01234567890123456789012345678901234567890123456789012345678901234567890123456789 Soul Calibur IV Combo FAQ Version 1.0, by Zigmover21 Copyright 2008, Zigmover21 (cell3058@comcast.net) --- Disclaimer: Soul Calibur IV is copyright Namco, and all that stuff. All of these combos are taken primarily from www.soulcalibur.com, and can be found in the "Soul Arenas" forum for each character. To the best of my knowledge, all combos work in both American console versions of Soul Calibur IV. This FAQ is for use only on www.gamefaqs.com, www.guardimpact.com, faqs.ign.com, www.soulcalibur3.us, and www.soulcalibur.com. You may download this FAQ for yourself and others, but may not post it online without giving credit to wherever you got it from, nor may you edit it in any way, shape, or form without CLEARLY indicating where and how it has been changed. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. --- Table of Contents: 01 Conventions 02 Notes 03 Combos -Algol -Amy -Astaroth -Cassandra -Cervantes -Hilde -Ivy -Kilik -Lizardman -Maxi -Mitsurugi -Nightmare -Raphael -Rock -Seong Mina -Setsuka -Siegfried -Sophitia -Taki -Talim -The Apprentice -Tira -Voldo -Xianghua -Yoshimitsu -Yun Seong -Zasalamel 04 Links/Aknowledgments 05 Revision History -- 01 Conventions I use standard arcade notation in this FAQ. Many of the conventions used, as well as button notations (A,B,K,G), can be found in the game itself. Direction Notations: 6 = Forwards 2 = Down 4 = Back 8 = Up 3 = Down-Forwards 1 = Down-Back 9 = Up-Forwards 7 = Up-Back 5 = Neutral Button Notations: A = Horizontal Attack B = Vertical Attack K = Kick/Physical Attack G = Guard/Block General Notations: AC = Air Control WC = While Crouching WR = While Rising (from a crouch) 8WR = 8 Way Run (standard form of movement for all characters) BT = Back Turned (facing away from the opponent) RCC = Recover Crouch Cancel (6, 4, or 8 from FC or WS) #X = Direction # plus button X (i.e. 4A = 4+A) X_Y = Either button X or button Y X,Y = X followed by Y X+Y = Button X plus button Y : = Just Frame, precise input timing required [X] = Hold button X xY = Button X followed immediatly by button Y, or "roll" from X to Y Hit Properties: CH = Counter Hit Shallow Hit = move hits at or near maximum reach Deep Hit = move hits close to character's body --- 02 Notes All combos are guaranteed to work, unless stated otherwise. The format is as follows: Character Name Character-specific conventions Combo Starter (Notes and/or requirements) -Possible followup 1 (Damage of starter+followup) #1->See