Please recommend this guide so it can be a *star*! ^^^^^ :) XD HHHHHHHHH HHHHHHHHH lllllll H:::::::H H:::::::H l:::::l H:::::::H H:::::::H l:::::l R HH::::::H H::::::HH l:::::l H:::::H H:::::H aaaaaaaaaaaaa l::::l ooooooooooo H:::::H H:::::H a::::::::::::a l::::l oo:::::::::::oo E H::::::HHHHH::::::H aaaaaaaaa:::::a l::::l o:::::::::::::::o H:::::::::::::::::H a::::a l::::l o:::::ooooo:::::o H:::::::::::::::::H aaaaaaa:::::a l::::l o::::o o::::o A H::::::HHHHH::::::H aa::::::::::::a l::::l o::::o o::::o H:::::H H:::::H a::::aaaa::::::a l::::l o::::o o::::o H:::::H H:::::H a::::a a:::::a l::::l o::::o o::::o C HH::::::H H::::::HHa::::a a:::::a l::::::lo:::::ooooo:::::o H:::::::H H:::::::Ha:::::aaaa::::::a l::::::lo:::::::::::::::o H:::::::H H:::::::H a::::::::::aa:::al::::::l oo:::::::::::oo H HHHHHHHHH HHHHHHHHH aaaaaaaaaa aaaallllllll ooooooooooo Halo: Reach Walkthrough (360) Written by ACTestaALT Version 2.0 - Last Updated 09/16/10 _____________________________________________________________________________ Table of Contents ----------------- 1. Version History 2. Introduction 3. Controls 4. Basic Tips 5. Walkthrough 5.1 - Winter Contigency 5.2 - Oni: Sword Base 5.3 - Nightfall 5.4 - Tip of the Spear 5.5 - Long Night of Solace 5.6 - Exodus 5.7 - New Alexandria 5.8 - The Package 5.9 - The Pillar of Autumn 5.10- Lone Wolf 6. Appendices 7. Credits 8. Legal Disclaimer 9. Contact Information ============================================================================= 1. Version History ============================================================================= 2.0 - Completed walkthrough 1.0 - Initial version ============================================================================= 2. Introduction ============================================================================= Halo needs no introduction... >_> <_< >_< ============================================================================= 3. Controls ============================================================================= A: Jump B: Switch Grenades X: Action/Reload Y: Swap Weapons Left Stick: Move Left Stick Click: Crouch Right Stick: Look Right Stick Click: Zoom RT: Use Weapon RB: Melee Attack LT: Use Grenades LB: Use Armor Abilities D-pad left: Night Vision Start: Game Menu Back: Multiplayer Score ============================================================================= 4. Basic Tips ============================================================================= * Don't go all-Rambo (especially on difficult settings) (aka **TAKE COVER**) * When your shields are down, TAKE COVER ****IT!! * Pick up enemy weaponry when your weapon is without ammo * Swap the pistol out for the biggest, baddest weapon * Sprint to points to get shot less (duh!) * Reload whenever possible; don't wait until you don't have any in the clip * Jump! like the Van Halen song whenever possible while getting shot at * Run over as much covenant as you can/use the vehicles to their advantages * Health packs are available throughout the levels. They are red/white. * Priority should be given to automatic guns and guns with high firepower like the rifle. Most importantly: * Enjoy the smell of napalm in the mourning (sp on purpose for legendary) ============================================================================= 5. Walkthrough ============================================================================= ============================================================================= 5.1 - Winter Contigency ============================================================================= After the introduction, move the right stick around to adjust your view. The game prompts for inversion and even if you don't choose to do so now this can always be changed in the menu. Now hold X to leave the air vehicle. Head south down the hill, following the squadmate Emile, until you reach a dirt road. Follow this road to a circular building with an outside arena. Go up to the burning debris in the center and next to it the squad finds a red object. After the com speak, follow the squad along the dirt path. Don't be alarmed by the giant running birds; they are not hostile. You can kill them for fun, though. Down the stone steps and up a few steel ones, turn left inside the house. Head up the stairs on the left side of the room and continue outside with the squad. Some people are hiding inside the building when you get outside; apparently, they are farmers and non-hostile. Head east, following the dirt path and the squad, to the waypoint 200m away. Press LB to sprint so you runs faster. Press it again just before the meters makes a circle so you don't have to wait any longer than necessary to use it again. Up the hill, go inside the building to find a few dead soldiers that were interrogated. Head right, through the doorway, and follow the hall outside. Steps are heard on top. Go outside and up the stone steps in front of the your vision. Follow the squad through the building to a doorway. In here, you encounter a few grenades and some stairs. Grab the grenades and go down the back-and- forth steps and throw a grenade at the blob of enemies up ahead. Kill any remaining fodder on