========================================================================= Contents: ========================================================================= #0001: Introduction #0002: Updates & Contact Details #0006: Controller Controls #0007: Wheel Controls #0008: Driving Assists #0009: Perfomance Index #0010: Engine & Power #0011: Platform & Handling #0012: Tires & Rims #0013: Aero & Apperance #0014: Conversion #0020: Drivetrain Layouts FF #0021: Drivetrain Layouts FR #0022: Drivetrain Layouts FA #0023: Drivetrain Layouts MR #0024: Drivetrain Layouts MA #0025: Drivetrain Layouts RR #0026: Drivetrain Layouts RA #0030: Driver Levels 1-5 #0031: Driver Levels 6-10 #0032: Driver Levels 11-15 #0033: Driver Levels 16-20 #0034: Driver Levels 21-25 #0035: Driver Levels 26-35 #0036: Driver Levels 31-40 #0037: Driver Levels 36-40 #0038: Driver Levels 41-45 #0039: Driver Levels 46-50 #0040: Apex and Turns #0777: Limited Edition, VIP, and Unicorns #0999: Copywright & Legal ========================================================================= #0001 - INTRODUCTION Welcome to my Forza 3 Ultimate Drivers Guide. This guide covers Upgrade parts, Drivetrain layouts, and Driver Level Reward guides. ========================================================================= #0002 - Updates & Contact Details Version 1.0.1 SUBMITTED: December, 2009. Last Updated:09/12/2009 Contact me on: howellr@hotmail.com Reasons for Contacting: *Infomation Incorrect - Not all infomation in this guide is correct. *Spelling Or Grammar - Im good at this, but not amazing. *Questions - Relevant Questions ONLY please. ======================================================================== #0006 - Controller Controls |-------------|------------------------| |BUTTON |FUNCTION | ---------------------------------------- |A | Handbrake | |B | Gear Up | |X | Gear Down | |Y | Look Back | |LB | Clutch | |RB | Switch Camera | |LT | Brake | |RT | Accelerate | |START | Pause Menu | |BACK | Rewind | |UP | Telemetry ON | |DOWN | Telemetry OFF | |LEFT | Drift | |RIGHT | Damage | |LEFT STICK | Steer | |RIGHT STICK | Free Look | ---------------------------------------- ========================================================================= #0007 - Wheel Controls |-------------|------------------------| |BUTTON |FUNCTION | ---------------------------------------- |A | Clutch | |B | Handbrake | |X | Switch Camera | |Y | Look Back | |L Paddle | Gear Down | |R Paddle | Gear Up | |L Pedal | Brake | |R Pedal | Accelerate | |START | Pause Menu | |BACK | Rewind | |UP | Telemetry ON | |DOWN | Telemetry OFF | |LEFT | Drift | |RIGHT | Damage | ---------------------------------------- ========================================================================= #0008 - Driving Assists Autobrake: Bonus Cash: 10% Earnings Autobrake will automatically apply the brakes for you during turn entries. If your a beginner, you might like to stick with this option turned on. ABS: Bonus Cash: 15% Earnings Although the 15 percent is tempting, you should chose to leave this one on, unless you are an absolute professional. Its not worth having an extra 15% earnings if your not going to win. STM: Bonus Cash: 5% Earnings STM helps with Stability management. Beginners may do better with this turned on, but semi-pro's usually prefer to have this turned off. TCS: Bonus Cash: 10% Earnings Traction Control is a helpful assist that keeps cars more stable when the tires begin to loose traction. Manual Shifting: Bonus Cash: 10% Earnings A manual transmission offers plenty of advantages over automatic, so this is a No-Brainer. The quicker you learn to shift manually, the better. Manual Shifting With Clutch: Bonus Cash: 15% Earnings If your driving with a wheel; this option makes a lot of sense because it feels natural if your used to driving a Manual Car. For Controller users this is a bit more challenging and may not be worth the extra 5% over normal manual shifting. Suggested Line (Braking): Bonus Cash: 5% This offers more challenge than driving with a full line, but less than driving with no line at all. Its worth taking some negative earnings if you havent learnt the tracks. Suggested Line (None): Bonus Cash: 15% Although the 15 percent looks nice, driving with the line off isnt