M E T A L G E A R S O L I D (r) 2 S O N S O F L I B E R T Y TANKER DOG TAG WALKTHROUGH (US) by Packing Heat (funky_stylings@hotmail.com). Include the difficulty if you email asking about tags. and ZeroVirus / Huizar (jcarloshuizar@hotmail.com). Twitter account: @ZeroVirus89. If you see any mistakes, please e-mail me! (jcarloshuizar@hotmail.com) This guide was initially written using the European (PAL) Playstation(r)2 version of Metal Gear Solid 2. Then it was updated by ZeroVirus (2011) to match the Dog Tags in Metal Gear HD Collection (US) version. With Permision of the original author. ----------------------------------------------------------------------- ===================== :: Version History :: ===================== :: Version 2.2 :: 22 August 2002 :: Small update with alternate strategy for Hold No.2 tags. (from Michael Goulbourn) :: Version 2.1 :: 11th June 2002 :: Quick update. Added a new way to do pull-ups quicker, thanks to an email. See the holdup FAQ just below the table of contents. :: Version 2 :: 9th April 2002 :: Corrections. Plant walkthrough is complete. If you e-mail me asking for a specific tag, say which difficulty it's in. :: Version 1.7 :: 27th March 2002 :: New information about David E Palm, the guard in Deck-2 moshing to some music. Neoseeker added to authroized site list. Corrected the [Stealth] and [Bandana] requirements. Look out in a few days for the Plant walkthrough. :: Version 1.6 :: 26th March 2002 :: AWOL soldier cleared up! It now appears that if you enter the Engine Room under Alert, or cause an Alert before you have his tag, then he disappears off with the patrol team that comes through the Engine Room to see what the deal is. Also new information about the Grip Levels. Thanks to CJS28 for all the info in this update! :: Version 1.5 :: 25th March 2002 :: Damn Wordpad sucks. Past something in and it converts it to TMR font, "No, I never said to do that, I need Courier New!" Anywho, every tag on the tanker is now accounted for and walkthrough'ed. Few corrections added, plus we seem to have a glitch. I wasn't going to mention it until someone else was missing the same guard...He's the first guard you encounter as you enter the Engine Room. Sometimes, he's just AWOL. :: Version 1.0 :: 21st March 2002 :: All the tags for Tanker on Very Easy and Easy difficulties are listed, as well as a walkthrough for each of those. Also have a whole guide just below this about hold-up situations. Along with some secret stuff... I was intending to finish the guide completely before releasing it, but everyone asks about Hold 1 & Hold 3, so here they are. Don't ask me about Plant, or anything that isn't here, I'm working on those. Best to ask the message board if you have questions not covered. :) Oh, NTSC? No idea, all I know is that they have a few less tags. :: Version 2.0 :: 15th November 2011 :: Update all of the dog tags to meet the list present in Metal Gear HD Collection. Which has the Japanese Version of Dog Tags. ============================ :: Welcome to the tour... :: ============================ This is a tour around the tanker DISCOVERY. Please beware of lethal guards, a hairy Russian lady, a gruff-sounding man with a revolver, and some guy in a grey sneeking suit. During the tour you may select some souveniers from the patrons. Shiny dog-tags are popular gifts, but don't forget to frisk, or otherwise persuade, the locals to hand over their food or weaponage. Enjoy your stay. =============== :: Ships Log :: =============== :: 001 :: How do I hold up a guard? :: :: 002 :: Hold-up situation Q&A :: :: 003 :: [Stealth] & [Bandana] :: :: 004 :: Special Tags :: :: 005 :: Tanker :: Very Easy :: 24 Tags :: :: 006 :: Tanker :: Very Easy :: Walkthrough :: :: 007 :: Tanker :: Easy :: 26 Tags :: :: 008 :: Tanker :: Easy :: Walkthrough :: :: 009 :: Tanker :: Normal :: 33 Tags :: :: 010 :: Tanker :: Normal :: Walkthrough :: :: 011 :: Tanker :: Hard :: 35 Tags :: :: 012 :: Tanker :: Hard :: Walkthrough :: :: 013 :: Tanker :: Extreme :: 34 Tags :: :: 014 :: Tanker :: Extreme :: Walkthrough :: :: 015 :: Extreme Olga :: :: 016 :: Not more credits! :: :: 017 :: Legal Stuff :: =============================== :: How do I hold up a guard? :: =============================== Well, first you need a gun. At first you have your M9 tranquilizer gun. This works fine for those guards that beg for their life and hand over their tags with no "persuasion". But soon you will encounter guards that call your bluff, act the tough guy as it were. So more means of persuasion are needed to relinquish them of their belongings. The USP/SOCOM handguns are the standard choice for achieving this. Simply implant a hot piece of led in a guard's kneecap or hand, and he will be more willing to co-operate with your demands. But point something more powerful at him - a grenade launcher, Stinger missile launcher etc - and the results are a little more amusing... First, weapon drawn, you need to sneak up behind a (preferably stationary) guard. Go into first person view (R1), now point the gun at your the guard. If you're close enough, your character (Snake or Raiden) will order the guard to "freeze!" If the guard raises his hands, then you're in business. He's not going to be scared of you from behind (I should hope), so we need to get in front of him. Hold L1, and release R1, but still hold square. Now walk around in front of the guard. Hold R1, release L1, and now we're pointing a gun at his face. If he's a cowardly (or sensible, as it were) guard, then he will beg for his life. Aiming at his crotch and face is a good way to scare him into dropping goodies, and his tag will be the first thing he drops - if he has one. You can usually see the tag sparkling on his chest now. Watch him shake and drop his tag. After he has done so, you can either - 1. Torture him some more, if he will drop some ammo or [RATION]s, or 2. Tranquilize him, safest way, no noise, 3. Kill him, which is usually noise, and rather messy. Now the other type of guard you will encounter are the tougher ones. Upon pointing a USP/SOCOM/M9 at their face/crotch, they will say something like "If you're going to shoot, then shoot!" Ooh, what a tough guy! He won't give you anything, and tranquilizing him will either do nothing, or put him to sleep. Kneecapping him, or shooting his arm with the SOCOM/USP (or maybe a quick round from a machine gun) will deliver a non-fatal wound. Now he's more than happy to co-operate, so you can proceed with your threats. But beware - if you put your gun away, he will kick your arse. And after a little while, he will kick your arse anyway if you just stand there with a gun at his crotch. =========================== :: Hold-up Situation Q&A :: =========================== Q :: The guard won't hand over his tag, and I only have an [M9]. Help? A :: Okay, if you put your gun down while in front of him, he will kick you, then call for backup. You need to get behind him, so hold L1, release R1, and walk behind him, still pointing your gun at him. Now drop your gun, he won't notice, and knock him out with some punches. Q :: How do I switch weapons while in first person view, without the guard kicking my arse? A :: Hold L1, release R1. Now you can hit L2, and select a new weapon from your inventory. Hold R1, now release L1, and you're back in first person view, with your diferent weapon. Q :: I got the guard to freeze, but the fool is right by a railing/wall and I can't get in front! A :: While trying to get in front of him, purposely walk into him. He will make a noise "Uugh" and stumble back a few steps. Beware that his "uugh" could be heard by other guards. Or use the choke hold to drag him to a place where you can work. Q :: The dude is standing too close to other guards/Marines/laser trap! A :: This is useful for getting Marine's tags on the Hold rooms of the tanker. You may need to tranquilize some other Marines first, now