SD GUNDAM G GENERATION MONOEYE GUNDAMS Version 1.00 (This is just the walkthrough for the ZZ Route of the game, more will hopefully be added soon) Mission 1 (save the shuttle) Starting Units Player Units: P. Zaku II commander type? x 1 (Sig) P. Dom x 1 (Unknown newtype pilot) Friendly Units: Shuttle x 1 Enemy: GM x 4 Objectives: Defeat the enemy Events: - first option you'll automatically fight two Gms and destroy them, second and you'll have to fight for yourself - you can talk to the mysterious newtype pilot - after the enemy turn sig will form a team with the pilot - on the friendly turn two more GM's will arrive and a Musai will fire at them to separate them Second Turn - attack an enemy and sig will use his ID - when only one enemy is left the Musai will suggest to capture it and you will automatically capture it Advice: Pretty much an easy game and you really won't need my advice Mission 2 (destroy the white base) Starting Units Yours: Your Team Friendly: Musai x 1 (Cameron) Dom x 2 Enemy: Salamis x 1 White Base x 1 (Bright) Gundam x 1 (Amuro) GM Command x 1 (Sayla) GM x 1 Guncannon x 2 (Hayato, Kai) Reinforcement: Player: Zanzibar x 1 Char's Gelgoog x 1 (Char, duh) Dom x 3 (Lalah, Apolly, Roberto) Enemy: Magellan x 1 (Wakkein) GM Command x 1 GM x 5 Objectives: Destroy the White Base Events: - When Amuro attacks Cela they will talk - When Amuro attacks Aine they will talk - When Cela gets damage there will be talk between her, Sig and Aine - Turn 2 Reinforcements appear - Attack Amuro with Aine - Attack Amuro with Sig - Attack Amuro with Cela - Attack Amuro with Lalah - Attack Amuro with Char and they will damage each other and Amuro will retreat - After causing enough damage to the White Base Enemy Reinforcement will appear - Turn 3 Bright and Char will something, maybe about Bright wanting to escape and Char wanting to stop that - Have Char talk to Sayla and she'll retreat Advice: I am a kill'em all kinda guy so I tried to beat everything before destroying the White Base. I was able to do it the first in the normal mode but I forgot how and now on the special mode I can't. I advice that you damage the White Base as much as possible on turn 2 and then try to destroy everything after but make sure that you keep one mobile suit close to the White Base. When it's near the edge of the map kill it before it gets to escape. Also make sure to have the event with Char so you'll get rid of Amuro and I don't know what really happens between Amuro and Cela but do have that event as it might have something interesting in it. Mission 3 (when you team tests Cela's Red Elmeth) Starting Units Yours: Musai x 1 (Vrahd) P. Gelgoog Marine x 1 (Sig) Gelgoog Jaeger x 1 (Aine) Elmeth x 1 (Cela) Enemy: Magellan x 1 (Bask) GM Command x 3 GM x 15 Reinforcements: Player: Zanzibar x 1 Dom x 2 Gelgoog High Mobility Type x 2 P. Johnny Ridden's Geloog High Mobility Type x 1 (Johnny Ridden) Enemy: Salamis x 1 (Z guy) P. GM Command x 1 (Yazan) GM Comman x 2 Objectives: Defeat the enemy Events: - When you attack or at turn 1 of the enemy GM's will attack Cela and get her on their side and becomes the Enemy 2 - At Turn 1 of enemy, enemy reinforcements will arrive - Talk to Cela after the event with Sig and he'll convice Cela back to your side and all enemy 2 units will retreat - After the event Aine can talk to Sig - Turn 3 reinforcements arrive Advice: You can just let the enemy 2 attack the enemy 1 units but I think you have to get back Cela sooner or later, but I don't know cause I didn't try :P. Anyway the enemies are easy to beat and with the help of Ridden it's much easier. Don't forget about the Doms in the Zanzibar cause they can still help even if they're just grunts. Mission 4 (Retreat from Solomon) Starting Units Yours: Dolos x 1 Zaku II x 2 Dom x 2 Gato's Gelgoog x 1 (Anavel Gato) Bigro x 1 Friendly: Musai x 2 Dom x 4 Enemy: White Base x 1 (Bright) Salamis x 2 Guncannon x 2 (Hayato, Kai) Gundam x 1 (Amuro) GM Custom x 1 (Sayla) GM Command x 2 GM x 10 Reinforcements: Player: Your Team Player (2nd): P. Elmeth x 1 (Haman Karn) Enemy: GM Command x 3 (Burning, Monsha, Bate) Guncannon x 1 (Adell) Objectives: Protect the retreating Musais - Beat the stage within 5 turns to get the 0080 stages Events: - At the start Kelly's Bigro will be destroyed - Player Turn 2 Reinforcements arrive - Attack Amuro with Lalah - Char can talk to Sayla - Johnny Ridden can talk to Char - Attack Amuro with Char - Attack Amuro with Sig - Johnny Ridden