corresponding notes. -Possible followup 2 (Damage of starter+followup) #2->See corresponding notes. -Possible followup N (Damage of starter+followup) #N->See corresponding notes. #1/2/N ->Notes Each possible followup represents an individual combo, so it would be combo 1 OR combo 2 OR combo N, not combo 1 THEN combo 2 THEN combo N. Combos are divided into the following categories per character: Natural Combos (An individual string that combos after any hit) Natural Combos on CH (An individual string that combos only on CH) Stun/Knockdown Combos (Combos done after a stun or specific knockdown) Juggle Combos (Combos done after opponent is launched into the air) Note that any hit against a stunned opponent is considered a CH. All CH combos were done using standard Attack counter, or 120% damage. At this time, I have no plans to include combos for Bonus characters, Yoda or Darth Vader. This does not mean I will never add them at a later date. --- 03 Combos -- Algol Natural Combos: A,A (22) 6A,A,B (36) 3A,A (40) 4A,A (36) 623A,B,K (49) B,B (30) 6B,B (24) 3B,B (40) 4B,A+B (22) 6K,K (28) 7_8_9A+K,B,B,B,B (40) 66B,A (27) Natural Combos on CH: 6B,B,B (46) 6K,[K] (40) Stun/Knockdown Combos: aB -8WR 1_7B (44) -2B (41) 3A,A -2B+K (69) -2A+B, aB, 8WR 1_7B (60) -2A+B, aB, 2B (59) CH 6B,B,B -2B (58) 1B -8WR 1_7A (37) -2B (32) WC 8B -1K (31) WC 8[B] -2A+B, aB, 8WR 1_7B (77) -2A+B, aB, 2B (73) CH 6K,[K] -1K (53) CH 1K -2A+B, aB, 8WR 1_7B (49~50) -2A+B, aB, 2B (48) 4[K] -3B,41236B, 3B (68) -6K,[K], 1K (58) -6B,B,B, 2B (56) -3B,B (54) BT 2K -RCC, 3B (28) -WC K (26) A+B -2A+B, aB, 8WR 1_7B (61) #1 -2A+B, aB, 2B (60) #1 #1 Requires deep hit. BT A+B -BT 2B (43) 2B+K -2K (60) BT B+K -BT 2K (61) 7_8_9A+K -1K (42) 7_8_9A+K,K -3B (38) 8WR 1_7A -2A+B, 8WR 2_8B, 2A+B, aB, 8WR 1_7B (87) #1 -2A+B, aB, 8WR 1_7B (74) #2 #1 Requires deep hit. #2 Unreliable on shallow hit. 66B,A -aB, 8WR 1_7B (67) 8WR 2_8B -2A+B, 8WR 2_8B, 2A+B, aB, 8WR 1_7B (70) #1 -2A+B, aB, 8WR 1_7B (63) -8WR 2_8B (57) #1 Requires shallow hit. 66A+B -2K (49) 66B+K -2K (49) While Running K -1K (38) Juggle Combos: 6A,A,B -K (47) -2K (45) 3B -41236B, 3B (93) -K (37) WR B -8A+B, 6A+B, aB, 8WR 1_7B (73) #1 -8A+B, aB, 8WR 1_7B (70) #1 Requires deep hit. CH WR B -8A+B, 8A+B, aB, 8WR 1_7B (80) #1 -8A+B, aB, 8WR 1_7B (74) #1 Requires deep hit. 4B+K (vs backdash) -2A+B, 8WR 2_8B, 2A+B, aB, 8WR 1_7B (84) -2A+B, aB, 8WR 1_7B (68) 8WR 3_9B -8A+B, 8A+B, 8WR 2_8B, 2A+B, aB, 8WR 1_7B (89) #1 -8A+B, 8A+B, 6A+B, aB, 8WR 1_7B (82~89) #1 -8A+B, 8WR 2_8B, 2A+B, aB, 8WR 1_7B (84~85) -8A+B, 8A+B, aB, 