Azurik: Rise of Perathia Elemental Powers & Creatures FAQ Written by Lord Veovis (lord_veovis_gamefaqs@yahoo.com) v 1.2 5-18-03 Version History 1.0- Created and submitted FAQ (8-31-02) 1.1- Completely rewrote the elemental power descriptions, fixed most errors, rewrote some sentences (9-26-02) 1.2- I have a new e-mail address (lord_veovis_gamefaqs@yahoo.com), so send all your questions and comments to it instead of the old address (5-18-03) Table of Contents I. Introduction II. Mastering the Elements III. Elemental Powers IV. Creatures V. Legal Information I. Introduction This FAQ describes everything about the elemental powers and creatures found in Azurik: Rise of Perathia. However, if you see any false information, or you want to add anything, please e-mail me at lord_veovis_gamefaqs@yahoo.com with Azurik FAQ as the subject. II. Mastering the Elements Before we explore the different elemental powers, you must learn how to activate them. Hold the L trigger and press the desired combination of the A, B, Y, and X buttons. Release the L trigger and the power will activate. If you do not have enough elemental fuel, it will not activate. III. Elemental Powers There are two types of elemental powers: Axion, which adds an elemental power to your Axion, and Shield, which creates a shield around you for protection and/or other uses. Press button(s): Power name- Description of power Nothing: Normal Axion/No Shield- If you have an Axion and/or Shield power currently activated, this will deactivate one of the two. The normal Axion does not do much damage, and with no Shield you will take normal damage. X: Water Power- This will add a water power to the Axion. Blaze Sentinels and Bots fall quickly to water power. B: Fire Shield- The fire shield does not protect you from damage, but gives off a massive amount of light. Use this power in dark areas. Y: Jump Shield- The jump shield is a very useful power. It does not protect you from damage, but will give you an extra boost while jumping, which is great (and sometimes necessary) for large gaps. Level 1 Air gives you 1 boost, level 2 gives you 2, and level 3 gives you 5. A: Earth Shield- The earth shield will protect you from most attacks, and is best used against Earth creatures. X, B: Steam Power- This will add a steam power to the Axion. Not only is steam power very effective against Sleeths and Blue Overlords, but it can also be used to melt ice barriers. X, A: Acid Power- This will add an acid power to the Axion. Acid power is most effective against Taculas and Harvesters, and can also be used to corrode rock barriers. A, Y: Ice Shield- The ice shield won't protect you from lava but it still protects you from attacks and is most effective against fire creatures. A, B: Lava Power- This will give your Axion a fire power. Although it's best used against Water Elementals and Ice Shard Monsters, it does well against every other creature (except fire creatures). Y, B: Electric Shield- The electric shield has two extra uses. Like most shields, it protects you from attacks, but it will also completely protect you from the electrical attacks of Telsa Trees. It can also be used to pass electric barriers. Y, A: Whirlwind Power- This will give your Axion a whirlwind power. It is best used against Golems (with Blue Overlords in them), angry Norehts, and Deluvian Stalkers. X, Y, B: Lightning Power- This will give your Axion a lightning power. At higher levels, it does a lot of damage, and is best used against Catalisks and Golems. Y, X, A: Ice Power- This will add an ice power to your Axion. It doesn't do any more damage than the normal Axion, but it will freeze creatures for about eight seconds, allowing you to get by quickly. X, A, B: Smash Shield- Similar to the earth shield, the smash shield will protect you from most attacks, and is most effective against earth creatures. Y, B, A: Smash Power- This will add a smash power to your Axion. Smash power is best used against Rock Shard Monsters and Gargoyles. The best thing about this power is that only one creature is immune to it: Golems. A, B, X, Y: Elemental Burst- The most powerful weapon, the elemental burst spreads in a 360 degree radius from you and does major damage to any creature it touches. At higher levels, it spreads farther and will do more damage. However, it costs a large amount of elemental fuel. Note that this is best used when surrounded by enemies, and should be used as a last resort. IV. Creatures There are 5 basic types of creatures: Earth, Air, Fire, Water, and Death. Most creatures have a weakness and an immunity. Bots Type: Universal (no element) Bots are mechanical devices that float around in every Realm. They are annoying alone, but can be a problem in groups. Located in: everywhere Weak against: Water Power Immune to: Lightning Power Skrits Type: Universal (no element) Skrits are harmless creatures that come in four colors: blue, red, yellow, and green. Kill them and they will drop a fuel cell that matches their own color. For example, green Skrits drop Earth fuel. Located in: everywhere Weak against: nothing Immune to: nothing Water Elementals Type: Water Water Elementals look like short women made of ice. They are fast and agile. Located in: Water Realm Weak against: Lava Power Immune to: Water Power Barnacles Type: Water Barnacles are large blue things that live underwater. They