Digital Monster Card Game Ver. Wonderswan Color/ Card Translation Guide Ver 1.01 ****************** Table of Contents ****************** 1) Introduction (INTRD) 2) Digimon Cards (DIGICA) 3) Option Cards (OPTCA) 4) Legal and Copyright (LGLCO) 5) Special Thanks (THX) ************************* Introduction (INTRD) ************************* Welcome to the Digital Monster Card Game Ver. Wonderswan Color. This game is based from the Japanese paper Digital Monster Card Game, which is also known as Hyper Colosseum, and not the Digimon Digital Card Battle game for the PS1. This FAQ is designed to provide translations for every card available in the game. For easy location, use your browser's Find function and input Vs-XXX with XXX being the card number. The card's rules are very similar to the DigiBattle card game that was released in the United States, but for full rules, wikimon.net/Digital_Monster_Card_Game has a good summary of the rules and card terminology. There are two types of cards in this game: Digimon Cards and Option Cards ************************** DIGIMON CARDS (DIGICA) ************************** Vs-001 Dukemon Crimson Mode Battle Type: C Appearance Requirements: When your Digimon is Dukemon and the opponent is an Ultimate level, send one Grani card from your hand to the Dark Area and make this card appear from your hand (during battle only) Level: Ultimate Type: Holy Knight Attribute: Virus Field: Virus Busters Special abilities: Cannot lose its special abilities A will not go to zero due to the effects of attack C When facing a Digimon with "Mode" in its name, quintuple your attack power Attacks: A: Invincible Sword 980 B: Quo Vadis 740 C: Guard (A -> 0) 550 Lost Points: III: 40 IV: 30 Perfect: 30 Ultimate: 30 Vs-002 Guilmon Battle Type: C Evolution Requirements: Unless this Digimon is replaced with another Level III Digimon, it cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Virus Field: Nature Spirits Special abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Fireball 380 B: Rock Breaker 230 C: Guard (A -> 0) 150 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-003 Guilmon Battle Type: A Evolution Requirements: Unless this Digimon is replaced with another Level III Digimon, it cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Virus Field: Nature Spirits Effects: When your points are 60 and below, take this card from your hand and add 220 to the attack power of one of your Digimon belonging to Nature Spirits Attacks: A: Fireball 390 B: Rock Breaker 220 C: Guard (A -> 0) 150 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-004 Growlmon Battle Type: B Evolution Requirements: Guilmon -> O Agumon -> OO Level: IV Type: Demon Dragon Attribute: Virus Field: Nature Spirits Special Abilities: When there is a Greymon on the opponent's sheet, add 80 to your attack power Attacks: A: Exhaust Flame 450 B: Plasma Blade 360 C: Guard (A -> 0) 230 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-005 Growlmon Battle Type: C Evolution Requirements: Guilmon -> O Level: IV Type: Demon Dragon Attribute: Virus Field: Nature Spirits Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities When there is an XV-mon on the opponent's sheet, add 220 to your attack power Attacks: A: Exhaust Flame 430 B: Plasma Blade 380 C: Guard (A -> 0) 230 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-006 Growlmon Battle Type: A Evolution Requirements: Guilmon -> OO Terriermon -> OO Level: IV Type: Demon Dragon Attribute: Virus Field: Nature Spirits Special Abilities: When your points are 60 and below, take this card from your hand and add 370 to the attack power of one of your Digimon belonging to Nature Spirits Attacks: A: Exhaust Flame 460 B: Plasma Blade 370 C: Guard (A -> 0) 240 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-007 MegaloGrowlmon Battle Type: B Evolution Requirements: Growlmon -> Winning Percentage 40% Allomon -> Winning Percentage 40% Level: Perfect Type: Cyborg Attribute: Virus Field: Metal Empire Special Abilities: When facing a Data Attribute Digimon, this Digimon gains +200 attack power Attacks: A: Atomic Blaster 580 B: Double Edge 470 C: Guard (A -> 0) 330 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-008 MegaloGrowlmon Battle Type: A Evolution Requirements: Growlmon -> Winning Percentage 40% Galgomon -> Winning Percentage 60% BlackGrowlmon -> Winning Percentage 60% Level: Perfect Type: Cyborg Attribute: Virus Field: Metal Empire Special Abilities: For every Digimon Card you discard from your hand, add +30 to your attack power Attacks: A: Atomic Blaster 600 B: Double Edge 430 C: Guard (A -> 0) 300 Lost Points: III: 30 IV: 20 Perfect: 20 Ultimate: 10 Vs-009 Dukemon Battle Type: B Evolution Requirements: MegaloGrowlmon -> Winning Percentage 80% Level: Ultimate Type: Holy Knight Attribute: Virus Field: Virus Busters Special Abilities: The evolution requirements cannot be ignored Cannot lose its special abilities A cannot go to 0; discard one Digimon card belonging to the Virus Busters and triple your attack Attacks: A: Final Elysion 720 B: Royal Saber 600 C: Guard (A -> 0) 420 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20 Vs-010 Dukemon Battle Type: A Evolution Requirements: MegaloGrowlmon -> Winning Percentage 60% Level: Ultimate Type: Holy Knight Attribute: Virus Field: Holy Busters Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities A cannot go to 0; you may discard one "Shining Evolution" from your hand to triple your attack power (1 card max) Attacks: A: Final Elysion 720 B: Royal Saber 610 C: Guard (A -> 0) 430 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20 Vs-011 Dukemon Battle Type: A Evolution Requirements: MegaloGrowlmon -> Winning Percentage 60% Level: Ultimate Type: Holy Knight Attribute: Virus Field: Virus Busters Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities During battle, you may discard one SaintGalgomon card to double your attack power (1 card max) Attacks: A: Final Elysion 710 B: Royal Saber 620 C: Guard (A -> 0) 400 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-012 Terriermon Battle Type: B Evolution Requirements: Unless this Digimon is replaced with another Level III Digimon, it cannot be sent to the Dark Area Level: III Type: Beast Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Underground" Attacks: A: Blazing Fire 350 B: Petite Twister 230 C: Guard (A -> 0) 210 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-013 Terriermon Battle Type: A Evolution Requirements: Unless this Digimon is replaced by another Level III Digimon, it cannot be sent to the Dark Area Level: III Type: Beast Attribute: Vaccine Field: Nature Spirits Special Abilities: Discard one "Lopmon" card to increase the attack power of your A attack by +200 (1 card max) Attacks: A: Blazing Fire 350 B: Petite Twister 230 C: Guard (A -> 0) 210 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-014 Galgomon Battle Type: A Evolution Requirements: Terriermon -> OO Level: IV Type: Beast Man Attribute: Vaccine Field: Nature Spirits Special Abilities: Evolution requirements cannot be ignored When facing a Beast Man Digimon, add 50 to your attack power Attacks: A: Gatling Arm 440 B: DumDum Upper 420 C: Guard (A -> 0) 230 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-015 Galgomon Battle Type: B Evolution Requirements: Terriermon -> OO Level: IV Type: Beast Man Attribute: Vaccine Field: Nature Spirits Special Abilities: When your points are 60 and below, take this card from your hand and add 370 to the attack power of a Digimon who belongs to Nature Spirits Attacks: A: Gatling Arm 430 B: DumDum Upper 370 C: Guard (A -> 0) 280 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs- 016 Rapidmon Battle Type: B Evolution Requirements: Galgomon -> Winning Percentage 40% Level: Perfect Type: Cyborg Attribute: Vaccine Field: Metal Empire Special Abilities: When facing a Virus attribute Digimon, add 200 to your attack power Attacks: A: Rapid Fire 560 B: Golden Triangle 450 C: Guard (A -> 0) 380 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-017 Rapidmon Battle Type: A Evolution Requirements: Galgomon -> Winning Percentage 40% Kyubimon -> Winning Percentage 60% Turuiemon -> Winning Percentage 60% Level: Perfect Type: Cyborg Attribute: Vaccine Field: Metal Empire Special Abilities: For each Digimon card you discard, add 30 to your attack power Attacks: A: Rapid Fire 550 B: Golden Triangle 480 C: Guard (A -> 0) 350 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-018 SaintGalgomon Battle Type: B Evolution Requirements: Rapidmon -> Winning Percentage 60% Level: Ultimate Type: Machine Attribute: Vaccine Field: Metal Empire Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities A cannot go to 0; you may