can talk to Anavel Gato - Attack Amuro with Gato - Attack a Salamis with Gato and he'll blow it with one shot - When the Musai reach certain point the immortal four (enemy reinforcements) will show up - Haman (reinforcement 1) will show up after the enemy reinforcements Advice: If you want to finish this quickly let the grunts attack the ships as soon as possible then let your characters attack the mobile suits. This is a very easy stage, even Amuro and the 13th autonomouse corps are easy to beat here. When the immortal four appears have Haman use her ID and attack the GM Commands so that they'll focus their fire on her and not on the ship. You'll have a problem on the Guncannon though as it still attacks the ship instead of your units. End result I wasn't able to destroy it when the Musai escaped and ended the stage.. oh well :P Mission 5 (Attack Killing's Fleet) Starting Units: Yours: Your Team Enemy: Zanzibar x 1 (Killing) Musai x 2 Gelgoog Jaeger x 2 Gelgoog HMT x 3 Gelgoog x 10 Objectives: Destroy Killing's Zanzibar Events: - After attacking there will be an event involving Mian Advice: If you want to end this quickly then just focus your attack on the Zanzibar. The Zanzibar is stupid enough to charge at you so you want have any problems defeating it on your 2nd turn, but if you want to destroy the remaining fleet then spend an extra turn and finish it at turn 3. Mission 6 (Attack the secret base in Side 6 with the Kaempfer) Starting Units: Player: Kaempfer x 1 (Mikhail) Enemy: GM Command x 3 Reinforcement: Player: Zaku II FZ - Bernard Reinforcement 2: Your team in the Musai Enemy: FA ALEX x 1 (Christina) Enemy (2nd): GM Command x 8 Enemy (3rd): GM Custom x 4 GM Cannon II X 2 Objectives: Rescue Bernard or destroy all enemies Events: - When the enemies are defeated the FA ALEX will come out - Kaempfer will destroy the armor of the FA ALEX - ALEX will destroy the Kaempfer - When the Kaempfer is destroyed Bernard will appear - On the player turn after Bernard appears Reinforcements 2 will appear - On the enemy turn after Bernard appears Enemy Reinforcements 2 will appear - Attack Alex with Bernard's Zaku II FZ - After attacking ALEX talk to Christina using Bernard and she'll join you - After Chris joins you enemy reinforcements 3 appear Advice: Again if you want to finish the stage quickly just have Bernard move to the lower right corner of the map so he can retreat.But I suggest getting Christina just so you can have extra pilots for the Operation Stardust. I don't really like Bernard and Chris but heck they are better than grunts so... :P Anyway it's best to an Elmeth in the Musai to help you with the stage or you can put all the elmeths in the Musai to really punish those GMs :P Also note that Christina will leave the Alex behind which is really stupid of her... I mean it would have been wonderful to see Char or Sig in the Alex kicking Amuro's ass.. hehe Mission 7 Starting Units: Player: Char's Gelgoog x 1 (Char) Elmeth x 1 (Lalah) Your Team Friendly: Gwazine x 1 (Kicilia) Musai x 1 Gelgoog x 3 Dom x 2 Enemy: White Base x 1 (Bright) Magellan x 2 (Wakkein) Salamis x 2 Gundam x 1 (Amuro) Guncannon x 2 (Hayato, Kai) P. GM Custom x 1 (Sayla) GM Custom x 1 GM Command x 8 Reinforcements: Enemy: Magellan x 1 (Bask) P. GM Custom x 1 (Yazan) P. GM Command x 2 GM Command x 6 Objectives: Destroy the enemy Events: - When Amuro attacks Lalah it will trigger a large event where Lalah will die and Char will become friendly unit and Amuro retreats - Have Haman talk to the friendly Char to convince him back to your side - Char can talk to Sayla - After only two units left (or after destroying White Base) enemy reinforcements will appear Advice: Talk to Char as soon as possible so you can have another unit. Abuse the stupidity of the enemy ships (firing their long range weapon at the elmeths) and take them out as soon as possible so their would be no threat to your squads. Don't let the friendly guts to get the finishing kill on the ships especially the White Base and the Magellan Wakkein is in. (C'mon has the White Base ever been sunk by grunts? :P) Either destory Yazan's group as soon as possible with the Elmeths (especially Haman's) or at least break them apart and then defeat Yazan.Really an easy stage but long to finish cause of the high hp of the enemies. Mission 8 (Battle of A Baoa Qu) Starting Units: Player: Gwazine x 1 (Delaz) P. Zeong x 1 (Char) P. Shin Matsunaga's Gelgoog High Mobility Type x 1 (Shin) P. Anavel