*************************************************************************** ********•*************[ ]*********•••••••••**** *******•••*****•••••**[ M O R T A L K O M B A T X ]****•*****•••••••***** ******•••••*****•••***[ ]***•••*****•••••****** *****•••••••*****•****[ SECRET BRUTALITIES FAQ ]**•••••*****•••******* ****•••••••••*********[ ]*************•******** *********************************************************V3.32************* Version 3.32 MORTAL KOMBAT X version 1.07 ---------- Would you like to see a complete listing of all brutalities, both secret and non-secret? CONTACT ME and let me know! If enough readers are interested, I'll add the "regular" brutalities as well along with tips and info on how to perform them! ---------- View this document online at: http://nerdbacon.com/mkx-secret-brutalities/ View a video of all of these brutalities at: https://youtu.be/P6wKXG_nenE =========================================================================== =============================TABLE OF CONTENTS============================= =========================================================================== I.......[UPD].....Update & Revision History II......[ABT].....About this FAQ III.....[SB?].....What is a 'Secret Brutality'? IV......[HTT].....Hints, Tips, Tricks, and Notes V.......[CON].....PlayStation 4 / Xbox One Conversion VI......[STB].....Stage Brutalities VII.....[NXB].....Non-X-ray Character Brutalities VIII....[XRB].....X-ray Character Brutalities IX......[RFL].....'Reflect' Brutalities X.......[IMP].....Shinnok 'Impostor' Brutalities XI......[ALT].....Alternate Brutalities XII.....[TRM].....Terminology XIII....[INV].....Under Investigation XIV.....[CNT].....Contact XV......[CRD].....Credits XVI.....[LGL].....Legal & Disclaimer --------------------------------------------------------------------------- I. Update & Revision History [UPD] --------------------------------------------------------------------------- v.3.32 - Added a short description to each brutality, made small corrections, and touched up some of the wording here and there. v3.02 - Formatting overhaul, small corrections, additional sections added v2.4.3 - Small correction to one of Goro's Alternate Brutalities v2.4.2 - Added another "reflect victim" plus notes v2.3 - Added "Under Investigation" Section v2.2.4 - Minor Corrections v2.2 - Converted online guide to .TXT document --------------------------------------------------------------------------- II. What is a 'Secret Brutality'? [SB?] --------------------------------------------------------------------------- A 'secret brutality,' for the purposes of this FAQ, is any and all brutalities not explicitly listed in-game. These include those triggered by stage interactions, special moves, and non-obvious modifications to existing brutalities. It may be possible to discover these on one's own, but were all of the game's brutalities performed, you probably wouldn't see these, aside from the case of some of the Alternate Brutalities which may or may not be proper secrets. Note: None of these secret brutalities have official names; I have "named them" based on the special moves or combo involved just as a point of reference. --------------------------------------------------------------------------- III. About this FAQ [ABT] --------------------------------------------------------------------------- This FAQ attempts to document, chronicle, compile, preserve, explore, explain, and disseminate all of the known information about the so-called SECRET BRUTALITIES present in MORTAL KOMBAT X. When the first few patches for MKX were released a few months back, I started noticing all of these videos popping up of people performing unlisted brutalities. At first many of them were triggered by accident but as the Internet machine sprang to life, requirements and conditions were (for the most part) uncovered. The discoveries kept coming, however, I noticed that there didn't seem to be a concrete, complete, and updated listing anywhere of all of these brutalities, let alone a reference on how to perform them. I began to take more of a scientific approach to determining the conditions behind some of the more elusive Secret Brutalities, and it occurred to me that this process would move much faster if there was a centralized record of known Secret Brutalities as well as what was known about them. And that's precisely what I aim to do with this document. I don't wish to receive credit for the discoveries of others, I just want to get it all in one place and then put it out there for anyone to see - what better location than GameFAQs and sites like GameFAQs? I hope this FAQ will serve as both a starting point for those