something you should do until you turned into a Beast Driver. Opponent Difficulty (Medium): Bonus Cash: 5% Bumping the opponent difficulty to medium makes the AI more aggresive and generally more likely to make moves during the race instead of driving passivly as they do on the easy setting. Opponent Diffuclty (Hard) Bonus Cash: 15% With AI drivers set on hard, expect opponents who push their cats to the limit. They'll drive more aggresively and be less likely to make mistakes (and spin out). In order to compete with Hard AI, most players will need to upgrades their cars to the maxium for that event. Damage, Fuel and Tire wear (Limited) Bonus Cash: 5% This option turns on Car damage, tire wear and fuel consumption, but to a lesser extent than when set to Simulation. In other words, Tires wear slower, fuel drains slower, and your car gets damaged less. Damage, Fuel and Tire wear (Simulation) Bonus Cash: 15% This option brings the game into Full Simulation Mode with accurate Fuel, tire and damage simulations. This is probally one of themost challenging options for beginners because it makes your car susceptible to even the slightest touch on a barrier or outside wall. In longer races, you'll find that your tires will lose grip a lot faster, too. (Especially if your on Racing Compounds) ========================================================================= #0009 - Perfomance Index (Perfomance Index will be refered as PI) Car Performance are based on a Number. This number is like a 'Rank' The higher the rank, the better the car. Cars can be upgraded to reach higher PI Numbers, but not all cars can be all PI. F: 100-200 Square Colour: Dark Blue Examples:Alfa Romeo Mito, Ford Fiesta Zetec S E: 201-275 Square Colour: Light Blue Examples:Honda Civic Si Coupé, Nissan Sentra SE-R Spec V D: 276-350 Square Colour: Green Examples:Mazda RX-8 Mazdaspeed, Vauxhall Astra VXR C: 351-425 Square Colour: Yellow Examples:Opel Speedster Turbo C, Lotus Carlton B: 426-500 Square Colour: Orange Examples:Lamborghini Countach LP5000 QV, Porsche Cayman S A: 501-600 Square Colour: Dulled Red Examples:Ferrari 360 Modena, Audi R8 5.2 FSI Quattro S: 601-700 Square Colour: Purple Examples:Acura #42 Realtime Racing NSX, Saleen S7 R3: 701-800 Square Colour: Dark Grey Examples:TVR Cerbera Speed 12, Porsche #5 Xbox 360 911 GT3-RSR R2: 801-900 Square Colour: Light Grey Examples: Nissan #32 Nissan R390 GT1, Koenigsegg CCGT R1: 901-999 Square Colour: Copper Examples:Ferrari #12 Risi Competizione F333 SP, #8 Peugeot Sport 908 X: 1000+ Square Colour: Red Examples: N/A ========================================================================= #0010 - Engine & Power NAME: Air Filter DESCRIPTION: Air filter upgrades help maintain cooler intake air temperatures and help the engine breathe more freely. NAME: Intake, Throttle Body and Carburetor DESCRIPTION: These upgrades provide smoother air flow and increased volume into the engine, resulting in greater power. NAME: Fuel System DESCRIPTION: Fuel System upgrades provide more efficient fuel flow and more precise timing, as well as extracting more power from the fuel you use. NAME: Ignition DESCRIPTION: Ignition upgrades help the engine burn fuel more efficiently to produce more power. Adding btter coils, spark plugs and ignition wires can make a significant difference in engine power and performance. NAME: Exhaust DESCRIPTION: Exhaust upgrades let the engine breathe more freely creating more power by reducing back-pressure and extracing exhaust gases more efficiently. NAME: Camshaft DESCRIPTION: Upgraded Camshafts let your engine rev to a higher RPM, producing more torque and power. The net result is a higher redline with more power in the high-RPM range. NAME: Valves DESCRIPTION: Upgraded valves improve intake and exhaust gases to flow, allowing your engine to breathe freely and produce more power. NAME: Displacement DESCRIPTION: Displacement upgrades let the engine more durable by increasing the bore size. It also makes the engine more responsive across the entire RPM range. NAME: Pistons and Compression DESCRIPTION: Piston and compression upgrades include high strength heat-resistant pistons and modifications to optimize compression for improved power. NAME: Flywheel DESCRIPTION: A