a very good amount of points. ----------------------------------------------------- 000000000[2.5: Firefight: Alpha Site.] (BB5)000000000 ----------------------------------------------------- This section is a general guide for the Alpha Site firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] The best base in this level is inside the elevator with the opened door. This is not a great base, though it is better than no base. If you put one man on each corner, and never lose your patience, you should do well. ----------------------------------------------------- [Heavy Weapon Locations] Heavy Weapons: 1 Sniper Rifle, 1 Rocket Launcher. Sniper Rifle | From where player 1 starts (The starting hallway) go immediately down the stairs. Continue heading forward until you come to that giant triangular shaped wall. There should be a Sniper Rifle on it. If you continue circling around the wall, you will also find a Shotgun. Rocket Launcher | Go to the center of the map where there are those 3 elevators. Face towards the elevator with the Opened door. Either go to the Right or the Left of it. Continue circling around, staying to this wall until you find a bench. Right above this bench, there will be a Rocket Launcher mounted on the wall. ----------------------------------------------------- [Tactics.] Best Tactic. Make one man pick up the Sniper Rifle, and make one man pick up the Rocket Launcher. Another guy should pick up the Shotgun and you should leave one man with his normal weapons. You all then enter the elevator and pick a corner, any corner. If you are damaged, head towards one of the corners closer to the doors until you recharge. If you absolutely must, quickly head towards one of the health packs. Sometimes some enemies will try to charge you through the glass, but of course, they will not be able too. Enemies like Chieftains will try this. This is a very good chance to kill them, and may allow you go get way more points than you thought ever possible in this level! We will delve more into this in the Endure section of this guide. ----------------------------------------------------- 0000000000[2.6: Firefight: Windward.] (BB6)0000000000 ----------------------------------------------------- This section is a general guide for the Windward firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] The best base is very close to where you spawn. Across from the stairs, there is a room that you can go in, it looks a little bit like an office room. This is a good base because there are two health packs right there, all entrances are clearly visible and tons of Pistols and SMGs. There is another good place too, though it is not as good as the one above. It should mainly be used as a temporary base. Once you spawn, go down the stairs and through the hallway. The other good base is the room you will be in. This base is not bad because you are right next to the Missile Pods and Rocket Launcher. And you get tons of points for destroying Banshees you see flying around. ----------------------------------------------------- [Heavy Weapon Locations] Heavy Weapons: 1 Sniper, 1 Rocket Launcher, 2 Missile Pods Turrets. Sniper Rifle. | You spawn with it. Missile Pod Turret #1 | Once you spawn, go down the stairs and through the doors. Once you get into the next room, turn right. Missile Pot Turret #1 should be in sight. Missile Pod Turret #2 | Once you spawn, go down the stairs and through the doors. Once you get into the next room, turn left. Continue up the flight of stairs in front of you until you are atop the ledge. Missile Pod Turret #2 should be all the way at the end. Rocket Launcher | The Rocket Launcher is in the wall right next to Missile Pod Turret #2. ----------------------------------------------------- [Tactics] Best Tactic. Once you spawn, head towards the first Base I talked about. Send two guys after the Missile Pods. The guy that goes after Missile Pod #2 should also pick up the Rocket Launcher. Hurry back to base and get into the room. One guy should give up his Sniper for whatever weapon he is missing. This Sniper Rifle on the ground will act as extra ammo for the other guy with a Sniper. You now have a weapon for every enemy in every situation. If you stay in this base, and head back to get the Missile Pods and Rocket Launchers at the beginning of every set, you should do great. Also note that you get tons of points for shooting down Banshees, so feel free to shoot a banshee or two down before you bring the Missile Pod back to base. Because if a Missile Pod is still mounted, it will have infinite ammo. ----------------------------------------------------- 0000000000[2.7: Firefight: Chasm Ten.](BB7)0000000000 ----------------------------------------------------- This section is a general guide for the Chasm Ten firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] In this level, the best base is not where you spawn. It may be appealing, though you will die quickly because of how easily every kind of enemy can get to you. Instead, head down the hallway either to the right or the left and use the air lift to lift you above. This hallway above is actually the best base. Not only is it very big and long, the only way to get in is through the doors on the catwalks, which enemies are always on but for some reason they never actually enter the door. There are a few nearby turrets, tons of Pistol and SMG ammo and a lot of battle room. Thus, this serves as the best base in this map. ----------------------------------------------------- [Heavy Weapon Locations] Heavy Weapons: 1 Rocket Launcher, 2 Sniper Rifles. Rocket Launcher | When you spawn, you should see it mounted on the wall right in front of you. Sniper Rifle #1 and #2 | Once you spawn, turn either left or right and go up the air lift and into the hallway. Both Sniper Rifles are along the wall. ----------------------------------------------------- [Tactics} Best Tactics. First, get one guy to take the Rocket Launcher. Then you should all go up the air lift. Make 2 other people take the Snipers and leave one guy as is. The guy that did not change weapons should stay mounted on the turret if at all possible. Once the stronger enemies start coming in, break off one of the