@@@@@@@ @@@@@@@@@ @@@@@@@@ @@ @@ @@@ @@@ @@@ @@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@@@@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@ @@@ @@ @@ @@@@@@@ @@@@@@@@@ @@ @@ @@ @@@@ @@@ @@ @@ @@ @@@@@@@@@@@ @@ @@ @@ Dead Or Alive 4-Dead Or Alive 4-Dead Or Alive 4-Dead Or Alive 4-Dead Or Alive ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tengu Guide V1.0 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _____________ _________ ___ _ _________ _ _ <_____ _____> / ________| / \ / \ | _______| / \ / \ | | | | | |\ \ | | | | | | | | | | | |_____ | | \ \ | | | | ____ | | | | | | | _____| | | \ \ | | | | |___ \ | | | | | | | | | | \ \ | | | | \ \ | | | | | | | |_______ | | \ \| | | |______/ / | |_______| | \_/ \_________| \_/ \___| |_________/ \___________/ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Legend ====== Symbol Translation ------------------------------------------------------ P..........................................Punch (Y) K..........................................Kick (B) (F)........................................Free Cancel (X) P+K........................................Punch+Kick (Left Trigger) F+K........................................Free+Kick (Right Trigger) G..........................................Grab (A) /\.........................................Up \/.........................................Down <..........................................Back >..........................................Forward /\<, \/>. \/<, /\>.........................Diagonals (up away, down forward) *..........................................Pause Difficulty Chart ^^^^^^^^^^^^^^^^ X--------Very Easy XX-------Easy XXX------Intermediate XXXX-----Hard XXXXX----Expert Words used in this guide ^^^^^^^^^^^^^^^^^^^^^^^^ Crush - a move that beats out all attacks of a certain hight. A High Crush beat any high attacks and hit your opponent regardless who attacked first. Launch - any attack that will hit your opponent into the air. Juggle - any combonation of moves that hit your opponent while they are in the air. These are used after launches. Korean Back Dash - extremely fast backwars movement. Preformed by pressing \/ \/< <, \/ \/< <. Stun - any attack that causes your opponent to either stagger, or stop moving in some way. Your opponent cannot move, block, or attack while stunned. But they are still able to counter. Power Attack - any attack that shoots your opponent across the screen. Bounce - any attack that causes your opponent to bounce off the ground. This usualy allows you to juggle afterwards. Turtling - the act of constantly moving backwards to space yourself between you and your opponent untill you are across the screen from your enemy. Spacing - moving backwards a small ammount to avoid attacks. Similar to turtling, however is intended for avoiding attacks as opposed to waiting for an opponent to come to you. Poking - the act of using attacks in akward and broken combonations. Used to keep your opponent in a stun. When done in extent, can be considered cheap or unsporting. Spamming - use of the same attack, or attack type over, and over, and over, and over, and over, and over, and over again. Untechable - an attack that attacks an opponent on the ground and cannot be tech-rolled to avoid. Offensive Hold (OH) - A throw that beats out an attack. Acts as an offensive counter. Wake-up Kick- A kick that is used to get off the ground when hit. Ground Game- The act of attacking your opponent while they are on the ground Free Cancel- Cancels the combo and ends it wherever you are in it. Done by pressing F in the middle of the combo. EX: combo is P P K. if you do P P F, the K at the end will no longer work. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CONTENT ======= Chapter 1-Introduction to Tengu ------------------------------- 1A- About Tengu 1B- Why use Tengu? 