\ | / _______ _______ ______ _______ _ _ |______ |_____| |_____/ | |_____| |______ | | | \_ | | | ______ _______ _______ _______ __ _ _______ _______ | \ |______ |______ |______ | \ | |______ |______ |_____/ |______ | |______ | \_| ______| |______ _______ _____ ______ _______ _______ - |______ | | |_____/ | |______ - | |_____| | \_ |_____ |______ ___ ___ __ ______ |__ \ / _ \ /_ | |____ | ) | | | | | | | / / / / | | | | | | / / / /_ | |_| | | | / / |____| \___/ |_| /_/ / | \ Earth Defense Force 2017 - Weapons Guide This guide is an original work. Copyright 2007 by Chris Powers. ______ ______ / | 0 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Table of Contents |--------------------{ [SN-00] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= To easily reach a section just hit Ctrl + F and type in the section number. If you have trouble seeing the correct numbers just triple click on the line. 0 - Table of Contents [SN-00] 1 - Introduction [SN-01] 2 - Version History [SN-02] 3 - Weapon Basics [SN-03] 3.1 - Selection [SN-31] 3.2 - Controls [SN-32] 4 - Full Weapon List [SN-04] 4.1 - Assault Rifle [SN-41] 4.2 - Shotgun [SN-42] 4.3 - Sniper Rifle [SN-43] 4.4 - Rocket Launcher [SN-44] 4.5 - Missile [SN-45] 4.6 - Grenade [SN-46] 4.7 - Special Weapon [SN-47] 5 - Assault Rifle [SN-05] 6 - Shotgun [SN-06] 7 - Sniper Rifle [SN-07] 8 - Rocket Launcher [SN-08] 9 - Missile [SN-09] 10 - Grenade [SN-10] 11 - Special Weapon [SN-11] 12 - Farming Techniques [SN-12] 12.1 - Level 40 (Weapons) [SN-L1] 12.2 - Level 46 (Weapons) [SN-L2] 12.3 - Level 8, 30, and 52 (Stamina) [SN-L3] 13 - Other [SN-13] ______ ______ / | 1 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Introduction |--------------------{ [SN-01] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= By: Chris Powers / halo_master E-mail: halomasterchris@gmail.com Gamertag: halomastercap Current game completion: 100%, 171 Weapons, 6000 Stamina, 110h16m35s game time. Well, this is my second FAQ. I decided to make it after I collected all 171 weapons. I also figured that it would be easier for people to check this to see what weapon(s) they're missing, etc. All opinions, strategies, and advice in this guide are purely from my point of view. There may or may not be better ways of doing things. What I have listed here is simply what has worked for me and what I have learned after 110+ hours of accumulated play time in this game. Do what you find works best for you. Oh, and yes, if you've ever been to my Geometry Wars FAQ you might say that I pretty much copy/pasted everything from that guide to this guide. I would have to say that you are correct, for I find that this layout looks nice and works, which is good enough for my lazy ass to not make a new layout, lol. If there is anything that you think would improve this guide please e-mail me! You will of course receive my thanks and credit in the guide. That's it for now. I hope this guide can be helpful to you! halomasterchris ______ ______ / | 2 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Version History |--------------------{ [SN-02] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= 1.0 - 6/06/07 First version. 1.1 - ?/??/?? (The future!) Extra Notes added to any weapons that I have extra to say about. Any other errors, fixes, or additions. ______ ______ / | 3 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Weapon Basics |--------------------{ [SN-03] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= -( Selection )- [SN-31] For each mission you can carry two weapons. These two weapons can be different, or the same. For example: AF14 Stingray M1 or Stingray M1 Stingray M1 It is generally recommended that you equip two different types of weapons for most levels. Having two of the same weapon or two of the same type of weapon (IE: two machine guns or two rocket launchers) can limit you greatly. While every level is different it is usually good to have some form of explosive. They affect multiple enemies at a time and do great damage. Below I've included a brief description of each type of weapon and its uses. Assault Rifle: Good for close to mid range combat. Primarily good for keeping off enemies who get too close past your longer range weapons. Deals out a good amount of ammo with fast reloads to "push" back enemies with ease, which is good when you're getting swarmed. Also good against all mechanical enemies. Shotgun: Good for close range combat only. Usually kills one target per blast and thus is not good when you're swarmed with enemies, especially when paired with the usually low reload time. The only use I've ever found for these were taking out gun ships, and even then I found other weapons to be more effective. Sniper Rifle: Excellent for mid to long range combat and taking out enemy spawning enemies like drop ships or holes. Also effective against robots and gun ships before they can get close and use their weapons on you. Ineffective against bugs generally because there are just so many of them and snipers have a lower rate of fire, with lower ammo capacity, and slower reload than a good assault rifle. Rocket Launcher: Great for mid to long range combat. Works well especially against swarms of enemies as more than one can be hurt in a single shot. Dangerous but usable at closer ranges, although not recommended unless absolutely needed. Not as effective against mechanical enemies as snipers or assault rifles, but still deal a great amount of damage to them none the less. Missile: Great for mid to long range combat. At closer ranges the missiles often miss their mark. While damage issued forth from these weapons is comparably lower than other weapons, the trade off is that you don't have to aim. You can, in fact, shoot in the opposite direction of your enemy, or not even be able to see your enemy, and your missiles will home in. Great against gun ships and robots, but poor against swarms of bugs because of low average blast radius of the missiles. Grenade: Hand grenades suck. Don't use them. Grenade launchers are excellent for mid to longer range combat. Each launcher has a different arc, or path that the grenades travel, but once learned it is always the same. Great for taking out swarms of enemies by carpeting them with grenades from above. Special Weapon: This section is comprised of many types of weapons. Acid Weapons: Great against close range bug swarms due to sheer amount of acid that is shot. Also good against robots, but due to the weapons' poor range they are overall not that great to use. Flame Throwers: Excellent close range weapons. Deals damage to every enemy in the path of the flame as well as causing all of them to be stunned, and thus being unable to attack you. C# Bombs: Great for setting traps in areas you know enemies spawn or will travel in their path to you. Also good for Level 43. Impulse Weapons: Not very effective for two reasons. First is that the pellets shot from each weapon are rarely used to their full potential with many to most of them missing any enemies in the area. Second is the reload time of 30 seconds for all impulse weapons. Poor accuracy with long reloads just makes these not a great weapon to use. Turrets: The most used weapons in the game. Great because they automatically target enemies, multiple guns can be set at one time, and most importantly is that while those are shooting you can use your second weapon to it's full potential, essentially allowing you to use both of your weapon choices at the same time. Superb at keeping off hordes of enemies as well as saving your life when you get swarmed or there are robots around. Firecrackers: Even worse versions of the already bad hand grenades. Like hand grenades, they boast low control of where they land and travel fairly slow, as well as an incredible short range for explosives and even slower "charge" time to be able to throw them a safe distance. Unlike hand grenades, however, these are even worse because all of their damage is spread over a large area, meaning you'll need to throw a whole bunch to kill anything, assuming you don't get swarmed by then. Bound Guns: Incredibly effective in the underground levels. Shots bounce of off the walls for the duration of their range, meaning that you can just shoot down a tunnel and any enemies within range will be damaged. Not as effective outside because there are simply more powerful assault rifles available and the "bound" effect of the weapons is limited to only a few circumstances, compared to being able to shoot anywhere. In the end I just suggest using what works best for you. -( Controls )- [SN-32] Nearly every weapon is fired with the right trigger. The few exceptions are weapons that are set in advance, but I'll get to that in a few moments. To switch between weapons press the right bumper. You cannot reload any weapon until your current clip is completely drained, at which point you will automatically begin the reload process. The reload process is simple; you just have to wait for the reload bar to fill up. You have unlimited ammo (infinite reloads) unless the weapon information states otherwise. This is generally limited to the plasma or energy based weapons. Now, some weapons have a second function from the right trigger (shoot). This second function is always activated by the left bumper (activate). For any weapon that has the "Zoom" function the left bumper will zoom your screen in and out according to how much the particular weapon allows. Switching to a different weapon while zoomed in will cease the zoom, but the cross hair will remain in the same spot. A good trick to use if your second weapon has no zoom function but you need to hit a precision target, or if you're using two of the same weapons (snipers usually works best, although this strategy is really only useful on a handful of levels) and don't want to waste time zooming in. The exception I mentioned earlier about firing weapons with the right trigger are any weapons that are set in advance. This includes all Bombs, Turrets, and Impulse weapons. These weapons are set in place on the ground where ever you choose. To place them simply pull the right trigger. If you wish to set all of your ammo in one spot you don't need to pull the trigger for each one, just hold it down. When you're done setting your weapon(s) will remain there for the rest of the level until used. To activate them press the left bumper. ______ ______ / | 4 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Full Weapon List |--------------------{ [SN-04] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= To see a weapons full statistics use the search function. The full statistics include: Capacity: Amount of ammunition held per clip. Rate of Fire: How fast ammunition is shot from the weapon. Damage: How much damage each round does. Total Damage: How much damage all ammunition from one clip does. Per Sec: How much damage a weapon does per second / overall including reload time. Formula for the damage per sec / overall stats are: Damage per sec: Rate of Fire * Damage Overall: Total Damage / [(Capacity / Rate of Fire) + Reload Time] Reload Time: How long it takes to reload a weapon after using all it's ammo. Range: How far a weapon's ammo will travel and still do damage. Accuracy: How straight the rounds fly when leaving the weapon. (E to S+) Zoom: How much your screen is zoomed in when you use the zoom function. Blast Area: How wide an area a weapon's explosion affects. Everything in this area, from the center