* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * _______________________________________________________________________________ _________________________________FUSE__________________________________________ ___________________________________FAQ/WALKTHROUGH_____________________________ ZZZZ$Z$$$$$$$$77$=+ ~I.IIIIIIIIII77I7 77$$$$$$$ZZZZZZZ ZZZ $7+ III.II 777 ZZZ 77+ ?II.II 777 ZZZZZ$$$$$$$ 77+ III.?IIIIIIIIIIII7777-777$$$$$$$$ZZZZ ZZZ 77+ III ~77-777 ZZZ 77+ III ~77-77$ ZZZ 7777777IIIIIIIIIII ?IIIIIIIII777777-77$$$$$$$$ZZZZZZ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Insomniac is known primarily as a developer for Sony, having created some of Sony's most popular franchises throughout the years such as Ratchet & Clank, Resistance, and Spyro the Dragon. However, Insomniac has since teamed up with Electronic Arts to create their first multi-platform title ever in the form of the four player co-op shooter Fuse. Fuse Written by Dalton "HorrorSpooky" Cooper and Trade Copyright 2013 The *ONLY* sites that have permission to use this guide are CheatMasters.com and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME, AS IT DOES NOT HAVE PERMISSION TO BE THERE!!! Contact Information E-mail: horror_spooky@hotmail.com Legal Information _ _ _ _ _ _ _ _ _ This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. It is only allowed on CheatMasters.com and Gamefaqs.com. Use of this guide on any other website or as part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------- TABLE OF CONTENTS ------------------- 01. Introduction and Controls 02. Characters Dalton Brooks Jacob Kimble Naya Deveraux Isabelle Sinclair 03. Walkthrough Hyperion Base Triton Outpost Sheng Island Raven Facility Jodhpur Stronghold Grigori Station 04. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Ops team Overstrike 9 are sent on a variety of missios across the globe and beyond. They discover powerful new weapons powered by a substance called "Fuse", and use these new weapons and abilities to fight through thousands of enemies in intense firefights. LT - Aim LB - Grenade RT - Shoot RB - Ability Y - Melee X - Reload B - A - Dodge Left Stick - Movement/Objecive Right Stick - Camera Back - Skills Start - Pause - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Characters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There are four playable characters in Fuse, and they actually play quite differently. The following is a list of the four different characters and descriptions of them and the weapons unique to them. PLEASE NOTE that the following information is taken DIRECTLY from in-game materials. --->DALTON BROOKS<--- "Dalton Brooks is a former Raven soldier and leader of Overstrike 9. Prior to working for Lyndon Burgess he worked for Raven Captain Meilin Mao." Magshield: "This Xenotech weapon creates deployable cover using Fuse and a unique ferrofluid. The shield can be triggered to repel almost any projectile it traps." --->JACOB KIMBLE<--- "Jacob Kimble is a former LAPD Robbery/Homicide Detective recruited to Overstrike by Lyndon Burgess." Arcshot: "This Xenotech assault weapon fires high-velocity bolts armed with Fuse-augmented mercury." --->NAYA DEVERAUX<--- "Prior to working for Overstrike, Naya Deveraux was a contract assassin who worked with her father Luther. When Raven recruited him, she joined Overstrike in hopes of bringing him in safely." Warp Rifle: "This Xenotech weapon combines anti-matter with Fuse to create violent singularities. Upgrade provides user with cloaking ability to aid in stealth assassinations." --->ISABELLE SINCLAIR<--- "Isabelle 'Izzy' Sinclair is an intelligence expert who made her living selling information to anyone who met her price." Shattergun: "This Xenotech weapon uses compressed melanite rounds augmented with Fuse to encase enemies in living crystal. A secondary fire deploys a Med Beacon that heals agents in battle." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ============= HYPERION BASE ============= --->CASUAL FRIDAY<--- The first thing you do in the game is a lot of shooting against a large mech enemy. Get behind cover by pressing B and fire at the mech until another cut-scene triggers. You can look around in this room if you'd like, but when you are ready to progress, go to the door and hold Y. At least one other partner will have to do hold Y as well. In the next hallway, there will be turrets with laser sensors. If you are facing the turrets, there is a small room to your right. Sprint to that room to find a control panel. Interact with the control panel to shut down the turrets. Under the left turret you'll find some XP, and you will also find Fuse Credits sitting on a crate through the door. Take the elevator down and take cover as the enemies are killed by their own gunthing. Vault over the cover once the shooting stops and move into that room now that the glass blocking it off is broken. Loot the room and then go back out into the hallway and hang a left. This room will have more XP and Fuse Credits to pick up. These look like golden bars, basically. Anyway, interact with the control panel in this room to blow a large hole in the wall. Then you are free to continue. The next hallway will feature more craziness. Wait for it to subside, and then move through the now-ruined room to bypass the fire blocking the way. Go into the room where the shooting was coming from, loot it, and then continue down the hallway through the next door. Run up the stairs and open the door with the help of your partners. You will now have access to your main weapon throughout the game. Each of the four characters have their own weapon that they will always have now until the credits roll. To equip this weapon, press "up" on the d-pad at any time. You are also able to carry two other weapons of any combination (besides "Heavy" weapons) by assinging them to the left and right directions on the d-pad. There is a firing range of sorts that you can use to practice with your new toys. You will be asked to destroy a certain amount of the targets before you can proceed. Once they are all destroyed, you are free to spend any skill points you have acquired so far. Each character has different abilities they can purchase using skill points. When you level up with one character, all the other characters that you use will be the same level. You won't have as many skill points to spend for them, but you are given a few to use. upgrade as you wish now and if you ever feel like switching between characters, hold back if you are playing on Xbox 360 and select if you are playing on PS3. Replenish your ammo using the many ammo boxes in this room after you're done messing around with the firing range. The gruop will crowd around the next door. A control panel is to the left of the door and so hack it to get the door open. Annoying little enemies in the next hallway will