****************************************************************************** CCCCC OOOOO M M M M A N N DDD EEEEE RRRR SSSSS C O O MM MM MM MM A A NN N D D E R R S C O O M M M M M M AAAAA N N N D D EEE RRRR SSSSS C O O M M M M A A N NN D D E R R S CCCCC OOOOO M M M M A A N N DDD EEEEE R R SSSSS ATTACK OF THE GENOS ****************************************************************************** Commanders: Attack of the Genos FAQ/Walkthrough For Xbox 360 Version 1.50 (11/22/08) Written by Travis Stauffer - entropy86 Version 1.50 (11/22/08) - Added maps Version 1.01 (9/27/08) - Covers Standard Campaign ***************** Table Of Contents ***************** 1. Foreword 2. Game Tips 3. Map Legend 4. Standard Campaign 5. Legal 1. ***FOREWORD*** This guide covers the Standard Campaign. You will find that there are slight differences in the locations and types of enemy units in the Advanced Campaign. I have skipped over parts that are self explanatory and/or obvious. Maps are not even close to scale, but hopefully will help the first time player. 2. ***GAME TIPS*** Don’t shop around. Always use Alec Falcon as your Commander until General Regina becomes available and then use her exclusively. Their Active Powers are game breakers. Patience is a virtue. If you are not going for a speed rating, don’t be afraid to just sit and wait for a few turns until your Commander’s Active Power gauge has refilled (especially when playing the Advanced Campaign). This year’s model. Most of your factory production should be of the latest unit available. For example, once Light Artillery is available there is little need to produce anything else. The same goes for Heavy Artillery and Super Units. Don’t worry about trying to diversify your forces. Scouts, Gunships, and Anti-air Units will still have a limited role. Superstar. When trying to get 5 star ratings, remember that these can be done one at a time. For example, when trying for the 5 star Tactics rating don’t worry about your Speed rating. At mission’s end, the highest rating in each category from the previous missions is what sticks (and counts toward the Achievement). SAVE SAVE SAVE!!! The game allows you to save your mission progress after each round if you want. There is nothing worse than having to start a mission over because of walking blindly into an enemy trap, or delivering two consecutive glancing hits as the enemy crushes you with two critical hits. Scouting report. Use Scouts toward the front of your ranks to give you great visibility and clear the “fog of war.” Fools rush in. Don’t use all of your action points at once when walking into an area for the first time. Go one square at a time so that you can retreat if you run into trouble. Set your troops up at the edge of the enemy attack range and let them come to you. You can check the enemy range by moving your cursor over them and holding the B button. X marks the spot. If you are at an enemy factory, airbase, or capital and do not have an infantry unit ready for the capture, park one of your units on the capture spot. This will prevent the enemy from producing any more units. 3. ***MAP LEGEND*** C = CAPITAL F = FACTORY O = OIL WELL X = STARTING LOCATION S = SECRET TOKEN R = PORTAL A = AIR BASE G = GENERATOR P = PILL BOX M = MISSILE SILO = = WALL . = OFF ROAD -&| = ROADS 1-9 = WALKTHROUGH POINTS OF INTEREST 4. ***STANDARD CAMPAIGN*** ***MISSION 1*** +------------+ | S | | X--1----- | | | | | | -|- | | 2 | | ===|===| | --3 | | |F| | | --- | +------------+ Move your Commander to the east and take out the first infantry soldier.(1) Continue east and use your Commander, with Scout if necessary, to take out the next infantry unit. (Secret Token) Located to the northeast of the second enemy you encounter. Follow the road south taking out another light infantry on the way.(2) Move your Commander into the enemy base to make quick work of the two infantry units posted there.(3) Drop off an infantry unit on the enemy capital to claim victory. ***MISSION 2*** +--------------+ | FC| |----1------X| | ||O|O| . | |----- . | | | 3 | | 2 . | | | . | | |-- . | | |F| | | --4-- | | |C| | | --- | | | |S | +--------------+ Move your forces west to destroy the enemy infantry and take control of the oil wells.(1) You now have two choices: you can move south down the road and take the enemy head on(2), or break right and come at the enemy from behind.(3) I prefer to use the second option, as it allows me to spread my forces more easily without bottlenecking. Either way, you can build scouts at your factory for some speedy reinforcements, or light tanks which will take a bit longer to catch up. Be ready for Striker Alden to use his Reinforcements power. You can counter with you Firing Frenzy to cut them down to size.