FAQs and tips v1.1 - killtr@gmail.com (Emails Welcome) Contents 1 Introduction 2 Credits 3 Revision History 4 Tips and Strategies 5 Skills and Items 6 Strategies and Powers by Character 7 Vahalla Reports 8 Achievables 9 Mission Names 10 Online Coop ---------- 1 Introduction ---------- This guide both compiles many questions and answers on the forum, and provides general information about the game. It's not intended as a walkthrough, but I hope you use this to have as much fun with this game as I have. Spoilers of the game do exist and are not marked, although I do not feel like they would ruin or change your game experience. ---------- 2 Credits ---------- I must give credit to OPD No Auto-Restoration Walkthrough - mjfaqs@live.com for many parts of this guide. Please see his guide for specific information about not using auto-restore and walkthrough information. Credit must also go to everyone on the forum that either posed a question or answered it. Many answers and tips were found there. Examples include Sonsaru who provided mission titles. Thanks go to Solreaver for his review of this guide. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ---------- 3 Revision History ---------- Version 1.0: 5/16/2009 Version 1.1: 5/22/2009 (corrected spelling and grammatical errors, as well as adding names to online coop and minor re-writes) ---------- 4 Tips and Strategies ---------- Most projectile based MS skills (Flare, Sniper Rain, etc.) can pass through trees, benches, and allies, but not large objects like buildings or vehicles. Melee based MS skills require clear line of sight and are blocked by allies. Cover move is useful for traversing long distances to reach cover or close in on an enemy. Cover more is also very useful for gathering loot. Simply cover move to an enemy body normally out of reach, on your next turn pick up loot from that corpse, then normal move and pick up loot from another nearby corpse. This tactic can be followed up by shooting after gathering loot from both corpses. Cover move can also keep units out of fire if there is a large distance between you and enemies as can happen many times during the game. Instead of charging in with normal move, have everyone cover move on a unit that goes after the enemies or on the last enemy. The enemies will go and have no targets/far away targets, and then your entire team will rush them. Cover move can be "chained". IE, Cover Move Edward on Keith, Cover Move Keith on James. When James moves, so will everyone. This can be disrupted by enemy fire however. Cover attack is useful for ganging up on a high HP unit until MS attacks take over. Cover Attack works each time you attack, so with 4 characters your possibilities are: --3 Cover Attack, 1 Normal Attack. This has 4 attacks as normal. Each Cover Attack will attack once after the normal attack. --2 Cover Attack, 2 Normal Attack. This will have 6 attacks as each person on Cover Attack activates on each normal attack. --1 Cover Attack, 3 Normal Attack. This will have 6 attacks as the person on Cover Attack activates after each character attacks normally. This also has the advantage of movement for the most troops, but the one person on cover attack will run low on ammo quickly. Try to get everyone as light-weight as possible - only carry one weapon and a minimum of ammo and healing, unless a character needs an extra weapon (sword, pistol, etc.) for their MS skill. Toward the end of the game, I choose to rely on MS Skills and had no weapons for most of my team. Leave one weak enemy around at the end of a stage when possible, so you can spend time looting dead bodies. Loot as many enemy bodies as possible - loot is usually randomized. You can often get items that are not yet sold in stores until several missions ahead, or not sold at all. If possible, hit this enemy with slowing attacks or items to minimize damage from him. Don't be afraid to put non-essential characters in harms way, as long as Herbert can revive them later. This and loot gathering are the best uses for generic soldiers. While possible to play through without generic soldiers, they do give a few more attacks and if you load them with looted panzerfausts, will move relatively quickly to pick up loot and take hits. They do take experience away from the main characters; however this is quickly corrected by playing the Armored Recon missions multiple times. Almost always aim for the centre of a vehicle. That way, even if you misfire, it's more likely the rocket will hit anyway. This also