Fable the Lost Chapters System: PC Written By Haik Avetian nethros@gmail.com http://www.geocities.com/haikavet Last Updated: Thursday, April 28 2006 Version 0.85 Copyright© Haik Avetian 2006 WARNING! This Guide is NOT Spoiler-Free ----------------------------------------------------------------------- Legal Disclaimer ----------------------------------------------------------------------- This Guide is copyrighted, and you are not allowed to post this anywhere without my permission, even if you say that it’s made by me. Legal Action will be taken if you ever try to do that, or steal it, claiming it is yours. The newest version of the FAQ/Walkthrough will always be at http://www.geocities.com/haikavet http://www.gamefaqs.com (Not sure, they might reject some updates) Table of Contents ----------------- 1. Story 2. Skills 2.1 Strength 2.2 Skill 2.3 Will 3. Walkthrough Fable 3.1 The Birthday Gift 3.2 Guild Training 3.3 Wasp Menace 3.4 Maze’s Information 3.5 Attack/Protect Orchard Farm 3.6 Trader Escort 3.7 Maze’s New Info 3.8 Find Bandit Seeress 3.9 Maze’s Request 3.10 Find Archaeologist 3.11 White Balverine 3.12 The Arena 3.13 Finding Theresa Again 3.14 Rescue Archaeologist 3.15 The Graveyard Path 3.16 Rescue Scarlet Robe 3.17 Gateway to Hook Coast 3.18 Return to Hook Coast 3.19 Try to stop Jack 3.20 Battle Jack Fable TLC 3.21 Prophets of the Fire Heart 3.22 Ship of the Drowned 3.23 Oracle of Snowspire 3.24 Oracle’s Knowledge 3.25 Souls of Heroes 3.26 The Final Battle 4. Side quests Fable 4.1 Hobbe Killing Contest 4.2 Hobbe Cave 4.3 Collect the Hero Dolls 4.4 Hidden Booty Hunt 4.5 Lost Trader 4.6 Break the Siege 4.7 Assassin Attacks 4.8 Granny Necklace 4.9 Mayor’s Invitation 4.10 Execution Tree 4.11 Execution Tree Rescue 4.12 Bounty Hunt 4.13 Bandit Spy Extraction Fable TLC 4.14 The Sick Child 4.15 Book Collection 4.16 Trader Massacre 4.17 Trader Rescue 4.18 Murder with a Twist 4.19 Investigating the Mayor 4.20 Darkwood Disturbance 4.21 The Ransom Victim 4.22 The Hidden Sword 5. Main Features 6. Enemy List 7. Credits ----------------------------------------------------------------------- 1. Story ----------------------------------------------------------------------- Once a time ago in Albion, a boy who lived in Oakvale had dreamt of being a hero for all his life. Sometimes he wanted to be a warrior, other times a mage. And sometimes, he thought of being evil. His destiny WAS to be a hero. Will his name be praised, or be feared by all people in Albion? ----------------------------------------------------------------------- Updates ----------------------------------------------------------------------- Version 0.85: Finished writing the Twinblade quest. Going to start on the Archeologist Quest soon. ----------------------------------------------------------------------- 2. Skills ----------------------------------------------------------------------- Here are the skills you have In Fable. It includes spells as well. Strength -------- Physique This is the skill that makes your hits stronger, and makes you able to wield heavier weapons and armor. Health This gives you a longer health bar, and makes you larger. Toughness Toughness makes you be able to resist more damage. The more toughness, the less damage. Skill ----- Accuracy Accuracy defines your damage in ranged combat, and makes the crosshair less shaky when you shoot with a ranged weapon, so you can aim better. Speed Speed makes you faster in both melee and ranged combat. Guile Guile makes you better at trading with merchants, giving you higher profits for sales and less gold for buying. You also become stealthier. Will ---- Magic Power This makes your mana bar higher. Attack Spells Battle Charge Battle charge is like a rush ability, where you run into your foes and smashing them. Enflame Surrounds the caster with a wave of fire. Spreads more fire in higher levels. Fireball This spell creates a ball of fire in your hand, getting bigger and bigger, before you blast it into someone. Lightning This spell makes lightning come out from your hand, and then frying up enemies. In higher levels you can hit more foes at once. Multi Strike This spell makes you hit twice with one blow. Divine Fury This makes some kind of ritual circle by the power of gods, striking all enemies in a radius. Infernal Wrath Kind of like Divine Fury, but I guess it’s from the power of Skorm. Surround Spells Drain Life This heals you while stealing an enemy’s health. Force Push Anyone thinking of Star Wars? This pushes nearby enemies away with force. Slow Time Makes everything slow-motion except for the caster. A higher level makes it slower times and more time Summon This creates a creature from a soul to fight for you. Turncoat This confuses your enemy’s mind and makes