to the edge, will receive full damage. Homing: How well the homing missiles can turn and track enemies. Fuse: Exclusive for grenade type weapons. Determines if a grenade will detonate upon impact, or after a set amount of time. Fuse Length: Exclusive for grenade type weapons. If a grenade's fuse is set to "Time" it will detonate after a set amount of time after launch. Quantity: Exclusive for turrets, bombs, and impulse weapons. Basically the same statistic as "Capacity". How many are available in one set. Loaded Ammo: Exclusive for turrets. Amount of ammunition each turret holds. Search Range: Exclusive for turrets. How far the turret can track and kill an enemy. Basically the same statistic as "Range". Extra Notes: Any other interesting information or opinions I might have. Spawn: Earliest a weapon becomes available. Difficulty / Level. I have included this statistic on the list below to save space. You will find it to the right of each weapon name. Note that not all weapons carry all statistics. The Per Sec statistic is good for comparing to other weapons. It shows you how much damage a weapon can -potentially- do, assuming you did not cease fire and hit every shot. Some weapons have a higher Per Sec, but slower Rate of Fire, so it is not always recommended to just choose your weapons based on the Per Sec. You must also consider the Capacity and Rate of Fire when comparing weapons with Per Sec. The Lysander Z, for example, has an excellent Per Sec, but it does a lot of damage in one, single shot. If your enemies are bugs it will kill them in one shot, but it is a waste of potential damage because the damage from one Lysander Z shot is good enough to kill two bugs. It can't, however. I would also like to point out that the Per Sec is fairly approximate, as it does not take into account the slight pause before and after reloading, as well as special circumstances like weapons with no auto-fire where the actual Rate of Fire is determined by how well the user can time shots. One must also note that Accuracy/Homing greatly affect if all of the weapons potential damage is actually used or not. A weapon with a high per sec in theory may not do much real damage in combat because it never hits its mark. The same can be said for Total Damage as well. Both of these statistics are just general guides. Also, for the weapon spawn information, it appears that there are no spawns for the Easy difficulty, but that is not true. Every weapon you can get for Normal (except the bonus weapon for ALL levels) will appear at the same level in Easy. Another point of interest is to note that only a few weapons appear on Inferno. If you simply cannot farm the Inferno difficulty yet, or would just rather work in a lower difficulty until you have more powerful weapons for Inferno, then playing on Hardest would probably be the best idea. -( Assault Rifle )- [SN-41] AF14 Normal 1 [AR-01] AF14-RA Normal 3 [AR-02] AF14-ST Normal 6 [AR-03] AF14-RAR Normal 10 [AR-04] AF14-B3 Normal 12 [AR-05] AF15 Normal 16 [AR-06] AF15-ST Normal 21 [AR-07] AF16 Normal 27 [AR-08] AF-V Normal 29 [AR-09] AF16-RA Normal 34 [AR-10] AF17 Normal 40 [AR-11] AF18 Normal 49 [AR-12] AF18-RA Hard 8 [AR-13] AF18-X Hard 10 [AR-14] AF19-ST Hard 14 [AR-15] AF19 Hard 21 [AR-16] AF19-RA Hard 31 [AR-17] AF19X-B3 Hard 41 [AR-18] AF20 Hard 46 [AR-19] AF20-ST Hardest 12 [AR-20] AF20-RAR Hardest 21 [AR-21] AF21-B4 Hardest 28 [AR-22] AF99 Hardest 34 [AR-23] AF99-ST Hardest 39 [AR-24] AF100 Inferno 27 [AR-25] -( Shotgun )- [SN-42] Buffalo G1 Normal 1 [SG-01] Buffalo G2 Normal 8 [SG-02] Governor 25 Normal 19 [SG-03] Wideshot Normal 24 [SG-04] Wideshot VR Normal 30 [SG-05] Sparrow Shot Normal 32 [SG-06] Buffalo G3 Burst Normal 37 [SG-07] Buffalo G3 Normal 42 [SG-08] Sparrow Shot M2 Hard 12 [SG-09] Governor 50 Hard 16 [SG-10] Wideshot A1 Hard 26 [SG-11] Buffalo G4 Hard 37 [SG-12] Wideshot A1-VR Hard 43 [SG-13] Buffalo G9 Hardest 11 [SG-14] Sparrow Shot M3 Hardest 19 [SG-15] Governor 100 Hardest 37 [SG-16] Buffalo GSS Hardest 42 [SG-17] Sparrow Shot MX Hardest 48 [SG-18] Buffalo Wide Inferno 37 [SG-19] -( Sniper Rifle )- [SN-43] MMF40 Normal 1 [SR-01] MMF40-RA Normal 5 [SR-02] Stringer Normal 9 [SR-03] MMF41 Normal 13 [SR-04] MMF41-B3 Normal 19 [SR-05] Lysander Normal 28 [SR-06] MMF42 Normal 36 [SR-07] MMF42-RA Normal 45 [SR-08] Zero Laser Rifle Bonus 1 (Easy) [SR-09] MMF43 Hard 13 [SR-10] MMF43-B2 Hard 21 [SR-11] Stringer J2 Hard 28 [SR-12] MMF50 Hard 33 [SR-13] Five Card XA Hard 37 [SR-14] Lysander 2 Hard 43 [SR-15] MMF100 Hard 48 [SR-16] Five Card XB Hardest 11 [SR-17] MMF200 Hardest 27 [SR-18] Lysander F Hardest 44 [SR-19] Lysander Z Inferno 42 [SR-20] -( Rocket Launcher )- [SN-44] Stingray M1 Normal 1 [RL-01] Stingray ST Normal 2 [RL-02] Volcano 3A Normal 10 [RL-03] Stingray ST2 Normal 15 [RL-04] Volcano 3w-Burst Normal 19 [RL-05] Cascade 1 Normal 21 [RL-06] A1 Plasma Launcher Normal 24 [RL-07] Goliath D1 Normal 36 [RL-08] Stingray M2 Normal 42 [RL-09] Stingray M3 Hard 9 [RL-10] A2 Plasma Launcher Hard 15 [RL-11] Cascade 2 Hard 19 [RL-12] Goliath D2 Hard 25 [RL-13] Stingray M4 Hard 34 [RL-14] Volcano B10 Hard 41 [RL-15] Goliath Z Hardest 11 [RL-16] Volcano 6W Hardest 17 [RL-17] A3 Plasma Launcher Hardest 23 [RL-18] Stingray M99 Hardest 32 [RL-19] Stingray MF Inferno 30 [RL-20] Genocide Gun Bonus 5 (Inferno) [RL-21] -( Missile )- [SN-45] Air Tortoise 01 Normal 1 [MS-01] ME1 Emerald Normal 2 [MS-02] MLRA Normal 4 [MS-03] Air Tortoise 02 Normal 7 [MS-04] ME2 Emerald Normal 10 [MS-05] MLRA-2 Normal 21 [MS-06] ME3 Emerald Normal 32 [MS-07] MLRA-3 Normal 45 [MS-08] Prominence M1 Hard 11 [MS-09] FORK-A20 Hard 15 [MS-10] MLRA-TW Hard 25 [MS-11] MEX Emerald Hard 40 [MS-12] Air Tortoise ME Hard 48 [MS-13] Prominence M2 Hardest 31 [MS-14] FORK-X20 Hardest 40 [MS-15] Prominence MA Inferno 29 [MS-16] -( Grenade )- [SN-46] MG10 Normal 1 [GN-01] MG10J Normal 1 [GN-02] MG11 Normal 5 [GN-03] MG12 Normal 12 [GN-04] MG13 Normal 18 [GN-05] MG13J Normal 25 [GN-06] MG14 Normal 30 [GN-07] MG14J Normal 33 [GN-08] MG20 Hard 12 [GN-09] MG21J Hard 32 [GN-10] MG29SJ Hardest 15 [GN-11] MG30 Hardest 48 [GN-12] UM1 Grenade Launcher Normal 1 [GN-13] UM1-J Grenade Launcher Normal 6 [GN-14] Stampede M1 Normal 12 [GN-15] UM2 Grenade Launcher Normal 16 [GN-16] UM2-J Grenade Launcher Normal 27 [GN-17] UMRA Grenade Launcher Normal 37 [GN-18] UM3-J Grenade Launcher Normal 41 [GN-19] Splash Grenade Normal 47 [GN-20] Sticky Grenade Prototype Hard 8 [GN-21] UM4 Grenade Launcher Hard 14 [GN-22] BRUTE-J Triple Grenade Launcher Hard 19 [GN-23] Splash Grenade a Hard 30 [GN-24] BRUTE Triple Grenade Launcher Hard 39 [GN-25] Sticker Grenade Hard 45 [GN-26] Stampede M2 Hard 46 [GN-27] CRUMBLE Twin Grenade Launcher Hardest 15 [GN-28] Sticky Grenade a Hardest 31 [GN-29] UMAX Grenade Launcher Hardest 40 [GN-30] Stampede XM Hardest 46 [GN-31] -( Special Weapon )- [SN-47] Acid Shot Prototype Normal 16 [SW-01] Acid Gun Normal 44 [SW-02] Acid Shot Hard 30 [SW-03] Wide Acid Gun Hardest 15 [SW-04] Super Acid Gun Hardest 23 [SW-05] Burner Normal 1 [SW-06] Flame Thrower Normal 11 [SW-07] Flame Thrower a Hard 15 [SW-08] Flame Cannon Hardest 20 [SW-09] Magma Cannon Inferno 30 [SW-10] C24 Hand Bomb Normal 6 [SW-11] C24 Bomb Normal 35 [SW-12] C25 Special Bomb Hard 22 [SW-13] C26 Hard 48 [SW-14] C70 Hardest 36 [SW-15] Y10 Impulse Normal 16 [SW-16] Y10 Wide Impulse Normal 43 [SW-17] Y11 Impulse Hard 16 [SW-18] Y11 Anti-Aircraft Impulse Hard 43 [SW-19] Y20 Impulse Bonus 3 (Hard) [SW-20] Y21 Impulse Inferno 27 [SW-21] ZE-GUN Normal 13 [SW-22] ZER-GUN Normal 26 [SW-23] ZE Sniper Normal 41 [SW-24] ZE Launcher Bonus 2 (Normal) [SW-25] ZERA-GUN Hard 43 [SW-26] ZE-GUN10 Hardest 40 [SW-27] ZEX Launcher Hardest 48 [SW-28] ZEXR-GUN Inferno 32 [SW-29] Firecracker 1 Normal 11 [SW-30] Firecracker 2 Normal 39 [SW-31] Firecracker 3 Hard 8 [SW-32] Firecracker 4 Hard 39 [SW-33] Burst Firecracker Hardest 17 [SW-34] P78 Bound Gun Normal 7 [SW-35] P79 Bound Gun Normal 23 [SW-36] P80 Bound Gun Hard 23 [SW-37] P89 Bound Gun Hardest 25 [SW-38] PX50 Bound Shot Bonus 4 (Hardest) [SW-39] ______ ______ / | 5 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Assault Rifle |--------------------{ [SN-05] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= -( AF14 )- [AR-01] Capacity: 120 Rate of Fire: 12.0/sec Damage: 10.0 Total Damage: 1,200.0 Per Sec: 120.0 / 104.35 Reload Time: 1.5sec Range: 150.0m Accuracy: B Description: A high-powered, fully automatic rifle. Developed in 2011, this new model boasts considerably higher fire power than the original. The special rounds it fires can easily penetrate heavy steel. Extra Notes: Your first Assault Rifle! You start the game with this. -( AF14-RA )- [AR-02] Capacity: 200 Rate of Fire: 30.0/sec Damage: 6.0 Total Damage: 1,200.0 Per Sec: 180.0 / 131.0 Reload Time: 2.5sec Range: 120.0m Accuracy: B Description: An upgraded version of the AF14. This RA model has an improved rate of fire and can instantly riddle a target full of bullets. Range is sacrificed in exchange. -( AF14-ST )- [AR-03] Capacity: 10 Rate of Fire: 3.0/sec Damage: 70.0 Total Damage: 700.0 Per Sec: 210.0 / 144.93 Reload Time: 1.5sec Range: 250m Accuracy: A+ Description: An ST model AF14 upgrade that sacrifices firing speed for power and range. However, since it is the first ST model developed shots travel slowly, making it ineffective against fast-moving targets. -( AF14-RAR )- [AR-04] Capacity: 150 Rate of Fire: 60.0/sec Damage: 5.4 Total Damage: 810 Per Sec: 324.0 / 180.0 Reload Time: 2.0sec Range: 120.0m Accuracy: B Description: An upgraded AF14-RA that fires an incredible 60 shots per second, resulting in overwhelming damage when all rounds hit. Ammunition, however, is used up quickly, and the weapon must be reloaded frequently. Also has a shot range. -( AF14-B3 )- [AR-05] Capacity: 30 Rate of Fire: 2.0*3/sec Damage: 40.0 Total Damage: 1,200.0 Per Sec: 240.0 / 184.62 Reload Time: 1.5sec Range: 240.0m Accuracy: A- Zoom: 2.0x Description: An upgraded AF14. This model fires 3-shot bursts in place of the full-auto function. There is no recoil from rapid-fire shots, so accuracy is unaffected. Range is also improved. (This weapon has no auto-fire) -( AF15 )- [AR-06] Capacity: 120 Rate of Fire: 12.0/sec Damage: 17.0 Total Damage: 2,040.0 Per Sec: 204.0 / 177.39 Reload Time: 1.5sec Range: 138.0m Accuracy: B Description: A new, vastly improved AF series model with firepower almost double that of the AF14. Range is only slightly decreased in exchange. -( AF15-ST )- [AR-07] Capacity: 8 Rate of Fire: 3.0/sec Damage: 105.0 Total Damage: 840.0 Per Sec: 315.0 / 201.44 Reload Time: 1.5sec Range: 256.0m Accuracy: A+ Description: This ST model AF15 sacrifices fire rate for power. It cannot fire rapidly, but has great firepower and doubled range. Additionally, the slow shot speed typical of ST models has been remedied, making this an effective weapon against fast moving targets as well. -( AF16 )- [AR-08] Capacity: 100 Rate of Fire: 12.0/sec Damage: 23.0 Total Damage: 2,300.0 Per Sec: 276.0 / 233.98 Reload Time: 1.5sec Range: 180.0m Accuracy: B Description: A new AF series model. With improved firepower and vastly increased range, this weapon is extremely effect in mid-range combat. Ammo capacity is slightly decreased in exchange. -( AF-V )- [AR-09] Capacity: 105 Rate of Fire: 12.0/sec Damage: 12.0*2 Total Damage: 2,520.0 Per Sec: 288 (144 per stream) / 245.85 (122.925 per stream) Reload Time: 1.5sec Range: 180.0m Accuracy: B+ Description: A special AF series model. This assault rifle