8WR 1_7B (80) #2 -8A+B, 8B+K (77) #2 -8B+K (70) #1 Requires deep hit. #2 Unreliable on shallow hit. -- Amy Natural Combos: A,A (18) B,B (22) 6B,B (15) 3B,A (47) 4B,B (30) 6A+B,A (40) WC A+B,A (24) 4B+K,B (61) 66B,A_66B:A (44) 236K:A (19) 236K,K (19) Natural Combos on CH: A,B (19) 6B,B,B (32) 1K,A (26) 4K,K (26) 44A,B,A (45) 44B,B or 8WR1_7B,B (52) Stun/Knockdown Combos: CH 4A -8A+B (44~45) -66A+B (43) 3B -66A+B (39) -3B (35) -66:B (35) CH 4B,B -3B (43) -66:B (43) BT 2K -WC 1B (32) 4A+B -66A+B (63) 8A+B -2K (35) CH WC A+B,A -66:B (37) -WR K (36) 2B+K -8A+B (40) -66A+B (39) -66:B (34) BT B+K -8A+B (43) -66A+B (41) -236K,K (36) #1 #1 Must input 236 during BT B+K. 66A or 8WR 3_9A -3B,A, 8WR 3_9B (77) -8WR 3_9B, 66B+K,236K:A_K,K (67) -66B_66:B, 66B+K,236K:A_K,K (60~61) -6B,B,B (50) 44B or 8WR 1_7B -8A+B (44) -66A+B (43) -66:B (40) While Running K -1B (33) -2K (28) A+B,A -8A+B (50) -66A+B (50) -66:B (45) A+B,B -3B,A, 8WR 3_9B (68) -8WR 3_9B, 66B+K,236K:A_K,K (57) -44A,B,A (55) A+B,K -8A+B (44) -66A+B (42) -66:B (39) A+K,K -3B (51) -1B (49) Juggle Combos: 66B or 66:B -66B+K,236K:A_K,K (51) #1 -66A+B (38) -66B_66:B (37) #1 Reliable on shallow hit. 8WR 3_9B -66B+K,236K:A_K,K (52) -66A+B (42) 44K or 8WR 1_7K -66B+K,236K:A_K,K (63~64) -66A+B (54) -4B+K (50) 66A+B -BT B+K, 8A+B (67) -BT B+K, 66A+B (65) -BT B+K,236K:A_K,K (60) B+K,K -8WR 3_9B (37) -66:B (36) CH B+K,K -66B+K,236K:A_K,K (56) -66A+B (42) -- Astaroth Natural Combos: A,B (36) 1[A],A or 8WR 1_7[A],A (61~62) 214A,A,A,A,A,A (70) 4B+K,B (39) 8WR 2_8A,A (32) 8WR 1_7B,A (59~60) Natural Combos on CH: 6A,B (32) B,B (54) 3K,A (57) 3[K],A (81) 1K,A (55) WR K,A (42) 2B+K,A+G_B+G (48_43) 66A,B (51) Stun/Knockdown Combos: [A] (Must hit opponent's back) -3B, 2A+K (77) -6B, 8WR 2_8[K], 8WR 2_8B (59) -2B+G (59) #1 -6B, 8WR 2_8[K], 2A+K (53) -2A+G (52) #1 -B,B (47) -4K,K (44) -6B, 2B+K,A+G (43) -6K, 2B+K,A+G (42) -6K, 2A+K (42) #1 Opponent can break throw attempt. 4[A] (Must hit opponent's back) -3B, 2A+K (83) -6B, 8WR 2_8[K], 8WR 2_8B (69) -6B, 8WR 2_8[K], 2A+K (62) -B,B (55) -4K,K (53) -6B, 2B+K,A+G (52) -6K, 2B+K,A+G (50) CH 6B -2B+G (84) #1 -8WR 2_8[K], 8WR 2_8B (81) -2A+G (74) #1 -8WR 2_8[K], 2A+K (68) -8WR 2_8B (67) -4[B] (57) #1 Opponent can break throw attempt. CH 6K -2B+K,A+G (57) -2A+K (56) CH WR K -2B+G (81) #1 -2A+G (71) #1 -8WR 2_8B (48) -2A+K (46) #1 Opponent can break throw attempt. BT 2K -WR B (39) -1A+G_B+G (36) #1 #2 -4B (31) #2 #1 Opponent can break throw attempt. #2 Requires deep hit. B+K (Must hit opponent's back) -2B+G (82) #1 -2A+G (72) #1 #1 Opponent can break throw attempt. 