______________________________________________________________ /\ \ \ \ August 2011 \ \ \ Author: Tatsu \ \ \ Email: TatsuFAQ[at]gmail.com \ \ \_____________________________________________________________\ \/_____________________________________________________________/ ============================= TABLE OF CONTENTS ============================= I. CORE ITEMS CHASSIS ................(AA00) - STANDARD .............(AA01) - ASSAULT ..............(AA02) - ENGINEERING ..........(AA03) PAINTJOB ...............(AB00) LEGS ...................(AC00) II. WEAPONS MACHINE GUNS ...........(BB00) SHOTGUNS ...............(BC00) SNIPER CANNONS .........(BD00) GRENADE LAUNCHERS ......(BE00) ARTILLERY CANNONS ......(BF00) BROADCASTERS ...........(BG00) III. EMPLACEMENTS LIGHT TURRETS ..........(CC00) SUPPORT TURRETS ........(CD00) HEAVY TURRETS ..........(CE00) IV. MARINE HAT ....................(DD00) MARINE .................(DE00) OUTFIT .................(DF00) V. COPYRIGHT.................(QQQQ) ============================= CHASSIS (AA00) ============================= ------------------------- STANDARD CHASSIS (AA01) ------------------------- Woodruff MkI Level 1 Armor: 30 Speed: 20 Buy Price: $400 Sell Price: $100 Emplacements: light x2, support Slots: O O O O X X The Mobile Trench standard. A combination of mobile firepower and stationary defenses that will turn the tide of this war. Woodruff MkII Level 2 Armor: 36 Speed: 20 Buy Price: $600 Sell Price: $150 Emplacements: light x2, support Slots: O O O O X X The Mobile Trench standard. A combination of mobile firepower and stationary defenses that will turn the tide of this war. Woodruff MkIII Level 5 Armor: 52 Speed: 20 Buy Price: $1000 Sell Price: $250 Emplacements: light x2, support Slots: O O O O X X The Mobile Trench standard. A combination of mobile firepower and stationary defenses that will turn the tide of this war. Hamer MkI Level 5 Armor: 52 Speed: 20 Buy Price: $1400 Sell Price: $350 Emplacements: support x2, heavy Slots: O X O X O X A Standard Chassis that focuses on Heavy weaponry. Able to carry both a 3- slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of power out of a Standard-sized Chassis. Hamer MkII Level 6 Armor: 62 Speed: 20 Buy Price: $2100 Sell Price: $525 Emplacements: support x2, heavy Slots: O X O X O X A Standard Chassis that focuses on Heavy weaponry. Able to carry both a 3-slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of power out of a Standard-sized Chassis. Hamer MkIII Level 7 Armor: 75 Speed: 20 Buy Price: Loot Only Sell Price: $675 Emplacements: support x2, heavy Slots: O X O X O X A Standard Chassis that focuses on Heavy weaponry. Able to carry both a 3-slot weapon and a Heavy Emplacements, the Hamer squeezes every ounce of power out of a Standard-sized Chassis. Woodruff MkIV Level 8 Armor: 75 Speed: 20 Buy Price: Loot Only Sell Price: $600 Emplacements: light x2, support Slots: O O O O X X The Mobile Trench standard. A combination of mobile firepower and stationary defenses that will turn the tide of this war. ------------------------- ENGINEERING CHASSIS (AA03) ------------------------- Selker MkI Level 1 Armor: 25 Speed: 22 Buy Price: $400 Sell Price: $100 Emplacements:Light x2,Heavy and Support Slots: O O X X X X A small, nimble frame that proves size doesn't matter. While it might not be able to carry the most impressive weapons, it more than makes up for that in its ability to throw a wide variety of emplacements for a small amount of scrap Selker MkII Level 2 Armor: 30 Speed: 22 Buy Price: $700 Sell Price: $175 Emplacements: heavy x2, light x2 Slots: O O X X X X A small, nimble frame that proves size doesn't matter. While it might not be able to carry the most impressive weapons, it more than makes up for that in its ability to throw a wide variety of emplacements for a small amount of scrap Selker MkIII Level 5 Armor: 36 Speed: 22 Buy Price: $1400 Sell Price: $350 Emplacements: heavy x2, light x2 Slots: O O X X X X A small, nimble frame that proves size doesn't matter. While it might not be able to carry the most impressive weapons, it more than makes up for that in its ability to throw a wide variety of emplacements for a small amount of scrap Honeychurch MkI Level 5 Armor: 36 Speed: 22 Buy Price: $1000 Sell Price: $250 Emplacements: support x2, heavy, light Slots: O X O X X X The thinking man's trench. The Honeychurch is an Emplacement thrower's dream come true. That is if their dream is to be able to carry all types of turrets while still bringing a 2-slot weapon to the fight. Honeychurch MkII Level 6 Armor: 44 Speed: 22 Buy Price: $1600 Sell Price: $400 Emplacements: support x2, light, heavy Slots: O X O X X X The thinking man's trench. The Honeychurch is an Emplacement thrower's dream come true. That is if their dream is to be able to carry all types of turrets while still bringing a 2-slot weapon to the fight. Honeychurch MkIII Level 7 Armor: 63 Speed: 22 Buy Price: Loot Only Sell Price: $750 Emplacements: support x2, light, heavy Slots: O X O X X X The thinking man's trench. The Honeychurch is an Emplacement thrower's dream come true. That is if their dream is to be able to carry all types of turrets while still bringing a 2-slot weapon to the fight. Selker MkIV Level 9 Armor: 52 Speed: 22 Buy Price: Loot Only Sell Price: $675 Emplacements: heavy x2, light x2 Slots: O O X X X X A small, nimble frame that proves size doesn't matter. While it might not be able to carry the most impressive weapons, it more than makes up for that in its ability to throw a wide variety of emplacements for a small amount of scrap. ------------------------- ASSAULT CHASSIS (AA02) ------------------------- McGarry MkI Level 1 Armor: 48 Speed: 18 Buy Price: $500 Sell Price: $125 Emplacements: light x2 Slots: O O O O O X Perfect for the Trench Pilot that's looking for action. The McGarry trades an Emplacement slot for the ability to carry a 3-slot weapon. Karlsson MkI Level 3 Armor: 69 Speed: 18 Buy Price: $1200 Sell Price: $300 Emplacements: light, support Slots: O O O O O O The largest and most intimidating of all the Chassis, the Karlsson can carry some serious firepower. What it lacks in Emplacement Slots it more than makes up for in Weapon Slots. Who needs emplacements when you can bring a cannon AND a Broadcaster? Karlsson MkII Level 5 Armor: 83 Speed: 18 Buy Price: $1800 Sell