<------------------------------------------> | | |Ford MUSTANG: The Legend Lives FAQ | |For the Playstation 2 | |By: W. Dixon (wayneistheduke@yahoo.com) | |Version 1.0 | |5/25/2006 | | | <------------------------------------------> +-------------------+ | Table of Contents | +-------------------+ 1. Legal Information 2. Version History 3. Introduction 4. Controls 5. Getting Started 6. Driving With Style 7. The Game Modes 7A. Career 7B. Arcade 7C. Challenge 7D. Multiplayer 8. Challenge Mode Walkthrough 8A. Slalom Slalom 1. Long Beach Slalom 2. Chicago Slalom 3. Miami Slalom 4. New Orleans Slalom 5. New York City Slalom 6. San Francisco 8B. Time Trial Time 1. San Francisco (Alternate) Time 2. Chicago Time 3. Los Angeles Time 4. New York City (Alternate) Time 5. New Orleans Time 6. Miami 9. Career Mode Walkthrough 9A. Amateur Amateur 1. Long Beach Amateur 2. San Francisco Amateur 3. New York City Amateur 4. New Orleans Amateur 5. Miami Amateur 6. Chicago Amateur 7. Los Angeles Amateur 8. Long Beach (Alternate) Amateur 9. New Orleans (Alternate) Amateur 10. San Francisco (Alternate) Amateur 11. New York City (Alternate) 9B. Professional Pro 1. Long Beach (Reverse) Pro 2. San Francisco (Reverse) Pro 3. New York City (Reverse) Pro 4. New Orleans (Reverse) Pro 5. Miami (Reverse) Pro 6. Chicago (Reverse) Pro 7. Los Angeles (Reverse) Pro 8. Long Beach (Alternate Reverse) Pro 9. San Francisco (Alternate Reverse) Pro 10. New Orleans (Alternate Reverse) Pro 11. New York City (Alternate Reverse) 10. Unlockables 10A. Slalom Unlockables 10B. Time Trial Unlockables 10C. Style Point Unlockables 10D. Amateur Career Mode Unlockables 10E. Professional Career Mode Unlockables 11. Listing of MUSTANG Cars 12. Giving Credit Where It's Due 13. Final Words /========================\ | 1. Legal Information | \========================/ This FAQ is the sole property of W. Dixon. This FAQ is not to be used for any selfish ambitions (money, glory, etc.). This FAQ will only be found on GameFAQs (www.gamefaqs.com) and where I see fir when I update. /======================\ | 2. Version History | \======================/ - Version 1.0 5/25/2006 Nothing major at this time with the exception of the completion of this FAQ. /===================\ | 3. Introduction | \===================/ Welcome to my FAQ on Ford MUSTANG: The Legend Lives. This is my first FAQ for a driving/racing game, my third for the Playstation 2, and my fifth FAQ in general. I've been out of the FAQ writing game for quite some time AGAIN since I go to both school and work full time. So I figured I'd get my feet wet again by writing an FAQ for this game. So let's get started. /===============\ | 4. Controls | \===============/ This game supports steering wheels, however, the only ones supported are the Logitech Driving Force and the Logitech Driving Force Pro. Controls for the controller and the steering wheel will be listed. Controller: - Directional Buttons (hereafter known as D.B.) or Left Analog Stick (hereafter known as L.A.S.): Menu Navigation; Steering - X Button: Confirms selection in Menu Navigation; Acceleration - Triangle Button: Returns to racing in Menu Navigation; Change View - Square Button: Brake/Reverse - Circle Button: Hand Brake - R2 Button: Gear Up (only for Manual and Semi-Auto Transmissions) - L2 Button: Gear Down (only for Manual and Semi-Auto Transmissions) - L1 Button: Rear View - R3 Button: High Beams - Select Button: Switches the Heads Up Display (hereafter known as HUD) - Start Button: Pauses the game Steering Wheel: - D.B.: Menu Navigation - Wheel: Steering - X Button: Confirms selection in Menu Navigation - Triangle Button: Returns to racing in Menu Navigation; Change View - Circle Button: Hand Brake - Accelerate Pedal: Accelerate - Brake Pedal: Brake/Reverse - R2 Button: Gear Up (only for Manual and Semi-Auto Transmissions) - L2 Button: Gear Down (only for Manual and Semi-Auto Transmissions) - L1 Button: Rear View - R3 Button: High Beams - Select Button: Switches the HUD - Start Button: Pauses the game /======================\ | 5. Getting Started | \======================/ To get started in Ford MUSTANG, press the Start Button and create a New Profile or pick up where you left off with Load Profile. If you create a New Profile, use the X button to confirm letters and select done to move on. If you wish to Load Profile, select a name that comes up from the list and press the X button. Also note that this game comes with an AutoSave feature. The Main Menu is then displayed and you can choose from three options: Single Player (which holds the Career, Arcade, and Challenge Modes), Multiplayer (which holds the Quick Race and Catch UP Race Modes), and Options. Each Game Mode is broken down into more detail under it's respected section. To jump