You've gotta be willing to risk it all... ------------------------------------- _____ _____ _____ _ _ _ _ / ____| ___ | __ \ ____ /\ | __ \ _____ | | _____ | || \ | || | __ / _ \ | | | || __| / \ | | | || __ \ | | / ____|| || \| || | |_ | \/ ) | | | | || |__ / /\ \ | | | || |__) || || (___ | || . ` || |__| | / / | |__| || __| / ____ \ | |__| || _ / | | \___ \ | || |\ | \_____| / /_ |_____/ | |__ /_/ \_\|_____/ | | \ \ |_| ____) ||_||_| \_| |____| |____| |_| \_\ |_____/ _____ _____ _ _ _____ __ _ __ _____ __ __ _ ______ ____ / // // __/\ \ / // // / | |_/ /\ \ \____ \\ \ \ \ | |\ \ \_\ \ _| /_//_//___/ \__\/__//_//_/ |___-__\ \_\ ____\_\\_\ \_\|_| \_\___\ \_\ ----------------------------------------------- ...if you ever want to win big! Homepage: http://www.berserkersblog.blogspot.com Youtube: http://www.youtube.com/user/BerserkerSTARS - - - Started: 9/28/10 Completely finished: -- Last update: 1/6/11 Version: 1.3 - - - Authored by: Berserker (Berserker Kev) Email: berserker_kev(at)yahoo(dot)com - - - This document Copyright 2010 Kevin Hall (Berserker) Dead Rising 2 Copyright 2010 Capcom Ltd. - - - (covers Xbox 360 and PS3 versions) ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Press Ctrl + F and type in the code listed beside each section for -- - quicker navigation through the guide - --- --- Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] -- Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DY00] -- Day 1 (September 25) . . . . . . . . . . . . . . . . . . . . . . . [DY01] - Zombrex 1 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-01] -- Case 1 - Case 1-1 - Big News . . . . . . . . . . . . . . . . . . . [CS1-1] - Case 1-2 - Alive on Location . . . . . . . . . . . . . . . [CS1-2] - Case 1-3 - Insecurity . . . . . . . . . . . . . . . . . . [CS1-3] - Case 1-4 - Alliance . . . . . . . . . . . . . . . . . . . [CS1-4] -- Case 2 - Case 2-1 - Sign of Life . . . . . . . . . . . . . . . . . [CS2-1] - Case 2-2 - Ticket to Ride . . . . . . . . . . . . . . . . [CS2-2] -- Day 2 (September 26th) . . . . . . . . . . . . . . . . . . . . . . [DY02] - Zombrex 2 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-02] -- Case 3 - Case 3-1 - Boom Town . . . . . . . . . . . . . . . . . . . [CS3-1] - Case 3-2 - Run For the Money . . . . . . . . . . . . . . . [CS3-2] -- Case 4 - Case 4-1 - The Source . . . . . . . . . . . . . . . . . . [CS4-1] -- Day 3 (September 27th) . . . . . . . . . . . . . . . . . . . . . . [DY03] - Zombrex 3 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-03] -- Case 5 - Case 5-1 - Stakeout . . . . . . . . . . . . . . . . . . . [CS5-1] - Case 5-2 - The Getaway . . . . . . . . . . . . . . . . . . [CS5-2] -- Day 4 (September 28th) . . . . . . . . . . . . . . . . . . . . . . [DY04] - Zombrex 4 . . . . . . . . . . . . . . . . . . . . . . . . [ZB-04] -- Case 6 - Case 6-1 - Help Arrives . . . . . . . . . . . . . . . . . [CS6-1] - Case 6-2 - Last Stand . . . . . . . . . . . . . . . . . . [CS6-2] - Case 6-3 - Lean on Me . . . . . . . . . . . . . . . . . . [CS6-3] - Case 6-4 - Breach . . . . . . . . . . . . . . . . . . . . [CS6-4] -- Case 7 - Case 7-1 - Bad to Worse . . . . . . . . . . . . . . . . . [CS7-1] - Case 7-2 - The Only Lead . . . . . . . . . . . . . . . . . [CS7-2] - Case 7-3 - What Lies Beneath . . . . . . . . . . . . . . . [CS7-3] -- The Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSFA] -- Day 5 (September 29th) . . . . . . . . . . . . . . . . . . . . . . [DY05] -- Overtime Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSOV] Section IV: Extra Missions . . . . . . . . . . . . . . . . . . . . . [EM00] -- Day 1 - Taming the Tiger (unlisted) . . . . . . . . . . . . . . . [EM001] - She Wears the Pants (unlisted) . . . . . . . . . . . . . . [EM002] - Lost . . . . . . . . . . . . . . . . . . . . . . . . . . . [EM003] - One Man's Trash . . . . . . . . . . . . . . . . . . . . . [EM004] - Short Sighted . . . . . . . . . . . . . . . . . . . . . . [EM005] - Welcome to the Family . . . . . . . . . . . . . . . . . . [EM006] - Workers Compensation . . . . . . . . . . . . . . . . . . . [EM007] - Lush-ious . . . . . . . . . . . . . . . . . . . . . . . . [EM008] - Meet the Contestants . . . . . . . . . . . . . . . . . . . [EM009] - Brains Over Brawn . . . . . . . . . . . . . . . . . . . . [EM010] - Chuck the Role Model . . . . . . . . . . . . . . . . . . . [EM011] - Barn Burner . . . . . . . . . . . . . . . . . . . . . . . [EM012] - Once Bitten . . . . . . . . . . . . . . . . . . . . . . . [EM013] - Code Blue . . . . . . . . . . . . . . . . . . . . . . . . [EM014] - Tastes Like Chicken . . . . . . . . . . . . . . . . . . . [EM015] -- Day 2 - An Industrial Fashion . . . . . . . . . . . . . . . . . . [EM016] - Rock Heroes . . . . . . . . . . . . . . . . . . . . . . . [EM017] - Desperate Shoppers (unlisted) . . . . . . . . . . . . . . [EM018] - Everyone Knows Slappy . . . . . . . . . . . . . . . . . . [EM019] - Wilted Flower . . . . . . . . . . . . . . . . . . . . . . [EM020] - Here Comes the Groom . . . . . . . . . . . . . . . . . . . [EM021] - Chuck the Bodyguard (unlisted) . . . . . . . . . . . . . . [EM022] - Par for the Course . . . . . . . . . . . . . . . . . . . . [EM023] - Stuart's Scheme . . . . . . . . . . . . . . . . . . . . . [EM024] - Mail Order Zombrex . . . . . . . . . . . . . . . . . . . . [EM025] -- Day 3 - High Stakes (unlisted) . . . . . . . . . . . . . . . . . . [EM026] - Hunger Pains . . . . . . . . . . . . . . . . . . . . . . . [EM027] - Fetching Females . . . . . . . . . . . . . . . . . . . . . [EM028] - WWJWD? . . . . . . . . . . . . . . . . . . . . . . . . . . [EM029] - Deep Pockets (unlisted) . . . . . . . . . . . . . . . . . [EM030] - Bank Run . . . . . . . . . . . . . . . . . . . . . . . . . [EM031] - Tape it or Die 1 (unlisted) . . . . . . . . . . . . . . . [EM032] - Ante Up . . . . . . . . . . . . . . . . . . . . . . . . . [EM033] - Slave to Fashion . . . . . . . . . . . . . . . . . . . . . [EM034] - Redneck Rampage (unlisted) . . . . . . . . . . . . . . . . [EM035] - Chemical Dependency . . . . . . . . . . . . . . . . . . . [EM036] - Art Appreciation . . . . . . . . . . . . . . . . . . . . . [EM037] - Know When to Fold'em . . . . . . . . . . . . . . . . . . . [EM038] - Shell Shocked . . . . . . . . . . . . . . . . . . . . . . [EM039] - One Hit Wonder . . . . . . . . . . . . . . . . . . . . . . [EM040] - Bent Wood . . . . . . . . . . . . . . . . . . . . . . . . [EM041] - Stranded Siren . . . . . . . . . . . . . . . . . . . . . . [EM042] - Dead or Alive? . . . . . . . . . . . . . . . . . . . . . . [EM043] - Cleaning the Wounds (unlisted) . . . . . . . . . . . . . . [EM044] - Two's Company . . . . . . . . . . . . . . . . . . . . . . [EM045] -- Day 4 - World's Most Dangerous Trick . . . . . . . . . . . . . . . [EM046] - Family Feud . . . . . . . . . . . . . . . . . . . . . . . [EM047] - Fortune City Botany Club . . . . . . . . . . . . . . . . . [EM048] - Tape it or Die 2 . . . . . . . . . . . . . . . . . . . . . [EM049] - Left Behind (unlisted) . . . . . . . . . . . . . . . . . . [EM050] Section V: Combo Weapons . . . . . . . . . . . . . . . . . . . . . . [CW00] Section VI: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00] Section VII: Item List . . . . . . . . . . . . . . . . . . . . . . . . [IL00] Section VIII: Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00] - Full Notebook List . . . . . . . . . . . . . . . . . . . . [LS001] - Full Event Timeline . . . . . . . . . . . . . . . . . . . [LS002] - Magazines List . . . . . . . . . . . . . . . . . . . . . . [LS003] - Free Zombrex List . . . . . . . . . . . . . . . . . . . . [LS004] - Bonus PP List . . . . . . . . . . . . . . . . . . . . . . [LS005] - Endings List . . . . . . . . . . . . . . . . . . . . . . . [LS006] - Unlockables List . . . . . . . . . . . . . . . . . . . . . [LS007] - Downloadable Outfit List . . . . . . . . . . . . . . . . . [LS008] Section IX: Checklists . . . . . . . . . . . . . . . . . . . . . . . [CL00] -- Combo Cards - Fortune City Environmental Combo Card Checklist . . . . . [CL001] - Psychopath Combo Card Checklist . . . . . . . . . . . . . [CL002] - Survivor Combo Card Checklist . . . . . . . . . . . . . . [CL003] - Other Combo Card Checklist . . . . . . . . . . . . . . . . [CL004] -- Weapons - Combo Weapon Checklist . . . . . . . . . . . . . . . . . . [CL005] - Firearm Checklist . . . . . . . . . . . . . . . . . . . . [CL006] - Explosive Weapons Checklist . . . . . . . . . . . . . . . [CL007] - Ranged Weapons Checklist . . . . . . . . . . . . . . . . . [CL008] - Novelty Weapons Checklist . . . . . . . . . . . . . . . . [CL009] - Melee Weapons Checklist . . . . . . . . . . . . . . . . . [CL010] -- Other - Food Checklist . . . . . . . . . . . . . . . . . . . . . . [CL011] - Clothes Checklist . . . . . . . . . . . . . . . . . . . . [CL012] - Store Checklist . . . . . . . . . . . . . . . . . . . . . [CL013] - Gifts for Katey Checklist . . . . . . . . . . . . . . . . [CL014] - Zombrex Poster Checklist . . . . . . . . . . . . . . . . . [CL015] Section X: Terror is Reality . . . . . . . . . . . . . . . . . . . . [TR00] Section XI: Achievements . . . . . . . . . . . . . . . . . . . . . . [AC00] Section XII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== ___ _ |_ _| _ __ | |_ _ __ ___ | | | '_ \ | __|| '__|/ _ \ | | | | | || |_ | | | (_) | |___||_| |_| \__||_| \___/ W E L C O M E T O F O R T U N E C I T Y =============================================================================== HE KNOWS HIS WAY AROUND A ZOMBIE OR TWO... Two years after the zombie outbreak in the small town of Willamette, former motocross racing champion Chuck Greene found himself involved in a zombie outbreak in the Las Vegas area. He lost his wife in the outbreak, but managed to save a few survivors in the town of Still Creek and keep his little girl Katey safe throughout the whole incident. A zombie bit Katey during the Vegas outbreak but Chuck managed to keep her from turning by giving her doses of Zombrex every day. HE'S WILLING TO RISK IT ALL... Three years later, Chuck competes in the Terror is Reality (TIR) game show. He competes in the show to afford the Zombrex drug for his daughter. Chuck comes to Fortune City Nevada to compete in the latest showing of Terror is Reality. After the show, Chuck is knocked unconscious while taking an elevator down to meet up with Katey. He awakens to another zombie outbreak around him just like the one he faced in Las Vegas several years ago. HE'S A SURVIVOR... Chuck quickly finds his daughter and takes shelter in the Safehouse of Fortune City. He meets up with Stacey, the spokesperson for the Nevada section of CURE, and Sullivan, one of the last surviving Fortune City security guards, inside the Safehouse. Katey's constant need for Zombrex forces Chuck to venture out into Fortune City to locate some for her. Chuck finds a ventilation shaft in the Safehouse that leads out into one of the many plazas of Fortune City. He enters Fortune City once again and begins to bring survivors back to the Safehouse while looking for the Zombrex drug for Katey. HE'S GOT 72 HOURS TO KILL... Before long, a television news broadcast plays a video that show Chuck Green sabotaging Fortune City and releasing the zombies into the area. Chuck must find the secret behind the incident and he must find a way to clear his name before the military shows up. He has 72 hours before the military arrives. This guide covers the full game of Dead Rising 2. It has a full walkthrough for the main game along with an explanation of each of the extra missions that Chuck can get involved in around Fortune City. I've made up tons of lists in some of the sections to help out for achievements and trophies as well. If you have any questions then feel free to email me, post on my youtube or blog or message me over Xbox LIVE or PSN - my gamertag can be found on my youtube page. Please, no friend requests. Visit my Youtube channel for some Dead Rising 2 videos if you're interested. =============================================================================== -- Dead Rising 2: Case Zero FAQ/Walkthrough: http://www.gamefaqs.com/xbox360/989132-dead-rising-2-case-zero/faqs/60812 -- Dead Rising 2: Case West FAQ/Walkthrough: http://www.gamefaqs.com/xbox360/605976-dead-rising-2-case-west/faqs/61509 -- Dead Rising 1 Featured Guide on Cheat Happens: http://www.cheathappens.com/features/dead_rising/dr_index.asp =============================================================================== [BS00] =============================================================================== ____ _ | __ ) __ _ ___ (_) ___ ___ | _ \ / _` |/ __|| | / __|/ __| | |_) || (_| |\__ \| || (__ \__ \ |____/ \__,_||___/|_| \___||___/ S T E P I N T O T H E M I N D O F A Z O M B I E K I L L E R =============================================================================== ================ CHUCK GREENE BIO -------------------------------------------- INTRODUCING CHUCK ================ "Ladies and gentlemen, he's a survivor! He's a hero! It's Chuck Greene!" This man is your simple American male caught in a rock and a hard place. Chuck "former Motocross racing champion" Greene was once a reckless playboy who eventually settled into a happy family life - a happiness that was shattered by the Las Vegas zombie outbreak. Chuck lost his lovely wife and a zombie bit his daughter, Katey, during the incident. To keep his daughter from zombification, Chuck must now give her daily doses of the expensive Phenotrans drug, Zombrex, to subdue the zombie virus inside of her. The main goal that Chuck now has in life is to do whatever he can to make sure that he can get the money to keep a steady supply of Zombrex for his daughter. Chuck now performs dangerous stunts and performances along with lots of traveling to ensure that he can afford the drug. He is used to danger and he accepts it. He doesn't feel sorry for himself - that's just what he has to do, so he accepts it. The trauma of the past and the feeling of doing whatever he needs to do to make money to obtain the Zombrex drug have made him a bit of drifter and a loner. Chuck doesn't expect anyone else to feel sorry for him or help him. Chuck is determined, tough, and action-oriented rather than a thinker. ============== BASIC CONTROLS ------------------------------------------------- BECOMING CHUCK ============== -- Xbox X - Attack Y - Command B - Pickup Item/Weapon/Cancel A - Jump RB - Cycle through inventory of multiple items LB - Cycle through inventory of multiple items RT - Toss/Fire in aiming mode LT - Aiming mode LS - Dodge Roll (once it is unlocked) RS - Recenter camera Start - Pause Menu Back - Map L thumbstick - Move Chuck R thumbstick - Rotate Camera D-pad up - Unequip Current Item/Weapon D-pad down - Drop Item/Weapon D-pad right - N/A D-pad left - Chuck's Wristwatch (current game time) -- PS3 [] - Attack /\ - Command O - Pickup Item/Weapon/Cancel X - Jump R1 - Cycle through inventory of multiple items L1 - Cycle through inventory of multiple items R2 - Toss/Fire in aiming mode L2 - Aiming mode L3 - Dodge Roll (once it is unlocked) R3 - Recenter camera Start - Pause Menu Select - Map L analog - Move Chuck R analog - Rotate Camera D-pad up - Unequip Current Item/Weapon D-pad down - Drop Item/Weapon D-pad right - N/A D-pad left - Chuck's Wristwatch (current game time) NOTE: I refer to the PS3 controls at times throughout the guide, but this guide is mainly based off the Xbox 360 version. I do have both console version of DR2 though and they are both the same... for the most part. The controls for each version have the same setup and button configuration cannot be changed on either console. ====== SAVING -------------------------------------------------------- RELIEVING CHUCK ====== Chuck can stop by any restroom in order to save the game. There are several restrooms in the full game of Dead Rising 2. If you look at the map of Fortune City, they are labeled with an "[S]" icon. A player has access to a total of three save slots. Make sure to make multiple saves. If you choose to continue with the main story and make a save to where you cannot continue the main story due to time issues, and you do not have an extra save slot, then you'll have to continue the game and skip out on the main story or start over. =========== LEVELING UP -------------------------------------------- MAKING CHUCK MORE UBER =========== Chuck will become more powerful as he gains Prestige Points (PP). As he levels up, he will gain access to new combo cards, new attack moves and his stats (attack power, attack range, etc.) will rise in level as well. Saving survivors is the quickest way to level up quickly in Dead Rising 2. Chuck can also gain bonus PP by using combo weapon attacks and by performing special tasks that grant him bonus PP such as giving Katey gifts or running on several treadmills in a row or... watching a peep show at Peeping Hole...? _ _ _ _ _ _ _ ATTACK |_||_||_||_||_||_||_| Chuck's attack attribute refers to how much damage he will take off from an enemy per hit. Chuck will take off more damage with bare hand and weapon melee attacks as this stat levels up more. ___ ___ ___ SPEED |___| |___| |___| Chuck's speed attribute refers to how fast he will move while running. As the stat levels up, Chuck will begin to move quicker as he runs. _ _ _ _ _ _ LIFE |_| |_| |_| |_| |_| |_| _ _ _ _ _ _ |_| |_| |_| |_| |_| |_| Chuck's life attribute refers to how much damage he can take before dying. His health bar is displayed below the PP gauge on the left side of the top portion of the screen. He can have a max of 12 units of health once this attribute is fully leveled. _ _ _ _ _ _ ITEM STOCK |_| |_| |_| |_| |_| |_| _ _ _ _ _ _ |_| |_| |_| |_| |_| |_| Chuck's item stock attribute refers to how many items he can hold in his inventory. An item will be in his inventory from the moment that Chuck picks up an item. Some items can be stored in his inventory and some are too big to store. Chuck can have a max of 12 inventory slots at full level. With a full 12 items, Chuck must keep one of those items equipped or else he will drop the item. Basically, his hands are his 12th inventory slot. _ _ _ _ _ THROW DISTANCE |_| |_| |_| |_| |_| Chuck's throw distance attribute refers to how far he will toss a weapon while throwing it. Hold the LT/L2 button then tap the X/[] button and Chuck will usually toss any melee weapon. This stat refers to how far he will toss the weapon after aiming. ================= MAINTENANCE ROOMS ---------------------------------------- CHUCK WITH DUCT TAPE ================= There are several maintenance rooms found around Fortune City. Maintenance Rooms are marked on the map by a blue wrench icon. Each area usually has at least one maintenance room. Maintenance Rooms are marked by their red double doors when Chuck is searching an area for one. Each maintenance room contains a maintenance table that Chuck may use to combine items and weapons. Only weapons and items with a blue wrench icon may be combined. A player will get the "Combine" action while standing near the maintenance table when an item/weapon can be combined with the current item/weapon on the table. Place a weapon on the maintenance table then place another weapon on the table to combine them. ============= SCRATCH CARDS ------------------------ CHUCK WITH DUCT TAPE... AND INSPIRATION! ============= Chuck will gain a scratch card per weapon combination that he makes without having a combo card prior to combining the two weapons. A scratch card will remain as a scratch card until Chuck gains the combo card for that particular weapon. While only having a scratch card, some attacks cannot be used per combo weapon and Chuck will not gain the full PP amount per attack for that combo weapon. =========== COMBO CARDS ---------------- CHUCK WITH DUCT TAPE... AND EVEN MORE INSPIRATION! =========== Combo cards display weapons that can be combined to make a new combo weapon. In order for Chuck to use all attacks per weapon and gain the full PP amount per attack, he must gain the combo card for that particular weapon. Chuck will sometimes gain a new combo card per level gained. Some combo cards are gained from defeating a boss, some are gained for performing various tasks for survivors and some are gained from examining movie posters. NOTE: Chuck will gain a random set of combo cards as he levels up. The results are completely random, so you might get new sets of cards on each playthrough. ================ JUICE AND MIXERS --------------------------------------------- POWERED-UP CHUCK ================ Just like in the original Dead Rising, a player can use mixers/blenders to mix food items and create different types of juice such as the randomizer or pain killer. The results will vary depending on the food items mixed. Blenders are found throughout Fortune City in certain stores. Mixer/Blender locations: Baron Von Brathaus (Yucatan Casino) Juggz Bar & Grill (Platinum Strip) Pub O' Gold (Silver Strip) Rojo Diablo Mexican Restaurant (Food Court) Shots & Awe (Americana Casino) Sipparellos (Atlantica Casino) Slot Ranch Casino [at the bar] In Dead Rising 2, there are 9 different types of Juices that Chuck can mix up and drink. Here is a list of them along with a few combinations: (many of these combinations can be used in the Food Court) -- Energizer (Green) Effect: Chuck will not lose health for a short period of time when grabbed or attacked. Mixtures: Chili + Chili Beer + Pizza Beer + Steak BBQ Chicken + BBQ Chicken -- Nectar (Orange) Effect: Attracts Queen Bees toward Chuck when one is in the area. Mixtures: Orange Juice + Orange Juice Onion Rings + Orange Juice Orange Juice + Snack Apple + Apple Large Soda + Bacon Taco + Taco Milk + Orange Juice -- Pain Killer (Light Blue) Effect: Raises Chuck's defense significantly. He will take very little damage while a Pain Killer is in effect. A Pain Killer will also immediately cure a stomachache (from Randomizer or alcohol consumption). Mixtures: Beer + Beer Vodka + Vodka Whiskey + Whiskey Whiskey + Large Soda -- Quick Step (White) Effect: Chuck will move much faster than normal. Mixtures: Milk + Milk Wine + Orange Juice Bacon + Pie Wine + Wine Wine + Large Soda -- Randomizer (Black) Effect: Gives Chuck a stomachache and causes him to vomit. Mixtures: Beer + Whiskey Orange Juice + Cooking Oil Milk + Beer Pie + Cooking Oil Large Soda + Beer Burrito + Coffee Creamer Milk + Cooking Oil -- Repulse (Purple) Effect: Zombies will not be attracted to Chuck. They will ignore him. Mixtures: Hotdog + Large Soda Taco + Chili Chili + Onion Rings Burrito + Chili Pie + Chili Apple + Beans -- Spitfire (Blue) Effect: Causes Chuck to spit flames. While unequipped, hold LT/L2 and tap X/[] to spit. Mixtures: Large Soda + Large Soda Ketchup + Mustard Snack + Snack Donut + Coffee Chili + Orange Juice Burrito + Taco Hotdog + Bacon Ketchup + Taco Whiskey + Hotdog Brownie + Brownie -- Untouchable (Red) Effect: Zombies cannot grab Chuck. Mixtures: Pie + Pie Large Soda + Snack Onion Rings + Pie Whiskey + Pizza Hotdog + Hotdog BBQ Ribs + BBQ Ribs Milk + Bacon Steak + Steak Snack + Bacon -- Zombait (Pink) Effect: Attracts zombies' attention toward Chuck. Mixtures: Beer + Snack Onion Rings + Jellybeans Jellybeans + Jellybeans Large Soda + Ketchup Large Soda + Jellybeans Snack + Pizza Beer + Hotdog Cake + Cake Jellybeans + Chili ====== STOVES ----------------------------------------------------- COOKING WITH CHUCK ====== A player will find a stove inside some stores in Fortune City. These can be used to heat pans. Set a pan on the stove and wait for it to turn red. Chuck will gain a 1,000 PP bonus for using the stove and the pan will gain an extra attack once Chuck picks it up. Press and hold the X button to make Chuck shove the pan into a zombie's face and fry it. The durability of the pan will also increase while it is heated. Stove Locations: Baron Von Brathaus (Yucatan Casino) = 1 stove Bennie Jack's BBQ Shack (Americana Casino) = 1 stove Cucina Donnacci (Food Court) = 6 stoves Dining at Davey's (Platinum Strip) = 1 stove Hamburger Fiefdom (Food Court) = 1 stove Luaii Wauwii (Silver Strip) = 1 stove Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves Wild West Grill House (Food Court) = 2 stoves ======= OUTFITS ------------------------------------------- CHUCK, THE CROSSDRESSER...? ======= While looking around Fortune City, Chuck can change outfits in certain stores and locations. Chuck will start the game in his blue jeans and yellow Kadoya jacket, but he can change into many different outfits by approaching outfit displays and pressing the B/O button. Chuck can change show off his support of the current location and change into a Fortune City T-shirt, or get ready to go on a boat cruise with a Hula dress or even... try on some very tight-fitting high cutoffs... Chuck can also find some clothes that Katey might like and try them on himself. =================== ESCORTING SURVIVORS ------------------------- CHUCK, THE SAVIOR OF FORTUNE CITY =================== Chuck will eventually run into other survivors in Fortune City. He will have to convince the survivors to join him then take them back to the Safehouse to save them. Chuck will gain a PP bonus from helping survivors. -- CONTROLLING SURVIVORS Once a survivor has joined Chuck, he can call to the survivor by pressing the Y//\ button to get the survivor to follow him and send the survivor to any direction by holding the LT/L2 button and pressing Y//\. Chuck can also equip a survivor with a weapon by standing close to a survivor and tapping the B button. This will give the survivor the current equipped weapon. -- GIVING SURVIVORS WEAPONS/ITEMS It's really a good idea to equip a survivor with at least something if they don't have any type of weapon. Sometimes a survivor will not take a certain weapon or give up the current weapon that they have. Survivors will not take combo weapons and they're likely not to take two-handed weapons either. Chuck can give survivors food to restore their health, but if the survivor will not give up the current item, Chuck cannot give the survivor food. Survivors in Dead Rising 2 are much more able to look after themselves compared to the original Dead Rising's "dumb as a doorknob" survivor AI, so a player will not have to worry as much about keeping a survivor safe in Dead Rising 2... or worry about having a survivor get stuck behind a sign ad while following the protagonist. -- HAVING SURVIVORS IN CHUCK'S PARTY It's best to keep moving while escorting a survivor. If Chuck doesn't stop then the survivor will not stop either. Whenever Chuck stops, a survivor is more likely to stop moving as well. Survivors are much less likely to get attacked while moving rather than standing in one place. If Chuck attacks a survivor too many times, that survivor will defect and become an enemy. It's easy to accidentally hit survivors when a zombie crowd is near. This is partially why using the targeting command for survivors can help out so much - the survivor will stay away from Chuck. If a survivor defects, Chuck will have to kill off the survivor or leave the survivor behind. Sometimes making one survivor defect will cause other survivors from the same extra mission to defect as well. Do not leave a survivor in another area while Chuck is escorting one. If Chuck leaves a survivor behind once the survivor has joined him, that survivor will slowly start to lose health while in the area separate from Chuck. So long as Chuck stays in the same area as a survivor - even at a great distance from the survivor - that survivor will not lose health unless attacked by a zombie. NOTE: A survivor will have a green icon displayed above their name whenever they are close enough to Chuck to move on to another area while Chuck stands near an exit door. ==== TIME --------------------------------- 72 HOURS TO KILL... WHAT WOULD CHUCK DO? ==== A player can pull up Chuck's wristwatch by pressing D-pad (Directional pad) left at any time during gameplay. Keeping track of the current time is vital to performing cases and extra missions around Fortune City. A player is not invincible while Chuck views his wristwatch. If a zombie is nearby, it can still grab Chuck at that time. Always view Chuck's wristwatch when he is in a safe area or at a distance from zombies! When a player brings up Chuck's watch, a list of the current cases and extra missions will be displayed on the right hand side of the screen. They will have a bar below them that gives an idea behind the time limit of each task. White = 4+ hours left Yellow = 3-4 hours left Red = 1-2 hours left Tasks that have a Yellow bar will have a total of 4 hours remaining when the bar first turns yellow and tasks with a red bar will have a total of 2 hours remaining when the bar first turns red. The bar will continue to decrease with the passage of time and the message will eventually expire if Chuck does not reach the area of the case or mission. NOTE: As long as Chuck is in the area of most extra mission, that mission will not expire. If Chuck enters Royal Flush Plaza at 5:59pm and there is a mission at SporTrance that expires at 6:00pm, that mission will not expire until Chuck leaves that area. Some missions such as Chemical Dependency on day 3 require Chuck to fulfill the mission by the deadline even if he is in the same area. Nighttime will occur every day between the hours of 7:00pm and 7:00am. Between the nighttime hours, zombies will become more numerous in every area of Fortune City. Whenever Chuck kills zombies with a Queen, the zombies will release a glowing green larva during the nighttime hours. ========== CASE FILES -------------------------------------------- CHUCK, THE INVESTIGATOR ========== Case Files are story missions that Chuck must complete to unravel the secrets behind the outbreak at Fortune City. He must find information that will help clear his name from involvement in the incident. Chuck must perform each Case File successfully before the deadline associated with each case or else the player will miss out on the main story to the game. If a player fails a case file, the player can still continue on for the 72 hour period that Chuck has in Fortune City before the military arrives, but the main story missions that could have been solved in the Case Files will all be failed and the truth behind the zombie incident will not be uncovered. A "Truth has Vanished" message will appear then a player will have the option to load a previous game, restart the main story or continue playing (basically skip out on the main story and still be able to save random survivors). Case Files can be examined by pausing the game and selecting "Case Files" on the pause menu that appears. A player will be able to view Case Files that have already been solved along with the current case. ==================== GIVING KATEY ZOMBREX -------------------------------- CHUCK'S MAIN GOAL IN LIFE ==================== Every day between the hours of 7:00am and 8:00am, Chuck must give Katey a dosage of the Zombrex drug to sustain the zombie virus inside of her. He cannot give her Zombrex too early or the dosage could be lethal. Chuck must meet in the security room of the Safehouse and a "GIVE KATEY ZOMBREX" message will appear when he steps in the security room between the 7:00am and 8:00am. Chuck can always buy Zombrex at any pawn shop located in Fortune City. The cost of Zombrex is $25,000 per box but the price of it will increase by $25,000 every time that Chuck buys a box. Chuck can also find hidden pickups of Zombrex and get Zombrex as rewards for completing cases or defeating certain enemies. ================== GIVING KATEY GIFTS ---------------------------------- CHUCK, FATHER OF THE YEAR ================== Chuck can pick up certain items from stores and other areas found around Fortune City and give the items to Katey as gifts. While holding one of the items, approach Katey while she is in the security room of the Safehouse then wait for the "Give item" command to appear. A cutscene will trigger once the action is activated and Chuck will receive a certain PP amount depending on the item given. The items are usually something that a child favors such as a giant stuffed animal or a children's toy. Chuck will receive a bonus PP amount for giving Katey the full list of items. Check out the "Gift for Katey" checklist in this guide for a full list of those items. ========== CO-OP PLAY ------------------------------------------------ TWO TIMES THE CHUCK ========== A player can invite a friend or a player can join in on another game at any time after the prologue events of the game. At the point when Chuck first starts in the Safehouse security room forward, a second player can join the current game. Both players will play as Chuck - you can think of Chuck (the main player) as having his dirty conscious along with him when another player tags along. The transceiver will ring and the host can press d-pad right to answer the incoming request to join the current game. The host is the only player that can save story progress. Both players will get to keep PP and money earned. You can restrict who can join your game by entering the pause menu and selecting "Options" then "Gameplay" and set "Co-op Privacy" accordingly. Co-op privacy is set to "Public" by default, which means that any player can try to join your game. NOTE 1: A joining player can get disconnected from the host player if the connection between the two players is too weak. Sometimes a joining player will not be able to join the host because the connection is too weak also. NOTE 2: On both PSN and Xbox LIVE, be sure to download the free extra costume packs while playing online. This will allow a player that has bought the content to join your game. Failure to download the free content while a player with the paid content tries to join will result in an error message. NOTE 3: On Xbox 360, a player can change the co-op privacy to "Friends Only" to allow only friends on that player's friends list to join the current game at any time. PS3 only has "Public" and "Private" options. A friend must be invited during the actual game on PS3 in order to join a private game. ========== RESTARTING ------------------------------------- CHUCK'S VERY OWN SANDS OF TIME ========== A game may be restarted at any time by pausing the game and selecting "restart story". A player will fully restart the main game and all progress that the player had at the point of restart will be carried over. A player will keep any special keys that are gained after every restart and replay and the full notebook list will still be filled out. ** IMPORTANT: Do not choose to restart a game by press the X/[] button from the file menu when choosing a save file. If a player restarts in this way, any keys that were gained will be lost. The player must rebuy or regain the keys. Chuck's notebook will not be filled out either. He must refill every listing. ============ MAKING MONEY -------------------------------------------- CHUCK ALWAYS WINS BIG ============ Throughout Fortune City, Chuck can earn money in several ways. He can play slot machines and play several other minigames throughout the casinos to win money. Money can be used to purchase items at pawn shops or afford the entry fee to make more money at other casino game. Chuck will sometimes need to pay survivors a certain amount in order for them to join him. -- SMALL SLOT MACHINE WINNINGS... While playing at small slot machines, play a machine with money below it. If a slot machine has money below it, Chuck will win the first five times while playing at that slot machines. -- BIG SLOT MACHINE WINNINGS... To make money really fast, get the 3 gambling magazines to increase winnings at each casino game: 1) Ragazines (Royal Flush Plaza) 2) Stan's Large Print Books & Magazines (Palisades Mall) 3) Shamrock Casino (Silver Strip) - on the back counter of the bar Place bets on the big slot machine near the entrance to the Food Court in Slot Ranch Casino. Come to the slot machine with around $20,000 to start out. Always bet $1,000 (max bet). Chuck will lose money at times, but Chuck can win $50,000 and $100,000 at times with all three gambling books! -- TIR WINNINGS... A player can compete in Terror is Reality (TIR) and possibly win around $100,000 per play. Don't forget to "Cash Out" your winnings to save slot. -- SAVING MONEY WITH FREE ZOMBREX... Instead of buying Zombrex from the pawn shops, Chuck can find Zombrex by performing extra missions (receive some from survivors) and he can find Zombrex at all four Casino. See the "Free Zombrex List" in the list section for more info on free Zombrexes. Zombrex will continue to get higher in price as Chuck buys more of it at each pawn shop -- SAVING MONEY AT PAWN SHOPS... Chuck can save 20% (10% per magazine) on each purchase at pawn shops by having both of the Bargaining magazines: 1) Bargaining 1 Location: Americana Casino Extra Info: Enter Bennie Jack's BBQ Shack then take the middle set of stairs to the second floor. Turn right when the stairs separate. Move over to the left railing then get on top of the railing platform. Hop over to the first suspended square light then hop across to the next five lights ahead. Time your jumps well. Hop onto the rounded platform at the end. The magazine is lying on the platform. There is also some extra cash, a broadsword, a giant stuffed bunny and a handgun on the platform. 2) Bargaining 2 Location: Food Court Extra Info: Find the three snack machines against the east wall in the north portion of the Food Court. Leap on top of them and hop up to the rooftop of Lombardi's. Follow the rooftops all the way to the south and this magazine will be at the very end below a light on the rooftop of Speedy Expresso. ================ CHUCK'S MOVE SET --------------------------- CHUCK'S FIGHTING STYLE = ZOMBIE FU ================ Chuck will start out or gain the followings melee moves throughout the course of the game as he levels up through PP earned. He will gain new moves at random. There is no pattern to when he will gain a new move. Chuck will automatically start the game with the Spit, Punch and Push moves. -- Spit (Hold LT then tap X) While unarmed, hold the LT button to aim then tap the X button to make Chuck perform a short range spit. The spit can be used to stagger a zombie. If Chuck drinks a Spitfire mixture (mix it at a blender) then he will spit flames and this will make zombies catch on fire while in close range to Chuck. -- Punch (Press X) Tap the X button while unarmed to make Chuck punch. Keep tapping the button to make him throw right and left punches. -- Push (Run against a zombie) Whenever Chuck runs directly into a zombie, he will sometimes stop suddenly as if startled. After doing this, he will push aside zombies that are near him for a short while as he runs through a crowd or as he runs by a single zombie. The startle animation does not need to be triggered however. After running against a zombie for basically a full second, Chuck will begin to push aside any zombie near him. Chuck needs to run against a zombie to start the full shoving animation. In order to make Chuck push constantly, he must run into several zombies in a row. The moment that he stops moving against a zombies for a second after he begins showing, he will have to not push them aside and will have to go into the startle animation again. -- DDT (Escape quickly when grabbed from in front) Immediately escape from a zombie grab from the front by shacking the left thumbstick right after being grabbed and Chuck will slam the zombie's head into the floor and make its head explode. This move has to be done instantly as if you are expecting the grab basically. -- Backdrop (Escape quickly when grabbed from behind) Immediately escape a zombie grab from behind by shaking the left thumbstick right after being grabbed and Chuck will perform a backdrop on the zombie that grabbed him and crush its head. This move has to be done instantly as if you are expecting the grab basically. -- Jump Kick (Tap A to jump then press X) Tap the A button to jump into the air then tap the X button to make Chuck unleash a kick in mid-air. This can work well for knocking a zombie straight to the ground. -- Curb Stomp (Hold RT then press A) Hold RT then tap the A button to make Chuck stomp the ground. This is useful when a zombie is knocked to the ground in any way. Chuck can run up to the zombie and perform a curb stomp, which will instantly kill it. -- Front Kick (Hold RT then press X) Hold RT then tap the X button to make Chuck perform a frontal kick that will knock down any zombie in his way. This move usually doesn't have the power to kill a zombie, but it is a perfect move to set a zombie up for one of Chuck's ground moves. -- Dodge Roll (Push in on LS then press in any direction with the thumbstick) Push in on LS then tap in any direction to make Chuck tuck and roll in that direction. This move can be very useful for dodging any kind of projectile or incoming attack quickly. -- Double Leg Drop Kick (Tap A to jump then press and hold X) Tap the A button to leap into the air then press and hold the X button to make perform a double leg kick in the air. Chuck will fall to the ground back first and have to recover a bit from the attack. This attack can be very damaging at full level and it hits multiple targets at once if aimed properly. This is definitely one of Chuck's best melee attacks without a weapon. -- Foot Sweep (Hold RT then press and hold A) Hold RT then press and hold A to make Chuck perform a sweep kick. This move is good for knocking zombies off their feet and it can be good for setting zombies up for Chuck's ground moves. Since Chuck takes a while to recover from the full sweep, he will not be able to attack instantly after the move however. -- Elbow Drop (Tap A then quickly hold RT and press X) Tap the A button to leap into the air then quickly hold RT and press the X button and Chuck will hold out his elbow as he falls to the ground. This move has a bit more range than expected. It can kill a whole crowd of zombies at once if they are close together. The move is usually instant kill to any zombie. It's a real good attack overall. NOTE: While falling from a high ledge, Chuck can perform an elbow drop and avoid taking damage from the fall. -- Haymaker (Press and hold X) Press and hold the X button and Chuck will leave and perform a much more powerful punch then normal. He will charge the punch slightly then lean forward and attack with a hook. This punch has the potential to kill a zombie with one hit, but it doesn't always kill. Chuck can hit multiple zombies with a Haymaker. It has some decent range. One really bad flaw with this attack is that Chuck has not invincibility while preparing the punch. A zombie can grab him while he charges. It seems a bit unfair compared to the invincibility that Chuck gets during his other moves. Either way, it's fun to perform a move named after a popular Resident Evil character. If you know the author of this guide at all by visiting my youtube page or Biohazard Mercenaries then you will know that I really like the REDFIELD PAWNCH! -- Field Goal (Hold RT then press X while standing over a zombie's head) Once a zombie has fallen to the ground, stand over its head then hold RT and press the X button to make Chuck kick its head. Usually the zombie's head will get kicked off the body when Chuck performs this move. Chuck will gain 25 PP for performing this move on a zombie. Chuck's Foot Sweep is the perfect move to use in order to set up this move. It's like this move is actually a part of the full combination in a way (Foot Sweep + Field Goal). Chuck can also perform this move on zombies that are already lying dead on the ground. Just walk up to them and kick their head off. It's not useful by then but still amusing. He will still gain the 25 PP from performing the move on a dead zombie as well. -- Smash (Hold RT then press and hold X) Hold RT then press and hold the X button while right next to a zombie and Chuck will grab the zombie's head and toss the zombie to the floor headfirst. If the grabbed zombie's head hits any type of surface such as a railing, item, another zombie, or a wall then that zombie's head will instantly explode. The smash move will sometimes randomly shatter a zombie's head but not very often unless the zombie's head is aimed at an obstacle. The smash skill can kill weaker zombies with one grab but some zombies can survive a smash. Chuck will get 75 PP per kill from this move. Chuck can grab a zombie from the back of its head or the front of its head depending on the side of the zombie that Chuck is on. The power of the move will not change and it will still look the same basically. -- Hands Off (Hold RT then press B) Hold the RT button the tap B while standing next to a zombie and Chuck will grab the zombie's arms and push against its chest with his leg until the zombie's body gets separated from its arms while Chuck still holds onto them. Obviously, the hands off grab is an instant kill. This move is truly brutal, which makes it very fun to do! Chuck will gain 200 PP for performing this move. Much like the smash, Chuck can perform this move from the front or the backside of a zombie. The animation will differ slightly depending on which side Chuck is on, but the move still looks basically the same. Keep in mind that Chuck is invincible the moment he grabs a zombie's arms. This can be a good move to use while in the middle of a crowd. The body that Chuck kicks away can knock down other zombies as well. NOTE: While Chuck is picking up the body, a player can aim the direction that he performs the kick by moving the left thumbstick. -- Power Bomb (Hold RT then press B (while standing over a zombie's feet) Once a zombie has fallen to the ground, stand over its feet then hold RT and
press the B button to make Chuck grab the zombie's legs and lift it up then
slam (power bomb) the zombie head first into the ground. This move will make
the zombie's head explode and instantly kill it. It will also give Chuck 200
PP per kill. The best setup for this move is Chuck's Front Kick or Jump Kick
since the zombie's legs will be facing Chuck afterwards.
Chuck is invincible the moment that he begins to pick up the zombie by the
legs. The move can knock away any zombie that is hit while he raises the
grabbed zombie and any zombie that is hit while he slams the grabbed zombie.
NOTE: While Chuck is picking up the body, a player can aim the direction that
he performs the power bomb by moving the left thumbstick.
-- Pick Up (Hold RT then press and hold B)
Hold RT then tap and press and hold B to make Chuck grab a zombie then lift the
zombie over his head. While holding the zombie, Chuck can walk around with it
over his head. Press any button while Chuck holds the zombie to make him toss
it. Chuck can toss the zombie at other zombies. Both the zombie that is
grabbed and the zombie that is hit will be instantly killed. Zombies that are
hit by the thrown zombie will give Chuck 50 PP each.
It should be noted that Chuck is invincible during the entire grabbing
animation. The whole time that he lifts a zombie, he is completely invincible.
The Pick Up is an excellent move for zombie crowds since it can it can kill an
entire group at once.
================
CHUCK'S EXPLOITS -------------------------- TRICKS THAT CHUCK HAS UP HIS SLEEVE
================
-- Invincibility Item Pickup
While standing near an item, pick it up as a zombie reaches forward. The zombie
grab or attack will pass right through Chuck and Chuck will not take damage.
-- Jumping Through Attacks
While moving through a crowd, tap the A button to leap as zombies are about to
reach out to grab or attack. Chuck will not get knocked down or grabbed while
he is in the air. He will still suffer damage from the attack while jumping
however.
-- Immediately Cure Stomachache by Exiting an Area Door
While Chuck is having a stomachache from too much alcohol consumption or from
drinking a randomizer, enter a new area of Fortune City and Chuck will be cured
of his stomachache after the loading screen. Entering the new area must
trigger a loading screen or this trick will not work.
-- Avoid Taking Damage From Falls
Chuck can perform an elbow drop or use the defiler's jumping attack during a
fall from a high area to avoid taking damage from the drop. When Chuck hits the
ground, he will take no damage from the fall. The defiler is a combo weapon
(sledge hammer + fire axe).
[WT00]
===============================================================================
__ __ _ _ _ _ _
\ \ / /__ _ | \| | __| |_ | |__ _ __ ___ _ _ __ _ | |__
\ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \
\ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | |
\_/\_/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_|
M A I N S T O R Y M O D E G U I D E __/ |
============================================================= |___/ ===========
This walkthrough will help a player through the main game of Dead Rising 2 by
giving information on how to perform all cases and give support for performing
all extra missions along the way. If you just want to get through the story of
the game then ignore any area that is outlined with asterisks (*'s) - these
outlined areas are for extra mission explanations.
For every set of extra missions, there is a search code displayed beside its
listing. In your browser, choose "Edit" then "Find" and type in that code to
go directly to the full explanation of the extra mission in the Extra Missions
section. Each extra mission has multiple search codes in the Extra Missions
section for reaching it quicker.
Extra missions that are listed in this walkthrough section are brief. A player
will have to go to the extra mission listing in the Extra Missions section for
a full detailed description along with extra tips for that extra mission.
-------------------------------- SURVIVAL TIPS --------------------------------
1. The Knife Gloves, Spiked Bat and Blambow are some of the best combo weapons
to have with Chuck at all times. The Spiked Bat is good for crowds with its
main attack. It has a quick attack deals some good damage. The Knife Gloves
are the best weapon for most bosses and they are good for single zombie kills
and small zombie groups. Blambow is good for clearing out big crowds of
zombies quickly.
To make the Spiked Bat easily, use the items in the maintenance room near the
Safehouse. To make the Knife Gloves easily, climb on top of the roof of
Yesterday, Today and Tomorrow in Royal Flush Plaza and grab the Bowie Knife
then grab some Boxing Gloves from The Man's Sport and combine them at a nearby
maintenance room (Tunemakers). Keep in mind that zombies with blue and yellow
shirts will always carry bowie knives as well.
To make the Blambow easily, grab a Bow and Arrow from The Chieftan's Hut in
Royal Flush Plaza then run to the east end of the plaza and move up to the
second floor. Find the palm tree that is near the railing then hop over the
railing and grab one of the two sticks of dynamite on the palm tree. The
Blambow can be made at the east maintenance room in Royal Flush Plaza.
2. Keep at least one food item in Chuck's inventory at all times. It's best to
keep a food item that will restore at least 4 units of health. Good food items
to keep are orange juice, milk, coffee creamer, wine, pasta, steak (it can
spoil in inventory), etc. Good stashes of food are the orange juice pickups at
Roy's Mart, the orange juice at Yesterday, Today and Tomorrow and the Coffee
Creamers at The Dark Bean all of which are in Royal Flush Plaza.
3. There can only be 8 active survivors in Fortune City at once. These
survivors are found in extra missions. Once Chuck receives a call for a
mission, that mission's survivors will be active. Each extra mission has a
certain number of active survivors in it. Sometimes missions may involve 3
survivors but the mission only counts as having 2 active survivors since one of
the survivors in that mission is killed off during a cutscene or spawns after
the cutscene that opens the mission triggers. Usually only survivors that are
visible BEFORE the cutscene for a mission triggers count as active survivors in
Fortune City (you can see them while approaching the mission area).
So... if the Taming the Tiger mission (3 survivors) is left open and the
Worker's Compensation (2 survivors) and Meet the Family (2 survivors) are left
open as well, a player has 7 active survivors, which means that Brains Over
Brawn (4 survivors) will not activate at 3:30pm on day 1 while the active
survivors remain active. Only a mission with a single survivor would activate
at that time since it would push the active survivors up to the max number of
8.
Survivors that are in Chuck's party count toward the 8 survivors limit as well.
A survivor will not count toward the limit once that survivor is in the
Safehouse or dead. Once a case is cancelled, the survivors in that case are
cancelled along with it.
4. When escorting survivors, make use of the hold LT/L2 + press Y/O command
combination. Chuck can easily direct survivors to certain locations with this
and it REALLY helps out during co-op play. When Chuck is approaching a door,
order the survivor to move toward the door so they won't stop behind Chuck and
possibly get left behind. A survivor will have a green icon displayed above
their name whenever they are close enough to Chuck to move on to another area
while Chuck stands near an exit door.
5. Mix up a pain killer juice at any mixer if you ever have problems with a
psychopath boss battle. Pain Killers will give Chuck an extremely strong
defense against attacks. Usually two alcoholic beverages mixed together will
give Chuck a pain killer. Beer + Beer, whiskey + whiskey, vodka + vodka, so
they can easily be mixed at any casino. Mixers are usually found at the bars.
6. To make money really fast, get the 3 gambling magazines to increase winnings
at each casino game:
1) Ragazines (Royal Flush Plaza)
2) Stan's Large Print Books & Magazines (Palisades Mall)
3) Shamrock Casino (Silver Strip) - on the back counter of the bar
Place bets on the big slot machine near the entrance to the Food Court in Slot
Ranch Casino. Come to the slot machine with around $20,000 to start out.
Always bet $1,000 (max bet). Chuck will lose money at times, but Chuck can win
$50,000 and $100,000 at times with all three gambling books!
Other than this, a player can also compete in Terror is Reality (TIR) and
possibly win around $100,000 per play.
NOTE: While playing at small slot machines, play a machine with money below it.
If a slot machine has money below it, Chuck will win the first five times while
playing at that slot machines.
7. From 12:30pm to 5:30pm on day 2, make sure to complete the "Wilted Flower"
extra mission. The survivor in that mission (Linette) will show Chuck a hidden
path that leads to Royal Flush Plaza from Brand New U in Palisades Mall. The
hidden path is really needed for saving time.
Before saving Linette in "Wilted Flower" Chuck can enter Silver Strip from
Royal Flush Plaza and go through Hot Excitorama then enter Palisades Mall from
the alley behind Hot Excitorama to save some time.
-------------------------------------------------------------------------------
[CS00]
_____ ____ ____________________________________________________________________
/ __ \ Starting Time: 12:00am - Ending Time: -------
--- / /_/ / -------------------------------------------------------------------
__ / ____/ ______________ September 25 (Day 1)
/_/ R O L O G U E \_____________________________________________________
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FORTUNE CITY ARENA
------------------
_____________________
T I R C O N T E S T \_________________________________________________________
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FORTUNE CITY ARENA
------------------
.-----------------.
| Bike Controls |
|-----------------|
| Accelerate - RT |
| Reverse - LT |
| Horn - Y |
`-----------------`
The player will take control of Chuck Greene right before the last event of the
Terror is Reality (TiR) game show. The final event is Slicecycles. In this
event, Chuck must ride on his custom motorcycle (complete with chainsaw blades
on each end of the handlebars) and slice through zombies to gain points. Metal
columns will drop from the ceiling and place more zombies in the ring as the
zombies are killed. Keep a close watch for zombies with pink balloons since
they are worth bonus points. Hitting as many bonus zombie crowds as possible
is really the key to scoring high in this event.
Drive through the zombie crowds then slam on the breaks and turn then
accelerate while turning before Chuck reaches the ramps to perform a real quick
turn. Moving up a ramp will take valuable time away from Chuck when he could
be plowing through more zombies. If you get good enough with turning, you can
turn the bike while cutting down a crowd of zombies then race through another
crowd when Chuck starts moving forward again. If you follow this simple
strategy, Chuck should be able to win first place in this event. You'll get
more Prestige Points (PP) and money from being in first place and the cutscene
afterwards will change slightly depending on how well Chuck does in this event.
.-----------------------------.
| TIR Prizes (Slicecycles) |
|=============================|
| PP Money |
|-----------------------------|
| 1st place - 5,000 $10,000 |
| 2nd place - 2,500 $5,000 |
| 3rd place - 1,000 $2,500 |
| 4th place - 500 $1,000 |
'-----------------------------'
.-------------------------------- EXTRA INFO ---------------------------------.
| If a player presses the "Start" button to skip the first cutscene during |
| a replay of the main story, the game will skip the entire prologue portion |
| of the main story and skip forward to the portion where Chuck first enters |
| the Safehouse in Fortune City. |
'-----------------------------------------------------------------------------'
_______________________
BACKSTAGE AT THE ARENA \_______________________________________________________
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Current Time: 12:00am
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FORTUNE CITY ARENA (BACKSTAGE)
------------------------------
After the cutscenes, Chuck will receive a PP bonus amount and some cash
depending on how well he did in the Slicecycle event.
Anim and Kris are still in the locker room. Chuck can speak with each of them.
Exit the locker room then move down the hall ahead. Chuck's main destination
for now is the green room on the floor below. Enter the restroom at the end of
the hall to the left and Chuck will have the option to save at one of the
stalls. Chuck will be able to save at any type of restroom in Fortune City.
Thankfully, a player has three save slots to choose from this time unlike the
original Dead Rising's one save slot.
Further down the hall, Chuck will pass by Amber. She is one of the gorgeous
co-hosts of TiR along with her sister Crystal. Chuck can scope out her
dressing room if he wants.
Walk to the elevator at the end of the hall then examine the control panel. A
cutscene will trigger.
______________________________
BACKSTAGE DURING THE OUTBREAK \________________________________________________
-------------------------------------------------------------------------------
FORTUNE CITY ARENA (BACKSTAGE)
------------------------------
NOTE: None of the survivors in the prologue areas can be rescued, but they will
appear in Chuck's notebook and count toward notebook completion.
Oh no! It's happening again. Just like the incident at Willamette! Just like
the outbreak 3 years ago in Las Vegas that took away Chuck's wife! The zombies
have overrun Fortune City!
Players will take control of Chuck right after he gets out of the elevator from
the last cutscene. Tom and Shaun will be behind the bars to the left and Alice
will be up ahead. Chuck can't do anything to save any of the survivors in this
area. He needs to find Katey!
Grab the fire axe off the floor to the left and the baseball bat from the right
side of the floor. These should assist Chuck in working his way through the
zombie crowds up ahead. Tap the X/[] button for each weapon's main attack and
hold the button to perform an alternate attack. The fire axe's main attack and
baseball bat's alternate attack are good for knocking down zombie crowds in
this area.
-------------------------------------------------------------------------------
Survivor(s): (76) Alice, (77) Noah, (78) Jenny, (79) Drake, (81) Tom, (82)
Shaun
-------------------------------------------------------------------------------
Don't spend too much time attacking at this part unless you just want some
extra kills. The zombies are very spread out in this area and can gang up on a
low level player easily. Chuck can enter either of the rooms down the hall and
pick up some extra weapons and food items inside. I know you can't resist
plunging a coat hanger into a zombie's mouth, so you might as well go ahead and
do so. Don't play around too much though. I mean... your daughter's life is
at stake here and all, Chuck...
Noah and Jenny are trapped behind the bars to the left as Chuck turns the
corner up ahead. Drake will get chased into the dressing room off to the right
down the corridor. They're all already dead basically, so fight through the
zombie crowds and make your way to the green room off to the left at the end of
the hall. Pick up the electric guitar near the green room door (makes a good
weapon with its alternate attack) then open the door. A cutscene will trigger
upon opening the door.
Alright champ, now you have Katey in your arms and an arena full of zombies in
your way. Chuck can kick any zombie out of his way while holding Katey if you
tap the X/[] button. There is really little need to stop and kick a zombie
unless Chuck has a single zombie blocking his way. Kicking a zombie in the
middle of a crowd is basically just asking to get hit. While holding Katey,
Chuck will stagger any zombie that touches him as he runs, so it's easy to get
through a crowd while holding her. Go ahead and kick down that one zombie in
the room with Chuck and leave.
-------------------------------------------------------------------------------
Survivor(s): (45) Irwin
-------------------------------------------------------------------------------
Run out the door of the green room and move toward the double doors directly
ahead. The doors will bust open as Irwin plunges through them and falls to the
floor while running from the zombie mob outside. Ignore him and run down the
hall that he came from. Enter the lobby portion of Fortune City Arena.
-------------------------------------------------------------------------------
Survivor(s): (70) Andrea, (71) Helen, (75) Lance, (80) Adrian, (84) Lucas, (85)
Pat, (86) Jeremiah, (87) Kalee
-------------------------------------------------------------------------------
Pat, Jeremiah, Helen, Andrea, Adrian, Lucas, Kalee and Lance will be struggling
with the zombies in the arena lobby as Chuck enters the area. Chuck needs to
get to the entrance of the arena and open one of the doors. The entrance is
off to the right and down the stairs. Don't even mess with the survivors -
just push aside the zombie crowds and get down the stairs to one of the doors
then open it for a cutscene.
FUN STUFF: Chuck can actually kill all of the survivors in the arena. They're
dead anyway since the zombies will kill them off eventually or they will be
labeled as dead once Chuck leaves the area. It's all cool if you kill them you
heartless bastard... no one will ever know!
___ _ [DY01]
- - - - - - - - - - - - - - / \ __ _ _ _ / | - - - - - - - - - - - - -
S E P T E M B E R 2 5 / /\ // _` || | | | | |
3:00am - 11:59pm / /_//| (_| || |_| | | | 7 2 H O U R S L E F T
- - - - - - - - - - - - - /___,' \__,_| \__, | |_| - - - - - - - - - - - - -
|___/
-------------------------------------------------- EXTRA MISSION LIST FOR DAY 1
--> Taming the Tiger | 4:00am - 10:00am | Yucatan Casino
Survivor(s): Ted, Snowflake, Lenny ^ on Day 2
Search Code: [EM01]
--> She Wears the Pants | *5:45am - 4:00pm | Royal Flush Plaza
Survivor(s): Lashawndra, Gordon
Search Code: [EM02]
--> Lost | 9:00am - 10:00pm | Platinum Strip
Survivor(s): Chad, Doris
Search Code: [EM03]
--> One Man's Trash | 9:00am - ------- | Moe's Maginations/Platinum
Survivor(s): -- Strip
Search Code: [EM04]
--> Short Sighted | 10:00am - 7:30pm | Children's Castle/RF Plaza
Survivor(s): Esther
Search Code: [EM05]
--> Welcome to the Family | 11:00am - 7:00pm | Shank's/Palisades Mall
Survivor(s): Kenneth, Jack
Search Code: [EM06]
--> Workers Compensation | 1:00pm - 10:00pm | Americana Casino
Survivor(s): Stuart, Brittany
Search Code: [EM07]
--> Lush-ious Lady | 2:00pm - 2:30am | Americana Casino
Survivor(s): Kristen
Search Code: [EM08]
--> Meet the Contestants | 2:30pm - 8:30am | Platinum Strip
Survivor(s): Leon, Carlos
Search Code: [EM09]
--> Brains Over Brawn | 3:30pm - 2:00am | South Plaza
Survivor(s): Kevin, John, Curtis, Brian
Search Code: [EM10]
--> Chuck the Role Model | 5:00pm - 12:00pm | Americana Casino
Survivor(s): Brandon, Vikki
Search Code: [EM11]
--> Barn Burner | 5:00pm - 2:00am | Fortune City Arena
Survivor(s): Elrod, Trixie-Lynn
Search Code: [EM12]
--> Once Bitten | 7:30pm - 8:30am | Wily Travels/RF Plaza
Survivor(s): Jared
Search Code: [EM13]
--> Code Blue | 10:00pm - 7:00am | One Little Duck Bingo/Silver
Survivor(s): Sven, Tim Strip
Search Code: [EM14]
--> Tastes Like Chicken | 10:30pm - 8:30pm | Cucina Donnacci/Food Court
Survivor(s): Antoine, Cinda, Jasper
Search Code: [EM15]
* Must exit from Safehouse at 5:45am. Lashawndra and Gordon will not appear
until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
-------------------------------------------------------------------------------
_________ _____ _______________________________________________________________
F I N D /__ / Starting Time: 3:00am - Ending Time: 8:00am
------ / / --------------------------------------------------------------
K A T E Y / /__ ____________ September 25 (Day 1)
/____/ O M B R E X \__________________________________________________
-------------------------------------------------------------------------------
NOTE: The actual 72 hours for the main game starts at 9:00am on September 25th,
but I wanted all extra missions and cases listed on days, so just remember
that. Chuck's 72 hour period in Fortune city starts at the beginning of Case
1-2.
The military will arrive in three days, so Chuck has 72 hours to investigate
Fortune City and attempt to contain the zombie outbreak. Check Chuck's
wristwatch by pressing D-pad (Directional pad) left. Keeping track of time is
vital for completing cases. Katey will need Zombrex every day between the
hours of 7:00am and 8:00am. Chuck MUST wait until exactly 7:00am or afterward
to give the Zombrex to Katey since an overdose before that period could be
fatal.
INVITING A FRIEND...
A player can invite a friend to the current game now in order to team up. Both
players will play as Chuck - you can think of Chuck as having his dirty
conscious along with him when another player tags along. The transceiver will
ring and the host can press d-pad right to answer the incoming request to join
the current game. You can restrict who can join your game by entering the
pause menu and selecting "Options" then "Gameplay" and set "Co-op Privacy"
accordingly.
SAFEHOUSE
---------
Chuck will receive the **MAP OF FORTUNE CITY** and the **TRANSCEIVER** after
the beginning tutorials have been cancelled. The map can be pulled up by
pressing the Back/Select button during gameplay. Chuck is now in the security
room of the Safehouse. The Safehouse is the area where Chuck can bring
survivors in order to save them. The security room portion of the Safehouse is
the main area where beginning cases are usually triggered. A few of the
survivors from Fortune City Arena are already in the Safehouse.
-------------------------------------------------------------------------------
Survivor(s): (30) Chrystal, (59) Tamara, (65) Lulu, (83) Kirby, (88) Wade,
(107) Anim, (108) Skylar, (109) Kris
-------------------------------------------------------------------------------
Step out of the security room. Chuck can save his game at the restroom down
the hall to the right (on the left side of the corridor). Save rooms are
marked with an "S" on the map of Fortune City. Step over to the restroom door
and open it to find a locker off to the left. Chuck can change outfits at this
locker. Chuck can change into a few extra outfits such as Case Zero outfits if
you are playing Dead Rising 2 on Xbox 360 and have Case Zero data on your
console or he can choose from a few other outfits and even strip down to his
underwear - there actually is a reason to do that later on, believe it or not.
.-------------------------------- EXTRA INFO ---------------------------------.
| Downloadable content outfits will be on the right tab after opening the |
| locker in the restroom of the Safehouse. Press the LB/L1 button to view |
| any downloadable outfits. If you have a Case Zero save on your Xbox, the |
| Diner Waitress, Bowling Shirt, Hunting Jacket and Overalls will be |
| available under the "Reward" tab. Other outfits can be unlocked in the |
| Reward section as well. |
'-----------------------------------------------------------------------------'
Save the current game then enter the cafeteria near the small set of stairs.
It's a good idea to pick up some of the food items in the cafeteria or the
security room before going out into Fortune City. For right now, Chuck has a
variety of food to choose from. Grab at least the orange juice or milk for
healing. The food inside the cafeteria will change daily - it will get less
and less as the days go by.
Move down the stairs then step over to the door along the side of the vent to
the right. Examine the door and a cutscene will trigger. Chuck will be in the
back area of Royal Flush Plaza after moving through the vent. Keep in mind
that this vent is Chuck's only way in and out of the Safehouse. Whenever Chuck
rescues survivors, bring the survivors to this vent and step inside to bring
them into the Safehouse.
NOTE: If Chuck crawls back through the vent immediately after stepping into the
plaza, this action will trigger a cutscene and if Chuck rescues a survivor then
steps back through the vent, a slightly different cutscene will trigger.
ROYAL FLUSH PLAZA
-----------------
Chuck will be in a ventilation room after stepping through the vent. Move
ahead and go up the stairs. Stacey will contact Chuck as he moves up the
stairs - press d-pad right to answer. She mentions that he is in Royal Flush
Plaza.
Chuck will pass by a locked room with red doors. This is one of the many
maintenance rooms found around Fortune City that Chuck can use to make combo
weapons. A player will get the key for these maintenance rooms eventually.
Until then, Chuck will have fight off zombies with normal weapons that he finds
around Fortune City.
Pick up the sledge hammer next to the cardboard box to the right before opening
the double doors at the end of the hall. This sledge hammer is one of the more
powerful weapons that Chuck will find without resorting to combo weapons. Open
the double doors and step out into Royal Flush Plaza.
.-------------------------------- EXTRA INFO ---------------------------------.
| Bring along the sledge hammer and enter The Man's Sport off to the left and |
| hit the test of might challenge in the middle with the sledge hammer's main |
| attack for a quick 5,000 PP from a Test of Might Bonus. |
'-----------------------------------------------------------------------------'
FOOD PICKUPS AT THE DARK BEAN...
The Dark Bean coffee shop will be right ahead of Chuck. This is a good area to
stock up on food items. Chuck can always grab the coffee creamers from The
Dark Bean whenever he first enters Royal Flush Plaza from the Safehouse. There
is also an orange juice pickup over at Yesterday, Today and Tomorrow newsstand
that Chuck can take advantage of whenever he first enters Royal Flush Plaza.
Long story short, Chuck will be stepping through those double doors and enter
this area a bunch throughout the game, so get accustomed to it!
The guide arrow in the center top portion of the screen will always lead Chuck
toward his next destination. Check your map and you'll see that a red flashing
question mark showing the main destination for the current case. Chuck needs
to head east, so do so.
Run over to Yesterday, Today and Tomorrow newsstand and leap on top of the
counter. Jump and grab onto the roof and pull up then collect the bowie knife
on top of the roof. This is a good weapon to have with Chuck for now.
****************************** AVAILABLE MISSIONS *****************************
The following extra missions will be available around the time of the current
main objective:
--> Taming the Tiger | 4:00am - 10:00am | Yucatan Casino
Survivor(s): Ted, Snowflake, Lenny ^ on Day 2
Search Code: [EM0001]
--> She Wears the Pants | *5:45am - 4:00pm | Royal Flush Plaza
Survivor(s): Lashawndra, Gordon
Search Code: [EM0002]
-------------------------------------------------------------------------------
Survivor(s): (4) Ted, (112) Snowflake, (43) Lenny, (35) Lashawndra, (46) Gordon
-------------------------------------------------------------------------------
Even though the "Taming the Tiger" mission can be a tough mission at a low
level (mainly from taming Snowflake), it's really best to perform it as soon as
you can. The case has three survivors in it, which will count toward the 8
active survivor limit in extra missions. As long as they remain on day 1, some
missions may not activate since they would cause the game to go over the 8
survivor limit.
Make sure to grab three steaks from the Food Court on the way to Yucatan Casino
before triggering the "Taming the Tiger" mission. Ted will fall easily to fire
axe main attack swings. If Chuck needs to heal then eat one of the steaks and
take one of the steaks from the tiger's den in Yucatan Casino to tame
Snowflake. Lay down three steaks and get far enough away from them so that
Snowflake walks up to each one.
The "She Wears the Pants" mission can easily be performed after giving Katey
Zombrex at 7:00am, but it will start at 5:45am after exiting the Safehouse at
that time, so a player can do it much earlier if Chuck is back at the Safehouse
early enough. There will be no calls for either of these missions.
* Must exit from Safehouse at 5:45am. Lashawndra and Gordon will not appear
until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
*******************************************************************************
For now, head to Roy's Mart to the east in Royal Flush Plaza. Open either door
to Roy's Mart for a cutscene.
ROY'S MART (ROYAL FLUSH PLAZA)
------------------------------
Chuck will be forced to fight a gang of three looters after the cutscene. They
will all stand at the end of the current aisle, so back away from them. It's
best not to fight all three of them at once while at a low level. Let them
move down the aisle so they will separate a bit. Equip the sledge hammer then
hit them with the sledge hammer's main attack (X/[]). Chuck will perform a
wide swing with the sledge hammer. Hit them with the sledge hammer's alternate
attack (hold X/[]) when fighting one by himself for damage.
There is some orange juice on the right side of the store in the freezer area
if Chuck needs more health. The battle shouldn't be that bad at all. Looters
are actually normal enemies that will appear in stores around Royal Flush Plaza
later on. They always appear in groups.
After the cutscene that follows their defeat, Chuck will receive the **PHARMACY
KEY**. Hop over the counter and speak with Denyce after the cutscene. Denyce
will join Chuck right after he mentions the Safehouse to her.
-------------------------------------------------------------------------------
Survivor(s): (111) Denyce
-------------------------------------------------------------------------------
ABOUT SURVIVORS...
This will be your first time escorting a survivor, so the tutorial for
escorting a survivor will appear. Chuck needs to take survivors back to the
Safehouse in Royal Flush Plaza after they join him. He needs to keep them safe
while escorting them and make sure that they follow him. A survivor will give
Chuck a PP bonus when they first join (Join bonus) and when they are finally
escorted back to the Safehouse (Escort bonus).
Chuck can equip survivors with weapons by approaching them with a weapon in his
hand and then tap the B button to give them the currently equipped weapon. He
can also give them food item to replenish their health by doing this as well.
Press the Y//\ button to call out to a survivor to make them follow Chuck and
hold the LT/L2 button and point toward a location then tap the Y//\ button to
make a survivor move to the targeted location.
Sometimes a survivor will not take a certain weapon or give up the current
weapon that they have. Survivors will not take combo weapons. It's a good
idea to give a survivor some type of weapon if one is nearby. If not, it's not
that much of a big deal really.
It's best to keep moving while escorting a survivor. If Chuck doesn't stop
then the survivor will not stop either. Whenever Chuck stops, a survivor is
more likely to stop moving as well. Survivors are much less likely to get
attacked while moving rather than standing in one place.
Use the Pharmacy Key on the door behind the counter to open it. Run inside the
room and grab the **ZOMBREX** off the counter to the left. The Zombrex counter
on the right side of the screen shows how much Zombrex Chuck has with him.
Chuck will need to give Katey Zombrex in a few more hours. Stacey will contact
Chuck after he picks up the Zombrex to remind him to give it to Katey between
7:00am and 8:00am.
Unlock the door off to the right then step back out into Royal Flush Plaza.
Escort Denyce back to the Safehouse by going back to the ventilation shaft to
the west while she follows. Make sure that she stands in front of the
ventilation shaft before stepping through it.
.-------------------------------- EXTRA INFO ---------------------------------.
| It's really best to hold the LT/L2 button and target a certain area such as |
| the opening of the vent then press X/[] to make a survivor move there |
| instead of allowing them to follow Chuck to the area. Targeting an area |
| will make sure that the survivor stands there. It's good to use this |
| method when entering any new area while survivors tag along to keep Chuck |
| from accidentally leaving them behind. |
'-----------------------------------------------------------------------------'
SAFEHOUSE
---------
A cutscene will play once Chuck enters the Safehouse if he hasn't already
entered it after stepping through earlier. Chuck will need to meet up with
Katey in the security room of the Safehouse at 7:00am to give her Zombrex.
Until then, he is free to do whatever he wants around Fortune City.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRAS
Chuck could look around Royal Flush Plaza and pick up a few gifts for Katey.
Giving Katey gifts will give him a PP bonus. To give Katey a gift, bring the
item to her in the security room of the Safehouse then equip it and stand next
to her so that the "Give" option appears. If Chuck does not perform the
"Taming the Tiger" mission at this time, a player can literally spoil Katey
rotten for PP bonuses at this time to gain extra levels.
Here is a list of gifts that Chuck can pick up in and around Royal Flush Plaza:
Bag of Marbles - Ye Olde Toybox, Small Fry Duds, Children's Castle
Beach Ball - Stylin' Toddlers, Ye Olde Toybox
Giant Stuffed Bull - Children's Castle
Giant Stuffed Donkey - Small Fry Duds
Giant Stuffed Elephant - Stylin' Toddlers
Giant Stuffed Rabbit - * above Players
Robot Bear - Astonishing Illusions
Stick Pony - Ye Olde Toybox, Children's Castle
Water Gun - After stepping out to Fortune Park from Royal Flush Plaza, look to
the right to see a Water Gun near the "Motion Madness" (roller ball) machine.
* While facing the entrance to Players, hop on top of the telephone booth to
the left. Leap and grab onto the right rooftop that stretches over the top of
Players. Run to the other side of the rooftop. Leap and grab onto the side of
the broken walkway above SporTrance. Turn around and leap then grab onto the
side of the flowerbed up above Players. Hop over to the awning next to the
open windows. There are items inside the open room. Walk to the other side of
the group of awnings. Make a well-timed jump over to the bottom portion of the
hot-air balloon with the Giant Stuffed Rabbit on it. Chuck will grab onto the
side of the hot air balloon passenger area and pull up to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[ZB-01]
_____ _____ ___________________________________________________________________
/__ / Starting Time: 7:00am - Ending Time: 8:00am
----- / / ------------------------------------------------------------------
____ / /__ _______________ September 25 (Day 1)
/____/ O M B R E X 1 \___________________________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Chuck will receive calls from Stacey a bit before 7:00am is near. She will
remind him that Katey will need Zombrex soon. Chuck will always receive calls
like this to warn the player. At 7:00am Stacey will call Chuck and tell him
that Katey needs her Zombrex dosage.
When Chuck enters the security room of the Safehouse at 7:00am or afterward, a
message of "Give Katey Zombrex" will appear on the screen. Walk over to Katey
and choose the "Give Zombrex" option while standing next to her. Chuck will be
able to buy extra Zombrex at pawn shops around Fortune City later, so don't
worry about having extra Zombrex for now. A cutscene will trigger after giving
Katey her first Zombrex dosage.
[CS1-1]
________ ___ ___ ________________________________________________________
C A S E < / < / Starting Time: 7:00am - Ending Time: 8:00am
------- / /______ / / ---------------------------------------------------------
______ / //_____// /________________ September 25 (Day 1)
/_/ /_/ B I G N E W S \__________________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Chuck will have to be back in the security room of the Safehouse in order to
trigger the cutscene for case 1-1. This case is only a single cutscene
activation.
ABOUT CASE FILES...
This is Chuck's first actual main story case. Cases need to be solved in order
to continue the main story and uncover the truth behind what happened in
Fortune City. Chuck must always solve cases by doing whatever tasks needs to
be done before the time limit or else a player will miss out on the main story
of the game.
Case Files (story missions) will all be listed under the "Case File" option
under the pause menu. You can check through the cases that have already been
completed and see information about the current case there.
The main game can be continued without solving the main story cases, but the
story to the main game will be considered failed at that time. If a main story
case is failed and a player continues then Chuck will only have the usual 3
days to solve extra cases that are not involved in the main story and the main
game will end once the three day period is up - 10:00am on day 4.
[CS1-2]
________ ___ ___ ________________________________________________________
C A S E < / |__ \ Starting Time: 9:00am - Ending Time: 5:00pm
------- / /______ __/ /--------------------------------------------------------
______ / //_____// __/ _________________________________ September 25 (Day 1)
/_/ /____/ A L I V E O N L O C A T I O N \______________________
-------------------------------------------------------------------------------
NOTE: Chuck's 72 hours in Fortune City starts at 9:00am on September 25th.
SAFEHOUSE
---------
Chuck will start in the cafeteria of the Safehouse. The time is now 9:00am.
The game will automatically fast forward to 9:00am no matter what the current
time was when Case 1-1 was activated. Leave the cafeteria and step toward the
ventilation shaft.
THE MAINTENANCE ROOM KEY...
Sullivan will be standing right next to the vent. If a player tries to leave
during a first playthrough at this point, Sullivan will speak to Chuck then
give him the **MAINTENANCE ROOM KEY**. This is the key to all the maintenance
rooms found around Fortune City. Leave the Safehouse by stepping through the
vent like usual.
A player must speak with Sullivan on each replay to get the Maintenance Room
Key from him, but a play will actually start each replay with the key unless
the player restarted from the file selection menu.
ROYAL FLUSH PLAZA
-----------------
Go up the stairs in the ventilation area. The double doors to the hallway
ahead are closed. Open them and a cutscene that introduces the maintenance
rooms will trigger.
MAKING THE SPIKED BAT...
Chuck should have gotten the **SPIKED BAT COMBO CARD** after the maintenance
room cutscene. If you have a Case Zero save on your Xbox then Chuck will
already have this combo card by now.
Pick up the box of nails on the right shelf and the baseball bat off the left
counter. Chuck can combine these two items together to make the spiked bat.
Place either of the weapons on the workbench table directly ahead then stand
next to it to get a "Combine" action while holding the other weapon. Press the
B/O button to trigger the combining cutscene.
Chuck will receive a scratch card for combining two items to make a combo
weapon that he does not have a combo card for yet. Scratch cards just show the
basic combination for a combo weapon. Chuck will need to get a combo card in
order to perform all attacks with some combo weapons. The combo card will also
make the combo weapon yield a higher PP value per attack. Combo cards are
mainly gained through leveling up Chuck but some of them are gained from
rescuing survivors, defeating psychopaths and there are some that are hidden in
Fortune City - basically, Chuck looks at a poster and gets the idea for a combo
weapon from it!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance rooms in Royal Flush Plaza and make the
following weapons:
Drill Bucket = Bucket + Power Drill (Safehouse hallway and southeast)
Spiked Bat = Box of Nails + Baseball Bat (Safehouse hallway)
Defiler = Fire Axe* + Sledge Hammer
Power Guitar = Electric Guitar + Amplifier (middle maintenance room)
Electric Wheelchair = Battery + Wheelchair (middle maintenance room)
Knife Gloves = Boxing Gloves + Bowie Knife** (middle maintenance room)
Driller = Spear + Power Drill (southeast maintenance room)
* Bring a Fire Axe from the Safehouse.
** The Bowie Knife is on the rooftop of Yesterday, Today and Tomorrow
newsstand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Equip the spiked bat and leave the maintenance room. Kill the zombies in the
hallway outside with the spiked bat.
EXTRA MISSIONS...
If he hasn't yet, Chuck will begin to receive calls about extra missions in
Fortune City. The call will come through on the transceiver. Press d-pad left
to bring up Chuck's wristwatch at that time to make the indicator go away and
bring up his full list of messages on the right side of the screen. Select a
mission and the guide arrow at the top center portion of the screen will point
toward the area where it is located. It's really good to select a mission and
use the guide arrow to help show the way at times to keep from constantly
pulling up the map. Sometimes the guide arrow will not show the quickest route
though.
****************************** AVAILABLE MISSIONS *****************************
This is a list of available missions during the time period of Case 1-2:
--> Lost | 9:00am - 10:00pm | Platinum Strip
Survivor(s): Chad, Doris
Search Code: [EM0003]
--> One Man's Trash | 9:00am - ------- | Moe's Maginations/Platinum
Survivor(s): -- Strip
Search Code: [EM0004]
-------------------------------------------------------------------------------
Survivor(s): (37) Chad, (72) Doris
-------------------------------------------------------------------------------
It's best to pick up Chad and Doris in the "Lost" mission while in Fortune Park
during the events of Case 1-2 and 1-4. Run toward Paradise Platinum Screens
and get Chad to join after defeating the zombies around him. Don't worry about
Doris until after Case 1-4 since she's right near the Case 1-3 ending
destinations.
One Man's Trash is a simple conversation that will open up pawn shops
throughout Fortune City - go to Moe's Maginations and speak with the looter
behind the bars until he opens the pawn shop. This will open up all the rest
of the pawn shops around Fortune City. Chuck can buy Zombrex from a pawn shop
for $25,000 as well as many other items.
Wait until after Case 1-3 then exit Fortune City Arena and speak with Doris -
she is on top of the Souvenir Kiosk to the left. Kill all the zombies around
Chad and Doris so they can reunite then go back into Fortune City Arena and
continue back to Royal Flush Plaza.
*******************************************************************************
THE KNIFE GLOVES...
There is one combo weapon that you should make in Royal Flush Plaza and
remember the location of the weapons to make it. Go toward Yesterday, Today
and Tomorrow news stand and leap up on the counter then leap and grab onto the
rooftop of the stand. Pick up the bowie knife on the rooftop. Hop down to The
Man's Sport store and grab a pair of boxing gloves from inside. Combine the
bowing gloves and the bowie knife at the closest maintenance table (inside
Tunemakers) to make the knife gloves. The knife gloves are excellent weapons
for bosses and single kills for zombies! Remember the locations for the two
weapons to make the knife gloves in Royal Flush Plaza. Really, the spiked bat
and the knife gloves should always be with Chuck - one for zombie crowds and
one for single zombies and bosses.
.-------------------------------- EXTRA INFO ---------------------------------.
| Zombies that wear blue and yellow shirts will always carry a bowie knife. |
| Chuck can kill this type of zombies then take its bowie knife and use it |
| for making a pair of knife gloves if Chuck ever has problems finding a |
| bowie knife. |
'-----------------------------------------------------------------------------'
MAKING THE BLAMBOW...
A Blambow is a bow and arrow combined with dynamite and it is absolutely
perfect for clearing out large crowds of zombies quickly. To make the Blambow
easily, grab a Bow and Arrow from The Chieftan's Hut in Royal Flush Plaza then
run to the east end of the plaza and move up to the second floor. Find the
palm tree that is near the railing then hop over the railing and grab one of
the two sticks of dynamite on the palm tree. The Blambow can be made at the
east maintenance room in Royal Flush Plaza.
Set a guide arrow for Case 1-2 when ready and then head to the west in Royal
Flush Plaza and exit out into Fortune Park.
FORTUNE PARK
------------
Enter Fortune City Hotel on the south side of Fortune Park to trigger a
cutscene that will complete Case 1-2.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance rooms along the way and make the following
weapons:
Air Horn = Spray Paint + Pylon (north maintenance room)
Snowball Cannon = Water Gun + Fire Extinguisher (north maintenance room)
Porta Mower = 2x4 + Lawnmower (middle maintenance room)
Electric Rake = Battery + Leaf Rake (middle maintenance room)
Knife Gloves = Boxing Gloves + Bowie Knife (south maintenance room)
Dynameat = Hunk of Meat + Dynamite (south maintenance room)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[CS1-3]
________ ___ _____ ______________________________________________________
C A S E < / |__ / Starting Time: 9:00am - Ending Time: 5:00pm
------- / /______ /_ < -------------------------------------------------------
______ / //_____/___/ /_____________________ September 25 (Day 1)
/_/ /____/ I N S E C U R I T Y \__________________________________
-------------------------------------------------------------------------------
The tables have turned. Now it's a survivor's turn to escort Chuck! Rebecca
will escort Chuck to the security room in Fortune City Arena once Chuck speaks
with her after the cutscene. There are some food items behind the main counter
to the side of the hotel lobby if Chuck needs to refill his health gauge - grab
the coffee creamer if Chuck has the inventory space for it. Talk with Rebecca
while she stands next to Chuck in Fortune City Hotel to begin the escort.
.-------------------------------- EXTRA INFO ---------------------------------.
| Even if you have a powered-up Chuck that can run circles around Rebecca in |
| this case, it's best if Chuck allows her to lead the way. If Chuck runs |
| ahead of her, she will still follow, but she will often get tangled up in |
| zombie fights and move very slowly. Either way, Chuck will have to wait on |
| her a bit. |
'-----------------------------------------------------------------------------'
Rebecca will take Chuck into South Plaza. She is armed with a handgun and can
usually take care of herself. She will sometimes stop and fire her handgun at
zombies in her way and pistol whip them as well. Rebecca will stop then turn
around and call out to Chuck if she gets too far ahead of him. She will lead
Chuck to the restroom area in South Plaza shortly after she exits the hotel.
Chuck can use that time to save the game at a urinal or stall inside the
restroom. Just enter the restroom and save then move back out and speak with
Rebecca to continue. Chuck can keep speaking with her to make her move on if a
save is not needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance rooms along the way and make the following
weapons:
Air Horn = Spray Paint + Pylon (north maintenance room)
Exsanguinator = Vacuum Cleaner + Saw Blade (north maintenance room, southwest
maintenance room)
Beer Hat* = Hardhat + Beer
Ripper = Saw Blade + Cement Saw (south middle maintenance room)
Boomstick = Pitchfork + Shotgun (south middle maintenance room)
Paddlesaw = Paddle + Chainsaw (southwest maintenance room)
Rocket Launcher = Lead Pipe + Rocket Fireworks (southwest maintenance room)
Defiler** = Fire Axe + Sledge Hammer (southwest maintenance room)
Plate Launcher = Cement Saw + Plates (west maintenance room)
* Both of the items for the beer hat are near the platforms around the statue
by the Fortune City Hotel entrance. They're on the north side and are lying
together.
** The fire axe is in the south unfinished store, a vacuum cleaner is in the
same area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The zombie crowds are more numerous around the west portion of South Plaza.
Chuck can pick up a chainsaw along the way and use it to fight through the
crowds or he can make a paddlesaw at the southwest maintenance room. Really,
just running by them is quicker overall though. Approach Rebecca while stands
near the shutter that blocks the south entrance to Fortune City Arena as
Rebecca leads the way and a cutscene will trigger.
NOTE: If Chuck has survivors other than Rebecca along with him, make sure that
all survivors are right next to Chuck before triggering the cutscene in front
of the South Plaza shutters or some of them will get left behind. This can be
really bad since you might activate the glitch that I mention below if Chuck
reenters South Plaza.
FORTUNE CITY ARENA
------------------
GLITCH: If Chuck goes back into South Plaza while Rebecca is near the entrance
to South Plaza in Fortune City Arena, Rebecca will lead Chuck back to the
Fortune City Hotel. She will stay at the entrance to Fortune City Hotel once
she reaches the end and will not move. You have to restart if this happens.
Chuck will be inside of the main lobby of Fortune City Arena after the
cutscene. The zombies straggle more in the arena lobby, but there are still a
bunch of them. Rebecca will lead the way to the security room, so follow her.
She will take Chuck over to the double doors on the northwest side of the arena
lobby then unlock them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance room in the security room corridor of Fortune
City Arena and make the following combo weapons:
Pole Weapon = Push Broom + Machete
Freezer Bomb = Fire Extinguisher + Dynamite
Hacker = Computer Case + Flashlight*
* Items are in the security room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It would be a good idea to make the pole weapon at the nearby maintenance room.
Its main attack will really help out for zombie crowds. This can be a bad
weapon to use while escorting survivors due to its wide range though - Chuck
will often hit survivors while they gather around him
Follow Rebecca down the hallway then turn left and continue to follow. Rebecca
will stand near the door to the security room at the end of the hall. Open the
door that she leads Chuck to in order to activate a cutscene and finish Case 1-
3.
[CS1-4]
________ ___ __ __ _____________________________________________________
C A S E < / / // / Starting Time: 9:00am - Ending Time: 5:00pm
------- / /______ / // /_ -----------------------------------------------------
______ / //_____//__ __/_______________ September 25 (Day 1)
/_/ /_/ A L L I A N C E \______________________________________
-------------------------------------------------------------------------------
If you were wondering how the security employee got killed when Rebecca and
Chuck were staring at him in the cutscene then Chuck can reenter the security
room and get a good look at what happened. Rebecca will stay in the security
room - don't worry about her.
.-------------------------------- EXTRA INFO ---------------------------------.
| Rescue Magazine - If Chuck has the extra inventory space, grab the Rescue |
| magazine from off the counter near the dead security guard on the right |
| side of the security room. This will add 25% more PP per for survivor join |
| and escort bonuses. It's really nice to have on a player's first time |
| through the game. |
'-----------------------------------------------------------------------------'
Chuck needs to regroup with Stacey and Katey back at the security room in the
Safehouse to explain the videotape to Sullivan. Leave the security room
corridor then get back to Royal Flush Plaza by going through Americana Casino
to the north - exit Fortune City Arena through the north entrance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance room in Americana Casino and make the
following combo weapons:
Electric Chair = Wheelchair + Battery
Fountain Lizard = Lizard Mask + Fountain Firework
Air Horn = Spray Paint* + Pylon
Knife Gloves = Boxing Gloves + Bowie Knife
* Spray paint can be found in American Historium.
** Boxing Gloves and a bowie knife can be found in Bennie Jack's BBQ Shack.
Bowxing Gloves are on the high platform next to the counter to the left after
entering from the south and a bowie knife is at the other end of the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
****************************** AVAILABLE MISSIONS *****************************
--> Short Sighted | 10:00am - 7:30pm | Children's Castle/RF Plaza
Survivor(s): Esther
Search Code: [EM0005]
--> Welcome to the Family | 11:00am - 7:00pm | Shank's/Palisades Mall
Survivor(s): Kenneth, Jack
Search Code: [EM0006]
-------------------------------------------------------------------------------
Survivor(s): (32) Esther, (29) Kenneth, (93) Jack
-------------------------------------------------------------------------------
Short Sighted can easily be done on the way back to the Safehouse. Chuck will
have to carry Esther. Welcome to the Family is best saved until later since it
requires a player to move all the way to Palisades Mall. Wait until after
finishing Case 1-4 to rescue the survivors in Welcome to the Family... unless
you know that you have the extra time. Being in Palisades Mall, they are out
of the way, so they will waste time. It's good to rescue them soon however
since the mission does have two active survivors in it that can keep other
cases from activating.
*******************************************************************************
In Royal Flush Plaza, enter the hallway to the Safehouse then enter the
Safehouse once again. Step into the security room in the Safehouse to trigger
the cutscene to complete Case 1-4.
[CS2-1]
________ ___ ___ ______________________________________________________
C A S E |__ \ < / Starting Time: 7:30pm - Ending Time: 8:30pm
------- __/ /______ / / -------------------------------------------------------
______ / __//_____// / ______________________ September 25 (Day 1)
/____/ /_/ S I G N O F L I F E \_________________________________
-------------------------------------------------------------------------------
Case 2-1 requires Chuck to meet in the security room of the Safehouse between
the hours of 7:30pm and 8:30pm on day 1. Until that hour, he can do whatever
he wants in Fortune City.
.-------------------------------- EXTRA SCENE --------------------------------.
| At 7:00pm a cutscene will automatically activate no matter where Chuck is |
| in the mall. This cutscene shows how the zombies get more aggressive at |
| nighttime. The zombies will be more aggressive and more numerous starting |
| at 7:00pm on each night and they will remain that way until 7:00am on the |
| next day. |
'-----------------------------------------------------------------------------'
It would be a real good idea to perform any extra missions that Chuck has left
over. If Chuck hasn't completed "Welcome to the Family" or "Taming the Tiger"
then go and try to complete those now. If a player feels that they are
underleveled for "Taming the Tiger" then continue to save it until later and
avoid Yucatan Casino. It will remain active until 10:00am on day 2.
****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time
period:
--> Workers Compensation | 1:00pm - 10:00pm | Americana Casino
Survivor(s): Stuart, Brittany
Search Code: [EM0007]
--> Lush-ious Lady | 2:00pm - 2:30am | Americana Casino
Survivor(s): Kristen
Search Code: [EM0008]
--> Meet the Contestants | 2:30pm - 8:30am | Platinum Strip
Survivor(s): Leon, Carlos
Search Code: [EM0009]
--> Brains Over Brawn | 3:30pm - 2:00am | South Plaza
Survivor(s): Kevin, John, Curtis, Brian
Search Code: [EM0010]
--> Chuck the Role Model | 5:00pm - 12:00pm | Americana Casino
Survivor(s): Brandon, Vikki
Search Code: [EM0011]
--> Barn Burner | 5:00pm - 2:00am | Fortune City Arena
Survivor(s): Elrod, Trixie-Lynn
Search Code: [EM0012]
-------------------------------------------------------------------------------
Survivor(s): (101) Stuart, (54) Brittany, (66) Kristen, (17) Leon, (46) Leon,
(51) Kevin, (40) John, (38) Curtis, (42) Brian, (7) Brandon, (53) Vikki, (47)
Elrod, (92) Trixie-Lynn
-------------------------------------------------------------------------------
"Worker's Compensation" and "Lush-ious Lady" can be performed both together for
the most part. Since Chuck will have to carry Kristen in the "Lush-ious Lady"
mission, he will have to go back to the Safehouse at that time anyway, so it's
good to do them both at around the same time.
"Meet the Contestants" can be done when it becomes available or you can wait
until you have more time. The psychopath in the mission can be very annoying
when moving around in the central area if he is activated. Keep in mind that
Chuck needs to move toward the Fortune City Arena entrance on Platinum Strip to
activate him, so a player can actually avoid him if needed until later in the
night of day 1. He can take a while to fight at any level since he rides away
from Chuck often. Keep in mind that if the mission lingers, the two active
survivors in the mission can interfere with other missions!
"Brains Over Brawn" can be done shortly before "Chuck the Role Model" but make
sure to escort them back to the Safehouse immediately or have them wait outside
the restroom while fighting the psychopath in the "Chuck the Role Mode" mission
- hold the LT/L2 button and direct them toward a corner with the Y//\ button.
Don't bring them into the restroom with Chuck!
If you're quick enough with the psychopath fight with Brandon, untie Vikki in
that mission then quickly run toward Fortune City Arena and perform the "Barn
Burner" mission in the backstage area and save Elrod and Trixie-Lynn. Getting
back to the Safehouse after saving them might take some extreme rush.
NOTE: A player could actually do the "Workers Compensation", "Lush-ious Lady",
"Meet the Contestants", "Brains Over Brawn" and "Chuck the Role Model" mission
in a row without going back to the security room. You'll need to make sure
that the survivors wait outside the restroom for "Chuck the Role Model however
or Brandon will likely kill them. In order for it to work, there must not be
any active survivors in other missions aside from the ones listed and Meet the
Contestants must be finished as soon as it becomes available - leave the
"Workers Compensation" and "Lush-ious Lady" survivors until the very end, after
"Chuck the Role Model".
If all of the above are done in a row then "Barn Burner" will not activate
until the group of eight is escorted back to the Safehouse.
*******************************************************************************
At 7:30pm, if Chuck is not in the Safehouse then Stacey will contact Chuck over
the transceiver and tell him to meet in the security room of the Safehouse so
she can talk with him about Katey. That is Chuck's cue to get back to the
security room before 8:30pm. Chuck can be right in the security room at 7:30pm
to activate the cutscene without having to worry about a call though.
[CS2-2]
________ ___ ___ ______________________________________________________
C A S E |__ \ |__ \ Starting Time: 7:30pm - Ending Time: 5:30am
------- __/ /______ __/ / -----------------------------------------------------
______ / __//_____// __/ ___________________________ September 25 (Day 1)
/____/ /____/ T I C K E T T O R I D E \__________________________
-------------------------------------------------------------------------------
****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time
period:
--> Once Bitten | 7:30pm - 8:30am | Wily Travels/RF Plaza
Survivor(s): Jared
Search Code: [EM0013]
--> Code Blue | 10:00pm - 7:00am | One Little Duck Bingo/Silver
Survivor(s): Sven, Tim Strip
Search Code: [EM0014]
--> Tastes Like Chicken | 10:30pm - 8:30pm | Cucina Donnacci/Food Court
Survivor(s): Antoine, Cinda, Jasper
Search Code: [EM0015]
--> An Industrial Fashion | 3:00am - 3:30pm | South Plaza
Survivor(s): Terri, Willa
Search Code: [EM0016]
--> Rock Heroes | 4:00am - 3:00pm | Silver Strip
Survivor(s): Jeanna, Allen, Floyd
Search Code: [EM0017]
-------------------------------------------------------------------------------
Survivor(s): (44) Jared, (33) Sven, (117) Tim, (3) Antoine, (23) Cinda, (89)
Jasper, (55) Terri, (61) Willa, (57) Jeanna, (56) Allen, (100) Floyd
-------------------------------------------------------------------------------
It's more up to the individual on how to plan out these missions. "Once
Bitten" should really be done immediately after it becomes available. Chuck
will need some Zombrex to give to Jared in that case and he will have to offer
Jared a shoulder to escort him back to the Safehouse. He can also be saved to
pick up once "Code Blue" or "Taste Like Chicken" have been completed, but
saving him will not really save that much time and you'll have him as an active
survivor the whole time. The survivor in "Code Blue" will give Chuck some
Zombrex once he is escorted back to the Safehouse, so if you don't want to buy
any at the pawn shop then use that Zombrex for Jared in "Once Bitten".
.-------------------------- ACHIEVEMENT/TROPHY INFO --------------------------.
| Come on! Follow Me! - Escort 8 survivors at once. |
| |
| A real easy way to get this achievement around this time is to leave the |
| "Taste Like Chicken" and "Rock Heroes" survivors until after giving Katey |
| Zombrex on day 2 at 7:00am. After giving her Zombrex, quickly run and |
| rescue the survivors in both cases for a total of five. Do the "Tastes Like |
| Chicken" mission first to get the psychopath battle out of the way without |
| having survivors in your party. At 8:00am, enter Royal Flush Plaza then go |
| up to Kathy's Space and the "Desperate Shoppers" survivors will be there. |
| Chuck will only need to carry they're shopping boxes and he will have a |
| total of 8 survivors in his party for the trophy/achievement. |
| |
| This path of survivors will not conflict with other missions that much and |
| Chuck will have until 11:00am on day 2 to get back to the Safehouse |
| security room to trigger Case 3-1. |
| |
| NOTE: To speed up the rescues, Chuck can defeat Antoine in Cucina Donnacci |
| and leave Cinda and Jasper behind then come back and pick them up later. |
| DON'T speak to either of them after or before defeating Antoine and they |
| will remain in the Food Court. |
'-----------------------------------------------------------------------------'
The other missions are mainly left up in the air as to when you actually want
to perform them with how spread apart they are. "Tastes Like Chicken" could be
done before "Code Blue" if the two missions are grouped since "Tastes Like
Chicken" involves a psychopath fight. A player could bring Sven from "Code
Blue" to the Food Court and have him wait in Wild West Grill House or the
maintenance room where he will not be hurt while fighting Antoine.
To save time, a player could do case 2-2 in the underground tunnels kind of
late then time it to where Chuck exits the Underground Tunnels below South
Plaza just in time for the "An Industrial Fashion" mission at 3:00am. He will
be right in the area for the mission if Chuck exits the tunnel from the
warehouse area that he ends up at once Case 2-2 is completed. "Rock Heroes"
could be done while escorting Willa and Terri from "An Industrial Fashion" back
to the Safehouse.
*******************************************************************************
SAFEHOUSE
---------
Chuck will start in the security room of the Safehouse after the Case 3-1
cutscene. Grab some food items then leave the Safehouse and reenter Royal
Flush Plaza. Chuck needs to get to Palisades Mall. He needs to go to the
Underground Tunnels below the mall in that area.
Chuck can go through Slot Ranch Casino, the Food Court and Yucatan Casino and
come right out to the north end of Palisades Mall right next to the door or he
can enter Fortune Park through Royal Flush Plaza and then go north to Silver
Strip and run through Yucatan Casino then enter Palisades Mall. It's your
choice really.
NOTE: If Ted and Snowflake have still not been activated in Yucatan Casino in
the "Taming the Tiger" mission, which started on day 1, they will still be
there throughout this case. To avoid them, enter Palisades Mall through the
door in the alley behind Hot Excitorama on Silver Strip or enter Palisades Mall
through the south entrance in Atlantica Casino.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance room in Palisades Mall and make the following
combo weapons:
PALISADES MALL
Snowball Cannon = Fire Extinguisher + Water Gun (northeast end)
Pole Weapon = Push Broom + Machete* (northeast end)
Freezer Bomb = Fire Extinguisher + Dynamite (2nd floor)
Super Slicer = Servbot Mask + Lawnmower (2nd floor)
Flaming Gloves = Boxing Gloves + Motor Oil (southwest end)
Hacker = Flashlight + Computer Case (southwest end)
Power Guitar** = Electric Guitar + Amplifier
* Get a machete from Shank's (break the glass on the display inside).
** Get the material from Entertainment Isle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
.-------------------------------- EXTRA INFO ---------------------------------.
| Playboy Magazine - While in Palisades Mall, Chuck can run to the second |
| floor of the Playboy Grotto (pool area) and find a Playboy Magazine in the |
| water near a table by the top portion of the slide. This book will boost |
| his PP earned for female survivors by 10%. If he already has the Rescue |
| magazine in his inventory, then he will receive 30% (10% + 20%) more PP |
| from female survivors. |
'-----------------------------------------------------------------------------'
The entrance to the Underground Tunnels is on the north side of Palisades Mall
on the bottom floor. Some military cases and other items are lying near the
door. Open the door to enter the Underground Tunnels beneath Fortune City.
UNDERGROUND TUNNELS
-------------------
Move down the stairs. Strange how quiet it is all of a sudden isn't it? Walk
through the doorway at the bottom. There is a restroom to Chuck's immediate
right after stepping through the doorway. Step up to the door and use the
restroom to save the current game. Walk into the area with shelves to trigger
a cutscene.
There are two orange juices on the ground to Chuck's right after the cutscene,
so grab them if needed. Chuck will have to fight three Mercenaries. If the
knife gloves are in Chuck's inventory then run up to the Mercenaries and kill
them with the knife gloves. There is a nearby sledge hammer on the floor if
Chuck has no combo weapon. A spiked bat will take around two hits and the
knife gloves will either take two or one hit depending on your Chuck's current
level.
Each Mercenary that is defeated will give Chuck an extra 1,000 PP and they will
always drop a Mercs Assault Gun. The Mercs Assault Gun is almost entirely
exclusive to a Mercenaries battle. There is one maintenance room in the
Underground Tunnels that contains a Merc Assault Rifle though so it's not a
"one time only" weapon for Mercenary cases. After the three Mercenaries are
defeated, a cutscene will trigger.
TRAIN CHASE
-----------
A tutorial for the train chase sequence will appear after the cutscene. Chuck
must ride a motorcycle and hop off a ramp then land on the back of the train.
.-----------------.
| Bike Controls |
|-----------------|
| Accelerate - RT |
| Reverse - LT |
| Horn - Y |
`-----------------`
The ramps that Chuck will need to use to hop on the train will be on the right
and left sides of the tunnel. Keep accelerating the entire time to stay close
to the train. The train needs to be very close to a ramp when Chuck leaps into
the air after accelerating up the ramp.
NOTE: The first ramp in the tunnel is on the right side. Stay on the right
side when Chuck first starts chasing the train then hop off of that ramp and he
can leap (or fall off the walkway) to the back of the train from the first
ramp. This jump can be easily mistimed though. Read the extra info below for
a better method.
The Mercenaries in the back cart of the train will be shooting at Chuck and
tossing acetylene tanks and other debris at him. Don't stay right behind the
train or Chuck will bump into the tanks and get slowed down. It's easy to
accidentally hit some tanks that the zombies in the tunnel carry as well.
Running over zombies is unavoidable, but it's best to try to avoid a whole
crowd of them if possible since they sometimes carry acetylene tanks that could
slow Chuck down.
.-------------------------------- EXTRA INFO ---------------------------------.
| One of the best ways I have found to get on the train quickly is to hop off |
| the second ramp on the left side of the tunnel. Move up the first ramp on |
| the left side of the tunnel to speed up. When Chuck moves up the second |
| ramp, the train should be right next to him on the right if he doesn't |
| crash any after the first ramp. |
'-----------------------------------------------------------------------------'
Keep hopping off the ramps and Chuck will eventually catch up to the train
enough to where he can land on it after jumping from a ramp. A cutscene will
trigger once Chuck lands on the back cart of the train.
ON THE TRAIN
------------
After the cutscene, run ahead and take cover behind the stack of crates to the
left. Two Mercenaries will be firing at Chuck from the train cart ahead. Rush
toward them and kill them by hitting them with a weapon. They will all drop
Merc Assault Rifles but just about any melee weapon is much better than their
assault rifles. Be on the lookout for food items while moving along the train
if Chuck needs any health. Orange juice and wine can be found along the train
carts.
Four Mercenaries will be guarding the path to the end of the train cart up
ahead. Get behind stacks of crates to take cover then rush in and attack.
Move to the end of the last train cart and examine the door to trigger a group
of cutscenes that will end Case 2-2.
Chuck will gain the **UNDERGROUND ACCESS KEY** after the cutscenes that follow.
This key will him access to the any door in Fortune City that leads to the
Underground Tunnels.
The Underground Tunnels will allow Chuck to move a bit faster toward his
destinations at times. Chuck can use vehicles such as the carts in the tunnel
or motorcycle to move along the tunnels at high speed. If you factor in having
to reach the actual tunnel with tracks per underground area however, he's not
really moving through Fortune City that much faster. Also, the vehicles break
very easily from the zombies that Chuck will hit in the tunnels.
___ ____ [DY02]
- - - - - - - - - - - - - - / \ __ _ _ _ |___ \ - - - - - - - - - - - -
S E P T E M B E R 2 6 / /\ // _` || | | | __) |
12:00am - 11:59pm / /_//| (_| || |_| | / __/ 4 8 H O U R S L E F T
- - - - - - - - - - - - - /___,' \__,_| \__, | |_____| - - - - - - - - - - - -
|___/
-------------------------------------------------- EXTRA MISSION LIST FOR DAY 2
--> An Industrial Fashion | 3:00am - 3:30pm | South Plaza
Survivor(s): Terri, Willa
Search Code: [EM16]
--> Rock Heroes | 4:00am - 3:00pm | Silver Strip
Survivor(s): Jeanna, Allen, Floyd
Search Code: [EM17]
--> Desperate Shoppers | 8:00am - 4:00pm | Kathy's Space/RF Plaza
Survivor(s): Erica, Rosa, Bessie
Search Code: [EM18]
--> Everyone Knows Slappy | 12:00pm - 3:00am | Kids' Choice Clothing/
Survivor(s): Brent, Louise Palisades Mall
Search Code: [EM19]
--> Wilted Flower | 12:30pm - 5:30pm | The Venus Touch/Palisades Mall
Survivor(s): Linette
Search Code: [EM20]
--> Here Comes the Groom | 5:00pm - 9:00am | Swept Away/Silver Strip
Survivor(s): Randy, Danni, Emanuel
Search Code: [EM21]
--> Chuck the Bodyguard | 7:00pm - 9:00am | Fortune Park
Survivor(s): Janus
Search Code: [EM22]
--> Par for the Course | 8:00pm - 3:00am | SporTrance/RF Plaza
Survivor(s): Luz
Search Code: [EM23]
--> Stuart's Scheme | 9:30pm - 2:30am | Safehouse
Survivor(s): Stuart
Search Code: [EM24]
--> Mail Order Zombrex | 11:00pm - 2:00pm | RF Plaza
Survivor(s): Carl
Search Code: [EM25]
-------------------------------------------------------------------------------
[ZB-02]
_____ _____ ___________________________________________________________________
/__ / Starting Time: 7:00am - Ending Time: 8:00am
----- / / ------------------------------------------------------------------
____ / /__ _______________ September 26 (Day 2)
/____/ O M B R E X 2 \___________________________________________________
-------------------------------------------------------------------------------
UNDERGROUND TUNNELS
-------------------
The next case requires Chuck to give Katey some more Zombrex once again. Chuck
should have a few hours before 7:00am so he will most likely have plenty of
time to get some Zombrex.
Chuck will start in the Underground Tunnels below South Plaza. It's really
best to leave the Underground Tunnels through the South Plaza entrance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance room in Underground Tunnels below South Plaza
and make the following combo weapons:
Ripper = Cement Saw + Saw Blade
Defiler = Sledge Hammer + Fire Axe
Exsanguinator = Vacuum Cleaner + Saw Blade
Flamethrower = Water Gun* + Gasoline Canister
Plate Launcher = Cement Saw + Plates
* two water guns are on top of some shelves.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
.-------------------------------- EXTRA INFO ---------------------------------.
| To get some free Zombrex right after saving your game from the last case, |
| get in the nearby orange vehicle then drive to the southeast. Follow the |
| tunnel as it curves to the northeast. Drive up onto the first ramp on the |
| left side of the tunnel and there will be some Zombrex in the middle of the |
| top walkway before reaching the maintenance room at that end. This is |
| right up underneath Atlantica Casino on the map of Fortune City. Chuck can |
| use the ladder on the left wall to climb up to Silver Strip from there or |
| he can drive back to South Plaza - it doesn't really matter. |
'-----------------------------------------------------------------------------'
If Chuck stays in the current area after saving, move into the back of the area
with shelves then go through the doorways off to the left. Go up the stairs
and open the door at the top. Chuck will arrive in South Plaza.
SOUTH PLAZA
-----------
Chuck will be in the middle of South Plaza after stepping through the
Underground Access door. He needs to find Zombrex now. There are a few places
around Fortune City where he can find a free pickup of Zombrex. It would be
best to grab all the free Zombrex in the casinos.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- FREE ZOMBREX LOCATIONS
Area: Slot Ranch Casino
Details: Climb up onto the stage on the west side of the Slot Ranch Casino then
move behind the curtain and head toward the maintenance room in the back. Hop
onto the stack of the crates to the right of the maintenance room. Hop over to
the stack of crates on the east wall and the Zombrex is lying on that stack.
Area: Yucatan Casino
Details: Find the large slot machine display in the middle of the Yucatan
Casino then climb to the top by hopping along the sides. Hop into the middle
of the bowl-shaped object below the statue head and the Zombrex will be lying
in the bowl along with an LMG.
Area: Americana Casino
Details: Step into Bennie Jack's BBQ Shack and use the stairs near the front
counter to climb to the second floor. Make a right as the stairs split then get
to the top floor and hop up to the counter on the left side of the second floor
railing with the two beers and whiskey on it. There is a trail of lights
hanging from the ceiling as Chuck looks down upon the casino below. Hop across
the lights up ahead - there are a total of 7 lights. Chuck will eventually hop
to a platform with some money, a Bargaining Magazine and some Zombrex.
Area: Underground Tunnels
Details: Case 2-2 must be fully completed in order to get this Zombrex since
Chuck will need the Underground Maintenance Key to gain access to the
Underground Tunnels. The Zombrex is located along the high path on the north
side of the tunnel below Atlantica Casino. It is near the ladder that leads up
to Atlantica Casino.
Here is a video that shows off all of these free Zombrexes:
http://www.youtube.com/watch?v=2qJkfYD7z2w
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chuck can complete the "Code Blue" mission to get Zombrex from Sven after
escorting him if he hasn't yet also.
Once 7:00am rolls around, be sure to meet up in the security room of the
Safehouse and give Katey Zombrex like before.
.------------------------------ EXTRA CUTSCENE -------------------------------.
| After giving Katey Zombrex at 7:00am, when Chuck leaves the Safehouse and |
| moves down the corridor past the first maintenance room in Royal Flush |
| Plaza a cutscene will trigger that will introduce the Queens. |
'-----------------------------------------------------------------------------'
ABOUT THE QUEENS...
After 7:00am on day 2, certain zombies will carry Queen bees on them. The
zombies will stand in place and hold their hands in the air as if in pain. A
Queen is attached to the back of their neck. Kill the Queen carriers and the
Queen will be left behind. It will hover in place. Press the B/O button near
it to make Chuck snatch it with a bottle.
Chuck can toss a Queen at the ground by equipping it and tossing it like any
other weapon. He can aim the throw if a player uses the LT/L2 button. Once a
Queen shatters on the floor near a group of zombies, it will instantly kill all
zombies within a certain range of it. The zombies will spasm and their heads
will explode.
Queen carriers will not be affected by a Queen bottle shatter. A player can
actually use this knowledge to their advantage to know that a zombie that
survives a Queen shatter in the middle of a crowd is a carrier, so just kill
that one zombie to grab another Queen!
Zombies will sometimes hold up their hands as if they have Queens on them, but
do not have one. Zombie movements sometimes mimic a Queen carrier. At
nighttime, the zombies will leave behind a glowing green larva after they die
from a Queen. The larva will hop and attack Chuck. These can't be killed.
They will eventually disappear. Just move away from them.
****************************** AVAILABLE MISSIONS *****************************
The following extra mission should be available around the current time period:
--> Desperate Shoppers | 8:00am - 4:00pm | Kathy's Space/RF Plaza
Survivor(s): Erica, Rosa, Bessie
Search Code: [EM0018]
-------------------------------------------------------------------------------
Survivor(s): (96) Erica, (95) Rosa, (60) Bessie
-------------------------------------------------------------------------------
Be sure to get this mission out of the way before Case 3-1 starts. All Chuck
has to do is go to Kathy's Space after 8:00am and speak with the survivors then
carry their shopping valuables for them to follow him back to the Safehouse.
With this mission having three active survivors, it's best not to let this
mission linger.
*******************************************************************************
[CS3-1]
________ _____ ___ _____________________________________________________
C A S E |__ / < / Starting Time: 10:00am - Ending Time: 11:00am
------- /_ < ______ / / ------------------------------------------------------
______ ___/ //_____// / _________________ September 26 (Day 2)
/____/ /_/ B O O M T O W N \_____________________________________
-------------------------------------------------------------------------------
The next case will not occur until 10:00am. Chuck can do whatever he wants
until then. At 10:00am Stacey will call Chuck and ask him to come to the
security room of the Safehouse if he is not already there. Meet in the
security room at 10:00am to trigger a cutscene that will finish Case 3-1.
[CS3-2]
________ _____ ___ _____________________________________________________
C A S E |__ / |__ \ Starting Time: 10:00am - Ending Time: 9:00pm
------- /_ < ______ __/ / ----------------------------------------------------
______ ___/ //_____// __/ ________________________________ September 26 (Day 2)
/____/ /____/ R U N F O R T H E M O N E Y \____________________
-------------------------------------------------------------------------------
NOTE: Don't worry about any of the extra missions at the beginning of this
case. It's best just to go ahead and finish the requirements for the case then
start performing the extra missions.
TK has sent Mercenaries to three of the casino vaults in Fortune City and they
have set up drilling machine and are drilling the vault doors. Chuck must meet
up at each of the casinos in Fortune City and stop TK's men by killing them off
and destroying the drill. Be sure to use the guide arrow to help with this
case since Chuck will need to go to three casinos then go outside of the
Atlantica Casino on Silver Strip.
Chuck will need to run to the following locations:
- Americana Casino vault
- Slot Ranch Casino vault
- Yucatan Casino vault
- Outside of Atlantica Casino on Silver Strip
It doesn't really matter which casino that Chuck starts with, but the closest
casino is Americana Casino when he enters Royal Flush Plaza, so start there.
Be sure to make knife gloves before going to any of the casino. Chuck will
need to finish off several Mercenaries and the knife gloves will come in handy
for killing them quickly.
AMERICANA CASINO
----------------
After entering American Casino from the east entrance, the vault area will be
to the left. The vault room is the room on the east side of Americana Casino.
Two Mercenaries will be outside of the room and one will be looking through the
doorway of the vault room. They will start to fire at Chuck as soon as they
catch site of him. Equip the knife gloves then run up and kill them.
Enter the vault area and fight off the two Mercenaries in the back of the room.
The power drill inside can be destroyed easily by shooting it with a Merc
Assault Rifle from one of the fallen Mercs (takes two) or hitting it with any
melee weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
During Case 3-2 while in Americana Casino is Chuck's best time to make the
Blitzkrieg combo since he has access to Merc Assault Rifles now:
Electric Chair = Wheelchair + Battery
Blitzkrieg = Electric Wheelchair + Merc Assault Rifle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Leave the casino and head for the Slot Ranch Casino next. Stacey will call
Chuck and tell him that she still sees more of TK's goons on the monitors. Run
back into Royal Flush Plaza through the east entrance in Americana Casino then
go to Slot Ranch Casino through the entrance on the east portion of Royal Flush
Plaza.
SLOT RANCH CASINO
-----------------
The vault for Slot Ranch Casino is in the north portion of the casino. Two
Mercenaries will be outside of the vault area and two more Mercenaries will be
right next to the door inside. Two more Mercenaries guard the power drill next
to the vault in the very back of the room. Run to the back of the room and use
an assault rifle to shoot and destroy the power drill.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance room in Slot Ranch Casino and the Food Court
and make the following combo weapons:
SLOT RANCH CASINO
Gem Blower = Leaf Blower* + Gems
Laser Sword = Flashlight + Gems
Infernal Arms = Training Sword** + Motor Oil
* The leaf blower is on top of some black boxes near the stage curtain.
** The training sword is on a black box near the maintenance room doors.
FOOD COURT
Blambow = Bow and Arrow* + Dynamite
Air Horn = Spray Paint + Pylon
Cocktail = Whiskey + Newspaper
Sticky Bomb = Lawn Dart + Dynamite
Burning Skull = Bull Skull** + Motor Oil
* Hop on top of the three snack machines in the north then hop on top of the
roof of Lombardi's and to find some Bow and Arrows on the rooftop.
