Star Wars Obi-Wan in Depth Enemy Tactic FAQ By Wassup1444465 E-mail me at Wassup1444465@aol.com No spam, and make the subject Obi-Wan Only neoseeker and gamefaqs may use this, as well as geocities. Version 1.7 Version History: March 6, 2002-Started this thing March 8, 2002- Started the enemy tactics. The general ones will be great, don't worry. March 14, 2002- Added some more tactics in the new section. March 16, 2002- Added more tactics of those I accidentally excluded. March 20, 2002-Added a glitch or so. March 22, 2002-Moved some super tactics to a new section. I also added a new site where this can be posted. March 24, 2002- I added some more tactics. Contents: 1) Enemy List 2) Tactics 3) Advanced 4) Intermediate 5) Beginner 6) Super Tactics 7) Next Generation Warrior 8) Back-up Tactics 9) Glitches 10) Credits 11) Legal Enemy List Black Heth Thug- Standard bad guy at beginning of the game. Jin'Ha Warrior- Power packed enemy with special armor. Droid- One of many varieties of them. Tactics In this section I will list good tactics for beating the foes, both in general, and specific. Steal and Go- If an enemy has a blaster, steal it, and then leave them be. This lets you keep some health, and lets you avoid combat. If there were other enemies, and you spent time killing the blaster one, then you will be ganged up on by enemies. Steal and Hit- If you eliminated all enemies, but found one with a blaster left, steal it, and then run up and hit him. In some levels, this is required to progress. In others, it's just a good idea so you don't have a distraction. Push and Strike- In the swamp levels, push the Jin'Ha on to the ground with the force push, and then go for a good strike. You can land many hits on them before they get up, and it helps you clear the way. Press and Strike- Slightly different, you need to be a good player to do this. When in the way of many enemies, run at them, and then past them. While you go by, swing your saber to the right or left to hurt them, and then when you are by, some may have died. Press and Back- Do the same thing as before, except when you get to the other side, force jump, and hit the black button to turn around, and land on the first side of them (where you previously were) and then hit them again. When getting through, you may want to force push to clear the way. Strike-Screen 1- When facing multiple enemies with blasters, and either assassin droids or Jin'Ha are in the way, let the blasters hit the droids, and then they will get slight damage instead of you. This can be useful, and allows you to strike without worry of any blasters. Strike Screen 2- The second version is for the Jin'Ha and Black Heth levels. When a grenadier is near many enemies, get close to the enemies, and let the grenadier fire, and jump out of the way fast. The weapons will damage the enemies, and will save you some time. After this, you should home in on the enemies to finish them off. Strike Screen 3- In the Naboo levels, when there are suicidal droids near assassin droids, push the suicidals into the assassins, and the assasins will take huge damage, and fall down. This allows you to strike them, and not even take a quarter of the damage you would have. Strike Screen 4- In Stowaway, in the generator room with all of the explosives, let a droid hit the blue beams, and he will most likely be killed in the explosion, allowing t you to take on the rest of the droids fast and quickly. This will be a screen if you take cover near a farther away beam. Strike Screen 5- Whenever someone is attacking you with a gun, and someone else has a sword, hide behind a crate, which is your screen, and kill the guy with the sword. Then, throw it at the shooter, so you don't get to close. Strike Screen 6- When someone shoots at you, but several enemies are there, relfect the bullets onto an enemy with a sword to take him out first, and then go for the easier enemy, the one who was shooting at you. Hide and Distract- This requires you to go near droids unnoticed. What you do is once you are well hidden, throw a grenade, and the droids will move around away from you, and you can hit them from behind. This doesn't always work. Dodge and Turret- This requires you to dodge all enemy attacks, and get out of their range near a turret. Mount the turret with Y, and then fire at them by clicking the right thumb stick. This can deal much damage, and can be using your own weapon against the enemy. This next part is specific enemy tactics. Black Heth Black Heth Shooter In order to take out one of these guys, you basically have to just reflect bullets, or throw an object. These guys rarely come without backup, so be prepared to dodge their attacks while taking everyone else out. One light saber strike kills it. If there are multiple enemies, than simply take your time, and reflect or strike one by one. If you steal his weapon, he gets a dagger to replace it, which isn't that hard to get by when hitting him. Black Heth Clubber The golf club wielder is very annoying, so you should take him out first. It usually works to swing to your side, because he will try to block an upward attack. If you find him grouped with several other enemies, take him out first, because he can be a nuisance, and can cause you to lose more life if you don't. Black Heth Caveman The one that shouts, "I'll smash your skull!" can be equally annoying. Take him out after the clubber, because he does the most damage. His attacks are very slow. There are two versions of this bad guy, a green one that takes two hits, and the red one that takes one hit. Black Heth Grenadier This one throws grenades. You need to take him out last, because he can kill his own kind with that thing, and it saves you time. Just don't get in its way, and avoid the attacks, and