Gato's Gelgoog x 1 (Gato) Dom x 2 Your Team Friendly: Zanzibar x 1 (Detoroff) P. Gelgoog Marine Cima Garahu Custom x 1 (Cima) Gelgoog Marine x 2 Enemy: White Base x 1 (Bright) Grey Phantom x 2 (Synapse, Bask) Magellan x 1 (Jamaican) P. MC Gundam x 1 (Amuro) P. Guncannon x 2 (Kai, Hayato) P. GM Custom x 2 (Sayla, Yazan) GM Custom x 4 (Burning, Monsha, Alpha) Guncannon x 1 (Adell) GM Command x 8 Reinforcements: Enemy: Salamis x 3 GM x 3 Objectives: Destroy the enemy, defeat all mobile suits? Events: - Attack Amuro with Char and they'll damage each other - Cela can talk to Sig - Johnny can talk to Shin - When the Zeong reach critical hp Sayla will talk to Char - At turn 3 Kicilia will talk with Gihren - After having Char in critical hp Haman can talk to him - Have Char deal the finishing blow to Amuro and Amuro will revive and blow the Zeong and Char with the Zeong's head will blow the Gundam's head and left arm and then both will disappear - When Sayla is destroyed Amuro will talk to her and she'll retreat - After causing enough damage Kicilia will kill Gihren after that Delaz and Gato will retreat - After Delaz retreat Enemy Reinforcements will appear - At the Friendly turn after Delaz retreats Cima and her group will retreat - At the Player turn after Delaz retreats Char will blow up Kicilia's Zanzibar Advice: Take note that Sig and Cela have increased stats from the start so use them as much as possible. I had Sig on a badass Dom Gross Beil so he was slicing up enemy ms to pieces ^_^. Use Gato and Delaz as much as you can also because they won't be staying. Have your team defeat Bright and Synapse as Shin can take care of Bask and Jamaican even if he's alone. Take out the ships first cause they're annoying and second because the GMs are no match for your mobile suits unless you're just using a Zaku II. Haman's elmeth alone can wipe the GM Commands. Mission 9 (Aine's betrayal) not really a mission so I'm just going to tell you what happens. Aine and Cela talk alone when suddenly enemy GM Command appears and Olba and Shaiga Frost appears in GM Customs. Afte some battle Vrahd's Musai along with Sig, Shin and Johnny will appear. Aine will destroy the Musai and Sig will attack him. Aine will defeat Sig and when he is about to finish him Cela takes the attack and gets disappears. Many GM Commands will appear afterwards and Sig, Shin and Johnny will retreat. Mission 10 Starting Units: Player: Musai Kai x 2 Zanzibar x 1 Physalis x 1 (Gato) Val Varo x 1 (Kelly) Dom Bein Nichts x 2 Gaza C x 4 Your team Friendly Units: Gwazine x 1 (Delaz) Musai Kai x 1 Enemy: Albion x 1 (Synapse) Grey Phantom x 1 Magellan x 1 Zephyranthes Full Vernier x 1 (Kou) GM Custom x 6 (Burning, Monsha, Bate) GM Cannon II x 2 (Adell, Keith) GM Command x 6 Reinforcements: Enemy: GM Cannon II x 2 GM Custom x 4 Objective: Protect the Gwazine of Delaz until it gets to retreat and defeat all enemies Events: - Attack Kou with Gato - Sig can talk to Gato - Matsunaga can talk to Gato - Once Delaz's Gwazine is near the escape point enemy reinforcement will appear Advice: Protect the Gwazine at all cost. Put your mobile suits around it so it won't get attacked, also remember that there will be mobile suits that will ambush it once it's near the edge of the map. Other than that just go and blow the hell out of those stupid fools thinking they can beat you. On another note, you won't be able to use the nuke even if you put the Physalis in a ship... looks like they really don't want you nuking for fun.. but heck it would have been nice seeing a nuclear blast... :P Mission 11 (Operation Stardust) Starting Units: Player Units: Colony x 1 Musai Kai x 2 Neue Ziel x 1 (Gato) Dom Bein Nichts x 4 Enemy Units: Grey Phantom x 1 Magellan x 2 GM Custom x 3 GM Command x 3 Reinforcements: Enemy 1: Albion x 1 (Synapse) Dedrobium Stamen and Orchis x 1 (Kou) GM Custom x 3 (Monsha, Burning, Bate) Gm Cannon II x 2 (Adell, Keith) Enemy 2: Zanzibar x 1 (Derotof) Musai Kai x 2 Gerbera Tetra x 1 (Cima) Gelgoog Marine x 7 Objectives: Bring the colony to the designated tiles (to the point of no return) Events: - When only 1 enemy mobile suit is left enemy 2 will appear - enemy turn 2 Albion will appear - Have Kou attack Gato or vice versa - When the Dedrobium Stamen and Orchis is in critical hp have Gato attack it and he'll destroy the Orchis and Kou will retreat - After having the Colony on the designated point or destroying all the enemy, the orbital fleet will appear and