_ __ ______ | | / /___ ___ /_ __/___ _____ __ __ | | /| / // _ | /__ \ / / /___// ___// // / | |/ |/ // _ |/ , _// / / _/ / |__ / _ / |__/|__//_/ |_/_/|_//_/ /___/ \___//_//_/ \__ senko ã￾® ronde __/ `-------------------------------------' [TOC] INTRODUCTION [INTR] CONTROLS [CONT] SYSTEM [SYST] Basic Movement [MOVE] Attack and Defense [ATTA] Damage, Downs, and Defense [DAMA] Heads-Up Display [HUDD] B.O.S.S. Mode [BOSS] CHARACTERS AND MOVE LIST [MOVE] Mika Mikli / Ventuno II [MIKA] Baek Changpo / Citronette [BAEK] Cuilan / Orangette [CUIL] Fabian the Fastman / Graphride [SURF] Sakurako Sanjo / Triad [SAKU] Lili Levinas / Brinsta [LILI] Ernula / Castrato [ERNU] Karel Werfel / Azureus [DTCH] STORY ENDINGS [STOR] UNLOCKABLES [UNLO] Character Gallery [GALL] Rounder Gallery and Models [ROUN] Original Arcade Story [ORIG] Achievements [ACHI] FREQUENTLY ASKED QUESTIONS [FAQU] CREDITS [CRED] Change Log [CLOG] Copyright [COPY] [COT] _________________________________________________________________________ INTRODUCTION [INTR] _________________________________________________________________________ WarTech: Senko no Ronde (a.k.a. æ—‹å…‰ã￾®è¼ªèˆž Rev. X) is a combination shoot-em-up / fighting game for the Xbox 360. It is a port of the Japanese arcade series by G.rev, and was released in the US and Europe by Ubisoft. Ostensibly the game is a simple versus shmup, but it includes many elements and tactics found in fighting games, such as move combos, knock downs, and recharge times. The shmup elements are largely from danmaku ("bullet hell") games. _________________________________________________________________________ CONTROLS [CONT] _________________________________________________________________________ Left Analog - Move Rounder Directional Pad - Move Rounder A - Dash (or Act) X - Main Weapon Y - Sub Weapon B - Special / Barrage Weapon Left Trigger - B.O.S.S Mode Left Bumper - Overdrive Right Trigger - Barrier Start - Pause (offline only) Most aiming is done automatically, but if you enable your barrier, you can use the analog stick to aim your shots while you remain in place. There are three ways to use the Dash/Act button. The first and default is just as the "Dash" button; when input with a direction, you move fast in that direction. "Act (New)" and "Act (Old)" are like the SnR arcade machines; pressing and holding the button, without a direction, will raise your barrier (like RT). These can be set in options. Since Senko no Ronde was originally a three button arcade machine, there are some other ways to activate the same moves: A - When set to "Act" in options, holding A without a direction will raise your barrier (like Right Trigger). X+Y - Special / Barrage Weapon (same as B) A+B - B.O.S.S. Mode (same as Left Trigger) A+X+Y - B.O.S.S. Mode (same as Left Trigger) _________________________________________________________________________ SYSTEM [SYST] _________________________________________________________________________ Each Rounder has two cartridges, A and B (and each cartridge has three character costumes). The cartridges play basically the same, with some minor differences in the bullet patterns and attack power/speed. Basic Movement [MOVE] ------------------------------------------------------------------------- Move with the left analog stick or the directional pad. Dash by pressing A and a direction. Dashing makes you move faster, but is usually harder to control. While dashing, you can: - Dash Turn: Press A and a direction to redirect your rounder. - Dash Attack: Press X, Y, or B to use a main, sub, or barrage attack. - Dash Cancel: Press A (and no direction) to stop quickly. There is also an advanced technique called a "Dash Attack Cancel". Normally after you dash there is a short period where you cannot move. However, for some characters, if you dash and fire your main weapon immediately, you can do a Dash Cancel after the attack animation finishes playing to avoid that downtime. Some characters have attack animations that are too long for this to work. Similar techniques can be used to reduce reload times. Attack and Defense [ATTA] ------------------------------------------------------------------------- Main Attack: X -------------- Each character has a basic attack on the X button. This usually fires a steam of medium-strength bullets forward. Some characters have a wider spread than others. Sub Attack: Y ------------- Each character also has a sub attack. These are usually slightly more powerful, but with a longer reload time. Often they are homing, or can be used to disable or herd your opponent. Barrage: B or X+Y ----------------- Pressing B or X+Y launches a Barrage attack. This usually results in an attack with a fairly complex bullet pattern. However, this