****************************************************************************** Backyard Wrestling 2: There goes the neighborhood Faq/Strategy Guide Version 1.0.2 Author: MysticWeirdo ****************************************************************************** DISCLAIMER: The opening splash screen when starting up the game bears the following warning: -- DO NOT ATTEMPT ANYTHING YOU SEE HERE! The stunts that you are about to see with this product have been performed by professional athletes using specialist techniques and equipments for entertainment purposes only and must not be imitated in anyway. Any attempt to recreate the stunts in this game may result in serious injury or even death. Be safe, enjoy backyard wrestling as it was designed - on you game console, from the comfort of your armchair. NOW ENJOY THE GAME! -- This games and guide contain intense violence, sexual themes, and potentially offensive language and are meant for a mature audience. Reader discretion is advised. ****************************************************************************** CONTENTS ****************************************************************************** 1. Introduction 2. Version History 3. Controls 3.1 Xbox Controls 3.2 PS2 Controls (information needed) 4. Custom Wrestlers 4.1 Name 4.2 Body Type 4.3 Face Style 4.4 Hair Style 4.5 Outfit Style 4.6 Accessories 4.7 Custom Logo 4.8 Moves 5. Combat Notes and Tactics 5.1 Stamina 5.2 Turbo 5.3 Blocking, Guard Breaks, and Attack Counters 5.4 Combos 5.5 Grappling 5.6 Dash Attacks 5.7 Weapons 5.8 Capitalizing on Fallen Opponents 6. Career Mode 6.1 Eastern Tier 6.1.1 Backyard 6.1.2 Trailer Park 6.1.3 Pool 6.2 Western Tier 6.2.1 Mini Golf 6.2.2 Office 6.2.3 Restaurant 6.3 Northern Tier 6.3.1 Construction Site 6.3.2 Brewery 6.3.3 Junkyard 6.4 World Tier 6.4.1 Carnival 7. Unlockables 7.1 Accessories 7.2 BYW Videos 7.3 Game Videos 7.4 Backyard Brawlers 8. Game Soundtrack 9. LEGAL 10. Contact Information 11. Credits ****************************************************************************** 1. Introduction ****************************************************************************** I am MysticWeirdo also known by my real name Warren Grieder. Backyard Wrestling 2 is the second game in the series based on the television series of the same name. The game is available for both the PS2 and XBOX. I've played this game on the Xbox but PS2 players may also find this guide helpful. WANTED: PS2 control listing ****************************************************************************** 2. Version History ****************************************************************************** November 20, 2005 Version 1.0.2 Several typos corrected August 10, 2005 Version 1.0.1 Fixed error in contact information. August 7, 2005 Version 1.0 Initial Version of this Guide. ****************************************************************************** 3. Controls ****************************************************************************** Each wrestler has a turbo meter that gradually fills up over time. Turbo is used for several of the moves. The precise moves for several of the move categories are customizable from a list in the custom wrestler editor. ================= 3.1 Xbox Controls ================= You can learn the moves from the manual, which unfortunately contains several errors or from the loading screens. Basic Moves ----------- Move: Left Thumbstick or D-Pad Dash: Hold Right Trigger and Move. Uses Turbo. Attack 1: X Attack 2: A Guard Break 1: Right Trigger and X. Uses Turbo. Guard Break 2: Right Trigger and A. Uses Turbo. Pickup Weapon: Y Block: Left Trigger Attack Counter: Left Trigger and Right Trigger at beginning of opponents attack. Uses Turbo. Pin: White button while opponent is on ground. Mash A,B,X,Y to increase change of pin or attempt to break out of pin. Ground Submission: Right Trigger and B while opponent is on the ground. Uses Turbo. Mash A,B,X,Y to increase damage. Ground Attack 1: X while opponent is on the ground Ground Attack 2: A while opponent is on the ground Ledge Throw 1: X while holding opponent on ledge. Ledge Throw 2: A while holding opponent on ledge. Dashing Moves ------------- Turbo Attack 1: X, while dashing Turbo Attack 2: A, while dashing (corrected from the erroneous move in the manual) Front Grapple Moves ------------------- Attack Throw 1: Left Thumbstick/D-Pad Up and X while front-grappling opponent. Attack Throw 2: Left Thumbstick/D-Pad Left and X while front-grappling opponent. Attack Throw 3: Left Thumbstick/D-Pad Right and X while front-grappling opponent. Attack Throw 4: Left Thumbstick/D-Pad Down and X while front-grappling opponent. Slam 1: Left Thumbstick/D-Pad Up and A while front-grappling opponent. Slam 2: Left Thumbstick/D-Pad Left and A while front-grappling opponent. Slam 3: Left Thumbstick/D-Pad Right and A while front-grappling opponent. Slam 4: Left Thumbstick/D-Pad Down and A while front-grappling opponent. Submission 1: Left Thumbstick/D-Pad Up or Down and B while front-grappling opponent. Mash A,B,X,Y to increase damage. Submission 2: Left Thumbstick/D-Pad Left or Right and B while front-grappling opponent. Mash A,B,X,Y to increase damage. Irish Whip: Y while front grappling opponent. Enviro-Mental Throw: Y while front-grappling opponent and the Enviro-Mental indicator is active. Super Move: A and X when grappling with a Full Turbo meter. Uses entire turbo meter. Drag: Left Thumbstick/D-Pad while front-grappling opponent. Switch to Left Grapple from Front Grapple: Left Trigger (corrected from the erroneous move in the manual) Switch to Right Grapple from Front Grapple: Right Trigger (corrected from the erroneous move in the manual) Left/Right Grapple Moves ------------------------ Attack Throw: Left Thumbstick/D-Pad any direction and X while side-grappling opponent. Slam: Left Thumbstick/D-Pad any direction and A while side-grappling opponent. Submission: Left Thumbstick/D-Pad any direction and B while side-grappling opponent. Mash A,B,X,Y to increase damage. Switch to Front Grapple from Left Grapple: Right Trigger (corrected from the erroneous move in the manual) Switch to Front Grapple from Right Grapple: Left Trigger (corrected from the erroneous move in the manual) Switch to Back Grapple from Left Grapple: Left Trigger (corrected from the erroneous move in the manual) Switch to Back Grapple from Right Grapple: Right Trigger (corrected from the erroneous move in the manual) Back Grapple Moves ------------------ Attack Throw: Left Thumbstick/D-Pad any direction and X while back-grappling opponent. Slam: Left Thumbstick/D-Pad any direction and A while back-grappling opponent. Submission: Left Thumbstick/D-Pad any direction and B while back-grappling opponent. Mash A,B,X,Y to increase damage. Switch to Left Grapple from Back Grapple: Right Trigger (corrected from the erroneous move in the manual) Switch to Right Grapple from Back Grapple: Left Trigger (corrected from the erroneous move in the manual) Grapple Escapes and Reverses ---------------------------- Grapple Meter Escape: Left Trigger and Right Trigger. Uses Turbo. Reverse Attack Throw: X at beginning of opponent's move. Reverse Slam: A at beginning of opponent's move. Reverse Submission B at beginning of opponent's move. Reverse Irish Whip: Y at beginning of opponent's move. Weapon Moves ------------ Movement: Left Thumbstick/D-Pad Attacks: X, A, or B. Attacks varies between weapons. Ground Attacks. X or B while opponent is on ground Drop Weapon: Y. Some attacks also drop certain weapons. Jumping Moves (when you're above your opponent) ------------- Move: Left Thumbstick/D-Pad Jump Attack 1: X, and hold to increase distance Jump Attack 2: A, and hold to increase distance ================ 3.2 PS2 Controls ================ A listing of the PS2 Controls would be appreciated. =============== 3.3 Menu System =============== There are four options in the main menu: Play Game, Custom Wrestler, Media Room, Game Options There are two options in the Play Game Menu: Career and Exhibition Career takes you to mission mode when you can load a career in progress or start at new career profile. Starting a new career prompts you for a name for the profiles an then takes you to a selection screen. If you've previously cleared mission mode, Backyard Brawlers will be available to select a Backyard Wrestling celebrities. Otherwise you can choose to create or edit a custom wrestler. See the Career Mode Section for more details on the career, and the Custom Wrestler section for more details on creating your custom wrestler. Exhibition sets up a quick one or two player fight. Select the two combatants from the 25 Backyard Brawlers or the up to 5 custom character. The characters selected must by different. After selecting the wrestlers, choose one of the ten locales for the bout. Custom Wrestlers takes you to a list of custom wrestlers. You can create up to five custom wrestlers here. See the Custom Wrestler section for more details on creating your custom wrestler. The media room takes you to a submenu which lets you view "BYW Videos" and "Game Videos" both of which are listed in the Unlockables sections. The Xbox version features "Game Trailers" for "ShellShock Nam'67" and "Crash 'N' Burn". Game options allow you to set the difficulty to low, medium, or high. The only real difference I've noticed is the AI opponents move slightly more randomly at the lower difficulties. There are also toggles for Vibration and Blood, Volume controls for effects and music, and a mono/stereo audio mode toggle. ============== 3.4 Pause Menu ============== When you pause a battle there are four options in the pause menu: Resume, Jukebox, Audio Adjust, and Quit. Exhibition Mode has a another option Restart. If you're currently in a mission or challenge you'll also have a Mission or Challenge option to review the in game briefing. Resume returns to the match. Jukebox allows you to adjust the music select. (Xbox users can add any soundtrack saved to the Xbox hard disk. See the soundtrack section for the music selection. Audio Adjust allows you to set the volumes for effects and music. Restart aborts an exhibition match and starts over with both wrestlers at full health. Quit aborts the fight. No money will be earned in Career Mode. ****************************************************************************** 4. Custom Wrestlers ****************************************************************************** There are eight options available when created a new or editing an existing custom wrestler. ======== 4.1 Name ======== This option takes you to a screen that lets you enter a name for your wrestlers using upper and lowers case letters, numbers, spaces, and some special characters. ============= 4.2 Body Type ============= There are six body types to choose from which also determines you characters gender: Male, Athletic Male, Muscular Male, Overweight Male, Slim Female, Athletic Female, Muscular The skin tone color can be cycled through 17 different colors. ============== 4.3 Face Style ============== Males character can choose from six face types: Freddie Tony Abe David Kyle Stephen Female Characters also have six face types: Janie Bella Alice Marie Anna Suzie ============== 4.4 Hair Style ============== Males have seven hair styles to choose from: Cleancut Unkempt Cornrows Ponytail Spiky Dred-tail Bald Females can choose from seven hair styles as well: Short Long Ponytail Pigtails She-mullet Nu-wave Bald With the exception of the bald styles there are 16 color choices available for hairstyles. ================ 4.5 Outfit Style ================ There are three garment pieces to select for the wrestlers: upper body, lower body, and footwear. Male Upper Body Outfits ----------------------- Bare Chest Rolled-up Sleeves T-shirt Jacket and Shirt Short Sleeve Shirt Sleeveless Shirt Sleeveless T-shirt Mesh Striped Shirt Two Tone Tee Pinstripe Jacket Hawaiian Striped Armless Super Hero Western Camo Tee Plaid Jacket Button Up Two Tone Armless Female Upper Body Outfits ------------------------- Plain Bikini Baby Tee Cut T-shirts Tied Shirts Coconut Bra Short Cut Jacket Polka Dot Bikini Two Tone Baby Leopard Checkered Tie-off Happy Coconuts Sporty Jacket Mesh Bordered Baby Tee Tiger Southern Coco-Stars Reunion Jacket Male Lower Body Outfits ----------------------- Tight Shorts Knee Length Shorts Long Pants Baggy Long Pants Normal Short Shorts Kilt A Cyclist Flames Camo Knee Length Camo Baggy Pinstripe Slacks Checkered Shorts Kilt B Super Hero Skater Pants Sporty Pants Checkered Slacks P.E. Shorts Kilt C Female Lower Body Outfits ------------------------- Tight/ Bikini Short Skirt Pants Tight Pants Baggy Short Shorts Long Skirt Leopard Striped Mini Load Capris Camo Baggy Sporty Shorts Vertical Skirt Mesh Hose Mini Skirt Pinstripe Capris Striped Baggy Dancer Shorts Patterned Skirt Male Footwear ------------- Bare Feet Combat Boots Sneakers Dress Shoes Cowboy Boots Sandals Female Footwear --------------- Bare Feet Combat Boots Cowboy Boots Sneakers High heels Sandals Except for the male's bare chest and the bare feet options for both genders, the outfit pieces have either one or two colors, 21 choices are available for both colors. =============== 4.6 Accessories =============== This option let you choose to add any Head Wear, Face Wear, Upper Body, or Lower Body, accessory that you may have already purchased from the shop in mission mode. The accessories are listed in the unlockables section except for the default "None". Only one of each of the four accessory type may be equipped at a time. =============== 4.7 Custom Logo =============== This option lets you create up to nine custom logos with are shared among the pool of custom wrestlers. Each logo can have up to eight layers, the higher the layer number the closer to the top of the logo it will be. Before the other layer options can be set the shape must by changed from the default "None". The Selections are: Circle Triangle Star Square Tattoo 1 - Hexagon Tattoo 2 - Pentagon Tattoo 3 - X Tattoo 4 - Spade Tattoo 5 - Club Tattoo 6 - Heart Tattoo 7 - Teardrop Tattoo 8 - Bone Tattoo 9 - Paw Print Tattoo 10 - Five pointed star (solid) Tattoo 11 - Six pointed star (solid) Tattoo 12 - Twelve pointed star (solid) Tattoo 13 - Five pointed star (hollow) Tattoo 14 - Five leafed clover Tattoo 15 - Nuclear Symbol Tattoo 16 - Gear (thin) Tattoo 17 - Sphere Tattoo 18 - Yin-Yang Tattoo 19 - Alien Head Tattoo 20 - Crescent Moon Tattoo 21 - Open Palm Tattoo 22 - Foot Print (single) Tattoo 23 - Foot Prints (two) Tattoo 24 - Venus symbol Tattoo 25 - Mars symbol Tattoo 26 - Men's room icon Tattoo 27 - Ladies' room icon Tattoo 28 - Wheelchair icon Tattoo 29 - Arrow (thick) Tattoo 30 - Arrow (thin) Tattoo 31 - Solid Crown Tattoo 32 - Anchor Tattoo 33 - Elk Tattoo 34 - Bat Tattoo 35 - Ant Tattoo 36 - Scorpion ? Tattoo 37 - Butterfly (solid) Tattoo 38 - Butterfly (outline) Tattoo 39 - Snail ? Tattoo 40 - Eagle Tattoo 41 - Seahorse Tattoo 42 - Dragon Tattoo 43 - Dog Tattoo 44 - Rat Tattoo 45 - Horse Tattoo 46 - Skull and Crossbones (poison icon) Tattoo 47 - Skull and Crossbones (Jolly Roger) Tattoo 48 - Runner Tattoo 49 - U.S. Flag (waving) Tattoo 50 - U.S. Flag (straight) Tattoo 51 - Canadian Maple Leaf Tattoo 52 - Rose Tattoo 53 - Gun Tattoo 54 - Lightning Bolt (thick) Tattoo 55 - Lightning Bolt (jagged, thin) Tattoo 56 - Fire Tattoo 57 - Nine Diamonds in square Tattoo 58 - Six Diamonds in row Tattoo 59 - Three wavy lines Tattoo 60 - Fan ? Tattoo 61 - Prison Bars Tattoo 62 - Griffin Tattoo 63 - Arrowhead Necklace Tattoo 64 - Cross in diamond Tattoo 65 - Wavy bar Tattoo 66 - Oblong Tattoo 67 - Throwing star Tattoo 68 - Pointed cross Tattoo 69 - three squared (concentric) Tattoo 70 - 3x3 checkerboard Tattoo 71 - musical notes Tattoo 72 - lips