(4) Capture the enemy factory and produce units there if needed, or simply put down the stragglers with the units you have. Capture the research facility to complete the mission. (Secret Token) Located in the very southwest corner of the map past the enemy base. ***MISSION 3*** +------------+ | | | | | S | | -3-------2 | | | | | | | | 1 | | X------- | | | | +------------+ Follow the road to the east taking out the infantry along the way. The road turns north to your first encounter with enemy Light Artillery.(1) If the artillery doesn’t come to you, you’ll have to rush your forces in and possibly take a hit. Wipe them out and continue along the road as it bends to the west.(2) (Secret Token) Located to the north of this western curve in the road. You will face a tank or two and Striker Alden around the next bend to the north.(3) Wipe them out and it is mission accomplished. ***MISSION 4*** +---------------+ | X | | S..4.....|-| | | | | | | | | | | O1O | | | 2F | | |=============| | | | | |---------3-----| | | +---------------+ Start by sending your infantry directly south to capture the buildings.(1) Begin producing Light Artillery as soon as possible and positioning them at the southernmost edge of your base area(2). Move your Commander down the path to the right of your base area and to the west once you reach the main road.(3) I suggest keeping your tank in your base area to combat the one infantry and one tank that the enemy sends your way from the path to the west of your base.(4) This way, you will have your artillery to back you up as needed. After these two enemy units are down, send your tank after your Commander to help stop the enemy. You can send one infantry as well and leave one infantry to get the token. (Secret Token) Located down the path leading west from your base. Keep cranking out Light Artillery and posting them just below your factory on the ridge. I like to move my Commander to the west until I can see the enemy units, and then pull back to stay out of the line of fire. Hit the enemy with your artillery as they try to cross. Don’t allow any transports to get by! If they do, the mission is over. Let the enemy come to you. Destroy them all to be declared victorious. ***MISSION 5*** +-------------+ |S | |O | |O-F | | . | | 4------3 | |=========|= | | | | | 1------2 | |C | | | |OFX F | +-------------+ Move your Radar Unit along the road to make the mines visible. Once you see the mines, they are visible forever. There is no need to leave the Radar Unit behind or to produce more (unless it is destroyed). Take out the first enemy infantry unit with your Commander and proceed east.(1) After moving through the first mine field, you will see an enemy factory to the south.(2) Take out the enemy tank and proceed to capture the factory. You can now produce additional units from this factory to bring into battle. Move your forces directly north of your new factory through the gap and then due west.(3) You will be able to pick off the enemy forces one at a time as they try to push through the narrow gap. Once these enemies are neutralized, move your troops through the gap. As you come out on the other side you will be faced with artillery and an enemy base.(4) Take out the enemy and take control of the factory to win the day. (Secret Token) Located north of the enemy base of operations. ***MISSION 6*** +----------------+ | OC | | FR | | 6 | | -G--2 | | | 1 G G5-| | | | | | | | |---3--|4 | | | |X |F | | |OCF ---| | | S | +----------------+ (Secret Token #1) Directly southeast of your starting location. Begin producing Light Artillery as you can. Send your Commander, Scout, and Transport with infantry up the road heading north.(1) After the road turns to the east you will see the first generator with an enemy tank behind it. Take out the tank and drop off your infantry for the capture. Continue along the road as it heads south destroying the scout along the way.(2) Capture the second generator. By this time the enemy may be moving toward your base. Bring your Commander and Scout from the north along with the artillery you have produced from your base to crush them.(3) Then take your whole group along the road to the east. You will come upon an enemy factory and most likely an enemy tank lurking in the shadows. Striker Kaden will be waiting on the ridge above to the northeast of this factory. You can position your artillery above the factory in such a way that you will be able to hit Kaden without him being able to retaliate.(4) Beware of Kaden’s Missile Rain power if he approaches. It is much like your Firing Frenzy and could be devastating if your entire army gets caught in the blast. After nuking Kaden and taking the factory, continue north up the road to take the final generator.