discard one Digimon belonging to the Metal Empire and add 700 to your attack power Attacks: A: Giant Missile 680 B: Burst Shot 600 C: Guard (A -> 0) 550 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20 Vs-019 SaintGalgomon Battle Type: A Evolution Requirements: Rapidmon -> Winning Percentage 60% WereGarurumon -> Winning Percentage 60% Level: Ultimate Type: Machine Attribute: Vaccine Field: Metal Empire Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities During battle, you may discard one Sakuyamon card to double your attack power (One card max) Attacks: A: Giant Missile 660 B: Burst Shot 650 C: Guard (A -> 0) 480 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-020 Renamon Battle Type: C Evolution Requirements: Unless this Digimon is replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Beast Man Attribute: Data Field: Nightmare Soldiers Special Abilities: Has the ability "Grappling" Attacks: A: Koyousetsu 340 B: Touhakken 290 C: Guard (A -> 0) 130 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-021 Renamon Battle Type: B Evolution Requirements: Unless this Digimon is replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Beast Man Attribute: Data Field: Nightmare Soldiers Special Abilities: When your points are 60 or below, take this card from your hand and add 290 to the attack power of a Digimon who belongs to Nightmare Soldiers Attacks: A: Koyousetsu 340 B: Kohenkyo 290 C: Guard (A -> 0) 150 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-022 Kyubimon Battle Type: B Evolution Requirements: Renamon -> O Level: IV Type: Bewitching Beast Attribute: Data Field: Nightmare Soldiers Special Abilities: When your points are 60 or below, you can take this card from your hand and add 400 to the attack power of a Digimon who belongs in Nightmare Soldiers Attacks: A: Koenryu 420 B: Onibidama 400 C: Guard (A -> 0) 210 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-023 Kyubimon Battle Type: A Evolution Requirements: Renamon -> OO Guilmon -> OX Level: IV Type: Bewitching Beast Attribute: Data Field: Nightmare Soldiers Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities When there is a Stingmon on the opponent's sheet, add 200 to your attack power Attacks: A: Koenryu 430 B: Onibidama 390 C: Guard (A -> 0) 250 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-024 Taomon Battle Type: B Evolution Requirements: Kyubimon -> Winning Percentage 40% Rinkmon -> Winning Percentage 40% Level: Perfect Type: Demon Man Attribute: Data Field: Nightmare Soldiers Special Abilities: When facing a Vaccine attribute Digimon, add 200 to your attack power Attacks: A: Bonhitsusen 530 B: Kofusatsu 490 C: Guard (A -> 0) 320 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-025 Taomon Battle Type: A Evolution Requirements: Kyubimon -> Winning Percentage 40% BlackTailmon -> Winning Percentage 40% Level: Perfect Type: Demon Man Attribute: Data Field: Nightmare Soldiers Special Abilities: Once during battle, you can invalidate one of your opponent's Program Option cards before it takes effect Attacks: A: Bonhitsusen 520 B: Kofusatsu 500 C: Guard (A -> 0) 300 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-026 Sakuyamon Battle Type: A Evolution Requirements: Taomon -> Winning Percentage 60% Level: Ultimate Type: God Man Attribute: Data Field: Nightmare Soldiers Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities A cannot become 0; you may discard one Digimon card belonging to the Nightmare Soldiers to double your attack power (One card max) Attacks: A: Kongoukai Mandala 700 B: Izuna 670 C: Guard (A -> 0) 390 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20 Vs-027 Sakuyamon Battle Type: A Evolution Requirements: Taomon -> Winning Percentage 60% Mephismon -> Winning Percentage 80% Level: Ultimate Type: God Man Attribute: Data Field: Nightmare Soldiers Special Abilities: Evolution requirements cannot be ignored Cannot lose its special abilities During battle, you can discard 1 Dukemon card to double your attack power (One card max) Attacks: A: Kongoukai Mandala 700 B: Izuna 640 C: Guard (A -> 0) 400 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-028 Agumon Battle Type: B Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Underground" Attacks: A: Baby Flame 310 B: Cross Fight 240 C: Guard (A -> 0) 160 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-029 Agumon Battle Type: A Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Vaccine Field: Virus Busters Special Abilities: When your points are 60 or less, you can send this card from your hand to add 220 to the attack power of a Digimon who belongs to the Virus Busters Attacks: A: Baby Flame 340 B: Spitfire 220 C: Guard (A -> 0) 140 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-030 Agumon Battle Type: C Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Virus Field: Nature Spirits Special Abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Baby Flame 370 B: Spitfire 210 C: Guard (A -> 0) 130 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-031 Greymon Battle Type: A Evolution Requirements: Agumon -> OO Patamon -> OO Plotmon-> OO Level: IV Type: Dinosaur Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Grappling" Attacks: A: Mega Flame 420 B: Great Antler 330 C: Guard (A -> 0) 210 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-032 Greymon Battle Type: B Evolution Requirements: Agumon -> O Virus Attribute Digimon cannot evolve into this card Level: IV Type: Dinosaur Attribute: Vaccine Field: Virus Busters Special Abilities: When your points are 60 and below, you can send this card from your hand to add 340 to the attack power of a Digimon belonging to the Virus Busters Attacks: A: Mega Flame 440 B: Great Antler 340 C: Guard (A -> 0) 230 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-033 Greymon Battle Type: C Evolution Requirements: Agumon -> X Vaccine Attribute Digimon cannot evolve into this card Level: IV Type: Dinosaur Attribute: Virus Field: Nature Spirits Special Abilities: Once during battle, you can invalidate one of your opponent's Program Option Cards before it takes effect Attacks: A: Mega Flame 460 B: Great Antler 380 C: Guard (A -> 0) 180 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-034 Greymon Battle Type: B Evolution Requirements: Terriermon -> OO Guilmon -> XX Agumon -> OO Level: IV Type: Dinosaur Attribute: Virus Field: Nature Spirits Special Abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Mega Flame 450 B: Great Antler 330 C: Guard (A -> 0) 240 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-035 MetalGreymon Battle Type: A Evolution Requirements: Greymon -> Winning Percentage 40% Growlmon -> Winning Percentage 40% Allomon -> Winning Percentage 40% Level: Perfect Type: Cyborg Attribute: Vaccine Field: Metal Empire Special Abilities: Has the ability "Flying" Attacks: A: Giga Destroyer 510 B: Trident Arm 440 C: Guard (A -> 0) 210 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-036 MetalGreymon Battle Type: B Evolution Requirements: Greymon -> Winning Percentage 40% Garurumon -> Winning Percentage 40% VeeDramon -> Winning Percentage 40% Level: Perfect Type: Cyborg Attribute: Vaccine Field: Metal Empire Special Abilities: Has the ability "Flying" Once during battle, you may change the opponent's battle type to A Attacks: A: Giga Destroyer 550 B: Trident Arm 450 C: Guard (A-> 0) 310 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-037 MetalGreymon Battle Type: C Evolution Requirements: Greymon -> Winning Percentage 40% Growlmon -> Winning Percentage 40% Devimon -> Winning Percentage 40% Level: Perfect Type: Cyborg Attribute: Virus Field: Metal Empire Special Abilities: Has the ability "Flying" For every Digimon you discard from your hand, add 30 to your attack power Attacks: A: Giga Destroyer 510 B: Metal Slash 450 C: Guard (A -> 0) 220 Lost Points: III: 30 IV: 20 Perfect: 20 Ultimate: 10 Vs-038 MetalGreymon Battle Type: B Evolution Requirements: Devimon -> Winning Percentage 40% Soulmon -> Winning Percentage 40% Greymon -> Winning Percentage 40% Level: Perfect Type: Cyborg Attribute: Virus Field: Metal Empire Special Abilities: Has the ability "Flying" During battle, your opponent's Level IV Digimon loses its special abilities Attacks: A: Giga Destroyer 560 B: Revenge Flame 430 C: Guard (A -> 0) 250 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-039 WarGreymon Battle Type: B Evolution Requirements: MetalGreymon -> Winning Percentage 60% PailDramon -> Winning Percentage 60% Level: Ultimate Type: Dragon Man Attribute: Vaccine Field: Metal Empire Special Abilities: Has the ability "Flying" Cannot receive effects that cause the battle to end in a draw Opponent's Digimon loses its special abilities Attacks: A: Gaia Force 570 B: Great Tornado 520 C: Guard (A -> 0) 330 Lost Points: III: 30 IV: 30 Perfect: 20 Ultimate: 10 Vs-040 WarGreymon Battle Type: A Evolution Requirements: MetalGreymon -> Winning Percentage 60% HolyAngemon -> Winning Percentage 60% DinoBeemon -> Winning Percentage 80% Level: Ultimate Type: Dragon Man Attribute: Vaccine Field: Metal Empire Special Abilities: If the opponent has 70~100 points left, add 100 to your attack power. Attacks: A: Gaia Force 580 B: Dramon Killer 520 C: Guard (A -> 0) 350 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-041 WarGreymon Battle Type: C Evolution Requirements: MetalGreymon -> Winning Percentage 60% Only Vaccine attribute Digimon can evolve into this card Level: Ultimate Type: Dragon Man Attribute: Vaccine Field: Virus Busters Special Abilities: Cannot lose its special abilities During battle, you can discard one MetalGarurumon card to double your attack power (One card max) Attacks: A: Gaia Force 540 B: Dramon Killer 530 C: Guard (A-> 0) 410 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-042 WarGreymon Battle Type: C Evolution Requirements: MetalGreymon -> Winning Percentage 60% Phantomon -> Winning Percentage 80% Level: Ultimate Type: Dragon Man Attribute: Virus Field: Metal Empire Special Abilities: If the opponent has 10~30 points left, add 100 to your attack power Attacks: A: Gaia Force 580 B: Great Tornado 520 C: Guard (A -> 0) 340 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-043 WarGreymon Battle Type: B Evolution Requirements: MetalGreymon -> Winning Percentage 80% Only Virus attribute Digimon can evolve into this card Level: Ultimate Type: Dragon Man Attribute: Virus Field: Metal Empire Special Abilities: Evolution requirements cannot be ignored Opponent's Digimon loses its special abilities If you win the battle, opponent loses an additional 10 points Attacks: A: Gaia Force 680 B: Dramon Killer 560 C: Guard (A -> 0) 450 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-044 Gabumon Battle Type: A Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Vaccine Field: Virus Busters Special Abilities: When your points are 60 and below, you can send this card from your hand to add 240 attack power to a Digimon belonging to the Virus Busters Attacks: A: Blue Fire 330 B: Little Horn 240 C: Guard (A -> 0) 130 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-045 Gabumon Battle Type: B Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Data Field: Nature Spirits Special Abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Blue Fire 340 B: Little Horn 200 C: Guard (A -> 0) 180 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-046 Gabumon Battle Type: C Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Reptile Attribute: Virus Field: Nature Spirits Special Abilities: Has the ability "Underground" Attacks: A: Blue Fire 360 B: Little Horn 250 C: Guard (A -> 0) 140 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-047 Garurumon Battle Type: A Evolution Requirements: Gabumon -> XX PicoDevimon -> XX Level: IV Type: Beast Attribute: Vaccine Field: Nightmare Soldiers Special Abilities: Cannot receive effects that cause the battle to end in a draw Attacks: A: Fox Fire 420 B: Tai Atari 360 C: Guard (A -> 0) 180 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-049 Garurumon Battle Type: C Evolution Requirements: Gabumon -> O Agumon -> OO Only Vaccine Digimon can evolve into this card Level: IV Type: Beast Attribute: Vaccine Field: Virus Busters Special Abilities: If your points are 60 and below, you can send this card from your hand to add 380 attack power to your Digimon belonging to the Virus Busters Attacks: A: Fox Fire 430 B: Freeze Fang 380 C: Guard (A -> 0) 220 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-049 Garurumon Battle Type: B Evolution Requirements: Gabumon -> O Wormmon -> XX Level: IV Type: Beast Attribute: Data Field: Nightmare Soldiers Special Abilities: Has the ability "Grappling" Attacks: A: Fox Fire 400 B: Freeze Fang 360 C: Guard (A -> 0) 200 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-050 Garurumon Battle Type: C Evolution Requirements: Gabumon -> X Vaccine attribute Digimon cannot evolve into this card Level: IV Type: Beast Attribute: Virus Field: Nightmare Soldiers Special Abilities: During battle, you can invalidate one of your opponent's Program Option cards before it takes effect Attacks: A: Fox Fire 440 B: Freeze Fang 400 C: Guard (A -> 0) 200 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-051 WereGarurumon Battle Type: A Evolution Requirements: Garurumon -> Winning Percentage 40% Greymon -> Winning Percentage 40% Level: Perfect Type: Beast Man Attribute: Vaccine Field: Nightmare Soldiers Special Abilities: Has the ability "Underground" Attacks: A: Kaiser Nail 490 B: Body Blow 460 C: Guard (A -> 0) 270 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-052 WereGarurumon Battle Type: C Evolution Requirements: Garurumon -> Winning Percentage 40% Tailmon -> Winning Percentage 60% Level: Perfect Type: Beast Man Attribute: Data Field: Nightmare Soldiers Special Abilities: Has the ability "Grappling' During battle, your opponent's Level IV Digimon loses its special abilities Attacks: A: Kaiser Nail 530 B: Body Blow 490 C: Guard (A -> 0) 300 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-053 WereGarurumon Battle Type: C Evolution Requirements: Garurumon -> Winning Percentage 40% BlackTailmon -> Winning Percentage 40% Vaccine attribute Digimon cannot evolve into this card Level: Perfect Type: Beast Man Attribute: Virus Field: Nightmare Soldiers Special Abilities: Has the ability "Underground" For each Digimon card you discard, add 30 to your attack power Attacks: A: Kaiser Nail 500 B: Engetsuguri 480 C: Guard (A -> 0) 280 Lost Points: III: 40 IV: 30 Perfect: 10 Ultimate: 10 Vs-054 MetalGarurumon Battle Type: B Evolution Requirements: WereGarurumon -> Winning Percentage 60% AeroVeeDramon -> Winning Percentage 60% Level: Ultimate Type: Cyborg Attribute: Data Field: Metal Empire Special Abilities: Has the ability "Flying" Regain 30 points when you evolve into this Digimon Attacks: A: Cocytus Breath 550 B: Grace Cross Freezer 530 C: Guard (A -> 0) 280 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-055 MetalGarurumon Battle Type: A Evolution Requirements: WereGarurumon -> Winning Percentage 60% MetalGreymon -> Winning Percentage 60% PailDramon -> Winning Percentage 80% Level: Ultimate Type: Cyborg Attribute: Data Field: Metal Empire Special Abilities: When your opponent has the ability "Flying", add 80 to your attack power Attacks: A: Cocytus Breath 560 B: Grace Cross Freezer 580 C: Guard (A -> 0) 340 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-046 MetalGarurumon Battle Type: C Evolution Requirements: WereGarurumon -> Winning Percentage 60% Vaccine attribute Digimon cannot evolve into this card Level: Ultimate Type: Cyborg Attribute: Virus Field: Metal Empire Special Abilities: Has the ability "Flying" If you win the battle, your opponent loses an additional 20 points Attacks: A: Cocytus Breath 560 B: Garuru Tomahawk 540 C: Guard (A-> 0) 310 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-057 MetalGarurumon Battle Type: B Evolution Requirements: MetalGreymon -> Winning Percentage 60% DinoBeemon -> Winning Percentage 60% Vaccine attribute Digimon cannot evolve into this card Level: Ultimate Type: Cyborg Attribute: Virus Field: Metal Empire Special Abilities: When facing a non-Ultimate Digimon, add 100 to your attack power Attacks: A: Cocytus Breath 560 B: Garuru Tomahawk 580 C: Guard (A -> 0) 340 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-058 Omegamon Battle Type: B Fusion Requirements: WarGreymon -> Fuse Into the Ultimate Digimon MetalGarurumon -> Fuse Into the Ultimate Digimon Virus attribute Digimon cannot Fuse into this Digimon Cannot Warp evolve from a Level III Digimon into this card; at the end of the of which this fusion took place, send this card to the Dark Area Level: Ultimate Type: Holy Knight Attribute: Vaccine Field: Metal Empire Special Abilities: Fusion requirements cannot be ignored If you win this battle, your opponent loses an additional 20 points A cannot go to 0; once during battle you can invalidate one of your opponent's Program Option cards before it takes effect Attacks: A: Garuru Cannon 730 B: Grey Sword 720 C: Guard (A -> 0) 560 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20 Vs-059 Omegamon Battle Type: A Fusion Requirements: WarGreymon -> Fuse Into the Ultimate Digimon MetalGarurumon -> Fuse Into the Ultimate Digimon Cannot Warp evolve from a Level III Digimon into this card; at the end of the turn which this fusion took place, send this card to the Dark area Level: Ultimate Type: Holy Knight Attribute: Vaccine Field: Metal Empire Special Abilities: Fusion requirements cannot be ignored A cannot go to 0; once during battle, you can invalidate one of your opponent's Program Option cards before it takes effect Attacks: A: Grey Sword 700 B: Garuru Cannon 700 C: Guard (A -> 0) 550 Lost Points: III:40 IV: 40 Perfect: 30 Ultimate: 30 Vs-060 Omegamon Battle Type: C Appearance Requirements: During battle, when your Digimon is Level IV and your points are 30 or below, activate "The Dimension-Crossing Hero" from one of your slots and play this card from your hand This card is sent to the Dark Area at the end of the turn Level: Ultimate Type: Holy Knight Attribute: Vaccine Field: Virus Busters Special Abilities: Cannot lose its special abilities Your opponent's Digimon loses its abilities A cannot go to 0; once during battle, you can invalidate one of your opponent's Program Option cards before it take effect Attacks: A: Grey Sword 990 B: Garuru Cannon 700 C: Guard (A -> 0) 600 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 30 Vs-061 Veemon Battle Type: A Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Small Dragon Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Underground" Attacks: A: Veemon Head 370 B: Boom Boom Punch 220 C: Guard (A -> 0) 160 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-062 Veemon Battle Type: B Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Small Dragon Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Veemon Head 340 B: Boom Boom Punch 200 C: Guard (A -> 0) 150 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-063 XVmon Battle Type: B Evolution Requirements: Veemon -> O Plotmon -> OO Patamon -> OO Level: IV Type: Mythical Dragon Attribute: Vaccine Field: Nature Spirits Special Abilities: When your points are 60 and below, you can send this card from your hand to add 340 to the attack power to your Digimon belonging to the Nature Spirits Attacks: A: X Laser 430 B: Strong Crunch 340 C: Guard (A -> 0) 210 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-064 XVmon Battle Type: A Evolution Requirements: Renamon -> OO Wormmon -> XX Veemon -> OO Level: IV Type: Mythical Dragon Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the abilities "Flying" and "Grappling" Attacks: A: X Laser 460 B: Heart Shatter 340 C: Guard (A -> 0) 230 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-065 VeeDramon Battle Type: A Evolution Requirements: Veemon -> O Patamon -> O Plotmon -> X Level: IV Type: Mythical Dragon Attribute: Vaccine Field: Wind Guardians Special Abilities: When your points are 60 and below, you can send this card from your hand to add 390 attack power to your Digimon who belongs to the Wind Guardians Attacks: A: V Breath Arrow 460 B: Hammer Punch 390 C: Guard (A -> 0) 260 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-066 AeroVeeDramon Battle Type: A Evolution Requirements: VeeDramon -> Winning Percentage 60% XVmon -> Winning Percentage 60% Level: Perfect Type: Holy Dragon Attribute: Vaccine Field: Wind Guardians Special Abilities: Has the ability "Flying" Halve the opponent's final attack power, after taking into account effects and abilities Attacks: A: V Wing Blade 510 B: Magnum Crush 450 C: Guard (A -> 0) 240 Lost Points: III: 30 IV: 30 Perfect: 20 Ultimate: 10 Vs-067 Wormmon Battle Type: C Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Larva Attribute: Virus Field: Nature Spirits Special Abilities: Has the ability "Underground" Attacks: A: Neba Neba Net 350 B: Silk Thread 260 C: Guard (A -> 0) 150 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-068 Wormmon Battle Type: B Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Larva Attribute: Virus Field: Nature Spirits Special Abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Neba Neba Net 300 B: Silk Thread 250 C: Guard (A -> 0) 140 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs- 070 Stingmon Battle Type: C Evolution Requirements: Wormmon -> O Plotmon -> XX Veemon -> OO Level: IV Type: Insect Attribute: Virus Field: Nature Spirits Special Abilities: Has the ability "Flying: When facing a Dinosaur type Digimon, add 50 to your attack power Attacks: A: Spiking Finish 440 B: Hell Squeeze 420 C: Guard (A -> 0) 220 Lost Points: III: 20 IV: 20 Perfect: 10 Ultimate: 10 Vs-070 Stingmon Battle Type: A Evolution Requirements: Wormmon -> O Plotmon -> OO Gabumon -> OO Level: IV Type: Insect Attribute: Virus Field: Nature Spirits Special Abilities: Has the abilities "Flying" and "Grappling" Attacks: A: Spiking Finish 460 B: Moon Shooter 400 C: Guard (A -> 0) 240 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-071 PailDramon Battle Type: A Evolution Requirements: Jogress Evolution XVmon <-> Stingmon VeeDramon <-> Stingmon Level: Perfect Type: Dragon Man Attribute: Data Field: Nature Spirits Special Abilities: When facing an Ultimate level Digimon, add 50 to your attack power Attacks: A: Desperado Blaster 520 B: Esgrima 440 C: Guard (A -> 0) 230 Lost Points: III: 30 IV: 20 Perfect: 20 Ultimate: 10 Vs-072 PailDramon Battle Type: B Evolution Requirements: Jogress Evolution XVmon <-> Stingmon Level: Perfect Type: Dragon Man Attribute: Data Field: Nature Spirits Special Abilities: During battle, when facing a Level IV Digimon, your opponent's Digimon loses all of its special abilities When facing a Digimon without "Flying", add 100 to your attack power Attacks: A: Desperado Blaster 480 B: Elemental Bolt 430 C: Guard (A -> 0) 320 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-073 DinoBeemon Battle Type: C Evolution Requirements: Jogress Evolution XVmon <-> Stingmon Level: Perfect Type: Mutant Attribute: Virus Field: Nature Spirits Special Abilities: Has the ability "Flying" Discard a Level III Digimon card, add 60 to your attack power (3 cards max) Attacks: A: Hell Masquerade 520 B: Irritant Buzz 430 C: Guard (A -> 0) 200 Lost Points: III: 30 IV: 20 Perfect: 20 Ultimate: 10 Vs-074 DinoBeemon Battle Type: B Evolution Requirements: Jogress Evolution XVmon <-> Stingmon Level: Perfect Type: Mutant Attribute: Virus Field: Nature Spirits Special Abilities: During battle, when facing a Level IV Digimon, your opponent's Digimon loses all special abilities When facing a Digimon without "Grappling", add 100 to your attack power Attacks: A: Hell Masquerade 530 B: Irritant Buzz 440 C: Guard (A -> 0) 310 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-075 ImperialDramon Battle Type: B Evolution Requirements: MetalGreymon -> Winning Percentage 80% Jogress Evolution PailDramon <-> DinoBeemon Level: Ultimate Type: Ancient Dragon Attribute: Virus Field: Metal Empire Special Abilities: At the start of battle, send all of the cards in the opponent's Slots to the Dark Area, and for every card sent, add 50 to your attack power The opponent's Digimon loses all of its special abilities Attacks: A: Mega Death 650 B: Positron Laser 580 C: Guard (A -> 0) 410 Lost Points: III: 30 IV: 30 Perfect: 30 Ultimate: 20 Vs-076 ImperialDramon Battle Type: B Evolution Requirements: PailDramon -> Winning Percentage 60% DinoBeemon -> Winning Percentage 60% WereGarurumon -> Winning Percentage 80% Level: Ultimate Type: Vaccine Attribute: Ancient Dragon Field: Nature Spirits Special Abilities: A cannot go to 0 If you win this battle, your opponent loses an additional 20 points Attacks: A: Mega Death 600 B: Positron Laser 540 C: Guard (A ->0) 350 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-077 ImperialDramon Battle Type: B Evolution Requirements: PailDramon -> Winning Percentage 60% AeroVeeDramon -> Winning Percentage 80% Level: Ultimate Type: Ancient Dragon Attribute: Vaccine Field: Nature Spirits Special Abilities: Cannot lose its special abilities Unaffected by your opponent's Program and Item cards When facing a Virus attribute Digimon, add 300 to your attack power Attacks: A: Mega Death 600 B: Eternal Zeal 510 C: Guard (A -> 0) 360 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-078 ImperialDramon Battle Type: C Evolution Requirements: MegaloGrowlmon -> Winning Percentage 60% Orochimon -> Winning Percentage 60% LadyDevimon -> Winning Percentage 60% Level: Ultimate Type: Ancient Dragon Attribute: Data Field: Nature Spirits Special Abilities: Cannot lose its special abilities A cannot go to 0 Attacks: A: Mega Death 610 B: Positron Laser 490 C: Guard (A -> 0) 410 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-079 ImperialDramon Fighter Mode Battle Type: C Appearance Requirements: During battle, when your opponent is not a Level III Digimon, send your ImperialDramon (Vaccine) from your Digimon Box to the Dark Area, put this card out and resume battle Level: Ultimate Type: Ancient Dragon Man Attribute: Vaccine Field: Metal Empire Special