applies to dragons and groups of enemies. Enemy reinforcements always have a significant delay to their turns, giving you an opportunity to strike first. Don't be afraid to charge reinforcements expecting 2-3 turns before they move. Later in the game when everyone has powerful MS skills unlocked, you should consider relying on grenades, panzerfausts, and MS attacks for most of your characters. Panzerfausts are less powerful than Bazookas, and you can throw them away after one shot, but I tend to play as a pack rat and want to use up the looted Panzerfausts I get. You can fire in between two tightly spaced tanks/vehicles and hit both of them, as long as the rocket coverage is under the tank treads. Firing at the ground is less accurate than aiming directly at a target, though. This also works with MS attacks, such as wolf claw. Always check to see if you can hit a nearby enemy with an area attack. If you move to the spaces around a large enemy such as a tank, the tank will light up on spaces you can hit them in. Skill levels are tied to a characters level limit. For example, you will never get Attack Boost to level 4 until the character is at least lv 35. Stay away from enemy Magiers so they can't stun your units. Alternatively, sacrifice generic or non essential characters so the rest of your team can act and shoot. Auto-restore works perfectly with this. Loot bodies near the enemies and take any healing items you can, when the enemies attack, you will auto- use the healing items and prevent damage to your main units. Tanks will auto kill you when they run you over. Even with auto-restore, do not let a tank get close to your essential characters as it will be game over. (Generally James, Cordellia, Jude, and Edward.) Operation Darkness does not have new game plus. When the game is over, you cannot use the characters in a new game. Also, you cannot replay missions, expect for the Armored Recon side missions and Eagles Nest side missions. When you leave the Armored Recon mission space, you can no longer return. Replaying these missions is the only way to power level. Characters that cannot use items/weapons will not see them as loot. If the enemies has a sniper rifle send Edward, Cynthia, or a generic female recruit. Nothing in Online Coop is saved. It just unlocks a random weapon or item in the supply depot, more powerful weapons unlock on later stages. You can play online by yourself if you want access to weapons or the achievement. However you only get 3 characters, so certain missions will be very difficult. Some Skills are only unlocked by playing through the AR missions - "Find Weakness" for instance... So if you want more Skills, do the Armored Recon missions. Enemies in Armored Recon missions level up with you. Enemies in campaign missions are at set levels. Herbert can revive characters, but only in the battle they died in. The game ends instantly when a story character dies (Generally Gallant, Edward, Jude, or Cordelia) giving Herbert no chance to revive them. Herbert also cannot be allowed to die, as no one can revive him. Weight affects turn speed. Colors don't matter, it's only there as a rough guide. There is little difference between yellow 100 weight and red 101 weight. Land mines can be found by placing the cursor on them. This may lead to minutes of hunting around before you move. You can attack the land mines to detonate them. Enemies with spray attack may detonate them if your character is nearby. Mines are usually found around tanks already destroyed in the map. Attack does affect MS Skills Base DMG from Flare, lvl 39 Cordelia vs. a lvl 35 Schutze - 6836. DMG with lvl2 ATK, same opponent - 7914 (~base+16%) DMG with lvl4 FOC, same opponent - 9305 (~base+36%) ATTACK * Weapon dmg = total damage Items/powers stack but only last ~3 full turns. (Turn 1 use item, turn 2-4 have benefits, turn 5 lose benefits) Items/Powers work off current total. 100 ATTACK + 2 Stimulants of +20% does not equal 140, but rather 144. 