Labyrinth X v 1.0 5-13-2017 author: Dimetric Houston e-mail: dhousto7@gmail.com CONTENTS: Introduction Updates Story Controls Walkthrough Tips, Tricks and Secrets Credits ------------------------------------------------------------------------------ INTRODUCTION: Hello all. This FAQ covers the game Labyrinth X for the XBOX 360. It is a action-adventure game made by Team Shuriken. Despite the action-adventure moniker, Labyrinth X plays like the Avalis Dungeon games, as it is a maze-type game where the player pushes a button to make choices to travel to different rooms and complete actions. The newest version of this FAQ can be found at the following sites: GameFAQs (www.gamefaqs.com) ------------------------------------------------------------------------------ UPDATES: v 0.1 5-4-17 -Preliminary edition. v 1.0 5-5-17 -updated Story section -updated Controls section -updated Walkthough section v 1.0 5-13-17 -updated Walkthrough section -updated Credits section ------------------------------------------------------------------------------ STORY (quote verbatim from game) None given. However, when you come across the (rather attractive) woman near the start of the game, she will basically tell you your goal. ------------------------------------------------------------------------------ CONTROLS Control in this game is extremely simple. You will only use the controller face buttons: X,Y,A,B. No other buttons are used during actual game play. The game presents all button choices with nice, big colored circles that match the color and letter on the controller. When it comes to attacks, the button functions are linked to the attacks listed below: Y-High Kick X-Punch A-Low Kick ------------------------------------------------------------------------------ WALKTHROUGH This walkthrough is designed to help you through the complex maze of Labyrinth X. The game is quite a bit bigger than some of ther maze-type Team Shuriken games, but is still simple once you know which path to choose. Before that knowledge comes to fruition however, one must endure many hours of making wrong choices, apparently going in circles and meeting Game Over screens (unless you have some touch of Divine Favor that grants you always-make-the-right-choice-the-first-time talent---something we common folk call "luck"). This walkthrough will alleviate those frustrating moments. Abbreviations used: ------------------ Path Room - these are a series of rooms (usually 4) that give only one button choice. The button choices will be shown sequentially, therefore this title of Path Room indicates all the rooms that follow this pattern. Fight Room - you face an opponent in this room and must choose the correct button to defeat them. The buttons are shown on the right side of the screen and are linked to a certain attack type. Pressing the correct button defeats the opponent. Pressing the incorrect button gets you defeated and a Game Over. Don't rush. You have all the time in the world to make a choice. Obstacle Room - you face a room with an obstacle and must choose the correct action to overcome it. The action choices available will have a controller button shown next to it. Choosing the correct action gets you past the obstacle. Choosing the incorrect actions gets you a Game Over. Action Room - in this room you have a button choice that causes an action to occur. The resulting action can open a new path, or cause an effect somewhere later in the dungeon. Actions examples are throwing a switch, using a bomb, using an item, etc. Scene Room - in this room you converse with a character. Most of the time these rooms only have dialog, then you can leave. At other times you have choices you can make. Choices have not proven fatal, so you can do what you like. Room 1 ============== Path Room | | | Y-Y-Y | ============== Room 2 ============== | | Dialog, then you continue on | SCENE | ============== Room 3 ============== Path Room | | | X-Y-A | ============== Room 4 ============== correct choice: Y | Y | X, B, A are ciruclar, leading to the same screen | X B | although A gives a more humorous action | A | ============== Room 5 ============== Path Room | | Correct choice: either | X B | X is shorter ============== See 6-1 if choosing X See 7-1 if choosing B Room 6-1 Room 7-1 ============== Path Room ======= Path Room | | | | | Y-B-Y-A | | Y-X | ============== ======= Room 6-2 Room 7-2 ====== Action Room ======= Scene Room | A | Correct Choice: either | SCENE | | B | A gives more dialog | | ====== ======= Room 6-3 Room 7-3 ============== Path Room ======= Action Room (flask) | | | | Correct Choice: either | Y | | X B | Go to 7-4a if choosing X ============== ======= Go to 7-4b is choosing B Room 6-4 Room 7-4a ======= Path Room ======= Path Room | | Correct Choice: either | | | X B | See 8-1 if choosing X | Y-B-Y | ======= Go To Room 10 if choosing B ======= Go to Room 6-2 Room 8-1 Room 7-4b ======= Path Room ========== Action Room | | | X B | Correct Choice: B | B | | A | If choosing X, pick A