now make their debut. These guys can only be described as robot bugs that blow up. Imagine the Tickers from Gears of War, but in robot form. The best way to deal with them is to keep your distance and shoot as they are crawling near you. Don't run up and attack them, as they will simply blow up, which knocks you back, and if you get caught in a couple of explosions right after each other, it is very likely that you will be downed or die. In the next room will be a couple of automated turrets. If you are playing as Dalton (so weird typing my own name in a guide), then stand in front of your buddies with your shield up so that they can use the control panels in this room to shut down the turrets. If not, AI Dalton (GI Dalton more like it) should do so himself, allowing you to shut down the turrets safely. Continue into the next hallway and approach the glass with the politican on the other side. Speak with him momentarily and he will open up all the doors throughout the facility. The first door is to your immediate right, so go through it once it slides open. Loot the rooms that are down this hallway for XP and stuff, and then go through the next door to move through another sciencesy room. Keep going and through the next hallway, you will come across a door that you will need the help of a partner to open up. You'll then come out into a large hangar area, and I have to warn you that this part of the game glitched big time for me the first time I play it. The game wants you to press Y to get a better look at the helicopters that have flown into this area, but I highly recommend you don't do that. Doing so when I played the game caused my camera to be stuck in position, focused up at the sky, only able to fire my gun when behind cover and even then only be able to shoot in one direction. It was awful, but I still managed to defeat all the enemies using nothing but melee attacks thanks to the smart partner AI in this game. But if you don't come across this glitch (if you do, you can't continue, even if you defeat all the enemies and the helicopter because you have to be facing a different direction, so just reload the checkpoint), what you need to do is move through the hall, which is circular around the center hangar area, going from cover to cover and shooting all the enemies. Remember you can pick up guns, so it might be wise to trade your pistol with one of their more powerful machineguns. At the end of the circular hallway, there will be a helicopter that keeps dropping off enemies. Kill the enemies and then focus all your attention on the helicopter. The helicopter can only shoot one of you at a time, so if you are playing in co-op, have everyone be positioned at different areas of the circular hallway, take cover, and shoot at the helicopter simultaneously. The person that the helicopter is shooting at should remain behind cover, obviously, to avoid taking damage. Once the helicopter is destroyed, you are free to go through the nearby elevator. Ride it and then destroy the wall in here by placing bombs. It is a bit amusing whenever these guys use bombs to blow up walls because they stand right in front of the wall and make no effort to get away from the blast radius. They simply turn their back to the explosion and take no damage. Continue through the facility, and next you will be looking into a room full of enemies. You can hop over the wall and stealth kill a couple of them if you are quick enough before the other guys notice you. Get behind cover and then clear the room. There will be enemies on the catwalk above, and they should definitely be your priority for now since they have the height advantage on you and can potentially deal more damage. Don't skimp on grenades either, especially if enemies are in a cluster. After the room is clear, everyone will be told to rally at the armory. You will find new guns in the armory as well as plenty of ammunition. If you want to switch out your current arsenal of weapons, this is the place to do it. Otherwise, just keep your current guns, replenish your ammo, and then go through the door to the next area. A few enemies will be in the building across the bridge. Kill as many as you can from this distance. The armory has a few sniper rifles to use to make this stretch much easier. As you go into that building, a new type of enemy will be revealed in the form of a Heavy with a flamethrower, so get ready to battle this new type of enemy. This enemy is large, armored, and has a tank on its back that powers its flamethrower. The only way to deal damage is to shoot the tank. The obvious strategy here is to have one person on the team distract him and lead him away from the others so they have a clear shot at his back and his tank. Once the Heavy has been killed, grab his weapon. The weapon is a "heavy" weapon, so you walk slower with it and switching to another weapon will cause you to drop it. Go to the elevator. Open it up to reveal a group of enemies hiding inside waiting to ambush you. Use the flamethrower to make quick work of them and then once the flames die down, step inside the elevator yourself and ride it down. This will initiate the second part of the first mission. --->FUTURE PROOFING<--- First thing you have to do is restore power to the area. Do that by having someone grab the Fuse Cell and then take it to the designated area. Just a tip for later on in the game (a protip, if you will), being in the orange radius of the Fuse Cell will buff anyone standing inside of it, augmenting your Fuse abilities and making your attacks stronger than before. The next room is where the game officially teaches you about stealth kills, but I covered that earlier. Basically, slowly approach the enemy and press Y to silently take them out. This entire room can be cleared in this manner rather easily, but if worse comes to worse, a firefight is not that harder to handle. Walk around the slightly open gate and then climb the ladders. There are ziplines up here that you need to use to reach the next area. There will be two enemies with their backs toward you, standing by crates. Get behind the crates and press Y to pull them over and stealth kill them. If you are playing in co-op, synchronize this action with a buddy so that you can get rid of both enemies at the same time and not alert the others that you're there. If you are playing in solo, the AI partners should do the stealth kill with you in harmony. Now get behind the pile of crates on your left. Wait for the next enemy to walk by, and press Y to kill him as well. You can then easily sneak up on the other enemies walking around here and stealth kill them, too. Once the room has been cleared, pull open the next door, round the corner, and you will be in another large area with a Fuse Cell. Climb up the ladder to your immediate left and kill the enemy up here. This guy has a jetpack, you