this inside level and take their position. Stay inside this building, using the side of the doorway as cover, and slowly kill all the enemies outside. Run outside now, disposing of the remainder of enemies, and head northeast-east down the hill and over the bridge. The needle rifle is particularly useful here as an enemy ship drops a shipload of covenant. If you don't have sniper capabilities, just follow the squad as the mop up the enemies. Stay behind and stick the rocks if you are on particularly hard difficulty levels. Run north up the slope and go over the river. Head southeast now, following the squad, and take cover behind the rocks as you defeat the foe ahead of you. Go northeast now and down the small cliff to find a warthog. Enter the driver's seat and follow the dirt path northeast until you reach a river. Cross the river in the vehicle and get back on the dirt path. Follow the path to a building full of covenant. It is advisable to stay in the vehicle and drive around as your gunner picks them all off. You can also stealth-infiltrate inside (well, cover-infiltrate) and take out the enemies. Some enemies can't be killed while in the vehicle so you will have to slowly move inside and kill them. After the com goes off, get back inside the vehicle and a new waypoint shows up. Follow the dirt path and cross the river via the bridge. Now go up the hill to the south and follow the road until you reach a building on your right. You should be about 80-100m away from the drop site. Get off and follow the waypoint until you see more troops. Mop up the weak enemy squadron in front of them and talk to the troops. Afterward, a ship drops some more enemies off. Go back inside the building to find some useful "ordinance," then use the marksman rifle on the newly- revealed enemies. Stay back here, using the sliding door as cover, and kill all the covenant in front of you. After the waves are defeated, a slew of Falcons drop. Hold X to get inside one, then enjoy the scenery as you get flown to the relay station. Off the ship, get a head start by killing the covenant with the shield in front of you. After killing just the covenant outside, follow the squad inside the building and they will start to close it. Stay inside as more covenant arrive. Use the sides of the door as cover as you pick the covenant off. When prompted, fallback into the station to leave the fight outside. Follow the squad inside the control room and look at the waypoint to find a dead body. Now follow the squad to another firefight. Here, hide behind the crates and kill'em all like the Metallica album. Go up the ramp and hang a right. Follow the squad to reach a chiasm. Fire at the covenant on the other side and when they take cover head right to flank them. Kill the remaining covenant with the energy sword and hold X at the waypoint to complete the mission. ============================================================================= 5.2 - Oni: Sword Base ============================================================================= Time to defend the courtyard. Out now you have a marksman rifle; use it on the weak covenant who try to charge you. Get to their position to find the party has just begun. Kill the few covenant in front of you and while the remaining stay safe behind the shields, go up the ramp on the left. Follow the walkway across to the otherside, killing the covenant on it along the way, and now you have an excellent vantage point to kill the covenant behind the shields. Once they are disposed of, head down the slope - killing the covenant along the way - until you reach the ordinance. Swap the ammoless gun/covenant weapon for the pistol that makes things go boom. Head south to find that your fellow comrades have enemies on their tail. Shoot at the small ones and wait until the two big ground ships are together before you use the pistol that go boom on them. Hold the trigger until the crosshairs go together, then take cover behind a big rock as the boom occurs. Swap with a teammate (not someone in your squad) the pistol for a marksman rifle. Now hop aboard the driver's seat of the warthog. You have a choice: left or right. You will do the other one after the first, so it doesn't really matter. But left is totally the devil according to my philosophy class, so just go right. Follow the path (ignore the enemies) until you reach the first outpost. Here, try to mop up as much covenant as you can while on the warthog. Then, defeat the remainder and climb the stairs of the right building to activate the gun. After defeating the remaining hostile, get inside the new warthog and pick up Kat (no, not on a date...). Head back to the start and now take the left path. Once you reach the base, your first priority should be the purple vehicle as it can actually destroy your vehicle. Once the gunner has (well...) gunned it down, drive the warthog around - getting different viewpoints of the enemy - until you have killed as many as you can. Mop the remainder on foot and flip the switch to continue. Another building; another switch to flip. Go to the building behind you and walk up all the stairs to the very top. Once that's done, eliminate