KENDALL CAMPAIGN STRATEGY GUIDE Contents 1. Introduction 2. General KUFTC Single Player Campaign tips 3. Kendall Mission Walkthroughs 1-15 4. Conclusion 1. Introduction This is a strategy guide I wrote for Kendall which is one of 2 Hard campaigns in the Single player story mode of the great Phantagram game, Kingdom Under Fire The Crusaders. There seems to be a demand for strategy guides for the hard campaigns and because of this and my love of the game, I was inspired to write this walkthrough. The reader must always bear in mind that this walkthrough is not the only way to get through the campaign. The variety in unit creation and mix-ups is almost limitless. I decided to play through a campaign and write about units I think compliment each other well and indeed I completed the campaign without losing a single unit the entire way through so I guarantee it works and works well. It is up to you to learn what weapons and armour suit you better in between missions as this is not explained here in any depth at all. What you should get from this is a guide on the types of enemies and challenges you will be facing and some good strategies to defeat them using the units I decided to create in this instance. The game will of course unfold differently depending what units you decide to use and where you decide to place them. I am not for one second saying my way is the best way to get through but what I am saying is that it is successful and effective. Before we go into it I strongly recommend players do the Kendall campaign before the Regnier one. The first and last Regnier missions are extremely tough and could frustrate some to the point of not completing the game. Having said that his campaign is also possible to complete without losing a single unit at all. I intend to show how in my second ever FAQ in the near future. Information at this time is that a sequel is coming called Kingdom Under Fire : Heroes and rewards will be given to those that have completed this game first. 2. General KUFTC Single Player Campaign tips *If you can survive avoid killing the leader for as long as possible for more EXP *To lose a unit entirely before missions end is to lose valuable EXP. If you have a choice to keep a unit alive then do so, even if they have to flee to a safe position and not join the battle. *The units you use are your own choice. My choices were based on knowledge of the enemy and what I had available. There are multiple ways to complete battles, my way may or may not have been the best way but it has proven successful. *After Mission 4 you should be looking to change officer Duane with Otho for healing powers within melee *Always be aware of what's happening around you through timely use of the mini-map. Correct troop placement is the easiest way to win. Match your troops against those they can beat and avoid those they can't. *If your hero can get to the enemies range support, always take them out asap, preferably first. *Don't worry too much about increasing skill levels of support officers to the hero unless it's for a worthwhile special move that you will use regularly. *When upgrading units consider how you will use them. For example you will keep Longbow out of melee as much as possible so don't waste EXP on their melee skills, just increase their range. On the other hand Spearmen will be needed to assist in melee from time to time so sure build up their melee as well as their frontal. 3. Kendall Mission Walkthroughs 1-15 Mission 1 Greyhampton : You begin with Kendall Lvl 7, Archer Lvl 6 and Infantry Lvl 6 Kendall has a supporting officer named Thomas, one of the game's best and whose Fire attacks cause massive damage. Use this to great effect, particularly against Scorpions, of which are weak against fire and also plentiful in the first stage. Your Archers also have a fire special attack that can be put to good use against Scorpions, despite the rain which does admittedly however reduce its' effectiveness. When seen Scorpions should be rushed by Kendall who you should use to attack their heads which are their weak spot. The Infantry can be used to assist in the front line while as Kendall you should go beyond the frontline. Your archers should alternate between backing up Kendall and the Infantry, from a position of safety. The Infantry should be used to heal the other troops when possible. A good way to attack the stage is by starting from the Eastern side and making your way across to the west, taking out all enemies along the way. This mainly prevents the enemy from surrounding you on 2 sides. When the Magic Infantry enemies appear they should be tackled by Kendall as a priority, even above Scorpions. Use your Infantry to heal in support as curatio will also kill the Magic Infantry, which in reality are ghouls, vulnerable to holy/healing magic. Kill as many enemies