combines two guns to fire 2 bullets simultaneously in a V pattern. -( AF16-RA )- [AR-10] Capacity: 200 Rate of Fire: 30.0/sec Damage: 12.0 Total Damage: 2,400.0 Per Sec: 360.0 / 261.72 Reload Time: 2.5sec Range: 120.0m Accuracy: C Description: This coveted AF16 upgrade boasts an improved rate of fire without sacrificing power. Accuracy, however, is severely decreased in exchange, giving it more of a shotgun-like feel. -( AF17 )- [AR-11] Capacity: 120 Rate of Fire: 12.0/sec Damage: 26.0 Total Damage: 3,120.0 Per Sec: 312.0 / 271.30 Reload Time: 1.5sec Range: 180.0m Accuracy: B Description: A new AF series model. This superb weapon features improved firepower. It no longer suffers from poor ammo capacity and has excellent overall balance. -( AF18 )- [AR-12] Capacity: 120 Rate of Fire: 15.0/sec Damage: 30.0 Total Damage: 3,600.0 Per Sec: 450.0 / 360.0 Reload Time: 2.0sec Range: 80m Accuracy: B Description: A new AF series model developed primarily for a high bullet velocity, making it possible to aim accurately at agile enemies. Range, on the other hand, is extremely short. -( AF18-RA )- [AR-13] Capacity: 250 Rate of Fire: 30.0/sec Damage: 18.0 Total Damage: 4,500.0 Per Sec: 540.0 / 415.51 Reload Time: 2.5sec Range: 150.0m Accuracy: A+ Description: This rapid-firing AF18 upgrade does not suffer from the short range of other RA models. The AF18's high velocity is somewhat compromised, but it has excellent overall balance. Accuracy is also improved, given a skilled hand. -( AF18-X )- [AR-14] Capacity: 140 Rate of Fire: 12.0/sec Damage: 50.0 Total Damage: 7,000.0 Per Sec: 600.0 / 512.07 Reload Time: 2.0sec Range: 150.0m Accuracy: E Description: A special AF-18 model developed primarily for firepower. It is nearly twice as powerful as the AF18 but accuracy has been severely compromised, making this weapon feel more like a shotgun. -( AF19-ST )- [AR-15] Capacity: 10 Rate of Fire: 4.0/sec Damage: 230.0 Total Damage: 2,300.0 Per Sec: 920.0 / 575.0 Reload Time: 1.5sec Range: 300.0m Accuracy: A+ Description: An upgraded ST model AF19 that sacrifices rate of fire for power. Power, accuracy, and range are all very high. It can also be said to have the fastest bullet velocity of any assault rifle. -( AF19 )- [AR-16] Capacity: 120 Rate of Fire: 15.0/sec Damage: 44.0 Total Damage: 5,280.0 Per Sec: 660.0 / 555.79 Reload Time: 1.5sec Range: 150.0m Accuracy: B+ Zoom: 2.0x Description: This new AF series model has no outstanding strong point, but successfully improves on firepower without sacrificing overall performance. It is a great weapon with no particular disadvantages. -( AF19-RA )- [AR-17] Capacity: 250 Rate of Fire: 30.0/sec Damage: 33.0 Total Damage: 8,250.0 Per Sec: 990.0 / 628.9 Reload Time: 5.0sec Range: 200.0m Accuracy: B+ Description: This upgraded RA model AF19 no longer suffers from short range. In fact, it has a longer range than the standard AF19. However, it uses a special magazine that takes slightly longer to reload. -( AF19X-B3 )- [AR-18] Capacity: 120 Rate of Fire: 2.0*3/sec Damage: 150.0 Total Damage: 18,000.0 Per Sec: 900 / 837.21 Reload Time: 1.5sec Range: 247.5m Accuracy: B Zoom: 2.0x Description: Developed for greater firepower, this AF19 upgrade features a wider barrel. Full-auto fire has been replaced with a 3-shot burst to suppress the greater recoil. (This weapon has no auto- fire) -( AF20 )- [AR-19] Capacity: 140 Rate of Fire: 12.0/sec Damage: 92.0 Total Damage: 12,880.0 Per Sec: 1,104.0 / 936.36 Reload Time: 2.0sec Range: 180.0m Accuracy: A- Description: This new AF series model is considerably improved all around. Range is increased as well. -( AF20-ST )- [AR-20] Capacity: 5 Rate of Fire: 4.0/sec Damage: 1,200.0 Total Damage: 6,000.0 Per Sec: 4,800.0 / 960.0 Reload Time: 5.0sec Range: 400.0m Accuracy: S+ Description: An ST model AF20 that sacrifices rate of fire for outstanding firepower and bullet velocity. The trade-offs are a reduced ammo capacity and a longer reload time. -( AF20-RAR )- [AR-21] Capacity: 999 Rate of Fire: 60.0/sec Damage: 26.0 Total Damage: 25,974.0 Per Sec: 1,560.0 / 1,321.83 Reload Time: 3.0sec Range: 140.0m Accuracy: B Description: This RAR model AF20 upgrade boasts the fastest rate of fire, clearly surpassing that of RO models. Additionally, magazine capacity has been greatly increased by minimizing bullet size. -( AF21-B4 )- [AR-22] Capacity: 140 Rate of Fire: 2.0*4/sec Damage: 210.0 Total Damage: 29,400.0 Per Sec: 1,680.0 / 1,434.15 Reload Time: 3.0sec Range: 260.0m Accuracy: A+ Description: An AF20 upgrade. This model exchanges full-auto fire for a burst mechanism to improve accuracy. The resulting reduction in recoil also enables greater precision. (This weapon has no auto-fire) -( AF99 )- [AR-23] Capacity: 160 Rate of Fire: 15.0/sec Damage: 140.0 Total Damage: 22,400.0 Per Sec: 2,100.0 / 1,767,96 Reload Time: 2.0sec Range: 240.0m Accuracy: A Zoom: 2.0x Description: The masterpiece of the AF series. This model achieves the maximum balance of power, range, and accuracy possible, making it a formidable weapon in close and mid-range combat. -( AF99-ST )- [AR-24] Capacity: 20 Rate of Fire: 4.0/sec Damage: 700 Total Damage: 14,000.0 Per Sec: 2,800.0 / 1,750.0 Reload Time: 3.0sec Range: 480.0m Accuracy: S+ Description: This upgraded AF99 sacrifices firing rate for power like other ST models, but no longer suffers from the low ammo capacity and long reload times of its predecessors. Range has also been extended, making it a most effective mid-long range weapon. -( AF100 )- [AR-25] Capacity: 180 Rate of Fire: 15.0/sec Damage: 160.0 Total Damage: 28,800.0 Per Sec: 2,400.0 / 2,057.14 Reload Time: 2.0sec Range: 264.0mm Accuracy: A Zoom: 2.0x Description: The ultimate assault rifle, created with Ravager technology. This weapon pushes all attributes to the max. Bullet velocity is particularly improved, making it possible to fire accurately at fast-moving targets with steady aim. ______ ______ / | 6 | \ =/~~~~~~~~~~~~~~~~~~~~~\= | Shotgun |--------------------{ [SN-06] }------------------------ =\~~~~~~~~~~~~~~~~~~~~~/= -( Buffalo G1 )- [SG-01] Capacity: 8 Rate of Fire: 1.0/sec Damage: 19.0*10 Total Damage: 1,520.0 Per Sec: 190.0 / 126.67 Reload Time: 4.0sec Range: 130.0m Accuracy: B- Description: This combat shotgun fires dozens of rounds per shot. These rounds scatter over a wide area, making it easy to hit fast-moving enemies. The weapon also deals tremendous damage at close range. Drawbacks are its short range and slow reload time. -( Buffalo G2 )- [SG-02] Capacity: 8 Rate of Fire: 1.0/sec Damage: 15.0*20 Total Damage: 2,400.0 Per Sec: 300.0 / 200.0 Reload Time: 4.0sec Range: 72.0m Accuracy: C Description: A new Buffalo shotgun that fires twice as many shells, greatly increasing its firepower. Rounds are dispersed over a wider area, but a very shot range makes this an even more close-range weapon. The pump-action of this model also means a long reload time. -( Governor 25 )- [SG-03] Capacity: 8 Rate of Fire: 1.0/sec Damage: 18.0*25 Total Damage: 3,600.0 Per Sec: 450.0 / 300.0 Reload Time: 4.0sec Range: 72.0m Accuracy: D Description: A powerful shotgun that fires 25 shots over a wide area, making it possible to hit several enemies at once. It also has high firepower, and can deal unrivaled damage when all shots hit. However, because it covers a wide area, its range is that much shorter. -( Wideshot )- [SG-04] Capacity: 8 Rate of Fire: 1.0/sec Damage: 22.0*20 Total Damage: 3,520.0 Per Sec: 440.0 / 293.33 Reload Time: 4.0sec Range: 72.0m Accuracy: B Description: This special shotgun scatters shots over a horizontal arc. The wide field of fire makes it extremely effective against multiple enemies. It is equally powerful against land and air enemies, but you must be careful no to catch your fellow soldiers in the line of fire. -( Wideshot VR )- [SG-05] Capacity: 8 Rate of Fire: 1.0/sec Damage: 26.0*20 Total Damage: 4,160.0 Per Sec: 520.0 / 346.67 Reload Time: 4.0sec Range: 72.0m Accuracy: B Description: An upgraded Wideshot. Scatters rounds vertically, making it possible to attack enemies on land and in the air simultaneously. Firepower is also improved. -( Sparrow Shot )- [SG-06] Capacity: 10 Rate of Fire: 4.0/sec Damage: 21.0*10 Total Damage: 2,100.0 Per Sec: 840.0 / 381.82 Reload Time: 3.0sec Range: 99.0m Accuracy: B- Description: A high-performance shotgun with strong firepower and rapid-fire capability. This weapon launches countless rounds at once, making it easy to hit the target. Range, however, is not very long. -( Buffalo G3 Burst )- [SG-07] Capacity: 8 Rate of Fire: 0.6*2/sec Damage: 40.0*15 Total Damage: 4,800.0 Per Sec: 720.0 / 449.86 Reload Time: 4.0sec Range: 150.0m Accuracy: B- Description: A double-barrel shotgun that releases 2 successive shots in a single attack. Rounds are concentrated to maximize firepower, enabling great damage in a small area. (This weapon has no auto- fire) -( Buffalo G3 )- [SG-08] Capacity: 8 Rate of Fire: 1.0/sec Damage: 40.0*15 Total Damage: 4,800.0 Per Sec: 600.0 / 400.0 Reload Time: 4.0sec Range: 150.0m Accuracy: B Description: A new Buffalo shotgun model. Shots are concentrated in a small area, making it possible to deal terrifying damage to a single target. This is a pump-action model and therefore takes time to reload. -( Sparrow Shot M2 )- [SG-09] Capacity: 10 Rate of Fire: 5.0/sec Damage: 29.0*15 Total Damage: 4,350.0 Per Sec: 2,175.0 / 621.43 Reload Time: 5.0sec Range: 120.0m Accuracy: B- Description: A more powerful Sparrow Shot model with and even greater rate of fire. Firepower, number of shots fired, and range are all improved as well. Gas-operated. -( Governor 50 )- [SG-10] Capacity: 8 Rate of Fire: 1.0/sec Damage: 40.0*50 Total Damage: 16,000.0 Per Sec: 2,000.0 / 1,333.33 Reload Time: 4.0sec Range: 150.0m Accuracy: D Description: A superb shotgun with tremendous firepower. This weapon features an incredibly wide shot pattern and high number of shots. It is far deadlier than the original model, and there are rumors that it was developed with Ravager technology...
-( Wideshot A1 )- [SG-11]
Capacity: 10
Rate of Fire: 1.1/sec
Damage: 60.0*25
Total Damage: 15,000.0
Per Sec: 1,650.0 / 1,042.39
Reload Time: 5.3sec
Range: 160.0m
Accuracy: B
Description: A powered-up Wideshot that spreads shots out over a wide
horizontal field, making it possible to attack several enemies at
once. It is extremely effective against both lang and air
enemies, but you must be careful not to catch other soldiers in
the blast.
-( Buffalo G4 )- [SG-12]
Capacity: 15
Rate of Fire: 1.0/sec
Damage: 90.0*15
Total Damage: 20,250.0
Per Sec: 1,350.0 / 880.43
Reload Time: 8.0sec
Range: 154.0m
Accuracy: B-
Description: A new Buffalo shotgun. Power and capacity are improved, but this
pump-action model still suffers from a slow reload time.
-( Wideshot A1-VR )- [SG-13]
Capacity: 10
Rate of Fire: 1.0/sec
Damage: 72.0*25
Total Damage: 18,000.0
Per Sec: 1,800.0 / 1,176.47
Reload Time: 5.3sec
Range: 168.0m
Accuracy: B
Description: A powered-up Wideshot that disperses shots over a wide vertical
field, making it possible to attack enemies on land and in the
air simultaneously.
-( Buffalo G9 )- [SG-14]
Capacity: 13
Rate of Fire: 1.0/sec
Damage: 110.0*15
Total Damage: 21,450.0
Per Sec: 1,650.0 / 1,021.43
Reload Time: 8.0sec
Range: 176.0m
Accuracy: B-
Description: A new Buffalo shotgun with increased horizontal spread to make
the weapon more versatile. Firepower is also improved, making it
an extremely powerful weapon. It is, however, a pump-action
model, and takes time to reload.