the remaining hostiles to finish this part. Return to base now from whence you came. You'll encounter enemies across the way; please just ignore them. Once you reach the gates (at the waypoint), get out and hold X at the switch. It will take a while to open. Once it does, jam it inside and take cover behind the cement on the same side. Covenant have reinfiltrated the base. Take them out while behind the cement walls. Continue through the base until you reach more strong foes. Take cover behind objects and take them out. Now go inside the building in front of you to find two super-foes. These guys can't really be taken out with normal attacks. Instead, use grenades sparingly and with cleverness to kill them. Additionally, strafe around them and shoot them in the back to kill them. Just don't shoot their shields or get caught in the megablast they charge up. It's easy to dodge, don't worry. Now head to the activation switch after you kill the covenant in the room. After the elevator is finished, exit via the opposite side. Kill all the covenant in this hall and exit through the closed door at the end. You will find yourself in an even bigger room full of covenant. Luckily, you can now recruit friends to help you. Kill all the covenant on this floor, then take the stairs to the next. This formula continues until you reach the top with the yellow special covenant. Once you kill him, exit stage right. Immediately go right and kill the two covenant with shields. Pick up the rocket launcher a little bit further and start shooting. Destroy the big, big, big purple ship first. Now get the remaining little ones. It's easy: just lock on by keeping your reticle over them until it turns red and fire! If you run out of ammo, head left to find another launcher. Some cloaked enemies might appear (or not... really... appear >_>) so be wary of your back. Destroy the remaining air vehicles by locking on and shooting. Once you've destroyed all the ships, another cutscene occurs. ============================================================================= 5.3 - Nightfall ============================================================================= Run southeast toward the cliff and then northeast-east up the dirt pathway. At the top you will encounter an Elite. Slowly go up to him and press RB to stealth kill him. Continue southwest to find two weak enemies napping. Dispose of them in the same way as before with RB kills. Go east-southeast up the dirt path to find a big rock. Go left around the rock and walk forward to find another rock that is lightly shining green. Next to the rock you will find a valuable assault rifle; swap it with your pistol. While next to the rock, snipe out the two strong enemies on top of the two story building to the right. They are both blue and go down in one headshot. Now the fun begins: start sniping at everyone on the ground until they are as red as dead. The remaining enemies should be killed with the Assault Rifle while on the ground. When they are all gone, a phantom will arrive and start shooting at you. This is your cue to run backward to the building with the open doorway. Just run inside and watch as the building absorbs the damage. The ship drops another welcoming committee that you need to destroy. I advise staying inside and picking them off while using the building as cover. Additionally, you can flank them if you veer left when you immediately exit the building. Follow the dirt path which will loop around to the enemies' backs. Once they're toast, head south until you reach a rock cliff. Now go northwest to find a building. Inside, press the left d-pad to toggle nightvision. Make your way through to the otherside to find a circular silo with enemies all around it. Yes, again kill'em all. Use the railing and tin walls as cover. After the checkpoint, head south to the opening in the rock cliffs to find two more covenant. After this checkpoint, follow the dirt path to find what can only be described now as supermutants. Swap out to the sniper rifle (because it is more powerful) and down these two beasts. Now that they are gone, finish off the remaining weak covenant in the area. Take the south cave to find another pathway. Follow this path to another enemy base. Here, you at least have militia to help you out as you destroy all the covenant. After the checkpoint, meet at the militia to find a few good weapons in chests. Take them please as you are probably out of ammo. After this, another phantom drops another armada of troops. Get to the otherside immediately and start sniping them out one by one with either the sniper or marksman. *Another* phantom drops more troops on the opposite side. Sprint over there and stop at the bridge. Snipe them out from here. Additionally, one grenade into the blob might just do the trick. A third phantom drops troops on the last third-ish side. Position yourself behind the tin walls and take them out by any means necessary. These ones can't be disposed of easily with a grenade or two. Once they're toast, head back to the small bridge. After discussion, follow the troops to the hydro plant through the riverbed. About halfway through, an enemy