** There are Bull Skulls hanging around the entrance to Wild West Grill House.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stacey will call Chuck after the drill in Slot Ranch Casino is broken. TK is
still moving his equipment and more of his thugs/goons/baddies are at Yucatan
Casino so Chuck needs to head there now. The office area in the vault area of
Slot Ranch Casino has a few food items that Chuck might want to use or take
with him. Yucatan Casino is to the north so enter it by running through the
Food Court or exiting out to Silver Strip then head north.
YUCATAN CASINO
--------------
The vault area for Yucatan Casino is on the east side of the casino. It's to
the north of Shoal Nightclub on the map. Defeat the two Mercenaries that stand
outside the vault doors then enter the vault area. Two more Mercenaries will
attack after Chuck sets foot into the vault room.
Three Mercenaries guard the power drill in the back. Take out a weapon and
destroy the power drill in front of the vault after dealing with the three
Mercenaries in the back.
NOTE: There is an LMG lying next to the power drill. The LMG is kind of a rare
machine gun, so it might pay to pick it up.
Stacey will contact Chuck again and mention that many of TK's Mercenaries are
still in the area. She will contact Chuck one more time and tell him they are
drilling through the wall outside of the Atlantica Casino. A new subcase will
appear on Chuck's message list. Take the south entrance out of Yucatan Casino
then step out onto Silver Strip.
_________________________________________
H E I S T A T T H E A T L A N T I C A \_____________________________________
-------------------------------------------------------------------------------
SILVER STRIP/FORTUNE PARK
-------------------------
Run toward Atlantica Casino and Chuck will eventually run into several
Mercenaries along the east side of Fortune Park. Some of the Mercenaries may
be at the very top of the east portion of the stairs leading down to Fortune
Park.
There are a total of seven Mercenaries near the stairs guarding an armored
vehicle that is parked against a hole in the back wall of Atlantica Casino.
Finish off the Mercenaries then grab one of the Mercs Assault Rifles and blast
the van until it is destroyed.
To avoid the crowd of zombies in the area, it's really best to grab several
assault rifles then hop up to the side platforms near the middle garden section
of the park between the stairs and fire at the armored vehicle from there. It
will take many machine guns to finish it off (around four). Chuck could also
use the LMG if he picked it up in Yucatan Casino.
Chuck can hit the armored vehicles with melee weapons, which will destroy it
faster, but he'll have to deal with the zombies in the area while hitting it
also. A cutscene will play shortly after the armored vehicle is destroyed.
The cutscene will end Case 3-2.
****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time
period:
--> Everyone Knows Slappy | 12:00pm - 3:00am | Kids' Choice Clothing/
Survivor(s): Brent, Louise Palisades Mall
Search Code: [EM0019]
--> Wilted Flower | 12:30pm - 5:30pm | The Venus Touch/Palisades Mall
Survivor(s): Linette
Search Code: [EM0020]
--> Here Comes the Groom | 5:00pm - 9:00am | Swept Away/Silver Strip
Survivor(s): Randy, Danni, Emanuel
Search Code: [EM0021]
--> Chuck the Bodyguard | 7:00pm - 9:00am | Fortune Park
Survivor(s): Janus
Search Code: [EM0022]
--> Par for the Course | 8:00pm - 3:00am | SporTrance/RF Plaza
Survivor(s): Luz
Search Code: [EM0023]
-------------------------------------------------------------------------------
Survivor(s): (19) Brent, (20) Louise, (58) Linette, (5) Randy, (73) Danni, (21)
Emanuel, (49) Janus, (34) Luz
-------------------------------------------------------------------------------
It's best to do both "Everyone Knows Slappy" and "Wilted Flower" one right
after the other after Case 3-2. Chuck will probably spend enough time
performing the case to where both missions will be available while Chuck is out
in Fortune Park at the end of Case 3-2. Chuck will have to fight Slappy in
Kids' Choice Clothing in Palisades Mall during the "Everyone Knows Slappy"
mission so save at the restroom in Palisades Mall before triggering the
mission. Toss a heavy object at him while he skates or jump kick at that time
to knock him down then hit with the knife gloves. His flamethrowers can be
temporarily put out with a single shot from a water gun (in Kids' Choice
Clothing) to stun him for a while, but knocking him down while he skates will
stun him longer.
After fighting Slappy, run down to The Venus Touch and grab the coffee on the
counter inside and give it to Linette in the back room to perform "Wilted
Flower". Carry her to Brand New U on the second floor of Palisades Mall when
she asks then use the shortcut inside the dressing room to go to the men's
restroom in Royal Flush Plaza then escort her back to the Safehouse.
"Here Comes the Groom", "Chuck the Bodyguard" and "Par for the Course" are best
done around the same time. Chuck will likely have to wait just a bit for the
missions to activate. It would be good to mix a Pain Killer for the Randy
battle in "Here Comes the Groom" if Chuck is low level since Randy takes quite
a bit off with his attack. Either bring Danni with Chuck to the other mission
or quickly escort her back to the Safehouse.
Chuck can easily grab a water gun from the area behind the railing with water
across from Janus in Fortune Park to fulfill his need for a gun. Bring along a
Queen for the "Par for the Course" mission since Luz will be surrounded with
zombies in the bottom portion of SporTrance. Simply toss the Queen toward her
and this will kill all zombies around her.
*******************************************************************************
[CS4-1]
________ __ __ ___ ____________________________________________________
C A S E / // / < / Starting Time: 11:00pm - Ending Time: 3:00am
------ / // /_ ______ / / -----------------------------------------------------
_____ /__ __//_____// / ___________________ September 26 (Day 2)
/_/ /_/ T H E S O U R C E \__________________________________
-------------------------------------------------------------------------------
FORTUNE PARK
------------
Chuck will not have to meet up with Rebecca until 11:00pm to perform the next
case. Chuck should have plenty of time to perform other missions around
Fortune City until then.
****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time
period:
--> Stuart's Scheme | 9:30pm - 2:30am | Safehouse
Survivor(s): Stuart
Search Code: [EM0024]
--> Mail Order Zombrex | 11:00pm - 2:00pm | RF Plaza
Survivor(s): Carl
Search Code: [EM0025]
--> High Stakes | 1:00am - 1:00pm | Poker Room/Atlantica Casino
Survivor(s): Jessica, Jacob, Nevada
Search Code: [EM0026]
--> Hunger Pains | 2:00am - 10:00am | Dining at Davey's/Platinum
Survivor(s): Richard Strip
Search Code: [EM0027]
--> Fetching Females | 3:00am - 9:00am | Playboy Grotto/Palisades Mall
Survivor(s): Nina, Cora, Summer
Search Code: [EM0028]
--> WWJWD? | 4:00am - 7:00pm | South Plaza
Survivor(s): Seymour, Justin, Ray
Search Code: [EM0029]
--> Deep Pockets | 4:00am - 10:00am | Safehouse
Survivor(s): Lenny
Search Code: [EM0030]
--> Bank Run | 6:00am - 5:00pm | Slot Ranch Casino
Survivor(s): Woodrow
Search Code: [EM0031]
-------------------------------------------------------------------------------
Survivor(s): (8) Carl, (115) Jessica, (113) Jacob, (114) Nevada, (26) Richard,
(99) Nina, (90) Cora, (62) Summer, (9) Seymour, (22) Justin, (41) Ray, (91)
Woodrow
-------------------------------------------------------------------------------
"Stuart's Scheme" can be performed right at 9:30pm by waiting outside the
Safehouse vent then entering right at that time to speak with Stuart or a
player can wait and perform it on the way back from another mission. You don't
want to leave it around too long however since it will end shortly after it
begins. If the case is failed, Stuart will convince some of the survivors in
the Safehouse to leave and Chuck will miss out on those survivors. Chuck can
perform the mission then quickly run off to Yucatan Casino and do Case 4-1.
Really, it's best to perform "Stuart's Scheme" right when it activates, just in
case.
"Mail Order Zombrex" is best saved for when Chuck has time to perform it on the
way back to the Safehouse. He can save in the Royal Flush restroom and make
any survivors wait in the restroom while he fights Carl in Royal Flush Plaza.
Chuck will receive some Zombrex for defeating Carl.
"High Stakes" should be finished right when it becomes available. The three
survivors in the case can conflict a great amount with other cases on this day.
Chuck will have to play poker against the survivors and win in order to make
them join. In order to win the poker game easily, collect all three gambling
magazines and have them in Chuck's inventory at that time:
1) Ragazines (Royal Flush Plaza)
2) Stan's Large Print Books & Magazines (Palisades Mall)
3) Shamrock Casino (Silver Strip) - magazine is on the back counter
Be sure to save before the game of poker! The game will vary as to how long it
will take. Time will still pass by while playing poker! Luck will decide
whether the game will be quick or not. If survivors start to mount up in
Fortune City through other missions and you simply can't win a game of poker,
kill off the three survivors in "High Stakes" to allow other missions to
appear. Seriously.
"Hunger Pains", "Fetching Females" and "WWJWD?" all depend on your leftover
time. If all missions have been activated by time pressures then do "WWJWD?"
and kill the psychopath in that mission then save Ray. Meet up with Richard at
Dining at Davey's on Platinum Strip for "Hunger Pains" and have some food handy
- a hamburger from South Plaza will work fine or Chuck could pick up some food
from Juggz Bar and Grill. Give him the food and he will join. Use the
shortcut through the stall in the restroom of Royal Flush Plaza to quickly
reach Palisades Mall then pick up Nina, Cora and Summer in the middle of the
Playboy Grotto in Palisades Mall for "Fetching Females" then work your way back
to the shortcut in Brand New U.
If all the above three missions have not been activated then wait for "Fetching
Females" to activate then do it and escort the survivors back to the Safehouse
then come back and do "WWJWD" and "Hunger Pains" in a row. Chuck will receive
some Zombrex from Richard after saving him. A player might elect to do "Hunger
Pains" right after "High Stakes". It all depends on luck with the poker game!
"Deep Pockets" will require Chuck to meet with Lenny in the Safehouse cafeteria
after 4:00am. Chuck can grab the money from the Yucatan Vault and wait around
for "Bank Run" to activate then perform it before meeting back up with Lenny in
the Safehouse cafeteria when Chuck returns with the money for the mission. If
a player hurries, "Bank Run" can easily be done before giving Katey Zombrex on
day 3.
*******************************************************************************
At 11:00pm, Stacey will contact Chuck and ask him to meet up with Rebecca at
the Shoal Nightclub in Yucatan Casino. The Shoal Nightclub is on the east side
of Yucatan Casino. Go there shortly after Chuck gets the call.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the maintenance room in Yucatan Casino along the way and make
the following weapons:
Fire Spitter = Toy Spitball Gun + Tiki Torch
Pole Weapon = Push Broom + Machete*
I.E.D. = Propane Tank + Box of Nails
Defiler = Fire Axe + Sledge Hammer
Blazing Aces = Tennis Racquet** + Tiki Torch
Freedom Bear = Robot Bear*** + LMG****
* The machete is on top of the tiger den platform near the door that leads to
the maintenance room corridor on the south side.
** Leap on top of the high shrubbery area to the right before entering the Food
Court from Yucatan Casino and there will be a lawnmower and a tennis racquet in
the grass.
*** The robot bear is on top of a slot machine platform in the south, near the
entrance to Palisades Mall.
**** The LMG is on circular platform below the statue head on top of the
platform surrounded by slot machines in the middle of the casino.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SHOAL NIGHTCLUB
---------------
There are several zombies down the entrance tunnel to the nightclub. Open the
doors to the nightclub to trigger the opening cutscene for Case 4-1.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
C R Y S T A L & A M B E R
- - - - - - - - - - - - - - -
NOTES:
#1 - Grab the Drinking Magazine from Atlantica Casino and this will help Chuck
greatly for when he goes to meet up with Rebecca for Case 4-1. Magazines that
boost the health of food items can help as well! And of course mixing a pain
killer (Beer + Beer) at Baron Von Brathaus will help. I'd highly recommend
bringing a pain killer to this fight if your Chuck is low level.
#2 - Make a spiked bat combo weapon for this battle. The knife gloves can
still work well, but the spiked bat will knock them down much easier.
#3 - If Chuck has the combo card for the super slicer combo weapon, make it in
Yucatan Casino and bring the weapon with Chuck. The lawnmower is on the grass
platform near the tiger's den before getting to the Food Court entrance and
there are two severbot masks in Baron Von Brathaus. See the section about
fighting Crystal and Amber with the super slicer below. This is really the
best method that I have found, but you have to have the combo card!
#4 - Mixing a Quickstep (Wine + Wine) and a Pain Killer (Beer + Beer) at Baron
Von Brathaus and bringing them to the battle can help out a bunch while using
close range weapons. Chuck can match their speed with the Quick step and
literally step in and out of every attack without getting hit.
#5 - Chuck can make Freedom Bear before this fight to help a bit at the
beginning. Both items can be found in the Yucatan Casino. The LMG is inside
the large bowl below the statue head on top of the slot machine displayed in
the center of the area and the robot bear is on top of a slot machine platform
on the east end almost right across from the stairs leading up to Shoal
Nightclub.
Attacks:
Crystal
- Side Slash (performs a turning slash)
- Thrust (steps forward with a sword thrust)
- Dashing Slice (dashes forward with sword extended to side)
- Somersault Counter (somersault kick after getting attacked)
- Crotch Stomp (sometimes after a somersault she will walk up and stomp Chuck's
crotch area while he is grounded)
- Two Slash Combo (performs two side slashes while stepping forward)
- Overhead Slash (crouches then performs a roll forward followed by a
somersault then an overhead slash)
Amber
- Side Slash (performs a turning slash)
- Thrust (steps forward with a sword thrust)
- Dashing Slice (dashes forward with sword extended to side)
- Somersault Counter (somersault kick after getting attacked)
- Crotch Stomp (sometimes after a somersault she will walk up and stomp Chuck's
crotch area while he is grounded)
- Two Slash Combo (performs two side slashes while stepping forward)
- Sliding Slice (slides across the floor and slices at the end of the slide)
Crystal and Amber will be in the hallways along the sides of the nightclub
while Chuck is in the center of the dance floor at the beginning of this fight.
Both of them will taunt then run toward Chuck and try to hit him with their
swords. They have quite a variety of attacks. All of their moves are shared
except for one.
AMBER AND CRYSTAL'S ATTACKS...
Amber and Crystal will perform a single slash, a two hit slash combo and a
thrust from close range. Their thrusts have the most range and they will often
mix it in with their other close range attacks. They both have attack patterns
that are easy to see coming. Both of them will rush in for an attack until
they are hit or until they hit Chuck then they will dash away. They are
incredibly aggressive when in close range. Chuck should always stay moving and
roll away from their attacks when in close range.
They will hit Chuck at the same time, sometimes multiple times, so the damage
dealt by their attacks can really pile up on a player. They both have their
own unique attacks. Crystal will sometimes crouch then roll and do a
somersault afterward before performing an overhead slice. Amber will run and
slide on the ground then slice with her sword toward the end of the slide.
They will both be stunned for a few brief seconds after each of their exclusive
attacks if Chuck can avoid them.
ATTACKING CRYSTAL AND AMBER...
While they are stunned, QUICKLY hit them once with any weapon while they are
staggering at the end. If Chuck can hit them quick enough at the end of their
exclusive moves, he will knock them down. Any type of quick attack that hits
them toward the very end of their exclusive moves will knock down or make them
stumble then fall. It's best to use the spiked bat's main attack as opposed to
the knife gloves. The spiked bat will knock them down to the ground very
easily since it's so quick and Chuck can hit them while they are on the ground
with its main attack.
Both Crystal and Amber will always quickly counter with a somersault if the
attack does not knock them down so prepare to roll just in case. Their
somersault is nearly instant, so Chuck almost always has to roll away if a hit
does not knock them down. Since it's pretty hard to knock them down during a
stun, it's a good idea to try to hit them after their sword thrusts as well.
Chuck must roll after hitting them once though.
Fight them in the corridors. If Chuck fights them in the middle of the dance
floor, they can dash toward him from all directions. In the corridors, he can
stand at one end and a player can move the camera to keep track of Amber and
Crystal much more easily. It's a good idea to lure both of them toward the
dance floor if they follow Chuck however.
Any type of gunfire or thrown object that hits them when they dash away will
make them turn and run back toward Chuck to attack him again. Hitting them as
they run away can speed up the battle a bit since it will make them attack
instead of run. There is a handgun in the nightclub that Chuck can shoot them
with to get their attention again.
Only focus on one of them - once Crystal or Amber is defeated, the fight will
end. There is no need to damage both, just single one of them out then attack
only that one. Most of the time Amber is usually the sister that leaves
herself open to attack more often.
One of the hardest parts of this fight is that Amber and Crystal will attack
together most of the time. When they perform their exclusive attack, they will
often do them together as well, which makes it hard to hit either of them at
times since Chuck will be forced to dodge both. It's possible to make them hit
each other and knock them both down as they both end their exclusive attacks
though.
SUPER SLICER...
It dices, it slices, and it sure tears the living hell out of both the twin
sisters if Chuck has the combo card for this weapon and brings it along with
him. Chuck can use the super slicer's dash attack to run back and forth in one
corridor and completely cut up one of the sisters. The super slicer can take
MAJOR damage depending on if it hits one of the sisters while they are trying
to attack or not.
.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video that shows off how easy this battle can be with the super |
| slicer: |
| |
| http://www.youtube.com/watch?v=t7dR3Xa6g0M |
| |
| Keep in mind that you need the combo card for the super slicer to perform |
| its dashing attack. |
'-----------------------------------------------------------------------------'
The fact that Amber and Crystal constantly dash away from Chuck makes the super
slicer absolutely perfect for this battle. If they knock the super slicer off
of Chuck, he can wait until they run off then pick it up and put it back on
then start the blade engine once again without having to worry much about them
attacking. The only real problem a player might have with using the super
slicer is trying to adjust the camera while running.
FREEDOM BEAR...
If Chuck makes Freedom Bear prior to this battle and brings the bear with him,
the bear can help out a bit during this battle. Chuck can place the bear on
the dance floor in the middle right as the battle begins. Freedom Bear will
guard one area and blast Amber or Crystal as they move by. He won't take much,
but he will give Chuck some extra hits on one of the bosses at the beginning of
this battle. At the most, he'll probably take around 25% of a boss' life.
CHUCK'S ALCOHOL CONSUMPTION...
Since this battle is fought in a nightclub there will be tons of alcoholic
beverages lying around. Chuck will have access to beer, vodka and drink
cocktails throughout the area. Chuck will get sick after drinking more than
two of them however. He can bring along the drinking magazine from Atlantica
Casino to be immune to alcohol however! The health books to boost the healing
of food items will help and of course the painkiller drink mix will help a
bunch as usual.
QUICK STEP...
Mixing a Quick Step (Wine + Wine) and bringing it along with Chuck before the
battle can help out tremendously if Chuck uses a spiked bat. He can easily
match their speed and step in and out of all of their attacks without getting
hit.
A cutscene will play after either Amber of Crystal is defeated. The cutscene
will end Case 4-1. Amber and Crystal will leave behind two ++KATANA SWORDS++
in the middle of the dance floor after the battle. These weapons will respawn
in the nightclub if Chuck enters the Yucatan casino without a katana in his
inventory.
Psychopath Defeated Bonus = 35,000 PP
-------------------------------------------------------------------------------
Survivor(s): (1) Crystal, (2) Amber
-------------------------------------------------------------------------------
___ _____ [DY03]
- - - - - - - - - - - - - - / \ __ _ _ _ |___ / - - - - - - - - - - - -
S E P T E M B E R 2 7 / /\ // _` || | | | |_ \
12:00am - 11:59pm / /_//| (_| || |_| | ___) | 2 4 H O U R S L E F T
- - - - - - - - - - - - - /___,' \__,_| \__, | |____/ - - - - - - - - - - - -
|___/
-------------------------------------------------- EXTRA MISSION LIST FOR DAY 3
--> High Stakes | 1:00am - 1:00pm | Poker Room/Atlantica Casino
Survivor(s): Jessica, Jacob, Nevada
Search Code: [EM26]
--> Hunger Pains | 2:00am - 10:00am | Dining at Davey's/Platinum
Survivor(s): Richard Strip
Search Code: [EM27]
--> Fetching Females | 3:00am - 9:00am | Playboy Grotto/Palisades Mall
Survivor(s): Nina, Cora, Summer
Search Code: [EM28]
--> WWJWD? | 4:00am - 7:00pm | South Plaza
Survivor(s): Seymour, Justin, Ray
Search Code: [EM29]
--> Deep Pockets | 4:00am - 10:00am | Safehouse
Survivor(s): Lenny
Search Code: [EM30]
--> Bank Run | 6:00am - 5:00pm | Slot Ranch Casino
Survivor(s): Woodrow
Search Code: [EM31]
--> Tape it or Die 1 | 7:00am - 12:00pm | KokoNutz Sports Town/Palisades
Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance Mall
Search Code: [EM32]
--> Ante Up | 9:00am - 9:00am | Safehouse
Survivor(s): varies
Search Code: [EM33]
--> Slave to Fashion | 9:00am - 6:15pm | Fortune City Hotel
Survivor(s): Europa
Search Code: [EM34]
--> Redneck Rampage | 9:00am - 9:00am | Platinum Strip/Fortune Park/
Survivor(s): Deetz, Derrick, Big Earl, Johnny Silver Strip
Search Code: [EM35]
--> Chemical Dependency | 11:00am - 3:00pm | Safehouse
Survivor(s): Jared
Search Code: [EM36]
--> Art Appreciation | 11:00am - 7:10pm | The Cleroux Collection/
Survivor(s): Randolph Palisades Mall
Search Code: [EM37]
--> Know When to Fold'em | 1:00pm - 9:00pm | Shamrock Casino/Silver Strip
Survivor(s): Bill
Search Code: [EM38]
--> Shell Shocked | 1:15pm - 10:15pm | American Historium/Americana
Survivor(s): Dean Casino
Search Code: [EM39]
--> One Hit Wonder | 3:00pm - 12:00pm | Slot Ranch Casino
Survivor(s): Juan, Cameron, Allison, Bibi
Search Code: [EM40]
--> Bent Wood | 4:00pm - 8:00pm | Safehouse
Survivor(s): Luz
Search Code: [EM41]
--> Stranded Siren | 5:00pm - 3:00am | Atlantica Casino
Survivor(s): Tammy
Search Code: [EM42]
--> Dead or Alive? | 8:00pm - 7:00am | Palisades Mall
Survivor(s): Andy
Search Code: [EM43]
--> Cleaning the Wounds | 9:00pm - 1:00am | Cafeteria/Safehouse
Survivor(s): Sven
Search Code: [EM44]
--> Two's Company | 11:00pm - 7:00am | Hot Excitorama/Silver Strip
Survivor(s): Walter, Royce
Search Code: [EM45]
-------------------------------------------------------------------------------
[ZB-03]
_____ _____ ___________________________________________________________________
/__ / Starting Time: 7:00am - Ending Time: 8:00am
----- / / ------------------------------------------------------------------
____ / /__ _______________ September 27 (Day 3)
/____/ O M B R E X 3 \___________________________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Katey will need another dose of Zombrex between the hours of 7:00am and 8:00am
soon, so Chuck needs to find her some. Chuck will receive Zombrex after the
"Mail Order Zombrex" mission and Richard in the "Hunger Pains" mission will
give Chuck Zombrex as a reward after being escorted back to the Safehouse.
Chuck can also grab one of the free pickups of Zombrex found around Fortune
City or buy some Zombrex at one of the pawn shops for $25,000.
Either way, whenever 7:00am rolls around be sure to be in the security room of
the Safehouse and give Chuck's little lady her drugs... er, Zombrex.
The next case will not start until 12 hours from the Zombrex dosage so Chuck
has plenty of time to perform side mission while waiting.
****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time
period:
--> Tape it or Die 1 | 7:00am - 12:00pm | KokoNutz Sports Town/Palisades
Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance Mall
Search Code: [EM0032]
--> Ante Up | 9:00am - 9:00am | Safehouse
Survivor(s): varies
Search Code: [EM0033]
--> Slave to Fashion | 9:00am - 6:15pm | Fortune City Hotel
Survivor(s): Europa
Search Code: [EM0034]
--> Redneck Rampage | 9:00am - 9:00am | Platinum Strip/Fortune Park/
Survivor(s): Deetz, Derrick, Big Earl, Johnny Silver Strip
Search Code: [EM0035]
--> Chemical Dependency | 11:00am - 3:00pm | Safehouse
Survivor(s): Jared
Search Code: [EM0036]
--> Art Appreciation | 11:10am - 7:10pm | The Cleroux Collection/
Survivor(s): Randolph Palisades Mall
Search Code: [EM0037]
--> Know When to Fold'em | 1:00pm - 9:00pm | Shamrock Casino/Silver Strip
Survivor(s): Bill
Search Code: [EM0038]
--> Shell Shocked | 1:15pm - 10:15pm | American Historium/Americana
Survivor(s): Dean Casino
Search Code: [EM0039]
--> One Hit Wonder | 3:00pm - 12:00pm | Slot Ranch Casino
Survivor(s): Juan, Cameron, Allison, Bibi
Search Code: [EM0040]
--> Bent Wood | 4:00pm - 8:00pm | Safehouse
Survivor(s): Luz
Search Code: [EM0041]
--> Stranded Siren | 5:10pm - 3:10am | Atlantica Casino
Survivor(s): Tammy
Search Code: [EM0042]
-------------------------------------------------------------------------------
Survivor(s): (110) Gretchen, (104) Wallace, (105) Johnny Pipes, (106) Left Hand
Lance, (102) Europa, (12) Deetz, (13) Derrick, (14) Big Earl, (15) Johnny, (50)
Randolph, (52) Bill, (39) Dean, (74) Juan, (103) Cameron), (36) Allison, (18)
Bibi, (64) Tammy
-------------------------------------------------------------------------------
NOTE: While in the Safehouse, go to the locker room and strip Chuck down to his
underwear to be ready for the "Slave to Fashion" mission.
Start off by going to Palisades Mall. Chuck will need a cement saw and plates
to satisfy the conditions for the "Tape it or Die 1" mission that activates a
7:00am. Enter the Underground Tunnels from Palisades Mall (door in the
northeast) then grab the plates from around the maintenance room near the
warehouse area and the cement saw from inside the maintenance room. Go back up
to Palisades Mall then enter KokoNutz Sports Town and open the Tape it or Die
door.
NOTE: The Tape it or Die door will remain locked if there are too many active
survivors. The "High Stakes" survivors, "WWJWD?" survivors and "Fetching
Females" survivors can conflict with this case to where there are too many
active survivors for the four survivors in the Tape it or Die mission to appear
- therefore, the door will remain locked.
Give Wallace the cement saw and plates and take the plate launcher that he
makes for Chuck. This will guarantee that Chuck will receive a call for "Tape
it or Die 2" at 9:15am on day 4!
Do not worry about the "Ante Up" mission unless you want the Knight Helmet
outfit from it, which can be gained by having Jack eliminated during a game.
Chuck does not have to eliminate him and Chuck can actually lose the game and
still get the helmet if Jack is eliminated. The knight helmet is the only
really good reward for the "Ante Up" poker game. Other than that, Chuck will
receive 5,000 PP per player elimination and 10,000 PP for beating all five
players. If you want to perform this mission, it's best to play it after case
5-2 after 4:00am on day 4 once all other missions have been completed. Other
missions won't really conflict with "Ante Up" at that time except for Zombrex 4
and Case 6-1.
Enter the Platinum Strip/Fortune Park/Silver Strip area after 9:00am and kill
off the psychopath snipers in the "Redneck Rampage" mission. There are four of
them and they all count as active survivors if left alone.
Fight them in this order to make them all spawn:
Big Earl - on platform south of Fortune City Hotel entrance
Deetz - Paradise Platinum Screens rooftop (ladder behind Juggz Bar and Grill)
Johnny - Royal Flush rooftop (ladder is west of Slot Ranch Casino entrance)
Derrick - Atlantica Casino rooftop (ladder is behind doors southwest of Hot
Excitorama)
NOTE: A player can actually bring Europa from the "Slave to Fashion" along to
the Johnny and Derrick fights to help speed things up. Have her wait to the
side and DON'T allow her to follow while fighting the psychopaths.
It will take a little over an hour to kill all psychopaths off, so this might
conflict a bit with the next mission. Chuck can leave the "Slave to Fashion"
mission alone until after killing off all four of the snipers. If you to
decide to do so, enter Fortune City Hotel afterward and talk with Europa while
Chuck is in his underwear and she will follow Chuck. Chuck does NOT need to
carry her. Head straight to Palisades Mall if it is around 11:10am at that
time.
Go to Palisades Mall and talk to Randolph for "Art Appreciation" at 11:10am.
Give him $3,000 for his painting then take the painting and give it to Katey
back at the Safehouse. Get back to the Royal Flush Plaza quickly by taking the
secret pathway through the dressing room in Brand New U in Palisades Mall.
Jared will require Zombrex while standing in the Safehouse cafeteria at 11:00am
also so be sure to enter the cafeteria and give him some Zombrex or he will
die.
At 1:15pm immediately go and do the "Shell Shocked" mission in American
Historium in Americana Casino. It's best not to bring along a survivor for
this case since Dean makes a total ass out of himself in requiring Chuck to
push him in a wheelchair and another survivor would only add to the frustration
by getting in the chair before Dean making Chuck take out his trusty laser
sword and... well, you know...
Bill in the "Know When to Fold'em" mission is best saved until right before the
"Stranded Siren" mission. Go to Royal Flush Plaza and grab a Queen from a
zombie (one in front of standee across from The Dark Bean) then change into a
tuxedo at Modern Businessman and grab some orange juice from Roy's Mart in
order to already have the necessary requirements for the "One Hit Wonder"
mission at 3:00am.
NOTE: Grab a golf club from SporTrance while heading by the store in Royal
Flush Plaza for the "Bent Wood" mission requirement at 4:00pm.
Enter Slot Ranch Casino and go toward the stage area then give Bibi her
requests for the "One Hit Wonder" mission. The fireworks backstage will work
great for luring zombies toward the stage for her crowd. Toss a Queen toward
BiBi while she fights off the crowd of zombies below the stage then speak with
her to get her to join and lead all of the survivors back to the Safehouse.
Time it so that Chuck steps back into the Safehouse after 4:00pm while
escorting the "One Hit Wonder" survivors back to the Safehouse then Chuck can
go to the cafeteria and give Luz a golf club to fulfill the "Bent Wood"
mission.
Run to Silver Strip and enter Shamrock Casino then give a total of $25,000 to
Bill then he will join. The "Stranded Siren" mission will activate at 6:10pm
so take Bill with Chuck to Atlantica Casino and speak with Tammy at the
clamshell display then pick her up and carry her back to the Safehouse while
Bill follows.
*******************************************************************************
[CS5-1]
________ ______ ___ _____________________________________________________
C A S E / ____/ < / Starting Time: 7:00pm - Ending Time: 8:00pm
------ /___ \ ______ / / ------------------------------------------------------
_____ ____/ //_____// / _________________ September 27 (Day 3)
/_____/ /_/ S T A K E O U T \_____________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
At 7:00pm, if Chuck is not in the Safehouse, Stacey will contact Chuck and ask
him to meet with Rebecca on the roof of the Safehouse. When entering the
Safehouse from the vent, move up the steps then make a left. Run down the left
hall then make a right at the end. Move up the stairs and press the elevator
switch off to the right then get inside the elevator and press the button to go
up to the roof. A cutscene will trigger once Chuck is on the roof. The
cutscene will end Case 5-1.
[CS5-2]
________ ______ ___ _____________________________________________________
C A S E / ____/ |__ \ Starting Time: 7:00pm - Ending Time: 4:00am
------ /___ \ ______ __/ / ----------------------------------------------------
_____ ____/ //_____// __/ ______________________ September 27 (Day 3)
/_____/ /____/ T H E G E T A W A Y \______________________________
-------------------------------------------------------------------------------
SAFEHOUSE ROOFTOP
-----------------
Chuck needs to get to the rooftop of Fortune City Hotel to meet up with TK's
helicopter. He can go there now or wait until near the deadline for this case.
It's really best to go ahead and get this case out of the way if there are no
other close survivors around that can be saved. The case doesn't really take
that long.
Take the elevator back down to the Safehouse then exit back out into Royal
Flush Plaza. Make some knife gloves while moving toward Fortune Park on the
east side. Enter Fortune Park and head to the south then enter Fortune City
Hotel when ready.
FORTUNE CITY HOTEL
------------------
Prepare to fight four Mercenaries after entering the hotel lobby. Hit them
with the knife gloves to kill them quickly. They will be guarding the elevator
on the right (north) side of the hotel. Once the fourth Mercenary has been
defeated, run toward the elevator door on the left. It will open eventually
and a Mercenary will move out of the elevator. Prepare to slash him with the
knife gloves. Get in the open elevator then press the button inside to trigger
a cutscene.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
T K ' S H E L I C O P T E R
- - - - - - - - - - - - - - -
Attacks:
- Helicopter Ram (helicopter flies by while the crane has loosened its grip;
the helicopter will home in on Chuck's position)
- Gatling Gun Fire (the Mercenary in the helicopter will fire at Chuck with the
gatling gun inside)
NOTES:
#1 - Grab one of the military cases in the hotel lobby and bring it with Chuck
to the rooftop so that he starts the battle while holding it. He can toss the
military case right at the beginning of the battle. Chuck could bring other
items as well. Giant Stuffed Elephant...?
#2 - The helicopter's ram (ram and crane arm hit) and its gatling gun shots can
take off tons of damage. On a fully leveled Chuck, each of its attacks take 2
bars of health and that is quite a bit per hit when the helicopter can hit
Chuck so easily at times. Be sure to watch your health while fighting the
helicopter.
TOSS OBJECTS AT THE HELICOPTER...
Chuck has anchored TK's helicopter down with the hook on the crane. The
helicopter will already be winched by the crane at the beginning of the battle.
Chuck should not shoot at the helicopter with a gun - shooting does no good.
He should toss objects at the helicopter to damage it while it is winched.
Chuck can pick up a whole variety of items on the rooftop such as spotlights,
military cases, metal barricades and other objects and toss them off the side
of the roof to damage the helicopter. Aim for the top portion of the
helicopter while tossing an object to make sure that the object hits the
helicopter.
Smaller objects such as spotlights will take off little damage, but heavier
objects such as military cases or metal barricades will take off a bit more
damage from the helicopter. There is a cement saw and plywood on the northwest
end of the rooftop that Chuck can pick up and toss at the helicopter also.
THE HELICOPTER ATTACKS...
The helicopter will eventually try to fly to the side and hit Chuck as the
crane loosens its grip. Chuck will have to constantly winch the helicopter
throughout this battle in order to hit it. Press the button on the crane to
winch the helicopter. A light on the crane will blink red as soon as the
helicopter tries to fly off, but the light will eventually glow green. Once
the light glows green, push the button to winch the helicopter then toss an
object at it.
The helicopter will fly back and forth while above the rooftop and it will try
to hit Chuck as it flies by him. Quickly perform Chuck's dodge roll to roll
right under the helicopter or crane handle as it moves toward Chuck while he
stands near the crane. It will fly back eventually to try to hit Chuck again,
so perform another dodge roll up underneath it. Chuck can also stand along the
west side of the rooftop to avoid the helicopter's first ram without having to
roll, but he will likely have to roll eventually since the helicopter will fly
toward his current area on the second time around. The helicopter's ram attack
takes around two units of health per hit, so make sure to watch Chuck's life
bar carefully during this battle.
After trying to ram Chuck, the helicopter will fly into the air and the
Mercenary inside will try to blast Chuck with the gatling gun inside the
helicopter. Run to the side and run toward the crane and it should be just
about ready to winch the helicopter at that time, so prepare to press the
button again to winch it and cancel the gatling gun fire. Chuck can get away
from gatling gun fire is to get behind one of the air condition units in the
south, but this will slow down the battle a bunch. The gatling gun will
usually fire toward one area, so most of the time Chuck can avoid its fire by
running to the side when it starts to fire.
It's a good idea to throw items over on the side of the rooftop where the
helicopter hovers while it is winched. Chuck can toss items over toward the
east side if he can't carry them in his inventory. Don't ever run over to grab
an object to throw from the west side of the rooftop while the helicopter is
winched on the east side or it will likely get away by the time Chuck carries
the item over to it. It's really best just to stay on the east side of the
rooftop the entire battle and toss military cases and steel barricades at the
helicopter to speed up the battle.
Chuck can bring all types of items with him before this battle to toss at the
helicopter from the beginning of the battle. He could toss a lawnmower or
bench at the helicopter from the start! There is some beer on a patio table on
the south side of the rooftop and two orange juices and a vodka across from the
table with the beer if Chuck needs some health items. Rebecca will be taking
shelter behind an air condition unit on the south portion of the rooftop
throughout this entire battle.
Psychopath Defeated Bonus = 50,000 PP
-------------------------------------------------------------------------------
.-------------------------------- EXTRA INFO ---------------------------------.
| Chuck can return to the rooftop of Fortune City Hotel by using the left |
| elevator in the lobby of the hotel at any time after case 5-2. There are 3 |
| money cases on the rooftop that contain $1,800 each if Chuck tosses them. |
| The money case is a very rare weapon that can only be obtained from the |
| rooftop and taken from two survivors (Woodrow and Janus) if Chuck kills |
| them. |
'-----------------------------------------------------------------------------'
Chuck will be taken back to the Safehouse after fighting TK. He will have
plenty of time to perform other cases while waiting for the next Zombrex case
at 7:00am.
****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time
period:
--> Dead or Alive? | 8:00pm - 7:00am | Palisades Mall
Survivor(s): Andy
Search Code: [EM0043]
--> Cleaning the Wounds | 9:00pm - 1:00am | Cafeteria/Safehouse
Survivor(s): Sven
Search Code: [EM0044]
--> Two's Company | 11:00pm - 7:00am | Hot Excitorama/Silver Strip
Survivor(s): Walter, Royce
Search Code: [EM0045]
--> World's Most | 12:00am - 9:00am | Atlantica Casino
Dangerous Trick
Survivor(s): Reed, Roger, Madison
Search Code: [EM0046]
--> Family Feud | 2:00am - 11:00am | Fortune City Hotel/Atlantica
Survivor(s): Lillian, Camille Casino
Search Code: [EM0047]
--> Fortune City Botany | 4:00am - 12:00pm | Safehouse
Club
Survivor(s): Vikki
Search Code: [EM0048]
-------------------------------------------------------------------------------
Survivor(s): (27) Andy, (25) Walter, (28) Royce, (10) Reed, (11) Roger, (118)
Madison, (31) Lillian, (63) Camille
-------------------------------------------------------------------------------
All of the above missions can be performed one after the other very easily.
There is no need to group survivors. Pick up some whiskey or vodka from one of
the casinos to give to Sven in the cafeteria to fulfill the "Cleaning the
Wounds" mission and Chuck needs to pick up a peace art plant from The Cleroux
Collection in Palisades Mall to fulfill the "Fortune City Botany Club" mission
much later in the morning hours. It's best to pick both of the items up before
meeting up with Andy in the "Dead or Alive?" mission. Chuck can grab some
vodka from inside the Playboy Grotto in the middle of Palisades Mall.
Wait around the Safehouse for the "Cleaning the Wounds" mission to activate
9:00pm and give Sven some vodka then rush off and do the "Two's Company"
mission. Give the comedy trophy to Royce and lead them both back to the
Safehouse. It would really be best to lead them back then go back to Atlantica
Casino for the "World's Most Dangerous Trick" psychopath fight.
"Family Feud" can easily be done by itself. Chuck will have to speak with
Lillian on the Fortune City Hotel rooftop then go to Atlantica Casino and speak
with Camille then lead Camille back to Lillian. There is no way to speed up
the process of the mission. "Fortune City Botany Club" can be done at any time
when it first activates. There won't be another mission for quite a while
after that mission.
*******************************************************************************
___ _ _ [DY04]
- - - - - - - - - - - - - - / \ __ _ _ _ | || | - - - - - - - - - - - -
S E P T E M B E R 2 8 / /\ // _` || | | | | || |_
12:00am - 11:59pm / /_//| (_| || |_| | |__ _| F I N A L H O U R S
- - - - - - - - - - - - - /___,' \__,_| \__, | |_| - - - - - - - - - - - -
|___/
-------------------------------------------------- EXTRA MISSION LIST FOR DAY 4
--> World's Most | 12:00am - 9:00am | Atlantica Casino
Dangerous Trick
Survivor(s): Reed, Roger, Madison
Search Code: [EM46]
--> Family Feud | 2:00am - 11:00am | Fortune City Hotel/Atlantica
Survivor(s): Lillian, Camille Casino
Search Code: [EM47]
--> Fortune City Botany | 4:00am - 12:00pm | Safehouse
Club
Survivor(s): Vikki
Search Code: [EM48]
--> Tape it or Die 2 | 9:15am - 5:15pm | KokoNutz Sports Town/Palisades
Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance Mall
Search Code: [EM49]
--> Left Behind | after case 6-2 | Fortune Park
Survivor(s): Matthew, Michael
Search Code: [EM50]
-------------------------------------------------------------------------------
[ZB-04]
_____ _____ ___________________________________________________________________
/__ / Starting Time: 7:00am - Ending Time: 8:00am
----- / / ------------------------------------------------------------------
____ / /__ _______________ September 26 (Day 4)
/____/ O M B R E X 4 \___________________________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
The next case will not start until 9:00am, so Chuck should have plenty of time
to do some extra cases. Katey will need Zombrex at 7:00am on day 4, so Chuck
needs to find some in one of the areas around the mall where it has been left
behind or buy it from the pawn shop.
Go into the security room at 7:00am and give Katey her dosage of Zombrex when
prompted as usual. This will be the final dosage of Zombrex for Katey that
Chuck has to worry about for the remainder of his time in Fortune City - Chuck
will need one more Zombrex for another person after Case 7-1 though. A
cutscene will activate after giving the command to give Katey Zombrex.
[CS6-1]
________ _____ ___ _____________________________________________________
C A S E / ___/ < / Starting Time: 9:00am - Ending Time: 10:00am
------ / __ \ ______ / / ------------------------------------------------------
_____ / /_/ //_____// / _______________________ September 28 (Day 4)
\____/ /_/ H E L P A R R I V E S \_______________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Case 6-1 will not start until 9:00am. Stacey will call Chuck at 9:00am if he
is not in the Safehouse at that time. Chuck needs to be in the Safehouse
security room between the hours of 9:00am and 10:00am on day 4 to activate the
cutscene for this case. This case is only a simple cutscene activation.
If Chuck fails to be in the Safehouse for this case, the player will receive
one of the many endings to the game. Ending D will activate if Chuck is not in
the Safehouse security room between 9:00am and 10:00am on day 4.
[CS6-2]
________ _____ ___ _____________________________________________________
C A S E / ___/ |__ \ Starting Time: 9:00am - Ending Time: 5:00pm
------ / __ \ ______ __/ / ----------------------------------------------------
_____ / /_/ //_____// __/ ____________________ September 28 (Day 4)
\____/ /____/ L A S T S T A N D \________________________________
-------------------------------------------------------------------------------
Holy hell! That sure didn't look good, did it? The military arrived and got
owned as soon as things started to go well.
Chuck needs to get to the Underground Tunnels below Yucatan Casino now. It
would be best to take the garage area on the northeast side of Fortune Park to
get there - it will basically lead Chuck right to the main destination.
ROYAL FLUSH PLAZA
-----------------
Upon exiting the Safehouse, Chuck will run into the first few gas zombies that
he will see plenty of in his remaining days in Fortune City. The green gas
that was released during the cutscene of Case 6-1 is flowing throughout Fortune
City now and it causes some zombies to mutate and become more aggressive.
GAS ZOMBIES...
These new gas zombies are quicker and more aggressive and they will take more
hits to kill. They can be treated much like the standard zombie, but they will
take a few more hits to kill off than normal. Queens will not kill a gas
zombie - a Queen will only stun it for a few seconds. Gas zombies carry Queens
often! Once they are defeated and knocked down, they will sometimes spasm and
their heads will explode and a Queen will fly out. The Queen will fly toward
the nearest vent or air duct and disappear from sight. Chuck has to grab gas
zombie Queens quickly if he wants one.
Gas zombies have an exclusive weakness when compared to other zombies however.
They are highly susceptible to loud noise. This greatly noticed through the
blast frequency guns found in Case 7-2. A power guitar combo weapon's main
attack will usually make their heads pop instantly - much more so than a
standard zombie. It's really best just to deal with them normally for the
moment however.
Whenever Chuck enters an area or gets near some crowds of zombies, some of the
zombies in that crowd might mutate and become a gas zombie then run toward
Chuck. The gas zombies either have a white shirt or they are shirtless. It's
easy to pick them out in a crowd since they will usually be knocking over other
zombies to get to Chuck.
They will grab Chuck very quickly when he is near one. Gas zombies lunge at
Chuck when they grab. They spit a liquid that will make Chuck cough, which
will stun him in place. Gas zombies can easily stun Chuck as he runs by them.
Always try to keep a distance from gas zombies. They can be extremely deadly
in groups. They literally herd around Chuck at times whenever he stops for the
slightest thing. Save often in the next few hours of the game just in case.
****************************** AVAILABLE MISSIONS *****************************
The following extra mission should be available around the current time period:
--> Tape it or Die 2 | 9:15am - 5:15pm | KokoNutz Sports Town/Palisades
Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance Mall
Search Code: [EM0049]
-------------------------------------------------------------------------------
Survivor(s): (110) Gretchen, (104) Wallace, (105) Johnny Pipes, (106) Left Hand
Lance
-------------------------------------------------------------------------------
NOTE: This case will not activate unless Chuck gave Wallace the cement saw and
plates in Tape it or Die 1 on day 3.
Chuck will get a call to come and rescue the Tape it or Die crew in KokoNutz
Sports Town in Palisades Mall if he met with them on day 3 and gave Wallace a
cement saw and plates. It's a good idea to bring a Queen with Chuck since the
survivors will sometimes be fighting off zombies while in the store.
A player can go ahead and finish Case 6-2 then pick up the Tape it or Die
survivors while carrying Rebecca back to the Safehouse following the Boykin
boss fight. If the path from Brand New U to Royal Flush Plaza has been opened
from performing the Wilted Flower mission on day 2, it would be best to do Case
6-2 first. DO NOT bring Rebecca and the survivors into the Safehouse at one
time if this is your first time to receive the combo cards associated with this
mission. Read the information below.
GLITCH/IMPORTANT NOTE: If a player brings the Tape it or Die survivors back
while carrying Rebecca on the player's first time of saving the survivors, the
player will NOT receive the two combo cards (Blazing Aces and Exsanguinator)
after saving them if both Rebecca and the survivors are brough into the
Safehouse at the same time. A player will also not receive the "Life Saver"
achievement/trophy if these are the final two survivor combo cards. The ending
cutscene for case 6-3 will take priority over the scene where the survivors
give Chuck the combo cards.
To avoid this glitch and still escort Rebecca and the survivors back, leave
Rebecca in the Safehouse hallway and enter the Safehouse while the Tape it or
Die survivors stand next to Chuck. The scene will play like normal and Chuck
will receive the two combo cards. Chuck can go back through the ventilation
shaft and pick up Rebecca then bring her back inside afterwards.
This glitch will NOT affect Chuck receiving PP value for the escort or credit
for saving the Tape it or Die survivors. It will only affect the combo cards
received from them and the "Life Saver" achievement/trophy.
*******************************************************************************
SILVER STRIP
------------
Run out to Fortune Park and head north to Silver Strip. I'd recommend going
through Slot Ranch Casino or maybe even taking the secret restroom path in
Royal Flush Plaza to Palisades Mall then enter Silver Strip through Yucatan
Casino. Chuck can enter the Underground Tunnels through the bottom door on the
northeast side of Palisades Mall then work his way toward the main destination
from below Palisades Mall. It's really about the same length as going through
Silver Strip.
It's really best to avoid the Silver Strip/Fortune Park/Platinum Strip area as
much as possible once the gas zombies are around on day 4. They pile up so
much while running from them in the outside area.
If you choose to take the outside path, head to the north on Silver Strip and
go east when Chuck reaches the Yucatan Casino entrance. Enter the Underground
Tunnels through the ramp on the northeast side of Silver Strip.
UNDERGROUND TUNNELS
-------------------
Move into the garage area ahead. Chuck can move down the tunnel to the east
and save at the restroom before reaching the stairway at the other end. It's
really a good idea to save your game if this is your first time in this area.
If Chuck is coming from the Palisades Mall entrance to the Underground Tunnels,
he will pass right by the restroom along the way. The area also has 2 orange
juice pickups by the shelves near the restroom door - pick them up if needed.
Step past the crates and enter the garage area to the north to activate a
cutscene.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
S G T. B O Y K I N
- - - - - - - - - - -
Attacks:
- LMG blast (fires his LMG forward)
- LMG shower (stands behind back row of crates and showers area with machine
gun fire starting from right side)
- Knee Knockdown (hits with knee from close range; knocks Chuck down)
- LMG Strike (hits with the back of his LMG; knocks Chuck down)
- LMG blast and throw (blast Chuck while he is on the ground then tosses him;
this is a follow-up attack from any of his close range knockdowns)
- Grenade Toss (tosses grenade)
NOTES:
#1 - Chuck can toss back Boykin's grenades. Pick them up while standing near
them once they hit the ground then quickly toss them back. Be quick!
#2 - Boykin will eventually reload. Chuck can run up to him and hit him from
the back after he crouches near an ammo crate.
#3 - If Chuck gets behind the southeast wall, Boykin will start to kick and
fire at zombies and he will run up to his dead comrades and talk to them.
Chuck can hit him while he talks to his dead comrades.
--> BOYKIN'S ATTACKS
Sgt. Boykin has Rebecca held captive in his jeep in the back middle portion of
the area. He will usually start the fight by tossing a grenade toward Chuck.
Run to the side and get behind one of the metal crates. He will always
eventually toss a grenade at Chuck if Chuck takes cover behind any sort of
obstacle. Chuck and pick up his grenade and toss them back at him, but it's
very risky and the grenade take only light damage from Boykin. It's more of an
extra than an actual useful move.
Boykin will fire his LMG at Chuck from mid and long range. Chuck will need to
constantly take cover or roll to avoid his LMG fire. It's easy to time a roll
to avoid his LMG blast if you watch Boykin's movements. Right before he fires,
he will raise his run, so roll to the side the moment he raises his gun and
Chuck will avoid the shots.
If you choose to fight Boykin from close range, stay near him most of the time.
He is very deadly from close range if Chuck doesn't avoid his LMG strike and
knee knockdown. Both of these moves will knock Chuck down and set him up for
Boykin's ground move. If Boykin knocks Chuck down, he will often walk up to
Chuck and fire his LMG at Chuck while Chuck is on the ground. After the shots,
he will pick Chuck up and toss Chuck away from him. This combination is very
damaging.
--> DAMAGING BOYKIN
Boykin can be defeated by running to the side to avoid his LMG strike and knee
then follow up the dodge with a single attack. Once Chuck hits him, roll if
Boykin does not roll since he will try to attack again. If Boykin rolls, do
not roll! Do not put too much distance between Chuck and Boykin or Boykin will
fire his LMG. Boykin will often roll away after a hit but it is not
guaranteed. Be prepared to roll away from the gunfire or step behind a crate
or pillar if Boykin gets too far away from Chuck.
Boykin will eventually run toward an ammo crate and gather ammo. Wait until he
crouches then run over to him and hit him. Chuck should be able to get in two
hits before Boykin rolls away. Make sure that Boykin is crouching before Chuck
attacks or he might turn and attack Chuck. If Boykin ever rushes behind the
stack of crates at the north end, he will spray the area with machine gun fire.
Run to the side to avoid his machine gun fire then run up to him and hit him
since he will be open to attack from the sides.
--> HIDING BEHIND THE SOUTHEAST WALL
There is a special way to take Boykin's attention off of Chuck for a while.
Stand behind the southeast wall. This wall is right next to the entrance to
this area. While Chuck takes cover behind this wall, Boykin cannot hit Chuck
with LMG fire unless Chucks steps too far to the left side. Boykin will toss a
few grenades, so prepared to move away from them or toss them back.
The cool part about hiding behind the southeast wall is that this will cause
Boykin to perform special animations. He will run up to zombies and kick them
and shout at them or shoot at them. Boykin will eventually run over to one of
his dead comrades and crouch then talk to the dead body. When he runs over to
one of his comrades (mainly the soldier on the right side), Chuck can sneak up
behind Boykin and hit him twice. The southeast wall is the best place to take
cover from Boykin by far. Chuck can even wait for him to reload then run up
and hit him from behind while hiding behind the southeast wall.
It's really not best to stay only behind the southeast wall since it will take
a while to beat him by only using his extra animations and reload times, but
this can be mixed with hitting him from close range to get some extra hits on
him.
.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video of the Boykin fight while using the Knife Gloves: |
| |
| http://www.youtube.com/watch?v=4naXNqoR-rE |
'-----------------------------------------------------------------------------'
Boykin will leave behind his ++LMG++ to the right side of the jeep. The boss
fight with Boykin will end Case 6-2.
Psychopath Defeated Bonus = 50,000 PP
-------------------------------------------------------------------------------
Survivor(s): (6) Dwight Boykin
-------------------------------------------------------------------------------
[CS6-3]
________ _____ _____ ___________________________________________________
C A S E / ___/ |__ / Starting Time: 9:00am - Ending Time: 5:00pm
------ / __ \ ______ /_ < ----------------------------------------------------
_____ / /_/ //_____/___/ / __________________ September 28 (Day 4)
\____/ /____/ L E A N O N M E \_________________________________
-------------------------------------------------------------------------------
UNDERGROUND TUNNELS
-------------------
Chuck has to escort Rebecca back to the Safehouse. Stand next to Rebecca and
choose the "Carry" command to carry her. The game will actually recommend that
Chuck go through Silver Strip and Fortune Park to reach Royal Flush Plaza.
That way is crawling with gas zombies however. Ride in the orange vehicle for
half the way at least if Chuck goes that way.
There will be two extra survivors in the middle of Fortune Park now, but Chuck
NEEDS to wait until after escorting Rebecca back to the security room since he
must offer a shoulder to one of them and he can't do that while carrying
Rebecca.
If the "Wilted Flower" case was done earlier and the secret path from Brand New
U to the restroom in Royal Flush Plaza was revealed earlier then all Chuck has
to do is run down the south tunnel from the current area then enter Palisades
Mall by going up the stairs. He can enter Brand New U then take the secret
path through the dressing room to quickly enter Royal Flush Plaza and be right
near the Safehouse hallway when exiting the restroom.
Either way, escort Rebecca back to the Safehouse to activate a cutscene that
will finish Case 6-3.
[CS6-4]
________ _____ __ __ __________________________________________________
C A S E / ___/ / // / Starting Time: 9:00am - Ending Time: 5:00pm
------ / __ \ ______ / // /_ --------------------------------------------------
_____ / /_/ //_____//__ __/____________ September 28 (Day 4)
\____/ /_/ B R E A C H \______________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Chuck must find three items for this case in order to hotwire the panel for the
Safehouse gate and close it. He needs to find each item and bring the item to
the panel to the left of the Safehouse gate then place it below the panel.
Once all three items are placed, he must hotwire the panel then close the door.
The whole time that Chuck is collecting the items, zombies will be pouring
through the open tunnel at the front of the Safehouse. There are normal
zombies and gas zombies mixed in the crowd. The zombies are very tame at this
part and won't really lash out as much as usual. The gas zombies' less
aggressive behavior is very noticeable compared to the raging maniacs they can
be outside the Safehouse.
The survivors in the Safehouse will all be busy fighting off zombies as Chuck
runs by them. Don't worry about the survivors at this point. Just push
through the zombies and get to the three items then bring them back to the
panel and close the gate. It's really best to just push through a crowd of
zombies rather than fight them during this part. The survivors can still die
and defect if Chuck hits them, so try to avoid hitting any of them while
running by one.
.-------------------------------- EXTRA INFO ---------------------------------.
| Chuck can actually move down the tunnel that is outside the gate. There is |
| a whole horde of zombies and gas zombies in the tunnel, but he can push |
| through them all or kill the gas zombies for Queens and toss them at the |
| crowds. There is a Nectar drink at the end of the tunnel. |
'-----------------------------------------------------------------------------'
Chuck must find the following items in the Safehouse and bring them back to the
door:
1) Generator
2) Spool of Wire
3) Fuel Barrel
If the items are selected through the message list, the guide arrow will lead a
player directly to them.
__________________
G E N E R A T O R \____________________________________________________________
-------------------------------------------------------------------------------
Move down the stairs directly across from the gate control panel then run
through the doorway on the left side at the bottom to enter storage room 11.
The **GENERATOR** is lying on the back portion of the floor. Pick up the
generator and bring it back to the control panel to the left of the door. Move
up to the panel until the "Place Item" action appears then place the generator
below the panel.
________________________
S P O O L O F W I R E \______________________________________________________
-------------------------------------------------------------------------------
Run back down the same staircase then go through the right doorway this time.
Move down the hallway then run through the doorway to the left at the very end.
The **SPOOL OF WIRE** will be in the back left portion of the area below the
steps in the next room. Look off to the right after entering to see it. Pick
it up and bring it back to the control panel then place it there.
_____________________
F U E L B A R R E L \_________________________________________________________
-------------------------------------------------------------------------------
Move down the hall to the right of the control panel now. Make a right at the
end of the hall just before getting to the steps that lead to the vent that
Chuck always moves through to exit the Safehouse. Skylar and Kris will be
fighting off zombies on this end. Run down the hallway to the right then move
past the large crates. At the very end of the hall, grab the **GAS BARREL**
and take it back to the control panel then place it.
__________________________
H A C K T H E P A N E L \____________________________________________________
-------------------------------------------------------------------------------
After all three items are placed, Chuck will lean down then hotwire the panel.
He will rise back up eventually. Approach the panel then choose to hack it
when the button prompt appears.
A player will need to tap the A/X button as quickly as possible to close the
metal gate while Chuck hacks the panel. Zombies will continue to pour through
the through the tunnel outside as Chuck closes the gate. Chuck can't be hit
while trying to close the gate, so just keep tapping the A/X button to close
the gate. A cutscene that will end case 6-4 will trigger once the gate is
closed.
[CS7-1]
________ _____ ___ ______________________________________________________
C A S E /__ / < / Starting Time: ------ - Ending Time: 5:00pm
------- / /______ / / -------------------------------------------------------
______ / //_____// / _______________________ September 28 (Day 4)
/_/ /_/ B A D T O W O R S E \________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Case 7-1 is solved in the cutscene that plays after the cutscene where Chuck
meets back in the security room. A player can't avoid this cutscene unless
case 6-4 is failed. Case 7-1 has the same ending time as case 6-4.
__________________________
T K I S I N F E C T E D \____________________________________________________
-------------------------------------------------------------------------------
Starting Time: Varies - Ending Time: 7:00am (Day 5)
-------------------------------------------------------------------------------
Survivor(s): TK September 28 (Day 4)
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Chuck will start out in the cafeteria of the Safehouse after the cutscenes from
the last case have finished. A new side mission is available now also.
This portion of Case 7-2 is completely optional. Chuck needs to find Zombrex
and bring it to TK in the Safehouse clinic. Chuck needs to approach him and
give him the Zombrex and a cutscene will activate.
Performing this case successfully will open up **OVERTIME MODE** once the final
case of the main story has been completed. If you want to see the true ending
to the game, give TK the Zombrex and complete this mission to open Overtime
Mode.
[CS7-2]
________ _____ ___ ______________________________________________________
C A S E /__ / |__ \ Starting Time: Varies - Ending Time: 12:00am (Day 5)
------- / /______ __/ / -----------------------------------------------------
______ / //_____// __/ _________________________ September 28 (Day 4)
/_/ /____/ T H E O N L Y L E A D \____________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
From now on the time will be measured in "Time Until Fire Bomb" for every hour
that Chuck spends in Fortune City. The bomb will be dropped at 7:00am on day
5, September 29th. Chuck must finish all story cases before that time.
****************************** AVAILABLE MISSIONS *****************************
The following extra mission should be available around the current time period:
--> Left Behind | after case 6-2 | Fortune Park
Survivor(s): Matthew, Michael
Search Code: [EM0050]
-------------------------------------------------------------------------------
Survivor(s): (97) Matthew, (48) Michael
-------------------------------------------------------------------------------
The final mission of the game "Left Behind" will activate after Sgt. Boykin is
defeated in Case 6-2. It's best to save this case and perform it during case
7-2 since Chuck will have to carry Rebecca back to the Safehouse to perform
case 6-3.
Bring about two Queens with Chuck for this mission. Do not approach the two
survivors with a gun in Chuck's inventory or they will open fire at Chuck.
Chuck must speak with Matthew and Michael in Fortune Park and offer a shoulder
to Michael and escort them both back to the Safehouse. Toss a Queen at the
zombies when they start to pile up while speaking with the survivors. A Queen
will only stun a gas zombie, so kill them with a melee weapon (knife gloves).
*******************************************************************************
Chuck needs to get to the Underground Tunnels and find the source of the gas
that was released from the air ducts around Fortune City. The map will show a
marker at South Plaza's Underground Access door, but there is a quicker way to
get to the destinations below. Go to Fortune Park then head north to Silver
Strip.
SILVER STRIP
------------
Find the alley to the south of Hot Excitorama. Move down that alley then open
the double doors on the right side. Follow the corridor ahead and open the
first door on the left wall. Climb down the ladder to enter the Underground
Tunnels.
UNDERGROUND TUNNELS
-------------------
Chuck will be right next to the marker on the map in the Underground Tunnels
after moving down the ladder. All the zombies below the platform appear to be
running to the east. That's also the way that Chuck should go. Follow the
zombies! Make a spiked bat in the maintenance room off to the left if needed.
The zombies will rarely attack Chuck along the way to the destination point up
ahead. They will mainly be too busy running. All the zombies are heading
toward a large closed gate up ahead. Move to the right side of the gate then
examine the button on the wall to trigger a cutscene.
UNDERGROUND LAB
---------------
Chuck will be behind a large metal mechanism in a hidden underground lab after
the cutscene. There are a few Mercenaries to the north up ahead. Run over to
the west side (the way Chuck faces) then climb up to the lower platform and
pull up to the platform with railing. The Mercenaries will fire at Chuck, but
he can easily outrun their gunfire. Move along the walkway. There are several
food items near the control panels as Chuck moves around the left corner.
Move up the stairs then roll toward the Mercenaries up ahead and kill them with
a swing from the knife gloves. There are a total of four Mercenaries in the
current room. Be sure to kill them all. Pick up at least one of the blast
frequency guns. These guns will kill a gas zombie in one hit. If a single
shot goes through multiple gas zombies it will kill them all. Blast frequency
guns are not effective at all on normal zombies though - it will only knock
them down.
Run to the far north portion of the labs then move down the circular tunnel off
to the right. Examine the switch on the wall to activate a cutscene. Have the
blast frequency gun equipped to help out in the battle ahead.
--> Survivors: Mark and Pearce
The two scientists from the cutscene will blast Chuck with their handguns right
after the cutscene. Have a blast frequency gun ready then press the X/[]
button to fire a shot directly toward the scientist on the right when the
battle starts. Quickly aim toward the scientist on the left then blast him.
They will both fall to the ground and vomit because of the energy blast.
Run up to them and attack them with the spiked bat's main attacks and try to
hit both at the same time. It will only take a few hits to kill both of them.
Another cutscene will play once they are defeated - this cutscene will end Case
7-2.
-------------------------------------------------------------------------------
Survivor(s): (68) Mark, (69) Pearce
-------------------------------------------------------------------------------
[CS7-3]
________ _____ _____ ____________________________________________________
C A S E /__ / |__ / Starting Time: Varies - Ending Time: 12:00am (Day 5)
------- / /______ /_ < ----------------------------------------------------
______ / //_____/___/ / ________________________________ September 28 (Day 4)
/_/ /____/ W H A T L I E S B E N E A T H \____________________
-------------------------------------------------------------------------------
UNDERGROUND LAB
---------------
Chuck will gain the **LAB KEY CARD** at the beginning of this case. Both Mark
and Pearce dropped their ++HANDGUNS++. Move back out the doorway and press the
button next to the elevator to the left at the end of the hallway outside.
Take the elevator to the floor above to move up into Palisades Mall.
PALISADES MALL
--------------
Be prepared to fight off three gas zombies as Chuck starts out in the corridor
after riding the elevator up. Line them all up and give them one shot from a
blast frequency gun and they will be no more! Rebecca will contact Chuck to see
what he has found. Chuck will mention that he will meet them back in the
security room of the Safehouse.
Return to the Safehouse now. Take the hidden path through Brand New U on the
top floor of Palisades Mall if it was revealed in the Wilted Flower case
earlier. If not, take the long way back to the Safehouse with whichever route
you choose. It would be best to exit out to Silver Strip by using the doorway
at the end of the corridor with the elevator that leads to the Underground Lab
in Palisades Mall if the hidden path route is not available. Royal Flush Plaza
won't be too far from that back exit.
Try out the blast frequency gun on some of the gas zombies on the way back. It
will instantly kill them, but they will not leave behind a Queen. The Super
BFG weapon can also be made at the Tunemakers maintenance room if Chuck brought
back a blast frequency gun from the Underground Labs!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA
Chuck can stop by the Tunemakers maintenance room in Royal Flush Plaza along
the way and make the following weapon:
Super BFG = Blast Frequency Gun + Amplifier
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SAFEHOUSE
---------
Enter the security room to trigger a cutscene that will end Case 7-3.
[CSFA]
_______ ______ ________________________________________________________________
T H E / ____/ Starting Time: Varies - Ending Time: 7:00am
---- / /_ ------------------------------------------------------------------
____ / __/ ________ September 28 (Day 4)
/_/ A C T S \___________________________________________________________
-------------------------------------------------------------------------------
SAFEHOUSE
---------
Chuck will start out in the hallway outside the security room after a most
revealing set of cutscenes. Exit the Safehouse through the ventilation shaft
like normal.
ROYAL FLUSH PLAZA
-----------------
Stacey will contact Chuck as he moves up the stairs of the hallway. Sullivan
is heading to Fortune Park. A cutscene will trigger once Chuck opens the doors
at the end of hall. Be sure to bring some food items along with Chuck. Exit
Royal Flush Plaza from the east side to exit out into the Fortune Park.
NOTE: A player can use the hidden path in the Royal Flush Plaza men's restroom
to go to Palisades Mall then enter Yucatan Casino from there if the "Wilted
Flower" extra mission was done earlier. It's a slightly shorter path than
heading through Fortune Park and Silver Strip.
FORTUNE PARK/SILVER STRIP
-------------------------
If Chuck goes through the outside area, Stacey will contact him and tell him
that Sullivan is heading to Yucatan Casino. The elevators are right near the
restrooms on the north end of the casino. Run to the north and pass through
Silver Strip then enter Yucatan Casino.
YUCATAN CASINO
--------------
Stacey will contact Chuck again eventually. She will mention that Sullivan is
breaking the lock on the elevator in Yucatan Casino. Run to the north and save
the game at the restroom in the elevator corridor. This is the last save that
Chuck will get before reaching the end of this case.
.-------------------------------- EXTRA INFO ---------------------------------.
| Stop by Baron Von Brathaus in Yucatan Casino and mix some beers at the |
| mixer to make some pain killers and pick up the Health 2 magazine. Chuck |
| can bring along the steak and some of the wine inside for the fight ahead. |
'-----------------------------------------------------------------------------'
Fight off the zombies in the first open elevator then press the button inside
to ride up to the next floor. A player can actually just push through the
zombies and press the button - your choice.
.-------------------------------- EXTRA INFO ---------------------------------.
| If Chuck has not completed "The Facts" by 6:00am on day 5, Stacey will |
| contact Chuck and basically tell him that he can still stop the firebombing |
| if he hurries. This is just a little extra call that will occur at that |
| time. Chuck must complete "The Facts" before 7:00am. |
'-----------------------------------------------------------------------------'
YUCATAN CASINO (TOP FLOOR)
--------------------------
The top storage room is filled with zombies. There are no gas zombies in this
crowd though. Either run or fight through them. It's really easier to just
shove through the zombie hordes.
Run over to the right and Chuck can collect some food items. There is an
orange juice and a vodka on the nearby table. There is a kitchen up ahead and
to the right with more food items in it. There are also food items scattered
throughout the storage area. Chuck might actually get knocked back down to
this area in the fight ahead, so it pays to know the area a bit.
Run directly ahead and find the stairs off to the left on the far wall.
Zombies roam the stairway. Move up the sets of stairs in the corridor then
open the door at the end to trigger a cutscene.
YUCATAN CASINO ROOFTOP
----------------------
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
S U L L I V A N
- - - - - - - - -
Attacks:
-- Distant Attacks
- Handgun Shot (fires a shot from handgun)
- Flare (tosses flare and the plane up above will fire a rocket toward the
flare)
-- Close Attacks
- Knee (steps forward with a knee thrust; will knock Chuck back)
- Roundhouse (performs a roundhouse kick; will knock Chuck back)
- Front Kick (steps forward with a kick; will knock Chuck back)
- Sweep (ducks and sweep kicks; will knock Chuck back)
- Roll (rolls forward and hits low with his feet)
- Punch Combo (three hooks and one uppercut while moving forward)
THE BATTLE FROM BELOW...
Zombies are scattered all over the roof from the beginning of this battle.
They are not grouped but there are quite a few of them. They will often get
killed off by the helicopter's attacks as the battle wages on though. It's
best to just run by them instead of fighting. From the beginning of the
battle, there will be all types of food items scattered along the rooftop. If
you see anything worth grabbing, pick it up immediately since the rocket
explosions will eventually destroy the items.
Sullivan will be on top of the tall platform in the middle of the rooftop. The
plane that is scheduled to pick him up will be flying up above the area. While
Chuck stays below, Sullivan will fire at Chuck with his handgun and he will
toss flares toward Chuck's area. When Sullivan tosses a flare, the plane that
is circling the area might fire a rocket at the flare's location. Be sure to
run away from the flares that Sullivan tosses the moment that they land near
Chuck to avoid the possible rocket blast. Chuck can take cover behind the
obstacles below to dodge Sullivan's gunfire but be sure to look out for the
rockets!
The rockets from the plane will blow open portions of the rooftop to where
Chuck can fall to the floor below. He can easily get knocked down a hole
during the fight with Sullivan. There are several stacked crates along the
platforms on the floor below that will allow Chuck to climb back up to the
rooftop by jumping. Chuck can also use the stairs to get back up to the
rooftop also.
Get up to the area with Sullivan by climbing the left side of the platform area
that he is on. Sullivan will possibly shoot at Chuck, so it might take a few
tries. Get on top of the wooden crates then climb on top of the platform with
the walkway and then leap and grab on to the platform with Sullivan
.-------------------------------- EXTRA INFO ---------------------------------.
| Sometimes Sullivan will wait near the edge of the high platform and knock |
| Chuck off the platform after he jumps to it from the walkway platform. If |
| Sullivan stands at the edge, wait for him to equip his gun then leap and |
| grab onto the platform - Sullivan will have to take time to put away his |
| gun and this will allow Chuck to grab onto the platform and pull himself up |
| safely. |
'-----------------------------------------------------------------------------'
FACE TO FACE WITH SULLIVAN...
Sullivan has a few of Chuck's own attacks while fighting him. He fights
barehanded from close range, much like Brock from the original Dead Rising. He
has several moves that can knock Chuck off the platform. He has a front kick,
roundhouse, sweep kick, knee, punch combo and a roll attack. The only move
that will not knock Chuck down is his roll attack. Whenever Sullivan rolls
toward Chuck, the roll can hit him at the very end.
Sullivan's close range attacks can be avoided by constantly stepping or running
to the side. Sullivan has no real pattern. He will randomly perform his
moves. He will constantly step to the side while fighting Chuck. Whenever he
steps to the side, Chuck can usually hit him at that time. The timing for
hitting him right after a step will take some good timing though.
ATTACKING SULLIVAN...
Sullivan can't be hit with just any weapon. He has to be hit with some sort of
weapon where Chuck will use his fists to attack - the knife gloves, the flaming
gloves, tenderizers, boxing gloves, MMA gloves. Chuck can also hit Sullivan
with his bare hands and any of his special melee attacks under the skills menu
of his stats list. Hitting Sullivan with Chuck's bare hands is really the best
way to fight him. Attacking with melee weapons will cause Chuck to get hit
most of the time.
Any sort of direct hit to Sullivan with one of Chuck's special melee attacks
(haymaker, front kick, double leg drop kick) will instantly stun Sullivan.
Chuck has to hit Sullivan while he is standing in place and not performing one
of his own attacks. The best time to hit Sullivan is right after he steps to
the side or after he performs one of his own attacks. If Chuck can hit him at
that time with one of his special melee attacks, the hit will stun Sullivan.
While Sullivan is stunned, hit him with a front kick. Chuck only has a short
time to hit Sullivan and the front kick is the quickest and most damaging
attack that will hit Sullivan at that time while Chuck is barehanded. A player
can also bring along any weapon that hits quickly, such as the flamethrower
combo weapon, and hit Sullivan while he is stunned. Sullivan will roll away
from Chuck then stand up and fight again after the attack.
THE DOUBLE LEG DROP KICK...
The best way to stun Sullivan is to run around the platform then face him and
run toward him then perform Chuck's double leg drop kick. Sullivan will roll
or move right by the attack sometimes, but the kick will stun him if it hits
and Chuck will not likely get hit while trying to hit Sullivan with this move.
While Sullivan is stunned, hit him with a quick front kick as Chuck gets up
from the drop kick to take off a bit more damage. This method of drop kicking
can be a bit time consuming, but it works very well!
.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video that shows off how easy this battle can be with the drop |
| kick: |
| |
| http://www.youtube.com/watch?v=BpQH5_Y7SRc |
| |
| I used the flamethrower combo weapon to damage Sullivan while he was |
| stunned in this video, but a player can use any weapon that hits quickly, |
| Sullivan gets up fast from a stun, so Chuck will have to hit him with a |
| weapon that hits quickly. |
'-----------------------------------------------------------------------------'
Psychopath Defeated Bonus = 60,000 PP
I won't spoil the ending for you, but Chuck was right... Sullivan won't escape
Fortune City in one piece.
If Chuck gave TK Zombrex after Case 7-1 then the game will allow a player to
save an overtime mode save file and the game will continue with Overtime Mode
after the credits roll. If Chuck did not give TK Zombrex after Case 7-1,
Ending A will play before the credits and a player can save a complete game
file after the credits roll.
Either way, be sure to save your game after the credits to have a completed
save file to carry over your PP gained, levels and money earned. Chuck will
also carry over any vehicle keys (bike, SUV, etc) and maintenance room key.
___ ____
- - - - - - - - - - - - - - / \ __ _ _ _ | ___| - - - - - - - - - - - -
S E P T E M B E R 2 9 / /\ // _` || | | | |___ \
12:00am - 7:00am / /_//| (_| || |_| | ___) | O V E R T I M E
- - - - - - - - - - - - - /___,' \__,_| \__, | |____/ - - - - - - - - - - - -
|___/
[CSOV]
____ ____ _____________________________________________________________________
/ __ \ Starting Time: 2:00am - Ending Time: 12:00pm
-- / / / / --------------------------------------------------------------------
/ /_/ / _______________________ September 29 (Day 5)
\____/ V E R T I M E M O D E \_____________________________________________
-------------------------------------------------------------------------------
Just like Frank West at the Willamette Parkview Mall, all is not done with
Chuck in Fortune City once the 72-hour period is up... Welcome to your overtime
mode, Chuckie!
Chuck will receive the 60,000 PP bonus for defeating Sullivan from The Facts
case at the beginning of overtime mode. Chuck will still have all of the items
that he had at the end of The Facts. He will have the same amount of health
also! Overtime starts at 2:00am and Chuck has a 12:00pm deadline. It doesn't
matter what time it was when Chuck finished The Facts mission - it will always
be 2:00am on September 29th when Overtime mode starts whether the game has to
rewind time or fast forward time.
TK has set up certain items that he wants Chuck to collect. Collect the items
then meet TK in Fortune City Arena.
Here is a full list of the items that TK requires:
- Compromising Photo
- Gift Basket
- Expensive Champagne
- Case of Queens
- Mobile Headset
- USB Drive
- Lab Suit
NOTE: TK will give Katey Zombrex at 7:00am if Chuck has not finished his item
collecting by then. Chuck does not have to worry about finding Zombrex
anymore. TK will call Chuck at 7:00am to confirm the dosage.
Chuck will begin in the security room of the Safehouse. A player can easily
select the locations of each item then use the guide arrow to find each one. If
you decide to do this then just collect them all in order and there will be no
need to constantly select another item from the message screen when Chuck pulls
up his watch.
Really, all the items that TK wants Chuck to collect are already in a good
order of collection on the message list. It's going to take a while to collect
them all no matter how it is planned, so I find it best to keep them in the
order displayed on the message list... with one exception! Since the
Compromising Photo is closet to Fortune City Arena out of all the items that
Chuck has to collect, leave it for last.
___________________________
COLLECTING THE GIFT BASKET \___________________________________________________
From the Safehouse, use the vent to exit out into the hallway to Royal Flush
Plaza. Notice how all the greenish gas vapors that were released on day 4 have
all disappeared. It's safe now, right? Nah, it's still the same, so make a
spiked bat and knife gloves outside of the hallway like normal if Chuck doesn't
already carry them. Special zombies still roam Fortune City and they are still
just as aggressive and want to eat up our former motocross racing champion!
Enter Royal Flush Plaza then run to the east and exit out to Fortune Park. Run
over to Fortune City Hotel and step inside. The gift basket that Chuck needs
to collect is behind the counter to Chuck's left once he enters the main lobby.
Run behind the counter and collect the **GIFT BASKET** off the floor behind the
middle portion of the table.
___________________________________
COLLECTING THE EXPENSIVE CHAMPAGNE \___________________________________________
Chuck needs to get to Pub O' Gold now. Exit Fortune City Hotel and step back
out into Fortune Park. Find the orange vehicle off to the right and use it to
drive to the north for a slightly safer means of transportation rather than on
foot. Pub O' Gold is on the east side of Silver Strip while heading north.
Right before Chuck reaches the stage on Silver Strip, turn to the right and
enter Pub O' Gold.
Run toward the back of the bar and check behind the back counter to find the
**EXPENSIVE CHAMPAGNE** on the middle of the bar table along with some vodka
and whiskey.
______________________________
COLLECTING THE CASE OF QUEENS \________________________________________________
Forget about setting a guide arrow for now. It disagrees with the guide author
at this point and it has no power over me, so just listen to me and follow your
map from now on.
Run outside of Pub O' Gold again then make a left. Move over to Hot Excitorama
then enter the store and open the door in the back. Chuck will step out into
the alley behind the store. Open the door to the right of the red maintenance
doors in the back alley to enter Palisades Mall.
Enter Palisades Mall through the back alley - the door is to the right of the
maintenance room doors. Run down the corridor in Palisades Mall then run
toward the elevator doors and take them down to the Underground Labs.
Chuck will arrive in the area where he fought the lab poindexters (scientists)
earlier. Follow the tunnel beyond the door where Chuck fought the scientists
then step onto the grated walkway ahead. Don't go down just yet.
Run to the left and step toward the railing on the east side of the lab. Move
past the military cases against the east wall then hop over the small portion
of railing to the south. Allow Chuck to fall on top of the yellow control
panel below. Hop over to the yellow control panel across from him then pull up
onto the machine behind it.
Walk over and pick up the **CASE OF QUEENS** near the military case with the
Blast Frequency Gun on top of it.
______________________________
COLLECTING THE MOBILE HEADSET \________________________________________________
Once again, forget about setting the guide arrow. Fall off the south end of
the control panel that Chuck is on and run to the south. Examine the control
panel on the wall near the large metal shutter to exit the Underground Lab.
Chuck will step out to the Underground Tunnels below Palisades Mall. Chuck
needs to head east (left). There is some orange juice on the very top of the
stack of boxes on the train cart to the left as Chuck exits the lab area (just
in case your Chuck is near death). Get in the blue vehicle behind the first
train cart to the left and drive to the northeast.
This blue vehicle is not any stronger than the orange vehicles, so drive up to
the ramp at the point where Chuck can enter Palisades Mall and get on the
motorcyle or orange vehicle outside of the nearby maintenance room since the
blue vehicle will likely be almost destroyed at that point from running into
zombies. Look at the map and find the Underground Access point right below
Yucatan Casino's restroom hallway. That is where Chuck needs to go.
Get on a vehicle near the Palisades Mall Underground Access point and drive to
the north. Drive up onto the ramp on the east side then climb the ladder on
the east wall to go up to Yucatan Casino. Open the nearby door then open the
next door to the right. Chuck will be near the men's restroom in Yucatan
Casino when he exits the restroom, so save your game if needed.
Run into the corridor with the two elevators up ahead and collect the **MOBILE
HEADSET** from off the floor in front of the open elevator with zombies pouring
out of it. Oh, and watch out for the zombies!
_________________________
COLLECTING THE USB DRIVE \_____________________________________________________
Set a guide arrow for the USB Drive. The guide arrow that can be set through
the message screen actually agrees with the guide author this time!
Reenter the Underground Tunnels by stepping back down the ladder through the
two doorways near the men's restroom in Yucatan Casino. Run to the left and
while on top of the high walkway then get in the orange vehicle then drive to
the northwest. Drive up onto the first ramp off to the left side of the
tunnel.
Chuck will enter a warehouse area that is right below the Food Court. Walk
toward the middle of the warehouse then step into the corridor to the north and
pick up the **USB DRIVE** from near the shelves.
________________________
COLLECTING THE LAB COAT \______________________________________________________
Walk through the doorway to the north then move up the stairs and open the door
at the top to enter the Food Court. Exit the Food Court through the south end
then run all the way through Slot Ranch Casino back to Royal Flush Plaza.
Enter Roy's Mart in Royal Flush Plaza.
Stock up on some orange juice if needed. Hop behind the front counter and grab
the **LAB COAT** that is hanging on the shelves.
__________________________________
COLLECTING THE COMPROMISING PHOTO \____________________________________________
Exit Roy's Mart then enter Americana Casino through the west end of Royal Flush
Plaza. Step into the office room on the right (north) side of Americana
Casino. In the very back room of the office, the **COMPROMISING PHOTO** will
be in between a nightstick and the Dealer Visor on the table to the left.
____________________
RETURN TO THE ARENA \__________________________________________________________
Now all that is left to do is to return to Fortune City Arena. Pull up the
message list and set a guide arrow that will lead Chuck back to Fortune City
Arena if needed. Time to go back to where it all started! Save in the
restroom on the way to the arena while heading south in Americana Casino.
Move up the stairs that lead to the arena stadium in the Fortune City Arena
lobby then open the door at the top for a cutscene that will lead toward the
final battle of the game.
.-------------------------------- EXTRA INFO ---------------------------------.
| #1 Before entering the arena stadium, make sure that Chuck is fully healed. |
| Any items or weapons that Chuck carries into the arena will not matter |
| since he will lose them all. If Chuck had any damage as he entered the |
| stadium, he will still retain that damage when the boss fight starts. |
| |
| #2 Bring a pain killer mixture with Chuck and drink it right before opening |
| the doors to the arena stadium to trigger the boss cutscene. Chuck will |
| still be under the effect of the pain killer as the battle with TK begins. |
'-----------------------------------------------------------------------------'
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
T K
- - -
Attacks:
- Overhead Combo (side strike followed by a jumping overhead with mace)
- Wind Up Thrust (spins mace with hand and then dashes forward with a thrust)
- Ram (kneels head down, yells then runs forward; pins Chuck against a wall
then hits him)
- Ground Beatdown (kicks Chuck down and beats him with mace; only while
Chuck rotates the crank)
- Machine Gun Fire (fires machine gun at Chuck from a distance; only while
Chuck is on a ledge)
YOU'VE GOTTA' BE WILLING TO RISK IT ALL...
Chuck will start the final battle with TK on the catwalks above the stadium of
the arena. Stacey and Katey are tied up and suspended over the stadium - they
will be constantly lowered to the zombies on the stadium floor below throughout
this battle. Chuck can grapple the crank in the middle of the main catwalk
area and rotate it to bring the two back up a bit, but it is best to only do
this whenever TK leaps below the catwalk.
The fight with TK takes much more effort than any other psychopath boss fights
mainly because of one reason - Chuck looses everything that he had in his
inventory when the fight starts. Chuck cannot carry any weapon or health items
into this fight. Everything that Chuck uses during the fight must be taken
from the catwalk area.
TK's ATTACKS...
TK has three main attacks that he will use while Chuck remains in the middle
area. TK will perform a two-hit combo, wind up his mace then thrust toward
Chuck, or try to ram Chuck into the railings. All of TK's moves can be hard to
avoid at times because he is so fast overall. He will stay right on top of
Chuck the majority of the time. It's very hard to heal most of the time
because he constantly stays right next to Chuck.
For his two-hit combo, TK will swing to the side with his mace then perform an
overhead mace attack. He staggers a bit at the end of this move. He will also
spin his hand that holds the mace then charge forward with a thrust. Chuck can
move to the side to avoid either of his melee moves.
When TK bends down and starts to run, he will try to ram Chuck into the railing
or whatever is behind Chuck. Jump or roll out of the way to avoid being
tackled by TK. If Chuck is hit with the ram, quickly shake the left thumbstick
when the thumbstick prompt appears then press the next two random buttons that
will appear in order to break free and minimize damage. If Chuck breaks free
from TK's ram successfully, TK will be stunned afterward allowing for a free
hit on him.
You've got to be watching for the ram in order to avoid it. Chuck can run
behind the middle gap with the railing around it to help avoid this move as
well, but you'll have to expect it in a way. TK will usually do this while at
a distance, but Chuck can't stay close to him and expect him not to perform his
ram - it will come eventually.
THE OTHER TWO CATWALK AREAS...
There are two other catwalk areas that Chuck can enter. They are filled with
items and food pickups. If Chuck enters these side areas then TK will hit a
button that will cause sparks to flare up on the catwalk that Chuck is on.
This will cause a shockwave of sparks to follow Chuck. Be sure to run if TK
ever starts them up while Chuck is on either side catwalk area. The sparks
will follow Chuck around the catwalk until he reaches the beginning where he
entered the area. Chuck will have to time his run to get by a sparkling flame
that will shoot out from the side of the entrance. TK will constantly restart
the sparks if Chuck stays in the catwalk area.
It's a good idea to enter the catwalk areas for extra weapons and extra food
items. Pick up the saw blades, orange juice and large wrench from the left area
if Chuck enters. The saw blades will damage TK a good bit when thrown and the
large wrench makes a good weapon for close range hits. The TIR moosehead in
the right area will knock TK down with any of its attacks, but it barely even
damages him at all and once its knocked off Chuck, it's very hard to get it
back on his head with TK around.
ITEMS IN THE AREA...
Middle area:
- 3 cardboard boxes, orange juice
- 2 cardboard boxes, snack
In the left area, there are:
- hard hat
- 2 cardboard boxes, box of nails, orange juice
- spotlight, a lead pipe, 2 pylons, bucket, push broom
- cement saw, 2 saw blades and a cardboard box
- cardboard box, pallet, donut, large wrench
In the right area there are:
- TIR Moosehead, two cardboard boxes and a snack
- 2 pylons
- flashlight, hot dog, beer, 3 cardboard boxes, 2 2x4s, large wrench, 2 pylons
- spotlight
NOTE: Keep in mind that Chuck can leap on top of a cardboard box to break it
open for the item inside.
.-------------------------------- EXTRA INFO ---------------------------------.
| As mentioned above, there is a one-of-a-kind TIR moosehead in the right |
| area. This is the only TIR moosehead that can be found in the main story. |
| It will not help in the battle with TK, but... it's just there and I had to |
| bring it to your attention to be as thorough as possible... yeah. |
'-----------------------------------------------------------------------------'
THE SIDE LEDGES...
There are ledges along the sides of the main area that overlook the side
catwalk areas. Chuck can leap up to these ledge areas for a few extra weapons -
mainly spotlights and lead pipes. TK will take out a machine gun and fire it
at Chuck almost immediately when Chuck jumps to either of these areas, so Chuck
will have to get off them quickly.
These areas also make a good escape route for when Chuck runs from the spark
shockwaves below the floor in either side area. Chuck can quickly grab the
side of the ledge, pull up then drop without having to worry about timing a run
through the spark flame to get back to the middle area.
STACEY AND KATEY...
As already mentioned, Stacey and Katey are tied to a rope and they will be
lowered down toward the zombies on the stadium floor during this entire battle.
A meter on the right side of the screen will keep track of how low they are.
Once the meter reaches the bottom, Stacey and Katey are about to die. If they
die, the game is over. Chuck will have to grab a hold of the crank in the
middle area and turn it to lift them back up a bit and replenish the meter on
the right side of the screen.
While damaging TK, he will eventually leap off the side of one of the catwalks.
This is Chuck's cue to grab the handle and lift Stacey and Katey back up a bit.
Only rotate the crank about 3 or 4 times. Rotate it 4 times if Chuck reaches
it immediately after TK leaps. TK will eventually pull himself back up onto
the catwalk. He will try to run up and knock Chuck to the ground if Chuck
still rotates the crank while TK is on the catwalk. If he attacks Chuck
rotates the handle, TK will beat him while he's on the ground and the player
will have to shake the left thumbstick and tap two buttons to escape the pin
down.
ATTACKING TK...
Hit TK with Chuck's double leg drop kick after avoiding the overhead from his
two hit combo or after avoiding his mace thrust. If Chuck hits TK while TK is
recovering from either of his close range moves, TK will usually get stunned by
the attack and Chuck can follow up with another attack. Chuck can easily hit
TK with any sort of melee weapon or toss a saw blade at him after a double leg
drop stun. The large wrench, crowbar (from a box) and saw blade seem to be the
best weapons to use. Chuck will take very little damage from TK either way.
.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video of the way that I always fight TK during this battle: |
| |
| http://www.youtube.com/watch?v=tB5eCTAva-Q |
| |
| A drop kick followed by a few large wrench hits is enough to get him into a |
| pattern of where he will constantly repeat after each attack combination. |
| The middle structure can be used for cover from his ram - just run around |
| it when TK starts to ram. |
'-----------------------------------------------------------------------------'
TK will taunt every now and then while he attacks - he can be hit with a double
leg drop and stunned at that time. Another good time to stun him is after
successfully breaking free from his ram or ground attack. Chuck can hit him
with the double leg drop to stun him after breaking free then hit TK again.
Healing can be a big problem during the battle with TK. Only heal whenever he
has leaped off the side of the catwalk or whenever Chuck runs around the middle
gap and TK rams on the other side. TK must be busy with something in order to
take a swig of orange juice or whatever else Chuck needs to do to replenish
himself. A player takes a big risk in healing while fighting TK most of the
time.
IF YOU EVER WANT TO WIN BIG...
TK takes quite a few hits, but he's really not that bad once you get used to
his attacks and know how to fight him. Using the double leg drop is the main
key to beating him. Chuck can actually hit him with two double leg drop kicks
at a time - one to stun and another while TK is stunned from the first.
[EM00]
===============================================================================
_____ _ __ __ _ _
| ____|__ __| |_ _ __ __ _ | \/ |(_) ___ ___ (_) ___ _ __ ___
| _| \ \/ /| __|| '__|/ _` | | |\/| || |/ __|/ __|| | / _ \ | '_ \ / __|
| |___ > < | |_ | | | (_| | | | | || |\__ \\__ \| || (_) || | | |\__ \
|_____|/_/\_\ \__||_| \__,_| |_| |_||_||___/|___/|_| \___/ |_| |_||___/
C H U C K ' S "S C O O P S"
===============================================================================
Throughout his days in Fortune City, Chuck will receive calls from Stacey. She
will tell him about survivors that are stranded in some ways in Fortune City.
Chuck can rescue the survivors or perform whatever the extra mission task is to
gain more PP and earn some extra items or combo cards at times. The following
section lists all extra missions in the main game of Dead Rising 2.
Chuck will not receive a call for some of the extra missions. He will not
receive a call for the following missions:
- Taming the Tiger
- She Wears the Pants
- Desperate Shoppers
- Chuck the Bodyguard
- Deep Pockets
- Tape it or Die 1
- High Stakes
- Redneck Rampage
- Cleaning the Wounds
- Tape it or Die 2 (<- will receive a call only if Tape it or Die 1 is
completed)
- Left Behind
IMPORTANT: There can only be a total of 8 active survivors in Fortune City at
one time. Some missions have survivors that do not count toward the active
survivors in the area. Only survivors that are visible in the area before
triggering a cutscene to start an extra mission will count toward the 8 active
survivors. Survivors that are killed, cancelled (mission expires) or saved
(back at the Safehouse) will not count toward the 8 active survivors in Fortune
City.
If you run into an extra mission with survivors that are troublesome to save
because of time issues (such as the "High Stakes" survivors), kill them off and
they will not count toward the 8 active survivors in the area. Killing them
off is much better than having them continue to stay in the area while they
remain unsaved.
Survivors from unlisted cases can greatly conflict with other cases becoming
available. The most notorius issue with this is the Tape it or Die 1 extra
mission on day 3. High Stakes, Fetching Females and WWJWD? can conflict with
the four survivors in that mission easily to where the Tape it or Die door in
KokoNutz Sports Town will remain locked until some of the survivors from the
missions mentioned above are killed or rescued (back in the Safehouse).
-------------------------------------------------------------------------------
____ ___
/ __ \ ____ _ __ __ < /
/ / / // __ `// / / / / /
/ /_/ // /_/ // /_/ / - / / --------------------------------------------------
/_____/ \__,_/ \__, / /_/ S E P T E M B E R 2 5
------------- /____/ ----------------------------------------------------------
[EM01] [EM001] [EM0001]
___ _ _____
/ _ \ / | /__ \
| | | || | _____ / /\/
| |_| || | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - - - -
\___/ |_| \/ A M I N G T H E T I G E R
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> TAMING THE TIGER
Starting Time: 4:00am
Ending Time: 10:00am (Day 2)
Survivor(s): Ted, Snowflake, Lenny
Location: Yucatan Casino
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Snowflake | 15,000 30,000 |
| Lenny | 10,000 20,000 |
'----------------------------------'
NOTES:
#1 - Snowflake will count as gift for Katey once she is taken back to the
Safehouse security room and examined while inside.
#2 - Lenny will not move from the room near the escalators until Snowflake is
either tamed or defeated.
#3 - Lenny turns on the inactive slot machines in the Yucatan Casino.
This case starts a bit later than the case with Denyce, but I would recommend
performing this case right after Chuck exits the security room safe house for
the first time since he will need to fight a boss and having an extra survivor
around while doing so only adds to the difficulty.
NOTE 1: Chuck will need three steaks in order to save one survivors in this
case. Stop by the Food Court and enter Wild West Grill then grab the two steaks
on the counter and one steak on the floor in the back room. There is also
another steak in Cucina Donnacci - it's on the wood on the counter near the
meat cleaver. Chuck needs three steaks to tame Snowflake. There are three
steaks near the area where Snowflake is fought in the Yucatan Casino if you
want to wait until then.
NOTE 2: Mixing a Repulse drink mixture at the Blender in Rojo Diablo Mexican
Restaurant will help out a bunch in the taming of Snowflake as well since it
will keep zombies away from Chuck for a short time. A good mixture is Chili +
Taco.
Enter the Yucatan Casino after 4:00am and a cutscene will trigger as soon as
Chuck steps inside. He will have to fight Ted and Snowflake (the tiger) after
the cutscene.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
T E D & S N O W F L A K E
- - - - - - - - - - - - - - -
I'm usually not so brief, but all you really need to do for the first part of
this battle is take out a weapon such as a bowie knife, machete or fire axe and
literally hit Ted repeatedly. I mean... you can just literally... beat the
living shit out of him for the most part since he does very little to fight
back!
Attacks:
- Knee (knee attack from close range; knocks Chuck down)
- Pistol Swing (hit with the backside of pistol from close range)
- Pistol Uppercut (upward swing with pistol from close range; knocks Chuck
down)
- Pistol Fire (fires pistol from long range 3 or 4 times)
Ted is very slow. Chuck can easily knock him to the ground with the sledge
hammer then hit him repeatedly while he is down, but it's really best to use a
weapon that will not knock him down. Chuck can hit Ted with the fire axe,
machete or bowie knife and stagger him repeatedly. Ted will only fire his gun
from long range - mainly if Chuck is trying to run from him. His close range
attacks have little distance and they're all easily avoidable by running to the
sides.
Once Chuck starts smacking Ted with a weapon, Ted will stagger and fall down if
Chuck uses a heavy weapon, so knowing his attacks won't really matter if Chuck
hits him repeatedly. The fire axe (there are two in the area), the machete and
the bowie knife work really well here.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
S N O W F L A K E
- - - - - - - - - -
Attacks:
- Claw Slash (one arm claw slash from close range; knocks Chuck down)
- Pounce (runs from a distance then leaps on Chuck and mauls him; pins Chuck to
the floor)
Snowflake is quite hard if Chuck actually fights her. She can be so very hard
to hit with the way she constantly attacks. If she runs from a distance then
keep running to the side or leap out of the way before she pounces. From close
range, she will perform a quick claw slash with one of her front paws. She
will spend the entire battle running away from Chuck to prepare for a running
pounce when she finally runs toward him. While in close range, she will mainly
try to claw slash him.
To tame Snowflake, place three steak pieces in a line along the ground and
stand at a distance from the steak pieces so that Snowflake has to run by them
to get to Chuck. The pieces should be placed like so:
\ /
|
Snowflake ---> /|\
^_^
Steak pieces ---> * * *
^_^
Motocross racing expert Chuck Greene ---> \|/
|
/ \
Make sure that you stay far enough away from the steaks so that Snowflake does
not pounce Chuck. Once she steps near the pieces of meat, if Chuck is far
enough away, she will look toward them then walk up and eat one. If she runs
past them, then you're too close to the steaks. Make sure that Chuck is lined
up with the steaks so that Snowflake will run by them. It's best to not attack
any zombies at all while snowflake is running toward the steak or while she is
eating the steaks. If Chuck attacks while Snowflake is near, she will
immediately attack him. You can get at a distance from her while she eats and
attack, but don't get too close.
NOTE:
#1 - There are three steak pieces in the area where Ted and Snowflake first
start out. One is on the broken column and the other two pieces are on
platform to the left behind the broken column.
#2 - If Chuck hits Snowflake any during the battle, it will take more than
three steaks to tame her. Her health gauge must be completely full in order to
consider her "tamed". If Chuck hits her any, three steaks will not fill her
health gauge all the way.
One of the best places to feed Snowflake is in between the tables in the
carpeted area beside her den. There aren't very many zombies around and Chuck
can easily place the steaks in between the sets of tables. Place the steaks at
the end near the slot machines then stand at the opposite end. Drink a Repulse
drink mixture after placing the steaks to keep zombies away from Chuck.
The most important factors in taming Snowflake are to:
1) Make sure that Snowflake will pass by the meat pieces while running toward
Chuck.
2) Make sure that Chuck is far enough away from the meat so that Snowflake
slowly walks toward the meat pieces after she runs toward them. If she runs
by them, then Chuck is too close to them, so back up.
3) Do not attack zombies while Snowflake is near Chuck.
.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video demonstration of how I usually tame Snowflake: |
| |
| http://www.youtube.com/watch?v=ZwIuhmgdpKE |
'-----------------------------------------------------------------------------'
Snowflake will eat the three pieces of meat then a cutscene will play after she
eats the third piece. Snowflake will not attack after the cutscene. She will
be like a standard survivor that will follow Chuck once she is tamed.
-------------------------------------------------------------------------------
There is one other survivor in this area. Remember the survivor that was
scared away in the first cutscene with Ted? Check your map and find the room
to the southwest near the escalators that lead down to the Silver Strip
entrance. Run over to that room and go inside.
The survivor who ran off earlier (Lenny) will be inside. Speak with Lenny and
he will eventually offer to turn on the slot machines on the south portion of
the casino. Follow Lenny as he moves toward the restroom corridor on the
northeast side of the casino. He will step inside the room near the men's
restroom in the north and show Chuck the switch to turn on the slot machines.
Use the switch to turn on the slot machines and Lenny will join afterward.
[EM02] [EM002] [EM0002]
___ ____ __
/ _ \|___ \ / _\
| | | | __) | _____ \ \
| |_| |/ __/ |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
\___/|_____| \__/ H E W E A R S T H E P A N T S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> SHE WEARS THE PANTS
Starting Time: 5:45am*
Ending Time: 4:00pm
Survivors: LaShawndra, Gordon
Location: The Dark Bean (Royal Flush Plaza)
Extras: N/A
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| LaShawndra | 5,000 10,000 |
| Gordon | 5,000 10,000 |
'----------------------------------'
* Must exit from Safehouse at 5:45am. Lashawndra and Gordon will not appear
until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
NOTES:
#1 - This pair can be saved by talking with Gordon first. Whichever one Chuck
talks with first will join Chuck. Once Chuck finds the other survivor, the two
will reunite then the other will join after Chuck talks with him/her.
#2 - If Chuck hits Gordon on accident, sometimes Lashawndra will bust out
laughing at Gordon. It's quite amusing to see.
After stepping back into the Royal Flush Plaza after 5:45am, LaShawndra will be
up on the counter of The Dark Bean coffee shop right near the double doors that
Chuck enters the plaza from after exiting the Safehouse. Kill any zombies in
the way then walk over and talk with LaShawndra. She got separated from her
husband Gordon. Gordon actually ran off and left her and she wants to beat his
ass for it.
LaShawndra will join after Chuck speaks with her twice. Run over to Casual
Gals and Gordon will be cowering behind the register counter inside. Gordon
and LaShawndra will reunite. Speak with Gordon to get him to join. LaShawndra
will smack Gordon with her lead pipe for leaving her like that. Gordon's got a
lot more than zombies to worry about! Escort Lashawndra and Gordon back to the
Safehouse.
[EM03] [EM003] [EM0003]
___ _____ __
/ _ \|___ / / /
| | | | |_ \ _____ / /
| |_| |___) | |_____| / /___- - - - - - - - - - - - - - - - - - - - - - - - - -
\___/|____/ \____/ O S T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> LOST
Starting Time: 9:00am
Ending Time: 10:00pm
Survivors: Doris, Chad
Location: Souvenir Kiosk (Platinum Strip)
Extras: N/A
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Chad | 5,000 10,000 |
| Doris | 5,000 10,000 |
'----------------------------------'
NOTES:
#1 - Chuck can give Chad any one-handed normal weapon and take Chad's shotgun.
I would highly advise doing this since Chad will often hit Chuck and other
survivors with his shotgun blasts at times.
Chad is wandering around Platinum Strip looking for his wife. Chuck is likely
to run into Chad on Platinum Strip while heading toward Doris - he is usually
around Paradise Platinum Screens on Platinum Strip. Chad is a kindly
southerner that is looking to pick off a few zombies with his shotgun while
searching for his wife. Kill all the zombies around Chad and speak with him
then he will join Chuck. Speak with Chad as soon as all the zombies in his
immediate area are gone.
Chad is looking for his wife Doris. He will join Chuck whether Chuck has seen
Doris or not. If Chuck has seen Doris prior to meeting Chad, the conversation
will change slightly. Doris is on the south end of Platinum Strip - she is up
on the Souvenir Kiosk to the right while facing the Fortune City Arena
entrance. Lead Chad toward Doris while escorting him.
Doris is luring zombies toward her with fireworks while she is on top of the
Souvenir Kiosk. She will be firing at them with her handgun as Chuck
approaches. Once Chad steps into her view, she will fall off the side of the
kiosk then run and meet up with Chad.
Kill all the zombies around the couple then speak with Doris. She will
recognize Chuck as the man off TV that supposedly started the zombie incident.
Doris will join if Chuck keeps speaking to her however. Chad trusted Chuck
enough to join, so she will as well. If Doris doesn't give Chuck a speak
option then continue killing zombies in the area and she will eventually.
Chad is armed with a shotgun and Doris is armed with a handgun, so they can
take care of themselves and the rest of your party pretty well. Chad some
times hits Chuck and other survivors with his shotgun spread though.
[EM04] [EM004] [EM0004]
___ _ _ ___
/ _ \ | || | /___\
| | | || || |_ _____ // //
| |_| ||__ _| |_____| / \_//- - - - - - - - - - - - - - - - - - - - - - - - -
\___/ |_| \___/ N E M A N ' S T R A S H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> ONE MAN'S TRASH
Starting Time: 9:00 am
Ending Time: --
Survivors: N/A
Location: Moe's Maginations (Platinum Strip)
Extras: Opens Pawn Shops around Fortune City.
Find the Pawn Shop vendor in front of Moe's Maginations on Platinum Strip and
speak with him while he is behind the bars. The pawn shop owners are actually
looters like the looters that Chuck fought at Roy's Mart in the "Find Katey
Zombrex" case. The looter will open the bars and allow Chuck inside then tell
him about the other pawn shops around the Fortune City. Besides this pawn
shop, there is one in Silver Strip, Palisades Mall, and Royal Flush Plaza that
will open up after finishing this case.
The best part about having the pawn shops available is that Chuck can enter
them at any time and buy Zombrex for $25,000 if he doesn't have any. They also
have a few special items in some of them, that can only be bought from a
particular pawn shop.
Platinum Strip: Knight Boots ($2,000,000)
Silver Strip: SUV Key ($2,000,000)
Paradise Plaza: Sports Car Key ($500,000)
Palisades Mall: Ripper Key ($1,000,000)
Talking with the pawn shop owner at Platinum Strip will compete this case.
There is no reward except for having all pawn shops open around Fortune City
after speaking with the owner.
[EM05] [EM005] [EM0005]
___ ____ __
/ _ \ | ___| / _\
| | | ||___ \ _____ \ \
| |_| | ___) | |_____| _\ \ - - - - - - - - - - - - - - - - - - - - - - - - - -
\___/ |____/ \__/ H O R T S I G H T E D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> SHORT SIGHTED
Starting Time: 10:00am
Ending Time: 7:30pm
Survivors: Esther
Location: Children's Castle (Royal Flush Plaza)
Extras: N/A
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Esther | 5,000 10,000 |
'----------------------------------'
Children's Castle is located in the southwest portion of the second floor of
Royal Flush Plaza. Enter Children's Castle after 10:00am and speak with
Esther. She's the kindly elder lady near the register counter inside.
Esther mistakes Chuck for a clerk. She is looking for a gift for her young
grandchild. Keep speaking with her and she'll threaten to call the manager on
Chuck. While talking with her, Chuck will finally convince Esther that there
are zombies outside. Esther will be glad that Chuck finally told her what he's
been mentioning all along through many attempts and will join him.
Chuck will have to carry Esther once she joins. At 98 years of age, I don't
really think Esther could pick up a paddlesaw or porta mower and join Chuck in
the bloodshed outside. I bet she could be a real beast if Chuck placed the
super slicer over her head and turned it on while he carries her though. Ah,
we don't want to antagonize Esther though. Just carry her back to the
Safehouse for now.
[EM06] [EM006] [EM0006]
___ __ __ __
/ _ \ / /_ / / /\ \ \
| | | || '_ \ _____ \ \/ \/ /
| |_| || (_) | |_____| \ /\ /- - - - - - - - - - - - - - - - - - - - - - - -
\___/ \___/ \/ \/ E L C O M E T O T H E F A M I L Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> WELCOME TO THE FAMILY
Starting Time: 11:00am
Ending Time: 7:00pm
Survivors: Kenneth, Jack
Location: Shank's (Palisades Mall)
Extras: N/A
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Kenneth | 8,000 16,000 |
| Jack | 8,000 16,000 |
'----------------------------------'
NOTES:
#1 - Chuck can kill one of the survivors in this mission before they join and
the other will still join him. The conversations can be kind of funny if this
is done.
#2 - A good way to get the zombies away from Kenneth right before entering
Shank's is to have a Blambow combo weapon (Dynamite + Bow and Arrow) then fire
it directly at one zombie in the crowd. The explosion will damage Kenneth a
bit, but one bow explosion will kill all the zombies in the store.
Sounds of a yelling old man are coming out of Shank's on the north end, bottom
floor of Palisades Mall. Enter the store and help the old man (Kenneth) and
his son in law (Jack) fight off the zombie crowd inside. It seems that Kenneth
is the one doing all the fighting, doesn't it?
It's really best to talk with Jack after helping the two since he is the one
that Chuck will eventually be lead to anyway. Jack was just looking to play a
good game of poker and bond a bit with his Kenneth. Kenneth complains about
that knight helmet that Jack has on if Chuck talks to Kenneth first. Jack is
just wearing it for protection from zombie bites though...
Why... I bet someone could use that knight helmet and collect several pieces of
metal armor and run around the mall like Arthur from Ghosts 'n Goblins - save
that thought for later. There were some knight boots in the pawn shop on
Platinum Strip wasn't there? Hmm. Check the unlockables section if you're
interested.
Talk with Jack until he joins then Kenneth will join as well.
[EM07] [EM007] [EM0007]
___ _____ __ __
/ _ \|___ | / / /\ \ \
| | | | / / _____ \ \/ \/ /
| |_| | / / |_____| \ /\ / - - - - - - - - - - - - - - - - - - - - - - - -
\___/ /_/ \/ \/ O R K E R S C O M P E N S A T I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> WORKERS COMPENSATION
Starting Time: 1:00pm
Ending Time: 10:00pm
Survivors: Stuart, Brittany
Location: Americana Casino
Extras: N/A
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Stuart | 6,000 12,000 |
| Brittany | 5,000 10,000 |
'----------------------------------'
NOTE: Chuck will need to hit Stuart with something to knock some sense into him
to get him to join. Be sure to unequip Chuck's current weapon and smack him
with Chuck's bare hands to avoid damaging him too much.
Stuart and Brittany are on the south side of Americana Casino when Chuck
arrives. They are both employees that used to work in Americana Casino.
Brittany is cowering and Stuart is beating on the slot machines with a metal
pole. Unequip your current weapon by pressing D-pad up (Directional pad up)
then hit Stuart with Chuck's bare hands. Chuck needs to knock some sense into
this guy. Keep pummeling Stuart until he tells Chuck to stop.
Stuart will join Chuck shortly after speaking with him a bit after Chuck hits
him a few times. Talk with Brittany and she will join as well. Escort them
both back to the security room safehouse. Stuart has a mutiny side mission
associated with him at 9:30pm in the Safehouse on day 2 if Chuck saves him -
keep this in mind.
[EM08] [EM008] [EM0008]
___ ___ __
/ _ \ ( _ ) / /
| | | | / _ \ _____ / /
| |_| || (_) | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
\___/ \___/ \____/ U S H - I O U S L A D Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> LUSH-IOUS LADY
Starting Time: 2:00pm
Ending Time: 2:30am
Survivors: Kristen
Location: Americana Casino
Extras: N/A
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Kristen | 5,000 10,000 |
'----------------------------------'
Enter the security room of Americana Casino on the northeast end. The door has
"Authorized Personnel Only" across the front side of it. Open the next door
and step into the back room and Chuck will find Kristen. Kristen is vomiting
and has surrounded herself with alcohol. It turns out that she is waiting on a
guy from a bachelor party to come back and get her. The guy and his buddies
bought her a few drinks... yesterday. Kristen has since lost track of time.
Keep talking with Kristen until she joined. Kristen is far too drunk to
actually walk well, so Chuck must carry her back to the Safehouse. Don't trip
in any of her vomit along the way.
[EM09] [EM009] [EM0009]
___ ___
/ _ \ / _ \ /\/\
| | | || (_) | _____ / \
| |_| | \__, | |_____| / /\/\ \ - - - - - - - - - - - - - - - - - - - - - - - -
\___/ /_/ \/ \/ E E T T H E C O N T E S T A N T S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> MEET THE CONTESTANTS
Starting Time: 2:30pm
Ending Time: 8:30am
Survivors: Leon, Carlos
Location: Platinum Strip
Extras: Bike Key
NOTE:
#1 - Carlos will die in the opening cutscene for this case. There is no way to
save him.
#2 - Chuck will keep the bike key once the game is beaten. He won't have to do
this mission again to get the bike key.
This mission can be activated by triggering the cutscene in front of the
Fortune City Arena entrance on the south side of Platinum Strip after 2:30pm.
Try not to get Doris and Chad or any other survivor to follow Chuck during this
fight or they could get killed.
The psychopath is not near as bad as the convicts in Dead Rising 1, but he is
still annoying when trying to escort survivors while he remains in the area.
It's best to finish this case shortly after it starts since the Platinum Strip
will be a good path to take survivors on while escorting them.
Chuck will gain the **BIKE KEY** after the cutscene with Leon. Chuck can use
this key to activate the bike on the display in front of the entrance to
Fortune City Arena. Leon will ride off toward Fortune Park after the cutscene.
Activate the bike on the display and ride into Fortune Park to the east.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
L E O N
- - - - -
Attacks:
- Chainsaw Slice (drives by and tries to slice Chuck)
Chuck can't fight Leon while on the bike so get off once Leon is in view.
Chuck will need to fight in the Fortune Park area. Leon will leave Chuck alone
if Chuck moves into Silver Strip or Platinum Strip, so stay in the park area if
you intend to fight him.
Leon has a very simple pattern of attack overall. The hardest part of the
battle is keeping him in view with the camera. He will drive far away then
turn and drive at full speed and try to slice Chuck with one of the chainsaws
on the side of his motorcycle. All a player really has to do is to keep the
camera on Leon then jump out of the way when he speeds toward Chuck. BE SURE
to rotate the camera after jumping since Leon will try to cut Chuck once again
as he turns and races back toward him after the first dodge.
Chuck can make Leon hit curbs and other obstacles such as columns. If Leon
hits an obstacle, he will be stunned for a few seconds. Whenever Leon drives
by Chuck, he will sometimes spin his bike in place a few times shortly before
he taunts. Chuck can hit Leon while he is stunned from running into an
obstacle or while he taunts after a spin. Take out a spiked bat, knife gloves
or some other heavy weapon and hit Leon from the side or from the back while he
stands in place on his bike.
Make sure that Chuck approaches Leon from the side or back portion of the bike
since the chainsaw blades will hit Chuck if Leon is approached from his front
side. Chuck can usually hit him around 3 times before he can get away. All
you really have to do is make sure to watch out for Leon when he drives toward
Chuck then just jump out of the way. Leon really is his own weakness in the
way that he taunts. It's really easier to wait for his taunts while dodging
rather than trying to get him to ram an obstacle.
NOTE: Leon can get stuck in place often. If he ever stands still for a long
period then run up and try to hit him. He might actually get stuck for quite a
long period when up against a curb.
Psychopath Bonus = 20,000 PP
-------------------------------------------------------------------------------
Chuck will gain access to the bike modification trailer after the fight with
Leon. He can bring the motorcycle from Platinum Strip into this trailer at any
time and modify it. He can attach weapons to the bike such as a chainsaw.
Chuck can also spray paint the bike with any type of spray paint. If you want
the "Custom Finish" achievement/trophy for spray painting the bike real quick
then pick up the spray paint near the display where Chuck got the bike (behind
the display) then spray paint it in the trailer.
[EM10] [EM010] [EM0010]
_ ___ ___
/ | / _ \ / __\
| || | | | _____ /__\//
| || |_| | |_____| / \/ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| \___/ \_____/ R A I N S O V E R B R A W N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> BRAINS OVER BRAWN
Starting Time: 3:30pm
Ending Time: 2:00am
Survivors: Kevin, John, Curtis, Brian
Location: South Plaza
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Kevin | 6,000 12,000 |
| John | 6,000 12,000 |
| Curtis | 6,000 12,000 |
| Brian | 6,000 12,000 |
'----------------------------------'
NOTE: If Chuck brings along a female survivor in his party to this mission, he
will not have to convice the survivors as much. John will think that Chuck is
a stud once Chuck speaks with him then all of the survivors will join
afterwards. This makes the convincing take about half as much time as normal.
At the south end of South Plaza, Chuck will find a group of 4 young
intellectuals that have barricaded themselves inside of one of the plaza's
unfinished stores. The store is called "Ultimate Playhouse" but it doesn't
appear on the Fortune City map just yet. Step past the barricade that the guys
have set up and Chuck will find them huddled up discussing "important matters".