-( Sparrow Shot M3 )- [SG-15]
Capacity: 15
Rate of Fire: 6.0/sec
Damage: 45.0*15
Total Damage: 10,125.0
Per Sec: 4,050.0 / 1,350.0
Reload Time: 5.0sec
Range: 150.0m
Accuracy: B-
Description: A new Sparrow Shot model. This powerful gas-operated shotgun
pushes rate of fire to the limit. Range is also greatly improved.
-( Governor 100 )- [SG-16]
Capacity: 6
Rate of Fire: 0.7/sec
Damage: 60.0*100
Total Damage: 36,000.0
Per Sec: 4,200.0 / 2,863.96
Reload Time: 4.0sec
Range: 170.0m
Accuracy: D
Description: The final upgrade of the Governor shotgun. This terrifyingly
powerful model fires 100 shots dispersed over a wide shot
pattern.
-( Buffalo GSS )- [SG-17]
Capacity: 15
Rate of Fire: 1.0/sec
Damage: 170.0*15
Total Damage: 38,250.0
Per Sec: 2,550.0 / 1,663.04
Reload Time: 8.0sec
Range: 221.0m
Accuracy: B-
Description: The ultimate Buffalo shotgun. power has been remarkably improved
without compromising overall balance. This is, however, a pump-
action model, and takes time to reload.
-( Sparrow Shot MX )- [SG-18]
Capacity: 16
Rate of Fire: 4.0/sec
Damage: 80.0*15
Total Damage: 19,200.0
Per Sec: 4,800.0 / 2,400.0
Reload Time: 4.0sec
Range: 184.0m
Accuracy: B-
Description: The final Sparrow Shot model. Rate of fire has been slightly
compromised, but firepower and range have been dramatically
improved. A fearsome weapon overall.
-( Buffalo Wide )- [SG-19]
Capacity: 15
Rate of Fire: 1.0/sec
Damage: 220.0*15
Total Damage: 49,500.0
Per Sec: 3,300.0 / 2,281.11
Reload Time: 6.7sec
Range: 221.0m
Accuracy: B-
Description: This ultimate shotgun combines the Buffalo's firepower with the
Wideshot's shot pattern. It is based on the Buffalo GSS, but has
a wider horizontal field of fire, as well as improved firepower
and reduced reload time.
______ ______
/ | 7 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Sniper Rifle |--------------------{ [SN-07] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
-( MMf40 )- [SR-01]
Capacity: 5
Rate of Fire: 0.7/sec
Damage: 110.0
Total Damage: 550.0
Per Sec: 77.0 / 60.18
Reload Time: 2.0sec
Range: 600.0m
Accuracy: S+
Zoom: 4.0x
Description: A high caliber anti-material sniper rifle powerful enough to
penetrate armored vehicles. The attached 4x zoom scope makes it
possible to snipe enemies from afar.
-( MMF40-RA )- [SR-02]
Capacity: 5
Rate of Fire: 2.0/sec
Damage: 65.0
Total Damage: 325.0
Per Sec: 130.0 / 72.22
Reload Time: 2.0sec
Range: 600.0m
Accuracy: S+
Zoom: 4.0x
Description: This RA model MMF40 emphasizes rapid fire, making it effective
even in close range combat. Individual shot power is decreased,
but its new rapid-fire capability allows it to deal greater
damage overall. This is an excellent weapon at close or long
range.
-( Stringer )- [SR-03]
Capacity: 1
Rate of Fire: N/A
Damage: 500.0
Total Damage: 500.0
Per Sec: 500.0 / 100.0
Reload Time: 5.0sec
Range: 800.0m
Accuracy: S+
Zoom: 8.0x
Description: A powerful rifle that can fire bullets through multiple targets
in the line of fire. Range and accuracy are both high, but due to
the special construction required for it's armor-piercing
capability, shots must be loaded individually. An 8x zoom scope
is attached.
-( MMF41 )- [SR-04]
Capacity: 7
Rate of Fire: 0.7/sec
Damage: 200.0
Total Damage: 1,400.0
Per Sec: 140.0 / 116.67
Reload Time: 2.0sec
Range: 600.0m
Accuracy: A-
Zoom: 6.0x
Description: A new model MMF sniper rifle. This weapon boasts improved overall
performance and is equipped with a 6x zoom scope. The drawback is
a slight decrease in accuracy.
-( MMF41-B3 )- [SR-05]
Capacity: 7
Rate of Fire: 0.7*3/sec
Damage: 110.0
Total Damage: 770.0
Per Sec: 231.0 / 144.47
Reload Time: 2.0sec
Range: 720.0m
Accuracy: S+
Zoom: 4.0x
Description: A custom MM41 that fires 3-shot bursts. Firing once will release
3 bullets in rapid succession. This, however, depends on the
number of bullets in the chamber. (There is no full-auto
function, so you need to release the Attack button once to fire
again.)
-( Lysander )- [SR-06]
Capacity: 7
Rate of Fire: 0.3/sec
Damage: 550.0
Total Damage: 3,850.0
Per Sec: 165.0 / 140.87
Reload Time: 4.0sec
Range: 720.0m
Accuracy: S+
Zoom: 8.0x
Description: A high caliber sniper rifle. This weapon is considerably more
powerful that the MMF40 series. However, the complex loading
mechanism required for its large rounds renders this rifle
incapable of rapid-fire.
-( MMF42 )- [SR-07]
Capacity: 5
Rate of Fire: 0.7/sec
Damage: 270.0
Total Damage: 1,350.0
Per Sec: 189.0 / 147.7
Reload Time: 2.0sec
Range: 600.0m
Accuracy: S+
Zoom: 4.0x
Description: A new MMF model sniper rifle that improves on the MMF41's poor
accuracy. Also notable is its high bullet velocity.
-( MMF42-RA )- [SR-08]
Capacity: 20
Rate of Fire: 10.0/sec
Damage: 50.0
Total Damage: 1,000.0
Per Sec: 500.0 / 250.0
Reload Time: 2.0sec
Range: 400.0m
Accuracy: S+
Zoom: 6.0x
Description: An upgraded MMF42. This RA model is capable of rapid-fire, making
it effective in close combat as well. Range is somewhat
decreased.
-( Zero Laser Rifle )- [SR-09]
Capacity: 180
Rate of Fire: 60.0/sec
Damage: 100.0
Total Damage: 18,000.0
Per Sec: 6,000.0 / N/A
Reload Time: N/A
Range: 600.0m
Accuracy: S+
Zoom: 4.0x
Description: A high-energy laser gun developed with Ravager technology. It is
incredibly powerful, but requires heavy equipment to recharge,
making it impossible to reload on the battlefield.
Extra Notes: Earned by finishing all levels on the Easy difficulty.
-( MMF43 )- [SR-10]
Capacity: 8
Rate of Fire: 0.7/sec
Damage: 440.0
Total Damage: 3,520.0
Per Sec: 308.0 / 238.97
Reload Time: 3.3sec
Range: 600.0m
Accuracy: S+
Zoom: 4.0x
Description: An upgraded MMF sniper rifle with vastly improved overall
performance.
-( MMF43-B2 )- [SR-11]
Capacity: 10
Rate of Fire: 0.7*2/sec
Damage: 300.0
Total Damage: 3,000.0
Per Sec: 420.0 / 287.36
Reload Time: 3.3sec
Range: 500.0m
Accuracy: S+
Zoom: 4.0x
Description: A customized MMF43. This model fires 2 shots in rapid succession.
The draw-back is its inferior range. (This weapon has no auto-
fire.)
-( Stringer J2 )- [SR-12]
Capacity: 1
Rate of Fire: N/A
Damage: 2,000.0
Total Damage: 2,000.0
Per Sec: 2,000.0 / 571.43
Reload Time: 3.5sec
Range: 800.0m
Accuracy: S+
Zoom: 4.0x
Description: A fearsomely powerful Stringer model with armor-piercing rounds.
This weapon fires through multiple targets, dealing damage to
anything in the line of fire. Bullets, however, must be
individually loaded due to the special construction required for
its armor-piercing capability. It is equipped with a 4x zoom
scope.
-( MMF50 )- [SR-13]
Capacity: 20
Rate of Fire: 1.0/sec
Damage: 660.0
Total Damage: 13,200.0
Per Sec: 660.0 / 528.0
Reload Time: 5.0sec
Range: 810.0m
Accuracy: B
Zoom: 12.0x
Description: A new MMF model with improved power and ammo capacity. While
equipped with a high-performance 12x zoom scope, the weapon is,
fatally, highly inaccurate. It is up to the user's skill whether
this weapon can be put to good use or not.
-( Five Card XA )- [SR-14]
Capacity: 8
Rate of Fire: 0.7/sec
Damage: 120.0*5
Total Damage: 4,800.0
Per Sec: 420.0 / 332.64
Reload Time: 3.0sec
Range: 500.0m
Accuracy: A+
Zoom: 4.0x
Description: A high-performance sniper rifle that fires 5 shots at once. This
model boasts high firepower, but range is relatively short.
-( Lysander 2 )- [SR-15]
Capacity: 7
Rate of Fire: 0.3/sec
Damage: 2,700.0
Total Damage: 18,900.0
Per Sec: 810.0 / 691.55
Reload Time: 4.0sec
Range: 1,000.0m
Accuracy: S+
Zoom: 8.0x
Description: A high caliber sniper rifle with greater firepower than a tank
turret. It is, however, impossible to fire rapidly, since each
bullet must be loading into the chamber individually.
-( MMF100 )- [SR-16]
Capacity: 10
Rate of Fire: 1.1/sec
Damage: 820.0
Total Damage: 8,200.0
Per Sec: 902.0 / 661.82
Reload Time: 3.3sec
Range: 600.0m
Accuracy: S+
Zoom: 4.0x
Description: A new MMF model sniper rifle. It has an improved rate of fire and
is now very easy to use. Range is not very long, but it has a
good overall performance.
-( Five Card XB )- [SR-17]
Capacity: 8
Rate of Fire: 0.7/sec
Damage: 240.0*5
Total Damage: 9,600.0
Per Sec: 840.0 / 665.28
Reload Time: 3.0sec
Range: 2,000.0m
Accuracy: A+
Zoom: 6.0x
Description: A powered-up Five Card XA that fires 5 rounds at once. Firepower
has been increased, with range also improved. It fires special
bullets that ricochet off of walls, making it possible to snipe
enemies hidden behind obstacles.
-( MMF200 )- [SR-18]
Capacity: 11
Rate of Fire: 1.0/sec
Damage: 990.0
Total Damage: 10,890.0
Per Sec: 990.0 / 761.54
Reload Time: 3.3sec
Range: 770.0m
Accuracy: S+
Zoom: 4.0x
Description: The final MMF sniper rifle model. Overall performance has been
improved, and an extremely high bullet velocity enables accurate
shots.
-( Lysander F )- [SR-19]
Capacity: 7
Rate of Fire: 0.3/sec
Damage: 3,800.0
Total Damage: 26,000.0
Per Sec: 1,140.0 / 951.34
Reload Time: 4.0sec
Range: 975.0m
Accuracy: S+
Zoom: 10.0x
Description: An upgraded Lysander 2. This model was developed with Ravager
technology, and is the most powerful sniper rifle available. Its
terrifying firepower makes up for a low rate of fire.
-( Lysander Z )- [SR-20]
Capacity: 8
Rate of Fire: 0.3/sec
Damage: 5,500.0
Total Damage: 44,000.0
Per Sec: 1,650.0 / 1,434.63
Reload Time: 4.0sec
Range: 975.0m
Accuracy: S+
Zoom: 10.0x
Description: The final Lysander model. With its incredible firepower, this
weapon proves to be the ultimate sniper rifle.
______ ______
/ | 8 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Rocket Launcher |--------------------{ [SN-08] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
-( Stingray M1 )- [RL-01]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 100.0
Total Damage: 200.0
Per Sec: 100.0 / 52.63
Reload Time: 1.8sec
Blast Area: 5.0m
Accuracy: A+
Range: 3,000.0m
Description: A piece of personal artillery that fires rockets that explode on
impact, dealing damage over a wide area. Developed in 2008, this
new model features considerably longer range than the original.
Extra Notes: Your first Rocket Launcher! You start the game with this.