phantom drives by from above. Now, I was *jumping* like a dolt and it didn't spot me, so just ignore it. Once you reach the plant, headshot the strong covenant on the bridge. Go to his position and destroy the four charging weak covenants. From this place, shoot at the covenant manning the guns on the big structure. Now head to the structure and detach one of the guns. Use the firepower to clear the area around you. When you run out of bullets with one of them, use the next and finally the last to finish the job. Now head northwest to the slope to reach the second floor of the building. Run all around the buildings now, committing massacres along the way. Once the area is clear, run back to the pylon where Jun is (it is marked with a "defend" waypoint). Defend the area at all costs. Hide behind the pylon and use any remaining turrets you might have not used already. The phantom drops two big boys to play. Defeat them as you did before; use firepower at their backs and headshot the hell out of them. Once the area is clear, proceed further into the dark zone by following the troops and the waypoint. At the iron gate, heal as necessary and walk up to the covenant barricades. Here, take out the covenant in front of you. Move to their position to find three turrets all in a line behind each other. To destroy these turrets, first take out all the enemies around them, then run to the side (sprint) and flank the gunner. Do *not* destroy the second turret. Instead, hop aboard it and use it on the last one and all the enemies around it. Behind the last turret, head through the mountain pathway to find a few remaining stragglers. Take them out, then head through the darkness to end the mission. ============================================================================= 5.4 - Tip of the Spear ============================================================================= Push up the hill and secure a landing zone. 'Nuff said. Use the rocks as cover along the way and make good use of the grenade launcher. Enter one of the two blow-you-up-with-green turrets to destroy the other. Once that's taken care of, enter the driver's seat of the warthog and wait for the passengers to get in. Follow the path (ie broken road) to the AA unit. Just drive the warthog right up to it and circle around it as your passengers take care of business. Run over the ones you can, and be wary of the phantoms because they can destroy your vehicle. Once the area is clear, go inside the AA unit and destroy the glass with your bullets. With that gone, grenade the center of the structure to destroy the AA unit. Head west and follow the road as it loops around to the bridge. You will encounter two different types of Covenant vehicle here that can destroy your vehicle; be sure to circle around them while your passengers take them out. They will garner a checkpoint after the beast is destroyed. Cross the bridge and follow the road to the mining facility. Clear the bridge and the turret just above it. Follow Kat up the steel stairs and take out the charging covenant. Follow the walkway, killing the covenant along the way, until you reach an area with steel posts. Take cover behind the posts as you slowly go up the lane while killing covenant. Make your way around the bend and drop off to the ground. Go up to the stairs and kill all the covenant on this floor while using the first- floor-second-floor as cover. Drop down the hole on this level and mingle with the three weak covenant. Go through the doorway with the exit sign and pick up the plasma launcher. Kill the two covenant outside and get inside a ghost. Around the bend you encounter a few covenant and some ghosts. Kill them all. Follow the road to a similar-looking structure. Yes, another AA unit. But this time you have those two green supermachines with which to deal. Luckily, you have your trusty ghost. Merely get up behind them and fire at their backs to kill them. If you must, get out the plasma launcher and annihilate'em. Once that's taken care of, go inside the AA unit and take down the glass. Throw a grenade inside and run out. Get back on your vehicle and go to the phantom. You need to defend this point and it should be easier with the vehicle. Now that the area is clear, a falcon will land. Get on the turret and kill all the targets along the way. First, there are an armada of covenants on a bridge in between a canyon. Second, there are some covenant on the ground in turrets. Third, there is a big gray vehicle unit. Once you reach the forcefield, you go through it and are dropped to the ground. Pick up the jetpack and start the massacre. Hide behind the big rocks for cover. Follow the white dirt path to find a blob of covenant you can destroy with a grenade. Continue until you reach the spire. Kill all the enemies below it first from a distance and then go up one of the levitation shafts to the top. Here, go left and kill the weak covenant. Up the steel slope lies a strong covenant with an energy sword. Keep your distance as you kill him. Flip the switch to disable the shields. ============================================================================= 5.5 - Long Night of Solace ============================================================================= Follow the squad to your first encounter of covenant. Keep your distance with the squad and take them out. Hide behind the barrier of rocks as needed. Go to the enemies' position and continue rightward to find more covenant. Hide behind the shields as you take them out. Make your way into the big green building. Proceed to the flight control room. Along the way, you will encounter a strong covenant that has just KO'd one of your troopers. Take him out with firepower and maybe a karate chop to the forehead. Continue along the fairly linear path to a control room full of dead bodies. Swap for the shotgun on the lower right side and head through the door behind it. Pick up the energy sword if you are an expert at it. Head up the stairs (and more stairs) to reach the ship. The airfights are faily simple. Just put your crosshairs over the circle to shoot successfully at the ships. The first wave is full of banshees. Just use your normal machinegun on them. The second wave has seraphs - these can also be disposed of with the machine gun. For the third wave, the phantoms arrive. These big boys need missile firepower. Be sure you are far away or they might crash into you ala Star Wars Episode VI. Now dock the ship at the waypoint. After, back on the ship destroy the banshees and seraphs, wave after wave. Now an even bigger ship arrives and you need to destroy the four engines. Get far away from it and use the missiles on each of the four engines. You should be able to take out two a swoop. A recon unit of seraphs comes back that you need to destroy before they tell everyone about you. Now land the ship. Clear this area which has three stories. Be sure not to fall through accidentally. Once the area is clear, follow the squad to a door. It will open and some strong covenant reveal themselves behind it. Kill them then continue to the hangar. It is best to go right immediately and pick off the covenant while on the high ground with the shields for cover. Once the area is completely clear, go to the controls and flip the switch to deactivate the shields. Now it is time to proceed to the bridge. Before you do so, pick up the ammo at the waypoint. Some weak covenant charge you around here to be careful. Go through the door they came from and flank the stronger covenant from the side. Follow the hallways to reach a big big room. Soon one strong covenant appears from the left and below. Kill it and you will have the order to get the hell out of here. Follow the squad to the door and take the hallway to reach the bridge. Take out the guys with cloaks first as you can't see them when they are alerted of you. You can *kind of* see them if you are close because they seem slightly corporeal. Now that the area is clear, go to the activate waypoint and hold X to start the ride. Seems as though you need to go back to the hangar because you are taking heavy fire. Head through the door you came from, killing the covenant that charge out of it, and go back to the hangar. Back at the hangar, make quick work of the covenant on the ground floor with grenades and firepower. After multiple waves of enemies, you will be in the clear. Just stay in the middle and fight them off one wave at a time. After five or six waves, the battle will be over. (But not the war.) ============================================================================= 5.6 - Exodus ============================================================================= Head west and go into the half-closed door. Passed the darkness and through the white door lies two sets of stairs and an armada of covenant troops. After killing the three of them, pick up the plasma pistol off one of them so you have two weapons. Go left and stay back as the weak covenant try to charge you. Shoot them once and they should blow up; they are suicide bomber and can kill you if you let them get in on you. Just stay back entirely for this part of the mission as you can die easily via grenade. Down the stairs to the left, make a right and stay back as two more covenant suicidals charge you. After they're gone, follow the halls until you reach a big room full of suicidal covenants. Snipe them out one by one with the pistol; hell, there might even be a chain reaction that kills them all in one shot. Go north through the room and past the two chained-side doorways. In here, an armada of covenant decide to charge you suicidally. Throw a grenade or kill one so they all go off. Through the green light door and outside, a ship ascends to your level. Shoot at the covenant inside if you want. Swap with the dead guys weapons to get some real firepower. Follow the mall until you reach three new enemies. These guys have some awesome firepower but go down pretty easy. Be sure to swap your pistol for one of their guns as it does not overheat and holds a lot in one clip. More covenant decide to drop by to the west. Go inside the building now and up the stairs. Kill the weak covenant and hang a right. This is a big room full of covenant and civilians. Take them out while taking cover by the signs and rails. When the room is clear, go