him your ally for a while. Higher Levels gives you more time to control him. Physical Spells Assassin Rush This is a very fast spell that makes you kind of teleported to a place, if someone is targeted, you get behind him directly. Berserk This makes you a war machine, by increasing your speed and strength, but decreasing civilized manners. Ghost Sword This summons a ghostly blade to battle for you. Heal Life This heals you. Multi Arrow If you use this spell and shoot with your bow, you shoot multiple arrows at once. Physical Shield This surrounds you as a shield, absorbing damage to your mana. When you have no mana left, the spell disappears. ----------------------------------------------------------------------- 3. Walkthrough ----------------------------------------------------------------------- Fable Walkthrough 3.1 The Birthday Gift --------------------- After the cinematic you are woken up by your father who tells you that it is your sister’s birthday today and you will get a coin for each good deed you do. He will give you them. The first deed you should do is to retrieve Rosie, a teddy bear, for Emily. So start by going down the hill, and go straight forward up the next one. There you should find a bully and a kid. Talk to one of them. Hit the bully 3 times to get good points, and make a good deed, or hit the kid to get evil points and make a bad deed. If you hit the child give the teddy bear to the bully and you’ll get some money. If you hit the bully, take the teddy bear to Emily. The next deed you should do is the Stock Deed. Go down the hill and go left as soon as you can. A man should ask you if you can watch his stock. If you just stand there until he comes back you’ll make a good deed. If you go and destroy all the barrels he got in his warehouse you get a gold coin. Now go up the hill that leads to your house, but don’t go right, continue forward and you should see a couple kissing. Talk to the man. He will ask you not to tell his wife about this. He’ll give you money if you promise not to tell her about him. If you accept, you’ll commit a bad deed. If you DID accept and got your money, you can go tell his wife about it and make a good deed. 2 coins in one deed. That’s all the deeds you can do. Once you’re done, go to the trader, which is seen as something looking like a coin on the map. He’ll give you chocolate for 3 gold. Accept and go to your sister, which is the new gold marker. When you’ve given her the chocolates, go out of the place and the village will be attacked. Your character will hide and it will be another picture cinematic. Now, the village is on fire. WHO CARES? Wait. You’re not evil? Anyway, go up the hill and take the only path to your house where you will see your father lying dead on the ground. Soon, a bandit will attack you, but as he’s going to strike lightning strikes down on him, and he dies. Behind him is Maze who takes you to the heroes’ guild. 3.2 Guild Training ------------------ After all the talking you will be woken up by Whisper. You are going to go to the guild master now. Go forward, and take the first door to the right, and continue on until you get outside. Go forward to the two apprentices and cross the first bridge you see there. Now go forward and right to the ring with a dummy in it. The guild master will be there. He will tell you to hit the dummy as hard as you can. Do so. The guild master says your punches are weak and will give you a stick. Take it out and hit the dummy 7 times. The dummy will be destroyed now. The Guild master is about to tell you what you will do the next day, but you’ll find out that there is beetles in the woods. And the guild master picks you to kill them. Go forward and right, into the opening. You should be in the woods now. Go right and over the water until you come to the beetles. Take out your stick and start hitting them all until the count is 10/10. You’ll be rewarded 20 Gold, 30 Renown and 10 Experience. Now leave the woods the same way you came. Talk to the Guild Master. Just say yes to his question. Another Cinematic. Whisper will wake you up again. This time you will race her to the Guild Master. You don’t have to win though. Just go around until you get to the ring. When you get there, it’s time to fight Whisper. First you’ll just have to hit her some times and after that, block her hits, and after that’s a duel. When you’ve finished you can get graded and get a prize if you get a A+ by talking to the hooded man in black at the ring, it takes time for him to come so I suggest you do the archery training first. After Archery is Will training. Just follow the Guild Master and complete the training on his instructions. When he’s done talking, you can choose if you want to play with Whisper in the