lighter weight flywheel gives the engine better throttle response and acceleration. NAME: Centrifugal Supercharger DESCRIPTION:Superchargers provide more power by compressing the air-fuel mixtureand focing it into the engine at more than atmospheric pressure. Centrifugal Superchargers build boost in propertion to RPM and noticably improve power at the top of the RPM range. NAME: Positve Displacement Supercharger DESCRIPTION: Positve Displacement Supercharger produce low boost across a wide range of RPM and a Noticable improvement in Low-end and mid-range Torque. NAME: Singe Turbocharger DESCRIPTION: Turbos provide major power increases by using exhaust gases to spin a turbine, which compresses the air-fuel mixture and forces it into the engine at more than atmospheric pressure. NAME: Twin Turbocharger DESCRIPTION: Twin turbos offer similar performance gains to a single turbo, but reduce much of the lag and spooling effect associated with the single setup. NAME: Intercooler DESCRIPTION: Intercoolers make the air-fuel mixture cooler and therefore more dense, providing more energy per stroke. NAME: Restrictor DESCRIPTION: Removing a race car's restrictor lets full blown race cars reach thier full potential. This is only available on high-end, competitive race cars. ========================================================================= #0011 - Platform and Handling NAME: Brakes DESCRIPTION: Upgraded brakes increase braking power and decrease brake fade due to excessive heat. NAME: Springs and Dampers DESCRIPTION: These control weight transfer, maintain optimum ride height and can allow for adjustable toe, caster, and Camber. NAME: Front Anti-Roll Bars DESCRIPTION: Front anti-roll bars provide extra stability when cornering. By tying the left and right sides of the suspension together, anti-roll bars make the car ride more level and reduce body roll. NAME: Rear Anti-Roll bars DESCRIPTION: These act exactly like front anti-roll bars but can instead help reduce or induce oversteer. NAME: Chassis Reinforcement and Roll Cage DESCRIPTION: These upgrades increase the rigidity of your car and reduce chassis flex. NAME: Weight Reduction DESCRIPTION: A lighter car accelerates, brakes, and handles better than a heavier one. Reducing weight increases the overall performance of the car in many differnt areas. ========================================================================= #0012 - Tires and Rims NAME: Tire Compound DESCRIPTION: Upgrading tires to softer compounds increases grip, while the harder compunds extend tire life. NAME: Front Tire Width DESCRIPTION: Upgrading front tire width can enlarge the contact patch with the contact patch with the pavement, granting better traction. NAME: Rear Tire Width DESCRIPTION: Upgrading rear tire width can enlarge the contact patch with the contact patch with the pavement, granting better traction. NAME: Front Rim Size DESCRIPTION: Upgrading to larger rims lowers tire sidwall size and increases rigidity. This improves responsiveness, but it can also increase unsprung weight. NAME: Rear Rim Size DESCRIPTION: Upgrading to larger rims lowers tire sidwall size and increases rigidity. This improves responsiveness, but it can also increase unsprung weight. NAME: Rim Style DESCRIPTION: Upgrading to lighter rims can decrease rotational inertia and improve handling. ========================================================================= #0013 - Aero and Appearance NAME: Front Bumper DESCRIPTION: These upgrades range from cosmetic to functional and have the potenial to increase front downforce. The race versions are fully adjustable, which is great for specific track tuning. NAME: Rear Wing DESCRIPTION: Like front bumpers, these upgrades range from cosmetic to functional and have the potenial to increase front downforce. The race versions are fully adjustable, which is great for specific track tuning. NAME: Rear Bumper DESCRIPTION: Rear bumpers have the potenial to decrease lift at high speeds. NAME: Side Skirts DESCRIPTION: Side Skirts can help improve top speed by reducing drag, but performance can be decreased by adding weight. NAME: Hood DESCRIPTION: Upgrading to a lighter hood reduces overall weight and adjusts weight distribution for improved