Price: $450 Emplacements: light, support Slots: O O O O O O The largest and most intimidating of all the Chassis, the Karlsson can carry some serious firepower. What it lacks in Emplacement Slots it more than makes up for in Weapon Slots. Who needs emplacements when you can bring a cannon AND a Broadcaster? McGarry MkII Level 6 Armor: 69 Speed: 18 Buy Price: $1000 Sell Price: $250 Emplacements: light x2 Slots: O O O O O X Perfect for the Trench Pilot that's looking for action. The McGarry trades an Emplacement slot for the ability to carry a 3-slot weapon. Karlsson MkIII Level 7 Armor: 100 Speed: 18 Buy Price: $2400 Sell Price: $600 Emplacements: light, support Slots: O O O O O O The largest and most intimidating of all the Chassis, the Karlsson can carry some serious firepower. What it lacks in Emplacement Slots it more than makes up for in Weapon Slots. Who needs emplacements when you can bring a cannon AND a Broadcaster? ============================= PAINTJOB (AB00) ============================= Olive Level 1 Buy Price: $100 Sell Price: $25 This paint is not actually made from olives. Please do not eat it. ---------- Double Fine Level 1 Buy Price: N/A Sell Price: $25 Notes: Can only be obtained by signing up for the trenched.com newsletter Loyal member of the Two Headed Baby Brigade. ---------- Urban Camo Level 3 Buy Price: $400 Sell Price: $100 Just like normal camo, only it's less colorful and smells weird. ---------- Blue Level 3 Buy Price: $300 Sell Price: $75 Formerly the most popular color, blue has dropped to #3 on the world's favorite color list since the Monovision invasion. ---------- Red Level 4 Buy Price: $400 Sell Price: $100 10% of the profits from every Red Paintjob purchase are donated to the Monovision Wire Removal Project ---------- Grey Level 4 Buy Price: $400 Sell Price: $100 The Grey Paintjob is actually meant to mock the Monovisions as it is believed that they are colorblind. ---------- Desert Camo Level 5 Buy Price: $500 Sell Price: $125 It's pretty much impossible to make a walking trench the size of a building disappear but hey, we may as well try! ---------- Splinter Level 5 Buy Price: $500 Sell Price: $125 Like a splinter under a fingernail, may your trench bring unbearable pain to the Monovision forces. ---------- Yellow Level 6 Buy Price: $600 Sell Price: $150 Like a Bumblebee's sting, so too will your Trench bring pain to the Tubes. ---------- Black Level 6 Buy Price: N/A Sell Price: $150 Dark as the night, quiet as a shadow, the Black Paintjob will basically turn your trench into a giant metal ninja. ---------- Lozenge Level 7 Buy Price: $700 Sell Price: $175 While it may seem pretty to the human eye, it is believed that Monovisions actually find the Lozenge Paintjob to be quite unpleasant. ---------- Jungle Camo Level 8 Buy Price: $800 Sell Price: $200 It doesn't really work on the Monovisions, but at least it keeps the snakes away! ---------- Dazzle Level 9 Buy Price: N/A Sell Price: $2500 Just because we're in the middle of a gruesome war doesn't mean we can't fight in style. ---------- Bling Personal challenge - Mission Victories level 3 ============================= LEGS (AC00) ============================= Biped Legs Level 1 Ability: None Buy Price: $300 Sell Price: $75 Wait, this trench has legs? That's CRAZY!! ---------- Quickload Tripod Legs Level 2 Ability: Quickload Buy Price: $600 Sell Price: $150 The Quickload Tripod Legs' Lockdown ability significantly decreases reload times, allowing you to spend more time pumping bullets into the Tubes. Sometimes success is just one Quickload away! ---------- Sprinting Biped Legs Level 2 Ability: Sprint Buy Price: $500 Sell Price: $125 Why walk when you can run? With these legs equipped, press and hold the A button to sprint. ---------- Quadruped Legs Level 4 Ability: Smash Buy Price: $900 Sell Price: $225 For the Trench Pilot who lives to get right in the thick of it. The Quadruped Legs' Smash ability will damage all nearby tubes. ---------- Standard Tripod Legs Level 4 Ability: Fortify/Quickload Buy Price: $900 Sell Price: $225 This three-legged Mobile Trench platform's lockdown ability increases the Trench's defenses and decreases reload times. ---------- Stunning Legs Level 5 Ability: Stun Smash Buy Price: $1400 Sell Price: $350 A pair of legs so stunning that they just paralyze you with their beauty... well that and their massive ground pound. ---------- Speedy Biped Legs Level 5 Ability: Sprint+ Buy Price: $1000 Sell Price: $250 Thanks to a rather large amount of lubrication, these Biped legs are even faster than the last pair! ---------- Defensive Tripod Legs Level 6 Ability: Fortify++ Buy Price: $1300 Sell Price: $350 Sometimes you've just got to hunker down and take it like a man. The Defensive Tripod legs allow you to do just that. With these babies equipped, your trench will take significantly less damage while locked down. ---------- Long Stunning Legs Level 7 Ability: Stun Smash+ Buy Price: $1600 Sell Price: $400 A pair of Stunning Legs even more powerful than the last, the Long Stunning Legs will both deal more damage and immobilize the enemy for a longer period of time. ---------- Hot Pants Level 7 Ability: Explosive Sprint Buy Price: N/A Sell Price: $625 The Hot Pants' explosive stride was originally discovered on accident. Initially considered to be a malfunction, it was soon discovered that the gas leaks triggering the explosions could be channeled and put to good use. ---------- Advanced Tripod Legs Level 7 Ability: Fortify+/Quickload Buy Price: N/A Sell Price: $450 Combining the benefits of the Quickload and Fortify abilities, the Advanced Tripod Legs are a great all-around choice for the Trench Pilot that wants to settle in and flush some Tubes down the Tubes. ---------- Smashers Level 8 Ability: Smash++ Buy Price: N/A Sell Price: $600 Forgoing a stun ability in exchange for raw power, the Smashers' ability deals a massive amount of damage to nearby Tubes. ============================= WEAPONS ============================= ------------------------- MACHINE GUNS (BB00) ------------------------- Light Machine Gun Level: 1 Slots: 1 Damage: 1 Range: 200 Fire Rate: 100 Abilities: None Buy Price: $100 Sell Price: $25 Although capable of generating a high rate of fire, this gun is about as powerful as a wet noodle. "Guess it's better than nothing" - Commander Woodruff ---------- Flak Machine Gun Level: 2 Slots: 1 Damage: 1.4 Range: 200 Fire Rate: 100 Abilities: Flak Buy Price: $300 Sell Price: $75 Loaded with special anti air ammunition, this dual barrel machine gun will tear through aerial enemies like ten hot knives through butter. Unfortunately, they're more like plastic knives and don't work so well against heartier ground-based enemies. ---------- Standard Machine Gun Level: 2 Slots: 1 Damage: 1.4 Range: 200 Fire Rate: 100 Abilities: None Buy Price: $200 Sell Price: $50 An improvement over the Light Machine Gun. This weapon will blast ham-fisted size chunks out of a standard Monovision foe. ---------- Lieutenant Archie Level: 3 Slots: 2 Damage: 7.5 Range: 100 Fire Rate: 20 Abilities: Flak Buy Price: N/A Sell Price: $150 A rare and powerful medium range, anti-air splash damage cannon. The plans for this unique weapon were torn from the Gizzards of the Northern Pylon. A few coats of paint and you'll be ready to slap this sucker right on your trench. ---------- "The Fatty" Machine Gun Level: 3 Slots: 1 Damage: 1.8 Range: 200 Fire Rate: 100 Abilities: None Buy Price: $400 Sell Price: $100 The larger caliber and shorter barrel lend themselves to the nickname of this weapon. Soldiers in the field have reported feeling 'mildly uncomfortable' by its girth. ---------- S-1 Shred Machine Gun Level: 4 Slots: 1 Damage: 1.8 Range: 200 Fire Rate: 100 Abilities: Shred Buy Price: $500 Sell Price: $125 Filled with specially designed flechette rounds, this formidable weapon shaves the Scrap off of those dirty Tubes. Though this S-1 variant does slightly less damage each bullet has a chance of generating a piece of Scrap for additional turrents and upgrades. ---------- S-2 "The Ripper" Level: 5 Slots: 1 Damage: 2.5 Range: 200 Fire Rate: 100 Abilities: Shred+ Buy Price: $700 Sell Price: $175 Less powerful than its unmodified counterparts, the ammunition in this weapon was designed to squeeze every last bit of that sweet, sweet Scrap out of the enemy. ---------- H-177G "Hedge Trimmer" Level: 6 Slots: 2 Damage: 12 Range: 200 Fire Rate: 50 Abilities: None Buy Price: N/A Sell Price: $500 Using a combination of Eastern and Western techniques this oversized machine gun will devastate any oncoming Tubes. Nicknamed "Hedge Trimmer" after Pvt. Natividad shaved the top off the barracks, the cafeteria, and the latrines. ---------- HA-I Heavy Anti-Air Level: 6 Slots: 1 Damage: 3.3 Range: 200 Fire Rate: 100 Abilities: Flak++ Buy Price: $800 Sell Price: $200 This Quad barrel weapon spews death from the ground. The massive anti-air shells were each hand crafted by Commander Woodruff himself. His nimble robot hands inserted over 10,000 pellets into each bullet allowing for maximum damage to anything in the air. ---------- HA-S "Razor Of the Gods" Level: 8 Slots: 1 Damage: 4.5 Range: 200 Fire Rate: 100 Abilities: Flak+/Shredder+ Buy Price: N/A Sell Price: $300 Combining Shredding and Flak ammunition, this weapon breaks all of the safety recommendations set forth by the Trench Marine Doctrine of Warfare. Unleash a devastating storm of anti-air Scrap-generating bullets. ---------- MA-N7Y "The Scythe" Level: 9 Slots: 1 Damage: 5.2 Range: 200 Fire Rate: 100 Abilities: None Buy Price: N/A Sell Price: $375 The machine gun to end all wars. Firing bowling ball sized shells, this fearsome weapon throws a strike every time. ------------------------- SHOTGUNS (BC00) ------------------------- Light Shotgun Level: 1 Slots: 1 Damage: 17.3 Range: 75 Fire Rate: 10 Abilities: None Buy Price: $200 Sell Price: $50 Little more than a large steam pipe and a loading mechanism, this weapon still packs a punch. ---------- Standard Shotgun Level: 2 Slots: 1 Damage: 23.3 Range: 75 Fire Rate: 10 Abilities: None Buy Price: $300 Sell Price: $75 Military Grade version of the Light Shotgun. Loaded with a heavier shot, it hits with the power of one million fists. ---------- AU-70 "The Jackhammer" Level: 2 Slots: 1 Damage: 18.4 Range: 75 Fire Rate: 25 Abilities: None Buy Price: N/A Sell Price: $ Thought to have been lost in the initial invasion, this fully automatic shotcannon combines power and speed. Tear apart some dirty Tubes with it's unending barrage of carnage. ---------- Crowd Dispersal Shotgun Level: 3 Slots: 1 Damage: 18.7 Range: 75 Fire Rate: 10 Abilities: Knockback Buy Price: $400 Sell Price: $100 Notes: Can be acquired through Level 1 Shotgun Kills - Regiment Challenge Utilizing a combination of electro magnets and bean bags, blasts from this weapon will send those dirty Tubes reeling. Due to the food shortage caused by the invasion, the bean bags are no longer filled with beans. Their current contents are unknown. ---------- BO-7T5 "Rosie" Level: 3 Slots: 1 Damage: 13.7 Range: 50 Fire Rate: 20 Abilities: Explosive Buy Price: N/A Sell Price: $125 Named after the ironic gal, this modified industrial tool packs quite a punch. This short range explosive weapon is just what the doctor ordered if any armored Tubes are troubling you. ---------- Heavy Shotgun Level: 4 Slots: 1 Damage: 31.5 Range: 75 Fire Rate: 10 Abilities: None Buy Price: $600 Sell Price: $150 Doubly reinforced, the improvements in the Heavy Shotgun have made the barrel twice as long as its predecessor allowing it to pump larger loads into the enemy. ---------- 00-03 Prototype Coil Cannon Level: 5 Slots: 1 Damage: 26.4 Range: 75 Fire Rate: 10 Abilities: Shock Buy Price: N/A Sell Price: $200 Fires a disruptive charge stunning any incoming tube. Due to its need for rare parts from tube corpses this weapon is only producted in limited quantities ---------- S7-U6 "Slugger" Level: 5 Slots: 1 Damage: 42.5 Range: 75 Fire Rate: 10 Abilities: Slug Buy Price: $700 Sell Price: $175 Loaded with solid slugs, this weapon packs a devastating punch. With the switch to solid ammunition the Slugger no longer hits multiple targets. Honestly, that would just be a bit too much carnage. ---------- "Trenchbroom" Shotgun Level: 6 Slots: 1 Damage: 42.5 Range: 75 Fire Rate: 10 Abilities: None Buy Price: $900 Sell Price: $225 Notes: Can be acquired for Level 2 Shotgun Kills - Regiment Challenge Affectionately named for it's ability to sweep away Tubes, the Trenchbroom is a formidable weapon. It is rumored the Trenchbroom once blasted a hole in a Tube that looked exactly like Commander Woodruff. ---------- Crowd Removal Shotgun Level: 7 