Talk to any of them the first time. Brian seems to be their leader. It
appears that they came to South Plaza to try to meet some girls. Talk to Brian
once after speaking with the group and Chuck will ask if they have been in
South Plaza since the zombie outbreak. Talk to Curtis then talk to John. Talk
to John a second time. Talk to Kevin after speaking with John. Talk with John
once again after speaking with Kevin. Talk to John one more time.
Chuck will tell them about the girls back at the Safehouse and... Oh dear!
Chuck hit a sensitive area in their lives. They will immediately get up after
Chuck mentions the females back at the Safehouse. They will all eventually
join without hesitation. There are plenty of weapons around the store that
they are located in so all of them can be equipped with a weapon basically
before escorting them back. Chuck can be much like a guardian esper to this
party - equip the Infernal Arms, Blazing Aces, or Burning Skull and become
their Ifrit, great motocross champion!
[EM11] [EM011] [EM0011]
_ _ ___
/ |/ | / __\
| || | _____ / /
| || | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_||_| \____/ H U C K T H E R O L E M O D E L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> CHUCK THE ROLE MODEL
Starting Time: 5:00pm
Ending Time: 12:00pm
Survivors: Brandon, Vikki
Location: Men's Restroom (Americana Casino)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Vikki | 10,000 20,000 |
'----------------------------------'
This case is located in the men's restroom of Americana Casino. As soon as
Chuck steps near the restroom, a cutscene will trigger.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
B R A N D O N
- - - - - - - -
Attacks:
- Glass Slice (performs two close range slices)
- Spinning Slice (spins in place and slices all around him)
- Jumping Glass Stab (runs forward and jumps then stabs downward)
- Jumping Tackle (runs then leaps on Chuck and stabs him while he's down)
- Glass Slice into Glass Stab (performs both moves above together)
- Stall Jumping Glass Stab (leaps from out of a stall then stabs downward)
Brandon has Vikki tied up and she is on the floor near the left set of urinals,
so make sure to stay away from her to keep from accidentally hitting her while
fighting Brandon during this battle.
BRANDON'S ATTACKS...
Brandon doesn't have a lot of variety in his attacks, but he is very quick! He
is likely to get a sneak attack in on Chuck at least once no matter how well
you are at dodging his attacks. He likes to run toward Chuck then quickly run
behind a set of urinals and wait for Chuck to come into his view then dash
toward him and hit him.
Brandon has two main attacks. From close range, he will hit Chuck with two
slices from his cut glass and from long range, he will run toward Chuck then
leap and perform a downward stab. The leaping stab is the most common attack
that Brandon will use since he is constantly at a distance from Chuck.
AVOIDING HIS ATTACKS AND HITTING HIM...
His close range slice can be avoided by staying away from Brandon - keep in
mind that he will sometimes perform the two slices followed by the jumping
glass stab while Chuck is near him. Chuck will need to constantly move away
from Brandon while fighting him. Running away and allowing Brandon to attack
is the main key to beating him. When Brandon runs at Chuck, quickly run the
opposite direction and Brandon will jump into the air then perform his downward
stab and then stagger for a few seconds after the stab. While he staggers, run
up to him and hit him twice with a spiked bat, knife gloves or any other type
of weapon.
Chuck needs to rush away from Brandon quickly after hitting him since Brandon
will try to counter Chuck's attack with his close range slice combination.
Brandon will eventually leap behind one of the stalls on either side of the
restroom. While he is behind a stall, stay constantly moving. If Chuck stands
still, Brandon will leap out from behind a stall door and stab Chuck. If Chuck
stays moving then Brandon will leap out and try to stab but miss. A player can
actually leave the restroom as Brandon leaps behind a stall then reenter and
wait for him to hop back out from a safe distance if you don't want to risk
getting hit.
Brandon will quickly return to trying to stab Chuck as he runs toward him once
he is in view again. He will cycle between normal jumping stabs and leaping
into one of the stalls for an attempt at a surprise attack throughout the
battle. Brandon isn't that tough if you fight him carefully. If Chuck rushes
and tries to hit Brandon with little thought, Brandon will be knocking Chuck
down a bunch with his stabs.
Psychopath Bonus = 20,000 PP
NOTES:
#1: The easiest way to beat Brandon is to lure him out of a stall then quickly
run toward the restroom door. Stand in front of the door until Brandon runs up
to it then quickly move away from the door and he will stab downward then
stagger a bit. Hit him while he staggers then keep hitting him until he runs
back into the restroom. He will not hit Chuck since he can't leave the
restroom. This works VERY well since he doesn't have a chance to counter since
the boss AI is programmed to not leave the restroom!
.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video demonstration of how to use the door to defeat him: |
| |
| http://www.youtube.com/watch?v=Ev77Sn8or0s |
'-----------------------------------------------------------------------------'
#2: If Chuck needs weapons, go to the women's restroom and search the stalls.
There is a bowie knife in one stall and a lead pipe in another.
-------------------------------------------------------------------------------
Kill the single zombie after the cutscene then untie Vikki. She will join
Chuck after speaking with her. Escort her back to the Safehouse after saving
her or take her along with Chuck while rescuing other survivors.
[EM12] [EM012] [EM0012]
_ ____ ___
/ ||___ \ / __\
| | __) | _____ /__\//
| | / __/ |_____| / \/ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
|_||_____| \_____/ A R N B U R N E R
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> BARN BURNER
Starting Time: 5:00pm
Ending Time: 2:00am
Survivors: Elrod, Trixie-Lynn
Location: Backstage (Fortune City Arena)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Elrod | 5,000 10,000 |
| Trixie-Lynn | 5,000 10,000 |
'----------------------------------'
Go to the Fortune City Arena then enter the backstage hallway on the south side
of the lobby. The corridor will take Chuck to the far west portion of the
arena. This is the same backstage area where Chuck first rescued Katey in the
prologue of Dead Rising 2. Grab the first fire extinguisher on the wall along
the way or pick up the nearby fire extinguisher on the wall once Chuck reaches
the room at the end with the flames in front of it.
Use the extinguisher to put out the fire the blacks the door to the nearby
dressing room. Just aim the extinguisher then fire coolant toward the bottom
of the burning door. Enter the dressing room and talk to Elrod. He will
mention that both him and Trixie-Lynn built a flame door to keep the zombies
out. He says that they had no idea that the door would be hard to open after
making the flame door... Anyway, Both Elrod and Trixie-Lynn will join after
speaking with Elrod.
[EM13] [EM013] [EM0013]
_ _____ ___
/ ||___ / /___\
| | |_ \ _____ // //
| | ___) | |_____| / \_// - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_||____/ \___/ N C E B I T T E N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> ONCE BITTEN
Starting Time: 7:30pm
Ending Time: 8:30am
Survivors: Jared
Location: Wily Travels (Royal Flush Plaza)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Jared | 10,000 20,000 |
'----------------------------------'
NOTE: Chuck will need Zombrex to complete this case.
Wily Travels is on the second floor of Royal Flush Plaza. A man has barricaded
the front of the store and is severely bleeding while lying inside. Hop over
the barricade and speak with Jared. Jared has been bitten by one of the
zombies outside. He needs Zombrex. Give him some Zombrex when the option
appears and he will join Chuck.
Jared is badly injured from the zombie bite so Chuck must offer him a shoulder
and help him back to the Safehouse. A side mission with Jared will occur on
day 4 after saving him in this case.
[EM14] [EM014] [EM0014]
_ _ _ ___
/ || || | / __\
| || || |_ _____ / /
| ||__ _| |_____| / /___- - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| |_| \____/ O D E B L U E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> CODE BLUE
Starting Time: 10:00pm
Ending Time: 7:00am
Survivors: Tim, Sven
Location: One Little Duck Bingo (Silver Strip)
Extras: Zombrex
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Sven | 11,000 22,000 |
'----------------------------------'
NOTE: Tim will always die at the beginning of this case when Chuck steps near
One Little Duck Bingo on Silver Strip. He can't be saved.
Tim will die right as Chuck walks toward One Little Duck Bingo in Silver Strip.
Sven will be inside trying to resuscitate Tim. Walk over to Sven and talk to
him. Sven will be devastated over the fact that he couldn't save Tim. Keep
talking with him and Chuck will ask Sven to come back to the Safehouse where
there will be a bunch of people in need of his support. Sven will immediately
join Chuck after knowing that he can make a difference!
Besides the usual escort bonus, Sven will also give Chuck some **ZOMBREX**
after rescuing him. There is a side mission associated with Sven on day 4 if
he is rescued in this case.
[EM15] [EM015] [EM0015]
_ ____ _____
/ || ___| /__ \
| ||___ \ _____ / /\/
| | ___) | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_||____/ \/ A S T E S L I K E C H I C K E N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> TASTES LIKE CHICKEN
Starting Time: 10:30 pm
Ending Time: 8:30pm
Survivors: Antoine, Cinda, Jasper
Location: Cucina Donnacci (Food Court)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Cinda | 10,000 20,000 |
| Jasper | 5,000 10,000 |
'----------------------------------'
Find Cucina Donnacci on the east side of the Food Court. It is to the north of
Wild West Grill House. Enter Cucina Donnacci to trigger a cutscene.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
A N T O I N E
- - - - - - - -
Attacks:
- Frying Pan Toss (tosses one frying pan; knocks Chuck down)
- Meat Cleaver Toss (tosses two meat cleavers; knocks Chuck down)
- Plate Toss (will toss one plate at a time [total of five] or three to five at
once from a distance)
- Frying Pan Strike (hits from the side with the frying pan; knocks Chuck down)
- Tackle and Choke (tackles after one of his attacks [frying pan strike and
frying pan toss] and stuffs an apple into Chuck's mouth afterward; shake to
break free from apple feed)
- Hopping Frying Pan Strike (hit from side with the frying pan and hops forward
a bit; knocks Chuck down)
- Frying Pan Guard (guards with frying pan if an object is tossed at him)
Antoine will attack Chuck from long distance by throwing objects or he will run
toward Chuck and try to smack Chuck from close range with his frying pan. All
of his distant attacks can be avoided by running to the side or stepping behind
a wall. His close attacks are both frying pan strikes. They will both knock
Chuck down. Later in the fight, he will tackle Chuck after a frying pan strike
or frying pan toss and will try to shove an apple down Chuck's throat - shake
the left thumbstick to escape. A player will need to shake the left thumbstick
more and more as the battle continues in order to escape from the grab. The
full frying pan strike and tackle choke can be very damaging.
Antoine has a very simple pattern that is easy to follow. He will attack then
run off and eat food from one of four dinner pieces spread around the
restaurant. There is a pan of steak and pan of chili in the kitchen area and a
pan of steak and plate of pasta in the sitting area. Antoine will make a run
for one of the dinner pieces eventually. He will often run toward one if he
knocks Chuck down. He does not need to be damaged for him to run for food - he
will do so eventually anyway.
| | || | |
| | ||* <- Chili | |
| | || | |
|*|<- Steak || | |
| | || | |
| | || | |
-- ---------------------- --
___ ___
|_*_| |_*_|
^ ^
| |
Pasta Steak
Once Antoine runs for food, he will stand over the food and use his hands to
gobble it up quickly and begin to regain any health that he has lost. While he
eats is the absolute best time to hit him. Hit him with the alternate attack
of the knife gloves for some intense damage or hit him with any other weapon
that Chuck might have. The spiked bat can work well, but the knife gloves'
alternate attack is far superior. Chuck can hit Antoine about three times
before Antoine fully finishes eating.
Tips:
#1 - If you don't have any weapons, heat the frying pan in the kitchen at one
of the ovens. It makes a pretty good weapon to fight Antoine with.
#2 - The meats (steaks, BBQ chicken, BBQ ribs) in Wild West Grill are some good
foods to bring along with Chuck. There is also some wine and pasta on a table
right outside Cucina Donnacci that will help for healing.
Psychopath Bonus = 20,000 PP
-------------------------------------------------------------------------------
Antoine will leave behind a ++CHEF KNIFE++, ++FRYING PAN++ and a ++MEAT
CLEAVER++ next to the grease that he died in. These are really not that
special, but Chuck could give these to the survivors in this area at least.
After the battle, you will likely want to enter the back room of the kitchen to
save Cinda. Don't worry about her just yet though. She will ask for Chuck to
find Jasper or she will not join.
Jasper is on the rooftop of Hamburger Fiefdom. Run outside of Cucina Donnacci
and climb on top of the three snack machines at the northeast end of the Food
Court. Hop up to the roof of Lombardi's.
While on the roof, walk over to Jasper and speak with him. He will mention
that he was taking shelter on the roof with his girlfriend but they ran out of
supplies and she went over to Cucina Donnacci to get some food but hasn't come
back... yadayadayada- well, lucky for him, Chuck is now and has massacred the
crazy Chef inside. Jasper will join Chuck after he is spoken to a few times,
so lead him over to Cucina Donnacci.
Untie Cinda and speak with her a few times. Chuck just went and saved Cinda
from a crazy chef but she still doesn't completely trust him. She will join
Chuck since Jasper trusts him and has joined him however. Arm them both with
heated frying pans! Now, escort them back to the Safehouse Chucky before Cinda
has to like... distrust you or something.
____ ___
/ __ \ ____ _ __ __ |__ \
/ / / // __ `// / / / __/ /
/ /_/ // /_/ // /_/ / - / __/ ------------------------------------------------
/_____/ \__,_/ \__, / /____/ S E P T E M B E R 2 6
------------- /____/ ----------------------------------------------------------
[EM16] [EM016] [EM0016]
_ __ _
/ | / /_ /_\
| || '_ \ _____ //_\\
| || (_) | |_____| / _ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| \___/ \_/ \_/ N I N D U S T R I A L F A S H I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> AN INDUSTRIAL FASHION
Starting Time: 3:00am
Ending Time: 3:30pm
Survivors: Terri, Willa
Location: South Plaza
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Terri | 5,000 10,000 |
| Willa | 6,000 12,000 |
'----------------------------------'
NOTE: If you go through the closest underground access door after Case 2-2,
Chuck will arrive in South Plaza right in time for this case.
Terri and Willa are located in the middle circular area in South Plaza. They
are both stranded construction workers that managed to survive the zombie
outbreak. Willa has climbed up onto a high platform beside Terri while Terri
fights off zombies.
Climb up to the platform that Willa is on then speak with her. She is badly
injured and cannot walk. She joins Chuck after he mentions the Safehouse to
her. Chuck must stand near Willa and lift her up on his back then carry her
piggyback style. Help her down from the platform by carrying her to the edge
then allow her to drop the rest of the way. She will slowly work her way down.
Talk to Terri after saving Willa and she will join immediately. If Chuck
speaks with Terri first she will mention that she is not leaving without Willa
and ask Chuck to check on her. It's best to speak to Willa first in order to
have less persuasion in getting them to join.
[EM17] [EM017] [EM0017]
_ _____ __
/ ||___ | /__\
| | / / _____ / \//
| | / / |_____| / _ \ - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| /_/ \/ \_/ O C K H E R O E S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> ROCK HEROES
Starting Time: 4:00am
Ending Time: 3:00pm
Survivors: Jeanna, Allen, Floyd
Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
Extras: Power Guitar Combo Card
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Jeanna | 7,000 14,000 |
| Allen | 7,000 14,000 |
| Floyd | 7,000 14,000 |
'----------------------------------'
These three are located on the stage that is across from Juggz Bar & Grill
Kiosk. The stage is not labeled on the map of Fortune City.
This band will be rocking out in the middle of Silver Strip after 4:00am on day
2. Get up on the stage and speak with Jeanna. She is so wrapped up in her
performance that she doesn't even notice that she's singing to a bunch zombies.
Keep speaking with her and she will mention that her and her band needs to
deliver a final performance. Her band will finish up their music and the last
note will make the crowd of zombies' heads explode in front of the stage.
That was bloody awesome indeed! The group will join Chuck after he speaks to
them once their performance has come to a close. Floyd will award Chuck with
the **POWER GUITAR COMBO CARD** after he is escorted back to the Safehouse.
[EM18] [EM018] [EM0018]
_ ___ ___
/ | ( _ ) / \
| | / _ \ _____ / /\ /
| || (_) | |_____| / /_//- - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| \___/ /___,' E S P E R A T E S H O P P E R S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> DESPERATE SHOPPERS
Starting Time: 8:00am
Ending Time: 4:00pm
Survivors: Erica, Rosa, Bessie
Location: Kathy's Space (Royal Flush Plaza)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Erica | 17,000 34,000 |
| Rosa | 17,000 34,000 |
| Bessie | 17,000 34,000 |
'----------------------------------'
NOTE: Do not hit zombies with the shopping valuable or Erica, Rosa, and Bessie
will gang up on Chuck and attack him. Rosa has a mean right hand with that
purse.
Kathy's Space is on the second floor of Royal Flush Plaza. This case doesn't
have any type of case name, so Chuck will have to arrive sometimes after 8:00am
and save the three girls before 4:00pm on day 2.
Talk with any of the three women. They have noticed the zombie outbreak but
decided to go shopping. Kathy's Space was having this great sale today and
they very well couldn't miss out on that! They will join Chuck after a few
chats with either of them.
They require Chuck to carry their shopping items. Pick up the "Shopping
Valuables" (wrapped gift boxes) in between them in Kathy's Space and carry them
or they will not follow! These ladies were courageous in shopping during a
zombie outbreak, so Chuck better damn well honor their bravery by escorting
them back to the Safehouse while helping them with their new gear!
[EM19] [EM019] [EM0019]
_ ___ __
/ | / _ \ /__\
| || (_) | _____ /_\
| | \__, | |_____| //__ - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| /_/ \__/ V E R Y O N E K N O W S S L A P P Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> EVERYONE KNOWS SLAPPY
Starting Time: 12:00pm
Ending Time: 3:00am
Survivors: Brent (Slappy), Louise
Location: Kid's Choice Clothing (Palisades Mall)
Extras: Flamethrower Combo Card
NOTE: The female toy store mascot is actually the survivor Louise. She is dead
from the start of this mission.
Examine the fallen toy store mascot outside of Kid's Choice Clothing on the
second floor of Palisades Mall to trigger the opening cutscene for this case.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
S L A P P Y
- - - - - - -
Attacks:
- Skating Flame Spray (rides on skates and sprays flames to both sides with
flamethrowers)
- Fireballs (stops in place and fires three fireballs; knocks Chuck down)
- Dual Flame Spray (stands still and shoots flames from both flamethrowers
while holding them together; flames home in one Chuck)
- Flame Spray Spin (spins in place and flames the immediate area around him)
NOTES:
#1 - Before the battle begins enter Under the Sea Travels and pick up the
swordfish inside. This swordfish can knock Slappy off balance when tossed at
him and it is very accurate!
#2 - Pick up a water gun from inside Kid's Choice Clothing before the battle
begins also. Chuck can shoot Slappy with the water gun to put out his
flamethrowers.
Slappy fights while on skates the entire time, so he is a very fast psychopath
boss. All of his attacks hit at least mid-range and he will often skate away
from Chuck to perform them or ready them. His main attack will be his dual
flame spray where he will skate by Chuck and shoot flames from both sides while
moving by him. Chuck will need to run or stay to one side in order to avoid
this. Slappy will constantly ride back and forth and perform this move.
While Slappy is at a distance, he will sometimes stop and take out his spitball
gun and shoot fireballs at Chuck. He will shoot three fireballs each time and
will take a while to recover at the end of the move.
KNOCKING SLAPPY DOWN...
The trick to beating this boss is how to stun him. Slappy is on skates the
entire time, so any heavy hit or heavy object that is thrown at him will knock
him off balance and make him fall for a while. Chuck can jump kick Slappy as
he skate to knock him down. The nearby garbage cans or large potted plants
will work very well in knocking him off balance. Chuck can also throw the
giant stuffed rabbit or cash register inside of Kid's Choice Clothing in order
to knock him down! Any type of two-handed weapon that Chuck cannot carry in the
inventory will knock Slappy off balance. Chuck can throw a big object at
Slappy at any time to knock him down.
DAMAGING SLAPPY...
Once Slappy falls, rush over to him and hit him with the knife gloves or spike
bat. Chuck can hit him about four times before Slappy recovers. Once Slappy
recovers, he will shoot out flames from one of his flamethrowers then stand up
and spin in place while shooting flames, so get away from him once again.
Chuck can knock Slappy right back down during his spin attack if a heavy object
is tossed at him as he spins.
PUTTING OUT HIS FLAMES...
Chuck can actually put out the flames on his flamethrowers for a few second.
Shoot Slappy with a single blast from a water fun as he skates and this will
put out the flame in his flamethrowers for a few seconds. Slappy will stop and
try to get his flamethrowers to work. Chuck can run up and hit Slappy at that
time. Usually Chuck can get in around two hits per stun. Slappy will quickly
return to skating and flaming after being hit.
.-------------------------------- EXTRA INFO ---------------------------------.
| This video shows off the way that I always fight Slappy: |
| |
| http://www.youtube.com/watch?v=nOZonJVbKc4 |
| |
| Pick up the swordfish from Under the Sea Travels then toss it at Slappy as |
| he skates toward Chuck at the beginning of the battle to knock Slappy down. |
| Chuck is free to hit Slappy quite a bit while he is grounded. The swordfish |
| can be used to stun Slappy again if Chuck can toss it at him easily but, if |
| not, Chuck can always stun Slappy with a water gun shot then hit Slappy |
| while he tries to gets his flamethrowers working again. Beware the counter |
| attack after a water gun stun though! |
'-----------------------------------------------------------------------------'
Two water guns are inside of Kids' Choice Clothing and there are four other
water guns at Ultimate Playhouse. All it takes is a single direct hit with a
water blast to put out Slappy's flames for a short period to stun him. While
he is stunned and Chuck hits him from close range, be sure to back off quickly
since Slappy will sometimes perform a special counter attack. He will place a
Slappy mask on Chuck to blind him then skate away and ram Chuck while Chuck is
blinded.
Psychopath Bonus = 20,000 PP
-------------------------------------------------------------------------------
Slappy will leave behind his ++FLAMETHROWER++ near area where the body of the
female mascot used to be and Chuck will receive the **FLAMETHROWER COMBO CARD**
after Slappy's defeat. Anytime that Chuck enters Palisades Mall, the
flamethrower that Slappy drops will reappear in front of Kid's Choice Clothing,
even if Chuck already has a flamethrower in his inventory. A player can take
advantage of this and stock up on flamethrowers if needed.
[EM20] [EM020] [EM0020]
____ ___ __ __
|___ \ / _ \ / / /\ \ \
__) || | | | _____ \ \/ \/ /
/ __/ | |_| | |_____| \ /\ /- - - - - - - - - - - - - - - - - - - - - - - -
|_____| \___/ \/ \/ I L T E D F L O W E R
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> WILTED FLOWER
Starting Time: 12:30pm
Ending Time: 5:30pm
Survivors: Linette
Location: The Venus Touch (Palisades Mall)
Extras: Shows secret route through dressing room of Brand New U that leads to
Royal Flush Plaza men's restroom in sub-case "Linette's Passage".
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Linette | 8,000 16,000 |
'----------------------------------'
NOTES:
#1 - This is a VERY important case to finish. This case shows Chuck a secret
passage that leads from Brand New U to the Men's Restroom of Royal Flush Plaza.
The passage will only be accessible after this case per playthrough, so a
player must always wait until this case and complete it in order to use the
passage.
#2 - Make sure you bring something to drink with Chuck for this case! (orange
juice, vodka, large soda, whiskey... etc.) There is some Coffee inside of The
Venus Touch also!
#3 - In the main store portion of The Venus Touch look on the table with two
black chairs near it and you'll find some Coffee, which will be perfect for
giving Linette when she asks for something to drink.
#4 - The moment Linette shows Chuck the secret passage in Brand New U, that
secret path is open. It might sound cruel, but Chuck can leave her behind or
kill her at that point if you only wanted the path revealed and don't care
about taking her back to the Safehouse. Pffft. Savior of Fortune City...
Enter The Venus Touch on the north end of Palisades Mall. The store is on the
bottom floor. Step into the tanning room through the door in the back of the
store. Walk over to the far right tanning bed and speak with Linette. She is
severely sunburned from having been trapped in a tanning bed. The rest of the
staff ran away and left her when the zombie outbreak occurred.
Linette will ask for something to drink, so search through Chuck's inventory
and give her something to drink. She will tell Chuck to bring her to Brand New
U on the second floor of Palisades Mall. There is a shortcut in one of the
changing rooms that she wants to show him. Chuck will have to carry Linette
since she can't move that well at the moment.
--> Linette's Passage
Brand New U is on the second floor of Palisades Mall. It is on the south end
and on the west side of the mall. Linette will point out the shortcut in the
changing room as Chuck steps toward the back of the store. Examine the back
wall of the changing room and Chuck will arrive at one of the stalls in the
Men's Restroom of Royal Flush Plaza. The restroom is right near the corridor
that leads to the Safehouse. Take Linette to the Safehouse and be sure to keep
this hidden path in mind!
[EM21] [EM021] [EM0021]
____ _
|___ \ / | /\ /\
__) || | _____ / /_/ /
/ __/ | | |_____| / __ /- - - - - - - - - - - - - - - - - - - - - - - - - - -
|_____||_| \/ /_/ E R E C O M E S T H E G R O O M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> HERE COMES THE GROOM
Starting Time: 5:00pm
Ending Time: 9:00am
Survivors: Randy, Danni, Emanuel
Location: Swept Away (Silver Strip)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Danni | 15,000 30,000 |
'----------------------------------'
NOTES:
#1 - It's a good idea to have some type of firearm with Chuck for this battle.
The handgun will work fine. A firearm is not needed but you do need something
that can be thrown accurately at least.
#2 - Emanuel will always die in the cutscene before the psychopath boss fight.
He can't be saved.
Find Swept Away on the south side of Silver Strip. It's right next to the
entrance to Slot Ranch Casino. Open the doors to Swept Away to trigger the
opening cutscene for this case. Emanuel will die in the cutscene for this
case.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
R A N D Y
- - - - - -
Attacks:
- Run and Slash (runs forward and slices to the side with chainsaw)
- Spin Slash (spins forward while holding chainsaw outward)
- Overhead Chainsaw Slash (slashes downward from right side)
- Chainsaw Slash (slashes from left side)
- Chainsaw Slashes (slashes downward from left side then right side; first
slash is an overhead slash)
- Pimp Slap (leans back his right arm then slaps his hand forward)
* all of Randy's moves will knock Chuck down.
RANDY ATTACKS...
Randy has some very good range with his chainsaw. He carries a giant pink
chainsaw and he has this sort of "pleasure" in using it. It's a weapon
exclusive to him. Randy's attack have some really good range and a player will
definitely have to keep that in mind while fighting him. His run and slash
attack is his most deadly attack. Randy will run at Chuck and then quickly
slash at him with his chainsaw. It's best to quickly roll or jump to the side
when he does this.
Stay close to Randy throughout the battle. Don't move too far away from him or
he will run after Chuck and try to slice him. While in close range, his
attacks can be avoided by stepping to the side for the most part. He will
rarely perform his spin slash. He will leave himself wide open to attack after
his spin slash.
STUNNING RANDY...
Randy can be stunned in several ways. He will leave himself open to attacks
sometimes as he taunts while holding his chainsaw - he will usually do this
after hitting Chuck often though. If Chuck dodges his attacks several times in
a row, Randy will eventually tire down and he will be left open to attack. Try
not to hit him more than twice per stun move since he will recover quickly.
The best way to stun him is to hit the pig face on his mid-section. You're
basically hitting him in the crotch. Shoot him or toss a weapon at the pig
face. Randy will immediately slump over and remain stunned for a few seconds.
Chuck can get quite a number of hits on Randy while he is slumped over after
hitting his pig face. Chuck can get around 4 hits while Randy is stunned.
Don't ever try to hit Randy without performing some type of stun, or at least
wait until he has to recover from one of his moves. He hits very quickly and
has some really good range with that pink chainsaw of his! If Chuck can get
him tired down, Chuck will be given a chance to make one precise shot to his
pig face. He also leaves himself wide open while he revs up his chainsaw after
knocking Chuck down once.
CATCHING RANDY IN THE ACT...
If Chuck leaves Swept Away and runs out into Silver Strip, Randy will follow.
Run far enough away from Randy and he will go back into Swept Away. Reenter
Swept Away and Randy will be stuck performing a hidden animation. He will be
holding Danni up in the air with one arm and humping her. Chuck can run up and
hit Randy while he does this.
.-------------------------------- EXTRA INFO ---------------------------------.
| This video shows off the basic way to fight Randy and mess with him a bit: |
| |
| http://www.youtube.com/watch?v=MlEsSd_NSII |
'-----------------------------------------------------------------------------'
Psychopath Bonus = 30,000 PP
-------------------------------------------------------------------------------
Randy will leave behind a ++GIANT PINK CHAINSAW++ weapon after he is defeated.
The giant pink chainsaw is exclusive to Randy and it will always respawn in
Swept Away if Chuck enters the Silver Strip/Fortune Park/Platinum Strip area
without it.
Kill the zombie from the cutscene after the battle then speak with Danni. She
will join immediately without any questioning or silly antics or... whatever
else a Dead Rising survivor can think of. Take her back to the Safehouse and
try not to hit her with Randy's chainsaw while escorting her back.
[EM22] [EM022] [EM0022]
____ ____ ___
|___ \ |___ \ / __\
__) | __) | _____ / /
/ __/ / __/ |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
|_____||_____| \____/ H U C K T H E B O D Y G U A R D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> CHUCK THE BODYGUARD
Starting Time: 7:00pm
Ending Time: 9:00am
Survivors: Janus
Location: Fortune Park
Extras: $70,000
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Kevin | 15,000 30,000 |
'----------------------------------'
NOTES:
#1 - Chuck must have a gun in his inventory before Janus will join him.
#2 - If Chuck doesn't have a gun then run over to the water area in front of
the rock with "Fortune City" wrote across it (other side of save room) and pick
up the water gun from out of the water. Janus will allow Chuck to guard him
with a water gun. Hey, it helped to defeat Slappy, right?
#3 - If Janus is killed, Chuck can pick up his money case and break it open by
throwing it to collect $50,000.
Janus will be waiting outside the entrance of Atlantica Casino in Fortune Park
starting at 7:00pm. Speak with him to find out that he just exited the casino
with his winnings. Janus is looking for a bodyguard that will escort him to
safety. Janus won't follow just any man claiming to be a bodyguard though. He
wants a bodyguard with a gun, so Chuck will have to have some type of firearm
in his inventory before Janus will join.
Janus will join the second time Chuck speaks with him if Chuck has a gun in his
inventory. Escort him back to the Safehouse. Besides the usual bonus for
saving a survivor, Janus will hand over **$70,000** for your troubles.
[EM23] [EM023] [EM0023]
____ _____ ___
|___ \ |___ / / _ \
__) | |_ \ _____ / /_)/
/ __/ ___) | |_____| / ___/ - - - - - - - - - - - - - - - - - - - - - - - - -
|_____||____/ \/ A R F O R T H E C O U R S E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> PAR FOR THE COURSE
Starting Time: 8:00pm
Ending Time: 3:00am
Survivors: Luz
Location: SporTrance (Royal Flush Plaza)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Luz | 15,000 30,000 |
'----------------------------------'
NOTES:
#1 - Bring a Queen with Chuck and all Chuck has to do is toss the Queen at the
crowd of zombies surrounding Luz then walk up and talk with her. Saves a bunch
of time!
#2 - If Chuck doesn't have a Queen, rush toward The Dark Bean and a zombie with
a Queen on it will always be standing in front of the standee on the northeast
side. It will be on the side with the Playboy poster!
Luz will be surrounded by zombies on the bottom floor of SportTance once Chuck
arrives. Run over to her and help her kill all the zombies - simply tossing a
Queen works the best. Chuck must kill all the zombies near her or she won't
join. Talk with Luz after finishing off the zombies. Chuck will need to speak
with her twice.
She will join and prepare her favorite golf club for a few swings on some
undead. Escort her back to the Safehouse. Luz has a side mission associated
with her later in the game.
[EM24] [EM024] [EM0024]
____ _ _ __
|___ \ | || | / _\
__) || || |_ _____ \ \
/ __/ |__ _| |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - -
|_____| |_| \__/ T U A R T ' S S C H E M E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> STUART'S SCHEME
Starting Time: 9:30pm
Ending Time: 2:30am
Survivors: Stuart
Location: Safehouse (Royal Flush Plaza)
Extras:
At 9:30pm on day 2, return to the Safehouse and speak with Stuart if he was
saved on day 1 in the "Workers Compensation" case. He will be at the corner of
the hall right beside Sullivan as Chuck moves up the stairs. Stuart still
believes that Chuck is the one behind the whole situation at hand. He believes
that Chuck was the one on the videotape. Keep speaking with him and he will
continue to argue with Chuck.
Chuck will change the subject and mention how Stuart was robbing the casino
where he worked at. Ahoho, did Chuck hit a sensitive area, Stewie? Keep
speaking with Stuart. Chuck will talk his point over with Stuart and explain
to him that he was framed and why it was so easy to set him up. Stuart will
try to calm Chuck down. Chuck will mention that Stuart is only wasting his
time now shortly before the possible mutiny is averted as the message pops up
on the screen to confirm this.
Stuart's very lucky that Chuck can't attack in the Safehouse or else Chuck
would tie him up with duct tape in the nearest room and set Freedom Bear in
there to watch over him.
NOTE: If Chuck allows this mission to expire, Stuart will leave the Safehouse
and convince a few of the survivors to come with him. Chuck will receive a
call from Stacey afterward. She will tell him that Stuart left the Safehouse
with a few others and mentioned that Stuart said that Chuck will pay for his
involvement in the outbreak in Fortune City.
[EM25] [EM025] [EM0025]
____ ____
|___ \ | ___| /\/\
__) ||___ \ _____ / \
/ __/ ___) | |_____| / /\/\ \ - - - - - - - - - - - - - - - - - - - - - - - -
|_____||____/ \/ \/ A I L O R D E R Z O M B R E X
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> MAIL ORDER ZOMBREX
Starting Time: 11:00pm
Ending Time: 2:00pm
Survivors: Carl
Location: Royal Flush Plaza
Extras: Zombrex
Once 11:00pm rolls around and Chuck has received the call for this case, there
will be a mail cart parked in the Royal Flush Plaza right next to Yesterday,
Today and Tomorrow. It's kind of fishy how it is parked right in front of the
path that Chuck uses to reach the Safehouse, isn't it? Examine the mail cart
to trigger the opening cutscene of this case. As long as Chuck doesn't examine
the mail cart, this case will never begin.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
C A R L
- - - - -
Attacks:
- Shotgun Blasts (aims then fires off three shotgun blast while standing still)
- Shotgun Smack (runs forward and smacks with butt of shotgun)
- Explosive Mail (yells out a phrase and turns his back then runs away shortly
after tossing an explosive package)
Carl has very few moves overall and his attacks are very predictable. His main
attack will be to fire his shotgun from a distance. He will always aim toward
Chuck for a while before shooting. He will shoot three times in a row and
stagger a bit from the third blast. While he staggers, Chuck will easily have
time for one or two quick hits if Carl is nearby. If any of Carl's shotgun
blasts hit Chuck, he will remain in place for the remaining blasts. Carl's
shotgun is his main flaw since he has to constantly reload it during the
battle. He will likely reload after every 9 shots (3 attacks), so stay close
to him and wait for him to reload then attack him.
Carl will sometimes run toward Chuck and try to smack Chuck with the butt of
his gun. Run to the side if he ever runs toward Chuck. The main attacks that
will catch a player off guard are his explosive packages. Carl will shout out
a line such as "It's mail time" or "parcel post" and as he tosses an explosive
package toward Chuck. Listen for the phrases that he will shout then quickly
react by moving away from the current area. Carl will sometimes toss two
packages in a row. NEVER run behind Carl when he suddenly turns and runs - he
will always toss an explosive package behind him at that point. Carl might
toss another package right after the first.
Zombies can sometimes get in Chuck's way while trying to avoid explosive
packages or while trying to dodge any of Carl's other attacks but they're
usually not too much of a bother. Carl's attacks are predictable and he isn't
that hard to hit. He's not a total pushover, but this fight shouldn't really
be that bad at all once his moves are learned.
If Carl fires his shotgun often at Chuck during a battle, Carl will eventually
have to reload. Chuck can easily run up and hit him while he reloads.
FREEDOM BEAR AND BLAMBOW...
Freedom Bear and Blambow can really help out for this battle. Start the battle
while holding Freedom Bear then lay down the bear from the start. Run behind
the nearby sign in the middle of the plaza and Carl will move toward Freedom
Bear. Freedom Bear will fire at Carl and usually get Carl into a pattern where
Carl will roll often and shoot with his shotgun. Chuck can step out from
behind the sign and spam Carl with Blambow while he rolls. Be sure to step
back behind the sign when Carl fires his shotgun.
.-------------------------------- EXTRA INFO ---------------------------------.
| This video shows off the freedom bear and blambow method above: |
| |
| http://www.youtube.com/watch?v=01I9Jlz6-xQ |
| |
| Really, going to this much extreme to fight Carl is not really needed, but |
| it can be quite hilarious. Freedom bear's gunfire mixed with explosive |
| arrows from blambow can damage Carl quite badly. Sometimes Carl will roll |
| too far away to where freedom bear can't hit him. If that happens, it |
| would be best to fight him normally for the remainder of the battle. |
'-----------------------------------------------------------------------------'
Blambow can be made by grabbing a dynamite from off the palm tree on the second
floor near the east end of Royal Flush Plaza - just hop onto the palm tree -
and a bow and arrow from The Chieftan's Hut then combine them at a maintenance
room. Chuck will need to bring an LMG from another area and he can get a Robot
Bear from Astonishing Illusions.
Psychopath Bonus = 30,000 PP
-------------------------------------------------------------------------------
Chuck will receive some **ZOMBREX** after defeating Carl and Carl will drop his
**SHOTGUN** after the battle as well.
NOTE: The shotgun that Carl drops will not reappear whenever Chuck reenters
Royal Flush Plaza. It is a one-time only drop. It's just an ordinary shotgun
though.
____ _____
/ __ \ ____ _ __ __ |__ /
/ / / // __ `// / / / /_ <
/ /_/ // /_/ // /_/ / - ___/ / -----------------------------------------------
/_____/ \__,_/ \__, / /____/ S E P T E M B E R 2 7
------------- /____/ ----------------------------------------------------------
[EM26] [EM026] [EM0026]
____ __
|___ \ / /_ /\ /\
__) || '_ \ _____ / /_/ /
/ __/ | (_) | |_____| / __ /- - - - - - - - - - - - - - - - - - - - - - - - -
|_____| \___/ \/ /_/ I G H S T A K E S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> HIGH STAKES
Starting Time: 1:00am
Ending Time: 1:00pm
Survivors: Jessica, Jacob, Nevada
Location: Poker Room (Atlantica Casino)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Jessica | 15,000 30,000 |
| Jacob | 15,000 30,000 |
| Nevada | 15,000 30,000 |
'----------------------------------'
NOTES:
#1 - Collect the 3 gambling books before this case. Ragazines (Royal Flush
Plaza), Shamrock Casino (Silver Strip) and Stan's Large Print Books & Magazines
(Palisades Mall). Having them in Chuck's inventory will increase luck with the
hands he gets dealt.
#2 - Chuck must pay the $100,000 fee to start the poker game. If you don't
have $100,000 play the slot machines to win more money. The Yachts of Fun slot
machine will give Chuck $4,000 per win with all three gambling books (find one
with money below it then play it for 5 wins in a row). Chuck can run into
Palisades Mall and make the Hacker combo weapon at the south maintenance room
on the bottom floor and use it to destroy ATMs for $10,000 each also. As
always, Chuck can play the big slot machine in Slot Ranch Casino and bet a max
of $1,000 to win big eventually while carrying all three gamblings books -
sometimes $100,000.
#3 - In a co-op game, both players must have $100,000 to pay the poker game
fee.
#4 - While playing poker, it can be best to go "All in" for the first few plays
when Chuck has two pairs of Jacks, Queens, Kings or Aces. This will force
players to "Call" for Chuck's cash amount and knock players out of the game
quick by forcing them to go "All in" when they can't "Call" for the current
cash value that Chuck puts up. Once Chuck gets down to one player constantly
"Raise" when Chuck holds good hands (mainly pairs of high cards) or when Chuck
has a high card and there is another card on the table to form a pair for that
card. This method is risky, but Chuck can win fast by doing this. Save before
trying.
Jessica, Jacob and Nevada are all in the poker room in the Atlantica Casino.
The poker room is on the north end of the casino. Open the door then approach
either of them and talk. All of them are about to have a game of poker and
they need one more player. Lucky for them, motocross racing champion Chuck
Greene just happens to show up during the middle of this zombie outbreak and is
willing to play, right? Well, Chuck must beat them in a game of poker in order
to get them to follow him. The group won't go anywhere until they use up all
of their casino chips! Oh, and Chuck must pay the $100,000 fee to start the
poker game!
Make sure to have all 3 Gambling Magazines before the poker game starts. Chuck
will get better hands and the game will be MUCH easier! If Chuck wins then the
trio will join him. Escort them back to the security room. Chuck can win
around $500,000 if all gambling magazines are gathered and in his inventory
before the game starts.
[EM27] [EM027] [EM0027]
____ _____
|___ \|___ | /\ /\
__) | / / _____ / /_/ /
/ __/ / / |_____| / __ / - - - - - - - - - - - - - - - - - - - - - - - - -
|_____|/_/ \/ /_/ U N G E R P A I N S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> HUNGER PAINS
Starting Time: 2:00am
Ending Time: 10:00am
Survivors: Richard
Location: Dining at Davey's (Platinum Strip)
Extras: Zombrex
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Richard | 9,000 18,000 |
'----------------------------------'
NOTES:
#1 - Chuck will need to have some type of food item to complete this case. Just
about any food item will do (except a snack). Chuck can bring drinks such as
orange juice also!
#2 - If Chuck does not have a food item while meeting with Richard, run across
the street to Juggz Bar & Grill and grab a Whiskey. This will satisfy Richard.
Dining at Davey's is on the middle south side of Platinum Strip. Richard will
be checking over the pie racks near the middle of the restaurant as Chuck
enters. Walk over and talk to Richard. Richard has been searching all
throughout the current area for something to eat, but he can't find anything.
Chuck will offer to take Richard back to the Safehouse where he can eat, but
Richard insists on having something to eat now!
Give Richard something to eat (or drink). Talk to him after giving him
something to eat and he will join. He wants to go to the Safehouse where he
can find more to eat! Richard will give Chuck some **ZOMBREX** after he is in
the Safehouse.
[EM28] [EM028] [EM0028]
____ ___ ___
|___ \ ( _ ) / __\
__) |/ _ \ _____ / _\
/ __/| (_) | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_____|\___/ \/ E T C H I N G F E M A L E S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> FETCHING FEMALES
Starting Time: 3:00am
Ending Time: 9:00am
Survivors: Nina, Cora, Summer
Location: Playboy Grotto (Palisades Mall)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Nina | 10,000 20,000 |
| Cora | 10,000 20,000 |
| Summer | 10,000 20,000 |
'----------------------------------'
NOTE: Chuck will need $10,000 in order to complete this case. Just bust open a
few ATM machines found around the area to get the money if Chuck doesn't have
it.
Enter the Playboy Grotto in the middle of Palisades Mall. This area is not
labeled on the map. It is a swimming area where playmates serve alcohol and
provide entertainment. Get on the stairs in the bar area and move to the
second floor.
Nina, Cora and Summer will be hanging out near the railing of the top walkway.
Speak with Cora. Cora is the boss lady of the trio. Chuck will ask all of
them to come back to the Safehouse with him. These aren't just any girls
though - their time is money and they want Chuck to pay the bill first for
their time! Keep talking with Cora. She will demand $10,000 for their
services.
Chuck will need to pay the $10,000 and all three of them will join. Escort
them back to the Safehouse.
[EM29] [EM029] [EM0029]
____ ___ __ __
|___ \ / _ \ / / /\ \ \
__) || (_) | _____ \ \/ \/ /
/ __/ \__, | |_____| \ /\ /- - - - - - - - - - - - - - - - - - - - - - - -
|_____| /_/ \/ \/ W J W D ?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> WWJWD?
Starting Time: 4:00am
Ending Time: 7:00pm
Survivors: Seymour, Justin, Ray
Location: South Plaza
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Ray | 12,000 24,000 |
'----------------------------------'
NOTE: Justin dies in the opening cutscene to this case. He is the survivor
that Seymour kicks off the wooden platform. There is no way to save him.
Step anywhere around the east statue in South Plaza to activate the opening
cutscene for this case.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
S E Y M O U R
- - - - - - - -
Attacks:
- Nightstick Strikes (runs forward and swings his nighstick twice; sometimes
only performs one hit)
- Upward Nightstick Swing (uppercuts with nightstick; knocks Chuck down)
- Six Shooter Quick Draw (draws six shooter and fires immediately; disarms any
gun weapon)
- Rope Grapple (pulls out a rope and swings it around then grapple Chuck and
pulls him closer then beats him with the nightstick; disarms Chuck of his
current weapon)
Seymour has the quickest attack out of any psychopath in the game, and he will
use it often while at a distance. He will quickly draw his six shooter and
fire off a shot at Chuck. This move is extremely fast and there is no time to
a see the animation for it before it hits since Seymour will shoot immediately
after drawing his gun. The only ways to dodge the six shooter shot is to step
behind a wall or roll the moment that he fires. Sometimes a zombie will get in
his path and take the shot for Chuck as well.
Chuck's roll works very well for dodging his six shooter attack (the roll
grants much invincibility from the shot toward the end of a roll), but you have
to be expecting it or perform the roll constantly most of the time in order to
get away from the attack. If Chuck is armed with any type of firearm for this
fight (such as shotgun, handgun, flamethrower, etc), Seymour will fire the
weapon out of his hand if it is equipped. The shot will not take off damage
for a disarm.
In between his six shooter shots, Seymour will chase after Chuck and try to hit
him with his nightstick or he will stand at a distance and try to toss his rope
at Chuck then pull Chuck toward him and beat him with the his nightstick.
Seymour's nightstick attack can be dodged by rolling or stepping around him.
Chuck can actually cancel his nightstick attack by hitting Seymour a few times
as Seymour runs then Chuck can quickly roll away.
Seymour's rope grapple is best cancelled. It's best just to run up and hit
Seymour the moment he starts to swing his rope. If he grapples Chuck, Seymour
will pull him in then beat him with his nightstick - Chuck can break free if
the player shakes the left thumbstick. It takes a lot of shaking to break free
from this move. Chuck will drop his current weapon if Seymour grapples him
with the rope also. The only way to really get away from the rope swing is to
rush up and hit Seymour or get behind a wall. Rolling will usually only get
Chuck hit. If Chuck is really far away, sometimes Chuck can escape the rope by
running to a side - don't depend on that though.
Seymour seems very hard from the beginning, and he can be, if you don't realize
his pattern. Chuck needs to use the roll often during this battle to avoid his
attacks. From the beginning of the battle, roll to the side to avoid his first
gunshot. The first gunshot is one of the hardest to avoid since his timing is
sometimes different. Try to roll toward a column and get behind it just in
case.
Seymour will rush up to hit Chuck with his nightstick after shooting. While he
rushes, use the knife gloves to hit him twice (two main attacks) then roll
immediately to avoid his nightstick hits. Roll again directly after the first
roll to avoid his gunshot. The pattern will start over again after that. He
will charge Chuck once again with his nightstick, so hit him twice then roll to
avoid the nightstick hits and roll again afterwards. If he ever tries to swing
his rope, run up and hit him with the knife gloves then roll away.
.-------------------------------- EXTRA INFO ---------------------------------.
| The following video shows off the attack pattern that a player can get |
| Seymour into: |
| |
| http://www.youtube.com/watch?v=Ie-CNhmFIoM |
| |
| Attack Seymour twice, roll away, roll again to avoid his gunfire then run |
| up and attack him again once he charges Chuck - restart the pattern from |
| there. The zombies are the main problem with this battle at times. They |
| can sometimes mess up Seymour's pattern. |
| |
| In the battle above, I tried to lure zombies with the toy helicopter but it |
| didn't really work that well, as you can see. |
'-----------------------------------------------------------------------------'
Seymour is not that difficult once Chuck gets him in a pattern. Using the
method above, you don't need to worry much about timing. Just follow the
pattern. Make sure not to hit him more than twice or he will hit Chuck. This
method will not work 100% all the time, mainly because the zombies break his
attack pattern sometimes, but this can work very well overall!
Psychopath Bonus = 30,000 PP
-------------------------------------------------------------------------------
Seymour will leave behind his ++SIX SHOOTER++ on the saw table in South Plaza
after the fight. The six shooter will constantly respawn on the saw table if
Chuck doesn't enter South Plaza with another six shooter in his inventory.
Throughout the battle with Seymour, some cries for help can be heard. There is
a man cowering in one of the unfinished stores in the middle south portion of
the South Plaza. Chuck must defeat Seymour in order to save the survivor.
The cowering man (Ray) is right outside the middle maintenance room. Ray is
afraid to move outside because of Mr. Spaghetti Western. Chuck will tell him
not to worry about Mr. High Noon once he speaks with Ray. Ray will join up
with Chuck after a brief conversation if Seymour has been killed.
[EM30] [EM030] [EM0030]
_____ ___ ___
|___ / / _ \ / \
|_ \ | | | | _____ / /\ /
___) || |_| | |_____| / /_//- - - - - - - - - - - - - - - - - - - - - - - - -
|____/ \___/ /___,' E E P P O C K E T S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> DEEP POCKETS
Starting Time: 4:00am
Ending Time: 10:00am
Survivors: Lenny
Location: Safehouse (Royal Flush Plaza)
Extras: Security Passcard (Yucatan), $125,000 x 2
Lenny will be in the Safehouse cafeteria after 4:00am on day 3 if Chuck saved
him on day 1 in Yucatan Casino, so return to the Safehouse and speak with him
if he is there. He will tell Chuck about how Charlie put away some money in
Yucatan Casino. Keep speaking with Lenny. Lenny will tell Chuck about a
secret key that Charlie gave him. The key will unlock the area where all of
Charlie's money is in Yucatan Casino. Keep speaking with Lenny and he will
give Chuck his **SECURITY PASSCARD**.
Enter Yucatan Casino and then go to the vault area on the east side. It's to
the north of the hallway that leads to Shoal Nightclub. Examine the keycard
panel on the wall to the left of the vault door. Chuck will unlock the vault
with the Security Passcard. Run toward the middle of the drawer aisles then
examine each of the drawers on the left and right. Chuck will get **$125,000**
from the left drawer and **$125,000** for the right drawer.
It would be so easy to just take this money and run right? Do the right thing
and bring the money back to Lenny in the cafeteria of the Safehouse. Speak
with Lenny and Chuck will offer Lenny the money. Lenny will be so grateful
that Chuck saved him earlier that will tell Chuck to keep the money. It's good
to bring the money back to Lenny to get the PP fulfillment of 10,000 PP for
this case. Be sure to do so!
[EM31] [EM031] [EM0031]
_____ _ ___
|___ / / | / __\
|_ \ | | _____ /__\//
___) || | |_____| / \/ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ |_| \_____/ A N K R U N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> BANK RUN
Starting Time: 6:00am
Ending Time: 5:00pm
Survivors: Woodrow
Location: Slot Ranch Casino
Extras: $50,000
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Woodrow | 20,000 40,000 |
'----------------------------------'
NOTES:
#1 - Chuck can destroy the ATMs that Woodrow moves to and still complete this
case. Woodrow will still check over the destroyed ATMs. Chuck will gain
$10,000 in the process if the ATM money is collected! Chuck could use the
Hacker combo weapon to destroy all four ATMs and make $40,000!
#2 - If Chuck kills Woodrow or Woodrow dies, he will drop his money case.
Chuck can break the money case open and receive #1,800. The money amount will
be $2,300 if he checks all the ATMs.
Woodrow will be messing with the ATM near the bar in Slot Ranch Casino when
Chuck arrives. Approach him and speak with him. He will mention that he wants
to get as much money as he can from the ATMs. This CEO of a large bank
corporation doesn't want all of that fine money to go to waste... even during
the middle of a zombie outbreak. Keep the zombies away from him while he
speaks.
Speak with Woodrow until he moves on to another ATM then follow him. Woodrow
will run to three more ATMs to collect money from them now. He will drop cash
out of his briefcase as he runs. He will want Chuck to keep the zombies off of
him while he hacks the next ATM. Woodrow will eventually run toward the
escalators that lead to the Food Court - he is running toward another ATM.
Just follow him and humor him.
Woodrow will run toward the ATM near Cucina Donnacci in the Food Court. Follow
him to the ATM then guard him from zombies as he hacks the machine. He will
eventually lead Chuck to the final ATM, which is outside of Rojo Diablo Mexican
Restaurant. Keep zombies away from Woodrow while he hacks the final ATM.
Speak with Woodrow when he stops hacking the ATM. He assures Chuck that Chuck
did the right thing in helping him steal- er, collect the money from the ATMs.
Yeah, all in day's work, pal... escort him back to the security room and he
will give Chuck **$50,000**.
[EM32] [EM032] [EM0032]
_____ ____ _____
|___ /|___ \ /__ \
|_ \ __) | _____ / /\/
___) |/ __/ |_____| / /- - - - - - - - - - - - - - - - - - - - - - - - - - -
|____/|_____| \/ A P E I T O R D I E 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> TAPE IT OR DIE 1
Beginning Time: 7:00am
Ending Time: 12:00pm
Survivors: Gretchen, Wallace, Johnny Pipes, Left Hand Lance
Location: KokoNutz Sports Town (Palisades Mall)
Extras: Plate Launcher Combo Card
NOTES:
#1 - Bring a cement saw and plates along with Chuck since he will need both of
them to get a combo card in this mission. An easy way to get both items
quickly is to enter the Underground Tunnels at the northeast end of Palisades
Mall and grab them from near the maintenance room below or enter South Plaza
and take them from near the south maintenance room.
#2 - If there are too many active missions (active survivors) around the time
of this case, the Tape it or Die door will remain locked. Make sure to rescue
the trio of survivors in the Playboy Grotto in Palisades Mall (Fetching
Females) and the other trio in the poker room of Atlantica Casino (High
Stakes). If the survivors in Atlantica Casino take too long to save because of
their damn poker game then kill them to cancel them as active survivors! "Tape
it or Die 1" has four active survivors so it's easy for another mission's
survivors to take priority over this one.
#3 - There is an outfit in the northeast corner of the basement that can ONLY
be changed into during this mission. Once Chuck leaves the Tape it or Die room
after having received the Plate Launcher combo card to complete this case, the
door will lock once again and a player cannot get the outfit until the next
game. The outfit is the "Mid length Tshirt Jeans". If the door locks on
Chuck, he will not have access to the outfit again until another playthrough of
the full game.
Step to the bottom floor portion of KokoNutz Sports Town in Palisades Mall and
find the door in the back of the store - the "Tape it or Die" door. The door
should open at 7:00am if there are not many active survivors in Fortune City.
In the basement below the store, Chuck will find the last surviving members of
the Tape it or Die crew. Walk over and talk with Wallace. Chuck will be lead
toward Wallace in conversations with the others in the room, so it's best to
speak with him first. Chuck will offer to take them back to the Safehouse, but
they insist that they are safe right where they are. Wallace is building them
weapons for the zombie outbreak. He will offer to build Chuck a weapon.
Wallace will ask Chuck to find a cement saw and some plates.
Give both of the items to Wallace and talk to him again and he will build Chuck
a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.
There is nothing more that Chuck can do in this mission once he has collected
the combo card. Completing this mission will guarantee that Chuck will get a
call for "Tape it or Die 2" on day 4 that will involve the Tape it or Die crew
once again!
[EM33] [EM033] [EM0033]
_____ _____ _
|___ /|___ / /_\
|_ \ |_ \ _____ //_\\
___) |___) | |_____| / _ \ - - - - - - - - - - - - - - - - - - - - - - - - -
|____/|____/ \_/ \_/ N T E U P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> ANTE UP
Starting Time: 9:00am
Ending Time: 9:00am
Survivors: varies
Location: Safehouse (Royal Flush Plaza)
Extras: Arthur's Helmet [eliminate Jack]
Possible Players: Kristen, Cora, Trixie-Lynn, Woodrow, Jack
NOTES:
#1 - The only real reward for this mission is Arthur's Helmet. Other than that
item, Chuck will receive a 5,000 PP bonus per player that is fully eliminated
and 10,000 PP for eliminating all the players listed above. A player will not
get anything for winning the poker game other than the helmet (for beating
Jack) and the PP bonus. A player must play the poker game twice in order to
beat all five players and eliminate them to get the 10,000 PP bonus.
#2 - Collect the 3 gambling books before this case. Ragazines (Royal Flush
Plaza), Shamrock Casino (Silver Strip) and Stan's Large Print Books & Magazines
(Palisades Mall). Having them in Chuck's inventory will increase luck with the
hands he gets dealt.
#3 - Make sure to wear a full set of clothes - Chuck's head, face, body and
foot should have something on them. If Chuck does not wear a piece of clothing
on one of the areas mentioned, that will be one less chance that he has for
being fully eliminated. If Chuck arrives with only hearted boxers, the first
elimination will be final for him - he can't strip!
#4 - If one of the survivors above was not rescued, that survivor will not be a
player in the poker game. If only Jack is rescued out of the above survivors,
Chuck will only have to play against Jack and have a better chance of winning
his knight helmet.
While in the Safehouse, make a left while facing the outside of the cafeteria
door then move down the hall. Chuck will move by the clinic off to the left.
Run down the stairs to the right up ahead. Move down the next set of steps to
the right then step past the crates. Turn to the right after Chuck passes a
fire extinguisher on the right wall then move up the stairs and enter
storehouse 7. Approach the poker table and choose to "Play Poker" to start the
game.
In this mission, Chuck will play a game of strip poker. Each player has to
lose 4 times to be eliminated. The losing player will be forced to take off a
portion of their clothes per loss. Chuck will gain 5,000 PP per player
eliminated and $10,000 PP if all five players are elimated (Chuck has to play
twice to eliminate all five players). Chuck will gain a PP bonus no matter who
eliminates the opposing player.
If Jack has been rescued in the "Welcome to the Family" mission then Chuck will
gain **ARTHUR'S HELMET** by having Jack eliminated. Jack can be eliminated by
any player and Chuck will still receive the helmet at the end of the game no
matter if Chuck loses or not. It's sometimes best to fold instead of taking
chances in this game. Allow the other three players to battle it out and they
might eliminate Jack.
[EM34] [EM034] [EM0034]
_____ _ _ __
|___ / | || | / _\
|_ \ | || |_ _____ \ \
___) ||__ _| |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ |_| \__/ L A V E T O F A S H I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> SLAVE TO FASHION
Starting Time: 9:00am
Ending Time: 6:15pm
Survivors: Europa
Location: Fortune City Hotel
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Europa | 9,000 18,000 |
'----------------------------------'
NOTE: Chuck must dress up in only his underwear to have Europa follow him.
There is an underwear rack in the store to the south of the west maintenance
room in South Plaza. This will strip Chuck down to only his underwear when
examined. Chuck can also change to his underwear back at the locker inside of
the restroom of the Safehouse.
Europa will behind some bushes in the elevator hallway of Fortune City Hotel.
Run toward the elevator and look to the left to see her. Get up on the area
with the bushes and speak with her. Europa is nearly naked. She tells Chuck
that she was in her hotel room then came down to get some ice and got scared
then hid from the zombies that she saw below. She will refuse to follow Chuck
at first since she doesn't want anyone to see her in her underwear. She will
mention that her friend saw a men's store in South Plaza with underwear.
Europa wants Chuck to strip down to only his underwear so he can share the
embarrassment of running around nearly nude. If Chuck is only in his
underwear, Europa will join after Chuck speaks with her a few times. She will
think that Chuck is so hot for stripping down to his underwear. She will move
down to the hotel floor then stop. Speak with her again. Europa will mention
that the floor is cold and will ask Chuck to carry her.
Carrying Europa is completely optional. It looks damn hilarious to watch a guy
in only his underwear carry a nearly nude girl piggyback style though! I
really bet she saw Chuck coming and hid her clothes then made up that story so
Chuck would strip. Former Motocross racing champion Chuck Greene is not so
easily fooled though... or is he? Escort her back to the Safehouse either way.
[EM35] [EM035] [EM0035]
_____ ____ __
|___ /| ___| /__\
|_ \|___ \ _____ / \//
___) |___) | |_____| / _ \- - - - - - - - - - - - - - - - - - - - - - - - - -
|____/|____/ \/ \_/ E D N E C K R A M P A G E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> REDNECK RAMPAGE
Starting Time: 9:00am
Ending Time: 9:00am
Survivors: Deetz, Derrick, Big Earl, Johnny
Location: Silver Strip, Fortune Park, Platinum Strip
Extras:
If Chuck enters the Silver Strip/Fortune Park/Platinum Strip after 9:00am on
day 3, he will trigger a cutscene that will introduce four psychopaths that
will stay in the area for quite some time if they are not defeated. It's best
to deal with them as soon as they appear. If Chuck doesn't kill them, he will
have to jump, run and roll away from their rifle shots while he moves across
the area each time he decides to cross it.
None of the four psychopaths in this case are really that hard, they just take
a while to reach. They are only annoying from a distance really. Once the
path to each one is realized, they are not much of a problem anymore. They are
actually all quite similar to each other. Once Chuck has fought one, the
others fight just about the same way really!
Here are their locations:
Big Earl - Fortune City Hotel Entrance (on nearby platform)
Johnny - Royal Flush Rooftop
Deetz - Paradise Platinum Screens Rooftop
Derrick - Atlantica Rooftop
NOTES:
#1 - In order for Deetz and Derrik to appear on their rooftops, Johnny and Big
Earl must be killed first. Johnny must be defeated to make Derrik appear and
Big Earl must be defeated to make Deetz appear.
#2 - Chuck can make Freedom Bear and bring the bear to each rooftop. To find
the parts quickly, the LMG can be found on the rooftop of Cash Gordon's Casino
and the Robot Bear can sometimes be purchased at Moe's Maginations for $2,000.
If the robot bear is not in Moe's Imaginations, Chuck will have to get one from
Astonishing Illusions in Royal Flush Plaza. Sit down freedom bear before the
psycho is alerted. If the psycho runs toward freedom bear, that psycho will
get blasted a good bit. The best part about bringing freedom bear is that the
psychos will usually not knock him over and Chuck can bring the bear to all
four rooftops.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
J O H N N Y
- - - - - - -
Psychopath Boss: Johnny
Find Slot Ranch Casino on the map then look to the west of its entrance to see
a small alley. Enter the alley to the west of the Slot Ranch entrance and
climb the ladder on the west side to get on the rooftop of Royal Flush Plaza.
Attacks:
Forward Stab (stabs forward with bowie knife)
Two hit Slash (slashes forward twice with bowie knife)
Upward Slash (slashes upward with bowie knife while stepping forward)
Grab (grab with left hand and stabs many times with bowie knife)
Rifle Shot (takes out rifle and fires a quick shot)
Johnny will be standing right next to an air condition unit with his back
turned when Chuck pulls himself up on the rooftop of Royal Flush Plaza. Run up
and dub him "stupid" with the knife glove's main attack. Johnny will attack
from up close with a bowie knife and he has a grab that looks very lethal yet
only takes a bit of health if it hits. He will take a little while to recover
from the grab, which leaves him open to attack.
Don't allow Johnny to get far away from Chuck or he will fire with his rifle.
He will equip the rifle and suddenly run away from Chuck to try to shoot him.
The best time to hit him is right after dodging his bowie knife attack or his
grab or while he has his rifle equipped. Chuck can really tear into Johnny
with knife glove slashes while he has his rifle out if Chuck is within range.
For the most part, hit him once and roll away. Johnny will drop his ++SNIPER
RIFLE++ once he is defeated.
Psychopath Bonus - 20,000 PP
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
B I G E A R L
- - - - - - - - -
Big Earl is the easiest of the four psychopaths to spot. He is on a wooden
platform to the west of the entrance to the Fortune City Hotel. Climb up onto
the cement block near the lamppost below the wooden platform to the west then
hop onto the platform where he is.
Attacks:
Forward Stab (stabs forward with machete)
Two hit Slash (slashes forward twice with machete)
Upward Slash (slashes upward with machete while stepping forward)
Grab (grab with left hand and stabs many times with machete)
Rifle Shot (takes out rifle and fires a quick shot)
Big Earl is very slow compared to the other four in the group - must be from
eaten' all them farners! He is so slow while swinging his machete that Chuck
can easily step away of his attacks without much worry of Earl hitting Chuck.
He will slash from close range and sometimes try to grab Chuck. His grab has a
very lethal animation to it for only taking off so little.
Just like the other psychopaths in this group, he is most lethal at a distance.
His rifle shot takes off quite a bit of damage so don't get too far away from
him. If he ever takes out his rifle, roll toward him so he will put it away.
He will likely shoot, but he will miss if Chuck rolls.
The best time to hit him is after he performs an attack. After a rifle shot,
he is left open for quite a while since he will continue to carry the rifle
before reequipping his machete. Only hit him once then roll away from him.
Sometimes Chuck's hits will not stagger him since he will be in between run and
attack animations, so its best to play it safe and only hit once. Chuck can
literally attack and roll away from him the entire battle repeatedly - use the
knife gloves' main attack. Earl will leave behind his ++SNIPER RIFLE++ after
being defeated.
Psychopath Bonus - 20,000 PP
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
D E E T Z
- - - - - -
Find the alley in between Cash Gordon's Casino and Juggz Bar & Grill on the
east side of Platinum Strip then move down that alley and climb the ladder at
the very end to get on the rooftop of Paradise Platinum Screens. Chuck will
pass by a maintenance room.
Attacks:
Forward Stab (stabs forward with bowie knife)
Two hit Slash (slashes forward twice with bowie knife)
Upward Slash (slashes upward with bowie knife while stepping forward)
Grab (grab with left hand and stabs many times with bowie knife)
Rifle Shot (takes out rifle and fires a quick shot)
Deetz will still be peering off the side railing of the cinema when Chuck steps
up onto the roof. Run up and hit him over the head with your most powerful
weapon to get his attention then roll away really fast.
Deetz is fast when he moves around - he fights just like Johnny. He will run
toward Chuck and try to slash him with his bowie knife or grab. Deetz will try
to get a distance from Chuck every now and then to fire his rifle. If he ever
suddenly run off then follow him and prepare to roll as he turns since he might
fire at Chuck. Chuck needs to stay close to Deetz to keep him from firing his
rifle.
The best times to hit him are right after his attack or right after he shoots
with his rifle. He can't attack while he has his rifle equipped so Chuck can
damage him very easily at that time. His attacks can be easily avoided by just
stepping to the side. His slow recovery in his grab can be taken advantage of
by hitting him while he recovers also. Don't hit him more than once at a time.
Hit him then roll away from him. Equip the knife gloves if Chuck has them and
use their main attack to hit him quickly. Deetz will leave behind his ++SNIPER
RIFLE++ when he is defeated.
Psychopath Bonus - 20,000 PP
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
D E R R I K
- - - - - - -
Find the alley to the southwest of Hot Excitorama. There is a maintenance room
at the far end. Open the double doors on the southwest side. Follow the
corridor to the end and open the next door at the end. Climb the ladder to get
on the rooftop of Atlantica Casino.
Forward Stab (stabs forward with machete)
Two hit Slash (slashes forward twice with machete)
Upward Slash (slashes upward with machete while stepping forward)
Grab (grab with left hand and stabs many times with machete)
Rifle Shot (takes out rifle and fires a quick shot)
Derrik will have his back turned when Chuck pulls up to the rooftop of
Atlantica Casino. Derrik fights exactly like Big Earl. He is a lot more agile
when he moves though. It's hard to believe such a bloated man can move so
fast!
Derrik is equipped with a machete just like Earl. Run to the side to avoid his
attacks and chase him if he gets too far away from Chuck. Derrik will shoot at
Chuck with his rifle from a distance just like the rest of his redneck friends.
Fight Derrik the same way as the other psychopaths in this area. Hit him once
after one of his attacks then roll away to avoid his next attack. If Chuck is
near him when he takes out his rifle then hit him until he takes out his
machete again. Once Derrik is defeated he will drop his ++SNIPER RIFLE++ just
like his buds.
Psychopath Bonus - 20,000 PP
-------------------------------------------------------------------------------
[EM36] [EM036] [EM0036]
_____ __ ___
|___ / / /_ / __\
|_ \ | '_ \ _____ / /
___) || (_) | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ \___/ \____/ H E M I C A L D E P E N D E N C Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> CHEMICAL DEPENDENCY
Starting Time: 11:00am
Ending Time: 3:00pm
Survivors: Jared
Location: Safehouse (Royal Flush Plaza)
Extras:
NOTES:
#1 - Chuck will have to give Jared some more Zombrex, so make sure to have some
for this case.
#2 - If Jared does not receive Zombrex before the deadline time, he will die
after the message expires.
#3 - If Chuck is in the Safehouse when this mission expires, an extra cutscene
will play where Sullivan will shoot Jared while he is in the cafeteria then
walk out of the room.
Jared is in the cafeteria of the Safehouse when Chuck is called back for this
case. Speak with him and he will mention that he came to eat with the party
and not eat the party. He will ask for more Zombrex, so be sure to give him
some. Zombrex will cure his hunger problems. Now... on with the party and
girls!
[EM37] [EM037] [EM0037]
_____ _____ _
|___ /|___ | /_\
|_ \ / / _____ //_\\
___) | / / |_____| / _ \ - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ /_/ \_/ \_/ R T A P P R E C I A T I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> ART APPRECIATION
Starting Time: 11:10am
Ending Time: 7:10pm
Survivors: Randolph
Location: The Cleroux Collection (Palisades Mall)
Extras: Funny Painting
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Randolph | 20,000 40,000 |
'----------------------------------'
NOTES:
#1 - Chuck will need $3,000 for this case.
#2 - The funny painting item that Chuck pays for can be given to Katey as a
gift.
Oh dear, someone is crying in The Cleroux Collection on the second floor of
Palisades Mall. I wonder what strange tasks Chuck will be forced to do here?
Randolph will be crying in the back of The Cleroux Collection as Chuck enters
the store. Speak with him. His life's work, his beautiful painting, did not
make it into the gallery and now no one will ever buy it! He says that he will
die if no one buys his painting.
Speak with Randolph some more. Randolph will want $3,000 for his painting.
Chuck will have to pay Randolph for the painting to make him join. The orange
**FUNNY PAINTING** on the floor near Randolph is actually a gift for Katey.
Don't slap Randolph with his own painting for his stupidity, Chuck - this will
make a fine gift for your little girl!
[EM38] [EM038] [EM0038]
_____ ___
|___ / ( _ ) /\ /\
|_ \ / _ \ _____ / //_/
___) || (_) | |_____| / __ \ - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ \___/ \/ \/ N O W W H E N T O F O L D ' E M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> KNOW WHEN TO FOLD'EM
Starting Time: 1:00pm
Ending Time: 9:00pm
Survivors: Bill
Location: Shamrock Casino (Silver Strip)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Bill | 20,000 40,000 |
'----------------------------------'
NOTE: Bring along $25,000 for this case.
Bill is near a slot machine inside of Shamrock Casino on Silver Strip. Approach
him and talk with him. Chuck will offer to take him to the Safehouse. Bill
has to win back some money that he lost though. Speak with him some more. He
will insist that he can win back his money if he has more time. He mentions
that he has lost a total of $20,000.
Chuck will have to pay Bill $20,000 to talk with him further. Bill will be
amazed by Chuck's generosity shortly before asking for another $5,000. Pay
Bill $5,000 and he will join. Escort him back to the Safehouse so he can bum
some money off Woodrow now.
[EM39] [EM039] [EM0039]
_____ ___ __
|___ / / _ \ / _\
|_ \| (_) | _____ \ \
___) |\__, | |_____| _\ \- - - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ /_/ \__/ H E L L S H O C K E D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> SHELL SHOCKED
Starting Time: 1:15pm
Ending Time: 10:15pm
Survivors: Dean
Location: American Historium (Americana Casino)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Dean | 22,000 44,000 |
'----------------------------------'
NOTES:
#1 - I HIGHLY recommend that Chuck does not have an extra survivor with him for
this case.
#2 - Bring along 1 or 2 Queens to make this case a bit easier. It really
wouldn't hurt to bring along more if you have problems with this case. Use
American Historium's fountain fireworks to lead zombies away from Chuck if he
runs out of Queens. Take a few fountain fireworks with Chuck for when he
enters Royal Flush Plaza with Dean. Making a Fountain Lizard combo weapon and
placing it on a zombie's head outside of American Historium can help also.
#3 - Grab the wheelchair from outside the maintenance room across from American
Historium and bring it with Chuck.
#4 - Dean doesn't require a wheelchair in order for him to move, but he moves
VERY slowly without one. He can actually follow Chuck without a wheelchair if
you have the patience! One interesting thing about allowing him to follow
while on his feet is that Dean will actually move faster while he struggles
through zombies. Dean will slightly run while he swats at zombies. He rarely
gets grabbed much also.
#5 - The Domestic magazine in the maintenance room of Fortune Park will
increase the durability of a wheelchair if needed.
Run to the American Historium on the southwest end of Americana Casino. There
is a man inside that is firing his handgun at zombies. It's good to have a
Queen ready and toss the Queen outside the store entrance when approaching the
survivor (Dean). Dean will be attracting many of the zombies from outside with
his weapon fire. Toss fountain fireworks outside the entrance if Chuck doesn't
have Queens. Anything that will help keep the zombies off of Chuck will be
good.
Dean will want to know Chuck's name and rank when he sees Chuck. Speak with
Dean and Chuck will offer to take him to the Safehouse. Dean is crippled but
he refuses to allow Chuck to carry him. He wants to get to safety like a real
man. Chuck can't carry Dean or offer a shoulder since the option will never
appear. Chuck will have to use a wheelchair to transport Dean back to the
Safehouse or wait for Dean a bunch as he slowly limps while following Chuck.
Grab the wheelchair near the maintenance room doors across from American
Historium. Take the wheelchair over to Dean then place it down on the floor.
Get behind the wheelchair handles and grab onto the back of it so Chuck can
push it. Dean will get in the wheelchair if he is close enough. If Dean
doesn't get in the wheelchair, let go of the wheelchair then grab the handles
on it again. Dean must be right next to the wheelchair when Chuck grabs onto
the handles in order for him to get in - he will not get in after pushing it up
to him from a distance.
Push through the zombies and try not to hit too many along the way - Chuck
needs this wheelchair to last. Get to the doors that lead to Royal Flush Plaza
on the north end. Let go of the wheelchair then make sure Dean is nearby and
exit the Americana Casino. There is a wheelchair near the Americana Casino
entrance in Royal Flush Plaza that Chuck can use to transport Dean toward the
Safehouse.
Toss a Queen at all the zombies near the Americana Casino entrance in Royal
Flush Plaza if needed or toss some fountain fireworks away from the entrance to
lure them away. While in Royal Flush Plaza, quickly grab the handles of the
wheelchair then push Dean over to the double doors of the Safehouse hallway.
Let go of the wheelchair then quickly open the doors. Grab onto the wheelchair
handlebars again then push Dean down the hall. Once Chuck gets to the stairs,
let go of the handles and pick up the wheelchair and bring it to the bottom of
the stairs. Dean will have to slowly limp down the stairs. Sometimes ramming
the top of the stairs with the wheelchair will make Dean fly down one set of
stairs - cruel, but very useful at times.
Once Dean makes his LONG limping journey down the stairs, grab the handlebars
of the wheelchair once again then make sure Dean sits down in the wheelchair
and then push him toward the vent of the Safehouse. Push him through the
middle path - the far left path has a bump on it that will knock over the
wheelchair. Let go of the handle bars once Chuck gets to the ventilation
shaft, and try to avoid picking up the wheelchair and smacking Dean over the
head with it for his silly request, then enter the Safehouse.
[EM40] [EM040] [EM0040]
_ _ ___ ___
| || | / _ \ /___\
| || |_ | | | | _____ // //
|__ _|| |_| | |_____| / \_//- - - - - - - - - - - - - - - - - - - - - - - - -
|_| \___/ \___/ N E H I T W O N D E R
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> ONE HIT WONDER
Starting Time: 3:00pm
Ending Time: 12:00pm
Survivors: Juan, Cameron, Allison, Bibi
Location: Slot Ranch Casino
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Juan | 15,000 30,000 |
| Cameron | 15,000 30,000 |
| Allison | 15,000 30,000 |
| Bibi | 20,000 40,000 |
'----------------------------------'
NOTES:
#1 - Bring something to drink in Chuck's inventory.
#2 - Get Chuck dressed up in a tuxedo from Modern Businessman in Royal Flush
Plaza on the first floor (southeast end) before this case. Don't worry about
Chuck's shoes. The tuxedo is all that matters. He can go in barefoot if
that's what you currently have him in.
#3 - Bring something to lure zombies. Zombait, fountain fireworks, fireworks,
fountain lizard combo weapon, roaring thunder combo weapon. Chuck can also
grab the fireworks backstage during this mission - it's really for the best
just to wait and grab the fireworks. The fireworks work just about perfectly!
#4 - Bring a Queen with Chuck. Get the Queen from the zombie near the standee
by The Dark Bean in Royal Flush Plaza if Chuck can't find another one.
#5 - After the mission is finished, Chuck can go back to the store where he got
the tuxedo from and choose the option to "Return Clothes" to dress back into
whatever outfit he had prior to the tuxedo.
Enter Slot Ranch Casino and step near the stage on the northwest end of the
middle portion of the casino to trigger a cutscene.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
B I B I
- - - - -
Step up on the stage after the cutscene. Don't attack Bibi! She is not
violent, just overly determined. Walk over to Bibi and speak with her. She
will make requests and Chuck must fulfill them in order to keep her from
setting off the C4 under Juan and Cameron. Speak with Bibi to find out what
she wants then find whatever she wants and come back and speak to her again. If
you want help, Chuck can speak with Allison, who is behind the curtain and
Allison will be a lot more precise on what Bibi wants.
Request 1: Bibi needs some sort of refreshment, so bring her something to
drink. Go to the bar in Slot Ranch Casino and grab some whiskey or vodka or
Chuck can enter Royal Flush Plaza and grab some orange juice or coffee creamer
from Roy's Mart. Give the drink item to her to fulfill the request.
Request 2: Bibi will mention that Chuck is not dressed for her show. She wants
Chuck to wear a tuxedo then come back and speak with her.
Request 3: Bibi needs an audience. She is so wrapped up in the moment that any
audience looks good to her! Grab some fireworks from back stage (pick up two
packs just in case) and toss them near the stage to attract zombies. Stand out
in the casino to attract distant zombies toward Chuck then toss fireworks below
the stage to lure them the rest of the way.
Bibi will make comments on how she feels about the crowd. Once she announces
that it is time for her show to begin, she will call upon her errand boy
(Chuck). Get up on stage and speak with her again.
Request 4: Bibi will tell Chuck to go backstage - its time to start the show.
Pull the switch on the wall to the left of Allison to begin the show. The
action will display "Start the show" while Chuck stands next to the switch.
After pulling the switch, a cutscene will activate then the game will make the
player press certain buttons to match the rhythm of the on-screen music as Bibi
performs just like in a game of Dance Dance Revolution. Press each button as
it goes by the green square on the black bar at the bottom of the screen.
1 - A, X, A, X, Y, X
2 - A, X, A, X, Y, X
3 - A, X, A, X, Y, X
Chuck can make mistakes pretty often during this task and still finish the
case. Just watch the buttons as they move toward the green square and prepare
to press them. It's all about timing.
Psychopath Bonus - 40,000 PP
-------------------------------------------------------------------------------
Chuck will "defeat" Bibi after filling all of her requests. Juan, Cameron and
Allison will immediately join Chuck after the closing cutscene. Bibi will
stand below the stage and fight off the zombies. She has come to her senses
now and she can be saved!
Toss a Queen toward Bibi to kill off the zombies around her or toss some
fireworks to the side of the stage then kill off the zombies as they move away.
Bibi will not join Chuck unless he kills all the zombies that surround her
immediate area. Bibi will join Chuck after speaking with her a few times after
saving her from the zombies. Chuck is a true fan of Bibi! Cameron is injured
so Chuck must offer his shoulder to Cameron in order to help him move faster.
Escort all survivors back to the Safehouse!
[EM41] [EM041] [EM0041]
_ _ _ ___
| || | / | / __\
| || |_ | | _____ /__\//
|__ _|| | |_____| / \/ \ - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| |_| \_____/ E N T W O O D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> BENT WOOD
Starting Time: 4:00pm
Ending Time: 8:00pm
Survivors: Luz
Location: Safehouse (Royal Flush Plaza)
Extras: $50,000
NOTE: Grab a golf club from the second floor of SporTrance in Royal Flush Plaza
and bring it with Chuck for this case.
Luz will be hanging out in the Cafeteria of the Safehouse when Chuck arrives in
the Safehouse for this case. Speak with her to find out that she has lost her
favorite golf club. She requires another golf club so she can practice for her
golf tour. She will offer some cash for another golf club.
Enter the second floor of SporTrance and grab a gold club from the side rack if
Chuck doesn't have one then give it to Luz back in the Safehouse. She will
hand over **$50,000** for the club and Chuck will get a PP bonus as well.
[EM42] [EM042] [EM0042]
_ _ ____ __
| || | |___ \ / _\
| || |_ __) | _____ \ \
|__ _|/ __/ |_____| _\ \ - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| |_____| \__/ T R A N D E D S I R E N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> STRANDED SIREN
Starting Time: 6:10pm
Ending Time: 3:10am
Survivors: Tammy
Location: Atlantica Casino
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Tammy | 22,000 44,000 |
'----------------------------------'
Tammy is lying on the clamshell display along the south side of Atlantica
Casino. Get up on the display and speak with her. Thankfully, the zombies
will not climb up onto the clamshell display.
Tammy can't get her mermaid outfit off, so Chuck will have to carry her back to
the Safehouse. She will join Chuck almost immediately. The main catch with
this case is that Tammy cannot move at all while she is on the floor, Chuck
must carry her all the way back to the Safehouse.
[EM43] [EM043] [EM0043]
_ _ _____ ___
| || | |___ / / \
| || |_ |_ \ _____ / /\ /
|__ _|___) | |_____| / /_//- - - - - - - - - - - - - - - - - - - - - - - - -
|_| |____/ /___,' E A D O R A L I V E ?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> DEAD OR ALIVE?
Starting Time: 8:00pm
Ending Time: 7:00am
Survivors: Andy
Location: Palisades Mall
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Andy | 20,000 40,000 |
'----------------------------------'
NOTES:
#1 - Andy can be given a weapon to take his shotgun once he joins. He can be
just like Chad with his reckless shooting.
#2 - During co-op play Andy seems to defect all the time whether the host of
the joining player speaks with him. I'm not sure if there is a way around
getting him to not defect. He will defect shortly after either player speaks
with him. This only happens in co-op mode.
Andy is on top of a slot machine platform in the middle of Palisades Mall on
the bottom floor. He's armed himself with a shotgun and he's really on edge.
Speak with him. Andy wants to leave this town immediately! He's nearly at the
breaking point with all the zombies in the area. Chuck will mention that he
knows of a safe place that he can take Andy. Andy will take a bunch of
persuasion, so prepare to tap the B/O button a bunch to make Chuck calm him
down and convince Andy to come with him.
Long story short, Chuck will basically tell Andy to take a "chill pill" and
they'll discuss his problems back in the Safehouse and Andy will be like
"Aight!" and then join afterward. Andy is armed with a shotgun. He can be
just as trigger happy as Chad was earlier, but at least he can take care of
himself!
[EM44] [EM044] [EM0044]
_ _ _ _ ___
| || | | || | / __\
| || |_ | || |_ _____ / /
|__ _||__ _| |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - -
|_| |_| \____/ L E A N I N G T H E W O U N D S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> CLEANING THE WOUNDS
Starting Time: 9:00pm
Ending Time: 1:00am
Survivors: Sven
Location: Cafeteria (Safehouse)
Extras: Zombrex
NOTE:
#1 - Chuck will need a Whiskey or Vodka for this case.
#2 - If Chuck enters the Safehouse without a Whiskey or Vodka, leap on top of
the cardboard boxes right near Sven to break them. Sometimes these boxes will
contain vodka and sometimes not. If the cafeteria has food items in it (beans)
the boxes will contain vodka.
#3 - Enter Americana Casino and grab a vodka from Shots & Awe or a Whiskey
around the game to the right of Shots & Awe if needed.
Return to the Safehouse after 9:00pm on day 3 and Sven will be inside the
cafeteria. Walk over and speak with him. There are several injured people
around the Safehouse and Sven doesn't have disinfectants for their wounds.
Speak with him a second time and he will ask Chuck to get him some booze. Sven
doesn't want any beer though. He wants something strong! Sven will ask for
some whiskey or vodka.
Bring him a whiskey or vodka and give it to him. Sven will take a large swig
of the alcohol and thank Chuck for helping him to find some disinfectant.
Seven will give Chuck some **ZOMBREX** and Chuck will receive the usual 10,000
PP fulfillment bonus as well.
[EM45] [EM045] [EM0045]
_ _ ____ _____
| || | | ___| /__ \
| || |_|___ \ _____ / /\/
|__ _|___) | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| |____/ \/ W O ' S C O M P A N Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> TWO'S COMPANY
Starting Time: 11:00pm
Ending Time: 7:00am
Survivors: Walter, Royce
Location: Hot Excitorama (Silver Strip)
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Walter | 20,000 40,000 |
| Royce | 20,000 40,000 |
'----------------------------------'
NOTES:
#1 - The comedy trophy on the register counter cannot be picked up until both
Walter and Royce have told a joke to Chuck.
#2 - Give the trophy to Royce when prompted. If Chuck gives the trophy to
Walter, Chuck must pay Royce $5,000 to get him to join.
#3 - If Chuck breaks the comedy trophy by hitting zombies with it, both Walter
and Royce will instantly defect.
#4 - If Chuck kills either survivor then speaks with the other, the other
survivor will automatically join since that comedian has no competition now.
This is the only way to keep the comedy trophy and rescue at least one of the
survivors.
#5 - If Chuck gives the comedy trophy to either survivor, they will not give up
the trophy if Chuck tries to hand them another weapon. The only way to get the
comedy trophy back is to kill the carrier.
IMPORTANT: The comedy trophy is a very rare melee weapon that can only be found
during this extra mission. It can be used to gain an achievement/trophy for
hitting a zombie with each type of melee weapon in the game. To get credit for
hitting a zombie with the comedy trophy and not have to worry about it again,
run outside of Hot Excitorama and hit a zombie with the weapon then the credit
for that comedy trophy hit will carry over to your next game if you use the
same save file after the current game's completion - you won't have to worry
about the comedy trophy as a melee weapon anymore.
Hot Excitorama is on the southeast end of Silver Strip. Enter the store then
be sure to close the doors behind Chuck to keep zombies out. Speak with either
of the comedians. Both of them are in town for the Fortune City comedy
festival and they were both up for Comedian of the Year, but then the zombie
outbreak occurred and spoiled both of their chances. They are fighting over
who is the funniest. They want Chuck to listen to a joke by each of them and
then give the comedy trophy on the nearby counter to the comedian that he
thinks is the funniest.
Speak with each of them and hear both of their jokes. Chuck must hear both of
their jokes before he can pick up the comedy trophy on the counter. Even
though both of them are regular Bob Sagats, Chuck should give the trophy to
Royce. If Chuck gives the comedy trophy to Royce then Royce will join
immediately and Walter will begin to cry. Speak with Walter afterward - Walter
will be let down, but he will immediately join Chuck after speaking with him.
If Chuck gives the trophy to Walter, then Walter will join, but Royce will
require Chuck to pay him $5,000 before he will join. It's cheaper to hurt
Walter's feelings a bit! Either way, escort them back to the Safehouse.
____ __ __
/ __ \ ____ _ __ __ / // /
/ / / // __ `// / / / / // /_
/ /_/ // /_/ // /_/ / /__ __/ ----------------------------------------------
/_____/ \__,_/ \__, / /_/ S E P T E M B E R 2 8
------------- /____/ ----------------------------------------------------------
[EM46] [EM046] [EM0046]
_ _ __ __ __
| || | / /_ / / /\ \ \
| || |_| '_ \ _____\ \/ \/ /
|__ _| (_) ||_____|\ /\ / - - - - - - - - - - - - - - - - - - - - - - - - -
|_| \___/ \/ \/ O R L D ' S M O S T D A N G E R O U S T R I C K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> WORLD'S MOST DANGEROUS TRICK
Starting Time: 12:00am
Ending Time: 9:00am
Survivors: Reed, Roger, Madison
Location: Atlantica Casino
Extras:
NOTE: Madison will die in the opening cutscene to this case.
Go to Atlantica Casino then find the Casino Theater on the south side of the
casino. Open either set of double doors to trigger the opening cutscene for
this case.
------------------------ - PSYCHOPATH BOSS BATTLE - ---------------------------
R E E D & R O G E R
- - - - - - - - - - - -
Reed Attacks:
- Firework Shot (shoots a fireworks from rocket launcher [sometimes more than
one] that will blind Chuck)
- Rocket Launcher Ram (readies rocket launcher then runs forward and performs
an upward swing with the rocket launcher; homes in on Chuck and knocks Chuck
down)
- Turning Swing (swings rocket launcher forward while turning once; knocks
Chuck down)
Roger Attacks:
- Dashing Slash (dashes forward and slashes twice with one or both swords)
- Side Slash (slashes to the side with both swords while close)
- Double Slash Overhead (slashes downward with both swords)
Both Reed and Roger will attack Chuck at the same time. Reed is actually the
harder of the two, but Chuck should defeat Roger first. Reed walks very slowly
because of the rocket launcher that he carries. His only quick move that Chuck
will have to worry about dodging is his rocket launcher ram. If Chuck stays
far away from Reed then he will not have to worry about dodging this move that
often. It's best to run in between the casino slot machines while fighting
them both. Don't fight both of them out in the open! Reed will have a perfect
chance to attack if Chuck does so.
Reed will mainly shoot fireworks from his rocket launcher if Chuck stays around
the slot machines. The fireworks from his rocket launcher will blind Chuck and
make him stagger in place if one goes off near him. The fireworks will also
make Chuck drop his current weapon that he has equipped. It's a good idea to
keep your weapon unequipped often during this battle, especially if you know
that Chuck is about to get hit by Reed's fireworks. If Chuck stays around the
slot machines then you'll have a much better chance of avoiding his fireworks.
Roger will be keeping up with Chuck the entire time. He will constantly dash
toward Chuck and try to slash him. Roger's sword slashes are very limited in
range, so it's easy to dodge his slashes by simply moving to the sides. Chuck
can hit Roger quickly after a slash and then roll away from Roger's counter
attack, but there is an even better way to defeat Roger.
STUNNING ROGER...
Reed is Roger's undoing for this battle. Keep both of the psychos in your
sights throughout the battle. While Reed is trying to blind Chuck with
fireworks he will likely hit Roger with a firework shot and blind him. Chuck
can literally stand and allow Reed to blind him while Roger is in the way -
Chuck will be the one to recover first. Be sure to unequip your current weapon
before being blinded to keep Chuck from dropping it though. Once Roger is
blinded, he will stagger in place and be completely defenseless for a while.
He will take double damage from any of Chuck's attacks at that point!
Run up to Roger and attack him with the knife gloves while he is blinded.
Chuck will take some serious damage from Roger with the knife gloves at high
levels since damage is always doubled while Roger is blinded. Roger is no
problem at all if you can line up Reed so that Reed fires a firework blast at
Roger and blinds him for Chuck.
Roger can be hit normally by hitting him after he swings then roll away from
him when he tries to attack again. Sometimes it's hard to position Reed just
right so that he will hit Roger. It's all about timing and luck. It's best to
time it so that Reed begins to fire as Chuck steps behind some sort of
structure to avoid being blinded. Roger is likely to step in the way at times.
It only takes about two blind staggers followed by a few hits with the knife
gloves to kill Roger.
FIGHTING REED...
Reed is slightly harder by himself, but he has a pattern that Chuck can get him
in to defeat him quickly. Use the slot machines to take cover whenever he
begins to shoot firework blasts at Chuck. The slot machines are by far the
best cover since rolling will rarely allow Chuck to avoid being stunned. Stay
near Reed and wait for him to charge his ram then run away from him. Stop
running a bit and wait for him to perform his rocket launcher uppercut at the
end of the attack then immediately rush toward him and hit him twice with the
knife gloves then roll away from him.
A player can easily coax Reed into ramming by staying near him. Be sure to
stay close enough to him to where he will not shoot firework blasts at Chuck.
His firework blast is really the only bad part about the fight with him, but if
Chuck stays close to him, he won't ever fire any. Stay close to him then run
when he rams and quickly hit him then roll. Wait for another ram after that
sequence then repeat.
Reed's ramming uppercut seems to have some delay in the hit detection. It will
actually hit Chuck a bit after the actual uppercut, so Chuck will have to wait
a bit longer after the uppercut to hit Reed. Chuck basically has to start
hitting him when he is fully recovered to avoid being hit by the uppercut.
You've got to try to hit him after the uppercut portion of the ram to see what
I mean - the move is finished yet Chuck still gets hit.
MAKING REED LOSE SITE OF CHUCK...
If Chuck moves around enough between a group of slot machines, Reed can lose
track of him. The best to do this is to constantly circle a group of slot
machines then stay at one end and check on Reed. Reed will eventually stand in
place and call out to Chuck. Rush up and hit Reed from behind at that time to
knock him to the ground.
This method of hiding from Reed can extend the battle a bit, but it's much
easier than having to roll away from his hits. Chuck takes double damage with
the first surprise hit when he hits Reed from behind. Reed must NOT see Chuck
before the hit for Chuck to take double damage. If Chuck takes normal damage,
then Reed saw Chuck before the hit. If Chuck stands for a bit while Reed is
looking for him, Reed will usually call out to Chuck. The zombies in the area
can make this method annoying. The hiding method is much better for players
that are at a low level with Chuck.
.-------------------------------- EXTRA INFO ---------------------------------.
| This video shows off a good way to fight Roger and Reed: |
| |
| http://www.youtube.com/watch?v=y3JJ_cVTNpc |
| |
| I do mess around a bunch toward the end of the video mind you. |
'-----------------------------------------------------------------------------'
EXTRA INFO: If Chuck enters Sipparellos or stands at the east end of Atlantica
Casino near the Casino Theater, both Reed and Richard will often turn and walk
back into the theater. They will return to fight Chuck if he steps near them
or out of Sipparellos. It's as if there is some glitch that causes them to
forget about Chuck.
Psychopath Bonus - 50,000 PP
-------------------------------------------------------------------------------
Chuck will receive the **ROCKET LAUNCHER COMBO CARD** at the end of the fight.
Check in the Casino Theater after the fight to find a **ROCKET LAUNCHER** left
by Reed and a **MAGICIAN SWORD** left by Roger.
[EM47] [EM047] [EM0047]
_ _ _____ ___
| || ||___ | / __\
| || |_ / / _____ / _\
|__ _|/ / |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| /_/ \/ A M I L Y F E U D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> FAMILY FEUD
Starting Time: 2:00am
Ending Time:
Survivors: Lillian, Camille
Location: Fortune City Hotel, Atlantica Casino
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Liilian | 22,000 44,000 |
| Camille | 22,000 44,000 |
'----------------------------------'
NOTE: In order for Camille to appear in Atlantica Casino, the full conversation
with Lillian must be finished. Chuck must tell Lillian to wait on the rooftop
while he checks at the Atlantica Casino for Camille to appear there.
Step into the Fortune City Hotel and use the left elevator to ride to the
rooftop. Lillian will be talking to herself while on the edge of the roof near
the railing. Run to the north side of the roof to find her. Speak with her to
find out that her and her mother got in an argument and her mother ran off.
Chuck will ask where she last saw her mother. Lillian will mention that her
mother ran off toward the Atlantica Casino. Leave the rooftop and the Fortune
City Hotel and run over toward Atlantica Casino.
Step into Atlantica Casino by entering from Fortune Park. Lillian's mother
(Camille) will be in the fountain area directly ahead. Camille will mention
that she got in an argument with her daughter and they got separated. Chuck
will mention that he just saw her daughter and that he will take her to her
daughter. Speak with Camille twice and she will join. Take Camille back to
her daughter on the Fortune City Hotel rooftop.
The two will hug and reunite after Camille runs toward Lillian. Talk to
Lillian afterward and she will join Chuck after a bit of scolding from her
mother.
[EM48] [EM048] [EM0048]
_ _ ___ ___
| || | ( _ ) / __\
| || |_ / _ \ _____ / _\
|__ _|| (_) | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| \___/ \/ O R T U N E C I T Y B O T A N Y C L U B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> FORTUNE CITY BOTANY CLUB
Starting Time: 4:00am
Ending Time: 12:00pm
Survivors: Vikki
Location: Safehouse (Royal Flush Plaza)
Extras:
NOTE: Chuck will have to pick up a "Peace Art" item (small plant) from The
Cleroux Collection in Palisades Mall in order to complete this case.
Enter the cafeteria of the Safehouse around the time of this case and speak
with Vikki. She will mention a terrible danger. She needs to save a certain
plant that only grows in Fortune City. Speak with her more and she will
mention that Chuck needs to save the plant and their precious ecosystem along
with it. Vikki will tell Chuck that the plant was used for art in The Cleroux
Collection.
The plant that Vikki wants is in a pot in The Cleroux Collection on the second
floor of Palisades mall. It is the plant in the small pot. It is called
"Peace Art". Find the Peace Art and bring it back to Vikki to finish this
case. Mother Earth has a true champion in Chuck Greene. Go green with Greene!
That phrase is so brilliant. We need T-shirts made now!
[EM49] [EM049] [EM0049]
_ _ ___ _____
| || | / _ \ /__ \
| || |_| (_) | _____ / /\/
|__ _|\__, | |_____| / / - - - - - - - - - - - - - - - - - - - - - - - - - -
|_| /_/ \/ A P E I T O R D I E 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> TAPE IT OR DIE 2
Starting Time: 9:15am
Ending Time: 5:15pm
Survivors: Gretchen, Wallace, Johnny Pipes, Left Hand Lance
Location: KokoNutz Sports Town (Palisades Mall)
Extras: Blazing Aces Combo Card, Exsanguinator Combo Card
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Gretchen | 25,000 50,000 |
| Johnny Pipes | 25,000 50,000 |
| LH Lance | 25,000 50,000 |
| Wallace | 25,000 50,000 |
'----------------------------------'
NOTES:
#1 - This mission will ONLY activate if Chuck met the Tape it or Die survivors
at 7:00am on day 3 in KokoNutz Sports Town in Palisades Mall and gave them the
cement saw and plates. Chuck will get a call around 9:00am on day 4 for this
case if he did so.
#2 - It helps to bring a Queen for this case to toss at the beginning. If
Rebecca is brought along with Chuck during case 6-3, zombies will not be
surrounding the survivors inside the store.
At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3
at 7:00am and gave them the cement saw and plates, he will receive a call to
meet with them again in KokoNutz Sports Town once again. This mission takes
place in the same area only inside of the store this time. When Chuck arrives,
all four of the Tape it or Die crew will be fighting off zombies in KokoNutz
Sports Town.
It's really good to have a Queen ready for the zombies that attack the crew.
Toss the Queen into the middle of the zombie group to kill them all at once or
fight them off separately with another weapon. Talk with one of them after the
zombies are cleared away. They had to come out of the basement because of the
sprinklers and they left the keys inside the basement and now they can't get
back down to the basement. The survivor that Chuck talks to will join almost
immediately after he mentions bringing them to the Safehouse. The others will
join right after the first.
Chuck will have to escort these survivors through the special zombies in the
mall. Stay ahead of the survivors and make sure that they follow. Chuck needs
to rush through the zombies fast and the survivors will too. It's best not to
get hung up on fights with zombies while survivors are with Chuck on day 4.
Left Hand Lance and Wallace will give Chuck combo cards. Left Hand Lance will
give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the
**EXSANGUINATOR COMBO CARD**.
GLITCH/IMPORTANT NOTE: If a player brings the Tape it or Die survivors back
while carrying Rebecca on the player's first time of saving the survivors, the
player will NOT receive the two combo cards (Blazing Aces and Exsanguinator)
after saving them if both Rebecca and the survivors are brough into the
Safehouse at the same time. A player will also not receive the "Life Saver"
achievement/trophy if these are the final two survivor combo cards. The ending
cutscene for case 6-3 will take priority over the scene where the survivors
give Chuck the combo cards.
To avoid this glitch and still escort Rebecca and the survivors back, leave
Rebecca in the Safehouse hallway and enter the Safehouse while the Tape it or
Die survivors stand next to Chuck. The scene will play like normal and Chuck
will receive the two combo cards. Chuck can go back through the ventilation
shaft and pick up Rebecca then bring her back inside afterwards.
This glitch will NOT affect Chuck receiving PP value for the escort or credit
for saving the Tape it or Die survivors. It will only affect the combo cards
received from them and the "Life Saver" achievement/trophy.
[EM50] [EM050] [EM0050]
____ ___ __
| ___| / _ \ / /
|___ \ | | | | _____ / /
___) || |_| | |_____| / /___ - - - - - - - - - - - - - - - - - - - - - - - - -
|____/ \___/ \____/ E F T B E H I N D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--> LEFT BEHIND
Starting Time: Anytime after Case 6-2 is finished.
Ending Time: 6:00pm
Survivors: Matthew, Michael
Location: Fortune Park
Extras:
.----------------------------------.
| PP Earned |
|==================================|
| SURVIVOR | JOIN ESCORT |
|----------------------------------|
| Matthew | 24,000 48,000 |
| Michael | 24,000 48,000 |
'----------------------------------'
NOTES:
#1 - These survivors in Fortune Park will not appear until Sgt. Boykin has been
defeated in Case 6-2. Once he has been defeated, the survivors will be in
Fortune Park while Chuck has to escort Rebecca back to the Safehouse in Case 6-
3.
#2 - Do not have any type of gun in Chuck's inventory. If Chuck carries a gun
toward the two survivors, they will fire at him and he will not be able to talk
with either of them.
It is best if you wait until after escorting Rebecca to the Safehouse before
attempting to rescue Matthew and Michael from Fortune Park. Chuck must offer
his shoulder to Matthew in order to help him back, so he can't take Rebecca and
these two survivors back at the same time very easily.
It's best to wait until Case 7-2 has been triggered and then meet these two in
the park at that time. Chuck is going to have an angry mob of zombies and
special zombies to deal with while talking to Matthew and Michael. A Queen
won't do too much good against the crowd. It will kill the normal zombies, but
it will only stun the special zombies for a few seconds.
Matthew and Michael are located at the east portion of the two rocks with the
save room in the middle of them. DO NOT have a gun in Chuck's inventory or the
two survivors will fire at Chuck and Chuck will not be able to speak with them.
Once Chuck reaches the two survivors, he will have a few zombies following him
so grab one of the metal barricades in front of the survivors and toss it at
the group of zombies that follow Chuck.
Approach Michael and speak with him since he is the one that Chuck eventually
gets to join then Matthew will accompany him in joining. Speak with them kind
of quickly since the angry mob of zombies around the area don't care to hear
for their requests. Thankfully, they really don't have any! They recognize
Chuck as the one behind the zombie outbreak from TV. Chuck tells them that he
was framed by TK. Long story short, Chuck makes a believer out of them and
they basically agree to go back to the Safehouse with Chuck.
Chuck will have to offer his shoulder to Matthew since Matthew is badly
injured. Grab Matthew and haul ass to Royal Flush Plaza then get these two to
the Safehouse!
[CW00]
===============================================================================
____ _
/ ___| ___ _ __ ___ | |__ ___
| | / _ \ | '_ ` _ \ | '_ \ / _ \
| |___| (_) || | | | | || |_) || (_) |
\____|\___/ |_| |_| |_||_.__/ \___/
__ __
\ \ / /___ __ _ _ __ ___ _ __ ___
\ \ /\ / // _ \ / _` || '_ \ / _ \ | '_ \ / __|
\ V V /| __/| (_| || |_) || (_) || | | |\__ \
\_/\_/ \___| \__,_|| .__/ \___/ |_| |_||___/
|_|
C O M B O W E A P O N S / B I K E C O M B O L I S T
===============================================================================
All of the 50 combo weapons in the game are listed in this section along with a
description of each one. The PP values and attacks that are listed assume that
the player has the combo card for each weapon. If the combo card is not
acquired, some attacks may not be able to be performed with certain combo
weapons and Chuck will get a lower PP value for some attacks. Combinations for
the bike that can be made at the trailer on Silver Strip are listed at the end
of this section.
Check the Checklists section for a quick list of all 50 combo weapons with some
good maintenance rooms to make them if you're trying to get the "Duct Tape FTW"
achievement/trophy.
-------------------------------------------------------------------------------
=============
COMBO WEAPONS
=============
-------------------------------------------------------------------------------
-- Air Horn
Pylon + Spray Paint
Main Attack (charge X) - Noise Blast (500 PP)
The air horn is composed of a spray paint can with a pylon duct taped to the
top of it. The pylon causes each spray to unleash a really loud blast of
noise. While aiming with the weapon, Chuck will hold his left hand over his
left ear to shield his ear from the noise.
This weapon is more of a fun weapon to use rather than being actually useful.
A player must hold down the attack button and aim the air horn toward a zombie
until the sound causes the zombie's head to explode. A player can aim while
holding LT/L2. The ammo for this weapon is used up extremely fast and the
sound wave has very little distance. The air horn starts out at 100% and the
ammo lowers just like the spray from a spray paint can.
Durability: 100% paint
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room at northwest end (South Plaza), room near Royal Flush
Plaza entrance (Fortune Park), Underground Tunnel room (below Americana Casino)
-------------------------------------------------------------------------------
-- Auger
Drill Motor + Pitchfork
Main Attack (press X) - Pitchtfork Strike (300 PP)
Alternate Attack (hold X, tap X to release) - Drill Impale*
*(500 PP per impale, 300 PP per zombie appendage that falls off impale zombie,
75 PP per kill)
Frank West had access to a real auger but Chuck Green can make his own auger!
The Auger combo weapon is a homemade auger used from duct taping a pitchfork
inside of a drill motor. Chuck can hit a zombie with the pitchfork on the
front of the weapon to kill the zombie instantly for this weapon's main attack.
The main attack is really good because of the wide area in front of Chuck that
it covers.
Stab a zombie with this weapon's alternate attack and Chuck will lift the
zombie into the air while the pitchfork rotates. Chuck can walk with a
spinning impaled zombie on the front of the auger and knock down and kill any
zombie that gets in his way. At any time, the attack button can be pressed to
toss aside the impale zombie in order to impale another zombie.
The can be a good weapon for zombie crowds. It will allow Chuck through crowds
of zombies with ease (he's basically invincible while a zombie is impaled), but
he has to walk so incredibly slow while a zombie is impaled. It sure is
pleasing if you're in the mood for violence, but the auger is really more of a
fun weapon to use rather than being useful. The main attack is really better
than the alternate attack really - Chuck can still move at normal speed then.
Durability: 90 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room
(below Palisades Mall)*
* Pitchfork is on a shelf.
-------------------------------------------------------------------------------
-- Beer Hat
Construction Hat + Beer
Main Attack (press X) - Beer Sip (150 PP)
This combo weapon is composed of a construction hat with two beer bottles duct
taped along each side of the hat. It has plastic straws that are stuck in each
of the beer cans along the sides of the hat. The straws connect in the middle
of the hat then a single straw extends down to the wearer and allows the wearer
to take a sip of beer. The beer hat is the only combo weapon that can give
Chuck health. It's basically a food item that Chuck can use until it breaks.
This weapon is best used when Chuck has the Drinking magazine and Health 2
magazine stored in his inventory. With those two magazines, Chuck will not get
sick from drinking beer and he will gain more health from each sip. Normally,
he will get sick from three drinks and only gain two units of health per sip,
but with the magazines, he will not get sick and he will gain four units of
health per sip. The beer hat can be a good combo weapon to have, but Chuck
needs to prepare for the side effects of drinking beer and its normally low
health restoration beforehand. The Health 1 magazine can also be used in
combination with the Health 2 magazine for an even greater health boost per
sip.
Durability: 10 uses
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room at northeast end (South Plaza), Atlantica Casino
room, Underground Tunnel room (below Americana Casino), Underground Tunnel room
(below Yucatan Casino), Underground Tunnel room (below Palisades Mall)
-------------------------------------------------------------------------------
-- Blambow
Bow and Arrow + Dynamite
Main Attack (press X) - Bow Shot (100 PP for explosion)
The Blambow has two sticks of dynamite attached to the end of each arrow that
Chuck shoots. The actual bow has two sticks of dynamite duct taped to the top
and bottom portion of the bow as well most likely for the extra arrows that
Chuck has. The bow has two metal braces attached to the middle of it and each
arrow has a metal piece on it as well. When Chuck fires the arrow the two
pieces spark and light the dynamite on the arrow.
The Blambow can be shot toward a zombie or below a zombie. The explosion from
the dynamite will go off a few seconds after the arrow is shot whether it is
sticking out of a zombie or on the ground. The blambow is a fantastic weapon
to have for clearing away zombie crowds quickly. Its only real flaw is that it
comes with only 10 arrows.
Durability: 10 arrows
Carry In Inventory: Yes
Combo Card:
Examine the "Revenginator 7" poster on the wall along the south side of Cucina
Donnacci in the Food Court. This poster is on the outside of the restaurant.
It's right near an ATM and two snack machines.
Maintenance Room(s): Food Court room, Underground Tunnel room (below Food
Court)
-------------------------------------------------------------------------------
-- Blazing Aces
Tennis Racquet + Tiki Torch
Main Attack (press X) - Flaming Ball Bounce (500 PP)
The blazing aces combo weapon is a half broken tiki torch with a tennis racquet
duct taped to the end of it. Chuck also has 20 oil coated tennis balls to go
along with it! The torch's flames hit the racquet's wire frame so whenever
Chuck hits a tennis ball with the torch the flames ignite the tennis ball and
cause it to catch on fire.
Chuck will toss an oil coated tennis ball into the air then hit it with the
flaming torch. When the fireball hits a zombie it will cause the zombie to
burst into flames before bouncing to another zombie and setting it on fire. If
there are enough zombies in the immediate area, the flaming ball will bounce
and hit three zombies with each hit. The blazing aces can be more accurately
aimed with the LT/L2 button.
Durability: 20 tennis balls
Carry In Inventory: Yes
Combo Card:
** View the Plate Launcher Combo Card location for the first part of this extra
mission**
"Tape it or Die 2"
Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3
at 7:00am and gave them the cement saw and plates, he will receive a call to
meet with them again in KokoNutz Sports Town once again. This case takes place
in the same area only inside of the store this time. When Chuck arrives, all
four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports
Town. Speak with them and escort them back to the Safehouse.
Left Hand Lance and Wallace will give Chuck combo cards. Left Hand Lance will
give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the
**EXSANGUINATOR COMBO CARD**.
Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
-- Blitzkrieg
Merc Assault Rifle + Electric Chair
Main Attack (press or hold X while sitting) - (100 PP for death)
(50 PP for injury then death)
Blitzkrieg is a wheelchair with three assault rifles duct taped to it. Two
assault rifles are duct taped to right end and one assault rifle with a scope
is duct taped to the left end. 2x4's are duct taped below the assault rifles
on each end to help support them. The wheelchair actually has a battery below
the seat portion that serves as an engine - Blitzkrieg is a vehicle that Chuck
can drive. He can control the blitzkrieg with a stick that is on the arm rest
on the right side of the vehicle.
The only option is to "drive" the blitzkrieg. While Chuck sits in the seat, a
player can move the wheelchair forward by holding the RT/R2 button or turn the
chair in reverse by holding the LT/L2 button. The blitzkrieg can turn in place
so it can't get stuck easily. The guns on the sides can be fired by tapping or
holding the X/[] button. The blitzkrieg unleashes some heavy firepower from
its assault rifles. The shots can easily severe a zombie's appendages. Death
by shots fired will give Chuck 100 PP per kill and death by injury (severed
arm, etc.) will give Chuck 50 PP per kill.
The blitzkrieg can run out of ammo and Chuck will still be able to drive it.
The chair suffers damage each time that Chuck hits a zombie with it as well.
Chuck can kill zombie by running over them with the chair. After several
zombies have been hit, the chair will begin to smoke then the chair will
eventually lose function and Chuck will be forced to leave it if the chair
takes too many hits from zombies.
Durability: ??
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Underground Tunnel room (below Americana Casino),
Americana Casino room during case 3-2
-------------------------------------------------------------------------------
-- Boomstick
Pitchfork + Shotgun
Main Attack (press X) - Impale Shot (200 PP)
Alternate Attack (hold X) - Overhead Impale Shot (2,500 PP)
The boomstick combo weapon is a pitchfork with a shotgun duct taped to the
middle portion of the handle. It's a perfect weapon for close range shotgun
attacks. As we all know, a shotgun is most effective at close range, so why
not rig something to help hold the target in place while preparing the shot!
The weapon's main attack is a simple impale to the chest followed by a shot
from the shotgun. The shotgun has a wide blast radius so this weapon's main
attack can take down a few zombies with one shot.
Chuck will drive the pitchfork into the chest of a zombie and lift them into
the air and then fire off the shotgun three times for this weapon's main
attack. Each of the three shots has the potential to hit any zombie that is in
front of Chuck at that time. There is really no need to fire off three shots
to kill a single zombie, but it does help in displaying Chuck's constant
dominance over the living dead.
Durability: 30 shells
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room
(below Palisades Mall)*
* Pitchfork is on a shelf.
-------------------------------------------------------------------------------
-- Burning Skull
Bull Skull + Motor Oil
Main Attack - Head butt Combo (666 PP)
Alternate Attack - Ram (666 PP)
The burning skull is a bull skull with motor oil poured over the forehead of
the skull and set on fire. Chuck can wear this flaming skull and burn zombies
with the mask by hitting them with it.
For the burning skull's main attack, Chuck will head butt forward then lower
his head and strike his head forward with two swings to gore his enemies. The
alternate attack (which is not listed in the game) allows Chuck to run forward
and hit zombies with the mask. Both attacks will set a zombie on fire
instantly. This weapon has a hilarious PP value considering its overall look.
This weapon's main attack is a very damaging attack. It is actually effective
against some bosses. It's much like the super slicer's attacks - it takes a
bunch of damage off of bosses, but it can be hard to use against them since a
boss can knock off the skull with one hit.
Durability: 50 hits
Carry In Inventory: No
Combo Card:
Pay to have Chuck's fortune read at the fortune teller (Fortune Whisperer) at
the entrance to One Little Duck Bingo on Silver Strip. Pay him a total of
$1,200,000 and Chuck will receive the combo card. The fortune reading starts
at $500 and the final payment will be $500,000.
Here is a list of all the prices per fortune reading from the Fortune
Whisperer:
Cost PP gained
$500 500
$1,000 0
$2,000 0
$5,000 5,000
$10,000 0
$15,000 0
$20,000 0
$30,000 15,000
$50,000 0
$75,000 0
$100,000 25,000
$150,000 0
$250,000 50,000
$500,000 0
Chuck will gain the Burning Skull combo card after the $500,000 fortune
reading.
Maintenance Room(s): Food Court room
-------------------------------------------------------------------------------
-- Defiler
Sledge Hammer + Fire Axe
Main Attack (X, X, X) - 3-hit combo swing (250 PP)
Alternate Attack (charge X) - Spin Attack (350 PP)
Jump Attack (jump then press X) - Overhead Clobber (250 PP)
The defiler is a combination of a sledge hammer and two fire axes. The sledge
hammer is basically the middle portion and the two fire axes are duct taped on
both sides of the sledge hammer. The fire axes' blade sides are stretched
outward while the sledge hammer's metal hammer end is in between the pick ends
of the fire axes. Basically, when an enemy is hit with this weapon, it is
going to hurt... it is going to hurt a lot and might just break a bone or two!
The defiler's main attack is a combination of three swings - one upward swing
followed by two side swings. All three hits of the main attack will hit
grounded enemies. Chuck will swing forward then begin to spin in place for the
defiler's alternate attack. A player can move Chuck a bit while he spins
during the alternate attack. The defiler is the only combo weapon with a jump
attack. The jump attack is easily one of its best attacks for quick hits.
Chuck will jump forward and hit a zombie over the head with the hammer end of
the defiler.
This weapon packs some good power and the hits have some decent range, but it's
really slow. Chuck can take quite a while to recover from just about any
attack. The jumping attack is really the only saving grace of this weapon. It
can be used for quick zombie or boss hits. A player can cancel the recovery
animation a bit by jumping directly after the defiler's jumping attack.