sneek up behind the guy you want, grab him round throat, and drag him to a place where you can work. Be careful not to snap his neck though. Q :: Aaaghh! He turned around and spotted me before I could get him to freeze! A :: That's not a question. But killing the dude will not help, he needs to be alive to be able to hand over his tag. The best way to deal with him is to punch/kick combo him down until he has little stars above his head. You can come back for him. Now, if he's down, and getting up, stand behind him, point your gun, and hold him up. Q :: I hear you can use [Thermal Goggles] to aid your quest... A :: Yes you can. Equip the [Thermal Goggles] to your bonce, go into first-person view, and look at a guard. His tag should be glowing white as it is colder than his body, which is glowing red. This isn't a very effective method though. You need to be quite close to see the tag, and in front of him, and the [Thermal Goggles] don't have a zoom function. They're good for the Marines sections though. Q :: How do I look at the tags I've collected? A :: On the title screen, select Special, then Dog Tag Viewer. Load them from your memory card. Q :: Have I collected that guy's tag...or not? A :: If you equip something with a zoom/scope attached, zoom in on a guard, and hit triangle, you can see his details...only if you have his tag though. Q :: Oops! My finger slipped. He won't wake up! A :: Need the tag off a sleeping guard? 3 options - 1. Spook another guard, and lead him to your sleeping friend. He will kick him awake. Hmm. 2. Got [Coolant]? Spray a sleeping guard with your [Coolant] spray, he will wake up faster. Hooray! 3. Try exiting the area, then re-entering (also known as "Window's has crashed, what do I do?" solution. Only kidding. This only works in certain areas...Deck 2, port is a good place to do this. 4. Just thought of this one, can't be bothered changing that "3" up there. If you drag your sleeping guard into the patrol line of another guard, hide yourself, then the guard should wake up his snoozing comrade with a swift kick in the scrutux. Or head. 5. Drag your sleeping friend onto some steps, then repeatedly pummel his head until he wakes up (various e-mails about this) 6. Keep picking up the guy, then dropping him right back down again. It will take a while, but is handy if there are no steps around, and you don't have some Coolant. I found this out when looking for Rations on Extreme mode. Q :: Any way to do pullups quicker? A :: Having a full health guage means your grip level depletes slower. If you're wounded, it drips away like your blood. Stock up on [Ration]s then... NEW :: A quicker way to do pull-ups (this works best in Engine Room on the tanker, you don't need to do pull-ups on the Plant anyway), is to hang off a railing that has a railing Below it. Then hit X to drop to the lower railing. This Will count as 10 pull-ups for some reason. (Thanks to Yusef El-Sokby) =========================== :: [Stealth] & [Bandana] :: =========================== :: [Bandana] :: :: After acquiring over 30 tags, you are rewarded with the [Bandana] for use on the Tanker level. This grants you infinite ammo when equipped. :: [Stealth] :: :: Acquire over 60 tags on the Tanker, and you get [Stealth]. This camoflauges your body, making you invisible to the enemy. It is useless when battling Olga, and for the gunfight outside Hold No.1. Very useful for Extreme difficulty, although I did the Extreme walkthrough for those without [Stealth] ================== :: Special Tags :: ================== :: When you log into the first node with Raiden on the Big Shell, you are asked for your details. These will be displayed on the dog tag that Raiden is holding in the end credits... :: Enter one of the following names and their statistics will magically appear... :: Hideo Kojima :: You know who he is :: Miyaji Masayuki :: The dude who designed all the characters :: Andrej Pedercina Mimica :: He's a translator :: Who's this David E Palm fellow? :: Just to let you know, David E Palm is a really popular Japanese singer/rock idol, and he's done the commercials to MGS2 in Japan. He's kinda eccentric, and claims to be a 400 old vampire in a past life or something weird like that. Anyway, he's a celebrity endorser, and an avid video game player, so that's why they put him in. Also, since he's in the music industry, that explains the headphones. (Thanks to Anindo Mukhurjee for the David E Palm information) ==================================== :: Tanker :: Very Easy :: 24 Tags :: ==================================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 923 A Navigational deck, wing 001 Josh Spires 716 ? Aft deck 002 Tomomi Nasu 824 B Aft deck 003 Stephen M Driver 1217 A Aft deck 004 Brendan McLeod 510 AB Navigational deck, wing 005 Hajme Tusima 607 A Deck-A, Crew's quarters 006 Yuki Hongoh 507 B Deck-B, Crew's Quarters 007 Takahiro Yura 119 A Deck-A, crew's lounge 008 David P LaFrenier 305 A Deck-A, crew's lounge 009 Eric Bravo 806 A Deck-A, crew's lounge 010 Miguel Luis Cunha 304 O Deck-D, crew's quarters 011 Eiji Senke 322 B Deck-D, crew's quarters 012 Yohsuke Sakaguchi 802 A Deck 2, port 013 Jan Friese 1016 A Deck 2, port 014 Marius Torsud 1224 ? Deck 2, port 015 Andrej Pedercina Mimica 113 ? Engine room 016 Mike J Corbitt 1205 O Engine room 017 Aaron T Powell 1111 O Engine room 018 Jeff A Saylor Jr 1110 ? Engine room 019 Kazuki Tokunaga 1224 O Engine room 020 Kamil Mania 710 ? Hold No. 1 021 Ismael Miranda de Andrade 421 B Hold No. 1 022 Darryl F Kemp 824 B Hold No. 3 023 Yoshitoshi Toyoda 726 A Hold No. 3 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Walkthrough :: Tanker :: Very Easy :: 001 :: Josh Spires s patrolling the door to the left 002 :: Tomomi Nasu is guarding the door to the right 003 :: Stephen M Driver is strutting along the top balcony *** :: Enter the door on the right into Deck-B, crew's quarters starboard. Enter the door in the corridor to go to Deck-A, crew's lounge, starboard 009 :: Eric Bravo is patrolling along the corridor *** :: Enter the door into Deck-A, crew's quarters, starboard. Now turn around and go back through 007 :: Takahiro Yura is chilling out, sitting at the bottom of the steps outside the crew's lounge *** :: Up the stairs, enter the right door. Follow the corridor south, enter the door on the west side to Deck-C, crew's quarters, port. Go up the next stairs to Deck-D, crew's quarters 010 :: Miguel Luis Cunha is that geezer standing by the laser trap with the C4 wired to it *** :: Up the stairs. Now fight Olga and put her to sleep with your [M9] 000 :: Olga Gurlukovich's sleeping body is to be frisked until she relinquishes her tag *** :: Get the [USP Surpressor] and [Thermal Goggles] from the mast 004 :: Brendan McLeod appears out of the door on the other side *** :: Back down to Deck-D, crew's quarters now 011 :: Eiji Senke is now walking around the corridors outside the room with watermelons 006 :: Yuki Hongoh can now be kneecapped to get his tag in Deck-B, crew's quarters 008 :: David P LaFrenier is hiding down the stairs to the west of the crew's lounge. Kneecap! 005 :: Hajme Tusima is available for kneecapping in Deck-A, crew's quarters *** :: Off to the Engine Room we go (headshot the guy sitting on the steps for some fun). *** Don't enter the Engine Room with the guards on Alert, or the next guy won't appear *** 018 :: Jefff A Saylor Jr is just through the next door, don't kick him over the edge this time. Don't cause an alert, or he'll disappear with the assault team that shows up. 015 :: Andrej Pedercina Mimica is the geezer patrolling on the next floor down 016 :: Mike J Corbitt is at the bottom of the steps. Drag him out a little first to get behind 017 :: Aaron T Powell is the next bloke you see, up some stairs. He's staring at a girly poster... *** :: ***IMPORTANT*** Before you exit this room, get yourself up to at least Grip Level 2. 