first or ======= ========== else X is death. B will be the only available choice if you go this path Room 8-2 Room 7-5 ======== Fight Room (Minotaur) ========= Path Room | FIGHT | Correct Choice: X | | | | | Y-Y-Y-A | ======== ========= Go To Room 10 Room 7-6 =========== Action Room (flask) | B | Correct Choice: A | A | B is circular =========== Room 7-7 ========== Path Room | | | Y-Y-Y-B | ========== Go To Room 10 Room 10 ====== Path Room | | | Y-Y | ====== Room 11 (checkpoint #1) ============ Path Room | Y | A is dialog | A | ============ Room 12 ======== Path Room | | | Y-Y-X | ======== Room 13 ============ Path Room | Y | A is dialog, which then opens choice B (kill) | A | choose whatever you wish, Y will be the final choice ============ Room 14 ======== Path Room | | | Y-X | ======== Room 15 ============ Action Room (Big Head) | Y | Correct choice: X then B then Y | X B | Y is death if chosen before X and B ============ This room leads to Rooms 15-1 and 15-2 before it can be completed; See below. Go to Room 16 when done. Room 15-1 (after choose X in Room 15) ============ Action Room (Jewel And Switch) | | Correct choice: X then B | X B | B is dead end if chosen before X ============ Go to Room 15 Room 15-2 (after choose B in Room 15) ============ Action Room (Tunnel) | | Follow prompts | B X | ============ Go to Room 15 Room 16 (checkpoint #2) ============ Path Room | X | Correct Choice: X then B | B | Choose X first, this leads to Room 16-1 (see below); when that ============ is completed, choose B to continue on (Room 17) Room 16-1 ========== Action Room (jewels) | X B | Correct Choice: X | | Choosing X opens up choice A. Pick this. ========== B is death Go to Room 16 Room 17 ======== Path Room | | | Y-Y | ======== Room 18 ============ Path Room | Y | Correct choice: X | X | Go to Lose-1 if choose Y ============ Room 19 Room Lose-1 ============== Obstacle Room (floor spikes) ======== Path Room | Y | Correct Choice: B then Y | | | X B | X is dead end | Y | ============== ======== Room 20 Room Lose-2 ====== Path Room ========== Fight Room (spider) | | | FIGHT | Correct Choice: Y | X-Y | | | ====== ========= Room 21 Room Lose-3 ============== Fight Room (Two Monsters) ======== Path Room | FIGHT | Correct Choice: Y | | | | | B-X | ============== ======== Room 22 Room Lose-4 ============== Path Room ========== Fight Room (tentacles) | Y | Correct Choice: Y | FIGHT | Correct Choice: X | B | Go to Room Lose-1 if | | ============== choose B ======== Room 23 Room Lose-5 ============== Path Room ========== Path Room | | | | | X-Y-Y | | X | ============== ======== Room 24 Room Lose-6 ============== Fight Room (Bats) =========== Fight Room (Queen of Demons) | FIGHT | Correct Choice: X | FINAL | Correct Choice: none | | | FIGHT | You WILL LOSE here-ALWAYS ============== ========= Room 25 ============== Path Room | | Correct Choice: B | X B | Go to Lose-1 if choose X ============== Room 26 ============== Path Room | | | Y | ============== Room 27 ============== Fight Room (Octopus) | FIGHT | Correct Choice: A | | Obtain katana ============== Room 28 ========= Path Room | | | Y-X-Y | ========= Room 29 ============== Fight Room (FINAL BOSS: Queen Of Demons) | FINAL | Correct Choice: B | FIGHT | ============== You win!! ------------------------------------------------------------------------------ TIPS, TRICKS, AND SECRETS Rescuing prisoners only nets you dialog. No other benefits are acquired from rescuing a prisoner (other than getting to look at hot anime women if that is your thing). Well, there is only ONE prisoner in this game, and you don't have a choice as you will "rescuing" her to continue on your path. Checkpoints are where you can continue if you die. Simply choose Continue at the title screen and you will begin the game at the checkpoint instead of at the beginning. Rooms 18 and 22 are critical rooms to winning the game. If you choose the wrong path here, you will be on a long path to death. There is no getting off this path once you get on it, so choose the Lose-1 path only if you want to explore every nook and cranny of the game, because you WILL get a GAME OVER at the end of it. As a note, when you meet the final boss, she will tranform. Press a button to continue on to the fight, as the game will sit there with her in her flashing tranforming state. You have to hit a button (any button) to proceed on to the fight. Aside: It is rather ironic that the losing path gives you advice on what you need to win, but not the item; yet, the winning path gives you the item but not the advice. ------------------------------------------------------------------------------ CREDITS God--for the strength, life, and intellect to do this FAQ Alejandro Bustelo--for the correction in the Walkthrough for the correct choice after the Bat fight. I hope you have enjoyed this FAQ. If there are any corrections, additions, etc. that you see that need to be put here, please e-mail me and let me know. Thanks for reading. dhousto7@gmail.com Dimetric Houston The End