NOTE: Much like Chuck's elbow drop, the defiler's jump attack can be use during
a fall from a high ledge to keep Chuck from taking damage when he hits the
ground.
Durability: 60 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Safehouse hallway, Yucatan Casino room, room on the
southeast end (South Plaza), Underground Tunnel room (underneath South Plaza),
Underground Tunnel room (below Food Court)
-------------------------------------------------------------------------------
-- Drill Bucket
Power Drill + Bucket
Main Attack (press X) - I dub thee Mr. Driller! (500 PP)
The drill bucket is basically a novelty item that kills. Chuck is not going to
get any use out of this weapon besides a single kill every now and then with a
500 PP value. For it's main attack, Chuck will place the drill bucket over a
zombie's head then start up the drill which will instantly drill into the
zombie's head and kill it.
The drill bucket is single kill only and it takes too long to kill to be
useful. Chuck must also pick the weapon back up after each placement. Don't
ever use this weapon in the middle of a crowd! The drill bucket is basically
there as a fun weapon to use for laughs.
Durability: 10 uses
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Safehouse hallway, southeast room (Royal Flush Plaza),
Room near restrooms (South Plaza), Room in alley near Juggz Bar & Grill
(Platinum Strip)
-------------------------------------------------------------------------------
-- Driller
Power Drill + Spear
Main Attack (press X) - Spear Stab (200 PP)
Alternate Attack (charge X) - Spear Impale (300 PP)
The Driller is a power drill that Chuck has rigged to have a spear at the end
where the drill portion usually is. Chuck will have this combo weapon duct
taped to his hand in order to stab and impale zombies better with it.
The main attack is just like a normal power drill attack. Chuck will stab
forward with the spear end of the driller. The main attack will always kill
any zombie that it hits.
Chuck will grab a zombie and impale their head or chest with driller for the
weapon's alternate attack. Whether not Chuck will impale the head or chest is
random, but the hit will always kill. The driller is an overall good combo
weapon but it really lacks range and it's single kill only for the most part.
Durability: 40 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Southeast room (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Dynameat
Hunk of Meat + Dynamite
Main Attack (press X) - Meat Shower (1,000 PP)
The dynameat combo weapon is a severed human hand with dynamite duct taped to
the side of it. When this weapon is lit and tossed into a group of zombies,
the zombie will be instantly attracted toward the fresh meat. All the zombies
near the hand will begin to move toward it. The dynamite on the hand will
eventually explode and kill off all surrounding zombies for 1,000 PP each.
This weapon is incredibly useful for gaining PP very quickly. If a player
stands in Silver Strip with several dynameats and herds zombies together
through the use of firecrackers or fountain fireworks, a player can toss the
dynameat and kill off an entire mob of zombies for some major PP gain.
Dynameat has quite a bit of an attraction radius for luring zombies toward the
meat. In large areas, zombies from quite a distance will be attracted toward
it once it is thrown.
Durability: 1 use
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park)
-------------------------------------------------------------------------------
-- Electric Chair
Wheelchair + Battery
Main Attack (push chair) - Electric Chair Ram (200 PP)
Pick-up Attack (pick up chair and swing) - Electric Chair Smack (200 PP)
An Electric Chair is a normal wheelchair that Chuck has duct taped a battery to
the back of and rigged the chair with metal clamps and jumper cables that place
the battery's electric charge all on the person in the seat and any metal
portion of the wheelchair. Chuck can pick up the electric chair and smack a
zombie with it to kill them with the chair's electric shock or he can stand
behind the handles and push the wheelchair to knock down and shock any zombie
that gets in his way.
Just like while pushing the wheelchair normally, a zombie can fall into the
chair while Chuck pushes it. Any unfortunate zombie that falls in this chair
will feel the full charge of the electric chair while his buddies all get fried
by the metal ends of the chair. If Chuck lets go of the handle while a zombie
is in the chair, the zombie will keep sitting and will continue to shake from
the electric jolts as Chuck steps away - quite funny looking.
Durability: 40 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Tunemakers room (Royal Flush Plaza), Americana Casino
room, Underground Tunnel room (below Americana Casino), Underground Tunnel room
(below Slot Ranch Casino)
-------------------------------------------------------------------------------
-- Electric Rake
Battery + Leaf Rake
Main Attack (press X) - Rake Poke (400 PP)
The electric rake is a leaf rake with a battery duct taped to the rake below
the metal end. It has been rigged with metal clamps and wiring to make the
electric charge of the battery flow through the metal end of the rake.
Whatever Chuck hits with the end of the rake will feel a surge of electricity.
Chuck's main attack with this weapon is to poke forward with the metal end of
the rake and shock zombies with it. The zombie will instantly fly back after
being hit by the rake. It's a pretty good weapon to use overall since it has
the chance to hit multiple zombies per poke and it will instantly kill any
zombie that Chuck pokes with the metal end.
This weapon can also give Chuck PP after being thrown at a zombie. The rake
will slide along the ground and shock any zombie that comes into contact with
its metal end. The main flaw with this weapon is that it can't be carried in
Chuck's inventory and Chuck will drop the rake from the slightest hit.
Durability: 50 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Middle room (Fortune Park), Underground Tunnel room (below
Slot Ranch Casino)
-------------------------------------------------------------------------------
-- Exsanguinator
Vacuum Cleaner + Saw Blade
Main Attack (X, X) - Upward and Downward Saw Blade Thrusts (250 PP)
Alternate Attack (charge X) - Saw Blade Grind (500 PP)
The exsanguinator is a vacuum cleaner with seven saw blades hammered into the
bottom half of it. Whenever the vacuum is turned on, the rubber bottom portion
will rotate and cause the blades to rotate as well.
For its main attack, Chuck will thrust the exsanguinator forward with an upward
slice followed by a downward slice with the saw blade end. This attack will
instantly kill any zombie that Chuck touches with the saw blades. It can be a
good move for working forward through a crowd of zombies.
The alternate attack offers some of the most pleasing zombie violence in the
game! Chuck will thrust forward with the blade end of the exsanguinator and
impale a zombie's midsection. He will hold the zombie up into the air as the
blade grinds its mid section and eventually make its legs fall off. Chuck will
continue to hold the vacuum into the air and allow it to suck the zombie's top
half toward the saw blades and grind it up then spit out its guts before
sucking what's left of the zombie all the way in. Chuck Green wins! Fatality!
Durability: 40 hits
Carry In Inventory: No
Combo Card:
** View the Plate Launcher Combo Card location for the first part of this extra
mission**
Mission: "Tape it or Die 2"
Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3
at 7:00am and gave them the cement saw and plates, he will receive a call to
meet with them again in KokoNutz Sports Town once again. This case takes place
in the same area only inside of the store this time. When Chuck arrives, all
four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports
Town. Speak with them and escort them back to the Safehouse.
Left Hand Lance and Wallace will give Chuck combo cards. Left Hand Lance will
give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the
**EXSANGUINATOR COMBO CARD**.
Maintenance Room(s): Room at northwest end (South Plaza), room on the southeast
end (South Plaza), Underground Tunnel room (underneath South Plaza)
-------------------------------------------------------------------------------
-- Fire Spitter
Toy Spitball Gun + Tiki Torch
Main Attack (press X) - Fire Spitball (400 PP)
The fire spitter is a toy spitball gun with the top portion of a tiki torch
duct taped to the bottom of it. The torch's flames rise up and hit the bottom
end of the toy spitball gun. The spitballs inside the gun are most likely
coated with oil to make them ignite easier. When Chuck fires out a spitball,
the spitball burst into flames as it flies forward through the tiki torch
flame.
Any zombie that is targeted and hit with this weapon will burst into flames and
die a few moments later. The fire spitter comes with a total of 40 spitballs.
This is basically a single kill only weapon but it can hit multiple targets as
the spitball bounces off the first zombie.
Durability: 40 spitballs
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
-- Flamethrower
Water Gun + Gasoline Canister
Main Attack (press or hold X) - Flame Spray (50 PP)
The flamethrower is a water gun with a gas canister duct taped to the back of
portion of the water gun. The gasoline canister is suspended upside-down over
the back end of the water gun where a person normally puts water inside the
water gun. The water gun now acts as a flamethrower and spews flames from
where water used to spray.
The flames for the flamethrower work extremely well at burning zombies. Just
with a little tap of the attack button, this weapon will set a zombie on fire
instantly. The main attack is the gun's flame spray. The flame spray doesn't
have much distance but it will instantly burn any zombie that it touches. The
flamethrower can easily burn a whole crowd at once.
NOTE: One really good thing about this weapon is that its ammo can last for
quite a while if a player fires in short bursts of flames. A short burst from
this gun is all that it takes to burn around three zombies that stand together.
Tap the fire button to use up only 1% of its ammo and possibly burn around 3
zombies with that small burst.
Durability: 100% ammo
Carry In Inventory: Yes
Combo Card:
Defeat Slappy during the "Everyone Knows Slappy" extra mission to gain this
combo card.
Mission: "Everyone Knows Slappy"
Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kid's Choice Clothing (Palisades Mall)
Maintenance Room(s): room to north of Tinkerbox pawn shop (Silver Strip)*,
Underground Tunnel room (underneath South Plaza)**, Underground Tunnel room
(below Yucatan Casino)
* Water gun is at Barrel of Goods and Gasoline Canisters are on the sides of
the motorcycle trailer to the north.
** Water gun is on a shelf in the warehouse area.
NOTE: Slappy will leave behind a flamethrower in front of Kid's Choice Clothing
in Palisades Mall after he is defeated. The flamethrower will continue to
respawn even after Chuck enters Palisades Mall with another flamethrower. A
player can keep reentering and entering the mall to grab more flamethrowers
without the need of making it in a maintenance room after the mission.
-------------------------------------------------------------------------------
-- Flaming Gloves
Boxing Gloves + Motor Oil
Main Attack (X, X, X, X) - 4-hit Punch Combo (200 PP)
Alternate Attack (charge X) - Pulverize (300 PP)
The flaming gloves are a pair of boxing gloves that have been soaked with motor
oil around the knuckle portion and set on fire. The gloves are actually just
about as weak as normal boxing gloves against living enemies, but against the
undead, Chuck has their main weakness while using these gloves.
The main attack is the same four hit punch combo that Chuck usually does with
the normal boxing gloves (two hooks followed by two uppercuts). Any zombie
that is hit with any part of the punch combo will be set on fire instantly.
Chuck can continue to punch a burning zombie, but there is really no need to
since the zombie will die shortly anyway.
Chuck will grab a zombie with the left glove and set them on fire then punch
them in the face three times for the weapon's alternate attack. For the third
punch, Chuck will leave his burning glove on the zombie's face and cause the
zombie's face to sizzle a bit.
Durability: 50 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Southwest room (Palisades Mall)
-------------------------------------------------------------------------------
-- Fountain Lizard
Lizard Mask + Fountain Firework
Main Attack - Godzilla!! (50 PP)
The fountain lizard is a rubber lizard mask with a group of fountain fireworks
duct taped inside the lizard snout. Chuck can place this over the head of a
zombie and set off the fountain fireworks inside the lizard snout to draw
zombies toward the mask. Chuck will literally have a walking Godzilla in the
middle of a horde of zombies! The fountain lizard lasts for quite a while too.
It will last up to about 30 seconds in real time.
The fountain lizard can be viewed as a novelty combo weapon since it can't kill
a zombie by itself and it gives off a very low PP value, but this weapon can be
very useful for leading zombie crowds toward a specific area. Dynameat +
Lizard Mask anyone? The fountain lizard can also be very useful for the "Shell
Shocked" extra mission.
Durability: 1 use
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Americana Casino room
-------------------------------------------------------------------------------
-- Freedom Bear
Robot Bear + LMG
Main Attack (press X) - Bear Sentry Activation
This bear is fighting for freedom wherever there's trouble. He fights over
land and sea and air. Freedom Bear is there!
Freedom bear is basically a robot bear sentry. Chuck has reprogrammed the AI
of the bear to react to the undead and psychopaths. The sentry bear is armed
with a machine gun and will fire whenever the undead appears in its view.
Freedom Bear will not fire at Chuck unless Chuck happens to cross its path
while it fires at a zombie.
Freedom bear can be placed anywhere. Once Chuck lays the bear down, he will
turn it on and the bear will probe the immediate area for the undead. Freedom
bear can be knocked off balance from any type of hit, so Chuck must always be
ready to pick the bear up and place it on its bottom again. The bear comes
stocked with 400 bullets, so this Teddy's got plenty of ammo for a whole mob of
zombies.
Durability: 400 bullets
Carry In Inventory: No
Combo Card:
Examine the Clint Rockfort poster right outside the entrance to the men's
restroom in Yucatan Casino. This poster has no real movie title. It has a
picture of Clint in a bear outfit on the poster.
Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
-- Freezer Bomb
Fire Extinguisher + Dynamite
Main Attack (press X) - Freezing Explosion (50 PP)
NOTE: Chuck will need to shatter the zombie afterwards for the PP value.
The freezer bomb is a set of three fire extinguishers duct taped together with
a stick of dynamite. Chuck can light the stick of dynamite and hurl this
weapon into a crowd of zombies to freeze many of the zombies that surround the
blast. The freezing blast can cover some major range within a crowd of
zombies. The actual set of fire extinguishers can knock down zombies after
tossing it also. Keep in mind that Chuck performs an underhand toss for this
weapon, so it's not going to go real far when he throws it.
Chuck will have to hit each frozen zombie shortly after the blast in order to
shatter them or they will unthaw after a few seconds. The best way to shatter
zombies after the explosion is to run toward the group and push against the
zombies then allow Chuck to break them with his shove move while he runs
through the crowd of frozen zombies. Other than the shove move, Chuck can
break the zombies with any type of weapon.
Durability: 1 use
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room in security room hallway (Fortune City Arena)*,
second floor maintenance room (Palisades Mall), room behind the stage (Silver
Strip), Underground Tunnel room (below Slot Ranch Casino)
* Rebecca must unlock double doors in case 1-3.
-------------------------------------------------------------------------------
-- Gem Blower
Gems + Leaf Blower
Main Attack (press X) - Jewelry Shot (75 PP)
The gem blower is a leaf blower that has been rigged to fire out jewelry at
high speeds. Imagine the force of diamonds and gems shot toward you at a near
instant speed?
Chuck will have to crank up the gem blower just like a normal leaf blower.
While the gem blower is on, Chuck can aim toward a zombie and fire off a burst
of jewelry at the zombie at high speed. The jewelry shots will always kill any
zombie that they happen to hit. The shots will go through multiple zombies in
a row when they stand together.
The gem blower has some really good range, but the jewelry will sometimes
scatter and mess up a long distance shot. With having 50 shots, this is a
decent weapon to have for crowd kills and instant kills from long range.
Durability: 50 gem shots
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Slot Ranch Casino room
-------------------------------------------------------------------------------
-- Hacker
Flashlight + Computer Case
Main Attack (press or hold X) - Electric Shock (100 PP)
The hacker is a flashlight that has been rigged and duct taped with computer
parts and wires to make a sort of tazer. The flashlight has electrical wires
that stick out of the plastic light portion of the flashlight that constantly
spark like a tazer weapon.
Chuck will thrust the hacker forward and hit a zombie with the tazer end for
this weapon's main attack. Chuck must keep the hacker held out for a while to
send enough electrical charge into a zombie in order to kill one. The hacker
can kill a few zombies in a row, but the range of this weapon is extremely
short! The hacker also uses up its ammo very fast!
The hacker is not really a weapon that Chuck will want to attack zombies with
however. The main reason to use a hacker is to destroy ATMs and slot machines.
Whenever Chuck destroys an ATM by using the hacker, he will receive $10,000
from the ATM. That is 4 times what he normally receives from an ATM machine!
Chuck can also gain $1,200 by destroying a slot machine with the hacker. Chuck
is not only a pro biker, he's also teh HAXX0RS!
Money amounts from Hacker destruction:
Break an ATM = $10,000
Break a slot machine = $1,200
Break a snack vending machine = $400
Break a weapon vending machine = $400
Durability: 100% charge
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Southwest room (Palisades Mall)
-------------------------------------------------------------------------------
-- Hail Mary
Football + Grenade
Main Attack (press X) - Explosive Toss (500 PP)
The Hail Mary is a football with three grenades duct taped to the bottom of it.
Chuck can toss this weapon at a zombie or surface and the football will cause
an instant explosion when it hits. The explosion is not as big as other
explosive combo weapons (it's much like the blambow's explosion), but the best
part about this weapon is that the explosion is instant and it is quite
accurate. Whenever the hail mary comes into contact with any type of surface
or enemy it will instantly explode.
The main flaw with this weapon is that it can't be made very easily. It's an
ok weapon overall, but Chuck always has to go from one place to another then
find a maintenance room in order to make it. It's not like many other weapons
where he can simply enter a certain maintenance room and have the items nearby.
The best place to make it is Fortune Park and even there, Chuck must go out of
his way to make it for the most part. If the weapon lasted longer, it wouldn't
be much of a big deal.
Durability: 1 use
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Fortune Park*
* Find the football right in front of the "Silver Strip" letters on the east
side of Fortune Park. There is another football in the grass patch directly
across from the entrance to Royal Flush Plaza. Grab one of the two grenades
from the grass patch to the east of the orange vehicle near the South Plaza
entrance. There are two more grenades against the south wall in the grass
patch with the palm tree - there is actually a football close to the entrance
to Fortune City Hotel in this patch strip as well.
-------------------------------------------------------------------------------
-- Handy Chipper
Wheelchair + Lawnmower
Main Attack (push chair) - Handy Chipper Ram (250 PP)
Pick-up Attack (pick up chair and swing) - Handy Chipper Smack (250 PP)
The handy chipper is a wheelchair with two lawnmowers duct taped to it. The
lawnmower taped across the back portion has been stripped down to just the
engine and blade and sits in the place of where the back padding used to be.
The lawnmower on the bottom has been stripped down to just the blade and engine
and the handle bar serves as a foot recliner for the bottom of the chair. The
lawnmower blades for both lawnmowers serve as the sitting portion and the
portion for reclining one's back in the chair. This combo weapon is truly
unique and clever in its design if you look over it.
Chuck will crank up the lawnmowers on the chair when he first grabs a hold of
it. While Chuck pushes the lawnmower and rams zombies with it, the zombies
will fall into the chair and get grinded up by the lawnmower blades. The
weapon is much like having a much faster lawnmower than usual. The grinding
animation is just as satisfying as the newer lawnmower in Dead Rising 2. Chuck
can also pick up the chair and smack a zombie with it to kill the zombie and
receive the usual PP value from this combo weapon.
Durability: 60 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Southwest room near Fortune City Arena entrance (Platinum
Strip)
-------------------------------------------------------------------------------
-- Heliblade
Toy Helicopter + Machete
Main Attack (press X) - Toy Helicopter Strike (250 PP)
Alternate Attack (charge X) - Helicopter Hover (250 PP)
The heliblade is a toy helicopter with two machetes duct taped to two of its
main propeller blades. The heliblade is really not that much different from a
standard toy helicopter really. Sure, kill zombies quicker than a standard toy
helicopter, but it really should be a one hit kill.
The main attack of the heliblade is a standard strike with the heliblade
helicopter while Chuck holds it. The heliblade's main attack will take at
least two hits to kill a zombie.
Chuck will activate the heliblade and place it into the air while the
helicopter hovers in place for its alternate attack. The heliblade will
attract zombies toward it with its sound effects like the standard toy
helicopter. The heliblade will sometimes instantly kill a zombie but not
always. The durability for this combo weapon is also not that great either -
it will often start burning after only a few kills. This combo weapon is
pretty useless overall. Chuck should have used four machetes!
Durability: 20 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): room behind stage on Silver Strip*
Grab the Machete that sticks out of the bed of dirt in front of Pub O' Gold and
the toy helicopter is lying against the south corner of the stage.
-------------------------------------------------------------------------------
-- Holy Arms
Training Sword + Box of Nails
Main Attack - 4-hit Combo (300 PP)
Alternate Attack - Nail Sword Impale (450 PP)
The holy arms is a training sword and shield combination mixed with nails. The
wooden shield has nails hammered through the back of it to make spikes on the
front and the sword has groups of nails duct taped to the blade that make up
spikes on the sword.
While Chuck is equipped with these weapons, he will perform a four hit combo
with the sword and shield while moving forward for this weapon's main attack.
The main attack combo is really good for working through crowds. The final
attack with the shield works well for killing off several zombies at once. All
of the holy arms' attacks are instant kills to most zombies.
Chuck will drive the nailed sword into a zombie's forehead then kick them off
the blade for this weapon's main attack. The alternate attack is single kill
only. The holy arms can be a really good choice against zombie crowds. The
only real flaw with this weapon is that it can only really be made easily in
Atlantica Casino's maintenance room.
Durability: 40 hits
Carry In Inventory: Yes
Combo Card:
Examine the "Pit Viking" poster on the southwest wall of Atlantica Casino.
This poster is on the southwest wall in between the entrance to Fortune Park
and the office on the south side of the casino.
Maintenance Room(s): Atlantica Casino room
-------------------------------------------------------------------------------
-- I.E.D.
Box of Nails + Propane Tank
Main Attack (X, X, X) - 3-hit Swing Combo (100 PP)
Alternate Attack (charge X) - Overhead Impale (50 PP)
Explosion (shoot it with firearm) - I.E.D. Explosion (300 PP)
The I.E.D. is a propane tank with nails hammered into it. It has duct tape
wrapped around it for a better grip on the tank as well. Chuck will perform
the normal three hit propane tank combo for this weapon's main attack - two
side swings then a spinning swing as he steps forward. Chuck will drive the
I.E.D. into a zombie's back for the weapon's alternate attack. The zombie will
continue to walk with the I.E.D. stuck in its back.
The I.E.D. can be shot at any time with a firearm to set off an explosion that
will give Chuck PP for every zombie that is killed by the blast. The main idea
behind shooting it is to stick the weapon into a zombie's back with the
alternate attack then shoot the tank. It's really best to toss the tank toward
a crowd of zombies then shoot the tank to avoid having the zombie all over
Chuck while in close range to them. Both of these methods will give Chuck the
same amount of PP per zombie killed.
Firecrackers and the fountain lizard combo among other ways to lure a zombie
can be used to group a crowd toward a zombie that wears the I.E.D. as well.
Durability: 40 hits (melee), 1 use (detonated)
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Room to the north of Moe's Maginations (Platinum Strip),
South room (Silver Strip), west room (South Plaza), Underground Tunnel room
(below Atlantica Casino)
-------------------------------------------------------------------------------
-- Infernal Arms
Training Sword + Motor Oil
Main Attack (X, X, X, X) - 4-hit Combo (450 PP)
Alternate Attack (charge X) - Shield Ram (450 PP)
The infernal arms is a wooden training sword and shield combination with duct
tape taped around portions of the sword and shield. The duct tape has been
soaked with motor oil and Chuck has set the motor oil on fire. The infernal
arms is actually just as weak as a normal training sword when used against non-
zombie enemies. The fire on the sword and shield give it a big edge when it
comes to the undead though! The fire will set a zombie ablaze and cause it to
die seconds after being set on fire.
The main attack combination is basically the same as the normal training sword
attack combination with a wide sword swing at the end. Chuck will dash forward
and ram enemies with his shield for the weapon's alternate attack. Any attack
from the infernal arms will set a zombie on fire and kill it seconds later.
Both attacks can be good for zombie crowds or single kills. The only real flaw
to this weapon is that zombies that are attacked in a group will knock down
other zombies and cause the fallen zombies to not get hit by the follow-up
swings at times.
One thing that I like about this weapon is that Chuck can perform a shield ram
directly after the first two attacks in the main attack combination without
much delay. So, if Chuck starts swinging and a crowd begins to form, he can
instantly end the combination of swings with a shield ram during the first two
attacks.
Durability: 60 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Slot Ranch Casino room
-------------------------------------------------------------------------------
-- Knife Gloves
Bowie Knife + Boxing Gloves
Main Attack (press X, X) - Overhead Slice Combo (300 PP)
Alternate Attack (charge X, charge X) - Side Slice Combo (300 PP)
"Nancy, no running in the halls" says Chuck as he passes by a female zombie
while raising up one of these boxing gloves with three bowie knives duct taped
to the sides of each glove. It's as if Chuck has his own version of Freddy
Krueger claws while wearing these weapons. He's evidently a big Wes Craven
fan.
The knife gloves are easily the best combo weapons of all the combo weapons for
the majority of boss battles. It's best to always make a pair of these and
have them with Chuck. They are good for single and grouped zombie killing.
The spiked bat is slightly better for zombie groups since its main attack is
more instant, but the knife gloves' alternate attack can still be just as
useful overall, though slightly slower.
Chuck can perform multiple slashes with each attack. The main attack is
composed of two overhead hits and the alternate attack is like two hooks with
the boxing gloves. Be sure to hold down the X button for each alternate attack
button press.
Durability: 60 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park), room
to north of Tinkerbox pawn shop (Silver Strip)
-------------------------------------------------------------------------------
-- Laser Sword
Gems + Flashlight
Main Attack (X, X, X) - 3-hit Saber Combo (150 PP)
Alternate Attack (charge X) - Spinning Slash (300 PP)
The laser sword is a combination of gems that have been duct taped to the end
of a flashlight to make a sort of laser saber. If only Chuck could duct tape a
breather to his mouth while using this weapon, the weapon would feel even more
like that other weapon that Capcom is avoiding due to copyright infringement.
Even though Chuck is not an apprentice, I do view him as more of a Starkiller
than a Vader though. Hmm, maybe a Kota?
Anyway, Chuck will perform a 3-hit saber slash combo for the main attack of
this weapon and he will perform a spinning slash for the alternate attack. All
of the laser sword's attacks have some really good range overall for a close
range weapon and each hit is a kill on any type of zombie. This weapon can be
really good for zombie crowds.
This weapon has one flaw that can really screw up its attacks though - the
laser sword's hit detection is off at times! Sometimes a saber attack will
pass right through a zombie in a crowd even as it hits zombies that surround
it. The hit detection problem is very random, but you will notice it
eventually while Chuck swings this weapon. If you can look past the hit
detection flaw, the laser sword makes a really good weapon to have with Chuck
for close range kills!
NOTE: The color of the laser portion of the laser sword will be random. Chuck
can change the color by constantly reequipping it until it reaches a color that
the player prefers.
Durability: 40 hits
Carry In Inventory: Yes
Combo Card:
Examine the "Laser Knight" poster inside of Paradise Platinum Screens on
Platinum Strip. The poster is to the left of the set of doors that lead to the
theater area.
Maintenance Room(s): Slot Ranch Casino room, room to north of Tinkerbox pawn
shop (Silver Strip)
-------------------------------------------------------------------------------
-- Molotov
Whiskey + Newspaper
Main Attack (press X) - Molotov Toss (350 PP)
Stick a newspaper inside of a whiskey bottle and light the newspaper on fire
and we have an instant molotov ready to roast some undead. Chuck will toss the
Molotov at the ground and bust the whiskey bottle causing an explosion of
flames in that area. This weapon can set a whole group of zombies on fire at a
time. The good part about the fire is that it spreads for a few seconds after
Chuck tosses the molotov.
The Molotov is probably the least creative of all the combo weapons and it's
really not that useful for being a one time only type of weapon. I really
think Chuck could find better uses for a whiskey bottle. I'd really rather
watch Chuck duct tape a torch end in front of his face and spit whiskey out of
his mouth to appear as if he is breathing flames.
Durability: 1 use
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Food Court room, Southwest room near Fortune City Arena
entrance (Platinum Strip), Atlantica Casino room
-------------------------------------------------------------------------------
-- Paddlesaw
Paddle + Chainsaw
Main Attack (press or hold X) - Paddle Slice (250 PP)
The Paddlesaw is a kayak paddle with two chainsaws duct taped to each end of
the paddle. The Hewett family on the Texas Chainsaw Massacre would be amazed
at the cleverness of our great motocross champion! Once Chuck cranks this
weapon up, he can cut right through any zombie horde.
The main attack for the paddlesaw is a sort of paddle slice. Chuck will move
the paddle up and down at each end much like a rowing motion for a kayak. The
chainsaws will instantly cut through any zombie that they come in contact with.
This weapon is mainly to be used for crowds. The rowing motion that Chuck will
do as he steps forward feels very awkward when trying to kill single zombies -
it's so slow.
The paddlesaw doesn't really have much durability when it comes to large crowds
though. It will cut through several zombies before breaking but it still
breaks kind of quickly for a weapon that is meant for crowds.
NOTE: While the paddlesaw is turned on, the blades on each side can stagger
zombies as Chuck runs by them. He can actually use this to advantage and run
through a crowd while this weapon is equipped. Staggering zombies with the
blades will not take away from the weapon's durability.
Durability: 60 hits
Carry In Inventory: No
Combo Card:
Examine the "Paddle Party Massacre" poster on the standee in front of the
entrance to Slot Ranch Casino on Silver Strip. The poster is on the side that
faces the maintenance room across from the entrance to Slot Ranch Casino. One
of the many Zombrex posters that can be found in the game is on the other side
of this standee.
Maintenance Room(s): South room (Silver Strip), room on the southeast end
(South Plaza)
-------------------------------------------------------------------------------
-- Parablower
Leaf Blower + Parasol
Main Attack - Parathrust (300 PP)
Alternate Attack - Parasplode (450 PP)
The parablower is a leaf blower with a parasol duct taped on the side of the
blower. The parasol's handle is duct taped to the top portion of the blower and
the top portion of the parasol is covering the front of the blower. Whenever
Chuck presses the button to make the blower blow air, the parasol will open up
very quickly.
Chuck will thrust the parablower forward then turn on the blower and cause the
parasol to open up for this weapon's main attack. The main attack is good for
hitting a wide range of zombies that are in front of Chuck. The main attack is
very fast and effective for killing zombies quickly. The thrust will knock
down some zombies as others get hit, but the best part about this attack is
that it will hit grounded zombies as well.
Chuck will impale a zombie in the chest with the front of the parasol then turn
on the blower and blow out a gush of air to make the parasol open quickly and
shatter the zombie's top half for this weapon's alternate attack. The zombie's
chest and top half will literally explode and the bottom half will fall to the
ground. The actual opening portion of the attack can hit zombies that are near
the parasol as well. This attack can be good to single out a zombie and kill
it.
The parablower can be a very useful weapon. There are only a few rooms where
it can be made easily and it can't be stored in Chuck's inventory, but it's
quite a fun and effective against zombie crowds.
Durability: 40 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Room in alley near Juggz Bar & Grill (Platinum Strip),
Underground Tunnel room (below Slot Ranch Casino)
-------------------------------------------------------------------------------
-- Plate Launcher
Plates + Cement Saw
Main Attack (press X) - Plate Shot (200 PP)
The plate launcher is a cement saw with a group of plates on the grinder
portion of the saw. Chuck has removed the cement grinder and placed a stack of
plates inside. The plates are held by the duct taped safety piece and there is
one constantly spinning plate on the bottom that can be shot out at high speed.
For the main attack of the plate launcher Chuck will shoot out a high speed
plate. The plate has some excellent range and distance. Chuck can literally
hit a zombie that can barely even be seen in the distance. The plates will
slice through any zombie that they hit. Plates can skip off of zombies and hit
other zombies and they can cut through zombie crowds with ease. One plate can
take down nearly 10 zombies at a time sometimes.
The plate launcher is as effective as it is fun to use. This weapon can kill a
crowd within a few shots since the plates can travel through multiple zombies.
The plate launcher comes loaded with 60 plates from the start. A player can
rapidly fire plates by holding down the X/[] button. The button cannot be held
down while aiming with the LT/L2 button but pressing it quickly is basically
equal.
Durability: 60 plates
Carry In Inventory: No
Combo Card:
Mission: "Tape it or Die 1"
Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
** This mission is unlisted - Chuck will not get a call for it **
Bring a Cement Saw and Plates with Chuck to KokoNutz Sport Town in Palisades
Mall at the time mentioned above then find the door in the back of the store -
the "Tape it or Die" door. The door should open at 7:00am if there are not
many active survivors in Fortune City.
Give both of the items to Wallace and talk to him again and he will build Chuck
a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.
Completing this mission will guarantee that Chuck will get a call for a mission
on day 4 that will involve the Tape it or Die crew once again - Tape it or Die
case!
Maintenance Room(s): West room (South Plaza), Underground Tunnel room
(underneath South Plaza), Underground Tunnel room (below Palisades Mall)
-------------------------------------------------------------------------------
-- Pole Weapon
Push Broom + Machete
Main Attack (press X) - Stepping Slice (100 PP)
Alternate Attack (charge X) - Spinning Slices (150 PP)
The pole weapon is a push broom with a machete duct taped to the handle portion
of the broom. Chuck holds the pole weapon from the green brush end. The pole
weapon is much like a homemade Japanese naginata.
For the main attack, Chuck will perform a simple slice as he steps forward a
bit. Chuck will spin and perform two slices forward for the weapons alternate
attack. Both of the attacks cover some good range in front of Chuck and all of
the swings are very wide making them useful for zombie crowds. Chuck can also
toss this weapon at zombies much like a spear. It has some good accuracy for
mid distance kills.
The main flaw with this weapon is when Chuck has survivors in his party he runs
a high risk of hitting them with this weapon. This weapon hits too wide for
having survivors nearby. If a player ever wants to attack with this weapon
while a group of zombies is nearby, it would be best to direct the survivors to
another area while Chuck swings.
Durability: 50 hits
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, room
in the northeast (Palisades Mall)
* Rebecca must unlock double doors in case 1-3.
-------------------------------------------------------------------------------
-- Porta Mower
2x4 + Lawnmower
Main Attack - Blade Strike (500 PP)
Alternate Attack - Blender (1,000 PP)
The porta mower is a portable lawnmower. It is a lawnmower that has had its
handle bar removed and it has four 2x4s taped and nailed around the top engine
portion of the lawnmower for handles. Chuck grips the porta mower with the
2x4s and can hold the lawn mower blade section in front of him as he charges
toward an enemy. Since Chuck holds the porta mower with its blade outstretched
in front of him at all times and the blades will always hit whatever is in
front of Chuck, this weapon can help in getting through a crowd easily since it
will constantly stagger any zombie in front of Chuck while it is on.
Like a normal lawnmower, Chuck must crank the porta mower before using it.
Chuck will push the lawn mower forward and hit a zombie with the blade end of
the lawn mower for this weapon's main attack. The blade strike actually covers
quite a bit of range near Chuck. If several zombies are in front of him, it
has the potential to hit many of them.
The alternate attack for this weapon is a real crowd pleaser. Chuck will hold
the porta mower above a zombie then slowly move the lawnmower blade down the
zombie and grind it up until he reaches the ground with the porta mower. The
zombie victim will spin in place as Chuck lowers the lawnmower because of the
spinning lawnmower blade.
Durability: 35 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Middle room (Fortune Park)
-------------------------------------------------------------------------------
-- Power Guitar
Electric Guitar + Amplifier
Main Attack - Final Performance (300 PP)
Alternate Attack - Rock Out (300 PP)
The power guitar is an electric guitar with four speaker dishes from an
amplifier duct taped and wired to the bottom portion of the guitar. When Chuck
strikes a note with this baby, every zombie that is around him will literally
feel every ounce of the beat!
For it's main attack, Chuck will fall to the ground on his knee as he strikes a
note. The main attack will knock down all zombies that are around Chuck and it
will instantly kill any zombie that is standing right next to him (basically
touching him). The main attack can be very useful for crowds and it doesn't
take that much of the combo weapon's ammo to perform.
Chuck will stand in one place and play the guitar for the weapon's alternate
attack. The alternate attack will cause zombie's head to eventually explode
from the sound shockwaves that are sent out around Chuck. The hit detection
for the alternate attack is off at times allowing zombies to get through the
shockwaves sometimes. If you use this weapon at all, you'll mainly want to
keep it for its main attack. It's not a bad weapon to have, but it's not the
most useful weapon either.
Durability: 100% charge
Carry In Inventory: Yes
Combo Card:
Mission: "Rock Heroes"
Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
The three survivors for this mission are located on the stage that is across
from Juggz Bar & Grill Kiosk. The stage is not labeled on the map of Fortune
City.
This band will be rocking out in the middle of Silver Strip after 4:00am on day
2. Get up on the stage and speak with Jeanna. She is so wrapped up in her
performance that she doesn't even notice that she's singing to a bunch zombies.
Keep speaking with her and she will mention that her and her band needs to
deliver a final performance. Her band will finish up their music and the last
note will make the crowd of zombies' heads explode in front of the stage.
The group will join Chuck after he speaks to them once their performance has
come to a close. Floyd will award Chuck with the **POWER GUITAR COMBO CARD**
after he is escorted back to the Safehouse.
Maintenance Room(s): Tunemakers room (Royal Flush Plaza), room behind the stage
(Silver Strip)
-------------------------------------------------------------------------------
-- Ripper
Cement Saw + Saw Blade
Main Attack (X, X) - Side Slices (100 PP)
Alternate Attack (charge X) - Downward Slice (150 PP)
The Ripper is a cement saw with a saw blade grinder. Chuck has removed the
cement grinder and replaced it with four saw blades. He has lifted up the
safety piece above the grinder and duct taped it to the handle to make room for
the saw blades. The name and idea for this weapon is similar to a weapon used
in Dead Space. Make them whole again, Chuck!
This weapon acts much like a normal chainsaw overall. It even has the
chainsaw's main attack. Chuck will swing from side to side while moving
forward with the ripper. The alternate attack is a downward slice that will
cut a zombie in half from the middle. The ripper is much like a standard
chainsaw with an even shorter distance really. It lacks quite a bit of range
overall, but it will slice through any zombie within its range very quickly.
Durability: 50 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Northwest room (Silver Strip), Room near restrooms (South
Plaza), Underground Tunnel room (underneath South Plaza)
-------------------------------------------------------------------------------
-- Roaring Thunder
Battery + Goblin Mask
Main Attack (press X) - Electric Shock (300 PP)
The roaring thunder is a goblin mask with a battery duct taped to the back of
it. The battery is clamped to the mask and has wire stretched from the battery
to the mask. It will electrify any unfortunate zombie that wears it and make
them appear to be performing Blanka's shock attack from Street Fighter II.
Chuck can place this item over a zombie's head and electrify the zombie. Other
zombies in the area will be instantly attracted toward the electricity that the
mask sends out. The mask will electrify any zombie that steps near it and
instantly kill them. The mask will eventually kill the zombie wearer so Chuck
will have to pick the mask up and find a new victim.
Durability: 60 hits (based on electric shocks from mask)
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)
-------------------------------------------------------------------------------
-- Rocket Launcher
Rocket Fireworks + Lead Pipe
Main Attack (press X) - Rocket Blast (100 PP)
The rocket launcher is a set of six metal pipes that Chuck has combined and
loaded with rocket fireworks (bottle rockets). The weapon acts much like a
gatling gun that shoots out fireworks instead of bullets. It comes loaded with
75 fireworks from the beginning.
While facing a zombie, Chuck can fire a single firework or a whole group of
fireworks forward. Ammo for this gun can last quite a while if a player
conserves it by shooting only a few fireworks at a time. Each rocket firework
will shoot out and explode when it hits a zombie or flies within a certain
range. The explosion will instantly kill a zombie or multiple zombies. The
rocket launcher can shoot tons of rockets in a row or it can shoot just one.
The rocket launcher's main flaws are that it doesn't have really long range and
that the rockets are not precise. The rockets will fire out from different
pipes each time, so it's hard to precision aim with this weapon.
Durability: 75 rockets
Carry In Inventory: No
Combo Card:
Defeat Reed and Roger during the "World's Most Dangerous Trick" extra mission
to gain this combo card.
Mission: "World's Most Dangerous Trick"
Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Atlantica Casino
NOTE: Reed will drop a rocket launcher that holds 100 rockets. His version is
colored with yellow and purple stripes compared to the black design of the one
that Chuck makes.
Maintenance Room(s): Room in alley behind Hot Excitorama (Silver Strip), Room
near Slot Ranch Casino entrance (Silver Strip), Room on the southeast end
(South Plaza), Underground Tunnel room (below Americana Casino)
-------------------------------------------------------------------------------
-- Snowball Cannon
Fire Extinguisher + Water Gun
Main Attack - Coolant Blast (200 PP per shatter)
(400 PP per shatter and ricochet)
The snowball cannon is a water gun with a fire extinguisher duct taped to the
top of it in place of the water bottle that used to be on the top of the water
gun. The black nozzle on the extinguisher is now on the front of the water
gun.
The snowball cannon fires out a spray of coolant with each squeeze of the
trigger. Chuck can instantly freeze any zombie with this gun's coolant spray.
The spray can hit grouped zombies that stand near each other and freeze them
both.
Chuck must hit a zombie with a coolant blast then hit the frozen zombie with
another coolant blast in order to receive a 200 PP point value for the kill.
If the frozen zombie is shattered with a blast of coolant and that same coolant
blast ricochets off the frozen zombie and freezes another zombie then Chuck
will receive 400 PP for the shatter kill.
Chuck does not have to hit the frozen zombie with another blast of the snowball
cannon in order to shatter it. He can hit the frozen zombie with another
weapon or even push against the zombie and shatter it by shoving it.
Durability: 40 shots
Carry In Inventory: Yes
Combo Card:
Examine the "Dr. Brainfreeze" poster on the wall outside the doorway that leads
to the second floor maintenance room of Palisades Mall. This poster is on the
right wall while facing the doorway that leads to the maintenance room on the
second floor.
Maintenance Room(s): Northeast room (Palisades Mall), room near Royal Flush
Plaza entrance (Fortune Park)
-------------------------------------------------------------------------------
-- Spear Launcher
Leaf Blower + Spear
Main Attack (press X) - Spear Impale and Gut Blow (1,000 PP)
Alternate Attack (charge X) - Spear Shot (300 PP)
The Spear Launcher is a leaf blower with three spears duct taped to the side of
the blower end and it is also loaded with a spear inside the blower. Chuck can
use the blower to fire out a spear at high speed. The spear launcher comes
loaded with 40 spears.
The spear launcher's main attack is an impale with the three spears on the
front of the spear launcher. Chuck will impale a zombie then hold it into the
air while its guts spray out of its back as the blower blows air through its
chest. The unique part about performing the impale attack is that the impale
will not take away any of the ammo from the spear launcher. The spear launcher
also has no durability outside of running out of ammo, so Chuck can keep
performing the spear impale without worrying about the weapon breaking!
Chuck will fire out a spear from the blower for the spear launcher's alternate
attack. The spear can be aimed while holding the LT/L2 button. The spears are
extremely accurate for some very far distant kills. The spear launcher has the
same type of distance that the plate launcher has. A spear will break whenever
it hits one zombie so a spear shot will always be single kill only.
Durability: 40 spears, infinite durability with main attack impale
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Southwest room (Royal Flush Plaza)*
* Take the Leaf Blower from the boxes behind the curtain on the stage in Slot
Ranch Casino.
-------------------------------------------------------------------------------
-- Spiked Bat
Baseball Bat + Box of Nails
Main Attack - Bat Swing (50 PP)
Alternate Attack - Head Impale (200 PP)
The Spiked Bat is a bat with nails duct hammered into the top portion of the
bat. Chuck has also placed duct taped around the bottom handle to give him
more of a grip on the spiked bat and to make the weapon look more hardcore.
The spiked bat is a good weapon to have with Chuck at all times. The main
attack hits wide and is really good for zombie crowds. The main attack will
kill all normal zombies with one hit, but it will take two hits to kill a gas
zombie. The alternate attack is always an instant kill, but it can only hit
one zombie at a time.
Durability: 60 hits
Carry In Inventory: Yes
Combo Card:
Received after viewing the introduction cutscene to the maintenance rooms
shortly after Chuck leaves the Safehouse after receiving the key from Sullivan
following Case 1-1.
Maintenance Room(s): Safehouse hallway, Underground Tunnel room (below
Atlantica Casino)
-------------------------------------------------------------------------------
-- Sticky Bomb
Lawn Dart + Dynamite
Main Attack (press X) - Dynamite stick and explosion (400 PP)
The sticky bomb is a normal lawn dart with dynamite duct taped around it. It
can really be just as hard to use as a normal lawn dart. Chuck will have to
face the zombie that he tosses the weapon at in order to make sure that the
lawn dart sticks in the zombie's head. Once the dart sinks into a zombie's
head, the zombie will walk around for a few seconds then the dynamite will
explode and kill the zombies and all surrounding zombies.
This weapon takes careful planning and timing to use effectively. Not only
does the sticky bomb have the potential to fall to the ground without sticking
in a zombie's head, but you'll also have to worry about gathering a crowd for
the detonation. Some fireworks could help out for the crowd gathering problem
though. Even with careful planning, dynameat still owns this weapon in both
effectiveness and PP earned from the explosion.
Durability: 1 use
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Food Court room, southeast room (Royal Flush Plaza)*
* Run to the second floor then find the palm tree on the southwest side of the
second floor. The palm tree has two sticks of dynamite in it. Hop over the
railing near it and Chuck will walk on the palm tree. Grab a dynamite, fall
below then pick up a lawn dart from the shrubbery and make this in the
maintenance room.
-------------------------------------------------------------------------------
-- Super B.F.G.
Blast Frequency Gun + Amplifier
Main Attack - Big Bang (100 PP)
The super B.F.G. is a blast frequency gun with speaker dishes duct taped to the
end of the gun. The speaker dishes are hooked up to wiring from the back
portion of the gun. Chuck has rigged the gun's sonic blast to where it where
it is amplified greatly by the speaker dishes at the end of the gun.
Whenever Chuck fires the super B.F.G., a purple sonic blast will be produced
and it will travel forward and knock aside any zombie in its path. This is a
fantastic weapon for zombie crowds. The gun can easily rack up 50+ kills in
some areas just with one shot. When Chuck shoots the Super B.F.G., it
literally clears the area of whatever is in front of him.
The super B.F.G. is one of the most useful weapons to have toward the end of
the game whenever the zombie crowds grow ever increasingly large. It only has
15 shots, but those 15 shots can do a lot of damage. The weapon is not very
easily made, but just making one sometimes after chapter 7-2 can help a bit for
the remaining days. Zombies will learn to fear the super B.F.G. almost as much
as they fear the super B.F.C. (Big ****ing Chuck).
Durability: 15 shots
Carry In Inventory: Yes
Combo Card: Received from leveling
Maintenance Room(s): Tunemakers room after visiting Underground Labs in case 7-
2 (Royal Flush Plaza), Underground Tunnel room (below Atlantica Casino)*
* Bring a Blast Frequency Gun to this maintenance room during case 7-2
NOTE: There is one blast frequency gun lying along the walkway on the northwest
side of the Underground Tunnels. It is in the middle of the walkway. This
section is basically below the Safehouse. A player must make it past case 2-2
in order to get the Underground Access Key to get this. It can be picked up
right after case 2-2.
-------------------------------------------------------------------------------
-- Super Slicer
Servbot Mask + Lawnmower
Main Attack (press X) - Head Slice (200 PP)
Alternate Attack (charge X) - Head Ram Slice (300 PP)
As if the image of a Servbot mask with blood all over it wasn't already scary
enough from the original Dead Rising, Chuck has to go and duct tape a lawnmower
engine to the top of a Servbot mask to possibly add more gore to the smiling
Servbot face. The blade of the lawnmower sticks up from the very top of the
Servbot mask while Chuck wears it.
Chuck will have to start the engine with the pull of the cord just like with a
normal lawnmower. Chuck will quickly dip his head and hit a zombie with the
side of the spinning blade for this weapon's main attack.
Chuck can lean his head downward and rush forward with the blade aimed forward
to slice up any zombie that gets in his way for this weapon's alternate attack.
Chuck will be able to slice through any zombie that stands in front of him.
This attack is also very damaging for bosses as well. The blade can take off
tons of damage if it hits a boss when the boss is stunned.
The main flaw to this weapon is that it takes a while to equip and Chuck must
always crank the engine before he can attack with it. If this weapon gets
knocked off Chuck's head while he stands in the middle of a crowd of zombies,
Chuck can almost forget about picking it up since the animation of putting it
on his head will take so long!
NOTE: Whichever emotion of Servbot mask Chuck uses will be the same Servbot
emotion displayed on the super slicer. So, if Chuck uses the angry mask from
Ultimate Playhouse, the super slicer will have that same angry face.
Durability: 80 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Second floor maintenance room (Palisades Mall)
-------------------------------------------------------------------------------
-- Tenderizers
MMA Gloves + Box of Nails
Main Attack (X, X, X, X, X) - 5-hit punch and kick combo (100 PP)
Alternate Attack (charge X) - Nail Knuckle Impale (250 PP)
The Tenderizers are a pair of MMA gloves with steel braces wrapped around the
wrists and bottom ends of the gloves. The top brace allows Chuck to slip his
arm through it (it attaches his arm to each glove) and the bottom brace allows
Chuck to hold onto the side of the glove with his fingers for a more precise
hit. The gloves have nails wedged into the sides of them to give Chuck's
victim the feel of a spiked fist!
Chuck performs four punches followed by a roundhouse kick for the weapon's main
attack if all buttons are pressed. All of the attacks from the pulverizer will
kill most zombies in one hit. Chuck will punch zombies with the right glove's
nails and sink the nails into their chests then punch them with the left hand
and drive the other glove's set of nails into their chests before releasing the
zombie for the weapon's alternate attack.
The most range that a player will get from this weapon is the roundhouse kick
at the end of the five hit combination. All the rest of the attacks from this
weapon are very close range (fist swings).
Durability: 70 hits
Carry In Inventory: Yes
Combo Card:
Examine the "Blood Round 4" poster on the standee at the southwest end of Royal
Flush Plaza. This standee is right across from the entrance to Americana
Casino. The poster is on the side facing the entrance.
Maintenance Room(s): Grab MMA Gloves from The Man's Sport in Royal Flush Plaza
then make this in the maintenance room in the Safehouse hallway.
-------------------------------------------------------------------------------
-- Tesla Ball
Bingo Ball Cage + Battery
Main Attack - Electric Ball Strike (350 PP)
Throw Attack - Electric Ball Impact (350 PP)
The tesla ball really shows Chuck's creativity with duct tape. This weapon is
a bingo ball cage with two batteries duct taped and held inside of it. Clamps
and wires stretch from the battery to the metal bars of the bingo ball cage.
Chuck has placed two rubber grippers to the outside of the bingo ball cage in
order to grip the weapon without getting shocked.
While Chuck holds the tesla ball, he can hit a zombie with it and electrify the
zombie with a current from the tesla ball. The electric current that passes
through the zombie can bounce to another nearby zombie that is near the tesla
ball.
The tesla ball shows its true potential whenever Chuck throws the ball toward a
group of zombies however. If Chuck hurls this weapon into a group of zombies,
the ball will roll along the crowd and send a current of electricity through
any zombie that stands near it. This weapon can kill many zombies in a crowd!
Once the tesla ball stops, Chuck can pick it up then toss it toward another
crowd. The power of the cosmos is in your hands, great motocross racing
champion!
The tesla ball is an extremely fun and addicting weapon to use when thrown, but
its durability is short lived. Since it is most useful for crowds, it will be
destroyed rather quickly while using it. The bingo ball case is only located
at One Little Duck Bingo on Silver Strip and the nearest battery is in the
maintenance room near the Slot Ranch Casino entrance on Silver Strip, so Chuck
will have to go out of his way to make it.
Durability: 100 hits
Carry In Inventory: No
Combo Card: Received from leveling
Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)*
* Take the Bingo Ball Cage from One Little Duck Bingo.
-------------------------------------------------------------------------------
-- Wingman
Queen + Nectar
Main Attack (press X) - Unleash Wingman! (500 PP)
Chuck has duck taped the bottle of a Queen insect and added nectar inside the
bottle! This weapon is actually the secret combo weapon in the game. A player
can only get the combo card once this weapon is made at a maintenance room.
There are no in-game hints or tips as to how to get this. The Queen and the
Nectar do not even have wrench icons when Chuck picks them up. A player will
have to guess that these items can be mixed or get the info from Berserker's
guide.
Wingman will be unleashed upon the zombies in the area whenever Chuck opens the
bottle and lets him out. Wingman will fly toward zombies in the area and sting
them then make the zombie break out in convulsions shortly before its head
explodes. Larvae will fall from the heads of zombie victims at nighttime just
like with a normal Queen head burst. Wingman's attacks are very random and
they cannot be controlled. The insect will attack random zombies at all times.
He can follow Chuck to different areas as well. If Chuck exits Royal Flush
Plaza and steps into Slot Ranch Casino, Wingman will follow and keep attacking
zombies.
If Chuck has a shotgun equipped then the Wingman will never disappear! The
Wingman will continue to stay and attack zombies and follow Chuck to different
areas so long as Chuck does not drop or switch to another weapon. Chuck can
make up to five Wingmen and have them all in one area at a time. They will
always be attracted to Chuck while they are on screen. Having several on the
screen at one time while Chuck has a shotgun is a good way to rack up on PP
without having to do much - just move away from zombies and allow the Wingmen
to kill them for Chuck.
Durability: 20 hits (1 Wingman will leave after killing 20 zombies)
Carry In Inventory: Yes
Combo Card: Received from making the combo weapon
NOTE: Queen carrier zombies will not appear until after giving Katey Zombrex on
day 2. A Queen is ALWAYS near the standee in between The Dark Bean and
Yesterday, Today and Tomorrow in Royal Flush Plaza. Mix two orange juices to
get a Nectar. Roy's Mart always contains four orange juices (one is in the
pharmacy - these can be mixed quickly at Slot Ranch Casino's bar blender.
NOTE 2: There is a Nectar lying on the floor at the end of the long hallway
full of zombies past the open shutter that leads to the Safehouse in case 6-4:
Breach. Any of the gas zombies can be defeated in that hallway to get a Queen.
It's much easier to mix a Nectar but at least you can say that you found the
hidden Nectar in the game and made Wingman with it!
-------------------------------------------------------------------------------
=================
MOTORCYCLE COMBOS
=================
The following is a list of all motorcycle combinations in Dead Rising 2. In
order to combine a weapon with a motorcycle, the "Meet the Contestants" extra
mission must be completed between the hours of 2:30pm and 8:30am starting on
day 1. Chuck must fight Leon in the extra mission and defeat him. Chuck will
acquire the bike key and access to the bike trailer on the north end of Silver
Strip (near the Yucatan Casino entrance).
The bike trailer already has a green bike inside of the trailer, but Chuck can
bring the red bike on the south end of Platinum Strip to the trailer as well -
just park the red bike in the trailer when the green bike is not inside. While
a bike is inside the trailer, Chuck can combine the bike with any type of spray
paint and all the weapon combinations listed below to customize the bike a bit.
Once a bike has been combined with a weapon, Chuck cannot change the weapon on
the bike. He must exit then reenter the area to make a new bike spawn.
NOTES: The Bike magazine that can be found in the Slot Ranch Casino vault area
during case 3-2 or afterward can extend the durability of a motorcycle or any
of the bike combinations listed below.
-------------------------------------------------------------------------------
-- Giant Stuffed Rabbit Motorcycle (Bunnycycle)
Motorcycle + Giant Stuffed Rabbit
The Bunnycycle has three stuffed bunny heads attached to the front of it. One
bunny head looks onward where the motorcycle headlight used to be and the other
two bunny heads are strapped to the side. The back portion has the back end of
a stuffed bunny mounted on it with the legs cut off.
When Chuck rides this cute vehicle, he'll spread the love of bunnies with a
little squeak upon each zombie impact. Each hit will always kill a zombie and
give Chuck 10 PP per kill. This motorcycle combination basically makes the
bike a bit wider so Chuck can hit more zombies while moving along. Considering
it does kill every zombie upon impact, it's a decent bike combination when
compared to many of the other combinations. You know you can't resist creating
this at least once!
The closest Giant Stuffed Rabbit is inside of Moe's Maginations on Platinum
Strip. It's a bit far away, but it's pretty much closer than the other
choices. Chocolate Confession on the bottom floor of Palisades Mall has Giant
Stuffed Rabbits in it also. Both areas are really about the same distance.
-------------------------------------------------------------------------------
-- Machine Gun Motorcycle
Motorcycle + LMG
The Machine Gun Motorcycle has two LMGs duct taped to the middle portion of the
front end of the bike. The LMGs are right in between the handle bars on the
front of the bike.
When a player rides this motorcyle the LMGs can be fired by holding or tapping
the X/[] button while moving along. Chuck will gain 20 PP per zombie kill with
the LMG gunfire. The LMGs really don't add that much to the standard bike
since it's hard to target zombies while moving along. It's really quicker to
run over zombies with the bike to kill them rather than fire at them. The LMG
can add a bit of enhancement to the overall zombie killing on a bike, but not
by much really.
Once the machine gun motorcycle is out of ammo, the bike basically just becomes
a normal motorcycle at that point.
Grab the LMG in Yucatan Casino to make this combination easily. Climb the
middle slot machine display by hopping up the side platform in the casino then
the LMG will be in the large bowl-shaped platform below the statue head.
-------------------------------------------------------------------------------
-- Rocket Launcher Motorcycle
Motorcycle + Rocket Launcher
The Rocket Launcher Motorcycle has a rocket launcher duct to the left side of
the bike. It's pretty simple in design overall.
While Chuck rides this bike, a player can tap or hold the X button to fire
rockets from the rocket launcher. Chuck will gain 25 PP per zombie killed by
the rockets. The bike will actually move a lot faster than the rockets when
the bike moves at full speed, which makes it really hard to aim. The rocket
launcher motorcycle is still much better than the machine gun motorcycle
though. While moving through a crowd, Chuck can run over a few zombies then
fire a rocket at the group to kill off a few zombies that he normally wouldn't
have killed. It's like leaving a little extra love behind after the chaos of
ramming them with a bike.
Once the rocket launcher motorcycle is out of ammo, the bike basically just
becomes a normal motorcycle at that point.
Chuck can make a rocket launcher at the maintenance room in the alley behind
Hot Excitorama on Silver Strip then carry it toward the bike trailer.
-------------------------------------------------------------------------------
-- Slicecycle (Chainsaw Motorcycle)
Motorcycle + Chainsaw
The Slicecycle has two chainsaws duct taped to portion of the motorcycle below
both handle bars on the bike. This combination is by far the best bike
combination and the overall best way to kill zombie in the game!
The Slicecycle will instantly kill any zombie that it touches upon impact while
Chuck rides this bike into a crowd. Chuck will gain 20 PP per kill from this
bike. The Slicecycle slices through any zombie in its path regardless of how
thick the crowd is. The screen will literally be caked with blood at times
while riding this bike through a crowd.
The closet chainsaw can be found in the maintenance room in the alley to the
south of Hot Excitorama. Carry the chainsaw to the trailer and let the
bloodshed begin!
-------------------------------------------------------------------------------
-- Wheelchair Motorcycle
Motorcycle + Wheelchair
This motorcycle combination has a wheelchair strapped to the right side of the
motorcycle. Chuck can use this extra seat to quickly transport survivors
through the middle area of Fortune City.
The wheelchair motorcycle will give Chuck 10 PP per zombie kill. The
wheelchair portion increases the width of the bike greatly and makes it able to
kill off crowds rather easily, but it still pales in comparison to the instant
death upon impact found in the chainsaw motorcycle. Like the normal bike, the
wheelchair will knock down zombies, which will cause them to knock away other
zombies that could have been killed.
The closest wheelchair for making this combination is best found in Yucatan
Casino. Enter Yucatan Casino from Silver Strip then move to the right and it
will be up the stairs, right near the register counter.
-------------------------------------------------------------------------------
[WE00]
===============================================================================
__ __
\ \ / /___ __ _ _ __ ___ _ __ ___
\ \ /\ / // _ \ / _` || '_ \ / _ \ | '_ \ / __|
\ V V /| __/| (_| || |_) || (_) || | | |\__ \
\_/\_/ \___| \__,_|| .__/ \___/ |_| |_||___/
|_|
F U L L W E A P O N L I S T
===============================================================================
The following section is a full list of every weapon in the main game of Dead
Rising 2. Whether novelty, ranged, melee, firearm or uncategorized, the weapon
is listed in this section with some form of description along with its
durability and locations. The weapons in this list are not arranged based on a
category. All weapons are in alphabetical order.
Each weapon has a durability based off the number of times that a zombie can be
hit with the weapon before it breaks. Hitting a live zombie or a dead zombie
will damage a weapon and count toward one of its total number of durability
hits it can sustain before breaking. Weapons such as the parasol and lawnmower
can use up their durability really quickly since they often have the chance to
hit zombies multiple times whether they are dead or alive.
Hitting a breakable object such as an ATM or a slot machine will damage a
weapon. Hitting a weapon with another weapon will damage both weapons. Hitting
two zombies with one weapon hit will lower the durability of that weapon by two
since each zombie that is hit lowers the durability. Whenever a weapon hits a
wall or is thrown that weapon will not take damage unless it hits a zombie or
it automatically shatters when it hits the ground (garbage can, vase, etc).
Each weapon has a list of locations with it. I provide one location then list
several below it to keep the locations list from looking too jumbled.
Most weapons will respawn in areas once that area is left behind then returned
to. Boss weapons and some gun weapons will not respawn until a player exits
the area where they are found and reenters that area without having the weapon
in Chuck's inventory. Basically, there are some items that Chuck can only
carry one of at a time - like the magician sword, giant pink chainsaw and six
shooter.
-------------------------------------------------------------------------------
-- 2x4
Main Attack (X) - Overhead Strike
The 2x4 is a simple piece of wood about the size of a baseball bat. Chuck has
both the same light and heavy attack while using it. It will last up to 15
hits without the building magazine to support it.
It's basically a single hit type of weapon. Chuck can only usually hit the
zombie directly in front of him with its overhead attack, but sometimes he can
clobber a few more with one swing. The weapon will sometimes kill a zombie in
one hit but not always. The weapon takes about the same amount of damage when
thrown at a zombie as it does when Chuck hits a zombie with its main attack.
Durability: 15 hits
Carry In Inventory: Yes
Magazine Support: Building
Location(s): Tinkerbox (Silver Strip)
South Plaza, Safehouse, Food Court (on the rooftop), Silver Strip, Americana
Casino (inside the restrooms)
-------------------------------------------------------------------------------
-- Acetylene Tank
Main Attack (X) - Tank Strike
The Acetylene Tank is a green canister filled with flammable gas. Any type of
gunfire will cause the tank to release gas from the top portion. While the gas
burns from the gunshot, the tank will move on the ground and eventually
explode. The direction it will move is basically unpredictable so this
weapon's explosion only really comes in handy based on chance.
Chuck can pick up the tank and hit a zombie with the butt end of the tank. The
tank will make a satisfying clanging noise upon impact. The tank is about as
powerful as a 2x4 hit. It's not going to kill a zombie with each strike, but
it will sometimes.
The tank is a decent weapon when thrown at a group of zombies. The impact of
the tank when thrown will sometimes kill a zombie while in the air and while
rolling. The tank will roll a few feet before stopping and it will knock down
any zombie that it rolls into.
Durability: 25 hits
Carry In Inventory: No
Magazine Support: Building
Location(s): Food Court (north end)
South Plaza, Underground Tunnels
-------------------------------------------------------------------------------
-- Acoustic Guitar
Main Attack (X) - Three Hit Guitar Strike Combo
Alternate Attack (hold X) - Guitar Smash
This is a wooden guitar used for playing country tunes at the local bar. Chuck
will perform a three hit side swing combo for the guitar's main attack. Each
swing will kill a zombie within two hits no matter the swing. Chuck winds up
more for the last swing, but it's still not anymore damaging than the other
two.
For the alternate attack, Chuck will club a zombie over the head with the
guitar and the zombie will have the guitar stuck around its head. This might
be funny but it also weakens the durability of the weapon by 10 hits. The
guitar will normally break in the middle after a few hits, but smashing it over
a zombie's head will damage it faster.
When the guitar is thrown, it deals the same amount of damage as a normal hit
from its main attack. This guitar is not near as fun to use as the bass and
electric guitar. It has no satisfying sound effect while hitting a zombie.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Games
Location(s): Tunemakers (Royal Flush Plaza)
Earmark Leather (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
-- Ad Board
Main Attack (X) - Overhead Hit & Side Hit Combo
"Hungry? ...then eat something!" Chuck shouts shortly before clobbering a
zombie over the head with an ad board near Baron Von Brathaus. Chuck will
perform a two-hit combination swing while the X button is tapped when holding
the ad board. He will perform an overhead hit followed by a strike to his left
side. Both hits have the potential to kill a zombie but usually it will take
two hits to kill one. Both swings are wide, so this weapon can be used for a
group of zombies rather easily, though it's not going to kill any of them fast.
The ad board will immediately break after being tossed. The toss impact does
about the same amount of damage as a normal swing. The sign pieces can knock
down zombies behind the targeted zombie.
Durability: 10 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Chocolate Confession (Palisades Mall)
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
-- Amplifier
Main Attack (X, X) - 2-hit Amplifier Smack
Alternate Attack (hold X) - Amplifier Ram
The amplifier is a black speaker used to amplify the sound of a guitar. Chuck
will perform two side swings with the amplifier if the attack button is pressed
while holding this weapon. Each swing will kill off a weaker zombie but it
will take two hits to kill off most zombies. Chuck will run forward and ram
with the amplifier for this weapon's alternate attack. The ram will kill any
zombie with one hit. The amplifier is really too bulky to be used as a good
weapon and it doesn't have that high of a durability either.
When thrown, the item is either a hit or a miss. The amplifier will bounce off
the first zombie and fly to the side sometimes while other times it will hit a
whole crowd and kill them.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Games
Combines With: Amplifier (Power Guitar)
Location(s): Tunemakers (Royal Flush Plaza)
Entertainment Isle (Palisades Mall), Robsaka Digital (Palisades Plaza)
-------------------------------------------------------------------------------
-- Assault Rifle
Main Attack (X) - Machine Gun Shot
The assault rifle is an automatic weapon that fires out a spray of shots if
Chuck holds down the trigger. This is a good weapon for mowing down zombie
crowds or shooting other enemies. The LMG is much better than this weapon, but
the assault rifle is still decent overall.
The assault rifle is a very rare weapon. It is only found in a few places in
Fortune City and many of them are troublesome to get to or appear much later in
the game. The assault rifle really isn't worth the trouble to collect when
Chuck can get an LMG much easier.
Durability: 60 bullets
Carry In Inventory: Yes
Magazine Support: --
Location(s):
Food Court - Get on top of the 3 snack machines on the north side then hop to
the rooftop of Lombardi's. Move to the other end then step out onto the awning
of Speedy Expresso. Leap over to the awning of Hungry Joe's Pizzeria to find
this on top.
Underground Tunnels - Underneath South Plaza (on a shelf in the middle of the
warehouse area)
Underground Tunnels - While fighting Sgt. Boykin in Case 6-2, (1) an assault
rifle will be on the right side of the garage area (2) and there will be
another one on the left side.
Just in Time Payday Loans (Royal Flush Plaza) - The pawn shop in Royal Flush
Plaza has an assault rifle on sale for $20,000.
-------------------------------------------------------------------------------
-- Bag of Marbles
Main Attack (X) - Marble Smash
This is a netted tied up bag full of marbles. Chuck can toss this weapon
toward the ground and make the bag shatter and release rolling marbles all over
the area. The marbles can roll quite a distance while on the ground and
shatter any nearby glass if they hit it. The marbles will cause zombies to
trip and fall and if the zombies walk over the rolling marbles.
It's a one time only item that can't damage. Chuck will toss this item at the
ground much like a Queen bottle. It can be more precisely aimed by throwing it
while aiming. This item is best given to Katey as a gift.
Durability: 1 use
Carry In Inventory: Yes
Magazine Support: Building
Location(s): Children's Castle (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza), Small Fry Duds (Royal Flush Plaza), Kids'
Choice Clothing (Palisades Mall), Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
-- Barstool
Main Attack (X) - Seat Poke
Alternate Attack (hold X) - Chair Smash
The barstool is a cushioned brown stool used for sitting at a counter. Chuck
will grip this weapon by its bottom legs then hit a zombie with the stool's
cushioned seat. Chuck will poke a zombie with the cushioned seat for this
weapon's main attack and beat a zombie over the head with the stool for its
alternate attack. The main attack will take two hits to finish off most
zombies and the alternate attack will instantly kill a zombie.
The durability is very low for this weapon, so it's really not that useful.
The chair will break the moment that it hits a zombie after a throw, but that
throw will be an instant kill.
Durability: 5 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): The Dark Bean (Royal Flush Plaza)
Slot Ranch Casino, Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica
Casino), Pub O' Gold (Silver Strip), Cash Gordon's Casino (Platinum Strip),
Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
-- Basketball
Main Attack (X) - Basketball Throw
The basketball is a normal basketball that is used to score points in the
sports game of basketball. Chuck can toss a basketball toward a zombie and it
will bounce off the zombie then hit other zombies. It will usually knock each
zombie over and often kill them. The ball will usually hit about three zombies
per throw - it can hit more or less depending on how many are grouped together
though.
If Chucks wears the sports fan outfit while throwing the basketball, the
basketball will take off more damage from a zombie per hit.
Durability: 10 hits
Carry In Inventory: Yes
Magazine Support: --
Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades
Mall)
-------------------------------------------------------------------------------
-- Baseball Bat
Main Attack (X) - Bat Swing
Alternate Attack (charge X) - Homerun Hit (25 PP)
The baseball bat is a standard wooden bat that makes a decent weapon against
single zombies and crowds. Its main attack will often kill weaker zombies with
a single hit and its alternate attack will always kill zombies. The alternate
attack makes a really good wide swing for zombie crowds and is exclusive to
this weapon. One of the best parts about the baseball bat is that its
durability can be extended with two magazines.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Amusement, Sports
Location(s): SporTrance (Royal Flush Plaza)
Flexin' (Palisades Mall)
-------------------------------------------------------------------------------
-- Bass Guitar
Main Attack (X, X, X) - 3-hit Guitar Swing
Alternate Attack (hold X) - Guitar Smash (10 PP)
The bass guitar is a red guitar used for bass sound effects. Chuck will
perform a three hit combination swing if the attack button is tapped. Each hit
will kill a zombie if it hits. The guitar's main combination attack is very
quick with each hit.
The alternate attack is an overhead smash with the back end of the guitar.
This attack will give Chuck 10 PP per hit. The guitar will make a loud bass
sound effect per hit. The alternate attack really makes this weapon inferior
to the electric guitar. The electric guitar has a wide range hit for its
alternate attack, which makes it more suitable for single kills and crowds of
zombies. The bass guitar is more of a single hit weapon. Both guitars share
the same high durability though, so they both make decent weapons to use.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Games
Location(s): Tunemakers (Royal Flush Plaza)
Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
-- Battery
Main Attack (X) - Two Hit Battery Swing
Alternate Attack (hold X) - Battery Ram
This weapon is a large heavy duty battery used to power equipment. Chuck will
perform a two hit swing if the X button is tapped and will ram forward with the
battery in front of him while a player holds the X button. The battery is a
decent overall weapon with its two attacks, but neither of them are really that
powerful. The battery is best combined with the leaf rake to make an electric
rake overall.
It will usually take two hits to defeat a single zombie with a battery. The
battery ram seems to have the odds of killing a zombie with a single hit. The
ram also has a very satisfying animation. It's hilarious to watch Chuck run
forward with a battery held in front of him.
Durability: 25 hits
Carry In Inventory: No
Magazine Support: Construction
Location(s): Tunemakers (Royal Flush Plaza)
Silver Strip (south maintenance room on west side), Americana Casino
(maintenance room)
-------------------------------------------------------------------------------
-- Battle Axe
Main Attack (X, X, X) - Axe Swings
Alternate Attack (hold X) - Axe Spin
Jump Attack (jump + X) - Jumping Slice
The battle axe is a large axe made of iron. It's much like the axe that
Agrippa used in that underrated Capcom game called Shadow of Rome, which you
should play if you haven't! The battle axe is slow, but it is very powerful.
All of its attacks will slice a zombie in half from the center.
Chuck will perform two slashes are he moves forward then step forward with a
wide slash for this weapon's main attack. For the alternate attack, Chuck will
swing one time then spin while holding the axe outward. A player can hold
toward a direction to make Chuck move in that direction while spinning and a
player can control how long Chuck spins by holding the button for a longer spin
or releasing it to stop to the spin. Chuck will have a few seconds of recovery
after the spin so prepare to be wide open to any attacks afterward.
The battle axe also has a jumping attack. Chuck will leap into the air then
slice a zombie down the middle while falling. When the battle axe is thrown it
will likely shatter the head of a zombie also. The battle axe is a very good
weapon to carry around. Chuck can carry it in his inventory. Its main flaw is
how slow it is, but it sure can take down crowds easy with any of its attacks.
Durability: 40 hits
Carry In Inventory: Yes
Magazine Support: Blades, Sports
Location(s): Ned's Knicknackery (Palisades Mall)
Atlantica Casino (above the poker room - get on the rock behind the clamshell
display then move across the tentacle bridges)
-------------------------------------------------------------------------------
-- Beach Ball
Main Attack (X) - Beach Ball Throw
The beach ball is a white, red, blue and orange plastic ball that little kid's
can play with while on a beach. Chuck will toss this weapon at a zombie for
its main attack. The beach ball can bounce off of a zombie and can hit other
nearby zombies and bounce off them. It will bounce back and forth between
zombies if it continues to hit one while in the air. The beach ball is
extremely weak overall. Chuck will be lucky to ever kill a zombie with this
item. It's best to save this and give it to Katey as a gift.
Durability: 20 hits
Carry In Inventory: Yes
Magazine Support: Amusement
Location(s): Stylin' Toddlers (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza), Playboy Grotto (Palisades Mall), Beach Body
Swim House (Palisades Mall), Under the Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
-- Bench
Main Attack (X) - Bench Ram
It was hilarious when Frank West used it and it's still just as amusing to
watch Chuck Greene pick up a wooden bench and ram a zombie with the other end
of it. This weapon is still just as good as it could be in the original Dead
Rising. It's a near perfect weapon for crowds. Both its main attack and
simply tossing the bench will both knock down several zombies at once.
This weapon is quite damaging as well. It will often kill a zombie with a
single hit after ramming a zombie or tossing the bench at it. It last up to
about 15 hits so it's pretty durable. The bench is more of a weapon to use for
quick kills on a group while moving along the streets rather than carrying it
around as your main weapon. It will leave behind a 2x4 after it breaks.
The main flaw with the bench is the recovery time that Chuck will have to
endure after a bench ram. The ram is still a good attack to use but keep this
flaw in mind and angle the ram so that Chuck is not stuck in place with a
zombie near him as he recovers.
Durability: 15 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Fortune Park
Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
-- Bingo Ball Cage
Main Attack (X, X) - Drill Motor Swings
Alternate Attack (hold X) - Drill Motor Ram
The bingo ball cage is a circular yellow cage with a handle on the side of it.
It's used in the game of bingo and can only be found in One Little Duck Bingo
on Silver Strip. Chuck will lean down and swing this weapon to the side for
its main attack. The main attack will kill any zombie that it hits. For its
alternate attack, Chuck will toss the bingo ball cage forward and allow it to
roll along the ground.
Once the bingo ball cage has sustained 10 hits, the bottom stand on the cage
will fall off and Chuck will only have the bingo ball remaining. It can be
thrown toward a crowd to kill them off as it rolls through them. This weapon
is best combined with a battery for the tesla ball combo weapon however. It's
decent on its own, but the combo weapon is even better!
Durability: 35 hits
Carry In Inventory: No
Magazine Support: Building
Combines With: Battery (Tesla Ball)
Location(s): One Little Duck Bingo (Silver Strip)
-------------------------------------------------------------------------------
-- Blast Frequency Gun
Main Attack (X) - Handgun Shot
The blast frequency gun is a gun that fires out sonic waves of energy. This
weapon is best used to kill gas zombies that appear in Chuck's final few days
in Fortune City. One sonic wave shot can kill multiple gas zombies. The shot
will travel through the gas zombie then make its head explode after a short
while.
The gun will only knock down normal zombies making it very useless for a normal
zombie. The sonic waves can make humans vomit when the blast frequency gun is
shot at them.
Durability: 30 shots
Carry In Inventory: Yes
Magazine Support: --
Combine With: Amplifier (Super B.F.G.)
Location(s): Underground Tunnels*
Underground Labs**
* There is one blast frequency gun lying along the walkway on the northwest
side of the Underground Tunnels. It is in the middle of the walkway. This
section is basically below the Safehouse. A player must make it past case 2-2
in order to get the Underground Access Key to get this.
** During Case 7-2, a few of these will be lying on the floor in the
Underground Labs while facing the Mercenaries in the Underground Tunnels.
There is also one in the room with the scientists also.
-------------------------------------------------------------------------------
-- Blue Spray Paint
Main Attack (X) - Spray Paint
Other than combining this weapon with the pylon to make the air horn or
spraying Zombrex posters, the spray paint is basically useless outside of
having some fun. Each can comes with 100% spray paint inside. Hold the X
button or hold LT then hold the X button to spray the paint.
The paint will stay on the zombie for a while, but it won't damage it. This
weapon is mainly used for amusement. Chuck can use spray paint to spray the 34
Zombrex posters found around Fortune City. They are worth 1,000 PP each. See
the Zombrex poster checklist for details.
Durability: %100 spray paint
Carry In Inventory: Yes
Magazine Support: --
Combines With: Pylon (Air Horn)
Location(s): In the Closet (Royal Flush Plaza)
American Historium (Americana Casino)
-------------------------------------------------------------------------------
-- Bow and Arrow
Main Attack (X) - Arrow Shot
The bow and arrow is a weapon used for hunting. Chuck will hold the bow then
use it to fire arrows at zombies. An arrow will usually not kill a zombie
unless Chuck hits a zombie directly in the head with the arrow. It can take up
to three arrows to kill a zombie if Chuck doesn't hit the zombie in the head.
The weapon comes with 20 arrows. It's really best to combine the bow and arrow
with dynamite to make a blambow.
Durability: 20 arrows
Carry In Inventory: Yes
Magazine Support: --
Combines With: Dynamite (Blambow)
Location(s): The Chieftan's Hut (Royal Flush Plaza), Shank's (Palisades Mall)
Food Court - Get on top of the 3 snack machines on the north side then hop to
the rooftop of Lombardi's and there will be some above Hamburger Fiefdom.
-------------------------------------------------------------------------------
-- Bowie Knife
Main Attack (X) - Two Knife Slashes
Alternate Attack (hold X) - Knife Stab
The bowie knife is a large blade used for hunting. Chuck will perform a
downward slash followed by an upward slash for the main attack if the X button
is tapped a few times. This combination of slashes can be repeated very
quickly. The slashes will kill just about any zombie within one hit. Chuck
can stab a zombie by holding the X button. He will stab the zombie in the
stomach then grab the zombie and pull the blade out of its gut. This will kill
the zombie instantly.
The knife can also be thrown and the blade will stick inside of the zombie
wherever it hits on the zombie's body. The zombie might walk around and bleed
as the blade sticks in them before they die. The bowie knife is a really good
weapon to have with Chuck mainly thanks to its high durability. It can
withstand as many hits as the sledge hammer weapon. It's short range, but it's
very quick with both of its attacks.
Durability: 35 hits
Carry In Inventory: Yes
Magazine Support: Blades
Location(s): Shank's (Palisades Mall)
Yesterday, Today and Tomorrow (Royal Flush Plaza), Ned's Knicknackery
(Palisades Mall)
-------------------------------------------------------------------------------
-- Bowling Ball
Main Attack (X) - Bowling Ball Strike
Alternate Attack (hold X) - Balling Ball Roll (10 PP)
Have you ever been smacked in the head with a bowling ball? No? Me neither,
but I'm sure it would hurt like hell.
In the original Dead Rising, the bowling ball was a pretty good weapon to use
and it still remains that way in Dead Rising 2. Chuck will swing forward with
the ball and hit a zombie in the head with it. The hit will kill a zombie with
one hit and will sometimes crush their head.
Chuck can also roll the bowling ball toward a group of zombie as if he is
aiming for a strike. Hold the LT button to aim then hold down the X button to
make Chuck wind his arm. Let go while aiming at a group of zombies and see how
many you can knock down while they group - each zombie that is hit will be
worth 10 PP.
The bowling ball is actually a good weapon to carry around. It's main attack
is a single kill only attack but it will kill any zombie that Chuck strikes
with it. The main flaw is that it will only last for about 15 hits before
breaking.
Durability: 15 hits
Carry In Inventory: Yes
Magazine Support: Sports
Location(s): SporTrance (Royal Flush Plaza)
Army Surplus Gift Store (on sale for $2,000)
-------------------------------------------------------------------------------
-- Box of Nails
Main Attack (X) - Nail Toss
A box of nails is usually used to hold together pieces of wood in order to
build something. The nails are hammered into the wood pieces. In Dead Rising
2, Chuck has no hammer, but he can still toss the nails at zombie crowds in
order to make a total mockery out of their slow speed by killing them with only
a mildly harmful shower of metal pieces while they walk slowly toward him.
It will usually take around 4 to 5 nail tosses to kill the standard zombie.
The results will vary depending on how many nails hit a single zombie. A box
of nails is the most useful of the objects that can be tossed in groups, but
it's still not really a good distant weapon overall. The box of nails is
really just as much of a waste of time as tossing playing cards with how slowly
they kill... but at least I find more amusement in tossing playing cards.
Durability: 20 nail tosses
Carry In Inventory: Yes
Magazine Support: --
Combines With: Propane Tank (I.E.D)
Location(s): South Plaza
Maintenance room along the hallway to the Safehouse in Royal Flush Plaza
Yucatan Casino - maintenance room
Sturdy Package (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Boxing Gloves
Main Attack (X, X, X, X) - Punch Combo
Alternate Attack (hold X, hold X) - Hook Combo
Boxing Gloves are red gloves used for practicing or playing boxing. While
Chuck wears these gloves, he will perform a punch combo for each type of
attack. For the weapon's main attack, he will punch forward twice then end the
combination with two uppercuts. For the weapon's alternate attack, he will
step forward with two hooks.
Neither of the boxing gloves' attack combinations are really that powerful at
all. It will take around 4-5 punches with either attack combination to kill a
zombie. Sometimes while hitting a zombie, a bell sound effect will be heard as
the gloves make impact on the zombie. Chuck can KO a few zombies with these
gloves, but they're basically useless outside of combining them with a bowie
knife to make the knife gloves.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Sports
Combines With: Bowie Knife (Knife Gloves)
Location(s): The Man's Sport (Royal Flush Plaza)
Flexin' (Palisades Mall), Barrel of Good (Silver Strip), Palisades Mall, Bennie
Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
-- Brick
Main Attack (X) - Head Bash
Alternate Attack (hold X) - Brick Toss
The brick is a useful weapon with a catch - it will either kill a zombie
instantly with a head crush or it will take two hits to kill a zombie. The
brick will break within 10 hits. The brick is a decent weapon to pick up for
single kills, but it's not dependable as an instant kill weapon. It's much
like a watered down bowling ball weapon that doesn't last as long.
Chuck will toss the brick at a zombie if the X button is held down. This is a
charged toss but its basically equal to the same type of toss that you'll get
if you hold the LT button and throw the brick. The toss can shatter a zombie's
head just like a normal hit, but it really doesn't matter if it does or not
since a brick toss is usually an instant kill anyway.
Durability: 10 hits
Carry In Inventory: Yes
Magazine Support: Building
Location(s): In the Closet (Royal Flush Plaza)
Safehouse, South Plaza, Royal Flush Plaza (rooftop)
-------------------------------------------------------------------------------
-- Broadsword
Main Attack (X, X, X) - Three Hit Slash Combo
Alternate Attack (hold X) - Overhead Slash
Jump Attack (jump + X) - Jumping Slash
The broadsword is a standard sword made of steel. This weapon has some decent
range and a really good durability. For its main attack, Chuck will perform
two upward slashes followed by a side slash. The two upward slashes basically
only hit whatever is directly in front of him but the side slash has a wider
attack range for hitting a group. Each slash will kill no matter which slash
hits a zombie. The slashes will slice it into two pieces depending on how the
blade hits.
Chuck will perform an overhead slash for the weapon's alternate attack. This
slash will cut a zombie right down the middle and kill them instantly. Chuck
can toss the weapon at a zombie and impale the zombie with the weapon. He can
also jump and attack with the weapon. This is the only weapon in Case Zero
that has a jump attack. The jump attack is basically the same as the overhead
attack but Chuck will have greater range.
All hits with the broadsword will instantly kill a zombie no matter the attack.
The broadsword is a very good weapon to carry around with Chuck. It's an
instant kill weapon and it has a very high durability.
While Chuck wears any portion of the downloadable ninja outfit he can perform
the following attacks:
Main Attack (X, X, X, X, X) - Blade Slice and Kick Combo (10 PP)
Alternate Attack (hold X) - Spinning Double Slice (10 PP)
Jumping Attack (jump + X) - Jumping Horizontal Slash (50 PP)
When Chuck wears the ninja outfit, the broadsword, katana and ninja sword all
have the same two types of attacks. Chuck will perform a series of four
slashes to the sides while stepping forward then end the combination with a
roundhouse for the weapon's main attack. For the alternate attack, Chuck will
perform two spinning slices. He will yell at the end of each attack
combination to show that Chuck Greene makes the best ninja ever! He also gains
a horizontal slash that can be done in midair.
Durability: 35 hits
Carry In Inventory: Yes
Magazine Support: Broadsword, Sports
Location(s): Shank's (Palisades Mall)
Ned's Knicknackery (Palisades Mall), Americana Casino
-------------------------------------------------------------------------------
-- Broom Handle (NOTE: break a Push Broom to make the Broom Handle weapon)
Main Attack (X) - Stick Poke
Alternate Attack (hold X) - Handle Ram
The broom handle is a broken push broom weapon. If Chuck hits a zombie enough
time with the push broom and causes it to break, the broom handle will be made
- the green brush at the end of the push broom will be broken off. The broom
handle is actually better than the push broom since its main attack will kill.
The alternate attack stays the same as the push broom. Chuck will hit a zombie
with the handle of the broom.
The broom handle's durability is higher than the push broom by five hits. It's
a decent weapon for single kills. The speed of its main attack and the slight
bit of range are it's best features.
Durability: 20 hits
Carry In Inventory: Yes
Magazine Support: Building
Location(s): See Push Broom locations.
-------------------------------------------------------------------------------
-- Bucket
Main Attack (X) - Bucket Head
The bucket is a metal bucket used for carrying water or other liquids. Chuck
can place it over a zombie's head by approaching the zombie and performing the
bucket's main attack. The zombie will be completely harmless as it walks
around with a bucket over its head.
The only way to hit a zombie with a bucket is to toss it at one. The toss will
barely even stagger a zombie though. The bucket is mainly used for laughs
overall, much like the Servbot mask. A bucket is slightly more humorous than a
tire, but it still doesn't come close to the extreme happiness found on a
Servbot mask!
Durability: 10 hits
Carry In Inventory: Yes
Magazine Support: Building
Location(s): Hallway to Safehouse
Flexin' (Palisades Mall), Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
-- Bull Skull
Main Attack (X) - Bull Skull Headbutt
Alternate Attack (hold X) - Bull Skull Ram
The bull skull is the skull of a bull used for display at the Wild West Grill
House in the Food Court. Chuck can pick up this skull and place it over his
head. Chuck is no longer a motocross racing champion at that point - the bull
skull has taken full control of Chuck and turned him into a monster much like
the mask does to Rick in Splatterhouse, only with less of a physical upgrade.
While wearing the bull skull, Chuck can perform a quick headbutt for the
weapon's main attack. For this weapon's alternate attack, Chuck will dash
forward while holding his head downward. Each hit with the bull skull is an
instant kill against any zombie. The bull skull lacks the range of the
moosehead, but Chuck will not take as long to perform its main attack.
Durability: 40 hits
Carry In Inventory: No
Magazine Support: Domestic
Combines With: Motor Oil (Burning Skull)
Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
-- Cactus Plant
Main Attack (X) - Cactus Swing
The Cactus Plant weapon is a large potted cactus. This weapon is best thrown
for sure. It breaks in two swings while hitting a zombie otherwise. It will
break right after throwing it as well. Two swing hits or a toss will usually
kill most zombies. A single toss can knock down several zombies in a row
depending on how it hits.
This is more of a last resort weapon or just a fun weapon to pick up and smack
zombies with. Overall, I don't find this weapon as humorous as other weapons
though. I'd much rather pick up a nearby mailbox or newspaper box and hit a
zombie over the head with it really - might be just me though...
Durability: 2 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Earmark Leather (Royal Flush Plaza)
Rojo Diablo Mexican Restaurant (Food Court)
-------------------------------------------------------------------------------
-- Cardboard Box
Main Attack (X) - Box Swing
The cardboard box is not really a weapon that Chuck will want to attack zombies
with since it's very weak and doesn't last that long at all. This weapon's
main value is its contents. It will contain a random item once it breaks. It
can be instantly broken open by tossing it or leaping on top of it. If Chuck
doesn't have a current weapon, you can always toss one of these if it's in the
area and possibly get a useful weapon from inside.
Durability: 5 hits
Carry In Inventory: No
Magazine Support: --
Location(s): pretty much any store
In the Closet (Royal Flush Plaza), The Man's Sport (Royal Flush Plaza), The
Shoehorn (Royal Flush Plaza), Tunemakers (Royal Flush Plaza), Roy's Mart (Royal
Flush Plaza), Modern Businessman (Royal Flush Plaza), The Chieftain's Hut
(Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Antoine's (Royal
Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Kathy's Space (Royal
Flush Plaza), Children's Castle (Royal Flush Plaza), Ragazines (Royal Flush
Plaza), Players (Royal Flush Plaza), SporTrance (Royal Flush Plaza), FairMoans
(Palisades Mall), Flexin' (Palisades Mall), Wallington's (Palisades Mall),
KokoNutz Sports Town (Palisades Mall), Entertainment Isle (Palisades Mall),
Brand New U (Palisades Mall), Space (Palisades Mall), Severed Ties (Palisades
Mall), Kids' Choice Clothing (Palisades Mall), The Cleroux Collection
(Palisades Mall), Everything Diamond (Palisades Mall), Chris' Fine Foods
(Palisades Mall), High-noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
-- Cardboard Cutout
Main Attack (X) - Cardboard Swing
Protoman has his own movie now! No longer is he just a downloadable add-on in
Mega Man 9! And Chuck can celebrate this new achievement by slapping a zombie
upside the head with a cardboard cutout of Mega Man's brother.
The cardboard cutout breaks extremely quickly and the hits are not that
powerful at all. It will take about four swings to kill a zombie with the
cardboard cutout. It has some good range, but with it breaking so quickly,
Chuck can't afford to hit too many zombies at a time with it. The cardboard
cutout is best used for fun, just to say that my Chuck beat a zombie to death
with a cardboard cutout of Protoman!
Durability: 10 hits
Carry In Inventory: No
Magazine Support: --
Location(s): Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
-- Cash Register
Main Attack (X) - Three hit Register Swing
"Your total comes to $1.50, sir!" Chuck says before he clobbers a zombie with
the nearby store register. "...and keep the change!"
The cash register is a returning weapon from the original Dead Rising and comes
with a slightly new combination attack. Chuck can perform two side swings and
end the combination with a register ram. The two side hits are not that
powerful, but the register ram at the end will kill many zombies with one hit.
The register has a bit of money inside. That money might pop out of the
register during a swing, or it will fall out after the weapon is destroyed.
Chuck can toss the register at any time to destroy it in order to get the money
inside of it. The register is a decent fighting weapon, but you won't want to
tote this into battle much since it is rather slow and can't be put in Chuck's
inventory.
Durability: 25 hits
Carry In Inventory: No
Magazine Support: --
Location(s): Basically any store!
-------------------------------------------------------------------------------
-- Casino Chips
Main Attack (X) - Chip Toss
The casino chips come in a set of 30 chips with a variety of green, red,
orange, pink and purple chips used for gambling. Chuck can pick up these sets
and shower zombies with several chips. The chips can be aimed by holding the
LT button before pressing the X button.
It takes a little over 10 chip tosses to kill a zombie, but think about it...
you just murdered a zombie with casino chips! I bet you feel special. Now
it's time to grab some playing cards and toss them over the zombie's dead body!
Durability: 30 chip tosses
Carry In Inventory: Yes
Magazine Support: --
Location(s): Slot Ranch Casino
Americana Casino, Yucatan Casino, Atlantica Casino, Cash Gordon's Casino
(Platinum Strip), Shamrock Casino (Silver Strip)
-------------------------------------------------------------------------------
-- Cement Saw
Main Attack (X) - Cement Saw Thrust
The cement saw is a powered saw with a cement grinder used for construction
work. Once Chuck turns the saw on while holding it, he can thrust the saw
forward and hit a zombie with the spinning grinder for this weapon's main
attack. The attack is very quick and it will instantly kill any zombie that is
hit by it. Chuck will perform a short range thrust then a slightly longer
range thrust randomly while poking this weapon forward.
The cement saw has a very high durability. Its main flaw is that it hits close
range only and it cannot be carried in Chuck's inventory. It's not a bad
weapon by itself, but there are a few better combo weapons that can be made
with it.
Durability: 40 hits
Carry In Inventory: No
Magazine Support: --
Combines With: Saw Blade (Ripper), Plates (Plate Launcher)
Location(s): South Plaza (west maintenance room)
Silver Strip (northeast maintenance room), Underground Tunnels (maintenance
room near Palisades Mall underground access door)
-------------------------------------------------------------------------------
-- Centurion Bust
Main Attack (X, X) - 2-hit Swing Combo
A Centurion bust is a stone statue of the torso of a centurion soldier that
wears a helmet. Chuck will swing this statue bust from side to side twice
while stepping forward for this weapon's main attack. Each hit will kill any
zombie that Chuck smacks with this stone statue. The swings are very quick but
the second swing kind of lacks range.
The centurion bust is a decent weapon to use for killing zombies but its best
grabbed at the spur of the moment since it can't be carried in Chuck's
inventory. Chuck can also toss the weapon to kill zombie crowds as it bounces
through a crowd.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Modern Businessman (Royal Flush Plaza)
Albert's Apparel (Royal Flush Plaza), Palisades Mall
-------------------------------------------------------------------------------
-- Chainsaw
Main Attack (X) - Two hit Chainsaw Swing
Alternate Attack (hold X) - Chainsaw Spin (10 PP)
The chainsaw is a standard chainsaw used for cutting wood. A player will have
to start the chainsaw by tapping the X button. Once the chainsaw is on, the
blade by itself will stagger any zombie that it touches. Chuck can simply walk
against a zombie and stagger it with the chainsaw's blade while it is on.
Chuck will swing forward twice if the X button is tapped. The chainsaw swing
combination can be done continuously and each hit is a kill against any zombie.
While holding the X button, Chuck will perform a 360 swing while holding out
the chainsaw. The swing will kill any zombie that is in close range to him.
The swing has a very slow recovery and start-up animation. Both of them mixed
can be the worst part about using this in crowds since zombies will tend to
pile up after the first swing since the chainsaw doesn't reach that far.
The chainsaw is a very good weapon by itself, but its much more useful when
combined with the paddle for the paddlesaw. The paddlesaw's range is much
greater and its recovery time isn't that big of an issue while using it because
of its range.
Durability: 30 hits
Carry In Inventory: No
Magazine Support: Blades, Building
Combines With: Paddle (Paddlesaw)
Location(s): Kids' Choice Clothing (Palisades Mall)
Silver Strip (inside maintenance room near Hot Excitorama, South Plaza, Bennie
Jack's BBQ shack (Americana Casino)
-------------------------------------------------------------------------------
-- Chef Knife
Main Attack (X) - Knife Slice & Knife Slice Combo
Alternate Attack (hold X) - Psycho Stab (20 PP)
The Chef Knife is a knife for cutting meat, or in Chuck's case, some of that
rotting flesh outside the nearby store window. This knife is one of the better
weapons that Chuck can pick up in Fortune City and it has one hilarious heavy
attack! Chuck will stab a zombie then grab it and stab it three more times
while music similar to the Psycho bathroom murder scene will play. This move
will give a 20 PP bonus and it will kill any zombie that Chuck stabs.
Its light attack is rather powerful as well. One simple slash will usually not
kill a zombie, but the slashes will not knock it down either, so Chuck can
simply slash forward two times and kill most zombies. He slashes rapidly with
the knife also - literally one set of slashes after another. The knife can be
thrown to impale a zombie with the blade - the zombie will die eventually as
the blade falls off of them.
While Chuck embraces his feminine side with the waitress outfit from Case Zero
and the ladies hat, he might just hear mother calling while using this weapon.
I mean... Chuck wouldn't harm a fly.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Blades
Location(s): Antoine's (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Coffee Pot
Main Attack (X) - Pot Smash
The coffee pot is a metal pot used for pouring coffee. Chuck will slam this
weapon over a zombie's head for its main attack. The coffee pot will instantly
shatter if Chuck doesn't have the domestic magazine in his inventory and the
hit will not kill a zombie. The coffee pot is a very weak weapon overall and
practically useless for zombie slaying.
Durability: 1 hit
Carry In Inventory: Yes
Magazine Support: Domestic
Location(s): Safehouse (cafeteria)
Speedy Expresso (Food Court), Baron Von Brathaus (Yucatan Casino), Paradise
Platinum Screens (Platinum Strip), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
-- Comedy Trophy
Main Attack (X) - Trophy Hit
The comedy trophy is awarded to the funniest comedian each year at Fortune
City. It also makes a semi-decent weapon for killing the undead. The comedy
trophy is a weak weapon overall. It will take around 2 - 3 hits to kill a
zombie with it. It's the novelty that counts the most though, right! The
comedy trophy is a one of a kind item in Dead Rising 2 and can only be found in
the Two's Company extra mission.
Durability: 20 hits
Carry In Inventory: Yes
Magazine Support: Games
Location(s): Hot Excitorama (Silver Strip)*
* During the "Two's Company" extra mission, take the comedy trophy from the
register counter and hit a zombie with it. This mission activates between the
hours of 11:00pm - 7:00am on day 3.
-------------------------------------------------------------------------------
-- Computer Case
Main Attack (X, X, X) - 3-hit CPU swing
This is the CPU portion of a computer and is usually found along with an LCD
monitor and keyboard. The computer case is much like a cash register. Chuck
will perform two side swings then ram forward and hit a zombie with the side of
the computer case. The computer case's final hit in the combination swing will
kill a zombie, but the first two hits will not kill unless a zombie is hit with
multiple swings. The computer case is more durable than a monitor, but it will
still break easily and it's pretty bulky overall.
Durability: 15 hits
Carry In Inventory: No
Magazine Support: Games
Combines With: Flashlight (Hacker)
Location(s): Roy's Mart (Royal Flush Plaza)
Hat Racks (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), Severed Ties
(Palisades Mall), Under the Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
-- Construction Hat
Main Attack (X) - Hardhat Strike
The construction hat is a hardhat that workers use while working on some sort
of construction job. Chuck will hit a zombie with the top portion of the
hardhat for its main attack. It can also be thrown at a zombie like all other
weapons. This weapon is very weak and it takes nearly 4 hits to kill a zombie
with it. It's best saved and combined with beer to make the beer hat.
Durability: 5 hits
Carry In Inventory: Yes
Magazine Support: Building
Combines With: Beer (Beer Hat)
Location(s): South Plaza
Yucatan Casino, Fortune Park, Americana Casino (inside vault room after case 3-
2)
-------------------------------------------------------------------------------
-- Cooking Oil
Main Attack (X) - Bottle Strike
This is a plastic bottle full of cooking oil. It's going to be hard to kill a
zombie with a cooking oil bottle - it will take multiple bottles in order to do
so since they break after about 6 hits.
The cooking oil cannot be eaten, but it can be used at a blender to mix with
other foods. The bottle will leave behind a puddle of cooking oil once it
breaks or once Chuck tosses it at the ground. Zombies will trip on the oil
puddle if they walk over it. Overall, the cooking oil is just as useless as it
was in the original Dead Rising for attacking zombies, but it's still kind of
fun to use when you're bored.
Durability: 6 hits
Carry In Inventory: Yes
Magazine Support: --
Location(s): Antoine's (Royal Flush Plaza)
Chris' Fine Foods (Palisades Mall), Wild West Grill House (Food Court), Cucina
Donnacci (Food Court), Hamburger Fiefdom (Food Court), Luaii Wauwii (Silver
Strip), Dining at Davey's (Platinum Strip), Bennie Jack's BBQ Shack (Americana
Casino)
-------------------------------------------------------------------------------
-- Cooking Pot
Main Attack (X) - Side Strike & Side Strike Combo
Alternate Attack (hold X) - Overhead Attack
The cooking pot is a large metal pot with chili still in the bottom of it.
Chuck looks as if he has quite a time using it as a weapon while he holds it.
The two swings from the light attack are both very slow and it will take about
2 hits per zombie to kill it. The overhead attack will sometimes kill a
zombie.
The pot takes about the same amount of damage as an overhead hit when thrown at
a zombie. Overall, this is a very bad weapon to use. Not only is it bulky and
hard for Chuck to handle but also its durability is very low.
Durability: 10 hits
Carry In Inventory: No
Magazine Support: --
Location(s): Antoine's (Royal Flush Plaza)
Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Dining at Davey's
(Platinum Strip)
-------------------------------------------------------------------------------
-- Croupier Stick
Main Attack (X) - Stick Strike
Alternate Attack (hold X) - Stick Pull and Knee (20 PP)
The croupier stick is a stick used the in the game of craps in the casino
areas. Chuck will hit a zombie with the side of the stick for this weapon's
main attack. The main attack is absolutely useless. It will take around 2-3
hits to kill a zombie and the durability for this weapon is set at 5 hits, so
Chuck will be lucky to kill two zombies with it while not possessing the games
magazine.
The alternate attack for the croupier stick is very fun to perform. Chuck will
place the back end of the stick behind a zombie's head then pull the zombie
downward and knee the zombie in the face then cause the zombie to do a flip in
midair before hitting the floor. The move will instantly kill a zombie and
give Chuck 20 PP per kill.
Although the croupier stick is not really a useful weapon, it's a very fun
weapon to carry around and attack with. Its only true use is a single kill
with its alternate attack however.
Durability: 5 hits
Carry In Inventory: Yes
Magazine Support: Games
Location(s): Slot Casino, Atlantica Casino
Yucatan Casino, Americana Casino, Cash Gordon's Casino (Platinum Strip),
Shamrock Casino (Silver Strip)
-------------------------------------------------------------------------------
-- Crowbar
Main Attack (X) - Crowbar Strike
The crowbar is a really good weapon for single kills. Chuck will hit a zombie
with the bent end of the crowbar for the main attack and this will often kill a
zombie with one strike. It deals about the same type of damage when thrown
also. The main flaw with this weapon is that it is strictly single kill. It's
very hard to kill multiple zombies with it. The crowbar is still a great
weapon overall thanks to it durability and attack power however.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Building
Location(s): The Shoehorn (Royal Flush Plaza)
Safehouse, Roy's Mart (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza),
Universe of Optics (Royal Flush Plaza), Slot Ranch Casino (Vault area after
case 3-2), Yucatan Casino (Vault area after case 3-2), Americana Casino (Vault
area after case 3-2), South Plaza
-------------------------------------------------------------------------------
-- Cushioned Tall Chair
Main Attack (X) - Chair Poke
Alternate Attack (hold X) - Chair Smash
The cushioned tall chair is a blue tall chair with red legs. Chuck will grip
the chair by the top end then poke a zombie with the chair's legs for this
weapon's main attack. For the alternate attack, Chuck will smash the chair
over a zombie's head. The chair poke will only kill off weak zombies with a
single hit and the chair smash will always kill off a zombie. The chair can be
thrown for an instant kill against a zombie as well.
Durability: 5 hits
Carry In Inventory: Yes
Magazine Support: Domestic
Location(s): Cash Gordon's Casino (Platinum Strip)
The Venus Touch (Palisades Mall), Yucatan Casino, Americana Casino, Shots & Awe
(Atlantica Casino)
-------------------------------------------------------------------------------
-- Dolly
Main Attack (X) - Dolly Swing
Push Attack * - Dolly Push
* (B while behind standing dolly then hold X)
The dolly is a piece of metal framework with wheels used to carry heavy
objects. Chuck can stand in front of the dolly to pick it up and tote it or he
can stand behind it and the player can push B to make Chuck grab the dolly then
press the X button to push it. If the dolly ever falls or gets knocked over
sideways, pick it up and press d-pad down to place the dolly back on the ground
to be able to push it again.
While toting a dolly, Chuck can hit a zombie with it while pressing the X
button. It will usually take two dolly swings to kill a zombie. While pushing
the dolly, Chuck will almost never kill a zombie while ramming into one, but
this is a great way to clear a path and get from one point to another very
quickly. Chuck will run with the dolly in front of him, and he moves rather
fast, so this is an excellent weapon to use for quicker movement.
Durability: 30 hits
Carry In Inventory: No
Magazine Support: --
Location(s): Flexin' (Palisades Mall)
South Plaza, Safehouse, Baron Von Brathaus (Yucatan Casino), Juggz Bar & Grill
Kiosk (Silver Strip)
-------------------------------------------------------------------------------
-- Donkey Lamp
Main Attack (X) - Donkey Lamp Slap
A donkey lamp is a plastic donkey figure with a small lamp strapped over the
top of it. It takes about the full 10 hits to kill a zombie with it, but at
least it kills much faster than a serving tray.
Now, why in the world would Chuck want to beat a zombie with a donkey lamp?
Well, personally, I sometimes beat a zombie with a donkey lamp after impaling
it with a stick pony. It sort of adds to the hilarity to me.
Durability: 10 hits
Carry In Inventory: Yes
Magazine Support: --
Location(s): Rojo Diablo Mexican Restaurant (Food Court)
Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
-- Drum
Main Attack (X, X) - 2-hit Drum Swing
Alternate Attack (hold X) - Drum Head
The drum is a green and white drum used for music. Chuck will swing this
weapon from side to side when the attack button is pressed while holding this
weapon. The hits from the drum are very weak. It will take three hits to kill
off weak zombies and four hits to kill off most other zombies.
Chuck will slam the drum over a zombie's head for this weapon's alternate
attack. The zombie will walk back and forth with a drum over its head and be
harmless until the drum falls off. The drum is an overall useless weapon to
use unless a player feels the need to slam it over a zombie's head while
passing by one.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Games
Location(s): Tunemakers (Royal Flush Plaza)
Silver Strip (stage), Slot Ranch Casino (backstage area)
-------------------------------------------------------------------------------
-- Drill Motor
Main Attack (X, X) - Drill Motor Swings
Alternate Attack (hold X) - Drill Motor Ram
The drill motor is a motor used with a driller. Chuck will hold the weapon
from both ends and use it much like a battery. He will swing the weapon from
side to side while stepping forward for the weapon's main attack and hold it in
front of him then dash forward and ram for this weapon's alternate attack.
The best part about this weapon is that each hit will kill and the drill motor
has a very high durability. Its main flaw is that it can't be carried in
inventory and its kind of slow.
Durability: 40 hits
Carry In Inventory: No
Magazine Support: Building
Combines With: Pitchfork (Auger)
Location(s): Palisades Mall (slot machine platform)
Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino (Vault area after
case 3-2), Americana Casino (Vault area after case 3-2), Food Court (rooftops)
-------------------------------------------------------------------------------
-- Drink Cart
Main Attack (X) - Drink Cart Swing
Push Attack * - Drink Cart Push
* (B while behind standing drink cart then hold X)
The drink cart is a wooden cart with four wheels on the bottom of it used for
serving drinks at the casinos in Fortune City. It will usually have two beers
and a wine on it that Chuck can grab and add to his inventory while standing
next to the cart. Chuck can pick up the drink cart and smack zombies with the
side of it. The attack will take two hits to kill most zombies and it has a
very lengthy recovery animation.
Chuck can grab the handle of the back of the cart and push it along the casino
floor. Chuck will run faster than usual while pushing the cart. Pushing the
cart will knock over zombies but it will not likely kill them with a hit. If
the cart falls over, Chuck can pick it up and place it back on its wheels in
order to push it again. Grabbing the drink cart and pushing it to make Chuck
run faster can really help out no matter if he hits zombies or not!
Durability: 40 hits
Carry In Inventory: No
Magazine Support: --
Location(s): Shamrock Casino (Silver Strip)
Yucatan Casino, Atlantica Casino, Bennie Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
-- Dumbbell
Main Attack (X) - Dumbbell Strike
A dumbbell is a metal bar with weights on both ends of it. This item is
normally used to build strength in a person's arm. Dumbbells are overall heavy
which makes attacking a zombie with it even more satisfying than slapping it
with some lighter piece of exercise equipment.
A dumbbell makes a very good single kill weapon to carry in Chuck's inventory
for zombies. It will only hit one zombie at a time with its main attack, but
that hit will always kill a zombie. The durability of a dumbbell is decent as
well, so this is an overall good weapon to have. Its main flaw is that its
single kill only though.
Durability: 20 hits
Carry In Inventory: Yes
Magazine Support: Sports
Location(s): The Man's Sport (Royal Flush Plaza), Flexin' (Palisades Mall)
-------------------------------------------------------------------------------
-- Dynamite
Main Attack (X) - Dynamite Throw
Right before Chuck tosses a stick of dynamite, he will always light it. The
dynamite's fuse will spark and the dynamite will explode after five seconds.
The explosion will usually kill off any zombie within the range of the
explosion. The dynamite doesn't travel very far when it is thrown. You just
sort of have to get used to its distance after throwing it a few times to aim
properly.
Durability: 1 use
Carry In Inventory: Yes
Magazine Support: --
Combines With: Lawn Dart (Sticky Bomb), Bow and Arrow (Blambow), Hunk of Meat
(Dynameat)
Location(s): Kids' Choice Clothing (Palisades Mall) - inside the playpen
Royal Flush Plaza - run to the second floor then find the palm tree on the
southwest side of the second floor. The palm tree has two stick of dynamite in
it. Hop over the railing near it and Chuck will walk on the palm tree. Grab a
stick of dynamite.
Food Court - maintenance room and above Hungry Joe's Pizzeria
Silver Strip - maintenance room across from Tinkerbox Pawnshop
Palisades Mall - maintenance room on the west side of the second floor)
Fortune City Arena - maintenance room near the security room [must have
finished case 1-3 to unlock door to hallway]
Underground Tunnel - maintenance room below Slot Ranch Casino
Ned's Knicknackery (Palisades Mall) - on top of cabinet near register counter
-------------------------------------------------------------------------------
-- Electric Guitar
Main Attack (X, X, X) - 3-hit Guitar Swing
Alternate Attack (hold X) - Spinning Swing (10 PP)
The electric guitar comes in two different styles. One is a black guitar and
the other is a guitar with red, white and blue stripes. Both of the guitars
are used the same way. Chuck will perform a three hit combination swing if the
attack button is tapped while holding this weapon. Each hit is very quick and
will kill off most zombies with one hit from any portion of the combination of
attacks.
Chuck will spin around and hit the area in front of him for the electric
guitar's alternate attack. The alternate attack will give Chuck 10 PP per hit.
The alternate attack will kill a zombie as well. The electric guitar makes a
decent weapon to carry around overall. Its main attack is more for single
kills while its alternate attack can be used for multiple zombie kills. Each
hit from the guitar will make a rock tune sound effect. Chuck doesn't just
clobber zombie with this guitar, he rocks out to each hit while clobbering
them.
Durability: 30 hits
Carry In Inventory: Yes
Magazine Support: Games
Combines With: Amplifier (Power Guitar)
Location(s): Tunemakers (Royal Flush Plaza)
Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
-- Fancy Bench
Main Attack (X) - Bench Ram
The fancy bench is used much like the standard bench overall, but this bench is
made of darker wood and has metal legs on it - it's basically more fancy as its
name implies.
Chuck will perform the same type of bench ram as he does with the standard
bench while using this weapon. Chuck will step forward and hit a zombie with
the other end of the bench. The fancy bench will kill any zombie that it hits.
It can be thrown at a group of zombies to kill a whole crowd at once as it
bounces and slides along the floor. It's a good weapon to pick up at the spur
of the moment when needed for a zombie crowd.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Royal Flush Plaza
Platinum Strip, Silver Strip
-------------------------------------------------------------------------------
-- Fancy Painting
Main Attack (X) - Painting Smash
The fancy painting can come with a few different looks displayed on it. It can
be orange or have a special painting captured on it.
The fancy painting is mainly used for trapping a zombie. When Chuck approaches
a zombie with this item and attacks with it, he will smash the painting over a
zombie's torso. The zombie will be trapped by the wooden framework and paper
picture inside the framework. The zombie will be completely helpless as long
as the painting stays around its chest.
Durability: 6 hits
Carry In Inventory: Yes
Magazine Support: Domestic
Location(s): Casual Gals (Royal Flush Plaza)
The Chieftain's Hut (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza),
The Venus Touch (Palisades Mall), The Cleroux Collection (Palisades Mall)
-------------------------------------------------------------------------------
-- Fancy Small Chair
Main Attack (X) - Chair Swing
Alternate Attack (hold X) - Overhead Strike
Not only is Chuck hitting a zombie with a chair while using this weapon, but he
is beating that zombie with a FANCY chair. In other words, that zombie is
dying in style!
This chair has some overall good range for both of its attacks and the attacks
take off decent damage. It will take two hits from either swing to finish off
a zombie. The major flaw with this weapon is that it will break in 5 hits, so
Chuck won't be hitting too many zombies with this stylish chair for long.
Durability: 5 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
-- Fancy Tall Chair
Main Attack (X) - Chair Poke
Alternate Attack (hold X) - Overhead Strike
This chair is almost exactly like the small chair. It's still fancy though,
which means that the zombies hit by it are so lucky to die by such a fine piece
of furniture.
The main difference between this chair and the small chair is that Chuck will
poke forward with the tall chair for its main attack. The tall chair has
greater overall range than the small chair since its legs are longer. The tall
chair still breaks within five hits however, so it's basically ruined in
usefulness by its durability just like the small chair.
Durability: 5 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
-- Fire Axe
Main Attack (X, X) - Two Swings
Alternate Attack (hold X) - Overhead Chop
The fire axe will most likely be one of Chuck's first weapons to pick up from
the beginning of the game. It's one of the better prologue weapons. This is a
standard red fire axe used for chopping through wooden doors or walls whenever
a fire occurs in a building. It's also good for chopping off appendages and
beating slow people that have pet tigers.
The fire axe's main attack is a two hit swing where Chuck will swing from side
to side. The main attack will sometimes cut off a zombie's leg and it will
often kill a zombie. The alternate attack is an overhead chop that stands the
chance of cutting off a zombie's head. Both attacks are almost always instant
kill. The main flaw with the fire axe is that it lacks range. It has a good
durability though, so it's not a bad weapon to carry around.
Durability: 35 hits
Carry In Inventory: Yes
Magazine Support: Blades
Combines With: Sledge Hammer (Defiler)
Location(s): Safehouse
Yucatan Casino (near tiger's den), Shoal Nightclub (Yucatan Casino - behind
register counter), South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
-- Fire Extinguisher
Main Attack (X) - Freeze Blast
The fire extinguisher is much more fun to use this time around. In the
original Dead Rising, Frank could only spray a zombie with it and stagger it a
bit with the coolant inside before it broke. In Dead Rising 2, Chuck can spray
the zombie a bit and freeze it in place with the coolant.
Hold the X button to shoot a coolant spray from the extinguisher. After
freezing a zombie with coolant, it can be shattered with a hit from any weapon
to gain 20 PP. The zombie will thaw out of the coolant in about 10 seconds, so
be quick. It's good to have a weapon with wide range to hit the frozen zombies
with - such as a spiked bat or paddle. The coolant blast can be precisely
aimed by holding the LT button while holding the X button.
Durability: 100% coolant
Carry In Inventory: Yes
Magazine Support: --
Combines With: Water Gun (Snowball Cannon)
Location(s): Hallway to Safehouse
-------------------------------------------------------------------------------
-- Fireworks
Main Attack (X) - Firework Throw
Fireworks come in a pack of ten sets of firecrackers. Chuck will light these
as he throws them. They will go off and all fireworks will pop in a row while
they bounce. The noise and explosion will attract nearby zombies toward that
area. The fireworks will pop for around five seconds and lure zombies the
whole time until they finally stop.
Durability: 10 firework strips
Carry In Inventory: Yes
Magazine Support: --
Location(s): Rockets Red Glare (Silver Strip)
Astonishing Illusions (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Flashlight
Main Attack (X) - Flashlight Swing
If there was a zombie outbreak in my neighborhood, one of the first things, I
would grab would be my trusty flashlight. My flashlight is one heavy duty
plastic light that could crush zombie skulls in an instant if I was to hit a
zombie directly in the forehead with its front end. Too bad the flashlight
that Chuck finds isn't as good as mine.