1C- Pros/Cons 1D- Tengu Quotes Chapter 2-General Stratagy -------------------------- 2A- How To Not Look Like A Rookie 2B- The Tactics Of Tengu 2C- Mixing it Up 2D- Dealing With Irritating Opponents 2E- Dealing With Lag Chapter 3-Basic Tactics ----------------------- 3A- Useless Attacks 3B- Ground Game 3C- Spacing With Tengu 3D- Tips and Tricks Chapter 4-Advanced Tactics -------------------------- 4A- Going Off Road (Back Stance With Tengu) 4B- Juggling 4C- Tricking Your Opponent 4D- Tag Team 4E- Tengu Notes Legal Stuff ----------- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ############################## # HOW TO UNLOCK TENGU # #----------------------------# # Beat time attack with # # every character including # # the unlockable characters. # ############################## ***********************************************\ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CHAPTER 1 > INTRODUCTION TO TENGU ***********************************************/ ---------------\ 1A: About Tengu > ---------------/ Gohyakumine Bankotsu-bo is a villain of both our world and his own. He murdered the leader of the Tengu, and decended into our world. He claimed that all disasters are not real but mere illusions that he has created. He has joined the Dead Or Alive World Combat Championship with the intent to show the world how they stand no chance against him. His intent is to end the world. In DOA Ultimate he was a cheap character that could send you flying across the screen with P, P, K. Now he is a legitimate character of DOA4. Though he has been toned down to the point that he has difficulty beating even the easiest opponents, he is still able to win matches. And if you know how to use him, you can cause your opponent alot of pain from the thought that they have lost to the alledged "weakest character in the game", and may try to call him cheap to hide the shame of their loss. _____________ _________ ___ _ _________ _ _ <_____ _____> / ________| / \ / \ | _______| / \ / \ | | | | | |\ \ | | | | | | | | | | | |_____ | | \ \ | | | | ____ | | | | | | | _____| | | \ \ | | | | |___ \ | | | | | | | | | | \ \ | | | | \ \ | | | | | | | |_______ | | \ \| | | |______/ / | |_______| | \_/ \_________| \_/ \___| |_________/ \___________/ ------------------\ 2A: Why Use Tengu? > ------------------/ Tengu may have been weakened to the point of near uselesness, but he is still a good character; if you know what you are doing. Due to the fact that the Xbox Live community lacks knowledge of how to use him, or what his moves are, he can be a tricky opponent. Also, people tend to underestimate his power, and choose characters that they dont know much about. Most people think when you go over him and select him, that you are joking. And if you win, you get the right to laugh in their face about how they just "lost to Tengu" Tengu has some very good launches, stuns, and grabs which we will get to in a minute. He is also able to trick your opponent because most of his obvious moves are able to be mixed-up and turned into another attack. For instance, say you were to do: /\
+P G (Backflip and Flying Grab), this is not combo in the
command list. So people dont expect you to grab them. Not to mention that it
is a fast move and is difficult to avoid.
------------\
3A: Pro/Cons >
------------/
Pros:
^^^^
Excellent launches
Excellent stuns
Decent power attacks
Decent crushes
Untechable /\P+K
Has a BIG nose (his true power)
Cons:
^^^^
Slowest in the game
Lacks some damage
Many unsafe moves
Requires a lot of commitment to learn
Difficult to juggle
Very bad when pinned against walls
Lacks moves in command list
Lacks mix-ups
Near impossible to use in lag
----------------\
4A: Tengu Quotes >
----------------/
Pre-game
^^^^^^^^
See how you like this!
You must die!
You impudent fool!
How unfortunate!
Fillthy maggot!
I refute your existance!
Post-game
^^^^^^^^^
I know no mercy
I have purified and cleansed the land
Oh the unlabored flawlesness of my being
Great: This is the power of Tengu!
Greatest: The blood red flower blooms over your corpse
***********************************************\
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CHAPTER 2 > GENERAL STRATAGY
***********************************************/
In this section, you will learn general stratagy with Tengu. Here you will
learn how to play this character, and learn to understand his movements.
---------------------------------\
2A: How To Not Look Like A Rookie >
---------------------------------/
Tengu can look like a rookie character if not used properly. If you are ending
juggles with P P K, then it looks skilless. if you are using his B+P+K, then
it again looks skilless. In order to not look like a complete idiot using
Tengu, you must do the following.