just introduced to Secret Brutalities as well as a reference for those who continue to research the matter, especially as (hopefully) more patches for MKX are released. If you know something that I don't, please let me know! --------------------------------------------------------------------------- IV. Hints, Tips, Tricks, and Notes [HTT] --------------------------------------------------------------------------- At the current time, I have no profound wisdom to offer up, though I will suggest going into one's Control Options, finding the NEGATIVE RELEASE CHECK, and turning it OFF. It may take a few minutes of playing to get used to the change, but it will ultimately make some of these easier to pull off, especially once we get into those with more dicey requirements such as the X-ray Brutalities. It should also help you with pulling off combos in general, especially if you find yourself moving too quickly or notice that when executing long combos the game seems to be "missing" certain button presses. Another fun thing to do is to go into Kustom Kombat, turn on only BRUTALITY KOMBAT (and possibly INFINITE SUPER METER depending on what moves you want to experiment with) and experiment with various special moves and combos. In most instances, brutalities (even hidden ones) will activate instantaneously (meaning they don't need to be the 'final hit' of the final round) and without many of the necessary conditions. However, this mode isn't foolproof - many characters' X-ray brutalities, listed or secret, won't activate until the end of the match (though others will). It's a useful tool, though be mindful that some discrepancies and possible glitches do exist. (One of D'Vorah's listed brutalities won't activate at all, under any conditions, during Brutality Kombat.) --------------------------------------------------------------------------- V. PS4 / XBO Conversion [CON] --------------------------------------------------------------------------- I've typed this up according to the buttons used on the PlayStation 4. For anyone on the Xbox One, use the following to convert buttons. Triangle = Y Square = X Circle = B X = A L1 = LB R1 = RB L2 = LT R2 = RT --------------------------------------------------------------------------- VI. Stage Brutalities [STB] --------------------------------------------------------------------------- Stage Brutalities are those than can be triggered by using stage interactions (R1) or possibly other background elements. ---------- ===Outworld Marketplace - Blanche Explosion=== A lot of people have seen this one by accident - throw the old lady, and the opponent explodes! - Must be at Outworld Marketplace stage - Player must use at least 2 level interactions (R1) (or the same one at least twice) during the match - Final hit must come from throwing the old lady ("Blanche") (R1) - Works at any distance Note: This is in contrast to many instructions saying that the player must use both the fire and throw the barrel during the second (or final) round and that the player must be at sweep or jump distance when throwing Blanche. I've experimented extensively with this - even something such as leaping off the awning (far right) twice in the first round and throwing Blanche at point-blank range will work! ---------- ===Outworld Marketplace - Blanche Beatdown=== This one is great because of how surprising it is when seeing it the first time...it's awesome seeing the lil' ol' lady beating the hell out of one of the realms' fiercest warriors! - Same requirements as "Blanche Explosion" - Must hold DOWN while throwing Blanche (R1 + Down) ---------- ===The Kove Explosion=== Pretty much a repeat of the the Outworld Marketplace. Waiting for the corpses to wash up can be a pain though... - Must be at The Kove stage - Final hit must come from throwing washed up corpse - Must hold FORWARD while throwing corpse (R1 + Forward) Note: I haven't seen many instructions about this one, though no other stage interactions are required! ---------- ===The Kove - Watery Grave=== The player uppercuts the opponent into the harsh sea in the background; the victim reappears a few seconds later much like the other corpses in the stage, except spurting blood and missing a head as well as a limb at random. So far this comes the closest to a traditional stage fatality from previous games. It's definitely one of my favorites! And if you ever wondered what good that "stance shift" button (L2 on the PS4) was for besides one of Johnny's brutalities and earning a couple of trophies, here's its best use yet. - Must be at The Kove stage - Must hold STANCE SHIFT (L2) during final hit - Final hit must come from an uppercut (Down + Triangle) Note: This is really easy to pull off; again, no need for level interactions during the match for this one to work. ---------- ===Dead Woods Impalement=== The player tosses a jagged, hollow log which lodges itself in the opponent's chest. Notice the blood that runs out of the log at the end and the rising steam...excellent touch. - Must be at Dead Woods or Infected Dead Woods stage - Must be at Sweep Distance or further - Final Hit must come from throwing hollow log (R1) (on the far right of stage) Note: Nearly all the instructions elsewhere mandate swinging on the tree branch mid-level and breaking the limb on the far left on the screen, both in the second round. No level interactions are required. ---------- ===Kuatan Jungle - Head Smash=== The player slams the opponent head first into the stone piller, obliterating their skull and sending their brain flying. A little on the generic side...I hope a future update gives us something involving that weird snake creature or the alligator-like critter. - Must be on Kuatan Jungle stage - Must grab center vine at least once during match (the one hanging straight down mid-screen) - Final hit must come from smashing the opponent into the stone pillar (R1) ---------- ===Lin Kuei Temple Immolation=== The player hurls one of torches/fires at the opponent, incinerating their torso. This one gives us a version of the opponent's corpse that we don't see too often. - Must be at Lin Kuei Temple stage - Must be at Sweep Distance (or greater) - Must hold FORWARD during final hit - Final hit must come from throwing one of the torches (all 3 will work) (R1 + Forward) ---------- ===Quan Chi Fortress - Kahn's Wrath Hammer=== The player uses Kahn's old Wrath Hammer to crush his or her opponent. Here's one that hasn't gotten much attention yet. Although I've seen it mentioned, I was able to discover it before reading about its existence. - Must be on Quan Chi Fortress stage - Final hit must come from using hammer on far right of stage (R1) ---------- ===Training Room - Simulation=== Surprisingly, the above Stage Brutalities will all work when the appropriate simulation is present in the Training Room stage, aside from uppercutting the opponent in the water at The Kove. For the others, the same requirements must be met (holding Forward, using 2 interactions, etc.) as in the original stage, but once they are, the brutalities will trigger as normal! ---------- --------------------------------------------------------------------------- VII. Non-X-ray Character Brutality [NXB] --------------------------------------------------------------------------- Most of these are pulled of similarly to regular, listed brutalities. I've also included an oddball entry from Reptile in the list, and though it mechanically functions a little more like an "alternate" brutality, it's highly unlikely that it would be discovered based on listed conditions. ---------- ===Cassie Cage - "American Way"=== Cassie uses her salute to knock the opponent's head 180 degrees around. - Spec Ops Variation - Must perform (and possibly connect?) 1 American Way (Down, Back, Square) during the match - Final hit must come from American Way (D, B, Sq) After performing an American Way, there's a few second wait before Cassie is able to do it again. It only takes about 2% of the opponent's health, so what I found easiest was to get their health down, perform and connect one American Way, and then finish him or her off with another. ---------- ===Mileena - "Low Pounce"=== After sending her opponent into the air, Mileena jumps on their back, breaks off their arms, and finally smashes their head between the ground and her rump. Brutal indeed! There's been a fair bit of confusion regarding how to do pull this off. I've done my best to nail down what works and what doesn't, so take a look at the requirements and then keep reading for a more thorough explanation. - Must be in Ravenous Variation - Final hit must come from Low Pounce Chain Grab (Down, Back, Circle - Back, Back, Square - Down, Down, Triangle) - Must press an additional Down, Down, Triangle after the first. Sound weird? Maybe it is, but I'm confident that this is the trick. The weird thing is that Brutality Kombat confuses the matter. In Brutality Kombat, it's possible to only execute the first part of the Chain Grab, "Dislocate," and then rest of the Brutality will follow. However, in regular kombat, a simple Dislocate (B B Sq) followed by Back Ride (D D Tri) is not enough to trigger it. I have found that entering in an additional Down Down Triangle will activate it without fail. If you're unfamiliar with Mileena's Ravenous Variation, you may find yourself faced with another problem: you