individually as possible without risking defeat to get more EXP at the end. The safe way is to kill the leader straight away however your EXP bonus will diminish. Mission 2 and 3 : You have the choice of Colonock or The Holy Ground, either way is tough as your levels are still low. You will not win Colonock without spearmen and you really should have archers if you go to the Holy Ground. For the purposes of this FAQ I will start first with Colonock Colonock : I used Kendall Lvl 11, Longbow Lvl 13 and Spearmen Lvl 10 You will first face 2 x Scorpions and a Ghoul Unit. The Ghoul Unit is by far the most dangerous. Try attacking either Scorpion Unit with Kendall and firing at the Ghouls with Longbow. Shortly after beating the first Scorpion you will be attacked by Orc Riders. Send Kendall into the Ghouls and position the spearmen nearby in a position where they will emerge from the melee between Kendall and the Ghouls. Hopefully you will have equipped your Longbow with Curatio and with this heal Kendall. The Orc Riders will make no effort to run around the spearmen so once placed in the right area outside of the melee they will make short work of the Orc Riders. Dark Cavallry will follow and the same tactics need to be employed as they too will charge the melee group of Kendall and the Ghouls. When they are defeated by the spearmen send them into the ghouls and assist Kendall or if the other Scorpion is still alive send Kendall to defeat it. Longbow remain as support to both, healing and firing from a safe location. After these units are beaten you will again be attacked by Orc Riders. Position the spearmen well and they are mincemeat. Just behind the Orc Riders come Orc Axemen and then another 4 Scorpions from all 4 compass points. Send Kendall to fight a Scorpion and the Spearmen into the Orc Axemen. Longbow maintain healing and Range support to both. Thomas' Fire attack should be used to allow Kendall's unit to make quick work of the Scorpions. Once these units are beaten the mission is over. The Holy Ground : I used Kendall Lvl 14, Longbowmen Lvl 20, Spearmen Lvl 10, Sapper Lvl 11 Use the Sappers to set a few traps in front of your troops starting position. Once they are attacked have them pull back and bring Kendall and the Spearmen over one of the traps and wait for the enemy. The enemy will be hurt by the trap and outnumbered 2 to 1, actually 3 to 1 with Longbow support. The Longbow will then need to take care of Wyvern who will fly above Kendall and the Spearmen. Other NPC ally units will be fighting to the south. When Kendall and co have beaten the unit/s in melee with them head north-east where at least 2 Dark Elf Archer units lie in wait with a Scorpion. Send Kendall to the Scorpion and the Spearmen to one of the Dark Archer units. Kendall should quickly beat the Scorpion thanks to Thomas and head for the other Dark Archer Unit. By now an Orc Axemen Unit should emerge and use your Sappers to lure it through earlier laid traps you should have had time to lay around the first melee battle, then engage them with the Sappers. The Longbow should provide Range support. About the time you have beaten the Orc Axemen and one of the Dark Archer Units Kendall and the Spearmen will be attacked by 2 more Orc Infantry Units who will join their remaining Dark Archer unit against you. Provide Longbow range and heal support and have the Sappers set traps to the south where a Scorpion lies in wait. If the Scorpion doesn't attack the Sappers waiting above their trap then send Kendall and the Spearmen to beat it. By now your troop will be a little east of your original starting position. If the mission isn't already over you need to move South-East and make easy work of a remaining Dark Elf Archer unit. ----- Mission 4 Nymphbarren : I used Kendall Lvl 16, Longbow Lvl 20, Heavy Cavalry Lvl 27 (I changed my spearmen into Heavy Cavalry) First you will face 3 x infantry units, 2 orcs at the front with elves behind. You have NPC unit support for the Orcs. Set Kendall to one Orc unit and the Longbow to the other. Have the Heavy Cavalry alternate charging through each one on the way back from rushing through the elves. 