@@@@@@@ @@@@@@@@@ @@@@@@@@ @@ @@ @@@ @@@ @@@ @@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@@@@@@@@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@@ @@@ @@ @@ @@@@@@@ @@@@@@@@@ @@ @@ @@ @@@@ @@@ @@ @@ @@ @@@@@@@@@@@ @@ @@ @@ Dead Or Alive 4-Dead Or Alive 4-Dead Or Alive 4-Dead Or Alive 4-Dead Or Alive ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tengu Guide V1.0 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _____________ _________ ___ _ _________ _ _ <_____ _____> / ________| / \ / \ | _______| / \ / \ | | | | | |\ \ | | | | | | | | | | | |_____ | | \ \ | | | | ____ | | | | | | | _____| | | \ \ | | | | |___ \ | | | | | | | | | | \ \ | | | | \ \ | | | | | | | |_______ | | \ \| | | |______/ / | |_______| | \_/ \_________| \_/ \___| |_________/ \___________/ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Legend ====== Symbol Translation ------------------------------------------------------ P..........................................Punch (Y) K..........................................Kick (B) (F)........................................Free Cancel (X) P+K........................................Punch+Kick (Left Trigger) F+K........................................Free+Kick (Right Trigger) G..........................................Grab (A) /\.........................................Up \/.........................................Down <..........................................Back >..........................................Forward /\<, \/>. \/<, /\>.........................Diagonals (up away, down forward) *..........................................Pause Difficulty Chart ^^^^^^^^^^^^^^^^ X--------Very Easy XX-------Easy XXX------Intermediate XXXX-----Hard XXXXX----Expert Words used in this guide ^^^^^^^^^^^^^^^^^^^^^^^^ Crush - a move that beats out all attacks of a certain hight. A High Crush beat any high attacks and hit your opponent regardless who attacked first. Launch - any attack that will hit your opponent into the air. Juggle - any combonation of moves that hit your opponent while they are in the air. These are used after launches. Korean Back Dash - extremely fast backwars movement. Preformed by pressing \/ \/< <, \/ \/< <. Stun - any attack that causes your opponent to either stagger, or stop moving in some way. Your opponent cannot move, block, or attack while stunned. But they are still able to counter. Power Attack - any attack that shoots your opponent across the screen. Bounce - any attack that causes your opponent to bounce off the ground. This usualy allows you to juggle afterwards. Turtling - the act of constantly moving backwards to space yourself between you and your opponent untill you are across the screen from your enemy. Spacing - moving backwards a small ammount to avoid attacks. Similar to turtling, however is intended for avoiding attacks as opposed to waiting for an opponent to come to you. Poking - the act of using attacks in akward and broken combonations. Used to keep your opponent in a stun. When done in extent, can be considered cheap or unsporting. Spamming - use of the same attack, or attack type over, and over, and over, and over, and over, and over, and over again. Untechable - an attack that attacks an opponent on the ground and cannot be tech-rolled to avoid. Offensive Hold (OH) - A throw that beats out an attack. Acts as an offensive counter. Wake-up Kick- A kick that is used to get off the ground when hit. Ground Game- The act of attacking your opponent while they are on the ground Free Cancel- Cancels the combo and ends it wherever you are in it. Done by pressing F in the middle of the combo. EX: combo is P P K. if you do P P F, the K at the end will no longer work. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CONTENT ======= Chapter 1-Introduction to Tengu ------------------------------- 1A- About Tengu 1B- Why use Tengu? 1C- Pros/Cons 1D- Tengu Quotes Chapter 2-General Stratagy -------------------------- 2A- How To Not Look Like A Rookie 2B- The Tactics Of Tengu 2C- Mixing it Up 2D- Dealing With Irritating Opponents 2E- Dealing With Lag Chapter 3-Basic Tactics ----------------------- 3A- Useless Attacks 3B- Ground Game 3C- Spacing With Tengu 3D- Tips and Tricks Chapter 4-Advanced Tactics -------------------------- 4A- Going Off Road (Back Stance With Tengu) 4B- Juggling 4C- Tricking Your Opponent 4D- Tag Team 4E- Tengu Notes Legal Stuff ----------- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ############################## # HOW TO UNLOCK TENGU # #----------------------------# # Beat time attack with # # every character including # # the unlockable characters. # ############################## ***********************************************\ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CHAPTER 1 > INTRODUCTION TO TENGU ***********************************************/ ---------------\ 1A: About Tengu > ---------------/ Gohyakumine Bankotsu-bo is a