Tattoo 73 - Yin-Yang variant Tattoo 74 - Demon Tattoo 75 - Bull Tattoo 76 - Skull Tattoo 77 - Intersecting Arcs Tattoo 78 - Stop sign Tattoo 79 - Shield (straight top) Tattoo 80 - Shield (three-point top) Tattoo 81 - Do Not Enter Sign Tattoo 82 - Mirror rounded E's Tattoo 83 - U.S. Shield Tattoo 84 - Gemstone Tattoo 85 - Japanese Character Tattoo 86 - "?" Tattoo 87 - Bird ? Tattoo 88 - Bear ? Tattoo 89 - Wolf ? Tattoo 90 - Wood Grain Tattoo 91 - Spider Web Tattoo 92 - Spider Tattoo 93 - Barb Wire Tattoo 94 - Four Crescent Moons Tattoo 95 - "Insane Clown Posse" Tattoo 96 - Eel Tattoo 97 - Ornate border Tattoo 98 - Boot Tattoo 99 - Fleur-de-Lis (thin) Tattoo 100 - Hippo Tattoo 101 - Goldfish Tattoo 102 - Paw prints Tattoo 103 - Shark Tattoo 104 - Pine Tree Tattoo 105 - Smile Tattoo 106 - School Zone Icon Tattoo 107 - Man Tattoo 108 - Recycle Tattoo 109 - Tiara Tattoo 110 - Fleur-de-Lis (thick) Tattoo 111 - Flower Tattoo 112 - Heart and Anchor Tattoo 113 - Ten-Pointed Star (solid) Tattoo 114 - Atom Tattoo 115 - Target Tattoo 116 - Gear (thick) Tattoo 117 - Flammable Icon Tattoo 118 - Flame Tattoo 119 - Sun Tattoo 120 - Eight Pointed Sun Tattoo 121 - V Tattoo 122 - Bicycle Tattoo 123 - Leaf Tattoo 124 - Dagger Tattoo 125 - Bird Mask Tattoo 126 - Starfleet Icon Tattoo 127 - Outlined Crown Tattoo 128 - Eight Petal Flower After choosing a shape for the layer there are several other options that can be set. Location is a toggle between the body (top of neck to top of most conservative lower body garment) and the face. Color brings up a color choose with three sliders. The top one (color) ranges from 0 to 360, while the bottom two (brightness and contrast) range from 0 to 100. The selected color is displayed in a box to the top right. Move sets the X coordinate from -95 to 96 and the Y coordinate from -256 to 256. Note: most of the Y range isn't visible. Resize sets a scaling factor in both the X and Y directions from between 0.10 and 2.00. Skew adjusts the X and Y axis between values of -2.0 and 2.0. The layer can be flipped on both the X and Y axes. Reset removes the current layer. ========= 4.8 Moves ========= The wrestling moves available to a wrestler are a small subset of the ones that can be choose from in this option Front Grapple Attacks (4 slots) ------------------------------- Splitting Hand Single Knee Bash Head Butt PPK Combo Nutsack Kick Hopping Knee Eye Gouge Elbow Smash Kickboxer Rush Dome Splitter Kickboxer Bash Head Banger Kung Fu Combo Neck Slash Stomp and Drop Front Grapple Slams (4 slots) ----------------------------- Spine Buster Snap Mare Belly to Belly Catapult Power Slam Pile Driver Brain Buster Crucifix Six Feet Under Belly Toss Suplex Stunner Scoop Toss Cutter Face Crusher Inverted Driver Frankensteiner Heaven's Drop Double Suplex Choke slam Power Bomb Jawbreaker Jackhammer Neck Breaker Spine Duster shoulder Breaker Free Falling Bulldog Scottish Whip Stretch Buster Dragon DDT Widow's Peak Girl Stunner Girl Tackle Head Flip Hair Toss Front Grapple Submissions (2 slots) ----------------------------------- Bear Hug Back Breaker Lion Tamer 2 Hander Choke Back Grapple Attacks -------------------- Nutsack Punch Back Rake Knee Drop Back Grapple Slams ------------------ German Suplex Inverted DDT Elbow Body Drop Inverted Suplex Saving Grace Twister Reverse SPD Back Grapple Submissions ------------------------ Sleeper Hold Back Chokehold Dragon Sleeper Strangle Hold Half Nelson Hangman Choke Jazz Stretch Stun Rider Inverted Stretch Left Grapple Attacks -------------------- Shin Breaker Arm Wrench Kick Wrist Clutch Kick Dance Kick Knee To The Face Flip Kick Rib Cage Kick Left Grapple Slams ------------------ Left DDT Atomic Drop Face Plant Royal Cutter Shoulder Breaker Spinning Suplex Back Suplex Arm Wrench Lift Girl Muffs Left Grapple Submissions ------------------------ Ear Bite Arm Pull Bow & Arrow Give Up Yet Right Grapple Attacks --------------------- European Punch Hammer Down Knee To The Ribs Jumping Axekick Chest Hammer Bitch Slap Elbow Twist Right Grapple Slams ------------------- Sidewalk Slam Scoop Slam Back Drop Fireman's DDT Tilt-A-Whirl fireman's Buster Choke Slam BV Special Spinning Cutter Right DDT Gutbuster Samoan Driver Neck Breaker Girl's DDT Judo Flip Right Grapples Submissions -------------------------- Big Stretch Hanging Triangle Standing Cross 1 Handed Choke Jumps (4 slots - 2 for each of high and low platforms) ------------------------------------------------------ Elbow Drop Leg Drop 360 Back Drop Moonsault 360 Body Splash Big Body Splash Leap Frog Splash Flip Splash Pose Body Splash Head Butt Spiral Butt Drop Knee Drop Spiral Elbow Spinning Leg Drop 360 Thrust Kick Flying Forearm 360 Knee Drop Double Drop Kick 360 Layout Kick Lazy Flip Splash Sideways Splash Dash Attacks (2 slots) ---------------------- Left Clothesline Right Clothesline Tiger Knee Body Splash Right Drop Kick Left Drop Kick Windmill Kick Flying Elbow Flying Hook Side Hook Kick Shoulder Ram Butt Drop Left Flying Kick Right Flying Kick Flying Takedown Ground Attacks (2 slots) ------------------------ Hopping Stomp Foot Stomp Hopping Trust Left Knee Right Knee Knee Drop Jumping Elbow Falling Elbow Elbow Strike Left Elbow Drop Right Elbow Drop Flip Drop Right Leg Drop Left Leg Drop Double Stomp Belly Drop Moonsault Left Punch Right Punch Double Hammer Hook Punch Chop Falling Headbutt Jumping Headbutt Normal ------ This chooses the movement and basic attack styles of one of the Backyard Brawler's. See the unlockables section for the complete list. This is the only option that doesn't display an animation of the move. Super ----- This chooses the super move of one of the 25 Backyard Brawlers. See the unlockables section for the complete list. Outro ----- This chooses the victory dance of one of the 25 Backyard Brawlers. See the unlockables section for the complete list. ****************************************************************************** 5. Combat Tactics ****************************************************************************** =========== 5.1 Stamina =========== There is a stamina bar at the top of the HUD for both wrestlers. These start out at full at the beginning of most battles unless you're in a scenario where you need to defeat multiple opponents on the same stamina bar. Reducing an opponents stamina bar using a variety of attacks is necessary for victory. Reducing it to zero causes the opposing wrestler to be "Knocked Out" by most attacks, or "Tapped Out" by submissions. When the bar is in the red the opponent (or yourself) is extremely vulnerable to being "Pinned". If you pull off a victory with your bar fully green, the opponent will be "Owned". If you stand idle, i.e. not moving, holding a weapon, or crouching to jump, the stamina bar will slowly regenerate. Pause for a second when an opponent is knocked down or stunned to regenerate a sliver of stamina before following up. ========= 5.2 Turbo ========= The other bar on the HUD for both opponents is the Turbo bar. When the bar is completely filled This starts out at zero and gradually fills up over time taking 33 seconds to go from empty to full. Turbo is used for dashing, dashing attacks, guard breaks, attack counters, ground submissions, grapple escapes, and super moves. I prefer to save the turbo for ground submissions and grapple escapes. However, a guard break when a fallen opponent is getting up can leave them stunned for another combo. =============================================== 5.3 Blocking, Guard Breaks, and Attack Counters =============================================== Damage from many attacks can be negated by blocking. However blocks are vulnerable to guard breaks and grappling so use one of those maneuvers if your opponent is blocking. If you have the turbo meter almost for you can attempt an attack counter by pressing the two buttons required simultaneous as the attack is about to begin to reverse the attack damaging your opponent instead. ========== 5.4 Combos ========== Mashing either of the attack buttons will likely result in a three hit combo on a non-blocking opponent. Try alternating the attack buttons for a four or five hit combo. Guard break, use an grapple attack throw, or Irish whip your opponent it to leave him/her exposed to a combo. When an opponent is blocking your combo either switch to a guard break or grapple or evade a potential dash attack by going to his/side and resume the attack. ============= 5.5 Grappling ============= The best time to grapple is while you're opponent is either blocking or laying on the ground, the opponent is vulnerable in both situations. Just after blocking an opponents combo can also be a good opportunity to start a grapple. A stunned opponent cannot be grappled, use a combo to knock him/her down first. You're opponent will likely reverse or use a grapple escape on several of your grappling attempts, be prepared to do the same in return or if you end up in a grapple of his own. Attempt the grapple escape if your turbo is full otherwise try to second guess the attack type. Remember that the Irish whip or Enviro- Mental Throw can only be done from the front so this can improved the odds if you're being grappled from a different direction. If you on the edge of a platform while front grappling and opponent you pick them up in preparation for a ledge throw. Press either attack button to perform the throw. You can drag your opponent to a better position (i.e. for a ledge throw or enviro-mental attack) if doing a front grapple. Be warned that you can only maintain the grapple for about two second. If you have a full turbo meter (super icon showing) you can attempt a super move in the front grapple by pressing the two attack buttons at the same time. The timing needs to be exact so its likely that you'll get a slam or attack throw instead. If you find yourself grappling from behind or to the side and want to use an Irish whip or super move you'll need to change position to get into a front grapple. If you do the submission attack from the grapple mash one of the buttons to increase the damage done. You can string the grapples together. Most grapples attacks except the attack throws leave your opponent on the ground vulnerable to another grapple. Attack throws leave the opponent stunned a prime target for a combo that will knock him/her back down to be grappled again. Saving turbo for a grapple escape when you get reversed can extend the string. You're opponent will get up right away after an Enviro-Mental throw but can usually be grappled again if your quick enough. ================ 5.6 Dash Attacks ================ If you have some turbo built up you can start dashing when moving towards your opponent and use one of the attack buttons to do the dash attack to hopeful knock the opponent down. Can be blocked, so be prepared to stop and guard break instead if you see your opponent blocking. =========== 5.7 Weapons =========== Each level as several weapons laying around or form when another item breaks. Use the three attack buttons when carrying a weapon to attack your opponent. Can be strung into combos that may knock your opponent down. With the right weapon you can deal a lot of damage before your opponent manages to knock it away. If the opponent is blocking, run a few steps away and to the side to avoid possible dash attacks and try to attack again as the opponent chases you. You won't be able to regenerate stamina or climb on platforms while carrying weapons. The weapons vary in the amount of damage that they inflict, their reach, speed, and durability. Some weapon attacks may throw the weapon away. If you take damage while carrying a weapon you'll drop the weapon. ==================================== 5.8 Capitalizing on Fallen Opponents ==================================== When an opponent is on the ground, and opportunity presents itself to inflict some free damage. Go up to the fallen opponent and present either attack button to do a ground attack, this also applies if you're carrying a weapon. If you have a lot of turbo built up, you can to a ground submission instead. Go up to the fallen opponent, hold the turbo button, and press the submission button. Mash a button during the submission hold to increase. If the opponents stamina is well into the red (about 1.5x the width of one of the timer digits), you can attempt a pin. Mash a button to increase the chance of the pin succeeding. If you can climb onto a nearby platform, a fallen opponent is vulnerable to a jump attack. Warning a missed jump attack leaves you laying on the ground for a while vulnerable to ground attacks from your opponent. One more option is to grapple the fallen opponent. This opens the door to the grapple being escaped or reverse though. ****************************************************************************** 6. Career Mode ****************************************************************************** Non Combat Areas ---------------- There are three none combat selections in the career mode menu: Shop, Home, Exit Career The Shop is where you go to purchased the unlockables listed in the unlockables section: Head Items, Faces Items, Upper Body, Lower Body, and Movies. There's a selection available initially which gets expanded when you unlock the Western Tier, and again when you unlock the Northern Tier Home allows you to view your career record which has you win/loss records overall as well as the three tiers. A win percentage is listed. The number of opponents seen is listed but seems to be glitched on the Xbox as the challenge only opponents aren't added to the total, and the 15 generic opponents for a tier seem to get added all at once even if you haven't seen them. The stats worked initial for a new career until I exited, reloaded resulted it the above behavior. Home also allows you to edit you wrestler to change the Hair Style, Outfit Style, Accessories, Custom Logo, and Moves. Exit Career returns to the main menu. Money and Points ---------------- Money is earns by participating in matches, win or lose. Strikes - 100 points per blow landed by punching, kicking, dash attacks, ground blows, and guard breaks put 100 point per knock down by punch and kick combos Grapple - 250 points per grapple attack and 500 points per ground submissions Interactions - 250 points each time you attack an opponent held by a spectator and 500 point per enviro-mental attack (super moves and enviro-mental throws don't count here) Weapons - 100 points per weapons hit or combo (a 3 hit weapon combo is still 100 points) Time (1000 - seconds elapsed) "Owned" - 2000 point bonus for defeating opponent while at full health. First Attack 1000 points if you get in the first shot 5000 Bonus points are also awards for completing missions and most challenges. Double or nothing challenges earn twice as much money when you win, but you get nothing if you manage to lose. $1 earn for each 100 points rounded up, i.e. 100 points =$1, 101 point = $2 Saving ------ The game autosaves during the loading screen when exits a series of matches in one locale to return to the career mode level select screen. Matches ------- You can start a match by selecting an unlocked area. You will present with the choices among "Begin Match Without Mission", the currently selected mission (replaces without mission option), "Select Mission", "Select Challenge", or "Title Tournament". ================ 6.1 Eastern Tier ================ A cut scene plays when you start your career. The eastern tier is the first set of missions and challenges that awaits you in mission mode. There are three areas available: the Backyard, the Trailer Park, and the Pool. Each area has 5 mandatory missions and 5 optional challenges. Four of the challenges become available after the 5 missions for the level are complete, the