A simple guide to getting all the achievements for Sacred 2 Fallen Angel on 360. ::ADVENTURER:: ::AMBLER:: ::DISCOVERER:: ::EXPLORER:: ::GLOBETROTTER:: ::JOURNEYMAN:: ::WANDERER:: All these are for getting to different regions, and accepting and completing a quest there. They will all unlock as you progress through campaign mode for the first time, so no need to worry about them or do anything specific. ::ANCARIA’S DARK LORD:: ::ANCARIA’S LIGHTBRINGER:: Complete both sides of the campaign to unlock these. If you are wanting to speed run either of these, I highly suggest using a Shadow Warrior on Bronze of the required alignment, and running a lot. You can be done in six hours or less easily. ::DEDICATED:: For this you need to complete campaign without exploring over 20% of the map. Easily doable as long as you stick only to following the main quest marker, and not wandering off. There is some margin for error, and you will probably find you finish around the 17.5% if you are quite direct. ::SCROOGE:: Do not buy anything for a campaign run. Stay away from shop vendors, horse traders, blacksmiths etc. If you need better gear, you can still access your Hero Chest and get this one, so use another character to supply whichever one is going for it. You can apparently forge, and buy mounts etc but I can not confirm myself. ::SURVIVALIST:: Do not die during campaign. Shadow Warrior on Bronze, doing a speed run can do this without even a hint of danger, and you can easily pick up the DEDICATED and SCROOGE achievements, as well as an alignment achievement all in one go. ::ANNEALER:: Forge an item. Go to a blacksmith in any old village, pop something in a weapon or armour slot, and there you go. ::BEAM ME UP!:: Use a teleporter. Everyone should find one in Sloeford or the Isle of Many Roads as soon as they start a game. Click on it from the world map screen. ::BOOKWORM:: Read 33 books. You will find them as you progress through any mode as drops. They will be filed under Misc, and just use them to read them. If you want to actually read them properly, which is not required, go to the quest tabs and hit the triggers to find them, and rb to read. ::COMBOLOGIST:: Build and use a combo. Go to the Combat Art tab, and select the bottom left symbol to create a combo by then selecting two Combat Arts. Slot the combo to the action palette, then go use the combo. ::SLAUGHTERER:: ::BUTCHER:: Kill 10,000 regular mobs, and 1337 (ahh, leet-speak, how you infect us) elite monsters for these. Elite monsters are denoted by the gold energy ripple on their bodies, the triangle below their feet within the target reticule, and by bars across their triangle on the mini-map. ::DRAGON SLAYER:: Kill 5 dragons. Boss dragons or baby dragons in the dragon realm count, so will be gotten playing campaign. ::DREADNOUGHT:: Slay 25 boss monsters. Mini-bosses count. You will do a few through a campaign, and there are pleny of other ones to find. Not the fastest one to get, but your main char will pick it up soon enough. Does not need to be in one go. ::TOMB RAIDER:: Read 100 tombs. Plenty of graveyards through the world, so just click lb on the shiny graves to read them. ::MEDICINE MAN:: Consume 1000 potions. If your first build was as bad as mine, you may find you get this earlier than you think. ::DILIGENT:: ::EXTREMELY DILIGENT:: 20% and 40% of all sidequests complete. You can see how many you have done numerically in your overview tab. 100 gets the first unlocked, and 200 gets the second. Must all be done on one campaign difficulty, with you as host. ::EASY RIDER:: ::LONE RANGER:: Ride your unique mount, and travel 200 miles on it. Go to Orcish Byway in the north west of the human realm, and you should not fail to spot the npc with the golden heavenly light pillar upon them. This starts a very simple quest to get you to Mount Island, where you fight some easy arena style battles to earn the right to buy a unique mount for your class. No way to track how many miles you have ridden upon it, but it comes sooner than you may think. ::EXPERT:: Fully modify a Combat Art. As long as you took a skill that allows mods to a certain aspect you are developing, and put points in to said