1. End most if not all with U+P P U+P+K (two high punches then the tengu dive
bomb ground attack)
2. Do Not turtle
3. Do Not EVER use the chest ram unless you are jumping and pressing P+K
4. Do Not start with P P P or P P K \/K
5. Do Not run at your opponent
6. Try to avoid being obvious and never do the same combo twice
7. And finally, never, ever, EVER use P P K and not do the D+K. it is a 95
frame recovery and will get you beat into the ground.
By following these guidelines, you will not only avoid looking like an
idiot, but you will also most likely win the match. Do not disregard these
guidelines because if you do, you will have major difficulty defeating
your opponent. And the point of picking Tengu is to win; not to lose.
____________________________________________
----------------------------\ |If you have not yet checked the difficulty |
2B: The Tactics Of Tengu > |chart, please do so now. the difficulty |
----------------------------/ |chart is in the legend at the beginning. |
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
****N O T E****
@@@@@@@@@@@@@@@@@@@@@@@@
@ Best Start-Off Moves @
@^^^^^^^^^^^^^^^^^^^^^^@
@ 1. \/P P @
@ 2. P+K @
@ 3. Back away @
@@@@@@@@@@@@@@@@@@@@@@@@
Tengu is generaly a well rounded character. he can be played as a juggler,
a poker, or a grabber.
Juggling XX
--------
Tengu as a juggler is not too difficult. The only part that may be considered
difficult is learning and mastering the juggles, and then making your own.
tengu has plenty of launchers, and in air juggle sequences that will be talked
about in the Juggling section (4B). Here we will talk about the basics of
Tengu juggling.
In order to juggle you must get a launch off. This can be hard because Tengu's
launches dont launch on normal hit. You will need to stun them. Tengu's best
stuns are as follows in order of best to worst.
1. P+K
Frames: 13
Damage: 20
Hit: Critical
Guard Break: No
Chance of being countered: 8%
Recovery: 8 Frames
Launch: No
Notes: Excelent juggle starter, and a decent starting move. This will beat out
almost any middle attack. Allows you to follow up with \/>K for even more stun
and a launch. Also good of interupting attacks by your opponent.
2. \/P P
Frames: 16
Damage: 12
Hit: Critical
Guard Break: No
Chance of being countered: 17%
Recovery: 7 Frames
Launch: No
Notes: Tengu's best starting move. This move can be followed up with \/>P
to launch and then you may juggle how you wish. Also his best way to interupt.
the reason it is number 2 on this list is because after the attack is done,
there is not much room to follow up. Very few attacks can hit after this.
3. \/>K
Frames: 21
Damage: 25
Hit: Critical
Guard Break: No
Chance of being countered: 30%
Recovery: 10 Frames
Launch: No
Notes: Very slow. This stun should only be used while the opponent is stunned.
Otherwise your opponent will attack you first most likely and get a heavy
damage combo on you.
4. P P P
Frames: 22
Damage: 22
Hit: Critical
Guard Break: No
Chance of being countered: 70%
Recovery: 14 Frames
Launch: Yes
Notes: This attack is a good stun, and can launch if the stun is deep enough.
However, this attack is dangerous because not only is it rather slow, it has
a poor recovery and can be countered easily. It is easy to follow up on
though.
5. >>P P
Frames: 20
Damage: 25
Hit: Critical
Guard Break: No
Chance of being countered: 20%
Recovery: 7 Frames
Launch: Yes
Notes: I rarely use this move due to the fact of its low speed. However i have
yet to see alot of people counter it. I asume that is because the attacks look
like highs. It can launch if the stun is deep enough, but it also will not
launch on counter or high counter hit. It is slightly difficult to pull off
on its own, and I suggest using the recovery of an attack like P+K to put the
directions in so you dont run forwards or get in any other "not so good"
position. This is because it is very dangerous to pull out of no where.
Very easy to follow up on.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Poking XXX
------
Annoying to do. Poking with Tengu is not like with Jann Lee or Gen Fu. For
Tengu, you must constantly use broken attacks and incomplete combos. P P , K,
P P, \/ KK. It almost seems random to an extent.