Abilities: Your opponent's Digimon loses all special abilities If you win this battle, your opponent loses an additional 20 points Attacks: A: Giga Death 700 B: Positron Laser 620 C: Guard (A -> 0) 480 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-080 ImperialDramon Fighter Mode Battle Type: A Appearance Requirements: During battle, when your opponent is not a Level III Digimon, send your ImperialDramon (Vaccine) from your Digimon Box to the Dark Area, put this card out and resume battle Level: Ultimate Type: Ancient Dragon Man Attribute: Vaccine Field: Metal Empire Special Abilities: Cannot lose its special abilities Your opponent's Digimon loses all of its special abilities A cannot go to 0; you can discard one Omegamon card to triple your attack Attacks: A: Giga Death 700 B: Positron Laser 600 C: Guard (A -> 0) 410 Lost Points: III: 30 IV: 30 Perfect: 30 Ultimate: 20 Vs-081 ImperialDramon Paladin Mode Battle Type: B Fusion Requirements: ImperialDramon (Vaccine) -> Omegamon When you have both ImperialDramon (Vaccine) in the Digimon Box and Omegamon in the Evolution Requirements Box, you may carry out the fusion. At the end of the turn after the turn the fusion took place, send this card to the Dark Area Level: Ultimate Type: Ancient Dragon Man Attribute: Vaccine Field: Virus Busters Special Abilities: Fusion requirements cannot be ignored Cannot lose its special abilities Your opponent's Digimon loses its special abilities A cannot go to 0; if facing a Virus attribute Digimon, add 700 to your attack power Attacks: A: Omega Blade 900 B: Giga Death 700 C: Guard (A -> 0) 580 Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20 Vs-082 Patamon Battle Type: B Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Mammal Attribute: Data Field: Wind Guardians Special Abilities: Has the abilities "Flying" and "Underground" Attacks: A: Air Shot 300 B: Petite Tackle 230 C: Guard (A -> 0) 140 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-083 Patamon Battle Type: A Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Mammal Attribute: Vaccine Field: Virus Busters Special Abilities: When your points are 60 and below, you can send this card from your hand to add 230 to the attack power of your Digimon belonging to the Virus Busters Attacks: A: Air Shot 320 B: Petite Tackle 230 C: Guard (A -> 0) 140 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-084 Angemon Battle Type: C Evolution Requirements: Patamon -> O Virus attribute Digimon cannot evolve into this card Level: IV Type: Angel Attribute: Vaccine Field: Wind Guardians Special Abilities: When your points are 60 and below, you can send this card from your hand to add 370 to the attack power of your Digimon belonging to the Wind Guardians Attacks: A: Heaven's Knuckle 420 B: God Typhoon 370 C: Guard (A -> 0) 190 Lost Points: III: 20 IV: 20 Perfect: 10 Ultimate: 10 Vs-085 Angemon Battle Type: B Evolution Requirements: Patamon -> O Gabumon -> OO Veemon -> OO Level: IV Type: Angel Attribute: Vaccine Field: Wind Guardians Special Abilities: Has the ability "Grappling" When there's a Devimon on your opponent's sheet, add 50 to your attack power Attacks: A: Heaven's Knuckle 430 B: God Typhoon 320 C: Guard (A -> 0) 190 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-086 HolyAngemon Battle Type: C Evolution Requirements: Angemon -> Winning Percentage 40% Garurumon -> Winning Percentage 40% XVmon -> Winning Percentage 60% Virus attribute Digimon cannot evolve into this card Level: Perfect Type: Archangel Attribute: Vaccine Field: Wind Guardians Special Abilities: All Level III and IV Virus attribute Digimon that lose a battle lose an additional 20 points Attacks: A: Heaven's Gate 510 B: Excalibur 440 C: Guard (A -> 0) 380 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-087 HolyAngemon Battle Type: B Evolution Requirements: Angemon -> Winning Percentage 40% Tailmon -> Winning Percentage 60% Level: Perfect Type: Archangel Attribute: Vaccine Field: Virus Busters Special Abilities: During battle, this card is unaffected by your opponents Item or Program Option cards Attacks: A: Heaven's Gate 500 B: Soul Banish 460 C: Guard (A -> 0) 360 Lost Points: III: 30 IV 20: Perfect: 10 Ultimate: 10 Vs-088 Seraphimon Battle Type: C Evolution Requirements: HolyAngemon -> Winning Percentage 60% Angewomon -> Winning Percentage 80% Virus attribute Digimon cannot evolve into this card Level: Ultimate Type: Seraph Attribute: Vaccine Field: Wind Guardians Special Abilities: Regain 20 points when you evolve into this Digimon When facing a Virus attribute Digimon, add 100 to your attack power Attacks: A: Seven Heavens 580 B: Testament 540 C: Guard (A -> 0) 290 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20 Vs-089 Seraphimon Battle Type: B Evolution Requirements: HolyAngemon -> Winning Percentage 60% WereGarurumon -> Winning Percentage 60% Virus attribute Digimon cannot evolve into this card Level: Ultimate Type: Seraph Attribute: Vaccine Field: Wind Guardians Special Abilities: A cannot go to 0 When facing a Digimon with "Demon" or "Devil" in its type or is a Fallen Angel type, add 200 to your attack power Attacks: A: Seven Heavens 570 B: Testament 530 C: Guard (A -> 0) 300 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-090 Plotmon Battle Type: A Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Mammal Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Underground" Attacks: A: Puppy Howling 360 B: Petite Punch 240 C: Guard (A -> 0) 160 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-091 Plotmon Battle Type: C Evolution Requirements: Unless replaced by another Level III Digimon, this card cannot be sent to the Dark Area Level: III Type: Mammal Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the abilities "Underground" and "Grappling" Attacks: A: Puppy Howling 300 B: Petite Punch 210 C: Guard (A -> 0) 150 Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10 Vs-092 Tailmon Battle Type: B Evolution Requirements: Plotmon -> O Veemon -> O Virus attribute Digimon cannot evolve into this card Level: IV Type: Holy Beast Attribute: Vaccine Field: Nature Spirits Special Abilities: When facing a Small Demon type Digimon, add 50 to your attack power Attacks: A: Neko Punch 410 B: Cat's Eye 350 C: Guard (A -> 0) 180 Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10 Vs-093 Tailmon Battle Type: C Evolution Requirements: Plotmon -> O Terriermon -> OX Gabumon -> OO Level: IV Type: Holy Beast Attribute: Vaccine Field: Nature Spirits Special Abilities: When your points are 60 and below, you can send this card from your hand to add 360 to the attack power to your Digimon belonging to the Nature Spirits Attacks: A: Neko Punch 400 B: Cat's Eye 360 C: Guard (A -> 0) 180 Lost Points: III: 20 IV: 20 Perfect: 10 Ultimate: 10 Vs-094 BlackTailmon Battle Type: A Evolution Requirements: Plotmon -> XX Terriermon -> XX Impmon -> X Level: IV Type: Demon Beast Attribute: Virus Field: Nightmare Soldiers Special Abilities: Has the ability "Grappling" When the opponent has the ability "Underground", add 50 to your attack power Attacks: A: Neko Punch 450 B: Neko Kick 340 C: Guard (A -> 0) 210 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-095 Angewomon Battle Type: A Evolution Requirements: Tailmon -> Winning Percentage 40% Angemon -> Winning Percentage 40% Level: Perfect Type: Archangel Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Flying" Digimon in the Support Box add an additional 200 attack power to this card Attacks: A: Holy Arrow 480 B: Heaven's Charm 420 C: Guard (A -> 0) 250 Lost Points: III: 30 IV: 30 Perfect: 20 Ultimate: 10 Vs-096 Angewomon Battle Type: C Evolution Requirements: Tailmon -> Winning Percentage 40% Stingmon -> Winning Percentage 40% Angemon -> Winning Percentage 40% Level: Perfect Type: Archangel Attribute: Vaccine Field: Nature Spirits Special Abilities: Has the ability "Flying" During battle, your opponent's Level IV Digimon loses its special abilities Attacks: A: Holy Arrow 520 B: Heaven's Charm 460 C: Guard (A -> 0) 290 Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10 Vs-097 HolyDramon Battle Type: B Evolution Requirements: Angewomon > Winning Percentage 60% Level: Ultimate Type: Holy Dragon Attribute: Vaccine Field: Nature Spirits Special Abilities: A cannot go to 0 When facing a Digimon with "Dragon” or "Dinosaur" in its type, add 200 to your attack power Attacks: A: Holy Flame 560 B: Apocalypse 500 C: Guard (A -> 0) 320 Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10 Vs-098 HolyDramon Battle Type: A Evolution Requirements: Angewomon -> Winning Percentage 60% PailDramon -> Winning Percentage 60% HolyAngemon -> Winning Percentage 60% Level: Ultimate Type: Holy Dragon
Attribute: Vaccine