Slots: 1 Damage: 45.9 Range: 75 Fire Rate: 10 Abilities: Knockback Buy Price: N/A Sell Price: $300 It's like the Crowd Disperal Shotgun in its ability to knock back Tubers, only this one will turn them into turrent-powering Scrap in half the time! ---------- DI-574 "Harry" Level: 8 Slots: 1 Damage: 32 Range: 200 Fire Rate: 10 Abilities: Slug Buy Price: N/A Sell Price: $625 Commissioned by Commander Woodruff himself right after the invasion, this powerful six shooter is right at home with the trenched arsenal. Boasting great stopping power but poor accuracy, this will drop almost any tube. ---------- S8-J "Brenneke's Revenge" Level: 9 Slots: 1 Damage: 62 Range: 75 Fire Rate: 10 Abilities: Slug+ Buy Price: N/A Sell Price: $400 Designed by W.Brenneke, this weapon is the terror of the Tubes. Utilizing a quad barrel design, this massive slug thrower will cause the Tubes to quake in their pointy appendages...and then be vaporized by the massive bullets. ------------------------- SNIPER CANNONS (BD00) ------------------------- Light Sniper Cannon Level: 1 Slots: 2 Damage: 16 Range: 1000 Fire Rate: 14 Abilities: None Buy Price: $300 Sell Price: $75 Hastily designed at the onset of the chaos, the Light Sniper Cannon does its job. In the initial tests, this weapon was prone to cause "gun envy". ---------- Standard Sniper Cannon Level: 2 Slots: 2 Damage: 21.6 Range: 1000 Fire Rate: 14 Abilities: None Buy Price: $500 Sell Price: $125 Increased barrel length allows this improved weapon to fire a larger caliber shell. With the increased kill capacity of this weapon the Tubes will become your own personal shooting gallery. ---------- H3-A7 "Hack" Level: 3 Slots: 2 Damage: 19.4 Range: 1000 Fire Rate: 14 Abilities: Pierce Buy Price: $800 Sell Price: $200 Using specially designed HEAT rounds this weapon will pierce through multiple Tubes. Given its name when Patrick "Hack" Hackett fired through the test target, the Commander's car, a truck containing baby carriages and a pillow factory in one shot. ---------- GO-OC4 "Baby Nasty" Level: 5 Slots: 2 Damage: 14.6 Range: 1000 Fire Rate: 33 Abilities: None Buy Price: $1000 Sell Price: $250 A highly expensive variation on the Medium Sniper Cannon, this fully automatic sniper is a beast. Nicknamed after baby Frank Jr. who could vomit as fast as this gun shoots. ---------- Gungnir Level: 5 Slots: 3 Damage: 300 Range: 1000 Fire Rate: 2 Abilities: None Buy Price: N/A Sell Price: $500 Named after Odin's magical spear; it always hits its mark and always kills. ---------- Indirect Sniper Cannon Level: 5 Slots: 2 Damage: 31.5 Range: 1000 Fire Rate: 14 Abilities: Ricochet Buy Price: N/A Sell Price: $375 Outfitted with a complex system of gyroscopes and an analogue calculation device, this cannon will bounce it's shots from one enemy to another. It's like a giant pinball game...of death. ---------- H-N6 "Velocityraptor" Level: 6 Slots: 2 Damage: 47.8 Range: 1000 Fire Rate: 14 Abilities: Pierce+ Buy Price: N/A Sell Price: $450 Originally designed as part of an exercisse to create a weapon that could take down a Tyrannosaurus Rex, this weapon was quickly rushed into service when the invasion happened. ---------- Heavy Sniper Cannon Level: 7 Slots: 2 Damage: 71.7 Range: 1000 Fire Rate: 14 Abilities: None Buy Price: $2400 Sell Price: $600 The most impressive characteristic of this monster of a weapon is the fear factor. The bullet travels so fast that the target drops dead a few seconds before the sound of the shot is even heard. ---------- UO-FM "Fighting Wolverine" Level: 10 Slots: 2 Damage: 77.5 Range: 1000 Fire Rate: 14 Abilities: Ricochet+ Buy Price: N/A Sell Price: $750 Notes: Can be acquired for Regiment Challenge - Sniper Kills Level 3 The UO-FM is the most destructive sniper cannon in existence. Pvt. Peck was killed in the first test firing of this weapon as the bullet ricocheted around the compound for a full three minutes before striking him. ------------------------- GRENADE LAUNCHERS (BE00) ------------------------- Light Grenade Launcher Level: 2 Slots: 2 Damage: 27.3 Range: 100 Fire Rate: 40 Abilities: None Buy Price: $600 Sell Price: $150 This is a weapon that launches grenades. ---------- GL-II "Dancer" Level: 3 Slots: 2 Damage: 20.5 Range: 100 Fire Rate: 40 Abilities: Shock Buy Price: $800 Sell Price: $200 The Dancer's shock grenades will paralyze and trigger seizures in the Tubes on impact. When multiple targets are hit at once they seem to dance in unison, an effect that some find quite beautiful. ---------- Standard Grenade Launcher Level: 4 Slots: 2 Damage: 36.9 Range: 100 Fire Rate: 40 Abilities: None Buy Price: $1000 Sell Price: $250 This is a vast improvement over the Light Grenade Launcher. We've been told by the egg heads down in the lab that they fixed the problem of the launcher not being able to fire the grenade farther than its kill radius. ---------- PU-7T "Pound Town" Level: 5 Slots: 2 Damage: 49.8 Range: 100 Fire Rate: 3 Abilities: None Buy Price: N/A Sell Price: $500 Only a few of these Grenade Launchers were ever made. It was thought that they may just be a bit TOO powerful. ---------- GL-III "Shocker" Level: 5 Slots: 2 Damage: 37.4 Range: 100 Fire Rate: 40 Abilities: Shock+ Buy Price: N/A Sell Price: $425 It is reported that being hit by a grenade from The Shocker feels like putting your tongue into an electrical outlet, then being struck by lightning. Twice. ---------- Magnet Grenade Launcher Level: 6 Slots: 2 Damage: 29.5 Range: 100 Fire Rate: 40 Abilities: Magnet Buy Price: $1300 Sell Price: $325 The launcher is outfitted with a powerful magnetizer which charges the grenades before launch. The extremely metallic nature of the Tubes attracts these grenades like bees to honey. ---------- J1-S5 "Deadly Embrace" Level: 7 Slots: 2 Damage: 57.9 Range: 100 Fire Rate: 40 Abilities: None Buy Price: $2500 Sell Price: $625 This launcher houses the most powerful grenades known to the Trench Marines. NAY. THE WORLD! Also, if you take out the explosives the grenade housing makes quite a nice vase. ---------- Heavy Magnet Launcher Level: 7 Slots: 2 Damage: 39.9 Range: 100 Fire Rate: 40 Abilities: Magnet+ Buy Price: N/A Sell Price: $525 Notes: Can be acquired via Regiment Challenge - Grenade Launcher Kills Level Two WARNING: Marines with metal plates, fillings or any other metallic substance as part of their person should not