Tom Clancy's Ghost Recon: Island Thunder Weapons Guide Written by qwertyuiopasd schistmail@comcast.net Copyright (c) 2003. ================== ////////////////// TABLE OF CONTENTS \\\\\\\\\\\\\\\\\\ ================== I. GUIDE INFORMATION II. PRIMARY WEAPONS LIST III. SECONDARY ITEMS LIST IV. RIFLEMAN WEAPONS V. SUPPORT WEAPONS VI. SNIPER WEAPONS VII. DEMOLITION WEAPONS VIII. SECONDARY ITEMS ===================== ///////////////////// I. GUIDE INFORMATION \\\\\\\\\\\\\\\\\\\\\ ===================== This guide lists every weapon and item available in the game, and the details about each weapon. For the primary weapons, I list a number of things. The magazine capacity, which is how many shots one clip will hold. Firing modes, which determine weapon's fire rates. Single means semi-automatic mode, where you only fire one bullet when you pull the trigger. 3-round burst means that you can only fire up to 3 rounds automatically at one time. Full auto means that you can fire the gun automatically. I list the caliber of the weapon, and the secondary equipment that can be taken with the weapon. I also list the characters that use the weapon, and any other info on the weapon I might have. If you have any concerns about this guide, feel free to write to me at schistmail@comcast.net I will not answer questions about anything stated in the guide, and I may not answer your e-mail at all, depending on how backed up my inbox is. You may not use this guide on your site without my permission. If you wish to use this guide on your site, contact me at schistmail@comcast.net The only website permitted to use this guide right now is www.gamefaqs.com. If you see this guide anywhere else, please tell me. ========================= ///////////////////////// II. PRIMARY WEAPONS LIST \\\\\\\\\\\\\\\\\\\\\\\\\ ========================= RIFLEMAN: M16 MP5-SD OICW 7.62 Carbine AN94 5.56 Carbine 7.62 Rifle AK-74 M4 SOCOM AK-47 vz58 SUPPORT: M249 MG3 RPK74 PKM M60 7.62 DP RP-46 M240G SNIPER: M24 SVD L96A1 M82 7.62 Sniper Silenced Sniper M98 SR-25 SR-25 SD DEMOLITIONS: M4 MP5 SA80 MP5-SD Bizon 9mm A-91 Z-84 SA 25 MM1 ========================== ////////////////////////// III. SECONDARY ITEMS LIST \\\\\\\\\\\\\\\\\\\\\\\\\\ ========================== M9 M9 SD 9mm Russian 9mm SA Claymore Demo M136 Sensor Binoculars Extra Ammo M203 GP25 Frag ===================== ///////////////////// IV. RIFLEMAN WEAPONS \\\\\\\\\\\\\\\\\\\\\ ===================== ---------------- M16 Magazine Capacity: 30 rounds Firing modes: single, 3-round burst Caliber: 5.56mm Secondary Equipment: M203 Binoculars M9 SD Extra Ammo Carried by: All normal rifleman characters. ---------------- MP5-SD Magazine Capacity: 30 rounds Firing modes: single, 3-round burst, full auto Caliber: 9mm Secondary Equipment: Claymore Binoculars Extra Ammo Sensor Carried by: Henry Ramirez Susan Grey ---------------- OICW Magazine Capacity: 30 rounds Firing modes: single, 3-round burst, full auto Caliber: 5.56mm / 20mm Secondary Equipment: GL (Grenade Launcher) Binoculars M9 SD Extra Ammo Carried by: Will Jacobs Lindy Cohen Other Info: OICW stands for Objective Individual Combat Weapon. Developed by Heckler & Koch. The OICW has a rough version of the G36K built in, to fire like a normal 5.56mm rifle. It also has a 20mm launcher that can fire explosive rounds. Although this isn't featured in the game, the early versions of the OICW allow a user to program when he wants the 20mm shells to explode before he fires them. ---------------- 7.62 Carbine Magazine Capacity: 20 rounds Firing modes: single, 3-round burst, full auto Caliber: 7.62mm Secondary Equipment: Binoculars M9 SD Extra Ammo Frag Carried by: Will Jacobs ---------------- AN94 Magazine Capacity: 30 rounds Firing modes: single, 2-round burst, full auto Caliber: 5.45mm Secondary Equipment: Binoculars M9 SD Extra Ammo GP 25 (Grenade Launcher) Carried by: Buzz Gordon Lindy Cohen ---------------- 5.56 Carbine Magazine Capacity: 30 rounds Firing modes: single, 3-round burst, full auto Caliber: 5.56mm Secondary Equipment: Binoculars M9 SD Frag Extra Ammo Carried by: Susan Grey Buzz Gordon Other info: Also known as the HK G36. It is said to be a better rifle than the M16. ---------------- 7.62 Rifle Magazine Capacity: 20 rounds Firing modes: single, full auto Caliber: 5.56mm Secondary Equipment: Binoculars M9 SD Frag Extra Ammo Carried by: Lindy Cohen Other info: I'm pretty sure this is the H&K G3. It has a large kick to it when you fire it, due to the powerful .308 rounds used in the rifle. It is one of the older rifles, from the time of the M14. ---------------- AK-74 Magazine Capacity: 30 rounds Firing modes: single, full auto Caliber: 