uses up your Charge Gauge. Many barrages also act as shields. Barrier: Right Trigger ---------------------- Pressing RT brings up a barrier that reduces damage, but drains your Charge Gauge when you're hit. Anti-Field: Left Trigger ------------------------ Pressing LT while your opponent is in B.O.S.S. mode, or when you don't have any B.O.S.S. activations left, will activate a large shield basically equivalent to the one you get when you receive a heavy down. However, it drains half your Charge Gauge. Overdrive: Left Bumper ---------------------- Pressing LB will activate Overdrive mode, which you can do once per round. This increases your attack and defense, your Charge Gauge will increase faster, and activating it will cancel your opponent's attack. However, your Armor Gauge will continually decrease, and downs will greatly reduce your Charge Gauge. Overdrive can only be ended by entering B.O.S.S. or Vanish mode. It is temporarily disabled when your opponent is in B.O.S.S. mode. Using any of these attacks while dashing, or while your barrier is up, may result in a variant of the normal attack. Even if your barrier attack is basically the same as your normal attack, you can use it to create more complex attack patterns. Since you move slowly but turn quickly when in barrier, using main weapon attacks with directional input while your barrier is up can result in hard-to-avoid attacks. Damage, Downs, and Defense [DAMA] ------------------------------------------------------------------------- When you take damage, your Armor Gauge goes down. If it is melee (close-range) damage, your Charge Gauge also goes down; if it is ranged damage, your Charge Gauge goes up slightly. If you take a lot of damage in quick succession, you will (effectively) get knocked down. - If you take lots of damage in a short amount of time, you will get a Small Down. You will be unable to move, and vulnerable to further attack, which will lead to a Large Down. - If you are hit with certain attacks (usually close attacks) you get a Medium Down. In a Medium Down you cannot control your Rounder for an even longer period of time. - If you take a ton of damage, or take damage in a Small Down, you enter a Large Down. This automatically activates your Anti-Field, knocks you back, and drains your Charge Gauge (though not as much as manually activating an Anti-Field does). You can cancel a Large Down by pressing A. This removes your Anti-Field but restores some of your Charge Gauge. Rotating the directional input after receiving a Small Down, or when trapped (e.g. by Tractor Mines), increases the chance of getting a Large Down. Usually in these cases getting a Large Down is a good thing, since it prevents even more damage. Heads-Up Display [HUDD] ------------------------------------------------------------------------- The game's HUD conveys several critical pieces of information. The largest bar at the top is your Armor Gauge. When this empties, you enter "Vanish Mode", in which your hit box becomes visible, and any more damage will destroy you. Underneath that is the Charge Gauge. This increases when you hit your opponent, when you are hit with ranged attacks, or when you shoot down your opponent's attacks. It also slowly increases over time, slightly faster if you are not firing. It decreases when you are hit with a close-range attack, use Barrage Attack, activate your Barrier, or use B.O.S.S. mode or an Anti-Field. The large capsule next to the Charge Gauge is your overdrive meter. This flashes when you are in Overdrive, and darkens when you have used your Overdrive this round and cannot use it again. The smaller capsules next to the Charge Gauge display how many rounds you have won, and how many you need to win the match. Your rounder has two circles surrounding it, corresponding to your main and sub attacks. These are normally gray, but turn red after firing while you are reloading. You cannot fire until they are gray again. Additionally, if your opponent is within the appropriate circle, using that kind of attack will result in a melee attack rather than a ranged one. B.O.S.S. Mode [BOSS] ------------------------------------------------------------------------- Pressing Left Trigger (or A+X+Y, or A+B) puts you into B.O.S.S. mode. In this mode, you have all the powers of a danmaku boss: Massive and complex bullet patterns, ridiculously high armor, and the ability to damage your opponent massively just by touching them. However, you also lose maneuverability and fine-grained aiming. When to enter B.O.S.S. mode is a large part of the game's strategy. If you wait until you are in Vanish Mode, your B.O.S.S. mode is a "FINAL B.O.S.S.", which has even more powerful attacks. However, your opponent may enter B.O.S.S. mode