villain of both our world and his own. He murdered the leader of the Tengu, and decended into our world. He claimed that all disasters are not real but mere illusions that he has created. He has joined the Dead Or Alive World Combat Championship with the intent to show the world how they stand no chance against him. His intent is to end the world. In DOA Ultimate he was a cheap character that could send you flying across the screen with P, P, K. Now he is a legitimate character of DOA4. Though he has been toned down to the point that he has difficulty beating even the easiest opponents, he is still able to win matches. And if you know how to use him, you can cause your opponent alot of pain from the thought that they have lost to the alledged "weakest character in the game", and may try to call him cheap to hide the shame of their loss. _____________ _________ ___ _ _________ _ _ <_____ _____> / ________| / \ / \ | _______| / \ / \ | | | | | |\ \ | | | | | | | | | | | |_____ | | \ \ | | | | ____ | | | | | | | _____| | | \ \ | | | | |___ \ | | | | | | | | | | \ \ | | | | \ \ | | | | | | | |_______ | | \ \| | | |______/ / | |_______| | \_/ \_________| \_/ \___| |_________/ \___________/ ------------------\ 2A: Why Use Tengu? > ------------------/ Tengu may have been weakened to the point of near uselesness, but he is still a good character; if you know what you are doing. Due to the fact that the Xbox Live community lacks knowledge of how to use him, or what his moves are, he can be a tricky opponent. Also, people tend to underestimate his power, and choose characters that they dont know much about. Most people think when you go over him and select him, that you are joking. And if you win, you get the right to laugh in their face about how they just "lost to Tengu" Tengu has some very good launches, stuns, and grabs which we will get to in a minute. He is also able to trick your opponent because most of his obvious moves are able to be mixed-up and turned into another attack. For instance, say you were to do: /\

+P G (Backflip and Flying Grab), this is not combo in the command list. So people dont expect you to grab them. Not to mention that it is a fast move and is difficult to avoid. ------------\ 3A: Pro/Cons > ------------/ Pros: ^^^^ Excellent launches Excellent stuns Decent power attacks Decent crushes Untechable /\P+K Has a BIG nose (his true power) Cons: ^^^^ Slowest in the game Lacks some damage Many unsafe moves Requires a lot of commitment to learn Difficult to juggle Very bad when pinned against walls Lacks moves in command list Lacks mix-ups Near impossible to use in lag ----------------\ 4A: Tengu Quotes > ----------------/ Pre-game ^^^^^^^^ See how you like this! You must die! You impudent fool! How unfortunate! Fillthy maggot! I refute your existance! Post-game ^^^^^^^^^ I know no mercy I have purified and cleansed the land Oh the unlabored flawlesness of my being Great: This is the power of Tengu! Greatest: The blood red flower blooms over your corpse ***********************************************\ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CHAPTER 2 > GENERAL STRATAGY ***********************************************/ In this section, you will learn general stratagy with Tengu. Here you will learn how to play this character, and learn to understand his movements. ---------------------------------\ 2A: How To Not Look Like A Rookie > ---------------------------------/ Tengu can look like a rookie character if not used properly. If you are ending juggles with P P K, then it looks skilless. if you are using his B+P+K, then it again looks skilless. In order to not look like a complete idiot using Tengu, you must do the following. 1. End most if not all with U+P P U+P+K (two high punches then the tengu dive bomb ground attack) 2. Do Not turtle 3. Do Not EVER use the chest ram unless you are jumping and pressing P+K 4. Do Not start with P P P or P P K \/K 5. Do Not run at your opponent 6. Try to avoid being obvious and never do the same combo twice 7. And finally, never, ever, EVER use P P K and not do the D+K. it is a 95 frame recovery and will get you beat into the ground. By following these guidelines, you will not only avoid looking like an idiot, but you will also most likely win the match. Do not disregard these guidelines because if you do, you will have major difficulty defeating your opponent. And the point of picking Tengu is to win; not to lose. ____________________________________________ ----------------------------\ |If you have not yet checked the difficulty | 2B: The Tactics Of Tengu > |chart, please do so now. the difficulty | ----------------------------/ |chart is in the legend at the beginning. | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ****N O T E**** @@@@@@@@@@@@@@@@@@@@@@@@ @ Best Start-Off Moves @ @^^^^^^^^^^^^^^^^^^^^^^@ @ 1. \/P P @ @ 2. P+K @ @ 3. Back away @ @@@@@@@@@@@@@@@@@@@@@@@@ Tengu is generaly a well rounded character. he can be played as a juggler, a poker, or a grabber. Juggling XX -------- Tengu as a juggler is not too difficult. The only part that may be considered difficult is learning and mastering the juggles, and then making your own. tengu has plenty of launchers, and in air juggle sequences that will be talked about in the Juggling section (4B). Here we will talk about the basics of Tengu juggling. In order to juggle you must get a launch off. This can be hard because Tengu's launches dont launch on normal hit. You will need to stun them. Tengu's best stuns are as follows in order of best to worst. 