fifth is a title defense that becomes available after winning the tournament. The Pool is also the site of the Eastern Tier Tournaments in which you and the 15 generic opponents will compete for the Eastern Title after you've completed the 15 missions. Eastern Tier Generic Opponents: Angel Cinnamon Dimcha Benz Doug Dynamite Duke of Puke (tournament only) Evil Doodoo Kara Sene Kid Karate Kurt Hurt Leaping Larry Private Pain Punishment Psychotic Terry Truck (not in tournament) Tim Tubby Tiny Little The appearance and skills of the generic fighter will vary between careers. -------------- 6.1.1 Backyard -------------- Area Overview ------------- This area is a small backyard. Low Platforms: Car in the left corner, trailer in the rear corner, picnic table to the front right (destroyable). High Platforms: Roof of house by the trailer Destroyable items: shed to right of car, doghouse on right side, picnic table, fence between shed and trailer, fence beside garbage can. Weapons: Barbwire baseball bat to right of car (flammable), weed whacker to left of trailer, garbage can by doghouse, parts of destroyed shed (breakable except doors), parts of destroyed doghouse (breakable), parts of destroyed picnic table (breakable), boards knocked off fence by trailer or garbage can (breakable) Environmental: Near picnic table (one time only as it destroys the table), trunk of car, fences on the rear left and right Hazards: Burning Barrel on left side near car. The bat burns and can be used to set fire to the trailer or the pile of leaves in the front corner. Spectators for interactions: lining front left and right sides. Notes: The weed whacker with its long reach, and the barbwire baseball bat are both excellent weapons the will serve you well in any fights in this level. Attack opponents with combos from either weapon to knock them down, hit them again when they're down, back or run a few steps away, a repeat the process when they approach you. Add fire to the bat from the burning barrel to the left for extra damage. Mission #1: Blocking -------------------- In Game Description: -- Block Three Attacks Perhaps the single most important new feature in Backyard Wrestling 2 is the addition of Blocking as a defensive option. All Punches, Kicks, and Turbo Attacks can be Blocked, but Blocking is vulnerable to Grapples and Guard Breaks. Give Blocking a try and successfully Block three Attacks. -- Prerequisites: None Strategy: Hold the block button until you've been attacked three times. The blocks can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Mission #2: Punch/Kick Combos ----------------------------- In Game Description: -- Perform Three Punch/Kick Combos The staple of any great Backyard Wrestler is his ability to whittle away at his opponent's Stamina with quick hitting Punches and devastating Kicks. Punch and Kick Combinations have returned to Backyard Wrestling 2 with some new and exciting changes, the most obvious change being that not all combinations result in your opponent hitting the ground. Experiment with your Punch and Kick combos to see which ones are ideal for you play style. -- Prerequisites: None Strategy: While it is possible to get longer combos all that is required to complete this mission is the 2 hit combo which can be easily performed when the opponent isn't blocking by mashing either of the attack buttons (This will likely result a 3 hit combo). Pull off three of these to complete the mission. The combos can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Mission #3: Grapple Arts ------------------------ In Game Description: -- Perform Four Grapple Attacks Backyard Wrestling 2's Standing Grapple system is comprised primarily of four different Attack Types: Attack Throws, Slams, Irish Whips, and the newest Attack Type, Submissions. They all have their unique purposes (Attack Throws, for instance, leave you opponent stunned, and thus open to further attack); try four Grapple Attacks and try to discover the best situation in which to perform all the different Grapple attacks. -- Prerequisites: None Strategy: You'll need to grapple your opponent four times and pull off one of the four grapple attack types. The best time to grapple is while you're opponent is either blocking or laying on the ground. A stunned opponent cannot be grappled, use a combo to knock him/her down first. You're opponent will likely reverse or use a grapple escape on several of your attempts, be prepared to do the same in return. Attempt the grapple escape if your turbo is full otherwise try to second guess the attack type. Remember that the Irish whip can only be done from the front so this can improved the odds if you're being grappled from a different direction. The grapple attacks can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Mission #4: Dash Attacks ------------------------ In Game Description: -- Perform Five Dash Attacks Dash Attacks are the "Jack of All Trade" moves in Backyard Wrestling 2. They serve a variety of purposes, and as such are an important part of your wrestling arsenal. Dash Attacks have a longer range that you normal Punches and Kicks, so use them when you want to knock your opponent down from long distance. Dash Attacks are also powerful enough to destroy parts of the environment, which is helpful in creating makeshift weapons. Show your opponent no mercy, and land five Dash Attacks. -- Prerequisites: None Strategy: Dash Attacks require turbo so you'll need to wait a while between attempts. Run around until you have some turbo built up and then head towards your opponent, press and hold turbo, and press one of the attack buttons to do that dash attack. Connect five times to complete the mission. You may want to edit you dash attacks to be something when you remain standing like the left or right clothesline. The dash attacks can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Mission #5: Whacker Usage ------------------------- In Game Description: -- Get to Know the Weed Whacker Becoming familiar with the weapons in your environment is one of the most crucial aspects of Backyard Wrestling 2. Knowing how to use that barbed wire bat or fluorescent tube can mean the difference between being the next local chump or this year's champ. In this case, knowing how to trim your opponent with a Weed Whacker will earn you some extra cash. Use it three times, and the cash is yours. -- Prerequisites: None Strategy: Grab the weed whacker to the left of the trailer. Attack your opponent three times with it to complete the mission. If you get attacked you'll drop the weed whacker and will need to pick it up again. If you're opponent blocks, run a few steps away and attack as the opponent chases you. The attacks with the weed-whacker can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Challenge #1: Zandig! --------------------- In Game Description: -- Defeat Zandig with the Help of the Crown! Congratulations newbie! Your performance has earned the notice of one of the most exciting wrestlers lacing up the boots today, Zandig! Unfortunately for you, he just wants to clean your clock. Use this opportunity to make a name for yourself - perform at least one crown interaction on your way to defeating Zandig and earn yourself some respect, and some cash! -- Prerequisites: Complete the five Backyard missions. Strategy: In spite of what the description reads, you do not need a crowd interaction to complete this challenge. All you need to do is knock out, tap out, or pin, Zandig. He's a bit more aggressive than the generic opponents you face during the mission but should present much of a problem. You may want to try grabbing the bat and knock him down with a combo. Hit him once while he's on the ground, take a couple of steps away and repeat. Run away a bit if he blocks and resume attacking. Mix in the attacks you used in the mission. The game returns to the level select screen after winning the challenge Challenge #2: Ruckus! --------------------- In Game Description: -- Jobber Wants a Shot Looks like you're not the only faceless wonder looking for a shot at a million bucks - you've been challenged by one of the local jobbers to an exhibition match to showcase your skills. Accept this challenge and pick up a worthwhile payday, but look out - word on the street is that Ruckus is hanging around the Backyard. You never know when he might show up! -- Prerequisites: Complete the five Backyard missions. Strategy: You start off facing one of the generic wrestlers. After you do a bit of damage, Ruckus will interrupt the fight. The match will continue against him. Use the moves you learned during the mission or grab the bat and you shouldn't have much trouble with him. Challenge #3: Double or Nothing! -------------------------------- In Game Description: -- Double or Nothing! You've been challenged to a Double or Nothing Match! The details are simple: win the match, earn double dollar amounts for your win. Lose the match, and you earn nothing. Go get it! -- Prerequisites: Complete the five Backyard missions. Strategy: This is a typical fight against one of the generic opponents. Use a strategy similar to what worked for you on Zandig and Ruckus. The payout is double the normal amount when you win. Challenge #4: Survival Challenge! --------------------------------- In Game Description: -- Survival Challenge! Looks like you've got another chance to prove yourself! Survive against three opponents back-to-back and you're on your way to another payday. -- Prerequisites: Complete the five Backyard missions. Strategy: You'll need to get through three opponents with one stamina bar. Expertise with the weed whacker or bat are a must if you want to survive this. Also try stringing grapples together, pausing for a second before grabbing a fallen opponent or punching a stunned one to regenerate a bit of stamina, the extra little bit may be enough to beat the challenge. Challenge #5: Title Defense! ---------------------------- In Game Description: -- Title Defense! Now that you've got the belt around your waist, everyone's itching for a chance to take it from you. Successfully defend your title to earn some extra cash, but be warned - if you lose this title defense, you'll have to re-enter the Tier Tournament to get it back. -- Prerequisites: Hold the Eastern Title. Strategy: This is a typical fight against one of the generic opponents. Use a strategy similar to what worked for you on Zandig, Ruckus, and the Double or Nothing challenges. If you lose you'll need to play through the Eastern Tournament at the pool again, but you'll still have access to the Western Tier and the new shop items that became available. Previously completed title defenses in other areas will remain completed. When you win the Tournament again you can make another attempt at this challenge. If things are going poorly you can be cheap an quit mid battle to preserve your title. Powering off at the "You Suck" screen works as well to preserve your title. ------------------ 6.1.2 Trailer Park ------------------ Area Overview ------------- This is the yard between two trailers. Low Platforms: Truck to the front right, picnic table High Platforms: Trailer behind truck Destroyable items: Picnic Table, trellis to left, windows of building to the rear left, swing set to left, steps on trailer to right Weapons: parts of destroyed picnic table (breakable), flowerpots, cinderblocks, concrete pylon, chainsaw in front of picnic table, parts of destroyed trellis (breakable), broken trailer steps (breakable) Environmental: Near picnic table (one time only as it destroys the table), shed be trailer to right, front of trailer on left, stairs of trailer on right. Hazards: None Spectators for interactions: lining the front of the area. Notes: The sledge hammer is an excellent weapon for wearing down your opponents with its long reach and fast attack. Attack opponents with combos from the hammer to knock them down, hit them again when they're down, back or run a few steps away, a repeat the process when they approach you. Mission #1: More Grapple Arts ----------------------------- In Game Description: -- Front, Back, and Side-to-Side - Position Changing Backyard Wrestling 2 sees the introduction of Left, Right, and Back Grappling, in addition to the exiting Front Grappling. the Side and Back Grapples open up new ways to inflict damage on your opponent, with unique Attack Throws, Slams and Submissions from each direction. These new Grapple Arts are easy to get through using your Position Change Technique. Your opponent's not going to just let you take all day to figure out which side you want to punish - eventually he's going to break your hold. Practice moving from one side Grapple to another 4 times. -- Prerequisites: None Strategy: This mission can be completed quickly by grappling an opponent and pressing one of the change grapple position buttons four times. The position changes can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Mission #2: Guard Breaks ------------------------ In Game Description: -- Perform a Guard Break Remember that handy new Block? Well now's the time to learn how to beat it. Guard Breaks and used - like their name suggests - to attack through your opponent's defense. Guard Breaks are handy because they offer another option to Grappling against a blocking opponent, leaving them temporarily stunned and open to additional attack. Keep an eye out for your opponent's block, then Break it one time. -- Prerequisites: None Strategy: You'll need to build up some turbo for this. Keep using basic attacks against your opponent until he/she starts to block. Hold the turbo button while standing still facing your opponent and press either attack button to pull off the Guard break. Complete the match after finishing the mission to earn the bonus points and money. Mission #3: Ground Attacks -------------------------- In Game Description: -- Perform Five Ground Attacks Softening up your opponent when he's on the ground is a smart plan - there's nothing wrong with kicking a man when he's down - especially when he'd do the same to you if he had the chance. An opponent on the ground is virtually helpless, and susceptible to free damage. The quickest way to accomplish this is usually with Ground Attacks. Getting close to an opponent on the ground and pressing the Punch or Kick button will result in a quick Ground Attack. Try five of these. -- Prerequisites: None Strategy: First you'll need to knock down your opponent, either use a combo, grapple, or dash attack. Then approach the fallen opponent and press either attack button to do the ground attack. Repeat five times to complete the mission. The ground attacks can come in different fights. Progress will be saved if you return to the level select screen. Complete the match after finishing the mission to earn the bonus points and money. Mission #4: Attack Counters --------------------------- In Game Description: -- Beating Punches and Kicks 2: Attack Counters If you're concerned that Blocking may be a little too weak, and that your opponents can simply Guard Break you all day long, have no fear: you can turn the tide with Attack Counters. Attack Counters "catch" your opponent's Punch, Kick, Turbo, and Guard Break attempts and dole out an attack of their own. Since this technique requires a great deal of timing and practice to perform reliably, this mission will only require one successful Counter. Mastering this technique is up to you. -- Prerequisites: None Strategy: Build up some turbo and press the two button for the attack counter simultaneously as your opponent is about to attack. Complete the match after finishing the mission to earn the bonus points and money. Mission #5: Jump Attacks ------------------------ In Game Description: --
Land a Successful Jump Attack