performance. ========================================================================= #0014 - Conversion NAME: Engine Swap DESCRIPTION: An engine swap will completely replace the engine in your car. New engines may possess more power, different driving characteristics, and reduced weight, but every engine has its ownd distinct upgrade path. Be aware that your current engine upgrades will most likely not transfer over if you do an engine swap. NAME: Drivetrain Swap DESCRIPTION: Like the engine swap, a drivetrain swap places an entirely new drivetrain in your car. Current drivetrain upgrades will most likely not carry over when you perform a swap. NAME: Aspiration Swap DESCRIPTION: Like the two previous swaps, adding a variety of turbochargers and superchargers will directly affect the performance of your car. ========================================================================= #0020 - Drivetrain Layouts FF: Front Engine, Front Wheel Drive Advantages: Difficult to spin out Compact, simple, and easy to upgrade Disadvantages: Severe understeer when exiting corners Poor weight transfer and weight distribution from front to rear. Examples: Honda Civic Type-R, Mini Cooper S Difficulty Rating: 1/5 ========================================================================= #0021 - Drivetrain Layouts FR: Front Engine, Rear Wheel Drive Advantages: Good weight transfer and traction at all power levels Versatile setup; great for all types of tracks Disadvantages: Heavier than FF setups Oversteer is abundant. Examples: BMW M3 E46, Toyota Supra RZ Difficulty Rating: 3/5 ========================================================================= #0022 - Drivetrain Layouts FA: Front Engine, All Wheel Drive Advantages: Extremely Consistent traction and superb launches Very little chance of spinning out if properly tuned Disadvantages: Even Heavier than FR cars from the extra drivetrain parts. Harder to push to the limit than FF or FR cars. Examples: Audi RS4, Nissan Skyline GT-R V-Spec Difficulty Rating: 2/5 ========================================================================= #0023 - Drivetrain Layouts MR: Mid Engine, Rear Wheel Drive Advantages: Often near-perfect weight distribution Excellent handling and weight transfer Disadvantages: Easy to spin for the driving Novice Requires significant track time to master Examples: Audi RS4, Nissan Skyline GT-R V-Spec Difficulty Rating: 4/5 ========================================================================= #0024 - Drivetrain Layouts MA: Mid Engine, All Wheel Drive Advantages: All the benefits of a standard MR car without the oversteer Great overall weight distribution Disadvantages: Exclusivity, parts availability, and expense Added weight from having the extra driveline parts for AWD Examples: Audi R8, Bugatti Veyron 16.4 Difficulty Rating: 3/5 ========================================================================= #0025 - Drivetrain Layouts RR: Rear Engine, Rear Wheel Drive Advantages: Physically smaller, lighter, and simpler drivetrain Increased acceleration and braking properties because of weight transfer Disadvantages: Will sometimes oversteer when decelerating Have a tendancy to understeer at other times Examples: Porsche 911 GT2 (997), Porsche 911 GT3 (997) Difficulty Rating: 5/5 ========================================================================= #0026 - Drivetrain Layouts RA: Rear Engine, All Wheel Drive Advantages: All the advantages of RR, plus improved traction from AWD Disadvantages: More parts, weight, and expense Two differentials to deal with Examples: Porsche 911 Turbo (997), Porsche 959 Difficulty Rating: 4/5 ========================================================================= Driver Level Rewards: This section is for lookinh at what Car you unlock at a specified driver level, aswell as the Cars STATS #0030 - Levels 1-5 Driver Level 1: EXP NEEDED: 6,000 Manufacturer: Fiat Reward Car: 500 Abarth esseesse Year: 2010 Class: E 500 Abarth esseesse Speed: 4.2 Handling: 4.5 Acceleration: 3.7 Launch: 4.9 Braking: 4.4 Driver Level 2: EXP NEEDED: 10,000 Manufacturer: Alfa Romeo Reward Car: Brera Ti Year: 2009 Class: E Brera Ti Speed: 5.0 Handling: 5.0 Acceleration: 3.3 Launch: 4.3 Braking: 4.8 Driver Level 3: EXP NEEDED: 20,000 Manufacturer: Volkswagen