might notice, as well as a sniper rifle. Have someone else kill the sniper guy directly across from your current posistion. There are Fuse Credits over there as well. In any case, get behind cover and take one of the snipers. Use the sniper to kill off the enemies in this area with the sniper from your vantage point. After they are all dead, you are able to safely grab the Fuse Cell. As you work to transport this Fuse Cell, there will be heavy resistance from enemy forces. Drop the Fuse Cell and use its buffs to help you easily mow through the enemies. Take it to its designated area to restore power to the area. If you are carrying the Fuse Cell and are shot, the Fuse Cell will take damage, and if the Fuse Cell explodes, you will die. Fight your way to an elevator and ride it up. Kill the enemies, but ignore the Fuse Cell pillar for now. Go to the next room and start killing the enemies in here as silently as possible. Once they're dead, you'll find another Fuse Cell on the first floor of this area. Enemies will swarm into the room, so stay behind cover and take advantage of the Fuse Cell buffs. Kill the enemies as they come in, and then take the Fuse Cell back to the pillar. Expect more opposition as you near the pillar and restore the power. The next room features a platform that will move toward you with a bunch of enemies on it. Kill the enemies before the platform gets to you and clear this large, open area of other enemies as well. Get on the platform and start riding it. It will come to a halt, with one side of the room covered in snipers and other enemies. Focus on the snipers first, marked by their jetpacks and the red laser beams that they use to aim. After you get rid of all of them on one side, turn your attention to the opposite side because that is where they pop up next. The giant robot mech thing from the beginning of the mission will be just across the way. Fire at him until an explosion makes the platform drop. Luckily, everyone will grab onto a ledge. Platform your way to safety Uncharted style and then go through the elevator and ride it until it stops. --->THEY CAME... THEY SAW...<--- Navigate your way through the halls and you will come across a few enemies just going about their business. Toss a grenade their way to take them out and then continue through the hall. You'll reach flames blocking the path, but there is a vent to go through behind a crate. Smash the crate by pressing Y to melee (triangle on PS3), and then go through the vent. Open the grate at the end of the vent. This next room is a large, open area with numerous soldier-type enemies as well as a Heavy with a flamethrower. Kill all the enemies and keep moving forward. More enemies will show up, but you should be able to wipe them out easily. You come up to a group of scientists that are about to be burnt to a crisp by the fire. Look at the ground and you will see fire extinguishers near the flames that are blocking the valves. Shoot the extinguishers to put out the fire and then have everyone turn the valves at the same time. This will put the fire out on the walkway above, allowing the scientists to move free. In the next room, loot the place, and then blow up the portion of the wall that is cracked. Stay behind cover because there will be snipers, regular soldiers, and Seekers, the little robot bug dudes from earlier. Remember that the key to fighting the Seekers is to keep your distance and shoot them from afar. In the next room, blow up the platform by shooting the tanks, then climb the nearby ladder and use the zipline to reach the roo with your overall objective for this particular mission. After the cut-scene, you will find yourself at a severe disadvantage. This room is also circular in shape, and you are your group start in the middle. Enemies come in from all directions, and there will also be helicopters to deal with. Stay behind cover and trust your teammates to cover your back. Kill all the enemies. Finally, a boss will appear in the form of the mech that has been stalking you all throughout this mission. The key to fighting the mech is to basically keep it busy from all directions. It is powerful, and it will zoom and stomp you, which will immediately knock you down into "revive" mode. The mech also will fire machineguns and missiles. When he is about to fire missiles, you will be tipped off by the indicators on the ground that appear. Kill the mech to complete the mission. ============== TRITON OUTPOST ============== --->WORMS IN THE APPLE<--- You start this mission with all your weapons, including the fancy ones, having been taken from you by your captors. Exit the cell and then go through the grate on the ground. Crawl through here, and then when it opens up, another yellow grate will be clearly visible. Go to it, crawl through, and then keep going until you reach a ladder. Climb the ladder and then take out the lone enemy up here and take his gun. Drop down and silently take out the other enemy down here and then continue to the next room. Stay behind cover and watch the scientists and enemies in here. Go to the right, behind the machines, loot the Fuse Credits sitting on the crate at the end here, and then go up the steps. Take out the enemies here, silence is preferred, and maker you way to the next vent that you need to move on through. This vent opens up into a bathroom with a dude taking a leak. Drop down and break his neck to get an achievement. Take cover and look out into the next hall. there wil be enemies in the room. Zip over and take cover by the reception window. Wait for the other enemies to be looking the other way and then you can stealth kill the enemy by the window. Go around the corner and silently take out the enemy standing here. Go into the room, take out the enemy, and then you'll have your neat weapons back! Yay! Now the next room is a large cellblock with enemies literally coming out of the woodwork. This is a long, drawn-ot section of shooting, but keep pushing through until they're all dead and you can go through the next door. A turret is facing you and will be firing. Toss grenades behind the turret and flank them by hugging the right wall and climb up the ladder. At the top of the ladder, more enemies will flood in from a nearby door, so kill them and then kill everyone by the turret. Once everyone on this side of the room has been killed, take control of the turret yourself. Now that you're in control of the turret, you can use it to kill all the enemies that start coming into the area. You can fire rockets, but it's better to just use the regular machinegun blasts as the rockets take foreve to reload and they are just kind of pointless. Kill all the enemies in the room with the turret until your partners let you know that that's it. Get everyone together to lift up the shutter, and then hack the terminal in the next room to get a map of the