================================= ---- BLITZ THE LEAGUE II FAQS ---- ================================= Walkthrough/FAQS guide for Playstation 3 Video game by Midway, Rated M for Mature ================================= CONTENTS ================================= Introduction ...... [INTRD] Getting Started ...... [GSTRT] Game Controls ...... [CTROL] On The Field Basics [OFLDB] Quick Play Mode ...... [QPLAY] Tournament ...... [TRMNT] Bonus Modes ...... [BMODE] Online ...... [ONLNE] Extras and Options ...... [EXTOP] Training Game Mode ...... [TRAGM] My Strategies ...... [MSTRA] In-Game Tips ...... [INGAM] Supplements ...... [SUPLM] CAMPAIGN MODE ...... [CAMPM] ------ Division 3, Game 1 vs Philadelphia Brawlers ...... [DV3G1] ------------------ Game 2 vs Baltimore Bearcats ...... [DV3G2] ------------------ Game 3 vs Houston Riders ...... [DV3G3] ------------------ Game 4 vs Milwaukee Hounds ...... [DV3G4] ------------------ Game 5 vs Detroit Devils ...... [DV3G5] ------------------ Game 6 vs Cincinnati Crusaders ...... [DV3G6] ------------------ Game 7 vs Cleveland Steamers ...... [DV3G7] ------ Division 3 Championship ...... [DV3CH] --------------- Prison Ball ...... [PRISB] ------ Division 2, Game 1 vs L.A. Riot ...... [DV2G1] ------------------ Game 2 vs Kansas City Crossfire ...... [DV2G2] ------------------ Game 3 vs Atlanta 404 ...... [DV2G3] ------------------ Game 4 vs Washington Redhawks ...... [DV2G4] ------------------ Game 5 vs Chicago Marauders ...... [DV2G5] ------------------ Game 6 vs Miami Hammerheads ...... [DV2G6] ------------------ Game 7 vs Las Vegas Aces ...... [DV2G7] ------ Division 2 Championship ...... [DV2CH] ------ Division 1, Game 1 vs Mexico City Aztecs ...... [DV1G1] ------------------ Game 2 vs Denver Grizzlies ...... [DV1G2] ------------------ Game 3 vs Arizona Outlaws ...... [DV1G3] ------------------ Game 4 vs replacement team ...... [DV1G4] ------------------ Game 5 vs New York Nightmare ...... [DV1G5] ------------------ Game 6 vs New England Regulars ...... [DV1G6] ------------------ Game 7 vs Vancouver Beavers ...... [DV1G7] --------- BLITZ THE LEAGUE CHAMPIONSHIP ...... [DV1CH] Teams Around the League ...... [BTL2T] Team Captains ...... [TEAMC] League History ...... [LEAGH] Legal Disclaimer and Acknowledgments ...... [DCLAR] Contact Me ...... [CNTCT] Version History ...... [VERHI] ================================ INTRODUCTION ================================ [INTRD] Hey, everyone! This is Todd C, and this is my first FAQS! Blitz the League 2 is one of my fave games and I wanted to create a sweet walkthrough for those new to the game since I could not find any online. I hope you enjoy it! This game plays a lot different than Blitz the League 1! First off, Brawls are gone, so are the options to treat an injury instead of being able to treat or juice an injury. Also gone are the already-named rookies (with no option to change the names), team staff, team gear that you buy, cheerleader unlockables, and the 33 game season. Instead, this game now has Late Hits, precision (and MUCH more graphic) injuries, Prison Ball, customizable rookie name, winnable team gear, player drafts, girlfriends, and an Agent, with a 25 game season. Anyway, let's get started! ================================ GETTING STARTED ================================ [GSTRT] Welcome to the League, Rookie! You're about to enter a world of Dirty Hits, Trick Plays, Bone-breaking and Season-Ending Injuries, Behind-the-Scenes Politics, and Game-Changing Unleashes! This isn't for the faint-of-heart! It's a smash-mouth, hard-hitting, injury-causing football game that is anything but Rated T! Play your best, train hard, get the best supplements you can buy, draft wisely, and maybe someday... SOMEDAY your Rookie will win the Blitz Cup with his Hometown Team! Good luck, Rookie! You're gonna need it! Once you know how to control your player, you can skip ahead to the Training Mode before you jump into Campaign Mode. ==================================== GAME CONTROLS ==================================== [CTROL] --------------- CHOOSING A PLAY [LEFT STICK] or [D-PAD] Up or Down -- Scroll through formations [TRIANGLE], [SQUARE], or [X] -- Choose formation, or a play [R1] -- Flip the play before selecting it [CIRCLE] -- Return to scrolling through formations --------------- OFFENSIVE CONTROLS - Pre-Snap [CIRCLE] -- Skip Cutscene (return from injury, TD celebration, etc) [SQUARE] -- Audible, + [R2] -- Flip play formation [L1] -- Zoom camera out [L2] -- Display play diagram [LEFT STICK] -- Send man in motion [L2] + [LEFT STICK] left or right -- Move camera left or right [X] -- Hike the ball [SELECT] -- Call timeout [START] -- Pause menu --------------- OFFENSIVE CONTROLS PASSING PLAYS - Post-Snap [LEFT STICK] -- Move player [TRIANGLE] -- Jump / Catch the ball when thrown [L2] + [R3] -- Quarterback Evade move [X], [CIRCLE], [TRIANGLE], or [SQUARE] -- Throw to indicated receiver [L2] -- Clash / Unleash modifier [R1] -- QB Jump move [R2] -- Turbo [START] -- Pause menu --------------- OFFENSIVE CONTROLS Running Plays or Receiver - Post-Snap [LEFT STICK] -- Move player [TRIANGLE] -- Jump / Catch the ball [CIRCLE] or [RIGHT STICK] -- Evade [SQUARE] -- Dive [X] -- Power move [L2] -- Clash / Unleash modifier [R2] -- Turbo [START] -- Pause menu [RIGHT STICK] -- Evade / Taunt --------------- DEFENSIVE CONTROLS -- Pre-Snap [LEFT STICK] -- Move player [TRIANGLE] -- Control your Team Captain [SQUARE] -- Defensive Audible [X] or [CIRCLE] -- Cycle through defensive players [L2] -- Display play diagram [L2] + [LEFT STICK] left or right -- Move camera left or right [SELECT] -- Call timeout [START] -- Pause menu --------------- DEFENSIVE CONTROLS - Post-Snap [LEFT STICK] -- Move player [TRIANGLE] -- Jump / Intercept the ball [CIRCLE] -- Switch Defender [SQUARE] -- Dive [X] -- Tackle [X] -- (When engaged) Break through block by mashing button [L2] -- Clash / Unleash modifier [L2] + [X] or [SQUARE] -- Dirty Hit / Unleashed Hit [R2] -- Turbo [START] -- Pause menu Note: You must have CLASH in your Clash Meter in order to do a Clash move, and you need to have earned Unleashed Mode to turn your Clash Meter into an Unleashed Meter to do an Unleashed move. ============================ ON THE FIELD BASICS ============================ [OFLDB] --------------- CLASH ICONS Earn Clash Icons to unlock Unleashed Mode! Here is the list of Clash Icons you can earn: 3-Man Aerial Attack Clash Catch Dirty Hit Evasion Injury Late Hit Power Move Slippery Ball Taunt TD Celebration Team Captain Hit Touchdown Turnover Weather Juke Note: There is NO Clash Icon for getting a SACK! You will get Clash only for a sack if you tackle the opposing QB behind the line of scrimmage, but no Sack Icon! --------------- KICKING When you choose a kicking play, hit the corresponding button in sequence to have the best chance at making the kick. For field goals, nudge the [LEFT STICK] ever so slightly left or right to direct the ball into the direction you want the kick to go. Note: The direction of the kick is VERY sensitive when going for field goals, so you will not need to move the kicking arrow much to kick the ball left or right! Note: In 2-player games, your opponent can push the [TRIANGLE] button on their controller to make your own controller vibrate to throw you off your timing! Note: Unlike Blitz the League 1, the Onside Kick rarely gets you the ball back. Do not expect to get the ball back very often when using the Onside Kick! -------------- INJURIES You WILL get injured in this game, no doubt! Here is what to do when an injury happens: Injections: For minor injuries that don't involve broken bones, you will need to move the [LEFT STICK] cross-hairs to the bulls-eye onscreen and press the [X] button. The closer you get to the bulls-eye, the shorter his injury time and the more stamina is restored to your injured player after he returns to the field. Remember: You only have a few seconds to do this! Broken Bones: Move the [LEFT STICK] and the [RIGHT STICK] to the positions indicated on the screen. When they are in proper position, try to mimic the directions the arrows are now pointing on the screen to snap the bones back into place. As with injections, the closer you are to the arrows, the shorter his injury time and the more stamina is restored to your injured player after he returns to the field. --------------- 3-MAN TACKLING: In order to do a 3-Man Tackle, you must first unlock Unleash Mode by getting enough Clash Icons. Once you have Unleash Mode, get close to the person carrying the ball and press [L2] and [X]. If you have a teammate close enough to the player being tackled, a 3-Man Tackle animation may occur! Be aware that sometimes 3-Man Tackles produce injuries, fumbles, or both! Also note that if the tackle is successful, this play will automatically refill your Clash Meter. --------------- HIT TARGETING: If you have enough Clash and go for a tackle using the [L2] + [X] or [SQUARE], you may be able to inflict an injury. The screen will change and show two or more circles indicating places you can injure on the opponent. Quickly move the [LEFT STICK] to the spot you want to injure and mash the [X] button. An injury animation will play and you will have injured the opponent. The more you mash [X], the better the possibility of a major injury. --------------- STAMINA: The more stamina a player loses, the more prone to injury he becomes and the worse he will play. Dirty Hits are a great way to lower an opponent's Stamina and cause injuries! Note: Most opponent Team Captains regenerate Stamina quickly during games and it is tough to weaken them at times. You may have to hit Team Captains several times to injure them. --------------- LATE HITS: Following a play, you may see "Late Hit" flash on the screen. In order to do a Late Hit, move your player close to the fallen opponent and continue to mash the [X] button. If the Late Hit is a success, you will receive a Late Hit Clash Icon and the opponent will endure a loss in Stamina. --------------- BREAKING TACKLES: Every now and then, your player will have a "Break" tackle animation occur when he is about to be tackled. Simply mash the [X] button to attempt to break the tackle. --------------- TAUNTING: When a ball carrier has broken away from the pack, "Taunt" may appear under him. Move the [RIGHT STICK] in any direction to do a Taunt and continue holding in that direction to complete the Taunt. If you have taunted for enough time, you will receive a Taunt Clash Icon! Continue as long as you can, moving the stick in any direction you want as long as you still Taunt, and get as many Taunt Clash Icons you can! Occasionally, the defense will make no attempt to tackle you near the endzone before you cross it to get a touchdown, so continue to circle your player around in a tight circle and taunt your way to as many icons as possible! --------------- TOUCHDOWN CELEBRATIONS: When you score a touchdown, you may be able to do a TD Celebration by pressing a combination of [X], [TRIANGLE], [SQUARE], and [CIRCLE] buttons. Find the right combination and you will receive a Touchdown Celebration Clash Icon! There are many combinations for these icons, see if you can find them all! Note: In Campaign Mode, you can only unlock three TD Celebrations per game, so even if you find more, you will need to re-do them in future games to unlock them. --------------- PAUSE MENU OPTIONS Instant Replay: Use the onscreen controls to view your replay. Call TimeOut: You have two timeouts per half. Use them wisely! Statistics: Here are the best statistics are listed for the game being played. Team Status: Check on how much Stamina your players have and see who is listed as injured. TD Codes: See what TD Codes you have unlocked already. Trophies: See what Trophies you have unlocked already. GamePlay Options: Change the options as you see fit. ============================= QUICK PLAY MODE ============================= [QPLAY] Choose a team, stadium, and play! This is a great place to practice with your Campaign Team! Take a game or two to get used to your playbook, players, and everything else. Even if a player is injured in this game mode, it does not carry over to your Campaign Team, so enjoy! ========================== TOURNAMENT MODE ========================== [TRMNT] Choose a team, how many user players, and go! Simulate or play your way through the Tournament! =========================== BONUS MODES =========================== [BMODE] Play a game with special conditions! Here's the list of what games are in Bonus Mode: Bone Crushers: There are no helmets in this mode, so the injuries will be multiple and often! (Must be unlocked) Butterfingaz: Each tackle causes a fumble, so the ball will be a slippery one indeed! Lucky 7's: You start off with a play worth seven points and it continues to count down by one for every play that fails to result in a touchdown. Score early for the most points! Make It, Take It: If you do score, you get the ball back until you turn the ball over or you run out of downs! Pain: As well as the usual way to get points, you will receive points for Dirty Hits, Unleashed Hits, and inflicting injuries! (Must be unlocked) Prison Ball: No kickoffs, Extra Points, First Downs, or helmets! This is a fast and brutal version of the game! (Must be unlocked during Campaign Mode) ============================= ONLINE GAME MODE ============================= [ONLNE] I am not sure Online still works. If it does, this section is under construction then... ========================= EXTRAS AND OPTIONS ========================= [EXTOP] Trophies: View the PS3 Trophies you have unlocked so far. (The full list will be added in a future update.) TD Codes: See the TD Codes you have unlocked in the game. (You can find the codes online if you want them before I can update this section!) Concepts: Look at the artwork you have unlocked. Media: See the Team Captains videos you have unlocked during Campaign Mode and the bonus videos here. Credits: Credits for the game creators. --------------- AUDIO Audio: Change the music volume from 0 to 100. Sound Effects: Change the sound effects volume from 0 to 100. Environment: Change the environment volume from 0 to 100. Commentary: Off (not checked), or on (checked). Offensive Coordinator: Off (not checked), or on (checked). Default: Set the Audio options to their Default settings. --------------- GAMEPLAY Difficulty: Easy, Medium, or Hard. Quarter Length: 1, 2, 3, 4, or 5 minutes. (This option is set at 2 minutes for Campaign Mode and cannot be changed during Campaign Mode only.) Vibration: Off (not checked), or on (checked). Default: Set the Gameplay settings to their Default settings. --------------- VIDEO Brightness: Set the Brightness from 0 to 100. Default: Set the Video option to its Default setting. =========================== TRAINING GAME MODE =========================== [TRAGM] Start here to learn the ropes on how to play Blitz the League 2! Watch the videos HUD 101 and Triage to learn more about the game! This will teach you the basics of what to expect. Go through the training exercises to get better at the game and to learn what you need to do during games. Don't get discouraged if it takes several (and I mean SEVERAL) tries to pass a training exercise! Just keep going and you will get it! --------------- Rushing Training: 1/8 Press [X] to hike the ball. Gain 10 yards rushing. Rushing Training: 2/8 Press [X] to do a Power Move successfully. (Make sure the defender is close so the Power Move works.) Rushing Training: 3/8 Press [CIRCLE] to perform an Evade Move. Evasive moves will help you escape attackers. Rushing Training: 4/8 For total control over your juke directions, move [RIGHT STICK] to Evade. Perform one. Rushing Training: 5/8 Clash makes your moves more powerful. Earn it by gaining yards or scoring on offense. Gain 10 yards or score here to fill part of the meter. Rushing Training: 6/8 Hold down [L2] to enter Clash Mode and use an Evade [CIRCLE] or Power [X] Move to make a clash move. Rushing Training: 7/8 Each Clash Icon adds a Pip to your Unleash Meter. Finish by filling your Unleash Meter by performing a 2-move combo in Clash. Rushing Training: 8/8 Score a touchdown and then enter the TD Celebration code. (Just score and enter the code shown on the screen.) Congrats! You've completed Rushing Training! You are a better rusher now, I bet! Continue onto the