Zone of the Enders: The 2nd Runner Boss FAQ: Version 1.0 By Unknown Lore (cossey@saber.net) ============ Introduction ============ Welcome to my first FAQ posted on GameFAQ?s. The game (of course) is Zone of the Enders: The 2nd Runner. This FAQ listed the bosses of this game as well as strategies that can be used to defeat them. Please note that I have posted my email address above, and I would only like PRODUCTIVE comments about my FAQ. No flaming, insults, harassment etc. Also, this FAQ is TOTALLY devoted to GameFAQ?s, and I will not allow any other sites to use or copy it. ================= Table of Contents ================= 1. Introduction 2. Table of Contents <-- you are here :) 3. The Characters 4. The Bosses 5. Revision History 6. Special Thanks ============== The Characters ============== Dingo Egret Frame: Jehuty Type: Hero Dingo Egret was once in league with the evil forces of BAHRAM, a notorious force that was bent on domination. When Dingo and his squad were ordered to transfer an unknown cargo to BAHRAM headquarters, they were ambushed by rebel forces from Mars. They were hopelessly outnumbered, and Dingo was the only one that survived the attack. Now, he has abandoned BAHRAM, hoping to shut them out of his life completely. However, one day he finds the Orbital Frame Jehuty... ADA Frame: She IS a frame. Type: Hero Jehuty?s main computer. ADA helps Dingo out on various bosses or puzzles, giving him hints but never the exact answer. Nohman Frame: Anubis Type: Villain The big bad guy of Z.O.E. 2 (Teehee! His voice sounds like Mojo Jojo from the Powerpuff Girls!) A few years before, he had raided the Jupiter Space Colony of Atlantia. His goal was to find the two most powerful Orbital Frames in existence. He found only one. His frame, Anubis, is Jehuty?s ?brother,? but Jehuty has yet to unlock it?s true power, as Anubis has. Ken Marinaris Frame: Ardjet Type: Villain then Hero Mmmmm... here name sounds like marinara sauce...*drools* Oh, uh sorry, heheh...ummmm, okay. Ken currently is in league with BAHRAM, but she is really just a soldier in revolt. When she encounters Dingo on the BAHRAM flagship after you defeat her, Nohman appears and shoots Dingo with more than enough bullets (that scene is GO-RY!) Ken takes his body and makes a little ?experiment.? When Ken revives Dingo, she tells him he will die if he leaves Jehuty, the very source of his life force. Leo Stenbuck Frame: Vic Viper Type: Partial Villain then Hero Leo Stenbuck is the former runner of Jehuty, the Orbital Frame said to have the power to destroy BAHRAM?s secret weapon. Knowing that Jehuty would self-destruct in the core of the weapon, Leo hid Jehuty in a place where no one would find it. Or so he thought... Viola AI Frame: Nephtis Type: VILLAIN! VILLAIN VILLAIN VILLAIN! She?s badder. She?s meaner. She?s stronger. She?s baaack. Viola was the current bad guy (or girl) of Z.O.E. 1. She led the main attack on Atlantia, searching for Jehuty. And she finds him. The only problem is, Leo is running it. The climax builds up and they fight in the end and WHAM! Nephtis gets blown out a window, gets disable, and burns up in Jupiter?s atmosphere, with Viola inside. Well, it turns out she hasn?t had enough. Nohman has somehow created a Viola battle AI, and sicks her on Jehuty. Seriously, this gal does NOT give up. Lloyd Frame: Inhert Type: I have NO idea. You fight him, and he?s with BAHRAM, but he helps you (I?M SO CONFUSED!) Lloyd is one of BAHRAM?s top scientists, probably in the field of Frame Enhancement. He doesn?t have much of a point in the game though. He used to be Dingo?s friend until he left. Now Dingo needs to find Lloyd to bring out Jehuty?s true power. ========== The Bosses ========== Here is the boss section. It lists the bosses and their weaknesses. Follow these tactics, and you can be almost invincible! ==================== Boss #1: Ardjet Pilot: Ken Marinaris Difficulty: Easy ==================== This boss is fairly easy (OF COURSE! WHO EVER HEARD OF A HARD FIRST BOSS?) Ardjet starts out with her shield up. Now is the time to stay at medium range with Jehuty. Her main attack now is her Wisp Missiles. When you see a bunch of red projectiles swirling around Ardjet, DEFEND. These little buggers can do tons of damage when all of them hit you. First of all, Ardjet takes your defending state to close in with her sword. Back away while still defending, and when the Wisp danger has passed, dash over to her and slash away. Her blade is slow and easy to see, so defending, dodging, or crossing blades (that means slashing at her sword when she slashes, causing a automatic stun to both opponents.) When she takes enough damage, she?ll put her shield back up and fire shots and Wisps at you for awhile, so