can't exactly connect a Low Pounce (D B Cir) against a standing opponent. This must be done while the opponent is in the air or as a counter. The easiest way to accomplish this is by first performing a Ball Roll - Back, Down, Circle. Then, as soon as she stands up on the other side of the opponent, input D B Cir and you'll grab the opponent and leap over them. It is at this point where you must quickly execute Dislocate (B B Sq) followed by Back Ride (D D Tri) and then another D D Tri for the brutality. There may be other in-match requirements for this to work as well; I haven't done extensive testing on that front. Some sources have cited extremely complicated combos necessary for the finisher, but this is untrue. One particularly damaging combo that can be strung together involves starting out with the Half Blood kombo (F + X, Cir, Cir) followed by an Enhanced Ball Roll (B, D, Cir + R2), and then leading into the Low Pounce Chain Grab. Just don't forget to tap D D Tri an extra time if you notice your opponent's health is depleted. ---------- ==Predator - "Ugly Mother..."=== Using his retractable blades, Predator skewers and then tears off his opponent's head. - All variations - Final hit must come from Ugly Mother... combo - X, Triangle, Square + X - Hold Triangle during final hit Remember to move that thumb fast and get to Triangle before the final hit of the kombo connects. ---------- ===Reptile - "Acid Wash - Upgraded"=== Reptile's Acid Spit covers the opponet's nose and mouth, but instead of suffocating the victim, the small blob grows into a giant bubble, quickling engulfing the opponent's head and decapitating the fighter. "Acid Wash" was/is one of the lamest brutalities in MKX, so I was pleased to see this bizarre little addition to the sequence. It makes it a brutality worth striving for. - Must meet conditions for Acid Wash brutality - Must inflict more than 25% (formerly 30%) damage during the match with Acid Spit (Down, Forward, Square) - Final hit must come from Acid Spit. - Hold UP immediately after performing final Acid Spit and before it hits the opponent Note: According to the move data, an Acid Spit deals 5% damage, or 1.62% damage when blocked. I don't know if chip damage is included in the "more than 25%" condition, so to be certain, be sure to connect a total of 6 Acid Spits during the match. Yes, 5 of them will yield 25%, but note the "more than" detail. This can also be kind of tough to pull off at close range. As I was experimenting with it, I found that you have to press and hold UP before the projectile connects or the "new version" won't kick in. Although the brutality will trigger at any range when all conditions are met, Reptile's Acid Spit is one of the fastest moving projectiles in the game and it can be tough to press the UP button quickly enough if closer than half screen or so to your opponent. ---------- ===Tremor - "Lava Drop"=== Tremor summons a small chunk of lava to rain down on the opponent and burn/melt them away. - Must be in Metallic Variation - Must have Lava Skin (Down, Down, Square) active (by default, Tremor has Gold Skin active in this variation) - Final hit must come from Lava Drop (Down, Back, X) ---------- ===Tremor - "Rock Slam"=== Tremor produces a large boulder, slams it down on the opponent's head and back, crushing them as their head flies off. - All Variations - Must connect at least 4 Rock Slams (F + Triangle) during match - Final hit must come from Rock Slam (F + Tri) ---------- ===Tremor - "Rolling...Krystal/Stone/Gold/Magma + Kutter"=== In the standard versions, the Rolling Krystal, Rolling Stone, Gold Boulder, and Rolling Magma will hit the opponent's lower legs, causing them to instantly explode. With the enhanced versions, Krystal Kutter, Rolling Kutter, Gold Kutter, and Lava Kutter, the rolling object severs the fighter's legs at the knees. You'll get a different animation depend on whether the final hit comes from the "standard" or "enhanced" special move. You'll also get a slightly different animation for the Crystal version and the Lava version while the Rock and Gold are the "vanilla" versions. - All Variations - Gold Skin - Lava Skin - Must connect at least 3 "Rolling" special moves during match - Final hit must come from Back, Forward, Circle or Back, Forward, Circle + R2. Technically, this is a different special move in each Variation even though it pretty much does the same thing, and you could squeeze 8 distinct animations out of it. Give it a try, and don't forget to save up a bar of super for the enhanced version! ---------- ===Tremor - "Shockwave"=== Tremor uses his command over the earth to completely encase his victim in stone. Then the statue