-( Stingray ST )- [RL-02]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 130.0
Total Damage: 260.0
Per Sec: 130.0 / 68.42
Reload Time: 1.8sec
Blast Area: 7.0m
Accuracy: A+
Range: 3,000.0m
Description: This upgraded Stingray features greater power and a larger blast
area, making it an even more powerful weapon. This model has one
of the longest ranges of any weapon.
-( Volcano 3A )- [RL-03]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 100.0*3
Total Damage: 600.0
Per Sec: 300.0 / 171.43
Reload Time: 1.5sec
Blast Area: 6.0m
Accuracy: B
Range: 3,000.0m
Description: A triple-barreled rocket launcher that fires 3 small rockets
simultaneously.
-( Stingray ST2 )- [RL-04]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 180.0
Total Damage: 360.0
Per Sec: 180.0 / 102.86
Reload Time: 1.5sec
Blast Area: 10.0m
Accuracy: A+
Range: 3,000.0m
Description: This upgraded Stingray boasts significantly greater power and a
larger blast area. Considered one of the best rocket launchers
available, this weapon can damaged several enemies with a single
attack. (Take caution to avoid being caught in the blast.)
-( Volcano 3W-Burst )- [RL-05]
Capacity: 4
Rate of Fire: 1.0*4/sec
Damage: 65.0*3
Total Damage: 780.0
Per Sec: 780.0 / 312.0
Reload Time: 1.5sec
Blast Area: 6.0m
Accuracy: A+
Range: 3,000.0m
Description: A triple-barreled rocket launcher that fires 3 small rockets at
once. A single attack with this fearsome weapon assaults enemies
with 4 successive shots, for a total of 12 rockets. The shots
scatter horizontally, making it extremely effective against large
groups.
-( Cascade 1 )- [RL-06]
Capacity: 20
Rate of Fire: 6.0/sec
Damage: 120.0
Total Damage: 2,400.0
Per Sec: 720.0 / 288.12
Reload Time: 5.0sec
Blast Area: 2.0m
Accuracy: B-
Range: 3,000.0m
Description: A new rapid-firing rocket launcher. This weapon can deal massive
damage to an enemy with successive shots. The downside is its low
accuracy and small blast area.
-( A1 Plasma Launcher )- [RL-07]
Capacity: 4
Rate of Fire: 2.0/sec
Damage: 200.0
Total Damage: 800.0
Per Sec: 400.0 / N/A
Reload Time: N/A
Blast Area: 40.0m
Accuracy: S+
Range: 300.0m
Description: Created with Ravager technology, this launcher sends all enemies
in the area flying. Much concerning this technology has yet to be
understood, and, currently, the plasma can only be replenished
with special equipment. This makes it impossible to reload on the
battlefield.
-( Goliath D1 )- [RL-08]
Capacity: 1
Rate of Fire: N/A
Damage: 600.0
Total Damage: 600.0
Per Sec: 600.0 / 200.0
Reload Time: 3.0sec
Blast Area: 12.0m
Accuracy: A+
Range: 3,000.0m
Zoom: 3.0x
Description: This rocket launcher boasts the ultimate firepower and a huge
blast area. A 3x zoom scope is attached, giving it the accuracy
to make it a solid long range weapon.
-( Stingray M2 )- [RL-09]
Capacity: 3
Rate of Fire: 1.0/sec
Damage: 230.0
Total Damage: 690.0
Per Sec: 230.0 / 153.33
Reload Time: 1.5sec
Blast Area: 8.0m
Accuracy: A+
Range: 3,000.0m
Description: This update of the Stingray M1 has a smaller blast area than the
Stingray M2, but is more powerful and has a higher ammo capacity.
The smaller blast reduces personal risk, making it more user
friendly.
-( Stingray M3 )- [RL-10]
Capacity: 5
Rate of Fire: 1.0/sec
Damage: 280.0
Total Damage: 1,400.0
Per Sec: 280.0 / 215.38
Reload Time: 1.5sec
Blast Area: 9.0m
Accuracy: A+
Range: 3,000.0m
Description: The latest Stingray model. Even more powerful than the Stingray
M2, this weapon achieves great overall balance. It has a high
ammo capacity, and is easy to use.
-( A2 Plasma Launcher )- [RL-11]
Capacity: 20
Rate of Fire: 1.5/sec
Damage: 150.0*10
Total Damage: 30,000.0
Per Sec: 2,250.0 / N/A
Reload Time: N/A
Blast Area: 6.0m
Accuracy: C
Range: 600.0m
Description: A proximity weapon made with Ravager technology. Fires a hail of
plasma rounds. Special equipment is required to replenish plasma
energy, making it impossible to reload on the battle field.
Development of a portable plasma charger is currently underway.
-( Cascade 2 )- [RL-12]
Capacity: 10
Rate of Fire: 6.0/sec
Damage: 200.0
Total Damage: 2,000.0
Per Sec: 1,200.0 / 630.91
Reload Time: 1.5sec
Blast Area: 6.0m
Accuracy: A
Range: 3,000.0m
Description: A new Cascade rocket launcher that emphasizes firing speed. It is
considerably faster and more powerful than the Cascade 1, and has
a wider blast area as well. Reload time has been considerably
shortened by reducing ammo capacity.
-( Goliath D2 )- [RL-13]
Capacity: 1
Rate of Fire: N/A
Damage: 1,200.0
Total Damage: 1,200.0
Per Sec: 1,200.0 / 300.0
Reload Time: 4.0sec
Blast Area: 15.0m
Accuracy: A+
Range: 3,000.0m
Zoom: 7.0x
Description: An upgraded version of the powerful Goliath rocket launcher. Both
firepower and blast area are greatly improved. A scope for long
distance firing is attached.
-( Stingray M4 )- [RL-14]
Capacity: 4
Rate of Fire: 1.0/sec
Damage: 500.0
Total Damage: 2,000.0
Per Sec: 500.0 / 363.64
Reload Time: 1.5sec
Blast Area: 10.0m
Accuracy: A+
Range: 3,000.0m
Description: A new version of the extremely well-balanced Stingray rocket
launcher. This model features improved firepower and a larger
blast width. Ammo capacity is somewhat reduced in exchange.
-( Volcano B10 )- [RL-15]
Capacity: 10
Rate of Fire: 1.0*10/sec
Damage: 400.0
Total Damage: 4,000.0
Per Sec: 4,000.0 / 1,333.33
Reload Time: 3.0sec
Blast Area: 10.0m
Accuracy: A+
Range: 3,000.0m
Description: An upgraded Volcano rocket launcher model. Firing this weapon
once releases a hail of 10 successive shots.
-( Goliath Z )- [RL-16]
Capacity: 1
Rate of Fire: N/A
Damage: 2,500.0
Total Damage: 2,500.0
Per Sec: 2,500.0 / 625.0
Reload Time: 4.0sec
Blast Area: 20.0m
Accuracy: A+
Range: 3,000.0m
Zoom: 7.0x
Description: The final Goliath rocket launcher. This model has greater
firepower and a larger blast area than any other weapon. It is
also equipped with a scope, making it possible to aim carefully
at long distance. (Due to the large blast area, it is dangerous
to use at close range.)
-( Volcano 6W )- [RL-17]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 300.0*6
Total Damage: 3,600.0
Per Sec: 1,800.0 / 720.0
Reload Time: 3.0sec
Blast Area: 10.0m
Accuracy: S+
Range: 3,000.0m
Description: A 6-barreled rocket launcher. Fires 6 small rockets at once.
-( A3 Plasma Launcher )- [RL-18]
Capacity: 20
Rate of Fire: 2.0/sec
Damage: 1,000.0
Total Damage: 20,000.0
Per Sec: 2,000.0 / N/A
Reload Time: N/A
Blast Area: 30.0m
Accuracy: S+
Range: 200.0m
Description: Developed with Ravager technology, this proximity weapon fires
explosive balls of plasma. The shots fall to the ground, and are
dangerous if not fired upwards. Special equipment is needed to
replenish plasma energy, making it impossible to reload on the
battle field.
-( Stingray M99 )- [RL-19]
Capacity: 5
Rate of Fire: 1.0/sec
Damage: 1,200.0
Total Damage: 6,000.0
Per Sec: 1,200.0 / 857.14
Reload Time: 2.0sec
Blast Area: 15.0m
Accuracy: A+
Range: 3,000.0m
Description: The final Stingray model. This ultimate rocket launcher boasts
terrifying firepower and a larger blast area. It is said to have
been made with Ravager technology, but the truth is unknown.
-( Stingray MF )- [RL-20]
Capacity: 5
Rate of Fire: 1.0/sec
Damage: 1,500.0
Total Damage: 7,500.0
Per Sec: 1,500.0 / 1,071.43
Reload Time: 2.0sec
Blast Area: 15.0m
Accuracy: A+
Range: 3,000.0m
Zoom: 4.0x
Description: One of the most powerful rocket launchers. Based on the Stingray
M99, this version pushes firepower to the limit. Rockets now
travel faster, making it possible to aim and fire at fast moving
targets. This versatile weapon is also equipped with a scope for
long distance firing.
-( Genocide Gun )- [RL-21]
Capacity: 1
Rate of Fire: N/A
Damage: 1,000,000.0
Total Damage: 1,000,000.0
Per Sec: 1,000,000.0 / 303,030.3
Reload Time: 3.3sec
Blast Area: 75.0m
Accuracy: S+
Range: 6,000.0m
Zoom: 6.0x
Description: An ultimate weapon created with Ravager technology. Possesses
terrifying firepower and a devastatingly large blast width.
Extra Notes: Earned by finishing all levels on the Inferno difficulty. Also
known for blowing yourself up and having hours of fun doing it.
______ ______
/ | 9 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Missile |--------------------{ [SN-09] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
-( Air Tortoise 01 )- [MS-01]
Capacity: 1
Rate of Fire: N/A
Damage: 400.0
Total Damage: 400.0
Per Sec: 400.0 / 40.0
Reload Time: 10.0sec
Blast Area: 10.0m
Homing: S
Description: A large guided missile that emphasizes firepower. This missile is
extremely slow, but homes in well, slowly stalking its target.
This model is a prototype, and therefore is lacking in firepower.
-( ME1 Emerald )- [MS-02]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 150.0
Total Damage: 300.0
Per Sec: 150.0 / 85.71
Reload Time: 1.5sec
Blast Area: 5.0m
Homing: C
Description: A new personal missile launcher model that was just officially
brought into use in 2010. Fires guided missiles. Since it is a
prototype, Homing is low, and it often misses its mark.
-( MLRA )- [MS-03]
Capacity: 10
Rate of Fire: 6.0/sec
Damage: 32.0
Total Damage: 320.0
Per Sec: 192.0 / 68.67
Reload Time: 3.0sec
Blast Area: 1.0m
Homing: B
Description: A missile launcher with a rapid rate of fire. Fires small guided
missiles that home in on the enemy 0.5 seconds after being
launched.
-( Air Tortoise 02 )- [MS-04]
Capacity: 1
Rate of Fire: N/A
Damage: 800.0
Total Damage: 800.0
Per Sec: 800.0 / 80.0
Reload Time: 10.0sec
Blast Area: 20.0m
Homing: S
Description: The second version of the Air Tortoise. Firepower is increased
tremendously, making it effect in actual combat. The resulting
explosion measures 40 meters in diameter.
-( ME2 Emerald )- [MS-05]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 150.0
Total Damage: 300.0
Per Sec: 150.0 / 85.71
Reload Time: 1.5sec
Blast Area: 5.0m
Homing: B-
Description: A battle ready version of the Emerald personal guided missile
launcher. A vastly improved guidance system makes this an
excellent weapon.
-( MLRA-2 )- [MS-06]
Capacity: 10
Rate of Fire: 6.0/sec
Damage: 32.0
Total Damage: 320.0
Per Sec: 192.0 / 68.52
Reload Time: 3.0sec
Blast Area: 1.0m
Homing: B+
Description: An upgraded MLRA missile launcher with improved Homing. Missiles
are constantly guided towards the enemy, making this model an
extremely powerful weapon.
-( ME3 Emerald )- [MS-07]
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 200.0
Total Damage: 400.0
Per Sec: 200.0 / 114.29
Reload Time: 1.5sec
Blast Area: 5.0m
Homing: B
Description: A powered-up Emerald personal missile launcher. Improved
firepower makes this an even better weapon.
-( MLRA-3 )- [MS-08]
Capacity: 30
Rate of Fire: 10.0/sec
Damage: 50.0
Total Damage: 1,500.0
Per Sec: 500.0 / 187.5
Reload Time: 5.0sec
Blast Area: 1.0m
Homing: A-
Description: An upgraded MLRA model with better firepower and an improved
guidance system. Ammo capacity is also increased. Fires
successive small missiles with high Homing. The blast area
produced by each shot is not very big.