019 :: Kazuki Tokunaga now, he's that bloke that comes out of the door. He's been fixing a door *** :: Now you gotta shoot the C4 control thing. You should now have 16 dog tags in your pocket. Deck-2, port. Hide in the second opening until the guard passes, sneek up behind him and rob Funny scene...when hiding behind this wall, knock the metal bar down and watch... "I am not stupid!" 012 :: Yohsuke Sakaguchi is the first guard. Hide in opening 2, stalk him back to opening 1 *** :: Frisk this guard for [Grenades]. If the alarm goes, run back to Engine room, port. If you get caught, run back down to Engine room, port. Now re-enter for a resetted radar 013 :: Jan Friese can be seen moshing to some music at the corner. Don't bump him! 014 :: Marius Torsud is the next guard. He would have heard if you bumped Bryn. *** :: Michael may be sleeping, or not. Either way, just get him from the side, it's easier. Now through the door to Deck-2, starboard. A gun fight ensues... You have 19 tags. Yes? Hold No.1 .Climb down to the floor. To the left of the projector is a dude with a helmet... 021 :: Ismael Miranda de Andrade is that dude's name. He's not part of the crowd. Don't wound these Marines! *** :: Climb back up your ladder, to the middle floor. Now jump the railing, and shimmy to the left. This is why you need Grip Level 2. Flip yourself back up at the far end by the guy. 020 :: Kamil Mania is that guy's name. Take his tag and tranquilize him. None of the Marines resist. *** :: Now go through the door into Hold No.2. Flip over the railing, and shimmy to the other end. Go through the door into Hold No.3. See that dude standing there? He may be in his kecks... 022 :: Darryl F Kemp is next on your hitlist. He's this guy on the platform. Rob his tag *** :: Slide down the firemans pole. See that guy, sort of asleep? May also be in his kecks... 023 :: Yoshitoshi Toyoda is this Marine's name. Plenty of space to sneek behind and hold him up *** :: Now you have all 24 dog tags? Good. Get your 4 photos of RAY, load them up and your done! =============================== :: Tanker :: Easy :: 26 Tags :: =============================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 923 A Navigational d eck, wing 001 Justin P Verrier 923 A Aft deck 002 Ryouichi Matsumoto 511 ? Aft deck 003 Michael S Futter 501 A Aft deck 004 Michael Vogt 209 B Navigational d eck, wing 005 Kei Kudou Mon 402 O Deck-A, Crew's quarters 006 Eetu Holmqvist 410 O Deck-B, Crew's Quarters 007 Matthew W Hunt 1207 A Deck-A, crew's lounge 008 David W Pelster 1114 AB Deck-A, crew's lounge 009 Takumi Shimada 711 ? Deck-A, crew's lounge 010 Cary J Schwartzman 202 A Deck-D, crew's quarters 011 Danilo NE Carbone 426 O Deck-D, crew's quarters 012 Adam Lloyd 719 ? Deck 2, port 013 David E Palm 506 ? Deck 2, port 014 Yuki Aoki 1019 B Deck 2, port 015 William N Bruce 910 O Engine room 016 Chien Jen Liang 429 O Engine room 017 Luke Boulerice 815 ? Engine room 018 Yusuke Sasaki 924 B Engine room 019 Travis J Long 219 O Engine room 020 Steven A Weekes 407 O Engine room 021 Marco Silvano 106 ? Hold No. 1 022 Xesk Malone 1217 O Hold No. 1 023 Michalis Taubert 705 A Hold No. 3 024 Lee A Myers 1230 B Hold No. 3 025 Rock Young 911 AB Hold No. 3 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Walkthrough :: Tanker :: Easy :: 001 :: Justin P Verrier is the bloke patrolling the door to the left 002 :: Ryouichi Matsumoto is guarding the door on the right side 003 :: Michael S Futter can be found strutting along the top level balcony *** :: Enter the door on the right side of the ship into Deck-B, crew's quarters. Avoid the guard, and enter the door on the far left to Deck-C, crew's quarters. Up the stairs now to Deck-D, crew's quarters 010 :: Cary J Schwartzman is the bloke standing dangerously close to the lasers and C4. Watch the camera though *** :: Run into the room with the melons. A guard will walk up the stairs. Be quick... He don't stay long. You can punch-kick him unconscious, then drag him to the canteen where you can work 011 :: Danilo NE Carbone is his name. He goes down again quickly, so sneak up behind and get him/get him into the canteen. You have one shot at this, don't screw it up! *** :: Up the stairs, fight Olga Gurlukovich. 000 :: Olga Gurlukovich, frisk her sleeping body for her tag. Keep frisking for some ammo *** :: Re-enter Deck-E, The Bridge for some [USP] ammo. Get the [Surpressor] from the mast 004 :: Michael Vogt is the bloke that comes out of the other door and walks around the boxes *** :: Back down to the laser trap and the C4. Shoot the camera and the C4 control box. Kill the guard that's by the stairs. He has no tag, but he may give some ammo...Back down to Deck-B, crew's quarters, port 006 :: Eetu Holmqvist needs to be kneecapped before he will hand his tag over. Take him down! *** :: Go down into Deck-A, crew's lounge. See that guard? 009 :: Takumi Shimada is the patrolling guards name. Hold him up to the east, not the other end, or the guard down the stairs will hear *** :: Exit the door to Deck-A, crew's quarters. Look for the guard 005 :: Kei Kudou Mon is the guard patolling just west of the locker room *** :: Re-enter Deck-A, crew's lounge. There's a new guard sitting on the steps... 007 :: Matthew W hunt is his name. He needs a bullet in the knee to persuade him to hand over his tag 008 :: David W Pelster is the geezer standing - half asleep - down the stairs, surrounded by flies *** :: To the Engine Room. Don't enter with an Alert! 019 :: Travis J Long is the first guard. Tell him to "freeze" then bump him to get in front. Don't cause an Alert though, or he will probably disappear with the assault team that shows up. 015 :: William N Bruce is next, just down the steps 016 :: Chien Jen Liang is to the left at the bottom of the next steps. Jump him from the side 017 :: Luke Boulerice is standing up the next flight of steps. Look directly where he was looking... 018 :: Yusuke Sasaki is up the last set of stairs *** :: ***IMPORTANT*** Before you leave the Engine Room, get up to Grip Level 2! ***IMPORTANT*** *** :: Let the next guy finish talking into the radio before you hold him up 020 :: Steven A Weekes is the bloke who comes out of a door bragging that he fixed said door. He sounds proud... *** :: Shoot the laser control boxes and go through the door to Deck-2. You should now have 18 tags (43 accumulated). Run up and hide in the second opening on the right. Wait for the guard to pass you 012 :: Adam Lloyd is his name. Sneak up behind him when he has gone past *** :: If you get caught, run back down into the Engine Room, then re- enter to reset the alarm. Don't hold up the next 2 guards with the [USP], they will see the light. Use the [M9] 013 :: David E Palm is the guard at the corner, moshing to some music. Stange name... AAA blood. Is he a vampire? ***See - Special Tags*** 014 :: Yuti Aoki is the next guard. You will have to get him from the side, be careful *** :: Now you have a gunfight, and end up in Hold 1. Got 21 tags (46 accumulated)? Climb down to the floor. The second row from the front, third from the right...It's underpant season! 