(5) Wipe out the infantry and possible tank and continue to follow the road as it heads north to the final destination. The road ahead is narrow and can be hazardous if you don’t take it slowly. As you approach you will see numerous enemy troops burst through the portal.(6) Move your Scout as far forward as possible to give yourself a better view of the battlefield and then let loose with your artillery. You may find that Striker Kaden has respawned so be prepared for the Missile Rain again. (Secret Token #2) Located north of the enemy base. Wipe out the enemy and capture the portal to be victorious. ***MISSION 7*** +----------------+ | 1--R2 CX | | -|--O-F-O3-5 | | | 4 --| | | | 6 7 | | | | | | | | S--- | +----------------+ Mission tip: Keep your troops on your oil wells and factory whenever possible. They will gain the advantage of additional defense and health regeneration. Begin by immediately claiming the factory and oil wells. Produce one Light Artillery, one Repair Truck, and one Anti-air in that order. Move your Commander and one tank to the west of your base along the upper path and engage the enemy as you turn toward the south.(1) Move your forces back to the base after taking care of these enemies. Move your Anti-air Unit near the portal as the first air attack is generally from that area.(2) Keep cranking out Light Artillery and position one in the eastern edge of your base(3) and the rest along the southern edge of your base.(4) Use your infantry units as spotters by placing one to the east(5) and one to the south of your base.(6) After producing a few artillery units, I would recommend producing one more Anti-air unit to thwart the remaining air attacks. The enemy will bring in their own artillery from the southeast of your base toward the end of the scenario.(7) Hold on through round 18 to win this bout. (Secret Token) Directly south of your base. You will encounter the enemy Commander and Gunships along this route so be prepared! ***MISSION 8*** +--------------+ | S | | | | | | P-P-5-- | | | | | 4-PP3|-P-P-S| | |--2- | | | | | P-------- | | 1 | | | | | X | +--------------+ Mission tip: Remember, you can shoot the pillboxes instead of capturing them. This is most easily done by flying your Gunship into one of the squares beside the pillbox and shooting it from there. Move your Commander north and you will be joined by infantry and a gunship.(1) Move up to the edge of the pillbox kill zone and then rush in to capture on the next turn. Head east to confront the enemy Anti-air Unit followed by a tank around the bend heading back west.(2) (Secret Token #1) Located on a plateau above the first tank you encounter accessed from the west. It is guarded by two pill boxes that make for a difficult capture. I recommend destroying the pillboxes with all of your troops if you want this token. Use your Gunship to take out the next pillbox to the west while avoiding the Anti-air to the north.(3) Defeat the tank and the infantry soldier in the area and move a bit further west. You will be joined by a friendly tank and infantry. You will now face two more pillboxes with Anti-air and tanks in the next passage. I recommend staying just out of range and letting the enemy come to you.(4) Once they are defeated, you can destroy the pillboxes in one of two ways. Either let your Active Power meter fill and unleash the fury a couple of times, or rush all of your troops in together and take your beating. (Secret Token #2) Located to the northwest of these pillboxes. After smashing the pillboxes, follow the passage to the northeast.(5) Take out a few more enemy units and walk up to Striker Kaden to end the round. ***MISSION 9*** +----------------+ |FO OO | |CF CAAF | | F--4-3---6- | | 5 | | | | | | O 1 | | 2O FXF | | COOA S | +----------------+ Take down the enemy Scout with your Commander and head north along the road with all of your forces besides the Transport and infantry.(1) Send the Transport with infantry overseas to the west of your base and claim the two oil wells on the island.(2) Begin building Light Artillery as fast as you can. Build a few Anti-air Units as well. I recommend building one Scout and one Gunship for scouting purposes also. (Secret Token) Located on an island to the southeast of your starting position. As you head north you will find a “T” in the road.(3) General Veers’ base is located to the northeast. General Regina’s base lies to the west. Keep funneling your troops to this area and slowly wedge your forces into the intersection. You may want to keep one Anti-air Unit by your base and one with your main force just in case Veers sends a Gunship. At this point, I find that it is easiest to continue accumulating artillery units at this intersection and then begin pushing in on both enemy forces at the same time. I will discuss strategies for the two fronts separately even though you will be pursuing them simultaneously. On General Regina’s side, you have to move in through a narrow passage which will take some time.