just wait patiently for her to close in. When she gets into the yellow portion of her health, Ardjet will introduce a new attack. THE BEAM! It?s easy to notice this attack as well, but it?s a helluva lot more damaging. You?ll recognize this attack when Ardjet covers herself with a bunch of metal. Electric charges will surround her as she prepares the beam. Take this opportunity to ?short-dash.? The short-dash is a special technique where you rapidly press the dash button but never hold it down. How this works is when you first dash, Jehuty gets a special boost to start off. But if you use this boost rapidly, you can go almost twice as fast as a normal dash. Anywho, short-dash around Ardjet. This messes her aim up and she can?t get a good lock on you before she fires. If you get hit by the attack, it does A LOT of damage and knocks you back a bit. When Ardjet is recovering from the energy loss, you can dash over to her and slash away. When her health bar turns pink, she uses the beam more frequently and she rarely lets her shield down. Just take the advantage of the energy loss and beat the crap outta her. When her health is gone, there is a cool matrix scene of Ardjet falling to the ground (SWEEEEEEEEEEEEEEET!) ===================== Boss #2: Nephtis Pilot: Viola AI Difficulty: Very Easy ===================== This boss is even more simple than the first. The battleground is a simple futuristic chamber in the BAHRAM ship. The tactic here is simple. Nephtis has an energy shield and A LOT of speed. Her shield prevents any energy attacks from damaging her, and she is so fast you can?t hit her with your physical attack. The only option now is to get a long range physical attack. ADA will instruct you to find something to throw at Nephtis. There are a few poles on the ground near the large pillars in each corner of the room. Switch your sub weapon to Grab and pick up the pole. Lock on to Nephtis and wait until she is standing still. Feel free to dash when you see a shot coming your way. The pole does not subtract anything temporarily. When you are locked on and when Nephtis is standing still, throw the pole using the O button. If it hits, a small portion of her health will be diminished. The second time around, Nephtis gets a little more furious. Just dodge out of the way when she shoots at you and throw the second pole. If it hits, another cool cinema will show up, shooting a scene where Nephtis gets impaled on the pole and gets stuck on the wall. Easy, huh? Wait for the next boss. ====================== Boss #3: Anubis Pilot: Nohman Difficulty: Impossible ====================== Don?t even try. DON?T EVEN TRY! Why? Because you aren?t supposed to. Anubis, as of now, is invincible. If you are VERY lucky, you might get in ONE hit, but that is all. Just sit there and get pummeled, or you can go down fighting. If you are using cheats and you win this fight, your game will probably tweak out and freeze. NEVER BEAT THE UNBEATABLE, say?s I. =================== Boss #4: Vic Viper Pilot: Leo Stenbuck Difficulty: Medium =================== Enter Leo Stenbuck, former pilot of Jehuty. But now, Z.O.E. 1 veterans will be disappointed in Leo?s new state. His Frame, Vic Viper, looks pretty cool, but is fairly easy. The only tough part about him is his flying mode. The flying mode is where Leo?s Frame transforms into a small ship, creating a fast, mobile opponent with lots of fire power. When Vic Viper is in flying mode, he has three main attacks. Here they are: 1: Laser: This is the primary attack of Leo?s flying mode. It is easy to spot in the red environment, due to its blue color. Just short-dash out of the way. 2: Missile: This attack has moderate attack power but no homing capabilities. Short-dash to avoid. 3: Ripple: Ripple is flying Vic Viper?s strongest attack. This move sends out a large sonic beam across the battlefield, preferably in your direction. Though it may seem like you can go through it?s middle, Jehuty is to large to go through without getting hit. It can do some nice damage if all of the Ripples hit you, so short-dashing makes things easier. While avoiding attacks, your objective is to do as much damage as possible to convert Vic Viper to fighting mode. The best choice here is a homing attack. That means the eight-way laser. Try to use it when Vic Viper is flying overhead. The closer he is, the more likely it will hit. Keep dashing and avoiding attacks while using the homing laser. Remember, ALWAYS use the laser when Vic Viper is overhead. If you miss, you are losing valuable time to dodge attacks while Jehuty is executing the laser. After enough damage, Vic Viper will change to fighting mode. Not much to say here. He has a damaging burst attack, but that can be solved with