don't do much damage, but they have a long reach and are hard to avoid. Since they are underwater, you cannot attack Barnacles. Located in: underwater Weak against: N/A Immune to: N/A Sleeth Type: Water Sleeth come in two varieties: a smaller, less dangerous red and orange lizard, and a larger, more dangerous green and yellow lizard. Located in: Water Realm Weak against: Steam Power Immune to: Acid Power Ice Shard Monsters Type: Water Ice Shard Monsters look and act just like Rock Shard Monsters, but are made of ice instead of rock. Located in: Water Realm Weak against: Lava Power Immune to: nothing Fire Elementals Type: Fire Fire Elementals look like short women made of fire. Like the Water Elementals, they are fast and agile, and also slightly hover above the ground. Located in: Fire Realm Weak against: Ice Power Immune to: Lava Power Blaze Sentinels Type: Fire Blaze Sentinels are large bodies of armor composed mostly of fire. Their attack has a long reach. Located in: Fire Realm, Life Realm Weak against: Water Power Immune to: Lava Power Fire Drakes Type: Fire Fire Drakes are orange dragons. They always fly, and can swoop in on you when you least expect it, making it hard to hit them. Located in: Fire Realm Weak against: nothing Immune to: Steam Power Lavalars Type: Fire Lavalars hide in lava, and when you walk by one it will rise out of the lava and attack. Since they live in lava, you cannot attack them. Located in: lava Weak against: N/A Immune to: N/A Air Elementals Type: Air Air Elementals, just like the Water and Fire Elementals, look like short women, but this type is made of air and has wings. Located in: Air Realm, Life Realm Weak against: Ice Power Immune to: Whirlwind Power Shards Type: Air Shards are small, fly, and are very difficult to hit, but don't do much damage. Since they are located mostly in high places, be very careful, as they may knock you off very high ledges. Located in: Air Realm Weak against: nothing Immune to: nothing Splinters Type: Air Splinters are basically small versions of Shards (see Shard description). Located in: everywhere Weak to: nothing Immune to: nothing Taculas Type: Air Taculas look like giant squid that fly. They are slow, and not very aggressive, but are slightly difficult to hit. Located in: Air Realm Weak against: Acid Power Immune to: Water Power Gargoyles Type: Air Gargoyles are non-moving harmless statues. But when a Blue Overlord mounts one, it becomes animated and flies. Make it a first priority to kill (or at least stall) ANY Blue Overlord you see running to a Gargoyle to save some trouble. Located in: Air Realm Weak against: Smash Power Immune to: Whirlwind Power Golems Type: Earth Golems are large ape-like creatures. They can take a lot of damage, and have a dangerous and hard to dodge attack. Blue Overlords can ride inside Golems, making them even more dangerous. Located in: Earth Realm Weak against: Lightning Power (without Blue Overlord), Whirlwind Power (with Blue Overlord) Immune to: Smash Power (with or without Blue Overlord) Rock Shard Monsters Type: Earth Rock Shard Monsters are piles of small rocks at first glance. But once you get near them, they assemble to make a human-like shape. They can be very dangerous in groups. Located in: Earth Realm Weak against: Smash Power Immune to: Lightning Power Norehts Type: Earth Norehts appear as small harmless dinosaurs at day, but at night (or when you attack them), they become angered and turn into ram-like creatures with a dangerous attack. Located in: Earth Realm Weak against: nothing (dinosaur state), Whirlwind Power (angered state) Immune to: nothing (dinosaur state), Ice Power (angered state) Flickens Type: Earth Flickens are small, harmless, chick-like creatures that hop around. Kill them to get three health packs. Located in: Earth Realm Weak against: nothing Immune to: nothing Overlords Type: Death Overlords come in 2 varieties: Blue and Red. Blue are smaller and less dangerous. Red Overlords are larger and more dangerous, and upon killing them a lock will be removed on a nearby key (most of the time). Located in: everywhere (Blue Overlord), Earth Realm, Water Realm (Red Overlord) Weak against: Steam Power (both types) Immune to: Lightning Power (both types) Harvesters Type: Death Harvesters usually don't attack when alone, but will attack in large groups instead, making them quite dangerous. Located in: everywhere Weak against: Acid Power Immune to: Ice Power Catalisks Type: Death Catalisks come in two varieties: small and large. Small Catalisks are green/gray and less dangerous. Large ones are brown/orange and more dangerous. Both look similar to cats. Located in: everywhere Weak against: Lightning Power Immune to: Acid Power Deluvian Stalkers Type: Death Deluvian Stalkers can take massive amounts of damage. At first, you might not see them because they are partially invisible. When they attack, they will become visible. Their attack has a long reach. Located in: Town Sewers, Death Realm Weak against: Whirlwind Power Immune to: nothing V. Legal Information This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site (except www.gamefaqs.com) or otherwise distributed publicly without advance written permission. Use of this guide on any website other than www.gamefaqs.com or as a part of any public display is strictly prohibited, and a violation of copyright.