022 :: Xesk Malone is that guy in the underpants. He's very difficult to get, so follow this... Sneak around the west side of the room to the north-west corner. From here, tranquilize every guard that can see him (use the radar to see this). Now carefully walk up the the bloke standing infront of our man (both are tranquilized), and drag him off to the front, out of the way. Now tranquilize him again. Go and grab our underpant man, drag him off to the front. When you release him, point your gun at him and hold him up as normal. :) *** :: Now you will need to let them catch you. Reason - you will start Hold No.1 again, _with_ the tag you just got, you will have full time limit, and you will also have full [M9] ammo... Now climb down to the middle balcony. Flip over it, and shimmy across the the other end where a guard is. Jump back up behind him 021 :: Marco Silvano is the guard on the other end of this balcony *** :: Through the door to Hold No.2. Same trick with the railing again, right to the other end. Pull yourself up, and go through into Hold No.3 023 :: Michalis Taubert is the next guy, on the balcony in Hold No.3. *** :: A good tactic now is to tranquilize all the Marines from the balcony, you can see better than you can from the floor. Now slide down the pole 024 :: Lee A Myers is the guard at the bottom of the pole, may be sleeping. Easy pickings *** :: This is a good time to demonstrate the [Thermal Goggles]' ability to sniff out tags. Get in the little passage under Dolph, equip the goggles, and use first-person view to see the tag... 025 :: Rock Young is in the front row of the Marines, third from the right. They should all be tranquilized by now (from the balcony). Walk round the front of them, and walk up to him. His arms are folded. Grab him in the choke-hold, and drag him under the platform that Dolph is on (the guy giving the speech). Now release him, and hold him up as normal. *** :: That's them all. Now take some photos of RAY, and get the hell outta there! ================================= :: Tanker :: Normal :: 33 Tags :: ================================= ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 923 A Navigational deck, wing 001 Garret L Peters 920 AB Aft deck 002 Sunny Hsu 1106 A Aft deck 003 Pablo Maisuls 529 A Aft deck 004 Samuel B Sandoval 1214 A Navigational deck, wing 005 James I Bartelle 414 ? Deck-C, Crew's quarters 006 Daniel Kucan 1130 O Deck-A, Crew's quarters 007 Ronan Khim 1105 AB Deck-B, crew's quarters 008 Masanori Inui 1014 O Deck-B, crew's quarters 009 Jeng L Valencia 804 AB Deck-A, crew's lounge 010 Seth T Hay 420 O Deck-A, crew's lounge 011 Daniel W Dennison 312 ? Deck-A, crew's lounge 012 Flavio Camargos 727 A Deck-D, crew's quarters 013 Brad R Whitefield 1005 AB Deck-D, crew's quarters 014 James Broome 408 ? Deck-D, crew's quarters 015 Hiromasa Watanabe 516 A Deck 2, port 016 Kieran Keegan 1111 AB Deck 2, port 017 Hirokazu Takahashi 1006 A Deck 2, port 018 Marwan Abdullah AlHarbi 101 O Engine room 019 Henning Rhoden 5 B Engine room 020 Marcelo Zamorano 828 A Engine room 021 Simon F Picard 515 O Engine room 022 Haden K Oneil 307 ? Engine room 023 Yuji Higuchi 322 B Engine room 024 Husain Abdulrazaq AlHasan 514 ? Engine room 025 Robert R Bruce 1116 A Hold No. 1 026 Kenzi Tanda ? ? Hold No. 1 027 Ivan E Saldarriaga 910 O Hold No, 1 028 Christopher G Hercus 1211 O Hold No. 2 029 Tomohiro Katoh 926 B Hold No. 2 030 David D Crumpler 514 B Hold No. 3 031 Joao E Martins 1114 A Hold No. 3 032 Mika A Taavela 1118 ? Hold No. 3 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Walkthrough :: Tanker :: Normal :: 001 :: Garret L Peters is the guard over to the left, guarding a door 002 :: Sunny Hsu is the one guarding the door over to the right 003 :: Pablo Maisuls is the bloke strutting along the top balcony *** :: Enter the door on the right into Deck-B, crew's quarters 007 :: Ronan Khim is the guard on the north corridor 008 :: Masanori Inui is the other guard on the south corridor *** :: Go up the stairs on the west to Deck-C, then go up the next stairs to Deck-D, crew's quarters. Tranquilize the guard in the canteen - he ain't giving up his tag. 012 :: Flavio Camargos is the guard by the C4 laser trap. If you get him while he's close to the trap, bump into him to move him back a bit so you can get in front without hitting the lasers *** :: Go up the stairs into Deck-E, the bridge. Now defeat Olga 000 :: Olga Gurlukovich is to be frisked until she drops her tag *** :: Re-enter The Bridge for some [USP] ammo, exit back out to the Navigational Deck, wing. We have un-finished business... First, climb the mast for the [Surpressor] and [Thermal Goggles] 004 :: Samuel B Sandoval is the guard that comes out of the other door, should give up his tag without a kneecapping *** :: Go back down to Deck-D, crew's quarters. The guy you put to sleep in the canteen is awake, and there's a new guard in the corridor just north of the laser trap. Go for the one in the canteen first, and be careful of the surveillance camera... 013 :: Brad R Whitefield is that un-fortunate guy in the canteen, and he needs to be kneecapped before you can relinquish his tag *** :: Kill the other guard out in the corridor, and drag him quickly into the small room with the boxes and watermelons and such. A new guard is now coming up the stairs, but he goes straight back down. That's the guard that has the tag, and this is a one-time chance to get it. When he turns to go back down, punch-kick him to the ground. Now point your gun and wait for him to get up 014 :: James Broome is that guard's name. Remember, be quick about this. Punch-kick him down, then rob his arse. Not literally! *** :: Go down to Deck-C. 005 :: James I Bartelle is the guard pacing by the surveillance camera. Knock the wall to get his attention, then hide by the locker. When he comes to investigate, ambush him *** :: Now go down into Deck-B, then cut through the east door to Deck-A, crew's lounge. Kill any guards in Deck-B, you have their tags already 011 :: Daniel W Dennison is the guard pacing up and down outside the crew's lounge. Follow him when he goes east, and ambush him at the end. If you jump him down the other end, the guard down the stairs will hear *** :: Exit the door to Deck-A, crew's quarters 006 :: Daniel Kucan is pacing up and down just west of the locker room. He will need some persuasion from your [USP] though... *** :: Go back to Deck-A, crew's lounge. The mess you made of that guard has gone, and a new guard is standing by the steps... 009 :: Jeng L Valencia is that guard. Follow him into the lounge area and ambush him 010 :: Seth T Hay is sleeping down the stairs to the west. Creep slowly down the stairs. Notice the flies :( You will have to fulfil his wish to be shot with a bullet in his arm/kneecap *** :: Enter the Engine Room now, it's down the stairs on the east. Do not enter with the guards on Alert, or the next guy may not show 023 :: Yuji Higuchi is the first guy. Bump him to get between him and the barrier. Shoot him in the head after getting his tag, and watch him fall over the railings... If you cause an alert, he could disappear off with the assault team that shows up 018 :: Marwan Abdullah AlHarbi is the guard down the flight of stairs. Sneek behind him as he heads off in the other direction 019 :: Henning Rhoden is hiding down the next stairs. He's just by a pillar, so when he looks to his left, jump out and ambush him from his right hand side, then get infront to get his tag 020 :: Marcelo Zamorano is just up the next flight of stairs. Kneecap him for his dog tag, then head shot him and he'll fall over the railings to a comical Looney Tunes stylee death. All we need then is a puff of white smoke indicating he landed *** :: Go back down those stairs and look for the next guard... 