-( Prominence M1 )- [MS-09]
Capacity: 1
Rate of Fire: N/A
Damage: 1,500.0
Total Damage: 1,500.0
Per Sec: 1,500.0 / 300.0
Reload Time: 5.0sec
Blast Area: 15.0m
Homing: C+
Zoom: 6.0x
Description: Fires large missiles that fly straight for 5 seconds after being
fired, before homing in on the target. Can reach long distance
targets of those hidden behind obstacles by aiming upwards.
Equipped with a scope to confirm point of impact.
-( FORK-A20 )- [MS-10]
Capacity: 1
Rate of Fire: N/A
Damage: 50.0*20
Total Damage: 1,000.0
Per Sec: 1,000.0 / 333.33
Reload Time: 3.0sec
Blast Area: 1.0m
Homing: A+
Description: A missile launcher that fires 20 small high-speed missiles at
once.
-( MLRA-TW )- [MS-11]
Capacity: 20
Rate of Fire: 10.0/sec
Damage: 100.0*2
Total Damage: 4,000.0
Per Sec: 2,000.0 / 285.71
Reload Time: 5.0sec
Blast Area: 1.0m
Homing: B-
Description: A powered-up MLRA model. This is a double-barreled version that
fires two small guided missiles at once. Each missile now has
greater firepower. shots are fired to the left and right before
chasing the enemy.
-( MEX Emerald )- [MS-12]
Capacity: 4
Rate of Fire: 1.0/sec
Damage: 400.0
Total Damage: 1,600.0
Per Sec: 400.0 / 290.91
Reload Time: 1.5sec
Blast Area: 7.0m
Homing: A+
Description: An improved version of the Emerald personal missile launcher.
Overall performance is improved, making it better suited for
combat.
-( Air Tortoise ME )- [MS-13]
Capacity: 1
Rate of Fire: N/A
Damage: 4,000.0
Total Damage: 4,000.0
Per Sec: 4,000.0 / 400.0
Reload Time: 10sec
Blast Area: 30m
Homing: S
Description: A battle-ready Air Tortoise missile. Boasts even greater
firepower than the prototype model and causes an explosion 60
meters in diameter. Missile speed is still characteristically
slow.
-( Prominence M2 )- [MS-14]
Capacity: 1
Rate of Fire: N/A
Damage: 4,000.0
Total Damage: 4,000.0
Per Sec: 4,000.0 / 800.0
Reload Time: 5.0sec
Blast Area: 20.0m
Homing: C+
Zoom: 6.0x
Description: A missile with strong Homing and impressing firepower. Missiles
fly straight for 5 seconds, after which they begin to home in.
Can reach long distance targets or those hidden behind obstacles
by aiming upwards. Equipped with a scope to confirm point of
impact.
-( FORK-X20 )- [MS-15]
Capacity: 1
Rate of Fire: N/A
Damage: 90.0*20
Total Damage: 1,800.0
Per Sec: 1,800.0 / 600.0
Reload Time: 3.0sec
Blast Area: 2.0m
Homing: A+
Description: A powered-up Fork A20. This model fires 20 small high-speed
missiles at once.
-( Prominence MA )- [MS-16]
Capacity: 1
Rate of Fire: N/A
Damage: 15,000.0
Total Damage: 15,000.0
Per Sec: 15,000.0 / 750.0
Reload Time: 20.0sec
Blast Area: 40.0m
Homing: C
Zoom: 6.0x
Description: The final Prominence missile pushes size to the limit and boasts
ridiculous firepower. Fired into the air, the missile reaches the
stratosphere, from where it drops onto enemies. Weak guidance
makes it possible to fire straight at enemies using a scope.
Extra Notes: While it appears as the most powerful missile launcher, it isn't.
The Prominence M2 boasts a greater Per Sec Overall as well as a
slightly higher Homing, meaning not only does it have more
chances to hit its mark, because four M2 missiles can be fired
for every one MA missile, but more will actually hit. Of course,
if you want a fancy light show and an awesome explosion...
______ ______
/ | 10 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Grenade |--------------------{ [SN-10] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
-( MG10 )- [GN-01]
Damage: 200.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 5.0m
Description: A basic hand grenade. Press and hold the attack button to
increase throwing distance, and release it to throw the grenade.
(The grenade's path is indicated by a red line.) Once thrown,
the grenade explodes on impact.
Extra Notes: Your first Grenade! You start the game with this!
-( MG10J )- [GN-02]
Damage: 600.0
Fuse: Time
Fuse Length: 10sec
Blast Area: 5.0m
Description: A time (J type) hand grenade. Press and hold the attack button to
increase throwing distance, and release it to throw the grenade.
Explodes 10 seconds after attack button is pressed. This weapon
can be bounced off of walls and other objects.
-( MG11 )- [GN-03]
Damage: 300.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 10.0m
Description: A powered-up MG10 grenade. A larger blast width makes this an
effective weapon. Press and hold the attack button to increase
throwing distance, and release it to throw the grenade. (The
grenade's path is indicated by a red line.) Once thrown, the
grenade explodes on impact.
-( MG12 )- [GN-04]
Damage: 500.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 10.0m
Description: A powered-up MG11 grenade. Greater firepower makes this an
excellent weapon. Press and hold the attack button to increase
throwing distance, and release it to throw the grenade. (The
grenade's path is indicated by a red line.) Once thrown, the
grenade explodes on impact.
-( MG13 )- [GN-05]
Damage: 2,500.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 20.0m
Description: A hand grenade with incredible firepower. The power packed into
this weapon makes it very heavy and impossible to throw far. It
was stored in a sealed create labeled "Danger".
Extra Notes: Highly unusable. So unusable, in fact, I suggest never using it.
-( MG13J )- [GN-06]
Damage: 2,500.0
Fuse: Time
Fuse Length: 30sec
Blast Area: 20.0m
Description: An upgraded MG13 grenade. Weight remains unchanged, but ti now
features a timed detonator, giving the user time to escape before
the blast. Explodes 30 seconds after pressing the Attack button.
Extra Notes: While better than the MG13, how often can you time where an enemy
will be a whole 30 seconds after you set your grenade? Note very.
-( MG14 )- [GN-07]
Damage: 1,400.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 11.0m
Description: An upgraded MG12 hand grenade. Firepower is a step above the
previous model. Once thrown, the grenade will explode on impact.
-( MG14J )- [GN-08]
Damage: 2,000.0
Fuse: Time
Fuse Length: 5sec
Blast Area: 12.0m
Description: An upgraded MG10J time-detonated grenade. This weapon has
enormous firepower, but the time delay is short.
-( MG20 )- [GN-09]
Damage: 2,500.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 13.0m
Description: A more powerful grenade. Once throw, the grenade will explode on
impact.
-( MG21J )- [GN-10]
Damage: 4,000.0
Fuse: Time
Fuse Length: 10sec
Blast Area: 17.0
Description: A strong grenade with high firepower. Explodes 10 seconds after
pressing the attack button.
-( MG29SJ )- [GN-11]
Damage: 7,000.0
Fuse: Time
Fuse Length: 10sec
Blast Area: 20.0m
Description: A grenade that bounces off of various terrain in unpredictable
directions.
-( MG30 )- [GN-12]
Damage: 3,500.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 25.0m
Description: The most powerful hand grenade.
Extra Notes: Despite this grenade being so powerful compared to the others, it
still pales in comparison to the grenade launchers. Use those.
-( UM1 )- [GN-13]
-( Grenade Launcher )-
Capacity: 4
Rate of Fire: 2.0/sec
Damage: 110.0
Total Damage: 440.0
Per Sec: 220.0 / 110.0
Reload Time: 2.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 7.0m
Description: A personal grenade launcher. Fires high performance grenades that
explode on impact. Since these shots travel along an arc, it is
possible to attack enemies hidden in trenches or behind cover.
-( UM1-J )- [GN-14]
-( Grenade Launcher )-
Capacity: 4
Rate of Fire: 2.0/sec
Damage: 180.0
Total Damage: 720.0
Per Sec: 360.0 / 180.0
Reload Time: 2.0sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 11.0m
Description: A personal grenade launcher. Fires grenades that explode after 4
seconds. Since these shots travel along an arc, it is possible to
attack enemies hidden behind obstacles or in trenches.
-( Stampede M1 )- [GN-15]
Capacity: 1
Rate of Fire: N/A
Damage: 100.0*10
Total Damage: 1,000.0
Per Sec: 1,000.0 / 200.0
Reload Time: 5.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 5.0m
Description: A multi-barreled grenade launcher for support fire. Fires several
small grenades simultaneously. By aiming this weapon into the
air, you can carpet bomb the enemy with grenades. Speed has been
reduced to make shots arc more easily.
-( UM2 )- [GN-16]
-( Grenade Launcher )-
Capacity: 4
Rate of Fire: 2.0/sec
Damage: 200.0
Total Damage: 800.0
Per Sec: 400.0 / 200.0
Reload Time: 2.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 8.0m
Description: A powered-up grenade launcher with improved firepower and a
larger blast area.
-( UM2-J )- [GN-17]
-( Grenade Launcher )-
Capacity: 4
Rate of Fire: 2.0/sec
Damage: 280.0
Total Damage: 1,120.0
Per Sec: 560.0 / 280.0
Reload Time: 2.0sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 12.0m
Description: An upgrade of the UM1-J Grenade Launcher. Fires grenades that
detonated after a set time.
-( UMRA )- [GN-18]
-( Grenade Launcher )-
Capacity: 12
Rate of Fire: 7.5/sec
Damage: 100.0
Total Damage: 1,200.0
Per Sec: 750.0 / 260.87
Reload Time: 3.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 5.0m
Description: A new grenade launcher with an excellent rate of fire. Fires
successive grenades with incredible speed.
-( UM3-J )- [GN-19]
-( Grenade Launcher )-
Capacity: 4
Rate of Fire: 2.0/sec
Damage: 400.0
Total Damage: 1,600.0
Per Sec: 800.0 / 340.43
Reload Time: 2.7sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 13.0m
Description: An upgraded time-detonated grenade launcher. This weapon boasts
excellent firepower and a larger blast area.
-( Splash Grenade )- [GN-20]
Capacity: 1
Rate of Fire: N/A
Damage: 200.0*20
Total Damage: 4,000.0
Per Sec: 4,000.0 / 666.67
Reload Time: 6.0sec
Fuse: Time
Fuse Length: 10sec.
Blast Area: 8.0m
Description: A new grenade launcher created with extraterrestrial technology.
Fires as many as 20 splash grenades at once. These grenades
bounce around and explode after 10 seconds. Since they bounce in
an unpredictable pattern, caution is advised.
-( Sticky Grenade )- [GN-21]
-( Prototype )-
Capacity: 1
Rate of Fire:
Damage: 150.0*20
Total Damage: 3,000.0
Per Sec: 3,000.0 / 500.0
Reload Time: 6.0sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 8.0m
Description: A prototype grenade launcher created using extraterrestrial
technology. Fires as many as 20 sticky grenades at a time. These
grenades stick to whatever they hit and detonate after 4 seconds.
-( UM4 )- [GN-22]
-( Grenade Launcher )-
Capacity: 5
Rate of Fire: 2.0/sec
Damage: 450.0
Total Damage: 2,250.0
Per Sec: 900.0 / 409.09
Reload Time: 3.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 9.0m
Description: A new grenade launcher model. Firepower is a step above the
previous model and blast area is larger. Shots fly unhindered
towards the target, making it possible to fire accurately at
distant targets with practice.
-( BRUTE-J Triple )- [GN-23]
-( Grenade Launcher )-
Capacity: 2
Rate of Fire: 2.0/sec
Damage: 600.0*3
Total Damage: 3,600.0
Per Sec: 3,600.0 / 972.97
Reload Time: 2.7sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 15.0m
Description: A triple grenade launcher that fires time-detonated grenades in 3
directions simultaneously. The resulting blast area is immense,
and can wipe out a large group of enemies.
-( Splash Grenade a )- [GN-24]
Capacity: 1
Rate of Fire: N/A
Damage: 1,000.0*20
Total Damage: 20,000.0
Per Sec: 20,000.0 / 3,333.33
Reload Time: 6.0sec
Fuse: Time
Fuse Length: 10sec
Blast Area: 10.0m
Description: A special grenade launcher that fires as many as 20 splash
grenades at once. These grenades bounce around and explode after
10 seconds. Since they bounce in an unpredictable pattern,
caution is advised.