Passing Training! --------------- Passing Training: 1/5 Hike the ball, then press [X], [CIRCLE], [SQUARE], or [TRIANGLE] to throw to a receiver. Tapping the button will throw a lob pass. Hold it down to throw a bullet. Passing Training: 2/5 Clash helps your QB Evade blitzes. Earn it by gaining yards and scoring on offense. Gain 30 yards to fill part of the Clash Meter. Passing Training: 3/5 Press and hold [L2] to enter Clash. When defenders are in range, arrows will appear. Move the [RIGHT STICK] towards an arrow to Evade. (This can be very tricky, you need to be quick here!) Passing Training: 4/5 Execute a QB Unleash Evade by pressing and holding [L2] and moving the [RIGHT STICK] towards an arrow when a defender is in range. Passing Training: 5/5 Score a touchdown and enter the Touchdown Celebration code. (Score and just enter the code on the screen.) Congrats! You've passed Passing Training! Whew, that was tough! Continue on now to Receiving Training. --------------- Receiving Training: 1/5 Throw a pass to any open receiver. Receiving Training: 2/5 Press and hold [L2] while the ball is in the air for a Clash Catch. Catch it manually by pressing [TRIANGLE]. The catch must gain at least 20 yards. Receiving Training: 3/5 Execute an Unleash Catch! Press and hold [L2] while the ball is in the air to enter Clash. Catch it manually by pressing [TRIANGLE]. Receiving Training: 4/5 Hold [L2] while the ball is in the air. Press [TRIANGLE] to make the intended receiver do an Unleash Catch when the ball is in range! Receiving Training: 5/5 Score a receiving touchdown and then enter the TD Celebration code given. (Just score through the air and enter the code on the screen.) Congrats! You have passed Receiving Training! Wow, you are almost ready for League play! Up next is Defensive Training. --------------- Defensive Training: 1/5 Press [X] while tackling the ball carrier to do a Hard Hit. Defensive Training: 2/5 Press and hold [L2] and press [X] to execute a Dirty Hit that pounds stamina out of the ball carrier. Defensive Training: 3/5 Press [X] to throw off a blocker. Defensive Training: 4/5 Sack the QB with a Dirty Hit! Press and hold [L2] and press [X] to execute a Dirty Hit. Defensive Training: 5/5 You can now Unleash on the ball carrier! Press and hold [L2] and press [X] to do an Unleash hit. Congrats! Defensive Training is now complete! One last training set and you will be breaking bones in the League in no time! --------------- Triage Training: 1/3 Press and hold [L2] and press [X] to do a Dirty Hit. Pick an injury using [LEFT STICK] then pump it up by rapidly pressing [X]. Don't forget that you have only a limited amount of time to act here. The game only gives you a few seconds to perform the task at hand. Triage Training: 2/3 Allow your player to get injured. Position your syringe using [LEFT STICK], then juice the injured player by pressing [X]. Get a 50 percent or better result. Triage Training: 3/3 Allow your player to get injured. Pull [LEFT STICK] and [RIGHT STICK] to prepare for a bone set, then move [LEFT STICK] and [RIGHT STICK] to the indicated direction when prompted. Get a 50 percent or better result. Finally, you've completed training! You are ready for the League now! ============================ MY STRATEGIES ============================ [MSTRA] Here is what I do during Campaign games. This strategy works for me, but maybe it may not work for you. When betting, I usually bet the max during Division 3 games, except for the Div 3 Championship. In this case, I don't bet. For Division 2 games, I usually bet more conservatively. By the time Division 1 rolls around, I'm not worried about money too much and bet whatever I feel like before a game. When kicking off, do not press any of the indicated buttons and kick the ball to the side that Franchise is on. This way, you have a chance of getting Franchise an easy tackle, and maybe injury, during the play. If you have your Unleash Meter engaged, do NOT use it for this play. If you do, you will be left with nothing in your Clash Meter when you are on defense (unless you were lucky enough to cause an injury on the play). If the ball is kicked out of bounds during the play, at least the opponent doesn't gain any Clash on the play! Also on kickoffs, I only go for an onside kick if I'm losing. This is because the onside kick rarely gets me the ball back (unlike onside kicks in the first Blitz the League game). On kickoffs that I receive, if the opponent has his Unleash Meter filled, I move the player to the sideline and run forward. Usually, the defense will engage its Unleash Meter and this will then drain the meter completely, leaving the defense with no Clash during your offensive assault! Also on kickoffs I receive, I usually run down the sideline and dive out of bounds before a defender can Dirty Hit me (when the opponent does NOT have his Unleashed Meter engaged). This way, I don't have to worry about fumbling the ball, getting injured, or losing whatever Clash I have earned on that play. For defensive plays, all I use is FIELD GOAL BLOCK. It works for me, but does not get me many shutouts. Also, take note that if you chase an opponent from behind that has the ball and you try to tackle him, if he has Clash left, he may very well end up injuring your defender. On defense, select Franchise with the [TRIANGLE] button before the play. Line him up on either side of the line of scrimmage outside the defensive end. Blitz him when the ball is snapped and perform a Dirty Hit if you can. Franchise will gain REPUTATION points for a variety of things. So far, all I've been able to figure out, Reputation doesn't mean much at all except it allows you to place bigger bets before games. Don't worry about Reputation that much. For field goals, remember what I said about the kick meter direction being VERY sensitive. Remember to barely nudge the arrow left or right in these cases. On offense, I usually only use the HAIL MARY set. For runs and two-point conversions, I use any play that sweeps the running back left or right. For passes, I pass to the receiver that is closest to the sideline. I move the QB towards the sideline and then straight back before I throw, holding the Turbo button [R2] the entire time. Then I lob the pass to the receiver (tapping the receiver's corresponding button) and go into Clash Mode a second after throwing the ball. I then press the [CIRCLE] button to activate the receiver I am throwing to, and try to get my receiver to shake off the defender by leading the defender away from where the ball will land. I try to time it so I reach the landing spot before the ball, or the defender, does and Clash Catch the ball. For runs, I sweep outside and try to do a Clash move just as the defender is going for a tackle. During the fourth quarter, running the ball usually isn't the best thing to do. The game has a very nasty habit of going out of its way to injure your running back during the fourth quarter. The only time I run during the fourth quarter is when the defense has no Clash in its Clash Meter, or I'm trying to run out the clock. In the latter case, I just run and dive once I get to the line of scrimmage. After touchdowns, I usually kick the extra point. No need to risk injury and a loss of a point by going for a two-point conversion. If I have engaged the Unleash Meter, I usually will try a two-point conversion by running (except during the fourth quarter, as explained above). Don't forget that when you score a touchdown, to go for a Touchdown Celebration that will earn you a Pip for your Clash Meter! For defending against the extra point, I use FIELD GOAL BLOCK as my play and try to Dirty Hit the QB with the cornerback closest to him. This is why when I train my cornerbacks, I alternate SPD and TKL training on them. I don't worry about leading the League in any stat category. I have yet to achieve the Defensive Leader trophy in any division. After playing this game since it came out, I still don't know how to accomplish this. ============================ IN-GAME TIPS ============================ [INGAM] --------------- In-game tips that appear during the loading screen (missing #58!) 1. Rapidly press [X] when prompted to do so to break out of a tackle. 2. Press and hold [L2] and move the [RIGHT STICK] toward the defender you want your QB to evade. 3. Buy more time to throw by executing a QB Clash move. Press and hold [L2] + [RIGHT STICK]. 4. Gain an Icon by performing a QB evasion move versus a defender while in Clash. 5. In QB Clash, choose the defender you want to evade by moving the right stick in the direction of that defender. 6. Use Clash as a ball carrier to execute a power or evasion move on a nearby defender. 7. Enter Clash as a ball carrier to pull off big runs. Pull and hold [L2] and press the [X] or [CIRCLE] button when a defender is near. 8. Perform juke and power moves in Clash against a defender to gain Clash Icons and fill your Unleash Meter. 9. After passing the ball, take control of the receiver. Press and hold [L2] and press the [TRIANGLE] button to perform a WR Clash Catch. 10. Gain a catch icon by manually catching the ball in WR Clash. Press and hold [L2] and the [TRIANGLE] button. 11. To perform a QB Unleash, press and hold [L2] + [RIGHT STICK] when the Unleashed Meter is activated to shed off defenders. 12. To use QB Unleashed, press and hold [L2] + [RIGHT STICK] to free yourself of oncoming defenders during big time situations. 13. Perform a BIG play by juking or powering through defenders when the Unleashed Meter is active inside Clash. 14. Gain a speed boost with your ball carrier after performing an Unleashed move. 15. Use the Power Move in Clash with a full Unleashed Meter to inflict pain on the defender and possibly cause an injury. 16. When you need to move the ball quickly down the field, use the WR Unleashed to guarantee a catch by your receiver. 17. In Unleash Mode, press and hold the [L2] button and press the [TRIANGLE] button with the receiver to play out (a) WR Unleash move. 18. When throwing a pass, tap the button for a lob pass or hold down the button for a bullet pass. 19. When prompted to perform a Late Hit, move to an opposing player as quickly as possible and begin rapidly pressing the [X] button. 20. If your player is getting pummeled by Late Hits, press the displayed button when the Counter prompt appears to turn the tables. 21. In Unleash Mode, pull off a 3-man tackle by pressing and holding [L2] + [X] when there are two defenders close to the ball carrier. 22. Attempt to break a block by pressing the [X] button when your active player is being blocked. 23. To break free from a block to get a clean rush at the Quarterback, press the [X] button when your active player is being blocked. 24. Hit Targeting allows a player to choose which body part they would like to injure. 25. Hit targeting a player who has been previously injured throughout the game can put that player seriously out of commission. 26. Swing the momentum in your favor by triggering a Defensive Unleashed against your opponent. Press and hold [L2] + [X] to Unleash a brutal tackle. 27. Press the [TRIANGLE] button with the active player (defender) to make an interception. 28. Before the ball is snapped, switch to your Team Captain if he's on the field by pressing the [TRIANGLE] button. 29. Gain a Late Hit icon by beating the living crap out of your opponent after a tackle. 30. A Late Hit deducts Stamina points off the victim who is receiving the abuse. 31. A successful Unleashed move while scoring a touchdown awards a Stamina boost to the player who performed the Unleash. 32. To slow down a Scrambling QB, call defensive plays that spy the quarterback. 33. Take advantage of each earned Unleash to make a big play and give yourself a better chance to win the game. 34. Pay attention to the Clash Meter. Once it turns into the Unleash Meter, an Unleash Move can be executed. 35. Landing big hits on Team Captains earns you an extra Clash Icon. 36. The Needle: Get the needle as close to the center as possible to get your player back in the game more quickly. 37. Bone Setting: Set the bones back in by moving the left and right sticks in unison to correspond with the on-screen prompts. 38. Before the ball is snapped, call an audible by pressing the [SQUARE] button if you feel the need to changed the play on the fly. 39. Training is key to improving your campaign team's skills and abilities which directly impact the level of play on the field. 40. Check out the training screen to see how your campaign team's players are progressing. 41. Buying juice for your campaign team's players can give them a big advantage in the next game, but not without risk. 42. Build Franchise's Reputation Meter with great play on the field and nurturing new business deals off the field. 43. Solid play by Franchise will open a lot of doors with sponsors who may express interest in having him endorse their products. 44. Sponsors play a key role into building your Reputation Meter. 45. Being the new Face of the League isn't easy, and Franchise can expect to encounter many challenges throughout his journey. 46. Records are meant to be broken. See if Franchise or any other of your players can break any of the League Records. 47. Breaking records with your Franchise player will boost your player's Rep Level. 48. Sudden direction changes while moving over weather hazards can cause a player to slip. 49. Loose balls that land on weather hazards can be difficult to pick up. 50. Use Clash to juke or stiff arm defenders standing on weather hot spots to earn an additional Clash Icon. 51. Getting tackled while standing on a weather hot spot increases the chance of fumbling the ball. 52. Experiment with various four button codes after scoring a touchdown to unlock hidden Touchdown Celebrations. 53. Check the TD Codes option on the pause menu during a game to see the list of TD Celebrations you know how to perform. 54. Some Touchdown Celebrations can only be unlocked by playing through the Campaign Mode. 55. You can attempt to counter an opponent's break tackle by rapidly pressing the [X] button. 56. You can gain an extra Clash Icon by tackling a ball carrier while they are in the air. 57. When kicking the ball, the more buttons you press accurately, the further your kick will go. 58. ??? 59. The more accurate you are juicing an injured bone, the faster the injured player returns to the game. 60. Pressing and holding [L2] while on offense activates Clash and slows down time. 61. Pressing and holding [L2] while on defense allows your active player to make brutal tackles. 62. When a player loses Stamina, it lowers their overall performance on the field, slowing them down and making them more likely to get injured. 63. You can lower an offensive player's Stamina by landing big tackles and pummeling them with late hits. 64. You can lower a defender's Stamina by using evades, jukes, and spins and stiff arms on them while in Clash mode. 65. Players recover a portion of their Stamina between quarters and recover full Stamina at halftime. 