There are few tings more satisfying that the show-stopping power of a high-
flying Jump Attack.  Getting you opponent into position long enough to climb 
something, and making sure he's in range - those are the hard parts!  For a 
quick and easy jump, try knocking your opponent down nearby a low object like 
a table, then hopping up on it for a quick jump.  You only need to land one to 
complete this mission.
--

Prerequisites: None

Strategy: Like the description say, try knocking down you opponent with a 
combo, dash attack, or grapple.  Then get on the picnic table or the truck to 
the right.  If you're crouching and the fallen opponent is in range and you 
can 
press either attack button to perform the jump attack to complete the mission.

The opponent doesn't need to be laying on the ground to do the jump attack, 
he/she simply need to be in range and on a low level than you.

Complete the match after finishing the mission to earn the bonus points and 
money.


Challenge #1: Ryuji Ito!
------------------------

In Game Description: 
--
Ryuji Ito!

A champion from the East has come to stop your run at the prize money! Ryuji 
Ito, the famed Hardcore Champion, has challenged you to an exhibition match.  
this fluorescent tube and Frog Splash specialist is not gonna go down easy.  
Fight to the finish!
--

Prerequisites: Complete the five Trailer Park Missions

Strategy: Ryuji Ito is slightly more aggressive that the generic opponents.  
You can use the sledge hammer to inflict damage in combos and knock him down.  
Step away after hitting him on the ground turn at resume attacking as he 
attacks.  Run away a bit if he blocks and resume attacking. Mix in other 
attack you've learned so far.

Challenge #2: Adrianne Pain!
----------------------------

In Game Description: 
--
Jobber Wants a Shot

Looks like you're not the only faceless wonder looking for a shot at a million 
bucks - you've been challenged by one of the local jobbers to an exhibition 
match to showcase your skills.  Accept this challenge and pick up a worthwhile 
payday, but look out - word on the street is that Adrianne Pain is hanging 
around Leisure Town.  You never know when she might show up!
--

Prerequisites: Complete the five Trailer Park Missions

Strategy:  You start off facing one of the generic wrestlers.  After you do a 
bit of damage, Adrianne Pain will double team your opponent before taking 
his/her place.  Don't use the sledge hammer against the generic opponent or it 
may disappear for the battle against Adrianne Pain, against whom it can be 
used to great effect.


Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Complete the five Trailer Park Missions

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Ryuji Ito or Adrianne Pain.  The 
payout is double the normal amount when you win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Complete the five Trailer Park Missions

Strategy: You'll need to get through three opponents with one stamina bar.  
Expertise with the sledge hammer is a must if you want to survive this.  Also 
try stringing grapples together, pausing for a second before grabbing a fallen 
opponent or punching a stunned one to regenerate a bit of stamina, the extra 
little bit may be enough to beat the challenge.

Challenge #5: Title Defense!
----------------------------

In Game Description: 
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Eastern Title.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on  Ryuji Ito, Adrianne Pain, and the 
Double or Nothing challenges.  

If you lose you'll need to play through the Eastern Tournament at the pool 
again, but you'll still have access to the Western Tier and the new shop items 
that became available.  Previously completed title defenses in other areas 
will remain completed. When you win the Tournament again you can make another 
attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.


----------
6.1.3 Pool
----------


Area Overview
-------------

This area consist of a empty pool at the edge of the pool to the rear.

Low Platforms: Edge of empty pool

High Platforms: None

Destroyable items: Barbeque by fire pit, spears to right and left, DJ stand to 
the left

Weapons: Net, Golf Clubs, parts of destroyed barbeque, destroyed speaker

Environmental: Waterfall in pool

Hazards: Fire Pit to rear left

Spectators for interactions: None

Notes: The pool net is a great weapon, its has a long reach at fast attack 
making it ideal for wearing down your opponents stamina.


Mission #1: Super Moves
-----------------------

In Game Description: 
--
Perform a Super Move

Every good Wrestler has an awesome Super Move; you better work on yours if 
you're going to make it to the Final Tournament! You can go for your Super 
Move any time you have full Turbo Meter, but be careful - Turbo takes a very 
long time to regenerate, and performing your Super Move early will leave you 
without many defensive options, not to mention without Turbo Attacks.  Try to 
hold out on performing your Super Move until it will count the most. Just one 
gets you this mission!
--

Prerequisites: None

Strategy: Wait 33 seconds for the turbo meter to fill up.  Get your opponent 
into a grapple at press both buttons required for the Super Move 
simultaneously.  You'll now you go it right when you see the Matrix-esque 
effect.

Complete the match after finishing the mission to earn the bonus points and 
money.

Mission #2: Ledge Throws
------------------------

In Game Description: 
--
Perform Two Ledge Throws

The Ledge Throw isn't a technique you often get an opportunity to practice, 
but it's a great tool to be aware of when the opportunity arises.  If you 
have your opponent in a Front Grapple while approaching a ledge (like the edge 
of the Pool), you scoop him up into your arms.  From this positions, you can 
throw your opponent - and oftentimes yourself - a great distance, causing 
devastating damage.  You'll probably have quite a few opportunities for Ledge 
Throws while you're fighting here - you only need two to finish the mission.
--

Prerequisites: None

Strategy: Get you opponent into a front grapple on the ledge behind the pool. 
Drag him/her towards the pool until you pick him/her up. Then press either 
attack button to perform the ledge throw.  Repeat a second time to complete 
the mission.

The ledge throws can come in different fights. Progress will be saved if you 
return to the level select screen.  Complete the match after finishing the 
mission to earn the bonus points and money.



Mission #3: Reversals
---------------------

In Game Description: 
--
Perform Three Grapple Reversals

Guessing right against you opponent's Grapple attempt is tough, but you can 
protect yourself against the attack that's going to leave you the most 
vulnerable in most situations by using Grapple Reversals.  You might want to 
guess Attack Throws early, as those have the greatest potential for additional 
damage.  Later in the match, you might want to guess Slams and Submissions, 
since those pose the greatest danger to ending a match.  Try to form a 
strategy for Reversals; land three successful ones.
--

Prerequisites: None.

Strategy: You need to let yourself get grapples for this, start out by 
blocking 
and wait for you opponent to grapple you or grapple him and try the reversals 
after you opponent does one of his/her own.  Try to second guess which type of 
grapple attack your opponent will use and press the appropriate button to 
reverse it.  You have a 25% chance of guessing correctly from a front grapple 
at a 33.3% chance from side or back grapples as the Irish whip is not 
available for those.  Guess right three times to complete this mission.

The grapple reversals can come in different fights. Progress will be saved if 
you return to the level select screen.  Complete the match after finishing the 
mission to earn the bonus points and money.


Mission #4: Grapple Escapes
---------------------------

In Game Description: 
--
Perform Three Grapple Meter Escapes

Sometimes you can't leave an  opponent's Grapple attempt up to luck and the 
Grapple Reversal system.  If you need to get out of a Grapple immediately, go 
for a Grapple Meter Escape.  Be careful though: Grapple Meter Escapes take a 
lot of Turbo, and your opponent can always do one back to you, provided he has 
enough Turbo.  You might want to save these for when your opponent has 
recently used his Turbo for another maneuver and cannot escape your escape.  
Land three of these.
--

Prerequisites: None

Strategy: Wait for your turbo meter to fill up and then wait for your opponent 
to grapple you.  Press both buttons required for the escape.  Repeat three 
times to complete the mission.

The grapple escapes can come in different fights. Progress will be saved if 
you return to the level select screen.  Complete the match after finishing the 
mission to earn the bonus points and money.


Mission #5: Win Streak!
-----------------------

In Game Description: 
--
Win Five Matches in a Row.

It's time to put your skills to the test. If you've done all missions prior to 
this one, you should have a good grasp of most of the major elements required 
to have a shot at the Final Tournament. See if you've got what it takes to be 
top of the Federation by going five matches in a row without suffering a loss.  
don't get discouraged, this is your fist step towards greatness!
--

Prerequisites: None

Strategy:  You need to win five matches in a row against generic opponents.  
Use the pool net to inflict damage from a distance.  Your stamina is 
regenerated for each new match in the series.

If you lose the count gets reset forcing you to start over. Progress will be 
saved if you return to the level select screen, so you can be cheap and quit 
mid battle when you get in trouble to preserve your win streak.


Challenge #1: Sick Nick Mondo!
------------------------------

In Game Description: 
--
Defeat Sick Nick Mondo By Knockout!

Ouch.  going up against Sick Nick Mondo could be great for your career - if 
you manage to survive it.  This guy can take some punishment, and he can 
deliver it in ways you haven't even dreamed of.  Matter of fact, the only way 
you're gonna win this match is by Knockout - Sick Nick isn't going down to any 
Pin fall!
--

Prerequisites: Complete the five Pool missions.

Strategy:  Sick Nick Mondo is more aggressive than the generic fighters.  Grab 
the pool net to attack him from a safer distance.  You MUST finishing him off 
by knocking him out, so be careful not to tap him out in a submission and 
don't attempt a pin as both of these result in disqualification.



Challenge #2: Vic Grimes!
-------------------------

In Game Description: 
--
Jobber Wants a Shot

Looks like you're not the only faceless wonder looking for a shot at a million 
bucks - you've been challenged by one of the local jobbers to an exhibition 
match to showcase your skills.  Accept this challenge and pick up a worthwhile 
payday, but look out - word on the street is that Vic Grimes is hanging around 
the Pool.  You never know when he might show up!
--

Prerequisites: Complete the five Pool missions.

Strategy: You start off facing one of the generic wrestlers.  After you do a 
bit of damage, Vic Grimes will scare off your opponent before taking his/her 
place.  Don't use the pool net against the generic opponent or it may 
disappear for the battle against Vic Grimes, against whom it can be used to 
great effect.

Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Complete the five Pool missions.

Strategy:  This is a typical fight against one of the generic opponents.  Use 
a strategy similar to what worked for you on Sick Nick Mondo (except for the 
knockout only requirement) and Vic Grimes.  The payout is double the normal 
amount when you win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Complete the five Pool missions.

Strategy:  You'll need to get through three opponents with one stamina bar.  
Expertise with the pool net is a must if you want to survive this. Also try 
stringing grapples together, pausing for a second before grabbing a fallen 
opponent or punching a stunned one to regenerate a bit of stamina, the extra 
little bit may be enough to beat the challenge.


Challenge #5: Title Defense!
----------------------------

In Game Description: 
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Eastern Title.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Sick Nick Mondo, Vic Grimes, and 
the Double or Nothing challenges.  

If you lose you'll need to play through the Eastern Tournament at the pool 
again, but you'll still have access to the Western Tier and the new shop items 
that became available.  Previously completed title defenses in other areas 
will remain completed. When you win the Tournament again you can make another 
attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.


Title Tournament
----------------

A cut scene plays at the beginning of the tournament.

Prerequisites: Complete the fifteen Eastern tier missions.

Strategy:  The eastern tournament is held at the pool.  You'll face four of 
the generic opponents on your way to the top.  Uses strategies similar to 
fighting Sick Nick Mondo, Vic Grimes, on the Double or Nothing challenges 
(assuming you didn't skip them). 

If you return to the level select your tournament progress will be lost.

Another cut scene plays after winning the tournaments and the western tier is 
unlocked.  The Eastern tier title defences are now available so you can go 
back to the Backyard, Trailer Park, and Pool to complete those.

================
6.2 Western Tier
================

The western tier is unlocked after you obtain the eastern championship  There 
are three new areas available: Mini Golf, the Office, and the Restaurant. 
Again each area has 5 mandatory missions and 5 optional challenges.  Four of 
the challenges become available after the 5 missions for the level are 
complete, the fifth is a title defense that becomes available after winning 
the tournament. The Restaurant is also the site of the Western Tier Tournament 
in which you and the 15 generic opponents will compete for the Western Title 
after you've completed the 15 missions.


Western Tier Generic Opponents:
Bill Skill
Bubbles
Chainsaw
Delicious
Ed Mauler
Fabulous
Flying Donkey
Fork You
John Doe Foe
Manic Panic
*Masked Horndog
Mike Murder
Pete Long
Terry Truck
Violent Vinny
Zero the Hero

Except for the Masked Horndog, these fighters may vary is abilities and 
appearance between careers.


---------------
6.2.1 Mini Golf
---------------

Area Overview
-------------

This area spans a few holes of a mini golf course.

Low Platforms: Ledge to the right

High Platforms: None

Destroyable items: Buildings to front, volcano to rear, elephant to rear, 
blades on windmill

Weapons: Destroyed Building, garbage cans, garbage can lids, golf clubs

Environmental: Amongst building, by wall to left, by ledge to right, tusk, 
head, and/or ears of destroyed elephant, broken windmill blades (breakable)

Hazards: Fire inside destroyed volcano

Spectators for interactions: None

Notes:  The best weapon here is the elephant tusk, if it appears, with its 
long reach and fairly quick attack speed. (The ears are also good but have a 
shorter reach and are less likely to get a knockdown) The opponents here are a 
lot more likely to use dash attacks on getting up causing you to lose grip on 
the weapon, so you may want to try stringing together a series of grapples.

When stringing grapples, vary the attack between grapple to avoid getting 
predictable.  Use quick three hit combos on the opponents stunned by the 
attack throws to knock them down for the next grapple. Other grapple attacks 
typically leave the opponent on the ground for an easy grapple.  Save your 
turbo for escape your opponents groups when he/she reverses or escapes to pull 
off an escape of your own.

There are a lot of enviro-mental opportunities on this level that can do a lot 
of damage but the opponent gets up automatically afterwards breaking the 
string of grapples.



Mission #1: Avoiding Attacks
----------------------------

In Game Description: 
--
Make Your Opponent Miss 20 Attacks

Pure avoidance is often an effective way at forcing your opponent to open 
himself to counterattack.  While many attacks are quick t execute, they are 
oftentimes slower to recover, which leaves your opponent vulnerable to 
devastating punishment.  Just how to punish your opponent is up to you;  this 
Mission simply asks that your make your opponent miss 20 attacks.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: All you need to do is run about as your opponent is attacking, maybe 
using turbo to get out of the way.  The mission is complete once your opponent 
misses 20 attacks.  Missed jump attacks do not necessarily count.

The missed attacks can come in different fights. Progress will be saved if you 
return to the level select screen.  Complete the match after finishing the 
mission to earn the bonus points and money.


Mission #2: Block and Counter
-----------------------------

In Game Description: 
--
Block an Attack and Counter With a Throw Five Times

this mission will introduce one way of dealing with Punch and Kick combos 
using blocking.  After Blocking a full or even partial string, there is a 
good chance that your opponent will be open for at least a Grapple attempt.  
Grapples aren't a guaranteed damage opportunity, buy they are slightly safer 
than retaliating with a Punch or Kick combo of your own.  block your 
opponent's attack and counter with a throw five times.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy:  Block until your opponent attacks with a combo. After the block, 
try to get the opponent a grapple, there's no need to complete the grapple 
attack as you get credit once the grapple begins.

The block and grapples can come in different fights. Progress will be saved if 
you return to the level select screen.  Complete the match after finishing the 
mission to earn the bonus points and money.


Mission #3: First Attack
------------------------

In Game Description: 
--
Get the First Attack Mission Bonus Five Times

Having initiative and setting the tone of the match are very important in 
Backyard wrestling 2 - so important, that you are awarded bonus money in each 
match that you successfully land the first attack!  Typically, the easiest 
for of attack is a Punch or Kick combo, but a good Grapple is harder to defend 
against, particularly against a full Turbo meter.  Try this out five times, 
and make it a staple of your offense.  make sure to stick around for the money 
bonus, else your first attacks won't count!

--

Prerequisites: Have won the Eastern Tier Tournament

Strategy:  Keep playing matches until you get in the first shot in five of 
them.  It doesn't match if you win or lose as long as you complete the match 
to get the bonus points and money.  Between matches you can return to the 
level select screen and your progress will be saved.  If you're opponent gets 
in the first shot, you may simple quit the battle in progress and restart to 
save some time or continue through for the bonus money.