use this weapon. ---------- GL-IV "Sassy Basket" Level: 9 Slots: 2 Damage: 54.5 Range: 100 Fire Rate: 40 Abilities: Shock/Magnet+ Buy Price: N/A Sell Price: $875 None shall run from the power of this weapon. Upon its creation six people wept for six days and on the final day the clouds formed the shape of a goat head against the moon. Lo to those who do not fear this weapon, for in unbelieving you will be undone! ------------------------- ARTILLERY CANNONS (BF00) ------------------------- Light Artillery Cannon Level: 1 Slots: 3 Damage: 65 Range: 500 Fire Rate: 2 Abilities: None Buy Price: $700 Sell Price: $175 The old standard. In service since the beginning of WW1, this venerable weapon is still a formidable ally on the battlefield. ---------- Standard Artillery Cannon Level: 2 Slots: 3 Damage: 81.3 Range: 500 Fire Rate: 2 Abilities: None Buy Price: $900 Sell Price: $225 Firing a larger shell re-enforced with old discarded car parts, this cannon packs quite a punch. ---------- BO-D47 "The Flower" Level: 4 Slots: 3 Damage: 101.6 Range: 500 Fire Rate: 2 Abilities: Cluster Buy Price: $1000 Sell Price: $250 Named for its shells that explode into smaller bomblets, covering a larger area. This wicked gun leaves a lasting impression on those dirty Tubes. ---------- Heavy Artillery Cannon Level: 5 Slots: 3 Damage: 127 Range: 500 Fire Rate: 2 Abilities: None Buy Price: $1500 Sell Price: $375 This beastly weapon fires a massive shell capable of vaporizing low level Tubes in one shot. It also makes really pretty explosions. ---------- BU-47 "El Fuego Grande" Level: 6 Slots: 3 Damage: 158.7 Range: 500 Fire Rate: 2 Abilities: Cluster+ Buy Price: N/A Sell Price: $675 Developed in Spain before it was overrun by Vlad's forces. BU-47 is a terribly powerful weapon capable of clearing an area of Tubes. ---------- DO-O5 Experimental Device Level: 6 Slots: 3 Damage: 101.6 Range: 500 Fire Rate: N/A Abilities: None Buy Price: N/A Sell Price: $150 This specially designed launcher fires a short wave disrupion shell which causes prolonged damage to any Tube who wanders through the area. ---------- DO-OD4 "The Pigeon" Level: 6 Slots: 3 Damage: 127 Range: 500 Fire Rate: 2 Abilities: MIRV Buy Price: $2400 Sell Price: $600 As the shell travels through the air it drops tiny bomblets, raining a line of destruction giving any Tube a bad day. Just like the bird that inspired its name, this bugger has a tendency to drop on your head and make a mess. ---------- Massive Artillery Cannon Level: 7 Slots: 3 Damage: 198.4 Range: 500 Fire Rate: 2 Abilities: None Buy Price: $3600 Sell Price: $900 Notes: Can be acquired through Regiment Challenge - Artillery Cannon Level 2 The raw power of this weapon is unparalleled. It's as if the skies were torn in two, only to be sewn back together by bolts of lightning. ---------- R4-IN "Deadly Rain" Level: 8 Slots: 3 Damage: 198.4 Range: 500 Fire Rate: 2 Abilities: MIRV+ Buy Price: N/A Sell Price: $1000 This fully packed Mirv shell will rain a line of death upon those Tubes. Operator Warning: Use of this weapon has been linked to memory loss and dyslexia. ---------- DO-O1 "The Prince" Level: 9 Slots: 3 Damage: 198.4 Range: 500 Fire Rate: 2 Abilities: Cluster++ Buy Price: N/A Sell Price: $1250 Created from plans found in a hidden compartment inside a hidden sarcophagus in a hidden tomb in Egypt, this devastating cluster weapon was forged using dark rituals from forbidden texts. ---------- "Mr. Pancakes" Level: 10 Slots: 3 Damage: 248 Range: 500 Fire Rate: 2 Abilities: MIRV+ Buy Price: N/A Sell Price: $2500 This cannon flattens everything in an area. Everything. Nothing escapes. It even makes pancakes flatter. ---------- DO-O2 "The King" Level: 10 Slots: 3 Damage: 248 Range: 500 Fire Rate: 2 Abilities: MIRV+/Cluster++ Buy Price: N/A Sell Price: $1500 Improving on the hidden plans found in Egypt, Commander Woodruff modified The Prince to make it even more powerful. Using MIRV weaponry, Woodruff took The Prince and made him a King. ------------------------- BROADCASTERS (BG00) ------------------------- Light Broadcaster Level: 4 Slots: 3 Damage: 23.7 Range: 50 Fire Rate: N/A Abilities: None Buy Price: $1200 Sell Price: $300 Fries Tube circuitry with concentrated radio waves. Close range, high damage, minimal side effects. ---------- Standard Broadcaster Level: 5 Slots: 3 Damage: 32 Range: 50 Fire Rate: N/A Abilities: None Buy Price: $2000 Sell Price: $500 Notes: Can be acquired by Personal Challenge - Broadcaster Kills Level 1 Features a greater outpu signal and better cooling coils than the light Broadcaster, also comes with a complete subscription to "Mr. Static" magazine. ---------- Wave Disturbance Prototype Level: 6 Slots: 3 Damage: 25.9 Range: 50 Fire Rate: N/A Abilties: Deathsplosion Buy Price: $2400 Sell Price: $600 In physics, the wavelength of a sinusoidal wave is the spatial period of the wave. It is usually determined by considering the distance...blah blah, egg head speak is so boring. In short this weapons causes those Tubes to explode when they die. ---------- SI-0W "Smooth Jamz" Level: 7 Slots: 3 Damage: 34.5 Range: 50 Fire Rate: N/A Abilities: Slow Buy Price: $2800 Sell Price: $700 Notes: Can be acquired by Regiment Challenge - Broadcaster Kills Level 2 This is a simply a trench mounted disruption tower that causes the Tubes to slow down when they make contact with the beam. The harmonics of the Soprano Saxophone were used in the creation of this weapon. ---------- Heavy Broadcaster Level: 8 Slots: 3 Damage: 58.3 Range: 50 Fire Rate: N/A Abilities: None Buy Price: N/A Sell Price: $ This fearsome broadcaster is the most powerful available, none of this pansy slow down or explosion stuff, just straight face melting. ---------- BU-176 "The Flipper" Level: 10 Slots: 3 Damage: 37.8 Range: 50 Fire Rate: N/A Abilities: Slow/Deathsplosion Buy Price: N/A Sell Price: $1125 Created accidenally when Prof. Min flipped a table in a fit of rage and smashed a slow broadcaster into a explosion broadcaster. This weapon will both slow and explode any unfortunate tube that wanders into its beam ============================= EMPLACEMENTS ============================= ------------------------- LIGHT TURRETS (CC00) ------------------------- Makeshift Shotgun Turret Level: 1 Damage: 14 Range: 50 Scrap Cost: 50 Abilities: None Buy Price: $300 Sell Price: $75 Little more than