66. As Franchise's Reputation Level rises, you will be a be to wager more on your campaign games. Reputation: Play well on the field to help boost your image. Complete challenges to make your name known. Gain sponsorships and look good in off-the-field events. TD Codes: After scoring a touchdown, input a four-button TD Code. Choose from known celebrations to humiliate your opponent. Try your luck at unlocking hidden celebrations. Hit Targeting: In defensive unleash, select a body part to hit. Mash the [X] button to maximize injury potential. Hitting the same target again increases chances of injury. Weather Hazards: Weather hot spots cause players to slip on the field. While on hot spots like mud, fumbles become much more likely. Juke while your opponent is on a hazard to cause them to slip. ============================ SUPPLEMENTS ============================ [SUPLM] You can buy supplements to help your team during the game. The legal supplements won't get you fined or anything. The banned substances can get your team fined or your stats for the game can be disallowed. Use those at your own risk. If Tara becomes your girlfriend during Campaign Mode, all prices will be cut in half. Legal Supplements (no risk involved): Plascerol ($5,000): Reduce the Stamina loss from tackles by 25 percent. Trilophene ($10,000): Decrease Clash drains by 25 percent. Suluston ($15,000): Increase the Stamina loss to opponents by 50 percent. Rytitol ($20,000): Turbo bar drains 50 percent slower. Banned substances (mild risk involved): Droxilyn ($5,000): Reduce the chance and severity of injuries sustained by the juiced player. Ziolphene ($15,000): Offense can move in and out of Clash faster. Lastix ($20,000): Gain +2 Stamina for every successful Clash or Unleash move done. TGP ($20,000): Regenerate 2 Stamina each play he's on the field. --------------- JUICE OF THE WEEK The last supplement on the banned substances is the Juice of the Week. It will be a random (or is it TRULY random?) substance, but it will still be banned. This has a HIGH RISK of being caught attached to it plus it is very expensive, so use with the utmost caution. Andersol ($55,000): Removes the cool down effect from Clash. BF-56 ($65,000): Ball carrier gets a Clash Icon for every 30 yards gained in a play. Cyloderm ($75,000): Clash and Turbo drain 50 percent slower. Dirty hits cost 50 percent less Clash. Hoptenal ($40,000): Reduce the stamina loss from tackles by 50 percent. Krextol ($40,000): Gain an extra point to whatever skill is being trained that week. Letaciline ($40,000): Successful Clash moves drain Clash from opponent's Clash bar. Mastaphene ($60,000): Player is immune to Stamina loss. TGH ($80,000): Permanently gain +5 in a random statistic. Ultranol ($60,000): Increases the severity of injuries caused by the juiced player. Zoltox ($50,000): Juiced player is immune to injury. ============================ CAMPAIGN MODE ============================ [CAMPM] The mode starts with the Commissioner wanting your Rookie (Kid Franchise) to join his favorite team, the LA Riot. Your Rookie declines, saying he wants to play for his hometown team. This upsets the Commissioner, and he begins to plan the downfall of your Rookie. From here on out, your Rookie will be referred to as "Franchise" in the game. Franchise attends a press conference in which he answers questions from the press. You can usually get an overall grade of C or C+ when it is over. Don't worry about your grade too much, since it doesn't really make much of a difference between a C and a C+. You gain two attribute points per question once you've chosen the positions Franchise will play. Note: The Prison Ball game at the end of Division 3 is a very tough game, since Franchise can get injured easily during gameplay, forcing you to replay the game until Franchise wins Prison Ball. If you want to avoid this, you should not choose for Franchise to be a Quarterback during the conference, since any other position is fairly easy to avoid using during offensive plays in the Prison Ball game. Also Note: When Franchise answers questions, he may or may not say exactly what is printed on the screen. Don't worry about this, perhaps the actor was just ad-libbing his lines. And if you want the press conference to go a bit faster, hit the [X] button when the press is asking a question, and your Agent will hurry things along. Here are the questions asked at the conference (as printed on the screen) and the possible responses you can give: 1. How do you feel your presence on offense affects your teammates? Your response determines your offensive position. You can answer with: QUARTERBACK: I like to go out there and deliver good passes and let my playmakers do the work. HALFBACK: As a running back, I know that I need to go out there and control the game. WIDE RECEIVER: They can rely on me to make the big catch at any time. TIGHT END: I have the versatility to lineup and block or split out wide and make some catches. 2. How does your play on defense elevate the performance of your team? Your response determines your defensive position. You can answer with: DEFENSIVE END: I'm a legitimate threat to the quarterback every play. Offensive linemen can barely contain me. LINEBACKER: Any run or short yardage pass that enters my territory is going to pay the price. SAFETY: I'm the general on the secondary. I'm everywhere I need to be. CORNERBACK: I'm the ultimate shutdown corner. Throwing to my receiver is foolhardy. 3. What did you do for fun in your youth? Beginning with this question, you gain two attribute points per answer. Two points for one attribute, or you can gain one point for two attributes in some questions. Answer any way you feel is best for Franchise. STR + 2: I was too busy hauling hay bales around on Dad's farm. SPD + 2: Does running from the cops count as fun? AGL + 2: I was the best dodgeball player in my neighborhood. BTK + 2: Mostly I fought with my older brothers. 4. Did you play any other sports growing up? HND + 2: I was the goaltender for our soccer team. STR + 2: I was a collegiate champion wrestler. SPD + 2: Track and field was my second sport. TKL + 2: I played rugby as well as football. Twice the pain. 5. The thing most opponents don't realize about me is...? BLK: + 2: I'm a team player. I'll do the dirty work. Glory doesn't matter, just the win. TKL + 2: I studied martial arts. I know just where to hit them to make it hurt. HND + 2: My hands are like flypaper. Once I've got the ball, I'm holding onto it. BTK + 2: Catching me is one thing, bringing me down is a whole different story. 6. What have you been focusing on in the off-season? STR and BLK + 1: Hitting the blocking shed. BLK and TKL + 1: Full contact drills. SPD and AGL + 1: Running the obstacle course. SPD and HND + 1: One-on-one drills. 7. Which of the following nicknames best suits you? AGL and HND + 1: The Superstar. STR and TKL + 1: The Enforcer. SPD and BKT + 1: The Freak. STR and BLK + 1: The Wall. Note: No matter what nickname you choose here, Franchise is never called this at any point during the game. 8. Which current player do you try to model your game after? AGL and HND + 1: The Speed Demon, WR Tito Maas of the Arizona Outlaws. SPD and AGL + 1: The Ball Hawk, FS Ezekiel Freeman of the Cincinnati Crusaders. STR and TKL + 1: The Enforcer, LB Bruno Battaglia of the Los Angeles Riot. SPD and BKT + 1: The Prototype, RB Tyler Neal of the Denver Grizzlies. 9. What do you want people to say about you five years from now? AGL + 2: I was one of the quickest guys to ever put on a pair of cleats. HND + 2: Everything I put my hands on, I'd pull in. STR + 2: That kid could sure pack one hell of a punch. SPD + 2: You need a jetpack to be able to keep up with that guy. And so, with the conference finally over, the game gives you an overall grade for Franchise. Aren't you glad that the conference is finally over with? Onto more pressing matters: Time to give Franchise a first name! You can choose any name you want (within the allotted number of letters you can type in for his name). Do the same with his last name. Now onto what Franchise's hometown is. You can choose any of the following: Akron, Albuquerque, Anaheim, Anchorage, Ann Arbor, Annapolis, Arizona, Arlington, Atlanta, Aurora, Austin, Baltimore, Baton Rouge, Birmingham, Blacksburg, Boise, Boston, Buffalo, California, Canton, Carolina, Cedar Rapids, Charleston, Cheyenne, Chicago, Cincinnati, Cleveland, Colorado Springs, College Station, Colorado, Columbia, Columbus, Compton, Concord, Corpus Christi, Dallas, Dayton, Daytona Beach, Denver, Detroit, Durham, El Paso, Flint, Fort Wayne, Fort Worth, Frankfort, Fresno, Gary, Gilbert, Green Bay, Greensboro, Hartford, Honolulu, Houston, Indianapolis, Iowa, Jacksonville, Kalamazoo, Kansas City, Knoxville, Lakeland, Lansing, Las Vegas, Lexington, Lincoln, Long Beach, Los Angeles, Louisville, Madison, Marietta, Memphis, Mesa, Mexico City, Miami, Milwaukee, Minnesota, Montreal, Nebraska, New England, New Jersey, New Orleans, New York, Newark, Norfolk, Oakland, Oklahoma, Oklahoma City, Orange County, Orlando, Ottawa, Palo Alto, Philadelphia, Phoenix, Pittsburgh, Plano, Portland, Quebec, Rachel, Raleigh, Reno, Riverside, Sacramento, Salt Lake City, San Antonio, San Diego, San Francisco, San Jose, San Juan, Santa Ana, Santa Fe, Sarasota, Scranton, Seattle, Springfield, St Louis, St Paul, St Petersburg, Syracuse, Tampa Bay, Tennessee, Texas, Tijuana, Toledo, Toronto, Tucson, Tulsa, Vancouver, Virginia Beach, Waco, Washington, Whitefish, Wichita, and Youngstown. Now it's time to choose a team name. If you can't think of one, here's a list I made on my Blitz the League website years ago (blitz2006.tripod.com). How about one of these? 5-Stars Action Addition AfterShock Aliens Allies Ambush Anacondas Anvils Archers Army Atomics Attackers Auroras Avengers Backlash Badgers BarbedWire BioHazards Bikers BioShocks Blackouts Blasters BloodRush Bombarders Boomers Borderline Brigade BullDozers Bullets Buzzers Caliber Cast-Iron Cavalry Chain-Gang Chainsaws Champions Chaos Charisma Cigars Citadel Cleavers Clusters Coasters Cohorts Cyborgs Daggers DareDevils DarkSide Deathless Death-Rays Deathtraps Dwellers Empires Evils Enforcers Fantastics Fugitives Fury Genesis Godsend Gremlins Hackers Hailstorms Hellspawn Hostiles Howlers Infantry Intrigue Invasion Jackals Jackknives Karma Lancers Lasers Legacy Locos Loners Machines Maelstrom Majestic Massacre Medallions Meddlers Menace Mercy Militia Minutemen Miracles Molars Monarchs MoneyClips Mustangs Nemesis Neutrals Neutrons Oars-men Oracles Ordnance Payback PenDragons Phosphors Photons Pigskins Pilgrims Pillars Pilots Poison PolarBears Presidents (for Washington) Renegades Quicksand Raw Revolvers Rustlers Sabers Saboteurs Saviors SawBlades Shoguns Silencers Slammers Stampede Stingers Squadron Taboo Talisman Tempters Termites Thrashers Tommy-Guns Toxins Trojans Troopers Tyrants T-N-T Ultras Vagabonds Valor Vultures Wallops War-Cry Warriors Wicked Wilderness --------------- UNIFORM DESIGN Time for some fun! Design the uniforms any way you want! Experiment with different combinations before choosing what your uniforms will look like. Remember, once you've accepted your uniform design, you can't go back! --------------- TEAM ROSTER Here is the roster for your team. These are the default positions and jersey numbers. Franchise replaces whomever the first-string player is at that position. Franchise's default jersey number is 9. Once you are able to prepare for the first week's game, you have the opportunity to rename and customize your players as you see fit (except you can't change Franchise's name). QUARTERBACK M.Linker 17 K.Guillotte 12 J.Stevens 13 HALFBACK B.Robey 21 B.Cox 34 D.Baxter 22 FULLBACK L.Schlosser 40 P.Jenkins 42 WIDE RECEIVER A.Ashwin 80 J.Mims 81 S.Bryant 82 C.Sheppard 87 K.Peterson 85 TIGHT END D.Cain 83 D.Baccus 89 T.Upton 88 CENTER C.Sikora 69 N.Fisher 60 GUARD J.Abrams 74 T.Wayman 78 M.Decarlo 75 T.Kim 76 PUNTER T.Waldman 10 KICKER D.Larson 2 DEFENSIVE END J.Cruz 94 B.Seager 99 J.Whitcomb 94 L.Miles 42 DEFENSIVE TACKLE W.Dyer 91 L.Golson 96 LINEBACKER J.Raymer 54 B.Barnes 56 B.Tarr 51 D.Webb 55 R.Craften 49 A.Phelps 35 CORNERBACK B.Pollack 24 M.Dupree 41 F.Warman 3 Q.Scott 23 SAFETY O.Hatcher 28 G.Mobley 31 J.Sims 27 T.Agarwal 35 --------------- WEEK 1 vs Philadelphia Brawlers [DV3W1] First thing to do is to answer the incoming call from your Agent. And just like the press conference earlier, the words on the screen may not be exactly what is said during phone calls, this call is an example of that: "Welcome to your first week in the League, Franchise! As the team captain, you need to support your team. Play hard during games. Make sure everyone is training every week. Keep them on the best supplements. And don't forget about socializing!" In each division, you need to win five out of seven games to advance to that division's championship game. If you lose too many games, your last loss won't count and you will have to replay that game. --------------- TRAINING UPGRADES Okay, now what? The next thing you will want to do is upgrade your team's training equipment. Go to TRAINER and then go to UPGRADES. What you see here is all the prices for the equipment you can buy for your team. You only have $100,000 to start, so you can't buy much right now. I go with the Level 1 BLOCK upgrade for $95,000 as my first upgrade. This will help my offensive linemen. You can choose something else if you want. --------------- Juicing If you want to juice up your players, go ahead! You can juice three players per week. Don't get caught using the banned substances, or your team will be fined, or worse yet, your stats will be stricken from the record books! Refer to the Supplements section of this FAQs for further information. I don't juice until late in the Campaign (except for Division Championship games). -------------- Training You can train your players in three ways. First, you can assign training routines yourself; second, you can assign training automatically; and third, you can choose not to train your players at all. The choice is up to you. Let's start by training the players manually, okay? For this initial walkthrough, I've got Franchise as my WR and LB. His training here and in the future reflects this. I usually train SPD and TKL on Franchise first, PAS on my QB, SPD on my first two wide receivers (this will come in very handy during the Division 3 Championship game), BTK on my HB, HND on my first TE, BLK on my offensive linemen, STR or TKL on my defensive linemen (whichever attribute is higher yielding), SPD on my first CB, TKL on my second CB, HND on my Safeties, nothing on B.Barnes since he will not be on the team that long, KCK on my kickers (obviously), and it doesn't matter much about the remaining, so I just put whatever I feel like on the remaining players. --------------- Division 3 All-Time Records Do you feel like breaking some records? Here's Division 3's records for you: Passing: 2006 QB Shane Spain 2,667 yards Receiving: 2003 WR Tito Maas 1,488 yards Rushing: 2002 Kwazi Mbutabe 1,640 yards Interceptions: 2007 FS Ezekial Freeman 10 interceptions Sacks: 2004 DE Jacob Williams 15 sacks Tackles: 2001 LB Bruno Battaglia 70 tackles --------------- Division 3, Game 1 After viewing the Brawlers video of DT H.J. Latshaw, their team captain, it's finally game time! Keep away from the Brawlers' team captain during the game if you can. Now, let's see how you do in your first game! Don't forget to review my strategies in the section just before Campaign Mode [MSTRA], it'll help you out a bit, I hope! Just keep an eye on Brawler's team captain, H.J. Latshaw, and you should do fine. If you don't like the way your game is going, quit at any time and replay the game. No need to worry about the game simulating the results and forcing you to accept a simulated loss. This goes for any game in the future, also. This is useful in case a major injury happens to your team. You can just quit and POOF, goodbye injury! If you decide to ride out a major injury, you have the opportunity to get the injured player back onto the field ASAP. Hire medical staff if necessary, and you should be able to get the injury time reduced to a week or two (even though you may have filled the medical staff working on your player, it can still take an extra week). Do this if you like, but why would you want to waste a training cycle without training all your starters if you can just quit when your player gets injured? Following the conclusion of your first Campaign game, you will see a summary of the money you received for your gameplay. Did you make a decent amount of cash and also win the wager? If this is your first playthrough, you will note you will be unlocking team captain videos, trophies, Touchdown Celebrations, and team gear after each game. Try to find all the Touchdown Celebrations on your own if you can! The best your team gear can be is 4-6-6-4 if you stay with Kim as your girlfriend through the entire Campaign. If you don't have Kim as your girlfriend at the end of the game, the best your gear can be is 4-5-5-4. --------------- WEEK 2 vs Baltimore Bearcats [DV3G2] Answer your phone. Your Agent calls with not much to say. You also receive a call from a woman named Kim. She will issue you a Challenge: Franchise must gain 200 combined yards next game. If you fail to accomplish this, Kim will ask you to get
a sack in the next game. Failing this also, Kim will no longer
be of service to you, and you will not receive gear upgrades
from her. More about Kim: She is your key to the sponsors.
With her help, she will get you some fine gear for your team.
The gear will boost your team's attributes by the indicated
amounts.