3 more Infantry Units will attack this time accompanied by Wyvern. Send Kendall to the closest Infantry with Longbow taking out the Wyvern above Kendall. The Heavy Cavalry will charge through and not only attack the infantry in melee with Kendall but those units further back also. Continue the advance East and now amongst more infantry is the first of many Ghoul units and there is a support enemy Dark Elf Archer unit. Back up Kendall in melee with Longbow by healing and using Direct Arrow. Have the Heavy Cavalry trample all in their path. As you advance further into the enemy the Longbow will be able to fire over the melee units to attack the Dark Elf Archers. As the Dark Archers are killed you will be able to slowly make your way North to search for the Lich, a wraith that is generating Ghoul units in droves. Don't be in a great rush to find the Lich because the more you kill means the more EXP you will gather to strengthen your army for tougher battles ahead. Try to find a balance between killing as many enemies as you can and remaining alive. The Cavalry are a great SP gatherer here and with the Longbow healing you should be able to hold out for a while. You will eventually spot which ghoul unit is Lich. Be aware of Lightning attacks and hit Lich with everything when you feel you have killed enough Ghouls and need to move on. About half a dozen ghoul units should be enough for Kendall. Your EXP earned maxes out at 7000 per unit, something else to consider. Now return to the South, clean up any remaining Ghoul units and Orc Infantry you come across. Make your way to the green areas as indicated. You will gradually head South East to a higher area. Be wary of the odd Orc Axemen unit with regards to your Heavy Cavalry. Lightning and possibly other spells will be cast on you by Ghouls. When this area is taken head back to your remaining NPC ally units before the final 2 points lay before you. By the time you reach them they will be attacked by Dark Elf Fighters and Wyvern so you can join into the fray. Dark Archers are also present and your Heavy Cavalry can hunt them down. At the final point Orc Axemen lurk so don't charge with the cavalry before Kendall engages them. ----- Mission 5 Woodenshade : I took Kendall Lvl 25, Longbowmen Lvl 28, Pyrotechs Lvl 17 There are 3 clearing just north of your starting point. Using the Pyrotechs only you need to be removing traps from that region, including a couple just prior in the forest first up. When this is done you can safely advance to a larger clearing north of the 3. You will now be attacked by Ghouls. There is no real need to involve the Pyrotechs at all but Longbow should be used to support Kendall and their healing will of course damage the ghouls as a bonus to healing Kendall and co. Pyrotechs can be used to gain some kills however as long as they are protected they will help build EXP. You will soon realise Lich is creating Ghoul units again. As per the Nymphbarren mission you can casually destroy a few units, get some kills in for the Pyrotechs and when you feel you are building EXP nicely finish off Lich. A good strategy is to lure the Ghouls into far Northernmost clearing allowing the Longbow to assist unimpeded by the forest. You have the option of burning the ghouls with Pyrotechs or Longbow but I am not certain you gain EXP with kills this way so perhaps just use Pyros in melee with Kendall and use the Direct Arrow special move and normal range attacks with the Longbow, just to be safe. As the first groups of ghouls are killed it is time to move West, cautiously. This is a good time to use a scout for if the Pyrotechs go out alone they may be stuck alone in melee and are much weaker than Kendall. The scout can spot traps as well as home in on the enemy position. You should come across Lich who is dangerous with magical powers. If you engage him you will still be attacked by other ghoul units from different directions. You must avoid direct contact with them by Pyros or Longbow if possible. If unavoidable send Kendall in and the other units out, even if you need to leave Lich alive for a short time. If you position the troops well then the Ghoul will flock to support Lich and attack Kendall. Keep healing Kendall, send in the Pyros as backup and kill Lich asap. If Lich dies, the other remaining ghoul units die with him. The melee here is tough so killing leaders is excuseable, rather than going all out for more EXP. You should be scouting the North West areas of Woodenshade now and eventually will be attacked by Orc Infantry, backed up by Dark Elf Archers. A good way to keep your forces alive is to attack the Dark Archers with Kendall, attack the Orcs with the Pyros and back them up with Longbow. If you are lucky you will get 2 Dark Archers together by the time Kendall gets to them. Better having them in melee than they raining arrows on you, boosted with their elementals. Another consideration here is drawing Elves into the clearings so they can't self heal. It might pay to take out the Dark Archer leaders if possible so you can assist the Pyros sooner, who are weak in melee against the Orcs. By this time Orc Axemen and another Orc Infantry may join the fray also, remember to move the Longbow to a safe position and avoid direct contact. Even more ground units including Orc Sappers will attack soon thereafter and so too will Wyverns. Put your Longbow on them immediately but keep close to your allies to continue healing. Don't be afraid to take out leaders directly with Kendall as this section is tougher. Your