1. P+K Frames: 13 Damage: 20 Hit: Critical Guard Break: No Chance of being countered: 8% Recovery: 8 Frames Launch: No Notes: Excelent juggle starter, and a decent starting move. This will beat out almost any middle attack. Allows you to follow up with \/>K for even more stun and a launch. Also good of interupting attacks by your opponent. 2. \/P P Frames: 16 Damage: 12 Hit: Critical Guard Break: No Chance of being countered: 17% Recovery: 7 Frames Launch: No Notes: Tengu's best starting move. This move can be followed up with \/>P to launch and then you may juggle how you wish. Also his best way to interupt. the reason it is number 2 on this list is because after the attack is done, there is not much room to follow up. Very few attacks can hit after this. 3. \/>K Frames: 21 Damage: 25 Hit: Critical Guard Break: No Chance of being countered: 30% Recovery: 10 Frames Launch: No Notes: Very slow. This stun should only be used while the opponent is stunned. Otherwise your opponent will attack you first most likely and get a heavy damage combo on you. 4. P P P Frames: 22 Damage: 22 Hit: Critical Guard Break: No Chance of being countered: 70% Recovery: 14 Frames Launch: Yes Notes: This attack is a good stun, and can launch if the stun is deep enough. However, this attack is dangerous because not only is it rather slow, it has a poor recovery and can be countered easily. It is easy to follow up on though. 5. >>P P Frames: 20 Damage: 25 Hit: Critical Guard Break: No Chance of being countered: 20% Recovery: 7 Frames Launch: Yes Notes: I rarely use this move due to the fact of its low speed. However i have yet to see alot of people counter it. I asume that is because the attacks look like highs. It can launch if the stun is deep enough, but it also will not launch on counter or high counter hit. It is slightly difficult to pull off on its own, and I suggest using the recovery of an attack like P+K to put the directions in so you dont run forwards or get in any other "not so good" position. This is because it is very dangerous to pull out of no where. Very easy to follow up on. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poking XXX ------ Annoying to do. Poking with Tengu is not like with Jann Lee or Gen Fu. For Tengu, you must constantly use broken attacks and incomplete combos. P P , K, P P, \/ KK. It almost seems random to an extent. He has very few critical hit on strike. Has a lot of unsafe moves. He also lacks speed and veraity. In order to poke with Tengu, you must break up your combos and make them expect one thing but come out with another. The idea is to in essence, dance around their counters; make them expect a low and come out with a mid. Poking with Tengu is very akward and I would suggest using a Juggling or Grabbing tactic over this because this is difficult to find ways to do because of the lack of moves. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grabbing X -------- The grab game with Tengu is played just like any other. Fool your foe into countering and grab. He has a good set of grabs. I have put together all his grabs: .,.,.,.,.,.,.,.,.,.,. To Standing Opponents ^^^^^^^^^^^^^^^^^^^^^ G >G Grab Type: Normal Grab Type: Offensive Hold Frames: 5 Frames: 16 Damage: 45 Damage: 50 Suggested: No Suggested: Yes (Best against walls) (can be broken out of) (End with P if against a wall) < \/< \/ \/> >G P * G Grab Type: Command Throw Frames: 28 Damage: 58 Suggested: Yes (Read "Tricking Your Opponent" for more information) ,.,.,.,.,.,.,.,.,.,.,. To Crouching Opponents ^^^^^^^^^^^^^^^^^^^^^^ \/G \/>G Grab Type: Command Throw Grab Type: Offensive Hold Frames: 5 Frames: Damage: 68 (78 against ceiling) Damage: Suggested: Yes Suggested: No (check Juggling section) /\> P * \/G Grab Type: Command Throw Frames: 40 Damage: 50 Suggested: No ----------------\ 2C: Mixing it Up > ----------------/ A main key to tengu is mix-ups. Due to his lack of base moves from the command list, you must make your own mix ups. So, that means you must Free Cancel a lot of moves. Some examples that will be dealt with in the Advanced Tactics section include: P P

K * \/K K /\