Outpost. A cut-scene will play, and when it's done, there will be a large new Heavy enemy. This guy has a weapon called the Behemoth, which is a large gatling gun that you can carry around. The strategy for defeating this guy is the same as fighting the other Heavy. The main difference is that this enemy is tougher, smarter, and also will deploy flying turrets. You can destroy these turrets easily with just a few shots. The strategy for all Heavies apply for this guy as well. Grab his weapon and start mowing down the enemies in the next couple of rooms. You will then reach the cargo tram docking area. This is a huge room with a ton of enemies as well as Heavies. If you are smart and use cover as well as play off each other's special abilities, you should be able to clear this room without too much of a problem. Keep an eye out for Snipers, as they will be the most dangerous, besides the Heavies that spawn here. Once the tram finally arrives, clear it of enemies. Rally with your group at the designated blue rally point. Get behind the turret and ride the tram. When the tram comes to a stop, kill everyone with the turret and then hop off of it yourself. --->AND I GAZED INTO THE ABYSS...<--- Gather the ammo and stuff as you like before proceeding into the next room. The next room is fairly uneventful. It is just another large open room with a bunch of enemies. The gimmick here is that you have to turn valves to drain the coolant system of water that fills it. Kill everyone, turn the valves, kill the new people that show up, and then repeat until you are able to drop through the floor into the coolant system tunnels. At this point in the game, you will start noticing people having hallucinations. If you are playing solo, you can avoid these hallucinations by quickly switching to another character, but they are fairly irrelevant in the grand scheme of things. They provide cool little insights to each of the characters (I believe Isabella's hallucination occurred at the beginning of the mission and Jacob's on the tram), but they are irrelevant from a gameplay perspective and are very passive events. As you move through the cooling system, Seekers will swarm the area. Kill them all and then once you reach a moving fan, stop and wait for the rest of the group to catch up so you can drop through and continue into the next room. This room features a bunch of shielded enemies. Enemies with shields are best dealt with by throwing a grenade behind them. This will cause them to turn around to block the explosion, leaving the exposed to gunfire. And if they don't turn around, they will likely be blown up by grenades. Once all the enemies in this room have been dealth with, place explosives on the four designated machines. Blow them up and then continue to the reactor itself. Use the yellow railings to platform your way beyond the lasers and over to the control room. Pull the lever on the control panel to sabotage the Fuse reactor and get some bonus XP for your troubles. Now head to the labs. You'll go through another large room full of fun enemies, so kill them. Use controls to summon the platform, but it will get stuck. Shoot the explosive canisters there to blow it up and then use the zipline to get to the next area. The next room features even MORE enemies, including ones that rappel down walls. Be quick to kill these guys before they get on their feet because they have shields, and you are able to kill them much easier before they are able to land on the ground and use their shields to block your attacks. Fight your way to the elevator and ride it. --->KICKING THE HABIT<--- Make your way to a room with an invisible fellow lying on a table. Pull the switch if you want to make him visible. Then continue through the door. A new type of enemy, an invisible enemy, will make itself known in this room. They charge you and they will put you in a chokehold and drag you away. You can tap A to avoid dying as quickly, but you need your partners to shoot these guys off you in order to survive. In the next room, you'll fight the invisible enemies mixed with regular enemies that you have dealt with before. Kill them all and keep moving forward. The floor will open up and you'll see a bunch of rotating handles. You can climb around thes ewalls using the handles. Make your way to the middle and drop down as far as you can go. Don't worry about hitting B to see if you can drop because you can't fall down if there's not a ledge to grab. Once you reach the bottom, right below a deep yellow bar, you can climb around it to the side and drop down. Now focus your attention on the Fuse canisters powering the lasers. Firing at them quickly enough until the lasers come down and kill you. Once all the canisters have been destroyed, use the time where your buddies are talking amongst themselves to loot the place and then open the next door. Interact with the control panels in the following room to initiate a... !!!BOSS FIGHT!!! Yup. A giant dude appears and he is incredibly dangerous. He has two main attacks. He will shoot lasers out of his palm and drag the laser across the area. You can avoid the lasers by getting behind cover. His other attack is that he shoots a wave of crystals. These have to be avoided by running to the left or right to avoid getting hurt. You really need to take advantage of your special abilities to be successful during this tough fight. The boss has giant glowing orbs on his chest and body. Focus your fire at these orbs. Every time you destroy one of the orbs, he will be staggered, which will give you more time to shoot the other orbs and repeat the process. The toughest part by far is getting the first orb destroyed, and then the rest is much easier, especially considering your partners should be shooting the other orbs anyway. After destroying all his orbs, you'll be snapped back to reality. But the gravity is fine. Destroy the Fuse cores that are hanging by his pod. There are two, but you can only destroy one at a time, so focus your fire on just one of them for now. Once it's been destroyed, you'll have to fight him again in his giant form, but he will now summon mercenary enemies to help him fight. It's a good thing they all spawn in the same area because you can just lob grenades at them to get rid of many of them at once. Destroy all the orbs on his body this time around to get back to the "real" world. In the real world, there will be invisible enemies and other enemies that attack to distract you from damaging the Fuse core. Get rid of them and then destroy the second Fuse core. You'll then have a final battle with his giant form, and then you can shoot his regular human form once you come back and kill him. Pull the lever and now start fleeing the facility. It's basically a straight- shot. Debris will sometimes fall from the ceiling and stuff to block your path, but platforming over