north to the elevator and hold X to start the process of getting it to this level. While waiting, defend the position from covenant. Hide behind the purple covenant ammo crates. A few waves show up and one of them is equipped with the gravity hammer. This is a fun weapon but only on easy difficulties. After the waves, get inside the elevator and press the switch to start it. Outside the elevator, go right across the catwalk to reach further into the level. At the end, go right and swap your sprint for a jet pack. Now follow the troops as they jet pack over to the otherside. I advise jumping and at the height of your jump holding LB to jet pack across. You will have to go from platform to platform until you reach the otherside finally. Here, kill the covenant and follow the trail of the dead up the stairs. Just keep going up stairs, killing covenant from stair to level to stair to level, until you reach the checkpoint. Up more stairs, in this new room jet pack to the top and go backward to reach the doorway. Outside, kill the weak covenant blob and go left down the stairs. Here, kill the covenant and go across the causeway. Go up staircase after staircase, disposing of covenant along the way, until you reach the top. Additionally, on easier difficulties you can merely jet pack up it. At the top, go southeast into the building after killing the blob of enemy. In here, kill everyone. You can use the staircase on your left or right to gain the high ground. Once done, pick up the fuel rod gun and destroy the two turrets outside. Outside, operate the turret on the falcon. Look out mainly for the banshees on this trip as they can kill you. After the flight, get off and run to the warthog. Get inside and wait for passengers. Now follow the dirt path to a boatload of covenant. Just drive around and watch your friends to the work inside the warthog. When the coast is clear, flip the switch on the two UNSCs to finish the checkpoints. Now you have to fire the missiles. On easier difficulties, just high-tail it over on the jet pack to the button and push it without a fight. On higher difficulties you will be shot dead, so slowly make your way to the button, killing everything along the way. ============================================================================= 5.7 - New Alexandria ============================================================================= This mission involves flying from place to place and flipping switches while killing stuff. To start, hold X to get inside the falcon and hold LT to ascend. Press RB to stay level. Now head to the hospital at the waypoint. Outside the falcon, head inside the hospital through the white doors. The enemies inside have shields so they are tougher to kill. Whereas the weaklings would take one melee hit to kill, now they take two. Factor and analyze that into the gunfight: it will take twice as much to kill them. Clear the area and keep descending levels till you get to the bottom. Here, clear the enemies ahead of you and go to their position. Follow the hospital to an even bigger room. Here, get up on the high ground by going up the ramp to the right. Take everyone out, then make your way west to the end of the area to find the jammer. Hold X to destroy the jammer. Now doubletime back outside. You will encounter harder tangoes with jet packs; these mofos are particularly difficult to kill because they tend to fly away on you. Get back in the falcon and head to the marines at the waypoint. Here, destroy the turret up top then kill the hunters below all while in your trusty falcon. Once the marines are in the ship, destroy the two banshees so they don't kill you and wait for the new waypoints. Travel to the SinoViet. Before you land, take out the two turrets. Now land and make your way to the elevator (up all the stairs) while killing the enemies along the way. When you reach the elevator, hold X to start it up. In this maze-like room, hug the right or left wall until you reach the jammer. Doubletime back to the elevator. Seems it was a trap and new foes appear - desolate them. Back down the elevator shaft, go back to the falcon. Rise and wait for the new waypoint. Go to it and decimate the enemy. Now land and exit the falcon. Destroy the jammer and get back on the ship. Go to the new waypoint. Before you land, destroy the two turrets and all ground soldiers. Now land and go through the orange doors. In this big room you encounter two hunters. Luckily, there is a grenade launcher in the center of the room. Make use of the launcher to destroy the four hunters. Now head to the waypoint and activate the jammer to destroy it. Get back on the falcon and mosey on over to the olympic tower. Time to destroy the six AA units. Don't even get out of your ship; just fire at them from above. Once all six are destroyed, land on Oni to end the mission. ============================================================================= 5.8 - The Package ============================================================================= Jump down and stealth kill as many enemies as possible before they turn toward you. Hell, get on one of those ghosts and destroy the two turrets. Now