Field: Nature Spirits

Special Abilities:
Has the ability "Flying"
Regain 30 points when you evolve into this Digimon

Attacks:
A: Holy Flame 		600
B: Hermit Fog 		550
C: Guard (A -> 0) 	330

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-099 Leomon

Battle Type: B

Evolution Requirements:
Agumon -> OO

Level: IV

Type: Beast Man

Attribute: Vaccine

Field: Virus Busters

Special Abilities:
When your points are 60 and below, you can send this card from your hand to add
440 attack power to your Digimon that belongs to the Virus Busters

Attacks:
A: Juouken 		490
B: Shishioumaru 	440
C: Guard (A -> 0) 	200

Lost Points: III: 20 IV: 20 Perfect: 20 Ultimate: 10


Vs-100 GrapLeomon

Battle Type: A

Evolution Requirements:
Leomon -> Winning Percentage 80%

Level: Perfect

Type: Beast Man

Attribute: Vaccine

Field: Nature Spirits

Special Abilities:
Cannot lose its special abilities
A cannot go to 0 by your opponent's C attack
Has the ability "Grappling"

Attacks:
A: Shishi Juhazan	600
B: Shishi Senpukyaku 	540
C: Guard (A -> 0) 	340

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 30


Vs-101 SaberLeomon

Battle Type: B

Evolution Requirements:
GrapLeomon -> Winning Percentage 60%

Level: Ultimate

Type: Ancient Beast

Attribute: Data

Field: Nature Spirits

Special Abilities:
Has the ability "Underground"
Regain 20 points when you evolve into this Digimon

Attacks:
A: Nail Crusher 	560
B: Infinity Arrow 	520
C: Guard (A -> 0) 	310

Lost Points: III: 30 IV: 30 Perfect: 20 Ultimate: 10


Vs-102 Lopmon

Battle Type: A

Evolution Requirements:
Unless replace by another Level III Digimon, this card cannot go to the Dark
Area

Level: III

Type: Data

Attribute: Beast

Field: Nature Spirits

Special Abilities:
You can discard one Terriermon card to add 200 to your A attack (one card max)

Attacks:
A: Petite Twister 	280
B: Blazing Fire 	240
C: Guard (A -> 0) 	170

Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10


Vs-103 Turuiemon

Battle Type: A

Evolution Requirements:
Lopmon -> OO
Gabumon -> OO
Renamon -> OO

Level: IV

Type: Beast Man

Attribute: Data

Field: Nature Spirits

Special Abilities:
When this Digimon has the ability "Grappling", add 200 to your attack power

Attacks:
A: Gantoretto 		420
B: Ninjinken 		340
C: Guard (A -> 0) 	270

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-104 Andiramon

Battle Type: B

Evolution Requirements:
Turuiemon -> Winning Percentage 60%

Level: Perfect

Type: Holy Beast

Attribute: Data

Field: Wind Guardians

Special Abilities:
Evolution requirements cannot be ignored
Cannot lose its special abilities
During battle, you can invalidate one Program Option card before it takes effect

Attacks:
A: Asipatravana 	510
B: Bao Fu 		430
C: Guard (A -> 0) 	230

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-105 Cherubimon

Battle Type: A

Evolution Requirements:
Andiramon -> Winning Percentage 60%

Level: Ultimate

Type: Cherub

Attribute: Vaccine

Field: Wind Guardians

Special Abilities:
Evolution requirements cannot be ignored
During battle, your opponent cannot use the cards "Offense Plug-In A",
"High-Speed Plug-In B", or "Defense Plug-In C"

Attacks:
A: Heaven's Judgement 	550
B: Lightning Spear 	540
C: Guard (A -> 0) 	330

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-106 Rinkmon

Battle Type: A

Evolution Requirements:
Renamon -> OO
PicoDevimon -> OO
Veemon -> OO

Level: IV

Type: Cyborg

Attribute: Data

Field: Nature Spirits

Special Abilities:
Has the abilities "Flying" and "Grappling"

Attacks:
A: Spinning Cutter 	430
B: Quadruple Storm 	340
C: Guard (A -> 0) 	240

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-107 Chimeramon

Battle Type: C

Evolution Requirements:
Rinkmon -> Winning Percentage 40%
Kyubimon -> Winning Percentage 40%

Level: Perfect

Type: Composite

Attribute: Data

Field: Unknown

Special Abilities:
During battle, for every card you discard, add 60 to your attack power (3 cards
max)

Attacks:
A: Heat Viper 		570
B: Hybrid Arms 		460
C: Guard (A -> 0) 	370

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-108 Valkyriemon

Battle Type: C

Evolution Requirements:
Taomon -> Winning Percentage 60%
SkullSatamon -> Winning Percentage 60%
Chimeramon -> Winning Percentage 60%

Level: Ultimate

Type: Warrior

Attribute: Data

Field: Wind Guardians

Special Abilities:
Cannot lose its special abilities
A cannot go to 0

Attacks:
A: Fenrir Sword 	540
B: Aurvandil no Ya	600
C: Guard (A -> 0) 	380

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-109 Allomon

Battle Type: A

Evolution Requirements:
Guilmon -> O
Agumon -> XX

Level: IV

Type: Dinosaur

Attribute: Data

Field: Nature Spirits

Special Abilities:
Has the abilities "Underground" and "Grappling"

Attacks:
A: Dino Burst 		440
B: Dynamite Head 	320
C: Guard (A -> 0) 	250

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-110 CyberDramon

Battle Type: B

Evolution Requirements:
VeeDramon -> Winning Percentage 40%
Rinkmon -> Winning Percentage 40%

Level: Perfect

Type: Cyborg

Attribute: Vaccine

Field: Metal Empire

Special Abilities:
When you have exactly 4 cards in your hand, triple your attack power

Attacks:
A: Eraser Claw 		560
B: Cyber Nail 		550
C: Guard (A -> 0) 	280

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20


Vs-111 Justimon

Battle Type: A

Evolution Requirements:
CyberDramon -> Winning Percentage 80%

Level: Ultimate

Type: Cyborg

Attribute: Vaccine

Field: Virus Busters

Special Abilities:
You can make your attack A, B, or C regardless of the opponent's Battle Type.
If you do that, subtract 60 from your attack power.