(4) I recommend using a Gunship to fly along the southern ridge of this area and scout ahead for your artillery.(5) When you finally make it through the passage, you will find two enemy factories guarded by a wide assortment of troops including General Regina. Fly in your infantry on the Transport to capture these as soon as possible. There is nothing tricky about attaining victory on this front. Simply overwhelm the enemy with Light Artillery and pummel them into submission. On General Veers’ side, you will have a bit tougher time. He has Gunships, Bombers, and Heavy Artillery at his disposal. His Passive Power restores health to his air units. His Active Power allows his air units to travel further for one round. This makes it difficult to move in on him. The best strategy I have found is to set up three Anti-air units along with as much Light Artillery as you can muster at the edge of the enemy attack zone.(6) Then rush in with everything you have, concentrating on eliminating the enemy aircraft first. If you don’t have infantry immediately available, position your units on the enemy capital, two airbases, and factory to prevent further enemy reinforcements from appearing. There may be an enemy Heavy Artillery lurking in the shadows to the east so be prepared. Capture both enemy capitals to win your first multi-front campaign. ***MISSION 10*** +--------------+ | X | | | | | 2-----1-- | | | | | | | | 3--O-O S | | A-C | | . | | ...5....... | | . P P 4 . | | . . | | ..F .. | | . . . | | ........... | +--------------+ Begin moving your forces along the road with you Radar Unit in the lead, followed by your artillery. There are mines in the middle of the road all along this path so don’t rush into an area without letting the Radar Unit have a look. As the road leads to the west you will first square off against an enemy tank and artillery.(1) The safest way to deal with them is to move slowly with your Radar Unit in front, as it can see far ahead. Then use your artillery exclusively to pummel these enemies one at a time. You should be using General Regina as your Commander at this point. She offers extended range to your artillery which is invaluable in this scenario. Next, the road turns to the south. Enemy artillery is located to the west of this bend with an infantry soldier to the south.(2) Moving your Radar Unit to the north at this point can give you a clear view of the enemy artillery. Continue south on the road to find an enemy tank and artillery.(3) Blow them to bits and watch out for mines as you finish your trip down this road. Once you reach the base area, unload your infantry to claim the buildings and oil wells. You can’t be attacked in this area and there are no mines. Place any of your damaged troops on your new oil wells to restore their health. Begin building two Gunships and enough Air Transports to move you troops to the next battle. **Tip** You can load your ground Transport with three infantry soldiers and then load that unit into an Air Transport. (Secret Token) Located on an island to the east of your new base. Once your troops are assembled and loaded, it is time to move on Raven. Typically, Raven will be perched along the northern edge of her island.(4) Be aware of her Sabotage Active Power. It can disable all of your nearby units for one round. Take your Gunships into that area, being careful to stay out of her attack radius, to harass her and her troops. Take your Transports around either side of Raven’s island, giving a wide berth. Beware of the two pillboxes on the northwest and north central area of the island.(5) Begin landing your troops on the west, east or south side of the island. An enemy factory is located in the southern part of the island. There is also a randomly placed mine or two so beware. If you need more forces to defeat Raven, simply capture the factory and begin building some additional artillery units. You should have no trouble though, and victory will soon be yours. ***MISSION 11*** +-----------------+ |M7 --9M | | |-------|O----8M| | | | | S| | 2M|O M4O A | | | F | 5 | | X----3--- | | | 1| |OC-- | | | | | M6 | +-----------------+ This mission can be tough until you realize that you can destroy the enemy missile silos instead of capturing them. Trying to capture them is extremely difficult and will result in heavy casualties. Remember that by having General Regina near your artillery, they will have increased firing range that enables them to hit the missile silos while staying out of the silo kill zone. Begin by moving your troops a tiny bit to the southeast to keep them out of range of the first missile silo.