some close-range melee. He rarely guards, and if you keeping dealing out punishment, he won?t have a lot of time to execute a combo. Where did all of his fighting skills from Z.O.E. 1 go? Oh well. Keep slashing away with Jehuty. Pretty soon Vic Viper will morph back into flying mode after sayin something weird. Anywho, if you got Vic?s health somewhere in between yellow and pink, Vic will summon some little blue balls (...) that help him fire multiple lasers, Ripples, and those red rockets (!!! Something?s wrong here!!!) With triple the attacks in one, Vic can get a bit harder. Triple Ripple is a constant threat and its triple hard to avoid. Try to short-dash upwards, so you don?t have to head sideways to face the possibility that one of the Ripples will catch up to you. Just keep using homing lasers in flying mode and stay at close range in fighting mode. With patience, you should beat this boss with no problems. ================== Boss #5: Nephtis 2 Pilot: Viola AI Difficulty: Easy ================== Man, she won?t give up. Nephtis still has her shield, so its still not a fair fight. Now that there are no poles, you are forced to take drastic measures. Nephtis has all of her same attacks from the previous battle, and one new one. This is extra hard to avoid, even with short-dash. The attack is where she takes that little yellow halo on her back, puts it in front of her and charges. This can do some damage, but it is also the only way to beat her. What you must do is set the sub weapon to grab, pick up the little satellites on the big poles around the arena, and block while locked on to Nephtis. When she charges, she should hit the dish, and her shield should be disabled. She will be stunned temporarily, so take this time to attack her with all you got. After a few hits or seconds, she will come back online and attack to, but now that she doesn?t have her shield, WHO?S DA GIRL NOW?! ( No offense, Dingo.) Nephtis takes some punishment before putting her shield back up, so dish out as much as possible. After she starts her range thing again, grab another dish and block again. Repeat the process until Nephtis? health is down to 3/4. Then, the real fight begins. ================== Boss #6: Nephtis 3 Pilot: Viola AI Difficulty: Hard ================== I HATE this part. The good thing is, she has her health from the last fight, so it should take less time. Nephtis rams Jehuty into a city and places an energy shield around the arena. She pushes Jehuty into the shield and the fight starts. When it does, immediately dash forward. Every second you spend on that shield you take damage. That to is an advantage. Nephtis has her shield on, so there are two ways to defeat this Nephtis. 1: First, you can wait till Nephtis charges up for her charge attack. Get up against a shield but not on it. Get ready to short-dash. When Nephtis charges, short-dash outta the way and get ready to attack. With luck, Nephtis should ram into the shield, causing her to get stunned and taking continuous damage. Dash over and start slashing. Burst attacks don?t work very well here. Just keep slashing until she gets off the shield. Also, be careful not to get stuck in the shield yourself. 2: You can use Gauntlet. This is a bit harder in my opinion. Get out the Gauntlet sub weapon and fire it constantly, never letting Nephtis get out of you aim. When you get her close to a wall, keep firing and don?t let up. With some luck, you can push her into the shield. Slash away. Boom. Nephtis has no new attacks, but the small area and the dangerous outskirts pose a serious threat. Keep following either one of these tactics and you just might emerge as the victor. ================== Boss #7: Nephtis 4 Pilot: Viola AI Difficulty: Medium ================== What...what the...how the...but she...blew up... Oh well. This is WAY easier. The arena is a circular with a fat pillar in the middle, and many floors which you can blow up. Nephtis is accompanied by a bunch of Frames called Clods. They tend to grab you to hold you at the mercy of your current tormentor. But, they too, like almost everything else, work to your advantage. Nephtis starts out by attacking Jehuty for awhile. Nothing new here. Then she usually dashes around behind the pillar so you can?t see her. Take this opportunity to select Grab, dash behind a Clod nearby and grab it. Next, put your back to the wall quickly and watch both halls around you. Nephtis can come through either one. When you hear Nephtis say something like ?Im coming!? look at either hall and lock on to Nephtis, who should be in the entrance to one of them. Use the Clod as a shield and presto! Nephtis will use charge and destroy the Clod, but also her own shield ( temporarily.) Now that you can