100 + 20% = 120 + 20% = 144. Lewis's Enrage MS Skill on the same person 3 times can be devastating this way. 100 + 40% (3 times) = 274 or almost x3 normal attack. Also every character using stimulant or buffs on a werewolf turns them into a killing machine. It also has the side benefit of giving them more attacks as they move faster than other characters. Transform can be used by Keith and James. It grants 70% increase to all stats including LUCK, MOVE, even SPEED. Loses 2% MS after even ally moves (Even himself). When MS equals 0, character will change back, even out of turn. MS is taken off the new adjusted total. Although increasing total MS will not technically keep a werewolf in his alternate form longer, it will allow more use of MS attacks in the new form without taking off the duration. Generally it's advisable to save this for bosses or tough situations. Cover Attack and Cover Ambush will set up an area of death as multiple units will attack any enemy that moves within range. This works well with Edward, Cynthia, and 2 generic females armed all with sniper rifles. This will use lots of ammo, but will eliminate non armored units. I stopped using this tactic toward end game, when MS attacks did more damage and the maps had more tanks and dragons. You cannot move and use MS Attacks, it is sometimes beneficial to equip a light weapon, gun, or grenades on characters so you can move and shoot once you start relying more on MS attacks. Pressing "Y" will bring up an overhead view of the map, so you can get a better idea of where units are. Although this is tiny and doesn't tell you much about the units, you get an overview and it helped negate the horribleness of the camera. ---------- 5 Skills and Items ---------- Skills Auto Restoration: Character automatically uses a healing item whenever HP drops below 20%. You get it after clearing Mission 01. (They still will use the skill to heal, even if their HP is knocked down to 0.) Attack Boost: Raises ATK. Higher levels of this skill grant higher boosts. Max Level is 4. Raises 8% ATK per level. You get it after clearing Mission 03. Speed Boost: Raises SPD. Higher levels of this skill grant higher boosts. Max Level is 4. Raises 3 SPD per level. You get it after clearing Mission 02. Hit Boost: Raises HIT. Higher levels of this skill grant higher boosts. Max level is 4. Raises 5 HIT per level. You get it after clearing Armed Recon 02. Defense Boost: Raises DEF. Higher levels of this skill will grant you higher boosts. Max Level is 4. You get this after clearing Mission 04. HP Boost: Raises HP. Higher levels of this skill grant higher boosts. Max level is 4. You get it after clearing Mission 10. MS Boost: Raises MS. Higher levels of this skill grant higher boosts. Max level is 4. You get it after clearing Mission 06. Level 1 = 15% Level 2 = 25% Level 3 = 35% Level 4 = 45% Gunslinger: Raises ATK (guns only). Higher levels of this skill grant higher boosts. Max level is 4. You get this after clearing Armed Recon 04. Blade Master: Raises ATK (Swords & Knives/Bayonets only). Higher levels of this skill grant higher boosts. Max level is 4. You get this after clearing Armed Recon 05. Precision: Grants the chance of landing a critical hit, dealing double damage. Higher levels of this skill grant you higher chances. Max level is 4. You get this after clearing Mission 05. Focus: Strengthens MS Attacks, but also raises cost of MS Attacks. Higher levels of this skill grant stronger boosts at greater costs. Max level is 4. Raises 9% damage and cost per level. You get this after clearing Mission 09. Assassin: Grants the chance of instantly killing an enemy with a sword or bayonet/knife after successfully landing a hit with one. Higher levels of this skill grant you higher chances. Max level is 3. You get this after clearing Armed Recon 06. Marksman: Grants the chance of instantly killing an enemy with a gun after successfully landing a hit with one. Higher levels of this skill grant you higher chances. Max is level 3. You get this after clearing Armed Recon 07. Providence: Reduces the MS cost of Special Attacks. Higher levels grant additional reductions. Max level is 3. You get this after clearing Mission 11. Level 1 = ? Level 2 = ? Level 3 = 50% cost Endurance: Increases DEF against gunfire. Higher levels grant of this skill grant higher boosts. Max level is 3. You get this after clearing Armed Recon 08. Level 1 = ? Level 2 = ? Level 3 = 60% Toughness: Increases DEF against sword and knife/bayonet attacks. Higher levels of this skill grant higher boosts. Max level is 3. You get this after clearing Armed Recon 09. Level 1 = ? Level 2 = ? Level 3 = 60% Guard: Grants chance of reducing damage taken by a character by 1/2. Higher levels grant higher chances of damage reduction. Max level is 4. You get this after clearing Armed Recon 11. Light-footed: Increases movement. Higher levels of this skill grant higher boosts. Max level is 3. Raises 3 MOVE per level. You get this after clearing Armed Recon 12. Avoidance: Increases a characters chances of dodging