begins to crumble and shake before finally exploding in a bloody mess. This would've been a pretty tough one to discover on its on, but it's worth it. - All variations - Final hit must come from Shockwave combo - Back + X, Triangle, Triangle - Must hold Square during final hit This can be a bit tricky to nail at first. It's best to input the kombo itself as quickly as possible and start holding Square before Tremor finishes hitting the opponent. ---------- ===Tremor - "Throw"=== After breaking the opponent's arm and leg, Tremor knocks his foe to the ground and summons a massive stalagmite which erupts through the opponent's face, sending his or her eyes flying several feet/ - All variations - Final hit must come from a Throw (L1 or Sq + X) - Hold DOWN during final hit ---------- --------------------------------------------------------------------------- VIII. X-ray Character Brutalities [XRB] --------------------------------------------------------------------------- A few characters have listed X-ray brutalities and are easy enough to pull off, though these secret ones can be bit more tricky to execute. In all 3 of these cases, the exact requirements are not wholly understood by anyone it would seem. I've done my best to clue you in to what works most of the time...don't get discouraged if these don't work right away. It's speculated that X-ray brutalities possibly exist for all characters, and I've read unconfirmed reports of X-rays for D'Vorah, Mileena, Ermac, and Ferra/Torr all leading into brutalities. For now though, the "magic condition" seems to be tied to something beyond anyone's full understanding. ---------- ===Erron Black - "Trick Shot"=== Erron Black's X-ray executes normally for the most part, but instead of the bullet exiting the skull as usual, the opponent's head lierally explode. This is the easiest of the three; it'll actually activate automatically in Brutality Kombat. I've read a few requirements, but so far only one set has worked for me consistently. Bear in mind that this may not be and probably isn't the exact set of conditions. - Any Variation - Must perform 3 Sand Traps (Down, Back, Forward, Triangle) in first round and 3 Sand Traps in second round - Final hit must come from Erron Black's X-ray (L2 + R2) Plenty of sources will say that 3 Sand Traps in either round or (more often) 3 Sand Traps in the second round is the ticket, but again, doing so will not work consistently. ---------- ===Jacqui Briggs - "Chest Kavity"=== Jacqui connects roughly the first half of her X-ray, though when she reaches the uppercut that would send the opponent into the air for a second time, she manages uppercut their head right off their shoulders. The second easiest of the bunch, I still don't nail this one 100% of the time. Sometimes I feel like I'm doing the exact same thing over and over and getting different results. - All Variations - Must hold DOWN during final hit - Final hit must come from Jacqui's X-ray (L2 + R2) The trick here is exactly when that damned DOWN button is supposed to be pressed. Sometimes I've had success pressing down as soon as I execute the X-ray (as in pressing L2 + R2 + D) while others activate after pressing D just slightly after performing the X-ray. ---------- ===Sonya Blade - "Special Force"=== At the end of Sonya's parry, when she slams the oppoent face down using her garrote, the garrote slices through the back of their neck, decapitating them. I've convinced myself that I've been on the verge of figuring this one out time and time again, but out of these 3 brutalities, this is the one where consistency has eluded me the most. Sonya's X-ray is a parry, meaning it will only activate as a response to an opponent's strike. To the best of my knowledge, the requirements are as follows: - Any Variation - Final hit must come from Sonya's X-ray (L2 + R2) - Must press and hold DOWN + FORWARD after the opponent's attack has been parried but before the X-ray is fully underway. It's tricky, but D+F is definitely the key...somehow. Occasionally I have gotten it to work by pressing D+F at the same moment as L2 + R2, but it seems to work a little better to press and hold D+F just after the opponent's hit "connects" with Sonya's parry. --------------------------------------------------------------------------- IX. 