a large steam pipe and a loading mechanism, this weapon still packs a punch. ---------- Makeshift Flak Turret Level: 2 Damage: 0.7 Range: 120 Scrap Cost: 50 Abilities: None Buy Price: $300 Sell Price: $75 Loaded with special anti air ammunition, this dual barrel machine gun will tear through aerial enemies like ten hot knives through butter. ---------- Standard Shotgun Turret Level: 2 Damage: 19 Range: 50 Scrap Cost: 50 Abilities: None Buy Price: $500 Sell Price: $125 Military Grade version of the Makeshift Shotgun Turret. Loaded with a heavier shot, it hits with the power of one million fists. ---------- Makeshift Machine Gun Turret Level: 3 Damage: 0.4 Range: 90 Scrap Cost: 40 Abilities: None Buy Price: $700 Sell Price: $225 Although capable of generating a high rate of fire on both ground and aerial enemies, this turret is about as powerful as a wet noodle. ---------- Standard Machine Gun Turret Level: 5 Damage: 0.5 Range: 90 Scrap Cost: 40 Abilities: None Buy Price: $1200 Sell Price: $300 An improvement over the Makeshift Machine Gun. This weapon will blast ham-fisted size chunks out of a standard Monovision foe. ---------- Advanced Shotgun Turret Level: 5 Damage: 34 Range: 50 Scrap Cost: 50 Abilities: None Buy Price: $1200 Sell Price: $300 Doubly reinforced, the improvements in the Advanced Shotgun have made the barrel twice as long as its predecessor allowing it to pump larger loads into the enemy. ---------- Standard Flak Turret Level: 5 Damage: 1.3 Range: 120 Scrap Cost: 50 Abilities: None Buy Price: $900 Sell Price: $225 This weapon spews death from the ground. Unfortunately, they are permanently pointed skywards and can't see enemies on the ground. ---------- Advanced Machine Gun Turret Level: 6 Damage: 0.7 Range: 90 Scrap Cost: 40 Abilities: None Buy Price: $1700 Sell Price: $425 Soldiers in the field have reported feeling 'mildly uncomfortable' by its girth. ---------- Advanced Flak Turret Level: 7 Damage: 2.4 -> 6.2 -> 11.4 Range: 120 Scrap Cost: 50 Buy Price: N/A Sell Price: $ This weapon's massive anti-air shells were each hand crafted by Commander Woodruff himself. His nimble robot hands inserted over 10,000 pellets into each bullet allowing for maximum damage to anything in the air. ---------- Massive Shotgun Turrent Level: 8 Damage: 63 Range: 50 Scrap Cost: 50 Abilities: None Buy Price: N/A Sell Price: $550 Designed by W. Brenneke, this weapon is the terror of the Tubes. This massive slug thrower will cause any Tube assault to quake in their pointy appendages ...and then be vaporized by the massive bullets. ---------- Massive Machine Gun Turret Level: 9 Damage: 0.9 -> 2.3 -> 4.2 Range: 90 Scrap Cost: 40 -Standard: 40 -> 60 -> 80 -Assault: 48 -> 72 -> 96 -Engineer: 32 -> 48 -> 64 Abilities: None Buy Price: N/A Sell Price: $750 A weapon so steadfast and true you can almost entirely rely on it to mow down Tubes. ------------------------- SUPPORT TURRETS (CD00) ------------------------- Dampening Generator Level: 1 Damage: N/A Range: 25 -> 35 -> 50 Scrap Cost: 25 -Standard: 25 -> 25 -> 25 -Assault: -Engineer: Buy Price: $200 Sell Price: $50 Utilizing recent breakthroughs in acoustic technology, the Dampening Generator will emit a sonic wave that slows down Monovision forces. ---------- Ionized Collection Prong Level: 2 Damage: N/A Range: 35 Scrap Cost: 25 Buy Price: $400 Sell Price: $100 The ICP uses magnets to collect Scrap for you. No one is quite sure how it works. ---------- Makeshift Repair Crane Level: 4 Damage: N/A Range: 8 Scrap Cost: -Standard: 100 -Assault: 120 -Engineer: 80 Buy Price: $500 Sell Price: $125 This mechanical repair tool will fix your trench on the battlefield preventing a breakdown. It does not, however, prevent mental breakdowns. ---------- Dampening Generator Mk II Level: 5 Damage: N/A Range: 25 Scrap Cost: 25 Buy Price: $800 Sell Price: $200 The slowing effect of the Dampening Generator has been improved twofold in this new model. ---------- Standard Repair Crane Level: 5 Damage: N/A Range: 8 Scrap Cost: -Standard: 100 -Assault: 120 -Engineer: 80 Buy Price: $1200 Sell Price: $300 With improved healing time and a more durable design, the Standard Repair Crane will have you back in the middle of the fight in no time. ---------- Incredible Collection Prong Level: 5 Damage: N/A Range: 40 Scrap Cost: 25 Buy Price: $1200 Sell Price: $300 Like the original ICP only it sucks even more. ---------- Impeccable Collection Prong Level: 7 Damage: N/A Range: 45 -> 70 -> 95 Scrap Cost: 25 -> 25 -> 25 Buy Price: $2200 Sell Price: $550 This ICP is INSANE!! ---------- Advanced Repair Crane Level: 7 Damage: N/A Range: 8 Scrap Cost: -Standard: 100 -Assault: 120 -Engineer: 80 Buy Price: $1900 Sell Price: $475 Trench legs were made for walking. Stay on your feet with this helpful doodad ---------- Dampening Generator Mk III Level: 8 Damage: N/A Range: 25 Scrap Cost: 25 Buy Price: $1900 Sell Price: $475 Professor Yu's modifications to this Dampening Generator have essentially created a device that can almost completely freeze the Tubes in place. ---------- Massive Repair Crane Level: 8 Damage: N/A Range: 8 Scrap Cost: -Standard: 100 -Assault: 120 -Engineer: 80 Buy Price: N/A Sell Price: $775 As long as it's standing, so too will be your trench. ------------------------- HEAVY TURRETS (CE00) ------------------------- Makeshift Mortar Turret Level: 2 Damage: 21 Range: 90 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: $500 Sell Price: $125 The old standard. In service since the beginning of WW1, this venerable weapon is still a formidable ally on the battlefield. ---------- Makeshift Mine Layer Level: 3 Damage: 93 Range: 20 Scrap Cost: -Standard: 90 -> 135 -> 180 -Assault: N/A -Engineer: 72 -> 108 -> 144 Buy Price: $600 Sell Price: $150 The Mine Layer dispenses land mines over time. A camouflage cover allows it to stay hidden from turret-attacking Tubes. ---------- Standard Mine Layer Level: 4 Damage: 126 Range: 20 Scrap Cost: -Standard: 90 -> 135 -> 180 -Assault: N/A -Engineer: 72 -> 108 -> 144 Buy Price: $800 Sell Price: $200 Constructed with high safety standards and superior quality materials, this is a vast improvement over the Makeshift Mine Layer. ---------- Standard Mortar Turret Level: 4 Damage: 28 Range: 90 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: $900 Sell Price: $225 Firing a larger shell re-enforced with old