an enemy's attack. (Note that certain attacks are unavoidable and will bypass this skill completely). Higher levels of this skill grant higher dodge rates. Max level is 4. You get this after clearing Armed Recon 14. Find Weakness: Increases damage dealt against all enemy types, including vehicles. Higher levels of this skill grant higher boosts. Max level is 4. You get this after clearing Armed Recon 14. Level 1 = ? Level 2 = ? Level 3 = ? Level 4 = 100% Aegis: Enemy attacks may be nullified by the character. Higher levels of this skill grant a higher chance of successful nullification. Max level is 4. You get this after clearing Mission 20. Sharpshooter: Grants a chance to give 100% accuracy. Higher levels of this skill grant higher chances for perfect accuracy. Max level is 4. You get this after clearing Mission 17. Items Weapons to Pick Up The PTRS1941 Custom Rifle: It is an extremely powerful sniper weapon that can deal notable damage to tanks and pretty much one-shot most infantry, supernatural or not. On Mission 16, when the 5th Wave comes, one of the snipers will be carrying this bad boy. So don't forget to grab it. Also, it has a WT of 150, so almost everybody will suffer a speed penalty for having it equipped. Also, a Vampire on Mission 27 is carrying another one of these. Even though it's the final mission, it's still extremely helpful. Sawn-Off Shotgun: Lewis comes with one when he joins your party on mission 12. Also, in mission 5 you can have him drop the shotgun onto a corpse and have one of your other members go pick it up. There's also one on a dead American soldier in the northeastern corner of the map on Mission 23. A Waffen-SS Schutze on Mission 07 is also carrying a Shotgun. PPSh1941SMG: A Vampire in Mission 10 is holding this one. It's the only one I've found throughout the game. The Three Blades: The Muramasa Blade: A Magier in the North group of Mission 11 is carrying this sword. The Dragonslayer: in Mission 20, a reinforcement Magier is carrying this weapon. Also, in Mission 22, another Magier is carrying a Dragonslayer! The Excalibur: One of the Vampires in the Second Wave of enemies is carrying this blade meant for a king. Mission 25. ---------- 6 Strategies and Powers by Character ---------- (Note: At the beginning of Mission 06 is when all of the story characters will have obtained their very first/default MS attacks. The same goes for Transformation for 2 characters.) (Note #2: Words in quotes are just the description of the MS skill. It's not some pre-requirement to use the skill.) Edward/Main Character: Bestial Fury: Default MS ability. Area Attack. Uses 9 MS. "Hit all enemies in an area with a sonic wave." Crimson Slash: Level 21 MS ability. Single Enemy. Uses 19 MS. "Fire a lightning arrow." (Two-handed sword required.) Assail: Level 29 MS ability. Area attack. Uses 22 MS. "Rush at an area and attack." (Sten SMG required) Edward is the main character of the story and as such, cannot be allowed to die. One of the few characters that can use a sniper rifle, keep him in the back taking out single enemies until you get Crimson Slash. This attack has decent range and can hurt tanks. On maps with many enemies, assail has incredible range and small area of effect, so can potentially take out multiple enemies while using this ability as a sniper. Jude: He doesn't have any MS attacks. He's a powerful generic soldier and should be treated as such. Give him powerful one shot weapons or a bazooka. He also cannot die, so keep him toward the back as well. Keith Miller: Wolf Claw: Default MS ability. Area attack. Uses 10 MS. "Slash at all enemies in an area with claws." Bestial Fury: Level 21 MS ability. Area attack. Uses 15 MS. "Hit all enemies in an area with a sonic wave." Modified Explosives: Level 34 MS ability. Area attack. Uses 30 MS. " Attack all enemies in an area." (Grenade of any type required.) Keith is perhaps the most powerful non essential unit. I gave him bazookas until he got modified explosives. I used the Transform ability on Keith to great effect by sending him out front and transforming. Enemies will attack him doing almost nothing, if he does get below 20%, auto restore will activate and possibly give him back some MS (through blood plasma or black crystals). He also is revivable by Herbert if the fight goes very badly. Cordellia Blake: Flare: Default MS ability. Single enemy. Uses 12 MS. "Hurl a fireball at an enemy." Blaze Wall: Level 21 MS ability. Area attack. Uses 18 MS. "Attack all enemies in an area with a