ahead, use CTRL-F and search for Career, Arcade, Challenge, and Multiplayer. /=========================\ | 6. Driving With Style | \=========================/ In Ford MUSTANG, performing different techniques gets you "Style Points". These Style Points are awarded for every successful technique you execute over the course of the game. It is also an important factor in you obtaining locked Mustangs. The more Style Points you earn through racing, the more Mustangs you obtain. "But how do I earn Style Points?" you might ask. Braking, sliding your car, and the way you enter and exit turns all count towards how you obtain Style Points. Below is a list of the types of techniques that help you get Style Points. Be aware that if you are racking up points and hit something (a wall, a car, etc.), any points you were racking up will be lost. - Power Slide: Swing the back of the car out by tapping the gas while entering or in a turn. - E-Brake Drift: Swing the back of the car out using the emergency brake while entering a turn. - Braking Drift: Swing the back of the car out using the regular brake while entering a turn. - Jump Drift: Swing the back of the car out by using a curb to throw traction off some of the wheels. - Kansei Drift: Enter a corner at full speed and ease off the gas. - Feint: Turn the car one way and suddenly turn the other. Breaks traction off some of the wheels. - Swaying: Long drifting motions that goes from one side and then the other. - Big Air: Get airborne by gaining speed and hitting a hill. - Two Wheels: Have the car on two wheels. - Drafting: Use the slipstream of another car to gain speed and pass them. - Near Miss: Zoom pass a car without hitting it. - Lap Leader: Be in first place at the end of a lap. - Place Gain: Pass one of your opponents and take his position. - Clean Lap: Complete a lap with no major crashes. The best way to rack up points is to combine multiple techniques and execute them for long periods of time. The longer you execute certain techniques, the more Style Points you can earn (mainly seen with Power Slide and Braking Drift) . Some techniques are "locked in", meaning that the points you earn are constant. Drafting, Near Miss, Lap Leader, Place Gain, and Clean Lap are locked in Style Point Techniques and will never change. /=====================\ | 7. The Game Modes | \=====================/ As stated earlier, the Game Modes are found both Single Player (which consists of Career Mode, Arcade Mode, and Challenge Mode) and Multiplayer (which consists of Quick Race and Catch Up Race). Each mode is broken down below. *-----------------* | 7A. Career Mode | *-----------------* Career Mode. Ever racing game has one. It is in this mode where you accumulate points to move on to bigger races. It is one of two areas where you will be spending most of your time since some of the Mustangs can only be unlocked in Career Mode. Race in seven different cities on different routes to become Number 1 on each track. *------------* | 7B. Arcade | *------------* Arcade Mode is where you go for immediate action. Choose from Quick Race, Time Attack, or Eliminator. Quick Race is where you go to race on tracks you unlocked in Career Mode. Time Attack is where you are in a race against time to reach checkpoints and move on to other races. Eliminator is where you are racing against 3 computer controlled cars and for each car that comes in last, it is eliminated from the race. *--------------------* | 7C. Challenge Mode | *--------------------* Challenge Mode is where you will spend most of your time. It is one of the two areas where you will be spending your time since some of the Mustangs can only be unlocked in Challenge Mode. It consists of 2 Events: Time Trial and Slalom. In Time Trial, you are placed in a pre-selected car and must complete three laps in a certain timeframe. In Slalom, you are placed in a pre-selected car and must navigate a series of gates. You must achieve a Gate Goal in order to move on to the next Slalom. Pass through the gates to achieve the Gate Goal . If you fail to collect the required number of gates in the allotted timeframe, you must start all over. *-----------------* | 7D. Multiplayer | *-----------------* Multiplayer is the mode where you can race against a friend. The two modes here are Quick Race and Catch Up Race. The Quick Race in Multiplayer is the same as the Quick Race in Single Player. Catch Up Race is a race where you must try and outdistance your opponent by 100 meters for 10 seconds. One player is given a head start and for each time one player cannot close the gap on their opponent and 10 seconds expires, the driver in the lead gets a point and switches positions with the opponent who lost. The losing player then gets a head start and the