P G These are some examples of moves that require you to go outside the limits of sequences in the command list. YOU DO NOT HAVE TO FINISH EVERY ATTACK. Doing so is sure to get you countered in one way or another. The only way to truely stay on top in a battle, is to keep an open mind. Stay away from using attacks over and over again, stay away from using the command list like rules carved in stone. And the most important rule of all, for all Tengu users, is to NEVER EVER EVER EVER think "oh it worked once, i am gonna do it again!". The second you think that, you've lost already; no questions asked. -------------------------------------\ 2D: Dealing With Irritating Opponents > -------------------------------------/ There are a few types of annoying opponents. They are: Turtlers ^^^^^^^^ Tactic: Constant backwards motion. They will make very few attemnts to attack you and will spend most of the match across the screen. They will usualy sit and not move. This is most observed in Jann Lee players, but not 100% of the time. Counter: Turtle back. Dont make any attempts to rush them because Tengu has a poor running attack. Wait till they run to you and press F+K K. Tengu will spin through the air and do two kicks that will beat out any dashing attack your opponent can do. It will also send them flying away allowing to start again the same way. No one ever counters these kicks because no one knows what they are. Pokers ^^^^^^ Tactic: They will use broken attacks and not finish combos to keep you in a stun. The idea is to make you as confused as possible so they can get away with what ever they want. They will usualy hold you in a stun for a long time, then launch you and juggle you. Then hit you on the ground, and start the whole thing over again. Counter: Block. All attacks have recovery time at the end, the perfect time to hit with \/P P. The key is to interupt their attacks or punish them for using high recovery attacks. Punishing their slower attacks with grabs is always good. Grab Spammers ^^^^^^^^^^^^^ Tactic: Basicly the notorious "punch punch grab" tactic. They will constantly try to get you to counter so they can be stupid and grab you. Counter: Dont counter. Or atleast avoid it. The whole trick of grab spamming is to get the opponent to counter. So if you avoid countering, you will avoid the trick. Mainly try to block, and attack within every lull in their attack pattern. use attacks such as \/P P or P+K to interupt them. Counter Spammers ^^^^^^^^^^^^^^^^ Tactic: They will attempt to counter everything. Any stun you put them in they will counter randomly every chance they get. Counter: Avoid juggling and poking. Grab as often as possible. You get easy High Counter grabs off these people. Block and counter their attacks too. Trash Talkers ^^^^^^^^^^^^^ Tactic: Yell at everything. What more need I say? Counter: Laugh at them. --------------------\ 2E: Dealing With Lag > --------------------/ Lag is a terrible thing. It screws up all your timing, your ideas, and eats your brain away as you fight in a virtualy created Matrix bullet time fight. Here are some tips on how to deal with lag when using Tengu. 1. Fight off animation In lag, everything moves slower. So, you will have to fight off the animation rather than instinct. Tengu is a slow character already. And with lag, his moves become somewhat obvious. That means that you must play off what your foe does. If you see your foe counter, grab. If you see him duck, use a mid. In order to survive with Tengu in lag, you must focus and make sure you know what you are doing. Also fight slower. In other words, slow down your command input so that the game will still register it. Remember, in lag if you fight too fast, the game will not register your attacks. Also make sure that you use his faster attacks even more often in lag. That will make you get countered less, which makes you more happy. 2. Countering Countering is somewhat simpler in lag. Since the game drops down from 60fps all the way to near 25fps, everything moves MUCH slower. So, use that to your advantage. Remember Tengu is a slow character so his attacks are simply countered. Try to counter your opponent more often, but dont spam them out, you will lose the battle if you do. __________________________________________ | The enemy gets the easier | |***NOTE*** counter bonus as well in lag. | | dont forget that. | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3. Use his large size Tengu is very big. He's not fat, anyone that has played DOAU and seen the shirtless Tengu know he is not fat. But he is big due to his puffy yamaka that means, it is difficult to tell what attacks he is doing. So, you are safe to attack to an extent, not fully, but to an extent. I am not saying that in lag you should never attack, but be carefull what attacks you do. No super slow moves like BASIC TACTICS ***********************************************/ -------------------\ 3A- Useless Attacks > -------------------/ All of the following attacks are comepletely and utterly useless. They fail at life. And