---------------

Training

Training time again! I usually remove all the training from
the past week from the players. This way, training doesn't
negate whatever new training equipment I buy. Then I go into
the Upgrade section and spend my money on upgrades. This time
around, I have enough for the PASSING and SPEED first level
upgrades. Then, I go into training and train my players just
the same as last week, except I switch around the SPD and TKL
on the cornerbacks.

---------------

Division 3, Week 2

Bet the max and watch the video about the Bearcats' HB Mbutabe
(or skip the scene and get to the game). Dirty Hit Mbutabe
often during the game. Don't forget to try and get 200 combined
yards so Kim will become your girlfriend. This shouldn't be
too difficult.

---------------

WEEK 3 vs Houston Riders
[DV3G3]

After the Week 2 game is over, Kim will want to meet at the
bar. If you complete her next task that she has for you, she
will become your girlfriend, thus this will begin a long and 
prosperous relationship. If you played well enough last game,
your Agent calls and praises you for your gameplay and mentions
your team has been awarded the Protector helmet. This has a +2
enhancement for injury resistance. If you were good enough so
far, maybe you also have the Crunch Pads also that give a +2
boost to TKL.

Meanwhile, the Commish has a sinister plan in mind and
enlists the help of New York Nightmare Team Captain Quentin
Sands! Time to welcome a new member to your team!

---------------

Division 3, Week 3

As you prepare for the next game, don't forget that Quentin
Sands is now one of your linebackers. He replaces B.Barnes on
the team and wears Number 56. If you want, you can change his
gear but not his name or appearance.

---------------

Training

Okay, strip your players again of their training, go buy some
equipment upgrades with your new cash load. This time around,
I had enough to buy Level 1 upgrades for STR, TKL, and BKT.
Since I now have to train Quentin Sands, I gave Franchise SPD
(since he's my WR) and HND, my second TE I gave INJ, and my
first TE was given BKT instead of HND. I completed the rest
in the usual manner.

Onto the game. Watch the team captain video on the Riders' HB
Daunell Sullivan. Try to Dirty Hit him as much as possible in
the game. If you need to get a sack for Kim this game, it
will be difficult since the Riders prefer to run a lot more
than they pass. Tackling the QB during field goals and extra
points does NOT count as a sack toward the task set by Kim!
Hopefully you have completed the task set forth by Kim. If
so, after the game, you are treated to a scene of Franchise 
with Kim at Franchise's pad.

---------------

WEEK 4 vs Milwaukee Hounds
[DV3G4]

---------------

Training I only had enough money this time to upgrade HND. As
you can see if you have been able to follow exactly, INJ and
AGL are the only two upgrades that I haven't bought yet.
I usually don't get these until everything else is purchased
first. Also, after the Level 1 upgrades for PAS and BLK, I don't
get any of the further upgrades on these either until much later.
You should train your players as usual this time around,
remembering to keep your cornerbacks about equal in comparison
in SPD and TKL respectively. Kim should be listed as your
girlfriend now under Lifestyle.

------------

Division 3, Week 4

Milwaukee has QB Conrad Damon as their tough team captain.
It should not be too much of a problem to Dirty Hit Damon on
extra point attempts by the Hounds. You should be able to beat
them this time around if you're lucky.

---------------

WEEK 5 vs Detroit Devils
[DV3G5]

---------------

Training

I was able to get the SPD and TKL Level 2 upgrades this time
out. After that, I just did the usual training regimen. Your
Agent calls and issues you a Challenge of needing to get three
touchdowns this week in order to please the sponsors.

Important note: If Franchise is your QB, touchdown throws will
NOT count toward your total. Franchise will need to run the ball
for TDs in order to succeed at this Challenge.

--------------

Division 3, Week 5

WR Cookie Wallace is the Devils' team captain. He's awfully
fast, and can burn you for a few kickoff return touchdowns.
Play your best and don't forget to get three touchdowns
with Franchise!

---------------

WEEK 6 vs Cincinnati Crusaders
[DV3G6]

After the game, Kim calls and tells you the sponsors were
satisfied with your performance. She gives your team some
new gear. By now, you should have the Level 1 Protector
helmet (+2 INJ), Level 2 Impact shoulder pads (+2 TKL, +2 BTK),
Level 1 Pro-Grip gloves (+2 HND), and the Level 1 J Jet
shoes (+2 SPD).

---------------

Training

You know the drill by now: Remove all the training from your
team, then go buy some upgrades. This time, I had enough to
get the STR upgrade. Then, just train your players as usual.
Pretty simple by now, huh?

---------------

Division 3, Week 6

Your Agent calls with a Challenge: Gain at least 50+ yards on
one play with Franchise next game. This should be easy enough
by this point. Just make sure you have enough field to work
with on offense and grind out 50 yards with Franchise, and
there you go! Bet to the max and watch the video on Crusaders'
team captain Ezekial Freeman, the Safety. He's a very good
player so you should avoid throwing to his side during the
game. If you don't, don't be surprised if he intercepts the
ball. This is another reason why you should be training your
wide-outs with SPD.

In this game, the CPU has a habit of causing a major injury
during the game. You may want to decide if you can afford to
have the player remain injured, or if you want to replay the
game when a major injury occurs.

---------------

WEEK 7 vs Cleveland Steamers
[DV3G7]

After the Crusaders game, you are treated to a video of
Franchise and Sands having drinks with some lovely ladies.
Franchise is unaware that Sands puts the Commissioner's
plan into action. The conclusion of what happens plays out
after the Division 3 Championship game, so stay tuned.
Potential girlfriend Tara calls. She will offer reduced
juicing prices in the next Division, so watch for more
about her in the future.

---------------

Division 3, Week 7

By now, you should have been awarded the Level 2 Crazy Grip
gloves. Don't worry too much if your gear isn't quite there
yet.

---------------

Training

After removing all the training regimens for last week,
I bought the equipment upgrades for BTK and HND. Then, it
was back to training the players as usual.

The Steamers have WR Henry Cho as their team captain. Cho
is a very good receiver and it will not be easy keeping him
from getting a lot of yards in this game. If you still
haven't lost two games, you may want to just lose here and
get to the Division Championship game quickly.

Note that just like last game, the CPU has a habit of
causing a least one major injury during the game. You may
want to decide if you can afford to have the player remain
injured, or if you want to replay the game when a major
injury occurs. I went ahead in my walkthrough and allowed
my first and second string halfbacks to remain injured
since I don't run much anyway.

---------------

WEEK 8, Division 3 Championship
[DV3CH]

You finally made it to the Division 3 Championship game,
huh? Congratulations! There's still work to be done before
you can advance to Division 2! Your Agent calls and talks
about a Challenge to Dirty Hit Conrad Damon during the
game. Conrad Damon is a slippery one in the Championship,
this won't be easy!

---------------

Training

I did not have enough money to get the Level 3 SPD upgrade
so I didn't buy anything. I trained my players as usual.
Your top two wide-outs should have a SPD rating very close
to 100 by now.

---------------

Juicing

Although I usually don't juice my players, I always juice
them in Championship games. This time, I've gotten Trilophene
(second from the left) for my HB and top two wide-outs. This
will help drain their Clash meters 25 percent slower than
usual during the game.

---------------

Division 3 Championships

You play against the Milwaukee Hounds in the Division 3
Championship. They will be a much tougher team this time
around. One of the advantages this game is that if there
is a major injury to your team during the Championship game,
it will not carry over to the next game your team plays. This
goes for if you injury Conrad Damon, too, which is good
because Damon will be available to draft before the next
Division starts and will be uninjured in case you injure 
him here. Use the weather conditions to your advantage this
game. Defenders will slip on the snow quite a bit, so 
make sure to move your receivers around when evading the
defenders before catching the ball.

At the conclusion of the game, you will be the Champs of
Division 3! If you completed the Challenge to sack Damon,
you receive an extra $5,000! With Division 3 conquered,
you will play in Division 2 soon!

But first...

---------------

PRISON BALL
[PRISB]

BUSTED!!!

Franchise gets busted for using an illegal substance
(courtesy of Quentin Sands earlier) and must pay the price.
The Commissioner offers him a lucrative deal with his beloved
Riot, but Franchise refuses! Off to prison for Franchise then.
The Warden gives Franchise an offer he can't refuse: Play
Prison Ball for his team and Franchise will be released early
on good behavior. Franchise reluctantly accepts. Thus begins
the toughest game in Campaign Mode.

---------------

Division ?, Week ?

There is no training available this week, nor any juicing
options, so don't worry about that. What makes this game
the toughest game in Campaign Mode is the fact that Franchise 
better not get injured this game, or you will have to replay it 
until Franchise not only wins the game, but gets through it 
uninjured! Easier said than done! If Franchise is your QB, try 
your best not to get sacked, since the game will more than
likely injure Franchise on a sack. Another strategy is not to
select Franchise on defense either when playing. His chances
of getting injured will go down quite a bit.

The opponent's team captain in Prison Ball is Karl Tirpitz.
His position changes due to what position you have Franchise
at on defense (or offense?). Tirpitz is a good player, but
you won't notice him too much during the game. He will make
an appearance again later on in the Campaign though.

The game rules are a bit different for Prison Ball: There is
no kicking game (field goals, kickoffs, or punts), no time-outs,
only four downs to score, and a new playbook for you to use.
Get used to these quickly in order to get through this game!

Did you finally get through Prison Ball without too much
frustration? Good! Prepare for your journey through
Division 2!

---------------

WEEK 1 vs L.A. Riot
[DV2G1]

Draft time!

You can draft one of the following players. The choice is up
to you. Each player has an A- rating. The player drafted
replaces the corresponding player on your team. The players
available are:

FS E. Freeman of the Crusaders

WR C. Wallace of the Devils

QB C. Damon of the Hounds

HB D. Sullivan of the Riders

DT H.J. Latshaw of the Brawlers

HB M. Mbutabe of the Bearcats

Depending on your playing style, you may want to go with a QB
or HB here. If Franchise isn't my QB, I usually pick up
QB Conrad Damon. If Franchise is my QB, I usually choose
HB Daunell Sullivan, although Mbutabe is a good choice here,
too.

Your Agent calls with a Challenge to perform three different
Touchdown Celebrations during the next game. Remember that if
Franchise is your QB, he needs to run for three touchdowns
and successfully perform three different Touchdown Celebrations
to complete the Challenge.

---------------

Training

By now, some of your players will have maxed out what they
have been training at during the campaign. Time to switch some
of those up. Don't forget to remove all the training regimens
first, then go to Upgrades to buy new equipment. Unfortunately,
at this time, I still don't have enough cash to get the
Level 3 SPD upgrade, so I did not buy any Upgrades again.
By now, your top two wide receivers should have maxed out SPD.
Train them with HND next. Your center should have maxed out
his BLK by now. Don't train him with anything just yet. BLK
is available then for your best TE, so use BLK on him. SPD is
available for both your cornerbacks, so train them both
with SPD. The final SPD I used on my HB, or you can use that
on the safety that you don't have HND on. The rest were
trained as usual, and the left-overs went wherever I felt
like.