The flashlight that Chuck finds will always stay lit while it remains in his
hands, so it can used to illuminate the current path in front of him when it is
dark. Other than that, the flashlight can kill zombies in about two hits with
its main attack. The swing will only hit one zombie at a time. The flashlight
takes little damage when thrown at a zombie as well. Overall, it's a bad
weapon with some illumination for nighttime.
Durability: 15 hits
Carry In Inventory: Yes
Magazine Support: Domestic
Combines With: Computer Case (Hacker), Gems (Laser Sword)
Location(s): Ned's Knicknackery (Palisades Mall)
Juggz Bar & Grill Kiosk (Silver Strip), Slot Ranch Casino (maintenance room),
Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino, Atlantica
Casino, Silver Strip, Fortune Park, Fortune City Arena
-------------------------------------------------------------------------------
-- Flower Pot
Main Attack (X) - Pot Smash
The flower pot is a small clay pot with pink flowers inside. Chuck will break
this pot over a zombie's head for its main attack. The flower pot will break
apart after one hit. The attack that Chuck will perform is very weak. Not
even two flower pots will kill a standard zombie. The domestic magazine can be
used to extend the durability of the flower pot, but it will still have a very
small amount of durability.
Durability: 1 hit
Carry In Inventory: Yes
Magazine Support: Domestic
Location(s): The Shoehorn (Royal Flush Plaza)
Wily Travels (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), The Venus
Touch (Palisades Mall), Kicks for Her (Palisades Mall), Swept Away (Silver
Strip)
-------------------------------------------------------------------------------
-- Foam Hand
Main Attack (X) - Finger Slap
A foam hand is a red hand made of foam rubber that is used for cheering on
contestants in a TIR event. Chuck will place the foam hand over his right hand
and slap zombies with the index finger of the foam hand for this weapon's main
attack. The foam hand is extremely weak. This weapon cannot even finish off a
zombie with a full 10 hits without a magazine.
The novelty factor at work for this weapon is brilliant though. I've always
wanted to smack a zombie with a foam hand before, and now I can! Other than
going toward a zombie with that thought, the foam hand is completely useless.
Durability: 10 hits
Carry In Inventory: Yes
Magazine Support: Sports
Location(s): Souvenir Kiosk (Platinum Strip [south kiosk])
Terror Tags (Fortune City Arena), In the Closet (Royal Flush Plaza), Platinum
Strip
-------------------------------------------------------------------------------
-- Folding Chair
Main Attack (X) - Chair Swing
Alternate Attack (hold X) - Overhead Attack
The folding chair is an overall weak weapon. It's main attack takes about
three hits to kill a zombie. Its overhead attack will sometimes kill, though
not always. The chair is best thrown at a zombie really. The impact the chair
makes when tossed will usually kill a zombie.
The chair is not durable at all really and it's a single kill only weapon for
the most part. Folding Chairs are not all that common around Fortune City.
It's as if the workers were trying to throw away all the folding chairs in the
area since they knew that a folding chair would never come in much use during a
zombie outbreak.
Durability: 10 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Moe's Maginations (Platinum Strip)
Safehouse, South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
-- Football
Main Attack (X) - Football Toss
Alternate Attack (hold X) - Tackle - SPORTS FAN OUTFIT ONLY!
The football can be both a fun and useful weapon at the same time. It's best
to aim for a zombie by holding the LT button before tossing it. Chuck will get
in position before tossing the ball just like a football player. The ball will
hit a zombie then bounce off the first zombie and hit two more zombies.
Each football hit will kill a weak zombie. The football usually doesn't last
over 3 tosses however so it's durability is very short lived. It's still a fun
weapon to use though and a good weapon for long distance kills. Go long,
police zombie!
If Chuck is wearing any piece of the Sports Fan outfit, from the skill pack
found on the downloadable services for each console, he can perform a tackle
while holding the football if a player holds down the attack button. Chuck
will hold out his left hand while he leans over and dashes forward to tackle.
This will knock any zombie out of the way and kill it. This is a perfect move
for making Chuck move faster and he can store the football in his inventory!
It's like having a moosehead or bull skull that Chuck can keep in his
inventory.
The football will take damage per zombie kill, but a player can extend its
durability by collecting the Amusement magazine and Sports magazine. If Chucks
wears the sports fan outfit while throwing the football, the football will take
off more damage from a zombie per hit.
Durability: 10 hits
Carry In Inventory: Yes
Magazine Support: Amusement, Sports
Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Fountain Firework
Main Attack (X) - Fountain Firework Throw
A fountain firework is a long and slender firework that will sparkle. Chuck
will set this off as he throws it and the firework will shoot out sparks from
the top. The sparks will attract nearby zombies for around five seconds. The
fountain firework will roll along the ground when thrown, so it will
automatically travel a bit further than the spot where it hits the ground after
Chuck throws it.
Durability: 1 use
Carry In Inventory: Yes
Magazine Support: --
Combines With: Lizard Mask (Fountain Lizard)
Location(s): Rockets Red Glare (Silver Strip)
Astonishing Illusions (Royal Flush Plaza), American Historium (Americana
Casino)
-------------------------------------------------------------------------------
-- Funny Painting
Main Attack (X) - Painting Smash
The funny painting is exclusive to the Art Appreciation extra mission on day 3.
There are a group of angry faces in the middle of an orange and yellow
background on the painting. The funny painting is one of the rare one-time
only gifts for Katey.
Other than giving it to Katey, the funny painting is mainly used for trapping a
zombie. When Chuck approaches a zombie with this item and attacks with it, he
will smash the painting over a zombie's torso. The zombie will be trapped by
the wooden framework and paper picture inside the framework. The zombie will
be completely helpless as long as the painting stays around its chest.
Durability: 6 hits
Carry In Inventory: Yes
Magazine Support: Domestic
Location(s): The Cleroux Collection (Palisades Mall)
Give Randolph $3,000 for his painting in the "Art Appreciation" extra mission
on day 3 from 11:00am to 7:10pm. The "funny painting" is right below a pot
near Randolph. Don't hit a zombie with it or the painting will break. It can
be stored in the inventory. Give the painting to Katey as a gift in the
security room.
-------------------------------------------------------------------------------
-- Garbage Bag
Main Attack (X) - Two hit Bag Swing
Well, Chuck uses a garbage can to knock aside the undead so why not use a
garbage bag full of garbage to slap them aside as well? The garbage bag is an
extremely weak weapon when swinging it. It will sometimes knock down a zombie
and sometimes just stagger them a bit. Chuck will likely not kill a zombie
with a garbage bag, but I'm sure it can be done with enough effort!
Once the bag breaks, it will leave behind a random food item such as a hotdog.
The food item can be good or spoiled. If it is spoiled then Chuck will vomit
and have a stomachache after eating it. It serves him right for eating food
found in the trash though! Ewwww! A garbage bag can be destroyed instantly by
tossing it at the ground.
Durability: 10 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Hallway to Safehouse (Royal Flush Plaza)
Safehouse, Silver Strip, Fortune Park, Platinum Strip, South Plaza, Fortune
City Arena (security room area unlocked in case 1-3)
-------------------------------------------------------------------------------
-- Garbage Can
Main Attack (X) - Three hit swing
The garbage can is a concrete container with a blue plastic top. It will
always release a random item once it is busted open. The garbage can may be
tossed to the ground in order to make it bust open to reveal its contents
immediately after picking it up.
The garbage can isn't that bad of a melee weapon either. Chuck swings wide
with each hit of its three hit swing. Press the X button rapidly to make Chuck
perform all three swings. The garbage can will only do decent damage with its
swings. It will take about two hits to kill off most zombies. It can be a
good weapon for zombie crowds, but mainly for knocking them down rather than
killing them.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Royal Flush Plaza
Silver Strip, Fortune Park, Platinum Strip, Fortune City Arena, American Casino
(inside restroom)
-------------------------------------------------------------------------------
-- Gas Barrel
Main Attack (X, X) - 2-hit Barrel Swing
The gas barrel is a red and gray metal barrel full of gas. It is one of three
items (Gas Barrel, Generator, Spool of Wire) used to power the broken panel
during the events of case 6-4. Chuck will swing this barrel downward then
upward for its main attack. The attacks are pretty strong and will kill normal
zombies in one swing. It can be thrown to knock down several zombies in a row
as it rolls. This weapon has infinite durability since it is a key item.
Durability: infinite hits
Carry In Inventory: No
Magazine Support: --
Location(s): Safehouse (during case 6-4)
The barrel is down the hall from the clinic, near the stairs that lead to the
rooftop of the Safehouse.
-------------------------------------------------------------------------------
-- Gas Can
Main Attack (X) - Gas Can Strike
The gas can is a greenish cylinder with a yellow biohazard skull on the side of
it. It has a red valve handle at the top for releasing the gas inside. Chuck
will hold this weapon and smack a zombie with the valve handle side while
swinging upward. If this weapon is shot, the top valve will fly off and the
greenish gas inside the cylinder will be released for a few seconds before the
gas can disappears.
Durability: 30 hits
Carry In Inventory: No
Magazine Support: --
Location(s): Safehouse (during case 6-4)
Location: Underground Labs
Unlock the entryway to the Underground Labs through the Underground Tunnels in
case 7-2 on day 4 in order to find this weapon. Gas cans are all around the
area.
-------------------------------------------------------------------------------
-- Gasoline Canister
Main Attack (X) - Gasoline Canister Strike
The gasoline canister is a plastic red gas canister used for holding gasoline
to power equipment. Chuck will hold the gasoline canister by the handle then
strike a zombie with the side of the can. The canister will kill a zombie
within 2-3 hits for most zombies.
Chuck can also shoot this weapon from a distance to set off an explosion. The
explosion is much like a dynamite explosion.
Durability: 10 hits (melee), 1 use (explosion)
Carry In Inventory: Yes
Magazine Support: --
Combines With: Water Gun (Flamethrower)
Location(s): Chris' Fine Foods (Palisades Mall) - behind the register counter
Atlantica Casino - behind the clamshell display on south side, climb the rocks
then hop to the area behind the water, South Plaza - near the southwest
maintenance room.
-------------------------------------------------------------------------------
-- Giant Die
Main Attack (X) - Die Smack
Alternate Attack (hold X) - Die Throw
The giant die is a big red stuffed die with patterns of white circles along the
sides of it representing numbers. Although the weapon is rather bulky when
Chuck picks it up, it is a pretty powerful weapon for a novelty weapon. Each
of its attacks will usually kill a zombie in one hit.
Chuck will smack a zombie with the die for its main attack and toss the die at
a zombie for its alternate attack. The main attack has some slow recovery time
and the item is overall bulky, but it is surprisingly damaging and has a really
good durability.
Durability: 40 hits
Carry In Inventory: No
Magazine Support: Domestic
Location(s): Flaming Craps (Royal Flush Plaza)*
Astonishing Illusions (Royal Flush Plaza)
* Flaming Craps is in the middle of the plaza
-------------------------------------------------------------------------------
-- Giant Pink Chainsaw
Main Attack (X, X, X) - Side Slash (25 PP), Side Slash (25 PP), Upward
Slash (50 PP)
Alternate Attack (hold X) - Double Spin (50 PP)
The giant pink chainsaw is dropped by Randy during the "Here Comes the Groom"
extra mission in Swept Away on Silver Strip. This is a giant pink and black
chainsaw. After Chuck starts up the chainsaw, he can perform a 3-hit combo
with the tap of the attack buttons. The first two swings will give Chuck 25 PP
per zombie kill and the final swing will give him 50 PP per zombie kill. Chuck
takes some real pleasure in delivering the final upward swing from the looks of
it.
The alternate attack for this weapon is a double spin. Chuck will spin twice
while moving forward. This is a good attack to perform while surrounded by
zombies. All of the chainsaw's attacks are instantly kill on a zombie like the
normal chainsaw. This chainsaw has a much greater range thanks to its size
when compared to the normal chainsaw and its attacks are much better as well.
The giant pink chainsaw already has a great durability and this can be extended
by grabbing the building magazine from South Plaza! If this weapon could be
held in Chuck's inventory, he would basically have Frank West's broken ass
small chainsaw in his hands.
Durability: 70 hits
Carry In Inventory: No
Magazine Support: Blades, Building
Location(s): Swept Away (Silver Strip)
Defeat Randy in the "Here Comes the Groom" extra mission between the hours of
5:00pm and 9:00am starting on day 2 and he will drop this weapon.
-------------------------------------------------------------------------------
-- Giant Stuffed Bull
Main Attack (X) - Bull Swing
Alternate Attack (hold X) - Bull Overhead
The Giant Stuffed Bull is a large brown bull that wears a tanned cowboy hat and
has a brown cigar sticking out of its mouth. This bull definitely has some
attitude when you look it in the face - it's got that Yosemite Sam look in its
eyes. This would make a wonderful gift for Katey, but Chuck can also smack
zombies with it!
For its main attack, Chuck will slap a zombie with the side of the bull. The
alternate attack will make Chuck slap this stuffed animal over a zombie's
torso. The zombie will walk around while wearing a giant stuffed brown bull!
The bull is just as weak as all other giant stuffed animals. Chuck will have
to try very hard to kill a zombie with this weapon! The bull's bottom half
will be split open after about 10 hits or instantly after Chuck plants it over
the torso of a zombie. Keep in mind that Katey will not accept this toy if it
is split on the bottom.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Amusement
Location(s): Children's Castle (Royal Flush Plaza)
Food Court (rooftops)
-------------------------------------------------------------------------------
-- Giant Stuffed Donkey
Main Attack (X) - Donkey Swing
Alternate Attack (hold X) - Donkey Overhead
The Giant Stuffed Donkey is a large purple donkey that wears a birthday cap
with red, white and blue stripes on it. It also has a striped tie around its
neck as well. This would make a wonderful gift for Katey, but Chuck can also
smack zombies with it!
For its main attack, Chuck will slap a zombie with the side of the donkey. The
alternate attack will make Chuck slap this stuffed animal over a zombie's
torso. The zombie will walk around while wearing a giant stuffed purple
donkey!
The donkey is just as weak as all other giant stuffed animals. Chuck will have
to try very hard to kill a zombie with this weapon! The donkey's bottom half
will be split open after about 10 hits or instantly after Chuck plants it over
the torso of a zombie. Keep in mind that Katey will not accept this toy if it
is split on the bottom.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Amusement
Location(s): Small Fry Duds (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Giant Stuffed Elephant
Main Attack (X) - Elephant Swing
Alternate Attack (hold X) - Elephant Overhead
The Giant Stuffed Elephant is a large pink elephant that wears a top hat with
red and white stripes and some blue on the bottom of the hat. This would make
a wonderful gift for Katey, but Chuck can also smack zombies with it!
For its main attack, Chuck will slap a zombie with the side of the elephant.
The elephant figure is unique since its top hat will sometimes cause it to hit
multiple times and it has some added range because of its top hat. The
alternate attack will make Chuck slap this stuffed animal over a zombie's
torso. The zombie will walk around while wearing a giant stuffed pink
elephant!
The elephant is just as weak as all other giant stuffed animals. Chuck will
have to try very hard to kill a zombie with this weapon! The elephant's bottom
half will be split open after about 10 hits or instantly after Chuck plants it
over the torso of a zombie. Keep in mind that Katey will not accept this toy
if it is split on the bottom.
Durability: 20 hits
Carry In Inventory: No
Magazine Support: Amusement
Location(s): Stylin' Toddlers (Royal Flush Plaza)
Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Giant Stuffed Rabbit
Main Attack (X) - Rabbit Swing
Alternate Attack (hold X) - Rabbit Overhead
The Giant Stuffed Rabbit is a large blue rabbit that wears a yellow and red
striped tie. This rabbit has the most annoying expression on its face also - I
wouldn't dare give it to my daughter. This would make a wonderful gift for
Katey however, but Chuck can also smack zombies with it! One unique part about
the rabbit is that it makes a cute little squeak noise whenever it hits
anything.
For its main attack, Chuck will slap a zombie with the side of the rabbit. The alternate attack will make Chuck slap this stuffed animal over a zombie's torso. The zombie will walk around while wearing a giant stuffed blue rabbit! The rabbit is just as weak as all other giant stuffed animals. Chuck will have to try very hard to kill a zombie with this weapon! The rabbit's bottom half will be split open after about 10 hits or instantly after Chuck plants it over the torso of a zombie. Keep in mind that Katey will not accept this toy if it is split on the bottom. Durability: 20 hits Carry In Inventory: No Magazine Support: Amusement Location(s): Kids' Choice Clothing (Palisades Mall) Moe's Maginations (Platinum Strip), Lombardi's (Food Court), Chocolate Confession (Palisades Mall) ------------------------------------------------------------------------------- -- Gift Shop Lamp Main Attack (X) - Lamp Strike The gift shop lamp is a white lava lamp with purple liquid inside. Chuck will hit a zombie with the side of the lamp while holding it. It will take around 3-4 hits to kill a zombie with the lamp and its durability is very low. The lamp seems like it is stronger when thrown at a zombie. It will sometimes instantly kill a zombie, but it's still a very weak weapon overall. Durability: 10 hits Carry In Inventory: Yes Magazine Support: Domestic Location(s): Astonishing Illusions (Royal Flush Plaza) From Fortune With Love (Platinum Strip), Hot Excitorama (Silver Strip), Shoal Nightclub (Yucatan Casino), Sipparello's (Atlantica Casino) ------------------------------------------------------------------------------- -- Gems Main Attack (X) - Jewelry Toss This weapon is a collection of jewelry. Chuck can toss the gems at zombies and the fine shower of sparkles will damage them. It will take several jewelry tosses to kill a single zombie. These can be decent for showering a crowd or just staggering a crowd. The LT button can be held to aim the gems in a direction for precision aiming. Durability: 20 jewelry tosses Carry In Inventory: Yes Magazine Support: -- Location(s): Marriage Makers (Royal Flush Plaza), Modern Businessman (Royal Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Everything Diamond (Palisades Mall) Albert's Apparel (Royal Flush Plaza) Slot Ranch Casino - in the maintenance room Ned's Knicknackery (Palisades Mall) ------------------------------------------------------------------------------- -- Generator Main Attack (X, X) - 2-hit Generator Swing The generator is a red and black power generator used for emergency power. It is one of three items (Gas Barrel, Generator, Spool of Wire) used to power the broken panel during the events of case 6-4. Chuck will swing this weapon from side to side for its main attack. He will kill any normal zombie that he manages to hit with either swing. Durability: infinite hits Carry In Inventory: No Magazine Support: -- Location(s): Safehouse (during case 6-4) The generator is found inside a room below the stairs near the security room of the Safehouse. From in front of the security room, move down the nearby staircase then go through the open doorway off to the left when Chuck reaches the bottom of the stairs. The generator will be inside of that room. ------------------------------------------------------------------------------- -- Grenade Main Attack (X) - Grenade Throw A grenade is a small explosive used to destroy big objects with an explosive blast. Chuck will pull the pin out of the grenade then toss it toward a targeted location. The grenade will bounce and smoke a bit then the explosion will go off in five seconds. Durability: 1 use Carry In Inventory: Yes Magazine Support: -- Combines With: Football (Hail Mary) Location(s): High-noon Shooting Range (Palisades Mall) Fortune Park (there are more around the park starting after case 6-1) ------------------------------------------------------------------------------- -- Goblin Mask Main Attack (X) - I dub thee Blanka! The goblin mask is a mask of a green "goblin" with orange hair. Fans of Street Fighter will recognize this "goblin" as the character Blanka that first appeared in Street Fighter II. While Chuck is near a zombie, he can place this mask over a zombie's head to blind the zombie. The zombie will walk around in circles with the mask over its head. The mask will make a roaring sound effect when Chuck first slaps it over the head of a zombie. Durability: 10 hits Carry In Inventory: Yes Magazine Support: -- Combines With: Battery (Roaring Thunder) Location(s): Children's Castle (Royal Flush Plaza) Silver Strip (near southwest maintenance room) ------------------------------------------------------------------------------- -- Golf Club Main Attack (X) - Golf Ball Hit The golf club is a club used for hitting golf balls in the game of golf. Chuck can use this weapon to knock golf balls toward zombies. One golf ball will usually kill a zombie and the golf ball will sometimes bounce off a zombie and hit other zombies. The bouncing ball will either kill or knock down the zombie. While holding the LT button to aim, a player can hold the RT button to wind up a faster swing. If Chucks wears the sports fan outfit while using the golf club, the golf balls will take off more damage from a zombie per hit. Durability: 20 golf balls Carry In Inventory: Yes Magazine Support: -- Location(s): SporTrance (Royal Flush Plaza) ------------------------------------------------------------------------------- -- Green Spray Paint Main Attack (X) - Spray Paint The spray paint comes in two varieties (green and purple) but both are the same when it comes to combining them with a pylon or attacking. Other than combining this weapon with the pylon to make the air horn, the spray paint is basically useless outside of having some fun. Each can comes with 100% spray paint inside. Hold the X button or hold LT then hold the X button to spray the paint. The paint will stay on the zombie for a while, but it won't damage it. This weapon is mainly used for amusement. While not having anything else better to do, Chuck could trap a zombie inside a barrel and spray it in the face while it walks around defenseless... but he wouldn't want to do that. Durability: %100 spray paint Carry In Inventory: Yes Combines With: Pylon (Air Horn) Location(s): South Plaza (west end) Food Court (in shrubbery near maintenance room), Fortune City Arena (near security room hallway doors), Fortune Park (near maintenance room by Royal Flush Plaza entrance) ------------------------------------------------------------------------------- -- Gumball Machine Main Attack (X) - Two Hit Gumball Machine Swing I used to own my own gumball machine. I used to stub my toe against the steel bottom on accident while walking by it every now and then and it would hurt quite a bit. I'd hate to imagine being slapped by the bottom end of it... and that's exactly the end that Chuck hits a zombie with for the first hit. Man, that's got to hurt. Thankfully they're undead though, so we can do all type of crazy things to them and not think too much of it. Chuck will perform a two hit swing with the gumball machine when a player taps the X button. The gumball machine will usually kill a zombie within 2-3 hits. It's not as strong as one would think really. The gumballs inside the machine will roll out once the machine once it is busted or once it shatters when thrown. Zombies will trip and fall over the rolling gumballs if they walk over them. Durability: 15 hits Carry In Inventory: No Magazine Support: -- Location(s): Children's Castle (Royal Flush Plaza) Chocolate Confession (Palisades Mall), Lombardi's (Food Court), Paradise Platinum Screens (Platinum Strip) ------------------------------------------------------------------------------- -- Handbag Main Attack (X) - Purse Slap The handbag is a woman's purse that Chuck can slap zombies with. The normal slap is very weak and this weapon breaks very quickly. The handbag is best used for throwing in order to receive its contents. It will leave behind certain random items - usually money or a handgun. Durability: 10 hits Carry In Inventory: Yes Magazine Support: Domestic Location(s): Sturdy Package (Royal Flush Plaza) Casual Gals (Royal Flush Plaza), The Shoehorn (Royal Flush Plaza), Wave of Style (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart (Royal Flush Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), Wallington's (Palisades Mall), Bagged! (Palisades Mall), The Venus Touch (Palisades Mall), KokoNutz Sports Town (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy (Palisades Mall), Kicks for Her (Palisades Mall), Que's Hats (Palisades Mall), Brand New U (Palisades Mall), Ned's Knicknackery (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), Everything Diamond (Palisades Mall) ------------------------------------------------------------------------------- -- Handgun Main Attack (X) - Handgun Shot The handgun is a standard handgun that is used for protection. This gun will come loaded with a total of 30 shots. Chuck can fire instantly with the attack button or the LT button can be held to make a targeting cursor appear for more precise aiming before shooting. Always aim for the head of each zombie and the shot will kill the zombie with one headshot. Durability: 30 bullets Carry In Inventory: Yes Magazine Support: -- Location(s): High-noon Shooting Range (Palisades Mall) In the Closet (Royal Flush Plaza) Many garbage cans and handbags will leave behind a handgun when thrown also. ------------------------------------------------------------------------------- -- Hanger Main Attack (X) - Hanger Impale A hanger is a red hanger used to hang clothes on a rack. Chuck will find several infinite supplies of these in many stores around Fortune City. While holding a hanger, Chuck will jab the top portion (the hook) into a zombie's mouth. The zombie will walk back and forth with a hanger jammed down its mouth and will be unable to attack while the hanger remains inside its mouth. The hangar is basically a weapon to use for pure amusement. Durability: 3 hits Carry In Inventory: Yes Magazine Support: Domestic Location(s): Casual Gals (Royal Flush Plaza) Modern Businessman (Royal Flush Plaza), SporTrance (Royal Flush Plaza), Hat Racks (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's (Palisades Mall), KokoNutz Sports Town (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall), Space (Palisades Mall) ------------------------------------------------------------------------------- -- Highback Oak Chair Main Attack (X) - Chair Poke Alternate Attack (hold X) - Overhead Strike The Highback Oak chair is basically just like the Fancy Tall Chair, except it doesn't have as much range with its smaller legs. Chuck will poke a zombie with the chair legs for its main attack and beat a zombie over head with the chair legs for its alternate attack. It will take about 2 hits from both attacks to finish off a zombie. The chair will break immediately after being thrown. Durability: 5 hits Carry In Inventory: No Magazine Support: Domestic Location(s): The Dark Bean (Royal Flush Plaza) Cheesecake Mania (Food Court), Rojo Diablo Mexican Restaurant, Baron Von Brathaus (Yucatan Casino), Bennie Jack's BBQ Shack (Americana Casino), Roy's Mart (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Fortune City Arena (backstage area) ------------------------------------------------------------------------------- -- Hockey Stick Main Attack (X, X) - Hockey Stick Swings Alternate Attack (hold X) - Hockey Stick Ram The hockey stick is a black stick used for playing hockey during hockey games. Chuck will perform two strikes forward if the button is tapped while holding this weapon. He will move forward and ram the side of the stick against a zombie for the hockey stick's alternate attack. Neither attack is really powerful but all of its attacks will kill a weak zombie with one hit. The hockey stick's main attack is a good way to instantly trip a group of zombies. It hits low so it will instantly knock a zombie off its feet and cause it to fly backward and fall. The hockey has got a good durability, but it's really not powerful enough to be that useful. Its main features are its range and speed during its main attack. The hockey stick is a very rare weapon. It can only be found on the rack at KokoNutz Sports Town. Durability: 30 hits Carry In Inventory: Yes Magazine Support: Sports Location(s): KokoNutz Sports Town (Palisades Mall) ------------------------------------------------------------------------------- -- Hunk of Meat Main Attack (X) - Hand in Mouth A hunk of meat is a severed human hand. Chuck can walk up to a zombie and shove the hand into a zombie's mouth. The hand will act much like a novelty mask and make the zombie walk in circles while the hand remains in its mouth. The unique part about a hunk of meat is that it can be used to lure a few zombies to a certain area. Chuck can toss the hand toward some zombies and the zombies will move toward the hand. Once one of them grabs the hand it will start to munch on it then the other zombies will not be attracted to it anymore. Many times, zombies will already be holding a hunk of meat and they will be munching on it. Chuck can kill the zombie then take the hunk of meat. In a few areas, the hunk of meat will start out on the ground and it will attract any zombie that moves by it. Durability: 5 hits Carry In Inventory: Yes Magazine Support: -- Combines With: Dynamite (Dynameat) Location(s): Fortune Park (outside maintenance room near Atlantica Casino entrance) Yucatan Casino (in tiger's den area), Silver Strip ------------------------------------------------------------------------------- -- Indoor Garbage Can Main Attack (X, X, X) - 3-hit Display Swing Combo The indoor garbage can is a rounded metal garbage can for use around the different inside areas of Fortune City. While Chuck carries this garbage can, the garbage inside can be heard as it hits the inside while he runs. Chuck will perform a three hit combination swing with this garbage can. All of this garbage can's hits are rather powerful. It will kill any zombie with any of its swings. The indoor garbage can has an ok durability and it can't be carried in inventory but it makes a decent weapon if no other good weapon is available. Like all other garbage cans, this garbage can may be thrown to shatter it and reveal a certain kind of random item inside. Durability: 20 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Royal Flush Plaza Roy's Mart (Royal Flush Plaza), Slot Ranch Casino, Yucatan Casino, Palisades Mall, Atlantica Casino, Shoal Nightclub (Yucatan Casino), Swept Away (Silver Strip), Shamrock Casino (Silver Strip), Fortune City Hotel, Fortune City Arena ------------------------------------------------------------------------------- -- Katana Sword Main Attack (X, X, X, X) - Forward Slices (10 PP) Jumping Attack (jump + X) - Jumping Horizontal Slash (50 PP) The katana sword is a Japanese sword more commonly used by samurai. Chuck will lean downward and perform four horizontal slashes while stepping forward when the button is tapped. There is a slight pause in between the second and third attack. He can also perform a horizontal slash while jumping. All slashes will instantly kill a zombie and slice through multiple zombies if they stand together. The first slice of the main attack is very wide, but Chuck doesn't step forward much at all. The katana sword lacks range and Chuck has some bad recovery for its main attack that can get him hit really easily. It's a good weapon for zombies and bosses though. Its wide swings can help out for crowds of zombies. While Chuck wears any portion of the downloadable ninja outfit he can perform the following attacks: Main Attack (X, X, X, X, X) - Blade Slice and Kick Combo (10 PP) Alternate Attack (hold X) - Spinning Double Slice (10 PP) Jumping Attack (jump + X) - Jumping Horizontal Slash (50 PP) When Chuck wears the ninja outfit, the broadsword, katana and ninja sword all have the same two types of attacks. Chuck will perform a series of four slashes to the sides while stepping forward then end the combination with a roundhouse for the weapon's main attack. For the alternate attack, Chuck will perform two spinning slices. He will yell at the end of each attack combination to show that Chuck Greene makes the best ninja ever! He also gains a horizontal slash that can be done in midair - it's the same as the normal Katana Sword. Durability: 40 hits Carry In Inventory: Yes Magazine Support: Blades Location(s): Shoal Nightclub (Yucatan Casino)* * Two katana swords are dropped by both Crystal and Amber after they are defeated in Case 4-1: "The Source" between the hours of 11:00am and 3:00pm starting on day 2. They will leave them in the middle of the dance floor. Chuck must reenter Yucatan Casino without a katana sword in his inventory to make the weapons respawn. There will always be two katana swords that will appear in the nightclub. ------------------------------------------------------------------------------- -- Keg Main Attack (X) - Keg Strike The Keg is a steel cylinder used to hold beer. While holding this weapon, Chuck can slap a zombie in the face with the side of the keg. The hit will give off a satisfying clanging noise as the zombie's head meets the metal. The keg deals decent damage but it will still usually take at least 2 hits to kill a zombie with the keg. The keg will stagger a zombie to the side or knock it straight down. Throwing the keg will deliver the same amount of damage as one hit from it while holding it. Beer will fall out of the keg as it breaks. Chuck can shoot a keg to make it spew out its beer contents from the side. Zombies will trip over the beer if they walk over it. Durability: 20 hits Carry In Inventory: Yes Magazine Support: Domestic Location(s): Leigh's Fine Liquor (Palisades Mall) Chris' Fine Foods (Palisades Mall), Slot Ranch Casino, Baron Von Brathaus (Yucatan Casino), Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica Casino), Tinkerbox (Silver Strip) - cost $1,000, Pub O' Gold (Silver Strip), Juggz Bar & Grill Kiosk (Silver Strip), Juggz Bar & Grill (Platinum Strip) ------------------------------------------------------------------------------- -- Ketchup Main Attack (X) - Ketchup Spray As we all know, ketchup is a popular food condiment that people place on hamburgers and dip their fries in. Ketchup is also good at resembling blood when splattered across a wall. Chuck can spray the ketchup by pressing the X button or holding the LT button before pressing the X button. The ketchup is used up very quickly - Chuck will use it up within about 3 seconds of starting the spray. Ketchup does no damage to zombies nor does it make them slip when poured across the ground. It can help to complete a gruesome scene though. Just think about it - Chuck places a bucket over a zombie's head shortly before cutting the zombie in half with a broadsword and then he can spray ketchup over the zombie's remains to add to the gore... right? Durability: 100% Ketchup Carry In Inventory: Yes Magazine Support: -- Location(s): Chris' Fine Foods (Palisades Mall) Safehouse (cafeteria) ------------------------------------------------------------------------------- -- Keyboard Main Attack (X) - Keyboard Strike The keyboard is a black keyboard used for typing out information on a computer. Even though I find it highly amusing to beat a zombie with a keyboard, the keyboard is the worst piece of computer equipment overall. It will often take around 2-3 hits to kill a single zombie with it. The keyboard also has a very low durability to go along with its weak attack. Durability: 10 hits Carry In Inventory: Yes Magazine Support: Games Location(s): Roy's Mart (Royal Flush Plaza) Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch (Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels (Palisades Mall) ------------------------------------------------------------------------------- -- Lamp Main Attack (X) - Barrel Swing This is a small lamp with a spiral stand and a brown shade. Chuck really clobbers the hell out of zombie when he smacks them with this. He does a really quick hit that takes some decent damage and will sometimes kill. The lamp's durability is extremely low though. It will break after Chuck hits three zombies with it. Durability: 3 hits Carry In Inventory: Yes Magazine Support: Domestic Location(s): Wily Travels (Royal Flush Plaza) Antoine's (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Under the Sea Travels (Palisades Mall) ------------------------------------------------------------------------------- -- Lance Main Attack (X) - Lance Poke Alternate Attack (hold X) - Lance Impale The lance is a weapon that was used for lancing back in the middle ages. The lance is much like a longer spear. Chuck will poke forward with the sharp end for this weapon's main attack and he will impale a zombie then toss it behind him for this weapon's alternate attack. Each hit from the lance will instantly kill a zombie. The lance is a really good weapon for mid distance kills and it can be carried in inventory, so Chuck can take it anywhere with him. The lance is only found in two stores in limited amounts, so it's a pretty rare weapon. Durability: 30 hits Carry In Inventory: Yes Magazine Support: Blades, Sports Location(s): Ned's Knicknackery (Palisades Mall), Hamburger Fiefdom (Food Court) ------------------------------------------------------------------------------- -- Large Barrel Main Attack (X) - Barrel Strike Alternate Attack (hold X) - Overhead Smash Large barrels are best thrown at zombies for the most part if you choose to attack with them. They will roll after Chuck tosses them and the roll will usually kill most zombies in its path. I know... I know... Do a barrel roll! Its main attack is will usually not knock down a zombie and Chuck has slow recovery from this attack also. It will usually take two main attacks to finish off a zombie. Just one strike will usually cause the zombie to turn its back to Chuck. When Chuck performs an overhead smash on a zombie, the zombie will actually get the barrel stuck around them as it covers their body from the smash. They will walk around the area with a barrel over their bodies. The barrel will be damaged as a result. The barrel will automatically break a bit at the top from normal use as well. Durability: 20 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Wild West Grill House (Food Court) Baron Von Brathaus (Yucatan Casino), Yucatan Casino ------------------------------------------------------------------------------- -- Large Fern Tree Main Attack (X) - Plant Strike The large fern tree is a tall fern tree that is inside of a tall clay pot. This fern tree has some good range whenever Chuck swings it for its main attack and it will almost always hit multiple times since the plant portion is to tall. The weapon is weak so it will take two hits to kill most zombies and the durability is very low. The plant will shatter into several pieces when thrown so it can be used to knock down a crowd of zombies easily. It's decent for a plant weapon, but its durability is its worst part, like many other plants. Durability: 5 hits Carry In Inventory: No Magazine Support: Domestic Location(s): The Shoehorn (Royal Flush Plaza) Modern Businessman (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Finder Peepers (Palisades Mall), The Venus Touch (Palisades Mall), Brand New U (Palisades Mall), Speed Expresso (Food Court), Yucatan Casino, Shoal Nightclub (Yucatan Casino), Palisades Mall, Atlantica Casino, Fortune City Hotel, ------------------------------------------------------------------------------- -- Large Planter Main Attack (X) - Pot Strike The large planter is a large pot that contains a type of fern along with a few other smaller plants. The main attack is a strike forward with the side of the pot of the plant. This attack will kill most zombies. The large planter is actually one of the better plant weapons since it will always kill most zombies. The large planter can be tossed at zombies and it will break apart and scatter, like most other plants. The plant will leave behind a handgun or a hunk of meat usually. These plants are exclusive to Royal Flush Plaza. They are lying around the sides of the plaza area. Durability: 6 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Royal Flush Plaza ------------------------------------------------------------------------------- -- Large Potted Plant Main Attack (X) - Potted Plant Hit The large potted plant is a plant with some big leaves and it's inside of a large rounded clay pot. Chuck will hit a zombie with the plant end of the pot first, so this weapon will often hit at least twice per swing. The plant will kill most zombies within two hits. It's not durable at all really. Like all plants, it can be thrown at a zombie to instantly kill the zombie and create a shatter effect that will knock down crowds of zombies. Durability: 5 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Royal Flush Plaza Wily Travels (Royal Flush Plaza), Under the Sea Travels (Palisades Mall), The Cleroux Collection (Palisades Mall), Chris' Fine Foods (Palisades Mall), Cucina Donnacci (Food Court), Swept Away (Silver Strip), One Little Duck Bingo (Silver Strip), Luaii Wauwii (Silver Strip), Pub O' Gold (Silver Strip), Platinum Strip ------------------------------------------------------------------------------- -- Large Vase Main Attack (X, X) - 2-hit Vase Swing The large vase is a big white vase with blue and yellow designs across the middle of it. Chuck will grip the middle of the vase then swing it back and forth while stepping forward for the main attack with the vase. The vase will kill any zombie that it hits with either swing from its attack combination. The large vase is a decent weapon to use for small crowds but its durability isn't that high at all. When thrown the vase will shatter and will knock down zombies that get hit by the pieces of the vase. Durability: 15 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Marriage Makers (Royal Flush Plaza) Ned's Knicknackery (Palisades Mall), One Little Duck Bingo (Silver Strip), Fortune City Hotel ------------------------------------------------------------------------------- -- Large Wrench Main Attack (X) - Wrench Smash Alternate Attack (hold X) - Power Swing This is a large red wrench. The wrench is just as useful as the crowbar. Just like the crowbar, the weapon is primarily single kill. Unlike the crowbar, it has two attacks. Chuck can hit a zombie over the head with its main attack or he can hit a zombie with is alternate attack and set it up for a power swing where Chuck will clobber the zombie's head off. Look to the left after the alternate attack swing - that's actually a zombie head rolling to the side. Chuck is da man! Even with its two attacks, the wrench is still only just about as good as the crowbar weapon. I really find the crowbar to be better than the wrench. The crowbar's attack is quicker and basically takes off the same amount of damage. The crowbar last just a bit longer than the wrench as well. Both weapons are still great to carry in Chuck's inventory for single zombies kills though. Durability: 25 hits Carry In Inventory: Yes Magazine Support: Building Location(s): Hallway to Safehouse Safehouse, South Plaza, Shoal Nightclub (Yucatan Casino) ------------------------------------------------------------------------------- -- Lawn Dart Main Attack (X) - Dart Toss (10 PP) I never would have thought it, but a lawn dart is the ultimate cure for boredom during a zombie outbreak. I think I might order a box after writing this just in case there is a zombie outbreak in my neighborhood next week. The lawn dart is such a fun weapon to use overall. Press the X button or aim with the LT button while facing a zombie then press X and Chuck will toss the dart into the air. The dart will usually fall down and plunge right into the middle top portion of the zombie's head. It will give Chuck 10 PP extra per hit. The dart will kill any zombie that it hits successfully. The dart is not always guaranteed to hit. Sometimes it will just fall to the side of the zombie. You'll just have to pick it up and toss it once again. Standing in place and facing the zombie that Chuck tosses the dart at will increase the odds of it hitting the zombie in the head. Sometimes the zombie will walk in place for a while with the dart sunk in its head before falling to the ground. Who knew that a lawn dart could be so fun during such hazardous times? Durability: 10 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Royal Flush Plaza - southeast end among shrubbery Food Court - inside maintenance room Palisades Mall - sitting area outside of Beach Body Swim House ------------------------------------------------------------------------------- -- Lawnmower Main Attack (X) - Lawnmower Swing Push Attack * - Lawnmower Push (10 PP) * (B while behind standing lawnmower then hold X) The lawnmower is a red lawnmower used for cutting grass... or, in this case, the undead! Chuck can stand behind the handle of the lawnmower then grab onto the handle as the lawnmower cranks up. While the attack button is held down, Chuck will lean downward and prop the lawnmower upwards so the blades face forward then he will begin to push the lawnmower ahead. The grinding animation for the lawnmower is much more satisfying than it was in Dead Rising 1. The lawnmower in Dead Rising 2 will completely grind a zombie into pieces while running over one. Killing a zombie with a lawnmower push will give Chuck 10 PP per kill. Chuck can pick up the lawnmower from the side and hold it then smack zombies with the side of the lawnmower. The lawnmower strike is fast but very weak. Anytime that the lawnmower gets off track, Chuck can pick it up then place it back down by pressing D-pad down to place it upright again. He will be able to push the lawnmower from the end with the handlebars once again when it is placed on the ground. The durability for the lawnmower gets used up quickly. Basically any zombie will count about three hits since the lawnmower will continue to grind up the zombie while running over one. Durability: 80 hits Carry In Inventory: No Magazine Support: Blades Location(s): Fortune Park Yucatan Casino (on the grass platform near the Food Court entrance), Luaii Wauwii (Silver Strip) ------------------------------------------------------------------------------- -- LCD Monitor Main Attack (X) - Monitor Swing The LCD monitor is a computer monitor used for high resolution viewing of important word processor documents, inventory spreadsheets and... web porn! Chuck will smack a zombie with the site of this monitor for its main attack. It will always take at least two hits to kill a zombie with the monitor unless Chuck throws it. It's not that durable either. Durability: 10 hits Carry In Inventory: No Magazine Support: Domestic, Games Location(s): Roy's Mart (Royal Flush Plaza) Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch (Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels (Palisades Mall), Robsaka Digital (Palisades Plaza), Robsaka Mobile (Palisades Mall) ------------------------------------------------------------------------------- -- Lead Pipe Main Attack (X) - Pipe Strike Alternate Attack (hold X) - Pipe Overhead The lead pipe is a rusty pipe with a red valve handle still attached to it. It's as if Chuck got mad and just ripped it off the nearby wall because he kept finding stupid boxes of nails along the Safehouse corridor. Chuck will hit a zombie from the side for this weapon's main attack. For its alternate attack, Chuck will clobber a zombie over the head with the pipe. Both of the lead pipe's attacks will instantly kill a zombie. The lead pipe is a really good starting weapon. Its main problem is that it could stand a bit more durability. It will break rather quickly. It's basically a single kill only weapon for the most part. Durability: 20 hits Carry In Inventory: Yes Magazine Support: Domestic Combines With: Rocket Fireworks (Rocket Launcher) Location(s): Safehouse Yucatan Casino, Palisades Mall, Silver Strip, South Plaza, Americana Casino (inside women's restroom) ------------------------------------------------------------------------------- -- Leaf Blower Main Attack (X) - Air Blow The leaf blower is a handheld machine used for blowing leaves and other debris away from an area. The leaf blower must be cranked before it can be used. Chuck can turn on the blower then blow air against zombies to push them back while they are near him. This practically does nothing to help Chuck, but it's quite funny to watch! Other than pushing back zombies, the leaf blower cannot affect a zombie in any other way by itself. The leaf blower is practically useless when not combined with another weapon. Some really good combo weapons can made from it though. Durability: 100% charge Carry In Inventory: No Magazine Support: -- Combines With: Spear (Spear Launcher), Gems (Gem Blower), Parasol (Parablower) Location(s): Slot Ranch Casino (backstage) Maintenance room on Platinum Strip near Cash Gordon's Casino, Playboy Grotto (Palisades Mall)*, Fortune Park** * there is a leaf blower hidden on the top floor inside of some shrubbery ** a leaf blower lies in a small patch of grass across from the big patch of grass with the "Silver Strip" word display. ------------------------------------------------------------------------------- -- Leaf Rake Main Attack (X, X) - Two hit Rake Swing This is a wooden rake with steel teeth used for raking up leaves and other debris. The rake can also be used to push aside zombie crowds! Chuck will perform a two hit swing attack while pushing the X button. The swing is very rapid. He can swing continuously without the need to recover. It usually takes about 5 hits to kill a zombie with the rake. Each swing will push a zombie back and cause it to stagger a bit. The toss of a rake is barely even more powerful than a normal swing. A player will mainly want to use this weapon to combine with a battery in order to get the Electric Rake. About the only time that you'll feel the need to attack with it is to push aside zombies while taking it to a maintenance bench to combine it since it is rather weak overall. Durability: 25 hits Carry In Inventory: Yes Magazine Support: Domestic Combines With: Battery (Electric Rake) Location(s): Royal Flush Plaza Safehouse, Fortune Park ------------------------------------------------------------------------------- -- Liberty Torch Main Attack (X, X) - Torch Strike Combo The liberty torch is a Statue of Liberty stage prop torch. Chuck can take this out of the statue hand on the stage of Slot Ranch Casino. Chuck will perform a two hit swing for this weapon's main attack. The liberty torch will kill weaker zombies with one hit but will take two hits to kill most zombies. The weapon is very bulky and Chuck will have a good bit of recovery time after attacking with it. The weapon is very rare. Chuck can only find this weapon on the stage of Slot Ranch Casino. There are two liberty torches on the stage in the hands of statue hand stage props. Durability: 25 hits Carry In Inventory: No Magazine Support: -- Location(s): Slot Ranch Casino* * These are on the stage. ------------------------------------------------------------------------------- -- Lizard Mask Main Attack (X) - I dub thee Godzilla! This mask is a purple lizard head mask, much like a raptor or the much scarier Barney! Chuck will slap this mask onto a zombie's face while close to one. The mask will growl a bit then the zombie will be completely blinded and will walk back and forth with the mask stuck over its head. Durability: 10 hits Carry In Inventory: Yes Magazine Support: -- Combines With: Fountain Firework (Fountain Lizard) Location(s): Ye Olde Toybox (Royal Flush Plaza) Moe's Maginations (Platinum Strip) ------------------------------------------------------------------------------- -- LMG Main Attack (X) - Machine Gun Shots The LMG is a large machine gun that can fire out a heavy spray of bullets. Chuck can hold the attack button or aim and then hold the attack button to fire out a constant spray of bullets at any target. This gun can be very damaging and the spray of bullets is constant. It will tear through zombie crowds and knock off plenty of body parts in the process. Durability: 200 bullets Carry In Inventory: Yes Magazine Support: -- Combine With: Robot Bear (Freedom Bar), Motorcycle (Machine Gun Motorcycle) Location(s): Yucatan Casino - Climb on top of the center platform area and it will be inside the bowl below the statue head. Palisades Mall - In the flower bed on the southeast side of the Playboy Grotto on the bottom floor. This flower patch is above some water - Chuck will have to hop over to it. Platinum Strip - Climb on top of the snack machines to the west of Cash Gordon's Casino then hop onto the roof. There is an LMG along the rooftops to the east. Underground Tunnels - Dropped from Sgt. Boykin in Case 6-2: The Last Stand. ------------------------------------------------------------------------------- -- Long Stick Main Attack (X) - Stick Poke Alternate Attack (hold X) - Stick Throw The long stick is a large wooden stick found in vases in the Fortune City Hotel lobby. Fortune City Hotel is the only area that has these and they come in an infinite supply. Chuck will hold the stick like a spear and poke it forward to hit a zombie for the stick's main attack. Chuck will toss the long stick at a zombie for this weapon's alternate attack. Neither is very powerful at all. It will take at least two hits to kill every zombie with the stick no matter which attack is performed. The long stick has very little durability to be so weak. Chuck will only get to kill around two zombies with the stick. The long stick is a very useless weapon. It isn't even funny to use... it's just there... Durability: 5 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Fortune City Hotel* * There is an infinite supply of long sticks in a vase to the right of the elevator doors. ------------------------------------------------------------------------------- -- Machete Main Attack (X, X) - 2-hit Slash Alternate Attack (hold X) - Head Decap (50 PP) - PSYCHO OUTFIT ONLY! A machete is a long sharp blade with a black handle that is used for cutting through objects such as shrubbery in the Amazon. Chuck can use this weapon to slash his way through the undead shrubbery surrounding Fortune City. Chuck will perform a two hit slash combo while stepping forward if the attack button is tapped quickly while holding this weapon. The machete will kill weaker zombies instantly but it will usually take two hits to kill off stronger zombies. Even though it takes two hits to kill off some zombies, the machete will wound the zombie by cutting off one of the zombie's arms. Sometimes the machete will hit a zombie just right to where it will cut off a leg and kill the zombie instantly. The machete is a decent weapon to have in Chuck's inventory. NOTE: While Chuck wears any portion of the downloadable psycho outfit, He can perform a special alternate attack where he will stick the machete into a zombie's head to bring it down to its knees then quickly slash their head off. This is an instant kill obviously. Durability: 35 hits Carry In Inventory: Yes Magazine Support: Blades Combines With: Push Broom (Pole Weapon) Location(s): Shank's (Palisades Mall) Albert's Apparel (Royal Flush Plaza), Yucatan Casino, Baron Von Brathaus (Yucatan Casino), Atlantica Casino, Silver Strip, ------------------------------------------------------------------------------- -- Magician Sword Main Attack (X, X) - Blade Slices (10 PP) The magician sword is small curved sword that is only available after defeating Reed and Roger in the "World's Most Dangerous Trick" extra mission. Roger will leave this weapon behind. Chuck will perform two quick slashes while stepping forward for this weapon's main attack. Each slice will usually remove an appendage from a zombie and instantly kill them. The slice will also give Chuck 10 PP per zombie kill. The magician sword is a very good weapon for single zombie kills and small crowds. It will respawn on the stage in theater room every time that Chuck enters Atlantica Casino without carrying a magician sword in his inventory. While Chuck wears any portion of the downloadable ninja outfit he can perform the following attacks: Main Attack (X, X, X, X, X) - Blade Slice and Kick Combo (10 PP) Alternate Attack (hold X) - Spinning Double Slice (10 PP) Jumping Attack (jump + X) - Jumping Horizontal Slash (50 PP) When Chuck wears the ninja outfit, the broadsword, katana and ninja sword all have the same two types of attacks. Chuck will perform a series of four slashes to the sides while stepping forward then end the combination with a roundhouse for the weapon's main attack. For the alternate attack, Chuck will perform two spinning slices. He will yell at the end of each attack combination to show that Chuck Greene makes the best ninja ever! He also gains a horizontal slash that can be done in midair. Durability: 35 hits Carry In Inventory: Yes Magazine Support: Blades Location(s): Atlantica Casino* * Roger will leave this weapon behind in the theater area of Atlantica Casino after he and Reed are defeat on day 4 between the hours of 12:00am and 9:00am in the "World's Most Dangerous Trick" extra mission. ------------------------------------------------------------------------------- -- Mailbox Main Attack (X, X, X) - Three hit Mailbox Swing Combo This weapon is a standard steel mailbox used for mail dropoffs. Chuck can pick it up and bash some zombies with it also. The three hit combo that Chuck performs will kill a zombie in two hits with any of its swings. A tossed mailbox will usually kill a zombie with a direct hit. Each hit of its three hit main attack will cause mail to drop out of the box. Little Timmy will never get his Christmas list to Santa now because of a viral outbreak and Chuck strewing mail throughout the area as he beats zombies upside the head with this mailbox. Durability: 30 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Silver Strip Platinum Strip ------------------------------------------------------------------------------- -- Mannequin Female Main Attack (X, X) - Mannequin Swing Combo The mannequin female is a white plastic figure in the shape of a female used for showing off clothing. Chuck will grip this mannequin from its chest area and bottom private area. Chuck will swing forward twice and hit a zombie with the mannequin's legs for this weapon's main attack. It will often take two hits to kill most zombies but weaker zombies will be killed off within on swing. The mannequin will break apart a total of two times while Chuck swings it. It will break apart after 15 hits. The mannequin will leave behind the following pieces after it breaks once: Mannequin Female Left Arm Mannequin Female Left Leg Mannequin Female Right Arm Mannequin Female Right Leg Mannequin Female Torso Durability: 15 hits Carry In Inventory: No Magazine Support: Domestic Location(s): SporTrance (Royal Flush Plaza) Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South Plaza ------------------------------------------------------------------------------- -- Mannequin Female Head Main Attack (X) - Head Throw Once the mannequin female torso has been broken, Chuck will only hold the head. Chuck can toss the head at a zombie much like a football. The mannequin head will sometimes bounce and hit other zombies after hitting the first. It will take around two hits with the head to kill off a zombie. Durability: 4 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin female once the mannequin breaks and the torso breaks. ------------------------------------------------------------------------------- -- Mannequin Female Left Arm Main Attack (X) - Finger Poke The mannequin female left arm is the left arm of a mannequin female figure. The left arm has its index and middle finger outstretched. Chuck will poke a zombie in the face with this weapon and actually plunge the fingers into the zombie's eyes. The zombie will walk around in circles and be completely harmless unless the left arm falls off its head. The left arm damage when thrown can kill weaker zombies in one hit. The arm is not durable at all though. Durability: 4 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin female once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Female Left Leg Main Attack (X) - Left Leg Swing The mannequin female left leg will be held by the foot as Chuck swings it like a bat. The swing will kill weaker zombies in one hit. Chuck will always knock down a zombie while the foot is still attached to the left leg. The foot will fall off the leg after 10 hits and Chuck will only have a leg left over. The mannequin leg by itself will not knock down zombies. Chuck will hit them and the zombie will turn around with each hit. The mannequin leg with no foot is much weaker. It will take around 2-3 hits to kill a zombie with it at that time. Durability: 10 hits (with foot), 10 hits (leg only) Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin female once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Female Right Arm Main Attack (X) - Right Arm Slap The mannequin female right arm has all of its fingers stretched out. Chuck will strike the zombie with the palm of the hand as he swings forward. It's much like a woman's slap. The attack is very weak and will take around 2-3 hits to kill a zombie. It will sometimes knock a zombie down and sometimes only make them turn to the side. Durability: 7 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin female once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Female Right Leg Main Attack (X) - Right Leg Smash The right leg of the mannequin female still has the bottom portion (private area) of the mannequin attached to the leg. Chuck will grip the ankle portion of the leg and beat a zombie over the head with the bottom private area of the mannequin. It's much like using a club! The attack can kill weaker zombies with one hit but it will still take two hits to kill most zombies. The foot and private area will break off the leg after 10 hits and Chuck will be left with only the right leg. The right leg is much like the left leg with no foot. Chuck will strike forward with the leg and the hit will take around 2-3 hits to kill zombies. Durability: 10 hits (with foot), (10 hits) leg only Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin female once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Female Torso Main Attack (X) - Torso Smash If you're a fan of Dead Rising 1, you will likely remember that the mannequin torso that Frank used was easily one of the best starting weapons until Frank got the broken ass small chainsaw from Adam later in the game. The female mannequin is the only mannequin that Chuck can use the torso of, and it's not near as good as it was in Dead Rising 1. Chuck will grip the female torso by the head and club a zombie over the head with the body. The hit will kill off weaker zombies but it will take at least two hits to kill other zombies. Once the female torso has been weakened, the torso will break off and Chuck will be holding the mannequin female head.
Durability: 10 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin female once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Male Main Attack (X, X) - Mannequin Swing The mannequin male is a white plastic figure in the shape of a male used for showing off clothing. Chuck will grip the male mannequin by its bottom legs. Chuck will swing forward with the entire body while holding the mannequin's legs. The mannequin will kill weaker zombies with one hit but it will take two hits to kill most zombies. After 15 hits, the mannequin male head, mannequin male left arm and mannequin male right arm will break off and fall to the ground. Chuck will be holding the mannequin male torso at that point. Durability: 15 hits Carry In Inventory: No Magazine Support: -- Location(s): SporTrance (Royal Flush Plaza) Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South Plaza ------------------------------------------------------------------------------- -- Mannequin Male Head Main Attack (X) - Head Throw Chuck will be able to pick up and toss the mannequin male head at zombies once it breaks off the mannequin male. He will toss the mannequin male head much like a football. The mannequin head will be destroyed very quickly but it can kill weaker zombies with one hit and it has the potential to bounce off zombies and hit other zombies in a crowd. The durability is its main weakness. After it hits four zombies, it is destroyed. Durability: 4 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin male once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Male Left Arm Main Attack (X) - Finger Poke The left arm of the mannequin male has its index finger poking outwards. Chuck will jab the finger into a zombie's left eye while close to one. The zombie will walk back and forth with a mannequin male arm sticking out of its head and will be completely harmless until the arm is knocked off. Durability: 4 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin male once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Male Left Leg Main Attack (X, X) - Leg Swing, Leg Smash Chuck will hold the left leg of the mannequin male by the ankle and he will swing upward then beat the zombie over the head with the leg after the upward swing. Both swings are very weak. The first attack will take 2-3 hits to kill any zombie with and the second attack will kill off weaker zombies but not all zombies with one hit. Once the leg is broken, it is fully broken. The foot will not break off and give some remaining life to the weapon unlike the mannequin female left leg will. Durability: 10 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin male torso once the mannequin male torso breaks. ------------------------------------------------------------------------------- -- Mannequin Male Right Arm Main Attack (X) - Arm Strike The mannequin male right arm has its fingers clenched together into a fist. Chuck will slap a zombie with the knuckles of the closed fist while he holds the arm. The arm is very weak. It will take around 2-3 hits to kill most zombies with it and it breaks very quickly. Durability: 7 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin male once the mannequin breaks. ------------------------------------------------------------------------------- -- Mannequin Male Right Leg Main Attack (X, X) - Leg Swing, Leg Smash Just like with the left leg, Chuck will hold the right leg of the mannequin male by the ankle and swing upward then smash the leg over a zombie's head when he attacks. The right leg is no different from the left leg of the mannequin male. It will still take 2-3 hits to kill zombies with it and once it is broken after 10 hits, it is fully gone. Durability: 10 hits Carry In Inventory: Yes Magazine Support: -- Location(s): Received from a mannequin male torso once the mannequin male torso breaks. ------------------------------------------------------------------------------- -- Mannequin Male Torso Main Attack (X, X) - Torso Swing The mannequin male torso is much different from the female torso. The male torso still has the bottom half with legs attached to it while Chuck holds the torso. Chuck will grip the torso by the two bottom legs just like the standard mannequin male. Chuck will perform the same type of two hit combination swing as he did with the mannequin male. The damage and durability is not any different from the mannequin male. The only difference is the appearance of the weapon. Zombies are now being smacked with only a torso with legs! Once the mannequin torso breaks, the mannequin male left leg and mannequin male right leg will fall off. Durability: 10 hits Carry In Inventory: No Magazine Support: -- Location(s): Received from a mannequin male once the mannequin breaks. ------------------------------------------------------------------------------- -- Massager Main Attack (X) - Massager Strike A massager is a colored massager used for relaxing certain portions of a person's body. The massager can be found in a green, pink and purple color. Chuck will hit a zombie with the side of the massager for its main attack. The massager is very weak. It will take two hits to kill a weak zombie and three hits to kill stronger zombies. The weapon is used for pure novelty. "HAHA! My Chuck just killed a zombie with a massager!" You'll be saying stuff like that while killing a zombie with a massager. Ironically, the massager's low durability can be raised greatly with the domestic and amusement magazines. Durability: 15 hits Carry In Inventory: Yes Magazine Support: Domestic, Amusement Location(s): Hot Excitorama (Silver Strip) The Venus Touch (Palisades Mall) ------------------------------------------------------------------------------- -- Mayonnaise Main Attack (X) - Mayonnaise Spray Mayonnaise can be sprayed on a zombie just like Ketchup. Just hold the X button and Chuck will spray mayonnaise from the bottle. Just like ketchup, the mayonnaise will not take damage or cause the zombie to slip when strewn across the ground. Durability: 100% Mayonnaise Carry In Inventory: Yes Magazine Support: -- Location(s): Chris' Fine Foods (Palisades Mall) ------------------------------------------------------------------------------- -- Meat Cleaver Main Attack (X, X) - Cleaver Slices Alternate Attack (hold X) - Cleaver Decap (50 PP) - PSYCHO OUTFIT ONLY! The meat cleave is a large blade with a handle used for cutting meat. Chuck can use this weapon to cut through all the rotting meat outside the window! Chuck will perform a two hit slice while stepping forward for this weapon's main attack. These will slices will often kill a zombie with one hit. Sometimes it will take two hits to kill a zombie, but one slash will usually kill most zombies. The weapon has a special alternate attack if Chuck wears the psycho outfit. Chuck will grab a zombie then cut around it its neck and eventually cut the zombie's head off. Needless to say, the alternate attack is an instant kill! The meat cleaver has a decent durability, but it has a lack of range much like the bowie knife. Durability: 30 hits Carry In Inventory: Yes Magazine Support: Blades Location(s): Shank's (Palisades Mall) Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), ------------------------------------------------------------------------------- -- Medicine Ball Main Attack (X, X) - Medicine Ball Swing Combo The medicine ball is a weighted ball used for exercising. Chuck will swing the ball from side to side for this weapon's main attack combination. The second swing is more powerful than the first swing. The first swing will take around 1-2 hits to kill a zombie while the second swing will often kill with one hit. The durability for the weapon is decent overall, but the weapon is really too bulky and slow to be very useful. The ball can be thrown at a zombie for an instant kill all the time usually. Durability: 25 hits Carry In Inventory: No Magazine Support: Sports Location(s): The Man's Sport (Royal Flush Plaza)* Flexin' (Palisades Mall) * Break display window ------------------------------------------------------------------------------- -- Merc Assault Rifle Main Attack (X) - Machine Gun Shots The Mercs Assault Rifle is the weakest of the assault rifles in the game, but its still a decent. Like the standard assault rifle, it has an autofire and will spray out constant bullets while the attack button is held down. Its low ammo is its main downfall. The weapon's ammunition is used up very quickly when compared to other firearms. Durability: 30 bullets Carry In Inventory: Yes Magazine Support: -- Combines With: Electric Chair (Blitzkrieg) Location(s): Atlantica Casino (office)* Underground Tunnel maintenance room (underneath Americana Casino) Dropped from Mercenaries in the following cases: Case 2-2: Ticket to Ride Case 3-2: Run for the Money Case 5-2: The Getaway Case 7-2: The Only Lead * Atlantica Casino's office Merc Assault Rifle will always be lying on the table off to the left in the back room as Chuck enter, even before case 3-2. ------------------------------------------------------------------------------- -- Metal Barricade Main Attack (X, X) - Metal Barricade Swing Combo Alternate Attack (hold X) - Metal Barricade Ram The metal barricade is a framework of metal bars that is used to block off certain areas during a big event such as a concert or a sporting event. Chuck will grapple the metal barricade from one of its middle bars and the bottom portion of the barricade. For its main attack, Chuck will swing the barricade to each side as he steps forward. Chuck will ram forward with the barricade in front of him for this weapon's main attack. Each hit with the metal barricade will kill a zombie. This weapon is extremely useful for zombie crowds. This weapon hits wide and it will hit nearly kill any zombie that is directly in front of Chuck with either of its hits. Chuck will actually still hit a zombie with the barricade during the recovery portion of the main attack swing also. The barricade is bulky, but it's still very useful. The metal barricade can be thrown at a zombie crowd to kill off several zombies within a crowd as well. Each hit will kill a zombie. The metal barricade is a very good weapon to grab while passing by one. It would be kind of hard to carry a metal barricade in Chuck's inventory, but I sure wish our great motocross champion could do so! Durability: 40 hits Carry In Inventory: No Magazine Support: -- Location(s): Platinum Strip Silver Strip, Safehouse (rooftop) ------------------------------------------------------------------------------- -- Metal Baseball Bat Main Attack (X) - Golf Ball Hit The metal baseball bat comes with 20 baseballs. It is a long distance weapon instead of a close range melee weapon like the standard wooden baseball bat. Chuck will hold a baseball in his left hand then toss it upward and swing the bat to hit the baseball toward a zombie for this weapon's main attack. The baseball will sometimes bounce off the first zombie and hit other zombies. The baseball will usually kill the targeted zombie and it can kill the zombies that it bounces toward as well. If Chucks wears the sports fan outfit while using the metal baseball bat, the baseballs will take off more damage from a zombie per hit. Durability: 20 baseballs Carry In Inventory: Yes Magazine Support: -- Location(s): The Man's Sport (Royal Flush Plaza) KokoNutz Sports Town (Palisades Mall) ------------------------------------------------------------------------------- -- Metal Garbage Can Main Attack (X, X, X) - Three Hit Swing This green metal garbage can has the same durability as the standard garbage can. It has a different combination swing though. Chuck will swing downward then upward in a quick motion then make one final downward swing. The swings are not that powerful, but they can usually kill a zombie within two hits. The weakest zombies will die with one hit. The garbage can will release a random item once it is broken. Chuck can immediately break the garbage can by tossing it just like with the standard garbage can. Durability: 20 hits Carry In Inventory: No Magazine Support: Domestic Location(s): Universe of Optics (Royal Flush Plaza) Safehouse, Cucina Donnacci (Food Court), Speedy Expesso (Food Court), Rojo Diablo Mexican Restaurant (Food Court), Yucatan Casino (restroom), Baron Von Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Paradise Platinum Screens (Platinum Strip), Americana Casino, Bennie Jack's BBQ Shack (Americana Casino), ------------------------------------------------------------------------------- -- Mic Stand Main Attack (X) - Mic Poke Alternate Attack (hold X) - Stand Push The mic stand is a black stand with a microphone at the end of it. Chuck will poke forward with the microphone end of the stand for this weapon's main attack. The poke will usually take around 2 hits to kill a zombie. Chuck will shove forward with the middle of the stand and knock a zombie down for this weapon's alternate attack. The stand push will kill a zombie with one hit. The mic stand is much like using a push broom overall, only it's a bit more powerful when poking with it. The microphone will make an echo sound effect upon impact at times while attacking zombies. Durability: 20 hits Carry In Inventory: Yes Magazine Support: Games Location(s): Silver Strip (stage) Food Court (middle area), Slot Ranch Casino (backstage area), Atlantica Casino (theater room) ------------------------------------------------------------------------------- -- Military Case Main Attack (X, X) - Two Hit Case Swing Combo The military case is a steel case used to transport military weapons. Chuck can pick up a military case and perform a two hit swing combo for its main attack. The case swing hits fairly wide but it's not too damaging overall and it has some long recovery time in between each swing. It will usually take about 2-3 hits to kill a zombie with the military case while swinging it. The case is best thrown at a zombie crowd. The case is wide so it will knock down a few zombies in a row sometimes. Once the case has broken, it will release a gun. The case must be fully broken in order to receive its contents and the only way to break it is to lower its durability, so Chuck will have to tear the case apart by beating it against zombies or hit the case with another weapon in order to release the weapon inside. The weapon is usually just a handgun. Durability: 15 hits Carry In Inventory: No Magazine Support: -- Location(s): Paradise Plaza*, Fortune City Hotel**, Underground Labs*** * During Case 2-2: "Ticket to Ride" these will be lying beside the Underground Access tunnel door in Palisades Mall. These military cases will disappear after case 2-2. ** During Case 5-2: "The Getaway" these will be lying beside the elevator in Fortune City Hotel. The military case in the hotel will remain in the hotel for the rest of the game. *** Must finish up to case 7-2 and unlock the doorway to the Underground Labs in the Underground Tunnels. ------------------------------------------------------------------------------- -- Mining Pick Main Attack (X) - Two Hit Swing Alternate Attack (hold X) - Overhead Strike The mining pick is a wooden tool with a steel spike end used for breaking up rocks in a mine. The mining pick is a good overall weapon for attacking zombies, but it's literally just a watered-down sledge hammer really. The mining pick has the same type of two hit main attack swing as the sledge hammer but each hit will not always kill like with the sledge hammer. The hits will sometimes strip a zombie of a body part, but not that often. The overhead attack will always kill a zombie just like with the sledge hammer. This weapon has a very cool-looking throw. Chuck will hold the mining pick behind his back with both hands then toss it forward. The throw will usually take two hits to kill a zombie, but the animation for the throw is unique much like the Broadsword's throw. Durability: 30 hits Carry in Inventory: Yes Magazine Support: Building Location(s): Wild West Grill House (Food Court) South Plaza (west end), Underground Tunnels ------------------------------------------------------------------------------- -- MMA Gloves Main Attack (X, X, X, X) - Punch Combo Alternate Attack (hold X, hold X) - Hook Combo The MMA Gloves are cloth gloves used for fighting or training with martial arts. Chuck will perform the exact same type of attack combinations as he does with the boxing gloves while using the MMA gloves. He will perform a punch combo ending in two uppercuts for the weapon's main attack and he will perform two hooks for the weapon's alternate attack. The MMA gloves are much more useful than the boxing gloves however. It will take around 2-3 hits to kill most zombies with the gloves' main attack and around 2 hits with the weapon's alternate attack, but the gloves are pretty decent for bare-handed combat overall. Chuck will knock down a zombie with each of the hooks from the alternate attack. The durability is very good for the MMA gloves also. These gloves can withstand 50 hits overall before breaking. The MMA gloves are overall weak compared to other weapons, but a player might want to experiment a bit with these. Their high durability and slightly stronger attacks (when compared to boxing gloves) make them kind of fun to use overall. Durability: 50 hits Carry in Inventory: Yes Magazine Support: Sports Combines With: Box of Nails (Tenderizers) Location(s): The Man's Sport (Royal Flush Plaza) Royal Flush Plaza ------------------------------------------------------------------------------- -- Money Case Main Attack (X, X) - 2-hit Swing Combo A money case is a metal duralumin case. Chuck will hold the case by the handle and perform a two hit swing while moving forward for this weapon's main attack. He will perform a downward swing followed by an upward swing. The money case will instantly kill weaker zombies but it will take a few hits to kill most zombies. The money case's main use is its contents. It will always contain money. In the Chuck the Bodyguard extra mission and Bank Run extra mission, Janus and Woodrow will both carry money cases. If Chuck wants to be a total ass and murder them, he can take their money case and break it to get the money inside the case. Janus' case contains $50,000 and Woodrow's case has $1,800 from the start and $2,300 if he checks all the ATMs. It's really best to save both of them though. The money cases on the Fortune City Hotel rooftop after case 5-2 will have $1,800 each in them. Durability: 15 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): Fortune City Hotel*, Fortune Park**, Slot Ranch Casino*** * After case 5-2, three money cases will be left on the Fortune City Hotel rooftop. Use the elevator in the hotel to return to the rooftop then grab one. ** Kill Janus in the "Chuck the Bodyguard" extra mission from 7:00pm to 9:00am starting on day 2 in Fortune Park and take his money case. *** Kill Woodrow in the "Bank Run" extra mission from 6:00am to 5:00pm starting on day 3 in Slot Ranch Casino and take his money case. ------------------------------------------------------------------------------- -- Moosehead Main Attack (X, X) - Two Hit Horn Ram Alternate Attack (hold X) - Moosehead Ram You've got to be kidding me...? Why yes. In High-noon Shooting Range lying on a mantle, there is a head of a moose that Chuck can wear. He can also find it on top of the information center in the Food Court. Once Chuck dons this animal head, he is no longer human - Chuck is one with the moose at that time. An animal noise will confirm this! For its main attack, Chuck will flick his head upward and ram a zombie with the moosehead's horns. Chuck will perform one head ram from the right then one from the left. Either of these attacks will instantly knock a zombie out of the way and give Chuck 10 PP per hit. It takes about two hits to kill a zombie - sometimes only one. For the alternate attack, Chuck will dash forward and ram any zombie that gets in his way with the moose's horns. This is a very devastating attack that will kill any zombie that gets hit. It's also a good move for traveling somewhere quickly - travel by moosehead for quicker transportation! This weapon has an extremely high durability but it will break fast when ramming through a crowd of zombies! The biggest flaw to this weapon is how long it takes Chuck to equip it along with the fact that it can't be carried in his inventory. A zombie will knock off the moosehead with any attack. If a crowd of zombies is around Chuck and one of them manages to knock off his trusty moosehead, Chuck will not be able to reequip it fast enough to fight back most of the time. You'll likely have to leave the moosehead and get rid of the zombie crowd first since Chuck takes too long to put the moosehead on. Durability: 40 hits Carry in Inventory: No Magazine Support: Domestic Location(s): High-noon Shooting Range (Palisades Mall), Food Court (on rooftop of information center) ------------------------------------------------------------------------------- -- Motor Oil Main Attack (X) - Bottle Swing This white and red bottle of motor oil can be used to slap zombies aside while rushing through the plazas of Fortune City. The motor oil is a very weak weapon when hitting a zombie with it. It will only turn the zombie to the side much like the serving tray weapon. Motor Oil's main kicker is realized when tossing it at the ground near a crowd of zombies. Any zombie that walks through the oil that remains on the ground will slip and fall. The zombie won't take any damage from the fall. Motor Oil is used mainly for laughs when there is nothing else to do. It's best to combine this weapon with another weapon for a combo weapon. Motor Oil is not found that often at all. It's mainly found near weapons that it can be combined with. Durability: 15 hits Carry in Inventory: Yes Magazine Support: -- Combines With: Boxing Gloves (Flaming Gloves), Training Sword (Infernal Arms), Bull Skull (Burning Skull) Location(s): Wild West Grill House (Food Court) Slot Ranch Casino (Vault area after case 3-2), Maintenance Room (Palisades Mall) - southwest maintenance room ------------------------------------------------------------------------------- -- Music Discs Main Attack (X) - Music Case Toss This weapon is a compilation of several music cases full of CDs. Chuck is basically holding a handful of music cases for this weapon - Michael Jackson's Thriller, Linkin Park's Hybrid Theory, Celldweller's Kill the Sound single, etc. Chuck will toss a music case and the music case will break apart as it hits a zombie. The music cases are not very damaging at all. It will take around ten cases to kill most zombies. It's a good weapon to stagger a crowd, but Chuck won't be killing too many zombies with this weapon. Frank from Dead Rising 1 really used music discs better than Chuck. At least Frank could bust heads while tossing music cases. Durability: 15 music cases Carry in Inventory: Yes Location(s): Players (Royal Flush Plaza), Entertainment Isle (Palisades Mall), Robsaka Digital (Palisades Mall) ------------------------------------------------------------------------------- -- Mustard Main Attack (X) - Mustard Spray Mustard works much like Ketchup. Just hold the X button and Chuck will spray mustard from the bottle. Just like Ketchup, the Mustard will not take damage or cause the zombie to slip when strewn across the ground. Durability: 100% Mustard Carry in Inventory: Yes Magazine Support: -- Location(s): Chris' Fine Foods (Palisades Mall) Safehouse (cafeteria) ------------------------------------------------------------------------------- -- Newspaper Main Attack (X) - Newspaper Slap Read the latest headlines, scold Katey or slap a zombie with these rolled up pages of recycled paper. The newspaper should never be used as a weapon though. It can't kill a zombie with one roll. It can't even kill a zombie with two rolls. It sure is fun to slap a zombie with a newspaper, but Chuck likely won't be able to kill one with it whether he slaps one or tosses the newspaper at it. The newspaper is used mainly for making the molotov combo weapon. Other than the molotov, it's practically useless... except for humor. Durability: 10 hits Carry in Inventory: Yes Magazine Support: -- Combines With: Whiskey (Molotov) Location(s): Royal Flush Plaza ------------------------------------------------------------------------------- -- Newspaper Box Main Attack (X, X) - Side Strike Combo Alternate Attack (hold X) - Overhead Attack "What's going on in the world today?" Chuck asks a zombie before he flattens it with a metal box full of today's newspapers. A newspaper box will be either red or green and most are found around the street corners of Silver Strip or in Royal Flush Plaza. Chuck can perform a two hit side swipe combo by tapping X or he can lift the box into the air and hit a zombie over the head with it. Both of the attacks for this weapon do some decent damage. Sometimes just one strike with the box's main attack will kill off a zombie. The newspaper box is rather durable also. Tossing it at a group of zombies can be a good option for clearing a path through a crowd, though the box isn't as big as some other objects that Chuck can find. It will kill just about any zombie that it hits after being thrown. Once the box is destroyed, a single newspaper will be left behind. Durability: 25 hits Carry in Inventory: No Magazine Support: -- Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza) Royal Flush Plaza, Ragazines (Royal Flush Plaza), Stan's Large Print Books & Magazines (Palisades Mall), Silver Strip, Pub O' Gold (Silver Strip), Platinum Strip ------------------------------------------------------------------------------- -- Nightstick Main Attack (X) - Nightstick Swing The nightstick is a rather good single kill weapon. It only has one attack where Chuck will strike forward with it, but that one swing will almost always kill any zombie. Chuck also hits the zombie very quickly with the nightstick. The nightstick's durability is only moderate. It will break a bit faster than other single kill weapons. The nightstick is not good at all when tossed at a zombie. The stick is too light to damage a zombie in order to kill it quickly and the thrown stick will not even knock a zombie to the ground or stagger it that much. Overall, the nightstick is a good weapon. Its lack of durability when compared to other single hit weapons is its major downfall. Durability: 20 hits Carry in Inventory: Yes Magazine Support: -- Location(s): Wave of Style (Royal Flush Plaza) Shoal Nightclub (Yucatan Casino), Atlantica Casino (inside the office) ------------------------------------------------------------------------------- -- Novelty Beer Mug Main Attack (X) - Beer Mug Poke Alternate Attack (hold X) - Stand Smash The novelty beer mug is a giant beer mug that rotates on a plastic stand. It is used to advertise Juggz Bar & Grill. Chuck will hold the beer mug from the side then ram forward with the mug end for this weapon's main attack. The mug ram is very weak. It will usually just turn a zombie to the side when the zombie is hit once. Chuck has some hefty recovery time with the ram also. Chuck will hold the mug in the air then clobber a zombie over the head with the bottom stand portion for this weapon's alternate attack. The stand smash will always kill a zombie. The novelty beer mug is way too bulky to be useful. Chuck has a lot of recovery per attack. Durability: 20 hits Carry in Inventory: No Magazine Support: -- Location(s): Juggz Bar & Grill (Platinum Strip) Juggz Bar & Grill Kiosk (Silver Strip) ------------------------------------------------------------------------------- -- Novelty Cell Phone Main Attack (X, X) - 2-hit Cell Phone Smack Alternate Attack (hold X) - Spinning Cell Phone Strike This is a large thin cell phone with a smiley face on the top screen. It also has red and white flowers on the back of it. The novelty cell phone is one of the more amusing novelty weapons. It starts with a smiley face on the center screen and the face will change after every 10 hits. The face will turn angry at around the 10th hit then it will change to a x_x type of face after 20 hits. The cell phone can make a decent weapon for knocking aside zombies. Each of the cell phone's attacks will knock a zombie down and a zombie will usually die within two attacks from this weapon's main attack. The alternate attack will kill a zombie with one hit usually. The weapon's alternate attack is really good. Chuck will spin and hit anything that is around him with the cell phone while holding the attack button. Durability: 30 hits Carry in Inventory: No Magazine Support: Amusement Location(s): Rush Wireless (Royal Flush Plaza) Robsaka Mobile (Palisades Mall) ------------------------------------------------------------------------------- -- Novelty Liquor Bottle Main Attack (X, X) - Bottle Swings Alternate Attack (hold X) - Bottle Smash The novelty liquor bottle is a giant liquor bottle with a bow around it. The bottle also has a cork on top and is full of liquor! Chuck will perform a downward swing followed by a quick upward swing while holding the bottle. He will hold up the bottle then slam the bottle over a zombie's head for the weapon's alternate attack. Each of the novelty liquor bottle's attacks will kill any zombie with one hit. The novelty liquor bottle is definitely one of the better novelty weapons since it actually kills with a single hit instead of tons! If it wasn't so bulky and had a higher durability, it could be much more useful. Whenever the glass shatters on the bottle from being broken it will release its liquor contents - zombies can slip on the liquor if they walk over it. Durability: 10 hits Carry in Inventory: No Magazine Support: -- Location(s): Leigh's Fine Liquor (Palisades Mall) ------------------------------------------------------------------------------- -- Novelty Perfume Bottle Main Attack (X) - Bottle Swing The novelty perfume bottle is large perfume bottle full of perfume. Chuck can smack zombies with the side of the bottle for this weapon's main attack. The perfume bottle is very weak overall. It will take at least two hits to kill a zombie with it and it's not that durable. When thrown at a zombie, the perfume bottle will shatter and release the perfume inside, but it won't make a zombie trip. The bottle doesn't shatter all that much either, so it will only knock down single zombies in a crowd usually. Durability: 10 hits Carry in Inventory: No Magazine Support: -- Location(s): Roy's Mart (Royal Flush Plaza) Estelle's Fine-lady Cosmetics (Royal Flush Plaza), FairMoans (Palisades Mall) ------------------------------------------------------------------------------- -- Novelty Poker Chip Main Attack (X, X) - 2-hit Swing The novelty poker chip is a giant red poker chip. Chuck will grip the poker chip from the sides then perform an upward strike followed by a downward strike for this weapon's main attack. Each attack will kill a zombie no matter which strike hits. It works pretty well for crowds and Chuck can toss the poker chip to kill a few zombies in a row. The poker chip will often not go that much further after the first zombie hit after being thrown though. The novelty poker chip isn't that bad of a weapon, but its really bulky, can't fit in Chuck's inventory and it can't be found that much in Fortune City. It's more of a spur of the moment weapon for Chuck to play around with. Durability: 20 hits Carry in Inventory: No Magazine Support: Amusement Location(s): Barrel of Goods (Silver Strip) From Fortune With Love (Platinum Strip), Americana Casino ------------------------------------------------------------------------------- -- Padded Blue Chair Main Attack (X) - Chair Poke Alternate Attack (hold X) - Chair Smash The padded blue chair is a blue chair with blue padded material that covers the seat. Chuck will grip the chair from the top portion and hit zombies with its legs. Chuck will poke a zombie with the chair's legs for this chair's main attack and he will smash the chair over a zombie's head for its alternate attack. The chair poke will not always kill a zombie but the chair smash will always kill a zombie. The chair is used exactly like other chairs overall. It will break easy so it's not really too useful. Durability: 5 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Marriage Makers (Royal Flush Plaza) Wallington's (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci (Food Court), Atlantica Casino (theater area), Juggz Bar & Grill (Platinum Strip) ------------------------------------------------------------------------------- -- Paddle Main Attack (X) - 2-hit Paddle Swing The paddle is used for rafting while paddling in a stream of water while in a boat. It has two plastic ends that Chuck can hit zombies with. The main attack is similar to the leaf rake swing. Chuck will move forward and strike to the side with each paddle end. The combo attack can be done rapidly to hit zombies multiple times. Unlike the leaf rake, the paddle will knock zombies down. It takes a bit more damage as well. Chuck can kill a zombie with a paddle in about 3-4 hits. The paddle takes slightly more damage when thrown. A player will mainly want to save this weapon to combine with a chainsaw for the paddle saw. It's not really that great of a weapon when used by itself, though it is better than using a leaf rake. Durability: 25 hits Carry in Inventory: Yes Magazine Support: Sports Combines With: Chainsaw (Paddlesaw) Location(s): Under the Sea Travels (Palisades Mall) Silver Strip (outside maintenance room near Hot Excitorama), Luaii Wauwii (Silver Strip), South Plaza ------------------------------------------------------------------------------- -- Paint Can Main Attack (X) - Paint Can Strike A paint can is a metal can of green paint. Chuck will hold this weapon by the handle then strike a zombie with the can of paint for this weapon's main attack. The paint can will make one loud thud whenever it hits the zombie but it will only kill weaker zombies. The paint can may also be thrown at a zombie to release the paint contents inside the can. The zombie will be covered in green paint - serves them right for messing with the Chuckster. Durability: 5 hits Carry in Inventory: Yes Magazine Support: Building Location(s): South Plaza Food Court (rooftops) ------------------------------------------------------------------------------- -- Painting Main Attack (X) - Painting Smash The painting can come with a few different looks displayed on it. It can have cityscape painted on it or have a picture of the famous Mona Lisa displayed on it. Just like the fancy painting, the painting is mainly used for trapping a zombie. When Chuck approaches a zombie with this item and attacks with it, he will smash the painting over a zombie's torso. The zombie will be trapped by the wooden framework and paper picture inside the framework. The zombie will be completely helpless as long as the painting stays around its chest. Durability: 6 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): The Shoehorn (Royal Flush Plaza) Modern Businessman (Royal Flush Plaza), Bagged! (Palisades Mall), The Cleroux Collection (Palisades Mall), Cucina Donnacci (Food Court), Baron Von Brathaus (Yucatan Casino) ------------------------------------------------------------------------------- -- Pallet Main Attack (X, X) - 2-hit Pallet Swing Combo This pallet was once used to stack goods on while keeping them in storage. Now it is used to lay the smackdown on hordes of the undead. The main attack for the pallet is a two hit swing combo. It will usually take both swings to fully kill a zombie. Each hit will knock a zombie down. The swings are quicker than the usual big weapon so the pallet isn't too bad of a weapon for small crowds. The pallet's durability is only about 15 hits, so it is going to break rather quickly. Once it breaks, a 2x4 will be left behind. It can be tossed at a zombie or tossed directly at the ground to make it break immediately to get a 2x4. The toss takes the same amount of damage as one swing from the pallet. Durability: 15 hits Carry in Inventory: No Magazine Support: Building Location(s): Safehouse South Plaza, Silver Strip ------------------------------------------------------------------------------- -- Pan Main Attack (X) - Pan Strike Alternate Attack (hold X) - Face Burn (10 PP)* * Only after being heated at a stove. A pan's true potential is unlocked once it is heated at a stove. Place the pan on any of the stoves found around Fortune City to heat it. Chuck will receive a 1000 PP bonus for heating the pan and a 10,000 PP bonus for using all stoves in Fortune City. Heating the pan will also make it more durable and cause it to take off more damage. Chuck will also get an extra face burn attack after the pan is heated. For it's light attack, Chuck will smack a zombie with the bottom of the pan. The strike will sometimes kill a zombie, but not always. The pan's face burn after being heated will always kill any zombie that it hits. Chuck will be rewarded with a 10 PP bonus per face burn as well. The pan is a pretty good weapon once it is heated overall. Its durability is one of the best parts about using it. It will last a while and with its single kill face burn and normal strike that has about a 50% chance of killing a zombie it can come in handy as a useful weapon. Durability: 15 hits (unheated), 30 hits (heated) Carry in Inventory: Yes Magazine Support: Domestic Location(s): Antoine's (Royal Flush Plaza) Chris' Fine Foods (Palisades Mall), Rojo Diablo Mexican Restaurant (Food Court), Hamburger Fiefdom (Food Court), Wild West Grill House (Food Court), Baron Von Brathaus (Yucatan), Bennie Jack's BBQ Shack (Americana Casino), Luaii Wauwii (Silver Strip), Dining at Davey's (Platinum Strip) ------------------------------------------------------------------------------- -- Parasol Main Attack (X) - Umbrella Poke Alternate Attack (hold X) - Umbrella Dash The parasol is an umbrella with a red and green top. Chuck will hold the parasol by its handle then poke forward for this weapon's main attack. The poke will not kill a zombie without prior damage, but the poke has some very good range. Chuck will hold the parasol in front of him and dash forward for this weapon's alternate attack. The dash is more likely to kill a zombie. The dash can hit a zombie multiple times or knock it out the way. The parasol is a fantastic weapon for clearing a path while it is lying along the way toward Chuck's destination. Chuck will move faster while dashing with the parasol also, so the weapon can be used just to get to an area quicker. The main flaw with the weapon is that it is so wide that the durability gets used up very quickly. While Chuck runs, the parasol will knock down zombies then hit them and will sometimes hit zombies that have already been killed. The weapon's attacks cause it to eat up its durability quick! It also can't be carried in Chuck's inventory. Durability: 30 hits Carry in Inventory: No Magazine Support: Domestic Combines With: Leaf Blower (Parablower) Location(s): Under the Sea Travels (Palisades Mall) Platinum Strip, Cucina Donnacci (Food Court) ------------------------------------------------------------------------------- -- Patio Chair Main Attack (X) - Chair Poke Alternate Attack (hold X) - Chair Smash The patio chair is no different from the other chairs besides some change in appearance. It actually looks just like the highback oak chair for the most part, but this chair is meant for a patio area! Chuck will hold the top portion of the chair and poke a zombie with the chair legs for its main attack then smash the chair over a zombie's head for the chair's alternate attack. As usual, the poke will take around two hits to kill most zombies and the chair smash will instantly kill a zombie. The chair will kill a zombie when tossed at one as well. Durability: 5 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Food Court Speedy Expresso (Food Court), Luaii Wauwii (Silver Strip), Platinum Strip ------------------------------------------------------------------------------- -- Patio Table Main Attack (X, X) - 2-hit Table Swing Combo Alternate Attack (hold X) - Table Ram The patio table is a green circular table with a round stand that supports it from the bottom. Chuck will grip the table from the top portion then hold the stand outward. He will perform a two hit swing while stepping forward for this weapon's main attack. For the alternate attack, Chuck will run forward and hit a zombie with the stand at the bottom of the table. Any of the attacks from this table will kill off a zombie. The patio table's attacks are very wide and the table ram has some good range. This can be a very good weapon for zombie crowds when a table is available in the current area. The main flaw with the weapon is the recovery time in between attacks and the fact that it can't be stored in Chuck's inventory. Durability: 30 hits Carry in Inventory: No Magazine Support: Domestic Location(s): The Dark Bean (Royal Flush Plaza) Food Court, Cheesecake Mania (Food Court), Speedy Expresso, (Food Court), Platinum Strip ------------------------------------------------------------------------------- -- Peace Art Main Attack (X) - Pot Strike Peace Art is a clay pot with a very rare green plant inside that sticks straight up out of the pot. This plant is only found in Fortune City and it's used for display in The Cleroux Collection in Palisades Mall. The plant is involved in the following extra mission on day 4: Extra Mission Name: Fortune City Botany Club Starting Time: 4:00am Ending Time: 12:00pm Survivors: Vikki Location: Safehouse (Royal Flush Plaza) While holding the plant in one hand, Chuck will strike a zombie with the side of the pot for its main attack. It will take two hits to kill weaker zombies and three hits for most other zombies. The plant takes little damage from a zombie when thrown. The plant has a very low durability also. Peace art is best used for the extra mission that it is associated with rather than a weapon. It's really the thought of beating a zombie with a rare plant that only grows in Fortune City and is now used for art display that will drive a person to use this. Durability: 6 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): The Cleroux Collection (Palisades Mall) ------------------------------------------------------------------------------- -- Pitchfork Main Attack (X) - Fork Poke Alternate Attack (hold X) - Fork Impale and Throw (10 PP) The pitchfork is a wooden tool with a steel fork end that is used for bailing hay or tossing aside the undead. For its main attack, Chuck will poke forward with the fork. The fork poke will usually kill a zombie within 2-3 hits. For the alternate attack, Chuck will impale a zombie with the fork and toss it behind him. This will give the player a 10 PP bonus and also kill the zombie instantly. The pitchfork also has a good throw attack. Chuck will toss the pitchfork and impale a zombie with its fork end to kill it instantly. It's quite pleasing to perform the throw attack against single zombies. The pitchfork is a decent weapon overall but it's a very close range weapon and its basically only a single zombie killing weapon. Durability: 30 hits Carry in Inventory: Yes Magazine Support: Building Combines With: Shotgun (Boomstick) Location(s): Wild West Grill House (Food Court) Yucatan Casino, Palisades Mall, Fortune Park ------------------------------------------------------------------------------- -- Plastic Bin Main Attack (X) - Dumpster Hit Alternate Attack (hold X) - Dumpster Smash A plastic bin is a large blue dumpster full of garbage. When Chuck tosses this item it will shatter and reveal its garbage contents as it opens up. The dumpster will leave behind a certain type of random food or item. For it's main attack, Chuck will smack a zombie with the side of the dumpster. Chuck will smash a zombie over the head when the alternate attack is performed. All of the weapon's attacks are pretty decent overall. It will usually kill most zombies with either attack and it will kill a zombie when it is thrown. It takes a while to swing with how bulky it is and it can't hold up to many hits however. Durability: 15 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Safehouse Silver Strip, South Plaza, Fortune City Arena (backstage area) ------------------------------------------------------------------------------- -- Plastic Garbage Can Main Attack (X) - Plastic Garbage Can Strike The plastic garbage can is a green garbage can with a white top. Chuck will hold the garbage can from the bottom then smack a zombie with the corner of it. This garbage can will kill any zombie with its main attack. It has a decent durability overall. Like other garbage cans, it can be thrown to receive a certain type of random food or weapon. Durability: 15 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Food Court Hungry Joe's Pizzeria (Food Court), Hamburger Fiefdom (Food Court), Juggz Bar & Grill Kiosk (Silver Strip) ------------------------------------------------------------------------------- -- Plates Main Attack (X) - Plate Toss For each pickup of plates, Chuck will be holding a total of 20. He will toss the plates directly ahead and they can be tossed rapidly by tapping the X button. Both the normal attack and toss of the plate while holding LT are the exact same, but a player can aim more easily while holding LT. It will usually take about 5 plates to kill a single zombie. This is more of a long-range weapon than close range. Overall, the plates are more of a novelty weapon than actually useful. Durability: 20 plates Carry in Inventory: Yes Magazine Support: -- Combines With: Cement Saw (Plate Launcher) Location(s): Antoine's (Royal Flush Plaza), Cucina Donnacci (Food Court), Luaii Wauwii (Silver Strip) South Plaza - outside west maintenance room Wild West Grill House (Food Court) - before getting to the kitchen Cheesecake Mania (Food Court) ------------------------------------------------------------------------------- -- Playing Cards Main Attack (X) - Card Toss This is a standard set of cards that were likely used to cure boredom at one point. Now they can be used as a weapon to humiliate the undead. Chuck can toss up to 20 sets of cards at a group of zombies. The zombies will stagger a bit from the card tosses as the cards hit them. A player can aim the cards by holding the LT button while tossing them. The cards take very little damage, but they can kill a zombie. It will basically take the full 20 tosses to kill a zombie with playing cards, but it can be done. Tossing the deck of cards is far from a Gambit royal flush, but they're still fun to use at times. Durability: 20 card tosses Carry in Inventory: Yes Magazine Support: -- Location(s): The Chieftain's Hut (Royal Flush Plaza) Slot Ranch Casino, Yucatan Casino, Americana Casino, Atlantica Casino (poker room) ------------------------------------------------------------------------------- -- Plywood Main Attack (X, X) - Plywood Swings Plywood is a long thin sheet of wood used for building. Chuck will hold the plywood from the bottom corner then step forward and swing twice with the wood sheet. The plywood has some very good range for knocking down zombie crowds and its hits are wide. It will kill a zombie with any swing that Chuck performs. Its main flaw is that its durability is very low for a weapon that is so good against crowds. When Chuck hits a crowd of zombies a few times, the durability will be almost used up already! This weapon is found in areas that Chuck will have to go out of his way to get to - yet another flaw. Durability: 15 hits Carry in Inventory: No Magazine Support: Building Location(s): South Plaza Safehouse (rooftop), Fortune City Hotel (rooftop), Paradise Platinum Screens (rooftop), Underground Tunnels (below South Plaza [outside maintenance room])
------------------------------------------------------------------------------- -- Power Drill Main Attack (X) - Drill Stab The power drill is a blue drill that Chuck can use to stab zombies with. Chuck will turn the drill on for a bit as he stabs a zombie in the chest. The drill will often kill a zombie with either of its attacks, but the kill is not always guaranteed. The drill attack must fully hit as it touches the zombie, or the hit will not kill. Both attacks can suffer from not killing. Neither attack is really better than the other overall. Chuck can hit a zombie by tossing the power drill by holding the LT button before tapping the X button also. For some reason, it is hilarious to hit a zombie directly in the head with a power drill to me. The power drill is very durable overall, but its strictly single kill for the most part. When Chuck comes upon a crowd, put this weapon away and take out another weapon! Durability: 35 hits Carry in Inventory: Yes Magazine Support: Building Combines With: Bucket (Drill Bucket), Spear (Driller) Location(s): Hallway to Safehouse South Plaza, Sturdy Package (Royal Flush Plaza), Food Court (rooftops), Atlantica Casino, Fortune Park, Platinum Strip, Bennie Jack's BBQ Shack (Americana Casino), The American Historium (Americana Casino) ------------------------------------------------------------------------------- -- Propane Tank Main Attack (X, X) - 2 hit Swing The propane tank is a small metal tank filled with flammable gas. Chuck can carry this with both hands and perform a two hit swinging combo against zombies while holding it. The hits are very weak overall. It will take about 3 hits to kill a single zombie. The tank can be shot with a gun to make it explode. The explosion can clear out an entire group of zombies at once. Chuck can carry the propane tank up to a group of zombies then toss it into the middle of the group and shoot the tank to kill the entire crowd of zombies at times. Durability: 25 hits Carry in Inventory: No Magazine Support: Building Magazine Combines With: Box of Nails (I.E.D.) Location(s): Security Room Safehouse - next to the Clinic door, Storage Room beside maintenance room in hallway leading to the Security Room Safehouse, South Plaza - (1) the east end (2) in the west maintenance room ------------------------------------------------------------------------------- -- Protestor Sign Main Attack (X) - Sign Poke Alternate Attack (hold X) - Sign Impale A protestor sign is a wooden sign with a blue sheet of paper at the end that has "C.U.R.E." on it - sometimes the signs have some black ink around their edges. These signs were used in the latest CURE protest against the Terror is Reality game show outside of Fortune City Arena. Chuck will hold the sign by the bottom and poke a zombie with the paper end for this weapon's main attack. The sign poke will take around 3-4 hits to kill most zombies. Chuck can also plunge the bottom portion of the sign through a zombie's chest with this weapon's alternate attack. The zombie will still continue to walk normally with the sign through its chest, but it will eventually die. Durability: 15 hits Carry in Inventory: Yes Magazine Support: -- Location(s): Platinum Strip (Fortune City Arena entrance end) ------------------------------------------------------------------------------- -- Purple Spray Paint Main Attack (X) - Spray Paint Other than combining this weapon with the pylon to make the air horn or spraying Zombrex posters, the spray paint is basically useless outside of having some fun. Each can comes with 100% spray paint inside. Hold the X button or hold LT then hold the X button to spray the paint. The paint will stay on the zombie for a while, but it won't damage it. This weapon is mainly used for amusement. Your Chuck could actually spray a joining player with spray pain in co-op mode if you want! Durability: %100 spray paint Carry in Inventory: Yes Magazine Support: -- Combines With: Pylon (Air Horn) Location(s): Food Court (in shrubbery near the middle) ------------------------------------------------------------------------------- -- Push Broom Main Attack (X) - Brush Poke Alternate Attack (hold X) - Handle Ram The Push Broom is a wooden broom with a green brush used for cleaning. Chuck can use its main attack to push zombies straight to the ground - this move basically takes no damage. He can also hit a zombie with the handle and knock them down. The handle hit only does moderate damage and won't kill a zombie very quickly. The push broom's brush will break off after about 15 hits and it will become the "Broom Handle". The main attack will change to a stick poke where Chuck will poke a zombie with the broken end of the broom. This attack can be powerful at times. It has the potential to kill a zombie in one hit, though not always. The push broom isn't that bad of a weapon overall if there is no other useful weapon in the area. Durability: 15 hits Carry in Inventory: Yes Magazine Support: Building Combines With: Machete (Pole Weapon) Location(s): Safehouse Royal Flush Plaza, Chris' Fine Foods (Palisades Mall), Food Court, Cheesecake Mania (Food Court), Hungry Joe's Pizzeria (Food Court), Yucatan Casino, Atlantica Casino, Silver Strip, Platinum Strip, South Plaza, Fortune City Arena (security room area opened in case 1-3), Bennie Jack's BBQ Shack (Americana Casino) ------------------------------------------------------------------------------- -- Pylon Main Attack (X) - Pylon Helmet The pylon is a plastic orange cone that is used for blocking off roads. It also makes a good helmet for the undead. When pressing the X button while near a zombie, Chuck will slap a pylon over its head. The zombie will walk around and be completely harmless while the pylon remains on its head. It's kind of funny to make walking road hazards then plow through them with a dolly or moosehead at times. Durability: 15 hits Carry in Inventory: Yes Magazine Support: Building Location(s): South Plaza Food Court, Safehouse, Silver Strip, Fortune City Arena, Americana Casino ------------------------------------------------------------------------------- -- Queen Main Attack (X) - Bottle Shatter A Queen is a zombie parasite. The Queen is a wasp-like insect. After defeating a zombie that carries a Queen, Chuck can approach the buzzing Queen insect then grab it like any weapon and he will quickly capture the Queen in a bottle. Zombies that reach out into the air as if they are in pain will usually have a Queen - it is stuck to the back of their neck. For it's main attack, Chuck will throw the bottle with the Queen at the floor below him. The Queen will cause any nearby zombies to spasm then their heads will explode. It's really best to use LT targeting to target a location then toss a Queen. A Queen has a great radius for killing zombies. It can kill a whole crowd at once. Other than collecting these from Queen carriers, Chuck can also find bottled up Queens in the Underground Lab during case 7-2 or afterwards. They will be lying on the floor. Durability: 1 use Carry in Inventory: Yes Magazine Support: -- Combines With: Nectar (Wingman) Location(s): Underground Lab (opens during case 7-2) A Queen carrier is always right outside the safehouse hallway door. A female carrier will be standing in front of the standee across from The Dark Bean every time Chuck enters Royal Flush Plaza ------------------------------------------------------------------------------- -- Red Spray Paint Main Attack (X) - Spray Paint Other than combining this weapon with the pylon to make the air horn or spraying Zombrex posters, the spray paint is basically useless outside of having some fun. Each can comes with 100% spray paint inside. Hold the X button or hold LT then hold the X button to spray the paint. The paint will stay on the zombie for a while, but it won't damage it. This weapon is mainly used for amusement. Chuck could place a Servbot head over a zombie then spray it with red paint to add to the blood... er, ketchup that is all over it. Durability: %100 spray paint Carry in Inventory: Yes Magazine Support: -- Combines With: Pylon (Air Horn) Location(s): In the Closet (Royal Flush Plaza) American Historium (Americana Casino) ------------------------------------------------------------------------------- -- Robot Bear Main Attack (X) - Bear Swing Alternate Attack (hold X) - Bear Overhead The Robot Bear is a large brown bear that actually speaks and moves a bit. This would make a wonderful gift for Katey, but Chuck can also smack zombies with it! For its main attack, Chuck will slap a zombie with the side of the bear. The alternate attack will make Chuck slap this stuffed animal over a zombie's torso. The zombie will walk around while wearing a robot bear! The most hilarious part about slapping this over a zombie's top half is that the bear will continue to talk while the zombie wears it. The robot bear is just as weak as all other giant stuffed animals. Chuck will have to try very hard to kill a zombie with this weapon! The robot bear's bottom half will be split open after about 10 hits or instantly after Chuck plants it over the torso of a zombie. Keep in mind that Katey will not accept this toy if it is split on the bottom. Durability: 20 hits Carry in Inventory: Yes Magazine Support: Amusement Location(s): Astonishing Illusions (Royal Flush Plaza) Brand New U (Palisades Mall), Yucatan Casino*, Chocolate Confession (Palisades Mall) * On a slot machine platform near Palisades Mall entrance ------------------------------------------------------------------------------- -- Rocket Fireworks Main Attack (X) - Rocket Toss The rocket fireworks are a set of bottle rockets that have been taped together at the bottom. Chuck will light these as he tosses them. They will fall to the ground then go off a few seconds after they hit the ground. The fireworks will create small explosions that can kill a few surrounding zombies that are near them. It's really best to combine this weapon with the lead pipe to create a rocket launcher. The rocket fireworks by themselves are not really worth the trouble of using. Durability: 1 use Carry in Inventory: Yes Magazine Support: -- Combine With: Lead Pipe (Rocket Launcher) Location(s): Rockets Red Glare (Silver Strip) ------------------------------------------------------------------------------- -- Rotating Display Main Attack (X, X, X) - 3-hit Display Swing Combo The rotating display is a plastic display rack filled with several glasses. Chuck can pick up this bulky display rack and perform a three hit swing combo while he moves forward. Each hit from the combination swing will kill a zombie and the swings are very wide and have some good range. The weapon is very bulky and Chuck has some lengthy recovery time from the final swing but the rotating display is a very good weapon for crowd control. Since it will kill with each swing, Chuck can kill several zombies in a row with one hit. This is a very good item to pick up at the spur of the moment for a zombie crowd. It has a decent durability, but it is not often found throughout Fortune City, which is really its main weakness since Chuck can't carry it in his inventory. Durability: 30 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Universe of Optics (Royal Flush Plaza) Roy's Mart (Royal Flush Plaza) ------------------------------------------------------------------------------- -- Roulette Wheel Main Attack (X) - Roulette Wheel Smash The roulette wheel is a large red wheel used in casinos. Chuck will carry this wheel from the side and hold it upside down. For its main attack, Chuck will quickly hold the wheel upwards and clobber a zombie over the head with the wheel. It's quite pleasing to watch Chuck flatten a zombie into the floor with this weapon. The attack will instantly kill any zombie. The durability of the roulette wheel is decent and it is kind of bulky and can't be carried in Chuck's inventory, but it's a fun weapon to use whenever it is available. Durability: 20 hits Carry in Inventory: No Magazine Support: -- Location(s): Yucatan Casino Shamrock Casino (Silver Strip), Cash Gordon's Casino (Platinum Strip), Americana Casino ------------------------------------------------------------------------------- -- Round Potted Plant Main Attack (X) - Potted Plant Hit This is a clay pot with a greenish plant inside. The round potted plant is best thrown at a zombie. When it is tossed at a zombie, the plant will often kill a zombie with that one hit. It will break, but Chuck won't really want to carry this weapon around the area with him. Other than tossing it, Chuck can hit a zombie with the side of the pot. It will take around 3 hits to finish off each zombie and it will knock them down with each hit. Sadly, the pot will break in about 10 hits. Durability: 10 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Three Club Monte (Royal Flush Plaza) Yesterday, Today and Tomorrow (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Ragazines (Royal Flush Plaza), Brand New U (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall) ------------------------------------------------------------------------------- -- Sandwich Board Main Attack (X, X) - 2-hit Sign Swing There is a sale going on at Stylin' Toddlers in Royal Flush Plaza, so Chuck can take advantage of this and get his ass down there and beat some zombies with the newly placed sandwich boards that advertise this special sale! A sandwich board is a double-sided plastic board used for advertising. It will always take at least two hits to kill a zombie with this weapon. Chuck will swing the sign forward two times for this weapon's attack when the button is pressed twice. It will take both swings to finish off a zombie and maybe take more swings depending on the zombie. When the weapon is thrown, the pieces will scatter, which can help at knocking down a crowd. A zombie will usually be instantly killed when hit with a thrown sandwich board. Durability: 15 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Estelle's Fine-lady Cosmetics (Royal Flush Plaza) Ragazines (Royal Flush Plaza), Entertainment Isle (Palisades Mall), Kicks for Her (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), Robsaka Digital (Palisades Plaza), KokoNutz Sports Town (Palisades Mall) ------------------------------------------------------------------------------- -- Saw Blade Main Attack (X) - Blade Toss The saw blade is a metal blade used for cutting wood on a saw machine. The blade can be tossed at a group of zombies and it will cut any that it touches in half. This can take down several zombies that stand in a straight line. Chuck can toss the blade normally by tapping the X button or the blade can be aimed with more precision by holding the LT button. The saw blade is an instant kill on any zombie when it is tossed. You're likely not to find the blade again after tossing it if Chuck tosses it out in the open streets however. It travels far and really needs a wall to stop it if you intend on using it again. It's not that bad of a weapon, but it's better just used at the spur of the moment when it's found rather than carrying it around in Chuck's inventory. Durability: 7 hits Carry in Inventory: Yes Magazine Support: Blades Combines With: Vacuum Cleaner (Exsanguinator) Location(s): Hallway to Safehouse (Across from the vent in the area outside the Safehouse in Royal Flush Plaza) South Plaza (outside the maintenance room near the east framework) ------------------------------------------------------------------------------- -- Scissors Main Attack (X) - Scissor Impale This is a pair of scissors used for cutting paper and other objects. A person should never run with a pair of scissors or that person could accidentally kill themselves by getting impaled by its sharp ends. It would really suck to die by a pair of scissors and then get up later as a zombie only to have Chuck jam another pair of scissors into your face. Can we say double pwn? For its main attack, Chuck will stick the pair of scissors into a zombie's head. The zombie will walk around with a pair of scissors sticking out of its face and be completely harmless. The zombie will not die with the scissors poking out of its head however. Chuck will have to kill off the zombie with another weapon to finish it. Scissors have an extremely low durability. After one use, they will shatter with the next usage. Throwing them takes very little damage also. Durability: 2 hits Carry in Inventory: Yes Magazine Support: -- Location(s): Safehouse (security room) Wave of Style (Royal Flush Plaza), Yesterday, Today and Tomorrow (Royal Flush Plaza), Ragazines (Royal Flush Plaza), Stan's Large Print Books & Magazines (Palisades Mall) ------------------------------------------------------------------------------- -- Servbot Mask Main Attack (X) - Servbot Helmet (50 PP) The Servbot mask is a yellow robot head full of extreme happiness that resembles one of Tron Bonne's Servbots from Mega Man Legends. This little toy helmet is such a token item in Dead Rising - it's just got to be there for laughs! The Servbot mask now comes with three different expressions that I refer to as amused, overjoyed and happy. Chuck can place a Servbot mask over a zombie's head and gain 50 PP per placement. The zombie will be completely harmless while it wears this happy little mask. It's kind of funny to use this in combination with other items such as ketchup, mustard, stick ponies, spray paint, etc for some extra laughs. Durability: 10 hits Carry in Inventory: Yes Magazine Support: -- Location(s): Ultimate Playhouse (Palisades Mall) Silver Strip, Yucatan Casino, Palisades Mall ------------------------------------------------------------------------------- -- Serving Tray Main Attack (X) - Tray Strike It's going to be hard, but Chuck can actually kill a zombie with a serving tray! Usually, when Chuck slaps a zombie with a serving tray, he will hit the zombie from the side and cause the zombie to turn to the left and make its back face Chuck. The serving tray takes off about the same amount of damage when thrown at a zombie as it does from a normal strike. The serving tray is more of a last resort weapon overall, though it is very fun to slap a zombie with a serving tray while passing by one. Durability: 30 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): Cucina Donnacci (Food Court) Food Court (nearly any store), Roy's Mart (Royal Flush Plaza), Universe of Optics (Royal Flush Plaza), The Dark Bean (Royal Flush Plaza), Earmark Leather (Royal Flush Plaza), Shank's (Palisades Mall) ------------------------------------------------------------------------------- -- Shampoo Main Attack (X) - Shampoo Bottle Toss Shampoo is a pink bottle of shampoo used for cleansing hair or causing the undead to trip and fall. Chuck can only toss the shampoo bottle. When the X button is pressed Chuck will charge a throw then toss the shampoo bottle. The bottle will break after one throw. Any zombie that walks over the shampoo that falls out of the bottle will slip and fall. It's really best to hold the LT button and aim when tossing the shampoo. The shampoo bottle can kill weaker zombies with one hit, but most will take multiple hits. Durability: 1 use Carry in Inventory: Yes Magazine Support: -- Location(s): The Venus Touch (Palisades Mall) Roy's Mart (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), FairMoans (Palisades Mall) ------------------------------------------------------------------------------- -- Shopping Boxes Main Attack (X, X) - 2-hit Shopping Box Smack The shopping boxes are a group of colored boxes that have been gift wrapped together. Chuck can smack a zombie with the side of this gift wrapped set of boxes. It will take around four hits to kill a single zombie with this weapon. Chuck will be able to perform a two hit combo swing from side to side for this weapon's main attack. The boxes will shatter once the weapon is thrown or when it breaks apart. The weapon makes a decent shatter effect that will knock down multiple zombies in a crowd when it is thrown or breaks apart. Durability: 10 hits Carry in Inventory: No Magazine Support: -- Location(s): Casual Gals (Royal Flush Plaza) Marriage Makers (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), Small Fry Duds (Royal Flush Plaza), Players (Royal Flush Plaza), FairMoans (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy (Palisades Mall), Kicks for Her (Palisades Mall) ------------------------------------------------------------------------------- -- Shopping Valuables Main Attack (X, X) - 2-hit Shopping Box Smack The shopping valuables are exclusive to Kathy's Space in Royal Flush Plaza. This item will always be lying in the middle of the store. The shopping valuables are an even bigger set of gift wrapped boxes when compared to the shopping boxes. This is truly every woman's fantasy in this boxed set! Just imagine the cost though! Chuck will perform the same type of attack with the shopping valuables and they take off the same amount of damage when hitting a zombie, but they are much more durable than the standard shopping boxes. Someone paid good money for this set since it is wrapped to last! The shopping valuables will shatter once broken, but they will not shatter when thrown unless the zombie hit causes them to break. This weapon is involved in a mission on day 2 (Desperate Shoppers) in the same store where it is found. The survivors in the mission will not follow Chuck unless he carries they're shopping valuables. Durability: 30 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Kathy's Space (Royal Flush Plaza) ------------------------------------------------------------------------------- -- Shotgun Main Attack (X) - Shotgun Blast The shotgun a good weapon for quick close range hits. It will tear right through any zombie that is close to Chuck and can be good for close range combat with psychopaths. The weapon is very damaging from close range and it has a good amount of bullets to keep it lasting for a while. Durability: 20 bullets Carry in Inventory: Yes Magazine Support: -- Combine With: Pitchfork (Boomstick) Location(s): High-noon Shooting Range (Palisades Mall) Fortune City Arena (a cop zombie carries one) South Plaza - around the maintenance room near the restrooms Severed Ties (Palisades Mall) - on rooftop ------------------------------------------------------------------------------- -- Shower Head Main Attack (X) - Shower Head Impale The shower head is a steel piece placed on the pipe above a tub to separate the flowing water of a shower faucet into several small streams. Chuck can jab this metal piece into the head of any zombie that gets in hit path and make himself a walking blood sprinkler! The zombie that he impales with the shower head will be completely harmless as it walks around and spews blood from its head through the shower head. The zombie will eventually fall over and die. The shower head can be thrown at zombies, but the throw is not that damaging at all. Durability: 5 hits Carry in Inventory: Yes Magazine Support: -- Location(s): Safehouse (restroom) Atlantica Casino (on the clamshell display) ------------------------------------------------------------------------------- -- Six Shooter Main Attack (X) - Revolver Shot (10 PP) The six shooter is a powerful revolver. This weapon is really good for zombies and psychopaths. Its single shots are very damaging and quick. It will often kill any zombie with one hit from any range and Chuck will gain 10 PP from every zombie killed with the six shooter. It takes a good chunk of damage from psychopath bosses as well. The six shooter can only be found on the saw table after defeating Seymour in the WWJWD extra mission. Chuck can only hold one six shooter in his inventory at a time. If he reenters South Plaza without a six shooter in his inventory, the six shooter weapon will respawn on the saw table near the Fortune City Hotel entrance. Durability: 60 bullets Carry in Inventory: Yes Magazine Support: -- Location(s): South Plaza Extra Info: Defeat Seymour in the "WWJWD" mission starting on day 3 anywhere between 4:00am and 7:00pm and he will leave behind his six shooter. The six shooter will be left behind on the saw table near the middle platform area around the statue on the east side of South Plaza. ------------------------------------------------------------------------------- -- Skateboard Main Attack (X) - Ride Skateboard While Riding: X = speed up A = jump (with skating book) hold A = duck (with skating book, release to jump) A skateboard is a board with four wheels underneath used for skating around an area. Chuck can grab one and then hop on the skateboard if a player presses the attack button while it is equipped. A player can tap the X button to make Chuck move faster while he skates. It's best to avoid zombies while on a skateboard. The skateboard can only take 5 hits without a book before it will break. With a book, the durability is not that much higher. Chuck will kill any zombie that he rams with the skateboard, but it's best to dodge them. The skateboard can also be thrown at zombies, but it takes very little damage when thrown. The skateboard can be a good weapon for moving faster. If Chuck can avoid zombies, he can move very quickly while on a skateboard. With the skating magazine, Chuck can duck and jump while on the skateboard. Durability: 5 hits Carry in Inventory: Yes Magazine Support: Skating Location(s): SporTrance (Royal Flush Plaza) KokoNutz Sports Town (Palisades Mall) ------------------------------------------------------------------------------- -- Sledge Hammer Main Attack (X, X) - Two Hit Swing Alternate Attack (hold X) - Overhead Strike (10 PP) The Sledge Hammer is easily one of the best normal weapons that Chuck can find. This weapon packs a lot of power with either of its attacks. The first hit of the main attack swing will likely kill a zombie. Its overhead hit will instantly kill any zombie and give Chuck 10 PP. The sledge hammer has a habit of knocking off a head, arm or leg from a zombie very often. It's a great weapon for crowds with its main attack and both attacks are good for single kills. The weapon's toss is instant kill as well, but it doesn't have good range. The sledge hammer is very durable - lasting over 30 hits! The only real flaw with this weapon is the recovery time after a two hit swing. Chuck will take a bit of time to recover from the second swing so make sure that no zombies are near him while he stands in place. Durability: 35 hits Carry in Inventory: Yes Magazine Support: Building Combines With: Fire Axe (Defiler) Location(s): Hallway to Safehouse South Plaza, Yucatan Casino (around maintenance room) ------------------------------------------------------------------------------- -- Small Fern Tree Main Attack (X, X) - 2-hit Swing Combo The small fern tree is basically just a smaller version of the large fern tree. This is a fern tree inside of a small clay pot. Chuck will hold the clay pot and swing twice while moving forward for this weapon's main attack. It will always take 2-3 hits to kill a zombie with either of its swings. The actual plant sticks out and makes the range decent for each swing. As usual, the weapon will instantly kill any zombie that it is tossed at. Durability: 10 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Safehouse Antoine's (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Bagged! (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci (Food Court), Fortune Park ------------------------------------------------------------------------------- -- Small Painting Main Attack (X) - Painting Smash The small painting is about half the size of the fancy painting and painting. It will have a picture of landscape displayed on it. The small painting is mainly used for trapping a zombie. When Chuck approaches a zombie with this item and attacks with it, he will smash the painting over a zombie's head. The zombie will have the framework of the painting around its head. The zombie will be completely helpless as long as the painting stays around its head. Durability: 6 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): Roy's Mart (Royal Flush Plaza) The Chieftain's Hut (Royal Flush Plaza), The Cleroux Collection (Palisades Mall), Wild West Grill House (Food Court), Baron Von Brathaus (Yucatan Casino) ------------------------------------------------------------------------------- -- Small Potted Plant Main Attack (X) - Potted Plant Strike This is a small clay pot with a green plant inside. This weapon is extremely weak and can't kill a zombie with a hit or a toss without any prior damage. The only advantage that it has over the round potted plant is that it can be carried in the inventory. This weapon breaks in two hits and will break immediately when thrown. It's basically useless. Durability: 2 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): Roy's Mart (Royal Flush Plaza) Finder Peepers (Palisades Mall), Slot Ranch Casino (Vault area after case 3-2) ------------------------------------------------------------------------------- -- Small Suitcase Main Attack (X, X) - 2-hit Swing Combo The small suitcase is a brown padded suitcase used for traveling. Chuck will hold the handle with both hands and perform a downward swing followed by an upward swing for this weapon's main attack. The first swing will kill off weaker zombies but it will take two hits to kill off stronger zombies. The second hit is weaker than the first. The second will not instantly kill a weak zombie. When this weapon is thrown, it will sometimes leave behind a certain random item such as gems. Durability: 30 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): Sturdy Package (Royal Flush Plaza) Roy's Mart (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), Wallington's (Palisades Mall), Bagged! (Palisades Mall) ------------------------------------------------------------------------------- -- Small Vase Main Attack (X) - Vase Strike The small vase is a small red vase. Its usage is about as forgettable as my description of it! While Chuck holds the small vase, he can strike a zombie over the head with it. The vase will instantly shatter after Chuck hits the zombie and the zombie will be killed by the strike. It can also be thrown at a zombie to kill it as well. The small vase is very much a single kill weapon. It can't hit other zombies because of its size and it doesn't last long enough to use it again. It's basically useless except for spur of the moment fun. ...and Chuck doesn't have time for fun in Fortune City - he's got a job to do right? And he's gonna' see it through? Durability: 1 hit Carry in Inventory: Yes Magazine Support: Domestic Location(s): Cucina Donnacci (Food Court) The Venus Touch (Palisades Mall), Ned's Knicknackery (Palisades Mall), The Cleroux Collection (Palisades Mall), Yucatan Casino, Shoal Nightclub (Yucatan Casino), Fortune City Hotel ------------------------------------------------------------------------------- -- Sniper Rifle Main Attack (X) - Rifle Shot The sniper rifle is a rifle with a scope for long distance precision shots. This weapon can be good for zombies and psychopath battles. Chuck can use the scope to make precision shots from a distance with either enemy type. This rifle's bullets will travel through multiple zombies if they stand in a line. The sniper rifle can really come in handy for setting off explosive objects that are near a zombie crowd or any type of explosive object that Chuck tosses into a zombie crowd. Chuck can look through the scope then fire at the explosive object to instantly set it off with little hassle. The shots will go through multiple zombies, so he can fire through a few zombies and still hit the explosive object also. Durability: 20 bullets Carry in Inventory: Yes Magazine Support: -- Location(s): High-noon Shooting Range (Palisades Mall) ------------------------------------------------------------------------------- -- Soccer Ball Main Attack (X) - Soccer Ball Kick The soccer ball is a ball used in the game of soccer or "football" depending on where you are from. Chuck will lay the soccer ball on the floor then kick it at a zombie for this weapon's main attack. The ball will hit a zombie then bounce off the zombie and hit another zombie. The hits can kill a zombie or knock the zombie down. The soccer ball will bounce quite far after hitting a zombie at times. Chuck kicks the ball so hard that it can be very hard to keep track of this weapon after it hits a zombie. Be careful. Chuck might accidentally break the nearby display glass and have to pay for... Oh wait. No. Chuck just killed the store manager... again! If Chucks wears the sports fan outfit while kicking the soccer ball, the soccer ball will take off more damage from a zombie per hit. Durability: 10 hits Carry in Inventory: Yes Magazine Support: -- Location(s): KokoNutz Sports Town (Palisades Mall) Palisades Mall - sitting area outside of Beach Body Swim House Fortune Park - south side ------------------------------------------------------------------------------- -- Speaker Main Attack (X, X) - 2-hit Swing Combo A speaker is a large wooden speaker used to amplify music. It also works well for smacking the undead upside the face with one of its pointed ends. Chuck will duck and perform a low swing followed by a high swing as he rises up at the end of the combination of swings for this weapon. Each swing will usually kill most zombies. The weapon does not have a good durability and it cannot be carried in inventory so it's definitely an item that Chuck will want to pick up at the spur of the moment if at all. The speaker isn't that bad of an object to toss at zombie crowds. It will bounce along the ground and kill just about any zombie that it rolls against. Durability: 15 hits Carry in Inventory: No Magazine Support: Domestic Location(s): In the Closet (Royal Flush Plaza) Eternal Timepieces (Royal Flush Plaza), Players (Royal Flush Plaza), Robsaka Digital (Palisades Plaza), Slot Ranch Casino (backstage area), Shoal Nightclub (Yucatan Casino), One Little Duck Bingo (Silver Strip), Fortune Park ------------------------------------------------------------------------------- -- Spear Main Attack (X) - Spear Thrust Alternate Attack (hold X) - Spear Throw The spear is a long black pole with a sharp metal end. Chuck will thrust the spear forward for its main attack. The main attack will differ in appearance randomly. Sometimes Chuck will perform a normal thrust with the spear and sometimes he will perform a slightly higher thrust with the spear. The main attack will always kill a zombie. It's very quick and deadly! Chuck will toss the spear and impale a zombie with it when a player holds down the attack button. Chuck will automatically autotarget the closest zombie. The spear will stick inside the zombie's chest and the zombie might walk around with the spear in its chest for a few seconds. The spear is good overall weapon to use. Its main attack is extremely quick and will kill off zombies quickly. The spear has a high durability and it can be carried in inventory also! The only flaw is that it is basically a single kill weapon only. Durability: 35 hits Carry in Inventory: Yes Magazine Support: Blades Combines With: Power Drill (Driller), Leaf Blower (Spear Launcher) Location(s): The Chieftain's Hut (Royal Flush Plaza) Royal Flush Plaza, Ned's Knicknackery (Palisades Mall), Under the Sea Travels (Palisades Mall) ------------------------------------------------------------------------------- -- Spool of Wire Main Attack (X, X) - 2-hit Wire Spool Swing The spool of wire is a big roller with several feet of metal wire wrapped around it. It is one of three items (Gas Barrel, Generator, Spool of Wire) used to power the broken panel during the events of case 6-4. Chuck will swing this weapon from side to side for its main attack. He will kill any normal zombie that he manages to hit with either swing. Durability: infinite hits Carry In Inventory: No Magazine Support: -- Location(s): Safehouse (during case 6-4) The spool of wire is in the east portion of the Safehouse. From in front of the security room, move down the nearby staircase then follow the corridor to the right and go through the open doorway off to the left at the end of the hall ahead. The spool of wire is in a corner down the steps off to the right after moving through the open doorway. ------------------------------------------------------------------------------- -- Spot Light Main Attack (X) - Spot Light Strike A spot light is a large light used as a stage light or it might be placed among some shrubbery to light up a certain area. Chuck will hold the spotlight from the handle on the bottom of it and beat a zombie in the head with the light end. The spot light will kill any zombie that Chuck strikes with it. The spot light is not very durable at all and it's single kill only for the most part. It makes a good weapon if Chuck can't find anything better though. For a zombie, it hits quick and will kill with each hit. Durability: 10 hits Carry in Inventory: Yes Magazine Support: Domestic, Building Location(s): Safehouse (rooftop) Fortune City Hotel (rooftop), Slot Ranch Casino, Platinum Strip ------------------------------------------------------------------------------- -- Square Sign Main Attack (X, X, X, X) - 4-hit Square Sign Combo A square sign is a sign that has two metal pieces propping it up. Chuck can pick up this sign and smack zombies with the two bottom metal pieces. The square sign will kill most zombies in one hit. Chuck will perform a four hit swing with the square sign. Any of the four hits can kill a zombie. The square sign does not have a very high durability and it cannot be carried in inventory, so it's basically a weapon that is best used at the spur of the moment if a better weapon is not available. The sign is overall wide so it is a good weapon to pick up and throw when needed as well. It's wide enough to kill off a small crowd. It will not break when it is thrown, which is good since the thrown sign will kill off any zombie that it hits. Durability: 15 hits Carry in Inventory: No Magazine Support: Domestic, Building Location(s): Royal Flush Plaza Slot Ranch Casino, Food Court, Yucatan Casino, High-noon Shooting Range (Palisades Mall), Shoal Nightclub (Yucatan Casino), Palisades Mall, Atlantica Casino, Sipparellos (Atlantica Casino), Silver Strip, One Little Duck Bingo (Silver Strip), Shamrock Casino (Silver Strip), Pub O' Gold (Silver Strip), Fortune Park, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Fortune City Arena (backstage area), Americana Casino ------------------------------------------------------------------------------- -- Stand Main Attack (X, X, X) - 3-hit Stand Swing Combo Alternate Attack (charge X) - Stand Smash The stand is a metal stand that is placed on the floor to hold velvet bars together in order to block off an area. The stand will often have a velvet bar weapon near it or connected to it. When Chuck picks up the weapon, the velvet bar will fall off if one is connected. The stand makes a decent weapon for killing zombies. Both of its attacks will kill the majority of zombies that Chuck hits and it has a really good durability also. Its main flaw is that it is single kill only, but that's not really that bad of a flaw if your Chuck doesn't have a weapon and a stand is available. Chuck will perform a three hit combination swing for the weapon's main attack and perform an overhead attack for the weapon's alternate attack. Durability: 30 hits Carry in Inventory: Yes Magazine Support: -- Location(s): Shamrock Casino (Silver Strip) Safehouse, Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), Atlantica Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana Casino ------------------------------------------------------------------------------- -- Steel Shelving Main Attack (X) - Shelve Swing Alternate Attack (hold X) - Shelve Ram The Steel Shelving is a set of three steel shelves that Chuck can tote around with him and beat zombie with. The main attack is a simple swing of all three shelves. This attack is very slow and has some major recovery time. For the alternate attack, Chuck will hold the shelving in front of him and run forward a bit to ram a zombie. This can be useful for knocking down crowds. The shelves will shatter instantly once thrown. They are pretty durable overall when hitting zombies, but really only the alternate attack is useful since the other has such major recovery time. Both attacks can kill a zombie, but it's only about a 50% chance overall. Durability: 30 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Safehouse Atlantica Casino (rooftop), Underground Tunnels, Underground Labs ------------------------------------------------------------------------------- -- Step Ladder Main Attack (X, X, X) - Step Ladder Swing Combo Alternate Attack (hold X) - Step Ladder Smash A step ladder is a small metal ladder used to reach items that are on very high areas. Chuck will hold the legs of the step ladder and perform three swings while stepping forward for this weapon's main attack. The first few swings will only kill weak zombies with one hit but the final swing will kill most zombies with one hit. Chuck will beat a zombie over the head with the ladder for this weapon's alternate attack. The ladder smash will instantly kill any zombie. The step ladder cannot be carried in Chuck's inventory and its durability is pretty poor for such a weak weapon. It's a rare weapon, but it doesn't really matter when the weapon is basically useless. Durability: 15 hits Carry in Inventory: No Magazine Support: -- Location(s): Atlantica Casino Food Court*, Platinum Strip**, Underground Labs*** * Climb on top of the three snack machines in the north and leap to the rooftop of Lombardi's and this will be on the rooftop of Hamburger Fiefdom. ** Get on the long wooden platform to the west of the Fortune City Hotel entrance and there is a step ladder up there. Chuck fights one of the snipers on this platform. *** Chuck will have to open the door in the Underground Tunnels that leads to the Underground Labs in case 7-2 in order to get this step ladder. It is on the high walkway. ------------------------------------------------------------------------------- -- Stick Pony Main Attack (X) - Pony Head Poke Alternate Attack (hold X) - Stick Impale Ahoho, yes! This is one of my favorite weapons for messing around with. This weapon is a stick with pony head at the end of it. Little children use this toy to act as if they are riding a pony when they place it in between their legs but with Chuck... it is the ultimate way to humiliate a zombie overall. Use the stick impale attack then place a Servbot mask or other object over the zombie's head for some good times. Chuck will hold the stick and poke forward with the pony head for its main attack. It will take about 5 pokes to kill a zombie with the main attack. Chuck will impale a zombie with the stick for the alternate attack. The zombie will walk around with a pony head in front of it while the electronic pony head neighs. Eventually the zombie will die, but it will walk around for about 3 seconds with the stick stuck through its chest. Durability: 10 hits Carry in Inventory: Yes Magazine Support: Amusement Location(s): Children's Castle (Royal Flush Plaza) Ye Olde Toybox (Royal Flush Plaza) ------------------------------------------------------------------------------- -- Stone Statue Main Attack (X) - 3-hit Stone Statue Swing The stone statue is a circular statue with a head carved into the middle of it. It has a flat top on it for placing items. Chuck will perform a three hit swing with the statue when the attack button is pressed multiple times. Each of attack in the combination is just as weak. Each hit will not instantly kill a zombie but two hits will kill one. A stone statue shines the most when Chuck tosses it at a zombie. Any zombie that is hit by a stone statue when it is thrown will be killed immediately no matter if the statue is in midair or bouncing on the ground. This weapon can be good for smaller crowds when thrown. Durability: 30 hits Carry in Inventory: No Magazine Support: -- Location(s): Yucatan Casino Food Court ------------------------------------------------------------------------------- -- Stool Main Attack (X) - Seat Poke Alternate Attack (hold X) - Overhead Strike With its low durability, the stool is more of a last resort weapon. Chuck will poke a zombie with the seat portion of the stool for its light attack and hit a zombie overhead with the legs for its heavy attack. The poke move is very weak overall, but it has more range than the other attack. The overhead strike is more damaging, but it won't always kill. The stool will bust immediately after being thrown at a zombie. Its damage when thrown is about equal to an overhead strike. Durability: 5 hits Carry in Inventory: No Magazine Support: Domestic Location(s): The Man's Sport (Royal Flush Plaza) Tunemakers (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), Hat Racks (Royal Flush Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Children's Castle (Royal Flush Plaza), The Venus Touch (Palisades Mall), Que's Hats (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), Severed Ties (Palisades Mall) ------------------------------------------------------------------------------- -- Suitcase Main Attack (X, X) - 2-hit Swing Combo The suitcase is a large tanned suitcase that takes more damage than a small suitcase. Chuck will still hold the handle and swing forward twice with this suitcase just like with the small suitcase but both of the swings will kill off any zombie unlike the small suitcase. The main downfall with this weapon is the fact that its durability is very low. When the weapon is broken after receiving too much damage or being thrown to the floor, it will leave behind a certain random item such as gems or scissors. Durability: 10 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Sturdy Package (Royal Flush Plaza) Bagged! (Palisades Mall) ------------------------------------------------------------------------------- -- Swordfish Main Attack (X) - Sword Poke Alternate Attack (hold X) - Sword Impale (10 PP) The swordfish is a figure of a swordfish that can be hanged for display. Chuck will grapple the swordfish with both hands so he can stab zombies with its sword nose. Chuck will poke a zombie with the sharp nose of the fish for this weapon's main attack and he will impale a zombie then slam it on the ground for the alternate attack. Both attacks are instant kills. The swordfish is much like using a spear. It has really good accuracy when thrown also. Chuck will throw the fish just like a spear. The main flaw to this weapon is that it can't be stored in Chuck's inventory and it is kind of rare. Durability: 25 hits Carry in Inventory: No Magazine Support: Domestic Location(s): Under the Sea Travels (Palisades Mall) Atlantica Casino, Luaii Wauwii (Silver Strip) ------------------------------------------------------------------------------- -- Table Lamp Main Attack (X) - Table Lamp Strike A table lamp is a small lamp with a very long shade on top. Chuck will hold the lamp from the bottom portion then beat a zombie in the head with the shade. The weapon is not really that damaging at all. It will take around 3-2 hits to kill most zombies with it. It's quite hilarious to watch Chuck beat a zombie with such a long lampshade though. The table lamp can be thrown in order to make it shatter against a zombie and possibly knock a whole crowd of zombies down as it breaks apart and hits them. Durability: 5 hits Carry in Inventory: Yes Magazine Support: Domestic Location(s): Fortune City Hotel Yucatan Casino, Pub O' Gold (Silver Strip) ------------------------------------------------------------------------------- -- Tennis Racquet Main Attack (X) - Tennis Ball Hit The tennis racquet is a blue tennis racquet used to hit tennis balls in the game of tennis. Chuck will hold a tennis ball in his left hand while this weapon is equipped. He has a total of 20 tennis balls. Chuck will throw the
tennis ball into the air then hit it for this weapon's main attack. The ball
will fly toward zombies and hit one then bounce off of it and hit other
zombies.