Attacks:
A: Justice Kick 	720
B: Trinity Arm 		610
C: Guard (A -> 0) 	400

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20


Vs-112 PicoDevimon

Battle Type: C

Evolution Requirements:
Unless replaced by another Level III Digimon, this card cannot be sent to the
Dark Area

Level: III

Type: Small Devil

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the abilities "Flying" and "Grappling"

Attacks:
A: Pico Darts 		360
B: Bat Flutter 		200
C: Guard (A -> 0) 	130

Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10


Vs-113 PicoDevimon

Battle Type: A

Evolution Requirements:
Unless replaced by another Level III Digimon, this card cannot be sent to the
Dark Area

Level: III

Type: Small Devil

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Flying"

Attacks:
A: Pico Darts 		370
B: Bat Flutter 		240
C: Guard (A -> 0) 	160

Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10


Vs-114 Devimon

Battle Type: C

Evolution Requirements:
PicoDevimon -> O
Impmon -> OO

Level: IV

Type: Fallen Angel

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Flying"
If Angemon is on your opponent's sheet, add 50 to your attack power

Attacks:
A: Death Claw 		490
B: Hell Contract 	350
C: Guard (A -> 0) 	170

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-115 Devimon

Battle Type: B

Evolution Requirements:
Terriermon -> XX
PicoDevimon -> OO

Level: IV

Type: Fallen Angel

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
When your points are 60 and below, you can send this card from your hand to add
310attack power to your Digimon who belongs to the Nightmare Soldiers

Attacks:
A: Death Claw 		480
B: Hell Contract 	310
C: Guard (A -> 0) 	240

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-116 Soulmon

Battle Type: C

Evolution Requirements:
PicoDevimon -> X

Level: IV

Type: Ghost

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
If you did not win the battle, you can send your opponent's non-Level III
Digimon to the Dark Area

Attacks:
A: Necro Magic 		440
B: End Trance 		380
C: Guard (A -> 0) 	200

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-117 Soulmon

Battle Type: A

Evolution Requirements:
PicoDevimon -> O
Impmon -> XX

Level: IV

Type: Ghost

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Flying"

Attacks:
A: Necro Magic 		400
B: End Trance 		390
C: Guard (A -> 0) 	230

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


VS-118 DeviDramon

Battle Type: C

Evolution Requirements:
PicoDevimon -> OO
Impmon -> OO
Patamon -> XX

Level: IV

Type: Evil Dragon

Attribute: Virus

Field: Unknown

Special Abilities:
Has the ability "Flying"

Attacks:
A: Crimson Nail 	450
B: Red Eye 		340
C: Guard (A -> 0) 	210

Lost Points: III: 20 IV: 20 Perfect: 10 Ultimate: 10


Vs-119 DeviDramon

Battle Type: A

Evolution Requirements:
Impmon -> X

Level: IV

Type: Evil Dragon

Attribute: Virus

Field: Unknown

Special Abilities:
Has the ability "Flying"
When facing a Digimon with Holy in its type, add 50 to your attack power

Attacks:
A: Crimson Nail 	430
B: Red Eye 		360
C: Guard (A -> 0) 	220

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-120 Musyamon

Battle Type: C

Evolution Requirements:
Patamon -> OX
Plotmon -> XX
Impmon -> X

Level: IV

Type: Demon Man

Attribute: Virus

Field: Unknown

Special Abilities:
When your points are 60 and below, send this card from your hand to add 350
attack power to your Digimon who belong to the Unknown

Attacks:
A: Kirisute Gomen 	470
B: Shiratori-Maru 	350
C: Guard (A -> 0) 	170

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-121 LadyDevimon

Battle Type: B

Evolution Requirements:
BlackTailmon -> Winning Percentage 40%
Devimon -> Winning Percentage 40%

Level: Perfect

Type: Fallen Angel

Attribute: Virus

Field: Unknown

Special Abilities:
Has the ability "Grappling"
During battle, your opponent's Level IV Digimon loses its abilities
When facing an opponent without the ability "Flying", add 100 to your attack
power

Attacks:
A: Darkness Wave 	520
B: Poison 		440
C: Guard (A -> 0) 	280

Lost Points: III: 30 IV: 10 Perfect: 10 Ultimate: 10


Vs-122 LadyDevimon

Battle Type: C

Evolution Requirements:
BlackTailmon -> Winning Percentage 40%
Devimon -> Winning Percentage 60%
Angemon -> Winning Percentage 60%

Level: Perfect

Type: Fallen Angel

Attribute: Virus

Field: Unknown

Special Abilities:
Halve your opponent's final attack power, after taking into account effects and
special abilities

Attacks:
A: Darkness Wave 	480
B: Poison 		410
C: Guard (A -> 0) 	240

Lost Points: III: 30 IV: 30 Perfect: 10 Ultimate: 10


Vs-123 Phantomon

Battle Type: A

Evolution Requirements:
Soulmon -> Winning Percentage 40%
Musyamon -> Winning Percentage 40%

Level: Perfect

Type: Ghost

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Flying"
Once during battle, you can invalidate one of your opponent's Program Option
card before it takes effect

Attacks:
A: Soul Chopper 	490
B: Shi no Senkoku 	400
C: Guard (A -> 0) 	260

Lost Points: III: 30 IV: 30 Perfect: 10 Ultimate: 10


Vs-124 Phantomon

Battle Type: C

Evolution Requirements:
Soulmon -> Winning Percentage 40%
Devimon -> Winning Percentage 40%

Level: Perfect

Type: Ghost

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Halve your opponent's final attack power, after taking into account effects and
special abilities

Attacks:
A: Soul Chopper 	490
B: Shi no Senkoku 	480
C: Guard (A -> 0) 	320

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


VS-125 SkullSatamon

Battle Type: C

Evolution Requirements:
DeviDramon -> Winning Percentage 40%
BlackGrowlmon -> Winning Percentage 40%
Jogress Evolution
Musyamon <-> Soulmon

Level: Perfect

Type: Undead

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Flying"
If you win this battle, your opponent loses an additional 10 points

Attacks:
A: Nail Bone 		540
B: Skull Hammer 	450
C: Guard (A -> 0) 	190

Lost Points: III: 30 IV: 20 Perfect: 20 Ultimate: 10


Vs-126 Vamdemon

Battle Type: B

Evolution Requirements:
Devimon -> Winning Percentage 40%
Musyamon -> Winning Percentage 40%
DeviDramon -> Winning Percentage 40%

Level: Perfect

Type: Undead

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Grappling"
During battle, your opponent's Level IV Digimon loses its special abilities
When facing an opponent without the ability "Flying", add 100 to your attack
power

Attacks:
A: Night Raid 		550
B: Bloody Stream 	450
C: Guard (A -> 0) 	280

Lost Points: III: 30 IV: 10 Perfect: 10 Ultimate: 10


Vs-127 Vamdemon

Battle Type: C

Evolution Requirements:
Devimon -> Winning Percentage 40%
Soulmon -> Winning Percentage 40%
Kyubimon -> Winning Percentage 40%

Level: Perfect

Type: Undead

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Flying"
During battle, you can discard a Digimon card, if you do add 30 to your attack
power (3 cards max)

Attacks:
A: Night Raid 		570
B: Bloody Stream 	430
C: Guard (A -> 0) 	330

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-128 VenomVamdemon

Battle Type: C

Evolution Requirements:
Vamdemon -> Winning Percentage 60%
LadyDevimon -> Winning Percentage 60%
Phantomon -> Winning Percentage 60%

Level: Ultimate

Type: Demon Beast

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the abilities "Flying" and "Underground"
Regain 30 points when you evolve into this Digimon

Attacks:
A: Venom Infuse		570
B: Chaos Flame 		500
C: Guard (A -> 0) 	320

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-129 VenomVamdemon

Battle Type: B

Evolution Requirements:
Vamdemon -> Winning Percentage 60%
SkullSatamon -> Winning Percentage 60%
Jogress Evolution
DinoBeemon <-> Taomon