longbow may be attacked directly by Wyvern, if you move to the forest you will be protected. On this particular occasion after defeating the above enemies the mission was over. I recall playing this mission previously and there was a large field of traps to the South West, highlighted by a yellow/orange rectangle. Be aware of this if you drift that way. ----- Mission 6 and 7 : Again you are faced with a choice. Raven Meadow allows you your first support unit. You will need to take down air support and Spearmen are a must. Osmond involves a wall siege with wall-archers firing down upon you. For the purposes of this FAQ I went to Raven Meadow first. I changed my Heavy Cavalry back into Spearmen. I Changed my Pyrotechnicians into Bomber Wings which have the added bonus of firing above the forests in this mission. I used Kendall Lvl 26, Spearmen Lvl 30, Longbowmen Lvl 31, Bombver Wings Lvl 34 You start near the centre and although surrounded by enemies, you have NPC units assisting. There are plenty of flying enemy units, be wary. A good start is to take on the first Orc Infantry with their supporting Wyverns to the West and use Bomber Wings as backup with of course Longbow also supporting. Always be aware that Wyverns can damage Bomber Wings but not the other way around. This is compensated by Wyverns not being able to attack forests whilst Bomber Wings can. You will notice 2 Dark Elf Archers to the West and as soon as the Wyverns are done you can send in the spearmen to attack the Orcs with a NPC unit and leave behind Bomber wings. You can now attack one of the Dark Archers with Longbow supporting. Direct Arrow is very effective against the Dark Archers. About the time the Spearmen have won their melee and Kendall has beaten the Dark Archers an Orc Rider Unit will attack him. Place the Spearmen correctly and the Riders will be quickly destroyed. The Bomber Wings also will harass the Orc Riders, remember this always. After the first Orc Riders are killed more will emerge from the south. They will be supported by more Dark Archers from the South West. Set your Longbow against the Dark Archers and place the Spearmen in wait for the Orc Riders. Kendall by now is attacked by more Orc Infantry. If the units are placed correctly once more the Orc Riders are quickly beaten. Then, send the Spearmen into the Infantry and attack the Dark Archers with Kendall who will then go down quickly, especially with a couple of Direct Arrows from your own Longbow. It is also safe to attack them with Bomber Wings as soon as they are engaged in melee. Time all this right and there is no need to control Kendall at all. Now there are enemies to the North and South East that need taking care of. They are tangled in melee with NPC units but there may be Dark Archers in the north East unattended and supporting their own. Attack them with Kendall and attack Wyverns to the South East with Longbow. When the above groups are destroyed there may possibly be a Scorpion to the North West. As always they hate fire, Thomas will quickly do the job. After Raven Meadow OR Osmond is completed the Essex Forest mission will become available. I advise completing the other of the first 2 prior to tackling the Essex Forest. ----- Osmond: Knowing how handy Balilstas will later become I converted Duane into one now. I used Kendall Lvl 28, Ballista Lvl 22 and Longbowmen Lvl 34 Start by attacking a Dark Archer Unit to the South East and have the Longbow fire upon Orc Infantry to the South East of the Dark Archers, which is in melee with a NPC unit. Set the Ballistas on Dark Archers North of the front lines. The Ballistas range will be very handy here. As soon as Kendall beats the Dark Archers, head South East again and finish off the Orc Infantry. Now head due North and attack more Orc Infantry with Kendall and Longbow in support. The Ballistas should still be firing upon their first Dark Archers, who also self heal a little in the forests making them slower to kill. At this stage Ghouls may attack both your supporting units and it's time for a little damage control. By quickly finishing off the Orc Infantry you can head south to your Longbow and rescue them who can in turn then heal you upon pulling out of melee, killing Ghouls in the process. You should send your Ballistas out of melee, possibly further behind south, to the rear of an NPC Archer unit or to the East, closer to Kendall and the Longbow if an NPC unit is already engaging the Ghouls that attacked you. Once free, commence your long range attacks once more, preferably at Dark Archers behind the frontlines to the North. The 3 units you control may be continually attacked but with the assistance of NPCs the range units at least can withdraw to the South East and continue their support. As you gradually start to get on top again you can progress Northward. Kendall