The tennis racquet is a very weak weapon overall. It will take around 2-3 hits
to kill most zombies with a tennis ball. It's best to combine this weapon with
a tiki torch to have the blazing aces. The tennis racquet is basically only
good for knocking zombies down otherwise.
If Chucks wears the sports fan outfit while using the tennis racquet, the
tennis balls will take off more damage from a zombie per hit.
Durability: 20 tennis balls
Carry in Inventory: Yes
Magazine Support: --
Combines With: Tiki Torch (Blazing Aces)
Location(s): KokoNutz Sports Town (Palisades Mall)
Yucatan Casino - (1) inside the back room at the south end (2) in the grass
area on the side of the north platform before getting to the Food Court
entrance.
Palisades Mall - sitting area outside of Beach Body Swim House
-------------------------------------------------------------------------------
-- Tiki Mask
Main Attack (X, X) - Tiki Mask Swings
A tiki mask is a large wooden native mask used for display at Luaii Wauwii.
Chuck will grapple the mask from both ends and swing the mask to each of his
sides while stepping forward. The mask's attacks will kill off weaker zombies
with one swing, but most zombies will take at least two swings to finish off.
The tiki mask is rather bulky and can't be placed in Chuck's inventory. It's
really not that useful besides some laughs at killing a zombie with a native
mask.
Durability: 15 hits
Carry in Inventory: No
Magazine Support: --
Location(s): Luaii Wauwii (Silver Strip)*
* Tiki masks hang along the walls of Luaii Wauwii
-------------------------------------------------------------------------------
-- Tiki Torch
Main Attack (X) - Torch Poke
Alternate Attack (hold X) - Torch Wave
The tiki torch is a wooden torch filled with oil at the top end. The tiki
torch is a really weak weapon overall, but it has the thing that zombie fear
most - fire!
Chuck will poke forward with the torch for this weapon's main attack. The main
attack poke is much like a spear poke. Sometimes Chuck will poke directly
ahead while the torch is in front of his body and sometimes he will hold the
torch further upwards and poke. A zombie that is hit with the torch will catch
on fire then eventually burn up and die. It will remain alive a few seconds
after catching on fire, a zombie is harmless once it is burning.
Chuck will wave the torch in front of him for this weapon's alternate attack.
It's almost as if Chuck is trying to wave the torch fast enough to write a "C"
in flames. Whatever Chuck is up to, this attack will burn zombies just like
the main attack.
The tiki torch can still hit zombies while they burn, which will take away from
its durability. It's useless to hit a zombie that is already on fire, so try
to avoid attacking too much while near a zombie.
Durability: 15 hits
Carry in Inventory: Yes
Magazine Support: Domestic
Combines With: Tennis Racquet (Blazing Aces), Toy Spitball Gun (Fire Spitter)
Location(s): Yucatan Casino
Wild West Grill House (Food Court), Playboy Grotto (Palisades Mall)
-------------------------------------------------------------------------------
-- TIR Moosehead
Main Attack (X, X) - Two Hit Horn Ram
Alternate Attack (hold X) - Moosehead Ram
The TIR moosehead is a yellow and white helmet with horns for the yellow
contestant in a TIR game of Pounds of Flesh. This moosehead can only be found
along the right catwalk area while fighting TK in the final battle at the end
of Overtime Mode. The TIR moosehead has the same attacks as the normal
moosehead. Chuck will flick the helmet from side to side twice for the main
attack and he can ram an enemy for the main attack.
Chuck can only hit TK with this weapon. TK doesn't really take much damage
from the weapon but it will knock him down. The TIR moosehead is pretty
useless during the battle with TK since it takes such light damage.
Durability: 40 hits
Carry in Inventory: No
Magazine Support: --
Location(s): Catwalk area above Fortune City Arena stadium
The TIR Moosehead is lying on the floor of the right catwalk area during the
final battle with TK at the end of Overtime mode. This weapon is only
available during that one battle.
-------------------------------------------------------------------------------
-- Tire
Main Attack (X) - Tire Helmet
The tire is more of a weapon to use for fun. Chuck will slam the tire around a
zombie's head for its main attack. The zombie will walk in place with a tire
around its head and won't be able to attack.
In order to damage a zombie with a tire, Chuck will have to toss the tire at a
zombie. The tire is a decent weapon when tossed at a zombie crowd. It will
roll or slide along the ground and knock down any zombie that it hits. It's
mainly used for knocking down a crowd rather than killing them though.
Durability: 10 hits
Carry in Inventory: Yes
Magazine Support: --
Location(s): Silver Strip*, Underground Tunnels (below Palisades Mall)**,
Underground Tunnels (below South Plaza)***
* Behind the bike trailer near the entrance to Yucatan Casino on Silver Strip.
There are two tires.
** There are six tires on the east side of the Underground Tunnels. Two of the
tires are in the warehouse area and four of them are on the walkway across from
the open gate. A player will need to complete case 2-2 in the main story to
get the Underground Access Key in order to get these.
*** There are four tires in the warehouse area of the Underground Tunnels below
Americana Casino. A player will need to have the Underground Access Key once
again!
-------------------------------------------------------------------------------
-- Tomahawk
Main Attack (X, X) - 2-hit Swing Combo
The tomahawk is a small axe used by native Americans for fighting or hunting.
Chuck will swing twice while stepping forward with this weapon for its main
attack. The attacks can kill a zombie in one hit at times and sometimes it
will take 2-3 hits to kill. It will have the same effect on weak zombies and
strong zombies. Sometimes the tomahawk will severe an arm as well.
The tomahawk is a decent weapon, but its durability gets used quickly since it
will take multiple strikes to kill zombies half the time. Like most weapons,
it will instantly kill a zombie when thrown at one.
Durability: 35 hits
Carry in Inventory: Yes
Magazine Support: Blades, Domestic
Location(s): The Chieftain's Hut (Royal Flush Plaza)
-------------------------------------------------------------------------------
-- Toy Helicopter
Main Attack (X, X) - 2-hit Helicopter Smack
Alternate Attack (hold X) - Helicopter Hover
The toy helicopter is a battery operated blue helicopter. Chuck can perform a
two hit attack with this weapon where he will hold the tail of the helicopter
then strike forward twice with it. It will take at least two hits to kill a
zombie with this weapon while using its main attack.
For its alternate attack, Chuck will hold the helicopter in the air then spin
the propeller and cause the helicopter to hover in the air. The helicopter
will attract nearby zombies as it sounds an alarm while hovering. The
propeller blades will hit a zombie as a zombie gets close to the helicopter.
This is a really good item for attracting zombies to a certain area for a while
when needed! The helicopter will begin to catch on fire and smoke at around 15
hits.
Durability: 25 hits
Carry in Inventory: Yes
Magazine Support: Amusement
Combines With: Machete (Heliblade)
Location(s): Ye Olde Toybox (Royal Flush Plaza)
Children's Castle (Royal Flush Plaza), Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
-- Toy Spitball Gun
Main Attack (X) - Spitball Fire
The spitball gun is a colored children's gun that fires small wads of paper.
Chuck can stand at a distance and fire spitballs at zombies with this weapon.
The spitballs are extremely weak and will only stagger a zombie for a brief
period of time before they start to walk again. The toy spitball gun is
basically useless by itself. Its only real purpose in the game is to be
combined with a tiki torch to make the fire spitter combo weapon.
Durability: 20 spitballs
Carry in Inventory: Yes
Magazine Support: --
Combines With: Tiki Torch (Fire Spitter)
Location(s): Ye Olde Toybox (Royal Flush Plaza)
Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
-- Training Sword
Main Attack (X, X, X, X) - 4-hit Sword and Shield Combo
The training sword is a wooden sword and shield combination made for stage
acting or to display on a wall. Chuck can equip the sword and shield and
attack zombies with them however. For its main attack, Chuck will perform one
sword strike, a shield hit, a sword strike then end the combination with a
final shield strike as he steps forward.
It will take two hits to kill any zombie with the training sword. The first
sword attack followed by the first shield strike is a good combination for
killing single zombies. The final shield strike can kill zombies with one hit.
The training sword isn't that great of a weapon by itself. The training sword
is decent, but it's best combined with another weapon for a combo weapon.
Durability: 30 hits
Carry in Inventory: Yes
Magazine Support: Games, Sports
Combines With: Motor Oil (Infernal Arms), Box of Nails (Holy Arms)
Location(s): Hamburger Fiefdom (Food Court)
Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
-- Treasure Chest
Main Attack (X, X) - 2-hit Treasure Chest Swing
The treasure chest is a wooden chest with a wooden pole sticking out of the
back end of it. The pole has a black flag on it with "Wine Arr!" wrote across
it and it also has a red parrot perched on top of the pole. The chest has a
slightly greater range with its final swing thanks to the pole. Chuck will
hold the chest and perform a two hit swing for this weapon's main attack. Each
hit will kill any zombie that Chuck strikes with the chest.
The chest will break after ten hits. It will release a certain type of random
item from inside once it breaks. A chest must be damaged in order to break it.
Chuck can't just toss the chest and expect it to break. He must clobber a few
zombies with the item to make it break. It will usually release some cash or a
random item.
Durability: 10 hits
Carry in Inventory: No
Magazine Support: --
Location(s): Atlantica Casino
-------------------------------------------------------------------------------
-- USA Spray Paint
Main Attack (X) - Spray Paint
Other than combining this weapon with the pylon to make the air horn or
spraying Zombrex posters, the spray paint is basically useless outside of
having some fun. Each can comes with 100% spray paint inside. Hold the X
button or hold LT then hold the X button to spray the paint.
The paint will stay on the zombie for a while, but it won't damage it. This
weapon is mainly used for amusement.
Durability: %100 spray paint
Carry in Inventory: Yes
Magazine Support: --
Combines With: Pylon (Air Horn)
Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
-- Utility Cart
Main Attack (X) - Cart Swing
Push Attack * - Cart Push
* (B while behind standing cart then hold X)
The utility cart is a plastic cart used to transport heavy objects. Chuck can
grab the cart handles by pressing the B button. Push the cart by holding the X
button while Chuck holds the handles. It will sometimes kill a zombie with one
hit and it will sometimes take two hits. Since the cart is indestructible,
Chuck can race along the streets and run over zombies with it.
If the cart ever tumps over or gets off track in any way to where Chuck cannot
push it, pick up the cart by pressing the B button then place it back on the
ground by tapping D-pad down. Chuck can push the cart once again after placing
it on the ground by grabbing the handle. Chuck can toss the cart at zombies
while holding it. The toss is just about as damaging as a cart ram. It
definitely is big enough to knock down a crowd, but it doesn't roll that well
at all.
Like with other objects that can be pushed, Chuck will run faster than normal
while pushing the utility cart. Just grabbing a cart and pushing it to move
faster through an area can make it very useful!
Durability: 60 hits
Carry in Inventory: No
Magazine Support: --
Location(s): Roy's Mart (Royal Flush Plaza)
Royal Flush Plaza, Food Court, Silver Strip, Platinum Strip, South Plaza,
Fortune City Arena (security room area unlocked after case 1-3)
-------------------------------------------------------------------------------
-- Vacuum Cleaner
Main Attack (X) - Vacuum Cleaner Poke
Alternate Attack (hold X) - Vacuum Cleaner Push
The vacuum cleaner is a green vacuum cleaner used for cleaning up dirt and
other debris. Chuck will hold the vacuum by the handle and put one hand on the
side of the vacuum to hold it up so that the bottom faces forward. For its
main attack, Chuck will poke a zombie with the end of the vacuum. Chuck will
push zombies to the ground by hitting them with the center of the vacuum
cleaner for this weapon's alternate attack.
Neither of the vacuum cleaner's attacks are that powerful. They both take the
same amount of damage from a zombie. It will take around 2-3 hits to kill most
zombies with either of its attacks. The durability is kind of low for such a
weak weapon as well. It's best to make the exsanguinator combo weapon with the
vacuum cleaner.
Durability: 20 hits
Carry in Inventory: No
Magazine Support: Domestic
Combines With: Saw Blade (Exsanguinator)
Location(s): Safehouse
South Plaza, Shoal Nightclub (Yucatan Casino) - behind register counter,
Yucatan Casino (in south room behind register)
-------------------------------------------------------------------------------
-- Vinyl Records
Main Attack (X) - Record Throw
CDs are nice and compact but there is nothing like a good ole' fashioned vinyl
record. This is a stack of 10 vinyl records still in their cases. Chuck can
hold this stack of vinyl records and toss them at zombies. The case will hit
the zombie then the vinyl record will fly out and shatter against the zombie.
Each vinyl record can hit more than one zombie depending on how the record
shatters.
It will usually take around 3-4 hits to kill a zombie with vinyl records. It's
quite fun to toss them at zombies and think about the albums that Chuck is
throwing in your mind though. Have a little of Queen, bitch! What's that?
You like Janis Joplin? Ahoho! Chuck's got some Pink Floyd for that ass too!
Durability: 10 records
Carry in Inventory: Yes
Magazine Support: --
Location(s): In the Closet (Royal Flush Plaza)
Eternal Timepieces (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
-- Velvet Bar
Main Attack (X) - Bar Poke
Alternate Attack (hold X) - Bar Push
The velvet bar is a red bar used for blocking an area off or containing a crowd
at the casinos. Velvet bars are usually held together with metal stands.
Chuck will poke forward with a velvet bar for its main attack and hit a zombie
with the side of the velvet bar for this weapon's alternate attack.
Neither of its attacks are real powerful but they can both kill a weak zombie
with one hit sometimes. Most of the time it will take two hits to kill every
zombie with the velvet bar. It's a weapon with some quick attacks, but its
really too weak and the durability is not good enough to make it very useful.
Durability: 15 hits
Carry in Inventory: Yes
Magazine Support: Domestic
Location(s): Shamrock Casino (Silver Strip)
Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), Atlantica
Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana
Casino
-------------------------------------------------------------------------------
-- Wacky Hammer
Main Attack (X) - Hammer Strike
The wacky hammer is a colored toy hammer with a purple handle. While holding
this weapon, Chuck will hit a zombie on the side of the body with it. The
first hit will not kill, the second hit will not kill, the third will not kill,
the fourth hit will not kill, the fifth hit will not... get the picture here?
The wacky hammer is a weapon of pure novelty more than anything else. Why are
you even hitting a zombie with this weapon in the first place, Chuck? Oh yeah,
that achievement thing... Gotcha!
Durability: 20 hits
Carry in Inventory: Yes
Magazine Support: Amusement
Location(s): Moe's Maginations (Platinum Strip)
Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
-- Water Bottle
Main Attack (X) - Bottle Strike
The water bottle is taken from a water cooler weapon. If Chuck tosses the
water cooler or damages the water cooler enough, the water bottle will fall
off. The water bottle by itself is an extremely weak weapon. Chuck will be
lucky to kill any zombie with this weapon throughout its 15 hit durability
period unless the domestic magazine is in his inventory.
Durability: 15 hits
Carry in Inventory: Yes
Magazine Support: Domestic
Location(s): Falls off of a water cooler after it takes damage.
-------------------------------------------------------------------------------
-- Water Cooler
Main Attack (X, X, X) - 3-hit Cooler Swing Combo
Chuck will perform a three hit side swing combo for the weapon's main attack
when the X button is tapped a few times. The swings are not that damaging
overall and they are very slow. Chuck will kill a zombie within two swings of
the water cooler. The water bottle will fall off the cooler after the 15th
hit. The water bottle will also fall off if Chuck tosses the water cooler at
the ground.
Chuck can actually hit a zombie with the separate water bottle that falls off
the cooler unit. The water bottle by itself is extremely weak. You'll be
lucky to kill a zombie within its 15 hit durability period. It's the novelty
that counts though!
Both weapons take off the same amount of damage when thrown as compared to a
normal swing. The cooler unit is big enough to knock down several zombies in a
row, but it will likely not kill a zombie with a single toss.
Durability: 25 hits
Carry in Inventory: No
Magazine Support: Domestic
Location(s): Safehouse (cafeteria)
Roy's Mart (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Severed Ties
(Palisades Mall), Under the Sea Travels (Palisades Mall), Atlantica Casino
(poker room), Fortune City Hotel, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
-- Water Gun
Main Attack (X) - Water Squirt
The water gun is a green, yellow and blue toy squirt gun. It's like a tame
version of a super soaker water gun. The water gun comes with 30 shots. Chuck
can fire water at a zombie to stagger it a bit while it lurches toward him.
The water gun cannot kill. It can only stagger a zombie.
Keep in mind that the water gun can be given to Katey as a gift. It can also
be held in Chuck's inventory during the "Chuck the Bodyguard" extra mission to
satisfy Janus' condition for a bodyguard with a gun! Other than those few
uses, it can be combined with a few other weapons to make a combo weapon.
Durability: 30 water shots
Carry in Inventory: Yes
Magazine Support: --
Combines With: Fire Extinguisher (Snowball Cannon), Gasoline Canister
(Flamethrower)
Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing
(Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades
Mall), Barrel of Good (Silver Strip), Ultimate Playhouse (Palisades Mall),
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
-- Wheelchair
Main Attack (X) - Wheelchair Swing
Push Attack * - Wheelchair Push
* (B while behind standing wheelchair then hold X)
The wheelchair is a standard wheelchair with a blue seat that is used for
helping to transport handicapped people. Chuck can pick up the wheelchair and
smack a zombie with the bottom half by grabbing the wheelchair from the side.
The attack is very weak and will take at least two hits to a kill a zombie.
Chuck also has some lengthy recovery time after the swing.
Chuck can grab the handles on the back portion of the wheelchair and push it
while running to knock over zombies while rolling it across the floor. The
wheelchair is not likely to kill a zombie while pushing it but it will
sometimes. Chuck can stand near survivors then grab the wheelchair while they
are nearby and the survivor will lie down in the chair then Chuck can push the
wheelchair and quickly guide the survivor through an area while he knocks down
zombies with the chair.
If the chair ever falls over, Chuck can pick it up and place it back on its
wheels by dropping it with the d-pad down command. The chair can get knocked
off track and knocked to the floor very easily when it hits a non-flat surface
or object. The wheelchair is best used for clearing a quick path or to make
Chuck run faster. Simply grabbing it and pushing it to run quicker makes it
very useful!
Durability: 40 hits
Carry in Inventory: No
Magazine Support: Domestic
Combines With: Battery (Electric Chair), Lawnmower (Handy Chipper)
Location(s): Tunemakers (Royal Flush Plaza)
Royal Flush Plaza, Americana Casino, Food Court, Yucatan Casino, Platinum
Strip, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana
Casino
-------------------------------------------------------------------------------
-- Whipped Cream
Main Attack (X) - Cream Spray
This is a metal can full of whipped cream. Chuck can stand and spray a zombie
with whipped cream and watch it foam up and stick to the zombie. It's quite a
hilarious weapon to use, but it should only really be used for fun. Chuck will
not be killing a zombie with whipped cream anytime soon.
Whipped cream is best used for the finishing touch to a bloody massacre or
Chuck can spray a certain zombie with this cream to designate that zombie as
his bitch upon sight before he kills it. Whipped cream is very rare overall in
Fortune City. It can only be found in a few specific areas.
Durability: 100% cream
Carry in Inventory: Yes
Magazine Support: --
Location(s): Shoal Nightclub (Yucatan Casino)
Atlantica Casino (near clam display)
-------------------------------------------------------------------------------
-- Yellow Tall Chair
Main Attack (X) - Chair Poke
Alternate Attack (hold X) - Chair Smash
The yellow tall chair is a padded yellow seat with a metal stand that lifts it
up high for comfy positioning at slot machines. Chuck will poke a zombie with
the metal bottom portion of the yellow tall chair for this weapon's main attack
and he will beat a zombie over the head with the bottom portion for this
weapon's alternate attack. The chair poke will kill a zombie within two hits
and the overhead hit will kill a zombie instantly.
The yellow tall chair is no different from other chairs really. It just has a
more unique appearance compared to other tall chairs. The chair is still just
as weak as other chairs.
Durability: 5 hits
Carry in Inventory: No
Magazine Support: Domestic
Location(s): Shamrock Casino (Silver Strip)
Yucatan Casino, Americana Casino
-------------------------------------------------------------------------------
-- Zombie Mask
Main Attack (X) - I dub thee Zombie!
The zombie mask has a pale face and the zombie has sharp teeth and red spiky
hair. Chuck can slap this mask over a zombie's head while standing next to one
and completely blind the zombie. The zombie will walk back and forth with the
mask stuck over its face. The zombie mask will roar a bit when Chuck first puts
it on a zombie's head.
Durability: 10 hits
Carry in Inventory: Yes
Magazine Support: --
Location(s): Children's Castle (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza)
-------------------------------------------------------------------------------
[IL00]
===============================================================================
___ _ _ _ _
|_ _|| |_ ___ _ __ ___ | | (_) ___ | |_
| | | __|/ _ \| '_ ` _ \ | | | |/ __|| __|
| | | |_| __/| | | | | | | |___ | |\__ \| |_
|___| \__|\___||_| |_| |_| |_____||_||___/ \__|
F O R T U N E C I T Y I T E M L I S T
===============================================================================
This section has a list of all items found around Fortune City. Some areas
such as store have the exact number of items in that area, but some areas are
far too big to be counted, so I made a list of every type of item that I found
in that certain area.
Items are listed as such:
Item x 6
^ there are six of this item in that one area/store
Item x oo
^ there is an infinite pickup of this particular item in that area/store
Any item that doesn't have a number by it is basically an item that was too
much trouble to count.
NOTE: I have not finished this section all the way yet. Some items have been
left out of some areas. I didn't start recording the clothes until later in
the list so I need to go back and add those later.
-------------------------------------------------------------------------------
--------------------------------- SAFEHOUSE -----------------------------------
-- Food
Apple
Coffee
Coffee Creamer
Milk
Orange Juice
-- Weapons
2x4
Bucket
Brick
Cardboard Box
Coffee Pot
Crowbar
Dolly
Fire Axe
Fire Extinguisher
Folding Chair
Garbage Bag
Ketchup
Large Wrench
Lead Pipe
Leaf Rake
Metal Baseball Bat
Metal Garbage Can
Mustard
Pallet
Plastic Bin
Propane Tank
Push Broom
Pylon
Scissors
Serving Tray
Shower Head
Small Fern Tree
Small Suitcase
Stand
Steel Shelving
Vacuum Cleaner
Water Cooler
NOTE: The items in the Safehouse change each day. As the days go by, new items
will appear in the Safehouse and there will be less food in the Safehouse.
------------------------------ SAFEHOUSE ROOFTOP ------------------------------
-- Weapons
Cardboard Box x 2
Garbage Bag x 1
Large Wrench x 1
Lead Pipe x 1
Leaf Rake x 1
Metal Barricade x 7
Plywood x 2
Soccer Ball x 1
Spot Light x 16
------------------------------- ROYAL FLUSH PLAZA -----------------------------
-- Food
Apple
Coffee
Coffee Creamer
Cookies
Melon
Pineapple
Steak
-- Vehicle
Sports Car (key is sold in Just in Time Payday Loans [pawn shop])
-- Weapons
Box of Nails
Broadsword*
Bucket
Cardboard Box
Chef Knife
Dynamite**
Fancy Bench
Garbage Can
Giant Dice
Giant Stuffed Rabbit**
Green Spray Paint
Handbag
Highback Oak Chair**
Indoor Garbage Can
Large Planter
Large Potted Plant
Lawn Dart
Leaf Rake
MMA Gloves
Newspaper
Newspaper Box
Patio Table**
Push Broom
Rotating Display
Sandwich Board
Small Suitcase
Sniper Rifle**
Speaker**
Spear
Square Sign
Utility Cart
Wheelchair
* On top of directory display on second floor and another sword on top of
awning above Modern Businessman - leap off railing across from Earmark Leather.
** While facing the entrance to Players, hop on top of the telephone booth to
the left. Leap and grab onto the right rooftop that stretches over the top of
Players. Run to the other side of the rooftop. Leap and grab onto the side of
the broken walkway above SporTrance. Turn around and leap then grab onto the
side of the flowerbed up above Players. Hop over to the awning next to the
open windows. There are items inside the open room. Walk to the other side of
the group of awnings. Make a well-timed jump over to the bottom portion of the
hot-air balloon with the Giant Stuffed Rabbit on it. Chuck will grab onto the
side of the hot air balloon passenger area and pull up to it.
*** Some dynamite is on top of a second floor palm tree. Leap from the second
floor railing at the east end.
-- First Floor
_
|_| Casual Gals
-- Food
Brownie x 1
Coffee x 1
Coffee Creamer x 1
-- Weapons
Cash Register x 2
Fancy Painting
Fire Extinguisher x 1
Handbag x 3
Hanger x oo
Hanger x oo
Hanger x 5
Shopping Boxes x 2
_
|_| In The Closet
-- Food
Hot Dog x 1
Large Soda x 1
-- Weapons
Brick x 4
Cardboard Box x 2
Cash Register x 1
Foam Hand x 1
Green Spray Paint x 1
Handgun x 1
Red Spray Paint x oo
Red Spray Paint x oo
Skateboard x oo
Speaker x 2
Vinyl Records x 2
_
|_| The Man's Sport
-- Weapons
Boxing Gloves x 6
Cardboard Box x 2
Cash Register x 1
Dumbbell x 9
Medicine Ball x 1
Metal Baseball Bat x 2
MMA Gloves x 5
Stool x 1
* Some of these items are in the display window. Break the glass to collect
them.
_
|_| The Shoehorn
-- Food
Orange Juice x 1
-- Weapons
Cardboard Box x 1
Cash Register x 1
Crowbar x 1
Flower Pot x 2
Handbag x 1
Large Fern Tree x 3
Painting x 4
Stool x 1
_
|_| Tunemakers
-- Food
Large Soda x 1
-- Weapons
Acoustic Guitar x 1
Acoustic Guitar x oo
Amplifier x 2
Amplifier x oo
Bass Guitar x 1
Bass Guitar x oo
Bass Guitar x oo
Battery x 2
Cardboard Box x 1
Cash Register x 1
Drums x 3
Electric Guitar x oo
Electric Guitar x oo
Stool x 1
Wheelchair x 1
_
|_| Wave of Style
-- Food
Coffee x 1
Coffee Creamer x 1
Large Soda x 1
-- Weapons
Cash Register x 1
Handbag x 1
Nightstick x 1
Red Spray Paint x 2
Scissors x 4
Shampoo x 1
_
|_| Ye Olde Toybox
-- Weapons
Bag of Marbles x 5
Beach Ball x 3
Cash Register x 1
Lizard Mask x oo
Lizard Mask x 2
Stick Pony x oo
Toy Helicopter x 2
Toy Spitball Gun x 4
Zombie Mask x oo
_
|_| Marriage Makers
-- Food
Wine x 1
-- Weapons
Cash Register x 1
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x 3
Handbag x 1
Large Vase x 1
Padded Blue Chair x 4
Shopping Boxes x 2
Stool x 1
_
|_| Roy's Mart
-- Food
Burrito x 1
Coffee Creamer x 1
Orange Juice x 4
-- Weapons
Cardboard Box x 1
Cash Register x 3
Computer Case x 1
Crowbar x 1
Handbag x 1
Highback Oak Chair x 1
Indoor Garbage Can x 1
Fire Extinguisher x 1
Keyboard x 1
LCD Monitor x 2
Novelty Perfume Bottle x 2
Rotating Display x 1
Serving Tray x 1
Shampoo x oo
Shampoo x 4
Small Painting x 2
Small Potted Plant x 3
Small Suitcase x 2
Stool x 2
Utility Cart x 1
Water Cooler x 1
_
|_| Modern Businessman
-- Food
Vodka x 1
-- Weapons
Cardboard Box x 2
Cash Register x 1
Centurion Bust x 4
Gems x oo
Gems x oo
Hanger x oo
Hanger x oo
Large Fern Tree x 1
Painting x 1
_
|_| Stylin' Toddlers
-- Food
Jellybeans x 1
-- Weapons
Cash Register x 1
Beach Ball x 2
Fancy Painting x 1
Giant Stuffed Elephant x 2
Handbag x 3
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x 3
Highback Oak Chair x 1
Shopping Boxes x 1
Stool x 2
Zombie Mask x 1
_
|_| SporTrance (1F)
-- Food
Orange Juice x 1
-- Weapons
Baseball Bat x 2
Basketball x oo
Basketball x oo
Basketball x oo
Basketball x oo
Cash Register x 2
Football x oo
Football x oo
Golf Club x 1
Hanger x oo
Hanger x oo
Hanger x oo
Mannequin Female x 2
Mannequin Male x 2
_
|_| The Chieftain's Hut
-- Food
Chili x 1
Taco x 1
-- Weapons
Cardboard Box x 2
Cash Register x 1
Bow and Arrow x 2
Fancy Painting x 1
Playing Cards x 3
Small Painting x 1
Spear x 1
Tomahawk x 2
_
|_| Yesterday, Today & Tomorrow
-- Food
Orange Juice x 1
Snack x 2
-- Weapons
Bowie Knife x 1*
Cash Register x 1
Newspaper Box x 8
Magazine (Combat 2)
Magazine (Health 1)
Round Potted Plant
Scissors x 1
* On rooftop
_
|_| Hat Racks
-- Weapons
Cash Register x 1
Computer Case x 1
Hanger x oo
Hanger x 1
Keyboard x 1
LCD Monitor x 1
Stool x 2
_
|_| Universe of Optics
-- Weapons
Cash Register x 1
Crowbar x 1
Metal Garbage Can x 1
Rotating Display x 4
Serving Tray x 1
_
|_| Three Club Monte
-- Weapons
Cash Register x 1
Cardboard Box x 5
Hanger x oo
Hanger x oo
Hanger x oo
Round Potted Plant x 2
_
|_| Astonishing Illusions
-- Food
Jellybeans x 2
-- Weapons
Cash Register x 1
Fireworks x 8
Fountain Fireworks x 3
Giant Die x 1
Gift Shop Lamp x 6
Handbag x 1
Robot Bear x 3
Stool x 1
_
|_| Sturdy Package
-- Food
Fries x 1
-- Weapons
Box of Nails x 1
Cash Register x 1
Crowbar x 3
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x oo
Ketchup x 1
Power Drill x 1
Small Suitcase x 5
Stool x 1
Suitcase x 5
_
|_| The Dark Bean
-- Food
Brownie x 2
Cake x 2
Coffee x 7
Coffee Creamer x 3
Donut x 2
-- Weapons
Bar Stool x 4
Cash Register x 2
Highback Oak Chair x 17
Newspaper x 3
Patio Table x 11
Serving Tray x 5
-- Second Floor
_
|_| Albert's Apparel
-- Weapons
Cash Register x 2
Centurion Bust x 4
Gems x oo
Gems x 1
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x 2
Machete x 1
Small Suitcase x 1
_
|_| Wily Travels
-- Food
Coffee Creamer x 1
-- Weapons
Computer Case x 4
Fire Extinguisher x 1
Flower Pot x 2
Keyboard x 4
Lamp x 1
Large Potted Plant x 2
LCD Monitor x 5
Water Cooler x 1
_
|_| Antoine's
-- Food
Pasta x 2
Wine x oo
-- Weapons
Cardboard Box x 2
Cash Register x 1
Chef's Knife x oo
Chef's Knife x oo
Chef's Knife x oo
Chef's Knife x oo
Cooking Oil x 3
Cooking Pot x oo
Cooking Pot x 1
Fire Extinguisher x 1
Lamp x 1
Large Fern Tree x 1
Pan x oo
Pan x oo
Plates x oo
Plates x oo
Plates x oo
Round Potted Plant x 5
Small Fern Tree x 1
_
|_| Estelle's Fine-lady Cosmetics
-- Weapons
Cash Register x 1
Handbag x 1
Handgun x 1
Novelty Perfume Bottle x 3
Sandwich Board x 2
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x 8
Shopping Boxes x 2
Stool x 1
_
|_| Just in Time Payday Loans
-- Items on Sale
Blambow - $40,000
Sports Car Key - $500,000
Gem Blower - $30,000
Laser Sword - $25,000
Roaring Thunder - $15,000
Zombrex - $25,000 (<- starting price)
Assault Rifle - $20,000
Tenderizers - $25,000
Beach Ball - $1,500
Pole Weapon - $30,000
_
|_| Eternal Timepieces
-- Food
Beer x 3
Wine x 1
-- Weapons
Cardboard Box x 2
Cash Register x 1
Gems x oo
Gems x oo
Gems x oo
Gems x 10
Keyboard x 1
LCD Monitor x 1
Speaker x 3
Stool x 1
Vinyl Records x 3
_
|_| Kathy's Space
-- Food
Jellybeans x 1
Large Soda x 1
Pizza x 1
-- Weapons
Cardboard Box x 3
Cash Register x 1
Flower Pot x 2
Handbag x 5
Hanger x oo
Hanger x oo
Hanger x 2
Shopping Boxes x 3
Shopping Valuable x 1
_
|_| Earmark Leather
-- Food
BBQ Ribs x 1
Large Soda x 1
-- Weapons
Acoustic Guitar x 3
Cactus Plant x 5
Cash Register x 1
Serving Tray x 1
_
|_| Children's Castle
-- Weapons
Bag of Marbles x 3
Cardboard Box x 1
Cash Register x 2
Giant Stuffed Bull x 2
Giant Stuffed Elephant x 2
Goblin Mask x oo
Gumball Machine x 2
Stick Pony x oo
Stick Pony x oo
Stool x 2
Toy Helicopter x 5
Tricycle x 2
_
|_| Small Fry Duds
-- Weapons
Bag of Marbles x 2
Cash Register x 2
Giant Stuffed Donkey x 3
Shopping Boxes x 2
_
|_| Rush Wireless
-- Food
Apple x 1
Hamburger x 1
Orange Juice x 1
Snack x 2
-- Weapons
Cash Register x 1
Computer Case 1
Keyboard x 1
LCD Monitor x 1
Newspaper x 1
Novelty Cell Phone x 2
Small Fern Tree x 1
_
|_| Ragazines
-- Weapons
Cardboard Box x 3
Cash Register x 1
Magazine (Hand to Hand)
Magazine (Gambling 1)
Magazine (Horror 1)
Newspaper Box x 2
Round Potted Plant x 1
Sandwich Board x 1
Scissors x 1
_
|_| Players
-- Weapons
Cardboard Box x 2
Cash Register x 1
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x 3
Shopping Boxes x 2
Speaker x 2
_
|_| SporTrance (2F)
-- Food
Orange Juice x 1
-- Weapons
Baseball Bat x oo
Baseball Bat x 1
Basketball x oo
Bowling Ball x oo
Bowling Ball x 1
Cardboard Box x 3
Cash Register x 2
Golf Club x oo
Golf Club x oo
Hanger x oo
Hanger x oo
Hanger x 1
Mannequin Male x 4
Skateboard x oo
Skateboard x oo
ROYAL FLUSH PLAZA ROOFTOP
-- Food
Whiskey x 2
-- Weapons
Beach Ball x 1
Brick x 4
Cardboard Box x 4
Large Wrench x 1
Pylon x 1
Toy Helicopter x 1
------------------------------ SLOT RANCH CASINO ------------------------------
-- Special Items
Blender
-- Food
Beer
Pizza
Snack
Vodka
Whiskey
-- Outfit
Show Girl Head Piece*
-- Weapons
Acoustic Guitar*
Barstool
Bucket
Cardboard Box
Cash Register
Casino Chips
Croupier Stick
Drum*
Fancy Small Chair
Fancy Tall Chair
Flashlight
Gems
Handbag
Indoor Garbage Can
Keg
Large Potted Plant
Leaf Blower*
Liberty Torch*
Mic Stand*
Newspaper
Playing Cards
Speaker*
Spot Light
Square Sign
Stand
Training Sword*
Velvet Bar
* Backstage area
VAULT AREA (SLOT RANCH)
-- Food
Apple x 1
Coffee x 1
Pizza x 1
Whiskey x 1
-- Magazines
Magazine (Bikes)
-- Weapon
Casino Chips x 4
Crowbar x 1
Drill Motor x 1
Fire Extinguisher x 1
Flashlight x 1
Gems x 1
Handgun x 1
Hanger x oo
Highback Oak Chair x 2
Leaf Blower x 1
Merc Assault Rifle
Metal Garbage Can x 1
Motor Oil x 1
Newspapers x 1
Nightstick x 1
Power Drill x 1
Propane Tank x 1
Small Potted Plant x 1
Small Suitcase x 2
Stool x 3
Water Cooler x 1
--------------------------------- FOOD COURT ----------------------------------
-- Food
Coffee
Hamburger
Large Soda
Fries
Snack
Taco
Whiskey
-- Magazine
Magazine (Bargaining 2)**
-- Weapons
2x4**
Acetylene Tank
Acoustic Guitar
Assault Rifle**
Bow and Arrow**
Bucket
Chef Knife
Drill Motor**
Dynamite**
Giant Stuffed Bull
Green Spray Paint
Keyboard
LCD Monitor
Mic Stand
Moosehead*
Paint Can**
Patio Chair
Patio Table
Plastic Garbage Can
Power Drill**
Purple Spray Paint
Push Broom
Pylon
Saw Blade**
Small Suitcase
Square Sign
Step Ladder**
Stone Statue
Stool
Utility Cart
Wheel Chair
* On top of the information center rooftop
** Rooftop of east group of stores. Climb on top of the three snack machines
in the north then hop to the rooftop. The assault rifle is on the awning of
Hungry Jack's Pizzeria. One dynamite is on the awning of Lombardi's (south
side).
_
|_| Wild West Grill House
-- Special Items
Stove x 2
-- Food
Bacon x 3
BBQ Chicken x 4
BBQ Ribs x 4
Beer x 4
Ketchup x 3
Mustard x 2
Steak x 3
Vodka x 1
Vodka x oo
-- Weapons
Bull Skull x 2
Cooking Oil x 2
Cooking Pot x 3
Handbag x 1
Large Barrel x 6
Meat Cleaver x 2
Mining Pick x 1
Motor Oil x 2
Pan x 2
Pitchfork x 2
Plates x 1
Plates x oo
Round Potted Plant x 1
Serving Tray x 4
Small Painting x 3
Tiki Torch x 1
_
|_| Cucina Donnacci
-- Special Items
Stove x 6
-- Food
Lobster x 2
Pasta x 10
Pineapple x 1
Steak x 1
Wine x 6
-- Weapons
Chef Knife x 3*
Cooking Oil x 1
Cooking Pot x 4
Fancy Painting x 4
Handbag x 1
Large Potted Plant x 2
Meat Cleaver x 2*
Metal Garbage Can x 3
Padded Blue Chair x 27
Painting x 2
Pan x 2*
Parasol x 2
Plates x oo
Plates x oo
Serving Tray x 4
Serving Tray x oo
Serving Tray x oo
Shopping Boxes x 1
Small Fern Tree x 2
Small Vase x 2
* One of these is dropped from Antoine in the "Tastes Like Chicken" extra
mission.
_
|_| Cheesecake Mania
-- Food
Brownie x 1
Cake x oo
Cookies x 1
Donuts x 2
Ice Cream x 1
Milk x 1
Pie x 1
Pie x oo
Whiskey x 2
-- Weapons
Ad Board x 1
Cardboard Box x 3
Cash Register x 1
Handbag x 1
Highback Oak Chair x 10
Patio Table x 3
Plates x 2
Push Broom
_
|_| Speedy Expresso
-- Food
Brownie x oo
Coffee x 5
Coffee Creamer x 1
Donut x 2
Milk x 2
-- Weapons
Cardboard Box x 2
Cash Register x 1
Coffee Pot x 1
Large Fern Tree x 1
Metal Garbage Can x 1
Patio Chair x 10
Patio Table x 4
_
|_| Hungry Joe's Pizzeria
-- Food
Large Soda x 3
Pizza x 9
-- Weapons
Cardboard Box x 2
Cash Register x 1
Plastic Garbage Can x 2
Push Broom x 1
Serving Tray x 4
Stool x 1
_
|_| Rojo Diablo Mexican Restaurant
-- Special Items
Stove x 2
Blender
-- Food
Apple x 3
Beans x 1
Burrito x 4
Chili x 2
Taco x 5
-- Weapons
Acoustic Guitar x 4
Cactus Plant x 4
Cash Register x 1
Cardboard Box x 3
Donkey Lamp x 3
Fancy Painting x 1
Highback Oak Chair x 8
Ketchup x 2
Metal Garbage Can x 2
Pan x 2
Plates x oo
Serving Tray x 4
Stool x 3
_
|_| Hamburger Fiefdom
-- Special Items
Stove x 1
-- Food
Fries x 3
Hamburger x 2
Large Soda x 1
Onion Rings x 3
-- Weapons
Cash Register
Cooking Oil x 2
Fire Extinguisher x 1
Ketchup x 4
Mustard x 3
Pan x 1
Plastic Garbage Can x 2
Serving Tray x 6
Lance x 2
Training Sword x 1
_
|_| Lombardi's
-- Food
Jellybeans x 1
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
-- Weapons
Cardboard Box x 5
Cash Register x 1
Giant Stuffed Rabbit x 2
Gumball Machine x 2
Sandwich Board x 1
-------------------------------- YUCATAN CASINO -------------------------------
-- Food
Beer
Snack
Steak*
Whiskey*
Wine
-- Vehicle
Chopper
-- Weapons
Ad Board
Broadsword
Cardboard Box
Casino Chips
Computer Case
Construction Hat
Croupier Stick
Cushioned Tall Chair
Drink Cart
Fancy Painting
Fire Axe
Fire Extinguisher
Flashlight
Gasoline Canister*
Handbag
Handgun
Hunk of Meat
Indoor Garbage Can
Keyboard
Large Barrel
Large Fern Tree
Lawnmower
LCD Monitor
Lead Pipe
LMG
Machete
Metal Garbage Can**
Pitchfork
Playing Cards
Push Broom
Robot Bear
Rocket Fireworks*
Roulette Wheel
Saw Blade
Scissors
Servbot Mask
Sledge Hammer
Small Suitcase
Small Vase
Square Sign
Stand
Stone Statue
Stool
Suitcase
Table Lamp
Tennis Racquet
Tiki Torch
Vacuum Cleaner****
Velvet Bar
Water Gun
Wheelchair
Yellow Tall Chair
* On a slot machine platform or above green tables at north and south end
** Restrooms
*** Find the large slot machine display in the middle of the Yucatan Casino
then climb to the top by hopping along the sides. Hop into the middle of the
bowl-shaped object below the statue head and there will be some Zombrex lying
in the bowl along with an LMG.
**** Inside the south room behind the register.
_
|_| Baron Von Brathaus
-- Special Items
Blender x 1
Stove x 1
-- Food
Beer
Ice Cream
Large Soda
Steak
-- Magazines
Magazine (Health 2)
-- Weapons
Bag of Marbles
Cash Register
Coffee Pot
Cooking Pot
Dolly
Fancy Painting
Highback Oak Chair
Keg
Ketchup
Large Barrel
Machete
Meat Cleaver
Metal Garbage Can
Mustard
Painting
Pan
Plates
Scissors
Servbot Mask
Serving Tray
Small Painting
Stick Pony
Stool
Toy Helicopter
Toy Spitball Gun
Wacky Hammer
Zombie Mask
_
|_| Shoal Nightclub
-- Food
Beer
Drink Cocktail
Vodka
-- Weapons
Barstool
Cash Register
Chef Knife
Fancy Painting
Fire Axe*
Fire Extinguisher
Gift Shop Lamp
Handbag
Indoor Garbage Can
Keg
Large Fern Tree
Large Wrench
Massager
Nightstick
Serving Tray
Shotgun*
Small Vase
Speaker
Square Sign
Stand
Vacuum Cleaner*
Velvet Bar
Vinyl Records
Water Gun*
Whipped Cream
* Behind outside register counter/around staircase
YUCATAN CASINO VAULT
-- Outfits
Dealer Visor
-- Weapons
Casino Chips x 14
Computer Case x 4
Crowbar x 1
Drill Motor x 1
Keyboard x 4
Large Fern Tree x 2
LCD Monitor x 4
Merc Assault Rifle x 1
Power Drill x 1
Propane Tank x 1
Small Suitcase x 2
Square Sign x 2
Suitcase x 2
-------------------------------- PALISADES MALL -------------------------------
-- Food
Brownie
Coffee
Cookies
Jellybeans
-- Weapons
Ad Board
Boxing Gloves
Centurion Bust
Drill Motor
Dynamite
Fancy Tall Chair
Fire Extinguisher
Handbag
Indoor Garbage Can
Large Fern Tree
Lawn Dart
Lead Pipe
Military Case*
Newspaper
Pitchfork
Sandwich Board
Servbot Mask
Shopping Boxes
Soccer Ball
Square Sign
Suitcase
Tennis Racquet
* During Case 2-2 there will be some military cases near the underground access
door.
-- First Floor
_
|_| Finders Peepers
-- Weapons
Cash Register x 1
Large Fern Tree x 2
Small Potted Plant x 1
_
|_| FairMoans
-- Food
Hotdog x 1
Large Soda x 1
-- Weapons
Cardboard Box x 2
Cash Register x 1
Novelty Perfume Bottle x 4
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x 6
Shopping Boxes x 3
_
|_| Ultimate Playhouse
-- Food
Fries x 1
Large Soda x 1
-- Magazines
Magazine (Amusement)
-- Weapons
Bag of Marbles x 8
Cash Register x 1
Servbot Mask x oo
Toy Helicopter x 4
Toy Spitball Gun x 3
Water Gun x 4
_
|_| Flexin'
-- Food
Snack x 1
-- Weapons
Baseball Bat x 1
Beach Ball x 1
Boxing Gloves x 3
Bucket x 2
Cardboard Box x 8
Cash Register x 1
Dolly x 1
Dumbbell x oo
Dumbbell x oo
Dumbbell x oo
Dumbbell x oo
Dumbbell x oo
Dumbbell x 6
Medicine Ball x 2
_
|_| Beach Body Swim House
-- Food
Coffee x 1
Donut x 1
-- Weapons
Beach Ball x 2
Cash Register x 1
Computer Case x 1
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x 4
Keyboard x 1
Lamp x 1
LCD monitor x 1
_
|_| Wallington's
-- Food
Whiskey x 2
-- Weapons
Cardboard Box x 2
Cash Register x 1
Computer Case x 1
Handbag x 1
Hanger x oo
Hanger x oo
Hanger x oo
Hanger x 2
Keyboard x 1
LCD Monitor x 1
Padded Blue Chair x 1
Small Suitcase x 6
_
|_| Shank's
-- Food
Large Soda x 1
Melon x 1
-- Weapons
Bow and Arrow x oo
Bowie Knife x oo
Bowie Knife x oo
Bowie Knife x oo
Bowie Knife x oo
Bowie Knife x oo
Bowie Knife x oo
Broadsword x 1
Cash Register x 1
Machete x oo
Machete x oo
Meat Cleaver x oo
Meat Cleaver x oo
Meat Cleaver x 1
Serving Tray x 1
_
|_| Bagged!
-- Food
Large Soda x 1
-- Weapons
Cash Register x 1
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x oo
Painting x 3
Small Fern Tree x 2
Small Suitcase x oo
Small Suitcase x oo
Small Suitcase x oo
Small Suitcase x 2
Suitcase x 1
Suitcase x oo
_
|_| The Venus Touch
-- Food
Coffee x 1
Snack x 1
-- Weapons
Cash Register x 1
Cushioned Tall Chair x 5
Fancy Painting x 6
Flower Pot x 2
Handbag x 2
Keyboard x 2
Large Fern Tree x 2
LCD Monitor x 2
Massager x 1
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x oo
Shampoo x 9
Small Vase x 1
Stool x 2
_
|_| KokoNutz Sports Town (1F)
-- Weapons
Basketball x 2
Basketball x oo
Basketball x oo
Basketball x oo
Basketball x oo
Cardboard Box x 6
Cash Register x 2
Handbag x 1
Hanger x 2
Soccer Ball x 2
Tennis Racquet x oo
_
|_| Chocolate Confession
-- Food
Brownie x oo
Brownie x oo
Brownie x oo
Brownie x oo
Brownie x 1
Cookies x oo
Cookies x oo
Cookies x oo
Cookies x 1
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x oo
Jellybeans x 3
-- Weapons
Ad Board x 1
Cash Register x 1
Giant Stuffed Rabbit x 5
Gumball Machine x 3
Robot Bear x 1
_
|_| For Your Leisure
-- Food
Chili x 1
Coffee x 1
-- Weapons
Cardboard Box x 3
Cash Register x 1
Hanger x oo
Hanger x oo
Hanger x 2
_
|_| Trendy Cindy
-- Food
Coffee x 1
Jellybeans x 1
-- Weapons
Cash Register x 2
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x oo
Handbag x 3
Hanger x oo
Hanger x oo
Hanger x 5
Shopping Boxes x 5
_
|_| Entertainment Isle
-- Food
Apple x 1
Milk x 1
-- Weapons
Acoustic Guitar x oo
Amplifier x oo
Amplifier x 1
Bass Guitar x oo
Cardboard Box x 1
Cash Register x 1
Electric Guitar x oo
Electric Guitar x oo
Electric Guitar x 1
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x 1
Sandwich Board x 1
Vinyl Records x oo
Vinyl Records x oo
Vinyl Records x oo
Vinyl Records x oo
-- Second Floor
_
|_| Kicks for Her
-- Food
Whiskey x 3
-- Weapons
Cash Register x 1
Flower Pot x 4
Handbag x 1
Newspaper x 1
Sandwich Board x 1
Shopping Boxes x 2
_
|_| Que's Hats
-- Weapons
Cash Register x 1
Handbag x 1
Stool x 1
_
|_| Brand New U
-- Food
Hotdog x 1
Large Soda x 1
-- Weapons
Cardboard Box x 1
Cash Register x 1
Handbag x oo
Handbag x 2
Hanger x oo
Hanger x oo
Hanger x 2
Large Fern Tree x 1
Robot Bear x 1
Round Potted Plant x 1
_
|_| Ned's Knicknackery
-- Weapons
Battleaxe x 2
Bowie Knife x 1
Broadsword x 1
Cash Register x 1
Dynamite x 1*
Flashlight x 1
Gems x 3
Handbag x 1
Lance x 1
Large Vase x 2
Small Vase x 3
Spear x 2
* on top of cabinet near register counter
_
|_| Space
-- Food
Coffee x 1
Onion Rings x 1
-- Weapons
Cardboard Box x 4
Cash Register x 1
Hanger x oo
Hanger x oo
Hanger x 2
_
|_| Stan's Large Print Books & Magazines
-- Magazines
Magazine (Combat 1)
Magazine (Gambling 2)
Magazine (Horror 2)
Magazine (Sports)
-- Food
Coffee x 1
-- Weapons
Cash Register x 1
Handbag x 2
Newspaper x 5
Newspaper Box x 4
Round Potted Plant x 1
Sandwich Board x 1
Scissors x 2
Stool x 1
_
|_| Severed Ties
-- Food
Vodka x 2
-- Weapons
Cardboard Box x 3
Computer Case x 2
Keyboard x 2
LCD Monitor x 2
Shotgun x 1*
Stool x 2
Water Cooler x 1
* On the rooftop
_
|_| Under the Sea Travels
-- Food
Coffee x 1
Snack x 1
-- Weapons
Beach Ball x 1
Computer Case x 2
Keyboard x 2
Lamp x 2
Large Potted Plant x 1
LCD Monitor x 2
Paddle x 2
Parasol x 1
Spear x 1
Swordfish x 2
Water Cooler x 1
_
|_| Army Surplus Gift Store
-- Items for sale
Fire Spitter - $25,000
Super Slicer - $35,000
Knife Gloves - $30,000
Spear Launcher - $35,000
Battleaxe - $35,000
Zombrex - $25,000 (<- starting price)
Plate Launcher $35,000
Chopper Key - $1,000,000
Bowling Ball - $2,000
Flaming Gloves - $25,000
_
|_| Kid's Choice Clothing
-- Weapons
Bag of Marbles x 2
Cardboard Box x 2
Cash Register x 1
Chainsaw x 1
Dynamite x 1
Giant Stuffed Rabbit x 2
Water Gun x 2
_
|_| The Cleroux Collection
-- Food
Wine x 3
-- Weapons
Cardboard Box x 6
Fancy Painting x 1
Fire Extinguisher x 1
Large Potted Plant x 1
Painting x 1
Peace Art x 3
Small Vase x 3
Small Painting x 1
_
|_| Leigh's Fine Liquor
-- Food
Vodka x oo
Vodka x oo
Vodka x oo
Vodka x oo
Vodka x 2
Whiskey x oo
Whiskey x oo
Whiskey x oo
Whiskey x 2
Wine x oo
Wine x oo
Wine x 2
-- Weapons
Cash Register x 1
Keg x 2
Novelty Liquor Bottle x 2
_
|_| Robsaka Digital
-- Food
Large Soda x 1
Onion Rings x 1
-- Weapons
Amplifier x 1
Cash Register x 1
LCD Monitor x 2
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x oo
Music Discs x 5
Newspaper x 1
Sandwich Board x 1
Speaker x 3
_
|_| KokoNutz Sports Town (2F)
-- Weapons
Basketball x oo
Cardboard Box 1
Cash Register x 2
Hockey Stick x oo
Hockey Stick x oo
Metal Baseball Bat x oo
Sandwich Board x 1
Skateboard x oo
Soccer Ball x 2
_
|_| Everything Diamond
-- Weapons
Cardboard Box x 1
Cash Register x 1
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Gems x oo
Handbag x 1
_
|_| Chris' Fine Foods
-- Food
Apple x oo
Apple x oo
Fish x oo
Hamburger x oo
Jellybeans x 1
Melon x oo
Melon x oo
Milk x oo
Milk x oo
Orange Juice x oo
Orange Juice x oo
Pineapple x oo
Pineapple x oo
Pizza x oo
Pizza x oo
Pizza x oo
Pizza x oo
Steak x oo
Steak x oo
Wine x oo
-- Weapons
Ad Board x 2
Bucket x 1
Cardboard Box x 1
Cash Register x 1
Cooking Oil x 2
Gasoline Canister x 2
Keg x 2
Ketchup x oo
Ketchup x 3
Large Potted Plant x 2
Mayonnaise x oo
Mayonnaise x oo
Mayonnaise x 2
Mustard x oo
Mustard x oo
Mustard x 2
Pan x 1
Push Broom x 1
Water Gun x 1
_
|_| Robsaka Mobile
-- Weapons
Cash Register x 1
LCD Monitor x 3
Newspaper x 2
Novelty Cell Phone x 2
Padded Blue Chair x 6
Small Fern Tree x 1
_
|_| High-noon Shooting Range
-- Weapons
Cardboard Box x 7
Green Spray Paint x 1
Grenade x oo
Grenade x 2
Handgun x oo
Handgun x oo
Handgun x oo
Moosehead x 1
Shotgun x 2
Sniper Rifle x 2
Square Sign x 1
USA Spray Paint x 3
------------------------------- ATLANTICA CASINO ------------------------------
-- Food
Beer
Coffee Creamer***
Drink Cocktail
Fish
Lobster
Snack
Wine*
Whiskey*
-- Magazines
Magazine (Games)**
Magazine (Drinking)****
-- Weapons
Acoustic Guitar
Amplifier
Battleaxe****
Beach Ball
Box of Nails*
Bucket
Cardboard Box****
Casino Chips
Computer Case**
Croupier Stick
Drink Cart
Fancy Small Chair
Fancy Tall Chair
Fire Extinguisher***
Flashlight
Gasoline Canister
Gems
Giant Stuffed Rabbit****
Green Spray Paint
Handbag
Handgun
Indoor Garbage Can
Keyboard**
Large Fern Tree
LCD Monitor**
Lizard Mask*
Machete
Merc Assault Rifle***
Mic Stand*
Newspaper
Nightstick
Padded Blue Chair*
Playing Cards**
Power Drill
Push Broom
Serving Tray
Shampoo
Shower Head
Small Suitcase
Square Sign
Spear
Stand
Step Ladder
Suitcase
Swordfish
Training Sword****
Treasure Chest
Velvet Bar
Whipped Cream
Water Cooler**
Water Gun
* Theater area
** Poker room
*** Office (this is available from the beginning of the game, before case 3-2)
**** Find the clamshell display on the south side of Atlantica Casino. Hop up
to the high portion of the rocks behind the display. Leap over to the top of
the tentacle platform to the north. Run along the platform then move around
the circular portion of the middle portion of the platform. Walk across the
north tentacle platform. Chuck can leap over to the rooftop of the poker room
to find more items.
_
|_| Sipparellos
-- Special Items
Blender x 1
-- Food
Beans
Beer
Drink Cocktail
Pineapple
Vodka
Whiskey
-- Weapons
Barstool
Gift Shop Lamp
Large Fern Tree
Keg
Square Sign
ATLANTICA CASINO ROOFTOP
-- Food
Whiskey x 3
-- Weapons
2x4 x 5
Box of Nails x 1
Brick x 2
Cardboard Box x 3
Construction Hat x 1
Garbage Bag x 2
Highback Oak Chair x 2
Large Barrel x 1
Large Wrench x 1
Lead Pipe x 1
Paint Can x 1
Playing Cards x 1
Push Broom x 1
Pylon x 2
Sledge Hammer x 1
Steel Shelving x 2
-------------------------------- SILVER STRIP ---------------------------------
-- Food
Beer
Large Soda
-- Vehicle
Tricycle
-- Weapons
2x4
Acoustic Guitar
Ad Board
Amplifier
Bass Guitar
Boxing Gloves
Bucket
Cardboard Box
Cement Saw
Chainsaw
Drum
Electric Guitar
Fancy Bench
Flashlight
Fountain Firework
Garbage Bag
Garbage Can
Gasoline Canister
Goblin Mask
Handbag
Hunk of Meat
Lead Pipe
Machete
Mailbox
Metal Barricade
Mic Stand
Newspaper Box
Paddle
Pallet
Plastic Bin
Push Broom
Pylon
Red Spray Paint
Rocket Fireworks
Sandwich Board
Servbot Mask
Shotgun
Small Suitcase
Square Sign
Tire*
Toy Helicopter
Utility Cart
* Two tires are behind the bike trailer outside of Yucatan Casino on Silver
Strip.
_
|_| Swept Away
-- Food
Large Soda x 1
Snack x 1
Spoiled Hamburger x 1
-- Weapons
Acoustic Guitar x 1
Flower Pot x 8
Giant Pink Chainsaw (defeat Randy in "Here Comes the Groom" extra mission)
Handbag x 1
Indoor Garbage Can x 2
Large Potted Plant x 4
Massager x 1
Stool x 1
Suitcase x 1
_
|_| One Little Duck Bingo
-- Magazines
Magazine (Leadership)
-- Weapons
Bingo Ball Cage x 1
Gems x 3
Handbag x 5
Large Potted Plant x 4
Large Vase x 5
Speaker x 2
Square Sign x 2
Stool x 2
_
|_| Tinkerbox
-- Items for sale
Assault Rifle - $20,000
Driller - $10,000
Freezer Bomb - $20,000
Keg - $1,000
Rocket Launcher - $35,000
SUV Key - $2,000,000
Tesla Ball - $30,000
Zombrex - $25,000 (<- starting price)
-- Weapons
2x4 x 3
Ad Board x 2
Cardboard Box 4
Golf Club x 1
Music Discs x 1
Music Discx x oo
Vinyl Records x 2
_
|_| Barrel of Goods
-- Weapons
Baseball Bat x 4
Boxing Gloves x 2
Cash Register x 2
Cardboard Box x 2
Novelty Poker Chip x 6
Tricycle x 2
Water Gun x 3
_
|_| Luaii Wauwii
-- Special Items
Stove x 1
-- Food
Beer
Fish
Sushi
Vodka
-- Magazines
Magazine (Juice Boost)
-- Weapons
Bowie Knife
Cardboard Box
Chef Knife
Cooking Oil
Cooking Pot
Handbag
Large Potted Plant
Lawnmower
Lizard Mask
Meat Cleaver
Metal Garbage Can
Paddle
Pan
Patio Chair
Plates
Serving Trey
Stool
Swordfish
Tiki Mask
USA Spray Paint
_
|_| Shamrock Casino
-- Magazines
Magazine (Gambling 3)
-- Food
Beer x 11
-- Weapons
Casino Chips x 4
Croupier Stick x 3
Drink Cart x 1
Fancy Painting x 2
Indoor Garbage Can x 2
Roulette Wheel x 2
Small Suitcase x 2
Square Sign x 4
Stand x 15
Suitcase x 3
Velvet Bar x 7
Yellow Tall Chair x 36
_
|_| Pub O' Gold
-- Special Items
Blender x 1
-- Food
Beer x 10
Orange Juice x 3
Vodka x 8
Whiskey x 5
-- Weapons
Barstool x 12
Cash Register x 4
Gems x 2
Garbage Can x 1
Garbage Bag x 1
Handbag x 4
Handgun x 2
Keg x 2
Large Potted Plant x 1
Newspaper Box x 2
Square Sign x 1
Table Lamp x 5
_
|_| Peep Hole
-- Weapons
none
_
|_| Rocket's Red Glare
-- Weapons
Dynamite x 1*
Fire Extinguisher x 1
Firecrackers x 2
Firecrackers x oo
Fountain Fireworks x 2
Fountain Fireworks x oo
Rocket Fireworks x 1
Rocket Fireworks x oo
* On top of roof walkway
_
|_| Hot Excitorama
-- Outfits
Blue Oyster Biker Outfit
Flip Flops
Go-Go Boots
Mesh Party Wear
-- Weapons
Cash Register x 2
Gift Shop Lamp x 2
Handbag x 1
Hanger x 3
Mannequin Female x 4
Mannequin Male x 3
Massager x 8
Stool x 1
_
|_| Juggz Bar & Grill Kiosk
-- Food
Beer x 10
-- Weapons
Cash Register x 1
Cardboard Box x 2
Dolly x 1
Flashlight x 1
Handbag x 1
Keg x 2
Novelty Beer Mug x 2
Plastic Garbage Can x 2
Propane Tank x 2
-------------------------------- FORTUNE PARK ---------------------------------
-- Outfit
Flower Head Piece
-- Vehicles
Orange Cart
-- Weapons
Bench
Construction Hat
Flashlight
Football
Garbage Bag
Garbage Can
Green Spray Paint
Grenade
Lawn Dart
Lawnmower
Leaf Blower
Leaf Rake
Metal Baseball Bat
Pitchfork
Power Drill
Propane Tank
Round Potted Plant
Small Fern Tree
Soccer Ball
Speaker
Square Sign
Water Gun
------------------------------- PLATINUM STRIP --------------------------------
-- Food
Fries**
Hamburger**
Hot Dog
Large Soda
Milk**
Pie**
-- Magazines
Magazine (Psychos)*
-- Vehicle
Motorcycle
-- Weapons
Bucket
Fancy Bench
Flashlight*
Foam Hand
Folding Chair*
Fountain Firework**
Garbage Bag
Garbage Can
Gems*
Giant Stuffed Elephant*
Giant Stuffed Rabbit**
Green Spray Paint
Handbag
Handgun
Large Potted Plant
Lawn Dart
LMG*
Mailbox
Meat Cleaver**
Metal Barricade
Mining Pick**
Newspaper
Newspaper Box
Parasol
Patio Chair
Patio Table
Power Drill
Protestor Sign
Push Broom
Sandwich Board
Serving Tray**
Shotgun**
Small Suitcase
Spot Light
Step Ladder**
USA Spray Paint
Utility Cart
Wheelchair
* Climb on top of the snack machine on the west side of Cash Gordon's Casino
then get on the roof. Pass by the Giant Stuffed Elephant above Cash Gordon's
Casino then move to the east along the rooftop. Hop over to the rooftop of
Juggz Bar & Grill then run to the east side and hop over to the rooftop of
Paradise Platinum Screens. The Psycho Magazine will be on the east side of the
Paradise Platinum Screens rooftop.
** Find the cement block below the wooden walkway structure on the southeast
side of Platinum Strip - it's just to the west of the Fortune City Hotel
entrance. Move to the west on the platform then pull up to the rooftop of
Moe's Maginations and then leap over to the rooftop of Dining at Davey's.
There will be plenty of food items on the roof. Leap over to the rooftop of
From Fortune With Love and there will be a shotgun at the west end.
_
|_| Souvenir Kiosk (north)
-- Outfits
Baseball Cap TIR
TIR Outfit
_
|_| Cash Gordon's Casino
-- Food
Beer x 4
Hamburger x 1
Vodka x 1
-- Weapons
Barstool x 3
Casino Chips x 3
Croupier Stick x 2
Cushioned Tall Chair x 17
Handbag x 1
Handgun x 3
Roulette Wheel x 2
Small Suitcase x 1
Square Sign x 2
Stand x 6
Velvet Bar x 3
Wheelchair x 1
_
|_| Juggz Bar & Grill
-- Special Items
Blender x 1
-- Food
Beer x 5
Snack x 3
Whiskey x 4
-- Weapons
Barstool x 3
Cardboard Box x1
Keg x 1
Novelty Beer Mug x 2
Padded Blue Chair x 16
Serving Tray x 2
_
|_| Paradise Platinum Screens
-- Food
Hot Dog x 1
Jellybeans x x 4
Large Soda x 4
Snack x 1
-- Weapons
Cardboard Cutout x 2
Cash Register x 2
Coffee Pot x 1
Fire Extinguisher
Gumball Machine x 2
Metal Garbage Can x 3
_
|_| Moe's Maginations
-- Items for sale
Battleaxe - $15,000
Fountain Lizard - $10,000
Knight Boots - $2,000,000
Molotov - $15,000
Parablower - $25,000
Zombie Mask - $1,000
Zombrex - $25,000 (<- starting price)
-- Weapons
Bag of Marbles x 1
Folding Chair x 3
Giant Stuffed Rabbit x 3
Lizard Mask x 3
Tricycle x 2
Wacky Hammer x 5
Water Gun x 2
_
|_| Dining at Davey's
-- Special Items
Stove x 1
-- Food
Coffee x 2
Coffee Creamer x 1
Large Soda x 2
Pie x 8
Pizza x 3
-- Weapons
Cash Register x 2
Chef Knife x 1
Coffee Pot x 1
Cooking Oil x 4
Cooking Pot x 2
Ketchup x 3
Mustard x 4
Pan x 1
Plates x 1
Plates x oo
Serving Tray x 11
Small Painting x 1
_
|_| From Fortune with Love
-- Outfits
Flip Flops
Fortune City Grey Shirt
Hawaiian Holiday Gear
-- Weapons
Cash Register x 1
Gift Shop Lamp x 6
Hanger x oo
Mannequin Female x 1
Mannequin Male x 1
Novelty Poker Chip x 3
Small Painting x 2
_
|_| Souvenir Kiosk (south)
-- Outfits
TIR Outfit
-- Weapons
Foam Hand x oo
PARADISE PLATINUM SCREENS ROOFTOP
-- Weapons
2x4 x 3
Box of Nails x 1
Lead Pipe x 1
Plywood x 3
Power Drill x 1
Pylon x 2
----------------------------- FORTUNE CITY HOTEL ------------------------------
-- Food
Coffee
Coffee Creamer
Fries
Hamburger
Large Soda
-- Magazines
Magazine (Skateboarding)
-- Weapons
Computer Case
Fancy Painting
Fire Extinguisher
Indoor Garbage Can
Keyboard
Large Fern Tree
Large Vase
LCD Monitor
Long Stick
Round Potted Plant
Scissors
Small Suitcase
Small Vase
Square Sign
Stand
Table Lamp
Velvet Bar
Water Cooler
Wheelchair
-------------------------------- SOUTH PLAZA ----------------------------------
-- Food
Beer
Fries
Hamburger
Hot Dog
Large Soda
Orange Juice
Snack
Steak
-- Outfits
Blue Grey Work Overalls**
-- Vehicle
Orange Cart
-- Magazines
Magazine (Building)*
-- Weapons
2x4
Acetylene Tank
Baseball Bat
Box of Nails
Brick
Bucket
Cardboard Box
Cash Register
Cement Saw
Chainsaw
Construction Hat
Crowbar
Dolly
Dynamite
Fire Axe
Folding Chair
Garbage Bag
Gasoline Canister
Green Spray Paint
Handgun
Large Wrench
Lead Pipe
Mannequin Female
Mannequin Male
Mining Pick
Paint Can
Paddle
Pallet
Plastic Bin
Plates
Power Drill
Propane Tank
Push Broom
Pylon
Rocket Fireworks
Saw Blade
Serving Tray
Shotgun
Sledge Hammer
Utility Cart
Vacuum Cleaner
Water Gun
* Before reaching the west side with the statue, hop on top of the wooden
crates on the south side then pull up to the wooden walkways above. The
building magazine and other items will be along the top area. Chuck will have
to cross a board that forms a bridge to the north side.
** The box for this outfit is right outside the south maintenance room near the
restrooms in South Plaza.
----------------------------- FORTUNE CITY ARENA ------------------------------
-- Food
Coffee*
Coffee Creamer**
Donut*
Hot Dog
Large Soda
Snack*
-- Magazines
Magazine (Rescue)**
-- Weapons
Bench*
Cardboard Box
Computer Case**
Donkey Lamp*
Electric Guitar*
Fire Axe*
Fire Extinguisher*
Flashlight
Foam Hand
Folding Chair*
Garbage Bag**
Garbage Can
Green Spray Paint
Handbag
Handgun**
Hanger
Highback Oak Chair*
Indoor Garbage Can
Keyboard**
LCD Monitor**
Nightstick
Plastic Bin*
Push Broom**
Pylon
Shotgun
Square Sign*
Stool*
Suitcase
Utility Cart**
Water Cooler*
* Backstage area
** Security Room area (must be opened in Case 1-3)
_
|_| Terror Tags
Cash Register x 1
Foam Hand x oo
Foam Hand x oo
Stool x 3
_
|_| Hostile Zone
Cardboard Box x 2
Cash Register x 1
Stool x 2
------------------------------ AMERICANA CASINO -------------------------------
-- Food
BBQ Ribs
Beer
Hamburger
Whiskey
-- Magazines
Magazine (Bargaining 1)
-- Weapons
2x4*
Ad Board
Bowie Knife*
Broadsword
Cardboard Box*
Casino Chips
Croupier Stick
Cushioned Tall Chair
Electric Guitar
Garbage Can*
Giant Stuffed Rabbit
Lead Pipe*
Metal Garbage Can
Novelty Poker Chip
Playing Cards
Pylon
Roulette Wheel
Square Sign
Stand
Velvet Bar
Wheelchair
Yellow Tall Chair
* Inside restrooms
VAULT ROOM (AMERICANA)
Casino Chips x 8
Crowbar x 1
Computer Case x 4
Construction Hat x 1
Drill Motor x 1
Keyboard x 4
LCD Monitor x 4
Merc Assault Rifle x 1
Propane Tank x 1
Small Suitcase x 4
Stool x 5
_
|_| Bennie Jack's BBQ Shack (1F)
-- Special Items
Stove x 1
-- Food
Baked Potato
BBQ Ribs
Beer
Hamburger
Whiskey
-- Magazines
Magazine (Driving)
-- Weapons
Bowie Knife
Boxing Gloves
Bucket
Cash Register
Chainsaw
Chef Knife
Cooking Oil
Drink Cart
Handbag
Handgun
Highback Oak Chair
Ketchup
Lizard Mask
Metal Garbage Can
Mustard
Pan
Plates
Power Drill
Push Broom
Serving Tray
Spear
Stool
_
|_| Shots & Awe
-- Special Items
Blender x 1
-- Outfits
Casual Beachwear
-- Food
Beer x oo
Beer x 6
Vodka x oo
Vodka x 4
Wine x oo
Wine x 5
-- Weapons
Cash Register x 4
Cushioned Tall Chair x 10
Gasoline Canister x 1
_
|_| The American Historium
-- Outfits
American Showman Helmet
American Showman Jumpsuit
Fortune City Red Shirt
White Leisure Suit
-- Weapons
Cash Register x 1
Fountain Firework x 5
Fountain Firework x oo
Blue Spray Paint x 5
Green Spray Paint x 3
Power Drill x 1
Red Spray Paint x 3
Small Suitcase x 2
USA Spray Paint x 3
USA Spray Paint x oo
USA Spray Paint x oo
----------------------------- UNDERGROUND TUNNELS -----------------------------
-- Food
Apple
Beer
Coffee
Hamburger
Hot Dog
Jellybeans
Large Soda
Orange Juice
Snack
-- Special Items
Weapon Vending Machine (under Food Court)
Zombrex (On the long walkway below Atlantica Casino)
-- Magazines
Magazine (Combat 3) - west side of Underground Tunnels under Americana Casino.
-- Vehicles
Blue Cart
Motorcycle (east side below Palisades Mall)
Orange Cart
Ramsterball (in the middle of the set of three tunnels)
-- Weapons
2x4
Acetylene Tank
Assault Rifle (on a warehouse shelf under South Plaza)
Blast Frequency Gun (northwest side of the tunnels)
Box of Nails
Bow and Arrow (under Food Court)
Brick (southeast side - middle of the tunnel)
Cardboard Box
Casino Chips (west side and middle tunnels)
Cement Saw (under South Plaza)
Chainsaw (west side and middle tunnels)
Construction Hat
Croupier Stick (middle tunnels)
Crowbar (middle tunnels - center)
Cushioned Tall Chair (west side)
Dolly
Drill Motor (east side)
Dynamite (under Food Court)
Fire Axe (under South Plaza)
Flashlight (middle tunnels)
Folding Chair (west side)
Garbage Bag
Gasoline Canister (under South Plaza and east side)
Handgun (on the train cart below Atlantica Casino and middle tunnels)
Large Fern Tree (west side)
Large Wrench
Lawnmower (northeast side)
Lead Pipe
Leaf Rake (under Slot Ranch Casino)
Mannequin Female (under South Plaza)
Mannequin Male (under South Plaza)
Metal Barricade (under Food Court and under South Plaza)
Mining Pick (middle tunnels and southeast side - middle of the tunnel)
Motor Oil (under South Plaza and Food Court)
Pallet
Parasol (under Food Court and Slot Ranch Casino)
Pitchfork (on train cart under South Plaza)
Plastic Bin
Plates
Playing Cards (west side)
Plywood (under South Plaza and middle tunnels)
Power Drill (under South Plaza)
Propane Tank (under Atlantica Casino, outside maintenance room)
Push Broom
Pylon
Rocket Fireworks
Roulette Wheel (west side)
Saw Blade (under South Plaza)
Servbot Mask (northeast side)*
Sledgehammer
Square Sign (under Food Court)
Steel Shelving (west side and under Food Court)
Stool
Tire (west side and east side)
Utility Cart
Vacuum Cleaner (under South Plaza)
Water Gun
Wheelchair (under Slot Ranch Casino)
* infinite supply of the rare "KO'ed" Servbot head
Underground Labs
-- Food
Coffee Creamer
Fries
Hamburger
Large Soda
Pasta
Pizza
Whiskey
-- Vehicle
Orange Cart
-- Weapons
Blast Frequency Gun
Bowie Knife
Box of Nails
Broadsword*
Bucket
Cardboard Box
Chainsaw*
Coffee Pot**
Computer Case
Construction Hat*
Crowbar
Dolly
Fire Axe
Flashlight*
Folding Chair
Gas Can
Keyboard
Large Wrench
LCD Monitor
Lead Pipe
Machete
Military Case
Patio Table
Plates
Power Drill
Pylon*
Queen
Serving Trey
Sledge Hammer
Steel Shelving
Step Ladder
* Climb on top of the air condition units near the steel shelving on the east
side of the north walkway. Climb up to the next platform then turn and jump
onto the overhead air duct. Chuck can find a chainsaw and broadsword on the
air duct.
** Inside the room near the elevator.
[LI00]
===============================================================================
_ _ _
| | (_) ___ | |_ ___
| | | |/ __|| __|/ __|
| |___ | |\__ \| |_ \__ \
|_____||_||___/ \__||___/
L I S T S W I T H O U T A C H E C K B O X
===============================================================================
[LS001]
==================
FULL NOTEBOOK LIST
==================
The following is a full list of every person that can appear in Chuck's
notebook. A person must be in the same area that Chuck is in to be recorded in
his notebook. Filling all notebook entries will give a player the "Data Miner"
achievement/trophy.
**********************************************
WARNING: THIS LIST CONTAINS **MEGA SPOILERS**!
**********************************************
-------------------------------------------------------------------------------
001. Crystal Bailey
Case/Extra Mission: Case 4-1: The Source
Starting Date: September 26 (Day 2)
Time: 11:00pm - 3:00am
Location: Shoal Nightclub (Yucatan Casino)
Saveable: No (Pyschopath)
Chuck will have to fight both Crystal and Amber in a psychopath boss battle in
Case 4-1. He will fight them both in the Shoal Nightclub in Yucatan Casino
while they hold Rebecca hostage.
-------------------------------------------------------------------------------
002. Amber Bailey
Case/Extra Mission: Case 4-1: The Source
Starting Date: September 26 (Day 2)
Time: 11:00pm - 3:00am
Location: Shoal Nightclub (Yucatan Casino)
Saveable: No (Pyschopath)
Chuck will have to fight both Crystal and Amber in a psychopath boss battle in
Case 4-1. He will fight them both in the Shoal Nightclub in Yucatan Casino
while they hold Rebecca hostage.
-------------------------------------------------------------------------------
003. Antoine Thomas
Case/Extra Mission: Tastes Like Chicken
Starting Date: September 25 (Day 1)
Time: 10:30pm - 8:30pm
Location: Cucina Donnacci (Food Court)
Saveable: No (Pyschopath)
Chuck must fight Antoine in a psychopath boss battle in Cucina Donnacci in the
Food Court on day 1 in order to rescue Cinda. Cinda and Jasper are saved in
the extra mission.
-------------------------------------------------------------------------------
004. Ted Smith
Case/Extra Mission: Taming the Tiger (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 4:00am - 10:00am (Day 2)
Location: Yucatan Casino
Saveable: No (Pyschopath)
Ted will remain in the Yucatan Casino until 10:00am on day 2. Chuck will have
to fight him and his tiger, Snowflake, in a psychopath boss battle in Yucatan
Casino in order to rescue Lenny and possibly tame Snowflake.
-------------------------------------------------------------------------------
005. Randy Tugman
Case/Extra Mission: Here Comes the Groom
Starting Date: September 26 (Day 2)
Time: 5:00pm - 9:00am
Location: Swept Away (Silver Strip)
Saveable: No (Pyschopath)
Randy will be holding Danni hostage in Swept Away on Silver Strip on day 2.
Chuck will have to fight Randy in psychopath boss battle in order to save
Danni. Emanuel dies in the opening cutscene in this mission.
-------------------------------------------------------------------------------
006. Sgt. Dwight Boykin
Case/Extra Mission: Case 6-2: Last Stand
Starting Date: September 28 (Day 4)
Time: 10:30pm - 8:30pm
Location: Underground Tunnels
Saveable: No (Pyschopath)
Chuck must fight Sgt. Boykin in a psychopath boss battle in the Underground
Tunnel garage area underneath Yucatan Casino on day 4 in order to save Rebecca.
This battle occurs during Case 6-2: Last Stand.
-------------------------------------------------------------------------------
007. Brandon Whittaker
Case/Extra Mission: Chuck the Role Model
Starting Date: September 25 (Day 1)
Time: 5:00pm - 12:00pm
Location: Men's Restroom (Americana Casino)
Saveable: No (Pyschopath)
Brandon will have Vikki tied up in the Men's Restroom of Americana Casino on
day 1. Chuck must fight Brandon in a psychopath boss battle.
-------------------------------------------------------------------------------
008. Carl Schliff
Case/Extra Mission: Mail Order Zombrex
Starting Date: September 26 (Day 2)
Time: 11:00pm - 2:00pm
Location: Royal Flush Plaza
Saveable: No (Pyschopath)
Carl will fight Chuck on day 2 if Chuck examines the mail cart that appears in
Royal Flush Plaza at 11:00pm that night. Chuck will gain some Zombrex if Carl
is defeated.
-------------------------------------------------------------------------------
009. Seymour Redding
Case/Extra Mission: WWJWD?
Starting Date: September 27 (Day 3)
Time: 4:00am - 7:00pm
Location: South Plaza
Saveable: No (Pyschopath)
Chuck might fight Seymour in a psychopath boss battle on day 3 in South Plaza
near the entrance to Fortune City Hotel. Justin dies in the opening cutscene
to this mission and Ray can be rescued afterward.
-------------------------------------------------------------------------------
010 Reed Wallbeck
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Theater (Atlantica Casino)
Saveable: No (Pyschopath)
Chuck must fight both Reed and Roger in a psychopath boss battle on day 4 in
Atlantica Casino. Madison will die in the opening cutscene to this boss fight.
-------------------------------------------------------------------------------
011. Roger Withers
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Theater (Atlantica Casino)
Saveable: No (Pyschopath)
Chuck must fight both Reed and Roger in a psychopath boss battle on day 4 in
Atlantica Casino. Madison will die in the opening cutscene to this boss fight.
-------------------------------------------------------------------------------
012. Deetz Hartman
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Saveable: No (Pyschopath)
Chuck will trigger the cutscene for a psychopath boss battle with Deetz,
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am
(day 4). They all carry sniper rifles. Deetz is located on the rooftop of
Paradise Platinum Screens.
-------------------------------------------------------------------------------
013. Derrick Duggan
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Saveable: No (Pyschopath)
Chuck will trigger the cutscene for a psychopath boss battle with Deetz,
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am
(day 4). They all carry sniper rifles. Derrick is located on the rooftop of
Atlantica Casino.
-------------------------------------------------------------------------------
014. Big Earl Flaherty
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Saveable: No (Pyschopath)
Chuck will trigger the cutscene for a psychopath boss battle with Deetz,
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am
(day 4). They all carry sniper rifles. Big Earl is located on a platform near
the Fortune City Hotel entrance.
-------------------------------------------------------------------------------
015. Johnny James
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Saveable: No (Pyschopath)
Chuck will trigger the cutscene for a psychopath boss battle with Deetz,
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am
(day 4). They all carry sniper rifles. Johnny is located on the rooftop of
Royal Flush Plaza.
-------------------------------------------------------------------------------
016. Tyrone "T.K." King
Case/Extra Mission: Overtime Mode
Starting Date: September 29 (Day 5)
Time: 2:00am - 12:00pm
Location: Fortune City Arena
Saveable: No (Pyschopath)
If Chuck gives TK Zombrex on day 4 after case 7-1, he must fight TK in a
pychopath boss battle in Fortune City Arena on day 5 during Overtime mode. TK
will have Katey and Stacey tied up during the boss battle.
-------------------------------------------------------------------------------
017. Leon Bell
Case/Extra Mission: Meet the Contestants
Starting Date: September 25 (Day 1)
Time: 2:30pm - 8:30am
Location: Platinum Strip
Saveable: No (Pyschopath)
Chuck might fight Leon in a psychopath boss battle in Platinum Strip (actually
Fortune Park) on day 1 in a psychopath boss battle. Chuck will gain the bike
key after the battle with Leon. Carlos will die in the opening cutscene to
this battle.
-------------------------------------------------------------------------------
018. Bibi Love
Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Saveable: Yes (Pyschopath)
Chuck must meet with Bibi and fill her demands while she holds Allison, Juan
and Cameron hostage on day 3 in Slot Ranch Casino. Chuck must give her
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage
and work the stage effects while she performs. Chuck can save her while she
fights off zombies at the end by killing all of the surrounding zombies and
speaking with her afterward. Allison, Juan and Cameron will join right after
Bibi's requests are all fulfilled.
-------------------------------------------------------------------------------
019. Brent Ernst
Case/Extra Mission: Everyone Knows Slappy
Starting Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kids' Choice Clothing (Palisades Mall)
Saveable: No (Pyschopath)
After examining the body of the fallen female mascot (Louise) outside of Kids'
Choice clothing on day 2, Chuck must fight Slappy (Brent) in a psychopath boss
battle. Slappy fights while on skates and attacks with dual flamethrowers and
a spitball gun that shoots fireballs.
-------------------------------------------------------------------------------
020. Louise Jameson
Case/Extra Mission: Everyone Knows Slappy
Starting Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kids' Choice Clothing (Palisades Mall)
Saveable: No
Louise is the fallen mascot outside of Kids' Choice clothing on day 2. She is
already dead before the "Everyone Knows Slappy" mission begins.
-------------------------------------------------------------------------------
021. Emanuel Tugman
Case/Extra Mission: Here Comes the Groom
Starting Date: September 26 (Day 2)
Time: 5:00pm - 9:00am
Location: Swept Away (Silver Strip)
Saveable: No
Emanuel is killed by Randy in the opening cutscene to the "Here Comes the
Groom" mission. He is Randy's (Randall's) father.
-------------------------------------------------------------------------------
022. Justin Tetherford
Case/Extra Mission: WWJWD
Starting Date: September 27 (Day 3)
Time: 4:00am - 7:00pm
Location: South Plaza
Saveable: No
Justin is killed by Seymour in the opening cutscene to the "WWJWD" mission.
Seymour kicks Justin off a platform while a rope is around his neck causing
Justin's neck to snap.
-------------------------------------------------------------------------------
023. Cinda Smith
Case/Extra Mission: Tastes Like Chicken
Starting Date: September 25 (Day 1)
Time: 10:30pm - 8:30pm
Location: Cucina Donnacci (Food Court)
Saveable: Yes
Cinda is tied up in the back room of Cucina Donnacci in the Food Court on day
1. She can be untied and rescued after fighting Antoine, but she will only
join Chuck if Jasper is with him. Jasper is on the rooftop of Hamburger
Fiefdom.
-------------------------------------------------------------------------------
024. Stacey Forsythe
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: All cases
Location: Safehouse
Saveable: Yes
Stacey will automatically be saved during any ending to Dead Rising 2. She
will remain in the security room of the Safehouse for all cases except for
Overtime mode.
-------------------------------------------------------------------------------
025. Walter Morris
Case/Extra Mission: Two's Company
Starting Date: September 27 (Day 3)
Time: 11:00pm - 7:00am
Location: Hot Excitorama (Silver Strip)
Saveable: Yes
Chuck will meet Walter and Royce on day 3 in Hot Excitorama on Silver Strip.
They were both up for comedian of the year and will argue about who deserves
the comedy trophy on the register counter. Give the comedy trophy to Royce
will join then talk to Walter afterward and he will join also. The trophy can
be given to Walter to make him join, but Chuck will have to give Royce $5,000
for him to join.
-------------------------------------------------------------------------------
026. Richard Kelly
Case/Extra Mission: Two's Company
Starting Date: September 27 (Day 3)
Time: 2:00am - 10:00am
Location: Dining at Davey's (Platinum Strip)
Saveable: Yes
Richard will be trying to find food for his extreme hunger in Dining at Davey's
on day 3 in Platinum Strip. Chuck will have to give him something to eat in
order for Richard to join him. Richard will not accept snacks.
-------------------------------------------------------------------------------
027. Andy Talbat
Case/Extra Mission: Dead or Alive?
Starting Date: September 27 (Day 3)
Time: 8:00pm - 7:00am
Location: Palisades Mall
Saveable: Yes
Andy will be on top of the slot machine platform at the south end of Palisades
Mall on day 3. Chuck will have to get up on the slot machines and convince him
to come back to the Safehouse. Andy takes a LOT of convincing.
-------------------------------------------------------------------------------
028. Royce St.John
Case/Extra Mission: Two's Company
Starting Date: September 27 (Day 3)
Time: 11:00pm - 7:00am
Location: Hot Excitorama (Silver Strip)
Saveable: Yes
Chuck will meet Walter and Royce on day 3 in Hot Excitorama on Silver Strip.
They were both up for comedian of the year and will argue about who deserves
the comedy trophy on the register counter. Give the comedy trophy to Royce
will join then talk to Walter afterward and he will join also. The trophy can
be given to Walter to make him join, but Chuck will have to give Royce $5,000
for him to join.
-------------------------------------------------------------------------------
029. Kenneth Walsh
Case/Extra Mission: Welcome to the Family
Starting Date: September 25 (Day 1)
Time: 11:00pm - 7:00am
Location: Shank's (Palisades Mall)
Saveable: Yes
Kenneth will be fighting off zombies while his son-in-law, Jack, watches in the
back of Shank's on day 1 in Palisades Mall. Chuck will have to clear away the
zombies and speak with Jack to get them both to join.
-------------------------------------------------------------------------------
030. Chrystal Kennedy
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Chrystal is one of the default survivors that is already inside the Safehouse
when Chuck starts in the Safehouse on day 1 after escaping from Fortune City
Arena with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby,
Wade, Anim, Skylar and Kris.
-------------------------------------------------------------------------------
031. Lillian Payne
Case/Extra Mission: Family Feud
Starting Date: September 28 (Day 4)
Time: 2:00am - 11:00am
Location: Fortune City Hotel/Atlantica Casino
Saveable: Yes
Lillian will be on the rooftop of Fortune City Hotel on day 4. She is looking
for her mother, Camille. Camille will appear in Atlantica Casino after
speaking with Lillian. Chuck must go to Atlantica Casino after speaking with
Lillian then speak with Camille to get her to join then lead Camille back to
Lillian and Lillian will join.
-------------------------------------------------------------------------------
032. Esther Alwin
Case/Extra Mission: Short Sighted
Starting Date: September 25 (Day 1)
Time: 10:00am - 7:30pm
Location: Children's Castle (Royal Flush Plaza)
Saveable: Yes
Esther will be in Children's Castle in Royal Flush Plaza at 10:00am on day 1.
She will be looking for help to find a gift for her grandchild. Chuck can get
her to join by speaking with her. Chuck must carry her back to the Safehouse.
-------------------------------------------------------------------------------
033. Sven Blaaborg
Case/Extra Mission: Code Blue
Starting Date: September 25 (Day 1)
Time: 10:00pm - 7:00am
Location: One Little Duck Bingo (Silver Strip)
Saveable: Yes
Sven will be trying to revive Tim in One Little Duck Bingo on Silver Strip
toward the end of day 1. Tim will die as Chuck approaches One Little Duck
Bingo. After Chuck speaks a bit with Sven, he will join Chuck. Sven will give
Chuck some Zombrex once he is back in the Safehouse.
-------------------------------------------------------------------------------
034. Luz Palmer
Case/Extra Mission: Par for the Course
Starting Date: September 26 (Day 2)
Time: 8:00pm - 3:00am
Location: SporTrance (Royal Flush Plaza)
Saveable: Yes
Luz will be inside of the bottom floor portion of SporTrance in Royal Flush
Plaza while fighting off a group of zombies after 8:00pm on day 2. She will
join Chuck after Chuck kills all the zombies around her. It's best to bring a
Queen for this mission and toss it toward Luz.
-------------------------------------------------------------------------------
035. LaShawndra Dawkins
Case/Extra Mission: She Wears the Pants (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 5:45am - 4:00pm
Location: Royal Flush Plaza
Saveable: Yes
LaShawndra will be standing on the counter of The Dark Bean coffee shop in
Royal Flush Plaza as she fights off zombies after 5:45am on day 1. Chuck can
speak with her and she will join. She is looking for her husband Gordon.
Gordon is inside of Casual Gals in Royal Flush Plaza. Once the two regroup,
speak with Gordon and he will join as well. It doesn't matter which survivor
is spoken to first. One will join then the other will join afterwards after
reuniting and speaking with them.
-------------------------------------------------------------------------------
036. Allison Perkins
Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Saveable: Yes
Chuck must meet with Bibi and fill her demands while she holds Allison, Juan
and Cameron hostage on day 3 in Slot Ranch Casino. Chuck must give her
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage
and work the stage effects while she performs. Chuck can save her while she
fights off zombies at the end by killing all of the surrounding zombies and
speaking with her afterward. Allison, Juan and Cameron will join right after
Bibi's requests are all fulfilled.
-------------------------------------------------------------------------------
037. Chad Elchart
Case/Extra Mission: Lost
Starting Date: September 25 (Day 1)
Time: 9:00am - 10:00pm
Location: Platinum Strip
Saveable: Yes
Chad will be near Platinum Screen Paradise as he fights off zombies with his
shotgun on Platinum Strip on day 1. Chuck must speak with Chad after fighting
off the zombies around him to get him to join. Chuck must lead Chad to Doris
at the Souvenir Kiosk on the south side of Platinum Strip and get Doris to join
as well to complete the mission.
-------------------------------------------------------------------------------
038. Curtis Ellenton
Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Saveable: Yes
Kevin, John, Curtis and Brian will all be huddled together in an unfinished
store on the west side of South Plaza as they discuss females around midday on
day 1. Chuck will need to speak with all of them until they join.
-------------------------------------------------------------------------------
039. Dean Wayne
Case/Extra Mission: Shell Shocked
Starting Date: September 27 (Day 3)
Time: 1:15pm - 10:15pm
Location: American Historium (Americana Casino)
Saveable: Yes
Dean will be firing his gun as zombies approach him in American Historium in
Americana Casino after 1:00pm on day 3. Chuck will need to speak with him then
make him get in a wheelchair and bring him to the Safehouse or allow Dean to
limp slowly behind Chuck. Dean will not allow Chuck to offer him a shoulder.
Dean gets to the Safehouse like a real man!
-------------------------------------------------------------------------------
040. John Boog
Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Saveable: Yes
Kevin, John, Curtis and Brian will all be huddled together in an unfinished
store on the west side of South Plaza as they discuss females around midday on
day 1. Chuck will need to speak with all of them until they join.
-------------------------------------------------------------------------------
041. Ray Teller
Case/Extra Mission: WWJWD?
Starting Date: September 27 (Day 3)
Time: 4:00am - 7:00pm
Location: South Plaza
Saveable: Yes
After defeating Seymour in the WWJWD mission in South Plaza, check in front of
the maintenance room doors in the unfinished doors by the restroom area and Ray
will be hiding from Seymour in that area. He will join Chuck if Seymour has
been defeated.
-------------------------------------------------------------------------------
042. Brian Scherbey
Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Saveable: Yes
Kevin, John, Curtis and Brian will all be huddled together in an unfinished
store on the west side of South Plaza as they discuss females around midday on
day 1. Chuck will need to speak with all of them until they join.
-------------------------------------------------------------------------------
043. Lenny Mooney
Case/Extra Mission: Taming the Tiger (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 4:00am - 10:00am (Day 2)
Location: Yucatan Casino
Saveable: Yes
Once Ted has been defeated and Snowflake has been either killed or tamed on day
1, talk to Lenny in the back room on the south side of Yucatan Casino. Lenny
will lead Chuck to the activation switch for the slot machines on the north
side of Yucatan Casino next to the restrooms. Turn on the slot machines and
Lenny will join.
-------------------------------------------------------------------------------
044. Jared Davis
Case/Extra Mission: Once Bitten
Starting Date: September 25 (Day 1)
Time: 7:30pm - 8:30am
Location: Wily Travels (Royal Flush Plaza)
Saveable: Yes
Jared will barricade himself in Wily Travels on the second floor of Royal Flush
Plaza on day 1. He has been bitten by a zombie, so Chuck will have to give him
Zombrex in order for him to join.
Jared must be given Zombrex once again in the following extra mission in order
to guarantee his safety:
Case/Extra Mission: Chemical Dependencty
Starting Date: September 27 (Day 3)
Time: 11:00am - 3:00pm
Location: Safehouse (Royal Flush Plaza)
If the second extra mission time expires without Jared receiving Zombrex the
second time, he will die. Jared will be waiting in the Safehouse cafeteria.
-------------------------------------------------------------------------------
045. Irwin Sagehorn
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Irwin will stumble through the double doors leading to the Fortune City Arena
lobby as Chuck exits the green room while carrying Katey. Irwin cannot be
saved.
-------------------------------------------------------------------------------
046. Gordon Dawkins
Case/Extra Mission: She Wears the Pants (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 5:45am - 4:00pm
Location: Royal Flush Plaza
Saveable: Yes
Gordon will be inside of Casual Gals in Royal Flush Plaza after 5:45am on day 1
as he cries over leaving LaShawndra behind outside. Chuck can speak with him
and he will join. LaShawndra is standing on the counter of The Dark Bean
coffee shop in Royal Flush Plaza as she fights off zombies. Once the two
regroup, speak with LaShawndra and she will join as well. It doesn't matter
which survivor is spoken to first. One will join then the other will join
afterwards after reuniting and speaking with them.
-------------------------------------------------------------------------------
047. Elrod Bumpkins
Case/Extra Mission: Barn Burner
Starting Date: September 25 (Day 1)
Time: 5:00pm - 2:00am
Location: Fortune City Arena
Saveable: Yes
Elrod and Trixie-Lynn will be trapped in the room at the end of the backstage
corridor on day 1. Chuck will have to get a nearby fire extinguisher and put
out the flames in the doorway then speak with them until they join.
-------------------------------------------------------------------------------
048. Michael Woo
Case/Extra Mission: Left Behind (unlisted case)
Starting Date: September 28 (Day 4)
Time: after case 6-2
Location: Fortune Park
Saveable: Yes
After defeating Sgt. Boykin in Case 6-2, Michael and Matthew will appear near
the restroom in the middle of Fortune Park. Chuck must approach them without a
gun in his inventory and speak with Michael to get them to join. Chuck must
offer a shoulder to Matthew while escorting them back to the Safehouse.
-------------------------------------------------------------------------------
049. Janus Razo
Case/Extra Mission: Chuck the Bodyguard (unlisted case)
Starting Date: September 26 (Day 2)
Time: 7:00pm - 9:00am
Location: Fortune Park
Saveable: Yes
Janus will be standing near the entrance to Atlantica Casino in Fortune Park
after 7:00pm on day 2. He will be waiting for a bodyguard with a gun to assist
him. Chuck must approach Janus while carrying a gun and speak with Janus then
Janus will join. A player can grab a nearby water gun from the water area in
Fortune Park and Janus will accept it as a gun for protection.