Starting this week, you should begin to notice that Franchise
covers kickoffs well and you can get many tackles with him on 
this play since his SPD should be maxed out by now. Also, your 
cornerbacks are quick enough to be able to get to the opponent's 
QB on extra point plays most of the time, so stop the opponent 
from getting that extra point as much as possible! And if you do 
a Dirty Hit on that play, it's an easy Pip for your Clash Meter, 
and a possible injury to the opponent's QB!

---------------

Division 2 All-Time Records Here's the list of the Division 2 
records in case you want to try to break some of them: 
Passing: 2004 QB Grant Tanner 2,854 yards
Receiving: 1981 WR Santana Rowan 1,566 yards
Rushing: 2005 HB Kelvin Diggs 1,621 yards
Interceptions: 1989 FS Tyrone Blevins 12 interceptions
Sacks: 1976 DE Jeff Hanson 19 sacks
Tackles: 2003 LB Quentin Sands 72 tackles

---------------

Division 2, Week 1

The Commissioner's team is up next. With LB Bruno Battaglia
leading the charge, the Riot take the field as your next
opponent. Battaglia will sack your QB in the next game if
you're not careful, so make sure you know where he is every
play. One good thing about this game is that you are a
12 point underdog, so you just need to keep within 12
to win the bet even if you lose the game, so bet the
max here. Don't forget to do three Touchdown Celebrations
this game, and have fun in Division 2!

---------------

WEEK 2 vs Kansas City Crossfire
[DV2G2]

After the Riot game, you are treated to a little dose of the
brutal truth delivered by none other that Bruno Battaglia!

After that, you get phone calls from your Agent, a teammate
(about Tara), and Battaglia! If you had gotten over 200 yards
offense last game, you will receive the Level 2 Pro Cleatz
shoe gear for a +2 SPD! By now, you should have all Level 2
team gear, including the Level 2 Halo helmet that has a +5 INJ
rating (from completing the last Challenge issued).

---------------

Training

Well, I finally have enough for the Level 3 SPD Upgrade! After
buying that, I trained my players just like I did last week.

---------------

Division 2, Week 2

Starting this game, betting is much riskier since the teams in
Division 2 are better. I usually bet between ten and twenty
thousand if the point spread is under twenty points. If the
point spread is higher than that, I usually don't bet. You can
take this advice or risk it if you want.

This game is against the Kansas City Crossfire. Their team
captain is Tyrell Price. Price may have put on weight since
the last time you saw him in Blitz 1, but he's lost none of
the speed or ferociousness from then. He will pressure your
QB throughout the game, so be on guard.

---------------

WEEK 3 vs Atlanta 404
[DV2G3]

Tara meets you at the club and gives you a Challenge. You must
injury a player in the next game if you want to get with her.
Tara will give you half-priced discounts on juicing. It's up
to you if you want to be with Tara instead of Kim.

---------------

Training

I had enough cash to get the Level 3 TKL Upgrade this time.
By now, your number one wide receiver should have maxed both
his SPD and his HND. Train him next with BTK. A second
offensive lineman should have also maxed his BLK. Put that
BLK on the 2nd TE.

---------------

Division 2, Week 3

This game is against the Atlanta 404. Their captain is Kimo
Talofa. He is the 404's defensive end. He's another tough player,
like Tyrell Price from last game. The 404's defense is pretty
good, so be careful not to get sacked much or throw too many
interceptions. Don't forget to get an injury with Franchise if
you want to hook up with Tara!

---------------

WEEK 4 vs Washington Redhawks
[DV2G4]

If you have completed the Challenge that Tara gave you, you can
now choose her as a girlfriend. You will also be rewarded an
extra $5,000 cash. Before you choose Tara, keep in mind that
she only gives you half-off on juicing prices while your
current girlfriend, Kim, will give you a final gear bonus that
will leave your gear at 4-6-6-4 instead of 4-5-5-4. If you do
a lot of juicing, you may want to choose Tara over Kim,
otherwise you should stay with Kim.

---------------

Training

I did not have enough money to get the Upgrade that I wanted,
so I just trained my players as usual. Since I forgot to
mention it before, you should have maxed out the KCK for your
kickers by now. You can put whatever you want on them now,
not much else matters on them.

---------------

Division 2, Week 4

The next team you face is the Washington Redhawks. With their
QB Mike Mexico in jail (you faced him in Prison Ball
earlier), the Redhawks now have the rookie from the first
Blitz game Clayton Wescott as their Team Captain. Wescott 
is one of the better QBs in the league and he can rip up
your defense if you're not careful. The rest of the Redhawks
team isn't that bad, but you should be able to win this game
by now.

---------------

WEEK 5 vs Chicago Marauders
[DV2G5]

Up next, you have the Marauders. This team is an aerial
assault team that could give your secondary headaches all
game.

---------------

Training

The Level 3 STR Upgrade should be affordable this time, so
get that. By now, your QB should have maxed out his PAS,
so put a SPD on him now. The 2nd SPD should go on your HB,
and the final SPD on your SS. BTK on your WRs, BLK on your
two TEs, BLK on the offensive lineman that needs it, HND on
your two cornerbacks and FS, STR and TKL on your defensive
linemen and top three LBs. The rest go wherever you want.

---------------

Division 2, Week 5

The Marauders still have the old QB as their ring leader.
He's older, but hasn't lost a step since last game. Just
like with other team captain QBs, pummel him with Dirty
Hits, Late Hits and whatever else you can throw at him,
especially during extra point plays!

---------------

WEEK 6 vs Miami Hammerheads
[DV2G6]

The Hammerheads will give you problems during the next game,
so you may want to try even harder the next game. Your Agent
calls and congratulates you on getting 30 Dirty Hits this
season (if you have accomplished this by now). You get the
Level 4 Dura Shock gloves which have a boost of +6 to HND.
Pretty sweet, huh? Also, you have a new Challenge of
holding Hammerheads' QB Julius Williams to under 200 yards.
Good luck with that one!

---------------

Training

The third HND Upgrade was affordable this time, so I bought
that. Training regimens were the same for my team as last
week, but this time, I trained my second WR with HND,
leaving my FS to train whatever I wanted.

---------------

 
Division 2, Week 6

Julius Williams is now on the Hammerheads as their QB. 
He's still the best QB in the game, and will tear you a new
one in a heartbeat.  Keeping him under 200 yards will be
difficult in the next game!  One strategy that works for
me here is to allow kick returns to pick up plenty of yards
(so Williams can't pick them up), in addition to running out
the clock (run and dive when you have a down or two to
waste, then chew clock).  You may also want to injure Julius
ASAP, but that isn't easy since he regenerates Stamina VERY
quickly, and that's an understatement!

---------------

WEEK 7 vs Las Vegas Aces
[DV2G7]

Did you manage to stop Julius last game without losing, or
at least without having a major injury on your team? It's
one of the toughest Challenge in the game, that's for sure!
If you completed the Challenge, you receive $10,000 cash, a
new Touchdown Celebration, and Kim gives your team new gear!
You should now have the Level 3 Shock Guard helmet with +8
INJ, Level 3 Dynamite shoulder pads with +3 TKL and +2 BTK,
and Level 3 Magic Rabbit gloves with +5 HND and +2 Accuracy.
If Tara is your girlfriend, she will ask if you want the
Aces to take a Stamina hit before the game. Accept, and you
will have a bit of an easier game against the Aces.

---------------

Training

Nothing to buy for Upgrades this time (you may catch up or
not buy anything either). Franchise may have maxed out his
TKL by now, so it's up to you if you train him with anything
else for the rest of the game and give someone else something
good, or continue to build up Franchise to even better
attributes. Everyone else trains as usual. Don't worry about
your offensive line not getting the STR they need. That
training method will open up fairly soon, and you can train
them then, even though it isn't absolutely necessary at this
point.

---------------

Division 2, Week 7

The Aces top star is Amos Newell, their LB. He's a good player,
but by now, you shouldn't have too many problems against him.
Just get through this game without a major injury if you've
already qualified for the Championship game coming up next.

---------------

WEEK 8, Division 2 Championship
[DV2CH]

Okay, you've made it to the Division 2 Championship, and you
can just TASTE Division 1 now! Win this and it's onto the
Big Time! Your Agent calls with a Challenge for the
Championship game. You need to get more touchdowns than
Julius Williams in the game. This time if Franchise is your
QB, any passing TDs will count toward your total. Just make
sure Franchise ends up with more total TDs (running and
passing and receiving) than the Hammerheads main QB. Your
Agent calls again to mention something about a supermodel
named Grace. She will play a part of the story in
Division 1, but you don't have to worry about her for
right now.

---------------

Training

It's time to pick up the final Upgrade that you need.
Go buy the Level 3 BTK and all the necessary Upgrades
are now purchased. The rest you can pick up if you want,
or use the saved money on juicing. Also, if you want to
start using STR on your offensive line, then go ahead.
Some of your defense should have maxed that out by now, so
no worries that someone will miss a vital training regimen.
Train the rest as usual. Don't forget this is the
Championships, so juice your players as you did in
Division 3. And don't forget to score more TDs than Julius
Williams with Franchise.

---------------

Division 2 Championship

If you have all the equipment Upgrades that I mentioned up
to this point, then you can bet whatever you want and buy
whatever juice you want since money isn't an issue anymore.
The Hammerheads are your opponent for the Championship game
and are just as tough as the last time you played them!
Don't worry about major injuries here since they won't carry
over to Division 1. Just get through this with a win and
complete the Challenge if you feel like it.

---------------

WEEK 1 vs Mexico City Aztecs
[DV1G1]

If you succeeded completing the last Challenge, you get
another Touchdown Celebration Code and an extra $10,000.
Time for Division 1 finally! At a press conference, Franchise
and Sands talk about Division 1 and are interrupted by the
Commissioner. He has some bad news and needs to let the
world know that there will be a replacement team in
Division 1. Franchise knows exactly which team the
Commissioner is going to name as the replacement team,
and Franchise storms out of the conference.

Draft time again!

This time, all you have is just one guy that you can draft,
and it's the Prison Ball player Karl Tirpitz. There's no
option to NOT draft him so he's now on your team, like it or
not. His position of defense depends on what position you
have Franchise at and who you drafted at the end of
Division 3 and it may or may not be the same position he
played during your Prison Ball game.

Your Agent calls with a Challenge to gain 200 combined yards
in the next game. By now, this is easy (or it really should
be)!

---------------

Training

Buy whatever Upgrade you want or save your money and juice
your players. Train them as you did last game, but note that
from now on, sometimes players won't get the training they
need since some players have maxed out their training in spots
while others may need what other players are training with
that week. Do your best to train your weak spots and max out
whatever you can right away so you don't have to worry about
still having to train that player with a particular regimen.
(Did I write that clear enough? I hope so.)

Also, your HB has a habit of getting a major injury in
Division 1, so I usually juice him every game with Droxilyn
(the first juice of the banned substances) that reduces the
severity of injuries to the juiced player.

---------------

Division 1 All-Time Records

Before you start Division 1, here are the records for the
Division in case you are looking to break them:
Passing: 1977 QB Henric Ashley 3,582 yards
Receiving: 2002 WR Cookie Wallace 2,215 yards
Rushing: 1951 HB Eric Jorgenson 1,763 yards
Interceptions: 2005 FS Vonnie Treonday 14 interceptions
Sacks: 1962 LB Skullcrusher Koswolski 25 sacks 
Tackles: 2004 LB Quentin Sands 76 tackles

---------------

Division 1, Week 1

The Aztec's captain is TE Felix Fortain. He's a good receiver
and should give you a bit of trouble on defense. Two things
to remember this game: The first is you are an underdog, so
you should be able to cover the point spread. Bet the max
here. Secondly, don't forget the Challenge. Gain 200 yards
this time around, it shouldn't be too difficult by now.

---------------

WEEK 2 vs Denver Grizzlies
[DV1G2]

By now, you should have added the Level 5 Spider Web gloves
which give a +8 HND boost, and the Level 3 Ultra Light shoes
which give a +3 SPD and +2 AGL boost. Grace calls you and
asks to meet you at the club. She issues a Challenge to
injure Grizzlies HB Tyler Neal in the next game. Grace
offers training equipment boosts and a Stamina boost in
the final game. Decide weather or not you want to stay
with your current girlfriend or go with Grace.

---------------

Training

It's the same as last time, just get whatever Upgrade you
want, train your weak spots, and juice if you feel like it
(including the juice to your HB mentioned last time around).

---------------

Division 1, Week 2

Tyler Neal is the Grizzlies' star halfback. He will run for
some good yardage, but you can injure him once you've worn
him down. Do so if you want to complete Grace's Challenge.

---------------

WEEK 3 vs Arizona Outlaws
[DV1G3]

If you completed Grace's Challenge, you get the Level 4 
Salvation helmet which gives a +12 INJ, and the Level 4 
Polyflex Ultra shoulder pads which give a +4 TKL and +4 BTK 
boosts.

---------------

Training

Just train as you did last week, nothing new in training from 
here on out, so this walkthrough won't mention it again until
the Championship. Just train your weak spots, juice whomever,
and bet whatever you think you can cover from now on.

---------------

Division 1, Week 3

Tito Maas is the Outlaws' team captain. His team has arrived
in Division 1 since making it from Division 3 last game.
Although the video for Maas says the Outlaws can't play
defense well, don't be surprised if they actually DO. Other
than that, it's business as usual.

---------------

WEEK 4 vs replacement team
[DV1G4]

Sands and Franchise bury their differences next. The end for
the Commissioner is near, but what can they do to bring the
Commissioner down? A certain LB of your acquaintance calls
and issues your next Challenge. You must get more QB sacks
than him in the next game. Winning last game's Challenge,
you are awarded the Level 5 Devastator shoulder pads which
give you a +6 TKL and +6 BTK boost for your team.

---------------

Division 1, Week 4

You already know who the captain is on the next opponent's
team. He will hound your QB as he tries to win the Challenge
he issued to Franchise. Just keep an eye on him when you
pass and stay out of his reach.

---------------

WEEK 5 vs New York Nightmare
[DV1G5]

Winning the Challenge nets you $25,000 cash. Not bad for a
day's work, but by now, pretty irrelevant. Another Touchdown
Celebration code is unlocked, too. Speaking of Challenges,
Quentin Sands issues his own Challenge to Franchise. Don't
let Nightmare LB Max Carson get any sacks in the next game,
or injure Carson with an Unleashed move.