Reward Car: Scirocco GT Year: 2008 Class: D Scirocco GT Speed: 4.9 Handling: 5.2 Acceleration: 4.0 Launch: 5.1 Braking: 4.9 Driver Level 4: EXP NEEDED: 40,000 Manufacturer: Renualt Reward Car: Sport Clio V6 RS Year: 2003 Class: D Sport Clio V6 RS Speed: 5.2 Handling: 5.2 Acceleration: 4.3 Launch: 5.2 Braking: 5.1 Driver Level 5: EXP NEEDED: 59,000 Manufacturer: Ford Reward Car: Focus RS Year: 2009 Class: C Focus RS Speed: 5.0 Handling: 5.1 Acceleration: 4.9 Launch: 5.5 Braking: 4.9 ========================================================================= #0031 - Levels 6-10 Driver Level 6: EXP NEEDED: 77,000 Manufacturer: Vauxhall Reward Car: VX220 Turbo Year: 2004 Class: C VX220 Turbo Speed: 5.4 Handling: 5.3 Acceleration: 5.1 Launch: 6.7 Braking: 5.1 Driver Level 7: EXP NEEDED: 96,000 Manufacturer: Ford Reward Car: Shelby Mustang GT500 Year: 2007 Class: B Shelby Mustang GT500 Speed: 6.5 Handling: 5.0 Acceleration: 5.8 Launch: 5.6 Braking: 5.8 Driver Level 8: EXP NEEDED: 115,000 Manufacturer: Masterati Reward Car: GranTurismo Year: 2008 Class: B GranTurismo Speed: 6.6 Handling: 5.5 Acceleration: 5.0 Launch: 6.2 Braking: 5.4 Driver Level 9: EXP NEEDED: 135,000 Manufacturer: Chevrolet Reward Car: Camaro SS Year: 2010 Class: B Camaro SS Speed: 6.4 Handling: 5.3 Acceleration: 5.9 Launch: 5.6 Braking: 5.1 Driver Level 10: EXP NEEDED: 154,000 Manufacturer: Lotus Reward Car: Exige Cup 240 Year: 2006 Class: B Exige Cup 240 Speed: 5.3 Handling: 5.9 Acceleration: 5.8 Launch: 6.9 Braking: 5.9 ========================================================================= BC - Levels 11-15 - BC Driver Level 11: EXP NEEDED: 173,000 Manufacturer: BMW Reward Car: M5 E60 Year: 2009 Class: B M5 E60 Speed: 6.4 Handling: 5.4 Acceleration: 5.4 Launch: 6.4 Braking: 5.2 Driver Level 12: EXP NEEDED: 192,000 Manufacturer: Lexus Reward Car: IS F Year: 2009 Class: B IS F Speed: 7.2 Handling: 5.2 Acceleration: 5.7 Launch: 5.9 Braking: 5.0 Driver Level 13: EXP NEEDED: 220,000 Manufacturer: SEAT Reward Car: Leon Supercup Year: 2007 Class: B Leon Supercup Speed: 4.3 Handling: 6.3 Acceleration: 5.4 Launch: 5.9 Braking: 6.3 Driver Level 14: EXP NEEDED: 249,000 Manufacturer: Honda Reward Car: NSX-R GT Year: 2005 Class: B NSX-R GT Speed: 6.6 Handling: 5.5 Acceleration: 5.3 Launch: 5.6 Braking: 5.2 Driver Level 15: EXP NEEDED: 277,000 Manufacturer: Ferrari Reward Car: California Year: 2009 Class: B California Speed: 7.5 Handling: 5.5 Acceleration: 5.8 Launch: 6.6 Braking: 5.5 ========================================================================= #0033 - Levels 16-20 Driver Level 16: EXP NEEDED: 306,000 Manufacturer: Jaguar Reward Car: XKR-S Year: 2009 Class: B XKR-S Speed: 7.0 Handling: 5.4 Acceleration: 5.7 Launch: 6.0 Braking: 5.3 Driver Level 17: EXP NEEDED: 334,000 Manufacturer: BMW Reward Car: M3-GTR Year: 2002 Class: B M3-GTR Speed: 6.6 Handling: 5.5 Acceleration: 6.2 Launch: 6.4 Braking: 5.4 Driver Level 18: EXP NEEDED: 363,000 Manufacturer: Peugeot Reward Car: 207 Super 2000 Year: 2007 Class: A 207 Super 2000 Speed: 5.4 Handling: 6.0 Acceleration: 6.2 Launch: 5.8 Braking: 6.0 Driver Level 19: EXP NEEDED: 391,000 Manufacturer: Alfa Romeo Reward Car: 8C Competizione Year: 2008 Class: A 8C Competizione Speed: 7.2 Handling: 5.6 Acceleration: 6.4 Launch: 6.6 Braking: 5.4 Driver Level 20: EXP NEEDED: 420,000 Manufacturer: Audi Reward Car: R8 5.2 FSI quattro Year: 2010 Class: A R8 5.2 FSI quattro Speed: 7.9 Handling: 5.8 Acceleration: 7.0 Launch: 7.7 Braking: 5.8 ========================================================================= #0034 - Levels 21-25 Driver Level 21: EXP NEEDED: 454,000 Manufacturer: Ford Reward Car: Ford GT Year: 2005 Class: A Ford GT Speed: 7.9 Handling: 5.8 Acceleration: 7.0 Launch: 7.7 Braking: 5.8 Driver Level 22: EXP NEEDED: 488,000 Manufacturer: Mercedes Reward Car: SL 65 AMG Black Series Year: 2009 Class: A SL 65 AMG Black Series Speed: 7.9 Handling: 5.8 Acceleration: 7.0 Launch: 7.7 Braking: 5.8 Driver Level 23: EXP NEEDED: 522,000 Manufacturer: TVR Reward Car: Sagaris Year: 2005 Class: A Sagaris Speed: 6.7 Handling: 5.7 Acceleration: 6.9 Launch: 6.3 Braking: 5.6 Driver Level 24: EXP NEEDED: 556,000 Manufacturer: Porsche Reward Car: 911 GT2 (997) Year: 2008 Class: A 911 GT2 (997) Speed: 7.7 