blow the colony using the Solar System II and then Gato will attack at Jamaican's Magellan and get's destroyed but Char will save him Advice: A hard stage if you want to defeat all the enemies and get Kou because he always use his ID to hel himself. But a rather easy stage if you just bring the colony to the designated point. You can avoid destroying the initial fleet so Cima won't arrive quickly but she will arrive as soon as the Colony is near the designated point but at least you'll only have to deal with her for one turn. If you want to destroy Cima's fleet make sure you appears when it's still your turn and then destroy the ships so they can't send out their MS. Mission 12 (Gundam-jack) Starting Units: Player Units: Rick Dias Quattro Vajeena custom x 1 (Quattro) Rick Dias x 2 (Apolly, Roberto) Enemy Units: Gundam Mk. II titans type x 2 (Jerrid, Kacricon) Hi-Zack x 9 Reinforcements: Player: Gundam Mk. II Titans Type x 1 (Kamille) Player (2nd): Sisquide Titans Type x 1 (Sig) Player (3rd): Your Team Enemy: Dezpada x 1 (Aine) Gaplant x 2 (Shaiga, Olba) Hi-Zack x 8 Enemy (2nd): Hi-Zack x 3 Enemy 2: Hi-Zack Custom x 3 (Emma) Obhectives: Defeat the enemy Events: - After enemy turn 2 Kamille will appear on a Gundam Mk. II and attack Kacricon - Attack Jerrid with Kamille - IN enemy turn 3 Sig will appear along with enemy reinforcements - First time Aine attacks Sig they will have a one on one in which Aine wins - Every time Aine attacks or is attacked, Aine will have a boost which renders the attacker's accuracy to one - At turn 4, player reinforcements (3rd), enemy reinforcemnt (2nd), and Enemy 2 will arrive - After sometime there will be a problem with Dezpada and Aine will retreat Advice: Don't touch the Enemy 2 as they won't attack you anyway so better leave them alone. Concentrate you attack on the red enemies. Have Sig move toward the Argama so he won't have to deal with the enemies alone. I suggest taking out the Frost brothers as soon as you can and afterwards you won't have any problems with the Hi-Zacks. Mission 13 (Save the temptation) Starting Units: Player Units: Albion x 1 (Synapse) Dedrobium Stamen x 1 (Kou) GM II x 2 (Keith, Burning) Hi-Zack x 2 (Alpha, Monsha) Hi-Zack Custom x 1 (Adell) Friendly Units: Shuttle x 1 (Bright) Enemy Units: Alexandria x 2 Hi-Zack x 6 Reinforcements: Player: Sisquide x 1 (Sig) Your Team Player (2nd): Hyaku Shiki x 1 (Mian) Enemy: Dezpada x 1 (Aine) Gundam Mk. II Titans Type x 1 (Emma) Marasai x 2 Hi-Zack x 2 Enemy (2nd): Grey Phantom x 1 Marasai x 2 (Jerrid, Kacricon) Galbaldy Beta x 3 (Lila) GM II X 6 Enemy (3rd): Messala x 1 (Scirocco) Objectives: Protect the Shuttle Bright is in, defeat all enemies Events: - At turn 3 player and enemy reinforcements will appear - Everytime Sig attack Aine, they will fight one on one, with Sig's accuracy down to 1 - Anyone who attack Aine will have their accuracy down to 1 - First time you attack an enemy in turn 3 there will be an event with Jerrid - Kou can talk to Gato - Have Quattro talk to Emma to get her. - After Aine attacks Sig, Sig won't be able to move - After causing enough damage enemy reinforcement (2nd) will appear - After Bright's shuttle retreats Mian in a Hyaku Shiki will appear - Attack Aine with Sig and Mian and they'll defeat him - Attack Lila with Char and he'll have a boost - In enemu turn 6 Scirocco in the Messala will appear - Have Kamille attack Jerrid - (On another note if you didn't get the Mian,Sig,Aine event, Aine will retreat before the enemy turn ends when Scirocco appears - Attack Scirocco with Quattro - Attack Scirocco with Sig and Scirocco will have a boost Advice: Have Sig stay away from Aine if you want to use him. There shouldn't be any problem defeating those grunt mobile suits so just have fun blowing them away. I don't know why I didn't get the event when Aine attacked Mian and Sig, maybe Mian and Sig are the ones to attack and not Aine, only problem is stupid Aine went after other units instead of Sig so I wasn't able to attack him. Don't forget to talk to Emma with Quattro just so you can get another Mk. II dismantle and create a Zaku III! :P Mission 14 (Route change) Starting Units: Player Units: Your Team Enemy 1 Units: Dogosgear x 1 (Bask) Alexandria x 2 (Jamaican) Marasai x 4 (Jerrid, Kacricon) Hi-Zack Custom x 2 Hi-Zack x 8 Enemy 2 Units: Sadaran x 1 Endra x 2 Zaku III x 1 (Mashymare) R-Jarja x 1 (Chara) Gaza D x 2 Gaza C x 10 Reinforcements: Player: Sisquide x 1 (Sig) Hyaku Shiki x 