attack her, do so. The melee is the same here, but she is a little more ferocious ( bad kitty!) When you run out of Clods on one floor, blow up the platform beneath you and head down to the next one, with a full complement of angry Clods. Keep grabbing, blocking and slashing away at the disabled Nephtis. When her health gets low, Nephtis can dash around the pillar but also come back the way she came, tricking you. Be cautious about her, even though she is a bit easy. ================================= Boss #8: Ardjet 2 Pilot: Viola AI (WHAAAAAAAAAAT?!) Difficulty: Fairly Hard ================================= Ahhh...Viola is dead... WHAT THE? THE VIOLA AI PROGRAM HAS ENTERED THE NEARBY ARDJET AND HAS ASSUMED THE CONTROLS OF THE ROBATIC BEAUTY?! NOOOOOOOOOOOO. Oh well. Time to finish this once and for all. There are two health bars above. One is Ardjet?s and the other is Viola?s. The point here is to NOT kill Ardjet but to delete the AI. The way you can do this is to grab her. But how? Here?s how. First, Ardjet starts off by attacking with her sword. You must stun her by crossing blades. If you don?t remember what that is, I?ll tell you. When you cross blades, you hit eachother?s sword at the same time, causing a stun. Well, this is how ADA tells you to delete the AI, and why the game creators made Ardjet?s blade so slow. As soon as you see a red flash at Ardjet?s side, slash ONCE. If it works, Ardjet will fall back stunned. If you hit or she hits, one or the other takes damage. In Ardjet?s case, LOTS. When Ardjet is stunned, grab her with Jehuty and the deletion process should start automatically. When about 1/4 of Viola AI?s health is gone, she will break away. Sometimes after that she will shock Ardjet, taking away valuable health. After that, she will most likely use Wisp missiles. Just defend or dash around the pillar to avoid. After the Wisps, there is another cross blade time. But this time, you must cross blades with Ardjet TWICE. That makes things harder, but just watch for the flash and slash, then take and bake Viola?s BUTT! Another 1/4 health is deleted and Ardjet uses the beam attack that she used earlier in the game. Avoid that by hiding behind the pillar, and head back to Ardjet for another cross. Flash and slash 1. Flash and slash 2. Flash and slash THREE. Take and bake :) Anywho, this time she uses both Wisp and Beam, so be one the alert. When she wants to cross again, you have to do it FOUR times, then take and bake. Once the last fourth of her health is gone, Viola will be completely destroyed. FOR GOOD. ================== Boss #9: Inhert Pilot: Lloyd Difficulty: Medium ================== Who ever thought that an old fart that sounds like Sweet Tooth from Twisted metal: Black could ever be an annoying boss? Japan did. The arena is a HUGE chamber with moving pillars all around. This makes long range and melee combat difficult. Also, NEVER get stuck in between pillars when two are moving in to connect. Getting smashed hurts. Anywho, Inhert will start out pretty slow, shooting small waves of red lasers. Just dash up or in between the lasers to avoid. He has missiles to, so be careful. They can do some damage. Also, you can hide behind moving pillars, but they can be destroyed and create a large dust cloud, which can make spotting attacks harder. Try to get in close combat with Inhert. Jehuty?s blade is far superior to this old fart?s. However, Inhert likes to use his shield a lot, so getting in lots of hits can be kind of hard. When he has taken about one quarter damage, he will speed up and fly around the chamber, shooting lasers and missiles, and the occasional weird mine. Remember to head DIRECTLY left or right when a mine is headed towards you. Keep as close to Inhert as possible, slashing and waiting when Inhert?s shield goes up. When Inhert?s health gets in the yellow zone, Lloyd uses Inhert to cover the ENTIRE chamber in black vapor, totally disabling vision. This might get tough. ======================= Boss #10: Inhert 2 Pilot: Lloyd Difficulty: Fairly Hard ======================= This part is mean. Now that Inhert has made the arena black, ADA must guide you towards Inhert with directions. This can be frustrating. But the good thing is he has the same health as before. The only thing you can see on your screen is ADA?s automatic lock on to Inhert, your hub and Jehuty. When ADA locks onto the far away Inhert, dash forward (For those of you who are using Naked Jehuty or Jehuty Version 2, 0-SHIFT WILL NOT HELP!) While you are dashing, a few things can happen. 