CRIMSON SEA ITEMS INFORMATION, VERSION 0.70 By Chad Simplicio princeofthewinds@aol.com GameFAQs Handle: Lord deArnise April 21, 2003 -= TABLE OF CONTENTS =- 1. Introduction 2. Common Items 3. Standard EX Items 4. Crimson Mode Items 5. Barrels 6. Effectors 7. Generators 8. Neo-Psionics 9. "S" Rewards 10. Word of Thanks 11. Version Notes -= 1. INTRODUCTION =- First and foremost, I am not affiliated with anyone, including Koei. Any other allegations are deemed pointless. This Items Information FAQ is a supplement to my Walkthrough FAQ. Contained in this FAQ are information needed to plan for whatever items you want to use or equip, and information of Neo-Psionics. So if you want to know more of an item or a Neo-Psionic, this is the FAQ for you. Please note that not all information is currently available. However, if you have information for the missing parts, please feel free to e-mail me at the listed address. I will make sure you are credited for your contribution. Also, I apologize for the delay, for of course, there has been a slew of other games to try out throughout the months. Now, on to the beef of the FAQ. -= 2. COMMON ITEMS =- ** Medikits and BP Capsules ** Medikits restore HPs, while BP Capsules restore BPs for your NPs. They come in four sizes: S, M, L, and H, with H restoring all HPs or BPs to max. PRICES Medikit S: 800 Medikit M: 2300 Medikit L: 3500 Medikit H: 4500 BP Capsule S: 1100 BP Capsule M: 2000 BP Capsule L: 3000 BP Capsule H: 4500 ** Medixir ** This restores HP and BP to max. When Sho runs out of HPs, he will automatically use any Medixirs in his inventory. Therefore, this is a very important item to have, especially in your first attempts at the game. Have at least 2 of these in your inventory. PRICE: 15000 ** Elixirs and Milixirs ** Elixirs restores HP to max when Sho runs out of HPs, while Milixirs restores BPs to max when Sho runs out of BPs. In my opinion, these items are not really worth it since you can just buy BP Capsules, which are cheaper and save inventory space for more needed Medixirs. ** BP Boosters ** These boosters raise your Maximum BPs permanently. You'll find a few of these throughout the game. PRICES BP Booster: 11000 BP Booster II: 15000 -= 3. STANDARD EX ITEMS =- BP Generator: Regenerates BP while in inventory. PRICE: 100,000 Survivor: Regenerates HP while in inventory. PRICE: 100,000 Armor: Reduces damage by 1/3 while in inventory. PRICE: 150,000 Armor II: Halves damage while in inventory. PRICE: 200,000 -= 4. CRIMSON MODE ITEMS =- Coming soon. -= 5. BARRELS =- The description of these items are listed in the game manual, but are listed here for quick reference. Each level of barrels has its price tag, the number of exp levels that can be attained through use, and its base stats, which can are raised as the barrel's exp level is raised. GP = Gun Power BP = Blade Power R = Range ** Viper ** A Standard handgun barrel. Sho starts with a Viper I. PRICES Level 1: N/A, 4 exp levels; GP 9, BP 4, R 20 Level 2: 10500, 5 exp levels; GP 13, BP 9, R 25 Level 3: 14000, 6 exp levels; GP 18, BP 13, R 30 ** Legion ** This is a shotgun barrel, so it's a good weapon if you love to go up-close and personal with Mutons. PRICES Level 1: 9500, 3 exp levels; GP 72, BP 13, R 8 Level 2: 12500, 3 exp levels; GP 90, BP 18, R 10 Level 3: N/A ** Hydra ** This barrel fires multiple shots simultaneously. Each shot will hone in on an enemy. PRICES Level 1: 12000, 4 exp levels; GP 18, BP 9, R 30 Level 2: 15000, 5 exp levels; GP 27, BP 13, R 30 Level 3: 20500, 5 exp levels; GP 36, BP 18, R 30 ** Vulcan ** A machine gun barrel with extremely rapid fire that slings out high-speed particle bursts. You'll find a level 1 barrel in the Libitum Plant. PRICES Level 1: 8000, 4 exp levels; GP 3, BP 8, R 30 Level 2: 10500, 5 exp levels; GP 4, BP 10, R 30 Level 3: 13500, 5 exp levels; GP 5, BP 12, R 30 ** Scorpion ** Handgun barrel that fires a penetrating laser burst. PRICES Level 