wall of fire." Inferno: Level 27 MS ability. Area attack. Uses 25 MS. "Attack all enemies in an area with a firestorm." Song of Taliesin: Level 34 MS ability. Area ability. Uses 6 MS. "Restore HP and cure status effects of all allies in an area" Cordellia is your heavy hitter through most of the game. Flare and Inferno generally one shots most units and can hurt tanks. Even Blaze Wall will kill lesser units without difficulty. Care must be taken as she is a character that cannot be allowed to die. I gave her a Panzerfaust or Bazooka, so she could move into range and still attack, but then solely used her MS attacks. James Gallant: Wolf Claw: Default MS ability. Area attack. Uses 10 MS. "Slash at all enemies in an area with claws." Evil Eye: Level 21 MS ability. Single Enemy. Uses 26 MS. "Glare at an enemy, slowing it down. This causes the affected enemy to take turns more slowly." Silent Kill: Level 33 MS ability. Single Enemy. Uses 18 MS. "Charge forward and strike at an enemy." James is the second transforming character, making him another powerhouse. Try to keep him some distance away as he's the last essential character (unless you count Herbert). Silent Kill has distance and damage while Evil Eye slows enemies greatly and is great for dragons. I gave him a heavy machine gun or bazooka until Silent Kill, where he went weaponless. Cynthia Rivele: Sniper Rain: Default MS Ability. Area Attack. Uses 10 MS. "Shoot at all enemies in an area." (Sniper Rifle required) Eagle's Eye: Level 20 Ms Ability. Single Enemy. Uses 20 MS. "Deal Severe damage to an enemy." (Sniper Rifle required.) Lightning Shot: Level 35 MS Ability. Single Enemy. Uses 30 MS. "Critically wound an enemy." (Sniper Rifle required.) Everything she does requires a sniper rifle. Toward the end game, she moved very slowly because she needed a weapon where most characters did not. Her attacks have great range and lightning shot does decent damage vs tanks and dragons. Check to see if sniper rain can get 2 enemies and on low levels give her plenty of ammo for cover attack/cover ambush combos with generic females and Edward. Herbert East: Revival Experiment: Default MS Ability. Single Ally. Uses 13 MS. "Revive an Ally" Mystery Vial: Level 10 MS Ability. Single Ally. Uses 4 MS. "Cure an ally's status effect(s)" Invocation: Level 22 MS Ability. Area. Uses 6 MS. "Restore HP to an Ally." Song of Avalon: Level 32 MS Ability. Area. Uses 48 MS. "Restore HP and SP to all allies in an area." As the healer, he can fall behind on levels if you're not careful. I would use Lewis to boost his attacks and give him a bazooka. He could quickly catch up on experience by targeting tanks or groups of units, but this tactic made him move fairly slowly end game. His Song of Avalon will grant MS back to himself, making it a cheap ability if you include him in the area. Keep him alive and in the middle as he needs to stay away from front lines, but be able to reach people out in front. Frank Gaunt Fortify: Default MS Ability. Single Ally. Uses 14 MS. "Raise an ally's DEF temporarily." Magni's Fist: Level 14 MS Ability. Single Enemy. Uses 16 MS. "Hit an enemy with a powerful attack from above." Morale Boost: Level 28 MS Ability. Area. Uses 20 MS. "Raises all allies' DEF temporarily." Mjolnir's Wrath: Level 37 MS Ability. Area attack. Uses 60 MS. "Smite all enemies in an area with a divine hammer." I tended to give Frank Bazookas and treat him as a generic male recruit... until he got Mjolnir's wrath. A large powerful attack with great range, this attack made Frank quickly out level my other characters with ease. The game also got considerably easier once I started over-using this attack. If no enemies are near, defense boosts to allies are a decent way to avoid wasting his turn. Jack the Ripper He is obtained in Mission 08, when the 3rd wave of enemies arrive. He's packing a knife.. and that's about it. He has no Auto- Restore equipped, so be careful about how you use him in this battle. Death Slash: Default MS attack. Single Enemy. Uses 10 MS. "Charge forward and slash an enemy." (bayonet required) Dancing Dagger: Level 32 MS Ability. Area attack. Uses 20 MS. "Slash at all enemies in an area." (bayonet required.) Although his attacks don't affect tanks or dragons much, his usefulness is not in his power, but his speed. Running circles around most enemies, I gave him the bayonet for his powers and a shotgun for times when I needed to move him, perhaps a grenade or two as well. He's great to send out front and gather loot