discarded car parts, this cannon packs quite a punch. ---------- Makeshift Sniper Turret Level: 4 Damage: 39 Range: 250 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: $1000 Sell Price: $250 Hastily designed at the onset of the chaos, the Makeshift Sniper Turret does its job. In the initial tests, this weapon was prone to cause 'gun envy'. ---------- Cluster Mine Layer Level: 5 Damage: 170 Range: 20 Scrap Cost: -Standard: 90 -> 135 -> 180 -Assault: N/A -Engineer: 72 -> 108 -> 144 Buy Price: $1200 Sell Price: $300 With mines that explode into smaller bomblets, this wicked mine layer leaves a lasting impression on those dirty Tubes. ---------- Advanced Mine Layer Level: 6 Damage: 309 Range: 20 Scrap Cost: 90 Buy Price: N/A Sell Price: $ This Mine Layer houses the most powerful mines known to the Trench Marines, NAY, THE WORLD! Also, if you take out the explosives the grenade housing makes quite a nice vase. ---------- Standard Sniper Turret Level: 6 Damage: 53 Range: 250 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: $1500 Sell Price: $375 Increased barrel length allows this improved weapon to fire a larger caliber shell. With the increased kill capacity of this weapon the Tubes will become your own personal shooting gallery. ---------- Advanced Mortar Turret Level: 6 Damage: 51 Range: 90 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: $1700 Sell Price: $425 This beastly weapon fires a massive shell capable of vaporizing low level Tubes in one shot. It also makes really pretty explosions. ---------- Shock Mine Layer Level: 7 Damage: 232 Range: 20 Scrap Cost: 90 Buy Price: N/A Sell Price: $ It is reported that stepping on a Shock Mine feels like putting your tongue into an electrical outlet, then being struck by lightning. Twice. ---------- Massive Mortar Turret Level: 7 Damage: 70 Range: 90 Scrap Cost: 100 Buy Price: N/A Sell Price: $ The raw power of this weapon is unparelleled. It's as if the skies were torn in two, only to be sewn back together by bolts of lightning. ---------- Advanced Sniper Turret Level: 8 Damage: 72 Range: 250 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: $2200 Sell Price: $550 The most impressive characteristic of this monster of a weapon is the fear factor. The bullet travels so fast that the target drops dead a few seconds before the soung of the shot is even heard. ---------- Massive Sniper Turret Level: 10 Damage: 97 -> 248 -> 458 Range: 250 Scrap Cost: -Standard: 100 -> 150 -> 200 -Assault: N/A -Engineer: 80 -> 120 -> 160 Buy Price: N/A Sell Price: $750 It is likely that this turret will cause much confusion. When working correctly, it will seem as if the battlefield is completely empty. That's just because the Tubes are all being killed before you can even see them. ============================= MARINE ============================= ------------------------- HAT (DD00) ------------------------- PSI Goggles Level: 1 Buy Price: N/A Sell Price: $25 Note: Acquired by Personal Challenge - Emplacement Kills Level 3 Experimental eyewear developed by the mysterious Psionic Weapons Division. Specifications, warnings, and instructions for use are all classified. ---------- Trench Pot Level: 2 Buy Price: $200 Sell Price: $50 The Trench Pot not only protects from falling debris, but also doubles as a field latrine. ---------- Private Helmet Level: 2 Buy Price: $100 Sell Price: $25 It's name may be slightly misleading; the Private Helmet should not actually be used to protect your privates. ---------- Chemical Mask Level: 2 Buy Price: $100 Sell Price: $25 Perfect for startling your bunkmates in the middle of the night. ---------- Trench Helmet Level: 3 Buy Price: $300 Sell Price: $75 A special helmet designed to protect against the force of a direct Blitzer explosion. That is, so long as it only hits you in the head. ---------- Sailor Hat Level: 3 Buy Price: $200 Sell Price: $50 An entire crate of these were found after the Navy was dismantled. Honestly. we're just trying to get rid of them. ---------- Bowler Hat Level: 4 Buy Price: $300 Sell Price: $75 It's stylish, classy, and perfect for slapstick comedy. ---------- Blast Cap Level: 4 Buy Price: N/A Sell Price: $100 Notes: Acquired by Regiment Challenge - Emplacement Kills Level 2 This helmet was designed to withstand any explosion. WARNING: Head inside may not survive explosions. ---------- Headset Level: 4 Buy Price: N/A Sell Price: $150 Notes: Acquired by Personal Challenge - Emplacement Kills Level 1 With built-in voice recognition, this Headset will cut down on nearly 50% of emplacement deployment errors. ---------- Sergeant Cap Level: 4 Buy Price: N/A Sell Price: $100 Note: Acquired by Personal Challenge - Weaponized Kills Level 1 It's not the most functional or stylish hat, but it does allow you to show your superiority over others. ---------- Standard Helmet Level: 4 Buy Price: $400 Sell Price: $100 Classic and elegant in its simplicity, this helmet will be your best friend out on the battlefield. Seriously. It can get really lonely out there. ---------- Pith Helmet Level: 5 Buy Price: $500 Sell Price: $125 Knob hunting has become an extremely lucrative business as of late. A wall mounted knob will fetch nearly $1000 on the black market. ---------- Desert Hat Level: 5 Buy Price: $500 Sell Price: $125 There's nothing wrong with a man wanting to protect his neck from the sun. Don't worry no one will make fun of you for wearing this. ---------- Flight Helmet Level: 6 Buy Price: N/A Sell Price: $175 Note: Can be acquired by Personal Challenge - Scrap Collected Level 2 When the Air Force was shut down, many pilots signed up for the Mobile Trench Brigade. Unfortunately, the skill set did not transfer over as the piloting controls are inverted. ---------- Sunglasses Level: 7 Buy Price: N/A Sell Price: $175 Notes: Acquired by Personal Challenge - Emplacements Deployed Level 3 These glasses not only block out the sun's harmful rays, but also help refuce the bliding effects of the Monovision glow. ---------- Gas Mask Level: 8 Buy Price: $900 Sell Price: $225 While the Gas Mask is able prevent airborne pollutants and toxic gases from entering the body, it is not able to prevent them from exiting the body. ---------- Tiki Mask Level: 8 Buy Price: N/A Sell Price: $250 It's yet to be proven, but the mask's previous owner swears he sometimes saw its mouth moving inthe middle