022 :: Haden K Oneil is the guard's name. Wait until he walks along north, then sneak up behind him 021 :: Simon F Picard is up the last flight of stairs *** :: ***IMPORTANT*** Get up to Grip Level 2 before you leave the Engine Room 024 :: Husain Abdulrazag AlHasan comes out of a door that he fixed. Jump him as soon as he finishes his speech into his radio. You must get him as he doesn't appear any other time *** :: Shoot out the laser control boxes (3 of 'em), and enter Deck-2, port. Leg-it to the second opening, and hide there. Notice that while in Deck-2, you should only be using [M9]. The [USP] has a light attached, and the guards see the shadow before you can shout "freeze". You can switch to [USP] if the guard needs kneecapping while holding him up - hold L1, and change guns! If you get caught by the guards, run back the the Engine Room, then re-enter for a resetted radar and guards 015 :: Hiromasa Watanabe is the first guard walking towards you. You should be hiding in the second opening on the right. When he passes, heading south, follow him and ambush him 016 :: Kieran Keegan is the guard boppin' his 'ead to muzik at the bottom corner. Sneak past with your [M9] and hold him up 017 :: Hirokazu Takahashi is the geezer a bit futher down, sleeping. Walk beside him as he sleeps to get him *** :: Enter Deck-2, starboard. Have your gunfight, then enter Hold 1. Your [Bandana] is good for the gunfight. Climb down to the floor in Hold No.1 *** :: As soon as you enter Hold No.1, climb down to the floor 026 :: Kenzi Tanda is standing just to the west of the projector. He is all alone, and wearing a helmet 027 :: Ivan E Saldarriaga is easy as well. He's on the west wall, all alone, again wearing a helmet. Careful of the metal floor...he's standing on the metal plated floor by a cube thingy... *** :: Climb back up the ladder in the south-east corner, up to the middle balcony. 025 :: Robert R Bruce is on the other end of the middle balcony. To get to him, flip over the railing on the middle balcony, and hold L2 to shimmy all the way to the other end, then flip yourself back up when you reach him. This is why you needed Grip Level 2 *** :: Now exit through the door to Hold No.2. We shall have to work backwards here! Flip over the railing and again grab hand-to- hand to the other end, then pull yourself up. Go through the door into Hold No. 3 030 :: David D Crumpler is that guard ahead of you on the balcony. Take his tag, then slide down the pole 031 :: Joao E Martins is the guard standing near the bottom of the pole, sleeping. Let's wake him up... 032 :: Mika A Taavela is the guard on the far left of this room. Crawl along through the passage under Dolph to the other side. Our man is standing on his own on the far left, easy to spot *** :: Now go through the left door (the door on the south-west wall) into Hold No.2. There's 2 tags on the ground floor that we couldn't get before, otherwise we wouldn't have been able to get 030... anywho... 028 :: Christopher G Hercus is the guard on the far left (west) of the room. He paces around. Tranquilize the 2 guards at the very front, and the whole first 2 rows of Marines. Then sneek up on our man, be careful of the metal plated flooring - tread softly. You should be using your [Bandana] while tranq'ing the guards 029 :: Tomohiro Katoh is standing at the back by the projector. You will need to work your way round the room clockwise, tranquilizing any guards whose field of vision you need to cross. He's on his own, with a helmet on his bonce. ALT :: As regards any difficulty level on the tanker level that has guards patrolling in the northwest or northeast corners of hold 2 I find that if I hide behind the boxes directly next to the doors from hold 3, I can entice the guards through a knock on the aforementioned box, when they come to investigate I simply hide behind the corner of a box and hold them up. This tends to remove the need to tranquilise any marines that could see you drag him away. Although, after playing in hold 2 again, I found you have to be quite specific with the knocking, thus you must knock right in the very corner then withdraw a little towards the door. Then the soldier will come directly to the source of the knock, at which point his field of vision will be directed towards the wall, at which point you can easily hold him up to get his tag. ( Michael Goulbourn ) *** :: Now go back to Hold No.3 and take the 4 photos of RAY, upload them to Otacon, and you're done. Hooray! =============================== :: Tanker :: Hard :: 35 Tags :: =============================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 923 A Navigational deck, wing 001 Pawel Adamczyk 101 O Aft Deck 002 Jonathan S Wilson 418 O Aft Deck 003 Peter A Sattaur 730 A Aft Deck 004 Ako Kudou 804 A Navigational deck, wing 005 Johan Hana 1030 A Deck-C, crew's quarters 006 Dex J Delfrate 212 ? Deck-A, crew's quarters 007 Joseph R Larger 123 ? Deck-B, crew's quarters 008 Kouji Takemoto 530 O Deck-B, crew's quarters 009 Mahde M Mansur 1121 O Deck-A, crew's lounge 010 Sauzando Aran 927 B Deck-A, crew's lounge 011 Kouhei Yoshizumi 1111 A Deck-A, crew's lounge 012 Hidetosi Suzuki 817 B Deck-D, crew's quarters 013 Joelmir Mazon 101 A Deck-D, crew's quarters 014 Michiel A Hendriksen 216 B Deck-D, crew's quarters 015 Masahiro Takahashi 701 A Deck-D, crew's quarters 016 Christopher C Osterwald 120 A Deck 2, port 017 Lee Seung Min 212 B Deck 2, port 018 TSZ TING 1218 A Deck 2, port 019 Manabu Nishiyama 717 B Engine room 020 David Heng Liu 412 A Engine room 021 Wei Zhang 101 A Engine room 022 Han Tao 1124 B Engine room 023 Takashi Shiohama 520 B Engine room 024 James C Layton 1214 B Engine room 025 Jesus Auron Noatsuna 101 A Engine room 026 Ha Su Jung 1216 B Hold No.1 027 Minako Nakazawa 521 B Hold No.1 028 Kel M Booker 128 ? Hold No.1 029 Asif A Ali 829 A Hold No.2 030 Tatsumi Mizuguchi 913 A Hold No.2 031 Ali Karar 521 AB Hold No.3 032 Benjamin Phoon 430 A Hold No.3 033 Jason L Hines 1207 A Hold No.3 034 Kurt W Bartholomew 702 AB Hold No.3 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Walkthrough :: Tanker :: Hard :: *** :: Now you should have [Stealth] so use it to sneak up on the guards. When you get infront of them though, and are not in first person view, unequip it with L2, otherwise they won't see you aiming at their groin with your gun... 001 :: Pawel Adamczyk is over to the left side 002 :: Jonathan S Wilson is guarding the door over to the right 003 :: Peter A Sattaur is patrolling along the top balcony *** :: Enter the door on the left into Deck-A, crew's quarters 006 :: Dez J Delfrate is the guard patrolling in the corridor just east of the locker room *** :: Enter the door into Deck-A, crew's lounge 009 :: Mahde M Mansur is walking around in the lounge. Get him when he's nearest to the bar, or the other guy will see you. Hide him behind the bar when you've got his tag *** :: Go up the stairs and enter Deck-B, crew's quarters 007 :: Joseph R Larger is the guard on the north corridor 008 :: Kouji Takemoto is his comrade patrolling the south corridor *** :: Go up the west stairs do Deck-C, then up the next stairs to Deck-D. Careful of the surveillance camera 013 :: Joelmir Mazon is the guard standing outside the pantry room. Wait until the guard by the laser trap goes away, then hold her (first female guard?) up. Use the pantry room to conceal the body. *** :: A guard just came up the stairs. Be quick about this one! 015 :: Masahiro Takahashi is his name. He walks up towards the lasers then goes back down. If you miss him, then you're screwed, cos he doesn't appear again. Wait outside the pantry room, and when he turns back around, sneak up behind him. You can even punch-kick him down, then wait until he gets up then hold him up. Add him your collection of sleeping guards in the pantry room 014 :: Michiel A Hendriksen is the guard in the canteen. She (another female :) ) paces between the 2 tables 012 :: Hidetosi Suzuki is the one standing dangerously close to the C4 laser trap. If you hold up this guard too close to said lasers, then bump them to move them away a little. Careful that upon administiring the tranquilizer that the guard doesn't fall back into aforementioned lasers and blow the C4 up *** :: Go up the stairs, and defeat Olga Gurlukovich 000 :: Olga Gurlukovich is the next one. Pick her up while she sleeps and drop her so she releases her tag 004 :: Ako Kudou comes out of the door on the other side, and walks around the boxes. Sneek up behind as he goes up the steps *** :: Get the [Surpressor] and [Thermal Goggles] from the mast. Now go through the ship until you are back at Deck-C, crew's quarters. Be careful - you may be sneezing...but luckily we have all the tags from Deck-D, so as you pass through there en-route to Deck-C, you can take out the guards by any means necessary... 