-( BRUTE Triple )- [GN-25]
-( Grenade Launcher )-
Capacity: 2
Rate of Fire: 2.0/sec
Damage: 600.0*3
Total Damage: 3,600.0
Per Sec: 3,600.0 / 720.0
Reload Time: 4.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 9.0m
Description: An upgraded BRUTE-J triple grenade launcher. Fires grenades in 3
directions simultaneously. These grenades now explode upon
impact, making it easier to use in battle.
-( Sticky Grenade )- [GN-26]
Capacity: 1
Rate of Fire: N/A
Damage: 400.0*20
Total Damage: 8,000.0
Per Sec: 8,000.0 / 1,333.33
Reload Time: 6.0sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 10.0m
Description: A special grenade launcher that fires 20 sticky grenades
simultaneously. These grenades stick to whatever they hit and
explode after 4 seconds.
-( Stampede M2 )- [GN-27]
Capacity: 1
Rate of Fire: N/A
Damage: 400.0*25
Total Damage: 10,000.0
Per Sec: 10,000.0 / 1,666.67
Reload Time: 6.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 7.0m
Description: A powered-up Stampede M1 grenade launcher. This fearsome weapon
fires more shots than before, and can launch a rain of grenades
to drop onto the enemy.
-( CRUMBLE Twin )- [GN-28]
-( Grenade Launcher )-
Capacity: 2
Rate of Fire: 1.0/sec
Damage: 1,100.0*2
Total Damage: 4,400.0
Per Sec: 2,200.0 / 880.0
Reload Time: 3.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 16.0m
Description: A twin grenade launcher with incredible firepower that fires
grenades in two directions. The grenades detonate on impact,
creating a huge explosion. Caution is advised at close range.
-( Sticky Grenade a )- [GN-29]
Capacity: 1
Rate of Fire: N/A
Damage: 5,000.0
Total Damage: 5,000.0
Per Sec: 5,000.0 / 1,666.67
Reload Time: 3.0sec
Fuse: Time
Fuse Length: 4sec
Blast Area: 20.0m
Description: An upgraded sticky grenade launcher. Fires one sticky grenade at
a time, but each one can cause immense destruction. These
grenades explode 4 seconds after sticking to the target.
-( UMAX )- [GN-30]
-( Grenade Launcher )-
Capacity: 4
Rate of Fire: 1.0/sec
Damage: 2,000.0
Total Damage: 8,000.0
Per Sec: 2,000.0 / 888.89
Reload Time: 5.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 20.0m
Description: The final UM grenade launcher. Firepower and blast area have been
pushed to the limit in this ultimate weapon. It is a fearsome
weapon that can destroy enemies with a tremendous explosion.
Grenades detonate on impact. (Some pronounce the name as "Oo-
max", but the official pronunciation is "You-max.")
-( Stampede XM )- [GN-31]
Capacity: 1
Rate of Fire: N/A
Damage: 1,000.0*30
Total Damage: 30,000.0
Per Sec: 30,000.0 / 5,000.0
Reload Time: 6.0sec
Fuse: Impact
Fuse Length: N/A
Blast Area: 12.0m
Description: An upgraded Stampede M2 grenade launcher. Fires a greater number
of shots and creates a larger explosion, making it a strong
weapon capable of obliterating anything over a wide area.
______ ______
/ | 11 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Special Weapon |--------------------{ [SN-11] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
-( Acid Shot Prototype )- [SW-01]
Capacity: 20
Rate of Fire: 2.0/sec
Damage: 10.0*6
Total Damage: 1,200.0
Per Sec: 120.0 / 92.31
Reload Time: 3.0sec
Range: 50.0m
Accuracy: B-
Description: A special gun that fires strong acid that can dissolve metal in
an instant, this weapon is a successful application of the giant
insects' bodily fluid. The original plan was to have the weapon
spray acid over a wide area, but this is only a prototype and has
only a narrow spray area.
Extra Notes: Fairly useless as it can barely shoot any sort of distance.
-( Acid Gun )- [SW-02]
Capacity: 300
Rate of Fire: 60.0/sec
Damage: 15.0
Total Damage: 4,500.0
Per Sec: 900.0 / 562.5
Reload Time: 3.0sec
Range: 50.0m
Accuracy: A-
Description: A special gun that fires strong acid. Rather than spray, this
weapon fires a stream of acid directly at the target.
Characterized by its improved rate of fire, this weapon can deal
incredible damage at close range.
-( Acid Shot )- [SW-03]
Capacity: 20
Rate of Fire: 0.5/sec
Damage: 35.0*40
Total Damage: 28,000.0
Per Sec: 700.0 / 622.22
Reload Time: 5.0sec
Range: 240.0m
Accuracy: B-
Description: The completed Acid Shot model. This special gun fires a spray of
strong acid over a wider area than before.
-( Wide Acid Gun )- [SW-04]
Capacity: 20
Rate of Fire: 2.0/sec
Damage: 37.0*20
Total Damage: 14,800.0
Per Sec: 1,480.0 / 1,138.46
Reload Time: 3.0sec
Range: 50.0m
Accuracy: A-
Description: A stronger Acid Gun. This special weapon now fires large volumes
of strong acid scattered over a horizontal area.
-( Super Acid Gun )- [SW-05]
Capacity: 300
Rate of Fire: 60.0/sec
Damage: 55.0
Total Damage: 16,500.0
Per Sec: 3,300.0 / 2,062.5
Reload Time: 3.0sec
Range: 100.0m
Accuracy: A-
Description: The final Acid Gun model. This weapon uses a new, far more
powerful type of acid developed by the science team.
-( Burner )- [SW-06]
Capacity: 60
Rate of Fire: 4.0/sec
Damage: 0.1 (Negligible)
Reload Time: 3.0sec
Description: A gas burner for welding.
Extra Notes: Useless. Can only damage an enemy if your weapon is touching it.
-( Flame Thrower )- [SW-07]
Capacity: 60
Rate of Fire: 4.0/sec
Damage: 0.1 (Small)
Reload Time: 3.0sec
Description: A high-powered flamethrower developed to exterminate the giant
insects. It is an extremely effective weapon in battle against
multiple insects or in a narrow space.
-( Flame Thrower a )- [SW-08]
Capacity: 180
Rate of Fire: 8.6.0/sec
Damage: 0.4 (Medium)
Reload Time: 3.0sec
Description: The most powerful flame thrower available. Obliterates enemies
with its deadly flames.
-( Flame Cannon )- [SW-09]
Capacity: 60
Rate of Fire: 8.6/sec
Damage: 0.9 (Medium)
Reload Time: 3.0sec
Description: A flamethrower that has been strengthened for combat.
-( Magma Cannon )- [SW-10]
Capacity: 80
Rate of Fire: 8.6/sec
Damage: 1.3 (Large)
Reload Time: 3.0sec
Description: An upgraded flame cannon that bathes the enemy in an inferno.
Extra Notes: Total Damage and Per Sec cannot be accurately calculated for
flame weapons. Recommended to just test the weapons out.
-( C24 Hand Bomb )- [SW-11]
Quantity: 5
Damage: 450.0
Total Damage: 2,250.0
Blast Area: 10.0m
Reload Time: 10.0sec
Description: A special sabotage bomb that is small enough to be thrown. Hold
down the attack button to increase throwing distance, then
release it to throw. (The bomb's path is indicated by a red
line.) Press the Zoom/Activate button to detonate.
-( C24 Bomb )- [SW-12]
Quantity: 5
Damage: 1,000.0
Total Damage: 5,000.0
Blast Area: 20.0m
Reload Time: 10.0sec
Description: A special sabotage bomb. This model has high firepower, but is
very heavy in exchange, making it impossible to set except right
in front of you. Set with the Fire button, then detonate with the
Zoom/Activate button.
-( C25 Special Bomb )- [SW-13]
Quantity: 20
Damage: 1,500.0
Total Damage: 30,000.0
Blast Area: 15.0m
Reload Time: 15.0sec
Description: A special sabotage bomb, several of which can be set and
detonated at once. This means firepower is increased several
times over, making it a formidable weapon. Set with the Fire
button, then detonate with the Zoom/Activate button.
-( C26 Bomb )- [SW-14]
Quantity: 5
Damage: 6,000.0
Total Damage: 30,000.0
Blast Area: 30.0m
Reload Time: 10.0sec
Description: A powerful bomb developed in the midst of the Ravager War. It has
a large blast area and is terrifyingly powerful. Set with the
Fire button, then detonate with the Zoom/Activate button.
-( C70 Bomb )- [SW-15]
Quantity: 10
Damage: 12,000.0
Total Damage: 120,000.0
Blast Area: 40.0m
Reload Time: 10.0sec
Description: The most powerful bomb available. It is rumored to have been
developed with Ravager technology, but the truth is unknown. Its
incredible power and blast area make it dangerous to use. Set
with the Fire button, then detonate with the Zoom/Activate
button.
-( Y10 Impulse )- [SW-16]
Quantity: 15
Damage: 15 x 40
Total Damage: 9,000.0
Range: 150m
Reload Time: 30.0sec
Description: A directional land mine for use against the giant insects. Set
with the Fire button, then detonate with the Zoom/Activate
button. Upon detonation, a large number of ball bearings launch
in one direction, assaulting the enemy.
-( Y10 Wide Impulse )- [SW-17]
Quantity: 20
Damage: 17 x 40
Total Damage: 13,600.0
Range: 100m
Reload Time: 30.0sec
Description: An upgraded Y10 Impulse directional land mine. Scatters ball
bearings over a wider horizontal area, attacking enemies over a
wider field. Multiple bombs can be set before detonation. Set
with the fire button, then detonate with the Zoom/Activate
button.
-( Y11 Impulse )- [SW-18]
Quantity: 30
Damage: 20 x 40
Total Damage: 24,000.0
Range: 150m
Reload Time: 30.0sec
Description: An upgraded Y10 Impulse model with improved firepower and a
greater number that can be set before detonation. Set with the
Fire button, then detonate with the Zoom/Activate button.
-( Y11 Anti-Aircraft )- [SW-19]
-( Impulse )-
Quantity: 30
Damage: 40 x 40
Total Damage: 48,000.0
Range: 150m
Reload Time: 30.0sec
Description: An upgraded Y11 Impulse model with increased vertical field of
fire, making it effective against airborne enemies. Has high
firepower and is equally effective against lang enemies. Set with
the Fire button, then detonate with the Zoom/Activate button.
-( Y20 Impulse )- [SW-20]
Quantity: 40
Damage: 20 x 40
Total Damage: 32,000.0
Range: 150m
Reload Time: 30.0sec
Description: An upgraded Y11 Impulse model. The number of mines that can be
set before detonation is maximized, giving it a much broader
application in battle. Set with the Fire button, then detonate
with the Zoom/Activate button.
Extra Notes: Earned by finishing all levels on the Hard difficulty.
-( Y21 Impulse )- [SW-21]
Quantity: 20
Damage: 125 x 40
Total Damage: 100,000.0
Range: 200m
Reload Time: 30.0sec
Description: The final model in the Impulse series. Firepower is pushed to the
limit and field of fire is also wider. Scatters ball bearings at
enemies in a wide horizontal area. Set with the Fire button, then
detonate with the Zoom/Activate button.
-( ZE-GUN )- [SW-22]
Quantity: 3
Loaded Ammo: 200 shots
Damage: 20.0
Total Damage: 12,000.0
Reload Time: 20.0sec
Search Range: 150m
Description: A mounted sentry gun that uses a camera and sensors to track and
automatically fire at the enemy. Set with the Fire button and
activate with the Zoom/Activate button. The turret will then
automatically attack nearby enemies. Developed to combat the
Ravagers and giant insects.
-( ZER-GUN )- [SW-23]
Quantity: 2
Loaded Ammo: 400 shots
Damage: 4.5
Total Damage: 3,600.0
Reload Time: 20.0sec
Search Range: 150m
Description: A ZE-GUN with a higher rate of fire and improved turret rotation
that allows it to accurately track airborne and fast-moving
enemies. Slightly fewer can be set at one time. Set with the Fire
button and activate with the Zoom/Activate button. The turret
will then automatically attack nearby enemies.
-( ZE Sniper )- [SW-24]
Quantity: 4
Loaded Ammo: 20 shots
Damage: 50.0
Total Damage: 4,000.0
Reload Time: 20.0sec
Search Range: 800m
Description: A long-range ZE-GUN with high-performance sensors that enable it
to spot and take out enemies from longer distances. Power and
range are both improved. Set with the Fire button and activate
with the Zoom/Activate button. The turret will then automatically
attack nearby enemies.