should try to melee Dark Archers and Ballistas with Longbow should fire upon them from afar. On beating the first of the Dark Archers you will be advised to support your NPC Mortars who are attacking the wall. At the same time Wall Archers appear on the wall and fire down upon all allied human forces within range. First, finish the other Dark Archer unit on the ground. Kendall should continue to attack enemy units South of the wall with Longbow support. Your Ballistas should ignore the Wall Archers, some 4 or so units of them as they don't seem to cause a dent. Instead have them support Kendall and the NPC Mortars. When able, use your Longbow to assist the NPC Mortars against the Wall Archers as this seems more effective. Continue supporting Kendall taking out the remaining Western enemies from a distance with the Ballistas. As soon as all enemies South of the wall are destroyed you will be prompted to support the NPC Mortars who are continuing their siege upon it and the wall Archers. More enemy ground troops will rush you from beyond the walls as soon as the Wall Archers are defeated. Sweep through them East to West, so as to preserve your Longbow who may be isolated after the enemy rush. ----- Mission 8 Essex Forest : I changed my Spearmen into Storm Riders as 2 support units are allowed. I used Kendall Lvl 30, Ballista Lvl 32, Longbow Lvl 35, Bomber Wing Lvl 34 and Storm Riders Lvl 40 First send Kendall toward the Dark Archers to the immediate North. Once engaged send in both Storm Riders and Bomber Wings. The Longbow can attack an Orc Infantry unit in melee with an NPC ally just to Kendall's East whilst the Ballistas can attack a Dark Archer unit to the North West. Once Kendall makes quick work of the Dark Archers he will be set upon by Ghoul units. Keep supporting him and don't forget healing from the longbow. Assist in crushing the Orc Infantry next to you as soon as the Ghouls go back to hell (or at the same time). You may discover that an Elf Fighter unit has broken free from the North and might attack your Ballista. Assist with Kendall and aerial support and pull the Ballistas back before continuing, as ever Longbow in support also. Around this time hordes of enemy units attack from the North. Hit the closest enemy with Ballistas and this unit should about simultaneously be greeted by friendly NPC units. Send Kendall and Longbow East to confront 2 Orc Infantry units. As the Orc Infantry are beaten enemy units will attack from the South, effectively causing all of your units to be surrounded on 2 fronts, North and South. Remember, these scenarios can unfold differently, depending on your own positioning. If you sent your army to the East beforehand for example you may find you are not as surrounded. The enemy AI isn't too bad on this mission so prepare to make adjustments as required, based on unit placement and using what you have to their strengths. A great way to always shake off unwanted attackers of your range units is to run them through Kendall where they will remain and you can continue supporting when you come out the other side. At this point you may find yourself defending yourselves using the above strategies about the central Eastern area. You will be attacked by Ghouls, Dark/Orc Infantries and Dark Archers. Be wary of lightning attacks on Kendall who should be a Knights unit and therefore weak resistance against Lightning compensated by toughness in melee. If you repel the enemy long enough you can advance Northward where more enemies lie in wait. By now all of your NPC ally units are gone. Once these enemies, similar to those of before are destroyed, the mission is over. ----- Mission 9 Brimstone Forest : Here you can have 2 supports and must have a Spearmen unit in order to survive. You could consider hiring a Mercenary here so as to create a new Spearmen unit, adjustable later if required and allowing all attack slots to be filled. I used Kendall Lvl 32, Ballista Lvl 36, Longbow Lvl 36, Spearmen Lvl 20, Bomberwing Lvl 34, Storm Riders Lvl 40 Kendall should engage a couple of Orc Infantries attacking from the North. Spearmen can assist but need to pull out quickly if Ballista or Longbow get caught in melee and assist them. Bomberwing and Stormriders can assist Kendall directly and the Longbow and Ballista can attack nearby Wyvern also. You will have a tough time keeping all units alive over the next section, perhaps none more so than Kendall himself if whom you neglect for a little too long will be trampled by enemy cavalries. Keep the Spearmen close and position them to halt and destroy the enemy cavalries. At the same time your aerial supports will be attacked by both Dark Archer on the ground and several Wyvern units airborne. You may find your army around the Central Western area with Ballistas remaining to the South who seem safest, firing from