(1) Don’t go too far south. If you do, the southern missile silo will have a shot at you.(6) Use your Commander to spot the missile silo for you.(2) Use your artillery to destroy the first silo and then head along the road that leads east. You will see a factory on the northern side of the road, but don’t capture it yet.(3) It is in range of a missile silo and will be a suicide mission for your infantry. Instead, keep moving along the road until in splits. The northern road leads to this silo(4). The southern route leads to an enemy capital. Capture the capital and dispatch the silo with your artillery. Now you have a little bit of breathing room. You can back track to the factory and take it.(3) Produce a couple of Heavy Artillery from here. You can either produce an Anti-air Unit here or a couple of infantry at your new capital to help you deal with the enemy airbase you are about to take. If you are going for a 5 star speed rating, this is the point at which you will want to divide your forces. Send infantry and an optional Anti-air to the northeast of your new capital to claim the airbase.(5) You can build Gunships here to make the rest of the mission a breeze. Send one gunship to the southernmost missile silo that was just south of your starting position.(6) Have an artillery unit join in if you like to finish it off. Send artillery to the silo northwest of the first missile silo that you encountered to blow it sky high.(7) Send a gunship to the northeast of your airbase to take out missile silo number five.(8) (Secret Token) Located south of missile silo number five. The final missile silo is located almost directly north of the airbase.(9) It may be guarded by an Anti-air unit, but by now you should have more than enough artillery units to crush them all. Take it out to bring Raven back down to Earth. ***MISSION 12*** +--------------+ | | | 2O | | | | | C-X-F | | | | | 1O | | | | | | S | +--------------+ This is the second survival mission. You simply have to hold out for 25 rounds to claim a victory. I actually found this survival mission to be easier than the first. I recommend keeping your troops close to home initially. Keep them on your oil wells whenever possible to add defense and regenerate health. You will need to build one Anti-air unit to guard against air attacks that generally come from the southern side of your base. Place this Anti-air Unit on your southern oil well.(1) Then crank out the Heavy Artillery. Having a Scout toward the north is also helpful to increase your sight distance. You may want another Anti-air unit for backup, or just use your infantry. One repair truck is also helpful. Cluster your troops around the northern oil well after claiming it.(2) If you begin to push out to the east, northeast, west, and northwest you will find that the enemy has a limited number of troops that simply wait on the outskirts. I have been able to defeat them out there and have all enemies defeated by round 19. In the later rounds, the Super Units will push forward. These bad boys pack a mean punch and can hit air targets as well as ground. They will attack from both sides of your base. Be prepared to retaliate with Heavy Artillery. You should have no trouble holding out until round 25 to emerge victorious. (Secret Token) Located directly south of your base and guarded by a Gunship. ***MISSION 13*** +----------------+ | OCFO | | 3--------5---| | |OO | | | | | F 4 | F AS| | | A 7O | | | 2 | | | | --| 1---6- | | -O-CF-O | | x | +----------------+ This mission can be tough in the opening rounds. You will be fighting on two fronts. The first is to the northeast of your base. I recommend leaving your lone Super Unit to hold off attackers in this area.(1) The second front is to the northwest of your base. Take all remaining forces in this direction.(2) I recommend building one Anti-air Unit to begin. The enemy has two airbases: one directly north of your base over the ridge, and one on the eastern edge of the map. The air attacks come from varied locations. Begin building Heavy Artillery as you can. I will discuss the northwest campaign with the bulk of your forces first and then the northeastern front with your Super Unit. You can pursue both of these objectives simultaneously however. On the northwestern front, you will find an enemy factory that produces Heavy Artillery and Super Units. At first, you may have to retreat a couple of times if the Super Units push forward. The key is to get your Heavy Artillery into the fight as quickly as possible. Once these enemies are defeated, capture the factory and the oil wells. Regroup your forces and begin to push up the road heading north and then east. As you turn east, you will find an enemy capital and a factory along the road.