should be seen as an attack thats not in the command list. Scale is from 1-10 >K \/K ----------------------------------- 14/30 Speed: 3 Power: 6 Range: 5 Just do P P K \/K. you dont need to delete the two punches. Not to mention the speed on this attack sucks. /\>P P P G--------------------------------------- 25/30 Speed: 10 Power: 5 Range: 10 This is a good move. Flying at your opponent can be helpful. So why is it in the useless list? One reason: NEVER DO ALL 3!!! Only do one. In other words, do /\>P G instead, It is less predictable. (read Tricking Your Opponent section for more details) Air Grab (G while opponent is in air)------------ 18/30 Speed: 10 Power: 8 Range: 0 Looks soooo cool, but you will do more damage with a juggle. (BS = Back Stance) ---------------/ Tengu's ground game is very good. I have listed all of his ground hits here and a number from 1 to 10 on how good they are. ! \/K \/K ----------10 forces tech roll! ! \/P -----------8 forces tech roll P P K \/K -----4 slow, forces tech roll >K -----5 slow, forces tech roll ! \/K+F ---------8 slow, sends oponent a distance away, forces tech roll /\P+K ---------10 hits tech rolling enemy, very fast ! (BS) \/K ------1 Fast, Requires back stance, forces tech roll ! (BS) \/P ------1 fast, requires back stance, forces tech roll K+F B P -------6 forces tech roll (BS) /\K ------1 requires back stance, forces tech roll \/>K K --------5 slow, forces techroll ______________________________________ | | ***NOTE***| ! <-attack can be followed with >G | |______________________________________| Ground Game is Important!! ----------------------\ 3C- Spacing With Tengu > ----------------------/ Spacing is not a tool you will need...much. The only spacing tecniques you will probably use is either a backflip (/\ -------------------/ 1. End /\P G. 2. >K is your best block breaker. You can follow up with \/>P to get a GARUNTEED launch. ***********************************************\ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CHAPTER 4 > ADVANCED TACTICS ***********************************************/ -------------------------------------------\ 4A- Going Off Road (Back Stance With Tengu) > -------------------------------------------/ Setting up Back Stance ^^^^^^^^^^^^^^^^^^^^^^ Tengu only has two attacks that put him in back stance, but there is another way to get your back turned. 1. Attack with

or /\>P. -Useful for enemys that do not do wake-up kicks While in Back Stance ^^^^^^^^^^^^^^^^^^^^ Tengu has an excellent back stance. It comes with plenty of moves to choose from. Here is a list of them and their effects. /\K K Damage: 30 Frames: 26 Effect: Hit1=Bounce Hit2=Power Attack One of his best. It will send your opponent flying across the screen. Both hits have wall damage as well. P P

------------/ The juggles with Tengu are able to do 100+ damage on normal hit, and most work on all weight classes. Juggling, in some cases, is the key to vicotry. Here are some juggles with Tengu. Start With P+K * \/>K * \/K K P P K \/K Damage: 81 Difficulty: XX \/F+K \/K \/K Damage: 76 Difficulty: X /\P P /\P+K Damage: 101 Difficulty: XXX /\P (doenst work on heavys usualy) /\K * >>P P /\P P * /\P+K Damage: 101 Difficulty: XXXX Start With P+K * \/>K * \/F+K K /\P P * P P K \/K Damage: 96 Difficulty: XXXXX --------------------------\ 4C- Tricking Your Opponent > --------------------------/ The ultimate tactic any Tengu player could have, is trickery. The abillity to sucker your opponent into your trap is key. There are sevral simple tricks, and there are some harder ones, but all of them are almost always going to work; over, and over, and over again. TRICK 1 P P

P G Effect: Back Flip, Fly towards the enemy, grab Use: Your opponent will assume you are going to do the backflip chest ram combo (/\

P G) TRICK 3 P P \/K * \/G Effect: Two punches, low kick, low grab Use: This one is a bit risky. It works beautifuly if done right. Also, your opponent needs to play along a bit for this one. It will work on low counter spammers, and those that think there will always be two low kicks from this. The rest of trickery with Tengu requires your opponent to play along. If you spam a certain attack alot, they will look out for it. And as with any other character, you will be able to set your opponent up easily. And you dont always need to end punish your opponents gullability with a grab, you can launch and get a deadly juggle on them as well. And you dont need to use tactics such as Punch Punch Grab, which doesnt even work well with Tengu due to his slow punches, try playing your opponent into traps that get you into a "groove". Because if you get into a "groove" with Tengu, you have practicly won. ------------\ 4D- Tag Team > ------------/ Tag team is one of the main reasons people stay away from Tengu. But tag grabs are not everything. Tengu's launches go very high. And can be folloed up with devistating tag