-------------------------------------------------------------------------------
050. Randolph Allen
Case/Extra Mission: Chuck the Bodyguard (unlisted case)
Starting Date: September 27 (Day 3)
Time: 11:10am - 7:10pm
Location: The Cleroux Collection (Palisades Mall)
Saveable: Yes
Randolph will be crying over the fact that no one will ever buy his painting
now because of the zombie outbreak while he stands in The Cleroux Collection on
the second floor of Palisades Mall after 11:00am on day 3. Chuck can speak
with him and give him $3,000 for his painting to please Randolph and make him
join. Randolph's funny painting is actually a gift for Katey!
-------------------------------------------------------------------------------
051. Kevin Meyers
Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Saveable: Yes
Kevin, John, Curtis and Brian will all be huddled together in an unfinished
store on the west side of South Plaza as they discuss females around midday on
day 1. Chuck will need to speak with all of them until they join.
-------------------------------------------------------------------------------
052. Bill Montagu
Case/Extra Mission: Know When to Fold'em
Starting Date: September 27 (Day 3)
Time: 1:00pm - 9:00pm
Location: Shamrock Casino (Silver Strip)
Saveable: Yes
Bill will be trying to win back all of the money that he lost at a slot machine
on day 3 after 1:00pm in Shamrock Casino on Silver Strip. Chuck will need to
speak with him and give him $20,000 then give him another $5,000 dollars to
make up for the money that he lost. After giving Bill the $5,000 dollars, he
will join Chuck.
-------------------------------------------------------------------------------
053. Vikki Taylor
Case/Extra Mission: Chuck the Role Model
Starting Date: September 25 (Day 1)
Time: 5:00pm - 12:00pm
Location: Men's Restroom (Americana Casino)
Saveable: Yes
Vikki will be held captive by Brandon in the Men's restroom of Americana Casino
on day 1 after 5:00pm. Chuck must defeat Brandon and untie Vikki then Vikki
will join.
-------------------------------------------------------------------------------
054. Brittany Beck
Case/Extra Mission: Workers Compensation
Starting Date: September 25 (Day 1)
Time: 1:00pm - 10:00pm
Location: Men's Restroom (Americana Casino)
Saveable: Yes
Stuart and Brittany will be in the Americana Casino on day 1 after 1:00pm.
Chuck will have to punch Stuart a few times to bring him to his senses as he
blindly beats on the slot machines. Speak with each of them after hitting
Stuart and they will both join.
-------------------------------------------------------------------------------
055. Terri Glass
Case/Extra Mission: An Industrial Fashion
Starting Date: September 26 (Day 2)
Time: 3:00am - 3:30pm
Location: South Plaza
Saveable: Yes
Terri and Willa will be in the middle of South Plaza in the early hours of the
morning on day 2. Terri will join Chuck if he speaks with Willa and carries
her back. Speak with Terri while carrying Willa and Terri will join.
-------------------------------------------------------------------------------
056. Allen Ash
Case/Extra Mission: Rock Heroes
Starting Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip
Saveable: Yes
Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the
early morning hours of day 2. Chuck will need to speak with them and let them
deliver one final performance before they will join. Floyd will give Chuck the
Power Guitar combo card once he is escorted back to safety.
-------------------------------------------------------------------------------
057. Jeanna Slick
Case/Extra Mission: Rock Heroes
Starting Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip
Saveable: Yes
Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the
early morning hours of day 2. Chuck will need to speak with them and let them
deliver one final performance before they will join. Floyd will give Chuck the
Power Guitar combo card once he is escorted back to safety.
-------------------------------------------------------------------------------
058. Linette Watkins
Case/Extra Mission: Wilted Flower
Starting Date: September 26 (Day 2)
Time: 12:30pm - 5:30pm
Location: The Venus Touch (Palisades Mall)
Saveable: Yes
Linette will be inside the back room (tanning room) behind the door in the back
of The Venus Touch. She will ask Chuck for something to drink while speaking
with her. Grab the coffee on the counter in the front portion of The Venus
Touch if Chuck doesn't have a drink. Linette must be carried back to the
Safehouse since she is badly scorched from the tanning bed. She will require
that Chuck go through the hidden path in Brand New U to escort her back. The
hidden path will remain open for the rest of the game.
-------------------------------------------------------------------------------
059. Tamara Stein
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Tamara is one of the default survivors that is already inside the Safehouse
when Chuck starts in the Safehouse on day 1 after escaping from Fortune City
Arena with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby,
Wade, Anim, Skylar and Kris.
-------------------------------------------------------------------------------
060. Bessie Kent
Case/Extra Mission: Desperate Shoppers (unlisted mission)
Starting Date: September 26 (Day 2)
Time: 8:00am - 4:00pm
Location: Kathy's Space (Royal Flush Plaza)
Saveable: Yes
Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush
Plaza after 8:00am on day 2. Speak with them to get them to join. Chuck must
carry their shopping valuables after they join or they will not follow him.
There will be hell to pay if Chuck damages their valuables in any way also
(they will hit him)!
-------------------------------------------------------------------------------
061. Willa Harris
Case/Extra Mission: An Industrial Fashion
Starting Date: September 26 (Day 2)
Time: 3:00am - 3:30pm
Location: South Plaza
Saveable: Yes
Terri and Willa will be in the middle of South Plaza in the early hours of the
morning on day 2. Terri will join Chuck if he speaks with Willa and carries
her back. Speak with Terri while carrying Willa and Terri will join.
-------------------------------------------------------------------------------
062. Summer Chavez
Case/Extra Mission: Fetching Females
Starting Date: September 27 (Day 3)
Time: 3:00am - 9:00am
Location: Playboy Grotto (Palisades Mall)
Saveable: Yes
Nina, Cora and Summer will be standing on the second floor of the Playboy
Grotto in the middle of Palisades Mall in the early hours of the morning on day
3. Chuck must speak with them and give them $10,000 for them to join.
-------------------------------------------------------------------------------
063. Camille Payne
Case/Extra Mission: Family Feud
Starting Date: September 28 (Day 4)
Time: 2:00am - 11:00am
Location: Fortune City Hotel/Atlantica Casino
Saveable: Yes
Camille will be in Atlantica Casino after speaking with Lillian on the rooftop
of Fortune City Hotel on day 4. She is looking for her daughter, Lillian.
Chuck must go to Atlantica Casino after speaking with Lillian then speak with
Camille to get her to join then lead Camille back to Lillian and Lillian will
join.
-------------------------------------------------------------------------------
064. Tammy Blaine
Case/Extra Mission: Stranded Siren
Starting Date: September 27 (Day 3)
Time: 6:10pm - 3:10am
Location: Atlantica Casino
Saveable: Yes
Tammy will be lying on the clamshell display in Atlantica Casino on day 3 after
5:00pm. Chuck will need to speak with her and carry her to safety since she
still has on a mermaid uniform.
-------------------------------------------------------------------------------
065. Lulu Barra
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Lulu is one of the default survivors that is already inside the Safehouse when
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena
with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade,
Anim, Skylar and Kris.
-------------------------------------------------------------------------------
066. Kristen Harris
Case/Extra Mission: Lush-ious Lady
Starting Date: September 25 (Day 1)
Time: 2:00pm - 2:30am
Location: Americana Casino
Saveable: Yes
Kristen will be in the back office room of the Americana Casino on day 1 after
2:00pm. Chuck must carry her to safety since she has one too many drinks and
is vomiting everywhere.
-------------------------------------------------------------------------------
067. Katey Greene
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Safehouse
Saveable: Yes
Chuck must give Katey Zombrex every day between the hours of 7:00am and 8:00am
in order to keep her alive. Failure to do so will kill Katey and ruin the rest
of the story portion of the game. Chuck must give her Zombrex a total of four
times during their stay at Fortune City.
-------------------------------------------------------------------------------
068. Mark Bradson
Case/Extra Mission: Case 7-2: The Only Lead
Starting Date: September 28 (Day 4)
Time: varies
Location: Underground Labs
Saveable: No
Chuck must fight Mark and Pearce after using the panel to unlock the door next
to the elevator in the Underground Labs. They will shoot at Chuck with their
handguns, but that's nothing a little spiked bat to the head won't fix... so
says Chuck Greene!
-------------------------------------------------------------------------------
069. Pearce Stephens
Case/Extra Mission: Case 7-2: The Only Lead
Starting Date: September 28 (Day 4)
Time: varies
Location: Underground Labs
Saveable: No
Chuck must fight Mark and Pearce after using the panel to unlock the door next
to the elevator in the Underground Labs. They will shoot at Chuck with their
handguns, but that's nothing a little spiked bat to the head won't fix... so
says Chuck Greene!
-------------------------------------------------------------------------------
070. Andrea Brenser
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Andrea will be one of the survivors in the Fortune City Arena Lobby that fights
off zombies during the prologue. She cannot be saved.
-------------------------------------------------------------------------------
071. Helen Bonner
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Helen will be one of the survivors in the Fortune City Arena Lobby that fights
off zombies during the prologue. She cannot be saved.
-------------------------------------------------------------------------------
072. Doris Elchart
Case/Extra Mission: Lost
Starting Date: September 25 (Day 1)
Time: 9:00am - 10:00pm
Location: Platinum Strip
Saveable: Yes
Doris will be on the Souvenir Kiosk on the south side of Platinum Strip on day
1. She will not join Chuck unless her husband Chad is with him. Chad will be
near Platinum Screen Paradise as he fights off zombies with his shotgun on
Platinum Strip. Chuck must speak with Chad after fighting off the zombies
around him to get him to join. Chuck must lead Chad to Doris at the Souvenir
Kiosk on the south side of Platinum Strip and get Doris to join as well to
complete the mission.
-------------------------------------------------------------------------------
073. Danni Bodine
Case/Extra Mission: Here Comes the Groom
Starting Date: September 26 (Day 2)
Time: 5:00pm - 9:00am
Location: Swept Away (Silver Strip)
Saveable: Yes
Danni is held captive by Randy in Swept Away on Silver Strip after 5:00pm on
day 2. Chuck must defeat Randy and speak with Danni then she will join.
-------------------------------------------------------------------------------
074. Juan Lee
Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Saveable: Yes
Chuck must meet with Bibi and fill her demands while she holds Allison, Juan
and Cameron hostage on day 3 in Slot Ranch Casino. Chuck must give her
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage
and work the stage effects while she performs. Chuck can save her while she
fights off zombies at the end by killing all of the surrounding zombies and
speaking with her afterward. Allison, Juan and Cameron will join right after
Bibi's requests are all fulfilled.
-------------------------------------------------------------------------------
075. Lance Pennington
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Lance will be one of the survivors in the Fortune City Arena Lobby that fights
off zombies during the prologue. He cannot be saved.
-------------------------------------------------------------------------------
076. Alice Paynter
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Alice is one of the survivors that Chuck will see at the end of the hall after
the elevator cutscene in the backstage area of Fortune City Arena. She cannot
be saved.
-------------------------------------------------------------------------------
077. Noah Hawthorne
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Noah and Jenny will behind the bars off to the left as Chuck turns the first
corner in the backstage area of Fortune City Arena. They cannot be saved.
-------------------------------------------------------------------------------
078. Jenny Slaten
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Noah and Jenny will behind the bars off to the left as Chuck turns the first
corner in the backstage area of Fortune City Arena. They cannot be saved.
-------------------------------------------------------------------------------
079. Drake Danton
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Zombies will chase Drake into a dressing room off to the right as Chuck turns
the first corner in the backstage area of Fortune City Arena. He cannot be
saved.
-------------------------------------------------------------------------------
080. Adrian Lee
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Andrian will be one of the survivors in the Fortune City Arena Lobby that
fights off zombies during the prologue. He cannot be saved.
-------------------------------------------------------------------------------
081. Tom Ebersole
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Tom and Shaun will be behind the bars to the left as Chuck first starts in the
backstage area of Fortune City Arena directly after the elevator cutscene.
They cannot be saved.
-------------------------------------------------------------------------------
082. Shaun Wexler
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Tom and Shaun will be behind the bars to the left as Chuck first starts in the
backstage area of Fortune City Arena directly after the elevator cutscene.
They cannot be saved.
-------------------------------------------------------------------------------
083. Kirby Wilkinson
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Kirby is one of the default survivors that is already inside the Safehouse when
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena
with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade,
Anim, Skylar and Kris.
-------------------------------------------------------------------------------
084. Lucas Pontremoli
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Lucas will be one of the survivors in the Fortune City Arena lobby that fights
off zombies during the prologue. He cannot be saved.
-------------------------------------------------------------------------------
085. Pat Berkson
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Pat will be one of the survivors in the Fortune City Arena lobby that fights
off zombies during the prologue. He cannot be saved.
-------------------------------------------------------------------------------
086. Jeremiah Eckland
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Jeremiah will be one of the survivors in the Fortune City Arena lobby that
fights off zombies during the prologue. He cannot be saved.
-------------------------------------------------------------------------------
087. Kalee Timmons
Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Saveable: No
Kalee will be one of the survivors in the Fortune City Arena lobby that fights
off zombies during the prologue. She cannot be saved.
-------------------------------------------------------------------------------
088. Wade Coopwood
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Wade is one of the default survivors that is already inside the Safehouse when
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena
with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade,
Anim, Skylar and Kris.
-------------------------------------------------------------------------------
089. Jasper Sanford
Case/Extra Mission: Tastes Like Chicken
Starting Date: September 25 (Day 1)
Time: 10:30pm - 8:30pm
Location: Cucina Donnacci (Food Court)
Saveable: Yes
Jasper will be on top of the rooftop of Hamburger Fiefdom in the Food Court
during the Tastes Like Chicken mission. Chuck can reach him by climbing on top
of the three snack machines on the north end of the Food Court then hop to the
rooftops of the stores on that side. He will join Chuck after speaking with
him. His girlfriend Cinda is trapped in Cucina Donnacci by Antoine.
-------------------------------------------------------------------------------
090. Cora Russel
Case/Extra Mission: Fetching Females
Starting Date: September 27 (Day 3)
Time: 3:00am - 9:00am
Location: Playboy Grotto (Palisades Mall)
Saveable: Yes
Nina, Cora and Summer will be standing on the second floor of the Playboy
Grotto in the middle of Palisades Mall in the early hours of the morning on day
3. Chuck must speak with them and give them $10,000 for them to join.
-------------------------------------------------------------------------------
091. Woodrow Rutherford
Case/Extra Mission: Bank Run
Starting Date: September 27 (Day 3)
Time: 6:00am - 5:00pm
Location: Slot Ranch Casino
Saveable: Yes
Woodrow will be tinkering with an ATM next to the bar in Slot Ranch Casino on
day 3 starting at 6:00am. Chuck must speak with him then defend from zombies
as he draws money out of four ATM machine. Chuck will need to follow him and
protect him then Woodrow will join afterwards.
-------------------------------------------------------------------------------
092. Trixie-Lynn Horton
Case/Extra Mission: Barn Burner
Starting Date: September 25 (Day 1)
Time: 5:00pm - 2:00am
Location: Fortune City Arena
Saveable: Yes
Elrod and Trixie-Lynn will be trapped in the room at the end of the backstage
corridor on day 1. Chuck will have to get a nearby fire extinguisher and put
out the flames in the doorway then speak with them until they join.
-------------------------------------------------------------------------------
093. Jack Ellis
Case/Extra Mission: Welcome to the Family
Starting Date: September 25 (Day 1)
Time: 11:00pm - 7:00am
Location: Shank's (Palisades Mall)
Saveable: Yes
Jack will be in the back of Shank's watching his father-in-law fight off
zombies on day 1 in Palisades Mall. Chuck will have to clear away the zombies
and speak with Jack to get them both to join.
-------------------------------------------------------------------------------
094. Raymond Sullivan
Case/Extra Mission: The Facts
Starting Date: September 28 (Day 4)
Time: varies
Location: Yucatan Casino
Saveable: No
Chuck must chase Sullivan all the way to the rooftop of Yucatan Casino in The
Facts case. Chuck has to fight Sullivan in a psychopath boss battle on top of
the high platform on the rooftop of Yucatan Casino.
-------------------------------------------------------------------------------
095. Rosa Collins
Case/Extra Mission: Desperate Shoppers (unlisted mission)
Starting Date: September 26 (Day 2)
Time: 8:00am - 4:00pm
Location: Kathy's Space (Royal Flush Plaza)
Saveable: Yes
Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush
Plaza after 8:00am on day 2. Speak with them to get them to join. Chuck must
carry their shopping valuables after they join or they will not follow him.
There will be hell to pay if Chuck damages their valuables in any way also
(they will hit him)!
-------------------------------------------------------------------------------
096. Erica Mayes
Case/Extra Mission: Desperate Shoppers (unlisted mission)
Starting Date: September 26 (Day 2)
Time: 8:00am - 4:00pm
Location: Kathy's Space (Royal Flush Plaza)
Saveable: Yes
Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush
Plaza after 8:00am on day 2. Speak with them to get them to join. Chuck must
carry their shopping valuables after they join or they will not follow him.
There will be hell to pay if Chuck damages their valuables in any way also
(they will hit him)!
-------------------------------------------------------------------------------
097. Matthew Kuss
Case/Extra Mission: Left Behind (unlisted case)
Starting Date: September 28 (Day 4)
Time: after case 6-2
Location: Fortune Park
Saveable: Yes
After defeating Sgt. Boykin in Case 6-2, Michael and Matthew will appear near
the restroom in the middle of Fortune Park. Chuck must approach them without a
gun in his inventory and speak with Michael to get them to join. Chuck must
offer a shoulder to Matthew while escorting them back to the Safehouse.
-------------------------------------------------------------------------------
098. Rebecca Chang
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: --
Location: Yucatan Casino
Saveable: No
Chuck first meets Rebecca in Case 2-2: Alive on Location. She needs to be
saved a few times throughout the story. If a player continues the story to
case 7-3 then Rebecca will be killed in the closing cutscene to case 7-3.
-------------------------------------------------------------------------------
099. Nina Suhr
Case/Extra Mission: Fetching Females
Starting Date: September 27 (Day 3)
Time: 3:00am - 9:00am
Location: Playboy Grotto (Palisades Mall)
Saveable: Yes
Nina, Cora and Summer will be standing on the second floor of the Playboy
Grotto in the middle of Palisades Mall in the early hours of the morning on day
3. Chuck must speak with them and give them $10,000 for them to join.
-------------------------------------------------------------------------------
100. Floyd Stone
Case/Extra Mission: Rock Heroes
Starting Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip
Saveable: Yes
Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the
early morning hours of day 2. Chuck will need to speak with them and let them
deliver one final performance before they will join. Floyd will give Chuck the
Power Guitar combo card once he is escorted back to safety.
-------------------------------------------------------------------------------
101. Stuart Holmes
Case/Extra Mission: Workers Compensation
Starting Date: September 25 (Day 1)
Time: 1:00pm - 10:00pm
Location: Men's Restroom (Americana Casino)
Saveable: Yes
Stuart and Brittany will be in the Americana Casino on day 1 after 1:00pm.
Chuck will have to punch Stuart a few times to bring him to his senses as he
blindly beats on the slot machines. Speak with each of them after hitting
Stuart and they will both join.
-------------------------------------------------------------------------------
102. Europa Westinghouse
Case/Extra Mission:
Starting Date: September 27 (Day 3)
Time: 9:00am - 6:15pm
Location: Fortune City Hotel
Saveable: Yes
Europa will be among the shrubbery to the side of the elevator in Fortune City
Hotel on day 3 after 9:00am. She will be just about nude. Chuck must strip
down to his underwear in order to get Europa to join him after speaking with
her. She can be carried piggyback style but there is no need to do that - it's
only an extra.
-------------------------------------------------------------------------------
103. Cameron Welch
Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Saveable: Yes
Chuck must meet with Bibi and fill her demands while she holds Allison, Juan
and Cameron hostage on day 3 in Slot Ranch Casino. Chuck must give her
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage
and work the stage effects while she performs. Chuck can save her while she
fights off zombies at the end by killing all of the surrounding zombies and
speaking with her afterward. Allison, Juan and Cameron will join right after
Bibi's requests are all fulfilled.
-------------------------------------------------------------------------------
104. Wallace Hertzog
Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: No
Chuck must take a Cement Saw and Plates with him and meet up with Wallace,
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports
Town after 7:00am on day 3. The basement is behind the Tape it or Die door.
The door will be unlocked if there are not too many active missions during the
times for this mission. Speak with Wallace and he will ask for a Cement Saw
and Plates to make Chuck a weapon. He will give Chuck the Plate Launcher combo
card after making the weapon. This mission must be finished in order to rescue
the survivors on day 4.
Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: Yes
If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and
save them on day 4. Chuck will need to fight off the zombies that attack the
survivors then speak with them and they will all join. Left Hand Lance will
give Chuck the Blazing Aces combo card and Wallace will give Chuck the
Exsanguinator combo card after they have been saved.
-------------------------------------------------------------------------------
105. Johnny Kilpatrick
Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: No
Chuck must take a Cement Saw and Plates with him and meet up with Wallace,
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports
Town after 7:00am on day 3. The basement is behind the Tape it or Die door.
The door will be unlocked if there are not too many active missions during the
times for this mission. Speak with Wallace and he will ask for a Cement Saw
and Plates to make Chuck a weapon. He will give Chuck the Plate Launcher combo
card after making the weapon. This mission must be finished in order to rescue
the survivors on day 4.
Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: Yes
If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and
save them on day 4. Chuck will need to fight off the zombies that attack the
survivors then speak with them and they will all join. Left Hand Lance will
give Chuck the Blazing Aces combo card and Wallace will give Chuck the
Exsanguinator combo card after they have been saved.
-------------------------------------------------------------------------------
106. Left Hand Lance
Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: No
Chuck must take a Cement Saw and Plates with him and meet up with Wallace,
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports
Town after 7:00am on day 3. The basement is behind the Tape it or Die door.
The door will be unlocked if there are not too many active missions during the
times for this mission. Speak with Wallace and he will ask for a Cement Saw
and Plates to make Chuck a weapon. He will give Chuck the Plate Launcher combo
card after making the weapon. This mission must be finished in order to rescue
the survivors on day 4.
Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: Yes
If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and
save them on day 4. Chuck will need to fight off the zombies that attack the
survivors then speak with them and they will all join. Left Hand Lance will
give Chuck the Blazing Aces combo card and Wallace will give Chuck the
Exsanguinator combo card after they have been saved.
-------------------------------------------------------------------------------
107. Anim White
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Anim is one of the default survivors that is already inside the Safehouse when
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena
with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade,
Anim, Skylar and Kris.
-------------------------------------------------------------------------------
108. Skylar Ali
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Chrystal is one of the default survivors that is already inside the Safehouse
when Chuck starts in the Safehouse on day 1 after escaping from Fortune City
Arena with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby,
Wade, Anim, Skylar and Kris.
-------------------------------------------------------------------------------
109. Kris Bookmiller
Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Saveable: Yes
Kris is one of the default survivors that is already inside the Safehouse when
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena
with Katey. The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade,
Anim, Skylar and Kris.
-------------------------------------------------------------------------------
110. Gretchen Peregrine
Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: No
Chuck must take a Cement Saw and Plates with him and meet up with Wallace,
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports
Town after 7:00am on day 3. The basement is behind the Tape it or Die door.
The door will be unlocked if there are not too many active missions during the
times for this mission. Speak with Wallace and he will ask for a Cement Saw
and Plates to make Chuck a weapon. He will give Chuck the Plate Launcher combo
card after making the weapon. This mission must be finished in order to rescue
the survivors on day 4.
Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Saveable: Yes
If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and
save them on day 4. Chuck will need to fight off the zombies that attack the
survivors then speak with them and they will all join. Left Hand Lance will
give Chuck the Blazing Aces combo card and Wallace will give Chuck the
Exsanguinator combo card after they have been saved.
-------------------------------------------------------------------------------
111. Denyce Calloway
Case/Extra Mission: Give Katey Zombrex
Starting Date: September 25 (Day 1)
Time: 3:00am - 8:00am
Location: Roy's Mart
Saveable: Yes
Chuck must save Denyce from three looters during the "Give Katey Zombrex" main
story sub-mission on day 1. After fighting off the looters, jump behind the
counter and speak with Denyce and she will join Chuck.
-------------------------------------------------------------------------------
112. Snowflake the Tiger
Case/Extra Mission: Taming the Tiger (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 4:00am - 10:00am (Day 2)
Location: Yucatan Casino
Saveable: Yes
After killing Ted in Yucatan Casino on day 1, give Snowflake three steaks to
eat and he will join. Chuck must lay them on the ground and stand far enough
away from Snowflake so that she walks up to each one and eats it. Once her
life is fully charged from eating steaks, a cutscene will play and she will
join Chuck afterward. It may take more than three steaks to tame her if Chuck
hits her any.
-------------------------------------------------------------------------------
113. Jacob Skinner
Case/Extra Mission: High Stakes (unlisted mission)
Starting Date: September 27 (Day 3)
Time: 1:00am - 1:00pm
Location: Poker Room (Atlantica Casino)
Saveable: Yes
Jessica, Jacob and Nevada will be waiting for a fourth person to play poker
with in the poker room of Atlantica Casino starting at 1:00am on day 3. If
Chuck speaks with them, he will have to beat them at a game of poker before
they join. Oh, and he must pay the $100,000 fee for playing.
-------------------------------------------------------------------------------
114. Nevada Slim
Case/Extra Mission: High Stakes (unlisted mission)
Starting Date: September 27 (Day 3)
Time: 1:00am - 1:00pm
Location: Poker Room (Atlantica Casino)
Saveable: Yes
Jessica, Jacob and Nevada will be waiting for a fourth person to play poker
with in the poker room of Atlantica Casino starting at 1:00am on day 3. If
Chuck speaks with them, he will have to beat them at a game of poker before
they join. Oh, and he must pay the $100,000 fee for playing.
-------------------------------------------------------------------------------
115. Jessica Howe
Case/Extra Mission: High Stakes (unlisted mission)
Starting Date: September 27 (Day 3)
Time: 1:00am - 1:00pm
Location: Poker Room (Atlantica Casino)
Saveable: Yes
Jessica, Jacob and Nevada will be waiting for a fourth person to play poker
with in the poker room of Atlantica Casino starting at 1:00am on day 3. If
Chuck speaks with them, he will have to beat them at a game of poker before
they join. Oh, and he must pay the $100,000 fee for playing.
-------------------------------------------------------------------------------
116. Carlos Mertiz
Case/Extra Mission: Meet the Contestants
Starting Date: September 25 (Day 1)
Time: 2:30pm - 8:30am
Location: Platinum Strip
Saveable: No
Carlos will get killed by Leon in the opening cutscene in the "Meet the
Contestants" mission on day 1. He cannot be saved.
-------------------------------------------------------------------------------
117. Tim Duggan
Case/Extra Mission: Code Blue
Starting Date: September 25 (Day 1)
Time: 10:00pm - 7:00am
Location: One Little Duck Bingo (Silver Strip)
Saveable: No
Tim will die while Sven tries to revive him as Chuck approaches One Little Duck
Bingo on Silver Strip while this mission is active. He cannot be saved.
-------------------------------------------------------------------------------
118. Madison Lainey
Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Theater (Atlantica Casino)
Saveable: No
Madison will be killed by Reed and Roger as the opening cutscene for the
"World's Most Dangerous Trick" mission plays. She cannot be saved.
-------------------------------------------------------------------------------
[LS002]
===============
Full Event List
===============
This is a list of all cases and extra missions in the main game of Dead Rising
2 categorized into days with the appropriate time listings. Cases or extra
missions that do not have a time either have no time limit or the time limit
depends on when another case or extra mission ends.
NOTES:
#1 - The game will skip an hour in between case 1-1 and case 1-2. 8:00am -
9:00am will be skipped automatically on every playthrough if the main
story is followed.
#2 - "One Man's Trash" has no time limit.
#3 - "Left Behind" begins whenever case 6-2 ends.
#4 - Case 7-1 will begin once case 6-4 ends. All cases after case 7-1 have no
definite starting time. Case 7-2 and case 7-3 must end before 12:00am on
day 5. The Facts can start earlier than 12:00am on day 5, depending on
when Chuck completes the prior cases.
#5 - Chuck has until 7:00am on day 5 to complete The Facts but Overtime Mode
will rewind or fast forward time to 2:00am on day 5 no matter what time
Chuck completes The Facts.
-- Prologue Events
12:00am - 3:00am --> PROLOGUE
3:00am - 8:00am --> FIND KATEY ZOMBREX
4:00am - 10:00am --> Taming the Tiger
5:45am - 4:00pm --> She Wears the Pants
7:00am - 8:00am --> ZOMBREX 1
7:00am - 8:00am --> CASE 1-1: BIG NEWS
-- September 25 (Day 1)
9:00am - 5:00pm --> CASE 1-2: ALIVE ON LOCATION
9:00am - 5:00pm --> CASE 1-3: INSECURITY
9:00am - 5:00pm --> CASE 1-4: ALLIANCE
9:00am - 10:00pm --> Lost
9:00am - ------- --> One Man's Trash
10:00am - 7:30pm --> Short Sighted
11:00am - 7:00pm --> Welcome to the Family
1:00pm - 10:00pm --> Worker's Compensation
2:00pm - 2:30am --> Lush-ious Lady
2:30pm - 8:30am --> Meet the Contestants
3:30pm - 2:00am --> Brains Over Brawn
5:00pm - 12:00pm --> Chuck the Role Model
5:00pm - 2:00am --> Barn Burner
7:30pm - 8:30pm --> CASE 2-1: SIGN OF LIFE
7:30pm - 5:30am --> CASE 2-2: TICKET TO RIDE
7:30pm - 8:30am --> Once Bitten
10:00pm - 7:00am --> Code Blue
10:30pm - 8:30pm --> Tastes Like Chicken
-- September 26 (Day 2)
3:00am - 3:30pm --> An Industrial Fashion
4:00am - 3:00pm --> Rock Heroes
7:00am - 8:00am --> ZOMBREX 2
8:00am - 4:00pm --> Desperate Shoppers
10:00am - 11:00am --> CASE 3-1: BOOM TOWN
10:00am - 9:00pm --> CASE 3-2: RUN FOR THE MONEY
12:00pm - 3:00am --> Everyone Knows Slappy
12:30pm - 5:30pm --> Wilted Flower
5:00pm - 9:00am --> Here Comes the Groom
7:00pm - 9:00am --> Chuck the Bodyguard
8:00pm - 3:00am --> Par for the Course
9:30pm - 2:30am --> Stuart's Scheme
11:00pm - 3:00am --> CASE 4-1: THE SOURCE
11:00pm - 2:00pm --> Mail Order Zombrex
-- September 27 (Day 3)
1:00am - 1:00pm --> High Stakes
2:00am - 10:00am --> Hunger Pains
3:00am - 9:00am --> Fetching Females
4:00am - 7:00pm --> WWJWD?
4:00am - 10:00am --> Deep Pockets
6:00am - 5:00pm --> Bank Run
7:00am - 8:00am --> ZOMBREX 3
7:00am - 12:00pm --> Tape it or Die 1
9:00am - 9:00am --> Ante Up
9:00am - 6:15pm --> Slave to Fashion
9:00am - 9:00am --> Redneck Rampage
11:00am - 3:00pm --> Chemical Dependency
1:00pm - 9:00pm --> Know When to Fold'em
1:15pm - 10:15pm --> Shell Shocked
3:00pm - 12:00pm --> One Hit Wonder
4:00pm - 8:00pm --> Bent Wood
5:00pm - 3:00am --> Stranded Siren
7:00pm - 8:00pm --> CASE 5-1: STAKE OUT
7:00pm - 4:00am --> CASE 5-2: THE GETAWAY
8:00pm - 7:00am --> Dead or Alive?
9:00pm - 1:00am --> Cleaning the Wounds
11:00pm - 7:00am --> Two's Company
-- September 28 (Day 4)
12:00am - 9:00am --> World's Most Dangerous Trick
2:00am - 11:00am --> Family Feud
4:00am - 12:00pm --> Fortune City Botany Club
7:00am - 8:00am --> ZOMBREX 4
9:00am - 10:00am --> CASE 6-1: HELP ARRIVES
9:00am - 5:00pm --> CASE 6-2: LAST STAND
end of - 5:00pm --> Left Behind
6-2
9:00am - 5:00pm --> CASE 6-3: LEAN ON ME
9:00am - 5:00pm --> CASE 6-4: BREACH
9:15am - 5:15pm --> Tape it or Die 2
------- - 5:00pm --> CASE 7-1: BAD TO WORSE
------- - 12:00am --> CASE 7-2: THE ONLY LEAD
------- - 7:00am --> TK IS INFECTED
------- - 12:00am --> CASE 7-3: WHAT LIES BENEATH
------- - 7:00am --> THE FACTS
-- September 29 (Day 5)
2:00am - 12:00pm --> OVERTIME MODE
[LS003]
==============
MAGAZINES LIST
==============
Magazines can be stored in Chuck's inventory and he will gain some type of
special ability or enhancement while they remain in his inventory.
-- Amusement
Type: Item +
Effect: Toy items have three times the durability.
Location: Ultimate Playhouse (Palisades Mall)
Extra Info: Lying on the floor near the magazine rack on the northeast end of
Ultimate Playhouse.
Items Affected: Baseball Bat, Beach Ball, Football, Giant Stuffed Bull, Giant
Stuffed Donkey, Giant Stuffed Elephant, Giant Stuffed Rabbit, Massager, Novelty
Cell Phone, Novelty Poker Chip, Robot Bear, Stick Pony, Toy Helicopter, Wacky
Hammer
-- Bargaining 1
Type: Economy +
Effect: Will lower the cost of items in the pawn shop by 10%.
Location: Americana Casino
Extra Info: Enter Bennie Jack's BBQ Shack then take the middle set of stairs to
the second floor. Turn right when the stairs separate. Move over to the left
railing then get on top of the railing platform. Hop over to the first
suspended square light then hop across to the next five lights ahead. Time
your jumps well. Hop onto the rounded platform at the end. The magazine is
lying on the platform. There is also some extra cash, a broadsword, a giant
stuffed bunny and a handgun on the platform.
-- Bargaining 2
Type: Economy +
Effect: Will lower the cost of items in the pawn shop by 10%.
Location: Food Court
Extra Info: Find the three snack machines against the east wall in the north
portion of the Food Court. Leap on top of them and hop up to the rooftop of
Lombardi's. Follow the rooftops all the way to the south and this magazine
will be at the very end below a light on the rooftop of Speedy Expresso.
-- Bikes
Type: Item +
Effect: Bike durability will last three times longer.
Location: Slot Ranch Casino
Extra Info: A player must get up to Case 3-2 in the main story to get this. Go
inside the room with the vault at the north end of Slot Ranch Casino then move
into the control room on the west side. This magazine is lying on the sofa
inside.
Vehicles Affected: Chopper, Motorcyle, Tricycle
-- Blades
Type: Item +
Effect: Edged weapons have three times the durability.
Location: Underground Tunnels
Extra Info: Right outside the area where Chuck fights Sgt. Boykin there is a
room with stacked crates. Hop up on the crates on the south side (to the right
when entering from Silver Strip) and this magazine will be on the top crate
near a Servbot mask. This magazine can only be collected once case 6-2 has
started or afterward since the area of the Underground Tunnels below the ramp
on Silver Strip will be blocked off until then.
Items Affected: Battleaxe, Bowie Knife, Broadsword, Chainsaw, Chef Knife, Fire
Axe, Giant Pink Chainsaw, Katana Sword, Lance, Lawnmower, Machete, Magician
Sword, Meat Cleaver, Saw Blade, Spear, Tomahawk
-- Building
Type: Item +
Effect: Construction items have three times the durability.
Location: South Plaza
Extra Info: A little to the south of the middle area, get up on the platform
along the south side then pull up to the side of the wall above. Move across
the plywood bridge and this magazine will be lying along the other side.
Items Affected: 2x4, Battery, Brick, Acetylene Tank, Broom Handle (broken Push
Broom), Bucket, Chainsaw, Construction Hat, Crowbar, Drill Motor, Giant Pink
Chainsaw, Large Wrench, Lead Pipe, Metal Barricade, Mining Pick, Paint Can,
Pallet, Pitchfork, Power Drill, Propane Tank, Push Broom, Pylon, Sledge Hammer,
Spot Light, Square Sign
-- Combat 1
Type: Item +
Effect: Get a 10% boost to PP's earned from weapon kills.
Location: Stan's Large Print Books & Magazines (Palisades Mall)
-- Combat 2
Type: Item +
Effect: Get a 10% boost to PP's earned from weapon kills.
Location: Yesterday, Today and Tomorrow (Royal Flush Plaza)
-- Combat 3
Type: Item +
Effect: Get a 10% boost to PP's earned from weapon kills.
Location: Underground Tunnels (below Americana Casino)
Extra Info: This is lying in the area with shelves along the north side near a
slot machine.
-- Drinking
Type: Health +
Effect: Drink multiple alcoholic drinks without getting sick.
Location: Atlantica Casino
Extra Info: Find the clamshell display on the south side of Atlantica Casino.
Hop up to the high portion of the rocks behind the display. Leap over to the
top of the tentacle platform to the north. Run along the platform then move
around the circular portion of the middle portion of the platform. Walk across
the north tentacle platform to find this book on the end next to a training
sword.
Extra Info: Chuck will never get sick no matter how many wines, vodkas, drink
cocktails, beers or whiskeys he drinks.
-- Driving
Type: Item +
Effect: 4 wheel vehicle durability will last three times longer.
Location: Bennie Jack's BBQ Shack (Americana Casino)
Extra Info: This magazine is lying on the counter with the drink machine in the
middle of the bottom floor of Bennie Jack's BBQ Shack in Americana Casino.
Vehicles Affected: SUV, Sports Car, Orange Cart, Blue Cart
-- Domestic
Type: Item +
Effect: Furniture items have three times the durability.
Location: Fortune Park
Extra Info: This magazine is lying on the right shelf inside the middle
maintenance room in Fortune Park.
Items Affected: 2x4, Ad Board, Amplifier, Barstool, Bench, Bucket, Bull Skull,
Cactus Plant, Centurion Bust, Coffee Pot, Cooking Pot, Crowbar, Cushioned Tall
Chair, Donkey Lamp, Electric Guitar, Fancy Bench, Fancy Painting, Fancy Small
Chair, Fancy Tall Chair, Flashlight, Flower Pot, Folding Chair, Garbage Can,
Handbag, Hanger, Giant Die, Gift Shop Lamp, Highback Oak Chair, Indoor Garbage
Can, Keg, Lamp, Large Barrel, Large Fern Tree, Large Planter, Large Potted
Plant, Large Vase, LCD Monitor, Lead Pipe, Leaf Rake, Massager, Metal Garbage
Can, Money Case, Moosehead, Padded Blue Chair, Painting, Parasol, Patio Chair,
Pan, Peace Art, Plastic Bin, Plastic Garbage Can, Rotating Display, Round
Potted Plant, Sandwich Board, Serving Tray, Shopping Valuables, Small Fern
Tree, Small Painting, Small Potted Plant, Small Suitcase, Small Vase, Speaker,
Spot Light, Steel Shelving, Stick Pony, Stool, Suitcase, Swordfish, Table Lamp,
Tiki Torch, Tomahawk, Vacuum Cleaner, Velvet Bar, Water Bottle (from Water
Cooler), Water Cooler, Wheelchair, Yellow Tall Chair
-- Gambling 1
Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Ragazines (Royal Flush Plaza)
-- Gambling 2
Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Stan's Large Print Books & Magazines (Palisades Mall)
-- Gambling 3
Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Shamrock Casino (Silver Strip)
Extra info: This magazine is lying on the back counter of the bar in Shamrock
Casino.
-- Games
Type: Item +
Effect: Entertainment items have three times the durability.
Location: Atlantica Casino
Extra Info: This magazine is lying on a table in between two sets of red sofas
in the poker room on the north end of Atlantica Casino.
Items Affected: Acoustic Guitar, Amplifier, Bass Guitar, Beer, Bingo Ball Cage,
Boxing Gloves, Comedy Trophy, Computer Case, Croupier Stick, Drum, Electric
Guitar, Katana, Keg, Keyboard, Large Wrench, LCD Monitor, Mic Stand, Roulette
Wheel, Training Sword, Wacky Hammer, Whiskey, Wine
-- Hand to Hand
Type: Skill +
Effect: Bare-Handed attacks have a significant boost in power.
Location: Ragazines (Royal Flush Plaza)
-- Health 1
Type: Item +
Effect: Food items' health restoration boosted by 50%.
Location: Yesterday, Today and Tomorrow (Royal Flush Plaza)
-- Health 2
Type: Item +
Effect: Food items' health restoration boosted by 100%.
Location: Baron Von Brathaus (Yucatan Casino)
Extra Info: This is lying on the far right side of the long counter near the
northeast wall.
-- Horror 1
Type: PP +
Effect: Get a 25% boost from defeating zombies.
Location: Ragazines (Royal Flush Plaza)
-- Horror 2
Type: PP +
Effect: Get a 25% boost from defeating zombies.
Location: Stan's Large Print Books & Magazines (Palisades Mall)
-- Juice Boost
Type: Item +
Effect: Consumed Juice effects last twice as long.
Location: Luaii Wauwii (Silver Strip)
Extra Info: This magazine is on the sink counter on the east side of Luaii
Wauwii on the Silver Strip. This location is not exactly in Luaii Wauwii, but
close enough. If you look on the map, it's to the east of the restaurant.
-- Leadership
Type: Skill +
Effect: Survivors are more effective while in Chuck's party.
Location: One Little Duck Bingo (Silver Strip)
Extra Info: This magazine is lying on the back of the table with microphones in
the back of the store.
-- Playboy
Type: PP +
Effect: Get a 10% bonus from female survivor related activities.
Location: Playboy Grotto (Palisades Mall)
Extra Info: Find the Playboy Grotto in the middle portion of the bottom floor
of Palisades Mall. Run to the second floor and this will be lying in the water
near a table with a parasol on it - left side of top portion near the slide.
-- Psychos
Type: PP +
Effect: Get a 25% boost from defeating psychos.
Location: Paradise Platinum Screens (Platinum Strip)
Extra Info: The magazine is located on the east side of the rooftop of Paradise
Platinum Screens. Get on top of the snack machine off to the left outside of
Cash Gordon's Casino. Jump to the right to get on the rooftop of Cash Gordon's
Casino. Pull up to the area with the giant stuffed elephant and other items
then run to the other side of the roof. Move to the east side then leap over
to the rooftop of Juggz Bar and Grill. Run to the east side of the Juggz Bar
and Grill rooftop then leap over to the rooftop of Paradise Platinum Screens.
Run over to the east side of the Paradise Platinum Screen rooftop to find this
magazine on the far east side.
-- Rescue
Type: PP +
Effect: Get a 25% boost to PP from survivor related activities.
Location: Security Room (Fortune City Arena)
Extra Info: This is lying on a counter beside a dead security guard off to the
right in the Fortune City Arena security room. Rebecca must lead Chuck to this
room in Case 1-3 and the case must be fully solved or Chuck will not have
access to the security room in Fortune City Arena.
-- Skateboarding
Type: Item +
Effect: Gain ability to do a new trick while on a skateboard. Skateboard
durability lasts 3 times longer.
Location: Fortune City Hotel
Extra Info: Lying on the table near a long sofa on the southwest side of the
Fortune City Hotel lobby.
Extra Info: Chuck can jump while on the skateboard with the skateboarding
magazine with the tap of the A/X button. Hold the A/X button down while moving
with the skateboard to make Chuck duck then release the button to jump while on
the skaterboard.
-- Sports
Type: Item +
Effect: Sports items have three times the durability.
Location: Stan's Large Print Books & Magazines (Palisades Mall)
Items Affected: Baseball Bat, Battleaxe, Bowling Ball, Boxing Gloves,
Broadsword, Dumbbell, Foam Hand, Football, Hockey Stick, Lance, MMA Gloves,
Paddle, Training Sword
[LS004]
=================
FREE ZOMBREX LIST
=================
There are a total of 9 Free Zombrex pickups that Chuck can find in Fortune
City. All 4 of the big casinos have one hidden Zombrex pickup inside or near
them.
This video shows off the 4 Casino Zombrexes:
http://www.youtube.com/watch?v=2qJkfYD7z2w
-- Free Zombrex 1
Area: Royal Flush Plaza (Roy's Mart)
Case: Find Katey Zombrex
Details: In Royal Flush Plaza, defeat the looters in Roy's Mart after the
cutscene that occurs after stepping inside then use the pharmacy key to unlock
the door behind the counter. The Zombrex will be on the counter inside the
small room. Oh yeah, and Chuck might want to save Denyce during this case also!
-- Free Zombrex 2
Area: Slot Ranch Casino
Case: --
Details: Climb up onto the stage on the west side of the Slot Ranch Casino then
move behind the curtain and head toward the maintenance room in the back. Hop
onto the stack of the crates to the right of the maintenance room. Hop over to
the stack of crates on the east wall and the Zombrex is lying on that stack.
-- Free Zombrex 3
Area: Yucatan Casino
Case: --
Details: Find the large slot machine display in the middle of the Yucatan
Casino then climb to the top by hopping along the sides. Hop into the middle
of the bowl-shaped object below the statue head and the Zombrex will be lying
in the bowl along with an LMG.
-- Free Zombrex 4
Area: Americana Casino
Case: --
Details: Step into Bennie Jack's BBQ Shack and use the stairs near the front
counter to climb to the second floor. Make a right as the stairs split then get
to the top floor and hop up to the counter on the left side of the second floor
railing with the two beers and whiskey on it. There is a trail of lights
hanging from the ceiling as Chuck looks down upon the casino below. Hop across
the lights up ahead - there are a total of 7 lights. Chuck will eventually hop
to a platform with some money, a Bargaining Magazine and some Zombrex.
-- Free Zombrex 5
Area: Underground Tunnels
Case: --
Details: Case 2-2 must be fully completed in order to get this Zombrex since
Chuck will need the Underground Maintenance Key to gain access to the
Underground Tunnels. The Zombrex is located along the high path on the north
side of the tunnel below Atlantica Casino. It is near the ladder that leads up
to Atlantica Casino.
-- Free Zombrex 6
Area: Silver Strip (One Little Duck Bingo)
Case: Code Blue
Details: Enter One Little Duck Bingo after 10:00pm on day 1 and talk with Sven
until he joins Chuck then escort him back to the Safehouse and he will give
Chuck some Zombrex as a reward.
-- Free Zombrex 7
Area: Royal Flush Plaza
Case: Mail Order Zombrex
Details: Examine the mail cart in Royal Flush Plaza that appears after 11:00pm
on day 2 then defeat Carl and Chuck will receive Zombrex after the fight.
-- Free Zombrex 8
Area: Platinum Strip (Dining at Davey's)
Case: Hunger Pains
Details: Enter Dining at Davey's after 2:00am on day 3 and give Richard some
food then escort him back to the Safehouse. He will give Chuck some Zombrex as
a reward.
-- Free Zombrex 9
Area: Royal Flush Plaza (Security Room Safehouse)
Case: --
Details: Enter the Cafeteria in the Safehouse anytime between 9:00pm - 1:00am
on day 4 while Sven is inside and give him either Whiskey or Vodka and he will
give Chuck some Zombrex.
[LS005]
=============
BONUS PP LIST
=============
The following is a list of all activities that Chuck can engage in to gain
extra PP in Fortune City.
-- Kill 50 zombies
PP gained: 50 zombies
Details: For every 50 zombies that Chuck kills, he will gain a 500 PP bonus.
This will be awarded for every 50 that are killed, so Chuck will receive a
bonus at 100, 150, and 200 kills and so on.
-- Kill 1,000 zombies
PP gained: 20,000
Details: For every 1,000 zombies that Chuck kills, he will receive a 10,000 PP
bonus. This will be awarded for every 1,000 that are killed, so Chuck will
receive a bonus at 2,000 kills and 3,000 kills and so on.
-- Looter Defeated Bonus
PP gained: 500
Details: Looters start appearing in certain stores around Royal Flush Plaza
after the "Find Katey Zombrex" mission. They always appear in groupts. Defeat
them and Chuck will gain 500 PP per looter he kills.
-- Mercenary Defeated Bonus
PP gained: 1,000
Details: Mercenaries will appear in case 2-2, case 3-2, case 5-2 and case 7-2.
Defeat any of them and Chuck will gain 1,000 PP per Mercenary defeated.
-- Spray Paint Zombrex Poster
PP gained: 1,000
Details: Grab a can of spray paint and spray one of the 33 Zombrex posters
found around Fortune City until it has a visible "X" on it and Chuck will gain
a 1,000 PP bonus per poster that is spray painted. The full list of Zombrex
posters is listed on the Zombrex Poster Location List in this guide.
-- All Zombrex Posters Spray Painted Bonus
PP gained: 300,000
Details: Spray paint all 33 of the Zombrex posters found around Fortune City
and Chuck will gain a 300,000 PP bonus for spray painting all of them. Once
again, the full list of Zombrex posters is listed in the Zombrex Poster
Location List in this guide.
-- Stove Used Bonus
PP gained: 1,000
Details: Use a stove to heat a frying pan in any area where a stove is located
and Chuck will gain this 1,000 PP once the pan is fully heated.
Stove Locations:
Baron Von Brathaus (Yucatan Casino) = 1 stove
Bennie Jack's BBQ Shack (Americana Casino) = 1 stove
Cucina Donnacci (Food Court) = 6 stoves
Dining at Davey's (Platinum Strip) = 1 stove
Hamburger Fiefdom (Food Court) = 1 stove
Luaii Wauwii (Silver Strip) = 1 stove
Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves
Wild West Grill House (Food Court) = 2 stoves
-- All Stoves Used Bonus
PP gained: 10,000
Details: Heat a frying pan at all stoves in one of Fortune City areas (like the
Food Court) and Chuck will receive a 10,000 PP bonus for using all of the
stoves in Fortune City.
-- Movie Watched Bonus
PP gained: 2,000
Details: Watch any of the movies at Paradise Platinum Screen on Platinum Strip
to get this bonus. Approach the theater room door on the right side while
inside Paradise Platinum Screens to view a movie. Movies can only be viewed at
certain times.
1:00pm = Kar Krash Krushers
3:00pm = Love in the Family
5:00pm = Bazooka Bad Boyz
7:00pm = Mutant Crunch
9:00pm = Paddle Party Massacre
All movies are free to view. Each movie will last for 1 hour and 30 minutes,
so keep that in mind while viewing one. Chuck can stand near the theater door
and wait for each movie to start - he doesn't have to enter and exit Platinum
Strip to get a new one to start.
-- All Movies Bonus
PP gained: 10,000
Details: Watch all five movies mentioned above at Paradise Platinum Screens on
Platinum Strip.
-- Used Slide Bonus
PP gained: 10,000
Details: At the very top of the water bar in the middle of Palidsades Mall,
stand at the top of the water slide for the "Use Slide" command. Use the slide
for a cutscene of Chuck sliding down to the first floor and Chuck will gain
10,000 PP for using the slide.
-- Display Rack Spun Bonus
PP gained: 1,000
Details: Hit each of the clothing racks in SporTrance and KokoNutz Sports Town
with a weapon to spin them. Once the rack has been spun enough, Chuck will
gain 1,000 PP. There are altogether 6 clothing racks. 3 racks are on the
second floor of SporTrance, 2 racks are on the second floor of KokoNutz Sports
Town and the last rack is on the first floor of KokoNutz Sports Town.
The racks can be hit well with any melee weapon. It's best to start from one
end then circle the rack while hitting in one direction to make it spin.
-- All Display Racks Bonus
PP gained: 10,000
Details: Use a weapon to spin all six display racks in Fortune City. Three are
in SporTrance in Royal Flush Plaza and three more are in KokoNutz Sports Town
in Palisades Mall.
-- Exercise Bike Bonus
PP gained: 1,000
Details: Stand next to one of the exercise bikes in the Flexin' gym inside
Palisades Mall and use it then tap the A/X button to make Chuck paddle. After
a while, Chuck will receive 1,000 PP from using the exercise bike. This can be
gained once per exercise bike (5 of them in Flexin').
-- All Exercise Bikes Used Bonus
PP gained: 10,000
Details: Fully use all exercise bikes in Flexin' gym in Palisades Mall. Each
of them must give Chuck 1,000 PP then he will receive 10,000 PP once all of
them are used.
-- Treadmill Bonus
PP gained: 1,000
Details: Get on the tracks of one of the treadmills in the Flexin' gym inside
Palisades Mall then keep running directly ahead to use the treadmill. Once
Chuck has run on the treadmill for a while, he will receive 1,000 PP for using
the treadmill. This can be gained once per treadmill (6 of them in Flexin').
-- All Treadmills Used Bonus
PP gained: 10,000
Details: Fully use all 6 treadmills in Flexin' gym in Palisades Mall. Each of
them must give Chuck 1,000 PP then he will receive 10,000 PP once all of them
are used.
-- Dummy Punched Bonus
PP gained: 1,000
Details: Punch one of the punching dummies in Flexin' in Palisades Mall (4 in
Flexin') or inside of The Man's Sport in Royal Flush Plaza (3 in The Man's
Sport). Punch the dummy until it is destroyed and Chuck will receive a 1,000
PP bonus per dummy destroyed. Chuck MUST punch the dummy to destroy it in
order to receive this bonus. He can use his bare hands, boxing gloves or MMA
gloves while punching.
NOTE: Punch so that Chuck faces away from other punching dummies. Dummies will
fall apart once they have been destroyed and this can knock down the other
punching dummies. If one of them is knocked down, Chuck must exit the area
(the entire plaza) and reenter to make the dummy respawn while standing upward.
Chuck cannot punch a fallen dummy very easily at all.
-- All Dummies Bonus
PP gained: 10,000
Details: Punch and destroy all 4 of the dummies in Flexin' Gym on the bottom
floor of Palisades Mall and all 3 dummies in The Man's Sport on the bottom
floor of Royal Flush Plaza to receive this bonus.
-- Test of Strength Bonus
PP gained: 5,000
Details: Enter The Man's Sport on the bottom floor of Royal Flush Plaza with a
sledge hammer and use its alternate attack to pound the board on the bottom of
the Test of Strength challenge to receive this bonus.
-- Craps Table Bonus
PP gained: 10,000
Details: Find the Flaming Craps game in the middle of Royal Flush Plaza and
roll a 7 with the giant dice in the middle of the green area. Chuck can stay
in the green area while rolling the dice. Make sure the dice don't bounce out
of the green area while rolling them. Once Chuck rolls a 7, he will gain
10,000 PP. This is all completely random for the most part, so just keep
rolling the giant dice until Chuck gets lucky.
A player can leave one die along the entire time and focus on rolling just one.
So long as they both equal a 7 at one time, Chuck will receive the bonus.
NOTE: Avoid hitting the bodies of the security guard zombies in the craps table
area since hitting their bodies will damage the dice and possibly destroy them
with enough hits.
-- Environment Bonus
PP gained: 1,000 / 5,000 / 10,000
Details:
- Successfully ride the dolphin in the Ride the Waves minigame in Atlantica
Casino to receive a 1,000 PP environment bonus.
- Successfully ride the bull in the Ride the Thunder minigame in Americana
Casino to receive a 1,000 PP environment bonus.
- Successfully complete the Motion Madness minigame in Fortune Park to receive
a 1,000 PP environment bonus.
- Successfully get a hole in one on the Casino Cup in the bottom floor of
Sportrance in Royal Flush Plaza.
- Spin the Wheel of Destiny in Atlantica Casino for $1,000. If the pointer
lands on a purple package, Chuck will receive a 5,000 PP environment bonus.
- Play the Casino Cup gold game in the bottom floor of SporTrance and win with
at least one hole in one.
-- Peeping Tom Bonus
PP gained: 1,000
Details: Pay $1,000 at Peep Hole on Silver Strip to get a Peep Show and Chuck
will receive 1,000 PP after exiting.
-- All Peep Shows Bonus
PP gained: 10,000
Details: Pay $3,000 at Peep Hole on Silver Strip to see all Peep Shows and
Chuck will receiver 10,000 PP.
-- Pyromaniac Bonus/Stupidity Bonus
In the east portion of Yucatan Casino, there is a flame where Chuck can burn
money for extra PP. Approach the flame in the middle of the tunnel area and
choose the "Money to Burn" option while Chuck stands in front of the flame.
The amount of money that Chuck will need to burn will increase as he continues
to burn it.
Money Burned PP gained
$100 50
$250 100
$500 200
$1000 500
$2500 1000
$5000 2500
$10000 5000
$25000 10000
$50000 15000
$100000 20000
Each set of cash burned will give Chuck a "Pyromaniac Bonus". The final
$100,000 that is burned will give Chuck a "Stupidity Bonus".
-- Standee Used Bonus
PP gained: 1,000
Details: Stand in the back of the TIR standee near the Souvenir Kiosk at the
south end of Platinum Strip and use it when the "standee" option appears while
standing behind it. Chuck will gain 1,000 PP after sticking his head through
the hole and making a face.
-- Fortune Whisperer Bonus
Right outside of One Little Duck Bingo on Silver Strip is a fortune telling
machine called the "Fortune Whisperer". He will read Chuck's fortune for a
fee. Chuck can gain PP for some of his fortune tellings. Some of the fortune
tellings will not yield PP amounts.
Cost PP gained
$500 500
$1,000 0
$2,000 0
$5,000 5,000
$10,000 0
$15,000 0
$20,000 0
$30,000 15,000
$50,000 0
$75,000 0
$100,000 25,000
$150,000 0
$250,000 50,000
$500,000 0
Chuck will gain the "Burning Skull" combo card after the final fortune teller
reading if he has not gained the combo card from the Fortune Whisperer from
another playthrough.
-- Strip Poker Elimination Bonus
PP gained: 5,000
Details: One player is completely eliminated during the "Ante Up" strip poker
game. Chuck does not have to eliminate the player.
-- All Elimination Bonus
PP gained: 10,000
Details: Play Kristen, Cora, Trixie-Lynn, Woodrow and Jack in the "Ante Up"
strip poker and eliminate all of them. This will take two plays of poker.
[LS006]
============
ENDINGS LIST
============
-- Ending S
a) Complete all case files
b) Give Katey Zombrex on all four days
c) Give TK Zombrex after case 7-2
d) Complete Overtime mode
-- Ending A
a) Complete all case files
b) Give Katey Zombrex on all four days
c) Do not give TK Zombrex after case 7-2
-- Ending B
a) Complete all case files up to "The Facts"
b) Do not complete "The Facts"
c) Give Katey Zombrex on all four days
d) Allow the time to go past 7:00am on day 5
-- Ending C
a) Complete all case files up to case 6-1
b) Do not complete case 6-1
c) Give Katey Zombrex on all four days
d) Meet in the Safehouse by 10:00am on day 4 when the military arrives
-- Ending D
Stay outside of the Safehouse when the military arrives at 10:00am on day 4 -
nothing else matters
-- Ending F
a) Do not give Katey Zombrex
b) Meet in the Safehouse by 10:00am on day 4 when the military arrives
[LS007]
================
UNLOCKABLES LIST
================
-- Arthur's Armor
Chuck must find four pieces of the suit of armor in Fortune City in order to
have the full set. While wearing all 4 pieces of the armor, Chuck will be
invulnerable for a certain amount of hits. The armor will withstand a few hits
then it will shatter and leave Chuck in only his hearted boxers.
The pieces of armor can be found as follows:
- Full Beard Moustache
This piece is found in Wave of Style in Royal Flush Plaza. Walk to the
back of the store and examine the sink off to the right to try on this
piece of the outfit and make it available in the Safehouse locker.
- Knight Armor
The chest piece of the armor is unlocked once Overtime Mode is fully
completed. Go to the clinic of the Safehouse and give TK Zombrex after case
7-2 to unlock Overtime Mode. A player has until 7:00am on day 5 to give TK
Zombrex.
- Knight Boots
This piece is on sale in Moe's Maginations pawn shop on Platinum Strip.
The knight boots cost a total of $2,000,000. Collect both of the
bargaining books from the Food Court and Americana Casino to make the price
fall to $1,600,000. Make money with the help of the 3 gambling books or
some other method to help raise the rest of the cash.
- Knight Helmet
The Knight Helmet must be won through the "Ante Up" extra mission that
activates on day 3 from 9:00am to 9:00am (day 4). Jack must be saved in
the main story ("All in the Family" mission) so he will play in the card
game and he must be fully eliminated in order to unlock the knight helmet.
Jack must be fully stripped by any player. It doesn't matter if Chuck is
the one to eliminate him or not and it doesn't matter if Chuck loses the
card game. As long as Jack is eliminated in the extra mission, a player
will unlock the knight helmet afterwards.
-- Bowling Shirt
Import save data from Dead Rising 2: Case Zero before starting the game and
this outfit will be available in the locker. This can only be unlocked on
Xbox.
-- Champion's Jacket
Play in a ranked Terror is Reality (TIR) match and win big at the end of all
four events. It doesn't matter if a player loses one of the events, so long as
the player wins with the overall best score at the end of the four events.
-- Dealer Outfit
Unlock the "Chuck Greene: Cross Dresser?" achievement/trophy by trying on every
outfit in Fortune City to unlock this outfit. See the clothes list in the
checklist section to find a list of all outfits with locations.
-- Diner Waitress
Import save data from Dead Rising 2: Case Zero before starting the game and
this outfit will be available in the locker. This can only be unlocked on
Xbox.
-- Hockey Mask
Unlock the "Head Trauma" achievement/trophy by hitting zombies with all melee
weapons in the game to unlock this outfit. See the melee weapon list in the
checklist section to find a list of all melee weapons with locations.
-- Hunting Jacket
Import save data from Dead Rising 2: Case Zero before starting the game and
this outfit will be available in the locker. This can only be unlocked on
Xbox.
-- Overalls
Import save data from Dead Rising 2: Case Zero before starting the game and
this outfit will be available in the locker. This can only be unlocked on
Xbox.
-- Prison Outfit
Kill any 10 psychopaths. Basically, get the "Judge, Jury and Executioner"
achievement/trophy
-- Tattered Clothes
Kill 1,000 zombies with Chuck's bare hands. Basically, get the "Zombie Fu"
achievement/trophy. Collect the Hand to Hand Combat magazine from Ragazine in
Royal Flush Plaza to help out. Don't forget that a zombie that dies from being
hit with another zombie (during a Pick Up) does not count toward this
accomplishment.
-- TIR Helmet
Win a total of $1,000,000 through ranked TIR matches.
-- TIR Outfit
Win a total of $5,000,000 through ranked TIR matches.
-- Willamette Security Guard Outfit
Save a total of 50 survivors. Basically, get the "Hero of Fortune City"
achievement/trophy.
[LS008]
========================
DOWNLOADABLE OUTFIT LIST
========================
All of the following outfits are available for download through Xbox LIVE or
the PS Store. Each outfit carries special abilities that Chuck will gain while
wearing any piece of that outfit. Each outfits has a head, face, body and foot
piece. Any pieces of the outfit can be worn to get the outfit's special
abilities. A player can stack all four outfit special abilities while wearing
a piece from each outfit.
NOTE: On Xbox LIVE each outfit is 160 points and on the PS store each outfit is
$1.99.
-- Ninja Outfit
- Chuck's throw distance increases
- Thrown weapons such as plates, nails, music discs take more damage
- Chuck gains a new main attack for the Broadsword/Katana/Magician Sword:
X - X - X - X - X
- Chuck gains a new alternate attack for the Broadsword/Katana/Magician
Sword
- Chuck gains a new jumping attack for the Broadsword/Katana/Magician Sword
The ninja outfit makes a broadsword, katana and magician sword much more useful
than they normally are. Chuck can do a four hit combination swing that ends
with a kick while the ninja outfit is worn. The broadsword, katana and
magician sword basically become completely different weapon with the ninja
outfit. The throwing increase and damage for thrown weapons really isn't all
that noticeable.
-- Psycho Outfit
- Chuck gains a new alternate attack for the Machete
- Chuck gains a new alternate attack for the Meat Cleaver
- Chuck gains a new alternate attack for the Mining Pick
- Chuck's defense increases
The Psycho outfit has some of the most unique looking extra attacks. It's
Machete alternate attack is very pleasing to the eyes and the new Meat Cleaver
attack is very gory as well. The Mining Pick alternate attack is the same as
the Spiked Bat combo weapons alternate attack while wearing this outfit.
Wearing this outfit is just like having a pain killer mixture in effect the
whole time. Chuck takes very little damage from attacks while wearing the
psycho outfit.
-- Soldier Outfit
- Chuck can hold assault rifles and LMGs with one hand and fire while not
aiming with LT/L2
- The ammo for each firearm will double in value*
- Chuck takes off more damage with each firearm - mainly noticeable with a
handgun
- Chuck has a greater chance at critical hits with each firearm - severing
body parts and making heads explode
* This does not double combo weapon ammo. The boomstick will still stay at 30.
The soldier outfit's special abilities all have to do with firearms. If you're
a big fan of using firearms then this is the outfit for your Chuck. The new
attack with the assault rifles is the only new animation that Chuck gets with
this outfit. Having more ammo per weapon is nice as well. This outfit will
even double the ammo for the six shooter from 60 to 120.
-- Sports Fan Outfit
- Chuck can consume as much alcohol as he wants without getting sick
- Health items' restoration is greater
- Chuck's earnings for gambling is greater*
- Chuck's speed is doubled while running
- Chuck's attacks with footballs, basketballs and soccer balls are more
powerful
- Chucks gains a new alternate attack with a football (tackle)
* This can be stacked with the gambling books for even greater luck!
The sports fan outfit is really the best outfit to buy if you plan on buying
any of them online. It gives Chuck the ability to move quicker than he does at
level 50. The added alternate attack for the football is really useful for
moving quicker as well. The football will be just like carrying around a
Moosehead that Chuck can store in his inventory at any time. The football will
break if Chuck hits too many zombies with its tackle, so try to avoid them if
you just want to move quicker with the tackle.
Chuck also gets increased winnings while gambling with this out on. It's
basically like having a fourth gambling book when Chuck has the three gambling
books in his inventory.
[CL00]
===============================================================================
____ _ _ _ _ _
/ ___|| |__ ___ ___ | | __| |(_) ___ | |_ ___
| | | '_ \ / _ \ / __|| |/ /| || |/ __|| __|/ __|
| |___ | | | || __/| (__ | < | || |\__ \| |_ \__ \
\____||_| |_| \___| \___||_|\_\|_||_||___/ \__||___/
L I S T S W I T H A C H E C K B O X
===============================================================================
[CL001]
================================================
FORTUNE CITY ENVIRONMENTAL COMBO CARDS CHECKLIST
================================================
_
|_| Blambow
Location: Food Court
Examine the "Revenginator 7" poster on the wall along the south side of Cucina
Donnacci in the Food Court. This poster is on the outside of the restaurant.
It's right near an ATM and two snack machines.
_
|_| Burning Skull
Location: Silver Strip
Pay to have Chuck's fortune read at the fortune teller (Fortune Whisperer) at
the entrance to One Little Duck Bingo on Silver Strip. Pay him a total of
$1,200,000 and Chuck will receive the combo card. The fortune reading starts
at $500 and the final payment will be $500,000.
Here is a list of all the fees that need to be payed to the Fortune Whisperer:
Cost PP gained
$500 500
$1,000 0
$2,000 0
$5,000 5,000
$10,000 0
$15,000 0
$20,000 0
$30,000 15,000
$50,000 0
$75,000 0
$100,000 25,000
$150,000 0
$250,000 50,000
$500,000 0
Chuck will gain the Burning Skull combo card after the $500,000 fortune
reading.
_
|_| Freedom Bear
Location: Yucatan Casino
Examine the Clint Rockfort poster right outside the entrance to the men's
restroom in Yucatan Casino. This poster has no real movie title. It has a
picture of Clint on the poster in a bear outfit.
_
|_| Holy Arms
Location: Atlantica Casino
Examine the "Pit Viking" poster on the southwest wall of Atlantica Casino.
This poster is on the southwest wall in between the entrance to Fortune Park
and the office on the south side of the casino.
_
|_| Laser Sword
Location: Paradise Platinum Screens (Platinum Strip)
Examine the "Laser Knight" poster inside of Paradise Platinum Screens on
Platinum Strip. The poster is to the left of the set of doors that lead to the
theater area.
_
|_| Paddlesaw
Location: Silver Strip
Examine the "Paddle Party Massacre" poster on the standee in front of the
entrance to Slot Ranch Casino on Silver Strip. The poster is on the side that
faces the maintenance room across from the entrance to Slot Ranch Casino. One
of the many Zombrex posters that can be found in the game is on the other side
of this standee.
_
|_| Snowball Cannon
Location: Palisades Mall
Examine the "Dr. Brainfreeze" poster on the wall outside the doorway that leads
to the second floor maintenance room of Palisades Mall. This poster is on the
right wall while facing the doorway that leads to the maintenance room on the
second floor.
_
|_| Tenderizers
Location: Royal Flush Plaza
Examine the "Blood Round 4" poster on the standee at the southwest end of Royal
Flush Plaza. This standee is right across from the entrance to Americana
Casino. The poster is on the side facing the entrance.
[CL002]
======================
PSYCHOPATH COMBO CARDS
======================
_
|_| Flamethrower
Defeat Slappy during the "Everyone Knows Slappy" extra mission to gain this
combo card.
Mission: "Everyone Knows Slappy"
Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kid's Choice Clothing (Palisades Mall)
_
|_| Rocket Launcher
Defeat Reed and Roger during the "World's Most Dangerous Trick" extra mission
to gain this combo card.
Mission: "World's Most Dangerous Trick"
Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Atlantica Casino
[CL003]
====================
SURVIVOR COMBO CARDS
====================
_
|_| Plate Launcher
Mission: "Tape it or Die 1"
Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
** This mission is unlisted - Chuck will not get a call for it **
Bring a Cement Saw and Plates with Chuck to KokoNutz Sport Town in Palisades
Mall at the time mentioned above then find the door in the back of the store -
the "Tape it or Die" door. The door should open at 7:00am if there are not
many active survivors in Fortune City.
Give both of the items to Wallace and talk to him again and he will build Chuck
a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.
Completing this mission will guarantee that Chuck will get a call for a mission
on day 4 that will involve the Tape it or Die crew once again - Tape it or Die
case!
_
|_| Blazing Aces
_
|_| Exsanguinator
Mission: "Tape it or Die 2"
Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3
at 7:00am and gave them the cement saw and plates, he will receive a call to
meet with them again in KokoNutz Sports Town once again. This case takes place
in the same area only inside of the store this time. When Chuck arrives, all
four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports
Town. Speak with them and escort them back to the Safehouse.
Left Hand Lance and Wallace will give Chuck combo cards. Left Hand Lance will
give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the
**EXSANGUINATOR COMBO CARD**.
_
|_| Power Guitar
Mission: "Rock Heroes"
Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
The three survivors for this mission are located on the stage that is across
from Juggz Bar & Grill Kiosk. The stage is not labeled on the map of Fortune
City.
This band will be rocking out in the middle of Silver Strip after 4:00am on day
2. Get up on the stage and speak with Jeanna. She is so wrapped up in her
performance that she doesn't even notice that she's singing to a bunch zombies.
Keep speaking with her and she will mention that her and her band needs to
deliver a final performance. Her band will finish up their music and the last
note will make the crowd of zombies' heads explode in front of the stage.
The group will join Chuck after he speaks to them once their performance has
come to a close. Floyd will award Chuck with the **POWER GUITAR COMBO CARD**
after he is escorted back to the Safehouse.
[CL004]
=================
EXTRA COMBO CARDS
=================
_
|_| Air Horn
Chuck will receive this combo card after giving Katey a gift for the first
time. This card can also be gained through leveling up Chuck.
_
|_| Spiked Bat
Received after viewing the introduction cutscene to the maintenance rooms
shortly after Chuck leaves the Safehouse after receiving the key from Sullivan
following Case 1-1.
_
|_| Wingman
In order to get this combo card, Chuck must create the Wingman combo weapon at
any maintenance room. He must combine the following:
Nectar + Queen
Make a Nectar by mixing two orange juices together at any mixer and get a Queen
after killing a zombie Queen carrier. Queen carriers appear after the cutscene
that introduces Queens shortly after giving Katey Zombrex for the second time
on day 2. There is always a Queen carrier near the standee by The Dark Bean in
Royal Flush Plaza (east side of The Dark Bean).
[CL005]
======================
COMBO WEAPON CHECKLIST
======================
Below is a list of all 50 combo weapons along with the combinations and the
best maintenance rooms to make each one at. Making all combo weapons will give
a player the "Duct Tape FTW" achievement/trophy. Remember, a player must make
the actual combo weapon to receive credit for the achievement/trophy. This
achievement/trophy can be obtained through multiple games. All combo weapons
made in one game will carry over to another game with the same save file.
*******************************************************************************
IMPORTANT:
Take special note of the following combo weapon (it can be missed):
Super B.F.G.
*******************************************************************************
-------------------------------------------------------------------------------
_
|_| Air Horn
Pylon + Spray Paint
Maintenance Room(s): Room at northwest end (South Plaza), room near Royal Flush
Plaza entrance (Fortune Park), Underground Tunnel room (below Americana Casino)
-------------------------------------------------------------------------------
_
|_| Auger
Drill Motor + Pitchfork
Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room
(below Palisades Mall)*
* Pitchfork is on a shelf.
-------------------------------------------------------------------------------
_
|_| Beer Hat
Construction Hat + Beer
Maintenance Room(s): Room at northeast end (South Plaza), Atlantica Casino
room, Underground Tunnel room (below Americana Casino), Underground Tunnel room
(below Yucatan Casino), Underground Tunnel room (below Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Blambow
Bow and Arrow + Dynamite
Maintenance Room(s): Food Court room, Underground Tunnel room (below Food
Court)
-------------------------------------------------------------------------------
_
|_| Blazing Aces
Tennis Racquet + Tiki Torch
Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
_
|_| Blitzkrieg
Merc Assault Rifle + Electric Chair
Maintenance Room(s): Underground Tunnel room (below Americana Casino),
Americana Casino room during case 3-2
-------------------------------------------------------------------------------
_
|_| Boomstick
Pitchfork + Shotgun
Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room
(below Palisades Mall)*
* Pitchfork is on a shelf.
-------------------------------------------------------------------------------
_
|_| Burning Skull
Bull Skull + Motor Oil
Maintenance Room(s): Food Court room
-------------------------------------------------------------------------------
_
|_| Defiler
Sledge Hammer + Fire Axe
Maintenance Room(s): Safehouse hallway, Yucatan Casino room, room on the
southeast end (South Plaza), Underground Tunnel room (underneath South Plaza),
Underground Tunnel room (below Food Court)
-------------------------------------------------------------------------------
_
|_| Drill Bucket
Power Drill + Bucket
Maintenance Room(s): Safehouse hallway, southeast room (Royal Flush Plaza),
Room near restrooms (South Plaza), Room in alley near Juggz Bar & Grill
(Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Driller
Power Drill + Spear
Maintenance Room(s): Southeast room (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Dynameat
Hunk of Meat + Dynamite
Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park)
-------------------------------------------------------------------------------
_
|_| Electric Chair
Wheelchair + Battery
Maintenance Room(s): Tunemakers room (Royal Flush Plaza), Americana Casino
room, Underground Tunnel room (below Americana Casino), Underground Tunnel room
(below Slot Ranch Casino)
-------------------------------------------------------------------------------
_
|_| Electric Rake
Battery + Leaf Rake
Maintenance Room(s): Middle room (Fortune Park), Underground Tunnel room (below
Slot Ranch Casino)
-------------------------------------------------------------------------------
_
|_| Exsanguinator
Vacuum Cleaner + Saw Blade
Maintenance Room(s): Room at northwest end (South Plaza), room on the southeast
end (South Plaza), Underground Tunnel room (underneath South Plaza)
-------------------------------------------------------------------------------
_
|_| Fire Spitter
Toy Spitball Gun + Tiki Torch
Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
_
|_| Flamethrower
Water Gun + Gasoline Canister
Maintenance Room(s): room to north of Tinkerbox pawn shop (Silver Strip)*,
Underground Tunnel room (underneath South Plaza)**, Underground Tunnel room
(below Yucatan Casino)
* Water gun is at Barrel of Goods and Gasoline Canisters are on the sides of
the motorcycle trailer to the north.
** Water gun is on a shelf in the warehouse area.
-------------------------------------------------------------------------------
_
|_| Flaming Gloves
Boxing Gloves + Motor Oil
Maintenance Room(s): Southwest room (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Fountain Lizard
Lizard Mask + Fountain Firework
Maintenance Room(s): Americana Casino room
-------------------------------------------------------------------------------
_
|_| Freedom Bear
Robot Bear + LMG
Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
_
|_| Freezer Bomb
Fire Extinguisher + Dynamite
Maintenance Room(s): Room in security room hallway (Fortune City Arena)*,
second floor maintenance room (Palisades Mall), room behind the stage (Silver
Strip), Underground Tunnel room (below Slot Ranch Casino)
* Rebecca must unlock double doors in case 1-3.
-------------------------------------------------------------------------------
_
|_| Gem Blower
Gems + Leaf Blower
Maintenance Room(s): Slot Ranch Casino room
-------------------------------------------------------------------------------
_
|_| Hacker
Flashlight + Computer Case
Maintenance Room(s): Southwest room (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Hail Mary
Football + Grenade
Maintenance Room(s): Fortune Park*
* Find the football right in front of the "Silver Strip" letters on the east
side of Fortune Park. There is another football in the grass patch directly
across from the entrance to Royal Flush Plaza. Grab one of the two grenades
from the grass patch to the east of the orange vehicle near the South Plaza
entrance. There are two more grenades against the south wall in the grass
patch with the palm tree - there is actually a football close to the entrance
to Fortune City Hotel in this patch strip as well.
-------------------------------------------------------------------------------
_
|_| Handy Chipper
Wheelchair + Lawnmower
Maintenance Room(s): Southwest room near Fortune City Arena entrance (Platinum
Strip)
-------------------------------------------------------------------------------
_
|_| Heliblade
Toy Helicopter + Machete
Maintenance Room(s): room behind stage on Silver Strip*
Grab the Machete that sticks out of the bed of dirt in front of Pub O' Gold and
the toy helicopter is lying against the south corner of the stage.
-------------------------------------------------------------------------------
_
|_| Holy Arms
Training Sword + Box of Nails
Maintenance Room(s): Atlantica Casino room
-------------------------------------------------------------------------------
_
|_| I.E.D.
Box of Nails + Propane Tank
Maintenance Room(s): Room to the north of Moe's Maginations (Platinum Strip),
South room (Silver Strip), west room (South Plaza), Underground Tunnel room
(below Atlantica Casino)
-------------------------------------------------------------------------------
_
|_| Infernal Arms
Training Sword + Motor Oil
Maintenance Room(s): Slot Ranch Casino room
-------------------------------------------------------------------------------
_
|_| Knife Gloves
Bowie Knife + Boxing Gloves
Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park), room
to north of Tinkerbox pawn shop (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Laser Sword
Gems + Flashlight
Maintenance Room(s): Slot Ranch Casino room, room to north of Tinkerbox pawn
shop (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Molotov
Whiskey + Newspaper
Maintenance Room(s): Food Court room, Southwest room near Fortune City Arena
entrance (Platinum Strip), Atlantica Casino room
-------------------------------------------------------------------------------
_
|_| Paddlesaw
Paddle + Chainsaw
Maintenance Room(s): South room (Silver Strip), room on the southeast end
(South Plaza)
-------------------------------------------------------------------------------
_
|_| Parablower
Leaf Blower + Parasol
Maintenance Room(s): Room in alley near Juggz Bar & Grill (Platinum Strip),
Underground Tunnel room (below Slot Ranch Casino)
-------------------------------------------------------------------------------
_
|_| Plate Launcher
Plates + Cement Saw
Maintenance Room(s): West room (South Plaza), Underground Tunnel room
(underneath South Plaza), Underground Tunnel room (below Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Pole Weapon
Push Broom + Machete
Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, room
in the northeast (Palisades Mall)
* Rebecca must unlock double doors in case 1-3.
-------------------------------------------------------------------------------
_
|_| Porta Mower
2x4 + Lawnmower
Maintenance Room(s): Middle room (Fortune Park)
-------------------------------------------------------------------------------
_
|_| Power Guitar
Electric Guitar + Amplifier
Maintenance Room(s): Tunemakers room (Royal Flush Plaza), room behind the stage
(Silver Strip)
-------------------------------------------------------------------------------
_
|_| Ripper
Cement Saw + Saw Blade
Maintenance Room(s): Northwest room (Silver Strip), Room near restrooms (South
Plaza), Underground Tunnel room (underneath South Plaza)
-------------------------------------------------------------------------------
_
|_| Roaring Thunder
Battery + Goblin Mask
Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Rocket Launcher
Rocket Fireworks + Lead Pipe
Maintenance Room(s): Room in alley behind Hot Excitorama (Silver Strip), Room
near Slot Ranch Casino entrance (Silver Strip), Room on the southeast end
(South Plaza), Underground Tunnel room (below Americana Casino)
-------------------------------------------------------------------------------
_
|_| Snowball Cannon
Fire Extinguisher + Water Gun
Maintenance Room(s): Northeast room (Palisades Mall), room near Royal Flush
Plaza entrance (Fortune Park)
-------------------------------------------------------------------------------
_
|_| Spear Launcher
Leaf Blower + Spear
Maintenance Room(s): Southwest room (Royal Flush Plaza)*
* Take the Leaf Blower from the boxes behind the curtain on the stage in Slot
Ranch Casino.
-------------------------------------------------------------------------------
_
|_| Spiked Bat
Baseball Bat + Box of Nails
Maintenance Room(s): Safehouse hallway, Underground Tunnel room (below
Atlantica Casino)
-------------------------------------------------------------------------------
_
|_| Sticky Bomb
Lawn Dart + Dynamite
Maintenance Room(s): Food Court room, southeast room (Royal Flush Plaza)*
* Run to the second floor then find the palm tree on the southwest side of the
second floor. The palm tree has two sticks of dynamite in it. Hop over the
railing near it and Chuck will walk on the palm tree. Grab a dynamite, fall
below then pick up a lawn dart from the shrubbery and make this in the
maintenance room.
-------------------------------------------------------------------------------
_
|_| Super B.F.G.
Blast Frequency Gun + Amplifier
Maintenance Room(s): Tunemakers room after visiting Underground Labs in case 7-
2 (Royal Flush Plaza), Underground Tunnel room (below Atlantica Casino)*
* Bring a Blast Frequency Gun to this maintenance room during case 7-2
NOTE: There is one blast frequency gun lying along the walkway on the northwest
side of the Underground Tunnels. It is in the middle of the walkway. This
section is basically below the Safehouse. A player must make it past case 2-2
in order to get the Underground Access Key to get this. It can be picked up
right after case 2-2.
-------------------------------------------------------------------------------
_
|_| Super Slicer
Servbot Mask + Lawnmower
Maintenance Room(s): Second floor maintenance room (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tenderizers
MMA Gloves + Box of Nails
Maintenance Room(s): Grab MMA Gloves from The Man's Sport in Royal Flush Plaza
then make this in the maintenance room in the Safehouse hallway.
-------------------------------------------------------------------------------
_
|_| Tesla Ball
Bingo Ball Cage + Battery
Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)*
* Take the Bingo Ball Cage from One Little Duck Bingo.
-------------------------------------------------------------------------------
_
|_| Wingman
Queen + Nectar
NOTE: Queen carrier zombies will not appear until after giving Katey Zombrex on
day 2. A Queen is ALWAYS near the standee in between The Dark Bean and
Yesterday, Today and Tomorrow in Royal Flush Plaza. Mix two orange juices to
get a Nectar.
NOTE 2: There is a Nectar lying on the floor at the end of the long hallway
full of zombies past the open shutter that leads to the Safehouse in case 6-4:
Breach. Any of the gas zombies can be defeated in that hallway to get a Queen.
It's much easier to mix a Nectar but at least you can say that you found the
hidden Nectar in the game and made Wingman with it!
-------------------------------------------------------------------------------
[CL006]
==================
FIREARMS CHECKLIST
==================
Shoot a zombie with each of the following firearm weapons to gain the "He
hasn't covered wars..." achievement/trophy. The zombie must be hit at least
once with each weapon. Chuck does not have to kill a zombie with the weapon.
Credit for hitting a zombie with each of these weapons will be carried over to
other playthroughs so long as a player uses the same save file on each
playthrough.
*******************************************************************************
IMPORTANT:
Take special note of the following firearm weapons (they can be missed):
Blast Frequency Gun
Six Shooter
*******************************************************************************
-------------------------------------------------------------------------------
_
|_| Assault Rifle
Location(s):
Food Court - Get on top of the 3 snack machines on the north side then hop to
the rooftop of Lombardi's. Move to the other end then step out onto the awning
of Speedy Expresso. Leap over to the awning of Hungry Joe's Pizzeria to find
this on top.
Underground Tunnels - Underneath South Plaza (on a shelf in the middle of the
warehouse area)
Underground Tunnels - While fighting Sgt. Boykin in Case 6-2, (1) an assault
rifle will be on the right side of the garage area (2) and there will be
another one on the left side.
Just in Time Payday Loans (Royal Flush Plaza) - The pawn shop in Royal Flush
Plaza has an assault rifle on sale for $20,000.
-------------------------------------------------------------------------------
_
|_| Blast Frequency Gun
Location(s): Underground Tunnels*
Underground Labs**
* There is one blast frequency gun lying along the walkway on the northwest
side of the Underground Tunnels. It is in the middle of the walkway. This
section is basically below the Safehouse. A player must make it past case 2-2
in order to get the Underground Access Key to get this.
** During Case 7-2, a few of these will be lying on the floor in the
Underground Labs while facing the Mercenaries in the Underground Tunnels.
There is also one in the room with the scientists also.
-------------------------------------------------------------------------------
_
|_| Handgun
Location(s): High-noon Shooting Range (Palisades Mall)
In the Closet (Royal Flush Plaza)
Many garbage cans and handbags will leave behind a handgun when thrown also.
-------------------------------------------------------------------------------
_
|_| LMG
Location(s): Yucatan Casino - Climb on top of the center platform area and it
will be inside the bowl below the statue head.
Palisades Mall - In the flower bed on the southeast side of the Playboy Grotto
on the bottom floor. This flower patch is above some water - Chuck will have
to hop over to it.
Platinum Strip - Climb on top of the snack machines to the west of Cash
Gordon's Casino then hop onto the roof. There is an LMG along the rooftops to
the east.
Underground Tunnels - Dropped from Sgt. Boykin in Case 6-2: The Last Stand.
-------------------------------------------------------------------------------
_
|_| Merc Assault Rifle
Location(s): Atlantica Casino (office)*
Underground Tunnel maintenance room (underneath Americana Casino)
Dropped from Mercenaries in the following cases:
Case 2-2: Ticket to Ride
Case 3-2: Run for the Money
Case 5-2: The Getaway
Case 7-2: The Only Lead
* Atlantica Casino's office Merc Assault Rifle will always be lying on the
table off to the left in the back room as Chuck enter, even before case 3-2.
-------------------------------------------------------------------------------
_
|_| Shotgun
Location(s): High-noon Shooting Range (Palisades Mall)
Fortune City Arena (a cop zombie carries one)
South Plaza - around the maintenance room near the restrooms
Severed Ties (Palisades Mall) - on rooftop
-------------------------------------------------------------------------------
_
|_| Six Shooter
Location(s): South Plaza
Extra Info: Defeat Seymour in the "WWJWD" mission starting on day 3 anywhere
between 4:00am and 7:00pm and he will leave behind his six shooter. The six
shooter will be left behind on the saw table near the middle platform area
around the statue on the east side of South Plaza.
-------------------------------------------------------------------------------
_
|_| Sniper Rifle
Location(s): High-noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
[CL007]
==========================
EXPLOSIVE WEAPON CHECKLIST
==========================
Use all of these explosive weapons on a zombie to get the "Explosive Temper"
achievement/trophy. In order to get credit for using an explosive weapon, an
explosion from the weapon must go off and it must hit at least one zombie.
It's best to carry a handgun or sniper rifle with Chuck while trying to get
this achievement. The acetylene tank, propane tank and gas canister must all
be shot and the explosion must kill a zombie in order to receive credit for
using it. Credit for hitting a zombie with each of these weapons will be
carried over to other playthroughs so long as a player uses the same save file
on each playthrough.
-------------------------------------------------------------------------------
_
|_| Acetylene Tank
Location(s): Food Court (north end)
South Plaza, Underground Tunnels
-------------------------------------------------------------------------------
_
|_| Dynamite
Location(s): Kids' Choice Clothing (Palisades Mall) - inside the playpen
Royal Flush Plaza - run to the second floor then find the palm tree on the
southwest side of the second floor. The palm tree has two stick of dynamite in
it. Hop over the railing near it and Chuck will walk on the palm tree. Grab a
stick of dynamite.
Food Court - maintenance room and above Hungry Joe's Pizzeria
Silver Strip - maintenance room across from Tinkerbox Pawnshop
Palisades Mall - maintenance room on the west side of the second floor)
Fortune City Arena - maintenance room near the security room [must have
finished case 1-3 to unlock door to hallway]
Underground Tunnel - maintenance room below Slot Ranch Casino
Ned's Knicknackery (Palisades Mall) - on top of cabinet near register counter
-------------------------------------------------------------------------------
_
|_| Gasoline Canister
Location(s): Chris' Fine Foods (Palisades Mall) - behind the register counter
Atlantica Casino - behind the clamshell display on south side, climb the rocks
then hop to the area behind the water, South Plaza - near the southwest
maintenance room.
-------------------------------------------------------------------------------
_
|_| Grenade
Location(s): High-noon Shooting Range (Palisades Mall)
Fortune Park (there are more around the park starting after case 6-1)
-------------------------------------------------------------------------------
_
|_| Propane Tank
Location(s): Security Room Safehouse - next to the Clinic door
Storage Room beside maintenance room in hallway leading to the Security Room
Safehouse, South Plaza - (1) the east end (2) in the west maintenance room
-------------------------------------------------------------------------------
_
|_| Rocket Fireworks
Location(s): Rockets Red Glare (Silver Strip)
-------------------------------------------------------------------------------
[CL008]
=======================
RANGED WEAPON CHECKLIST
=======================
Hit a zombie with each of the following ranged weapons to gain the "Death From
Afar" achievement/trophy. The zombie must be hit at least once with each
weapon. Chuck does not have to kill a zombie with the weapon. Credit for
hitting a zombie with each of these weapons will be carried over to other
playthroughs so long as a player uses the same save file on each playthrough.
-------------------------------------------------------------------------------
_
|_| Basketball
Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Bow and Arrow
Location(s): The Chieftan's Hut (Royal Flush Plaza), Shank's (Palisades Mall)
Food Court - Get on top of the 3 snack machines on the north side then hop to
the rooftop of Lombardi's and there will be some above Hamburger Fiefdom.
-------------------------------------------------------------------------------
_
|_| Box of Nails
Location(s): South Plaza
Maintenance room along the hallway to the Safehouse in Royal Flush Plaza
Yucatan Casino - maintenance room
Sturdy Package (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Football
Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Gems
Location(s): Marriage Makers (Royal Flush Plaza), Modern Businessman (Royal
Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Everything Diamond
(Palisades Mall)
Albert's Apparel (Royal Flush Plaza)
Slot Ranch Casino - in the maintenance room
Ned's Knicknackery (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Golf Club
Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Lawn Dart
Location(s):
Royal Flush Plaza - southeast end among shrubbery
Food Court - inside maintenance room
Palisades Mall - sitting area outside of Beach Body Swim House
-------------------------------------------------------------------------------
_
|_| Metal Baseball Bat
Location(s): The Man's Sport (Royal Flush Plaza)
KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Music Discs
Location(s): Players (Royal Flush Plaza), Entertainment Isle (Palisades Mall),
Robsaka Digital (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Plates
Location(s): Antoine's (Royal Flush Plaza), Cucina Donnacci (Food Court), Luaii
Wauwii (Silver Strip)
South Plaza - outside west maintenance room
Wild West Grill House (Food Court) - before getting to the kitchen
Cheesecake Mania (Food Court)
-------------------------------------------------------------------------------
_
|_| Saw Blade
Location(s): Hallway to Safehouse (Across from the vent in the area outside the
Safehouse in Royal Flush Plaza)
South Plaza (outside the maintenance room near the east framework)
-------------------------------------------------------------------------------
_
|_| Soccer Ball
Location(s): KokoNutz Sports Town (Palisades Mall)
Palisades Mall - sitting area outside of Beach Body Swim House
Fortune Park - south side
-------------------------------------------------------------------------------
_
|_| Tennis Racquet
Location(s): KokoNutz Sports Town (Palisades Mall)
Yucatan Casino - (1) inside the back room at the south end (2) in the grass
area on the side of the north platform before getting to the Food Court
entrance.
Palisades Mall - sitting area outside of Beach Body Swim House
-------------------------------------------------------------------------------
_
|_| Vinyl Records
Location(s): In the Closet (Royal Flush Plaza)
Eternal Timepieces (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
[CL009]
========================
NOVELTY WEAPON CHECKLIST
========================
Hit a zombie with each of the following novelty weapons to gain the "Slaughter
- S = Laughter!" achievement/trophy. The zombie must be hit at least once with
each weapon. Chuck does not have to kill a zombie with the weapon. Credit for
hitting a zombie with each of these weapons will be carried over to other
playthroughs so long as a player uses the same save file on each playthrough.
*******************************************************************************
IMPORTANT:
Take special note of the following novelty weapons (they can be missed):
Funny Painting
*******************************************************************************
-------------------------------------------------------------------------------
_
|_| Bag of Marbles
Location(s): Children's Castle (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza), Small Fry Duds (Royal Flush Plaza), Kids'
Choice Clothing (Palisades Mall), Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Beach Ball
Location(s): Stylin' Toddlers (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza), Playboy Grotto (Palisades Mall), Beach Body
Swim House (Palisades Mall), Under the Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Bucket
Location(s): Hallway to Safehouse
Flexin' (Palisades Mall), Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Cardboard Cutout
Location(s): Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Casino Chips
Location(s): Slot Ranch Casino
Americana Casino, Yucatan Casino, Atlantica Casino, Cash Gordon's Casino
(Platinum Strip), Shamrock Casino (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Fancy Painting
Location(s): Casual Gals (Royal Flush Plaza)
The Chieftain's Hut (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza),
The Venus Touch (Palisades Mall), The Cleroux Collection (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Funny Painting
Location(s): The Cleroux Collection (Palisades Mall)
Extra Info: Give Randolph $3,000 for his painting in the "Art Appreciation"
extra mission on day 3 from 11:00am to 7:10pm. The "funny painting" is right
below a pot near Randolph. Don't hit a zombie with it or the painting will
break. It can be stored in the inventory. Give the painting to Katey as a
gift in the security room.
-------------------------------------------------------------------------------
_
|_| Giant Die
Location(s): Flaming Craps (Royal Flush Plaza)*
Astonishing Illusions (Royal Flush Plaza)
* Flaming Craps is in the middle of the plaza
-------------------------------------------------------------------------------
_
|_| Giant Stuffed Bull
Location(s): Children's Castle (Royal Flush Plaza)
Food Court (rooftops)
-------------------------------------------------------------------------------
_
|_| Giant Stuffed Donkey
Location(s): Small Fry Duds (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Giant Stuffed Elephant
Location(s): Stylin' Toddlers (Royal Flush Plaza)
Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Giant Stuffed Rabbit
Location(s): Kids' Choice Clothing (Palisades Mall)
Moe's Maginations (Platinum Strip), Lombardi's (Food Court), Chocolate
Confession (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Goblin Mask
Location(s): Children's Castle (Royal Flush Plaza)
Silver Strip (near southwest maintenance room)
-------------------------------------------------------------------------------
_
|_| Hunk of Meat
Location(s): Fortune Park (outside maintenance room near Atlantica Casino
entrance)
Yucatan Casino (in tiger's den area), Silver Strip
-------------------------------------------------------------------------------
_
|_| Liberty Torch
Location(s): Slot Ranch Casino*
* These are on the stage.
-------------------------------------------------------------------------------
_
|_| Lizard Mask
Location(s): Ye Olde Toybox (Royal Flush Plaza)
Moe's Maginations (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Massager
Location(s): Hot Excitorama (Silver Strip)
The Venus Touch (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Novelty Beer Mug
Location(s): Juggz Bar & Grill (Platinum Strip)
Juggz Bar & Grill Kiosk (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Novelty Cell Phone
Location(s): Rush Wireless (Royal Flush Plaza)
Robsaka Mobile (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Novelty Liquor Bottle
Location(s): Leigh's Fine Liquor (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Novelty Perfume Bottle
Location(s): Roy's Mart (Royal Flush Plaza)
Estelle's Fine-lady Cosmetics (Royal Flush Plaza), FairMoans (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Novelty Poker Chip
Location(s): Barrel of Goods (Silver Strip)
From Fortune With Love (Platinum Strip), Americana Casino
-------------------------------------------------------------------------------
_
|_| Painting
Location(s): The Shoehorn (Royal Flush Plaza)
Modern Businessman (Royal Flush Plaza), Bagged! (Palisades Mall), The Cleroux
Collection (Palisades Mall), Cucina Donnacci (Food Court), Baron Von Brathaus
(Yucatan Casino)
-------------------------------------------------------------------------------
_
|_| Playing Cards
Location(s): The Chieftain's Hut (Royal Flush Plaza)
Slot Ranch Casino, Yucatan Casino, Americana Casino, Atlantica Casino (poker
room)
-------------------------------------------------------------------------------
_
|_| Pylon
Location(s): South Plaza
Food Court, Safehouse, Silver Strip, Fortune City Arena, Americana Casino
-------------------------------------------------------------------------------
_
|_| Robot Bear
Location(s): Astonishing Illusions (Royal Flush Plaza)
Brand New U (Palisades Mall), Yucatan Casino*, Chocolate Confession (Palisades
Mall)
* On a slot machine platform near Palisades Mall entrance
-------------------------------------------------------------------------------
_
|_| Servbot Mask
Location(s): Ultimate Playhouse (Palisades Mall)
Silver Strip, Yucatan Casino, Palisades Mall
-------------------------------------------------------------------------------
_
|_| Small Painting
Location(s): Roy's Mart (Royal Flush Plaza)
The Chieftain's Hut (Royal Flush Plaza), The Cleroux Collection (Palisades
Mall), Wild West Grill House (Food Court), Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
_
|_| Stick Pony
Location(s): Children's Castle (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Tiki Mask
Location(s): Luaii Wauwii (Silver Strip)*
* Tiki masks hang along the walls of Luaii Wauwii
-------------------------------------------------------------------------------
_
|_| Tire
Location(s): Silver Strip*, Underground Tunnels (below Palisades Mall)**,
Underground Tunnels (below South Plaza)***
* Behind the bike trailer near the entrance to Yucatan Casino on Silver Strip.
There are two tires.
** There are six tires on the east side of the Underground Tunnels. Two of the
tires are in the warehouse area and four of them are on the walkway across from
the open gate. A player will need to complete case 2-2 in the main story to
get the Underground Access Key in order to get these.
*** There are four tires in the warehouse area of the Underground Tunnels below
Americana Casino. A player will need to have the Underground Access Key once
again!
-------------------------------------------------------------------------------
_
|_| Toy Helicopter
Location(s): Ye Olde Toybox (Royal Flush Plaza)
Children's Castle (Royal Flush Plaza), Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Toy Spitball Gun
Location(s): Ye Olde Toybox (Royal Flush Plaza)
Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Treasure Chest
Location(s): Atlantica Casino
-------------------------------------------------------------------------------
_
|_| Wacky Hammer
Location(s): Moe's Maginations (Platinum Strip)
Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
_
|_| Water Gun
Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing
(Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades
Mall), Barrel of Good (Silver Strip), Ultimate Playhouse (Palisades Mall),
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Whipped Cream
Location(s): Shoal Nightclub (Yucatan Casino)
Atlantica Casino (near clam display)
-------------------------------------------------------------------------------
_
|_| Zombie Mask
Location(s): Children's Castle (Royal Flush Plaza)
Ye Olde Toybox (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza)
-------------------------------------------------------------------------------
[CL010]
======================
MELEE WEAPON CHECKLIST
======================
Hit a zombie with each of the following melee weapons to gain the "Head Trauma"
achievement/trophy. The zombie must be hit at least once with each weapon.
Chuck does not have to kill a zombie with the weapon. Credit for hitting a
zombie with each of these weapons will be carried over to other playthroughs so
long as a player uses the same save file on each playthrough.
*******************************************************************************
IMPORTANT:
Take special note of the following melee weapons (they can be missed):
Comedy Trophy
Giant Pink Chainsaw
Katana Sword
Magician Sword
Military Case
Money Case
*******************************************************************************
-------------------------------------------------------------------------------
_
|_| 2x4
Location(s): Tinkerbox (Silver Strip)
South Plaza, Safehouse, Food Court (on the rooftop), Silver Strip, Americana
Casino (inside the restrooms)
-------------------------------------------------------------------------------
_
|_| Acoustic Guitar
Location(s): Tunemakers (Royal Flush Plaza)
Earmark Leather (Royal Flush Plaza), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Ad Board
Location(s): Chocolate Confession (Palisades Mall)
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Amplifier
Location(s): Tunemakers (Royal Flush Plaza)
Entertainment Isle (Palisades Mall), Robsaka Digital (Palisades Plaza)
-------------------------------------------------------------------------------
_
|_| Barstool
Location(s): The Dark Bean (Royal Flush Plaza)
Slot Ranch Casino, Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica
Casino), Pub O' Gold (Silver Strip), Cash Gordon's Casino (Platinum Strip),
Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Baseball Bat
Location(s): SporTrance (Royal Flush Plaza)
Flexin' (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Bass Guitar
Location(s): Tunemakers (Royal Flush Plaza)
Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Battery
Location(s): Tunemakers (Royal Flush Plaza)
Silver Strip (south maintenance room on west side), Americana Casino
(maintenance room)
-------------------------------------------------------------------------------
_
|_| Battle Axe
Location(s): Ned's Knicknackery (Palisades Mall)
Atlantica Casino (above the poker room - get on the rock behind the clamshell
display then move across the tentacle bridges)
-------------------------------------------------------------------------------
_
|_| Bench
Location(s): Fortune Park
Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Bingo Ball Cage
Location(s): One Little Duck Bingo (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Bowie Knife
Location(s): Shank's (Palisades Mall)
Yesterday, Today and Tomorrow (Royal Flush Plaza), Ned's Knicknackery
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Bowling Ball
Location(s): SporTrance (Royal Flush Plaza)
Army Surplus Gift Store (on sale for $2,000)
-------------------------------------------------------------------------------
_
|_| Boxing Gloves
Location(s): The Man's Sport (Royal Flush Plaza)
Flexin' (Palisades Mall), Barrel of Good (Silver Strip), Palisades Mall, Bennie
Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
_
|_| Brick
Location(s): In the Closet (Royal Flush Plaza)
Safehouse, South Plaza, Royal Flush Plaza (rooftop)
-------------------------------------------------------------------------------
_
|_| Broadsword
Location(s): Shank's (Palisades Mall)
Ned's Knicknackery (Palisades Mall), Americana Casino
-------------------------------------------------------------------------------
_
|_| Broom Handle (NOTE: break a Push Broom to make the Broom Handle weapon)
Location(s): See Push Broom locations.
-------------------------------------------------------------------------------
_
|_| Bull Skull
Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
_
|_| Cactus Plant
Location(s): Earmark Leather (Royal Flush Plaza)
Rojo Diablo Mexican Restaurant (Food Court)
-------------------------------------------------------------------------------
_
|_| Cardboard Box
Location(s): pretty much any store
In the Closet (Royal Flush Plaza), The Man's Sport (Royal Flush Plaza), The
Shoehorn (Royal Flush Plaza), Tunemakers (Royal Flush Plaza), Roy's Mart (Royal
Flush Plaza), Modern Businessman (Royal Flush Plaza), The Chieftain's Hut
(Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Antoine's (Royal
Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Kathy's Space (Royal
Flush Plaza), Children's Castle (Royal Flush Plaza), Ragazines (Royal Flush
Plaza), Players (Royal Flush Plaza), SporTrance (Royal Flush Plaza), FairMoans
(Palisades Mall), Flexin' (Palisades Mall), Wallington's (Palisades Mall),
KokoNutz Sports Town (Palisades Mall), Entertainment Isle (Palisades Mall),
Brand New U (Palisades Mall), Space (Palisades Mall), Severed Ties (Palisades
Mall), Kids' Choice Clothing (Palisades Mall), The Cleroux Collection
(Palisades Mall), Everything Diamond (Palisades Mall), Chris' Fine Foods
(Palisades Mall), High-noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Cash Register
Location(s): Basically any store!
-------------------------------------------------------------------------------
_
|_| Cement Saw
Location(s): South Plaza (west maintenance room)
Silver Strip (northeast maintenance room), Underground Tunnels (maintenance
room near Palisades Mall underground access door)
-------------------------------------------------------------------------------
_
|_| Centurion Bust
Location(s): Modern Businessman (Royal Flush Plaza)
Albert's Apparel (Royal Flush Plaza), Palisades Mall
-------------------------------------------------------------------------------
_
|_| Chainsaw
Location(s): Kids' Choice Clothing (Palisades Mall)
Silver Strip (inside maintenance room near Hot Excitorama, South Plaza, Bennie
Jack's BBQ shack (Americana Casino)
-------------------------------------------------------------------------------
_
|_| Chef Knife
Location(s): Antoine's (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Coffee Pot
Location(s): Safehouse (cafeteria)
Speedy Expresso (Food Court), Baron Von Brathaus (Yucatan Casino), Paradise
Platinum Screens (Platinum Strip), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Comedy Trophy
Location(s): Hot Excitorama (Silver Strip)*
* During the "Two's Company" extra mission, take the comedy trophy from the
register counter and hit a zombie with it. This mission activates between the
hours of 11:00pm - 7:00am on day 3.
-------------------------------------------------------------------------------
_
|_| Computer Case
Location(s): Roy's Mart (Royal Flush Plaza)
Hat Racks (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), Severed Ties
(Palisades Mall), Under the Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Construction Hat
Location(s): South Plaza
Yucatan Casino, Fortune Park, Americana Casino (inside vault room after case 3-
2)
-------------------------------------------------------------------------------
_
|_| Cooking Oil
Location(s): Antoine's (Royal Flush Plaza)
Chris' Fine Foods (Palisades Mall), Wild West Grill House (Food Court), Cucina
Donnacci (Food Court), Hamburger Fiefdom (Food Court), Luaii Wauwii (Silver
Strip), Dining at Davey's (Platinum Strip), Bennie Jack's BBQ Shack (Americana
Casino)
-------------------------------------------------------------------------------
_
|_| Cooking Pot
Location(s): Antoine's (Royal Flush Plaza)
Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Dining at Davey's
(Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Croupier Stick
Location(s): Slot Casino, Atlantica Casino
Yucatan Casino, Americana Casino, Cash Gordon's Casino (Platinum Strip),
Shamrock Casino (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Crowbar
Location(s): The Shoehorn (Royal Flush Plaza)
Safehouse, Roy's Mart (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza),
Universe of Optics (Royal Flush Plaza), Slot Ranch Casino (Vault area after
case 3-2), Yucatan Casino (Vault area after case 3-2), Americana Casino (Vault
area after case 3-2), South Plaza
-------------------------------------------------------------------------------
_
|_| Cushioned Tall Chair
Location(s): Cash Gordon's Casino (Platinum Strip)
The Venus Touch (Palisades Mall), Yucatan Casino, Americana Casino, Shots & Awe
(Atlantica Casino)
-------------------------------------------------------------------------------
_
|_| Dolly
Location(s): Flexin' (Palisades Mall)
South Plaza, Safehouse, Baron Von Brathaus (Yucatan Casino), Juggz Bar & Grill
Kiosk (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Donkey Lamp
Location(s): Rojo Diablo Mexican Restaurant (Food Court)
Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Drum
Location(s): Tunemakers (Royal Flush Plaza)
Silver Strip (stage), Slot Ranch Casino (backstage area)
-------------------------------------------------------------------------------
_
|_| Drill Motor
Location(s): Palisades Mall (slot machine platform)
Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino (Vault area after
case 3-2), Americana Casino (Vault area after case 3-2), Food Court (rooftops)
-------------------------------------------------------------------------------
_
|_| Drink Cart
Location(s): Shamrock Casino (Silver Strip)
Yucatan Casino, Atlantica Casino, Bennie Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
_
|_| Dumbbell
Location(s): The Man's Sport (Royal Flush Plaza), Flexin' (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Electric Guitar
Location(s): Tunemakers (Royal Flush Plaza)
Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Fancy Bench
Location(s): Royal Flush Plaza
Platinum Strip, Silver Strip
-------------------------------------------------------------------------------
_
|_| Fancy Small Chair
Location(s): Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
_
|_| Fancy Tall Chair
Location(s): Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
_
|_| Fire Axe
Location(s): Safehouse
Yucatan Casino (near tiger's den), Shoal Nightclub (Yucatan Casino - behind
register counter), South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Flashlight
Location(s): Ned's Knicknackery (Palisades Mall)
Juggz Bar & Grill Kiosk (Silver Strip), Slot Ranch Casino (maintenance room),
Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino, Atlantica
Casino, Silver Strip, Fortune Park, Fortune City Arena
-------------------------------------------------------------------------------
_
|_| Flower Pot
Location(s): The Shoehorn (Royal Flush Plaza)
Wily Travels (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), The Venus
Touch (Palisades Mall), Kicks for Her (Palisades Mall), Swept Away (Silver
Strip)
-------------------------------------------------------------------------------
_
|_| Foam Hand
Location(s): Souvenir Kiosk (Platinum Strip [south kiosk])
Terror Tags (Fortune City Arena), In the Closet (Royal Flush Plaza), Platinum
Strip
-------------------------------------------------------------------------------
_
|_| Folding Chair
Location(s): Moe's Maginations (Platinum Strip)
Safehouse, South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Garbage Bag
Location(s): Hallway to Safehouse (Royal Flush Plaza)
Safehouse, Silver Strip, Fortune Park, Platinum Strip, South Plaza, Fortune
City Arena (security room area unlocked in case 1-3)
-------------------------------------------------------------------------------
_
|_| Garbage Can
Location(s): Royal Flush Plaza
Silver Strip, Fortune Park, Platinum Strip, Fortune City Arena, American Casino
(inside restroom)
-------------------------------------------------------------------------------
_
|_| Giant Pink Chainsaw
Location(s): Swept Away (Silver Strip)
Defeat Randy in the "Here Comes the Groom" extra mission between the hours of
5:00pm and 9:00am starting on day 2 and he will drop this weapon.
-------------------------------------------------------------------------------
_
|_| Gift Shop Lamp
Location(s): Astonishing Illusions (Royal Flush Plaza)
From Fortune With Love (Platinum Strip), Hot Excitorama (Silver Strip), Shoal
Nightclub (Yucatan Casino), Sipparello's (Atlantica Casino)
-------------------------------------------------------------------------------
_
|_| Gumball Machine
Location(s): Children's Castle (Royal Flush Plaza)
Chocolate Confession (Palisades Mall), Lombardi's (Food Court), Paradise
Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Handbag
Location(s): Sturdy Package (Royal Flush Plaza)
Casual Gals (Royal Flush Plaza), The Shoehorn (Royal Flush Plaza), Wave of
Style (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart
(Royal Flush Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin'
Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush
Plaza), Kathy's Space (Royal Flush Plaza), Wallington's (Palisades Mall),
Bagged! (Palisades Mall), The Venus Touch (Palisades Mall), KokoNutz Sports
Town (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy
(Palisades Mall), Kicks for Her (Palisades Mall), Que's Hats (Palisades Mall),
Brand New U (Palisades Mall), Ned's Knicknackery (Palisades Mall), Stan's Large
Print Books & Magazines (Palisades Mall), Everything Diamond (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Hanger
Location(s): Casual Gals (Royal Flush Plaza)
Modern Businessman (Royal Flush Plaza), SporTrance (Royal Flush Plaza), Hat
Racks (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Stylin'
Toddlers (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), Kathy's
Space (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's
(Palisades Mall), KokoNutz Sports Town (Palisades Mall), For Your Leisure
(Palisades Mall), Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall),
Space (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Highback Oak Chair
Location(s): The Dark Bean (Royal Flush Plaza)
Cheesecake Mania (Food Court), Rojo Diablo Mexican Restaurant, Baron Von
Brathaus (Yucatan Casino), Bennie Jack's BBQ Shack (Americana Casino), Roy's
Mart (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Fortune City
Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Hockey Stick
Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Indoor Garbage Can
Location(s): Royal Flush Plaza
Roy's Mart (Royal Flush Plaza), Slot Ranch Casino, Yucatan Casino, Palisades
Mall, Atlantica Casino, Shoal Nightclub (Yucatan Casino), Swept Away (Silver
Strip), Shamrock Casino (Silver Strip), Fortune City Hotel, Fortune City Arena
-------------------------------------------------------------------------------
_
|_| Katana Sword
Location(s): Shoal Nightclub (Yucatan Casino)*
* Two katana swords are dropped by both Crystal and Amber after they are
defeated in Case 4-1: "The Source" between the hours of 11:00am and 3:00pm
starting on day 2. They will leave them in the middle of the dance floor.
-------------------------------------------------------------------------------
_
|_| Keg
Location(s): Leigh's Fine Liquor (Palisades Mall)
Chris' Fine Foods (Palisades Mall), Slot Ranch Casino, Baron Von Brathaus
(Yucatan Casino), Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica
Casino), Tinkerbox (Silver Strip) - cost $1,000, Pub O' Gold (Silver Strip),
Juggz Bar & Grill Kiosk (Silver Strip), Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Keyboard
Location(s): Roy's Mart (Royal Flush Plaza)
Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal
Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch
(Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Lamp
Location(s): Wily Travels (Royal Flush Plaza)
Antoine's (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Under the
Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Lance
Location(s): Ned's Knicknackery (Palisades Mall), Hamburger Fiefdom (Food
Court)
-------------------------------------------------------------------------------
_
|_| Large Barrel
Location(s): Wild West Grill House (Food Court)
Baron Von Brathaus (Yucatan Casino), Yucatan Casino
-------------------------------------------------------------------------------
_
|_| Large Fern Tree
Location(s): The Shoehorn (Royal Flush Plaza)
Modern Businessman (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Finder
Peepers (Palisades Mall), The Venus Touch (Palisades Mall), Brand New U
(Palisades Mall), Speed Expresso (Food Court), Yucatan Casino, Shoal Nightclub
(Yucatan Casino), Palisades Mall, Atlantica Casino, Fortune City Hotel,
-------------------------------------------------------------------------------
_
|_| Large Planter
Location(s): Royal Flush Plaza
-------------------------------------------------------------------------------
_
|_| Large Potted Plant
Location(s): Royal Flush Plaza
Wily Travels (Royal Flush Plaza), Under the Sea Travels (Palisades Mall), The
Cleroux Collection (Palisades Mall), Chris' Fine Foods (Palisades Mall), Cucina
Donnacci (Food Court), Swept Away (Silver Strip), One Little Duck Bingo (Silver
Strip), Luaii Wauwii (Silver Strip), Pub O' Gold (Silver Strip), Platinum Strip
-------------------------------------------------------------------------------
_
|_| Large Vase
Location(s): Marriage Makers (Royal Flush Plaza)
Ned's Knicknackery (Palisades Mall), One Little Duck Bingo (Silver Strip),
Fortune City Hotel
-------------------------------------------------------------------------------
_
|_| Large Wrench
Location(s): Hallway to Safehouse
Safehouse, South Plaza, Shoal Nightclub (Yucatan Casino)
-------------------------------------------------------------------------------
_
|_| Lawnmower
Location(s): Fortune Park
Yucatan Casino (on the grass platform near the Food Court entrance), Luaii
Wauwii (Silver Strip)
-------------------------------------------------------------------------------
_
|_| LCD Monitor
Location(s): Roy's Mart (Royal Flush Plaza)
Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal
Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch
(Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels
(Palisades Mall), Robsaka Digital (Palisades Plaza), Robsaka Mobile (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Lead Pipe
Location(s): Safehouse
Yucatan Casino, Palisades Mall, Silver Strip, South Plaza, Americana Casino
(inside women's restroom)
-------------------------------------------------------------------------------
_
|_| Leaf Rake
Location(s): Royal Flush Plaza
Safehouse, Fortune Park
-------------------------------------------------------------------------------
_
|_| Long Stick
Location(s): Fortune City Hotel*
* There is an infinite supply of long sticks in a vase to the right of the
elevator doors.
-------------------------------------------------------------------------------
_
|_| Machete
Location(s): Shank's (Palisades Mall)
Albert's Apparel (Royal Flush Plaza), Yucatan Casino, Baron Von Brathaus
(Yucatan Casino), Atlantica Casino, Silver Strip,
-------------------------------------------------------------------------------
_
|_| Magician Sword
Location(s): Atlantica Casino*
* Roger will leave this weapon behind in the theater area of Atlantica Casino
after he and Reed are defeat on day 4 between the hours of 12:00am and 9:00am
in the "World's Most Dangerous Trick" extra mission.