6[B+K] -2A+K (73) CH BT B+K -BT 2B+G (92) #1 -turn around, 8WR 2_8[K], 8WR 2_8B (91) -BT 2A+G (82) #1 -turn around, 8WR 2_8[K], 2A+K (76) -turn around, 8WR 2_8B (75) -turn around, 4[B] (67) #1 Opponent can break throw attempt. 44[A] -A,B, 2B+G (79~89) #1 -A,B, 8WR 2_8[K], 8WR 2_8B (77~87) -A,B, 2A+G (74~84) #1 -6B, 2B+G (82) #1 #2 -A,B, 8WR 2_8B (71~81) -6B, 8WR 2_8[K], 8WR 2_8B #2 -6A,B, 2A+K (79) #2 -6B, 2A+G (75)#1 #2 #1 Opponent can break throw attempt. #2 Requires deep hit. 8WR 2_8K -1A+G_B+G (48) #1 -4B (43) #1 Opponent can break throw attempt. Juggle Combos: CH 6A,B -2A+K (67) -4B (45) 1[A],B or 8WR 1_7[A],B (Second hit only) -A+G, 4B (117) -8WR 2_8B (110) -2B+K,A+G (106) -2A+K (105) -A+G (100) B,[B] (Second hit only) -28:B+G (115) -28B+G (110) -A+G, 4B (87) -8WR 2_8B (80) -2B+K,A+G (76) #1 -2A+K (75) #1 #1 Must hit opponent as they land. 3B or 8WR 3_9B -2A+K (67~69) -4B (45~47) 3[B] or 8WR 3_9[B] -28:B+G (117~121) -28B+G (112~116) -A+G, 4B (89~93) -66B (70~80) 4B+K,B -A+G, 4B (87) 236B+K -28:B+G (185) -28B+G (180) -A+G, 4B (157) CH 66A,B -28:B+G (88) #1 -28B+G (86) #1 -A+G, 4B (72) #1 Does not work vs (blank) 8WR 2_8B4 -28:B+G (95) -28B+G (90) -A+G, 4B (67) CH 44B -1A+G_B+G (68) #1 -4B (63) #1 Opponent can break throw attempt. 44[B] -1A+G_B+G (90) #1 -4B (85) #1 Opponent can break throw attempt. 66[K] (Must be close enough to launch) -turn around, 28:B+G (109) #1 -turn around, 28B+G (104) #1 -turn around, A+G, 4B (93) -turn around, 8WR 2_8B (89) #1 Requires shallow hit. 8WR 3_9[K] -28:B+G (94) #1 -214A (93) -28B+G (89) #1 -8WR 2_8B (69) #1 Reliable on shallow hit. 63214B+G or 63214:B+G (Opponent can break throw with B) -8WR 2_8B (75~80) -28:B+G (75) -A+G, 4B (69~73) -4[B] (67~72) -28B+G (70) -- Cassandra Natural Combos: A,A (30) A,K (32) 6A,A (22) B,B (30) 4B,B:A (53) 66B+K,A or 8WR 3_9B+K,A 236A,B or 2362_8,A,B or 214A,B (44) 2362_8,B,A,A (69) Natural Combos on CH: 6A,A,A (44) 3A,K (52) 4A,B (51) B,K (26) 2B,B,K (52) 2B,B:K (62) 2B,8B,A,A (73) 8A+B,K (44) B+K,B (44) 8A+K,K (41) 8WR 2_8A,A (22) 8WR 3_9K,K (51) 8WR 2_8K,K (52) 66B+K,A,B or 8WR 3_9B+K,A,B (67) 66B+K,A,K or 8WR 3_9B+K,A,K (57) Stun/Knockdown Combos: CH 3A,K (Second hit only) -4B,B:A (58) -236B_236:B (57) 1A -4B,B:A (69) #1 -236B_236:B (52) #2 -WC B (41) #2 #1 1A must hit opponent's back. #2 Reliable on deep hit. CH WR A -2B+G (88) #1 -2A+G (63) #1 -236B_236:B (54) -4B,B:A (54) #1 Opponent can break throw attempt. WR [A] -3A,K, 4B,B:A (75) #1 -236:[B], 66A+B:4 (70) -236:[B], 66A+B,4 (67) -2B,8B,A,A (66) -236:[B], 236:[B], 236:[B], 236B_236:B (66) -2B,B:K (64) -236:[B], 236:[B], 236:[B], 236:[B] (64) -6A,A,A, 4B,B:A (62) -236[B], 4B,B:A (60) -2B,B,K (59) -236B_236:B (56) #1 Requires shallow hit. CH 1K -66B+K, 4B,B:A (58) -66B+K, 236B_236:B (58) -4B,B:A (46) -236B_236:B (45) BT 2K -236B_236:B (36) #1 -WC B (25) #1 #1 Reliable on deep hit. A+B -236B_236:B (54) -3B (48) CH 2B+K -2B+G (74) #1 -66B+K, 4B,B:A (51) -66B+K, 236B_236:B (51) -2A+G (49) #1 -4B,B:A (38) -236B_236:B (38) #1 Opponent can break throw attempt. 4B+K (Requires auto-GI) -236B_236:B (45) -3B (38) CH 8WR 2_8A,A -236B_236:B (38) 66B -66B+K, BT B+K (58) #1 -4B,B:A (44) -236B_236:B (44) #1 Reliable on shallow hit. 8WR 2_8B -236B_236:B (44) 8WR 2_8[B] -236B_236:B (54) 44K or 8WR 1_7K -4B,B:A (76) -236B_236:B (62) 8WR 2_8B+K -236B_236:B (52) While running K -236B_236:B (50) 66B+G (Opponent can break throw with B) -66B+K, 4B,B:A (91) -66B+K, 236B_236:B (76) -4B,B:A (64) -236B_236:B (50) 236[B]_236:[B] or 214[B] -2B+G (80) #1 -236:[B], 66A+B:4 (69) -236[B], 66B+K, 236B_236:B (68) -236:[B], 66A+B,4 (65) -2B,8B,A,A (64) -2B,B:K (62) -236:[B], 236:[B], 236:[B], 236:[B] (61) -236:[B], 236:[B], 4B,B:A (60) -2B,B,K (57) -2A+G (55) #1 #1 Opponent can break throw attempt. CH 236[B] or CH 214[B] -66B+K, 236B_236:B (61) -4B,B:A (48) -236B_236:B (48) Juggle Combos: CH 4A,B -66B+K, 4B,B:A (71) -236B_236:B (64) -4B,B:A (61~62) 3B -4B,B:A (60) #1 -236B_236:B (46) #1 Does not work against Amy, Seong Mina, Talim, and Xianghua. WR B -236:[B], 236:[B], 236B_236:B (79) -236:[B], 4B,B:A (76) -66A+B:4 (72) -66A+B,4 (64) CH B+K,B -BT B+K (65) BT B+K -BT B+K (51) 8WR 3_9B -236:[B], 236:[B], 4B,B:A (86) -A+B, 236:[B], 4B,B:A (84) #1 -A+B, 66A+B:4 (80) #1 -236:[B], 236:[B], 236B_236:B (76) -A+B, 66A+B,4 (75) #1 -A+B, 236:[B], 236B_236:B (75) #1 -66A+B:4 (74) -236:[B], 4B,B:A (73) -A+B, 236:[B], 236:[B] (72) #1 -66A+B,4 (67) #1 Opponent can use Just Ukemi to tech after A+B. 44B or 8WR 1_7B -BT B+K (49) CH 236:[B] -236:[B], 236:[B], 4B,B:A (78) -66A+B:4 (69) -236:[B], 236:[B], 236B_236:B (69) -236:[B], 236:[B], 236:[B] (65) -66A+B,4 (61) -- Cervantes Natural Combos: A,A (21) 3A,B (30) 3A:B (32) B,B (26) 6[B],B (51) WR B,B (44) 6A+B,B (34) 6A+B:B (44) FC A+B,mash B (66) iGDR,28B (47~49) Natural Combos on CH: B,B,B (52) 6B,B (52) 3B,B_4B or 8WR 3_9B,B_4B (59~60) 3B:B_4B or 8WR 3_9B:B_4B (45~46) 4B,K (41) 4K,K (35) 8WR 1_7A,A Stun/Knockdown Combos: Juggle Combos: -- Hilde Natural Combos: A,A (20) B,B (30) 6B,B (22) 3B,A (39) 3B,B (29) 2A+B,K (32) 8WR 2_8K,A (33) Release [A](Stage 