1: 6500, 4 exp levels; GP 13, BP 7, R 30 Level 2: 9500, 5 exp levels; Level 3: 6 exp levels; ** Volcano ** This barrel causes an explosion that damage all enemies in an area. PRICES Level 1: 8500, 4 exp levels: GP 36, BP 10, R 20 Level 2: 12000, 5 exp levels, GP 54, BP 15, R 20 Level 3: 16500, 5 exp levels, GP 72, BP 19, R 20 ** Wyvern ** Barrel which releases lasting electrical bursts, which stuns enemies. PRICES Level 1: 9000, 3 exp levels; GP 2, BP 5, R 30 Level 2: 12000, 4 exp levels; GP 3, BP 10, R 30 Level 3: 16500, 4 exp levels; GP 4, BP 15, R 30 ** Leviathan ** Fires energy. Its effect is based on time spent storing energy. This one has no blade feature. To get the Leviathan 3 barrel, complete a quest with an S rating. PRICES Level 1: 9500, 4 exp levels; GP 9, BP 12, R 30 Level 2: 12000, 5 exp levels; GP 18, BP 17, R 30 Level 3: N/A, 5 exp levels, GP 27, BP 22, R 30 -= 6. EFFECTORS =- SOLID AMP: Standard effector that is Sho's initial type. PROTODRIVE: Energy consumption reduced by 30%. Adds the function of releasing explosive bursts that damages all enemies in the explosion radius. This effector increases the explosion radius for the Volcano barrel. PRICE: 8600 DUAL AMP: Gun power is increased by 50%, and energy consumption is reduced by 10%. Gun power is further increased when equipped with the Viper or Scorpion barrels. PRICE: 11800 HYBLASTER: Gun and blade power are increased by 50%, and energy consumption is reduced by 20%. Gun power is further increased when equipped with the Vulcan or Wyvern barrels. PRICE: 14200 TRI-AMP: Gun attack is increased and energy consumption is reduced. Scorpion, Vulcan, and Wyvern barrels are given rapid fire. The range of the Volcano and Legion are increased. Hydra can lock on through obstacles. The Leviathan's gun power is further increased. NOTE: You'll find this in Semplice. ULTRADRIVE: Gun and blade power are increased by 50%, and energy consumption is reduced by 40%. Gun power is further increased when equipped with the Volcano or Legion barrels. PRICE: 18500 HYPERDRIVE: Gun power is increased by 50%, blade power is doubled, and energy consumption is reduced by 55%. Gun power is further increased when equipped with the Hydra or Leviathan barrels. PRICE: 20500 MEGABLASTER: Gun and blade power are doubled. Allows explosive bursts that damages all enemies in the explosion radius. This effector increases the explosion radius for the Volcano barrel. PRICE: 26000 GIGABLASTER: Doubles gun and blade power, and energy consumption is reduced by 75%. Because of this, it has no special functions. NOTE: This is a special item rewarded for a "S" quest rating. -= 7. GENERATORS =- MINIPOD: Standard generator with no special effects. Sho's initial type. CHARGE 3, CAPACITY 300 QUICKPOD: Jumping blade attack is doubled and splash damage is widened. Only works when used with Viper, Scorpion, Vulcan, and Wyvern barrels. PRICE: 6000, though it's found in Allargando City. CHARGE 4, CAPACITY 300 HYPOD: Strengthens blade attack over a wider area. PRICE: 7000 CHARGE 4, CAPACITY 350 PROTOCHARGE: Does extra damage on the fourth hit of a series of blade attacks. The type of barrel used determines whether the extra damage is electrical, fiery, or explosive. PRICE: 7000 CHARGE 3, CAPACITY 400 QUICKCHARGE: The type of barrel used determines whether the fourth blade attack will absorb either BP, HP, or money from any enemy hit. PRICE: 7500 CHARGE 4, CAPACITY 400 OMEGACHARGE: This generator releases a gun burst on the fourth hit of a series of blade attack. But since the Viper and Scorpion hit the ground on the fourth hit, the energy is unable to take burst form and sends an energy wave out from the point of contact. NOTE: Found in the blue stone tunnel of the Dolente Mine CHARGE 4, CAPACITY 450 DUAL MATRIX: No special effects but gives extra capacity. PRICE: 11500 CHARGE 5, CAPACITY 575 NEO-MATRIX: Better version of the Dual-Matrix. PRICE: 13500 CHARGE 6, CAPACITY 