immediately before you enter Vanish Mode, and destroy you right then. Your B.O.S.S. initial Armor Gauge is determined by how many units of your Charge Gauge were full when you entered B.O.S.S. mode. Your Charge Gauge also determines how much time you can spend as a B.O.S.S. before reverting to your regular Rounder. If you are not in FINAL B.O.S.S. mode, you will also recover some HP after exiting your B.O.S.S. Your opponent can destroy your B.O.S.S.; usually this only causes you to revert to your normal form, but in FINAL B.O.S.S. mode this will kill you. Remember that when you leave B.O.S.S. mode, you will have no Charge Gauge left, and so cannot use any Barrage attacks. _________________________________________________________________________ CHARACTERS AND MOVE LIST [MOVE] _________________________________________________________________________ The move list in the official game manual is misprinted. When it says B, it means X; since it always says B+Y, it really always means X+Y. Which is the same as pressing simply B. If you didn't understand that, just believe that the list below is accurate, and the one in the manual is not. This move list uses the default Xbox controller button layout. Other move lists use M for main weapon, which is X below, and S for subweapon, which is Y below. B is for "Barrage" in both notations. Mika Mikli / Ventuno II [MIKA] ------------------------------------------------------------------------- Mika's B cartridge is weaker than his A cartridge, but is faster and has more defense. Main Attack X ---------------------------------------------------------------- Shoot a few bullets straight forward. They fan out slightly. When dashing, fire bullets outwards in a spiral. When close, tap repeatedly for several hits. Sub Attack Y ---------------------------------------------------------------- Fire two homing missiles, up to eight if used repeatedly. When dashing, fire all eight along the dash path. When close, press once to impale and paralyze the opponent. Reactive Bomb B ---------------------------------------------------------------- Throw up a shield of (non-moving) bombs that blocks most attacks and damages your opponent. Its effect area is slightly larger than your close range subattack. Full Range Attack Full Circle, B ---------------------------------------------------------------- Fire many bullets outwards in a spiral. Diffusion Shot Back, Forward, B ---------------------------------------------------------------- Fire several bullets straight forward, which then pan out to form several attack lines. Shoulder Unit Placement Back, Forward, Forward, B ---------------------------------------------------------------- Launch two missile units that will fire homing missiles (the same as the Sub Attack) periodically. They are stationary. Mika's boss mode automatically fires bullets in a starburst pattern; the angle changes very slowly. B.O.S.S.: Movement Attack Direction, A ---------------------------------------------------------------- Move quickly in the given direction. This is most effective when the front lines of your ship hit your opponent. B.O.S.S.: Ripple Shot X ---------------------------------------------------------------- Fire a circle of bullets forward at your opponent. B.O.S.S.: Sub Shot Y ---------------------------------------------------------------- Fire two lasers straight forward. B.O.S.S.: Side Laser A, X or A, Y ---------------------------------------------------------------- Fire a very powerful laser straight forward; A+X activates the bottom one and A+Y activates the top one. The laser arm falls off after using this attack. B.O.S.S.: Option Shot B ---------------------------------------------------------------- Launch four subunits that automatically fire lasers at your opponent. FINAL B.O.S.S.: Booster Bomb A, B ---------------------------------------------------------------- Fire many criss-crossing lasers forward. Then, fire a number of circles of bullets outwards from the center of the screen. Baek Changpo / Citronette [BAEK] ------------------------------------------------------------------------- Changpo's B cartridge is weaker but faster than her A cartridge. Main Attack X ---------------------------------------------------------------- Sub Attack Y ---------------------------------------------------------------- Sweet Roll B ---------------------------------------------------------------- Chocolate Topping Forward, Forward, B ---------------------------------------------------------------- Bitter Swing Back, Forward, B ---------------------------------------------------------------- Strap Missile Half Circle, B ---------------------------------------------------------------- B.O.S.S.: Main Shot X ---------------------------------------------------------------- B.O.S.S.: Sub Shot Y ---------------------------------------------------------------- B.O.S.S.: Cub Control B ---------------------------------------------------------------- FINAL B.O.S.S.: Cub Attack Direction, A ---------------------------------------------------------------- Cuilan / Orangette [CUIL] ------------------------------------------------------------------------- Cuilan's B cartridge is weaker than his A cartridge, but is faster and has more defense. Main Attack X ---------------------------------------------------------------- Sub Attack Y ---------------------------------------------------------------- Punch Barrier B ---------------------------------------------------------------- Tail Bullets Forward, Forward, B ---------------------------------------------------------------- Tail Bombs Back, Forward, B ---------------------------------------------------------------- Ratzwiel Back, Forward, Forward, B ---------------------------------------------------------------- B.O.S.S.: Swing Sword X ---------------------------------------------------------------- B.O.S.S.: Energy Ball Y ---------------------------------------------------------------- B.O.S.S.: Movement Attack Direction, A ---------------------------------------------------------------- FINAL B.O.S.S.: Berserk Sword B ---------------------------------------------------------------- Fabian the Fastman / Graphride [SURF] ------------------------------------------------------------------------- Fabian's B cartridge is faster than his A cartridge. It has less defense and less ranged and close attack power. Main Attack X ---------------------------------------------------------------- Sub Attack Y ---------------------------------------------------------------- Blitz Saber B ---------------------------------------------------------------- Topspin Fire Forward, Forward, B ---------------------------------------------------------------- Blitz Lance Back, Back, Forward, B ---------------------------------------------------------------- Blitz Arrow Half-Circle, B ---------------------------------------------------------------- B.O.S.S.: Twin Shot X ---------------------------------------------------------------- B.O.S.S.: Burst Ball Y ---------------------------------------------------------------- B.O.S.S.: Formation Change A ---------------------------------------------------------------- FINAL B.O.S.S.: Big Wave B ---------------------------------------------------------------- Sakurako Sanjo / Triad [SAKU] ------------------------------------------------------------------------- Sakurako's B cartridge has a higher ranged attack power and more defense, but less speed and weaker close attacks. Main Attack X ---------------------------------------------------------------- Sub Attack Y ---------------------------------------------------------------- Scorpio B ---------------------------------------------------------------- Fear Volley Right Clockwise Circle, B ---------------------------------------------------------------- Fear Volley Left Counter-clockwise Circle, B ---------------------------------------------------------------- Sagittarius Forward, Forward, B ---------------------------------------------------------------- B.O.S.S.: Main Shot X ---------------------------------------------------------------- B.O.S.S.: Sub Shot Y ---------------------------------------------------------------- B.O.S.S.: Spread Missile B ---------------------------------------------------------------- B.O.S.S.: Cannon Control Direction, A ---------------------------------------------------------------- FINAL B.O.S.S.: Airblast Attack A, B ---------------------------------------------------------------- Lili Levinas / Brinsta [LILI] ------------------------------------------------------------------------- Lili's B cartridge is slower but has more ranged attack power. Main Attack X ---------------------------------------------------------------- Sub Attack Y ---------------------------------------------------------------- Dragonfly Waltz B ---------------------------------------------------------------- Tremble Dance Full Circle, B ---------------------------------------------------------------- Ronde of Fate Back, Forward, Forward, B ---------------------------------------------------------------- Ronde of Fate, Chapter 2 Back, Back, Forward, B ---------------------------------------------------------------- B.O.S.S.: Main Shot X ---------------------------------------------------------------- B.O.S.S.: Homing Laser Y ---------------------------------------------------------------- B.O.S.S.: Sword B ---------------------------------------------------------------- B.O.S.S.: Warp Attack Direction, A ---------------------------------------------------------------- FINAL B.O.S.S.: Spin Attack A, B ---------------------------------------------------------------- Ernula / Castrato [ERNU] ------------------------------------------------------------------------- Ernula's B cartridge has a faster speed and stronger close range attacks, but less ranged firepower. Main Attack X ---------------------------------------------------------------- Sub Attack Y ---------------------------------------------------------------- Consonance Cutter B ---------------------------------------------------------------- Trio Sonata Full Circle, B ---------------------------------------------------------------- Humming Slug Forward, Forward, B ---------------------------------------------------------------- Option Unit "Consonance" Back, Forward, B ---------------------------------------------------------------- B.O.S.S.: Duet Shot X ---------------------------------------------------------------- B.O.S.S.: Ensemble Laser Y ---------------------------------------------------------------- B.O.S.S.: Pizzicato Attack B ---------------------------------------------------------------- B.O.S.S.: Arm Breaking Direction, A ---------------------------------------------------------------- FINAL B.O.S.S.: Finé A, B ---------------------------------------------------------------- Karel Werfel / Azureus [DTCH] ------------------------------------------------------------------------- Karel's B cartridge is faster and has a stronger close attack, but a weaker ranged attack. Main Attack X ---------------------------------------------------------------- Fire a single, strong attack at the opponent. Sub Attack Y ---------------------------------------------------------------- For the next 6 seconds, your X attack will be even more powerful. Retsu B ---------------------------------------------------------------- Rogi Forward, Forward, B ---------------------------------------------------------------- Hirameki Forward, Back, B ---------------------------------------------------------------- Nagi Half-Circle, B ---------------------------------------------------------------- B.O.S.S.: Attack Form X ---------------------------------------------------------------- B.O.S.S.: Defense Form Y ---------------------------------------------------------------- B.O.S.S.: Downswing Attack B ---------------------------------------------------------------- B.O.S.S.: Movement Attack Direction, A ---------------------------------------------------------------- FINAL B.O.S.S.: Annihilation Attack A, B ---------------------------------------------------------------- _________________________________________________________________________ STORY ENDINGS [STOR] _________________________________________________________________________ Each character has two endings. They are not necessarily "good" and "bad" endings, just "normal" and "special" endings. Getting the special endings require completing the game as other characters, and hearing certain conversations during battle (which requires not beating the CPU too quickly). This requires playing the game on at least Normal difficulty, or the CPU will never use B.O.S.S. mode. Mika Mikli - Saturn's Ring -------------------------- Get the normal endings for Mika and Changpo. Hear Lili, Karel, and Changpo's dialogue. Changpo must enter B.O.S.S. mode. Fabian the Fastman - On The Defense Line ---------------------------------------- Get the normal endings for Fabian and Mika. Hear Lili, Mika, and Ernula's dialogue. Ernula must enter boss mode. Lili Levinas - Germination -------------------------- Get the normal endings for Lili and Fabian. Hear Mika, Karel, and Ernula's dialogue. Karel and Ernula must enter B.O.S.S. mode. Changpo Baek - 08 NOV. 18:40 ---------------------------- Get the normal endings for Changpo and Cuilan. Hear Cuilan, Mika, Karel, and Sakurako's dialogue. Mika must enter B.O.S.S. mode. You must enter B.O.S.S. mode against Sakurako. Cuilan - Surprise Attack ------------------------ Get the normal endings for Cuilan and Lili. Hear Changpo, Karel, Lili, and Ernula's dialogue. Lili must enter B.O.S.S. mode. Sakurako Sanjo - Determination ------------------------------ Get the normal endings for Sakurako and Karel. Hear Ansel, Fabian, and Karel's dialogue. You must enter B.O.S.S. mode against Karel. Karel Werfel - A Crossing In Fire --------------------------------- Get the normal endings for Karel and Sakurako. Hear Fabian and Changpo's dialogue. Changpo must enter B.O.S.S. mode. Ernula - Spoiler ---------------- Get the normal endings of all characters and the whole conversation in some chapters. _________________________________________________________________________ UNLOCKABLES [UNLO] _________________________________________________________________________ Character Gallery [GALL] ------------------------------------------------------------------------- To unlock character concept art, select portraits, and cut-ins, beat story mode as that character. The first time you beat the game, non-playable character portraits and marketing materials will unlock as well. Rounder Gallery and Models [ROUN] ------------------------------------------------------------------------- To unlock 3D Rounder models, and 2D concept art, beat score attack as the character whose Rounder you wish to view. Original Arcade Story [ORIG] ------------------------------------------------------------------------- To unlock the original arcade story, beat the game as any character. This is basically the same as story mode, but with different dialogue and an even less clear ending. Achievements [ACHI] ------------------------------------------------------------------------- You can get up to 680 points playing only single player or local versus. The remaining 320 require playing online, and 200 of those require playing well online. Yes, you can just leave your Xbox on for a few days to get the 30 and 100 hour achievements. Make sure you save your data in the Options menu if you do this. 1 hour 10 Play over 1 hour 10 hours 30 Play over 10 hours 30 hours 100 Played over 30 hours. 100 hours 100 Played over 100 hours Story clear 30 One for each character Score attack clear 25 One for each character 100 ranked matches 20 Fought in 100 ranked matches Grade `NOVICE' 100 Get NOVICE grade in ranked match. Grade `ROUNDER' 100 Get ROUNDER grade in ranked match. Grade `HI-ROUNDER' 100 Get HI-ROUNDER grade in ranked match. _________________________________________________________________________ FREQUENTLY ASKED QUESTIONS [FAQU] _________________________________________________________________________ Q: What's the DLC? Can I use it in my region? A: There's DLC available for this game on the Japanese Xbox Live Marketplace. It adds alternate costumes based on other G.Rev games for all the characters. If you have a Japanese Marketplace account, you can buy it and use it with the North American / European release of the game. You can see a preview of the DLC costumes at http://grev.co.jp/ronde360/index.html#pdlc_2nd Q: What other games are like this? A: Senko no Ronde is often compared to SEGA's Virtual On series, as well as Taito's Psychic Force. Both games feature planar combat with lots of ranged weapons. Japan and the US have a small but fanatical danmaku ("bullet hell") following, upon which the shmup elements of this game are based. Some of the best games in this genre are Ikaruga, Chaos Field, Mushihime-sama, and the Touhou Project series. Q: What does the Xbox Live update do? A: Fixes a few minor bugs, lowers the attack speed of Changpo's FINAL B.O.S.S. mode, and decreases the attack power of Sakurako's main weapon. Q: How do I beat the final boss ("The Squid") as Cuilan? A: http://www.youtube.com/watch?v=mUQT8eIjkYE Q: How do I spell... ? A: Good question. The manual especially is full of typos. - Changpo's name is "Baek"; the character select screen says "Beak". - Ernula's name in Japanese is "Peruna". - Sakurako's Rounder is "Triad" and Changpo's is "Citronette". The move list spells then "Traiad" and "Citoronette". - Not a typo, but confusing: Lili's Rounder is named "Brinsta". However, it is a custom variant of Motivalier's "Brinstar" model. Q: I suck! A: Practice dash attack cancel and barrier shots. Learn when to use Barrage moves and when to use your Charge Gauge for Anti-Fields. Watch each character's B.O.S.S. bullet patterns closely. And don't ask me, because I suck too. _________________________________________________________________________ CREDITS [CRED] _________________________________________________________________________ WarTech and Senko no Ronde are trademarks of G.rev. "kemurimk" provided information on the normal and special endings, as well as a wealth of strategy information, on the GameFAQs boards. Change Log [CLOG] ------------------------------------------------------------------------- 2008.04.11 * Added information about the DLC. 2007.06.25 * Filled out basic defensive, B.O.S.S. strategies. 2007.06.24 * Added unlockables list. * Filled out Mika's move list. * Added spelling errata. 2007.06.23 * Added ending information, thanks to kemurimk. 2007.06.21: * Initial FAQ. Copyright [COPY] ------------------------------------------------------------------------- Copyright 2007 Joe Wreschnig. This document may be freely used, copied, and/or modified, in any medium, as long as this notice remains intact. New versions are uploaded to GameFAQs.