woods or go into the final step of training. If you choose to play, go to the Guild Woods. You and Whisper will talk a bit, and then you will see 3 bandits. Kill them with your bow or lightning. After that go out of the Guild Woods and go to the Map Room (Where you first put your foot on.) Talk to the Guild Master. Now after all the talking and stuff, you will go into the Guild Woods again where you will meet Maze. Hit him 7 times with your sword, shoot him 7 times with your bow, and use lightning on him 7 times and you’ve passed the test. Boy, was that easy. Go out of the Guild Woods and the Guild Master will talk to you. You’ll go to the Room of Fates and be awarded Guild Seals. After that the Guild Master tells you to go into the green light thing. Go inside and here is the choosing of what type of character you will be. Warrior, Thief/Archer, Mage. Of course, you can always combine them. I picked Warrior which is Strength, but I put some points in Skill, which is for Thieves/Archers later. Will is for mages. When you’ve done all that you will complete the Guild Training quest. 3.3 Wasp Menace --------------- Here begins your journey. Press the action key while there is a blue aura around the map, click on Wasp Menace, and click on Take Quest. Go out of the Guild using the big door. You’ll come to the Lookout Point. Go forward a bit and you’ll see a man running towards you. He’ll tell you that the Picnic Area is infested with wasps. When he’s finished talking, follow him there, or follow the gold marker on the map. When you get to the Picnic Area, kill all the wasps and the Wasp Queen will appear. She’s very easy, but if you let her hit you some times, you’ll get a scar. Chicks will find you unattractive with scars. But if you have a lot of renown and a good haircut, they’ll still fall in love with you. Anyway, when completing the quest, you will be Rewarded 500 Gold, 200 Renown and Wasp Queens Head (Trophy) 3.4 Maze’s Information ---------------------- Head out of the Picnic Area, and go to the Gold Marker on the map, that leads to Bowerstone South. When the Guard inside has stopped babbling about rules, go forward to Maze. He tells you that there might be someone alive in your family, except for yourself. Your sister. This is important, so don’t press escape. 3.5 Protect/Attack Orchard Farm ------------------------------- Anyway, after this, I recommend you to get a haircut. Go left and up to get to the barber saloon. If you don’t find it, it’s a red and white lined thing outside it. For the max attractiveness you can get currently, get yourself these haircuts: Normal Haircut, Normal Beard. But beards are ugly for me, so I just took Normal Haircut. Anyway, head back to the Guild now by using your Guild Seal or the Cullis Gate. At the guild you’ll meet Briar Rose. She seems to be important...Or so she says. But I didn’t know about her, nor did my character. Anyway, take the quest that suits you the best. If you’re good, take the Protect quest, if you’re evil, take the Attack quest. Either way, follow the Gold Marker on the map until you reach your destination. Kill the Guards/Bandits and Steal/Protect the crates until you will fight Whisper. She’ll teach you how to flourish. It’s not hard; I bet you already used it. Anyway, after beating her, you get rewarded with: 1000 Gold 400 Renown 3.6 Trader Escort ----------------- Follow the Gold Marker until you reach Darkwood, killing traders on your way. (AIN'T ANYONE EVIL?) and keep an eye out for the Bandit Toll. When you come there, decline their offer. It might be a bug so you must pay them sometimes, happened to me before. Kill the guard before he sees you. When you reach Darkwood, you’ll see traders come to you. Your quest is to take them to Barrow Fields. Go on a little bit and you’ll see a trader that has been bit by a something. If you’re evil, say no when he asks if he can follow you, if you’re good, say yes. Now, when you’ve declined his offer and grown your horns (really, there is no evil people reading this?) go in the opening and you will get to Darkwood Marshes. Kill the Balverine here, and go on until you come to the water, where there are some sponges. Kill them with one shot of your bow; just drag the string a little before shooting. After that, continue on to Darkwood Lake. Here there will be a lot of water, and you’ll only encounter bandits. It might be hard to kill them and protect the traders at the same moment though. There’s a Bordello here by the way, but it’s closed at the moment. Go a little further and you’ll be in the Darkwood Camp. There are no enemies here so just calmly go into the camp and buy some potions and resurrection phials, and maybe play some games for money. On your way out of the camp, you can take