He has very few critical hit on strike. Has a lot of unsafe moves. He also
lacks speed and veraity. In order to poke with Tengu, you must break up your
combos and make them expect one thing but come out with another. The idea is
to in essence, dance around their counters; make them expect a low and come
out with a mid.
Poking with Tengu is very akward and I would suggest using a Juggling or
Grabbing tactic over this because this is difficult to find ways to do because
of the lack of moves.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Grabbing X
--------
The grab game with Tengu is played just like any other. Fool your foe into
countering and grab. He has a good set of grabs. I have put together all his
grabs:
.,.,.,.,.,.,.,.,.,.,.
To Standing Opponents
^^^^^^^^^^^^^^^^^^^^^
G >G
Grab Type: Normal Grab Type: Offensive Hold
Frames: 5 Frames: 16
Damage: 45 Damage: 50
Suggested: No Suggested: Yes (Best against walls)
(can be broken out of) (End with P if against a wall)
< \/< \/ \/> >G P G
These are some examples of moves that require you to go outside the limits
of sequences in the command list. YOU DO NOT HAVE TO FINISH EVERY ATTACK.
Doing so is sure to get you countered in one way or another. The only way to
truely stay on top in a battle, is to keep an open mind. Stay away from using
attacks over and over again, stay away from using the command list like rules
carved in stone. And the most important rule of all, for all Tengu users, is
to NEVER EVER EVER EVER think "oh it worked once, i am gonna do it again!".
The second you think that, you've lost already; no questions asked.
-------------------------------------\
2D: Dealing With Irritating Opponents >
-------------------------------------/
There are a few types of annoying opponents. They are:
Turtlers
^^^^^^^^
Tactic:
Constant backwards motion. They will make very few attemnts to attack you and
will spend most of the match across the screen. They will usualy sit and not
move. This is most observed in Jann Lee players, but not 100% of the time.
Counter:
Turtle back. Dont make any attempts to rush them because Tengu has a poor
running attack. Wait till they run to you and press F+K K. Tengu will spin
through the air and do two kicks that will beat out any dashing attack your
opponent can do. It will also send them flying away allowing to start again
the same way. No one ever counters these kicks because no one knows what they
are.
Pokers
^^^^^^
Tactic:
They will use broken attacks and not finish combos to keep you in a stun. The
idea is to make you as confused as possible so they can get away with what
ever they want. They will usualy hold you in a stun for a long time, then
launch you and juggle you. Then hit you on the ground, and start the whole
thing over again.
Counter:
Block. All attacks have recovery time at the end, the perfect time to hit with
\/P P. The key is to interupt their attacks or punish them for using high
recovery attacks. Punishing their slower attacks with grabs is always good.
Grab Spammers
^^^^^^^^^^^^^
Tactic:
Basicly the notorious "punch punch grab" tactic. They will constantly try to
get you to counter so they can be stupid and grab you.
Counter:
Dont counter. Or atleast avoid it. The whole trick of grab spamming is to get
the opponent to counter. So if you avoid countering, you will avoid the trick.
Mainly try to block, and attack within every lull in their attack pattern. use
attacks such as \/P P or P+K to interupt them.
Counter Spammers
^^^^^^^^^^^^^^^^
Tactic:
They will attempt to counter everything. Any stun you put them in they will
counter randomly every chance they get.
Counter:
Avoid juggling and poking. Grab as often as possible. You get easy High
Counter grabs off these people. Block and counter their attacks too.
Trash Talkers
^^^^^^^^^^^^^
Tactic:
Yell at everything. What more need I say?
Counter:
Laugh at them.
--------------------\
2E: Dealing With Lag >
--------------------/
Lag is a terrible thing. It screws up all your timing, your ideas, and eats
your brain away as you fight in a virtualy created Matrix bullet time fight.
Here are some tips on how to deal with lag when using Tengu.