afar. Even some Cavalry Archers attacking them seem to be having little effect. As you mop up the enemy, gradually moving back to the centre, more Wyvern may arrive and placement of Longbow is most crucial with regards to healing Kendall who may be weakened by now along with attacking the Wyvern who may be are attacking your damaged aerial supports. Keeping the Ballistas to the central South seems very safe as the Cavalry Archers continuously fail to damage them. If all goes to plan the Cavalry Archers may be the last remaining enemy and will continuously run away as you hunt them down. ----- Mission 10 Bronzewood : A Swamp Mammoth Opposes you here and Dark Elf Archers will hammer you with Blizzard. Ensure troops have been issued with as much Ice resistance as possible. I used Kendall Lvl 34, Ballista Lvl 40, Longbow Lvl 38, BomberWing and Storm Rider Supports both at Lvl 40 First thing to do is take out a few Orc Infantry units to the South, supported by Wyvern. The alternative is similar in the North but there may be Dark Elf Fighters (Elf Infantry). All your troops can attack these North or South together (to heal and assist) except and this is very important, the Ballistas, which should immediately target a Swamp Mammoth around the centre. Be careful of attacking any enemies within range of the Swamp Mammoth before it goes down. Things get more difficult from here. There are various enemy units, the most dangerous being Dark Elf Archers, which continuously cast blizzard upon you. Hopefully you have some Ice resistance. Other than that, attack these enemies as a priority when you can and don't forget to engage them in melee before attacking with aerial support. Your Ballistas are a handy range support also. A good approach is to attack 2 lots of Dark Elf Archers at a time, basically Kendall on 1 with rest on the other. The Longbow should position so as to be able to heal Kendall and the range units as necessary. Any time the Ballistas are attacked send Kendall to their rescue and reposition them. It may take a couple of goes but use these strategies and you will get through losing nil units yourself. ----- Mission 11 Bronzewood (Again/Optional). The Orc Axemen are all over the place so Cavalry not recommended. Also the enemy has aerial support once more. I used Kendall Lvl 35, Ballistas Lvl 46, Longbow Lvl 40, Spearmen Lvl 28, Bomber Wings Lvl 42, Storm Riders Lvl 42 As you are prompted at the beginning, use the forests to your advantage. Send Kendall north to the edge of the forest, just inside. He will be attacked by Orc Axemen. Numerous enemy units will approach, your Spearmen should stand in the forest in front of the Ballistas to save them being attacked. Your Bomberwing can provide aerial support to the Spearmen. If the Longbow is tangled in melee, retreat to the rear of the forest in the clearing, allowing your Storm Riders to support them from the air. Hopefully Kendall has a support officer Paladin as he will need it if the Longbow get caught in melee. If you can keep Kendall on the frontline at the edge of the forest with Spearmen and Aerial units to support and at the same time the 2 range units safe at the rear then you will win the mission comfortably and relatively unscathed. As Dark Elf Archers approach from the North of Kendall, attack them with Longbow and Ballista as priority. When they are weakened the aerial support can be put against them also. ----- Misson 12 Norwart: You need to protect the Patriarch and after fighting hordes of Dark Legion enemies, take out Walter who appears to have betrayed the Ecclesians. One of the best, if not the best missions for gaining EXP. I used Kendall Lvl 36, Heavy Cavalry Lvl 52, Longbow Lvl 41, Bomber Wing Lvl 50 (I converted Storm Riders back to Heavy Cavalry) This is an escort mission and although NPC allies are with you as usual, you will still be required to do the majority of fighting and escort the Patriarch to the North West from the South East. There are multiple enemies, including Orc and Elf infantries, Dark Archers and Wyverns, even Patriarchal Guard traitors who have sided with Walter. There are no Orc Axemen or Spearmen to contend with and this seems like an invitation to use Heavy Cavalry. Since there are no units that can quickly destroy them they can be used to charge through the masses with minimal waypointing and at the same time building up valuable SP. This is one of the games most intense missions. You need to back each other up more than ever. The Heavy Cavalry can quickly rack up SP but need to be watched carefully. After sending them deep into enemy territory always bring them back near the Longbow for healing before heading off again. The Longbow need to lurk between Kendall and the Patriarch, healing as necessary. The Bomberwing should provide aerial support to the main group. The Heavy Cavalry