---------------

Division 1, Week 5

The Sandman wants revenge on his old team! There's nothing
sweeter in football than revenge! So, complete the Challenge
that Sands issued. Max Carson is the Nightmare's LB, and
he's just as tough as some of the other team captains. Keep
a close eye on him when you pass, and you will be able to
avoid him the next game.

---------------

WEEK 6 vs New England Regulars
[DV1G6]

Once you've completed Sands' Challenge, you receive another
Touchdown Celebration code and $25,000 cash. If Kim is your
girlfriend, she also awards you the Level 6 Fly Trap gloves
as team gear, with a +10 HND boost. If Tara is your
girlfriend, she will give you an option to reduce the
Regulars' Stamina. A free Stamina hit to your opponent?
Heck, yeah!

---------------

Division 1, Week 6

Packrat James is the Regulars' team captain. He is a
shutdown corner that isn't easy to throw against. You may
have trouble with the passing game this time. By now if you
are undefeated, you may want to just survive the this game
and the next with no major injuries if you aren't going for
an undefeated season.

---------------

WEEK 7 vs Vancouver Beavers
[DV1G7]

This is the last regular season game in Division 1. Remember
to train and juice your players as best you can here.

---------------

Division 1, Week 7

Carlos Coto is the Beavers' team captain. He plays TE for
their team. What can be said about Coto that hasn't been said
about the other team captains? Not much. Just go out there
and try not to get severely injured, and you will be on your
way to the Championships!

---------------

WEEK 8, League Championship
[DV1CH]

If you still have Kim as your girlfriend, your gear should
now include the Level 6 Enforcer shoulder pads which give a
+8 TKL and +8 BTK, and the Level 6 Fly Trap gloves which give
a +10 HND.

Quentin Sands puts his plan to take down the Commissioner
into action. Enjoy watching him taunt the Commish with money.
It'll be a joy to see this plan's outcome.

Your Agent calls and issues you a final Challenge. Don't let
the opponent's team captain execute a Dirty Hit on Franchise
in the Championship.

---------------

Training Train your players for the final time. Juice them
as you think best.

---------------

Division 1 Championships

FINALLY...

Everything you've done so far has led up to this game! Do
you have what it takes to win the League Championship? Of
course you do, you're the Franchise! Give it your all, don't
worry about getting injured, and show the Commissioner who
the best team in the league is! Remember to complete the
Challenge of not getting Dirty Hit by the opponent's team
captain, and you can then enjoy winning the biggest game
of your career! You should get a new Touchdown Celebration
Code for winning the Championship. And if you completed
the Challenge, you get an additional $50,000. And when it's
finally over, enjoy the final story cutscene...

By now, you should have amassed 2,000 yards offense with
Franchise. If so, you are awarded the Magic Rabbit shoes
with give a +4 SPD and +4 AGL. Sands calls and states he
will always have Franchise's back, then your Agent wants
you to take your team online. He's such a nice guy, huh?

Well, that's it! You've finally beaten the Blitz the
League II campaign! Congratulations! I hope you had fun,
now you can start a new Campaign with Franchise at a
different position and see how well you can do. Have
fun renaming your new team, its players, and creating
new uniforms!

============================
TEAMS OF THE LEAGUE
============================

[BTL2T]

Here are all the teams in the game, in alphabetical order!

ARIZONA OUTLAWS
Captain: T. Maas WR
Division 1 Team
PRO Passing Juggernaut CON Running Game
Offense ****** Defense ***** Overall *****
In the past three years, the Outlaws have developed one
of the most explosive offenses in the League. Nicknamed
Fun in the Sun by the media, their aerial attack is
designed to get the ball down the field in a hurry.
However, as the offense has become stocked with weapons,
their defense has become a liability.

 

ATLANTA 404
Captain: K. Talofa DE
Division 2 Team
PRO Lockdown Defense CON Offensive Weapons
Offense *** Defense ***** Overall ****
The 404 have only been in the League two years, but they've
already played their way into Division 2. They are one of
those teams that has a dominating defense but a weak,
sometimes inept offense. Their running back is pretty
good, but their quarterback is a rookie who is starting
to look like a total bust.

BALTIMORE BEARCATS
Captain: K. Mbutabe HB
Division 3 Team
PRO Power Running CON Passing Game
Offense ** Defense ** Overall **
A perennial cellar dweller, the Bearcats offense is led by
a has-been running back, former Cincinnati Crusaders star
Kwazi Mbutabe. Bad news is without the threat of a passing
game, Mbutabe is the Bearcats' only way to move the ball.
And defenses are keying on him every play which results in
even more pounding.

CAROLINA COPPERHEADS
Captain: Grant Tanner QB
Division 3 Team
PRO Air Assault CON Poor CB Play
Offense **** Defense *** Overall ***
Three years ago, pundits predicted that Carolina was
destined to advance to Division 1. Now they are barely
clinging to their position in Division 2. Their captain,
Grant Tanner, throws one of the best deep balls in the
league, but their defense is suspect. With some of the
poorest cornerbacks in football, Carolina games are always
shootouts. 

CHICAGO MARAUDERS
Captain: S. Spain QB
Division 2 Team
PRO Fierce Linebackers CON Ground Game
Offense *** Defense **** Overall ***
The Marauders are a team that's been mired in Division 2,
and management refuses to spend money developing a running
game with Shane Spain still running the helm. Chicago has
an excellent pass defense, but week in and week out, the
defense spends too much time on the field and gets tired
in the final quarter of the game.

CINCINNATI CRUSADERS
Captain: Z. Freeman S
Division 3 Team
PRO Special Teams CON Turnovers
Offense * Defense ** Overall *
Cincinnati has been stuck in the depths of Division 3 for
years and it doesn't seem like the end is in sight. The
addition of Ezekial Freeman from San Diego has helped the
defense, but the offense abysmal. With Kwazi Mbutabe shipped
off to Baltimore, the Crusaders have tried to open up the
passing game and defenses everywhere are salivating.

CLEVELAND STEAMERS
Captain: H. Cho WR
Division 3 Team
PRO Big Play Secondary CON Pass Consistency
Offense *** Defense ** Overall ***
Cleveland had been without a franchise since the 1940's and
fought for decades to bring football back to their city.
They finally succeeded, moving and re-branding the bankrupt
San Diego Cyclones as the Cleveland Steamers, the name of
the original team. With a good secondary and some great
receivers, the Steamers could mold into a contender.

DENVER GRIZZLIES
Captain: T. Neal HB
Division 1 Team
PRO Quick Running Backs CON Lack of Depth
Offense ***** Defense ****** Overall *****
The Grizzlies are a team on the rise, a Division 1 contender
knocking on the door of the League Championship. Led on
offense by Tyler Neal, this is a team that plays well on
both sides of the ball. Management used up all their money
on the starters so depth is an issue, but when this team is
healthy, they are possibly the best in the League.

DETROIT DEVILS
Captain: C. Wallace WR
Division 3 Team
PRO Quick Strike Offense CON Pass Defense
Offense ** Defense * Overall **
Over the past three seasons, the Devils have slipped further
down in the league standings. Detroit has some incredible
playmakers on offense, and if their offensive line had any
talent then their passing game would be unstoppable. As for
their defense, they couldn't stop anyone if there was a 20
foot wall built on the line of scrimmage.

HOUSTON RIDERS
Captain: D. Sullivan HB
Division 3 Team
PRO Strong Run Game CON Speed
Offense ** Defense * Overall *
The Riders have been near the bottom of Division 3 in their
two seasons in the League. This year is different however;
they've drafted a solid rookie class and Daunell Sullivan
appears to be the perfect asset to solidity a powerful
running game. These perennial underachievers have a chance
to make some noise this year.

KANSAS CITY CROSSFIRE
Captain: T. Price DE
Division 2 Team
PRO Team Speed CON Tackling
Offense *** Defense **** Overall ****
Kansas City has been trying to reshape its image on and off
the field. Once known primarily as a felonious bunch of
cheap shot artists, they now are one of the cleaner teams.
With one of the fastest teams in the League, the Crossfire
blitz the quarterback like it's going out of style and the
offense isn't half-bad either.

LAS VEGAS ACES
Captain: A. Newell LB
Division 2 Team
PRO QB Pressure CON Pass Coverage
Offense **** Defense *** Overall ****
Sin City finally has a team it can cheer for, as the Aces
shipped out Kelvin Diggs and brought in linebacker Amos
Newell to anchor their once-shakey defense. The Aces play
a high risk and high reward style of play on both sides of
the ball and it's effective, not just on the football field,
but in putting people in the stands as well.

LOS ANGELES RIOT
Captain: B. Battaglia LB
Division 2 Team
PRO Physical Linebackers CON Inconsistent QB Play
Offense **** Defense **** Overall *****
Built from the very start to be a championship caliber team,
the Riot are stacked with talent, but there's little team
spirit in this collection of selfish ball hogs. Each new
ringer makes the team stronger on paper, but it doesn't
always translate to the playing field. Nonetheless, most
expect the Riot to quickly ascend to the ranks of Division 1.

MEXICO CITY AZTECS
Captain: F. Fortain TE
Division 1 Team
PRO Gun Happy Offense CON Kicking Game
Offense ****** Defense ****** Overall ******
The past three years have been tumultuous for this franchise.
First came the free agent defection of Julius Williams, then
came a clandestine off-season move from Dallas to Mexico City
that threw the entire organization into chaos. However, the
Aztecs have managed to stay in Division 1 thanks to the
devastating running game.

MIAMI HAMMERHEADS
Captain: J. Williams QB
Division 2 Team
PRO Spread Offense CON Bad in the Trenches
Offense ***** Defense *** Overall ****
Miami is a franchise that suffered upheaval, moving from
their aging Orlando stadium to a new modern venue in Miami,
only to see it recently ravaged by a string of hurricanes.
In spite of this, the team has persevered, with an exciting
spread offense that has no trouble moving the ball and
putting points on the scoreboard.

MILWAUKEE HOUNDS
Captain: Conrad Damon QB
Division 3 Team
PRO Run Stopping CON Sub-par Secondary
Offense ** Defense * Overall **
Once a league joke, the Hounds are now a force to be
reckoned with. They started as a semi-pro team from the
now-defunct Lake Michigan League, and gained entrance to
the League during the short-lived Division 3 strike of 2007.
The entire team was hired as scabs, and they ended up playing
well enough to earn a franchise bid.

MINNESOTA REAPERS
Captain: T. Forbes HB
Division 2 Team
PRO Gritty Ground Game CON QB Pressure
Offense **** Defense *** Overall ***
From the Land of 1,000 Lakes, the Reapers are a team that is
about as conservative as they come. They have a bland pound
it out running game, and a defense that is about as aggressive
as the French Army. However, when the pressure is on and
Tony Forbes is at his best, Minnesota is always a contender.

NEW ENGLAND REGULARS
Captain: P. James S
Division 1 Team
PRO Offensive Balance CON Special Teams
Offense ***** Defense ****** Overall ******
The Regulars shrugged off allegations of cheating during their
2007 League Championship victory and look ready to defend
their title. Cornerback Packrat James took over the defense
from retired captain Vonnie Treonday and kept the level of
excellence on the filed. Though the defense is revered, the
offense is as solid and balanced as any team in the League.

NEW YORK NIGHTMARE
Captain: M. Carson LB
Division 1 Team
PRO Team Athleticism CON Team Focus
Offense ****** Defense ****** Overall ******
The Nightmare didn't lose a beat after the loss of Quentin
Sands. The are once again considered the team to beat in
Division 1 and that makes the faithful in the Big Apple very
happy. New York athletically dominating on both sides of the
ball, but key mental mistakes on defense seems to always get
the best of them.

PHILADELPHIA BRAWLERS
Captain: H.J. Latshaw DT
Division 3 Team
PRO Dirty Defense CON Poor Offense
Offense * Defense **** Overall **
The Brawlers live up to their names with their style of play.
They play as dirty as they can, and get away with far more
than they should. However, cheap shots can only get you so
far. The Brawlers are held back by an abysmal offense even
for Division 3 standards, but this defense can play with the
best of them.

SEATTLE REIGN
Captain: C. Longstreet DE
Division 1 Team
PRO Pass Rush CON Pass Defense
Offense ***** Defense ***** Overall *****
(Seattle does not play Franchise's team during the game so
their team summary in-game might not exist.)

VANCOUVER BEAVERS
Captain: C. Coto TE
Division 1 Team
PRO Physical Run Game CON Defense
Offense ****** Defense ***** Overall ******
Vancouver came into the League two years ago and they've been
on fire ever since, battling their way into Division 1 last
year. They did that by making the most of their expansion
drafts, which they used to stockpile young, underrated talent.
They've got a few holes on their defense, but their offense
is arguably the best in the League.

WASHINGTON REDHAWKS
Captain: C. Wescott QB
Division 2 Team
PRO QB Mobility CON WR Consistency
Offense **** Defense **** Overall ****
In the past few seasons, the Redhawks have evolved from a
defensive team to one that is balanced on both sides of the
ball. Washington still can't seem to play its way into
Division 1 and most pin the blame on the team's disastrous
leadership, which has seen the last two team captains,
Jacob Williams and Mike Mexico, end up in federal prison. 

============================
TEAM CAPTAINS
============================

[TEAMC]
 
Here are all the Team Captains in the game, in order as they
appear in Campaign Mode:

Kwazi Mbutabe, Baltimore Bearcats halfback
Kwazi still wears the war paint and screams across the line
of scrimmage at the opposing defense, but he's taken so much
of a beating over the years that he's lost all of his juking
ability. Now he's a relentless pounder. The former Cincinnati
Crusaders star has created a spark to the offense, but there
is no doubt that he is a one-man show.

Daunell Sullivan, Houston Riders halfback
Sullivan, who is a heralded rookie, is a slashing and shifty
running back who can also catch passes out of the backfield.
Daunell may not be a bruising runner, but he has one of the
best stiffarms in the league. Off the field, Daunell is a mama's
boy. He bought her the palatial house they live in together, and
she cooks for him and does his laundry.

Grant Tanner, Carolina Copperheads quarterback
Tanner is an aging quarterback who is still regarded as having
the best arm in the league. In fact, he throws the ball so hard
that two of his top receivers fractured their fingers trying to
catch his passes. With his gunslinger mentality, Tanner can zip
the ball into tight spaces, but he is also very prone to throwing
costly interceptions.