drive the ghost to the scorpion. Enter it and wait for passengers. Drive down the road destroying everything in sight. Soon you will have to destroy A and B. These are the same AA units as before. Once the area is clear: hop out, destroy the glass, and throw a grenade inside the core. After destroy both A and B, drive to the gate to get back on the ground. Follow the road to enemies. Backstab as many as you can before you sprint over them to your comrades. Clear the area and go down the restricted area terminal. Kill the two munchkins on the turrets and go inside the office. Follow the room to a big area full of enemies. Here you need to keep circling up while killing baddies. This is much easier said than done. Once at the top, go up the stairs to reach another area. Follow the desolate area to a door. A waypoint shows up and the door opens. Clear the area and go to the waypoint. Hold X at the door to open it. In this area, you need to quickly turn on all the turrets and then get to the defend point. You and your comrades need to fight off dozens of waves of enemies as they approach your position. Luckily, the turrets make it a little easier. Once finally finished, go through the door to end the mission. ============================================================================= 5.9 - The Pillar of Autumn ============================================================================= Follow the canyon and when you get into the great wide open hug the right wall. Kill the enemies below and when the coast is clear get on the mongoose. Just follow the linear road and ignore the enemies. Jump the bridge and drive through the gates. Ram it on the moongoose to the northeast and bypass the enemies as you find a canyon to go through. Follow the trail to another canyon full of air baddies. These guys are tough to kill because they move like crazy. Once the area is clear, proceed through the catacombs east. Soon you will reach the enemy base. Fight them all, then run inside and through the buildings to find two hunters. These guys are tough because you don't have much to throw at them, but they will go down eventually. In this big building, there are several enemies including an elite with an energy sword. Just stay back and snipe out the room; they won't kill what they can't see. Once done, head to the west part of the room and go up the stairs. Follow the walkway to more enemies. Dispose of them, then go through the doorway and down the hall. Through another doorway, go up the stairs to meet more troops. They are firing futilely at enemy covenant; dispose of the enemy for them. Follow the rooms to the outside. Here you need to clear the area of hostile enemy so Keyes can land. This is easier said than done as enemies pop out of everywhere. When you reach the checkpoint, even more enemies show up. Finally an aircraft with troops drops to help you out. More and more and MORE enemies arrive and it just seems like an endless supply. Fend them off as best you can. On higher difficulties you absolutely must take cover and fight them one-on-one. Soon enough, Keyes comes for the handoff. Run up to the ship for a fade to black. Now we need to reactivate the main driver cannon. Go to where enemy are at and after you kill them, go inside the doorway. In this big area, go to the southeast corner and up the stairs. Here, get on the cannon. Hold RT while targetting enemy ships to blow them up. You will have to destroy dozens of them before you can finally shoot at the big boy ship. Once this happens, another cutscene occurs and the mission finally ends. ============================================================================= 5.10- Lone Wolf ============================================================================= Stay alive as long as you can before you eventually die... sounds like fun... bungie I hate you! :P I just threw a grenade at myself the first time to get it over with in a jiffy. ============================================================================= 6. Appendices ============================================================================= Achievement (#) Description A Monument To All Your Sins (150) Completed every mission in Halo: Reach alone, on Legendary. A New Challenger (10) Completed all of the Daily Challenges in a given day. A Spoonful Of Blamite (10) Killed 10 enemies in Firefight or Campaign with a supercombine explosion. A Storage Solution (5) Used the File Browser to upload a file to your File Share. An Elegant Weapon (10) Killed 10 enemies in a Firefight or Campaign session with the DMR. An Honor Serving (25) Reached the rank of Captain in the UNSC. Banshees, Fast And Low (25) Hijacked a Banshee during the Reach Campaign. Be My Wingman Anytime (5) Let a teammate spawn on you 5 times in an Invasion Matchmaking game. Blaze Of Glory (25) Scored 200,000 points in a Firefight game. Cool File, Bro (5) Recommended a file to someone. Crowd Control (10) Earned a Killionaire medal in Firefight. Doctor, Doctor (5) Used a Health Pack to replenish life after taking body damage. Dust And Echoes (10) Completed the 8th mission on Normal or harder. Firestarter (10) Scored 50,000 points in a