Mission #4: Knockdowns
----------------------

In Game Description: 
--
Perform Twenty Knockdowns

Getting your opponent's back (or stomach, as the case may be) on the ground is 
a key step on the way to victory.  Knockdowns from Punch and Kick Combos, Dash 
Attacks, and Guard Breaks allow for additional offensive options like Ground 
Attacks, Ground Submissions, Jumps, or even pickups into Grapples.  With so 
may options after Knockdowns, you're going to want to practice them a lot.  
Here's your chance to do 20!
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy:  Use attack combos to get the knock downs.  If your opponent starts 
blocking use a guard break instead to stun you opponent to set up a combo.  If 
you grapple an opponent, use the attack throw to stun your opponent and set up 
a combo as the other grapple attacks don't count.  The elephant tusk (and 
other weapons) can also be used to get knockdowns.  The mission is complete 
once you have twenty knock downs.

The knockdowns can and likely will come in different fights. Progress will be 
saved if you return to the level select screen.  Complete the match after 
finishing the mission to earn the bonus points and money.

Mission #5: Horndog Hunt
------------------------

In Game Description: 
--
Defeat The Masked Horndog Three Times

In Backyard Wrestling, there are few things more satisfying than beating on 
the ol' Horndog.  Notching up a few wins against this character will be great 
for your  cred, so clean his clock three times and earn some respect.  Just 
avoid his... well, you know.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Fight matches until you encounter and defeat the Masked Horndog.  
The Masked Horndog is a Backyard Wrestling Celebrity that has been mixed in 
with the generic wrestlers in the western tier.

Either smash the elephant to get the tusk or an ear to attack him with or try 
to get a string of grapple attacks going against him.

You can save your progress between victory by quitting to the level select 
screen.  If a wrestler other than the Masked Horndog appear you can quit and 
restart the mission to save time.

Challenge #1: New Jack!
-----------------------

In Game Description: 
--
Defeat New Jack stabbed Kelvin Finn in the eye.  Then he ate a hamburger. Now 
he wants to kick your ass!  This guy jumps off of buses onto his opponents.  
This guy used to kill people for a living.  This guy can only be defeated by 
Pin fall - you've been warned.
--

Prerequisites:  Finish the five Mini Golf missions

Strategy: Wear New Jack down with either the elephant tusk or by stringing 
grapples together until his stamina is well into the red and then go for the 
pin when he's on the ground.

You'll be disqualified if you either knock or tap him out.

Challenge #2: Messiah!
----------------------

In Game Description: 
--
Jobber Wants a Shot

Looks like you're not the only faceless wonder looking for a shot at a million 
bucks - you've been challenged by one of the local jobbers to an exhibition 
match to showcase your skills.  Accept this challenge and pick up a worthwhile 
payday, but look out - word on the street is that Messiah is hanging around 
the Golf Course.  You never know when he might show up!
--

Prerequisites:  Finish the five Mini Golf missions

Strategy: You start off facing one of the generic wrestlers.  After you do a 
bit of damage, Messiah will double team your opponent before taking his/her 
place.  Don't use the elephant against the generic opponent or it may 
disappear for the battle against Messiah, against whom it can be used to great 
effect.  Consider stringing grapple together for this battle as well.


Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites:  Finish the five Mini Golf missions

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on New Jack (except for the pin only 
requirement) and Messiah.  The payout is double the normal amount when you 
win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Finish the five Mini Golf missions

Strategy:  You'll need to get through three opponents with one stamina bar.  
Expertise with the tusk is a must if you want to survive this.  You'll need 
some luck stringing grapples together as well until you can break the elephant 
to get the tusk. Also try stringing grapples together, pausing for a second 
before grabbing a fallen opponent or punching a stunned one to regenerate a 
bit of stamina, the extra little bit may be enough to beat the challenge.

Challenge #5: Title Defense!
----------------------------

In Game Description: 
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Western Title.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on New Jack, Messiah, and the Double 
or Nothing challenges.  

If you lose you'll need to play through the Western Tournament at the pool 
again, but you'll still have access to the Northern Tier and the new shop 
items that became available.  Previously completed title defenses in other 
areas will remain completed. When you win the Tournament again you can make 
another attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.

------------
6.2.2 Office
------------

Area Overview
-------------

This is an office with cubicles. Another room can be entered after destroying 
the glass door at the back.

Low Platforms: Drink Machine to rear left, cupboard to front left

High Platforms: None

Destroyable items: Glass doors to back room, Cubicles, fans near photocopier 
and drink machine.  Cabinets near photocopier can be topples and photocopier 
can be popped open.

Weapons: Folding chairs, swivel chairs, monitors from destroy cubicles, 
computers from destroyed cubicles (breakable), broken fan

Environmental: Window in backroom, desk to front right

Hazards: None

Spectators for interactions: None

Notes: No really good weapons here, but the enviro-mental from the stapler in 
the desk in the front right on the area does a lot of damage, constantly 
grappling in this area and dragging your opponent to here can wear him/her 
down 
quickly.


Mission #1: Time Attack!
------------------------

In Game Description: 
--
Defeat Two Opponents Within Three Minutes Each

Okay, now it's time for a speed challenge! Get in, kick some ass, and get out 
within three minutes! It sounds hard, but put all the offensive and defensive 
tools you've been learning to work, and it'll all come together.  One more 
thing - just to make sure it's not a fluke, you have to do it twice. Enjoy!
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Win two matches in under three minutes apiece.  I don't think a 
single match I've fought has exceed three minutes so this shouldn't present a 
problem, all you really need to worry about is winning two matches.  Use the 
enviro-mental with the desk in the front right to deal a fair bit of damage. 


Mission #2: Sans Dash Attacks
-----------------------------

In Game Description: 
--
Defeat Two Opponents Without using Dash Attacks

Going without certain techniques is a good way to develop various skills.  For 
one, it teaches alternate methods of accomplishing tasks, thus removing the 
likelihood of you developing crutches.  It also illustrates just how important 
some techniques are, increasing your appreciation of them.  this first is a 
series of "Sans" task requires that you defeat two opponents without the use 
of Dash Attacks.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Be care not to use dash attacks or your victories won't count.  The 
enviro-mental with the stapler in the desk in the front right is a good way to 
wear down opponents in this mission, but feel free to use other grapple moves 
and punch and kick combos.  Defeat two opponents without using dashes to 
complete the missions.  

The two victories do not have to follow each other and your progress will be 
saved if you quit to return to the level select menu.

Mission #3: Sans GME
--------------------

In Game Description: 
--
Defeat Two Opponents Without Grapple Meter Escapes

You're probably just getting comfortable with Grapple Meter Escapes, the "get 
out of jail free" card of the Grapple system.  Well, now it's time to take it 
away!  Try working more on staying out of Grapple range, and Reversing 
Grapples 
when that's not possible.  Defeat two opponents sans Grapple Meter Escapes.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy:  If you get grappled in this mission you must not use the grapple 
meter escape, only attempt to match the upcoming attack for a reversals when 
it a grapple.  Otherwise, treat this like the previous missions, the stapler 
in the desk is once again a good way to wear down your opponents, although the 
lack of the Grapple Meter Escape makes it more dangerous than before.  You'll 
want to mix things up with combos and ground submissions to use up the turbo 
removing the temptation to use the grapple meter escape.

The two victories do not have to follow each other and your progress will be 
saved if you quit to return to the level select menu.


Mission #4: Sans Punch/Kick
---------------------------

In Game Description: 
--
Defeat Two Opponents Without Punches of Kicks

There's no other way to say this: this mission is hard!  Punches and Kicks are 
a staple of Backyard Wrestling 2.  They set up most of the insane damage 
opportunities, while doing respectable damage on their own.  To get through 
this mission, you're going to need to rely on your Grappling skills, as well 
as your meter management.  This might be a good time to get to know your Super 
Move.  Defeat two opponents without landing a single Punch or Kick.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: DON'T PUNCH OR KICK, that's easier said than down as you've likely 
got those ingrained by now.  You'll be using the stapler in the desk 
extensively in this mission.  Mix in some other grapple moves if you're not in 
range and ground submission when the opportunity presents itself.  While the 
weapons aren't great it is permissible to use them.

The two victories do not have to follow each other and your progress will be 
saved if you quit to return to the level select menu.

Mission #5: Sans Blocking
-------------------------

In Game Description: 
--
Defeat Two Opponents Without Blocking

In our continuing experiment of "going without" certain techniques, we come to 
Blocking.  To successfully accomplish this mission, you're going to need to 
fully exploit other techniques like Attack Counters, while trying to stay out 
of range of your opponent's Attacks.  A great way to avoid Blocking is to 
constantly keep up the pressure - you don't have to Block if your opponent 
never Attacks!  in this case, thought, it's two opponents. Good luck.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Blocking's for sissies.  Use the stapler in the desk and other 
grapple moves with punch and kicks combos thrown in for good measure.  Use 
ground submission if the opportunity presents itself.

The two victories do not have to follow each other and your progress will be 
saved if you quit to return to the level select menu.



Challenge #1: Sunrise Adams!
----------------------------

In Game Description: 
--
Defeat Sunrise Adams With Only Half Stamina!

Okay, so Sunrise Adams isn't a professional ass-kicker, at this point, neither 
are you! Here's your chance to put your hands all over a real-life porn star, 
and earn a few bucks while you're at it.  It's your life long dream!  And just 
like in real life, you don't have a whole lot of stamina to get it done with.  
Matter of fact, for this match you only have half your normal Stamina - use it 
wisely!
--

Prerequisites: Completed all five Office missions.

Strategy: Use the strategy from one of the Sans missions, get in some heavy 
damage with the stapler in the desk in the front right, mix in other grapples 
and combos, use ground submissions or the super move when the opportunity 
arises.  Fight well and you're reduced stamina won't be an issue.

Challenge #2: Kelvin Finn!
--------------------------

In Game Description: 
--
Not sure what good fortune has brought you this gift, but it looks like Kelvin 
Finn is available for a thrashing.  It's almost like taking candy from a 
baby...
--

Prerequisites: Completed all five Office missions.

Strategy: What worked against Sunrise will work here against this much abused 
newsman: get in some heavy damage with the stapler in the desk in the front 
right, mix in other grapples and combos, use ground submissions or the super 
move when the opportunity arises.  


Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Completed all five Office missions.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Sunrise Adams and Kelvin Finn.  The 
payout is double the normal amount when you win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Completed all five Office missions.

Strategy: You'll need to get through three opponents with one stamina bar.  
Timing the grapples well to use the stapler in the desk will help a lot here. 
Try stringing grapples together, pausing for a second before grabbing a fallen 
opponent or punching a stunned one to regenerate a bit of stamina, the extra 
little bit may be enough to beat the challenge.

Challenge #5: Title Defense!
----------------------------

In Game Description:
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Western Title

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Sunrise Adams, Kelvin Finn, and the 
Double or Nothing challenges.  

If you lose you'll need to play through the Western Tournament at the pool 
again, but you'll still have access to the Northern Tier and the new shop 
items that became available.  Previously completed title defenses in other 
areas will remain completed. When you win the Tournament again you can make 
another attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.

----------------
6.2.3 Restaurant
----------------

Area Overview
-------------

This area consist of kitchen and dining areas of a diner.

Low Platforms: Counter between dining area and kitchen, two tables in dining 
area, cupboard to right of dining area.

High Platforms: None

Destroyable items: Garbage bins to front right of dining area, dining tables, 
table at stools to left of dining area, bubble gum machine at left end of 
counter, cash register on counter

Weapons: destroyed stools, destroy counter pieces, chairs, destroyed cash 
register, destroyed table pieces (top and top with leg),

Environmental: Garbage bins, grill to back of kitchen, fryer to right of 
kitchen, Near dining tables (one time only per table as it destroys the table)

Hazards: None

Spectators for interactions: None

Notes:  The table top with a leg attached from the table neared the kitchen 
counter is the best weapon with a decent reach and fast attack.  The 
enviro-mental options in the rear kitchen area can deal out a lot of damage.




Mission #1: Environment Throw
-----------------------------

In Game Description: 
--
Perform Four Enviro-Mental Throws in One Match

Enviro-Metal Throws are a great tool for incredible damage, and oftentimes the 
destruction creates handy weapons you can use to knock your opponent silly.  
Jumpy Burgers is full of great Enviro-Mental throw opportunities - a couple of 
particularly devastating one can be found behind the counter. Land four in a 
single match, and not only will you win the mission, you'll probably beat your 
opponent in short order.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Since all four Enviro-Mental Throws need to be done is one match 
concentrate on getting them in first.  Climb over the counter into the kitchen 
area and get your opponent into a front grapple.  Drag him/her to either the 
grill at the back left or to the fryer on the right and use an Enviro-Mental 
Throw when the icon appears.  Do this a total of four times in a single match 
to complete the mission.

Complete the match after finishing the mission to earn the bonus points and 
money.

Mission #2: Avoid Grapples
--------------------------

In Game Description: 
--
Win Three Matches Without Being Thrown

If you've done all the missions up until this point, you've probably picked up 
some pretty good avoidance skills by now.  If you haven't picked up any, 
here's your chance!  Win three matches without being Thrown.  This doesn't 
mean you can't be Grappled, just make sure your opponent doesn't get a move 
off by Grapple Meter Escaping or Reversing.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy:  Save your turbo for Grapple Meter escapes if you get grapples.  
Avoid grappling yourself and thus the possibility of being escaped or reversed 
into a grabble.  Keep to the kick and punch combos.  You may also get lucky 
using one of the chairs or the table top with leg as a weapon.

The three victories do not have to follow each other and your progress will be 
saved if you quit to return to the level select menu.  If you do get thrown 
you can quit and then restart to save time.



Mission #3: Blocking Test
-------------------------

In Game Description: 
--
Block Thirty Attacks

It's time to test your level of confidence and comfort in the new Blocking 
system.  Go the distance and Block thirty attacks.  Be careful, though, simply 
standing in front of your opponent while Blocking is a great way to get 
Grappled.  A big part of successful Blocking is simply knowing when to Block.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Hold the block button down until you've blocked 30 attacks.

The block can come in different fights. Progress will be saved if you return 
to the level select screen.  Complete the match after finishing the mission to 
earn the bonus points and money.