Handling: 6.0 Acceleration: 6.9 Launch: 7.8 Braking: 6.1 Driver Level 25: EXP NEEDED: 590,000 Manufacturer: Lamborghini Reward Car: Reventon Year: 2008 Class: S Reventon Speed: 7.9 Handling: 5.8 Acceleration: 7.2 Launch: 6.6 Braking: 5.8 ========================================================================= #0035 - Levels 26-30 Driver Level 26: EXP NEEDED: 624,000 Manufacturer: Nissan Reward Car: Mine's R34 Skyline GT-R Year: 2002 Class: S Mine's R34 Skyline GT-R (STATS FROM MOST SIMILAR CAR) Speed: 7.5 Handling: 5.9 Acceleration: 7.7 Launch: 7.9 Braking: 5.9 Driver Level 27: EXP NEEDED: 658,000 Manufacturer: Ferrari Reward Car: 599 GTB Fiorano Year: 2006 Class: S 599 GTB Fiorano Speed: 8.3 Handling: 5.8 Acceleration: 7.5 Launch: 7.1 Braking: 5.9 Driver Level 28: EXP NEEDED: 692,000 Manufacturer: Lamborghini Reward Car: Miura Concept Year: 2006 Class: S Miura Concept Speed: 7.8 Handling: 5.9 Acceleration: 7.4 Launch: 7.9 Braking: 6.0 Driver Level 29: EXP NEEDED: 726,000 Manufacturer: Dodge Reward Car: Viper SRT10 ACR Year: 2008 Class: S Viper SRT10 ACR Speed: 6.9 Handling: 6.8 Acceleration: 7.0 Launch: 6.0 Braking: 6.7 Driver Level 30: EXP NEEDED: 760,000 Manufacturer: Bugatti Reward Car: Veyron 16.4 Year: 2009 Class: S Veyron 16.4 Speed: 10.0 Handling: 5.9 Acceleration: 8.5 Launch: 8.5 Braking: 6.0 ========================================================================= #0036 - Levels 31-36 Driver Level 31: EXP NEEDED: 794,000 Manufacturer: Holden Reward Car: #2 Toll Holden Racing Team Commodore VE Year: 2009 Class: R3 #2 Toll Holden Racing Team Commodore VE Speed: 6.7 Handling: 6.8 Acceleration: 7.5 Launch: 6.4 Braking: 6.8 Driver Level 32: EXP NEEDED: 828,000 Manufacturer: Ferrari Reward Car: #62 Risi Competizione F430 GT Year: 2006 Class: R3 #62 Risi Competizione F430 GT Speed: 6.5 Handling: 7.0 Acceleration: 8.0 Launch: 7.3 Braking: 7.0 Driver Level 33: EXP NEEDED: 862,000 Manufacturer: Porsche Reward Car: #45 Flying Lizard 911 GT3-RSR Year: 2008 Class: R3 #45 Flying Lizard 911 GT3-RSR Speed: 6.5 Handling: 7.2 Acceleration: 7.9 Launch: 7.2 Braking: 7.2 Driver Level 34: EXP NEEDED: 896,000 Manufacturer: BMW Reward Car: #92 Rahal Letterman Racing M3 GT2 Year: 2009 Class: R3 #92 Rahal Letterman Racing M3 GT2 Speed: 6.4 Handling: 7.1 Acceleration: 7.8 Launch: 7.0 Braking: 7.1 Driver Level 35: EXP NEEDED: 930,000 Manufacturer: Ferrari Reward Car: FFX Year: 2005 Class: R3 FFX Speed: 7.3 Handling: 7.5 Acceleration: 8.5 Launch: 8.0 Braking: 7.5 ========================================================================= #0037 - Levels 36-40 Driver Level 36: EXP NEEDED: 1,003,000 Manufacturer: Chevorlet Reward Car: #4 Corvette Racing C6.R Year: 2007 Class: R2 #4 Cirvette Racing C6.R Speed: 6.7 Handling: 7.5 Acceleration: 8.2 Launch: 7.1 Braking: 7.6 Driver Level 37: EXP NEEDED: 1,077,000 Manufacturer: Nissan Reward Car: #23 XANAVI NISMO GT-R Year: 2008 Class: R2 #23 XANAVI NISMO GT-R Speed: 6.4 Handling: 8.4 Acceleration: 8.1 Launch: 7.3 Braking: 8.4 Driver Level 38: EXP NEEDED: 1,150,000 Manufacturer: Aston Martin Reward Car: #007 Aston Martin Racing DBR9 Year: 2006 Class: R2 #007 Aston Martin Racing DBR9 Speed: 6.8 Handling: 7.5 Acceleration: 8.3 Launch: 7.1 Braking: 7.6 Driver Level 39: EXP NEEDED: 1,223,000 Manufacturer: Toyota Reward Car: #6 ENEOS SC430 Year: 2008 Class: R2 #6 ENEOS SC430 Speed: 6.2 Handling: 8.2 Acceleration: 8.2 Launch: 7.3 Braking: 8.2 Driver Level 40: EXP NEEDED: 1,297,000 Manufacturer: Koenigsegg Reward Car: CCGT Year: 2008 Class: R2 CCGT Speed: 8.1 Handling: 7.6 Acceleration: 8.6 Launch: 7.6 Braking: 7.7 ========================================================================= #0038 - Levels 41-45 Driver Level 41: EXP NEEDED: 1,370,000 Manufacturer: McLaren Reward Car: #43 Team BMW Motorsport McLaren F1 GTR Year: 1997 Class: R2 #43 Team BMW Motorsport McLaren F1 GTR Speed: 6.9 Handling: 7.6 Acceleration: 8.5 Launch: 7.8 Braking: 7.8 Driver Level 42: EXP NEEDED: 1,443,000 Manufacturer: Maserati Reward Car: Year: 2005 Class: R2 #15 JMB Racing MC12 Speed: 7.3 Handling: 7.7 Acceleration: 8.7 Launch: 7.8 Braking: 7.8 Driver Level 43: EXP NEEDED: 1,517,000 Manufacturer: Porsche Reward Car: #26 Porsche AG 911 GT1-98 Year: 1998 Class: R2 #26 Porsche AG 911 GT1-98 Speed: 6.6 