1. Inhert will fire some missiles from the dark. When ADA says ?Defend,? defend. The missiles are pretty quick, so block as soon as you hear ADA. 2. Inhert will fire a weird mine. When ADA says to evade it, either head DIRECTLY left or right to avoid. The mine can be damaging, so try your best not to get hit. 3. Inhert will fire a mine to the left or the right. ADA will tell you which direction to go, so if she tells you to go right, head DIRECTLY right, and vice versa with left. 4. ADA will countdown the distance to Inhert. When you hear ADA say ?Enemy approaching,? Inhert is here. But now, Inhert will use no lasers, missiles or mines, just his sword and shield. This makes things even easier. Slash away and guard when needed, and deplete as much health as possible. Inhert will use his shield a lot more, so getting in a hit might be difficult later in the battle. Usually, you can?t take out Inhert in one round. He flies off most of the time, leaving Jehuty to get another lock on him. Head for him again, dodging attacks and guarding. When you get to him, just repeat the slashing tactic. Inhert is rarely able to get in a combo, let alone a hit. When Inhert?s health gets pink, his attacks while you are trying to find him get more frequent, so getting to Inhert can be hard. Also, when you get to Inhert, he leaves VERY quickly, and his shield is up most of the time. Just be persistent, and if you get low on health, equip the Mummy sub-weapon (If you have obtained it. You can get it by finding a Mummyhead in one of the dead ends in Lloyd?s city) and guard while heading for Inhert. This replenishes health and blocks missiles, but unfortunately, it has no effect on mines. Just take the Mummy down when you get the mine warning and follow ADA?s instructions. Keep chipping away at Lloyd?s second form, and you should defeat him soon. ====================== Boss #11: Anubis 2 Pilot: Nohman Difficulty: Impossible ====================== Nope. Nada. Don?t even try. Same as the last fight. Hit him once. Die. End. ================== Boss #12: Zakat Pilot: 4 Weirdo?s Difficulty: Medium ================== Phase 1: THE BALL Zakat can only be hard if you don?t know about short dash. Zakat, that huge robot ?ball,? starts out in his first phase, which is probably the easiest. The arena is in the sky, so it?s pretty cool. Zakat has three main attacks here. First, he can shoot a big beam at you. You can recognize when he is going to use it when he turns and you are staring at his glowing body. To avoid this simply short dash and presto. This beam can do damage, so be careful. His second attack is less damaging, but it is harder to avoid. Zakat uses all of the panels on the outer layer and shoots lots of mini-beams. They move up and down while Zakat is spinning in circles. Also, if you get to far away, Zakat will use the mini-beams and charge at you. Trust me. That HURTS. The tactic here is to avoid Zakat?s big beam and get inside of the ball by going into the crack on his front. Zakat always uses little beams after the big beam, and it takes Zakat a long time to get the little ones ready, so that?s your chance. Get inside and slash at the pillar in the center. When you do enough damage, Zakat will float away. You should have to do this only once, and then Zakat changes tactics. Phase 2: THE SHIELD Zakat?s second phase, which is probably the hardest. After the body thing, Zakat will float away and covers himself with a shield. Zakat has the same attacks here, so there is no horrible one-hit kill move Zakat can pull on you here. ADA tells you that there are a bunch of small panels that are producing the shield, and that you should remove them. Equip your Grab subweapon, and move Jehuty towards Zakat while avoiding his beams. When you get up close, the little panels marked with the grab sign stick out like sore thumbs in that blue shield. But be careful. The little beam attack is REALLY hard to avoid now that you are so close. Just try your best to go in between them and grab any panels you find on your way around Zakat. Don?t bother throwing the panels at Zakat, they won?t do anything. When all of the panels have been removed, the shield will go down and Zakat?s body will be revealed. Just slash at it like you did last time. Soon, Zakat will float away again, and you have to repeat the process. After enough health is taken away, Zakat will move into his final phase. Phase 3: THE SWIRLING PIECES The third and final phase. Zakat?s lower body will separate and form a mass of swirling metal around him. Zakat has two new replacement attacks now. The ?Beam Ring? and the dark version of Floating Mine, the reward after you defeat Zakat. The Beam Ring is a large circle of beams that are produced when Zakat?s metal pieces from a ring and fire off mini-beams. The ring swirls around, so try to get in between the beams when they appear. The Dark Mine is VERY strong, but slow. It also homes in on you, so