juggles. But some people dont tag well with Tengu. These characters include: Hayabusa Hayate Zack Brad Wong However with characters that don't work well. Of these characters are: Bayman Leon Kasumi Ayane Christie Helena Tina Bass All these characters work exceptional with Tengu. But that doesnt mean that you can't be a good Tengu/Brad Wong player, this is merely based on my own experience and doesnt reflect how you may play. I am sure anyone could be good with one of the characters that dont tag well and may find a way to dominate with them. Anyways to tag with Tengu, there are some things you have to know. Attacks that hold a launched opponent in the air ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ /\P P /\[tag] P P K \/K \/K K \/F-K \/K K /\P+K ---------------\ 4E- Tengu Notes > ---------------/ In this section there are some final notes on Tengu. ------------------------------------------------------------------------------ Special Get-Up: P+K (laying on ground on belly, head towards enemy) *Tengu's special get up is best when your opponents guard goes down, or they start to run at you, otherwise you risk the 67 frame recovery. Getting c countered also is not fun. ------------------------------------------------------------------------------ Duck and Jump: *Tengu's duck is very strange. Because of Tengu's large size, he apears to not be ducking at all, thus makeing it a useful trick. Think of the advantage you can get over your enemy if you can duck without them knowing *Tengu's jump is very unique. If timed correctly, you are able to jump over all low and MIDDLE attacks. You can use this to jump over a mid wake-up kick and while in the air, hit with P+K causing you to ram into them. ------------------------------------------------------------------------------ The Tengu Myth: *People see Tengu as a trophy character, and not as a legitamate character. No one uses him. And everyone think he is a bad character and has no power. Tengu also has a lack of respect from higher ranks, which seem to be more attracted to the ninjas. So, by picking Tengu, some people think you will be joking, and will pick characters they don't know either. Even by just picking Tengu, you can win. ------------------------------------------------------------------------------ Tengu Vs. Ninja *Tengu can have trouble vs. ninjas or other fast characters. So, i have broken them down into groups: Ayane: Ayane is easy for Tengu. Just play her like you would any other character, but watch out for the plethora of high crushes. Hayate: Hayate again is like the other characters. The only thing to worry about him is that not only do people like to grab spam, but people also like to abuse his fast punches, which are usualy mid. Low attacks also come out alot, usualy kicks. Keep an eye out for these attacks, and try to keep Hayate in the air as long as possible. Hayabusa: Hayabusa is probably on of the hardest characters to fight against. And his style varries alot between players. For people who abuse teleports; side step, for those low kick abusers; counter, and for those other Hayabusa Kasumi: Kasumi is hard for everyone. It doesnt matter who you are. Just watch for the cartwheel kick of doom, and the mid punch of fate. Try to keep her in the air because she is rather light, and she gets tossed around easily. DONT LET KASUMI JUGGLE YOU!!!! As hard as it is to juggle Tengu, Kasumi can do it using her uber broken attacks, so watch out for those. It also helps to have her rush you, so try to keep her across the screen a bit so you can use your F+K K to toss her away as she runs to you. Other Fast Characters: They have speed and you dont? Try to predict their moves, and use your P+K and \/P P (mostly \/P P) to interupt their attacks, and get into a "groove" ------------------------------------------------------------------------------ The Power of F+K K: Excelent if you dont use the punch at the end. If you dont use the punch, the attack is not punishable, and you get a shorter recovery time. But if you use the punch at the end you will be left open if they block it, and will recieve a beating. As said before, if you time it correctly, it can hit a target rushing at you. Also since the range on it is above average, you will most likely hit anyone that runs at you. ----------------------------------------------------------------------------- _____________ _________ ___ _ _________ _ _ <_____ _____> / ________| / \ / \ | _______| / \ / \ | | | | | |\ \ | | | | | | | | | | | |_____ | | \ \ | | | | ____ | | | | | | | _____| | | \ \ | | | | |___ \ | | | | | | | | | | \ \ | | | | \ \ | | | | | | | |_______ | | \ \| | | |______/ / | |_______| | \_/ \_________| \_/ \___| |_________/ \___________/ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\|/|\| @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ LEGAL STUFF ^^^^^^^^^^^ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.