Handling: 7.8 Acceleration: 8.4 Launch: 7.3 Braking: 7.9 Driver Level 44: EXP NEEDED: 1,590,000 Manufacturer: Saleen Reward Car: #2 Konrad Motorsports S7R Year: 2003 Class: R2 #2 Konrad Motorsports S7R Speed: 7.8 Handling: 7.5 Acceleration: 8.7 Launch: 7.9 Braking: 7.7 Driver Level 45: EXP NEEDED: 1,663,000 Manufacturer: Porsche Reward Car: #7 Penske Racing RS Spyder Evo Year: 2008 Class: R1 #7 Penske Racing RS Spyder Evo Speed: 7.5 Handling: 9.0 Acceleration: 9.0 Launch: 7.8 Braking: 9.0 ========================================================================= #0039 - Levels 46-50 Driver Level 46: EXP NEEDED: 1,737,000 Manufacturer: Mazda Reward Car: #16 Dyson Racing B09/86 Year: 2006 Class: R1 #16 Dyson Racing B09/86 Speed: 7.5 Handling: 8.6 Acceleration: 9.0 Launch: 7.3 Braking: 8.6 Driver Level 47: EXP NEEDED: 1,810,000 Manufacturer: Audi Reward Car: #2 Fsi Champion Racing R8 Year: 2006 Class: R1 #2 Fsi Champion Racing R8 (STATS FROM MOST SIMILAR CAR) Speed: 7.3 Handling: 8.8 Acceleration: 9.0 Launch: 8.0 Braking: 8.8 Driver Level 48: EXP NEEDED: 1,883,000 Manufacturer: Acura Reward Car: #66 de Ferran Motorsports ARX-02a Year: 2009 Class: R1 #66 de Ferran Motorsports ARX-02a Speed: 7.4 Handling: 9.2 Acceleration: 9.0 Launch: 7.6 Braking: 9.2 Driver Level 49: EXP NEEDED: 1,957,000 Manufacturer: Audi Reward Car: #8 Audi Sport Team Joest Audi R10 TDI Year: 2006 Class: R1 #8 Audi Sport Team Joest Audi R10 TDI Speed: 7.9 Handling: 8.9 Acceleration: 9.2 Launch: 8.2 Braking: 8.9 Driver Level 50: EXP NEEDED: 2,030,000 Manufacturer: Peugeot Reward Car: #9 Peugeot Sport Total 908 Year: 2009 Class: R1 #9 Peugeot Sport Total 908 Speed: 7.8 Handling: 9.0 Acceleration: 9.5 Launch: 8.3 Braking: 9.0 ========================================================================= #0040 - Corner Types - Off-Track; O On-Track; Inside Line: Driving the inside Line is short but curved so you can't always carry as much speed you would like. Here, you're travelling closer to the Apex because there are other Cars present on the outside; or the particular turn you're driving lends itself well to being driven this way. -------------- ------OOOOOOOO ----OOOOOOOOOO --OOOOOOO----- --OOOOOOO----- --OOOOOOO----- --OOOOOOO----- ========================================================================= Outside Line: The outside Line is a Longer trek through the turn-farthest from the apex-and is always near the wall or outside runoff area of a track. -------------- ------OOOOOOOO ----OOOOOOOOOO --OOOOOOO----- --OOOOOOO----- --OOOOOOO----- --OOOOOOO----- ========================================================================= 90-Degree Turn: These types of turns aren't extremely common but they appear enough to worry about. Usualy an outside line works best to keep cars off the grass or walls. The proper lines will vary (As shown by the suggested line) so it's important to pay close attention to the variances on the specific track you're racing. -------------- ------OOOOOOOO ----OOOOOOOOOO --OOOOOOO----- --OOOOOOO----- --OOOOOOO----- --OOOOOOO----- ========================================================================= 180-Degree Turn: These are tight, sharp turns placed to take the driver a complete (or often near) 180 Degrees. The best lines for hairpins are often early apexes, as shown. As with the every other type of turn, it's very important to take note of the suggested line until you get a better understanding --------------------- ------OOOOOOOOO------ ----OOOOOOOOOOOOO---- --OOOOOOO---OOOOOOO-- --OOOOOOO---OOOOOOO-- --OOOOOOO---OOOOOOO-- --OOOOOOO---OOOOOOO-- ========================================================================= Chicane Chicanes are severe kinks placed in high-speed areas of a track with the specific intent of slowing down drivers. One of the most common problems when approaching a chicane is entering with too much speed. Too many drivers want to blitz in way too fast, causing catastrophic failure as they clip a wall or barrier somewhere during the transition. If you're driving too fast, you'll have troubOe. Yes, the idea is to 'straighten' the turn out as much as possible, but finding the correct speed can only been done with much Experience. -----------OOOOOOO -----------OOOOOOO ------OOOOOOOOOO-- ----OOOOOOOOOOO--- --OOOOOOO--------- --OOOOOOO-------- --OOOOOOO-------- --OOOOOOO-------- ========================================================================= Kink Kinks are similar to Chicanes, only much less noticable at lower speeds because the bends tend to be much less severe. The stratergy for taking kinks is similar to Chicanes, where you try to 'Straighten them out' at a target speed. Every kink has an Optimum speed where it can be taken with little trouble. ---------------------- ----OOOOOOOOOOO------- --OOOOOOOOOOOOOOOO---- -OOOOOO------OOOOOOOOO OOOOOO---------OOOOOOO ---------------------- ========================================================================= Sweeper Sweepers are very large radius, high-speed corners found on the more open areas of the track, often connecting two straights together. They are very common on many tracks of Forza Motorsport 3. ------------------------ OOOOOOOOOOOOOOO--------- OOOOOOOOOOOOOOOOOO------ -------------OOOOOOOOOOO ---------------OOOOOOOOO ------------------------ ========================================================================= Double Apex This is a turn that-at first glance-appears as two separate turns yet should be treated as one. The suggested line is almost always spot-on with these types of turns, often showing the classic outside-to-ouside approach. ------------------- ----OOOOOOOOOO----- --OOOOOOOOOOOOOO--- -OOOOOO-----OOOOOO- OOOOOO-------OOOOOO OOOOOO-------OOOOOO ========================================================================= Constant Radius Constant Radius turns hold the same angle thoughout the turn. In theory, these are the easiest to drive because your steering input should remain the same thoughout the turn. --------------------- --------OOOOO-------- ------OOOOOOOOO------ ----OOOOOOOOOOOOO---- ---OOOOOO---OOOOOO--- -OOOOOOOO---OOOOOOOO- OOOOOOOOO---OOOOOOOOO ========================================================================= Increasing Radius These turns start off sharp but slowly become wider as the turn progresses. These are often best taken with an early apex, as shown often by the suggested line. ------------------- --OOOOOOOO--------- OOOOOOOOOOOOOO----- OOOOOOOOOOOOOOOOOO- OOOOOO-----OOOOOOOO OOOOOO-------OOOOOO ========================================================================= Decreasing Radius Decreasing radius turns begin wide but gradually become tighter and tighter. These are among the most difficult turns to master because the apex is so deep inside the turn. The optimum line is often a late apex with a sharp angle, as the suggested line shows. -------------------- -----OOOOOOOOOO----- ---OOOOOOOOOOOOO---- --OOOOOOOOOOOOOO---- -OOOOO-----OOOOO---- OOOOOO------OOOO---- ========================================================================= #0777: Limited Edition, VIP, and Unicorns -------------------------------------------------- |Manufacturer|Model |Class|Year| -------------------------------------------------| |Acura |FM NSX |R3 |2005| |Aston Martin|FM DB9 Coupe |S |2005| |Aston Martin|DBS |A |2008| |Audi |FM R8 5.2 FSi quattro |S |2010| |Dodge |Xbox 360 Charger Stock |R3 |2008| |Ferrari |430 Scuderia |S |2007| |Nissan |FM Fairlady Z |S |2003| |Porsche |911 GT3 RS (997) |A |2007| |Mazda |RX-7 Spirit R Type-A |N/A |2002| |Subaru |Impreza S204 |N/A |2006| -------------------------------------------------- ========================================================================= #0999 - Copywright & Legal Copywright: All work In this document is COPYWRIGHT from: *RYAN HOWELL, 2009 UK ========================================================================= This may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ========================================================================= TRADEMARK All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ========================================================================= CREDIT: I give credit to the *PRIMA FORZA MOTORSPORT 3 OFFICAL GUIDE for DRIVER REWARD Levels 25-50 *http://kraze.free.fr/ for statistics on Each and every car Finally *ALEX BARNES, UK 2009 (AKA Midway) Tirelessly working though here for those little ol' typo's and Spelling. =========================================================================