challenge continues. The first to 10 points wins. /=================================\ | 8. Challenge Mode Walkthrough | \=================================/ Here is the area in which I will break down what you have to do to successfully complete Challenge Mode. This guide assumes you have just started a new profile and are following this guide in order. If you are not, please use CTRL-F to move on to a section listed below. *------------* | 8A. Slalom | *------------* There are 6 Slalom sections each consisting of 3 parts: Easy, Medium, and Hard. The higher the difficulty, the higher the Gate Goal needed to continue. Remember that time is against you in the Slalom Challenges and you will see that time can quickly disappear as you attempt to pass through more and more gates so pay attention. Also, if you miss too many gates or fail to cross the finish line after reaching the Gate Goal, the game will automatically end the Slalom and you will have to start over. Note: your HUD should be on at all times from here on out...you'll need it. ++++++++++++++++++++++++ | Slalom 1. Long Beach | ++++++++++++++++++++++++ Mustang => '70 Boss 302 Track Route => Standard Length => 1.50 Miles Easy Difficulty => 50/66 Gates Medium Difficulty => 55/66 Gates Hard Difficulty => 60/66 Gates Record => 00:37:37 Overall Slalom Difficulty => 2/5 Track Overiew: "Welcome to Long Beach California. This custom built circuit was designed to push the Mustang to it's limits...and beyond. Get ready for the race of your life." Long Beach is a pretty simple track consisting of few turns. You can literally push the Mustang to high speeds and clear the gates with little or no difficulty. As the difficulty increases, you might want to slow up a little bit coming out of turns, since some of the gates that are crucial for you to pass the Gate Goals appear at the entrance and exit of the turns. Furthermore, your room for error drops dramatically once you reach the Hard difficulty. +++++++++++++++++++++ | Slalom 2. Chicago | +++++++++++++++++++++ Mustang => '02 SVT 10th Anniv. Cobra Track Route => Standard Length => 1.50 Miles Easy Difficulty => 66/87 Gates Medium Difficulty => 73/87 Gates Hard Difficulty => 80/87 Gates Record => 00:55:39 Overall Slalom Difficulty => 3/5 Track Overview: "Welcome to Chicago, racing in the heart of the Windy City. With it's long straights and tight corners, this is a big challenge in a big city." Chicago is your first real challenge in the Slalom challenges. With the Mustang getting up to very high speeds, it is hard to navigate the corners and clear the gates. However, the higher the difficulty gets, the more on point with your driving you are going to have to be. Your best bet in Chicago is to pratcically go through every gate on the first 2 laps of each difficulty and take it easy on the last one. Room for error drops big time on Hard, so pay attention. +++++++++++++++++++ | Slalom 3. Miami | +++++++++++++++++++ Mustang => '87 LX Coupe 5.0L Track Route => Standard Length => 1.50 Miles Easy Difficulty => 85/114 Gates Medium Difficulty => 95/114 Gates Hard Difficulty => 100/114 Gates Record => 01:08:01 Overall Slalom Difficulty => 4/5 Track Overview: "So welcome to Miami Beach and high speed racing in the Florida sun. You'll be racing around short hairpins and long, sweeping straights. THIS is life in the fastlane." Miami presents a great challenge for you. You are racing to clear gates in a pretty bad Mustang. The speed isn't the greatest nor is the handling. The circuit itself is a beast because you can get the Mustang up quickly and miss gates in bunches. Although the room for error is a little more lenient than your previous 2 tracks (14 gates, more than the room for error of Chicago and Long Beach COMBINED on the Hard Difficulty which is 13), your key concern in Miami will be the time. My advice to you on the Hard Difficulty is to reach the Gate Goal as quickly as possible and ignore the remaining gates. Doing this will put more emphasis on you cutting corners and beating the clock than it is solidifying the gates. +++++++++++++++++++++++++ | Slalom 4. New Orleans | +++++++++++++++++++++++++ Mustang => '05 GT Coupe Track Route => Standard Length => 1.50 Miles Easy Difficulty => 110/144 Gates Medium Difficulty => 120/144 Gates Hard Difficulty => 130/144 Gates Record => 00:56:09 Overall Slalom Difficulty => 3/5 Track Overview: "Time to visit New Orleans for some serious racing. And you can expect high speed action all the way in the Mardi Gras city. It's a warm, humid night, so get ready for some hot racing action." While New Orleans does not present a huge challenge as Miami, the problem is the location of most of the gates. New Orleans is bright and flashy and turns come suddenly. Luckily, the room for error