625 GENERATOR: A better version of the Quickpod. PRICE: 12000 CHARGE 8, CAPACITY 300 MEGA-GENERATOR: A better version of the Hypod. PRICE: 13000 CHARGE 8, CAPACITY 400 GIGA-GENERATOR: Basic generator with a high charge speed. PRICE: 13500 CHARGE 9, CAPACITY 425 PROTO-CORE: A better version of the Protocharge. PRICE: 15000 CHARGE 3, CAPACITY 900 MAGIC CORE: A better version of the Quickcharge. PRICE: CHARGE 8, CAPACITY 700 DIMENSION CORE: A better version of the Omegacharge. PRICE: 23000 CHARGE 8, CAPACITY 800 ULTIMATE CORE: This generator triggers a NP ability on the fourth hit of a series of blade attacks. The type of barrel determines the type of NPs triggered, while your skill of its NPs determines its effect. NOTE: You might get this if your overall quest rating is S. CHARGE 10, CAPACITY 1000 -= 8. NEO-PSIONICS =- The more you use a NP, the less BPs you will use, and that particular NP will level up eventually. ** Marionette ** Traps an enemy for a certain amount of time. The amount of time varies with the level of the NP. LEVEL 1 TRAINING PRICE: 7000 (6 second enemy freeze) LEVEL 2 TRAINING PRICE: 12000 (9 second enemy freeze) LEVEL 3 TRAINING PRICE: 22000 (12 second enemy freeze) BASE BP USAGE: 30/40/50 ** Blastsphere ** Damages all enemy within a given blast range. This is Sho's first NP skill. LEVEL 2 TRAINING PRICE: 9000 LEVEL 3 TRAINING PRICE: 19000 BASE BP USAGE: 20/30/40 ** DeAtomizer ** Available in Standard Ex mode, this is a great NP. It dissolves the surrounding enemy. Because of this, it is one of the more expensive NP to learn. LEVEL 1 TRAINING PRICE: 60000 LEVEL 2 TRAINING PRICE: 80000 LEVEL 3 TRAINING PRICE: 100000 BASE BP USAGE: 80/90/100 ** Protection ** Given by Ud, this NP gives you some damage protection for a certain amount of time. LEVEL 2 TRAINING PRICE: 16000 LEVEL 3 TRAINING PRICE: BASE BP USAGE: 100/110/120 ** Sonic Aura ** Given by Gameran, this NP damages enemies when you touch them. LEVEL 2 TRAINING PRICE: 14000 LEVEL 3 TRAINING PRICE: BASE BP USAGE: 60/80/100 ** Cure ** Given by Zither, this is an important NP skill to use. This will restore some HPs of yourself and any nearby party members. At higher levels, the amount of HP restored and the area of effect is increased. LEVEL 2 TRAINING PRICE: 15000 LEVEL 3 TRAINING PRICE: 25000 BASE BP USAGE: 50/70/90 ** Death Ray ** Given by Djembe, this emits a ray of death, killing off any enemies within the blast. LEVEL 2 TRAINING PRICE: LEVEL 3 TRAINING PRICE: BASE BP USAGE: ** Meteocrash ** One of the special rewards for completing a quest with a S rating. It calls a comet down on the enemy. LEVEL 2 TRAINING PRICE: 10000 LEVEL 3 TRAINING PRICE: BASE BP USAGE: 40/60/80 -= 9. "S" REWARDS =- Quest - Special Item + 20k credits Tips on S-ing quests can be found in the Walkthrough, which is also available. 1 - Chrystillium (Nothing special but a sellable item for 50k credits) 2 - 3 - 4 - Leviathan III 5 - Meteocrash I NP 6 - 7 - 8 - 9 - 10 - Leviathan III 11 - 12 - 13 - 14 - Ultimate Core 15 - Gigablaster 16 - 17 - Leviathan III 18 - Leviathan III 19 - Leviathan III 20 - Leviathan III 21 - Leviathan III 22 - Leviathan III 23 - 24 - -= 10. WORD OF THANKS =- Thanks to everyone at GameFAQs for reading this, and to all those who make the sea run red with Muton blood. A special thanks to Koei and Kou Shibusawa for a wonderful game; I hope I see Dynasty Warriors 4 for the Xbox soon. I hope this helps. Thank you so much, and keep the crimson waters flowing. ;- ) -= 11. VERSION NOTES =- 0.70 - April 21, 2003 Lots of information acquired over the weeks and through hours of gameplay. Still some missing information to fill in, as well as some Crimson Mode stuff. ********** Copyright 2003 Lord deArnise, all rights reserved. This FAQ may not be rewritten, modified, or published elsewhere other than GameFAQs (http://www.gamefaqs.com) without his permission. Any comments or questions may be relayed to the listed e-mail address.