them is easy enough. Enemies will sometimes show up, but they are easily to kill. You really just need to make sure you're constantly making your way to the escape pod because this part of the mission is timed. ============ SHENG ISLAND ============ --->MATCHES AND AN OLD FLAME<--- You begin this mission on the coast of a beautiful island. Unfortunately, you have to follow the path back into a depressing-looking submarine base. Kill all the enemies in here and move through the base to get on the other side of the canyon. Use the zipline to get across the gap, and then use the ledges that are sticking out of the cliffside to climb your way up to the helipad. A new enemy type is introduced in this mission. They glow blue, and anyone that is standing in their blue radius will be constantly healed. Use your special abilities to take them out more effectively. But before you just run through this area guns-blazing, you should at least try to lower the enemy count a bit by utilizing stealth kills. A helicopter will also be in the area, so have fun with that. Continue into the building and fight your way through room after room of enemies. You'll deal with all sorts of enemies that you've been fighting with so far throughout the game, so there will be no real surprises here. You will eventually reach another cracked wall that can be blown away with explosives. Blow a hole through the wall so that you can proceed. Climb using the yellow ledges to guide you. Go through the tunnel and you will see a jetpack-equipped enemy with his back turned. Kill him, but you will be noticed regardless. Stay behind cover and just let the jetpack guys fly in. They will usually land just close enough for you to quickly kill them with a melee attack and get back into cover quickly. Kill any remaining snipers in the distance and any other enemies that are charging through the water. Once the coast is clear, go through the water yourself. Enter the next building, view the scene, and then afterward loot the area dry of its weapons, ammo, XP, and Fuse Credits. --->ALL WAR IS DECEPTION<--- The group will be separated in two. Naya and Isabella are in one group, whereas Dalton and Jacob are in the other group together. The differences between the two different areas are really sort of arbitrary. Jacob and Dalton will move on the ground, whereas Naya and Izzy move on the rooftops. Personally, I think the Izzy/Naya section is just slightly tougher, but not by enough to make a significant difference. Push forward through the enemies to eventually regroup in the courtyard area. The lady that Dalton has a history with will show up in a large flying mech thing. Fire at the mech. At this point in the gae, it doesn't matter where you shoot it, just shoot it anywhere to deal damage. After it is destroyed, you can continue to the main courtyard area. There you will fight more enemies as well as an Enforcer mech like that the one you fought as a boss a couple of missions ago. This time the fight is slightly tougher, but only due to lack of ammo in the area and the fact that the mech is able to use the rooftops to its advantage. Fight the mech using the same strategy as before. You should still be able to defeat it without too much hassle, even if there aren't a whole lot of ammo boxes in the immediate area. Once the mech has been destroyed, a hole is blown into the ground, so hop through. --->A BAD BREAKUP<--- Move through the jungle area. Kill the enemies across the bridge and then keep moving forward. Drop through the yellow grate on the ground. Make your way to the other side and fight the enemies here. Remember that staying behind cover is key to survival in this game. Move through the next grate and then a swarm of enemies will start swarming into the area. Defeat these Raven mercenary forces as they file into the building. Once the ones inside the building have been defeated, rush to one of the two turrets on the other side of the building. On the turrets, slaughter the waves of enemies rushing the compound. Destroy the helicopters that appear, too, using the rockets. A flamethrower-equipped Heavy will show up next to crash the party, so to speak. Defeat the Heavy and then you are able to use the elevator. Fight your way over to the missile. Just like the end of the last mission, you are timed for this mission. There are multiple floors of clamps that you have to destroy. Go to the yellow grates that are blocking the Fuse cores that power the clamps. Open the grates and then shoot the cores to cause the clamps to close around the missile. There are two Fuse cores to destroy on each level. You will then be able to ride the elevator up to the next floor with more clamps. Destroy the Fuse Cores to get the clamps to close around the missile, and defeat the waves of enemies, just like before. Keep doing that until you successfuly clamp the missile and then reach the top of the silo. You now have to fight Meilin in her flying mech again. Meilin will shoot a volley of missiles as well as machineguns. There are three weakpoints on her mech. They are her two wings as well as the center of her ship. Focus on one part of the mech at a time to deal damage. Other enemies will show up, including the healers that you will need to focus on immediately after they show up. Destroying parts of Meilin's mech doesn't do anything besides damage her ship from a cosmetic perspective, by the way. Once Meilin is defeated, it's mission accomplished. ============== RAVEN FACILITY ============== --->THE LONG ROAD IN<--- Finally, a change of scenery! And quite the change, too. Welcome to the cold-ass mountains of somewhere. Climb along the ledges and make your way to the zipline point. Use the zipline to reach the next area and then climb up to the ledge above. There are two enemies here. If you are playing in solo, you can only execute one, but if you are playing in co-op, stealthily take out both of them. A laser grid and a turret block the next doorway. Facing the door, go to the right to find a jeep. Climb up to the top of the jeep, and then you can use the pipes to shimmy along to the left. Keep going and wait for the red lasers of the turret to be out of the way before dropping down on the machine below. On the side of this machine is the control panel that will turn off all the security systems out here. Check the crates nearby for Fuse Credits and then you are ready to head inside the building. Approach the bottom of the platform and wait for everyone to get into position to begin riding it. Pull yourself onto the platform and then take out all of the enemies that are riding on it with you. The transport will take you by buildings filled with enemies and the like, but luckily there is an ammo box on this thing so you can keep replenishing your ammo. Eventually, it will reach a point where you are split up. Izzy and Dalton have to sabotage