skill, you will get this in fairly short order by taking a bronze, silver and gold mod for one combat art. ::FASHION POLICE:: No swift way to get a whole armour set, just perseverance. They will drop soon enough. Note it has to be an actual set that says in the description “Set:” followed by what set it is from, and not just random pieces sharing a name prefix. ::HOSPITABLE:: ::GROUP HUG:: Host a game, and have 4 players together. Hosting one is easy enough, but there are occasional issues with the 4- players for a GROUP HUG. Often the 4th to join does not get it, so just let someone else host and rejoin in a different order if needs be. Ensure everyone is together on the map, and in the same party – press start and scroll to the party settings to be sure. ::HAWKER:: Trade with another user. Both press lb to trade, and just swap something from one to the other. Simple. ::JUNIOR CARTOGRAPHER:: ::MASTER CARTOGRAPHER:: 30% and 50% of the map uncovered. You should hit 20% or so just doing a swift campaign run. Feels like it takes forever getting this, but just walk all the roads and do sidequests and it will pop. ::MILLIONAIRE:: Get 1,000,000 gold. Stuff you hawk or scrap later on is worth tons, so you will grab this before level 30 in most scenarios. ::REPUTABLE:: ::LEGENDARY:: Level to 5 and 35 with any character. Does not take long at all. ::TREEHUGGER:: ::TYR LYSIA’S HERO:: ::VENGEFUL SPIRIT:: ::THE LIVING MONUMENT:: ::THE DREADFUL:: ::BLESSED:: Each class raised to level 15. Not hard, or even that time consuming. Early game, the elementals near Thylysium and the undead near Clearview provide great exp rewards for a beginner character. ::TOUGHNESS:: ::HEROIC PERSEVERANCE:: ::LEGENDARY PERSEVERANCE:: Reach Gold, Platinum and Niob difficulties. Just complete the campaign three times, on Silver, Gold then Platinum. Takes a while! ::ASCARON FAN:: On to the hardest achievements now. Find the Secret Halls of Ascaron. First, head to the Jungle. You need to find a small cave and hit a switch. From the archaeologists camp, head south toward the river Kybele’s Tears, but turn left / east at the shoreline, and follow this around and past the hills, where you eventually cross the small tributary river. The cave entrance is very nearby, so hit the switch in there and leave. Now head to the teleport in Teardrop Hamlet, back in Tyr Lysia. Head anticlockwise around Bluestone lake from there, up through the T-Energy ridden area, up to the north east of the lake, where you find Libi’s Pratfall. Follow the way around from there in to a raised plateau southeast into the marsh realm, and you should find a cave called “Something Wonderful”. Go in, and to the second floor for the achievement. ::POLYTHEIST:: Visit all 20 Temples. Ok, here we go! 01:Sloeford Temple One of the earliest locations you find, you can not miss it. Make sure you actually visit it though and have "Temple of the Gods" appear on screen, as with all the following. 02:Copper Peaks Temple The north-west mountain area of Tyr Lysia, directly east of the spawn of White Griffon. Road leads to it. 03:Thylysium Temple In the capital of Tyr Lysia. Appears on map automatically, but be sure to visit. 04:Sea of Heavens Temple South-east of the poor district of Thylysium, the small sea is clearly visible. Not too tricky to navigate down to it at all. 05:Libi's Pratfall Temple Harder to get to. Starting at Teardrop Hamlet, on the south-west shore of Bluestone Lake, work your way around the lak anti-clockwise, up through the T-Energy fields to the north-east corner of Tyr Lysia. The temple is across the waterfalls. 06:Griffinborough Temple West out of the gate of Griffinborough, along the road a small way. Hard to miss. 07:Grunwald Temple Spiral shaped hill just east of the main Grunwald Forest area, or south-south-west of the Gar'Coloussus if you prefer. Need to be south of the hill to find a break in the trees leading you on a spiral path up to the top and the temple. 08:Bloodclaw's Temple Head out the north gate of Griffinborough, and head east as far as you can on the map and a small patch of trees on the map denotes the entrance to Bloodclaw. He is a mini-boss so be prepared for a fight. The temple is behind his spawn a short distance. 