005 :: Johan Hana is the guard patrolling in Deck-C by the surveillance camera. Hide by the locker, and ambush him when he comes your way *** :: Go back down to Deck-A, crew's lounge. Dispatch of any guards in Deck-B, you have their tags. 011 :: Kouhei Yoshizumi is the one that walks up and down the corridor. When he goes to the right (east) end of the corridor, silently take out the guard walking around in the lounge. Then follow our guard to the east end of the corridor and ambush him when he stops. He will need to be kneecapped before he will hand over his tag 010 :: Sauzando Aran is asleep down the bottom of the steps at the west end of the lounge. Creep down quietly and surprise him... if you need [Ration]s, then frisk him for some, he had 2 when I killed him... *** :: Enter the door at the bottom of the steps on the east of the lounge into the Engine Room. Don't enter if you have the guards on Alert, or the next guard may not appear... 024 :: James C Layton is the first guard. Use the choke-hold to drag him back to the lockers, then rob him. Don't cause an alert, as he may run off with the assault team that show up 019 :: Manabu Nishiyama is pacing up and down at the bottom of the stairs 020 :: David Heng Liu is the geezer at the bottom the next stairs. If he's standing in by the pillar, then use the jumpshot to get him to freeze 021 :: Wey Zhang is the bloke up the next set of stairs 023 :: Takashi Shiohama is the guard patrolling at the bottom level, just under 021. Wait until he walks back to the north, then follow... 022 :: Han Tao is up the final set of stairs. Wait in the alcove halfway up the stairs until his is near the top step, and then ambush him *** :: ***IMPORTANT*** Get yourself up to Grip Level 3 before you leave the Engine Room, it's your last chance to do so. And you need it 025 :: Jesis Auron Noatsuna appears in the next room, he comes out of the door at the bottom, and talks into his radio. Let him finish talking, then jump him *** :: Shoot out the 3 laser control boxes, and enter Deck No.2. Beware that Snake may be sneezing now... and use the [M9], or they will see the light from your [USP]. If you get spotted, exit back into the Engine Room, then re-enter Deck No.2 for a resetted radar and guards 016 :: Christopher C Osterwald is the guard walking towards you halfway down. Hide in the second opening for him to pass, then follow him... 017 :: Lee Seung Min is the next guard, at the corner. He's moshing to music. Use the [M9], not the [USP]! 018 :: TSZ TING is a little further down, half asleep. Sneek up and ambush him from the side. *** :: Through the next door. Have a gunfight. Into Hold No.1. Right? 9 more tags left. 3 in Hold 1, 2 in Hold 2, and 4 in Hold 3... let's roll... 027 :: Minako Nakazawa is on the west of the room. As you pass the projector, Yukho is the first guard on the west wall, on his own and wearing a helmet. Be careful of the metal plate on the floor 028 :: Kel M Booker is the guard just north of 027. He's also on the west wall, on his own, wearing a helmet. When he walks forward a little, sneek up behind - careful of the metal floor - and rob him of his tag *** :: Climb back up the ladder you came down in the south-east corner, but only up 1 level to the middle balcony. Now I hope you have Grip Level 3...if not, you're screwed 026 :: Ha Su Jung is at the other end of the middle balcony. Flip over the railing, and shimmy to the other end, then flip up behind him. *** :: Pass through this door to Hold No.2. We're gonna have to work backwards a little to get the other one in Hold 2, so bear with me... Now go through the door into Hold No.3, we're still on the balcony 031 :: Ali Karar is the guard on the balcony as you enter Hold No 3. Once you have his tag, slide down the pole 032 :: Benjamin Phoon is the dude in his kecks at the bottom of the pole, he's also asleep. Use the choke-hold to drag him in the more open area by the pole, then rob him of his tag 033 :: Jason L Hines is the guard on the other side of the room on his own, also in his undies. Beware of that other guard walking around the room 034 :: Kurt W Bartholomew is the underpant patrol. Wait by the box where you ambushed 033 (Mr. Wray), and when Mr. Baker stands just north of your box, wait for him to turn and face the Marines, then sneek up behind *** :: Now go back through the door on the south-east (the one on the right of the room) back into Hold No 2. Now we're on the floor, and can get the last tag... 030 :: Tatsumi Mizuguchi is the guard walking around at the north east corner. He walks up to the Marines, then back towards the wall. First, tranquilize some Marines that will have their field of vision on Mr. Yong. Now wait until he's by the wall, then sneek up behind him. That's the last tag :D 029 :: Asif A Ali is over at the north-west, pacing around on his own. Work your way round to him (you can't go the south way by the projectors!). Hide behind the container by the west wall and ambush Mr. Murphy when the Marines are facing the other way
*** :: Now go back into Hold No.3 and take your 4 photos of RAY, get
Ocelot's approval on your work, and get outta there. Job done!
==================================
:: Tanker :: Extreme :: 34 Tags ::
==================================
ID Name DoB BLD Location
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
* indicates the guard is carrying a Ration(s)
000 Olga Gurlukovich 923 A Navigational deck, wing
001 Isao Miyamoto 322 AB Aft Deck
002 Matt Holt 303 A Aft Deck
003 Patrick James Torrence 420 ? Aft Deck
004 Malcolm W Bullmore 704 ? Navigational deck, wing
005 Adam Christopher Vazquez 1215 ? Deck-C, crew's quarters
006 Alexandra Rattay 1110 A Deck-A, crew's quarters
007 Enrike Vargas Suarez 528 O Deck-B, crew's quarters
008 Akihito Oshima 1025 A Deck-B, crew's quarters
009 Bruce Murphy 130 O Deck-A, crew's lounge
010 Patrick F Coley 201 O Deck-A, crew's lounge
011 Patrouillault Celine 321 O Deck-A, crew's lounge
012 Andre Perron 304 A Deck-D, crew's quarters
013 Matthew M Wilcox 212 AB Deck-D, crew's quarters
014 Miyaji Masayuki 611 AB Deck-D, crew's quarters
015 Guyver M Scott 122 AB Deck-D, crew's quarters
016 Devin P McCourt 122 O Deck 2, port
017 Takahiro Hanaoka 206 B Deck 2, port
018 JinagXi Konglong 926 B Deck 2, port
019 Yuji Gotoh 351 O Engine room
020 Tomi S Hakulinen 901 ? Engine room
021 Suneel Buggal 1220 O Engine room
022 Anibal Rodriguez 330 O Engine room
023 Fahim Mumin 831 ? Engine room
024 Nicholas A Kowalcyk 1215 A Engine room
025 Adam M Conrad 804 ? Engine room
026 David Oh 714 O Hold No.1
027 Shinichi Furusho 823 AB Hold No.1
028 Daisuke mercury Shimada 1218 AB Hold No.2
029 Phil A Marchant 1006 O Hold No.2
030 Landon F Hilde 618 AB Hold No.3
031 Jeremy J Drake 1028 ? Hold No.3
032 Fred A Thiele 718 ? Hold No.3
033 Nagisa Kase 225 O Hold No.3
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
* indicates the guard is carrying a Ration(s)
======================================
:: Walkthrough :: Tanker :: Extreme ::
======================================
*** :: Okay, this is a lot tougher. If you have [Stealth], then use it!
I'll show you how to get the tags without [Stealth] though.
Guards will hear your footsteps from a long distance, and get
suspicious of any footprints. Most of them are "tough guys" that
need to be kneecapped before they give up their tag. Remember -
[Ration]s are only found by robbing guards/frisking them after
killing/tranq'ing them, so rob them for all they have, then
frisk them.
First tranquilize the guard on the top level from your starting
point. Now administer some tranquilizer to the guard over to the
left. Get up to the top balcony and get the [Medicine]. Now go
through the door on the left of the screen into Deck-
A, crew's quarters. The Aft Deck guards need kneecapping, so
leave them until you have the [USP].