is a bit lenient (14 gates on the hardest difficulty). Watch the turns and use ease off of the gas, and you should be fine. +++++++++++++++++++++++++++ | Slalom 5. New York City | +++++++++++++++++++++++++++ Mustang => '68 428 Cobra Jet Track Route => Standard Length => 1.50 Miles Easy Difficulty => 80/105 Medium Difficulty => 85/105 Hard Difficulty => 98/105 Record => 00:55:17 Overall Slalom Difficulty => 2/5 Track Overview: "Welcome to New York, racing past Central Park and along Broadway. The circuit is fast with tight 90 degree turns and fast straights. This is one fast paced city." New York isn't really a challenge in Slalom Mode. However, the only area of concern comes around the middle to end of the circuit, where the gates narrow and are in odd locations. The turns come quickly and the gates are out there if you exit a turn wrong. You'll be sure to rack up some Style Points in NYC due to the turns and don't really worry about the gates. Your room for error has gotten a bit bigger on the Hard Difficulty (17 gates). +++++++++++++++++++++++++++ | Slalom 6. San Francisco | +++++++++++++++++++++++++++ Mustang => GT-R Concept Track Route => Standard Length => 1.50 Miles Easy Difficulty => 120/158 Medium Difficulty => 135/158 Hard Difficulty => 150/158 Record => 00:57:39 Overall Slalom Difficulty => 5/5 Track Overview: "Welcome to San Francisco, racing in the shadow of the Golden Gate Bridge. Watch for fast straights, downhill racing, and tight corners." San Francisco is a racer's dream circuit...but of course, you are participating in a slalom. And to make matters worse, you are in the most powerful Mustang in the game, the GT-R Concept. This is a blessing and a curse. A blessing because your car can move any way you want it to in a moment's notice. A curse because the speed of the car may cost you gates if you don't exit turns properly. The hills of San Francisco will present a challenge because gates rest on the hill, so passing through all of them may pose a challenge. You may even knock over all the gates in a given area due to the speed of the Mustang. Watch you speed on the straights because the straights quickly become corners in San Francisco and gatea re in weird locations. Room for error gets tight again on the Hard Difficulty (8 gates), so near-flawless driving is vital to success and clearing Slalom Mode. Congratulations. You have just cleared the Slalom Challenges. On to the Time Trials. *----------------* | 8B. Time Trial | *----------------* There are 6 circuits to race on in Time Trial. In order to clear a circuit, you must beat the time indicated at the beginning of the Time Trial. Your cars have been pre-determined and can play a huge factor in you either crushing the Time to Beat or barely getting by. Make sure your HUD is on... +++++++++++++++++++++++++++++++++++++ | Time 1. San Francisco (Alternate) | +++++++++++++++++++++++++++++++++++++ Mustang => '68 Mustang GT/CS Route => Alternate Time to Beat => 3:10 Length => 2.03 Miles Record => ? Note: I forgot to make a note on the record time for this circuit Overall Time Trial Difficulty => 2/5 Although the track overview is the same, some cities have alternate route to race on. San Francisco is one of them. The main difference here is that there is a turn taken out that leads right into the monster hill. Use your speed and Power Slide Technique to rack up huge points and cut some time. +++++++++++++++++++ | Time 2. Chicago | +++++++++++++++++++ Mustang => '04 Mustang GT 40th Anniv. Route => Standard Time to Beat => 3:05 Length => 2.29 Miles Record => 00:55:39 Overall Time Trial Difficulty => 3/5 You've raced enough in Chicago during the Slaloms to know what to look out for. Watch the turns and try to find some areas where you can take some time off of your run (maybe those sidewalks will come in handy...). +++++++++++++++++++++++ | Time 3. Los Angeles | +++++++++++++++++++++++ Mustang => '71 Mustang Boss 351 Route => Standard Time to Beat => 4:10 Length => 2.97 Miles Record => 01:13:32 Overall Time Trial Difficulty => 5/5 Track Overview: "Welcome to Los Angeles. You're racingf through Santa Monica and Downtown. So get ready for high speed curves and long straights. The Los Angeles track is the California dream made real." The California track is long and winding. To make matters worse, you are in by far, one of the worst Mustangs in the game, the '71 Mustang Boss 351. The handling is terrible and it's hard to get up in this Mustang. Watch the corners and push it as hard as you can. You will be cutting it very close in this Time Trial, usually clearing the finish line with barely a second left on the clock. +++++++++++++++++++++++++++++++++++++ | Time 4. New York City (Alternate) | +++++++++++++++++++++++++++++++++++++ Mustang => '03 