09:Tharak Temple Tharak is in Nor Plat, and the temple is just outside to the south west, and again it is hard to miss. 10:Gronkor's Temple Head south across the Blade Fields up into the peaks to find a small cave directly east of the island called Gronkor's Outlook. The cave will take you to the temple. 11:Seraphyria Temple On the north-east corner of the Island of the Seraphim, a small bridge extends to another island, housing this temple. 12:Dark Prince's Temple Directly north of Sar 'Thaz spawns the mini-boss Dark Prince. The temple is north-west of his spawn. 13:Swamp Temple Far south of Hissil 'Ta, on the border in the hills. A trek, but easy to find. 14:Khorum Temple Within the capital of Bengaresh. Auto appears again, so be sure to visit. 15:Tharum Temple North-east of Tharum in the mountains. Hard to find the entrance to the upper walkway you need to get on, but it is directly south west of the temple itself on the map. The road up is not too evident but it is there, so keep an eye out. 16:Jungle Temple In the jungle, and harder to get to than most. Head south from the camp at the entrance to the region as if making to cross Kybele's Tears to the Temple of Tears, but stop short and follow the shore east. The path will take you north- east away from the shore a bit and around a twin peaked hill area. On the far side, quite well obscured by trees, will be a path leading up to the top of the hills, and the temple a short walk from there. 17:Logaeair Temple Awkward to get to. Head to Dyr Laigh, the capital of the Isle of the Dryads, and work your way south through the area, crossing a bridge to Logaeair. Follow around to the south until you reach a large flat grassy area. There is a path up on the north of the area to the mountain top and this temple. 18:Windswept Temple Awkward to get to and to describe. Teleport to the Windswept Fortress, and then head to the cave you normally go through to reach the end of the campaign. When you emerge from the cave, work your way up the canyon as usual, to the point where you double back to the higher east side, working your way back around and across the bridge you just passed under. From the end of the bridge once you have crossed it, head west instead of north-east like you would. It appears to be a dead end, but you can actually carry on going, and you can't miss the temple. 19:Isle of Mounts Temple The first of two temples that require a quest to get to. Orcish Byway has the girl with the huge glowing pillar of light indicating the start of the Unique Mount quest chain. Do the quests, and hit the temple on the way to grab your mount. 20: Temple of the Halls of the Ancestors By far the hardest to find and get to, and the only one that will not show on your map when you find it, as technically the area it is in is a dungeon, by the game's reckoning. The initial quest giver is on the bridge leading to the plateau. Head back to the plateau area of the Logaeair Temple, and look south not north this time. There should be a path leading up to a person outside of a cave entrance. Initiate her quest line for quite a lengthy journey through several dungeons and eventually, the final temple. You will find it when you emerge into the Garden area, which although it is open air, is still "dungeon". Just look north as you enter an open area. ::CITY GUIDE:: Visit all 42 towns. Just being near them, having them drawn on the map and the village / town / city name appear on screen should activate them. --Tyr Lysia – High Elven Realm-- Sloeford Twainbrook Thylsyium Clearview Bluestonbury Teardrop Hamlet Sonnenwind --Artamark – Human Realm—- Griffinborough Fortress Reikenstein Skook’s Corner Urthak’s Moxie Orcish Byway Hagelstein Artamark’s Gate Kufferath Castle Black Oaks Wargfels --Nor Plat – Orcish Realm—- Ruka Sloptop Entruag Tol Rumazil Za’ Zuruik Karagh Tharak --Hissil’ Ta – Swamp Realm—- Hisui’ Sul Sar’ Thaz Asui’ Thaz Lizurath Hissil’ Ta Neithu’ Thaz Sethiaz --Bengaresh – Desert Realm-- El Darrag Khorum Sulinar Badawi Tharum Rajab Dar Al’ Badja --Old High Elven Realm – Junle Realm— Na’ Fian --Dyr Laigh – Dryad Realm— Aerendyr Dyr Laigh Eloeth-sun Hope this guide has helped!