006 :: Alexandra Rattay is the guard patrolling in here. He walks all
the way around, so follow him back down towards the locker room,
and jump him at the corner just outside the locker room door
*** :: Go through into Deck-A, crew's lounge. There's a guard pacing up
and down the corridor, and one in the lounge... that guard down
the stairs on the west of the lounge now walks up and down the
stairs, sleeping at each point before carrying on...
As soon as you sneeze, take the [Medicine]. Should be just
before entering the lounge
009 :: Bruce Murphy is the guard walking about by the bar. Jump-shot
the guard at the other end of the corridor. Wait until he's
asleep. Then Travis should walk out into the corridor, then back
into the lounge a little, staring east. While he's staring east,
move a little way down the corridor with your back up against
the wall. When Travis turns and heads north towards the bar,
make your move quickly and ambush him
*** :: Frisk the guard that you tranquilized in the corridor for a much
needed [Ration]. Now exit up the stairs into Deck-B
007 :: Enrike Vargas Suarez is the guard on the north of Deck-B. Move to
the edge of the wall with your back pressed up against it. Then
use the jump-shot technique to get him to freeze (when he looks
left). Now you need to get in front of him - quickly unequip
the [M9] - he won't notice - then re-equip it and hold L1 and
get in front of him.
008 :: Akihito Oshima is the other guard on the south of Deck-B.
Approach by the east corridor, then hide in that little gap at
the corner. When he moves west, follow him and ambush him
*** :: Go up the stairs on the west to Deck-C. Be quick under the
surveillance camera - it can see you if you're east of it up
against the wall... Then go up the next stairs to Deck-D
012 :: Andre Perron is the first guard in Deck-D. She (with a
man's voice :S ) patrols up to the pantry, then back to the
stairs. Stay at the top of the stairs until she walks near them,
then make your move. Jump her as she turns to head back towards
the pantry. DO NOT go near the entrance to the pantry!
*** :: Now stick your head through the door to the canteen and put the
geezer wandering around in there to sleep. He needs to be
kneecapped to hand his tag over
013 :: Matthew M Cilcox is the guard out the other door by the C4
laser trap. Wait inside the door (careful of the camera), then
when he's looking north run out and hold him up. Now (still
behind him) put the choke hold on him and drag him away from
the lasers. Choke him a little (don't snap his neck), then
hold him up when he pulls himself to his feet. Frisk him 3
times for a [Bandage]
*** :: Go back through the canteen to the sleeping guard you left by
the stairs. Drag him round the corner and leave him in the
pantry doorway. Now a new guard will come up the stairs...
015 :: Guyver M Scott is that guard's name. He goes back down straight
away and that's the only chance you have. So wait outside the
pantry with your back up agains the wall so you can see the door
to the canteen - he doesn't come all the way to the end - then
follow him when he turns around. If you need to, punch-punch-
kick him down, then wait with your gun until he gets up to rob
him of his tag. When he's tranq'd, frisk him a little for a
[Ration]
*** :: Now go up the stairs to Deck-E, the bridge. Defeat Olga. I
suggest you read the Boss FAQ on GameFAQs for tips on this...
000 :: Olga Gurlukocich gives up her tag after you frisk her sleeping
body for it
*** :: You now have a [USP] with which to cripple guards that give you
beef when you ask them for their tag. Now go in The Bridge, and
get some ammo for your new toy. Go back out and climb the mast
for the [Surpressor] and [Thermal Goggles]
004 :: Malcolm W Bullmore will walk out of The Bridge onto the
Navigational Deck through the door on the other side. He walks
over to the steps, so sneek up behind him when he does and hold
him up. You will have to shoot him in a non-vital area to get
his tag
*** :: Go back into The Bridge, then down the stairs to Deck-D. At the
bottom of the steps, use the wall for a jump-shot on the guy
standing by the laser trap. The other guard will see it, but
just keep firing until he's dead. Now stay on the bottom of the
stairs where you shot from. When the other guard comes to check
out what's happening, head shot him as he passes the stairs. Now
crawl under the lasers, and head for the canteen north door...
014 :: Miyaji Masayuki is the guy in the canteen. After crawling under
the lasers, look on your radar until he walks south between the
2 tables, and enter the room. Crawl under the first table, and
when you reach the other end, look right. The guy is standing in
the south-west corner. He then walks north along the west wall.
As he does, crawl to the south end of the other table. Then the
guard will walk east. Quickly stand up and after him, following
the same route that he took. You will catch him when he's on the
east of the room, staring at the north door. He will need to be
shot in the knee/arm to get his tag
*** :: Get some more [USP] ammo - under west table, and shoot the
surveillance camera to get the ammo in front of it. Go back down
the stairs to Deck-C, crew's quarters
005 :: Adam Christopher Vazquez is now patrolling the corridor in Deck-C. He
will be walking west towards the camera when you arrive. Hide by
the locker, and wait for him to come towards you. He will stop
near the bottom of the stairs, when he does so, ambush him
*** :: Head down the stairs now to Deck-B, shooting out the security
camera en-route. Take down any guard in Deck-B that gets in your
way - you have their tags already. Or rob them if you missed
them earlier. After you're done with them, enter the door
leading to Deck-A, crew's lounge... Hopefully you got the guy by
the bar earlier on, as I told you to... :)
You need a distraction to get you to the east end of the
corridor. As the corridor guard is down the west end of the
corridor, from your perch, take down the guard by the bar with
a headshot (with [USP]) when he steps into the corridor
011 :: Patrouillault Celine is the guard pacing up and down the corridor. When
he walks back east and spots his comrade dead on the floor, he
will stop by him to investigate. That's your chance. Run down
the stairs, and hold him up from behind
010 :: Patrick F Coley is the guard covered in flies. He walks up and
down the stairs at the west of the lounge, then walks along
towards your corridor. He falls asleep each time he stops. When
he's asleep at the top of the stairs, move up to him and ambush
him. This geezer can be frisked for 4 [Ration]s, so stock up...
*** :: Exit through the door on the east to Deck-A, crew's quarters.
You should already have this guards tag, so dispatch of him.
Exit out to the Aft Deck, back where you started
001 :: Isao Miyamoto is the guard right near the door when you exit
it. He will be facing the other way, just down the side, so
quickly sneek up behind him. You're gonna have to persuade him
to hand over his tag with Mr. USP. Dispose of him in the water.
He will also drop a [Ration] if you frisk him 3 or 4 times...
003 :: Patrick James Torrence is the guy strutting along the top balcony.
Careful he doesn't spot you - he's very observant O_O He walks
all along, so just sneek up behind him when he stops at a
corner. Frisk him 3 times for a [Bandage]
002 :: Matt Holt is the dude on the left of the Aft Deck, by the door
that leads to Deck-B, crew's quarters (it's locked). If you're
coming at him from above, then wait until he moves south and
stares out to sea. Also a good spot to get him if you're coming
from below. There's a [Bandage] in the corner by him
*** :: Now work your way back through Deck-A, crew's quarters. Then
into Deck-A, crew's lounge. Go down the stairs on the east of
the lounge and enter the Engine Room. Be careful - you may be
sneezing. Don't enter if you have the guards on Alert, the next
guard sometimes doesn't appear if you do...
024 :: Nicholas A Kowalcyk is the first guard. Use the choke hold to drag
him back by the lockers, then rob him. Otherwise he will fall
over the balcony and cause an alert. If you cause an Alert and
don't have his tag, then he will probably disappear off with the
assault team that shows up to deal with you
019 :: Yuji Gotoh is down the stairs. Wait until he faces west,
then use the choke hold to drag him back to the bottom of the
stairs. Then just rob his arse
020 :: Tomi S Hakulinen is standing down the bottom of the next steps.