the Whistlers, the flying mech things that you fought earlier, while Jacob and Naya stay on the transport to provide extra cover. Fight your way to each Whistler and place the explosives on the red fuel canisters that are connected to them. You then return to the transport and be all together again. Jetpack-equipped snipers will start making their way to the transport. Keep fighting them off to the best of your abilities. You will then reach a facility in order to get a new transport. Fight your way through this building to get to a new transport that is identical to the other one, and hack the controls to use it. This transport ride plays out similarly to the previous one. The main difference is that your competition will be much heavier. You have to fight another Whistler. Once that is defeated, another transport will come up to the side of yours. Kill everyone on it and then your people will automatically wind up there after a cut-scene. Get behind the turret sitting on the truck. Blackbird helicopters will swoop in to cause problems. Blast them away with the turret. When the fighting dies down, just stand still and wait for a set-piece to occur, which will then trigger another cut-scene. After that's done, start climbing up the cliffside that you are near. Just follow the ledges that are covered with snow and you will easily make your way across the cliffs over to the Raven Facility. --->NO HONOR AMONG THIEVES<--- Start making your way to the facilty. You can easily stealth kill the enemies by bouncing from cover to cover as you get closer to the facility itself. Fight your way to the control room. There is a crack in the wall that you need to blow up to get to the controls. Pull the lever and then climb up the ladder in here. Kill the enemies and then start climbing up the ledges. The lever you pulled turned off the fans so you can enter the ventilation shaft. Get to the grates and then you can cut your way through the metal. Continue through the shaft. Look for a ventilation grate on the sides of the shaft, and you should be able to find one without too much effort. Drop into the room. Fight your way through the facility. You'll reach a grate that you have to drop through, but otherwise it is just room after room after room of fighting enemies. Kill them all and then keep moving forward. Eventually, you will wind up trapped in a room with poison gas and a timer on the right side of the screen. Quickly go to the control panel in here. Activate the control panel to convert an Enforcer in here. Now the Enforcer will shoot a hole in the wall and it will continue following you throughout the facility, helping you go through the next few rooms of enemies. Yes, there's a lot of shooting and going from cover to cover. Since I don't want to feel like I'm just rambling on and telling you to keep shooting, let's review the type of enemies you're going to encounter throughout the facility and some strategies. The regular mercenary type enemies require obvious strategies, but there are blue ones that will heal anyone within the range of their blue healing radius. Xenotech weapons, the weapons that are unique to each character in the game, are the Xenotech weapons. Use them to defeat the healing enemies and then focus on the other enemies in the area. Mechs will show up from time to time, but your Enforcer will help you fight them. Remember to fight the enemy mechs, or "Heavies", you need to focus on the tanks on their backs. You can damage them without shooting the tanks, but it takes a lot longer to defeat them this way. That being said, if you have a clear shot, you might as well be taking it, regardless of if the tank is in view. Seekers are the little robot bugs that blow up. The strategy with them is to just back away as far as possible and shoot them as they come and well before they can explode. Invisible enemies rush your team and put them in chokeholds. You have to shoot them off your partners, but if you can't do it, the game won't end. Eventually, after hitting A (X on PS3) long enough, they will break free of their hold themselves. Eventually, your Enforcer will be destroyed. Keep fighting your way through the mass waves of enemies until you wind up outside. --->THE BETRAYAL<--- Listen to the chatter on the radio and then move forward to the compound of buildings. There will be a fence in the way. Backtrack a bit and you should notice a path on the left through the woods. Go through this path to reach the compound of buildings on the other side of the fence. On the other side of the fence, you will fight a ton of enemies. Kill as many as you can from a distance. You can shoot some through the windows, plus there are a ton of enemies on the roof. Kill them all, and then you will have to fight a fire mech and a mech with a gatling gun simultaneously to finish up this wave of enemies. With these enemies defeated, you can move through the hangar. On the other side of the hangar, a cut-scene will play. Now fight your way to the radar platform. You move through a room with a lot of weapons and ammunition everywhere. Obviously, take advantage of these supplies, because there is yet another boss fight coming up. Get to the platform and kill everyone there. Then a giant ship will swing into view and initiate a fight. This is like a super-powered version of the Whisperer flying mech things. The beginning of this fight will give you a lot of cover, so take advantage of that fact while you can. The ship has three weakpoints, which are the two wings and the center of the ship. It will fire missiles and machineguns. The ship will also shoot mines that create fairly massive explosions that deal a lot of damage. You are able to destroy these (timed) mines before they blow up, so do that as soon as you see them. Otherwise, treat this fight just like you would the fights with the Whisperers. The cover in the area will be destroyed as the fight goes on. ================== JODHPUR STRONGHOLD ================== --->THE EXTRACTION<--- As you move through the jungle, you will see three enemies. One is behind cover, the second is walking back and forth, and the third is standing at the top of a cliff. Get the one standing in front of the cover first, but wait for the patroling guard to be looking the other way. Then take him out, and then shimmy along the cliff so you can take out the enemy at the top. You'll then reach a building that is crawling with enemies. Kill them all and follow the objective markers to the zipline point. Use the zipline and then move through the tunnel. Lift up the gate at the end of the tunnel. You'll need the help of everyone in the group, so hang tight if the others haven't caught up just yet. In the next room, you will see that the way is blocked by laser grids. Use the pipes to get behind the first set of lasers. Drop down behind them and then use the control panel