============================================================================ Elder Scrolls IV: Oblivion Doomstone Guide Version 1.0 04/09/2006 Copyright 2006 Jason McCullough ============================================================================ The Elder Scrolls IV: Oblivion was developed by Bethesda Game Studios, published by Bethesda Softworks and 2K Games and is copyright 2006 Bethesda Softworks. This guide is not endorsed by, nor is the author associated in any way with, Bethesda Game Studios, Bethesda Softworks or 2K Games. ============================================================================ Outline: 1: Introduction 2: How to find them 3: Heavenly Doomstones 4: Birthstone Doomstones 5: Version History ====================================1======================================= 1: Introduction If you wander around Tamriel long enough, you'll see mysterious stones with green and red runes on them. The green ones, Runestones, are boring - all they ever give you is bound weapon and armor for a couple minutes. Ah, but the red runes, Doomstones, give you extra powers that you can use once a day if you approach them at night and use them. I decided to troll through the Construction Kit figuring out how they work and where they're located. Here's the results. ============================================================================ 2: How to find them I've included two ways to find the doomstone you're looking for. If you're a total cheater or just exasperated at looking, press the ` key to bring up the console, and then type in... coe x,y ...where x,y is the location number pair listed for the doomstone. If you're trying to *legitimately* simulate a powergamer with no life, just use the written directions. ============================================================================ 3: Heavenly Doomstones You can get the powers from every one of these doomstones. The catch is that your renown (calculated as your fame minus your infamy) must be higher than the number shown. The power effects can be used once a day and last for 120 seconds unless mentioned otherwise. DOOMSTONE RENOWN EFFECTS Jone 10 Fortify 30 Acrobatics, 30 Athletics, and 30 Sneak Aetherius 20 Fortify Magicka 50 and Resist Magic 20 Jode 30 Fortify Blade 20, Blunt 20, Hand To Hand 20, and Fortify Health 40 Sithian 40 Fortify Illusion 20, Marksman 20, Mercantile 20, Security 20, and Speechcraft 20 Magnus 50 Fortify Alchemy 15, Alteration 15, Conjuration 15, Destruction 15, Illusion 15, Mysticism 15, and Restoration 15 Shezarr 60 Fortify Armorer 20, Block 20, Light Armor 20, Heavy Armor 20, and Reflect Spell 10 Dragon 70 Fortify Fatigue 100, Fortify Health 40, and Fortify Magicka 50 Nirn 100 Detect Life 100, Fortify Fatigue 200, and Fortify Health 100 DOOMSTONE COE DIRECTIONS Jone -19,9 Northwest from Goblin Jim's Cave (north of Skingrad). Aetherius -19,4 Southwest from the Bleak Flats Cave (northwest of Skingrad). Jode -38,-11 Southeast from Troll Candle Camp (southwest of Kvatch). Sithian -34,5 Northwest from Fort Linchal (north/northeast of Kvatch). Magnus 34,-21 East from the Haunted Mine (north/northeast of Leyawiin). Shezarr 19,-32 North from Telepe (northwest of Leyawiin). Dragon 27,29 East from Lake Arrius Caverns (northwest of Cheydinhal). Nirn ? Does not appear to be anywhere in the game. ============================================================================ 4: Birthstone Doomstones You can only have the power from one of these doomstones, unfortunately. You can always change your mind and replace the power with that of another doomstone at any time, though. The power effects can be used once a day and last for 120 seconds unless mentioned otherwise. DOOMSTONE EFFECTS Apprentice Fortify Alchemy 20 and Illusion 20 Atronach Fortify Intelligence 10 and Spell Absorption 30 Lady Fortify Endurance 20 and Willpower 20 Lord Fortify Light Armor 10, Heavy Armor 10, and Resist Frost 50 Lover Fortify Luck 20 and Personality 20 Mage Fortify Magicka 50 Ritual Power 1: Restore Health 100 Power 2: Restore Health 150 Serpent Power 1: Damage a target by 4 per second for 20 seconds Power 2: Paralyze a target for 5 seconds Shadow Chameleon 15 Steed Fortify Acrobatics 20, Speed 20 Thief Fortify Agility 20, Luck 20 Tower Power 1: Fortify Armorer 10 for 20 seconds Power 2: Open Lock 80 Warrior Fortify Blade 10, Blunt 10, Hand To Hand 10, and Fortify Strength 20 DOOMSTONE COE Directions Apprentice -18,-2 Southwest of Skingrad, right outside the city walls. Atronach -27,4 South of Talwinque (NE of Kvatch). Lady -50,-9 West of Anvil. Lord -44,9 North of Niryastare (far NW of Kvatch), by the C in County Kvatch on the map. Lover 35,-7 SE of Fort Flecia (east of where the main road intersects the Silverfish river, east of Bravil). Mage 39,6 North of the mouth of the Silverfish river (east of Bravil), on the northeast slope of the mountain on the map. Ritual 24,-25 East of Fort Redman (east bank of the Lower Niben, north of Leyawiin). Serpent 28,-42 East of Tidewater Cave (southeast of Leyawiin, on the shores of Topal Bay). Shadow 29,2 East of Fort Cedrian (the intersection of the main road and the Cerbele river, northeast of Bravil). Steed 20,18 North of Nagastani (southeast of the intersection of the Imperial City ring road and the road to Cheydinhal). Thief 9,27 On the road to Bruma north of Sercen (north of the Imperial City on the Imperial City ring road.). Tower 2,7 East of Vindasel (southwest of the Imperial City on the Imperial City ring road). Warrior -11,-3 North of Silorn (southeast of Skingrad). ============================================================================ 5: Version History 1.00 Initial version. ============================================================================