He's by a pillar, so when he faces his left, use the jump shot
to get him to freeze. When he raises his hands, quickly double
tap R2 to holster/pull out your gun, now move in front of him
and proceed as normal
021 :: Suneel Buggal is next. Cross over the little bridge bit, then
stop at the bottom of the next set of (4) steps. Hide just next
to them. Wait a few seconds and a guard will come down, and stop
at the of the same steps. Now just ambush him. (You may need to
run up the stairs then back down to provoke him to come down)
*** :: Go up these stairs to the top level balcony. Work your way round
to the other side then go down the next steps
023 :: Fahim Mumin is the guard's name. His patrol route comes up
the stairs by where you're hiding, then he stops at the top
corner. You should be hiding in the gap on the wall where the
[USP] ammo is. When he stops on the corner just south of your
position, run out and rob him
022 :: Anibal Rodriguez is the guard up the next set of stairs. Wait in
the gap halfway up the stairs until the guard is at the top of
said stairs facing east, then make your move
*** :: ***IMPORTANT*** Now, before leaving the Engine Room, you MUST
get your grip up to level 3. Last chance... Yeah it sucks, but
you need it for the Holds
025 :: Adam M Conrad is the guard that comes out of the door in the
next room. Wait up against the wall opposite the door you just
walked through for him to come out, and ambush him before he can
talk into his radio
*** :: Now shoot out the laser traps, and go through the door into
Deck-2. If you get caught anywhere in Deck-2, then run back to
through the door you came from by the laser trap, then re-enter
Deck-2. Run up to the second opening and hide there. You should
only be using your [M9] in Deck-2, the [USP] has a light on it
that they spot before you can hold them up
016 :: Devin P McCourt is the guard approaching you down the corridor.
From your position in the second opening, wait until he starts
moving south again then follow him
017 :: Takahiro Hanaoka is the next guard at the corner moshing to music.
Hide in the gap on the left wall by a pipe. The guard will then
start walking about 5 steps towards you, stop, then turn and go
back. As soon as he turns to head back, run out and get him from
behind. You have to be careful the other guy doesn't hear you,
so while behind Mr. Tajimi, holster your [M9] and use the choke
hold to drag him back down the corridor a little, then work your
magic and get his tag
018 :: JinagXi KongLong is the next guard down the corridor. He's
facing north, so quietly walk up to his side and ambush him
*** :: Head through now to Deck-2, starboard. You have a huge gunfight
with some guards, here's some tips for it...
1) Get behind the second box, and stay crouched
2) If a grenade sails over and lands by you, leg it behind the
first box
3) Stay in first person view, and use L2 to peek out the side,
then fire
4) Only shoot if there's 1 guard on the screen, or the others
will kill you
5) Don't worry if you use your [Ration]s, you won't need them
after this bit
Anywho, you're now in Hold No.1. 8 more tags left - 2 in Hold 1,
2 more in Hold 2, and 4 in Hold 3
027 :: Shinichi Furusho is on the ground, over to the north-west corner.
He's walking around. First, crawl under the projector. Then walk
down the west wall, hide in the 3rd alcove in the wall (it has a
container thing in it, the others don't) behind the container.
When the guard is standing just on the other side of the
container, walk up behind him and hold him up
*** :: Climb back up the ladder to the middle balcony. Flip over, and
shimmy to the other end
026 :: David Oh is the guard at the other end of the middle
balcony. When you reach that end, wait for him to move out
of the way then flip up and ambush him
*** :: Go through this door to Hold No.2. The 2 tags in Hold No 2 are
walking around on the floor, but we'll come back for them later.
Flip over the railing and move to the other end, then go through
the door into Hold No 3
030 :: Landon F Hilde is that guard you see in his undies as you enter
Hold No. 3 on the balcony. Easy pickings. Then slide down the
pole
031 :: Jeremy J Draje is standing at the bottom of the pole, looking
at RAY. Choke hold him back to the bottom of the pole so you
have room to work. If he's pacing up and down, then hide behind
the wall until he comes near, then ambush him
033 :: Nagisa Kase is the guard walking around near the front
in his kecks. Wait by the container next to the computer, then
when he comes near you, run out and hold him up
032 :: Fred A Thiele is on the west of the room, on his own. Crawl
under Dolph's platform to get there. Use the choke hold to drag
him away so the Marines don't see you hold him up
*** :: Go through the door on the south-west (the one on the left) to
Hold No.2. Time to get those 2 tags...
028 :: Daisuke Mercury Shimada is the guard pacing around in the
north-west corner. Wait behind the wall, then ambush him from
behind. Easy.
*** :: Now go back into Hold 3 through the door you just came through.
Once in there, go out the other door on the right back into Hold
No. 2 again. I haven't gone mad - the last guy is on the east,
and that's the easiest way of getting there
029 :: Phil A Marchant is the guard pacing around in the north-east
corner. Use pretty much the same tactics as the other guard, but
this time you have less cover. Tranquilize as many Marines that
can see him, then when he moves in towards them, dash past and
hide by the container crate. When he comes back and stands by
the wall, choke him and drag him closer to the wall then rob him
*** :: That's it. Go get your 4 photos of RAY, load them up to Otacon,
then save your game. Hooray!
:: Extreme Olga ::
On Extreme mode, the fight with Olga differs from the other difficulty
levels on these points:
1. You can't shoot out the search light
2. You can't shoot the tarpaulin
3. She takes less damage from your shots
4. You take much more damage from her shots
5. You're dangerously low on [Ration]s
Before the fight, make sure you have some [Ration]s. The guy down the
steps in Deck-A, crew's lounge, has 2 [Ration]s. The greedy sod!
Liberate them from him.
:: Strategy::
Keep getting your shots in by confusing her. Dive between the crates so
that she is shooting one way, and you're over the other side for a clean
shot. Crawling is also an effective method of transport, stay down
behind the crates and she won't see you - but she can shoot through the
gap on the right.
When she shoots the tarpaulin and it's flapping around, save your ammo.
Don't even bother firing, she's just too hard to hit. If a grenade lands
by you, run over the other side and take refuge there. Eventually,
she'll get bored of it all and shoot the tarpaulin free.
Now you should stay on the far right behind the boxes. She'll be using
the spotlight now. As soon as you hear her throw a grenade over, run
over to the far left. She'll be standing by the spotlight, having thrown
the grenade, and is now repositing the light to direct it at you. Now
just shoot away. Don't worry where you hit her, you can keep repeating
this technique until she's dead. Or asleep. Happy hunting.
:: And that concludes our tour of the tanker DISCOVERY ::
=======================
:: Not more credits! ::
=======================
:: CJS28 - supplied the info about the grip levels, and about the
guard that goes AWOL in the Engine Room. Nice one geezer
:: Anindo Mukhurjee - supplied the info about David E Palm, the mosher guard
in Deck-2 with the mysterious name and AAA blood. I thought
AAA only existed for batteries.
:: Michael Goulbourn :: strategy for Hold No.2 tags.
:: Packing Heart: For letting me (ZeroVirus) use his hide and scale it up for
Metal Gear Solid HD Collection.
=================
:: Legal Stuff ::
=================
:: I am in no way affilliated with Konami or Sony. Metal Gear Solid is
a registered trademark of Konami. Sony Playstation 2 is a registered
trademark of Sony Computer Entertainment. You may not use this guide on
a website without author's permission.
:: Authorized sites ::
The following websites are authorized to host this FAQ:
:GameFAQs (www.gamefaqs.com)
:: Contact me if you wish to host also
:: This document is Copyrighted to Packing Heat
(funky_stylings@hotmail.com) and ZeroVirus (jcarloshuizar@hotmail.com).
Include the difficulty level if you
email me about tags, or just anything else about MGS2.