Mission #4: Endurance Test
--------------------------

In Game Description: 
--
Win a Match With at Least 80% of Your Stamina Bar Left

Hopefully this mission can teach you to be more economical with your Stamina.  
A great way to stay out of danger is to keep you Stamina bar high.  It makes 
pins easier to get out of, and it eliminates Submissions and Knockouts as 
potential match-ender.  This isn't an easy task, but that's what makes it so 
fun!  Make sure your Stamina indicator stays above the 80% mark, and defeat 
just one opponent.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Try to break the table nearest the counter early to grab the top 
with leg and wear down you opponent with it quickly before you take much 
damage or try to take him/her out with a chair. You can also try stringing 
grapples and pausing near fallen or stunned opponents to regeneration some 
stamina.  Another thing to try is running back at forth over the counter and 
pause on the other side to regenerate stamina until your opponent starts to 
cross but you'll likely fall prey to some jump attacks doing so.

Win the match with the stamina bar still above the red line and you'll 
complete the mission.  


Mission #5: Win Streak!
-----------------------

In Game Description: 
--
Win Five Matches in a Row

It's once again time to put your total skills up to this point to test.  This 
time defeating five guys in a row will be significantly harder than the last 
time.  Then again, if you've been training hard, you should be significantly 
better than the last time.  Don't give up, and defeat five opponents back-to-
back.
--

Prerequisites: Have won the Eastern Tier Tournament

Strategy: Strategy:  You need to win five matches in a row against generic 
opponents.  Use chairs or the table top with a leg as weapon to wear down the 
opponents.  The enviro-mental attacks in the kitchen area can also inflict a 
great deal of damage.  Your stamina is regenerated for each new match in the 
series.

If you lose the count gets reset forcing you to start over. Progress will be 
saved if you return to the level select screen, so you can be cheap and quit 
mid battle when you get in trouble to preserve your win streak.

Challenge #1: Luke Hadley!
--------------------------

In Game Description: 
--
Defeat Luke Hadley in an "I Quit" Match! 

A true legend in the making, Backyard Wrestler Luke Hadley is known for 
smashing his opponent apart with tree trunks - handing you your walking papers 
shouldn't be too difficult!  What's worse is that the only way you can end 
this match is if you make him quit through submission.  You can do all kinds 
of other damage to whittle you opponent's Stamina bar down, but the final 
chunk has to be removed via Submission to score the win.
--

Prerequisites: Finish the five Restaurant missions.

Strategy:  Like the mission battles here you can grab a chair or the table top 
with a leg attached to wear down Luke.  Once he gets into the red you need to 
switch to grapples and use the submission attacks to finish him off.  Ground 
submissions work as well and can't be reversed so use these if the opportunity 
presents itself.  

If you pin him or knock him out you'll be disqualified and half to try again.

Challenge #2: Jobber Challenge!
-------------------------------

In Game Description: 
--
Jobber Wants a Shot

Looks like you're not the only faceless wonder looking for a shot at a million 
bucks - you've been challenged by one of the local jobbers to an exhibition 
match to showcase your skills.  Accept this challenge and pick up a worthwhile 
payday.
--

Prerequisites: Finish the five Restaurant missions.

Strategy: This is a typical fight against one of the generic opponents, no 
celebrity interruption this time.  Use a strategy similar to what worked for 
you on Luke Hadley only you can knockout or pin instead of being forced to tap 
out you opponent.

Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Finish the five Restaurant missions.

Strategy: This is a typical fight against one of the generic opponents, no 
celebrity interruption this time.  Use a strategy similar to what worked for 
you on Luke Hadley only you can knockout or pin instead of being forced to tap 
out you opponent. The payout is double the normal amount when you win.


Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Finish the five Restaurant missions.

Strategy:  You'll need to get through three opponents with one stamina bar.  
Expertise with the chair and table top with leg are a must if you want to 
survive this. Also try stringing grapples together, pausing for a second 
before grabbing a fallen opponent or punching a stunned one to regenerate a 
bit of stamina, the extra little bit may be enough to beat the challenge. 

Challenge #5: Title Defense!
----------------------------

In Game Description:
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Western Title

Strategy: This is a typical fight against one of the generic opponents.  Use 
strategies similar to fighting Luke Hadley, the jobber challenge, or the 
Double or Nothing challenges.

If you lose you'll need to play through the Western Tournament at the pool 
again, but you'll still have access to the Northern Tier and the new shop 
items that became available.  Previously completed title defenses in other 
areas will remain completed. When you win the Tournament again you can make 
another attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.



Title Tournament
----------------

A cut scene plays at the beginning of the tournament.

Prerequisites:  Complete all fifteen Western Tier missions

Strategy: The western tournament is held at the Restaurant.  You'll face four 
of the generic opponents on your way to the top.  Use strategies similar to 
fighting Luke Hadley, the jobber challenge, or the Double or Nothing 
challenges (assuming you didn't skip them). 

If you return to the level select your tournament progress will be lost.

Another cut scene plays after winning the tournament and the northern tier is 
unlocked.  The Western tier title defences are now available so you can go 
back to the Mini Golf, Office, and Restaurant to complete those.

=================
6.3 Northern Tier
=================

The Northern tier is unlocked after you obtain the western championship  There 
are three new areas available: the Construction Site, the Brewery, and the 
Junkyard. Once again each area has 5 mandatory missions and 5 optional 
challenges.  Four of the challenges become available after the 5 missions for 
the level are complete, the fifth is a title defense that becomes available 
after winning the tournament.  The Junkyard is also the site of the Northern 
Tier Tournament in which you and the 15 generic opponents will compete for the 
Northern Title after you've completed the 15 missions.


Northern Tier Generic Opponents:
Big Bad Brad
Bob Bleed
Brutality
Captain Killa
Chevy Heavy
Death Grip
*El Drunko
Harry Handsome
Hot Buns
Macca Cracka
Mad Raver
Mesmerize
Reaper Roy
Snake Stevens
The Tangler

Except for the El Drunko, these fighters may vary is abilities and appearance 
between careers.

-----------------------
6.3.1 Construction Site
-----------------------

Area Overview
-------------

This area is the site when a new building is being constructed, a debris pile 
to the left of the building can be destroyed to open an area with outhouses, 
and a wooden cover on the ground can be destroyed to open up a pit
Low Platforms: lumber pile (to ground), ground level into pit after covering 
lumber destroyed

High Platforms: inside building (to ground), lumber pile to pit

Destroyable items: piled debris to left of building (opens path to outhouses), 
wooden cover over pit, back wall of building, barricades to front right.

Weapons: Jackhammer, wheelbarrow, shovel, orange pylons, drill, sledgehammer, 
pieces from debris pile after destroying it (breakable), something yellow with 
sharp point from behind debris pile, broken barricades (breakable)

Environmental: piled debris to left of building, outhouses behind debris pile

Hazards: None

Spectators for interactions: None

Notes: The orange pylons, sledge hammer, and shovel make excellent weapons 
with their long reach and fast attacks.  The drill in the building where you 
start out packs a powerful punch if you can time its slower attacks well.


Mission #1: Endurance Test 2
----------------------------

In Game Description: 
--
Win a bout with less than 10% Stamina

You  might be scratching your head on this one, but this mission does in fact 
teach you an important skill; that of "clutch."  Being on your last leg and 
still managing to eke out the win is absolutely necessary in maximizing your 
potential - every win counts in the Final Tournament.  Let your opponent take 
you down to your last bit of health, marked with the indicator, and then beat 
him.
--

Prerequisites: Have won the western title.

Strategy: Fight normally until you get your opponent down to his/her last 
sliver of stamina.  The let your opponent beat on you until your stamina goes 
below the red line marking 10%.  After your stamina is below this line land 
the final blow to finish your opponent off.


Mission #2: Jump Attacks 2
--------------------------

In Game Description: 
--
Perform Three Jump Attacks in a Single Match

The only possible way to accomplish this mission is to keep your opponent 
knocked down.  Hopefully by now you've figured out which moves help your 
opponent knocked down longer than others' this will help you reliably climb to 
heights from which you can Jump onto your opponent.  Be careful how to apply 
your damage, though - you're going to need to land all three Jumps in one 
match! Your might want to stick to one-off moves like Dash Attacks and Guard 
Breaks for set-ups.
--

Prerequisites: Have won the western title.

Strategy:  Try to knock your opponent down a level with a combo or Irish whip 
and then go to the ledge where you should be is a crouch which you can to a 
jump attack from while he/she is still on the ground.  Repeat two more times 
in this match to complete the mission.

Complete the match after finishing the mission to earn the bonus points and 
money.


Mission #3: Ledge Throws 2
--------------------------

In Game Description: 
--
Perform 4 Consecutive Ledge Throws in a Single Match

If you don't know what the word "consecutive" means, this mission might sound 
easy. But when you realize that this mission ask for four Ledge Throws back-
too-back without the use of any other Attack Types, it gets interesting.  The 
best way to go about this is to have your opponent come to you.  Perform a 
Knockdown and instead of performing some sort of Ground Attack, climb to a 
height and wait for your opponent to come to you.  then, land a Grapple and 
try to move towards an edge.  The rest should be pretty simple.
--

Prerequisites: Have won the western title.

Strategy:  You'll have at easier time of this if you wait for the pit to be 
opened up first.  While on the ground level get your opponent into a front 
grapple and drag him/her to the edge of the pit so that you pick him/her up.  
Use either attack button to perform the ledge throw.  If you just threw your 
opponent wait at ground level, if you jumped with him/her climb back to ground 
level.  Wait for your opponent to climb out of the pit and repeat the process.  
Do four ledge throws it a row to complete the mission.

Complete the match after finishing the mission to earn the bonus points and 
money.


Mission #4: Sans Super
----------------------

In Game Description: 
--
Win 5 Matches Without Using Your Super Move

And here you thought you were done with all the Sans missions!  Super Moves 
are a great way to inflict huge amounts of damage on your opponent very 
quickly and reliably - just make sure you don't develop a dependency on them 
though!  Super Moves have one downfall: they use up a lot of Turbo meter.  
instead of using it all up on one move, try out more Turbo Attacks and Attack 
Counters - you may find that with follow-ups they yield more total damage than 
a Super Move!
--

Prerequisites: Have won the western title.

Strategy:  With weapons like the orange pylons and shovel laying around there 
won't be any need to use the super move.  If your like me, you won't have 
master the time required to pull off the super move (my first time through I'd 
only pulled off the one required for an earlier mission at this point).  Just 
grab a weapon at wear don't your opponent with it.  Throw in some ledge throws 
and combos followed by jump attacks if you want or string grapples together. 

The five victories do not have to follow each other and your progress will be 
saved if you quit to return to the level select menu. 


Mission #5: Sans Grapples
-------------------------

In Game Description: 
--
Win five Matches Without Using Grapples

If you've gotten a good grasp of all the various offensive and defensive 
options that exit in Backyard Wrestling 2, then this mission should be a snap.
Grapples do a big chunk of damage, but they are certainly not the end-all, be-
all of your arsenal.  learn to use Punch and Kick combos effectively in 
combination with Dash Attacks, and make sure to keep your opponents honest 
with your various defensive techniques.  Beat five guys without having to 
Grapple them once - this is almost like a vacation!
--

Prerequisites: Have won the western title.

Strategy: This is almost the same as the previous mission, you'll be relying 
on the orange pylons and shovel, and mixing in some ledge throw, and combos 
knocking your opponent of a ledge followed by a jump.  If you reverse or 
escape an opponents grapple or accidentally begin a grapple wait two seconds 
for 
him/her to pull free without using an attack.

Challenge #1: Supreme!
----------------------

In Game Description: 
--
Defeat Supreme Twice on the Same Bar of Stamina!

Supreme is going to hurt you. Badly.  It's okay, he does that to everyone.  
What's not okay is you ruining your chance at greatness by not accepting this 
offer!  Defeating Supreme once is nearly impossible.  Beating him twice is 
unheard of, but if you've got what it takes, this match will bring the best 
out of you.
--

Prerequisites: Finish the five Construction Site missions.

Strategy:  This is somewhat like the Survival Challenges on previous levels, 
although you only need to defeat Supreme twice on the same stamina bar.  
Expertise with the pylons, sledge hammer, and shovel will help wear him down.
Stringing grapples and combos together to grab a short stamina regeneration 
break over your fallen or stunned opponent may help as well.


Challenge #2: Andrew WK!
------------------------

In Game Description:
--
Andrew WK?

Wrestling may not be his first love, but Andrew WK has the determination and 
the tenacity to will himself to excel at whatever he puts his mind to.  Show 
him you're living life to the fullest by maximizing your potential and kicking 
his ass!
--

Prerequisites:  Finish the five Construction Site missions.

Strategy:  This should be easy after Supreme.  Use the same strategy although 
its only necessary to beat Andrew WK once.


Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Finish the five Construction Site missions.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Supreme and Andrew WK.  The payout 
is double the normal amount when you win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Finish the five Construction Site missions.

Strategy: You'll need to get through three opponents with one stamina bar.  
Expertise with the orange pylons, shovel, and/or sledgehammer is a must if you 
want to survive this.  Also try stringing grapples together, pausing for a 
second before grabbing a fallen opponent or punching a stunned one to 
regenerate a bit of stamina, the extra little bit may be enough to beat the 
challenge.  

Challenge #5: Title Defense!
----------------------------

In Game Description: 
--
Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Northern Title.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Supreme, Andrew WK, and the Double 
or Nothing challenges.  

If you lose you'll need to play through the Northern Tournament at the pool 
again, but you'll still have access to the Carnival.  Previously completed 
title defenses in other areas will remain completed. When you win the 
Tournament again you can make another attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.


-------------
6.3.2 Brewery
-------------

Area Overview
-------------

This area is a brewery with stacked kegs that can be knock down to expand the 
combat area.


Low Platforms: Table at front, platform behind pile of kegs

High Platforms:  stack of beer cases to right of platform behind kegs and the 
platform above them.

Destroyable items: table at front, stack of kegs, crate to the front right

Weapons: case of beer to right, pile of destroyed table (breakable but smaller 
piece can still be used), kegs from toppled pile

Environmental: Near table (one time only as it destroys the table), bottle 
conveyor

Hazards: None

Spectators for interactions: None

Notes: The table top and kegs are difficult weapons to use so you'll need to 
rely on the enviro-mental attack by the bottle conveyor to the left which does 
a moderate amount of damage.  You can also try stringing together grapples and 
combos.  


Mission #1: Reversal Test
-------------------------

In Game Description: 
--
Reverse Fifteen Grapples

It's time to see just how good your Reversal skills are.  this mission is so 
difficult because it requires leaving yourself open for Grapples, but at the 
same time, you have to be clever enough to defeat the Throw time and again!  
Plan to stay on this mission for a while; fifteen Reversals is no walk in the 
park.
--

Prerequisites: Have won the western title.

Strategy: You need to let yourself get grapples for this, start out by 
blocking 
and wait for you opponent to grapple you or grapple him and try the reversals 
after you opponent does one of his/her own.  Try to second guess which type of 
grapple attack your opponent will use and press the appropriate button to 
reverse it.  You have a 25% chance of guessing correctly from a front grapple 
at a 33.3% chance from side or back grapples as the Irish whip is not 
available for those.  Guess right fifteen times to complete this mission.