will be chased back by Wyvern and the Longbow should immediately attack them upon arrival. As always take out enemy Archers as a priority and getting back to Longbow, use their Direct Arrow special attacks whenever possible. As you use these tactics the main group will gradually clear a path towards the Northwest and you will find more friendly NPC units survive as a result and assist. Occasionally you can go backward and support these NPC units and to do so is fine as they will back you up in return. Eventually you will make it to Walter, just be aware he is invincible. Ensure your units survive long enough to see Encablossa awakened. Then you need to retreat back to the South East starting point. Your Heavy Cavalry and Bomber Wings will be fine. Use them to support both Kendall and the Longbow who need to be continuously ordered into retreat. Once all units get to the marked area the mission is over. ----- Mission 13 Defensive Wall Ecclesia : You must hold off the Encablossa until sunrise and in the meantime protect the Castle walls from being over-run. I used Kendall Lvl 39, Longbow Lvl 44, Heavy Cavalry Lvl 54 Your Longbow need to destroy as many Enca Flyers as possible as these cause great damage to the wall you are protecting. The Heavy Cavalry build SP and late in the mission can charge back and forth in front of the wall both assisting NPC units and defending the wall. Kendall should charge into the North alone. The advantage of charging North alone is that Kendall can spot and attack Enca Spitters sooner as these enemies are more dangerous than the regular Encablossa infantries. He will also stop a concerted rush by Encablossa units at the wall by luring enemies to him. Kendall will need his support officer Paladin a lot this time and any time an enemy leader Encablossa is spotted it should be killed immediately, forget the EXP, you will get enough should you survive. The Longbow should retreat to the East or West of the wall after the first wave of Enca Flyers and await a 2nd wave from a safe position behind ally NPC units. The Heavy Cavalry can lure enemies in the North and rack up SP for a while. Keep the Longbow out of melee and Direct Arrow is very useful against Encablossa units. As soon as Kendall defeats his first Encablossa unit Enca Spitters will arrive. These should be targeted by Kendall whilst the Heavy Cavalry and Longbow should continue defending the wall. You will find that despite your best efforts the Encablossa will soon be attacking your NPC allies in front of the wall. Now you need to charge the Heavy Cavalry through the 3 melee groups in front of the wall continuously. Have the Longbow stand either to the West or East and heal the Heavy Cavalry as well as use Direct Arrow against the Encablossa. Go back to Kendall and use his Paladin support officer to heal as required. Don't leave any Encablossa Spitters unchecked as they will fire upon the wall when close enough. Employ these tactics and make good use of the mini-map by watching the enemy and supporting your units and you will easily defend the wall successfully, even to the point of sustaining zero casualties and building a lot of EXP. Mission 14 Jungsburg : You need to retreat from the North to Jungsburg in the South and get through indestructible Lvl 60 Encablossas that while annihilate you in seconds. To maintain a perfect record of no units beaten you must use 2 x Heavy Cavalry units as support. I had to hire a Mercenary to do it. If your spearmen have the Riding skill (mine didn't) you won't need to hire anyone, just change the Spearmen's job. I used Kendall Lvl 41, Heavy Cavalry Lvl 54, Heavy Cavalry Lvl 17 Set Kendall's unit to wide formation (makes his unit run faster). You must fake to the South with Kendall before heading due North again, that's right, in the opposite direction of where you need to go. Achieve this by sending a Cavalry West and the other East to lure away the Encablossa coming from the North on each side. Once the enemy has been attracted to the Cavalries it is then time to double back with Kendall. Set waypoints and head due North, due East along the Northern edge, due South along the Eastern edge and then due West along the Southern edge. Once the waypoints are set you can leave Kendall, he should make it. Now using waypoints with the Cavalries, keep the enemy units away from Kendall and he will safely pass them by. To be caught in melee is to die so don't allow this to happen. Do these things correctly and what looks like an impossible mission is in fact one of the games easiest. You also get 30000 EXP as reward. ----- Mission 15 Funero : The final battle. You must protect Battaloon to puncture a hole on the outside of the Mother Encablossa before destroying it from within. Regniers last stage is the same except he is protecting a Bone Dragon and that turns out to