to switch off all the lasers in the area. Then use the pipes to climb back up and you can continue outside. Outside, the older enemies you've been fighting for the game will be duking it out with newer, more powerful, and smarter enemies than before. Just attack them when you are done watching them shoot each other and make your way through the courtyard. Cover is your friend, remember, as you fight these guys. If you haven't upgraded your characters in a while, take the time to zip between them and upgrade them. New enemies will also be introduced here as well. They have shields, but their shields are powered by Fuse and they are much more powerful shields. They are green, and you can't destroy them or shoot through them. To effectively defeat them, have someone on the team distract them while someone else flanks. If you get desperate, chuck grenades, and if that doesn't work, you can run up and melee them, initiating a sequence that will cause them to lose their shields and allow you to defeat them. As you make your way into the building, you'll see another skirmish between the two opposing forces at a diner table. Get behind cover and wipe them out. Then go through the building. Back outside, enemies will pop out from behind the large wall. Kill them, and then use the ledges sticking out of the wall to climb to the top of the wall. Moving through this next courtyard, helicopters will drop off enemies, plus you have to fight more mechs. A new, more powerful type of mech is introduced. This guy can teleport from place to place, plus he shoots rockets. The weapon that is dropped when you defeat this mech is called the Titan and it is very powerful. Use it to defeat shielded enemies easier. Kill the enemies. Make your way into the building. Fight your way to the designated area on the floor. Drop through the floor. --->UNINVITED GUESTS<--- Use the pipes to get out of this tunnel area. You'll reach a yellow grate, so pull it off and move through the ventilation shaft. Kick through the yellow grate, and then take out the lone enemy in here from behind. You can take out the enemies in the next room with stealth, but the room is going to be swarmed with enemies anyway, so it shouldn't be a huge concern. As you near the middle of the room, enemies will burst through the glass on the ceiling and rappel into the area. There's a lot of room to maneuver around here, so this fight, while long, at least offers a bunch of options. Kill the enemies, and then a mech will show up as well. Focus on getting rid of the human enemies before turning your attention to the mech. After the mech is dead, grab the Titan. Go up the steps and as you move through these halls, a bunch of shielded enemies will show up. Use the Titan to make quick work of them. You will then reach a room with a cracked wall, so use explosives to blow it up. Be sure to pick the Titan back up again and go through the hole. Go through the next door to reach a room filled with lasers and turrets. Have Jacob disable the turrets and then have someone else use the bookcases to get on the other side of the lasers. Jacob should be ready to disable the turrets if they come back online. On the other side of the lasers, you will find the control panel to disable the security systems, leading to an elevator. A ton of Seekers will come crawling out of the elevator. Whoever has the Titan needs to shoot it immediately to kill them all with a single shot. The next room will have a fire mech with its back turned to you, which leaves its tank exposed. Blast the tank with the Titan if you have any shots left, and then clear the room before continuing. --->FAMILY REUNION<--- Wait for Luther to get rid of the door. Luther joins your team as a fifth member. This means he is able to die, which will result in a failed mission, and this also means that he will help out. And thanks to this game's mostly great AI design, Luther is actually pretty helpful. Fight your way through the rooftops to the pavilion. There will be plenty of times when helicopters drop off enemies. It may be tempting to shoot the Blackbirds, but there is no way you'll blow them up, even if you unload multiple clips into them. Just focus on the enemies that they drop off. Finally, you will reach the pavilion, and with it, two turrets, helicopters, and Whisperers. You'll be bombarded with missiles at numerous occasions. Use the turrets to destroy the Whisperers. When you roll away from the turrets to avoid the missile strikes, the AI has an annoying habit of taking control of the turrets. When this happens, just keep shooting them from the ground. There are two ammo boxes in the area. Use the ammo boxes to replenish your supplies as you continue the fight. Eventually, the ships will blow up. Also keep in mind that the missiles the turrets can shoot really aren't that helpful because the ships can easily avoid them. =============== GRIGORI STATION =============== --->ONE WAY TRIP<--- IN SPACE! Yes, Fuse goes to space in this mission. The mission begins showing off your new space suits. From there, you have to platform your way deeper into the space station, stealth kill a few enemies, and then you are in a room with conveyor belts that are transporting crates. This section of the game is somewhat annoying due to the healing enemies here. Focus on them before worrying about clearing out the rest of the room. After the room is cleared, go through the next door to be in yet another room that is, yes, filled to the absolute brink with enemies. This room has a lot more snipers than the previous one, so take them out. Now make your way to the tram area and kill all the enemies there. A few mechs will pop up to make your life even more annoying, and starting in this mission, the mechs will sometimes have shields. To deal damage to them, you have to hurt them enough so that their first health meter is depleted, which represents their shield, and then you are able to deplete their actual health meter by shooting at them. Their shield can regenerate if you don't kill them fast enough, forcing you to drain their shield again before you can continue to attack them. Grab the Titan that is dropped and then board the tram after it arrives. Kill all the enemies on the tram. Use the control panel on the tram and hang tight for the ride. --->PEACE, IN PIECES<--- Stay inside the tram. The glass will be broken, and this provides a good vantage point to fire the Titan out at enemies. Exit the tram once you feel ready and push your way forward through the absolute mess of enemies this mission throws at you constantly. Kill them all and make your way to the grate to another shaft. Rip off the grate and then make your way to the designated area on the floor. Burn through
the floor. Drop down and then loot the room here for Fuse Credits. Head out 
into the next room to find some lasers blocking the way.