most enemies following you will get taken out by him. Once everyone or almost everyone is gone, steal his grenade, and hit him with the saber. Multiple Black Heth Tactics Never lose sight on all of the enemies. They will try to hide and attack, but if you keep a good eye on them, they are like ants to you. Some of the later versions of this kind will take two hits to kill, so never be thinking that you've beaten them all in one easy hit. Jin'Ha Jin'Ha Swordsman Bringing back Zelda, this is one of the top enemies on the game. In my opinion, he makes the game realistic because he blocks your attacks. To counter that, force push him, and then strike as he comes up from the ground. There are also some areas where you can toss him off a platform, or into a cortosis pit, which kills him, of course. This enemy racks on a big amount of damage, so you might want to kill him first. Jin'Ha Clubber You have to hit this guy at his side, not form above. He is defeated just like the swordsman, but takes a bit less damage to kill. His attacks are a bit slow, but quite powerful, so he might be on your kill list. Jin'Ha Shooter If you steal his gun, it will take only two hits form you saber to beat him. He may come in sniper form, so be on the lookout when your back is turned. Many people also prefer to reflect his bullet, and/or perform the Strike Screen 6. Jin'Ha Grenadier Let him fire at you when you're near many enemies, that way you can let him take out everyone at once. Go for him last, and steal his launcher, and you can beat this guy with ease. Multiple Jin'Ha What you need to do is once again look out for the grenadier, and you need to keep an eye on who is in front of you and behind you. Use the force and to the side on the left thumb stick to sweep these guys out. Battle Droids Standard Battle Droid and Officer Droids These guys are very simple to beat. Just hit them with the saber and they die. If you reflect their bullets, the standard will go down with one reflect, but the officers two. Some have swords, too. Baron Droids These are the dual cannon droids that shoot the grenades. They're very short. To defeat them without taking all of that damage, you have to get close, and they won't fire. Then, strike them a couple of times, and they go down for the count. Suicide Droids These are the short little creature that yell terminate (The look like the walking shells in Rayman 2) and explode when they hit something. Either throw them into the enemies, or throw your saber into them. Either one can kill them. Destroyers Strait from Episode 1, these things have dual cannons and a shield. If you want, you can use ion grenades on them. The super force attack works too, as well as running up and trying to strike through their shield. Running away makes them curl up and roll to you, giving you time to hit them before their shield goes back up. Four Legged Droids These are the ones that are monsters compared to you, and can be beat with the same strategy as the Baron Droids. Get close, and then hit them. n a matter of seconds, one of these can go down instantly. Assassin Droids When the Federation needed the cortosis, this is what they wanted it for. These droids are just like Jin'Ha, and require the same tactics to be beat. Multiple Droids For the Valuable Assisrance level, you need to know how to take these out. Simply throw the blue explosives, use grenades, and use force saber attacks. Throw items, and remember to reflect too. Don't get in the Resistances way when they shoot or throw grenades, because it can hurt you too. Advanced This is how to rate your skill. You are advanced when: You can beat many enemies at once, and want all of them to fight you. That's right, every last one of them. You want the Jedi Council to assist them in that action. You are so good with the force you should take Yoda's place. You know when to conserve force power. You know every aspect of the game, including where the enemies hide. You never scramble around looking for health. You want me to stop giving away all of the good parts of the game. These are special tactics chosen specifically for advanced players: Charge Supreme 1: Instead of running form the enemies, you charge like there is no tomorrow. Doing this, if you catch them off balance, you can probably take them out at once. Charge Supreme 2: Get a good distance from the enemies, throw your saber at them to hit them, and run up to them, catch the saber, and hit them all hard and fast. You mess this up, and you probably will die. Charge Supreme 3: Do the same thing, except jump when catching your saber, go into slow motion, and nail a jump attack followed by a force attack. Ram Supreme: Run to your enemy, and run into them. This has no effect, but after you ran into them, you will be in range for a strike, but they can also hit you. Jump over them, turn, jump again, turn, and throw your saber. Jump, catch it, turn again, and if they're not dead, force swing at them. Intermediate Rating: You are decent at the game. You find enemies aren't bad problems. You've beaten the game once or twice. You know most of the secrets, but still wonder about a few of them. The informant level no longer scares you. These are the special tactics chosen specifically for intermediates: Swerve and Strike 1: Lock onto your enemy, and then swerve to the right or left, and strike them at their side. Swerve and Strike 2: Lock onto your enemy, and then throw your saber, hit them, and catch, following up with a block and strike. Swerve and Strike 3: Lock onto them, do the same thing, except this time use a force attack after you throw it, and then follow up with a block, and go backwards to stay on balance. Swerve and Jab: Lock onto your enemy, and swerve to the left. Then charge them, and do an upward