be tougher so it is recommended you do Kendall's campaign first. I used Kendall Lvl 42, Ballista Lvl 55, Heavy Cavalry Lvl 60, Longbow Lvl 45, Bomberwing Lvl 60, Battaloon Lvl 22 (you are given this one) Even though Kendall's last mission is the same as Regnier's, the first half plays out differently. As stated, Kendall's' is easier and as such is the recommended First Campaign to complete. Lead with Kendall and only venture East a short distance. Do not go too far as this only seems to allow Encablossa the opportunity of attacking from behind later. Have Your Ballistas and Longbow provide Range support to Kendall. Have the Heavy Cavalry make continuous charges and gather SP. Place the Battaloon above your Longbow and the Bomber Wings above Kendall. The Battaloon will be safe here and the objective here is to draw as many Encablossa units away from the Mother Encablossa as possible. The Encablossa are only interested in destroying the Battaloon and will chase it, so keep it in the bottom corner with Kendall and co for a while to draw as many enemies down as possible. When you get a small cut-scene saying Encablossa's outer skin is punctured (by Bone-Dragon), you can send Battaloon North along the Western Edge then East along the Northern edge and attack it. Your Heavy Cavalry can venture North in support and can lure away some enemies. It will take a while for the Encablossa units that have headed towards the original Battaloon area to double back. It might pay to wait a couple more minutes and lure a few more enemies down before attempting this. Now you will be prompted to move all units to a zone around the centre. The Ballistas are slow and will need support from the Heavy Cavalry. The Bomber Wings and Battaloon are vulnerable from Enca Spitters and these enemies should be avoided. The Battaloon can sit safely slightly to the South-West of the yellow meeting zone until the other units arrive. Kendall and the Longbow will need to continually retreat and head towards it. Watch for an Enca Flyer to the South East corner along the way and use Longbow or perhaps Ballistas to kill it before it causes any damage. Your Ballistas will take the longest to arrive in the yellow zone but seem to have a fairly good resistance in melee against these Encablossa enemies. When all units arrive in the marked area the 2nd half of the stage will commence. That was the harder part over. Now you fight from inside the body of the Mother Encablossa as I call it. I suggest sending all units with the Y button away from the centre to any of the corners immediately. Watch out for Enca Flyers with your Longbow. Get the Ballistas about halfway to the corner and support from a safe distance. Have Kendall attack the closest Enca Spitter first and make his way through them. Heavy Cavalry should trample through all enemies safely and Bomber Wing can support any of the other 3 units as required but continue to be aware of it's vulnerability against Spitters. Thomas's fire attacks are useful in here with Kendall. After all Encablossa enemies that move and fight back are taken care of, then go for the enemies that just say Encablossa which are part of the body of the mother Encablossa. Each time a corner is cleared move to the next one and check ahead with a scout or Heavy Cavalry then target the closest spitters with the Ballista before employing the same strategies as described in the previous paragraph. Usually you will be attacked by Encablossa Spitters that cast Lightning and other damaging magical powers on you and these Spitters attack from the centre whilst you are moving to the next corner after clearing the previous one (sometimes before). Be careful as some of these in-between corners attackers that come from the centre will lure you back there where not only can you end up submerged in stomach acid (doesn't damage you a lot but slows you down and prevents you fighting) or something but also you seem to be hit by lasers from the ceiling. After all 4 corners are cleared attack the centre. Only a couple of Enca Spitters to go and several Encablossa body parts that don't really fight back. Beat these and you win, unlocking a cool mini- game. It is possible to get through the entire campaign and not lose a single unit. Are you up to the challenge? 4. Conclusion Well I hope players can get some worthwhile tips in doing Kendall's campaign from reading this. I intend to submit a similar walkthrough for Regnier in the near future. If anyone has any feedback at all I can be contacted by email at clarkeye@yahoo.com I am also a staff member at Xbox World Australia and would love you to check my KUFTC review : http://www.xboxworld.com.au/reviews/review.php?idReview=523 This document is under Copyright 2005 and any inquiries re its reproduction should be directed to the above email address. Glenn Clarke 21/2/2005