turrets and shoot them on the catwalk before they get into your hallway base. Also, try to shoot down the Engineers with Plasma Rifles, Plasma Pistols or Snipers. Continue doing this and you should do fine. ----------------------------------------------------- 0000000000[2.8: Firefight: Last Exit](BB8)0000000000 ----------------------------------------------------- This section is a general guide for the Last Exit firefight map. I will tell you where the best bases are, where the power weapons are located and good tactics for long lasting survival. ----------------------------------------------------- [Best Base] The best base in this level is inside the building, and the patio outside. There are 8 health packs and tons of shotguns inside the building. These things prove this to be the best base in the level. ----------------------------------------------------- [Heavy Weapon Locations] Heavy Weapons: 1 Rocket Launcher, 1 Sniper Rifle. Rocket Launcher | From the patio, go up the Left stairway and continue. Keep on walking until you see the second building. There should be a Rocket Launcher mounted on the wall. Sniper Rifle | From the patio, go up the Right stairwell and continue. Keep on walking until you see the second building. There should be a Sniper Rifle mounted on the wall. ----------------------------------------------------- [Tactics] Best Tactic. You should send one person after the Rocket Launcher, and one person after the Sniper Rifle. You should also make someone take a Shotgun. This should make-due until the heavy artillery covenant come along. Once you start seeing chieftains with Fuel Rod Guns and Gravity Hammers, make sure that you take them. The guy with the Rocket Launcher should also take the Fuel Rod gun, and one of the guys that do not have any special weapons should take a Gravity Hammer. With all these weapons, you can kill all enemies of all kinds now. Also, it will be hard for Hunters to get through the door to the building. You can usually kill them during the time that they are trying to get in. Also, you can put the Sniper on the second floor to snipe some farther away enemies. With all this going on, your enemies should not stand even a little chance of defeating you for a very long time. ----------------------------------------------------- 0000000000000000[2.9: Endure!] (BB9)00000000000000000 ----------------------------------------------------- This section is a general guide for doing the vidmaster achievement Endure. I will tell you what maps are good with it, good tactics for doing it and other stuff like that. ----------------------------------------------------- [What IS Endure exactly?] Endure is the legendarily hard achievement that has claimed its place as the hardest Vidmaster achievement. You have to survive 4 whole rounds (12 sets, or 60 waves) and you must be on Heroic difficulty. You also must be on 4 player co-op. ----------------------------------------------------- Best Level: Alpha Site. Previously, people believed that Lost Platoon was the best level to do this in because of all the Choppers and other vehicles in the level. But apparently Alpha Site is better because you can trick the enemies into easily being killed. So yeah, choose Alpha Site, ----------------------------------------------------- [The very important checklist.] Before you even consider doing this achievement, make sure that there is a check on all of the following on the list. #1: 2.5 through 4 hours of completely undisturbed free time. #2: Insane amounts of patience. #3: 3 other people that also have everything on this list checked. #4: Good internet connection. #5: YOU MUST HAVE GOOD INTERNET CONNECTION! #6: Make sure that no one disconnects the internet for any reason. #7: Make sure that you have used the bathroom. There is no pausing. #8: Make sure that you change your batteries on your controller. #9: That you will be able to be in communication with your teammates. #10: Make sure that everyone knows what you are attempting to do. Once you can for sure check all 10 of those things, you are ready to start. ----------------------------------------------------- [Enduring the Achievement. (How to do Endure!)] Once the round begins, you should all go into the elevator with the open door. This is the best place to be because you can easily kill enemies. Brutes, Hunters, Invisible Brutes and Jet- pack brutes will all try to melee you through the glass. You can get someone to assassinate them. Also, Fuel Rod Gun Chieftains will also try to kill you unsuccessfully through the glass. Though the Gravity Hammer Chieftains will not be tricked by this, so watch out for them. If you keep up some good patience, strategy and continuous explosions and firepower, you should do fine. The hardest part to the Endure achievement is enduring how long it takes, not how hard it is. In truth, it is actually decently easy. Honestly, there is no more to say about this. If you want more direction about Firefight, then my best advice is more practice. You really just need 4 teammates, patience and time. You may think you need more, though trust me, you do not. ----------------------------------------------------- ----------------------------------------------------- 3.0: Special Thanks. (CC0) ----------------------------------------------------- In this section, I will give thanks to everyone I must. Thank you, GameFAQs and all its staff for posting this FAQ. Thank you, IGN and all its staff for posting this FAQ Thank you, Bungie for creating this awesome game! Thank you, Readers for reading this FAQ! Thank you, Desaima for adding on to my General Tactics section. ----------------------------------------------------- 3.1: Closing. (CC1) ----------------------------------------------------- Well, this is it! This was the Halo 3: ODST Firefight guide! To my knowledge, this has proven to be one of the largest and most expansive firefight guides ever on the internet. There may be a bigger and better one somewhere, though if it is there, I was not able to find it. I earnestly hope that this guide has proved very useful to you. You will no longer have to search the internet for hours on end to find what you wanted to know about Firefight. The End.