1 (Quattro) Methuss x 1 (Reccoa) Gaza D X 1 (Judau) Enemy 1: Gaplant x 1 (Shagia) Objectives: IF you want to take the Z route then wipe out the Neo Zeon fleet, if you want to take the ZZ Route then wipe out the Titans fleet Events: - At enemy turn 1 enemy reinforcements appear - At player turn 2 player reinforcements appear - After enough damage to one side, the other side will retreat. Advice: If you want the ZZ Route then you'll have an easier time since you can start attacking the Titans at turn 1. But if you want the Z Route then go after the Neo Zeon before they start attacking the Titans so you can lower their numbers. Take out the characters (Jerrid, Kakricon, Chara, Mashymare) first and you won't have any problems with the grunt suits. Mission 15 Starting Units: Player Units: Your Team Enemy Units: Endra x 5 Hamma Hamma x 1 (Mashymare) R-Jarja x 1 (Chara) Gaza-D x 8 Gaza-C x 4 Reinforcements: Player: Zeta Amuro Ray Type x 1 (Amuro) Zeta x 1 (Judau) Player (2nd): Willgem x 1 (Guin) SUMO Harry Custom x 1 (Harry) Turn A x 1 (Loran) GM II x 4 Enemy: Qubeley Mk. II x 1 (Ple) Enemy (2nd): Alexandria x 1 Dezpada x 1 (Aine) Enemy 2: Alexandria x 1 (Jamaican) Marasai x 3 Objectives: Defeat the enemy Events: - During enemy turn 2 player reinforcements appear - First time Judau moves enemy reinforcements appear - After enough damage an event with Aine will happen and enemy 1 and 2 will appear - Have Judau talk to Ple when her hp is below 50% then have Judau defeat her and he'll save her - After doing some damage your team retreats because of the psycowave and Sig and Mian will be the only ones left - After enemy 1 attacks after the retreat event, player reinforcements (2nd) appears and Harry destroys one of the Alexandria - Attack Aine with Sig when the Dezpada is all alone and Aine will retreat Advice: Just blow the hell out of those mobile suits... :P Remember you can get Ple so better get her. The Dedrobium Stamen and Orchis 4th attack with Kou's 1st ID works well with destroying the Endra's, just one hit and the Endra's hp will be down to about 300-500, then let another unit to destroy it. Mission 16 (Gundam X) Starting Units: Player Units: Gundam X x 1 (Garrod) Enemy Units: Virsago CB x 1 (Shagia) Ashtaron HC x 1 (Olba) Reinforcements: Player: Your Team Enemy: P. Gaplant x 6 Enemy (2nd): P. Gaplant x 6 Barzam x 2 Marasai x 7 Xeku Eins Type 2 x 3 Objectives: Defeat the enemy Events: - After Garrod attack the Frost Brothers Tifa will open the sat cannon and will force the brothers to retreat - After brothers retreat enemy reinforcements (1st) appear - Before turn 3 player and enemy reinforcements (2nd) will appear Advice: Be careful about the powered gaplants, they're really annoying. I suggest destroying them first before the others. Other than that have fun destroying grunt mobile suits. Mission 17 (Burning Gundam's Debut) Starting Units: Burning Gundam x 1 (Domon) Your Team Enemy Units: Devil Gundam x 1 Master Gundam x 1 (Master Asia) Devil Army x 15 Reinforcements: Enemy 2: Endra x 2 Zanzibar x 1 (Detorof) Psyco Gundam Mk. II x 1 (Ple 2) Bawoo x 1 (Glemy) Zaku III x 1 (Cima) P. Gaza-D x 2 Gaza-D x 11 Objectives: Defeat the enemey Events: - Attack Master Asia with Domon and they'll have a showdown - After enemy1's turn 2 enemy2 will arrive - When the Devil gundam is defeated Aine will arrive and take the Devil away along with Rain - Attack Ple 2 with Judau - Attack Cima with Gato - Attack Glemy with Judau Advice: Use Domon's ID and destroy the Master Gundam with the burning finger as soon as you can. Destroy the Devil gundam as soon as possible too as it's very annoying and if you're up against it with the Psyco Gundam Mk. II coming at you, I'm sure you'll really want to destroy it. Again, try to kill the enemy characters as soon as you can then the rest would be easier to destroy. Mission 18 (Cela Appears) Starting Units: Player Units: Sisquide x 1 (Sig) Enemy UNits: Dezpada x 1 (Aine) Reinforcements: Player: Burning x 1 (Domon) Player (2nd): You team Friendly: Tera S'ono x 1 (Cela) Virsago CB x 1 (Shagia) Master x 1 (Master Asia) Enemy: Tera S'ono x 1 (Cela) Enemy (2nd): Devil x 1 Devil Army x 18 Enemy (3rd): Zaku III x 4 Gaza-D x 8 Objectives: Defeat the enemy Events: - Attack Aine at Turn 2 with Sig and Sig will learn his Hyper ID, Aine will retreat and Cela will appear in Tera S'ono - When Cela attacks Sig, sig won't attack back - On turn 3 player and friendly reinforcements arrive - On turn 4 player