-( ZE Launcher )- [SW-25]
Quantity: 3
Loaded Ammo: 20 shots
Damage: 200.0
Total Damage: 12,000.0
Reload Time: 20.0sec
Search Range: 150m
Description: A mounted sentry gun that fires rockets. This weapon has the
greatest firepower of all automated turrets. Set with the Fire
button and activate with the Zoom/Activate button. The turret
will then automatically attack nearby enemies.
Extra Notes: Earned by finishing all levels on the Normal difficulty.
-( ZERA-GUN )- [SW-26]
Quantity: 2
Loaded Ammo: 400 shots
Damage: 40.0
Total Damage: 32,000.0
Reload Time: 20.0sec
Search Range: 150m
Description: An upgraded ZER-GUN that emphasizes rate of fire. Turret rotation
is improved, making it possible to attack fast-moving enemies,
but fewer can be set at once. Set with Fire button and activate
with the Zoom/Activate button. The turret will then automatically
attack nearby enemies.
-( ZE-GUN10 )- [SW-27]
Quantity: 10
Loaded Ammo: 100 shots
Damage: 80.0
Total Damage: 80,000.0
Reload Time: 20.0sec
Search Range: 150m
Description: An upgraded, lightweight ZE-GUN. Enough of these models can be
set at once to form a defense perimeter. Basic performance is
also high. Set with the Fire button and activate with the Zoom
Activate button. The turret will then automatically attack nearby
enemies.
-( ZEX Launcher )- [SW-28]
Quantity: 3
Loaded Ammo: 40 shots
Damage: 900.0
Total Damage: 108,000.0
Reload Time: 20.0sec
Search Range: 150m
Description: A mounted sentry gun that fires high-speed rockets. This weapon
has excellent firepower and rotates well. It is considered the
epitome of sentry gun technology. Set with the Fire button and
activate with the Zoom/Activate button. The turret will then
automatically attack nearby enemies.
-( ZEXR-GUN )- [SW-29]
Quantity: 3
Loaded Ammo: 500 shots
Damage: 70.0
Total Damage: 105,000.0
Reload Time: 20.0sec
Search Range: 150m
Description: The final model in the ZE Gun series. Boasts a high rate of fire
and fast turret rotation. Capacity and firepower are also
increased, making it the ultimate automated weapon. Set with the
Fire button and activate with the Zoom/Activate button.
-( Firecracker 1 )- [SW-30]
Damage: 30.0*10
Total Damage: 300.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 1.0m
Description: Officially known as the Spread Grenade, the Firecracker is
basically a smoke ball firework modified into a military weapon.
These grenades, each about the size of a Ping-Pong ball, are
thrown in clusters at enemies.
-( Firecracker 2 )- [SW-31]
Damage: 50.0*30
Total Damage: 1,500.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 1.0m
Description: An upgraded version of Firecracker 1. Grenade size has been
reduced to that of a marble, and considerably more can be thrown
at once.
-( Firecracker 3 )- [SW-32]
Damage: 100.0*30
Total Damage: 3,000.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 2.0m
Description: A powered-up Firecracker 2. Firepower is a step above the
previous model, dealing rather impressive damage when the entire
cluster hits.
-( Firecracker 4 )- [SW-33]
Damage: 90.0*60
Total Damage: 5,400.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 1.0m
Description: A special Firecracker. Grenades are even smaller, allowing for
even more to be thrown at once.
-( Burst Firecracker )- [SW-34]
Damage: 320.0*30
Total Damage: 9,600.0
Fuse: Impact
Fuse Length: N/A
Blast Area: 4.0m
Description: Finally completed, this ultimate firecracker boasts incredible
firepower and a larger blast area.
-( P78 Bound Gun )- [AR-35]
Capacity: 120
Rate of Fire: 12.0/sec
Damage: 12.0
Total Damage: 1,440.0
Per Sec: 144.0 / 125.22
Reload Time: 1.5sec
Range: 220.0m
Accuracy: B
Description: An assault rifle based on the AF14. Fires special bullets that
rebound off of walls. Firepower and range are considerably higher
than with the AF14.
-( P79 Bound Gun )- [AR-36]
Capacity: 200
Rate of Fire: 30.0/sec
Damage: 8.0
Total Damage: 1,600.0
Per Sec: 240.0 / 174.48
Reload Time: 2.5sec
Range: 240.0m
Accuracy: C
Description: A special AF16RA model. Fires special bullets that rebound off of
walls. The AF16RA's low accuracy can be used to spray bullets
over a wide area and take advantage of the special nature of the
bullets. Firepower is low compared to the AF16RA, but range is
doubled.
-( P80 Bound Gun )- [AR-37]
Capacity: 120
Rate of Fire: 15.0/sec
Damage: 28.0
Total Damage: 3,360.0
Per Sec: 420.0 / 353.68
Reload Time: 1.5sec
Range: 325.0m
Accuracy: B+
Description: A special AF19 model. Fires special bullets that rebound off of
walls. Fire power is sacrificed for range in order to take full
advantage of the special ammunition. Range is more than twice of
the AF19.
-( P89 Bound Gun )- [AR-38]
Capacity: 30
Rate of Fire: 12.0/sec
Damage: 200.0
Total Damage: 6,000.0
Per Sec: 2,400.0 / 1,090.91
Reload Time: 3.0sec
Range: 90.0m
Accuracy: B
Description: An assault rifle that fires extremely slow bullets that rebound
off walls. Shots are slow, but their power is incredible.
Extra Notes: Shots, while strong, travel too slow too short to be effective.
-( PX50 Bound Shot )- [AR-39]
Capacity: 8
Rate of Fire: 1.0/sec
Damage: 40.0*50
Total Damage: 16,000.0
Per Sec: 2,000.0 / 1,142.86
Reload Time: 6.0sec
Range: 540.0m
Accuracy: D
Description: A special version of the Governor 50 shotgun. This newly
developed weapon fires special bullets that rebound off of walls.
Additionally, range is exceedingly long for a shotgun. You might
want to try using it in a small space once...
Extra Notes: Earned by finishing all levels on the Hardest difficulty.
______ ______
/ | 12 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Farming Techniques |--------------------{ [SN-12] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
Every high level weapon can be obtained on Level 40 or higher on the Inferno
difficulty except the Lysander Z, which can only be obtained on Level 42 or
higher on the Inferno difficulty. As such I've included a few techniques that I
find quite easy to use in order to farm for weapons, the Lysander Z, and I've
also included an easy strategy for farming some stamina on a few levels.
Note that Level 40 and Level 46 are for the Inferno difficulty for farming
weapons, and any other levels are for the Easy difficulty for farming stamina.
Oh, and remember, diving is your friend. In fact if you dive to where you are
going you'll get there nearly twice as fast as just simply running there.
-( Level 40 )- [SN-L1]
The strategy I find the absolute easiest for this level doesn't involve the
popular turrets. Those leave you open to attack quite often and take way too
long to reload. The weapons I choose are your best flame thrower, and your best
C20 Bombs (C70 if you've got them). Using these weapons, even the earlier
versions of them, can easily net you their most powerful forms.
As soon as the level starts turn around and make your way to the bridge. Set up
your bombs across the base of the bridge. Your goal is to create a line of
bombs from one cliff wall to the other, almost like a wall of bombs.
Return to where your EDF troops are holding off the enemy and give them a hand.
Remember, the flame throwers affect ALL enemies in the direction you are
shooting. Also, like all weapons, every time you hit an enemy it gets stunned.
SO, it is quite easy to "herd" enemies into a single spot by just running
around a center point. As more enemies attack you from the sides you just keep
moving until they are trapped in your fire. This is very effective because not
only does it prevent any of them from attacking you, but it also hurts ALL of
them at the same time.
Pay close attention to the radio chatter. The moment your EDF troops call HQ
get ready to detonate those bombs you set earlier. That radio call is the sign
that the second wave of enemies has spawned, and guess where they are. That's
right: right behind that bridge. Give them a moment to start crawling all over
it...then BOOM. Your wall of bombs has just become a wall of fire and death,
and you just killed off nearly the entire second wave of enemies in a single
blast. Take some time to collect weapons, then kill the remaining ants.
-( Level 46 )- [SN-L2]
It is recommended that you farm Level 40 a few times until you have a higher
end Stingray rocket launcher / Assault Rifle.
Equip your best Stingray rocket launcher and best Assault Rifle or Bound Gun,
in that order. As the level is loading hold the trigger. Before your screen
even becomes fully visibly you've already killed 10-15 spiders. Shoot off a few
more rockets then turn around and head for the two tunnels behind you. You'll
want to take the left tunnel. Check your radar to make sure no enemies are at
the end of it. If it looks like there are, even if you don't see any on your
screen, shoot some rockets. Odds are they're right around the corner waiting to
blast you.
Once you've secured the top of the tunnel just hold that position. Check your
radar often to ensure you're not getting flanked, and if you do that is what
the machine gun is for. Mostly, though, you'll just want to be shooting rockets
down to the beginning of the tunnel where you came from. Most of the spiders
will be trying to follow you there, a perfect bottle neck for some explosive
fun and easy destruction of most of the spiders.
Just remember to take the time to collect some weapon pick ups before the last
enemy is destroyed. Also, once you acquire the Lysander Z it is recommended
that you return to farming Level 40 as you average more weapon pick ups per go
on that level.
-( Level 8, 30, and 52 )- [SN-L3]
Stamina gold mines! I easily farmed these levels before I even started working
on the Normal difficulty, which means I was using crappy guns and still won.
All three of these levels have drop ships that not only do they remain
stationery for the entire level, but they'll also drop an infinite amount of
enemies. If you don't have a machine gun that can kill an Easy level ant in
one hit then just use a flame thrower, and your second weapon should be a long
range weapon, as you will need to take out the drop ships at one point or
another. If you don't have a flame thrower then just use your skills for kills.
Simply clear the levels of any other ships/enemies, excluding a single drop
ship, then farm to your fill. Just make sure to pick up the pick ups here and
there. There IS a limit to how many can be on the level at once, and that limit
is lower for easier difficulties.
For Level 08: There are a few spawns of enemies before the drop ships arrive.
From your starting point the two ships will separate, one going
to your right, and the other to the left. Your choice as to which
one you want to farm.
For Level 30: One again, really your weapons of choice. On this level you can
choose if you want to be killing black ants, red ants, or
spiders, but in any case it's the same deal as the last level. I
sometimes used the Battle Machine Vegalta near where you spawn.
It has a nifty flame thrower AND machine gun, so it you ever run
out of ammo you have a back up.
For Level 52: By FAR the best level to farm for stamina. In fact, I only
included the last two levels in case you hadn't yet reached Level
52, or just needed more stamina in order to beat it. Once again,
though, it's the same easy strategy. Work your way through the
level until you just have the one drop ship left, then kill to
your content. This is by far the best level simply because the
drop ships drop so many ants at once, and drop them often, which
means there are plenty of pickups coming your way. Plus, they're
black ants, so they die quickly.
______ ______
/ | 13 | \
=/~~~~~~~~~~~~~~~~~~~~~\=
| Other |--------------------{ [SN-13] }------------------------
=\~~~~~~~~~~~~~~~~~~~~~/=
-( Opinions )-
This game is great! Pure arcade shooting action fun! SURE, the graphics aren't
top notch and the animations are fairly amateur, but the explosions are AWESOME
and the sound, while sometimes repetitive, is great overall and works well.
This is one of the few games where you really seem to start caring about your
comrades. Perhaps it's their naive attitude or courageous shouts of battle, but
in any case at least they're useful in killing enemies, which is far more than
one can ask for from most allied AI these days, even in the later difficulties.
Plus, if you can get into the game enough, you really feel like you're Storm 1,
facing off against hordes upon armies upon legions of enemies. You're saving
the Earth, and you'll blow up, snipe, and shoot down as many aliens as you can.
If you want to know exactly what I mean, then keep playing until you reach the
last level. The harder the difficulty, the better, and try not to beat it too
quickly. Listen to what your allies are saying. Gives me goosebumps every time.
Once again, if there is anything that you think might help this FAQ, or a
different strategy than the ones I've listed, please e-mail it to me!
Also, special thanks to MiKeY for sending me the weapon spawn information! All
credit for the actual guide that held said information goes to the one(s) who
created it, D3 Publisher of America, Inc.
-( Legal )-
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. I do this because I only update my guide here, on
GameFAQS, and I don't want people out there to be reading old versions of this.
Copyright 2007 by Chris Powers.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.