(3) The passage to the enemy airbase lies to the south of this area. Your best bet is to send an Anti-air unit south to deal with this airbase.(4) Once you are there you can park your unit on the airbase, or send an infantry unit along to capture. You may find Striker Kaden lurking behind the factory. It may take some time, but you can eventually push the enemy back to claim these areas. Take out Striker Kaden if necessary and follow the road as it heads south to rendezvous with your other forces and surround the remaining enemies.(5) On the northeastern front, you can hold the attackers off with you Super Unit, but it will need some help to push forward.(1) Build an Anti-air Unit, Scout, Repair Truck, and as much Heavy Artillery as you can. As you move northeast of your base, you will find that the road splits to head north and east. The eastern road leads to an enemy airbase.(6) The northern road leads to an enemy factory.(7) The airbase is difficult to take until you have captured the factory because the airbase is in range of enemy artillery stationed at the factory. Beware of enemy Super Units in the factory area. (Secret Token) Located east of the eastern airbase. You may have to wait for your primary force to loop back to the northeastern front in order to finish the fight. If that is the case, simply hold your ground with you Super Unit until they arrive and then come together to crush the enemy resistance. Claim the final factory and airbase to end the battle. ***MISSION 14*** +----------------+ | S FO | |=|= S 3---- | |F|R FO| || | |C OC--X--|| | 7------4 1 | | | | =. . | | |F 6 =. . | | |A | =..2C... | | ----5 = | +----------------+ Take your Commander, Super Unit, Light Tank, and Light Infantry down the corridor directly southeast of your starting position.(1) As you move, leave the Light Tank just below the cactus at the corner of the road that heads north. Let the enemy tank move down to this point and then take it out with yours. When this first encounter is finished, move your tank to the oil well at the southwest corner of your base.(4) Continue moving the remaining troops down the corridor and then head west to take out the enemy infantry and artillery. Capture the capital and loop back around to the starting base.(2) You should have enough cash by now to purchase a Super Unit. Move both of your Super Units to the northwest of your starting base and rush the enemy base.(3) You will take a few hits on the way in, but should be able to defeat all enemy forces. Follow your Super Units with an infantry unit and Repair Truck. (Secret Token #1) Located in the southwest corner of this area. At this point I recommend building an Anti-air Unit and moving it to the southwest of your base along with the light tank.(4) Defend this corner from incoming enemies until your Super Units can join the fight. Then begin to move all of your forces along the road and beyond the wall. You will first be greeted by enemy infantry and aircraft and then assaulted by an enemy Super Unit from the south. After defeating all, leave one Super Unit one square to the right of the “T” in the road. This one unit will be able to hold off the constant stream of enemy infantry and still be out of reach of the enemy artillery that lies ahead. Move all remaining forces down the road leading south and prepare for a tough battle. Gather all of your units at the point where the road begins to bend toward the west.(5) Position your Anti-air and Super Units toward the front of the group. Place two artillery units along the western edge of the road before the bend.(6) Once your other troops move further along you will be able to hit the enemy factory with these artillery units. Ahead lies an enemy air base with Gunship, Heavy Artillery, Bomber, and factory with tank. Begin by moving your Anti-air in to take out the enemy Gunship. Finish the Gunship with a Super Unit as quickly as possible and park a unit on the enemy airbase to prevent the production of more units until your infantry can capture it. Move all of your troops into the combat zone. You will take a hit from the enemy artillery. Hopefully your Commander has her Full Action power ready. If so, use it now. Next, concentrate your forces on the enemy Bomber and Heavy Artillery. If the intersection becomes too crowded, move a couple of units on up the road that turns north and have them attack from the other side. By this time, the enemy will probably be trying to produce their own Super Unit from the factory. This enemy Super Unit must not be allowed to level up!!! If it does, your campaign will be nearly impossible to complete. Mop up the remaining tanks and continue up the road leading north. Merge forces with your Super Unit that was left behind, and any new forces that you have added to your ranks.