of the night. ---------- Special Forces Helmet Level: 9 Buy Price: $1200 Sell Price: $300 A serious helmet for a serious man. The Special Forces Helmet just screams, I mean business." ---------- Top Hat Level: 10 Buy Price: $10000 Sell Price: $2500 Our Top Hate are Top o' the line. How can you tell? Because they're so dang expensive? ---------- Dress Hat Level: 10 Buy Price: N/A Sell Price: $375 Notes: Acquired by Personal Challenge - Weaponized Kills Level 2 The Dress Hat is standard attire for the MTB Winter Ball. Unfortunately, the festivities have been canceled the past few years due to lack of female participation. ---------- Press Hat Level: Buy Price: N/A Sell Price: $ Notes: Members of the Press Only This just in-Trenched Released to Rave Reviews! ---------- Red Bandana Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Regiment Challenge - Level We had to do something with the leftover fabric from all those Ripped Shirts. ------------------------- MARINE (DE00) ------------------------- CLAUDE STANLEY Charming as a prince and tough as a knight, Claude Stanley's wit is matched only by his ability to destroy Tubes. FRANK WOODRUFF, JR. Devoted husband and father of two, Frank Woodruff Jr is the most promising young soldier since Commander Woodruff himself. He also just happens to be his son. JOZEF KOWALSKI While Jozef Kowalski's inappropriate use of humor has gotten him into trouble in the past, his skill on the battlefield can not be denied. MORRIS HARDY Morris Hardy served many years during the Great War. Though he was highly decorated when he returned, he hasn't been the same since. ------------------------- OUTFIT (DF00) ------------------------- Raz Sweater Level: 1 Buy Price: N/A Sell Price: $50 Notes: Acquired by Personal Challenge - Scrap Collected Level 4 Experimental clothing developed by the mysterious Psionic Weapons Division. Specifications, warnings and instructions for use are all classified. ---------- Standard Uniform Level: 1 Buy Price: N/A Sell Price: $50 The standard Mobile Trench Marine outfit. Practical, stylish, manly.
---------- Battle Shirt Level 2 Buy Price: $200 Sell Price: $50 In an attempt to save on fresh water, Battle Shirts will only be washed once a month. It's probably best for everyone if you have another outfit on hand. ---------- Anchor Shirt Level: 2 Buy Price: $300 Sell Price: $75 The Anchor shift is perfect for showing off your Mobile Trench Brigade pride on casual Fridays. ---------- Overalls Level: 3 Buy Price: $200 Sell Price: $50 Overall, these Overalls provide the best overall coverae over all parts of the body. ---------- Military Coat Level: 3 Buy Price: $200 Sell Price: $50 Standard military issue. A practical, durable, yet fashionable coat that says, "I mean business...and don't I look good in this coat?" ---------- Flak Jacket Level: 4 Buy Price: $500 Sell Price: $125 Able to withstand the force of an atom being split in half, then split in half again...100 more times. ---------- Trench Armor Level: 5 Buy Price: N/A Sell Price: $125 Notes: Acquired by Personal Challenge - Grenade Launcher Kills Level 2 We really should build the trenches to better shield the pilot. Unfortunately, this is your best option. ---------- Hunter Jacket Level: 5 Buy Price: N/A Sell Price: $125 Notes: Acquired by Personal Challenge - Shotgun Kills Level 2 For the man who treats killing Tubes as a sport. ---------- Special Forces Jacket Level: 5 Buy Price: N/A Sell Price: $125 The bullets may be fake, but there's still no way you can wear this without looking like a complete badass. ---------- Ghillie Suit Level: 5 Buy Price: N/A Sell Price: $125 Notes: Acquired by Personal Challenge - Sniper Cannon Kills Level 2 Originally designed to allow snipers to hide in tall grass, the Ghillie Suit doesn't succed as well at hiding a man in a giant walking trench. ---------- Regiment Coat Level: 7 Buy Price: $700 Sell Price: $175 A coat fit for a Queen. Well, technically it's fit for a marine, but the Queen would love it! ---------- Tuxedo Level: 10 Buy Price: $20000 Sell Price: $5000 Fine enough for both the most debonair espionage as well as a night at the opera. ---------- Aviator Jacket Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Regiment Challenge - Emplacement Deployed Level 3 When the Air Force was shut down, many pilots signed up for the Mobile Trench Brigade. Unfortunately, the skill set did not transfer over as the piloting controls are inverted. ---------- Field Officer Jacket Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Regiment Challenge - Mission Victories Level 3 This is the jacket that Field Officers wear. ---------- Ripped Shirt Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Regiment Challenge - Emplacement Kills Level 4 This shirt comes pre-ripped and distressed; perfect for pretending you don't care about how you look! ---------- Chemical Jacket Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Regiment Challenge - Scrap Collected Level 4 A Chemical Jacket is recommended for those at risk of repeated exposure to Monovision discharge. ---------- Dress Uniform Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Regiment Challenge - Weaponized Kills Level 4 The Dress Uniform is standard attire for the MTB Winter Ball. Unfortunately, the festivities have been canceled the past few years due to lack of female participation. ---------- Bomber Jacket Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Personal Challenge - Artillery Cannon Kills Level 2 Made from 100 cotton plants, the Bomber Jacket's interior is so soft you'll never want to take it off! ---------- Radio Jacket Level: Buy Price: N/A Sell Price: $ Notes: Acquired by Personal Challenge - Broadcaster Kills Level 2 The radio mostly just picks up static now, but every once in a while you can hear the squeal of a tube coming through. Sometimes that's all the motivation you need. ============================= COPYRIGHT (QQQQ) ============================= This may NOT be reproduced under any circumstances without written permission from the author, me. This document is Copyright 2011 Tatsu. It may not be posted on any website or distributed without written permission from me. PERMITTED WEBSITES www.gamefaqs.com Thank you for reading and I hope you found this guide helpful! If you have any constructive feedback, email me at TatsuFAQ (at) gmail.com.