-------------------------------------------------------------------------------
_
|_| Mailbox
Location(s): Silver Strip
Platinum Strip
-------------------------------------------------------------------------------
_
|_| Mannequin Female
Location(s): SporTrance (Royal Flush Plaza)
Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South
Plaza
-------------------------------------------------------------------------------
_
|_| Mannequin Male
Location(s): SporTrance (Royal Flush Plaza)
Hot Excitorama (Silver Strip), From Fortune With Love (Platinum Strip), South
Plaza
-------------------------------------------------------------------------------
_
|_| Meat Cleaver
Location(s): Shank's (Palisades Mall)
Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip),
-------------------------------------------------------------------------------
_
|_| Medicine Ball
Location(s): The Man's Sport (Royal Flush Plaza)*
Flexin' (Palisades Mall)
* Break display window
-------------------------------------------------------------------------------
_
|_| Metal Barricade
Location(s): Platinum Strip
Silver Strip, Safehouse (rooftop)
-------------------------------------------------------------------------------
_
|_| Metal Garbage Can
Location(s): Universe of Optics (Royal Flush Plaza)
Safehouse, Cucina Donnacci (Food Court), Speedy Expesso (Food Court), Rojo
Diablo Mexican Restaurant (Food Court), Yucatan Casino (restroom), Baron Von
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Paradise Platinum
Screens (Platinum Strip), Americana Casino, Bennie Jack's BBQ Shack (Americana
Casino),
-------------------------------------------------------------------------------
_
|_| Mic Stand
Location(s): Silver Strip (stage)
Food Court (middle area), Slot Ranch Casino (backstage area), Atlantica Casino
(theater room)
-------------------------------------------------------------------------------
_
|_| Military Case
Location(s): Paradise Plaza*, Fortune City Hotel**, Underground Labs***
* During Case 2-2: "Ticket to Ride" these will be lying beside the Underground
Access tunnel door in Palisades Mall. These military cases will disappear
after case 2-2.
** During Case 5-2: "The Getaway" these will be lying beside the elevator in
Fortune City Hotel. The military case in the hotel will remain in the hotel
for the rest of the game.
*** Must finish up to case 7-2 and unlock the doorway to the Underground Labs
in the Underground Tunnels.
-------------------------------------------------------------------------------
_
|_| Mining Pick
Location(s): Wild West Grill House (Food Court)
South Plaza (west end), Underground Tunnels
-------------------------------------------------------------------------------
_
|_| MMA Gloves
Location(s): The Man's Sport (Royal Flush Plaza)
Royal Flush Plaza
-------------------------------------------------------------------------------
_
|_| Money Case
Location(s): Fortune City Hotel*, Fortune Park**, Slot Ranch Casino***
* After case 5-2, three money cases will be left on the Fortune City Hotel
rooftop. Use the elevator in the hotel to return to the rooftop then grab one.
** Kill Janus in the "Chuck the Bodyguard" extra mission from 7:00pm to 9:00am
starting on day 2 in Fortune Park and take his money case.
*** Kill Woodrow in the "Bank Run" extra mission from 6:00am to 5:00pm starting
on day 3 in Slot Ranch Casino and take his money case.
-------------------------------------------------------------------------------
_
|_| Moosehead
Location(s): High-noon Shooting Range (Palisades Mall), Food Court (on rooftop
of information center)
-------------------------------------------------------------------------------
_
|_| Motor Oil
Location(s): Wild West Grill House (Food Court)
Slot Ranch Casino (Vault area after case 3-2), Maintenance Room (Palisades
Mall) - southwest maintenance room
-------------------------------------------------------------------------------
_
|_| Newspaper Box
Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza)
Royal Flush Plaza, Ragazines (Royal Flush Plaza), Stan's Large Print Books &
Magazines (Palisades Mall), Silver Strip, Pub O' Gold (Silver Strip), Platinum
Strip
-------------------------------------------------------------------------------
_
|_| Nightstick
Location(s): Wave of Style (Royal Flush Plaza)
Shoal Nightclub (Yucatan Casino), Atlantica Casino (inside the office)
-------------------------------------------------------------------------------
_
|_| Padded Blue Chair
Location(s): Marriage Makers (Royal Flush Plaza)
Wallington's (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci
(Food Court), Atlantica Casino (theater area), Juggz Bar & Grill (Platinum
Strip)
-------------------------------------------------------------------------------
_
|_| Paddle
Location(s): Under the Sea Travels (Palisades Mall)
Silver Strip (outside maintenance room near Hot Excitorama), Luaii Wauwii
(Silver Strip), South Plaza
-------------------------------------------------------------------------------
_
|_| Paint Can
Location(s): South Plaza
Food Court (rooftops)
-------------------------------------------------------------------------------
_
|_| Pallet
Location(s): Safehouse
South Plaza, Silver Strip
-------------------------------------------------------------------------------
_
|_| Pan
Location(s): Antoine's (Royal Flush Plaza)
Chris' Fine Foods (Palisades Mall), Rojo Diablo Mexican Restaurant (Food
Court), Hamburger Fiefdom (Food Court), Wild West Grill House (Food Court),
Baron Von Brathaus (Yucatan), Bennie Jack's BBQ Shack (Americana Casino), Luaii
Wauwii (Silver Strip), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Parasol
Location(s): Under the Sea Travels (Palisades Mall)
Platinum Strip, Cucina Donnacci (Food Court)
-------------------------------------------------------------------------------
_
|_| Patio Chair
Location(s): Food Court
Speedy Expresso (Food Court), Luaii Wauwii (Silver Strip), Platinum Strip
-------------------------------------------------------------------------------
_
|_| Patio Table
Location(s): The Dark Bean (Royal Flush Plaza)
Food Court, Cheesecake Mania (Food Court), Speedy Expresso, (Food Court),
Platinum Strip
-------------------------------------------------------------------------------
_
|_| Peace Art
Location(s): The Cleroux Collection (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Pitchfork
Location(s): Wild West Grill House (Food Court)
Yucatan Casino, Palisades Mall, Fortune Park
-------------------------------------------------------------------------------
_
|_| Plastic Bin
Location(s): Safehouse
Silver Strip, South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Plastic Garbage Can
Location(s): Food Court
Hungry Joe's Pizzeria (Food Court), Hamburger Fiefdom (Food Court), Juggz Bar &
Grill Kiosk (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Plywood
Location(s): South Plaza
Safehouse (rooftop), Fortune City Hotel (rooftop), Paradise Platinum Screens
(rooftop), Underground Tunnels (below South Plaza [outside maintenance room])
-------------------------------------------------------------------------------
_
|_| Power Drill
Location(s): Hallway to Safehouse
South Plaza, Sturdy Package (Royal Flush Plaza), Food Court (rooftops),
Atlantica Casino, Fortune Park, Platinum Strip, Bennie Jack's BBQ Shack
(Americana Casino), The American Historium (Americana Casino)
-------------------------------------------------------------------------------
_
|_| Protestor Sign
Location(s): Platinum Strip (Fortune City Arena entrance end)
-------------------------------------------------------------------------------
_
|_| Push Broom
Location(s): Safehouse
Royal Flush Plaza, Chris' Fine Foods (Palisades Mall), Food Court, Cheesecake
Mania (Food Court), Hungry Joe's Pizzeria (Food Court), Yucatan Casino,
Atlantica Casino, Silver Strip, Platinum Strip, South Plaza, Fortune City Arena
(security room area opened in case 1-3), Bennie Jack's BBQ Shack (Americana
Casino)
-------------------------------------------------------------------------------
_
|_| Rotating Display
Location(s): Universe of Optics (Royal Flush Plaza)
Roy's Mart (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Roulette Wheel
Location(s): Yucatan Casino
Shamrock Casino (Silver Strip), Cash Gordon's Casino (Platinum Strip),
Americana Casino
-------------------------------------------------------------------------------
_
|_| Round Potted Plant
Location(s): Three Club Monte (Royal Flush Plaza)
Yesterday, Today and Tomorrow (Royal Flush Plaza), Antoine's (Royal Flush
Plaza), Ragazines (Royal Flush Plaza), Brand New U (Palisades Mall), Stan's
Large Print Books & Magazines (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Sandwich Board
Location(s): Estelle's Fine-lady Cosmetics (Royal Flush Plaza)
Ragazines (Royal Flush Plaza), Entertainment Isle (Palisades Mall), Kicks for
Her (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall),
Robsaka Digital (Palisades Plaza), KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Scissors
Location(s): Safehouse (security room)
Wave of Style (Royal Flush Plaza), Yesterday, Today and Tomorrow (Royal Flush
Plaza), Ragazines (Royal Flush Plaza), Stan's Large Print Books & Magazines
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Serving Tray
Location(s): Cucina Donnacci (Food Court)
Food Court (nearly any store), Roy's Mart (Royal Flush Plaza), Universe of
Optics (Royal Flush Plaza), The Dark Bean (Royal Flush Plaza), Earmark Leather
(Royal Flush Plaza), Shank's (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Shopping Boxes
Location(s): Casual Gals (Royal Flush Plaza)
Marriage Makers (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza),
Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Kathy's Space (Royal Flush
Plaza), Small Fry Duds (Royal Flush Plaza), Players (Royal Flush Plaza),
FairMoans (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy
(Palisades Mall), Kicks for Her (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Shopping Valuables
Location(s): Kathy's Space (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Shower Head
Location(s): Safehouse (restroom)
Atlantica Casino (on the clamshell display)
-------------------------------------------------------------------------------
_
|_| Sledge Hammer
Location(s): Hallway to Safehouse
South Plaza, Yucatan Casino (around maintenance room)
-------------------------------------------------------------------------------
_
|_| Small Fern Tree
Location(s): Safehouse
Antoine's (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Bagged!
(Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci (Food
Court), Fortune Park
-------------------------------------------------------------------------------
_
|_| Small Potted Plant
Location(s): Roy's Mart (Royal Flush Plaza)
Finder Peepers (Palisades Mall), Slot Ranch Casino (Vault area after case 3-2)
-------------------------------------------------------------------------------
_
|_| Small Suitcase
Location(s): Sturdy Package (Royal Flush Plaza)
Roy's Mart (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza),
Wallington's (Palisades Mall), Bagged! (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Small Vase
Location(s): Cucina Donnacci (Food Court)
The Venus Touch (Palisades Mall), Ned's Knicknackery (Palisades Mall), The
Cleroux Collection (Palisades Mall), Yucatan Casino, Shoal Nightclub (Yucatan
Casino), Fortune City Hotel
-------------------------------------------------------------------------------
_
|_| Speaker
Location(s): In the Closet (Royal Flush Plaza)
Eternal Timepieces (Royal Flush Plaza), Players (Royal Flush Plaza), Robsaka
Digital (Palisades Plaza), Slot Ranch Casino (backstage area), Shoal Nightclub
(Yucatan Casino), One Little Duck Bingo (Silver Strip), Fortune Park
-------------------------------------------------------------------------------
_
|_| Spear
Location(s): The Chieftain's Hut (Royal Flush Plaza)
Royal Flush Plaza, Ned's Knicknackery (Palisades Mall), Under the Sea Travels
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Spot Light
Location(s): Safehouse (rooftop)
Fortune City Hotel (rooftop), Slot Ranch Casino, Platinum Strip
-------------------------------------------------------------------------------
_
|_| Square Sign
Location(s): Royal Flush Plaza
Slot Ranch Casino, Food Court, Yucatan Casino, High-noon Shooting Range
(Palisades Mall), Shoal Nightclub (Yucatan Casino), Palisades Mall, Atlantica
Casino, Sipparellos (Atlantica Casino), Silver Strip, One Little Duck Bingo
(Silver Strip), Shamrock Casino (Silver Strip), Pub O' Gold (Silver Strip),
Fortune Park, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel,
Fortune City Arena (backstage area), Americana Casino
-------------------------------------------------------------------------------
_
|_| Stand
Location(s): Shamrock Casino (Silver Strip)
Safehouse, Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino),
Atlantica Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel,
Americana Casino
-------------------------------------------------------------------------------
_
|_| Steel Shelving
Location(s): Safehouse
Atlantica Casino (rooftop), Underground Tunnels, Underground Labs
-------------------------------------------------------------------------------
_
|_| Step Ladder
Location(s): Atlantica Casino
Food Court*, Platinum Strip**, Underground Labs***
* Climb on top of the three snack machines in the north and leap to the rooftop
of Lombardi's and this will be on the rooftop of Hamburger Fiefdom.
** Get on the long wooden platform to the west of the Fortune City Hotel
entrance and there is a step ladder up there. Chuck fights one of the snipers
on this platform.
*** Chuck will have to open the door in the Underground Tunnels that leads to
the Underground Labs in case 7-2 in order to get this step ladder. It is on
the high walkway.
-------------------------------------------------------------------------------
_
|_| Stone Statue
Location(s): Yucatan Casino
Food Court
-------------------------------------------------------------------------------
_
|_| Stool
Location(s): The Man's Sport (Royal Flush Plaza)
Tunemakers (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart
(Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), Hat Racks (Royal Flush
Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' Toddlers (Royal
Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Eternal
Timepieces (Royal Flush Plaza), Children's Castle (Royal Flush Plaza), The
Venus Touch (Palisades Mall), Que's Hats (Palisades Mall), Stan's Large Print
Books & Magazines (Palisades Mall), Severed Ties (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Suitcase
Location(s): Sturdy Package (Royal Flush Plaza)
Bagged! (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Swordfish
Location(s): Under the Sea Travels (Palisades Mall)
Atlantica Casino, Luaii Wauwii (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Table Lamp
Location(s): Fortune City Hotel
Yucatan Casino, Pub O' Gold (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Tiki Torch
Location(s): Yucatan Casino
Wild West Grill House (Food Court), Playboy Grotto (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tomahawk
Location(s): The Chieftain's Hut (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Training Sword
Location(s): Hamburger Fiefdom (Food Court)
Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
_
|_| Utility Cart
Location(s): Roy's Mart (Royal Flush Plaza)
Royal Flush Plaza, Food Court, Silver Strip, Platinum Strip, South Plaza,
Fortune City Arena (security room area unlocked after case 1-3)
-------------------------------------------------------------------------------
_
|_| Vacuum Cleaner
Location(s): Safehouse
South Plaza, Shoal Nightclub (Yucatan Casino) - behind register counter,
Yucatan Casino (in south room behind register)
-------------------------------------------------------------------------------
_
|_| Velvet Bar
Location(s): Shamrock Casino (Silver Strip)
Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), Atlantica
Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana
Casino
-------------------------------------------------------------------------------
_
|_| Water Cooler
Location(s): Safehouse (cafeteria)
Roy's Mart (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Severed Ties
(Palisades Mall), Under the Sea Travels (Palisades Mall), Atlantica Casino
(poker room), Fortune City Hotel, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
_
|_| Wheelchair
Location(s): Tunemakers (Royal Flush Plaza)
Royal Flush Plaza, Americana Casino, Food Court, Yucatan Casino, Platinum
Strip, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana
Casino
-------------------------------------------------------------------------------
_
|_| Yellow Tall Chair
Location(s): Shamrock Casino (Silver Strip)
Yucatan Casino, Americana Casino
-------------------------------------------------------------------------------
[CL011]
==============
FOOD CHECKLIST
==============
All of the following food items must be consumed in order to gain the "Finally
Full" achievement/trophy. Juices (Mixed Drinks) are counted as a food item
toward this accomplishment as well, so make sure to drink them all.
The spoiled hamburger is the only spoiled food that must be consumed since it
is already present in Fortune City from the beginning. It is located in Swept
Away and can be eaten after the "Here Comes the Groom" mission.
-------------------------------------------------------------------------------
_
|_| Apple
Location(s): Rojo Diablo Mexican Restaurant (Food Court), Rush Wireless (Royal
Flush Plaza), Yucatan Casino, Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Bacon
Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
_
|_| Baked Potato
Location(s): Bennie Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
_
|_| BBQ Chicken
Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
_
|_| BBQ Ribs
Location(s): Bennie Jack's BBQ Shack (Americana Casino), Wild West Grill House
(Food Court), Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Beans
Location(s): Rojo Diablo Mexican Restaurant (Food Court), Atlantica Casino
-------------------------------------------------------------------------------
_
|_| Beer
Location(s): Shots & Awe, Eternal Timepieces (Royal Flush Plaza), Slot Ranch
Casino, Wild West Grill House (Food Court), Rojo Diablo Mexican Restaurant
(Food Court), Yucatan Casino, Shoal's Nightclub (Yucatan Casino), Baron Von
Brathaus (Yucatan Casino), Americana Casino, Atlantica Casino, South Plaza,
Luaii Wauii (Silver Strip), Shamrock Casino (Silver Strip), Pub O' Gold (Silver
Strip), Juggz Bar & Grill Kiosk (Silver Strip), Cash Gordon's Casino (Platinum
Strip), Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Brownie
Location(s): The Dark Bean (Royal Flush Plaza), Casual Gals (Royal Flush
Plaza), Cheesecake Mania (Food Court), Speedy Expresso (Food Court), Chocolate
Confession (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Burrito
Location(s): Rojo Diablo Mexican Restaurant (Food Court), Roy's Mart (Royal
Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Cake
Location(s): The Dark Bean (Royal Flush Plaza), Cheesecake Mania (Food Court)
-------------------------------------------------------------------------------
_
|_| Chili
Location(s): The Chieftain's Hut (Royal Flush Plaza), Rojo Diablo Mexican
Restaurant (Food Court), For Your Leisure (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Coffee
Location(s): The Dark Bean (Royal Flush Plaza), Wave of Style (Royal Flush
Plaza), Casual Gals (Royal Flush Plaza), Roy's Mart (Royal Flush Plaza), Speedy
Expresso (Food Court), Yucatan Casino, The Venus Touch (Palisades Mall), Beach
Body Swim House (Palisades Mall), Americana Casino, Fortune City Arena, Fortune
City Hotel, For Your Leisure (Palisades Mall), Trendy Cindy (Palisades Mall),
Space (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall),
Under the Sea Travels (Palisades Mall), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Coffee Creamer
Location(s): The Dark Bean (Royal Flush Plaza), Wave of Style (Royal Flush
Plaza), Flaming Craps (Royal Flush Plaza) - middle of the mall, Casual Gals
(Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Speedy Expresso (Food
Court), Yucatan Casino, Fortune City Arena, Fortune City Hotel, Atlantica
Casino, Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Cookies
Location(s): Cheesecake Mania (Food Court), Chocolate Confession (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Donut
Location(s): Cheesecake Mania (Food Court), The Dark Bean (Royal Flush Plaza),
Speedy Expresso (Food Court), Beach Body Swim House (Palisades Mall), Fortune
City Arena
-------------------------------------------------------------------------------
_
|_| Drink Cocktail
Location(s): Playboy Grotto, Shoal's Nightclub (Yucatan Casino), Atlantica
Casino
-------------------------------------------------------------------------------
_
|_| Fish
Location(s): Luaii Wauii (Silver Strip), Chris' Fine Foods (Palisades Mall),
Atlantica Casino
-------------------------------------------------------------------------------
_
|_| Fries
Location(s): Hamburger Fiefdom (Food Court), Sturdy Package (Royal Flush
Plaza), Fortune City Hotel, Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Hamburger
Location(s): Bennie Jack's BBQ Shack (Americana Casino), Rush Wireless (Royal
Flush Plaza), Hamburger Fiefdom (Food Court), Chris' Fine Foods (Palisades
Mall), South Plaza, Fortune City Hotel, Cash Gordon's Casino (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Hotdog
Location(s): In the Closet (Royal Flush Plaza), Brand New U (Palisades Mall),
Fortune City Arena, Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Ice Cream
Location(s): Cheesecake Mania (Food Court), Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
_
|_| Jellybeans
Location(s): Lombardi's (Food Court), Astonishing Illusions (Royal Flush
Plaza), Stylin' Toddlers (Royal Flush Plaza), Kathy's Space (Royal Flush
Plaza), Chocolate Confession (Palisades Mall), Trendy Cindy (Palisades Mall),
Chris' Fine Foods (Palisades Mall), Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Large Soda
Location(s): In the Closet (Royal Flush Plaza), Tunemakers (Royal Flush Plaza),
Wave of Style (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), Earmark
Leather (Royal Flush Plaza), Hungry Joe's Pizzeria (Food Court), Baron Von
Brathaus (Yucatan Casino), Shank's (Palisades Mall), Bagged! (Palisades Mall),
Robsaka Digital (Palisades Mall), Fortune City Arena, South Plaza, Fortune City
Hotel, Swept Away (Silver Strip), Dining at Davey's (Platinum Strip), Ultimate
Playhouse (Palisades Mall), Brand New U (Palisades Mall), Paradise Platinum
Screens (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Lobster
Location(s): Cucina Donnacci (Food Court)
-------------------------------------------------------------------------------
_
|_| Melon
Location(s): Roy's Mart (Paradise Plaza) - on top of sign outside of Roy's
Mart, Shank's (Palisades Mall), Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Milk
Location(s): Cheesecake Mania (Food Court), Chris' Fine Foods (Palisades Mall),
Speedy Expresso (Food Court), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Onion Rings
Location(s): Hamburger Fiefdom (Food Court), Space (Palisades Mall), Robsaka
Digital (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Orange Juice
Location(s): The Shoehorn (Royal Flush Plaza), Chris' Fine Foods (Palisades
Mall), Yesterday, Today and Tomorrow (Royal Flush Plaza), Roy's Mart (Royal
Flush Plaza), Children's Castle (Royal Flush Plaza), Rush Wireless (Royal Flush
Plaza), South Plaza, Pub O' Gold (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Pasta
Location(s): Cucina Dunnacci (Food Court)
-------------------------------------------------------------------------------
_
|_| Pie
Location(s): Cheesecake Mania (Food Court), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Pineapple
Location(s): Roy's Mart (Royal Flush Plaza) - on top of sign outside Roy's
Mart, Cucina Donnacci (Food Court), Atlantica Casino, Chris' Fine Foods
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Pizza
Location(s): Hungry Joe's Pizzeria (Food Court), Universe of Optics (Royal
Flush Plaza), Kathy's Space (Royal Flush Plaza), Slot Ranch Casino, Chris' Fine
Foods (Palisades Mall), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Snack
Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza), Royal Flush
Plaza - near stairs in hallway leading to security room safehouse, Rush
Wireless (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Yucatan Casino,
The Venus Touch (Palisades Mall), Flexin' (Palisades Mall), Severed Ties
(Palisades Mall), Under the Sea Travels (Palisades Mall), Fortune City Arena,
South Plaza, Swept Away (Silver Strip), Juggz Bar & Grill (Platinum Strip),
Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Spoiled Hamburger
Location(s): Swept Away (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Steak
Location(s): Wild West Grill House (Food Court), Players (Royal Flush Plaza) -
climb on telephone booth then climb all the way up to second floor of store,
Chris' Fine Foods (Palisades Mall), South Plaza
-------------------------------------------------------------------------------
_
|_| Sushi
Location(s): Luaii Wauwii (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Taco
Location(s): Rojo Diablo Mexican Restaurant (Food Court), The Chieftain's Hut
(Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Vodka
Location(s): Slot Ranch Casino, Wild West Grill House (Food Court), Shoal's
Nightclub (Yucatan Casino), Americana Casino, Atlantica Casino, Severed Ties
(Palisades Mall), Leigh's Fine Liquor (Palisades Mall), Pub O' Gold (Silver
Strip), Cash Gordon's Casino (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Whiskey
Location(s): Slot Ranch Casino, Cheesecake Mania (Food Court), Wallington's
(Palisades Mall), Bennie Jack's BBQ Shack (Americana Casino), Atlantica Casino,
Pub O' Gold (Silver Strip), Kicks for Her (Palisades Mall), Leigh's Fine Liquor
(Palisades Mall), Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Wine
Location(s): Shots & Awe, Marriage Makers (Royal Flush Plaza), Eternal
Timepieces (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Cucina Donnacci
(Food Court), Baron Von Brathaus (Yucatan Casino), Americana Casino, The
Cleroux Collection (Palisades Mall), Leigh's Fine Liquor (Palisades Mall),
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
====================
Juices (Mixed Drink)
====================
-------------------------------------------------------------------------------
_
|_| Energizer (Green)
Effect: Chuck does not lose health when grabbed or attacked.
Mixtures:
Chili + Chili
Beer + Steak
Beer + Pizza
BBQ Chicken + BBQ Chicken
Rojo Diablo Mexican Restaurant:
BBQ Chicken + BBQ Chicken
Chili + Chili
-------------------------------------------------------------------------------
_
|_| Nectar (Orange)
Effect: Attracts Queen Bees toward Chuck when one is in the area.
Mixtures:
Orange Juice + Orange Juice
Orange Juice + Snack
Large Soda + Bacon
Milk + Orange Juice
Onion Rings + Orange Juice
Apple + Apple
Taco + Taco
Rojo Diablo Mexican Restaurant:
Apple + Apple
Taco + Taco
Large Soda + Bacon
-------------------------------------------------------------------------------
_
|_| Pain Killer (Light Blue)
Effect: Raises Chuck's defense significantly. He will take very little damage
while a Pain Killer is in effect. A Pain Killer will also immediately cure a
stomachache (from Randomizer or alcohol consumption).
Mixtures:
Beer + Beer
Whiskey + Whiskey
Vodka + Vodka
Whiskey + Large Soda
Rojo Diablo Mexican Restaurant:
Whiskey + Whiskey
Whiskey + Large Soda
-------------------------------------------------------------------------------
_
|_| Quick Step (White)
Effect: Chuck will move much faster than normal.
Mixtures:
Milk + Milk
Bacon + Pie
Wine + Large Soda
Wine + Orange Juice
Wine + Wine
Rojo Diablo Mexican Restaurant:
Wine + Large Soda
Wine + Wine
Bacon + Pie
-------------------------------------------------------------------------------
_
|_| Randomizer (Black)
Effect: Gives Chuck a stomachache and causes him to vomit.
Mixtures:
Beer + Whiskey
Milk + Beer
Large Soda + Beer
Milk + Cooking Oil
Orange Juice + Cooking Oil
Pie + Cooking Oil
Burrito + Coffee Creamer
Rojo Diablo Mexican Restaurant:
Burrito + Coffee Creamer
Milk + Cooking Oil
Pie + Cooking Oil
-------------------------------------------------------------------------------
_
|_| Repulse (Purple)
Effect: Zombies will not be attracted to Chuck. They will ignore him.
Mixtures:
Hotdog + Large Soda
Chili + Onion Rings
Pie + Chili
Taco + Chili
Burrito + Chili
Apple + Beans
Rojo Diablo Mexican Restaurant:
Taco + Chili
Burrito + Chili
Apple + Beans
-------------------------------------------------------------------------------
_
|_| Spitfire (Blue)
Effect: Causes Chuck to spit flames. While unequipped, hold LT and tap X to
spit.
Mixtures:
Large Soda + Large Soda
Snack + Snack
Chili + Orange Juice
Hotdog + Bacon
Whiskey + Hotdog
Ketchup + Mustard
Donut + Coffee
Burrito + Taco
Ketchup + Taco
Brownie + Brownie
Rojo Diablo Mexican Restaurant:
Burrito + Taco
Ketchup + Taco
Brownie + Brownie
-------------------------------------------------------------------------------
_
|_| Untouchable (Red)
Effect: Zombies cannot grab Chuck.
Mixtures:
Pie + Pie
Onion Rings + Pie
Hotdog + Hotdog
Milk + Bacon
Snack + Bacon
Large Soda + Snack
Whiskey + Pizza
BBQ Ribs + BBQ Ribs
Steak + Steak
Rojo Diablo Mexican Restaurant:
Onion Rings + Pie
Large Soda + Snack
BBQ Ribs + BBQ Ribs
Steak + Steak
-------------------------------------------------------------------------------
_
|_| Zombait (Pink)
Effect: Attracts zombies' attention toward Chuck.
Mixtures:
Beer + Snack
Jellybeans + Jellybeans
Large Soda + Jellybeans
Beer + Hotdog
Jellybeans + Chili
Onion Rings + Jellybeans
Large Soda + Ketchup
Snack + Pizza
Cake + Cake
Rojo Diablo Mexican Restaurant:
Snack + Pizza
Large Soda + Ketchup
Cake + Cake
-------------------------------------------------------------------------------
[CL012]
=================
CLOTHES CHECKLIST
=================
All of the following clothes must be tried on at least once to gain the "Chuck
Greene: Cross Dresser?" achievement/trophy. A player must at least try on each
type of clothing one time to get credit for putting it on. Credit for trying
on outfits will carry over into other playthroughs.
Keep in mind that Chuck can change back into a prior outfit by visiting the
area where he got the current outfit and selecting the "Return Clothes" option
when the button prompt appears.
*******************************************************************************
IMPORTANT:
Take special note of the following outfit (it can be missed):
Mid-Length Tshirt Jeans
*******************************************************************************
-------------------------------------------------------------------------------
_
|_| American Showman Helmet
Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
_
|_| American Showman Jumpsuit
Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
_
|_| Army Jacket Pants
Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Aviator Glasses
Location(s): Universe of Optics (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Banana Hammock
Location(s): Beach Body Swimhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Barefeet
Location(s): Safehouse
Extra Info: Inside the locker of the restroom in the Safehouse.
-------------------------------------------------------------------------------
_
|_| Basketball High Tops
Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Basketball Uniform
Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Baseball Cap Sport
Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Baseball Cap TIR
Location(s): Souvenir Kiosk [north] (Platinum Strip), Hostile Zone (Fortune
City Arena)
-------------------------------------------------------------------------------
_
|_| Baseball Uniform
Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Black Canvas Sneakers
Location(s): The Shoehorn (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Black Cowboy Boots
Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Black Cowboy Hat
Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Black Cowboy Outfit
Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Black Dress Shoes
Location(s): Modern Businessman (Royal Flush Plaza), Albert's Apparel (Royal
Flush Plaza), Bagged! (Palisades Mall),
-------------------------------------------------------------------------------
_
|_| Black Military Boots
Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Black Rimmed Glasses
Location(s): Finders Peepers (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Blue Grey Work Overalls
Location(s): South Plaza
Extra Info: This is near the maintenance room doors near the middle of South
Plaza. The maintenance room is on the south side and there is a box next to it
where Chuck can change into this.
-------------------------------------------------------------------------------
_
|_| Blue Hair
Location(s): Wave of Style (Royal Flush Plaza), Fair Moans (Paradise Plaza)
-------------------------------------------------------------------------------
_
|_| Blue Oyster Biker Outfit
Location(s): Hot Excitorama (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Boardwalk Apparel
Location(s): Space (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Bunny Slippers
Location(s): Kicks for Her (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Business Casual
Location(s): Modern Businessman (Royal Flush Plaza), For Your Leisure
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Casual Beachwear
Location(s): Shots & Awe (Americana Casino)
Extra Info: This outfit is inside a suitcase that lies on a red sofa on the
east side of Shots & Awe in the middle of Americana Casino.
-------------------------------------------------------------------------------
_
|_| Cleats
Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Collegiate Ensemble
Location(s): Modern Businessman (Royal Flush Plaza), Albert's Apparel (Royal
Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Dealer Outfit
Location(s): Yucatan Casino
Extra Info: This is inside of a suitcase near a sofa in the room behind the
counter on the south side of the casino. The survivor, Lenny, cowers in this
room during the battle with Ted and Snowflake.
-------------------------------------------------------------------------------
_
|_| Dealer Visor
Location(s): Americana Casino*, Yucatan Casino**
Extra Info:
* This visor is on a table inside the office on the northeast side of Americana
Casino. The table will be off to the left after stepping into the backroom.
** The second visor location is on a table near the vault door in Yucatan
Casino. A player must get to Case 3-2 for the vault room to be unlocked.
-------------------------------------------------------------------------------
_
|_| Fedora
Location(s): Three Club Monte (Royal Flush Plaza), Que's Hats (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Flip Flops
Location(s): From Fortune With Love (Platinum Strip), Hot Excitorama (Silver
Strip)
-------------------------------------------------------------------------------
_
|_| Flower Head Piece
Location(s): Fortune Park
Extra Info: There is a bush with white flowers in the middle of the park where
Chuck can put this on. Find the save point on the map in Fortune Park then
head to the west of that save point and this will be on the first bush to the
south right outside the area in between the rocks. It's near the railing and
right next to a lamppost.
-------------------------------------------------------------------------------
_
|_| Football Uniform
Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Football Helmet
Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Fortune City Grey Shirt
Location(s): From Fortune With Love (Platinum Strip), Barrel of Goods (Silver
Strip)
-------------------------------------------------------------------------------
_
|_| Fortune City Red Shirt
Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
_
|_| Full Beard Moustache
Location(s): Wave of Style
Extra Info: This is in the very back of the store. Look off to the right once
in the back and Chuck can put this on in front of the sink.
-------------------------------------------------------------------------------
_
|_| Funny Goblin Mask
Location(s): Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Funny Lizard Mask
Location(s): Ye Olde Toybox (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Funny Servbot Mask
Location(s): Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Funny Zombie Mask
Location(s): Kids Choice Clothing (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Grey Hair
Location(s): Estelle's Fine-Lady Cosmetics (Royal Flush Plaza), The Venus Touch
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Go-Go Boots
Location(s): Kicks for Her (Palisades Mall), Hot Excitorama (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Hawaiian Holiday Gear
Location(s): From Fortune With Love (Platinum Strip)
-------------------------------------------------------------------------------
_
|_| Highbrow Ensemble
Location(s): Wallington's (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Hip Hop Outfit
Location(s): In the Closet (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Hula Dress
Location(s): Under the Seat Travels (Palisades Mall)
Extra Info: As soon as Chuck steps into the store, this will be in a suitcase
on the counter to the left.
-------------------------------------------------------------------------------
_
|_| Hygiene Mask
Location(s): Roy's Mart (Royal Flush Plaza)
Extra Info: On the shelves behind the pharmacy counter.
-------------------------------------------------------------------------------
_
|_| Kids Super Hero Boots
Location(s): Stylin' Toddlers (Royal Flush Plaza), Kids' Choice Clothing
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Kids Super Hero Costume
Location(s): Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Kids Super Hero Eye Mask
Location(s): Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Knit Cap
Location(s): Small Fry Duds (Royal Flush Plaza), Que's Hats (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Knotted Cutoffs
Location(s): Casual Gals (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Ladies Hat
Location(s): Casual Gals (Royal Flush Plaza), Que's Hats (Palisades Mall),
Trendy Cindy (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Loud Summer Special
Location(s): Space (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Mesh Party Wear
Location(s): Hot Excitorama (Silver Strip)
-------------------------------------------------------------------------------
_
|_| Mid-Length Tshirt Jeans
Location(s): KokoNutz Sports Town (Palisade Mall)
Extra Info: At 7:00am on day 3, the Tape it or Die door on the first floor of
KokoNutz Sports Town in Palisades Mall will open IF there are not too many
active survivors in Fortune City. If it is still locked at that time, find any
of the survivors from other cases and save them or kill them to limit their
numbers. The trio of survivors in the Atlantica Casino poker room often
conflict with this case, so run over to Atlantica Casino and kill them if you
don't want to play them in a game of poker (it's quicker).
This outfit is on a shelf at the northeast corner of the basement below the
store and it can ONLY be changed into when the Tape it or Die crew unlocks the
door on day 3. If Chuck collects the combo card to end the case then leaves
the basement (give Wallace a cement saw and plates), the Tape it or Die door
will lock again. If the door locks on Chuck, he will not have access to the
outfit again until another playthrough of the full game.
-------------------------------------------------------------------------------
_
|_| Mohawk Hair
Location(s): Shank's (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Novelty Glasses
Location(s): Astonishing Illusions (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| One-Piece Pajama
Location(s): Stylin' Toddlers (Royal Flush Plaza), Small Fry Duds (Royal Flush
Plaza)
-------------------------------------------------------------------------------
_
|_| Pink Hair
Location(s): Estelle's Fine-Lady Cosmetics (Royal Flush Plaza), Fair Moans
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Plaid Suit
Location(s): Albert's Apparel (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Polo Shirt Blue Jeans
Location(s): Three Club Monte (Royal Flush Plaza), For Your Leisure (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Rocker Glasses
Location(s): Finders Peepers (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Russian Hat
Location(s): Que's Hats (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Sandals
Location(s): For Your Leisure (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Shaved Head
Location(s): Shank's (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Show Girl Head Piece
Location(s): Slot Ranch Casino
Extra Info: This is lying on a box directly across from the maintenance room
doors behind the stage of Slot Ranch Casino. The stage is on the northwest
side of the casino.
-------------------------------------------------------------------------------
_
|_| Skater Outfit
Location(s): In the Closet (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Sports Glasses
Location(s): Universe of Optics (Royal Flush Plaza), Beach Body Swimhouse
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Sporty Track Suit
Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Summer Dress
Location(s): Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Surf Wetsuit
Location(s): Beach Body Swimhouse (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| SWAT Helmet
Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| SWAT Outfit
Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tennis Head Band
Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tennis Uniform
Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| TIR Outfit
Location(s): Souvenir Kiosk [north] (Platinum Strip), Souvenir Kiosk [south]
(Platinum Strip), Terror Togs (Fortune City Arena)
-------------------------------------------------------------------------------
_
|_| Toddler Outfit
Location(s): Kids' Choice Clothing (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tourist Boat Hat
Location(s): Hat Racks (Royal Flush Plaza), Beach Body Swimhouse (Palisades
Mall), Space (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tube Top Mini Skirt
Location(s): Kathy's Space (Royal Flush Plaza), Brand New U (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Tuxedo
Location(s): Modern Businessman (Royal Flush Plaza), Wallington's (Palisades
Mall)
-------------------------------------------------------------------------------
_
|_| Underwear
Location(s): South Plaza
Extra Info: In South Plaza, there is an underwear rack in the unfinished store
near the maintenance room on the west end. The rack is on the east wall of the
store.
-------------------------------------------------------------------------------
_
|_| White Cowboy Boots
Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| White Cowboy Hat
Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| White Cowboy Outfit
Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| White Leisure Suit
Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
_
|_| White Low Heels
Location(s): Kicks for Her (Palisades Mall), Brand New U (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| White Tennis Shoes
Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Wild Frontier Hat
Location(s): Hat Racks (Royal Flush Plaza), Space (Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Yellow Sneakers
Location(s): In the Closet (Royal Flush Plaza), The Shoehorn (Royal Flush
Plaza), SporTrance (Royal Flush Plaza), Bagged! (Palisades Mall), Space
(Palisades Mall)
-------------------------------------------------------------------------------
_
|_| Yellow Tinted Glasses
Location(s): Universe of Optics (Royal Flush Plaza)
-------------------------------------------------------------------------------
_
|_| Yellow Track Suit
Location(s): Space (Palisades Mall)
-------------------------------------------------------------------------------
[CL013]
===============
STORE CHECKLIST
===============
The following is a list of every store in Fortune City. A player must enter
every store in Fortune City to gain the "Window Shopper" achievement/trophy. To
get credit for entering a store, the name of the store must display at the
bottom of the screen when Chuck moves inside of the store.
ROYAL FLUSH PLAZA
-- First Floor
_
|_| Casual Gals
_
|_| In The Closet
_
|_| The Man's Sport
_
|_| The Shoehorn
_
|_| Tunemakers
_
|_| Wave of Style
_
|_| Ye Olde Toybox
_
|_| Marriage Makers
_
|_| Roy's Mart
_
|_| Modern Businessman
_
|_| Stylin' Toddlers
_
|_| SporTrance (1F)
_
|_| The Chieftan's Hut
_
|_| Yesterday, Today & Tomorrow
_
|_| Hat Racks
_
|_| Universe of Optics
_
|_| Three Club Monte
_
|_| Astonishing Illusions
_
|_| Sturdy Package
_
|_| The Dark Bean
-- Second Floor
_
|_| Albert's Apparel
_
|_| Wily Travels
_
|_| Antoine's
_
|_| Estelle's Fine-lady
_
|_| Just in Time Payday Loans
_
|_| Eternal Timepieces
_
|_| Kathy's Space
_
|_| Earmark Leather
_
|_| Children's Castle
_
|_| Small Fry Duds
_
|_| Rush Wireless
_
|_| Ragazines
_
|_| Players
_
|_| SporTrance (2F)
SLOT RANCH CASINO
No stores
FOOD COURT
_
|_| Wild West Grill House
_
|_| Cucina Donnacci
_
|_| Cheesecake Mania
_
|_| Speedy Expresso
_
|_| Hungry Joe's Pizzeria
_
|_| Rojo Diablo Mexican Restaurant
_
|_| Hamburger Fiefdom
_
|_| Lombardi's
YUCATAN CASINO
_
|_| Baron Von Brathaus
_
|_| Shoal Nightclub
PALISADES MALL
-- First Floor
_
|_| Finders Peepers
_
|_| FairMoans
_
|_| Ultimate Playhouse
_
|_| Flexin'
_
|_| Beach Body Swim House
_
|_| Wallington's
_
|_| Shank's
_
|_| Bagged!
_
|_| The Venus Touch
_
|_| KokoNutz Sports Town (1F)
_
|_| Chocolate Confession
_
|_| For Your Leisure
_
|_| Trendy Cindy
_
|_| Entertainment Isle
-- Second Floor
_
|_| Kicks for Her
_
|_| Que's Hats
_
|_| Brand New U
_
|_| Ned's Knicknackery
_
|_| Space
_
|_| Stan's Large Print Books & Magazines
_
|_| Severed Ties
_
|_| Under the Sea Travels
_
|_| Army Surplus Gift Store
_
|_| Kid's Choice Clothing
_
|_| The Cleroux Collection
_
|_| Leigh's Fine Liquor
_
|_| Robsaka Digital
_
|_| KokoNutz Sports Town (2F)
_
|_| Everything Diamond
_
|_| Chris' Fine Foods
_
|_| Robsaka Mobile
_
|_| High-noon Shooting Range
ATLANTICA CASINO
_
|_| Sipparellos
SILVER STRIP
_
|_| Swept Away
_
|_| One Little Duck Bingo
_
|_| Tinkerbox
_
|_| Barrel of Goods
_
|_| Luaii Wauwii
_
|_| Shamrock Casino
_
|_| Pub O' Gold
_
|_| Peep Hole
_
|_| Rocket's Red Glare
_
|_| Hot Excitorama
_
|_| Juggz Bar & Grill Kiosk
FORTUNE PARK
No Stores
PLATINUM STRIP
_
|_| Souvenir Kiosk (first)
_
|_| Cash Gordon's Casino
_
|_| Juggz Bar & Grill
_
|_| Paradise Platinum Screens
_
|_| Moe's Maginations
_
|_| Dining at Davey's
_
|_| From Fortune with Love
_
|_| Souvenir Kiosk (second)
SOUTH PLAZA
No stores
FORTUNE CITY ARENA
_
|_| Terror Tags
_
|_| Hostile Zone
AMERICANA CASINO
-- First Floor
_
|_| Bennie Jack's BBQ Shack (1F)
_
|_| Shots & Awe
_
|_| The American Historium
-- Second Floor
_
|_| Bennie Jack's BBQ Shack (2F)
[CL014]
=========================
GIFTS FOR KATEY CHECKLIST
=========================
The following is a list of all gifts that can be given to Katey throughout the
game. To give Katey a gift, bring the item to the Royal Flush Security Room
main office. Stand near Katey and to make the "Give" option appear while Chuck
holds the item then press the B/O button to give it to her.
Katey will not accept broken items such as a stuffed animal with a hole in the
bottom. Giving Katey one gift will give you the "Father of the Month"
achievement/trophy. Once all gifts have been given to Katey, Chuck will
receive a 25,000 PP fulfillment bonus and the "Father of the Year"
achievement/trophy!
NOTE: Katey will accept gifts all the way up until the end of "The Facts" case
- the final case. Even during the desperate times of the final day in Fortune
City, she still wants daddy to spoil her.
_
|_| Bag of Marbles
PP Gained: 10,000
Location(s): Children's Castle (Royal Flush Plaza), Ye Olde Toybox (Royal Flush
Plaza), Small Fry Duds (Royal Flush Plaza), Kids' Choice Clothing (Palisades
Mall), Ultimate Playhouse (Palisades Mall)
_
|_| Beach Ball
PP Gained: 15,000
Location(s): Stylin' Toddlers (Royal Flush Plaza), Ye Olde Toybox (Royal Flush
Plaza), Playboy Grotto (Palisades Mall), Beach Body Swim House (Palisades
Mall), Under the Sea Travels (Palisades Mall)
_
|_| Funny Painting
PP Gained: 10,000
Location(s): The Cleroux Collection (Palisades Mall)
Extra Info: Give Randolph $3,000 for his painting in the "Art Appreciation"
extra mission on day 3 from 11:10am to 7:10pm. The "funny painting" is right
below a pot near Randolph. Don't hit a zombie with it or the painting will
break. It can be stored in the inventory. Give the painting to Katey as a
gift in the security room.
_
|_| Giant Stuffed Bull
PP Gained: 15,000
Location(s): Children's Castle (Royal Flush Plaza)
_
|_| Giant Stuffed Donkey
PP Gained: 15,000
Location(s): Small Fry Duds (Royal Flush Plaza)
_
|_| Giant Stuffed Elephant
PP Gained: 10,000
Location(s): Stylin' Toddlers (Royal Flush Plaza), Children's Castle (Royal
Flush Plaza)
_
|_| Giant Stuffed Rabbit
PP Gained: 15,000
Location(s): Kids' Choice Clothing (Palisades Mall), Moe's Maginations
(Platinum Strip), Lombardi's (Food Court), Chocolate Confession (Palisades
Mall)
_
|_| Robot Bear
PP Gained: 15,000
Location(s): Astonishing Illusions (Royal Flush Plaza), Brand New U (Palisades
Mall), Yucatan Casino*, Chocolate Confession (Palisades Mall)
* On a slot machine platform near Palisades Mall entrance
_
|_| Snowflake
PP Gained: 5,000
Location(s): Yucatan Casino
Extra Info: Use 3 steaks to tame Snowflake the tiger in the "Taming the Tiger"
mission in Yucatan Casino on day 1 or 2 between the hours of 7:00am (day 1) and
10:00am (day 2). Snowflake will join Chuck as a survivor afterward. Examine
her in the security room while she lies near Katey for her to count as a gift.
_
|_| Stick Pony
PP Gained: 15,000
Location(s): Children's Castle (Royal Flush Plaza), Ye Olde Toybox (Royal Flush
Plaza)
_
|_| Water Gun
PP Gained: 10,000
Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing
(Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades
Mall), Barrel of Good (Silver Strip), Chris' Fine Foods (Palisades Mall)
[CL015]
========================
ZOMBREX POSTER CHECKLIST
========================
Throughout Fortune City, there are blue Zombrex posters with the Zombrex drug
advertised on each of them. There are a total of 34 of these posters but Chuck
only has to spray 33 of them to get credit for spraying them all. If Chuck can
find 33 posters and spray them, the "Improper Behavior" achievement/trophy will
be gained. Chuck will gain a 1,000 PP bonus from spray painting each poster
and he will gain a 300,000 PP bonus for spray painting 33 Zombrex posters.
To spray paint a poster, find a can of spray paint and stand near the Zombrex
poster then spray the paint on the poster. A colored X will appear on the
poster as Chuck spray paints the poster. You need to stand far enough away
from the poster so that an X appears as Chuck sprays the paint - stand too
close while spraying paint and the X will not appear. It doesn't matter what
color spray paint that Chuck uses, so long as he fully spray paints the
posters. He will gain a 1,000 PP bonus once each poster is fully spray painted
and he will also shout a phrase such as "I could do this all day!" or "Man,
this feels good!"
Stores/Areas with spray paint:
- In the Closet (Royal Flush Plaza)
- The American Historium (Americana Casino)
- Far west end of South Plaza against the wall
********************************** IMPORTANT **********************************
You need to finish up to Case 1-3 since one of the Zombrex posters is behind
two locked double doors in Fortune City Arena and they will not be unlocked
until Rebecca shows the way to the security room in Fortune City Arena in that
particular case.
As already mentioned, there are 34 Zombrex posters but only 33 have to be spray
painted. If any 33 of the 34 Zombrex posters are spray painted, Chuck will
receive the 300,000 PP bonus and achievement/trophy for spray painting them
all!
*******************************************************************************
--> ROYAL FLUSH PLAZA
_
|_| Zombrex Poster 1
Store: Casual Gals
Details: This poster is hanging on the outside west wall of Casual Gals. It's
right near the entrance to Americana Casino on the west end of Royal Flush
Plaza.
_
|_| Zombrex Poster 2
Store: --
Details: Find the standee in between The Dark Bean coffee shop and Yesterday,
Today and Tomorrow. This poster is on the east end of that standee in between
the two stores. The standee has a Playboy add on the west side.
_
|_| Zombrex Poster 3
Store: Roy's Mart
Details: Enter Roy's mart from the north entrance (right entrance) and this
poster will be on the left side of the wall directly ahead. It's to the right
of a tantalizing transparency ad poster.
_
|_| Zombrex Poster 4
Store: --
Details: Move up the stairs to the second floor of Royal Flush Plaza then find
Rush Wireless in the middle of the second floor. The standee to the southeast
of Rush Wireless has this poster on the southwest side of it. There is a
poster of an American guitar from Americana Casino on the other side of the
standee.
--> SLOT RANCH CASINO
_
|_| Zombrex Poster 5
Store: --
Details: In the corridor that leads to the restrooms, this poster is on the
right wall just before stepping inside the women's restroom. The restrooms are
on the west side of Slot Ranch Casino.
_
|_| Zombrex Poster 6
Store: --
Details: Move toward the bar on the east side of Slot Ranch Casino. Look on
the wall to the left of the bar to see this poster. It is right before the
escalators that lead to the Food Court.
--> FOOD COURT
_
|_| Zombrex Poster 7
Store: Speedy Expresso
Details: On the southeast side of the Food Court, this on the wall to the left
of the entrance of Speed Expresso. The wall is in between Speedy Expresso and
Hungry Joe's Pizzeria.
_
|_| Zombrex Poster 8
Store: --
Details: Find the row of three snack machines on the northeast side of the Food
Court, just before stepping toward the Yucatan Casino doors. This poster is on
the wall to the left of the three snack machines.
_
|_| Zombrex Poster 9
Store: Cheesecake Mania
Details: Step toward the maintenance room doors on the north end of the Food
Court then look on the right brick wall inside of Cheesecake Mania to see this
poster.
--> YUCATAN CASINO
_
|_| Zombrex Poster 10
Store: --
Details: Stand below the escalators on the southwest side of the Yucatan Casino
that leads to Silver Strip then look to the right. This poster will be on the
wall right side of the wall. It's to the right of a "Live It" Yucatan Casino
poster and there is also a sofa nearby.
_
|_| Zombrex Poster 11
Store: --
Details: Step into the women's restroom on the north side of the casino and
this poster will be in between the stalls directly ahead on the far wall
opposite the entrance.
--> PALISADES MALL
_
|_| Zombrex Poster 12
Store: The Venus Touch
Details: Enter The Venus Touch on the first floor then open the door to the
tanning bed room in the back of the store. This poster is on left side of the
back wall.
_
|_| Zombrex Poster 13
Store: --
Details: Enter the restroom corridor on the second floor and this poster will
be on the left wall right before stepping inside the men's restroom.
_
|_| Zombrex Poster 14
Store: --
Details: Outside of Under the Sea Travels, look to the right of the right
display window to see this poster on the wall. This is at the north end of the
second floor. The Pawn Shop for Palisades Mall is nearby.
_
|_| Zombrex Poster 15
Store: --
Details: Look on the backside of the east escalator on the southeast portion of
the first floor of Palisades Mall to this poster posted on the back of the wall
below the escalator. This poster is directly across from the entrance to
Trendy Cindy.
--> ATLANTICA CASINO
_
|_| Zombrex Poster 16
Store: --
Details: Right next to the entrance to Palisades Mall, this poster is on the
east wall in between a "The Peacemaker" poster and a "Juggz Bar & Grill"
poster. There are also two snack machines to the left.
_
|_| Zombrex Poster 17
Store: --
Details: Enter the poker room on the north side of Atlantica Casino. This
poster is posted on the far left side of the north wall. A sofa is to the left
of it.
_
|_| Zombrex Poster 18
Store: --
Details: Enter the south control room of Atlantica Casino then step into the
back room. This poster is on the south wall to the left of a black sofa.
--> SOUTH PLAZA
_
|_| Zombrex Poster 19
Store: --
Details: On the east end of the plaza, this poster is outside of an unfinished
door to the north of the large statue in the center of the area. This poster
is on a red wall. If you look at the map it's the store to the left of the
hall that least to the north maintenance room closest to Fortune City Hotel.
_
|_| Zombrex Poster 20
Store: --
Details: In the middle circular area of the South Plaza, move toward the south
end and climb on top of the highest wooden platform on that end to see this
poster on the south wall. There is a chainsaw below the poster.
_
|_| Zombrex Poster 21
Store: --
Details: On the west wall across from the unfinished store with the underwear
outfit, this is posted below a wooden platform. It's directly across from the
underwear rack.
--> FORTUNE CITY ARENA
_
|_| Zombrex Poster 22
Store: Hostile Groove
Details: Inside of Hostile Groove, there is a poster on the north wall of the
store behind the counter across the from the TIR baseball cap racks.
_
|_| Zombrex Poster 23
Store: --
Details: On the wall across from the hall that leads to the security room in
Fortune City Arena. While facing the stairs that lead to the arena doors, this
will be behind the double doors to the right, north of Terror Togs.
Make sure that Case 3-1 is completed. Rebecca MUST unlock the security room
doors on the north side of the Arena lobby in order to reach this poster.
Chuck can fail the case and kill Rebecca or whatever after she unlocks the
double doors to the security room corridor but he needs her alive to unlock the
doors.
--> AMERICANA CASINO
_
|_| Zombrex Poster 24
Store: --
Details: This poster can be seen down the restroom corridor before turning the
left corner to go to either restroom. It is posted to the right of the
entrance to the women's restroom.
_
|_| Zombrex Poster 25
Store: Bennie Jack's BBQ Shack
Details: Step inside Bennie Jack's BBQ Shack from the south entrance then look
over toward the stairs that lead to the second floor up ahead. Check the wall
to the right of the stairs and this poster will be posted on the back of that
wall above the booth to the immediate right of the stairs. Stand on the table
then spray it.
--> PLATINUM STRIP
_
|_| Zombrex Poster 26
Store: --
Details: Right outside the entrance to Fortune City Arena, this poster is on a
wall along the right side of the area. This is on the south side of Platinum
Strip.
_
|_| Zombrex Poster 27
Store: Cash Gordon's Casino
Details: Find Cash Gordon's Casino and step down the stairs to the west of the
casino. There are tons of zombies down this alley! There is a zombrex poster
on the wall to the right of the elevator doors at the end of this alley - east
outside wall of Cash Gordon's Casino. This alley is in between Cash Gordon's
Casino and Americana Casino.
_
|_| Zombrex Poster 28
Store: --
Details: Find the maintenance room on the east side of Silver Strip, just
before stepping into Fortune Park. This poster is to the right of the red
maintenance room doors. It's in between the maintenance room and Moe's
Maginations.
--> FORTUNE PARK
_
|_| Zombrex Poster 29
Store: --
Details: Find the ad board in between two benches to the south of the save room
in the middle of Fortune Park. The Zombrex poster is on the right side of the
ad board and there is a map of Silver Strip on the left side. The ad board is
to the south of the big rock with "Fortune Park" on it.
_
|_| Zombrex Poster 30
Store: --
Details: To the west of the Maintenance Room near the entrance to Royal Flush
Plaza is the Motion Madness game where Chuck can pay to balance himself inside
a rotating ball. This poster is on the gate wall to west of Motion Madness
--> SILVER STRIP
_
|_| Zombrex Poster 31
Store: --
Details: This poster is on the west side of the standee to the south of the
entrance to Slot Ranch Casino. The standee is directly across from the
maintenance room across from the entrance to Slot Ranch Casino also. This
standee has the "Paddle Party Massacre" ad on the east end of it where Chuck
can get the Paddlesaw combo card from.
_
|_| Zombrex Poster 32
Store: --
Details: Enter Hot Excitoroma on the east end of the middle portion of Silver
Strip. Open the door in the very back of the store and step into the alleyway
behind the store. This poster is on the east wall next to two blue plastic
bins in the alleyway behind the store. There is a maintenance room in the
north portion of this alleyway.
_
|_| Zombrex Poster 33
Store: --
Details: Find the maintenance room to the east, outside of the entrance to the
Yucatan Casino in Silver Strip. This poster is on the wall to the right of the
maintenance room doors. There are two blue plastic bins near it.
--> EXTRA ZOMBREX POSTER
This zombrex poster does NOT have to be spray painted. If all other 33 Zombrex
posters are spray painted, this one will not even give a 1,000 PP bonus when
spray painted.
_
|_| Zombrex Poster 34
Area: Americana Casino
Store: --
Details: After or during Case 3-2, Chuck will have access to all of the casino
vaults. There is a Zombrex poster on the south wall inside of the vault area
in Americana Casino.
[TR00]
===============================================================================
_____ _
|_ _|___ _ __ _ __ ___ _ __ (_) ___
| | / _ \| '__|| '__|/ _ \ | '__| | |/ __|
| || __/| | | | | (_) || | | |\__ \
|_| \___||_| |_| \___/ |_| |_||___/
____ _ _ _
| _ \ ___ __ _ | |(_)| |_ _ _
| |_) |/ _ \ / _` || || || __|| | | |
| _ <| __/| (_| || || || |_ | |_| |
|_| \_\\___| \__,_||_||_| \__| \__, |
|___/
W E L C O M E T O T E R R O R I S R E A L I T Y X V I I
===============================================================================
Terror is Reality (TIR) is a multiplayer minigame that is selectable from the
main menu of Dead Rising 2. A player will be assigned as one of four TIR
contestants and must play in four variety games for a chance to win some extra
cash and unlockable outfits that can be used in the main game of Dead Rising 2.
-------------------------------------------------------------------------------
=========================
Ranked and Player Matches
=========================
A ranked match is the only way to get any kind of reward in TIR. Players get
to keep all the money winnings through ranked matches, earn achievements and
unlock one of the unlockable outfits in the game by reaching certain total
money amounts. Ranked matches will also give a player a spot on the
leaderboards for TIR. Ranking on the leaderboards is based on total money
earned through TIR.
Player matches are the only matches where a player can control who they play
against but there is no reward at all for winning. After setting up a player
match, a player can invite friends.
=======
Rewards
=======
A player gets to keep all money that is won at the end of all events but there
are also a few more extras that can be unlocked through TIR. A player can earn
a total of 3 unlockable outfits through TIR.
Rewards:
Champion's Jacket - Be the overall winner in all 4 events in a ranked TIR event
TIR Helmet - Win a total of $1,000,000 through ranked TIR matches
TIR Outfit - Win a total of $5,000,000 through ranked TIR matches
There are also three achievements/trophies associated with TIR.
Achievements/Trophies:
Rising Star - Come in first place 1 time for any event
TK's Favorite - Come in first place 1 time in every event in ranked matches
Win Big! - Be the overall winner in all 4 events in a ranked TIR event
================
Cycles of Events
================
Terror is Reality will randomly cycle between certain orders of events. The
events will be played in one of following orders randomly:
Ramsterball -> Ball Buster -> Headache -> Slicecycles
Ramsterball -> Bounty Hunter -> Stand Up Zomedy -> Slicecycles
Ramsterball -> Pounds of Flesh -> Master Shafter -> Slicecycles
Zomboni -> Ball Buster -> Headache -> Slicecycles
Zomboni -> Bounty Hunter -> Stand Up Zomedy -> Slicecycles
Zomboni -> Pounds of Flesh -> Master Shafter -> Slicecycles
Ramsterball or Zomboni will always be the first event and Slicecycles will
always be the final event.
============
Bonus Points
============
A player will gain bonus points for achieving first, second and third place for
each event. It's very important to do well in the last event since it's worth
the most in bonus points, especially for coming in first place.
.-----------------------------------------------------------------------.
| Round || First Place | Second Place | Third Place | Fourth Place |
|-------||---------------+---------------+---------------+--------------|
| 1 || 1,000 | 500 | 250 | 0 |
| 2 || 2,500 | 1,250 | 625 | 0 |
| 3 || 5,000 | 2,500 | 1,250 | 0 |
| 4 || 10,000 | 5,000 | 2,500 | 0 |
'-----------------------------------------------------------------------'
A player can actually do extremely well in the final event and come back on all
other contestants. The final event's bonus points for coming in first place
mixed with the possible score amount that can be obtained in the final event
can truly decide the full game.
========
Cash Out
========
Make sure that you Cash Out your winnings after finishing up your ranked gaming
sessions of TIR. The game will keep track of all the money that you have won
from all ranked matches. Selecting the "Cash Out" option on the main menu of
TIR will allow a player to save all of the cash earned onto one of the main
game save files. Make sure that you choose the save file that you are
currently using.
If a player exits TIR without cashing out, the money earned will still be kept
in a reserve, so be sure to cash out the next time you enter the TIR main menu.
======
Events
======
____ ____ ____ __
/ __ )____ _/ / / / __ )__ _______/ /____ _____
/ __ / __ `/ / / / __ / / / / ___/ __/ _ \/ ___/
/ /_/ / /_/ / / / / /_/ / /_/ (__ ) /_/ __/ /
/_____/\__,_/_/_/ /_____/\__,_/____/\__/\___/_/
.------------------------------.
| Contestant Controls |
|------------------------------|
| | 360 | PS3 |
|--------------+-------+-------|
| Fire Gun | LT | L2 |
`------------------------------`
Each contestant will start off on one of four platforms that look toward a 4x4
set of doors on the wall ahead of them. Players will have to shoot zombies
with their explosive ball guns in order to gain points for this event. The
doors on the wall ahead will randomly open and a zombie will be behind each
open door.
Bonus zombies with pink balloons will eventually start to appear behind some
doors. A player will gain one of three bonuses for hitting a bonus zombie.
Players will either gain rapid fire, receive a jackpot bonus of 2,000 points or
automatically jam all other players guns for a certain period of time. When a
player's gun is jammed, that player will have to enter the on-screen buttons
that will appear in order to unjam the gun.
Normal Zombie = 400 pts
Jackpot Zombie = 2,000 pts
As the event continues, doors will begin to open quicker and zombies will
appear in greater number. Hitting the bonus zombie is important, but it isn't
of the utmost importance like in other events. Hitting each zombie with
precision and hitting each zombie quickly is the key to winning this event.
Timing can play a very important role in this event.
Tips:
- Focus on precise aiming and hitting each zombie quickly!
- When your gun is jammed, focus on tapping the buttons that appear and DO NOT
press the wrong button.
- Try to avoid making multiple shots to hit a zombie. Quick and precise shots
that are well timed is what wins this event.
- Only hit zombie doors that are near your targeting area toward the end since
they open quickly and in such great number.
- Bonus zombies are important but don't go out of your way too much to hit
them.
____ __ __ __ __
/ __ )____ __ ______ / /___ __ / / / /_ ______ / /____ _____
/ __ / __ \/ / / / __ \/ __/ / / / / /_/ / / / / __ \/ __/ _ \/ ___/
/ /_/ / /_/ / /_/ / / / / /_/ /_/ / / __ / /_/ / / / / /_/ __/ /
/_____/\____/\__,_/_/ /_/\__/\__, / /_/ /_/\__,_/_/ /_/\__/\___/_/
/____/
.------------------------------.
| Contestant Controls |
|------------------------------|
| | 360 | PS3 |
|--------------+-------+-------|
| Aim Sniper | LT | L2 |
| Fire Sniper | X | [] |
`------------------------------`
In Bounty Hunter, each contestant starts with a sniper rifle and must shoot at
zombies as they enter the arena below the players. All four contestants will
be positioned at the top of a high ledge that overlooks the main arena below.
Zombies will exit from the doors below a player then run toward the grinder in
the middle of the arena. Normal zombies and bonus zombies (zombies with pink
balloons) will exit the doors at the bottom of the arena. As usual, bonus
zombies are worth the most points.
Normal Zombie = 100 pts
Bonus Zombie = 500 pts
Jackpot Target = 1,000 pts
After a while, a jackpot target will be activate above the center grinder
tower. The target will spin and rotate while it is active. If a player can
hit the jackpot, that player will get a bonus 1,000 points and metal walls will
block the ledges of all other contestants. One thing to keep in mind for this
event is that a player is not fully blocked off from shooting once the metal
wall rises. There are narrow spaces along the two sides of each metal wall
that a player can aim and shoot through.
Hitting the jackpot is important in this event, but shooting as many zombies
and bonus zombies as possible are just as important. A player can win by
simply shooting as many zombies on the arena floor as possible without much
worry about the jackpot. It's really your choice. Bounty Hunter is a game
where accuracy counts the most. If you can hit the jackpot then go for it, but
if you waste too much time trying to hit it then stick with shooting the
zombies on the arena floor below.
Tips:
- A player can move while in aiming mode. Use the left analog to move just
like normal.
- Bonus zombie shots should take priority over normal zombies
- A player has infinite rifle ammo, so keep shooting. Shoot something at all
times!
- A player can aim toward the jackpot and wait for it to activate then it right
when it activates.
- If a metal wall appears around your contestant, reposition yourself to where
you can aim in between the narrow edges of the wall then stay there for the
rest of the game. The wall will not be much of a problem anymore.
- The jackpot is not a necessity for scoring high. Don't try for it if you
keep missing it.
__ __ __ __
/ / / /__ ____ _____/ /___ ______/ /_ ___
/ /_/ / _ \/ __ `/ __ / __ `/ ___/ __ \/ _ \
/ __ / __/ /_/ / /_/ / /_/ / /__/ / / / __/
/_/ /_/\___/\__,_/\__,_/\__,_/\___/_/ /_/\___/
.------------------------------.
| Contestant Controls |
|------------------------------|
| | 360 | PS3 |
|--------------+-------+-------|
| Place Helmet | X | [] |
| Grab Helmet/ | | |
| Activate | B | O |
`------------------------------`
The main objective in Headache is to grab a set of helmets from the middle area
then place helmet grinders on the zombies in the surrounding arena then run
over to one of two buttons and press the button to set the grinders off.
Players will get points for each grinder that is set off successfully. The way
to score big in Headache is to place as many helmet grinders on zombies as
possible before setting them off. A player's score will multiply based on how
many zombies a player has helmets on before pressing the button.
1 zombie = 200 pts
2 zombies = 600 pts
3 zombies = 1,200 pts
4 zombies = 2,000 pts
5 zombies = 3,000 pts
6 zombies = 4,200 pts
7 zombies = 5,600 pts
8 zombies = 7,200 pts
9 zombies = 9,000 pts
A player runs a big risk when having tons of zombies with helmets on at once
however. Each player starts with a stick of dynamite and will sometimes get
another stick of dynamite after a helmet pick up if they use the starting
dynamite. A player can toss that dynamite toward another player's masked
zombies and ruin that player's score multiplier. The dynamite timer will start
when it hits the ground then the dynamite will detonate at the end of the 5
seconds.
Each contestant has four inventory slots and one is filled with dynamite by
default from the beginning after the first hat pickup. A player can toss the
dynamite to have four available slots. Sometimes a player can grab the hats
and actually grab four instead of three. Sometimes a player will grab three
and another stick of dynamite however.
Tips:
- Don't forget to grab a set of helmets from the middle area at the beginning.
- Place as many helmets as you can on zombies before setting them off
- Try to place helmets on zombies that are far apart to run less of a risk of
another player sabotaging your score multiplier by much.
- Listen for the announcer to mention that a rival player has a bunch of
helmets then find that player's zombies and toss a stick of dynamite at them.
- Ridding your inventory of the stick of dynamite will give your contestant
four available slots. A player can pick up four hats while four slots are
available at times.
- Make sure that all active helmets are set off before the timer at the end.
__ ___ __ _____ __ ______
/ |/ /___ ______/ /____ _____ / ___// /_ ____ _/ __/ /____ _____
/ /|_/ / __ `/ ___/ __/ _ \/ ___/ \__ \/ __ \/ __ `/ /_/ __/ _ \/ ___/
/ / / / /_/ (__ ) /_/ __/ / ___/ / / / / /_/ / __/ /_/ __/ /
/_/ /_/\__,_/____/\__/\___/_/ /____/_/ /_/\__,_/_/ \__/\___/_/
.-------------------------.
| Lance Controls |
|-------------------------|
| | 360 | PS3 |
|-------------|-----+-----|
| Ready Lance | LT | L2 |
`-------------------------`
Master Shafter involves running toward a target to spear a zombie for points as
it falls into the arena. Contestants much watch for targets that will appear
in the arena and run toward them then press the ready lance button to ready a
spear impale. Targets will start out big then get smaller as time goes by so a
player must hurry to each one. Eventually a zombie will fall while a
contestant stands with a lance ready - the contestant will catch the zombie on
the lance then hurl it to the ground.
When more than one contestant meets up at a target both of them must enter
random button commands that will appear in a meter on the screen to fight for
who gets to spear the incoming zombie. Contestants must beat out other
contestants at a single target for the highest possible point value. Losing
contestants get nothing. A meter below the buttons will show which player is
currently winning in the button tap minigame.
Single Contestant spears a zombie = 1,000 pts
Single Contestant beats 1 contestant = 2,000 pts
Single Contestant beats 2 contestants = 3,000 pts
Single Contestant beats 3 contestants = 4,000 pts
Tip:
Above all else, watch only the buttons that appear on the screen. The rest of
the screen DOES NOT EXIST. Only the buttons displayed on the screen should be
visible to a player that wants to win. This event takes 100% focus. There is
no real trick to winning.
- Focus on tapping the buttons that appear and do not hit the wrong button.
Hitting the wrong button one time usually means you lost.
- Take risks with easy upcoming button combinations such as X, Y, X, Y, X and
start tapping the buttons really fast. You've gotta' be willing to risk it
all if you're ever truly gonna... you know.
- The best way to get a high point amount is to beat other players to button
taps, so... follow the crowd!
- If you beat another player, follow that player to another target.
- If a player beats you, run away from that player and find another target.
- Avoid spearing a zombie that no other player fights for. It's only worth
1,000 points.
____ __ ____ ________ __
/ __ \____ __ ______ ____/ /____ ____ / __/ / ____/ /__ _____/ /_
/ /_/ / __ \/ / / / __ \/ __ / ___/ / __ \/ /_ / /_ / / _ \/ ___/ __ \
/ ____/ /_/ / /_/ / / / / /_/ (__ ) / /_/ / __/ / __/ / / __(__ ) / / /
/_/ \____/\__,_/_/ /_/\__,_/____/ \____/_/ /_/ /_/\___/____/_/ /_/
.----------------------------.
| Contestant Controls |
|----------------------------|
| | 360 | PS3 |
|---------+--------+---------|
| Charge | Hold X | Hold [] |
| Flick | Tap X | Tap [] |
`----------------------------`
Each contestant wears a TIR Moosehead in Pounds of Flesh and they must use the
moosehead to knock zombies onto the scale ahead of them. A player can
constantly reload the walkway with zombies by pressing the red button at the
opposite end of the scale.
Zombies will yield points based on their weight. Fatter zombies are worth a
bit more in point value when compared to thinner zombies. Knocking a whole
crowd of zombies onto the scale is more important than trying to single out a
fat zombie however.
The main trick to knocking zombies onto the scale is the timing with the way a
contestant rams. Whenever you hold down the button to ram let go of the button
when your contestant makes impact with a crowd of zombies to make your
contestant flick his head upward and launch zombies into the air. The button
can be tapped to stand in place and flick surrounding zombies onto the scale as
well.
Tips:
- Charge each fresh batch of zombies with a ram from the center then flick
upwards once your contestant begins to hit them.
- Only stand in place and flick with the moosehead if a zombie is in front of
your contestant after a ram.
- Don't run back to the reload button, hold the ram button and ram back to move
faster.
- Constantly reload. It's really best to reload after every ram.
____ __ __ ____
/ __ \____ _____ ___ _____/ /____ _____/ /_ ____ _/ / /
/ /_/ / __ `/ __ `__ \/ ___/ __/ _ \/ ___/ __ \/ __ `/ / /
/ _, _/ /_/ / / / / / (__ ) /_/ __/ / / /_/ / /_/ / / /
/_/ |_|\__,_/_/ /_/ /_/____/\__/\___/_/ /_.___/\__,_/_/_/
.------------------------.
| Ramsterball Controls |
|------------+-----+-----|
| | 360 | PS3 |
|------------+-----+-----|
| Speed Up | RT | R2 |
`------------------------`
Each contestant will start out in a big metal ball known as a "Ramsterball"
from the beginning of this event. Players will be chosen at random from the
beginning to be "the power". When a player possesses the power that player's
ramsterball will light up and the powered player can activate the crushers
around the arena by bumping into them.
Activating the crushers will squash the zombies inside of it and give a player
points. A player can gain more points from hitting a crusher after crushing
several zombies with a ramsterball on the arena floor. All of the point
gaining for this game can only be achieved when a player has the power.
Other players can steal the power from the activated players by bumping into
that player. The contestant that bumps the powered player will gain the power
and their ramsterball will light up. There are a few seconds of time in
between gaining the power where it cannot be stolen from a player no matter how
many players bump it.
Hitting a crusher = 500 points
Running over a zombie = 200 points*
* A crusher must be hit in order to gain the 200 points after squashing a
zombie. A player can hit each crusher for 500 points or run over 1 zombie and
gain 700 points for hitting a zombie... or run over 2 zombies and gain 900
points for hitting a crusher. This multiplier will reset after every crusher
hit. A player MUST possess the power to increase the crushed zombie
multiplier.
NOTE: Dead zombies will increase the score multiplier for a player that has the
power if that player runs over them.
The object to scoring high in this event is to keep the power for as long as
possible and crush zombies along the way to hitting crushers. Each zombie that
is run over along the way to a crusher will give that player +200 points to the
500 points gained from hitting a crusher. Running over zombies along the way
to crushers is more important than hitting the most crushers. A player can
gain tons of points by hitting a crusher after several zombies have been
crushed along the way.
Tips:
- While still on the ledge at the beginning, move toward the player with the
power from the beginning of the event and you might just snag the power right
then.
- The player that starts with the power at the beginning should immediately
charge forward and run over zombies then hit a crusher.
- Running over dead zombies will increase the score multiplier so run over dead
zombies before hitting a crusher.
- Always try to run over zombies before hitting a crusher if possible.
- Watch the way that a powered player moves from a distance then attempt to
meet up with him and ram him as he moves toward your area.
_____ ___ __
/ ___// (_)_______ _______ _______/ /__ _____
\__ \/ / / ___/ _ \/ ___/ / / / ___/ / _ \/ ___/
___/ / / / /__/ __/ /__/ /_/ / /__/ / __(__ )
/____/_/_/\___/\___/\___/\__, /\___/_/\___/____/
/____/
.------------------------.
| Slicecycle Controls |
|------------+-----+-----|
| | 360 | PS3 |
|------------+-----+-----|
| Brake | LT | L2 |
| Accelerate | RT | R2 |
`------------------------`
Slicecycles is exactly like the event at the beginning of the main game of Dead
Rising 2. It has the same rules and everything. Slicecycles will always be
the last event in TIR.
In Slicecycles, players must ride on a motorcycle with chainsaw attached to
both side of it and cut through zombies for points. Zombies that have pink
balloons will give a player bonus points and hitting them is the key to winning
this event.
The player in first place from the prior events will go first. The rest of the
players will have a few seconds worth of penalty before they can begin. The
penalty really doesn't matter at all though since the bonus zombies will not
start appearing until later into the event anyway.
Accelerate from one side of the arena to the other while killing zombies then
slam on the breaks and turn before getting to the ramp at the end then ride
back through the zombie crowds and kill more. Eventually, all players will
enter a bonus round and red compactors will start to fall from the ceiling and
place more zombies into the arena. They will place groups of zombies with pink
balloons (bonus zombies) into the area at random. Watch for the bonus zombies
and hit them above all others!
Scores
Normal Zombie = 20 pts each
Bonus Zombie = 500 pts each
The winner of this event will gain 10,000 bonus points along with the points
that were earned. Around 30,000 points can be won in the Slicecycle event
prior to the bonus points. A player in fourth place can come back on all other
players by winning big in Slicecycles.
TIPS:
- Slam on the brakes while turning then hit the accelerator to move almost
immediately after turning before your contestant reaches the ramp at the end.
- Train yourself to slam on the breaks and turn while hitting a zombie group.
Literally cut through a crowd while turning around.
- During the bonus round, target pink balloon zombies. Train your eyes to
watch for pink. Pink = MEGA WIN! No pink = HARD FAIL!
- Watch for compactors while moving to one side and, if you're not targeting
any zombies with pink balloons, take a chance on hitting the group that
spawns from the nearest compactor.
- If players are nearby and in front of you, try to go to the opposite side
since they will likely hit everything in their path.
- Is luck on your side? If it isn't then you might fail no matter how good you
are at this event. Having luck with timing and having compactors lay zombies
with pink balloons in front of your motorcycle at the right time can
instantly win this event for you.
_____ __ __ __ __
/ ___// /_____ _____ ____/ / / / / /___
\__ \/ __/ __ `/ __ \/ __ / / / / / __ \
___/ / /_/ /_/ / / / / /_/ / / /_/ / /_/ /
/____/\__/\__,_/_/ /_/\__,_/ \____/ .___/
/_/
_____ __
/__ / ____ ____ ___ ___ ____/ /_ __
/ / / __ \/ __ `__ \/ _ \/ __ / / / /
/ /__/ /_/ / / / / / / __/ /_/ / /_/ /
/____/\____/_/ /_/ /_/\___/\__,_/\__, /
/____/
.--------------------------.
| Contestant Controls |
|--------------+-----+-----|
| | 360 | PS3 |
|--------------+-----+-----|
| Dress Zombie | LT | L2 |
`--------------------------`
Stand Up Zomedy requires players to dress zombies with three different types of
items for points. A player must dress a zombie with a flower pot (head), dress
(lower half) and stick pony (chest) for the maximum amount of points. Each
item that is placed on a zombie will give a player points but a zombie dressed
in all three items will give the most points. The layout of all the dressing
materials in the arena is positioned as follows.
______________________________
/ \
/ Flower Pot \
/ \
/ \
/ Dress Stick \
/ Pony \
/ \
/ ______________ \
/ / \ \
\ | STARTING POINT | /
\ \______________/ /
\ /
\ /
\ Stick Dress /
\ Pony /
\ /
\ /
\__________Flower Pot__________/
A player can interrupt the dressing of an opponent's zombies and gain bonus
bonus points for dressing the zombie with their own gear (500 points extra).
For instance, if a red player places his red flower pot on a zombie that
already has a blue dress and blue stick pony on it, that red player will
increase his score to an even greater amount that the points receive if a
zombie has all red items.
Placing an object = 400 pts
Fully dressed zombie = 1000 pts
Finishing dress part for opponent's zombie = 1,500 pts
Tips:
- Learn the position of each item and know which way to turn to reach it the
quickest!
- Make a quick survey of the area and quickly decide what item to grab about
halfway through.
- Tilt the camera and watch for any zombie that is not fully dressed at the
end.
- If your opponent's zombie only lacks one item and you can find that item
quickly, slap that item on the partially dressed zombie to steal their
possible points and gain 1,500 points.
_____ __ _
/__ / ____ ____ ___ / /_ ____ ____ (_)
/ / / __ \/ __ `__ \/ __ \/ __ \/ __ \/ /
/ /__/ /_/ / / / / / / /_/ / /_/ / / / / /
/____/\____/_/ /_/ /_/_.___/\____/_/ /_/_/
.---------------------.
| Grinder Controls |
|---------+-----+-----|
| | 360 | PS3 |
|---------+-----+-----|
| Reverse | LT | L2 |
| Forward | RT | R2 |
| Shoot | X | [] |
`---------------------`
In Zomboni, contestants ride in metal grinders and must grind up zombies and
shoot their blood into one of four giant zombie heads (collectors) on the sides
of the arena. The giant zombie faces will constantly open and close their
mouths throughout the entire event.
A player must steer forward and grind up zombies by ramming into them to fill
the blood meter of the metal grinder on the top right hand portion of the
screen. Once the blood meter is full or nearly full, a player must drive over
to one of the four giant zombies (whichever one is open) and shoot blood into
its mouth to gain points.
The shooter that sprays the blood is on the right side of each grinder, so a
player must line that shooter up with an open zombie mouth in order to spray
properly. The blood can still hit the zombie mouth even when not in close
range.
Tips:
- Do not keep a full tank for long.
- Constantly watch for open zombie mouths while grinding up zombies.
- Watch for the red compactors that lay out the zombies when you need a refill.
- Start shooting blood at a zombie mouth as your grinder approaches it. Don't
wait until the grinder is right next to the zombie face.
- Players that are shooting blood can be knocked away from a zombie mouth by
ramming them.
- Try to stay away from corners to avoid getting pinned in.
- Don't stand near a zombie head and wait for its mouth to open.
[AC00]
===============================================================================
_ _ _ _
/ \ ___ | |__ (_) ___ __ __ ___ _ __ ___ ___ _ __ | |_ ___
/ _ \ / __|| '_ \ | | / _ \\ \ / // _ \| '_ ` _ \ / _ \| '_ \ | __|/ __|
/ ___ \| (__ | | | || || __/ \ V /| __/| | | | | || __/| | | || |_ \__ \
/_/ \_\\___||_| |_||_| \___| \_/ \___||_| |_| |_| \___||_| |_| \__||___/
A C H I E V E M E N T / T R O P H Y L I S T
===============================================================================
-------------------------------------------------------------------------------
-- Apprentice Rising
Requirement: Reach level 25.
Extra Info: Build Chuck up to level 25 through PP earned.
-------------------------------------------------------------------------------
-- Bartender
Requirement: Mix a drink.
Extra Info: Mix up one drink at any mixer found around Fortune City to each
this. Just enter Americana Casino and mix two drinks of any type at the mixer
at Shots & Awe in the middle of the casino. Instant achievement/trophy!
-------------------------------------------------------------------------------
-- Better With a Friend
Requirement: Solve all case files in Co-op.
Extra Info: Solve all case files while playing with another player. Both the
host and the joining player will earn this achievement once all case files have
been completed.
-------------------------------------------------------------------------------
-- Big Spender
Requirement: Spend $6,000,000 in Fortune City.
Extra Info:
Find the three gambling books to raise the winnings earned at each gambling
game:
Gambling 1
Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Ragazines (Royal Flush Plaza)
Gambling 2
Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Stan's Large Print Books & Magazines (Palisades Mall)
Gambling 3
Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Shamrock Casino (Silver Strip)
Extra info: This magazine is lying on the back counter of the bar in Shamrock
Casino.
Ways to Raise Money:
- Constantly play the large slot machine near the bar in Slot Ranch Casino.
Bet $1,000 every time while the three gambling books are in Chuck's inventory
and whenever he wins, he will either win anywhere from $1,000 - $100,000.
- Play poker against Jessica, Jacob and Nevada in the "High Stakes" extra
mission on day 3 from 1:00pm to 1:00am in the Atlantica Casino poker room while
Chuck holds the three gambling books. A player will usually win around
$500,000 for beating them.
- Play Terror is Reality (TIR) ranked matches online. Don't forget to case out
your winnings. It's possible to win around $100,000 per match.
- Start a new game and play the Slicycles event in the Prologue of the main
story and win first place. Chuck will gain $10,000 for winning first place.
Right after gaining the money in the locker room, run down the hall and save
your game at the restroom then pause the game and choose "restart story". Save
your game then play Slicycles again and win first place again. Save and
restart then keep doing this to boost money.
-------------------------------------------------------------------------------
-- Chuck Greene: Cross Dresser?
Requirement: Change into all the clothes in the game.
Extra Info: See the Clothes Checklist.
-------------------------------------------------------------------------------
-- Clean Record
Requirement: Complete The Facts.
Extra Info: Successfully solve each case and complete the final case (The
Facts) to end the main story mode.
-------------------------------------------------------------------------------
-- Come on! Follow me!
Requirement: Escort 8 survivors at once.
Extra Info:
Save and pick up all of these survivors at once:
Day 1
-----
--> Tastes Like Chicken | 10:30pm - 8:30pm | Cucina Donnacci/Food Court
Survivor(s): Antoine, Cinda, Jasper
Day 2
-----
--> Rock Heroes | 4:00am - 3:00pm | Silver Strip
Survivor(s): Jeanna, Allen, Floyd
--> Desperate Shoppers | 8:00am - 4:00pm | Kathy's Space/RF Plaza
Survivor(s): Erica, Rosa, Bessie
NOTE: A player can defeat Antoine in the "Tastes Like Chicken" mission then
leave Cinda and Jasper behind if neither of them join.
-------------------------------------------------------------------------------
-- Curiously Inventive
Requirement: Collect all combo cards hidden in Fortune City.
Extra Info: See the "Fortune City Environmental Combo Cards" List. Collect all
of those combo cards to get this achievement.
-------------------------------------------------------------------------------
-- Custom Finish
Requirement: Give your bike a custom paint job.
Extra Info:
--> Meet the Contestants | 2:30pm - 8:30am | Platinum Strip
Survivor(s): Leon, Carlos
Defeat Leon in the above case and the bike trailer will open on the north side
of Silver Strip. Carry some spray paint into the trailer then "Combine" it
with the bike to spray paint the bike and get this achievement/trophy. There
is some spray paint behind the motorcycle display in front of the entrance to
Fortune City Arena.
-------------------------------------------------------------------------------
-- Data Miner
Requirement: Fill all entries in the notebook.
Extra Info: See the Notebook List. All Chuck has to do is spot each survivor
for them to appear on the list in his notebook.
-------------------------------------------------------------------------------
-- Death From Afar
Requirement: Use every type of ranged weapon on a zombie.
Extra Info: See the Ranged Weapon Checklist.
-------------------------------------------------------------------------------
-- Don't you die on me!
Requirement: Revive another player in Co-op.
Extra Info: While playing with another player, revive the other player with
food once their Chuck is defeated. Approach the player while your Chuck has
food equipped and press the B/O button to give that player food.
-------------------------------------------------------------------------------
-- DR2 Trophy Master (PS3 version only [Platinum Trophy])
Requirement: You have acquired all trophies in Dead Rising 2.
Extra Info: Unlock all the trophies in Dead Rising 2 to get this platinum
trophy. This accomplishment can only be gained on PS3.
-------------------------------------------------------------------------------
-- Duct Tape FTW
Requirement: Create all combo weapons.
Extra Info: See the Combo Weapon checklist. A player must create each of the
combo weapons at a maintenance room. Receiving the weapon as a gift or buying
it does not count toward this accomplishment. The combo weapon must be created
in a maintenance room.
-------------------------------------------------------------------------------
-- Explosive Temper
Requirement: Use every type of explosive on a zombie.
Extra Info: See the explosive weapon checklist. Hit a zombie with the
explosion cause by each of the weapon. Shoot the gasoline canister, propane
tank, etc.
-------------------------------------------------------------------------------
-- Fashion Aficionado
Requirement: Change into 10 different pieces of clothing.
Extra Info: See the clothes checklist. Try on 10 different pieces of clothing
to get this trophy/achievement.
-------------------------------------------------------------------------------
-- Father of the Month
Requirement: Give Katey a gift.
Extra Info: See the Gifts for Katey checklist. Give Katey one gift.
-------------------------------------------------------------------------------
-- Father of the Year
Requirement: Give Katey every possible gift.
Extra Info: See the Gifts for Katey checklist. There are a total of 11 gifts
for Katey. Give her all of them. Don't forget to examine Snowflake once she
is back in the security room for her to count as a gift!
-------------------------------------------------------------------------------
-- Finally Full
Requirement: Eat all types of food in the game.
Extra Info: See the Food Checklist. Eat all of the food items listed. Yes,
even the spoiled hamburger. None of the other spoiled food counts toward this
achievement since all of the rest are gained through garbage bags, cardboard
boxes, etc. Basically, they're not already present in Fortune City like the
Spoiled Hamburger is.
-------------------------------------------------------------------------------
-- Full Deck
Requirement: Collect all combo cards.
Extra Info: Collect all combo cards through leveling up Chuck, rescuing
survivors, finding them in the environment of Fortune City and finishing off
bosses. There is a checklist of all combo cards that are not gained from
leveling in the list section. All the cards gained through leveling will come
in time.
-------------------------------------------------------------------------------
-- Half Deck
Requirement: Collect 25 combo cards.
Extra Info: A player can easily receive this accomplishment through leveling
Chuck up.
-------------------------------------------------------------------------------
-- Having A Gas
Requirement: Kill 1,000 "special" zombies.
Extra Info: The "special" zombies that Chuck must kill are actually gas zombies
that will be throughout Fortune City after case 6-1. The best way to kill rack
up kills on them is to use either the SUV vehicle or the motorcycle with a
chainsaw combined with it.
I'd recommend using the SUV. Buy the key for the SUV from the Tinkerbox pawn
shop on Silver Strip then pick up the Driving magazine from Bennie Jack's BBQ
Shack in Americana Casino to increase the SUV's durability. The SUV can be
taken into the Underground Tunnels through the tunnel area in the northeast
portion of Silver Strip. There is a partially lowered gate that blocks the way
to the Underground Tunnels inside the warehouse portion after a player turns
right after moving down the ramp, but the SUV will fit up under that gate if
you move back and forth and ram against it enough. Racking up gas zombie kills
in the Underground Tunnel with the SUV is really no problem at all since Chuck
can always drive straight ahead without stopping.
The motorcycle will work just as well, but getting the chainsaw to the bike
trailer near Yucatan Casino on Silver Strip can be a bit annoying when the gas
zombies are in Fortune City. There is a chainsaw in the maintenance room right
beside Hot Excitorama on Silver Strip. Grab the Bikes magazine from the vault
area in Slot Ranch Casino to make the motorcycle last longer then ride it up
and down Silver Strip, Fortune Park and Platinum Strip with chainsaw blades
attached and Chuck will rack up kills quickly from the slightest impact with a
zombie. The Bikes magazine in Slot Ranch Casino's vault area can be carried in
Chuck's inventory to make the chainsaw bike more durable.
-------------------------------------------------------------------------------
-- He hasn't covered wars...
Requirement: Use every type of firearm on a zombie.
Extra Info: See the Firearm Checklist.
-------------------------------------------------------------------------------
-- Head Trauma
Requirement: Use every type of melee weapon on a zombie.
Extra Info: See the Melee Weapon Checklist.
-------------------------------------------------------------------------------
-- Hero of Fortune City
Requirement: Save 50 survivors.
Extra Info: See the Notebook List and save all Saveable survivors. There are a
total of 65 survivors that can be saved by completing everything, including
overtime mode.
-------------------------------------------------------------------------------
-- Improper Behavior
Requirement: Spraypaint all Zombrex posters.
Extra Info: See the Zombrex Poster Checklist. Collect some spray paint and
spray them all until a colored "X" appears and Chuck gains 1,000 PP for
spraying each one.
-------------------------------------------------------------------------------
-- Judge, Jury and Executioner
Requirement: Defeat 10 psychopaths.
Extra Info: Finish off 10 psychopaths through extra missions or the main story.
-------------------------------------------------------------------------------
-- Justice Served
Requirement: Complete Overtime Mode.
Extra Info: After Case 7-2, find some Zombrex and give it to TK in the Clinic
of the Safehouse - this will open up Overtime. A player has until 7:00am on
day 5 to give TK Zombrex. The time limit actually ends when "The Facts" case
ends, so you very well have to factor in the final fight and getting there and
all... obviously. Defeat TK in Overtime Mode to receive this
trophy/achievement.
-------------------------------------------------------------------------------
-- Life Saver
Requirement: Collect all combo cards from survivors.
Extra Info: See the Survivor Combo Cards Checklist. There are only 4 combo
cards collected from survivors.
-------------------------------------------------------------------------------
-- Look at all that juice!
Requirement: Create and consume all mixed drinks in the game.
Extra Info: See the Mixed Drink list. Mix and consume each type of mixed
drink.
-------------------------------------------------------------------------------
-- Masquerade
Requirement: Have 10 zombies with masks on at once.
Extra Info: Go to Ye Olde Toybox (Royal Flush Plaza) or Ultimate Playhouse
(Palisades Mall) and place Lizard Masks or Servbot Masks on 10 zombies to get
this accomplishment. Chuck can use other stores, but these stores have bins of
infinite masks right near the entrance.
-------------------------------------------------------------------------------
-- Needs more chainsaw
Requirement: Create a combo weapon.
Extra Info: Create any type of combo weapon at a maintenance room. Maintenance
Rooms will be available to Chuck after he receives the Maintenance Room Key
after giving Katey Zombrex for the first time on day 1 - Sullivan will give
Chuck the Maintenance Room Key when he tries to leave the Safehouse. Make the
Spiked Bat weapon (Box of Nails + Baseball Bat) after the cutscene near the
maintenance room in the hallway outside to receive this achievement.
-------------------------------------------------------------------------------
-- Professional Rising
Requirement: Reach level 50.
Extra Info: Fully level up Chuck through PP earned. Solves cases, defeat
psychopaths, give Katey gifts and rescue survivors to gain PP quickly.
-------------------------------------------------------------------------------
-- Rising Star
Requirement: Come in first place in a single TIR event.
Extra Info: Play a Ranked online match of Terror is Reality and win first place
in any of its random events. The match must be ranked!
-------------------------------------------------------------------------------
-- Saving the Day
Requirement: Save 10 survivors.
Extra Info: Save any 10 survivors in the game.
-------------------------------------------------------------------------------
-- Slaughter - S = Laughter!
Requirement: Use every type of novelty weapon on a zombie.
Extra Info: See the Novelty Weapon Checklist. Hit a zombie with each of the
weapons in the list to get this achievement/trophy.
-------------------------------------------------------------------------------
-- Smashy
Requirement: Smash 100 zombies using the Smash skill move.
Extra Info: Once Chuck gains the Smash skill move through leveling up, kill a
total of 100 zombies with it. Stand next to a zombie and hold RT/R2 then tap
the X/[] button to slam their face into the ground. One throwdown will not
always kill. Grab the Hand-to-Hand Combat magazine from Ragazines in Royal
Flush Plaza to take off more damage with this skill move.
NOTE: To get this accomplishment very easily, go to Flaming Craps in the middle
of Royal Flush Plaza. Step inside of the green area with the red dice and kill
off the security guard zombies. Zombies will pile up around the railings along
the sides. Approach the side railings with the zombies and perform the Smash
skill move on the zombies. Chuck will grab each zombie through the railing and
slam their head against the railing for an instant head crush. The zombies
cannot grab Chuck or hit him in any way while doing this.
-------------------------------------------------------------------------------
-- Stick 'em Up
Requirement: Cover a zombie in objects.
Extra Info: Go to Baron Von Brathaus in Yucatan Casino and kill off most
zombies until only a few remain in the restaurant.
Place the following items on the zombie in any order:
Fancy Painting/Painting
Small Painting
Wooden Barrel
Servbot Mask
Chuck basically has to "dress" a zombie with four items to get this
accomplishment. A player should be able to use any type of mask.
-------------------------------------------------------------------------------
-- Tape it or DIE!
Requirement: Discover the secret combo card.
Extra Info:
Chuck must create the Wingman combo weapon at any maintenance room to get this
achievement/trophy. He must combine the following:
Nectar + Queen
Make a Nectar by mixing two orange juices together at any mixer and get a Queen
after killing a zombie Queen carrier. Queen carriers appear after the cutscene
that introduces Queens shortly after giving Katey Zombrex for the second time
on day 2. There is always a Queen carrier near the standee by The Dark Bean in
Royal Flush Plaza (east side of The Dark Bean).
-------------------------------------------------------------------------------
-- The Skill To Survive
Requirement: Tame Snowflake
Extra Info:
In the following extra mission starting on day 1, give Snowflake the Tiger
three steaks to tame her:
--> Taming the Tiger | 4:00am - 10:00am | Yucatan Casino
Survivor(s): Ted, Snowflake, Lenny ^ on Day 2
A player must lay three steaks on the floor then step away from the steaks far
enough so that Snowflake will walk up to each one and eat it. Staying too
close to the steaks or attacking when Snowflake is too close will make
Snowflake ignore the steaks and attack Chuck. For extra info on how to do
this, see the "Taming the Tiger" extra mission in the Extra Missions section.
-------------------------------------------------------------------------------
-- TK's Favorite
Requirement: Play and win in all 9 TIR events.
Extra Info: Play in a ranked Terror is Reality match and come in first place in
each of the 9 events. You must win at least once for each event through all of
your plays. The matches must be ranked in order to get this achievement.
-------------------------------------------------------------------------------
-- Tough Guy
Requirement: Collect all combo cards from psychopaths.
Extra Info: See the Psychopath Combo Card Checklist. Collect all the combo
cards from psychos in that list.
-------------------------------------------------------------------------------
-- Vigilante Rising
Requirement: Defeat 5 psychopaths.
Extra Info: Defeat any 5 psychopaths in Fortune City through normal cases or
extra missions. The majority of psychopaths are encountered in the extra
missions.
-------------------------------------------------------------------------------
-- Win Big!
Requirement: Finish in first place in a TIR episode.
Extra Info: Play in a ranked Terror is Reality match and come in first place at
the very end of all events. The match must be ranked in order to get this
achievement.
-------------------------------------------------------------------------------
-- Window Shopper
Requirement: Enter all the stores in the game.
Extra Info: See the Store Checklist. Enter all of the stores in the list and
make sure that the name of the store displays on your screen and you'll get
this achievement/trophy once all of them have been entered.
-------------------------------------------------------------------------------
-- Wrong kind of "Chopper"
Requirement: Kill 1,000 zombies while riding a motorcycle.
Extra Info:
Kill Leon in the following extra mission on day 1:
--> Meet the Contestants | 2:30pm - 8:30am | Platinum Strip
Survivor(s): Leon, Carlos
Grab a chainsaw and combine it with the motorcycle in the trailer on the north
side of Silver Strip, outside the Yucatan Casino. Ride the bike through the
outside areas and kill off as many zombies as possible. The biggest groups of
zombies are in the Silver Strip areas and down the staircase near Juggz Bar &
Grill on Platinum Strip (blocked entrance to the Safehouse). It will only take
about two motorcycles to get this accomplishment.
NOTE: The closest chainsaw to the trailer is the chainsaw in the maintenance
room in the alley to the south of Hot Excitorama on Silver Strip.
-------------------------------------------------------------------------------
-- Z-Genocider 2: Genocide Harder
Requirement: Kill 53,596.
Extra Info: See the Zombie Genocide Master listing below.
-------------------------------------------------------------------------------
-- Zombie Destruction
Requirement: Kill 5,000 zombies.
Extra Info: This achievement/trophy can be easily obtained by using the
motorcycle and chainsaw combination on Silver Strip after the "Meet the
Contestants" extra mission. See the "Wrong Kind of Chopper" achievement/trophy
up above for details.
-------------------------------------------------------------------------------
-- Zombie Fu
Requirement: Kill 1,000 zombies barehanded.
Extra Info: Any of Chuck's bare handed attacks without a weapon will count
toward this achievement. Wait until Chuck has reached level 50 before trying
this. Grab the Hand to Hand Combat magazine from Ragazines in Royal Flush
Plaza to boost his attack damage with bare handed moves.
The best move to use to rack up kills is either the Elbow Drop or the Haymaker.
The Elbow Drop can instantly kill about five zombies in a crowd per attack.
There are some big zombie crowds in the Silver Strip area, so go there with
plenty of food items and use the Elbow Drop or Haymaker a bunch on the zombie
crowds until Chuck reaches 1,000 kills.
NOTE: Only the zombie that is thrown with Chuck's Pick Up (Throw) attack counts
toward this achievement/trophy. Any zombie that is hit with another zombie
during his Pick Up will not count!
-------------------------------------------------------------------------------
-- Zombie Genocide Master
Requirement: Kill 72,000 zombies.
Extra Info:
===================================
Zombie Genocider Master Walkthrough
===================================
Overview:
- Chuck will have to start his killing in the SUV on day 1 up until 2:30pm.
Grab the Driving magazine from Americana Casino from the start to increase
its durability. After killing Leon at 2:30pm, he can use the bike trailer
and combine a chainsaw with the bike to kill faster. The closet chainsaw is
in the maintenance room in the alley beside Hot Excitorama on Silver Strip.
Chuck will need the Bikes magazine from the Slot Ranch Casino vault area,
which can be collected after 10:00am on day 2, to increase the bike's
durability. Chuck can drop the Driving magazine at that time.
- While killing in the SUV or on the chainsaw bike, enter EVERY area of the
Silver Strip/Fortune Park/Platinum Strip area since zombies will constantly
be respawning as Chuck kills them off. They will respawn and gather in areas
that Chuck visits the least, so drive to EVERY area! Make sure to move down
the stairway to the south of Cash Gordon's casino at least once per area
entry.
- Perform all main story cases and give TK Zombrex after case 7-1! Chuck needs
all the time he can get to kill zombies. A player will lose 1 hour on day 1
automatically (8:00am - 9:00am) but can gain an extra 5 hours on day 5 by
completing The Facts at the latest possible time. Chuck has until 7:00am on
day 5 to complete The Facts, and Overtime mode will rewind time back to
2:00am on day 5 once The Facts has been completed so Chuck can gain some
extra hours for day 5 depending on when The Facts is completed.
- Mix Quick Step mixtures often and pick up the Juice Boost magazine from Luaii
Wauwii on Silver Strip. Mix the Quick Steps at the blender in Baron Von
Brathaus in Yucatan Casino. Use a Wine + Wine combination since there are
infinite Wines at the bar.
- Ted and Snowflake will most likely have to be killed in Yucatan Casino so
Chuck can continue mixing drinks for Quick Steps. They appear at 4:00am on
day 1 and will not leave until after case 3-1 (10:00am on day 2). The only
other quick option is to mix wines from Cucina Donnacci in the Food Court at
Rojo Diablo Mexican Restaurant's blender. Chuck will have to worry about
Antoine at Cucina Donnacci at 10:30pm however. Yucatan is the easiest place
to mix Quick Steps overall though.
- Whenever Chuck needs to return to the Safehouse, get inside the sports car on
the east end of Royal Flush Plaza then drive to the Safehouse doorway.
- Use Quick Steps to run faster when leaving the Safehouse and when carrying
the chainsaw to the bike trailer on the north end of Silver Strip.
--> Day 1
3:00am - 7:00am (around 2,000 kills)
- Grab the DRIVING MAGAZINE from Bennie Jack's BBQ Shack in Americana Casino to
make the SUV last longer.
- Go to Roy's Mart and kill the looters and Denyce (to minimize survivors) then
grab the ZOMBREX in the pharmacy.
- Grab the ZOMBREX from the backstage area of Slot Ranch Casino.
- Reach Yucatan Casino before 4:00am (before Ted and Snowflake spawn) then mix
up as many QUICK STEP mixtures as Chuck can carry at Baron Von Brathaus. Use
the mixture Wine + Wine since there are infinite Wines near the blender. You
can kill Ted and Snowflake now if you want. They need to be killed later.
- Grab the JUICE BOOST MAGAZINE from Luaii Wauwii. This will make all juices
last double the time.
- Get in the SUV at Shamrock Casino then KILL ZOMBIES until the call to **GIVE
KATEY ZOMBREX** activates then rush back to the Safehouse and give her
Zombrex.
9:00am - 2:30pm (around 5,000 kills)
- Kill Lashawndra and Gordon after exiting the Safehouse hallway to minimiz
active survivors.
- KILL ZOMBIES in the SUV until 2:30pm.
2:30pm - 5:00pm
- Drive to Fortune City Arena at the end of Platinum Strip then enter and exit
the arena lobby at 2:30pm to make Leon spawn outside. Kill Leon to unlock
the BIKE TRAILER.
- Do **CASES 1-2, 1-3 and 1-4** quickly.
- Pick up the ZOMBREX in Americana Casino while going back to do case 1-4.
5:00pm - 7:30pm (around 7,500 kills)
- Combine a chainsaw with the bike in the Silver Strip bike trailer then KILL
ZOMBIES until 7:30pm. There is a chainsaw in the maintenance room in the
alley near Hot Excitorama. Take it from the maintenance room then run to the
bike trailer - use a Quick Step mixture to move faster.
- Meet back at the Safehouse security room at 7:30pm for **CASE 2-1**.
7:30pm - 7:00am (around 14,500 kills)
- Do **CASE 2-2** immediately.
- After Case 2-2, drive to the south while in the Underground Tunnels and pick
up the ZOMBREX underneath Atlantica Casino then climb up to Silver Strip.
Chuck will be right near the chainsaw to combine with the bike now!
- KILL ZOMBIES with the chainsaw motorcycle combination until 7:00am on day 2.
- Run to the Safehouse after receiving the call from Katey then **GIVE KATEY
ZOMBREX**.
--> Day 2
7:00am - 10:00am (around 16,500 kills)
- KILL ZOMBIES with the chainsaw motorcycle until 10:00am.
- Return to the Safehouse security room at 10:00am for **CASE 3-1**.
10:00am - 11:00pm (around 26,500 kills)
- Do **CASE 3-2** immediately. Use Quick Steps.
- Grab the BIKES MAGAZINE while in the vault area of Slot Ranch Casino during
Case 3-2.
- While in Yucatan Casino during Case 3-2, pick up the free ZOMBREX in the
middle area.
- KILL ZOMBIES with the chainsaw motorcycle until 11:00pm.
- Enter Yucatan Casino and do **CASE 4-1**. Make the Super Slicer combo weapon
and bring it with Chuck to Shoal Nightclub to kill Crystal and Amber very
quickly! Ram right through all the zombies along the way. The lawnmower is
on the grass platform near the Food Court entrance and a Servbot mask can be
found in Baron Von Brathaus.
11:00pm - 7:00am (around 33,000 kills)
- KILL ZOMBIES with the chainsaw motorcycle until 7:00am.
- GIVE KATEY ZOMBREX after Chuck gets the call at 7:00am.
--> Day 3
7:00am - 7:00pm (around 42,500 kills)
- KILL ZOMBIES with the chainsaw motorcycle until 7:00pm.
- Kill all four of the redneck sniper psychos when they appear at 9:00am. Use
Quick Steps while fighting them to get to them faster and chase them while
they run. Be very aggressive while using knife gloves.
- Return to the Safehouse rooftop for **CASE 5-1** at 7:00pm.
7:00pm - 7:00am (around 53,000 kills)
- Do **CASE 5-2** immediately. Carry a military case up the elevator and toss
it at the helicopter then hurl other cases at it.
- KILL ZOMBIES until 7:00am.
--> Day 4
7:00am - 9:00am (around 54,500 kills)
- KILL ZOMBIES with the chainsaw motorcycle until 9:00am.
- Meet back in the Safehouse security at 9:00am for **CASE 6-1**.
9:00am - 7:00am (around 70,000 kills)
- Do **CASES 6-2, 6-3, 6-4, 7-1, 7-2, and 7-3**. During Case 6-2, get in the
SUV on Silver Strip and drive it down in the Underground Tunnel garage on
Silver Strip then fight Boykin. After the fight, bring Rebecca to the SUV
then take her to Royal Flush Plaza to avoid the majority of the gas zombies
and gain a few kills along the way.
- GIVE TK ZOMBREX after case 7-1 to open up Overtime mode.
- KILL ZOMBIES with the chainsaw motorcycle until about 4:00am. It's really
your choice when you want to leave for The Facts case. Chuck will have to
finish up the case before 7:00am on day 5 though.
- Do **THE FACTS**. The Hand to Hand magazine from Ragazines in Royal Flush
can help for the battle, but it's really not required. Use constant drop
kicks on Sullivan.
--> Day 5 [Overtime Mode]
2:00am - 12:00pm (70,000+ kills)
- Collect all items for TK in the following order: Compromising Photo, Lab
Suit, Gift Basket, Expensive Champagne, Case of Queens, Mobile Headset, USB
Drive. Climb up to the Food Court after collecting the USB Drive and exit
out to Silver Strip after stepping into Slot Ranch Casino.
- KILL ZOMBIES with the chainsaw motorcycle for the rest of the time.
-------------------------------------------------------------------------------
-- Zombie Slaughter
Requirement: Kill 500 zombies.
Extra Info: Kill a total of 500 zombies in Fortune City. This should be hard
to not do while advancing through the main story or finishing extra missions.
-------------------------------------------------------------------------------
[EE00]
===============================================================================
_____ _
| ____|| |_ ___
| _| | __|/ __|
| |___ | |_| (__ _
|_____| \__|\___|(_)
E V E R Y T H I N G E L S E
===============================================================================
*******************************************************************************
COPYRIGHT
*******************************************************************************
This document Copyright 2010 Kevin Hall (Berserker)
Dead Rising 2 Copyright 2010 Capcom Ltd.
This document is for private and personal use only. Do not try to sell this
document for profit. This is a free document and should remain free. Do not
try to reproduce this document in any way, shape, or form. Do not alter this
FAQ in any way. Use of this guide on any other web site, besides the sites
that have contacted me, or as a part of any public display is strictly
prohibited, and a violation of copyright.
If you want to use this FAQ on your site, then contact me for permission first.
This FAQ can only be found on a few sites as of now and I am keeping a list of
those sites. Contact me if you want to use it.
*******************************************************************************
SPECIAL THANKS
*******************************************************************************
- my parents.
- Sephirosuy because he's always been a good friend:
http://sephirosuy.blogspot.com/
- Paglie for help with some combo weapon maintenance rooms and listening to my
FAQ complaints over Xbox LIVE.
- Tio Reva for helping me confirm some item info.
- iK1NG for his TIR help... and the help he will continue to give. >:)
- Yuno (Big Kahoona 22) because this section wouldn't be complete without his
mention! And he better get DR2 soon... =P
- Payphone Ed for his tremendous help through email! Thanks a bunch to you!
- Kane Wallace for a ToC correction.
- Iris for telling me about the extra note for Brain over Brawn mission and
nsxtypeS-zero for helping me to confirm the extra.
- http://deadrising.wikia.com/wiki/Dead_Rising_2 for some combo weapon
durability info.
- http://network-science.de/ascii/ for the ASCII art.
*******************************************************************************
VERSION HISTORY
*******************************************************************************
Version 1.0 - (November 14, 2010) - First released version. Still got a lot of
stuff to add.
Version 1.1 - (November 19, 2010) - Added a Combo Weapon and Item List section.
Redid the formatting for the day and case headers in the walkthrough section.
Much more will come later. I plan to reformat many areas of this guide
eventually.
Version 1.2 - (November 26, 2010) - A Terror is Reality section is now included
and a Full Event Timeline has been added to the list section. A full
walkthrough on how to get the Zombie Genocide Master achievement/trophy has
been added to the Achievement section. The "Smashy" Achievement/Trophy has a
much easier method to obtain it thanks to Payphone Ed. Many sections were
updated throughout the guide thanks to the help of Payphone Ed.
Version 1.3 - (December 2, 2010) - Added the Blades magazine to the magazine
list. Every combo weapon except for Blitzkrieg has a durability listing and
information about carrying that weapon in Chuck's inventory now. Updated
several areas of the guide - I can't even remember everything that I updated.
It's a bunch though. Added a new Weapons section. The Weapons section
contains EVERY weapon in DR2 along with a description, location and many other
details about the weapon ALL configured by me. If you can't find a weapon
there, that isn't a combo weapon, then you email me, my friend.
Version 1.3 - (December 20, 2010) - Added the Basketball Uniform to the clothes
checklist. A few more video urls for videos on my youtube page were added to
some boss sections as well.
Version 1.3 - (January 6, 2011) - Added an extra note to the Brains for Brawn
mission. Added a mention of a glitch to the Tape it or Die 2 mission. Added
an ending time for the Left Behind mission - still not sure if that is entirely
correct yet (might end earlier).
*******************************************************************************
CONTACT INFO [CI00]
*******************************************************************************
I can be reached at my email address, which is berserker_kev(at)yahoo.com, so
please contact me if you have any questions, comments, etc. Replace the (at)
with @. I don't mind receiving emails at all. Don't add me to your Yahoo
Messenger though; I use Yahoo Messenger only for close friends.
I do have a few guidelines however:
1) Give me a subject in the email, preferably one including the name of the
game. An actual subject looks damn sexy in my inbox compared to an
unattractive blank subject line.
2) Read the guide over and make sure that your question is not already
answered.
3) Please speak in English and attempt to use some correct grammar. This is in
no way meant to offend those that cannot speak English well. I have spoken
with some readers that claim they cannot speak English when, in fact, they
speak better English then some Americans. So basically if you "try" to talk
to me then that is good enough. :)
And last, but not least, if you found this walkthrough helpful, an email would
be most appreciated or you could sign the guestbook on my blog or add me to
your subscription list on youtube.
http://www.youtube.com/user/BerserkerSTARS
It is very true that I write these guides as a hobby, but just that little
email that lets me know that I have helped someone always makes me feel special
for about five minutes. Don't worry, I won't tell anyone on the gaming boards
that you used a guide. ;)
*******************************************************************************
ABOUT ME [AM00]
*******************************************************************************
"AS ALWAYS, I'M YOUR FAQ AUTHOR, BERSERKER KEV...
... BUT YOU CAN CALL ME 'BK', BABY!"
My name is Kevin Hall. I'm 30 years old and live in the US, in a small town in
Mississippi. Ever since I was really young, I have been a huge fan of video
games since I was first introduced to them via the Atari 2600 and NES 8-bit.
My favorite gaming series is the Resident Evil series followed closely by the
Castlevania series. I'm a complete horror gaming junkie - survival horrors are
my main cup of tea. Capcom is my favorite video game company. They hardly
ever let me down when it comes to games with plenty of replay value.
I enjoy being creative and hopefully that shows in my guides. Whenever I sit
down to write a guide, I truly get "in the zone" and my perfectionist nature
takes over. My constant goal is to impress myself with my own work and that is
one very hard task to accomplish since, well... I am never satisfied.
I believe in making a guide as thorough as possible. You're going to get your
left click's worth when opening a Berserker guide. We're going to freaking
tear though that game and rip that sucker apart.
Whenever I sit down to write a guide, I constantly think to myself "Now, is
that what I would want if I was reading this guide; if I was looking for that
item, would this description help me"? I take reader comments and overall
responses to other guides that I view on the web very seriously when writing my
own and shape mine differently with those comments in mind.
The reader knows best after all... well, most of the time. There are some that
I'd like to Haymaker back to where they came from, but the majority of them
shape the way I write. Overall, I write to help fellow gamers and if they can
find help in my work, whether I know it or not, then that right there makes it
all worthwhile!
My known aliases are Berserker, berserker_kev, and Berserker93, though
"Berserker" or "Kev" is preferred. I've also gained the nickname "Kevo" ever
since writing for RE5 - that nickname is actually the most popular of them all
now.
Here are a few other bits of information about me:
--> IGN FAQ Writer of the Month interviews:
July 2005 - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html
--> Berserker: Tear Through the Game (My Gaming Blog)
My own site with game reviews, discussions of my guides (some), and random
thoughts about video games. Feel free to post up some comments on the blog. I
don't bite... well not that much... and not too viciously...
http://berserkersblog.blogspot.com
--> My Youtube Channel
Plenty of Dead Rising 2 videos and Resident Evil 5 Chris Mercs runs can be
found on my youtube channel. I used to play nothing but RE5 for close to a
year, but that changed with Dead Rising 2.
http://www.youtube.com/user/BerserkerSTARS
--> My other work can be found at both IGN and GameFAQs.
IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1
*******************************************************************************
DONATIONS [DO00]
*******************************************************************************
Paypal Address: berserker_kev@yahoo.com
I'm not going to bore you with a huge sermon or provide tons of reasons why you
should donate, but I would like to mention that I do take donations now. If
you go to my site at http://berserkersblog.blogspot.com there is a Paypal
donation link on the right column if you look down the page that you can use as
well.
All donations will be used to help make my future guides better as I am able to
afford better equipment. A donation will never go toward personal gain items
such as a new game or any other personal commodity for myself.
Here's more of an explanation:
http://berserkersblog.blogspot.com/2008/12/donations.html
Be sure to email me if you donate, so I can thank you personally! Big thanks
to the readers that have donated so far. You know who you are and you're some
very generous people.
If you don't have a Paypal account, then check out my items on Half.com and see
if you can find anything that might interest you:
http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf
I post up items on Half.com regularly and am constantly rolling back prices.
My father and I share an account on eBay, hence the username.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
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\____||_| |_| \___/ \____||_|\_\ |____/ \___/ (_)
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'. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .'
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'.....' T E A R T H R O U G H T H E G A M E! '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/