H.J. Latshaw, Philadelphia Brawlers defensive tackle
Latshaw was the feel good story of the League two years ago. He
was just another unruly Philly fan, dumping beer and hocking
loogies on opponents until one game when a fight broke out in
the stands and spilled onto the field. H.J. was in the thick of
it, and showed that he was such an exceptional hooligan that he
merited a tryout with the team.

Cookie Wallace, Detroit Devils wide receiver
Selfish and undisciplined, Wallace has become a malignant locker
room cancer. He constantly demands the ball, and blames others
for his own poor play. Still, opposing defenses have to scheme
around the talented receiver. When he scores a touchdown on you,
and he will, then there will be a nice elaborate dance that will
follow.

Conrad Damon, Milwaukee Hounds quarterback
Damon, the hard-nosed former beer truck driver, is a gunslinger
who throws the ball all over the yard. He's also known for
yelling at his receivers if they drop a ball, or at his running
back if he fails to pick up a blitz, etc. Off the field, he's a
beer-guzzling monomanic who left his wife and kids the minute
he got famous.

Zek Freeman, Cincinnati Crusaders safety
Freeman left a great situation in San Diego because 'God told
him to be a Crusader.' Freeman is convinced that he is in
Cincinnati doing God's work, and he recently started a church
in the inner city. Every Sunday, Freeman delivers a rousing
sermon from the pulpit, then goes out an delivers crushing
hits on the playing field.

Henry Cho, Cleveland Steamers wide receiver
A former member of the feared Flying Dragons triad in New
York's violent Chinatown, Cho, is not afraid of anything on
the field. Football gave Henry the break he needed to escape
the streets, but it's hard to go unnoticed when your posse
looks like the bad guys from Hong Kong action movie, and all
the women you date are Asian supermodels.

Bruno Battaglia, Los Angeles Riot linebacker
Battaglia is still the same dirty player we love to hate, but
now he's three years older and he's become even dirtier. Two
years ago, he blew out his elbow joint and had to have a
titanium joint inserted in its stead. Now he throws that
elbow around with reckless abandon and that titanium has
cold-cocked many a tight end coming across the middle.

Tyrell Price, Kansas City Crossfire defensive end
Though the team has cleaned up their act, Price is still a
dirty bastard. The difference is that now he tries to be slyer
about it. He gets his licks in at the bottom of the pile, or
when nobody's looking between plays. And he still has his
anger problem. Last year, he went on trial for assault after
pummeling a counselor at the boy's club.

Kimo Talofa, Atlanta 404 defensive end
Born in Samoa, Kimo graduated from the New Zealand Institute
for Sport, and then won Rugby's World Cup. Now he's the
fiercest pass rusher in the League. His head is so large and
hard, eh could play without a helmet and it wouldn't matter.
Off the field, he's a train wreck. He has a bad habit of
getting blind drunk and picking fights with rich guys.

Clayton Wescott, Washington Redhawks quarterback
Wescott was supposed to be the answer to the Redhawk's ills,
and though the one time League MVP has allowed fame to go to
his head, he can still get it done on the field. In the three
years since his record breaking rookie season, Clayton has
gone from a role model to a walking tabloid headline, but with
his talent, no one seems to care.

Shane Spain, Chicago Marauders quarterback
In spite of his advanced age and declining skills, Spain is
still at the helm of the Marauders. He's an icon in Chicago,
and icons sell out stadiums, even if they throw too many
interceptions. There's also a rumor that Spain has become
addicted to pain killers. After all the sacks and late hits,
he needs them just to climb out of bed.

Julius Williams, Miami Hammerheads quarterback
Williams, a free agent pickup, still has the flashy moves and
cannon arm that gave him two championships with Dallas.
However, Williams is all about getting paid and preparing
for his life as an actor/celebrity once he retires from the
game. As a result, he's more about highlight-reel plays and
acting gigs in his offseason than he is about winning.

Amos Newell, Las Vegas Aces linebacker
Newell, an under-rated linebacker, is an expert ball hawk who
was a journeyman for several years, having been cut by New
York, Arizona, and Carolina before finding a home in Vegas.
Off the field, Newell is a well-respected family man. But
there's a growing cloud of suspicion that his improved play
is the result of designer steroids.

Felix Fortain, Mexico City Aztecs tight end
Fortain is an electrifying tight end who dominates in the run
and passing games. Off the field, Felix has a weakness for
licking flaming tequila off stomachs of Mexican [call girls],
and he is currently under suspicion from the DEA for smuggling
steroids into the US on the Aztecs team plane when they enter
the country for their away games.

Tyler Neal, Denver Grizzlies halfback
Undrafted as a rookie, Neal played his way into the starting
lineup by becoming the type of third down back who catches a
swing pass out of the backfield and turns it into a 30 yard
gain. Now he's an every-down back who can burst through the
hole like lightning. Off the field, Tyler is now enjoying
the money, the fame, and the women.

Tito Maas, Arizona Outlaws wide receiver
A few things have changed in Arizona over the years, but one
constant has been the play of their captain. Maas can still
run like a gazelle and he is the best route runner in the
entire league. He is still cocky, he still plays dirty and
he still bitches at the defense, but there is no way Arizona
would be playing in Division 1 without him.

Max Carson, New York Nightmare linebacker
Carson is a sideline-to-sideline speed guy nicknamed Supermax
(after the prison, because there's no hope of escape). Carson
can cover the opposing team's best receiver one on one, and
he can run stuff as well as any linebacker in the League. Off
the field, he avoids the League lifestyle, swearing off wild
parties, fast cars and even faster women.

Packrat James, New England Regulars safety
James took over the defense from retired captain Vonnie
Treonday and kept up the level of excellence on the field.
Off the field, he's been arrested 12 times. Between multiple
breaking and entering charges, his addictions to strip clubs,
and his off season antics as a professional wrestler, Packrat
is as much the team cancer as he is savior.

Carlos Coto, Vancouver Beavers tight end
Second year tight end, Carlos Coto, can drive block like a
tackle and catch passes like a wide receiver. It's hard for
linebackers to match up with him because of his speed and he
can just power weaker safeties with his strength off the ball.
His friendly and care free attitude makes him one of the more
well-liked players in the League.

Chad Longstreet, Seattle Reign defensive end
Longstreet is a guy who has been resting on his laurels, but
now that his career is nearing its end, he has re-dedicated
himself to football in the quest for one more ring. Chad uses
a nice blend of power and speed to get into the backfield and
whether it is a quarterback, running back, or freight train
they aren't getting away from Longstreet. (Seattle does not
play Franchise's team during the game.)

Tony Forbes, Minnesota Reapers halfback
Forbes had both his knees torn up while [rushing] for a first
down in the championship two years ago. Since then, he's seen
limited duty. He has re-injured each of his knees, and he can't
get quite the kick off the line that he used to in his younger
days. But he's still a fierce and gutsy competitor, and
opponents have learned not to underestimate him. (Minnesota
does not play Franchise's team during the game.)

============================
LEAGUE HISTORY
============================

[LEAGH]

Here is all that I could get from the loading screens for the
League's history when I was playing!  There might be more, but
I haven't found anymore yet:

1890, August 30 -- EARLY DAYS OF FOOTBALL: Some universities,
prompted by generous and influential alumni, begin staging
football matches again. Rules of conduct are worked out between
team captains before games because attempts to have referees do
more than tally the final score are vehemently resisted.

1902, June 12 -- EARLY COLLEGE BALL: The first collegiate
tournament is played in Chicago. The rules are worked the day
before with all eight teams agreeing to keep the uglier boorish
behavior off the field. In reality, the tournament turns out to
be a bloody affair, with the winning team from Burroughs
University in Wisconsin finishing with less than half their
starters still on the field.

1916, February 27 -- WALKER FORMS LEAGUE: Tobias Wolf Walker
forms the first professional football league with four teams:
The Boston Spirit, New York Shamrocks, Chicago Scouts, and
Hartford Cougars. The League plays exactly one season, with
the New York Shamrocks emerging as League champions, before
America enters World War I and siphons off most of the young
men playing the game.

1923, April 22 -- THE LEAGUE IS BACK: Tobias Walker and
Marshall Cooper reconstitute The League, ushering in what many
consider as The Golden Age of Football. Initial teams include
the re-formed New York Shamrocks, Chicago Scouts and Boston
Spirit. Newcomers the Milwaukee Bottlers and Atlanta Golden
Knights also join the fray. The first League game also ushers
in a new era when it is broadcast over the radio.

1929, December 29 -- HUGH WALKER TAKES OVER: Hugh Walker takes
co-ownership of the League after the death of his brother
Tobias from a stroke. A judge by profession, Hugh Walker
immediately tries to force regulations upon the League. The
fans, players, and co-owner Marshall Cooper reject the idea as
unnecessary. Walker uses his weight with local officials to
force his changes through, leading to Marshall's resignation.

1930, September 2 -- THE GAME IS LAME: The newly regulated
League opens to low gate earnings and uninspired games played
by unmotivated players. Fans and owners are not happy with the
subdued direction of the League. Radio sportscasters and
newspaper columnists all over the country begin calling for
Hugh Walker's ouster and the return of Marshall Cooper to head
the League.

1935, October 17 -- BIG APPLE BRAWLS: The infamous Highland
Boulevard Donnybrook erupts between New York's two football
franchises. The Shamrocks in Hugh Walker's league trade
punches and kicks with The Dutchmen in Marshall Cooper's
league. Arrests follow and ultimately the decision is made
to settle the dispute on the Gridiron.

1936, January 1 -- NEW YEAR'S BATTLE: The historical New
Year's Day game is played between the Shamrocks and Dutchmen,
both of New York. The first half is played by the structured
rules of Hugh Walker's league while the second half is played
with the old rules of Marshall Cooper's league. The Dutchmen
went into halftime down 18-6, but freed of penalty
restrictions in the second half, go on to win 42-21.

1940, December 27 -- THE SCOUTS ARE A DYNASTY: The Chicago
Scouts make League history by winning the Tier II championship
all in the same year. In the following year, they repeat as
League champions and have the makings of a dynasty before
World War II disrupts the League.

1947, April 24 -- MARSHALL COOPER PASSES: Marshall Cooper
dies peacefully in his sleep 24 years and 2 days after he
helped launch the original league. His son, Guy Cooper, is
named the new Commissioner of the League. Historians still
claim Marshall Cooper to be one of the most influential men
in the history of football.

1948, December 14 -- VOLUNTARY HELMETS: Commissioner Guy
Cooper institutes the first helmet policy in the League.
The decision is not met well by the players or fans so a
compromise is reached. The wearing of helmets is voluntary
and recommended, but not required. Most players chose to
ignore the recommendation.

1950, August 20 -- DEVILS FROM DETROIT: The Detroit
Mechanics, a heavy, hard-hitting team, seriously injures
an average of three opponents every game. Detroit easily
wins the League Championship game 47 - 0 over the Minnesota
Bottlers, and in the wake of the season, the Mechanics
change the name of their team to the Devils.

1953, May 18 -- COLEMAN EYES EXPANSION: Stan Tex Coleman,
retired senator from Texas and football fanatic, raises
the capital to form a football team. Dubbed the Dallas
Aztecs, the state of Texas eagerly awaits entry into the
League. But Commissioner Guy Cooper is not interested in
expansion. Determined to open the West to football,
Coleman lays the groundwork for a west coast league.

1955, December 13 -- A VIKING FUNERAL: Chicago Marauder's
legendary halfback Eric Jorgenson collapses during a game
against the Baltimore Bearcats. Jorgenson is diagnosed
with a rare heart disorder and he dies six days later.
A ceremony is held at Marauder Stadium and 110,000 watch
as he is given a symbolic Viking funeral. The funeral is
broadcast nationally, sparking further interest in
football across America.

1957, December 21 -- AZTECS AERIAL ATTACK: Wes Coates
of the Dallas Aztecs passes for over 3,000 in a single
season, shattering the previous passing record. Other
teams in both leagues begin to explore the pass-oriented
style employed by the Aztecs, now commonly known as the
Wes Coates offense.

1959, September 29 -- A BETTING SCANDAL: A betting
scandal rocks the Eastern League when a convicted organized
crime boss boasts of his ties to football. An investigation
leads to an indictment of League Commissioner Guy Cooper,
who resigns and flees the country. David Kent, a former
quarterback for the now-defunct Boston Spirit is named
the new Commissioner.

1962, January 24 -- A DAMAGING DOME: Chuck Skullcrusher
Koswalski of the New York Shamrocks racks up five skull
fractures and seven concussions on opposing players in a
single season by spearing them with his helmeted head.
More than 70 percent of the players in both leagues begin
wearing helmets by the start of their next seasons.

1965, August 9 -- THE WEST TOPS THE EAST: In what is
dubbed an exhibition game the Eastern and Western Leagues
play one another for the first time. The visiting Los
Angeles Lightning lose to the New York Shamrocks in
Brooklyn, New York. The televised game receives the highest
ratings ever for a football game. Commissioners David Kent
and Tex Coleman quietly begin talking about future
collaborations.

1966, July 14 -- LEAGUE RIVALRY BUILDS: The Kansas City
Crossfire beat the Minnesota Reapers 23 - 10 in the second
cross-league exhibition game. Television ratings for the
game surpass the ratings for exhibition game in the
previous year, and the commissioners agree that the next
year's exhibition game will be between the two league
championship teams.

1967, June 25 -- CRASH DEVASTATES NEW YORK: Tragedy strikes
as all but three members of the New York Shamrocks are
killed in a plane crash. The event is burned into the
memories of every football fan in the country when the
NY Herald runs a front page photo of the burning wreckage
with the headline NY NIGHTMARE!!! The caption would
become associated with one of the most storied franchises
in the League.

1972, October 25 -- SAUNDERS SPARKS PROTESTS: Baltimore
receiver Lawrence Saunders burns his draft card during a
nationally televised interview. The next day, Saunders is
arrested on the field at a Bearcats home game vs. the
Redhawks. Six months later, Saunders is killed in action
in Vietnam, and it sparks a wave of anti-war protests that
leads the government to secretly mark active players as
exempt from the draft.