The grapple reversals can (as most likely will) come in different fights. 
Progress will be saved if you return to the level select screen.  Complete the 
match after finishing the mission to earn the bonus points and money.

Mission #2: Attack Counters 2
-----------------------------

In Game Description: 
--
Perform Four Attack Counters in a Single Match

You've probably noticed by now that Attack Counters use up a ton of Turbo 
Meter 
- well that's because they're so good!  You're going to have to make your 
Attack Counter attempts count, because a bad guess will leave you without 
Turbo for a very, very long time.  some good avoidance skills are definitely 
required to help you refill your Meter.  Hopefully this mission teaches you 
the 
value of Attack Counters.  Perform four in a single match.
--

Prerequisites: Have won the western title.

Strategy: You're going to need to work on your timing for the attack counters 
in this mission.  Avoid your opponent will your turbo meter fills, then when 
your opponent is about to attack, push both buttons required for the attack 
counter at the same time. 

I find that it's easiest to time if your opponent is using the broken table 
top as a weapon, after breaking the table run around until it gets picked up 
and prepare to attempt the attack counter.  

Repeat three more time in the same match to complete the mission.

If the table top ends up on the side of the area pick it up and drop it in the 
center.

Complete the match after finishing the mission to earn the bonus points and 
money.

Mission #3: El Drunko Hunt
--------------------------

In Game Description: 
--
Defeat El Drunko Three Times

Beating up on El Drunko is only slightly more difficult than beating up on 
Horndog.  But, taking these guys down a peg is sometimes just what you need to 
recharge your batteries and keep you motivated on your way to a million bucks.  
Find The Drunk, beat The Drunk. Repeat two more times, move on.
--

Prerequisites: Have won the western title.

Strategy: Fight matches until you encounter and defeat the El Drunko.  The El 
Drunko is a Backyard Wrestling Celebrity that has been mixed in with the 
generic wrestlers in the northern tier.

Either chain together grapples and combos or try the enviro-mental attack by 
the bottle conveyor with does a moderate amount of damage.

You can save your progress between victory by quitting to the level select 
screen.  If a wrestler other than the El Drunko appears you can quit and 
restart the mission to save time.

Mission #4: Guard Break Test
----------------------------

In Game Description: 
--
Perform Five Guard Breaks

They say repetition is a great teacher - I guess we'll find out some enough! 
You're going to need Guard Breaks more and more as you face better and better 
competition - Blocking is viable in so many situations, it's hard to resist 
the 
urge to do it.  Get your opponent blocking by performing the first one to two 
hits of your Punch and Kick combos in rapid succession.  When they try to 
block the onslaught, blast them with a guard Break five times.
--

Prerequisites: Have won the western title.

Strategy: You'll need to build up some turbo for this. Keep using basic 
attacks against your opponent until he/she starts to block.  Hold the turbo 
button while standing still facing your opponent and press either attack 
button to pull off the Guard break.  Repeat four more time to complete the 
mission.


The guard breaks can come in different fights. Progress will be saved if you 
return to the level select screen.  Complete the match after finishing the 
mission to earn the bonus points and money.


Mission #5: Submissions Test
----------------------------

In Game Description: 
--
Perform Thirty Submissions

Submissions are a great all-around throw to be used liberally.  In conjunction 
with the staple Slam and Attack throws, Submissions offer a triple-threat of 
damage potential from the Grapple.  Practice mashing to get the most out of 
all 
thirty Submissions required to complete this mission.
--

Prerequisites: Have won the western title.

Strategy: All you need to do is repeatedly grapple and use the submission 
attack.  Ground submissions work as well so if you have a lot of turbo build 
up use one while your opponent is on the ground following a grapple 
submission.

The submissions can and likely will come in different fights. Progress will be 
saved if you return to the level select screen.  Complete the match after 
finishing the mission to earn the bonus points and money.

Challenge #1: Tylene Buck!
--------------------------

In Game Description: 
--
Defeat Tylene Buck!

Backyard Wrestling's resident ball breaker Tylene Buck had challenged you to 
an exhibition match!  Tylene is a tried and true veteran of the squared 
circle, so beating her will be no small feat.  Watch out for her incredibly 
quick Punch and Kick Combos, as well as her fast hitting Ground Attacks.
--

Prerequisites: Finish the five Brewery missions.

Strategy: Without a decent weapon you need to rely on stringing together 
grapples and combos as well as using the enviro-mental at the bottle conveyor 
in this fight against Tylene Buck.

Challenge #2: Tera Patrick!
---------------------------

In Game Description: 
--
Jobber Wants a Shot

Looks like you're not the only faceless wonder looking for a shot at a million 
bucks - you've been challenged by one of the local jobbers to an exhibition 
match to showcase your skills.  Accept this challenge and pick up a worthwhile 
payday, but look out - word on the street is that Tera Patrick is hanging 
around the Brewery.  You never know when she might show up!
--

Prerequisites: Finish the five Brewery missions.

Strategy:  You start off facing one of the generic wrestlers.  After you do a 
bit of damage, Messiah will double team your opponent before taking his/her 
place.  Either stringing grapples and combos together for this battle or use 
the enviro-mental attack by the bottle convey.

Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Finish the five Brewery missions.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Tylene Buck and Tera Patrick.  The 
payout is double the normal amount when you win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Finish the five Brewery missions.

Strategy: You'll need to get through three opponents with one stamina bar. 
You'll need a fair bit of luck stringing together combos and grapples and 
using the enviro-mental by the bottle conveyor to pull this one off.

Challenge #5: Title Defense!
----------------------------

In Game Description: 
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Northern Title.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Tylene Buck, Tera Patrick, and the 
Double or Nothing challenges.  

If you lose you'll need to play through the Northern Tournament at the pool 
again, but you'll still have access to the Carnival.  Previously completed 
title defenses in other areas will remain completed. When you win the 
Tournament again you can make another attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.

--------------
6.3.3 Junkyard
--------------

Area Overview
-------------

This area is a scrap yard, cars are piled to the right and crushed metal to 
the 
left.

Low Platforms: scrap pile to left, red van to right after knocking off cars

High Platforms: higher scrap pile to rear left

Destroyable items: cars stacked on red van to rear right, another exhaust pipe 
can be knocked of the cars in front of the van

Weapons: exhaust pipe, crutch, tire, black tube (breakable)

Environmental: White car at back

Hazards: None

Spectators for interactions: None

Notes:  The muffler at your feet where you start is a good weapon with a good 
reach and fast attack speed that can be used to wear down opponents.


Mission #1: Attack Challenge
----------------------------

In Game Description: 
--
Block Fifty consecutive Attacks

This mission is a grueling one, and one that might see you hit the dirt more 
than once.  Don't worry about the "consecutive" part too much though - that 
only refers to Attacks that you can actually Block.  You won't fail the 
mission, for instance, if you are Grappled while Blocking.  You could even win 
or lose the match and pickup where you left off next round.  This mission 
teaches the importance of not leaving yourself open, and protecting yourself 
as much as possible.  Block 50 attacks in a row from your opponents.
--

Prerequisites: Have won the western title.

Strategy: Hold down the block button until the fifty blocks in a row have been 
obtained.  It's possible that the count may get reset by a guard break 
followed by a combo but hopefully that won't happen too many times.  The other 
possible thing that can break the sequence is an attack throw, so if you're 
being grappled, always guess the attack throw when pressing a button for a 
reversal.

The sequence of blocks can span multiple matches.  Complete the match after 
finishing the mission to earn the bonus points and money.


Mission #2: Time Attack 2
-------------------------

In Game Description: 
--
Defeat Opponent in Less Than One Minute Thirty Seconds

The Time Attacks to end all Time Attacks! If you can maximize your damage 
potential, you should have more than enough time to get the job done.  If you 
can't , well, then you really shouldn't be trying to win a million bucks, 
should you?
--

Prerequisites: Have won the western title.

Strategy:  Grab the exhaust pipe and use it to wear down your opponent 
quickly.  I've done this is a 53 second perfect victory using the exhaust pipe 
exclusively.


Mission #3: Flawless Victory
----------------------------

In Game Description: 
--
Win a match with 100% Stamina

don't read this thinking you must win without ever being hit or thrown, 
because 
you don't.  Remember, your Stamina regenerates over time while you are 
standing idle.  If you're ready to beat your opponent but you've taken some 
damage along the way, just let your Stamina bar regenerate completely before 
going for the win.  The Stamina bar turns green when full. You only need one 
of these to complete your mission.

--

Prerequisites: Have won the western title.

Strategy: Grab the exhaust pipe and use it to wear down your opponent quickly, 
hopefully without being hit.  If you do get hit try running away and pausing 
to regenerate cycling between the top of the red van on the right and the 
lower part of the crushed metal on the left, although it might be faster to 
just start over.  If your opponent is on the ground and almost out of stamina 
consider dropping the weapon and finished the match off with a ground 
submission.

Mission #4: Make that Money
---------------------------

In Game Description: 
--
Earn $65 in a Single Match

The better you perform, the more money you earn; it's that simple.  It stands 
to reason, then, that encouraging you to earn more and more money will make 
you a better wrestler. So, that's what's going to happen here.  First Attacks, 
Weapon Use, and Enviro--Mental Throws all earn big dollars, so pay attention 
to those.  It also might help to try out low damage moves like Punch and Kick 
Combos, which can rack up good money over time.
--

Prerequisites: Have won the western title.

Strategy: $65 means at least 6401 points.  The getting in the first hit will 
earn you 1000 point and the time bonus will likely be between 800-900.  That 
leaves about 4500-4600 point to earn.  Weapons do too much damage in 
proportion to points earned (maybe 2400 for the fight) so use grapples and 
combos, a good mix of those will net over 5000 points allowing you to complete 
the mission.  The 5000 point for completion the mission doesn't count in the 
$65 total.

Mission #5: Win Streak Final
----------------------------

In Game Description: 
--
Win Ten Match in a Row

finally, the ultimate Win Streak challenge.  Hopefully you've been training 
hard, because these ten guys are all that's between you and greatness.  If you 
can beat ten of the Northern Federation's best in a row, you might just have a 
chance at that million bucks.
--

Prerequisites: Have won the Western title.

Strategy: You need to win tem matches in a row against generic opponents.  Use 
exhaust pipe at your feet as weapon to wear down the opponents.  Your stamina 
is regenerated for each new match in the series.

If you lose the count gets reset forcing you to start over. Progress will be 
saved if you return to the level select screen, so you can be cheap and quit 
mid battle when you get in trouble to preserve your win streak.


Challenge #1: Sandman!
----------------------

In Game Description: 
--
Defeat Sandman With Only Half Turbo!

Sandman has put down the beer long enough to challenge you to a match.  it's a 
sure bet that he's eager to get back to the drinking, though, so he probably 
won't be too kind to you.  to make things really interesting, you only have 
half your normal Turbo Meter, which means Grapple Meter Escape and Attack 
Counters will be impossible.  Fight past your shortcomings and put the Sandman 
to sleep.
--

Prerequisites: Finish the five Junkyard missions.

Strategy:  With the exhaust pipe handy at you feet you probably won't even 
notice the turbo handicap!  Pick it up to wear the Sandman down.

Challenge #2: Sonjay Dutt!
--------------------------

In Game Description: 
--
Jobber Wants a Shot

Looks like you're not the only faceless wonder looking for a shot at a million 
bucks - you've been challenged by one of the local jobbers to an exhibition 
match to showcase your skills.  Accept this challenge and pick up a worthwhile 
payday, but look out - word on the street is that Sonjay Dutt is hanging 
around the yard.  You never know when he might show up!
--

Prerequisites: Finish the five Junkyard missions.

Strategy: You start off facing one of the generic wrestlers.  After you do a 
bit of damage, Sonjay Dutt will interrupt the fight before taking your 
opponent's place.  It you use the exhaust pipe against the generic opponent it 
may disappear for the battle against Messiah, against whom it can be used to 
great effect, but a second one can be obtained with a dash attack into the 
vehicles in the front right.  Consider stringing grapples and combo together 
for this battle as well.



Challenge #3: Double or Nothing!
--------------------------------

In Game Description: 
--
Double or Nothing!

You've been challenged to a Double or Nothing Match!  The details are simple: 
win the match, earn double dollar amounts for your win.  Lose the match, and 
you earn nothing.  Go get it!
--

Prerequisites: Finish the five Junkyard missions.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Sandman and Sonjay Dutt.  The 
payout is double the normal amount when you win.

Challenge #4: Survival Challenge!
---------------------------------

In Game Description: 
--
Survival Challenge!

Looks like you've got another chance to prove yourself!  Survive against three 
opponents back-to-back and you're on your way to another payday.
--

Prerequisites: Finish the five Junkyard missions.

Strategy:  You'll need to get through three opponents with one stamina bar.  
Expertise with the exhaust pipe is a must if you want to survive this.

Challenge #5: Title Defense!
----------------------------

In Game Description: 
--
Title Defense!

Now that you've got the belt around your waist, everyone's itching for a 
chance to take it from you. Successfully defend your title to earn some extra 
cash, but be warned - if you lose this title defense, you'll have to re-enter 
the Tier Tournament to get it back.
--

Prerequisites: Hold the Northern Title.

Strategy: This is a typical fight against one of the generic opponents.  Use a 
strategy similar to what worked for you on Sandman, Sonjay Dutt, and the 
Double or Nothing challenges.  

If you lose you'll need to play through the Northern Tournament at the pool 
again, but you'll still have access to the Carnival.  Previously completed 
title defenses in other areas will remain completed. When you win the 
Tournament again you can make another attempt at this challenge.  

If things are going poorly you can be cheap an quit mid battle to preserve 
your title. Powering off at the "You Suck" screen works as well to preserve 
your title.

Title Tournament
----------------

A cut scene plays at the beginning of the tournament.

Prerequisites: Finish the fifteen Northern Tier missions.

Strategy:  The northern tournament is held at the pool.  You'll face four of 
the generic opponents on your way to the top.  Uses strategies similar to 
fighting Sandman, Sanjay Dutt, on the Double or Nothing challenges (assuming 
you didn't skip them). 

If you return to the level select your tournament progress will be lost.

Another cut scene plays after winning the tournaments and the World Tier at 
the Carnival is unlocked.  The Northern tier title defences are now available 
so you can go back to the Construction Site, Brewery, and Junkyard to complete 
those.


==============
6.4 World Tier
==============

The final tier has only one area, the Carnival.  This area is unlocked after 
obtaining the Northern Title.  There are no missions here, just five mandatory 
challenges which must be done is sequence to wrest the World Title away from 
the Insane Clown Posse.

--------------
6.4.1 Carnival
--------------

A cutscene plays the first time you select the carnival.