5.45mm Secondary Equipment: Binoculars M9 SD Frag Extra Ammo Carried by: Henry Ramirez ---------------- M4 SOCOM Magazine Capacity: 30 rounds Firing modes: single, 3-round burst, full auto Caliber: 5.56mm Secondary Equipment: Binoculars M9 SD Frag Extra Ammo Carried by: Henry Ramirez Buzz Gordon Other info: This is called the M4 SOCOM because the M4A1 is fitted with a SOCOM suppressor. It is just a silenced version of the regular M4A1. ---------------- AK47 Magazine Capacity: 30 rounds Firing modes: single, full auto Caliber: 7.62mm Secondary Equipment: Frag Sensor 9mm Russian Extra Ammo Carried by: Susan Grey Other info: The 'AK' stands for Avtomat Kalashnikova, if you were wondering. ---------------- vz58 Magazine Capacity: 30 rounds Firing modes: single, full auto Caliber: 7.62mm Secondary Equipment: Frag Sensor 9mm Russian Extra Ammo Carried by: Will Jacobs Other info: Although few have heard of this weapon, it has been used by the Czech and Slovak armies for over 50 years. It looks like an AK-47, but has many different features from the AK-47. =================== /////////////////// V. SUPPORT WEAPONS \\\\\\\\\\\\\\\\\\\ =================== ---------------- M249 Magazine Capacity: 200 rounds Firing modes: full auto Caliber: 5.56mm Secondary Equipment: Extra Ammo Frag Binoculars M9 SD Carried by: All normal support characters. Other info: AKA the M249 SAW (Squad Automatic Weapon). Used in the US military for years. Reliable and accurate. ---------------- MG3 Magazine Capacity: 100 rounds Firing modes: full auto Caliber: 7.62mm (.308) Secondary Equipment: Extra Ammo Frag Binoculars M9 SD Carried by: Dieter Munz Other info: Designed to be a modernized version of the MG42. ---------------- RPK74 Magazine Capacity: 75 rounds Firing modes: single, full auto Caliber: 5.45mm Secondary Equipment: Extra Ammo Frag Binoculars M9 SD Carried by: Guram Osadze Other info: This gun usually takes 45 round clips, although in Ghost Recon, it takes the rare 75-round drums. Similar to the AK-74. ---------------- PKM Magazine Capacity: 100 rounds Firing modes: full auto Caliber: 7.62mm Secondary Equipment: Extra Ammo Frag Binoculars M9 SD Carried by: Guram Osadze Other info: Usually Russian-made. Designed to replace WWII machineguns. ---------------- M60 Magazine Capacity: 100 Firing modes: full auto Caliber: 7.62mm Secondary Equipment: Extra Ammo Frag Binoculars M9 SD Carried by: Dieter Munz Other info: Developed in the early 50's, shares some features of the old MG42, used in Vietnam by US forces. ---------------- 7.62 DP Magazine Capacity: 47 rounds Firing modes: full auto Caliber: 7.62mm Secondary Equipment: Extra Ammo Frag Sensor 9mm Russian Carried by: All normal support characters. ---------------- RP-46 Magazine Capacity: 250 rounds Firing modes: full auto Caliber: 7.62mm Secondary Equipment: Extra Ammo Frag Sensor 9mm Russian Carried by: Guram Osadze Other info: Although it isn't the same as the DP in the game, I'm pretty sure the RP-46 and DP are the same gun in real life. Used in World War II. ---------------- M240G Magazine Capacity: 50 rounds Firing modes: full auto Caliber: 7.62mm Secondary Equipment: Extra Ammo Frag Binoculars M9 SD Carried by: Dieter Munz Other info: AKA the FN MAG. "General Purpose Machinegun." =================== /////////////////// VI. SNIPER WEAPONS \\\\\\\\\\\\\\\\\\\ =================== ---------------- M24 Magazine Capacity: 6 rounds Firing mode: single Caliber: 7.62mm Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: All normal sniper characters. Other info: After you fire a shot, you have to wait as your character places another bullet into the chamber, so this isn't a semi-automatic weapon. It can only zoom in once. ---------------- SVD Magazine Capacity: 10 rounds Firing modes: single Caliber: 7.62mm Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Astra Galinsky Other info: Semi-automatic, can zoom in twice. This is the Dragunov. Reliable sniper rifle used by the Russian army. ---------------- L96A1 Magazine Capacity: 10 rounds Firing modes: single Caliber: 7.62mm Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Jack Stone Other info: You have to reload after every shot again, like the M24. A common British sniper rifle. ---------------- M82 Magazine Capacity: 10 rounds Firing modes: single Caliber: 12.7mm (.50) Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Scot Ibrahim Other info: They don't get much bigger than this. The Barrett .50 caliber M82A1 rifle. This will usually kill in once shot unless you hit an arm or leg. ---------------- 7.62 Sniper Magazine Capacity: 20 rounds Firing modes: single Caliber: 7.62mm Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Astra