you have to destroy it. Burst attacks from a distance should kill it very quickly. The tactic here is to go up to the lock-on area and slash at Zakat?s unprotected head. The head doesn?t do anything, so don?t worry about retaliation. Pretty soon, Zakat?s head will create a shield around itself, which disables your attacks against him. You have to wait for a while, dodging beams and destroying mines, but when the shield breaks, SHOW NO MERCY. The head has low defense, so if you are a high level with Jehuty, damage to the head should be increased. Just keeping slashing, waiting, slashing, waiting, and etc. while avoiding and destroying. When his health is depleted, Zakat will blow up in a cool explosion and fall into the ground below (But the guys in the robot escaped...will they be back? NOT IN THIS Z.O.E!) ===================== Boss #13: Weak Anubis Pilot: ??? Difficulty: Very Easy ===================== Something is wrong here. VERY wrong here. Anubis is easy! The battleground is an Aumman Facility, which is very vast and pretty cool. Weak Anubis has all the same attacks he has had in the previous battles, but his burst attack is no longer homing. To avoid it, short dash out of the way. His red laser dash attack is pretty strong if all of the lasers hit you, but they are pretty slow and easy to spot in the blue environment. Like his burst, short dash it to avoid. Weak Anubis SUCKS at close combat, but he uses 0-Shift a lot. But now that you have 0-shift, too, all you have to do is use it when he gets far away. Note that 0-Shift is not recommended for dodging attacks. If you have a lock on something, all 0-Shift will do is teleport you straight into their attack. The tactic here is to 0-Shift whenever Weak Anubis teleports. Stay at close range as much as possible and slash away. Getting in a full combo is easy here. Whenever Weak Anubis uses his burst, there will be a big explosion of ?blood? around him, and then he shoots a fireball. With this knowledge, Weak Anubis is...well...weak. When you get his health 1/4 depleted, the REAL Anubis will appear. It turns out Ken was inside Weak Anubis, which was under Nohman?s control. Leo comes out of no where to try and kill Anubis, but he gets his butt kicked and Nohman reveals the true location of the fortress Aumaan. Its on Phobos, the moon of Mars! A beam fires from the weapon, and the facility is destroyed while Jehuty is severely damaged. Anubis flies into the eye of the laser, taking Ken and Leo with him. Jehuty flies after them, and the hardest boss battle in the game begins. ===================== Boss #14: Anubis 3 Pilot: Nohman Difficulty: Very Hard ===================== This is hard. VERY hard. Since you piloting the damaged Jehuty, your subweapons, burst attacks and dash attacks are all disabled. All you have now is combo?s, 0-Shift, Dash and a tough and long battle ahead. The arena makes the authority of this battle appear very clearly, since it is inside the beam of Aumman. Don?t worry, you don?t take damage. Anubis will start out with full health since the last fight wasn?t really with Anubis. When he hasn?t taken any damage, Anubis likes to fly over to Jehuty and try attacking him with combo?s. I have no idea why. Anubis? staff is slower than your blade, so mash the square button and slash away. You might get in one or two hits, then Anubis will use 0-Shift. He will use 0-Shift about three times and then use his burst attack. Short dash out of the way as you did in the last battle. It still isn?t homing. When the fireball has passed, IMMEDIATELY 0-shift over to Anubis while he is recovering. Again, you might get in one or two successful blows, but that is probably all. Sometimes instead of using Fireball after the 0-Shifts, Anubis will try to attack you with his staff if you are near enough. Still, don?t worry about his staff. It packs a punch when it hits, but that happens rarely, because of Jehuty?s flashing blades and his low enthusiasm for close combat melee. If you get hit by Fireball, it hurts and you can?t use Mummy, so this is a tough battle. Also, here are some reasons why this battle is hard: 1: You are Damaged Jehuty. 