attack, and as you pass, turn, swerve again, and repeat until your foe is dead. Beginner Rating: You just got the game. The levels scare you. There are too many enemies. You can't beat the informant mission. Tactics specially chosen: First of all, see the tactics section. Acrobat 1: Use the acrobatic button to dodge attacks, and make your way through the level without killing enemies. Acrobat 2: Do the same, only this time, throw items to clear more of an area with fewer enemies. Acrobat3: The same, except stop to get some health when you run low, and reflect the bullets. Break and slice: an enemy with a bat, club, or a crow bar, can die easier. First, you find the guy with the bat (black heth member), club (black heth member), or crow bar and do a double tap to the right with the attack joystick. if the member blocked right, his or her wepon should break. sometimes the guy drops his thing, or weopon. either way, he barely has a weopon. now you can kill him or her way easier. Sorry, but the tactics for the beginners are a little less, well, aggressive, but they do work. Super Tactics Note that in this section, the tactics are named after the members of the gamefaqs.com board users who helped me, or just became friends. Willow Womper 1: This tactic requires precise timing. You first attack one opponent, and the second you finish, turn around with the black button while swinging, hit your enemy, and when they are stunned from the blow, force swing again, and take them out. Willow Womper 2: The other version requires you to fight a group of enemies, but without the force attack. From there, you do one of two things. If there are more enemies, and you have low health, you force attack, then jump attack, force push, and charge them and finish them off. If you have high health, you force push them, charge, throw your saber, jump, flip backwards, get them chasing you, and then turn around while using the force swing to take them out by surprise.Obi-Wan Kenobi Pince (M-3): With this, you have to be very good with the saber, and agility. Since there is only one of you, this is hard. You have to run up to your opponents, attack, jump over, get them from behind, turn, and turn again, hit them, jump over again, throw your saber, force push them, charge, hit, jump over them, and kill them with a force attack. It is very complicated, but is hard to defend, so it can work. Obi-Wan Kenobi Pince (M-5): Do the same thing, except instead of jumping, charge, and then do acrobatics, and don't swing at them from behind, but do an acrobatic, turn, and then while you charge swing, and then do the jumps as stated before. This creates a new balance of tactics, and if you can dodge the counter attacks, you will prevail. Quiz Kid Puzzle: You have to be able to confuse your enemies with this tactic. First, you must run around your enemies as if you were herding them. After a few laps, rush to the center, jump, land turn, and throw your saber. Back off with acrobatics, catch the saber, charge halfway, throw it again, and continue to run, catch it, and finish with a force swing. If it doesn't get rid of everyone, charge the remaining enemies, jump, turn, and then swing at whoever gets in your way. Flail around, and concentrate on the last enemy. This is the only time you should resort to being reckless, so have fun. Kill the last enemy however you want. Quiz Kid Riddle: Here, you have to watch the patterns of your enemy. What you do is you watch how they charge, what their dominant hand is (block an attack), and where they charge from. You are solving the riddle. If they are lefties, and charge from the right, lock onto them with the right trigger, jump to the right, and before they hit, either before them, block, or evade the attack. If the are righties and charge from the left, lock on, swerve there, and do the same thing. If a righty charges from the right, throw your saber, lock on, swerve right, jump over them, and hit them. Same with the lefties, except to swerve left. Darth Maul 4 and Back: From the start, jump, retract your saber, land, and use a force attack. The reason to retract your saber is that it is more of a surprise to the enemy when it comes out, and then tend to have a slow reaction. Darth Maul 4 and There: Charge your foe, force push him, corner him, and swing like heck. From this they may not attack as much, because if you are furious when you see him, and can't control your anger, you will be attacking him too much for him to counter. After a few swings, back off, then, retract your saber, and throw any objects at him. If there are none, don't retract it; just continue with any other tactics I posted. CJayC Swing and Slam: He didn't help, but I thought that he deserves a tactic named after him. Anyway, what you do is you throw your saber, slow down time, catch it, and watch your enemies. If they attack, quickly jump, and then fall with a swing, followed by a charge, and then jump, and swing from behind. If your enemy manages a hit, retreat, then turn, start the swing, but jump before it hits him, land, and nail him. If it turned out he was caught off guard expecting a hit, then good. If not, follow up with good swings, and send him into the gamefaqs.com banned user list. CjayC Swing and Nail: Oh boy, your opponents better be looking out, or this is an instant defeat for them. Charge, swing, turn, jump, turn swing, force push, throw your saber, charge, catch, swing, and finish up with cornering them and a slow motion final blow. They can be easily defeated like this. Supernova Neon- First, do the slow motion glitch, mentioned in the glitch section. Then, as you are fighting, pick up a health pack. Jump your enemy while you pick it up, turn, throw your saber, and then catch it and strike. You will have glowed, and