This is a cage match as a circus. You start is a small ring but the side can 
be broken to allow access to the area below and the high platform back 
at to the sides.


Low Platforms: This ring where you start, table at the front

High Platforms: Platforms back and to either side of the starting ring after 
back side of ring is destroyed.

Destroyable items: Sides of initial ring, table at front, white structure to 
right

Weapons: Weed Whacker on rear platform to left, chainsaw on rear platform to 
right, legs of destroy table (breakable), fluorescent bulb (breakable), claws 
to right by white structure

Environmental: Clown banner to left, Near table (one time only as it destroys 
the table), by outer cage at right end of mat at front, tubes from which 
structure (breakable)

Hazards: None

Spectators for interactions: None

Notes: The two weapons of note are the weed whacker on the platform to the 
rear left which has the longest reach but a slow attack, and the claws by the 
white structure on the ground to the right, which has a faster attack but a 
short reach.  Most of the challenges here impose some sort of handicap on you 
that may preclude the use of weapons.



Challenge #1: Joe Peterson!
---------------------------

In Game Description: 
--
Defeat Joe Peterson in a street Fight!

Looks like contest winner Joe Peterson is making the most out of his 
opportunity with a birth right on to the Main stage! Peterson's challenging 
you to a street Fight, whereby the only thing that's going to hurt him are 
Punch and Kick Combos, Turbo Attacks, and Guard Breaks, and the only way you 
can stop him is by Knockout!  This not-so average Joe can still hurt you any 
way he please.  Take Peterson out and you're on your way to Round Two!
--

Prerequisites:  Win the Northern Title.

Strategy:  You're going to need to use combos on Peterson to knock him down.  
Wait for him to get up at use a turbo attack to knock him back down or a guard 
break to stun him to set up another combo.  If he grapples you try to evade or 
reverse and attempt an attack throw to set up a combo.

While the moves than would tap him out don't hurt him, going for a pin will 
disqualify you if you forget the knockout requirement.

Challenge #2: Madman Pondo!
---------------------------

In Game Description: 
--
Defeat Mad Man Pondo in a Hardcore Match!

A lesson in Hardcore indeed.  Mad Man Pondo, the craziest, most insane 
wrestler around is your next challenge.  What's worse is that the match is 
definitely stacked in his favor: this is a Hardcore Match; only environment 
interactions like Weapon use, Enviro-Mental throws, and background destruction 
are going to faze Pondo.  Of course, Pondo still has his full arsenal of 
tricks to use against you.  Do you have what it takes?
--

Prerequisites: Beat Joe Peterson

Strategy: The enviro-mental attack in the front right corner and the claws by 
the white structure on the right are probably your best bets for this fight.  
Start off with a combo to break out of the starting ring and either grab the 
claws or grappler for the enviro-mental.



Challenge #3: Vampiro!
----------------------

In Game Description: 
--
Defeat Vampiro in an Greco-Roman Match!

Vampiro wants to put you in a casket.  By the looks of it, that's a very 
possible goal.  While Vampiro throws everything but the kitchen sink at you, 
you're going to have to display your Grappling skills - in this Greco-Roman 
Match, the only moves worth a damn against Vampiro are Grapples, and the Pin 
is the only match-ender Vampiro is going to respect.  Avoid being put six-feet 
under and go for the win!
--

Prerequisites: Beat Madman Pondo

Strategy:  You'll need to string together grapples for this fight to wear 
Vampiro down. Ground submissions, enviro-mental attacks and super moves work 
as well.  Other attack are useless, except if he's standing with the smallest 
sliver of stamina use a combo, as that won't hurt him, to knock him down so 
you can go for the pin.  Knocking or tapping him out with one of the grapple 
attacks results in disqualification.
 

Challenge #4: Rude Boy!
-----------------------

In Game Description: 
--
Defeat Rude Boy in a Double Damage/Half Damage Match!

Rude Boy is all that's left between you and the Main Event.  Unfortunately, 
that couldn't be worse for you!  rude Boy is tough as nails and hits like a 
brick, and if it seems that way when you fight him, that's because he hits you
twice as hard as anyone else, yet when you attack him, it only effects him 
half as much as it would anyone else!  It's going to take everything you've 
got to pull out the win here - and even that may not be enough!
--

Prerequisites: Beat Vampiro

Strategy: The handicap makes this is like fighting four opponents in a row on 
the same stamina bar.  See if you can use the claws or weed whacker 
effectively against him or try stringing grapples and combos together, taking 
brief pauses to regenerate while he's stunned or on the ground.  You're 
probably 
best of trying for a pin when his red stamina bar is about 1.5x the width of 
one of the digits in the time clock.

Challenge #5: Shaggy 2 Dope!
----------------------------

In Game Description: 
--
Defeat The Insane Clown Posse in A Handicap Match!

This is it!  Your whole career has brought you to this moment!  The World 
Championship, the million dollar cash prize, the respect of hardcore wrestlers 
and wrestling fans worldwide are all within your reach.  The last obstacle 
left in your way is the Insane Clown Posse!  that's right, to win the whole 
ball of wax you must defeat both Violent J and Shaggy 2 Dope in a Handicap 
match!  Take your guts, your iron will, and everything you've learned and put 
it to the test inside the Dark Carnival.  It's all up to you now!
--

Prerequisites: Beat Rude Boy

Strategy:  The match starts out against Shaggy 2 Dope.  String combos and 
grapples against him, using the enviro-mental in the front right corner when 
ever you can.  The claws can also be effective.  Once you get him to 20% 
stamina, Violent J with knock you off him and take over with full stamina and 
turbo.  Continue stringing combos and grapples and using the claws and enviro-
mental attack in the front right corner.

A cutscene and the credits play after your defeat Violent J and you receive 
$1,000,000 for winning the final challenge in the carnival.  Use it to unlock 
the remaining accessories and movies.  If this is your first career the 
Backyard Brawlers can now be selected for subsequent careers.

******************************************************************************
7. Unlockables 
******************************************************************************

===============
7.1 Accessories
===============

The accessories need to by purchased in the mission mode shop.  If an 
accessory is purchased in one profile it is available for all.

Head Wear
---------

The following accessories are available starting in the Eastern tier for $200:

Top Hat
Cowboy Hat
Football Helmet
Do Rag
Skater Helmet
Headband
Bowler
Visor
Sun Hat
Beanie
Beret
Headphones
Hard Hat
Baseball Cap
Ear Muffs
Biker's Helmet

The following accessories are available starting in the Western tier for $300:

Soldier Helmet
Sombrero
Knight's Helmet
Halo
Safari Hat
Spiked Helmet
Dunce Cap
Police Cap
Russian Hat
Devil Horns
Turban
Nurse's Cap
Chef's Hat
Fireman's Hat

The following accessories are available starting in the Northern tier for $500

Astronaut Helmet
Tiara
Headdress
Pirate Hat
Wizard's Cap
King's Crown
Rasta Hat
Bunny Ears
Beer Hat
Pimp Hat

Face Wear
---------

The following accessories are available starting in the Eastern tier for $200:

Sunset Shades
Round Glasses
3-D Glasses
Eye Patch
Painter's Mask
Clown Nose
Corn Cob Pipe
Bandage
Big Ears
Tiny Shades

The following accessories are available starting in the Western tier for $300:

Hockey Mask
G-Man Shades
Ghosts Mask
Gas Mask
Bandit Mask
Low-Light Goggles
Hipster Sunglasses
Opera Mask
Bone Nose Ring
Sherlock Pipe
Witch's Nose
Happy Theatre
Sad Theatre
Aviator Goggles
Square Glasses

The following accessories are available starting in the Northern tier for $500

Silence Mask
Snorkel/Goggles
Groucho's Glasses
Devil Mask
Emerald Shades

Upper Body
----------

The following accessories are available starting in the Eastern tier for $200:

Left Arm Band
Double Elbow Pads
Double Wrist Bands
Gauntlets
Biker Glovers
Bandoleer
Messenger Bag
Backpack
Bow Tie

The following accessories are available starting in the Western tier for $300:

Right Arm Band
Right Elbow Pad
Right Wrist Band
Wrist Watch
Spike Bracelets
Mittens
Suspenders
Breastplate
Angel Wings
Hand Cast
Sidearm Holster
Spike Collar
Bullet-Proof Vest

The following accessories are available starting in the Northern tier for $500

Left Elbow Pad
Left Wrist Band
Gold Chain
Boxing Gloves
Samurai Armor
Mechanical Key
Cape
Double Bandoleer

Lower Body
----------

The following accessories are available starting in the Eastern tier for $200:

Single Gun Belt
Double Knee Pads
Shin Guards
Wallet Chain
Tool Belt
Knee Brace
Spurs
Leg Garter
Studded Belt
Snow Shoes

The following accessories are available starting in the Western tier for $300:

Akimbo Gen Belt
Right Knee Pad
Cowboy Chaps
Platemail Legs
Leg Gauntlets
Jock Strap
Leg Cast
Skis
Tutu
Apron

The following accessories are available starting in the Northern tier for $500

Left Knee Pad
Samurai Armor Legs
Diving Fins

==============
7.2 BYW Videos
==============

There videos are available from the beginning:

Madman Pondo
Vampiro
Rude Boy
Violent J
Shaggy 2 Dope
Ruckus
Pulse
Andrew
Music Video 1
Music Video 2
Music Video 3
Credits

These video need to by purchased in the mission mode shop.  If a video is 
purchased in one profile it is available for all.

The following accessories are available starting in the Eastern tier for 
$1000:

Zandig
Ryuji Ito
Sick Nick Mondo
Vic Grimes
Sandman

The following accessories are available starting in the Western tier for 
$1000:

Masked Horn Dog
New Jack
Messiah
Sonjay Dutt
El Drunko


The following videos are available starting in the Northern tier for prices 
noted after the names.

Sunrise Adams $2000
Luke Hadley   $1000
Supreme       $1000
Andrew WK     $2000
Tylene Buck   $2000
Tera Patrick $2000

===============
7.3 Game Videos
===============

There game videos are unlocked after seeing them in mission mode.

Live From City Hall - Unlocked after starting mission mode.
Jumpy Burgers - Unlocked after starting Eastern Tier Title Tournament
Eastern Champ - Unlocked after winning Eastern Tier Title Tournament
Al's Truck Stop - Unlocked after starting Western Tier Title Tournament
Western Champ - Unlocked after winning Northern Tier Title Tournament
Live From Mini Golf - Unlocked after starting Northern Tier Title Tournament
Northern Champ - Unlocked after winning Northern Tier Title Tournament
Walk to the Carnival - Unlocked after selecting Carnival on the level select 
screen.
The Aftermath - Unlocked after winning final World Tier Challenge

=====================
7.4 Backyard Brawlers
=====================
There are 25 Backyard Wrestling celebrities that are unlocked for mission mode  
after completing mission mode once.  There are available for an exhibition 
match at any time.

List of Brawlers:
-----------------
Ruckus
Tylene Buck
Kelvin Finn
New Jack
Zandig
Sunrise Adams
Violent J
Shaggy 2 Dope
Tera Patrick
Andrew WK
Madman Pondo
Vic Grimes
Adrianne Pain
Messiah
Masked Horn Dog
El Drunko
Sandman
Supreme
Ryuji Ito
Luke Hadley
Sick Nick Mondo
Rude Boy
Vampiro
Sonjay Dutt
Joe Peterson

******************************************************************************
8. Game Soundtrack
******************************************************************************

These songs play as the background music when playing this game.

"Whine of Youth" - Channel 3
"Tear It Down" - D.R.I
"That's Me" - Dark Lotus
"Walk Away" - Dropkick Murphys
"Gor-Gor" - Gwar
"Backyard Wrestling!" - K-Love
"Don't Crush It" - Kool Keith
"Vicky Crown" - Murphy's Law
"Clueless" - N.R.S.V.
"My Fist, Your Face" - Pint Size
"Destroyer of Senses" - Shadows Fall
"On The Brink" - Sick of It All
"Serious" - T.S.O.L
"Gang Related" - ABK
"Rawkfist" - Thousand Foot Krutch
"Serve Em A Sentence" - Kool Keith Feat, Kutmasta Kurt
"On the Other End" - Twiztid
"Don't need a Reason to Hate" - Stamping Ground
"Die For Fun" - Six and Violence
"Monkey Infection" - Amen
"Your Rules" - Andrew WK
"Party Hard" - Andrew WK
"Soulcraft" - Bad Brains
"Shades of Grey" - Biohazard
"Path to Prevail" - Blood Simple
"There Goes the Neighborhood" - Body Count
"I Got Punched In The Nose For Sticking My Face In Other Peoples Business" -
    Boys Night Out
"Pure Hatred" - Chimaira
"The Mob Goes Wild" - Clutch
"Jus' A Rascal" - Dizzee Rascal
"Godspeed us to Sea" - Every Time I Die
"Grenade Jumper" - Fall Out Boy
"New Direction" - Gorilla Biscuits
"All That" - Hazen St.
"Are You Ready?" - Hazen St.
"Out of Control" - Hoobastank
"Step to the Floor" - Illegal Substance
"We Gives No Fuck" - Insane Clown Posse
"Juggalo Paradise" - Insane Clown Posse
"Career Suicide" - Kittie
"Get Yourself Up" - KRS-One
"Laid to Rest" - Lamb of God
"Rock" - Lexicon
"To Our Savior" - Midtown
"Silenced" - Mudvayne
"Not Falling" - Mudvayne
"You and I" - Murs
"I Should Have Sent Flowers" - Nora
"Stalingrad" - Red Tape
"Survival of the Sickest" - Saliva
"Infrared" - Strike Anywhere
"Dress Like A Target" - Superjoint Ritual
"Set it to Blow" - Vaux
"Through My Eyes" - Vision of Disorder

These songs play during the credits:
"Fuck the World" - Insane Clown Posse
"Party Hard" - Andrew WK

******************************************************************************
9. LEGAL
******************************************************************************
This document is Copyright 2005 MysticWeirdo aka Warren Grieder.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

Permission to host this document is given to the following:
GameFAQs
IGN

Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
cheatindex.com
supercheats.de

This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs and IGN. Use of this guide on any other web site or as
a part of any public display is strictly prohibited, and a violation
of copyright.


******************************************************************************
10. Contact Information
******************************************************************************
For suggestions and/or corrections for this guide please email:
mystic.weirdo [at] gmail.com

The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting me with additions/corrections.

Please include BYW2 FAQ in the subject of any email
regarding this FAQ.

******************************************************************************
11.  Credits
******************************************************************************
Thanks go to the following:

Eidos Inc., Paradox Development, and Backyard Wrestling, Inc. for making this 
game.

The following sites for hosting this FAQ:
GameFAQs
IGN

******************************************************************************
******************************************************************************