'Reflect' Brutalities [RFL] --------------------------------------------------------------------------- A few characters have "reflect" special moves that bounce projectiles back at the opponent. Not all reflected projectiles will yield a brutality, and for some of them, a specific condition must be met by the opponent for the brutality to work. For example, Kung Lao's Hat Throw in the Buzz Saw variation (Back, Forward, Triangle) will only result in a brutality if Triangle is held. If the opponent performs the Hat Throw and happens to hold Triangle and the hat is reflected, the brutality works. Other projectiles (Kung Jin's "Straight Arrow" and Cassie's "Single Shot" for example) have no such conditions. ---------- Here are the characters capable of reflecting a projectile: - Jacqui Briggs - High Tech Variation - Advance Tech: Down, Back, Square + R2 - Kenshi - Kenjutsu and Balanced Variations - Blade Relfect: Down, Back, Triangle - Kitana - Royal Storm Variation - Bounce Back: Down, Back, Circle; Hold Circle to Extend - Takeda - Ronin Variation - Shirai Ryu Reflect - Down, Back, X ---------- Here are the projectiles that, when reflected for the final hit, will trigger brutalities. Note that any additional instructions (Press Up, Hold Square, etc.) must be done by the opponent. - Cassie Cage - All Variations - Single Shot: Back, Forward, Square - Kung Jin - All Variations - Straight Arrow: Down, Forward, Triangle - Kung Jin - Shaolin Variation - Chakram: Back, Forward, Square - Press Up to aim for head and Chakram will reflect to shins - Press Down to aim for shins, and Chakram will reflect to head - Kung Lao - Buzz Saw Variation - Hat Toss: Back, Forward, Triangle; Hold Triangle - Kung Lao - Hat Trick and Tempest Variations - Hat Toss: Back, Forward, Triangle - Press Up to aim for head and Hat will reflect to waist - Press Down to aim for waist and Hat will reflect to head - Predator - Hish-Qu-Ten Variation - Plasma Shot: Back, Forward, X - Quan Chi - All Variations - Skull: Down, Back, Triangle; Hold Triangle - Reptile - All Variations - Acid Spit: Down, Forward, Square - "Upgraded" version will not work - Shinnok - Bone Shaper Variation - Amulet Strike: Back, Forward, Square; Hold Square - Tremor - Aftershock - Rock Toss: Back, Forward, Triangle - Tremor - Metallic Variation - Gold Throw: Down, Back, Square (Must have Gold Skin (Down, Down, Square) Active) ---------- ===SPECIAL CASES=== This small area highlights reflect brutalities that may "work" outside of an actual 1 vs 1 match with no modifiers. - Kotal Kahn - All Variations - Sun Stone: Down, Forward, X I have seen this successfully reflected and turned into a brutality on video, though I have not been able to replicate it myself either in "normal" modes of kombat or Kustom Kombat with Brutality Kombat. I've tried meeting the actual requirements of "Stick Around," both on the part of the reflector and the reflectee with no success. This could be something that was changed in a patch; if you have any information, let us know! - Tremor - All Variations - Rolling Stone/Krystal/etc.: Back, Forward, Circle When reflected during Kustom Kombat with the Brutality Kombat modifier on,this will result in a brutality. However, it doesn't seem to work in regular kombat, even after meeting such conditions as opponent connecting with the move, reflecting the move back several times, etc. This could be a small glitch or oversight, but since I can't replicate it in a "normal,"no-frills match, I'm not including it on the main list. --------------------------------------------------------------------------- X. Shinnok 'Impostor' Brutalities [IMP] --------------------------------------------------------------------------- In Shinnok's Impostor Variation, he has a special move called Mimicry (Down, Back, Square). When Mimicry connects, the next time the player uses D B Sq Shinnok will execute a move copied from the opponent. This move is always the same and is always a move present in all of the character's variations. Interestingly enough, Shinnok can actually "steal" brutalities with some of these moves. The brutalities aren't new, but they are passed on to Shinnok. The one question that remains are the requirements to trigger these brutalities. For example, Shinnok steals Mileena's Ball Roll, which will trigger a brutality without having to hold Down as in the original. However, the original also says Mileena must connect 5 of these moves throughout the match, and so far I don't know if conditions like these are still required. Here are the characters' whose copied moves can result in brutalities. Shinnok executes all of these moves with D B Sq (after a successful Mimicry connect) unless otherwise noted, and these must be the final hit of the match. Most of them are as easy as simply executing the move, though some have additional requirements in line with the original brutality. - D'Vorah - Ovipositor Charge - No need to hold Forward during final hit. - Ermac - Tele-Slam - No need to put it at the end of a 5 hit combo - Jax - Dash - Final hit must come from Downward