Firefight game. Folks Need Heroes... (50) Completed the Campaign on Heroic difficulty. Game, Set, Match (25) Completed a Firefight set on Legendary without dying. Gods Must Be Strong (125) Completed the Campaign on Legendary difficulty. Heat In The Pipe (75) Scored 1,000,000 points in a Firefight game. I Didn't Train To Be A Pilot (10) Killed 3 of the anti-aircraft batteries during the 8th mission. I Need A Weapon (10) Completed the 4th mission on Normal or harder. I See You Favour A .45 (10) Killed 10 enemies in a Firefight or Campaign session with the M6G pistol. If They Came To Hear Me Beg (25) Performed an Assassination against an Elite to survive a fall that would've been fatal. Into The Howling Dark (10) Completed the 7th mission on Normal or harder. KEEP IT CLEAN (5) Killed 7 Moa during the 2nd mission of the Campaign. Knife To A Gun Fight (5) As an Elite, killed 5 Spartan players in Matchmaking. Lemme Upgrade Ya (10) Advanced a Commendation to a Silver state. Lucky Me (25) Earned a Triple Kill while Jetpacking in Campaign, Firefight or Matchmaking. Make It Drizzle (10) Purchased an item from the Armory. Make It Rain (10) Purchased an item from the Armory that required the rank of Lt. Colonel. One Down, 51 To Go (10) Completed a Weekly Challenge. Protocol Dictates Action (10) Completed the 3rd mission on Normal or harder. Score Attack (10) Scored 15,000 points in Score Attack Firefight Matchmaking. Send Me Out... With A Bang (10) Completed the 10th mission on Normal or harder. Skunked (10) Won a game of Invasion in the 1st phase. Swap Meet (10) Traded weapons with an AI ally in Campaign. Tank Beats Everything (25) Finished the 9th mission on Legendary with the Scorpion intact. That's A Knife (10) Performed an Assassination on an enemy. The Soldier We Need You To Be (25) Completed the Campaign on Normal difficulty. The Start Of Something (15) Reached the rank of Corporal in the UNSC. They've Always Been Faster (25) Cleared the 2nd mission without setting foot in a drivable vehicle. This Is Not Your Grave (10) Completed the 9th mission on Normal or harder. To War (10) Completed the 5th mission on Normal or harder. Two Corpses In One Grave (25) Killed 2 vehicles at once with the Target Locator in the 3rd mission. Wake Up Buttercup (25) Destroyed the Corvette's engines & escort in under 3 minutes in the 6th mission on Heroic or harder. We're Just Getting Started (10) Completed the 2nd mission on Normal or harder. What's A Killing Spree? (5) Earned a Killing Spree in multiplayer Matchmaking. Yes, Sensei (10) Earned a First Strike Medal in a Matchmaking game. You Flew Pretty Good (10) Completed the 6th mission on Normal or harder. Your Heresy Will Stay Your Feet (25) Killed the Elite Zealot before he escaped during the 5th mission. ============================================================================= 7. Credits ============================================================================= * CJayC for creating GameFAQs. * Sailor Bacon for continuing GameFAQs. * Bungie for making a "last" contribution (yeah right lolkthxbai). ============================================================================= 8. Legal Disclaimer ============================================================================= This document is Copyright (c) 2010 Andrew "TestaALT" Testa. All Rights Reserved. This document may not be reproduced or retransmitted in any form and under any circumstances without the complete consent of the author. It may not be sold, altered, or published in any way without the advanced permission of the author. All sources, which have contributed to this document, are cited and/or credited in some form. The only sites I allow this document to be viewed at are: GameFAQs IGN If you see this document at any other site please email me as I do not allow this document to be published at any other sources. Please do not ask me if you want this document on your website, as the answer will most likely be no. These terms have become binding once the recipient (or reader) opened this document. Violation of these terms are strictly prohibited and will result in a lawsuit. Please do not take these terms as threats and/or not read them as they are all very much true. I can sue you for an act of plagiarism and will not hesitate to do so. Thank you for reading this legal disclaimer and have a nice day! =) ============================================================================= 9. Contact Information ============================================================================= Contact me via email (TestaALT@aol.com) or AIM (TestaALT) if you have any questions, comments, or suggestions about this guide. Just make sure that you put the game name in the subject line. If you don't, I'll probably delete you're email thinking it's spam. Also, make sure that the question isn't answered in the latest version of the document, which can be found at GameFAQs. Try to ask me legibly, as I can't decipher chickenscratch. For AIM, just beep me whenever you like. Thanks for reading, and check out some of my other work at: -> http://gamefaqs.com/features/recognition/23249.html <- << -- EOF -- >> --> an (c) andrew testa joint