(7) To the north you will find that the enemy has control of a capital building and a portal. Capture these and then move your forces directly west to find a factory guarded by artillery, tanks and a Super Unit. Capture this factory to end the scenario. (Secret Token #2) You will find the second secret token through the gap in the wall to the north of the enemy portal. ***MISSION 15*** +----------------+ | O =8O | | -7--|= | FO| | X | |=---9-CO| |OF-1--6F-4 | | |OC | |=| | | | | |=| F | | 2---5=--- | | | =3O | | | | | | O---- | +----------------+ You’ve made it to the final mission! This one is a bit easier than Mission 14 once you figure out the terrain. You will want to build Heavy Artillery and Super Units for most of your fighting force. Begin by moving your forces on the road heading east and then south from your base. I suggest leaving your tank at this first intersection to hold off enemy invaders.(1) This mission will be fought on multiple fronts. I will discuss the southern front involving your Commander and initial forces first. I will then discuss the second front that will spearhead from this initial crossroads area. Move your troops south down the road to find an oil well.(2) It is guarded by a variety of enemies including Heavy Artillery. Move slowly and carefully. Remember that General Regina will allow your artillery to shoot further, making it easier to take out the baddies. After capturing this oil well, continue to follow the road as it leads east and then north. Along the way you will find an enemy Super Unit.(3) Be strategic and pop the Super Unit with your artillery. Continue north and you will find an enemy stronghold riddled with various enemies, an oil well, and factory. Be aware of the strong concentration of enemy artillery further north on the road that you came in on.(4) Capture the oil well and factory and then concentrate on taking out the enemy artillery horde discussed above. On the second front, you will need Heavy Artillery and a Scout to keep the enemy in check. You are basically faced with a maze of buildings to the east of your starting position. Move your Scout along with your initial force and then have it break off from the group before you reach the first oil well. Move the Scout to the east below the building maze.(5) This way, you will be able to spot enemy artillery and Super Units for your Heavy Artillery. Be sure to keep your Scout out of firing range! Build and move Heavy Artillery to the road intersection east of your base.(1) By positioning these units on the very western edge of the building maze, you will be able to hit the enemy artillery and Super Units. The enemy may decide to send a tank or Super Unit towards this group to greet your artillery. If this happens you will need your own Super Unit for defense. Once the enemy has been beaten back, push forward through the building maze to find an enemy factory.(6) Further to the east behind the wall, you will see the enemy artillery cluster that was mentioned in the other front’s fight.(4) To the north of the building maze is an oil well guarded by a tank.(7) At this point you should be able to defeat the enemy artillery cluster, regroup your forces, and begin the final push! Mop up the remaining enemy forces in the area and claim the oil well to the north of this area if you need the cash.(8) Move your forces to the northeast where you will see a narrow road leading east. Prepare for the final battle! I recommend clustering your forces at the edge of the road.(9) If you move in too far, Professor Zane will be activated and you will lose the advantage. Place your Super Units at the front of the group, followed by Heavy Artillery, General Regina, and one troop Transport. If General Regina’s Active Power is not ready, wait a few rounds until it is recharged. Begin the surge by moving all Super Units as far forward as possible. Move your Heavy Artillery as far in along the southern edge of the road as possible and bunch the rest in behind the Super Units. Move General Regina forward along with the Transport and activate your Full Action power. Begin pounding Professor Zane with your Heavy Artillery. After he bites the dust, use you Super Units to take down the remaining enemies in the area. You may find additional enemy units hiding out behind the enemy capital. Take out any remaining enemies and move your Transport in to drop off your infantry at the capital for the win. (Secret Token) Located north of the enemy factory. 5. ***LEGAL*** COPYRIGHT 2008 TRAVIS STAUFFER This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.