a turn left and get to the Chapel of Skorm where you can sacrifice to Skorm if you’re evil. If you’re not, go there and kill the priests. Anyway, when you get to the Ancient Cullis Gate, take the only path available again, but beware of the bandits here. There is also Hobbes at the gate at the end of the level. When you killed them and enter the gate, you’ll get to Darkwood Weir, the final level of Darkwood. There will be no enemies, except for an Evil Mud Golem at the end. If you survive and kill it, check for scars, as I usually do. Anyway I’ll try to give you a strategy on how to beat it. Roll away from its rocks it throws and roll behind him and hit it until it makes another move. If you got an Ebony Longbow by the way, I envy you. It might get annoying after a while if you always get his by his rocks when you get up. Get to a wall close to him and target lock him, roll forward and hit him until you get hit, and then heal when you got little Health. I lost NO Resurrection Phials during this. Just some 7 Potions. Mud Golems will be a lot easier later. When you got out of hell, enter the “cave” which actually leads to Barrow Fields! FINALLY! Follow one of the traders. When you get to some guy at the bridge, you will have completed your quest. You’ll be rewarded: 2000 Gold 500 Renown 3.7 Maze’s New Info ------------------- Go to the Gold Marker on the map, and you’ll get to Oakvale. Your birthplace and where the Bandit Raid took place. When you enter, you will be greeted with a familiar character. Emily. The girl who was looking for Rosie, the teddy bear. Anyway, when you’ve had some psychopath visions, go forward to the tavern and talk to Maze. He will tell you that he has heard nothing of your sister, but a Blind Seeress in Twinblade’s Camp can tell you about your sister. And Maze tells you a little bit of Twinblade before leaving. Now, use your guild seal to go back to the guild or do some stuff now that you are in Oakvale. When you get back to the guild, get the golden quest card, and you’re on your way. 3.8 Find Bandit Seeress ----------------------- Go back to Oakvale and go to the beach. Go right and enter the cave leading to “The Clifftop Path” (If you can’t find your way around, press M to bring up the map, or another key if you’ve changed the key config) This area can be a little difficult. For a strategy, be seen, kill the guards, and quickly run to the last rock of the map, it should be huge. Hide behind it and wait for the guards to go. When you see your chance, go for it. Don’t get seen. When you get through the gate, you’ll hear two bandits talking about you needing a full gear. So you gotta get bandit clothes. Every type. They are all in here. It’s pretty straightforward. Kill everyone you see, open the chests and stuff. Before going into the next level, put on the clothes. There is also a Demon Door here. When you get inside the camp, you can change clothes again if you want. I suggest you to resupply your Health Potions and Resurrection Phials. It’s time to play games. Go to Dennis, The Gamemaster and talk to him two times. If you don’t want to bet any money, don’t. You’ll need to bet 1 gold though. The rules are simple: Remember what stuff is on the table, then pick out what wasn’t there before. I won after like my 5th try. There is also another way, if this is too hard. There is a bandit somewhere In the camp who will sell you his pass for 1000 gold. But I like this way better. Go to the gate and talk to the guard. He’ll say you got a valid pass. Enter. It’s not that easy to get to Twinblade now. You are not invited. You have to take his guards out and sneak in while the gate is open. You can either pay 2000 gold, or rescue some prisoners. Go forward, and then turn left after the second time you can turn. Kill the guard, take his key and open the door to the prisoners. The guards will run out now :D Just enter the gate. The other way is to go to the assassins and talk to them. They’ll want 2000 gold from you. If you say yes and have the gold, enter the gate. But this is a big waste of money. But now, finally the moment we have been waiting for. Boss Battle!!! You fight Twinblade. Just listen what he has to say, then kill him. He’s pretty easy. Just roll away from his attack, and when his swords gets stuck in the ground, hit his back until he takes them out. Repeat this until you win. When it’s done, the seeress, also known as your sister will come to you and there will be another cinematic. When it’s done and she has left, you can choose if you want to spare Twinblade or kill him. If you decide to let him live, walk out of there, if you want him out of the way, hit him and you’ll fight a bit more before he dies. Leave, and you’ve completed the quest. More to come :D