Galinsky Other info: This gun is also known as the PSG-1. ---------------- Silenced Sniper Magazine Capacity: 10 rounds Firing modes: single Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Jack Stone ---------------- M98 Magazine Capacity: 10 rounds Firing modes: single Caliber: .338 Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Scott Ibrahim Other info: Can zoom in further than the M82. Also a Barrett rifle. ---------------- SR-25 Magazine Capacity: 20 rounds Firing modes: single Caliber: 7.62mm (.308) Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Jack Stone, Scott Ibrahim ---------------- SR-25 SD Magazine Capacity: 20 rounds Firing modes: single Caliber: 7.62mm (.308) Secondary Equipment: M9 M9 SD Extra Ammo Frag Carried by: Astra Galinsky ======================== //////////////////////// VII. DEMOLITION WEAPONS \\\\\\\\\\\\\\\\\\\\\\\\ ======================== ---------------- M4 Magazine Capacity: 30 rounds Firing modes: single, auto Caliber: 5.56mm Secondary Equipment: Demo M136 Frag M9 SD Carried by: All normal demolitions characters. ---------------- MP5 Magazine Capacity: 30 rounds Firing modes: single, 3 round burst, auto Caliber: 9mm parabellum Secondary Equipment: M9 SD Demo Claymore Sensor Carried by: Klaus Henkel ---------------- SA80 Magazine Capacity: 30 rounds Firing modes: single, auto Caliber: 5.56mm Secondary Equipment: M136 Frag M9 SD Claymore Carried by: Nigel Tunney Other info: An early version of the British Enfield L85 rifle. ---------------- MP5 SD Magazine Capacity: 30 rounds Firing modes: single, 3 round burst, auto Caliber: 9mm parabellum Secondary Equipment: Extra Ammo M9 SD Claymore Sensor Carried by: Henry Ramirez Susan Grey ---------------- Bizon 9mm Magazine Capacity: 64 rounds Firing modes: single, 3 round burst, auto Caliber: 7.62mm Secondary Equipment: M136 Frag M9 SD Claymore Carried by: Nigel Tunney Other info: Has an AK-style stock and a pistol grip on the front. A lightweight submachine gun. ---------------- A-91 Magazine Capacity: 20 rounds Firing modes: single, 3 round burst, auto Secondary Equipment: M136 Frag M9 SD Claymore Carried by: Klaus Henkel ---------------- Z-84 Magazine Capacity: 30 rounds Firing modes: single, auto Caliber: 9mm parabellum Secondary Equipment: M136 Frag 9mm SA Demo Carried by: All normal demolitions characters. Other info: Not much to say about this, but it is NOT an Uzi. It was designed in Spain, not by the IMI. ---------------- SA 25 Magazine Capacity: 32 rounds Firing modes: single, auto Secondary Equipment: M136 Frag 9mm SA Demo Carried by: Nigel Tunney ---------------- MM1 (Grenade Launcher) Magazine Capacity: 12 rounds Firing modes: single Secondary Equipment: M136 Demo M9 SD Extra Ammo Carried by: Klaus Henkel ====================== ////////////////////// VIII. SECONDARY ITEMS \\\\\\\\\\\\\\\\\\\\\\ ====================== ---------------- M9 The Beretta M92FS, a 9mm pistol, common throughout the world. Almost everyone has the option of using this or the M9 SD as a secondary weapon in Ghost Recon. ---------------- M9 SD The Beretta M92FS with a suppressor. The SD stands for Suppressed. ---------------- 9mm Russian A handgun. Don't know much about it. ---------------- 9mm SA Handgun. ---------------- Claymore A claymore mine is a mine that contains several hundred steel balls and packs C4 explosives. When you detonate it, it explodes, shooting the steel balls into whatever is in front of the mine. These balls go fast enough to penetrate steel, and will most likely tear apart anything in front of the mine. The explosion is usually in one direction, so wherever you point the mine when you are placing it is where it will explode towards when you detonate it. ---------------- Demo A demolitions charge. Explosives. Most likely C4. ---------------- M136 The M136 AT4 is a lightweight anti-tank weapon. Fires an 84mm rocket, and is fired from a persons shoulder. When you fire this weapon, you have to be either in the standing or kneeling position, and it will not let you fire until the crosshairs have closed in, so you can't be moving when you fire it. ---------------- Sensor Detects the heartbeats of enemies close to you. ---------------- Binoculars No need to explain. ---------------- Extra Ammo Adds more magazines to the primary weapon you are carrying. ---------------- M203 A 40mm grenade launcher for the M16. ---------------- GP25 A 40mm grenade launcher for the AN94. ---------------- Frag An M67 Fragmentation Grenade. =================================================================== Written by qwertyuiopasd. Copyright 2003. ===================================================================