Dash (Down, Back, Square + Down) and opponent must be ducking - Kung Jin - Cartwheel Kick - Mileena - Ball Roll - No need to hold Down - Sonya - Leg Grab - No need to put at the end of a 5 hit combo - Sub-Zero - Freeze - Final hit must come from uppercut (D + Tri) while opponent is frozen ---------- --------------------------------------------------------------------------- XI. Alternate Brutalities [ALT] --------------------------------------------------------------------------- These "alternate" brutalities as I've come to call them have probably been a part of the game since the first day, but as long as we're on the subject of brutalities, I feel like they're worth pointing out. Essentially these are brutalities that are performed more or less exactly as listed but feature different animations. ---------- ===Cassie Cage - "Pop Goes"=== Johny Cage has an identical alternate brutality. The "regular" brutality requires: - Hollywood Variation - Must perform at least 4 Nut Punches (Back, Down, X) during the match - Final hit must come from Nut Punct (Back, Down, X) Normally the opponent's head will proceed to fly off, but you can shake things up a little by performing an enhanced version of the move, Back, Down, X + R2. ---------- ===Goro - "Speed Bag" / "Shokan Stab"=== This is probably the most drastic alternate brutality. Goro's move list says that his special move "Shokan Grab" or its enhanced version (Shokan Slam) should lead into a brutality in all variations as long as Forward is held. This is partially true; Shokan Grab is only available in Kuatan Warrior and Tigrar Fury Variations. The same move in Dragon Fangs (Down, Back, Forward, X) is known as Shokan Stab. Shokan Stab with Forward held will lead into a very different brutality! The enhanced version, Shokan Massacre - Down, Back, Forward, X + R2 - as the final hit (while holding F) will also work. - Must be in Dragon Fangs Variation - Must hold FORWARD during final hit - Final hit must come from Shokan Stab (Down, Back, Forward, X) or Shokan Massacre (Down, Back, Forward, X + R2) ---------- ===Johnny Cage - "Eye Popping"=== Cassie Cage has an identical alternate brutality. The "regular" brutality requires: - Any Variation - Must perform at least 4 Nut Punches (Back, Down, X) - Final hit must come from Nut Punch (Back, Down, X) Normally the opponent's head will proceed to fly off, but you can shake things up a little by performing an enhanced version ofthe move, Back, Down, X + R2. ===Kung Lao - "Klassic Toss"=== This one is actually spelled out in the in-game instructions, though the brevity of the movelist can make it a little confusing. It's essentially 2 (perhaps even 3?) brutalities rolled up into one. If you're in Lao's Hat Trick or Tempest Variations, you've got a couple of choices: - Must be at least jump distance away from opponent - Final hit must come from Hat Toss (Back, Forward, Triangle) - Tap UP to aim for opponent's head - Tap DOWN to aim for opponent's waist Getting the aim right can be a little difficult at first, but you have the option of decapitating your victim (UP) or bisecting him or her at the waist (DOWN). Should you find yourself in the Buzz Saw Variation.... - Must be at least jump distance away from opponent - Must hold Triangle during final hit - Final hit must come from Hat Toss (Back, Forward, Triangle) ...And you'll get what I think is, by far, the coolest of the three possibilities. ---------- ===Kotal Kahn - "Stick Around"=== This is an interesting one as well, and though I suppose it's not technically hidden, there is a little bit of ambiguity about it. Kotal's movelist lists the brutality Stick Around as something like: - Available in all variations - Player must connect 5 Sun Stones (Down, Forward, X) during match - Must be at least jump distance from opponent - Final hit must come from Sun Stone (Down, Forward, X) Sounds pretty easy as far as brutalities go; however, once you're in Kotal's War God Variation and start swinging that sword/saw/axe awesomeness that is the Macuahuitl around, you'll soon find that Down Forward X initiates a throw of this new weapon, not the Sun Stone! So...the brutality says "all variations" yet it also specifically mentions the Sun Stone...I figured a test was in order. Turns out that it works swimmingly in the War God Variation, only this time you'll get to see your adversary impaled with the Macuahuitl instead. ---------- --------------------------------------------------------------------------- XII. Terminology [TRM] --------------------------------------------------------------------------- I've done my best to lay out everything as clearly and simply as possible with the names of the actual