2),A (29) Release [B](Stage 2),B (25) WC Release [B](Stage 1),B (31) WC Release [B](Stage 3),B,A (54) Natural Combos on CH: 4A,K (41) 6B,B,B (42) 1K,K (30) 8WR 2_8A,B (41) WC Release [A](Stage 3),K,A (54) WC Release [A](Stage 3),K,B (56) Stun/Knockdown Combos: Juggle Combos: -- Ivy Natural Combos: CL A,A (20) SW A,A (22) WP A,A (18) CL 1B,B+K (31) CL 236B,B (36) SW B,B (32) SW 6B8,K (35) WP 6bA+B (42) WP WR B,B (36) CL A+B,A (30) SW 8B+K,K (25) WP 4A+B,B (35) CL 44B,B or 8WR 1_7B,B (30) WP 44B,B or 8WR 1_7B,B (41) WP 44A+B,A+B (56) SE A,236A (53) SE B,B,B (36) SE B:6B:4B:6B:4B (57) Natural Combos on CH: Stun/Knockdown Combos: Juggle Combos: -- Kilik Natural Combos: A,A (20) 6A,A (20) 4K,B (45) 4A+B,B,B (70) B+K,6B,41236B (69) BT B+K,6B,41236B (72) 66A,A (49) Natural Combos on CH: A,A,B (44) aB,B (54) 6A,A,A (42) B,B (37) 3B,B (41) 2_8,5B,B (40) 8WR 2_8A,A,A (62) 8WR 2_8A,B (47) 44A,A (41) 66K,K or 8WR 3_9K,K (43) 8WR 2_8K,B (47) Stun/Knockdown Combos: Juggle Combos: -- Lizardman Natural Combos: A,A (20) 1A,K (57) B,B (30) 44A_[A],B (30) 8WR 3_9B,B (30) CRWL A+K,B (36) Natural Combos on CH: 2B,K (42) WR K,K,K (57) 66B+K,A,B (54) Stun/Knockdown Combos: Juggle Combos: -- Maxi Natural Combos: A,A (18) 4A,B (50) 4A,4B (54) 4A,4B,G (28) WC 3A,A,A (18) B,B (26) 6B,B (20) 6B:B:B (50) WR K,K (33) B+K,B,B,B,A (51) B+K:B:B:B:A (67) 2B+K,B (30) 44A,B (30) RO K,A (46) RO K,B (44) RO K,[K] (44) LI A,A (28) RC K,K:K (47) BL K,K (42) WD B,B,A (34) Natural Combos on CH: 6B,B,B (50) 2K,K (32) 8WR 2_8K,K (39) RO A,K (41) LO A,K (46) LO B,K (44) Stun/Knockdown Combos: Juggle Combos: -- Mitsurugi Natural Combos: A,A (20) B,B (28) 2kB (26) 2K,B (32) 4K_44K,B (40) 66B,B (49) 8WR 1_7B,A_[A] (30) MST 6B,B (45) MST K,B (34) Natural Combos on CH: Stun/Knockdown Combos: Juggle Combos: -- Nightmare Natural Combos: 3A,A (48) B,B (25) 6B:B (41) 4[K],B:B (60) 4[K],K (43) 44B,B_[B] (60) 236K,K Natural Combos on CH: A,A (32) 3A,2A (51) WR A,A (55) B,B,B (53) 4K,K (39) 8WR 2_8A,B (50) Stun/Knockdown Combos: Juggle Combos: -- Raphael Natural Combos: A,A (20) B,B (30) 6B,B_[B] (18) 8WR 2_8A,A (30) 8WR 3_9K,A (38) 8WR 3_9K:A (46) VE B:B (40) Prep B,B (18) Prep K:K (30) Natural Combos on CH: A,B (28) 6B,B,B (40) 1B,B (22) A+B,A (53) 44A,B_[B] or 8WR 1_7A,B_[B] (52~53) VE B,B (42) Prep B,B,B (40) Stun/Knockdown Combos: Juggle Combos: -- Rock Natural Combos: 214A,A,A_A:A:A (40) 66A,B or 8WR 3_9A,B (36) Natural Combos on CH: A,A (43) 6A,A (30) B,B (45) 1B,B (37) 4K,A (37) 44B,B (33) Stun/Knockdown Combos: Juggle Combos: -- Seong Mina Natural Combos: A,A (22) 6A,K (28) B,4B (29) WC 1K,K (29) 9B+K,B,B (49) Natural Combos on CH: A,A,B (44) B,B (33~36) B,B,B (65) #1 6B,B (48~55) 1B,B (26) 3K,K (29) 4K,B (32) 8WR 3_9A,A (53) 44A,A (32) 66K,K,K (43) #1 Requires shallow hit. Stun/Knockdown Combos: Juggle Combos: -- Setsuka Natural Combos: A,A (20) 6A,A (38) 1A,A (30) 1A:A:A (46) B,B (30) 1B:B (20) WC 3B:B or 214,3B:B (30) B+K,61B,11A+B (75) B+K,61B,44B+K (86) BT B+K:B (40) 44A,A (32) 66B,A (31) 8WR 2_8B,B (44) 44B,A (38) 44K,B (42) 8WR 2_8A+B,A (26) Natural Combos on CH: Stun/Knockdown Combos: Juggle Combos: -- Siegfried Natural Combos: A,A (32) 4B,B (28) BT B,B (42) 2K,K (16) A+K,A_[A] (33) 44B,B_[B] (60) 8WR 2_8K,A_[A] (35) CHD K,K (29) Natural Combos on CH: 1A,A (46) WR A,A (55) B,B (33) A+K,K (43) 66K,A or 8WR 3_9K,A (44) 8WR 2_8K,K (46) SHD A,A (56) Stun/Knockdown Combos: Juggle Combos: -- Sophitia Natural Combos: A,A (20) 1A,A (61) 4[A],A,A:A (79) 4[A],B (46) B,B (36) B,K (32) 8A+K,K (36) 66B+K,A or 8WR 3+9B+K,A (28~30) 236A,A or 2362_8,A,A (49) 2362_8,B,A (34) 236236A,A (41) Natural Combos on CH: A,K (22) 6A,B (36) 4A,B (40) B,K (34) B2,B,B,B (30) 2B,B,4 or WC 1B,B,4 (57) 2B,B:4 or WC 1B,B:4 (67) 2B,8B,A,K or WC 1B,8B,A,K (74) K,K (21) B+K,B,4 (64) B+K,B:4 (74) 66B+K,A,B or 8WR 3+9B+K,A,B (52~54) 2362_8,B,A,B (59) Stun/Knockdown Combos: Juggle Combos: -- Taki Natural Combos: A,A (16) A,B (20) WR A,A (22) B,A (18) B,B (25) 2B,A (24) 1B,A (24) WR B,B (28) BT B,A (23) K,K (18) 6K,A (26) 3K,K (22) 4A+B,B (25) 66B,A (35) 66B:A (39) 44K,K (36) WRL1 B,B (42) WRL1 B,K,B (69) Natural Combos on CH: A,A,B (35) A,B,4a+bA (31) 3A,K (26) WR A,A,A (47) B,A,K (46) B,A,6K (46) B,K (37) B,K,A (47) K,K,K (28) K,K,2K (29) 2K,K (27) 4K,K (32) 7_8_9K,K,K (39) WC 2A+K,K (26) 8WR 3_9A,B,B,B (44) 8WR 2_8K,A (56) WRL1 B,B,B (89) Stun/Knockdown Combos: Juggle Combos: -- Talim Natural Combos: A,A (17) 6A,K (28) B,B (25) 3B,A (30) A+B_BT A+B,236A,236B (50) 8WR 3_9B,6B (36) 8WR 3_9B:6B (41) 8WR 1_7K,A (33) WCH A,A (18) WCH B,B (28) WST B:K (40) Natural Combos on CH: A,A,B (36) 6A,A (39) 4B,B (36) WC 3B,B (22) 44A,A (44) 8WR 3_9K,A (35) WCH A,A,B (36) Stun/Knockdown Combos: Juggle Combos: -- The Apprentice Natural Combos: A,A (18) B,B (28) 1K,K,K (30) WC 8K,A (37) B+K,B,B,B,B,B (33) B+K,B,6B (23) 66A,B 8WR 3_9A,B (42~44) 8WR 3_9B,B (38) 8WR 2_8K,K (32) 66A+B,B (30) Natural Combos on CH: A,A,B (36) 6B,B,K (47) 6B,3B 6B,A+B (13) 2K,B (40) B+K,B,6B,B,K (56) B+K,B,6B,3B (40) Stun/Knockdown Combos: Juggle Combos: -- Tira Natural Combos: JS A,A (16) 4A:A (30) GS A,A (22) GS 6A,mash A (45) JS B,B (26) GS B,B (32) 4K,B (35) BT B+K,B (38) JS 66A,A or 8WR 3_9A,A (35~37) Natural Combos on CH: JS 6A,B (34) JS 2A,B (24) GS 4B:B:B (50) JS 44A,2A (34) JS 44A,B (32) Stun/Knockdown Combos: Juggle Combos: -- Voldo Natural Combos: A,A (20) BT A,A (20) BT 6A,B (22) B,B (28) 3B,B (54) 4B,A (35) BT B,B (28) BT 2B,K (42) BT 4B,A (30) BT 4K,A (44) 66A+B,K (40) BT 8WR 3_9B,B (34) BT 8WR 2_8K,K_[K] (42) CR A,A (37) Natural Combos on CH: aB,B,B (16) BT 6A,B,B (54) 6B,B (38) BT 4B,A,A (54) 8WR 1_7B,B (22) Stun/Knockdown Combos: Juggle Combos: -- Xianghua Natural Combos: A,A_[A] (20) B,B (26) 1kA,A (55) 2A+K,K (31) 2A+K,2K (42) 4A+K,A (48) 44A,A (44) Natural Combos on CH: A,A,B (36) 3A,K (41) WR A,A (39) 6B,A (38) 1B,B (36) 4B,B (53) WR A+B,B (52) 66B,B (45) 8WR 3_9K,A (36) 44K,B (45) Stun/Knockdown Combos: Juggle Combos: -- Yoshimitsu Natural Combos: A,A (20) 1A,A,A_A:A:A (24) 4A,A,A_A:A:A (30) B,B (30) 6K,K (51) 4K,B (41) WC 1K,K,K_K:K:K (30) 6A+B,B (24) 9B+K,K (39~40) 8WR 3+9B,B+K (51~57) 8WR 1_7K,B (39) RFL B,K (28) Natural Combos on CH: 3A,B (43) 1A,A,A,A,A_A:A:A:A:A (42) 4A,A,A,A,A_A:A:A:A:A (50) WC 1K,K,K,K,K_K:K:K:K:K (49) 6A+B,B,B,B (55) 2A+B,B (34) 3B+K,B (44) 3B+K:B (54) Stun/Knockdown Combos: Juggle Combos: -- Yun Seong Natural Combos: A,A (20) WR A,K (34) B,B (30) 2B,K (42) 4B,K (40) K,K (18) 236K,K (23) 7_8_9K,K,K (54) 7_8_9K:K:K (61) A+B,mash B (54) 8WR 3+9A,K (38) CRN 2K,K (36) Natural Combos on CH: WR A,K,K (54) #1 K,K,B (35) 6K,K (43) 1K,K (40) 1K,2K (42) 8WR 2_8A,B (42) #1 Opponent's back must be to the wall or edge. Stun/Knockdown Combos: Juggle Combos: -- Zasalamel Natural Combos: A,A (22) 3A,B (32) 1A,B (37) B,B (20) B,B4 (30) 6B,A (40) 1B,B (29) K,K (20) 8WR 2_8K,K (20) Natural Combos on CH: 6A,B (26) 4A:B (36) 4A:B,2_8A (50~51) 4A:B,B (46~47) 1B,B,A (51) 4B:B (29) 6A+B,B (40) 6B+K:B (34) 6B+K:B,2_8A (49) 6B+K:B,B (45) 44A:B or 8WR 1_7A:B (38~40) 44A:B,2_8A or 8WR 1_7A:B,2_8A (53~55) 44A:B,B or 8WR 1_7A:B,B (49~51) 66B,B (38) Stun/Knockdown Combos: Juggle Combos: --- 04 Links/Aknowledgements -- www.gamefaqs.com Home to this and many other FAQs. -- I'd like to thank everybody from the community for testing these combos and allowing me to leech off of them.^^ Thanks to all the players who beat me into shape. Too many names to mention, but I'd like to especially thank the Seattle crew, Cali, Tulsa, Team NNJ, Chicago, Atlanta and the Midwest, and Idaho, both for contributing to the community and for all the beat downs. --- 05 Revision History 1.0 First finished version for all characters.