reinforcement (2nd) will arrive and Cela and Shagia will retreat - First time you attack the Devil gundam it will revive itself to full hp - After the event on Devil Gundam have Domon attack it and he'll force it to retreat - At enemy turn 4 enemy reinforcement (3rd) will appear Advice: Well the only hard thing about this stage is that the enemy ms can regain it's hp, other than that you won't have any other problem. Mission 19 Starting Units: Player Units: Your Team Enemy Units: Sadaran x 1 Endra x 4 Zanzibar x 1 (Detorof) P. Hamma-Hamma x 1 (Mashymare) P. R-Jarja x 1 (Chara) Bawoo x 1 (Glemy) Psyco Gundam Mk. II x 1 (Ple 2) Doven Wolf x 2 (Rakan, Cima) Qubeley MPT x 2 P. Zaku III x 3 P. Gaza-E x 2 Gaza-E x 10 Reinforcements: Enemy2: Endra x 2 Zanzibar x 1 (Detorof) Devil Gundam x 1 (rain) Virsago CB x 1 (Shagia) Ashtaron HC x 1 (Olba) Bawoo x 1 (Glemy) Psyco Gundam Mk.II x 1 (Ple 2) Doven Wolf x 2 (Rakan, Cima) Qubeley MPT x 2 P. Zaku III x 3 Objectives: Defeat the Enemy Events: - At turn 1 Judau will rush off to find Leina - At enemy turn 1 Judau will return in front of the Near Argama - After enemy1 turn 2, enemy2 will appear - When the Frost brothers attack Judau in the ZZ, Judau will be in hyper mode and he'll blow them away - Have Domon attack the Devil Gundam and he'll rescue Rain - After Domon rescues Rain have him attack the Devil Gundam and they'll use the Love Love Tenkyouken to destroy the Devil Gundam Advice: A hard stage since there are a lot of character enemy. I suggest you use the high mega cannon of the ZZ on turn 2 so you can easily wipe out the enemy1. Also make sure that Domon is the one dealing with the Devil so you can destroy it as soon as possible. Other than that just be patient in dealing with the character enemies. Remeber to kill Ple 2 and Glemy with Judau so you can get Ple 2 later on. (Note Judau must be in the ZZ to get his Hyper ID, it won't work if he's in the FAZZ) Mission 20 Starting Units: Player Units: Burning Gundam (Hyper Mode) x 1 (Domon) Enemy Units: Master Gundam x 1 (Master Asia) Objectives: defeat the enemy Events: - Attack Master Asia and he'll damage Domon - After Domon defeats Maste Asia they will have their last duel Advice: A very easy stage. After your first attack on Master Asia in which there will be an event, use both of Domon's ID and on the enemy turn have him use his fourth attack and he'll beat Master Asia. Then have fun watching the cg scenes that follows. Mission 21 Starting Units: Player Units: Your Team Enemy Units: Almaiya x 5 (Gym, Phil) Mahiroo x 9 (Sweatson) Bandit x 6 (Merrybell) SUMO x 3 (Phoe) WaDOm x 2 Reinforcements: Player: Mother Vanguard x 1 (Berah) Crossbone X-1 Kai x 1 (Kincaid) Crossbone X-2 Kai x 1 (Zabine) Enemy: Turn X x 1 (Gym) Enemy (2nd): Virsago CB x 1 (Shagia) Ashtaron HC x 1 (Olba) Objectives: Defeat the enemy Events: - When Gym's Almaiya is defeated Turn X will appear and damage your whole team - Attack Gym in Turn X with Domon - When Gym is destroyed in Turn X player reinforcements will appear and force Gym to retreat - After Gym retreats enemy reinforcements (2nd) will appear - Have Garrod attack the Frost Brothers and he'll learn his Hyper ID Advice: I suggest leaving Gym's Almaiya alone until you have wiped out the rest of the enemies. I'm sure you don't want to be dealing with the Turn X while dealing with other mobile suit. The Turn X will fall easily if you have your whole team against it.Remember to attack the Frost brothers with Garrod to get his Hyper ID and then just use another sat cannon to finish them off. Mission 22 (moon) Starting Units: Player Units: Turn A (System 99) x 1 (Loran) Your Team (minus the Irish) Enemy1 Units: Almaiya x 2 Willgem x 1 (Guin) Mahiroo x 18 (Sweatson) Bandit x 6 (Merrybell) Enemy2 Units: Soliel x 1 (Phil) WaDom x 2 SUMO x 3 (Phoe) Reinforcements: Player: Almaiya x 1 (Diana) Enemy: P. Dezpada x 1 (Aine) Enemy (2nd): P. Psyco Gundam x 1 (Guin) Enemy (3rd): Turn X x 1 (Gym) Enemy (4th): Tera S'ono x 1 (Cela) Objectives: Defeat the enemy Events: - Turn 2 Diana will arrive with an Almaiya - On enemy turn 2 enemy reinforcements will arrive - After you destroy the Willgem enemy reinforcements (2nd) will appear - Attack Guin with Loran - AFter causing enough damage Gym will appear and Loran will attack him with the Moonlight Butterfly - Attack Aine with Sig - Move Loran to the cluster of buildings near the Tower to get the Proto Strike Gundam - When Aine is defeated Cela will rescue