1974, July 18 -- STARS PLAY THE SOVIETS: The USSR sends a
team of football players to compete in an exhibition game
against an All-Star squad of Eastern and Western League
players. The Soviets, wearing few pads, prove they know
little about playing football but a lot about dealing out
pain. The US wins 21-6 but suffers career-ending injuries
to three of its top stars. The experiment is never repeated.

1976, June 1 -- TWO TIER LEAGUE: The Eastern and Western
Leagues merge and become known as The League again. Tier
I features the Washington Redhawks, Dallas Aztecs, Chicago
Marauders, Kansas City Crossfire and Detroit Devils.
Tier II features the Las Vegas Aces, Baltimore Bearcats,
Arizona Outlaws, Minnesota Reapers and Sacramento Cyclones.
The Washington Redhawks win the first combined League
championship.

1977, January 29 -- FOOTBALL BACK IN NEW YORK: The Kansas
City Crossfire wins the Tier I championship in an upset
victory over the previous year's champion Washington
Redhawks. After the game, the League announces plans to
add two additional teams to the League, including a new
team for New York, who has been without their beloved
sport of football since the tragedy a decade earlier.

1977, July 22 -- CRENSHAW DENIES RUBBERS: Judd The Stud
Crenshaw of the Carolina Copperheads is hit with a class
action paternity suit after genetic testing positively
identifies him as the father of children by two
Copperhead cheerleaders and an additional three
cheerleaders on opposing teams. Crenshaw t-shirts and
jerseys become top sellers. Late night talk show hosts
have a field day.

1978, June 3 -- A NAMING NIGHTMARE: The League proposes
the name Crusaders for the New York team, but the city
rejects it. Drawing on the famous headline from the tragedy,
they declare the new franchise to be the New York Nightmare.
The name Crusaders instead goes to the expansion team in
Cincinnati. A coin toss places New York in Tier I and
Cincinnati in Tier II for the start of the next season.

1979, September 1 -- THE NIGHTMARE ARE BORN: The New York
Nightmare open their first season playing in the old
Shamrock Stadium while cutting edge architect Dieter Haas
begins work on the controversial masterpiece that will be
the team's new home. The Nightmare finish in a surprising
second place, losing the Tier I championship game to
Chicago.

1980, February 2 -- RAND LOOKS TO ACQUIRE: The Chicago
Marauders, once again, repeat as League champions. Meanwhile,
the charismatic mayor of San Diego, Arthur Rand, announces
his intention his intention to buy a professional football
franchise. Financial backers line up behind him while the
football world nervously wonders who the target of the
acquisition will be.

1982, March 26 -- STADIUM REVEALED: The New York
Nightmare's stadium is revealed to America and the world.
The towering neo-gothic structure is seems half-stadium
and half cathedral. Ashes from the downed NY Shamrock crash
site are said to have been literally sprinkled under the
foundation, and the cornerstone is rumored to have come
from the same quarry mined to carve the former player's
gravestones.

1983, December 19 -- WINDY CITY MURDER: Marauder Coach
Larry Sims is gunned down in the Windy City one day after
his team finishes at the bottom of Tier II for the second
year in a row. No suspect is ever caught, and it takes
months to find a replacement candidate wiling to even
interview with the team. They finally find a replacement
a tough as nails defensive-minded coach: Chuck Skullcrusher
Koswolski.

1984, September 11 -- CHARGES AGAINST DEANGELO: Detroit
Devils linebacker Chris DeAngelo breaks the neck of Dallas
Aztec running back Pete Washington and he dies on the way
to the hospital. Five weeks later, DeAngelo literally
knocks Las Vegas quarterback Kyle Foster dead with a
crushing helmet-to-helmet hit. Manslaughter charges are
filed against DeAngelo and news editorials begin to wonder
if football is too violent.

1985, March 17 -- VERDICT OVERTURNED: The guilty verdict
for Chris DeAngelo on two counts of manslaughter is
overturned by the 9th Circuit Court of Appeals and later
bumped up to the Supreme Court. The League starts making
contingency plans to overhaul their game should DeAngelo
ultimately be found guilty. Amidst all of the controversy,
the Baltimore Bearcats defeat the Kansas City Crossfire to
win the League championship.

1986, May 3 -- COURTS BACK THE LEAGUE: The Supreme Court
declares the deaths of Pete Washington and Kyle Foste
 tragic accidents brought on by realities of professional
sports rather than the actions of any single player.
Sports Related Manslaughter is declared a misdemeanor
rather than a felony, except in cases where intent to
commit homicide can be proven. The League breathes a
giant sigh of relief.

1992, May 19 -- THE STRIKE CONTINUES: As the football
strike drags on into its 3rd year, venture capitalist
and entrepreneur Clive Hanson seizes the opportunity to
start up his own professional football league. The five
team league includes franchises in Seattle, Carolina,
New England, Orlando and Denver. Hanson scores a hit by
placing his teams only in cities without striking League
franchises.

1993, October 12 -- THE STRIKE ENDS: With the bank accounts
of both owners and players bottoming out and increased
negative feedback from former fans, the League finally
settles its disputes and implements a new drug policy that
fines teams for infractions but does not suspend players.
Testing goes from mandatory and weekly to a rotating system
of allegedly random tests and the League begins operations
again.

1993, November 1 -- THE LEAGUE RESUMES: Scrub League
president Clive Hanson publicly welcomes the return of
the original League and begins back room wheeling and
dealing with commissioner Percival Truman. The New England
Regulars repeat as Scrub League champions, beating the
Orlando Hammerheads in a shootout, 47-35.

1994, August 23 -- THIRD TIER IMPLEMENTED: Clive Hanson
sells his controlling interest in the Scrub League and
makes a mint and the new three tier system sparks interest
in fans that had become angry or apathetic about football
during its absence. The New York Nightmare wins the League
Championship. Surviving family members from the perished
NY squad present the Championship rings to the players in
a moving ceremony.

1994, December 29 -- NEW ENGLAND PROMOTED: New England
becomes the first Scrub team to move up to the Pros, as
Tier II is now unofficially called. Perennial whipping
boy, the Chicago Marauders, has the dubious distinction
of being the first team bumped down to the Scrubs and
promptly fires its coach yet again.

1998, January 31 -- DALLAS WINS CHAMPIONSHIP: The Dallas
Aztecs capture their first League championship since the
1950's with a passing offense backed by the Texas Bulls,
the largest offensive line in League history. The New
York Nightmare continues their downward spiral, getting
bumped down to Tier II for the first time in their history.

2000, April 13 -- BRUNO BATTAGLIA DRAFTED: Bruno Battaglia
is drafted by the Arizona Outlaws as the Number 2 pick
overall, but fails to show up at the podium to greet his team
on the nationally televised draft when his name is called
because he passed out at the pre-party the night before.
Incensed, the Outlaws rescind the pick but Baltimore Bearcats
take a chance on the unstable but uniquely talented player.

2000, October 7 -- GAME GOES SIX OVERTIMES: The longest
game in League history is played between the Chicago
Marauders and the Arizona Outlaws. With the score tied at
14-all at the end of regulation, the two teams batter each
other through six overtimes. By the time the game
mercifully ends with a Chicago field goal, neither team
is able to field eight men on offense or defense.

2001, October 1 -- CHARGES AGAINST MARCIONI: Charges are
levied against Las Vegas Aces owner Mike Marcioni that he
pays his players a bounty for each serious injury they
cause on the field with season ending injuries worth even
more. The charges are never proven and the League
commissioner issues a statement both denying and condemning
the practice but rumors persist that bounties are common
throughout the League.

2004, February 1 -- AZTECS TRIUMPHANT: The Dallas Aztecs,
under the guidance of quarterback Julius Williams, defeat
the NY Nightmare for the League Championship. Between his
salary and endorsement deals, Williams is the highest paid
athlete in professional sports.

2005, January 2 -- NORTH AMERICA EXPANSION: New League
Commissioner Hanson begins his tenure with one of the
biggest announcements in League history, the expansion
of the League outside of the United States. Bolstered by
high attendance at annual exhibition games played in
Canada and Mexico, the League announces new teams for the
cities of Vancouver and Mexico City for the start of the
2006 season.

2005, February 6 -- THE DREAM TEAM: Lyman Strang's Dream
Team completes the first ever worst to first ascension,
moving from the bottom of Division 3 to the Division 1
Championship in one year. Team Captain Ted Lawless is
named League MVP and new rookie Clayton Wescott is named
Rookie of the Year.

2005, February 6 -- SANDMAN DOWN: Former defensive MVP
Quentin Sands tears his right ACL and MCL during the League
Championship. Rehabilitation keeps him out of the game of
football for the entire 2006 season.

2005, March 17 -- INVESTIGATIONS BEGIN: Federal officials
begin an investigation into the finances of Lyman Strang's
new stadium and his ties to Mayor Andrea Thomas.

2005, May 1 -- TEXAS SHOWDOWN: Shock and anger ripple
through the state of Texas with the announcement that the
Dallas Aztecs are being relocated to Mexico City. The city
of Dallas sues the League in federal court, but the
lawsuit is dropped after Commissioner Hanson promises to
return League football to the state of Texas within one
year.

2006, January 3 -- LOS ANGELES TAKES SHAPE: Work begins
in Los Angeles on the most expensive stadium project in
League history. The ultra modern stadium will house the
new Los Angeles franchise when completed. Word that the
franchise will be publicly traded attracts major investment,
making the LA franchise the richest in the League a full
year before they take their first snap.

2006, April 11 -- THE LEAGUE RESTRUCTURES: Commissioner
Hanson announces a major restructuring. All three divisions
have their season synchronized. Making it from Division 3
to the League Championship is now a three year process.
Division 3 teams threaten to strike to fight the
re-organization. Hanson calls their bluff and hires
semi-pro scab teams to replace them.

2006, April 16 -- THE BRAWLERS ARE BORN: Seeing an
opportunity to put a scandal behind them, the League
moves the 2005 championship team to Philadelphia, giving
them a new name and uniform in the process. Fans in Philly
are thrilled, but quickly find that their new team,
battered by the scandals and relocation, has a sub-par
season that ends with them back in Division 2.

2006, November 5 -- INSULT TO INJURY: Insult is added to
injury in Dallas as League Commissioner Hanson follows
through on his promise to return League football to Texas
in one year but opts to place the new franchise in Houston
rather than Dallas.

2006, December 28 -- CYCLONES RUN OUT OF TOWN: The San
Diego Cyclones literally find themselves run out of town
by their angry fans after it is discovered that the owner
is investing much of his fortune in a chain of strip clubs
rather than free agents. The organization lands in
Cleveland, which is thrilled to have a League franchise
for the first time since the 1940's.

2007, December 19 -- THE HOUNDS MAKE THEIR MARK: The
Milwaukee Hounds, a semi-pro team from the Lake Michigan
League, makes it to the Division 3 championship. The former
scabs are offered a franchise deal from the League. Team
Captain Conrad Damon goes from driving a beer truck to
being a millionaire. The Hounds' rags to riches story brings
added attention and revenue to lowly Division 3.

2008, August 14 -- THE ATLANTA 404 enter the League and
establish themselves as [a] force to be reckoned with.
Their team captain is Kimo Talofa, a Samoan-born former
rugby player, quickly gains a reputation as one of the most
punishing defensive ends in the game.

2008, April 26 -- DRAFT DAY SHOCKER: The League is rocked on
Draft Day when the presumptive Number One draft pick, the
first two-way player in modern football history, snubs the
expansion Los Angeles Riot and declares he will only play
for his hometown team. The Commissioner acquiesces, but the
bad blood between the League and its new franchise player
continues throughout the season.

2008, July 12 -- HAMMERHEADS HAMMERED: Miami is struck by a
category 5 hurricane one month before the start of the 2008
season. The Hammerheads' new stadium suffers extensive damage.
Owner Ross Taylor vows that home games will proceed as
scheduled and that the Hammerheads will compete for the
Division 2 championship.

============================
LEGAL DISCLAIMER AND ACKNOWLEDGMENTS
=============================

[DCLAR]

---------------

LEGAL DISCLAIMER
 
This FAQS is copyright (c) 2016 Todd Collins. All rights reserved.
It may not be copied or reproduced under any circumstances except
for private, personal use. It may not be altered, sold, or
published in any way except with written permission from the
author. It may not be placed on any web site or distributed
publicly without written permission from the author. Use of
this document on any other web site or as a part of any public
display is strictly prohibited and is a violation of the
copyright. All copyrights and/or trademarks in this document
are copyrights and/or trademarks of their respective owners.
All contributing sources are acknowledged and cited/credited
below in the Acknowledgment Section. The only web site that I
hereby give written permission to host this FAQS document is
GAMEFAQS.COM (http://www.gamefaqs.com).
If you see this FAQS anywhere else on the internet other
than www.gamefaqs.com, please notify me immediately at
the email address contained in the Contact Me Section below.

---------------

Acknowledgments

Full CREDIT is given to MIDWAY for much of the information
and facts from the game contained in this FAQS, including
Game Controls (from the game manual), Team information,
Team Captain information, League History, In-Game Tips,
Supplements information, etc. Most of this information is
displayed during the game, or displayed during loading
screens, or can be found in the game manual, all of which
is included here for informational purposes ONLY.

Thanks to GameFAQS.com for hosting this FAQs, you guys rule!

And thanks to those reading this, I hope it's helped you play
the game better!

The "My Strategies" section came from my Blitz the
League 1 web site and was adapted for use in Blitz the
League II. You can view the web site here:

http://blitz2006.tripod.com

=============================
CONTACT ME
=============================

[CNTCT]

My email is at gmail.com My username is creeksider1 So just
put my username in front of an "at" sign, and add the
gmail.com part (no spaces in the entire email address).

IMPORTANT: Please include the words "BLITZ THE LEAGUE 2"
in the subject, or I will consider it spam and delete it
accordingly.

=============================
VERSION HISTORY
=============================

[VERHI]

1.1 - Completed this FAQS on 1/27/2016 after a long delay
of inactivity. Submitted to GameFAQS.com on this day as
well.

1.0 - Started this FAQS on 2/28/2015. Got the basics in
after recording gameplay.

=============================

This FAQS is Copyright (c) 2016 Todd Collins

=============================