Mustang Mach 1 Route => Alternate Time to Beat => 2:10 Length => 1.65 Miles Record => 00:39:48 Overall Time Trial Difficulty => 5/5 New York City is another circuit that holds an alternate route. This route is very fast paced. Time is short and the room for error is practically none existent. Near-flawless driving will be required. +++++++++++++++++++++++ | Time 5. New Orleans | +++++++++++++++++++++++ Mustang => Mustang 6.1L Cobra R Concept Route => Standard Time to Beat => 2:57 Length => 2.03 Miles Record => 00:56:09 Overall Time Trial Difficulty => 4/5 New Orleans is a beast of a track. Fast straights quickly become hard turns and winding roads. Another course where your room for error is marginal. Near-flawless execution will be required to move on. +++++++++++++++++ | Time 6. Miami | +++++++++++++++++ Mustang => Mustang GT Coupe Concept Route => Standard Time to Beat => 3:25 Length => 2.94 Miles Record => 01:08:01 Overall Time Trial Difficulty => 3/5 Miami is another fast-paced city. Watch the turns and 90 degree turns and you should be fine. Lap 3 will pose a threat if you haven't been driving effectively. Room for error is a bit lenient, but not by much. Congratulations. You have just cleared Time Trial. On to Career Mode. /==============================\ | 9. Career Mode Walkthrough | \==============================/ Career Mode is where you will spend the rest of your time in Single Player Mode. At this point, you should have unlocked several MUSTANGS. The rest can be found here in Career Mode. Your Style Points will be accumalated big time in Career Mode. In order to advance, you need Position Points. Position Points are earned by your final placement in each race. 1st Place nets your 500 points, 2nd Place nets you 250 points, 3rd Place nets you 100 points, and you get no points for coming in 4th Place. Furthermore, if you finish a race in a position other than 1st, when you actually do come in 1st, you will receive the remainder of your points that equal out to 500. So for example: You finish a race in 3rd Place, thus netting you 100 points. You race the same race again and finish in 1st Place. You will then receive 400 points, since you have already earned 100 points for coming in 3rd Place. In Career Mode, there really isn't a strategy. If you have played other racing games (mainly Gran Turismo), you will know that the out-in-out strategy, drafting, and finding the right line (or best driving path for a circuit) are the only ways to win. The Out-In-Out Strategy consists of you entering a turn on the outside, going inside towards the apex of the turn, and exiting the turn on the outside. Professional race car drivers perform this action flawlessly. The Drafting Strategy consists of you following closely behind a car that is front of you. Your speedometer will change color from white to yellow when you are successfully drafting a vehicle. When you draft another car, you are driving behind the immediate space of the car in front of you. This immediate space is better known as the "slipstream". For all cars that are in the slipstream, wind resistance is lowered dramatically and gaining speed is guaranteed. When you have enough momentum, break out of the slipstream and pass your opponent. Finding the Line consists of you finding the best path to drive on a given race course. If you have played Gran Turismo 3, you know that there is a certain path you can follow on a course that will not only cut times on the course, but give you the best out-in-out points for turns. Try to "see" the line as you drive on laps 1 and 2 of the circuits. With that said, here is the breakdown of the tracks in Amateur and Professional Mode. The tracks change in Professional Mode in terms of direction but the track overviews remain the same throughout. My personal choice to clear Career Mode: the Mustang GT Coupe Concept. It's one of the few balanced cars in the game and probably the most powerful at the time you begin Career Mode. *-------------* | 9A. Amateur | *-------------* Amateur Career Mode is where you will be racing initially. You must clear all of the circuits in Amateur Mode to continue to Professional Mode. +++++++++++++++++++++++++ | Amateur 1. Long Beach | +++++++++++++++++++++++++ Route => Standard Length => 1.94 Miles Laps => 3 Points to Unlock => 0 ++++++++++++++++++++++++++++ | Amateur 2. San Francisco | ++++++++++++++++++++++++++++ Route => Standard Length => 2.11 Miles Laps => 3 Points to Unlock =>0 ++++++++++++++++++++++++++++ | Amateur 3. New York City | ++++++++++++++++++++++++++++ Route => Standard Length => 2.08 Miles Laps => 3 Points to Unlock => 0 ++++++++++++++++++++++++++ | Amateur 4. New Orleans | ++++++++++++++++++++++++++ Route => Standard Length => 2.03 Miles Laps => 5 (Endurance