him - Attack Cela with Sig - After attacking Cela, Sig can talk to her - When Gym is destroyed, the stage will end Advice: Not a very hard stage but if you want to get all the events then you might have to wait for a while especially when Cela and Gym keep using their ID that replenishes their HP. It's a good thing to use Gundam X and ZZ's map attack to quickly get rid of the grunt suits. After getting rid of the grunt suits then all will be just fine. Mission 23 (Attacking gryps 2) Starting Units: Player Units: Your Team Friendly Units: Sadaran x 1 Endra x 2 P. Qubeley x 1 (Haman) P. Zaku III Custom x 1 (Mashymare) P. Geymark x 1 (Chara) Hamma-Hamma x 3 Enemy Units: Gryps 2 x 1 Dogosgear x 1 Alexandria x 3 P. The-O x 1 (Scirocco) P. Bound Doc x 1 (Jerrid) P. Bolinoak Samaan x 1 (Sarah) P. Xeku Zwei x 1 P. Bound Doc x 1 P. Xeku Eins Type 2 x 2 P. Xeku Eins Type 1 x 2 Barzam x 8 Reinforcements: Enemy2: Almaiya x 2 Turn X (Hyper Mode) x 1 (Gym) Bandit x 2 (Merrybell) Mahiroo x 2 (Sweatson) Objectives: Defeat the enemy Events: - At enemy turn 2 Gym will appear - At the friendly turn after the colony laser is destroyed they will retreat - Attack Scirocco (when his HP is in critical) with Kamille to get Kamille's Hyper ID - When Gym gets damage he'll release nanomachines to damage your team - After Gym is defeated he'll revive again and gets attacked by the Frost brothers Advice: Not really a hard stage. You can defeat all those Titans within 3 turns (actually less). Anyway remember to defeat Sciroccowith Kamille to get the Hyper ID. Have fun destroying Gym as anyone who defeats him will certainly gain a level (Good for those who want to get the special ending). Mission 24 Starting Units: Player Units: Your Team Enemy1 Units: Zanzibar x 1 (Detorof) P. Doven Wolf x 2 (Rakan, Cima) P. Xeku Zwei x 2 Doven Wolf x 4 Enemy2 Units: Sadaran x 1 (Haman) Endra x 3 P. Geymark x 1 (Chara) P. Zaku III Custom x 1 (Mashymare) Hamma-Hamma x 2 Gaza-E x 12 Zaku III x 3 Reinforcements: P. Quin Mantha x 1 (Ple 2) P. Bawoo x 1 (Glemy) P. Qubeley MPT x 4 Objectives: Defeat the enemy Events: - If you kill Cima before you kill her subordinates then they will all retreat - After defeating Mashymare, he will instatly revive - After enemy1 turn 3 enemy1 reinforcements will arrive - Attack Ple 2 wit Judau - Then have Judau talk to her - Then have Judau to finish the Quin Mantha and get Ple 2 Advice: A long stage (well at least for me) due to the high HP mobile suits you'll face. I suggest that you kill Cima's subodinates first to get the extra EXP cause you're going to need it as the final stages are next. Other than having to fight high HP opponents this stage is easy, just be patient. Oh and don't forget to use the map attacks properly and Hyper IDs, it will really help. Mission 25 Starting Units: Player Units: FAZZ x 1 (Judau) Enemy Units: Qubeley (Hyper Mode) x 1 Haman Objectives: Defeat the enemy Events: - First time Judau attacks Haman - Have Judau kill Haman Advice: After the first attack use both Judau's IDs and attack with his hyper beam saber and then just sit back and watch the cg scene. After that prepare for the next stage because it will be the HARDEST stage in the game (or so I think) Mission 26 Starting Unit: Player Units: P. Sisquide x 1 (Sig) P. Zeta x 1 (Mian) Your Team Enemy Units: Zanzibar x 1 (Detorof) P. Doven Wolf x 2 (Cima, Dakaran) P. Virsago CB x 1 (Shagia) P. Ashtaron HC x 1 (Olba) P. Xeku Eins Type 1 x 12 Doven Wolf x 2 Qubeley MPT x 6 Reinforcements: Enemy Reinforcements: P. Psyco Gundam Mk. II x 2 P. Hamma-Hamma x 4 Xeku Zwei x 6 Objectives: Defeat all enemies within 5 turns Events: - When Detorof dies, Cima will have a boost - If one of the Frost Brothers die, the other onewill get a boost - After enough damage to the Xeku squads the Zweis and Hamma-Hammas will appear - After the destruction of all Qubeley MPT the Psyco Gundam Mk. IIs will appear Advice: THIS IS THE HARDEST STAGE IN THIS GAME!!! or so I think... here are the reasons why, first of all your enemies have high HP mobile suits, second you can't use your IDs, third you have to beat them all within 5 turns and the first turn is wasted for travelling towards your opponents. Then all of your enemies are not on the stage at the same time, you have to cause damage first before they appear. I suggest having a team of newtypes that can has funnels so you can easily destroy those Xeku Eins. I also recommend having the enemy reinforcements appear at enemy