maybe taken out your enemy to make it look cooler. Another thing to do like this are to throw, catch, retreat, and while still glowing, charge and slash. Super Nova Switch- This only applies to the level you and Qui-Gon are both on. First, get your enemies; each of you should have one. Then, as you fight, pass him, and let him take your guy while you take his. This throws your enemies off-balance, allowing you to take small damage. Super Nova SN Sneak Attack- First, hide from your opponents. If there are two, throw your saber, and hit one, but remain hidden. The other one may look confused or won't even notice. This is the chance to attack. Hit the other enemy hard, and if anyone jumps you, use a force and to the side swing while turning to cover a good amount of area. This may not work if your opponent does notice, in which case, resort to another tactic. You should always have back-up tactics. BB Blast- Start by rushing your enemies, and then attacking, but jumping back while throwing your saber. Catch it, then charge, jump while swinging, purposely missing your opponent. Provoke him, then swing hard. If he lives on, dodge his attacks, and wait for a good opening, and finish him. BB Bash- This time, charge your enemies, and then throw the saber. Catch it, swing with a turn around, charge one enemy, and then take a group out with a force swing. This may require back-up tactics. Next Generation Warrior You've achieved this rank when: You want all droids to have DM's skill. You want to the Qui-Gon missions by yourself. You want to hijack the entire Federation craft. You scream when machine-gunning enemies as if you were in Pearl Harbor in WW2. You use the force to use the controller, and turn the Xbox on and off. You get hit and shout, "Bring it on!" Xbox Generation Warrior: This tactic is for pure pros. You must charge a group of enemies, but stay in the center of them. Fight each one of them off, or two at a time. The trick is not to use force attacks, but to make good use of the acrobatic button and black button. With those, you can take out a group of enemies the quickest, and if you dodged right, with little damage. Next Generation Xcube2: To pull this maneuver, you have to be a skilled fighter, and use the coolest looking skills. Charge the enemies, and use everything you learned against them. Let them team up on you; just use the slow time button to see when they attack. Basically, jump their attacks, and use acrobatics in order to dodge the bullets. Throw any object you can, and throw the enemies against the walls. This tactic is best on the Jin'Ha levels, and is a good challenge. Next Generation Warrior- Charge your foe, but jump them at the last second. Get them to chase you, and when they get close, turn and swing as fast as you can. Then, turn again, and take them out by getting them surprised, however you like to do it. Block every attack they throw at you, and counter with your own. If there are many enemies in the area, then take them out one by one as best you can. Next Generation Assault: First, you must have a good back up in case this fails, and you get stuck. Charge a group of enemies, and take them on all at once. Swing to the left, then right, then forward, and jump, go back a bit until they follow you, and throw your saber at them. Then charge again, and do a few force swings. This can be dangerous if you mess it up, so always have a back up. Back-up Tactics These tactics are designed for when your enemy ambushes you, or another tactic doesn't work out. Every attack should always have a back-up, so be sure to remember these. Xbox Volt and Jolt- This is pretty basic. When you are ambushed, change to another tactic, and mix it up with this. First you jump, then land and swing, followed by a throw, a swerve, and a force swing. Run from your enemy, turn, and hit it, and then force swing the ambushers. If they don't die immediately, then keep force swinging until they do. This works well if battle droids call for back-up, throwing you off a bit. Mr. Elf- Say you couldn't distract a droid, and he attacks. What do you do? Simple. You just calmly attack. But if there are many bad guys, then you need different thinking. Since your cover is blown, you have to take out many enemies at once. First, do half of one normal tactic, and then a quarter of a super tactic. Then, force swing at the remaining enemies, and take them out. Turn and swing in case you missed any. Lopper the Looper- With this back-up, you need to be quick. First, you need to charge the center of the enemies, and then run to the outside. Run in one circle around the foes, and then charge and force swing, followed by a jump, and a hit. Then, go on the outside, and throw your saber at the center of enemies. Finish off any lucky remaining bad guys off with a good few swigs. Glitches: During Jedi Battle matches, you may come across some glitches. These include Dying without being touched When you die, just standing there Minor Lockups Falling from almost fatal places and not loosing health A special slow-motion glitch: In order to play an entire level in slow motion, first push the slow motion button (force+white), then throw your saber. When time re-vearts to normal, keep holding the button, and when your force power drains to a little less then half, slow time again. When the saber returns, it will sound as if it goes back to normal time, but if you walk, you will see that throughout the entire level, you will be in slow motion. To escape this, push the slow motion command again. Credits: The gamefaqs board members for support Microsoft for the game Mr. Elf for the slow motion glitch Legal: This is my work, and only the sites listed at the top of the page may use it for no profit. You may print and show, but not sell.