Avalis Dungeon 1 v 1.0 4-30-2017 author: Dimetric Houston e-mail: dhousto7@gmail.com CONTENTS: Introduction Updates Story Controls Walkthrough Tips, Tricks and Secrets Credits ------------------------------------------------------------------------------ INTRODUCTION: Hello all. This FAQ covers the game Avalis Dungeon 1 for the XBOX 360. It is a role-playing game. It is the first in the series of Avalis Dungeon games for the XBOX 360. The Avalis Dungeon games are a series of Role-Playing games designed by the Indie group Team Shuriken. The games are simple maze-type games where the player pushes a button to make choices to travel to different rooms and complete actions. The Avalis Dungeon games are: Avalis Dungeon 1 Avalis Dungeon 2 Avalis Dungeon 3 This FAQ only covers Avalis Dungeon 1. The newest version of this FAQ can be found at the following sites: GameFAQs (www.gamefaqs.com) ------------------------------------------------------------------------------ UPDATES: v 1.0 4-30-17 -Full FAQ completed ------------------------------------------------------------------------------ STORY (quote verbatim from game) Athena Description: Athena is a warrior priestess who uses a spear to defend the innocent. She has trained her entire life to fight the demon lords who have waged constant war against her village Special Attacks - Fire and Ice Spells ------------------------------------------------------------------------------ CONTROLS Control in the Avalis Dungeon games is extremely simple. You will only use the controller face buttons: X,Y,A,B. No other buttons are used during actual game play. The game presents all button choices with nice, big colored circles that match the color and letter on the controller. When it comes to attacks, the button functions are linked to the attacks listed below: A-Attack B-Fire X-Ice ------------------------------------------------------------------------------ WALKTHROUGH This walkthrough is designed to help you through the complex maze of Avalis Dungeon 1. The Avalis Games are extremely simple once you know which path to choose. Before that knowledge comes to fruition however, one must endure many hours of making wrong choices, apparently going in circles and meeting Game Over screens (unless you have some touch of Divine Favor that grants you always-make-the-right-choice-the-first-time talent---something we common folk call "luck"). This walkthrough will alleviate those frustrating moments. Abbreviations used: ------------------ Path Room - these are a series of rooms (usually 4) that give only one button choice. The button choices will be shown sequentially, therefore this title of Path Room indicates all the rooms that follow this pattern. Fight Room - you face an opponent in this room and must choose the correct button to defeat them. The buttons are shown on the bottom of the screen and are linked to a certain attack type. Pressing the correct button defeats the opponent. Pressing the incorrect button gets you defeated and a Game Over. Don't rush. You have all the time in the world to make a choice. Some opponents require more than one attack to defeat. In that particular case, you choose one button to do the first attack. If that attack is succesful, then you choose another button to do the next attack. An incorrect choice at either time gets you a Game Over. Obstacle Room - you face a room with an obstacle and must choose the correct action to overcome it. The action choices available will have a controller button shown next to it. Choosing the correct action gets you past the obstacle. Choosing the incorrect actions gets you a Game Over. Action Room - in this room you have a button choice that causes an action to occur. The resulting action can open a new path, or cause an effect somewhere later in the dungeon. Actions examples are throwing a switch, using a bomb, using an item, etc. Scene Room - in this room you converse with a character. Most of the time these rooms only have dialog, then you can leave. At other times you have choices you can make. Choices have not proven fatal, so you can do what you like, although this FAQ chooses the more positive answers. Room 1 ============== correct choice: Y | Y | X and B are dead ends | X B | ============== Room 2 ============== Path Room | | | Y-B | ============== Room 3 ============== correct choice: any | | X leads to dialog, then you continue on | SCENE | Y is circular, leading to the same choices | | B and A both lead you to continue on ============== Room 4 ============== Fight Room (demon lord) | FIGHT | Correct Choice: X | | ============== Room 5 ============== Correct Choice: any | Y | see 6-1 if you choose X | X | see 7-1 if you choose Y ============== Room 6-1 Room 7-1 ============== Path Room ========= Obstacle Room (swinging axes) | | | | Correct Choice: B | B | |X Y B | ============== ========= Room 6-2 Room 7-2 ========== Obstacle Room (floor spikes) ======== Path Room | X | Correct choice: X then Y | | Correct Choice: X | Y | |X B| B leads to a prisoner ========== ======== Room 6-3 Room 7-3 ========== Correct Choice: any ======= Path Room | B | X leads to a fight (see 6-4 below) | | | X | B continues on | Y-B | ========== ======= Room 6-4 (if chose x on room 6-3) Go To Room 8 ============== Fight Room (demon) | FIGHT | Correct Choice: B | | ============== Room 6-5 ============== Path Room | | | Y-B | ============== Room 8 ============== Fight Room (Fairy Key Guard) | FIGHT | Correct Choice: X | | - This battle has four targets. Hit X for each ============== choice Room 9 ============== Action Room | | Correct Choice: any | X B | see 10-1 if you choose X ============== see 11-1 if you choose B Room 10-1 Room 11-1 ============== Path Room ========= Path Room | | | | | Y-Y | | Y-Y | ============== ========= Room 10-1 Room 11-2 ============== Fight Room (Ghoul) ======== Fight Room (Mer-Lady) | FIGHT | Correct Choice: X | FIGHT | Correct Choice: Y | | | | ============== ======== Room 10-3 Room 11-3 ============== Path Room ========== Path Room | | | | | Y | | Y-Y | ============== ======== Room 10-4 Go To Room 12 ============== Path Room | Y | Correct Choice: Y | X | X leads to dialog ============== Room 10-5 ============== Path Room | | | Y | ============== Room 12 ============== Fight Room (Mer-Maiden) | FIGHT | Correct Choice: X | | ============== Room 13 ============== Path Room | Y | Correct Choice: Y | X | See 13-1 if choosing Y ============== See 14 if choosing X Either choice is acceptable, but Y has a shorter path Room 14 Room 13-1 ============== Path Room ========== Path Room | | | | | B | | X-Y-Y-Y-B | ============== ========== Room 15 Go To Room 17 ============== Fight Room (Mer-Lady) | FIGHT | Correct Choice: B | | (yes, same monster, ============== different weakness) Room 16 ============== Path Room | | | Y-Y-Y-B | ============== Room 17 ============== Scene Room | SCENE | Correct Choice: X each time | | Spell upgrade ============== (see Tips, Tricks, Secret section for more on this room) Room 18 ============== Path Room | | | Y | ============== Room 19 ============== Action Room | X B | Correct Choice: B | Y | X is death ============== Room 20 ============== Path Room | | | Y | ============== Room 21 ============== Fight Room (FINAL BOSS: Demon Lord) | FINAL | Correct Choice: B then Y | FIGHT | ============== You win!! ------------------------------------------------------------------------------ TIPS, TRICKS, AND SECRETS Rescuing prisoners only nets you dialog. No other benefits are acquired from rescuing a prisoner (other than getting to look at hot anime women if that is your thing), so it is really up to you if you want to rescue them or not. There are no penalties for not rescuing them. Room 17 is critical to winning the game. I always choose the X answers, as you need the spell upgrade the character provides in order to defeat the final boss. I have not experimented with the other choices here. ------------------------------------------------------------------------------ CREDITS God--for the strength, life, and intellect to do this FAQ I hope you have enjoyed this FAQ. If there are any corrections, additions, etc. that you see that need to be put here, please e-mail me and let me know. Thanks for reading. dhousto7@gmail.com Dimetric Houston The End