turn 2 so you can start damaging them. As far as experience goes, I haven't been able to finish the stage when the enemy reinforcements appear at turn 3. You can have the Psycos appear at turn 3 though. This stage for me is harder than it's equivalent in the Z route as IIRC, there are no Qubeley MPT in the Z route that will just stay where they are and throw funnels at you. When the Psycos appear attack them as soon as you can cause they'll also sit around and fire at you with the reflector funnels. Other than that may you have a hard time dealing with this stage... :P Don't worry the last stage is a piece of cake anyway. Mission 27 Starting Unit: Player Unit: P. Sisquide x 1 (Sig) P. Zeta x 1 (Mian) Enemy Units: P. Dezpada x 1 (Aine) P. Tera S'ono MA x 1 (Cela) Objective: Defeat the enemy Events: - Attack Aine - First time Cela attacks Sig Advice: Use Sig's IDs and Mian's second ID then attac Aine, use Sig's 4th move and Mian the beam rifle and that'll be all you need. After the events if you're playing normal mode you can choose to save Cela or Mian. To save Cela have Mian attack her, to save Mian have Sig attack her. If you're playing special mode and have Garrod, Amuro, Kamille, Kincaid, and Judau in level 30 in their own mechs then they will come and help Sig save Cela, saving Mian too. Post Mission Mission 1 (Shiro, Aina) Starting Units: Player Units: Ez8 x 2 (Shiro, Aina) Enemy Units: Bound Doc x 4 Reinforcements: Player: Your Team Enemy: Psyco Gundam Mk. II x 1 (NT-001/Leila) Psyco Gundam x 2 Bound Doc x 7 P. Gaplant x 14 Objectives: Defeat the enemy Events: - At turn 2 your team will appear - At enemy turn 2 or when all the Bound Docs are defeated enemy reinforcements will appear - Have Cela talk to Leila to Convince her Advice: Don't let the Ez8 be attacked as their no match for the bound docs. When reinforcements appear don't forget to get Leila so that you don't have to fight her and so you can get Zero Murasame later on. Other than that have fun blowing up the enemy mobile suits. Mission 2 Starting Units: Player Units: Psyco Gundam Mk.II x 1 (Leila) Your Team Enemy Units: Psyco Gundam Mk.II x 1 (Zero) Psyco Gundam x 5 Bound Doc x 30 Reinforcements: Enemy: Tera S'ono x 1 Dezpada x 6 Sisquide Titans Type x 6 Objectives: Defeat the enemy Events: - Talk to Zero with Leila and he'll join you - After enough damage enemy reinforcements will appear - When the Tera appears you won't be able to use your ID - If Sig and Cela attacks the Tera both of them get a boost Advice: Get Zero and destroy the Tera as soon as possible so you can finish off the rest with the use of your IDs. The Bound Docs aren't really that though when they're up against your Hyper units. Mission 3 Starting Units: Player Units: Jagd Doga x 1 (Marion) Jegan x 1 (Yuu) Your Team Enemy Units: Endra x 1 P. Doven Wolf x 2 P. Geymark x 2 P. Qubeley MPT x 4 P. Zaku III x 12 Doven Wolf x 2 Geymark x 2 Qubeley MPT x 4 Zaku III x 6 Objectives: Defeat the enemy Events: - Amuro can talk to Yuu Advice: Other than talking to Yuu with Amuro just blow the enemies up in this stage Mission 4 Starting Units: Player Units: Mother Vanguard x 1 (Berah) Crossbone X-1 kai x 1 (Kincaid) Crossbone X-2 kai x 1 (Zabine) Friendly Units: Shuttle Enemy Units: Batara x 12 Reinforcements: Player: Shuttle x 1 Crossbone X-3 x 1 (Tobia) Objectives: Defeat the Enemies Events: - When only three enemy suits are remaining, Zabine becomes an enemy and the Mother Vanguard gets destroyed. Then Zabine attacks Kincaid and also destroys the X-1 kai - After the events with the CV Tobia will sortie with the X-3 Advice: O_O Zabine owned Kincaid... oh well at least there's Tobia to save the day. I was disappointed when the Muramasa Blaster attack was just a giant beam saber attack. I know it had 16 beam sabers so I was hoping it would have been more badass. Mission 5 Starting Units: Player Units: Near Argama x 1 (Bright) Enemy Units: Mother Vanguard x 1 P. Batara x 12 Objectives: Defeat the enemy Events: - If the Mother Vanguard is destroyed then it's game over - When all the Zondo Gei has been destroyed Kincaid will appear and Berah will take over the Mother Vanguard Advice: A very easy last stage for the ZZ Route. Just destroy those pesky Batara and you'll get your Mother Vanguard back along with the X-1 Kai. Credits: Most of the secrets in here is from the people on the boards for this game. I don't take credit for the secrets in here and so drop by in the boards and thank them.