buttons at every turn, but just in case, here are some common terms and what they mean in the course of this FAQ. If there's a term I've used that you think is ambiguous, let me know and I'll add it to the list. - Enhance - To enhance a special move (or sometimes combo) means to use a bar of Super Meter to somehow add an extra hit, deal more damage, or leave the opponent vulnerable to an additional hit following the initial attack. Enhancing a special move *usually* means pressing R2 at the same time as the final button. For example if the move is Back Forward X, the enhanced version would be Back Forward X + R2. Other forms of enhancing a move or combo exist as well, but for the purposes of this FAQ, when I mention "enhancing a move" I'm referring to instances like the above example. - Stage Interaction - The ability of the player to manipulate specific objects in specific stages. These objects can either assist the player with movement, act as an attack, or both. Objects that can be interacted with will glow white when the player is near; to "interact" with the object (such as throwing Blanche or smashing the opponent into the pillar in the jungle), press R1 when near the object. - Throw - A type of unblockable attack; performed by pressing either L1 or Square + Triangle when next to the opponent. - X-Ray - A special type of move given to each player; it can only be activated when all 3 portions of the Super Meter are filled. A few characters have special conditions for their X-Rays to activate including activating them in the air or as a parry. All X-rays can be triggered by simultaneously pressing L2 + R2. --------------------------------------------------------------------------- XIII. Under Investigation [INV] --------------------------------------------------------------------------- In my (seemingly never-ending) search for secret brutalities, I've stumbled across a lot of unconfirmed rumors. What is "unconfirmed"? Hazy descriptions, no conditions, no footage, heresay, essentially any huge missing piece that keeps us from experimenting with it or seeing it for ourselves. Quite a few candidates have been mentioned: - D'Vorah - possibly a secret X-ray brutality - Ermac - unspecified brutality - Ferra/Torr - another possible X-ray brutality - Jason - unspecified secret brutality - Johnny Cage - (from our own "Comments" section) unspecified secret brutality - Mileena - possible secret X-ray brutality - Shinnok - unspecified secret brutality (possible reference to slew of "Impostor Brutalities"?) Do you have any information on these or any other non-listed brutalities in the game? If so, we want to know! Try to be as descriptive as possible. If you're information leads to a new brutality, you'll be thanked in this very FAQ! --------------------------------------------------------------------------- XIV. Contact [CNT] --------------------------------------------------------------------------- The Cubist at Nerd Bacon dot Com http://nerdbacon.com/ If you have any information that we don't, please let us know with as many details as possible! I am committed to testing out the possibilities as extensively as possible, so keep an eye on this document as I continue to refine as many of these procedures as possible. Please contact us with any new information! Or just drop me a line to say "hi" and let me know if this helped you out! You can always find the most recent version of this file at: http://nerdbacon.com/misc/mkx-sb-faq.txt For an online version of this document with video of most of these brutalities, visit: http://nerdbacon.com/mkx-secret-brutalities/ --------------------------------------------------------------------------- XV. Credits & Thanks [CRD] --------------------------------------------------------------------------- - All the hardworking YouTubers, MKX fans, and dozens of forum members who bought these brutalities to my atention and figured out just how to do them. - Doc Croc for proofreading and cleaning up this FAQ. - ChronoSloth for cluing me in to the NEGATIVE RELEASE CHECK feature. --------------------------------------------------------------------------- XVI. Legal & Disclaimer [LGL] --------------------------------------------------------------------------- This document may ONLY be hosted at: NerdBacon.com GameFAQs.com NeoSeeker.com If you wish to host this on your own site, please contact me at The Cubist [at] Nerd Bacon [dot] Com You are free to privately distribute this document in its current and complete form. Public use requires the permission of the author. Please give credit where credit is due. Thanks for reading! ---------------------------------------------------------------------------