Race) Points to Unlock => 1500 ++++++++++++++++++++ | Amateur 5. Miami | ++++++++++++++++++++ Route => Standard Length => 2.94 Miles Laps => 3 Points to Unlock => 2000 ++++++++++++++++++++++ | Amateur 6. Chicago | ++++++++++++++++++++++ Route => Standard Length => 2.29 Miles Laps => 3 Points to Unlock => 2500 ++++++++++++++++++++++++++ | Amateur 7. Los Angeles | ++++++++++++++++++++++++++ Route => Standard Length => 2.97 Miles Laps => 5 (Endurance Race) Points to Unlock => 3000 +++++++++++++++++++++++++++++++++++++ | Amateur 8. Long Beach (Alternate) | +++++++++++++++++++++++++++++++++++++ Route => Alternate Length => 1.94 Miles Laps => 3 Points to Unlock => 3500 ++++++++++++++++++++++++++++++++++++++ | Amateur 9. New Orleans (Alternate) | ++++++++++++++++++++++++++++++++++++++ Route => Alternate Length => 2.03 Miles Laps => 3 Points to Unlock => 4000 +++++++++++++++++++++++++++++++++++++++++ | Amateur 10. San Francisco (Alternate) | +++++++++++++++++++++++++++++++++++++++++ Route => Alternate Length => 2.11 Miles Laps => 3 Points to Unlock => 4500 +++++++++++++++++++++++++++++++++++++++++ | Amateur 11. New York City (Alternate) | +++++++++++++++++++++++++++++++++++++++++ Route => Alternate Length => 2.08 Miles Laps => 5 (Endurance Race) Points to Unlock => 5000 At the end of Amateur Career Mode, you should have over 5500 Position Points and have unlocked Career Mode Professional. *------------------* | 9B. Professional | *------------------* You shouldn't see much of a challenge in Professional Mode. Long Beach may have some difficulty, but not by much. The only real difference is you will be racing in the other direction. +++++++++++++++++++++++++++++++ | Pro 1. Long Beach (Reverse) | +++++++++++++++++++++++++++++++ Route => Reverse Length => 1.94 Miles Laps => 3 Points to Unlock => 0 ++++++++++++++++++++++++++++++++++ | Pro 2. San Francisco (Reverse) | ++++++++++++++++++++++++++++++++++ Route => Reverse Length => 2.11 Miles Laps => 3 Points to Unlock =>0 ++++++++++++++++++++++++++++++++++ | Pro 3. New York City (Reverse) | ++++++++++++++++++++++++++++++++++ Route => Reverse Length => 2.08 Miles Laps => 3 Points to Unlock => 0 ++++++++++++++++++++++++++++++++ | Pro 4. New Orleans (Reverse) | ++++++++++++++++++++++++++++++++ Route => Reverse Length => 2.03 Miles Laps => 5 (Endurance Race) Points to Unlock => 1500 ++++++++++++++++++++++++++ | Pro 5. Miami (Reverse) | ++++++++++++++++++++++++++ Route => Reverse Length => 2.94 Miles Laps => 3 Points to Unlock => 2000 ++++++++++++++++++++++++++++ | Pro 6. Chicago (Reverse) | ++++++++++++++++++++++++++++ Route => Reverse Length => 2.29 Miles Laps => 3 Points to Unlock => 2500 ++++++++++++++++++++++++++++++++ | Pro 7. Los Angeles (Reverse) | ++++++++++++++++++++++++++++++++ Route => Reverse Length => 2.97 Miles Laps => 5 (Endurance Race) Points to Unlock => 3000 +++++++++++++++++++++++++++++++++++++++++ | Pro 8. Long Beach (Alternate Reverse) | +++++++++++++++++++++++++++++++++++++++++ Route => Alternate Reverse Length => 1.94 Miles Laps => 3 Points to Unlock => 3500 ++++++++++++++++++++++++++++++++++++++++++++ | Pro 9. San Francisco (Alternate Reverse) | ++++++++++++++++++++++++++++++++++++++++++++ Route => Alternate Reverse Length => 2.11 Miles Laps => 3 Points to Unlock => 4000 +++++++++++++++++++++++++++++++++++++++++++ | Pro 10. New Orleans (Alternate Reverse) | +++++++++++++++++++++++++++++++++++++++++++ Route => Alternate Length => 2.03 Miles Laps => 3 Points to Unlock => 4500 +++++++++++++++++++++++++++++++++++++++++++++ | Pro 11. New York City (Alternate Reverse) | +++++++++++++++++++++++++++++++++++++++++++++ Route => Alternate Reverse Length => 2.08 Miles Laps => 5 (Endurance Race) Points to Unlock => 5000 At the end of Professional Career Mode, you should have 5500 Position Points and practically unlocked every Mustang in the game. You may have to get more Style Points to get the entire collection, but more than likely, you have rounded out the Mustang Collection and completed the game. Congratulations. /===================\ | 10. Unlockables | \===================/ In this section, I will break down what can be unlocked in the game. *-------------------------* | 10A. Slalom Unlockables | *-------------------------* These unlockables can only be obtained in Slalom Mode. |---------------|------------------------------------------| | TRACK | UNLOCKABLES | |---------------|------------------------------------------| | | | | Long Beach | Chicago Slaloms | | | | |---------------|------------------------------------------| | | | | Chicago | Miami Slaloms | | | | |---------------|------------------------------------------| | | | | Miami | New Orleans Slaloms & '00 SVT Cobra R | | | | |---------------|------------------------------------------| | | | | New