or disrupt enemies with well placed grenades. He and Van Helsing play very similar, and are the only characters that I gave them extra weapons for usefulness end game. Elisa Van Helsing She is obtained in Mission 10, I believe when the totenkopf spawn. She is packing a sword and some healing items, but she does not have Auto-Restore. Her MS ability has some distance, so use that as your means of attack. Vanquish: Default MS ability. Single Enemy. Uses 10 MS. "Cleave an enemy, Instant Kill if undead." (Killer Sword required) Gouge: Default MS ability. Single Enemy. Uses 12 MS. "Lower an enemy's HIT, temporarily." (Doesn't work on Vehicles.) Blade Dance: Level 35 MS ability. Area Attack. Uses 16 MS. "Slash at all enemies in an area." (Killer Sword required.) Playing just like Jack, I used her to gather loot and pick off individuals. Her Vanquish attack will kill skeletons, but not vampires or other undead bosses. It also has decent reach, but she doesn't have a good area attack as Blade Dance is very close range. I gave her a similar layout to Jack with Killer Sword, Shotgun, and perhaps a grenade. Lewis Canton Lewis Canton comes to your help in mission 05 and then again in mission 12. In mission 12 he's still packing a shotgun and other items. Except he has no extra ammo or Auto-restore. So, if he gets nailed with a Panzerfaust or a strong MS attack, you just lost the game. After mission 12, he joins your party. If you kill the Needle in Mission 6, Lewis will die after Mission 16. The only way to prevent that, is to not have killed the Needle. That's about it. Quick Draw: Default MS Ability. Area attack. Uses 18 MS. "Fire dual hand guns at targets in an area." (Only one handgun required.) Enrage: Level 25 MS Ability. Singly ally. Uses 10 MS. "Raise an ally's ATK, temporarily" Archangel Call: Level 35 MS ability. Area attack. Uses 50 MS. "Call the Air Force to bomb all enemies in an area." Not usable when you're inside maps that have no sky. Lewis should use his Enrage Power to boost low level characters and allow them to catch up to the rest of the team. Ordinarily, this would place Lewis behind, but Archangel Call is similar to Mjolnir's Wrath in terms of range, area, and power. Once this power was unlocked, I stopped using Lewis as damage as he was too effective and focused on using him to level out my team. I gave Lewis the lightest handgun as I never used it outside the Quick Draw power. I also gave him a bazooka until Archangel Call became available. Max Neumann He is a very powerful Panzer Demon. On Mission 19, when reinforcements come. There will be one PD unit off to the right of your spawn area. One of the PDs has a RED shoulder. You need to shoot him once and hit him with Edward/Main Character. Using a sniper allows safe distance and good accuracy. He'll run away. In Mission 21, kill every enemy unit except him and he will join you at the end. Assault: Default MS Ability. Area attack. Uses 12 MS. "Attack all enemies in an area." (HMG required.) Sonic Slash: Default MS Ability. Single Enemy. Uses 20 MS. "Send a sonic slash at an enemy." (Two-Handed sword required.) Max is practically immune to bullets and a decent damage taker. Assault did not seem as useful as Sonic Slash, as he already moves slowly and giving him a heavy machine gun made him unplayable to me. Sonic Slash has ok range and damage, so his main function is taking hits and picking off enemies. I gave him the required sword and sometimes a Panzerfaust to move up and get within range. Generics Generics are vastly outshined by the other characters, but they take hits and gather loot while your main forces do the fighting. Females can carry sniper rifles, while males typically have higher move and/or ATTACK. I used 2 females and 1 male through the entire game and I felt they helped me through the tough spots. ---------- 7 Valhalla Reports ---------- Mission 13-24 have an enemy of a specific type carrying the report. The enemy carrying the report is random for each playthrough, meaning you're going to have to just check every corpse of that type until you see that yellow paper. Collecting all 12 of these papers allows you to unlock the "EX Missions" aka "Eagle's Nest" after clearing Mission 26. When the first EX mission is unlocked, all pages are deleted from your inventory and you'll unlock the next stages by beating them consecutively. M13 - W Heer Schutze in the NW group. M14 - W Heer Schutze in the NW group. M15 - Waffen-SS Magier in the NW group. M16 - Waffen-SS Schutze M17 - Waffen-SS