A crate will be in the middle of the lasers. Hop over the crate to avoid taking
damage from the lasers. Have Jacob disable the turrets long enough that you are
able to sprint to the ventilation grate. Rip it off, and then crawl through the
vent to come out on the other side of the second laser grid. Use the control 
panel on the wall here to disable all the turrets and continue into the next 
room.

After a spout of zero-gravity, continue to the loading bay. As you can probably
guess, the loading bay is filled with enemies, and it is yet another section of
a ton of fighting. Use the control panel in here and then dig in your heels 
and start killing all the enemies in the room.

Mechs will be the exclamation point of this battle. But once they have all 
been defeated, you are free to use the freight elevator here. Pile everyone on 
the freight elevator and use it to reach the next room. Also, you will reach 
another cut-scene.

Go through the next few doors to get the Fuse core. In the next room, kill all 
the enemies and then take the core to the designated location, just like you 
did in the first mission. You have to do this twice. Keep the Fuse core down 
and then clear out the room before taking the core to its designated location.

Then make your way to the control room. Use the controls, and then go to the 
elevator. At the end of the elevaor ride, you will have a timer pop up on the 
screen. Push forward and kill the enemies. Get to the four person controls, 
kill all the enemies, and then have everyone press their button to reprogram 
the satellites.

--->FOR THE GOOD OF MAN<---

Kill the enemies. Make your way through the next doors and hallways as 
indicated by the objective markers. In the next room with enemies, they will 
have their backs to you. This allows you to silently take out most everyone in 
the room. Three Healers will be in this room, so kill all of them. and then 
turn your attention to the other enemies.

Use the control panel and go to the elevator. A laser grid is blocking the way.
Take a left down the hallway to find another ventilation shaft to move 
through. This will, as expected, put you on the other side of the laser grid. 
Use the control panel to shut down the lasers, and then go into the next room 
and immediately get behind cover.

This is the last room filled with regular enemies. Kill them all, but it's 
going to take a long time. Then in the next room, you have to fight three 
mechs. At first, there will only be two mechs. One will be a mech equipped 
with a machinegun and a shield. The other mech is the one equipped with 
rockets.

The rocket-equipped mech will retreat to the back of the room and lob rockets 
at you and your team from afar while you deal with the shielded mech. Get rid 
of the shielded mech first, and then a fire mech will replace him. Use the 
gatling gun dropped by the shielded mech to kill the fire mech. Then drop the 
gatling gun and pick up the flamethrower. Use the flamethrower to kill the 
rocket mech and grab his Titan weapon after you do so.

Interact with the panel in here. Now make sure you have your Fusion ability 
unlocked before you go on to fight the final boss. You probably already have 
purchased this Fusion ability with your skill points, but if you haven't, or 
don't have enough, go to Echelon Mode and fight through a few waves of enemies 
first, because this final boss is going to be incredibly difficult if you 
don't have Fusion.

Fusion will allow you to revive yourself instantly, gives you unlimited ammo, 
and it also makes you invincible. You can purchase othe skills that will 
provide team advantages as well, such as healing all your teammates completely.

The final boss is a giant mech that flies around, shoots missiles, and also 
shoots lasers that result in being downed automatically. He has a shield as 
well, so you need to use your Xenotech weapon to deplete his shield. You have 
to deplete his shield a total of three times. After depleting his shield for 
the first time, you can keep attacking him until the first third of his health 
is depleted.

Once this happens, he will regenerate his shield and become tougher to fight. 
Resume the battle as normal once he returns. It is highly likely that you 
and your teammates will run out of ammunition for your Xenotech weapons. That 
is where Fusion comes in. Pressing "down" on the d-pad (hey, this counts for 
both PS3 and Xbox 360!), then you will have unlimited ammo for a bit, plus your
weapons will have their ammunition refilled.

Other than that, just keep at it and the final boss will eventually be felled. 
Good luck, and remember to play off each other's abilities. Like X-Men. Or 
something.

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4. Conclusion
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I hope this guide helped you beat Fuse for PlayStation 3 and Xbox 360! Please 
feel free to check out all my other content on Cheat Masters and GameFAQs!

Don't forget that if you have any other information you want to add to this 
guide that can help make it better, don't hesitate to contact me!