2: Anubis teleports a lot. 3: Your defense and attack are much lower than before. These add up to make the hardest boss in the game. But follow the strategy of waiting for the burst attack, short dash out of the way, and use 0-shift to get over to Anubis and attack. When you deplete half of Anubis? health, some of his skin will break away. This symbolizes you are getting closer to victory. In damaged form part 1, Anubis still uses Fireball and his lasers frequently, but his need for physical attacks increases. This makes things easier because you no longer have to dodge as many Fireballs. Also, chances are increased of getting in three hits or even a FULL combo, due to Anubis? damaged state. Just keep chipping away at his health while avoiding Fireballs, and again, don?t worry about Anubis?s physical attack. You are still much faster than him. Finally, when Anubis? health is pink, he rarely uses Fireballs and lasers, but he likes to attack a lot. His armor breaks away, too. But when Anubis does use Fireball when his health is low, he can use TWO Fireballs in a row, but if you are quick to get to him when he is about to fire the second burst, you can stop it by slashing at Anubis, maybe even getting in a full combo. When Anubis? last 1/4 of health is gone, celebrate. The next and final boss is a piece of cake compared to the one you just beat. ========================= Final Boss: Aumaan Anubis Pilot: Nohman Difficulty: Fairly Easy ========================= Ahhhh, finally. What a fine way to end a game by fighting an easy boss? Well, I was disappointed. They could have done A LOT better job on this guy. The battle arena is in the Aumaan core, and Anubis has warped. SO have you. You are now Naked Jehuty. It sounds weird, but this is the ultimate form of Jehuty. It unleashes the true essence of Metatron from within the frame. Aumaan Anubis is pretty skinny now, due to the fact you wiped off all of his armor, but he is ready for action, faster, whiter, and has those cute little tiles following him around :) Aumaan Anubis is WAY faster than the last one, and his Fireball has homing again, but with Naked Jehuty, you are practically invincible. The Aumaan core is pretty bright, so you can?t see Aumaan Anubis from very far away, so to get to him, you want to have 0-Shift and a lock-on him. Aumaan Anubis LOVES to use 0-Shift each time you hit him, but pulling off a hit takes some practice. When you get into close combat with the boss, it takes at least 15 seconds to get in a hit. Along with his increased movement speed comes increased attack speed, so his staff has the same speed as your sword. Keep crossing blades the whole time until you FINALLY get in a hit. But unlike the last Anubis, you can do LOTS of damage, so the battle is a bit quicker than last time, despite the fast attack of Aumman Anubis. When Aumaan Anubis gets hit, he usually disappears and reappears in a different place, preferably on the other side of the room, where he can use his Fireball. If you don?t have enough time to 0-Shift to Aumaan Anubis, get up against the opposite wall and wait for the Fireball to come at you. When the burst is near, short dash along the wall. With luck, the Fireball should hit the wall and explode *Remembers Nephtis 3. Hmmmmm.* Anywho, when the Fireball is destroyed, you have no worries of getting homed in on. 0 Shift over to Aumaan Anubis and enter the duel phase again. *Waits* *Waits* *Waits* *sigh* That?s what its like. If you are very lucky, you can do a full combo on Aumaan Anubis, doing MAJOR damage. Full combo?s here are lethal, on either side, too. Just make sure you aren?t the one getting the combo tried on. Keep chipping away at Aumaan Anubis? health, while avoiding the Fireballs like I showed you. His other attacks are all the same, so nothing to worry about there. When his health gets pink, Aumaan Anubis rarely lets you get in even two hits, but with constant pressure on him, you should deplete his health and emerge victor. Congrats! You?ve just beaten Zone of the Enders: The 2nd Runner! When the battle is over, however, Nohman talks about how he betrayed Dingo?s squad. Now, Dingo gets mad, and you can choose the death blow of whatever you like! Anubis is just sitting there, so I choreograph my death blow. It?s actually kind of funny to fire off one bullet and watch Anubis get blown in half and watch him scream... oops, I said to much. Well, I hope you enjoy the ending, cause you deserve it! ================ Revision History ================ Version 1.0: Completed bosses: Ardjet, Nephtis, Anubis, Vic Viper, Nephtis 2, Nephtis 3, Ardjet 2, Inhert, Inhert 2, Anubis 2. Version 1.1: After a LONG trip, I polished off the FAQ with bosses: Zakat, Weak Anubis, Anubis 3, and finally, Aumaan Anubis. I also added the Revision History section and the Special Thanks section. Version 1.2: Added little ?=? marks around the boss info. I don?t know why, but it makes the FAQ seem more official. ============== Special Thanks ============== GameFAQ?s for making my FAQ possible. My friend Miles Strang for telling me about GameFAQ?s. Microsoft for making Word so I can do this (I?m getting down-right specific, man.) My mom and dad for buying this computer. Cows for making cheese. And last, but certainly not the least, Konami for making this GREAT game! Thanks everyone! END FAQ 7