Schutze M18 - W-SS Panzer Demon M19 - Waffen-SS Vampire M20 - Waffen-SS Schutze M21 - Waffen-SS Vampire M22 - Waffen-SS Schutze next to the west watchtower. M23 - Reinforcement Waffen-SS Magier coming from the NW. M24 - Waffen-SS Magier ---------- 8 Achievements ---------- Please see the Achievement Guide by Joe Boland (jboland@gmail.com) for more detailed information including how to complete all achievements quickly. "War Medal (20) - Play online once. This can be accomplished without a partner. Start a new game in the first Map and play through with only 3 people on your team. Purple Heart (35) - Complete the first mission in less than 14 minutes. You can start a new game and just keep trying for this one. Africa Star (45) - Find the Muramasa Blade, Dragon Slayer and Excaliber weapons. These are secret swords that have to be collected from certain enemies in certain missions. There are only 1-2 chances in the entire game to get them, although some people managed to get them as rewards for online play too. Soldier's Medal (65) - Collect Valhalla Orders 1 - 12. A specific solider in each stage carries one of these from around mission 13 onward. You need *all* of these to get into the EX Missions near the end of the game, miss one and you can't go back for it + you'll lose access to over 300 achievement points. Silver Star (70) - Finish missions 1 - 27. Distinguished Service Cross (80) - Finish all 15 Armored Recon (AR) missions. Military Cross (90) - Finish all missions. Medal of Honor (95) - Finish stage 27 (final stage) with all AR and all EX missions also clear. Victoria Cross (100) - Finish Mission 1 - 27 (just the story missions) within 35 hours. " ---------- 9 Mission Titles ---------- Taken from Sonsaru's post a while back. Main Story Mission Titles: 1) Mission 1: Overture 2) Mission 2: Key To Copenhagen 3) Mission 3: Destroy the Deuterium Plant 4) Mission 4: Sneak Into France 5) Mission 5: The Call of Darkness 6) Mission 6: Eye of the Needle 7) Mission 7: The Longest Day 8) Mission 8: Knight of Iron 9) Mission 9: In the Name of the Mother Country 10) Mission 10: Boiler of Hell 11) Mission 11: La Marseillaise 12) Mission 12: Is Paris Burning 13) Mission 13: Farewell My Friend 14) Mission 14: Zero Hour Approaches 15) Mission 15: The Reprisal Weapon 16) Mission 16: Last Line of Defense 17) Mission 17: Ardennes Offense 18) Mission 19: Break Through 19) Mission 19: Devils in Black Steel 20) Mission 20: Into the Darkness 21) Mission 21: Devils Without … And Within 22) Mission 22: Frankenstein’s Heir 23) Mission 23: The Blood Legion 24) Mission 24: The Eagle Has Landed 25) Mission 25: Deserter 26) Mission 26: Operation Darkness 27) Mission 27: An End to the Bloodshed AR Missions Titles: 1) AR Mission 1: Desert Chasers 2) AR Mission 2: Cannon Fodder in Africa 3) AR Mission 3: In The Desert 4) AR Mission 4: Reconnaissance Mission 5) AR Mission 5: The Fools 6) AR Mission 6: Intercept Orders 7) AR Mission 7: Fangs of the Panther 8) AR Mission 8: The Roar of King Tiger 9) AR Mission 9: Goliath 10) AR Mission 10: Forest of Genocide 11) AR Mission 11: Whiteout 12) AR Mission 12: Under the Ice Point 13) AR Mission 13: The Steel Wall 14) AR Mission 14: Farewell White Battlefront 15) AR Mission 15: The Roar of Death EX Missions (Eagle's Nest) These are simply titled "Eagle's Nest 1- 20" ---------- 10 Online Coop ---------- The Armored Recon Missions can be played online with up to 4 people. Each person can bring 3 characters and each person can bring any character (allowing 4 Cordellias on the same map) Finding a partner or game online can be difficult. The following people have indicated through the forums that they have the game and would like to find a partner. (please let me know if you want to be added or removed from this list) assassin cloud1 Baig bodrock Brownstizzle bungoman85 Crimson Flame X DataCrash DemonicDarkmech derek1011pharm from the forums/walkthrough) Ginsu s3 Goofy Looking Greencorn88 greenmonkeyjoe GreigaCrossX grimgod316 idrawrobots JoeyFNK jseC Kai Masumai killazz17 Killtr (Hey look it's me) L Kaidok l Lord Tronix Lt. Quattro Maou1534 MergedLoki Mizark04 Mr Shivver mtsmylie NicholiGinavaef NRust RMS Beast Robbie Doodle Sazabi West Shadowolf051 ShakeMeatLock Shoop D Whoop Sinned Will Soggyweed SrifenbyXp SSJ SON TREX stfatherabraham (message him saying where you got his GT) SuperSmellyJoe Terrificy Thelogan Prime TwinLlyr Twobells Vakora Valiastice Valwrath VikingOverlord Wisppeons Xithmos xSkeletalx xTamponX xX J Dog666 Xx ZEROCOOLZC