1. Fight off animation
In lag, everything moves slower. So, you will have to fight off the animation
rather than instinct. Tengu is a slow character already. And with lag, his
moves become somewhat obvious. That means that you must play off what your
foe does. If you see your foe counter, grab. If you see him duck, use a mid.
In order to survive with Tengu in lag, you must focus and make sure you know
what you are doing.
Also fight slower. In other words, slow down your command input so that the
game will still register it. Remember, in lag if you fight too fast, the game
will not register your attacks. Also make sure that you use his faster attacks
even more often in lag. That will make you get countered less, which makes
you more happy.
2. Countering
Countering is somewhat simpler in lag. Since the game drops down from 60fps
all the way to near 25fps, everything moves MUCH slower. So, use that to your
advantage. Remember Tengu is a slow character so his attacks are simply
countered. Try to counter your opponent more often, but dont spam them out,
you will lose the battle if you do.
__________________________________________
| The enemy gets the easier |
|***NOTE*** counter bonus as well in lag. |
| dont forget that. |
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3. Use his large size
Tengu is very big. He's not fat, anyone that has played DOAU and seen the
shirtless Tengu know he is not fat. But he is big due to his puffy yamaka
that means, it is difficult to tell what attacks he is doing. So, you are
safe to attack to an extent, not fully, but to an extent. I am not saying
that in lag you should never attack, but be carefull what attacks you do.
No super slow moves like
-------------------/
1. End /\ or /\>P.
-Useful for enemys that do not do wake-up kicks
While in Back Stance
^^^^^^^^^^^^^^^^^^^^
Tengu has an excellent back stance. It comes with plenty of moves to choose
from. Here is a list of them and their effects.
/\K K
Damage: 30
Frames: 26
Effect: Hit1=Bounce Hit2=Power Attack
One of his best. It will send your opponent flying across the screen. Both
hits have wall damage as well. P P
------------/
The juggles with Tengu are able to do 100+ damage on normal hit, and most
work on all weight classes. Juggling, in some cases, is the key to vicotry.
Here are some juggles with Tengu.
Start With P+K * \/>K * \/K K
P P K \/K
Damage: 81
Difficulty: XX
\/F+K \/K \/K
Damage: 76
Difficulty: X
/\P P /\P+K
Damage: 101
Difficulty: XXX
/\ P G
Effect: Back Flip, Fly towards the enemy, grab
Use: Your opponent will assume you are going to do the backflip chest ram
combo (/\ P G)
TRICK 3
P P \/K * \/G
Effect: Two punches, low kick, low grab
Use: This one is a bit risky. It works beautifuly if done right. Also,
your opponent needs to play along a bit for this one. It will work
on low counter spammers, and those that think there will always be
two low kicks from this.
The rest of trickery with Tengu requires your opponent to play along. If you
spam a certain attack alot, they will look out for it. And as with any other
character, you will be able to set your opponent up easily. And you dont
always need to end punish your opponents gullability with a grab, you can
launch and get a deadly juggle on them as well. And you dont need to use
tactics such as Punch Punch Grab, which doesnt even work well with Tengu due
to his slow punches, try playing your opponent into traps that get you into
a "groove". Because if you get into a "groove" with Tengu, you have practicly
won.
------------\
4D- Tag Team >
------------/
Tag team is one of the main reasons people stay away from Tengu. But tag grabs
are not everything. Tengu's launches go very high. And can be folloed up with
devistating tag juggles. But some people dont tag well with Tengu. These
characters include:
Hayabusa
Hayate
Zack
Brad Wong
However with characters that don't work well. Of these characters are:
Bayman
Leon
Kasumi
Ayane
Christie
Helena
Tina
Bass
All these characters work exceptional with Tengu. But that doesnt mean that
you can't be a good Tengu/Brad Wong player, this is merely based on my own
experience and doesnt reflect how you may play. I am sure anyone could be
good with one of the characters that dont tag well and may find a way to
dominate with them.
Anyways to tag with Tengu, there are some things you have to know.
Attacks that hold a launched opponent in the air
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
/\P P /\