Orleans | New York City Slaloms | | | | |---------------|------------------------------------------| | | | | New York City | San Francisco Slaloms | | | | |---------------|------------------------------------------| | | | | San Francisco | Mustang V-10 Concept | | | | |----------------------------------------------------------| *------------------------------* | 10B. Time Trials Unlockables | *------------------------------* These unlockables can only be obtained in Time Trial Mode. |---------------|------------------------------------------| | TRACK | UNLOCKABLES | |---------------|------------------------------------------| | | | | San Francisco | '71 Mustang Boss 351 | | | | |---------------|------------------------------------------| | | | | Chicago | '76 Mustang Cobra II | | | | |---------------|------------------------------------------| | | | | Los Angeles | '95 Mustang Cobra R | | | | |---------------|------------------------------------------| | | | | New Orleans | Mustang 6.1L Cobra R Concept | | | | |---------------|------------------------------------------| | | | | New Orleans | Mustang 10L Boss 429 Concept | | | | |---------------|------------------------------------------| | | | | Miami | '99 Ford Racing FR500 | | | | |----------------------------------------------------------| *------------------------------* | 10C. Style Point Unlockables | *------------------------------* These unlockables can only be obtained by accumulating Style Points. |----------------|------------------------------------------| | STYLE POINTS | UNLOCKABLES | |----------------|------------------------------------------| | | | | 10,000 | '65 Mustang GT Coupe | | | | |----------------|------------------------------------------| | | | | 20,000 | '65 Mustang GT Fastback | | | | |----------------|------------------------------------------| | | | | 30,000 | '68 Mustang GT Fastback | | | | |----------------|------------------------------------------| | | | | 40,000 | '68 Mustang 428 Cobra Jet | | | | |----------------|------------------------------------------| | | | | 50,000 | Mustang II Concept | | | | |----------------|------------------------------------------| | | | | 60,000 | Cammer Fastback Concept | | | | |-----------------------------------------------------------| *--------------------------------------* | 10D. Amateur Career Mode Unlockables | *--------------------------------------* These unlockables can only be obtained in Amateur Career Mode. |-------------------|------------------------------------------| | TRACK | UNLOCKABLES | |-------------------|------------------------------------------| | | | | Long Beach | No Unlockables | | | | |-------------------|------------------------------------------| | | | | San Francisco | No Unlockables | | | | |-------------------|------------------------------------------| | | | | New York City | New Orleans Standard | | | | |-------------------|------------------------------------------| | | | | New Orleans | Miami Standard & '69 Mustang Boss 302 | | | | |-------------------|------------------------------------------| | | | | Miami | Chicago Standard | | | | |-------------------|------------------------------------------| | | | | Chicago | Los Angeles Standard | | | | |-------------------|------------------------------------------| | | | | Los Angeles | Long Beach (A) & '03 Mustang Mach 1 | | | | |-------------------|------------------------------------------| | | | | Long Beach (A) | New Orleans Alternate | | | | |-------------------|------------------------------------------| | | | | New Orleans (A) | San Francisco Alternate | | | | |-------------------|------------------------------------------| | | San Francisco Alternate (QR, MP) | | San Francisco (A) | New York City Alternate | | | '05 Mustang GT Coupe | |-------------------|------------------------------------------| | | | | New York City (A) | New York City Alternate (QR, MP) | | | | |-------------------|------------------------------------------| | | | | Amateur Mode | Professional Mode | | | | |-------------------|------------------------------------------| Note: QR stands for Quick Race Note: MP stands for Multiplayer Note: (A) stands for Alternate *-------------------------------------------* | 10E. Professional Career Mode Unlockables | *-------------------------------------------* These unlockables can only be obtained in Professional Career Mode. |--------------------|------------------------------------------| | TRACK | UNLOCKABLES | |--------------------|------------------------------------------| | | | | Long Beach (R) | Long Beach Reverse (QR,MP) | | | | |--------------------|------------------------------------------| | | | | San Francisco (R) | San Francisco Reverse (QR,MP) | | | | |--------------------|------------------------------------------| | | New York City Reverse (QR,MP) | | New York City (R) | & | | | New Orleans Reverse | |--------------------|------------------------------------------| | | New Orleans Reverse (QR,MP) | | New Orleans (R) | Miami Reverse | | | '69 Mustang Boss 429 | |--------------------|------------------------------------------| | | Miami Reverse (QR,MP) | | Miami (R) | & | | | Chicago Reverse | |--------------------|------------------------------------------| | | Chicago Reverse (QR,MP) | | Chicago (R) | & | | | Los Angeles Reverse | |--------------------|------------------------------------------| | | Los Angeles Reverse (QR,MP) | | Los Angeles (R) | Long Beach Alternate Reverse | | | '03 SVT Mustang Cobra | |--------------------|------------------------------------------| | | Long Beach Alternate Reverse (QR,MP) | | Long Beach (AR) | & | | | San Francisco Alternate Reverse | |--------------------|------------------------------------------| | | San Francisco Alternate Reverse (QR,MP) | | San Francisco (AR) | & | | | New Orleans Alternate Reverse | |--------------------|------------------------------------------| | | New Orleans Alternate Reverse (QR, MP) | | New Orleans (AR) | New York City Alternate Reverse | | | GT-R Concept | |--------------------|------------------------------------------| | | | | New York City (AR) | New York City Alternate Reverse (QR, MP) | | | | |--------------------|------------------------------------------| | | | | Professional Mode | No Unlockables | | | | |--------------------|------------------------------------------| Note: (R) stands for Reverse Note: (AR) stands for Alternate Reverse Note: QR stands for Quick Race Note: MP stands for Multiplayer /===============================\ | 11. Listing of MUSTANG Cars | \===============================/ This section breaks down every Ford Mustang in the game. Ratings are based out of 5 stars. |-------------------------------|------|-------|----------| | NAME OF MUSTANG | 0-60 | Speed | Handling | |-------------------------------|------|-------|----------| | | | | | | Mustang II Concept | 1 | 1 | 1.5 | | '65 Mustang Coupe | 2 | 1 | 1.5 | | '65 Mustang GT Coupe | 2 | 1 | 1.5 | | '65 Mustang Fastback | 2 | 1 | 1.5 | | '65 Mustang GT Fastback | 2 | 1 | 1.5 | | Cammer Fastback Concept | 3 | 1 | 1.5 | | '68 Mustang Coupe | 1.5 | 1.5 | 2 | | '68 Mustang GT Coupe | 3 | 1.5 | 2 | | '68 Mustang Fastback | 2 | 1.5 | 2 | | '68 Mustang GT Fastback | 3 | 1.5 | 2 | | '68 Mustang 428 Cobra Jet | 3 | 1.5 | 2 | | '68 Mustang GT/CS | 3.5 | 1.5 | 2 | | '69 Mustang Mach 1 | 2.5 | 1.5 | 2 | | '69 Mustang Boss 302 | 2.5 | 1.5 | 2 | | '69 Mustang Boss 429 | 3.5 | 1.5 | 2 | | '70 Mustang Boss 302 | 2.5 | 1.5 | 2 | | '71 Mustang Mach 1 | 3 | 1.5 | 2 | | '71 Mustang Boss 351 | 3 | 1.5 | 2 | | '76 Mustang Mach 1 | 1 | 1.5 | 2.5 | | '76 Mustang Cobra II | 1 | 1.5 | 2.5 | | '86 Mustang SVO | 1 | 1 | 1.5 | | '87 Mustang LX Coupe 5.0L | 1.5 | 2 | 1.5 | | Mustang 10L Boss 429 Concept | 5 | 4.5 | 0.5 | | '95 Mustang Cobra R | 3 | 3 | 3.5 | | '95 Mustang GT Coupe | 2.5 | 1.5 | 3.5 | | Mustang 6.1L Cobra R Concept | 3.5 | 3.5 | 3.5 | | '99 Mustang GT 35th Anniv. | 2.5 | 2 | 3.5 | | '99 Ford Racing FR500 | 4 | 3.5 | 3.5 | | '00 SVT Mustang Cobra R | 4 | 3 | 3 | | Mustang V-10 Concept | 4.5 | 3.5 | 3.5 | | '03 Mustang GT Coupe | 2.5 | 2 | 3.5 | | Mustang GT Coupe Concept | 4 | 3.5 | 4 | | '03 GT Centennial Ed. | 2.5 | 2 | 3.5 | | '03 Mustang Mach 1 | 3 | 2.5 | 3.5 | | '03 SVT Mustang Cobra | 4 | 3 | 3.5 | | '03 SVT 10th Anniv. Cobra | 4 | 3 | 3.5 | | '04 Mustang GT 40th Anniv. | 2.5 | 2 | 3.5 | | '05 Mustang Coupe | 2.5 | 1.5 | 4 | | '05 Mustang GT Coupe | 3.5 | 2 | 4 | | Mustang GT-R Concept | 5 | 5 | 5 | |-------------------------------|------|-------|----------| /====================================\ | 12. Giving Credit Where It's Due | \====================================/ First off, I'd like to thank my niece and nephews for leaving this game at my house. CJayC of GameFAQS. The greatest website EVER for FAQs. Ford for making Mustangs. 2K Games for publishing this game. I'd like to thank myself for writing this guide/FAQ. And you, the reader. Without you, there is no me. /===================\ | 13. Final Words | \===================/ W. Dixon is in no way affiliated with Ford or 2K Games. Please do not think that I am. This is just a general FAQ that I decided to write for this game. Again I say, I AM NOT AFFILIATED WITH FORD OR 2K GAMES. This FAQ is protected under international law. {-----------------------------------------------------------------------------} | THIS IS THE END OF W. DIXON'S FAQ ON FORD MUSTANG: THE LEGEND LIVES | {-----------------------------------------------------------------------------}