Level: Ultimate

Type: Demon Beast

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Your opponent loses its special abilities and they lose 50 attack power
During battle, your opponent cannot use "No Items Allowed" or "Emergency
Program Halt"

Attacks:
A: Venom Infuse 	590
B: Chaos Flame 		550
C: Guard (A -> 0) 	340

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-130 BelialVamdemon

Battle Type: B

Evolution Requirements:
Vamdemon -> Winning Percentage 80%

Level: Ultimate

Type: Demon Lord

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Evolution requirements cannot be ignored
Cannot lose its special abilities
Your opponent loses all special abilities
If you win this battle, your opponent loses an additional 20 points

Attacks:
A: Pandemonium Flame 	650
B: Melting Blood 	640
C: Guard (A -> 0) 	380

Lost Points: III: 40 IV 30: Perfect: 30 Ultimate: 20


Vs-131 Deathmon

Battle Type: B

Evolution Requirements:
Chimeramon -> Winning Percentage 60%
LadyDevimon -> Winning Percentage 60%
SkullSatamon -> Winning Percentage 60%

Level: Ultimate

Type: Demon Lord

Attribute: Data

Field: Dark Area

Special Abilities:
During battle, your opponent cannot play "Offence Plug-In A", "High-Speed
Plug-In B", or "Defence Plug-In C" cards

Attacks:
A: Death Arrow 		550
B: Explosion Eye 	510
C: Guard (A -> 0) 	300

Lost Points: III: 40 IV: 30 Perfect: 30 Ultimate: 20


Vs-132 Piemon

Battle Type: C

Evolution Requirements:
Jogress Evolution
Vamdemon <-> Phantomon

Level: Ultimate

Type: Demon Man

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Regain 30 points when you evolve into this Digimon

Attacks:
A: Trump Card 		560
B: Clown Trick 		490
C: Guard (A -> 0) 	350

Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20


Vs-133 Piemon

Battle Type: B

Evolution Requirements:
Phantomon -> Winning Percentage 60%
Vamdemon -> Winning Percentage 60%
Orochimon -> Winning Percentage 60%

Level: Ultimate

Type: Demon Man

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
For every card in your opponent's slots, add 30 to your attack power

Attacks:
A: Trump Card 		530
B: Ending Snipe 	620
C: Guard (A -> 0) 	340

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-134 Apocalymon

Battle Type: C

Appearance Requirements:
During battle, if Piemon is in your Digimon Box, discard one "Fuse into the
Ultimate Digimon" and have Apocalymon directly appear in the Digimon Box
(Piemon is sent to the Dark Area)
At the end of the turn during this appearance took place, send this card to the
Dark Area

Level: Ultimate

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Your opponent loses its special abilities
If you win this battle, your opponent loses an additional 20 points
A cannot go to 0; during battle, you can invalidate one of your opponent's
Program Option cards before it takes effect

Attacks:
A: Grand Death Big Bang 	600
B: Death Evolution 		590
C: Guard (A -> 0) 		410

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-135 Apocalymon

Battle Type: A

Appearance Requirements:
At the start of battle, send 2 Digimon belonging to the Dark Area from your
hand to the Dark Area, and make Apocalymon appear from your hand

Level: Ultimate

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Cannot lose its special abilities
During battle, your opponent cannot play the cards "Offence Plug-In A",
"High-Speed Plug-In B", or "Defence Plug-In C"

Attacks:
A: Darkness Zone 	660
B: Death Evolution 	610
C: Guard (A -> 0) 	590

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-136 Orochimon

Battle Type: C

Evolution Requirements:
Allomon -> Winning Percentage 40%
Growlmon -> Winning Percentage 40%
Jogress Evolution
BlackGrowlmon <-> BlackTailmon

Level: Perfect

Type: Demon Dragon

Attribute: Virus

Field: Nature Spirits

Special Abilities:
Halve the opponent's final attack power, after taking into account effects and
abilities

Attacks:
A: Ame no Murakumo	550
B: Sake Breath 		460
C: Guard (A -> 0) 	330

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-137 Gargomon

Battle Type: A

Evolution Requirements:
Lopmon -> OX
Terriermon -> XX

Level: IV

Type: Demon Beast

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
When your points are 60 and below, you can sent this card from your hand to add
400 to the attack power of your Digimon belonging to the Nightmare Soldiers

Attacks:
A: White Statue 	410
B: Black Statue 	400
C: Guard (A -> 0)	180

Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10


Vs-138 Gargomon

Battle Type: C

Evolution Requirements:
Lopmon -> XX
Renamon -> XX

Level: IV

Type: Demon Beast

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Evolution requirements cannot be ignored
Digimon in the Support Box add an additional 200 attack power to this card

Attacks:
A: White Statue 	440
B: Black Statue 	400
C: Guard (A -> 0) 	200

Lost Points: III: 20 IV: 20 Perfect: 10 Ultimate: 10


Vs-139 Mephismon

Battle Type: C

Evolution Requirements:
Gargomon -> Winning Percentage 40%
Kyubimon -> Winning Percentage 40%

Level: Perfect

Type: Fallen Angel

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Cannot lose its special abilities
Twice during battle, you can invalidate one of your opponent's Program Option
cards before it takes effect

Attacks:
A: Death Cloud 		600
B: Black Sabbath 	490
C: Guard (A -> 0) 	380

Lost Points: III: 30 IV: 20 Perfect: 20 Ultimate: 10


Vs-140 Gulfmon

Battle Type: B

Evolution Requirements:
Mephismon -> Winning Percentage 60%
Taomon -> Winning Percentage 80%

Level: Ultimate

Type: Demon Beast

Attribute: Virus

Field: Dark Area

Special Abilities:
Cannot lose its special abilities
A cannot go to 0; during battle you can discard one Digimon card belonging to
the Nightmare Soldiers to triple your attack power (One card max)

Attacks:
A: Dead Scream 		700
B: Black Requiem 	580
C: Guard (A -> 0) 	390

Lost Points: III: 40 IV: 30 Perfect: 30 Ultimate: 20


Vs-141 Keramon

Battle Type: C

Evolution Requirements:
Unless replaced by another Level III Digimon, this card cannot be sent to the
Dark Area

Level: III

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
When your points are 60 and below, you can send this card from your hand to add
240 to your attack power of your Digimon belonging to the Dark Area

Attacks:
A: Crazy Giggle 	340
B: Fool Out 		240
C: Guard (A -> 0) 	150

Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10


Vs-142 Keramon

Battle Type: A

Evolution Requirements:
Unless replaced by another Level III Digimon, this card cannot be sent to the
Dark Area

Level: III

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Has the abilities "Flying" and "Underground"

Attacks:
A: Crazy Giggle 	390
B: Fool Out 		240
C: Guard (A -> 0) 	110

Lost Points: III: 10 IV: 10 Perfect: 10 Ultimate: 10


Vs-143 Chrysalimon

Battle Type: C

Evolution Requirements:
Keramon -> OO

Level: IV

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
If you did not win the battle, send the opponent's non-Level III Digimon to the
Dark Area

Attacks:
A: Data Crusher 	480
B: Misconnecting 	330
C: Guard (A -> 0) 	200

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-144 Chrysalimon

Battle Type: B

Evolution Requirements:
Keramon -> O

Level: IV

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
Has the ability "Grappling"

Attacks:
A: Data Crusher 	440
B: Misconnecting 	360
C: Guard (A -> 0) 	300

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-145 Infermon

Battle Type: C

Evolution Requirements:
Chrysalimon -> Winning Percentage 40%

Level: Perfect

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
Once during battle, you can change your opponent's Battle Type to A or B

Attacks:
A: Hell's Grenade 	500
B: Virus Skater 	460
C: Guard (A -> 0) 	290

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-146 Infermon

Battle Type: A

Evolution Requirements:
Chrysalimon -> Winning Percentage 40%

Level: Perfect

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
Once per turn, you can change your opponent's battle type to A or C

Attacks:
A: Hell's Grenade 	480
B: Cocoon Attack 	460
C: Guard (A -> 0) 	380

Lost Points: III: 30 IV: 20 Perfect: 10 Ultimate: 10


Vs-147 Diablomon

Battle Type: B

Evolution Requirements:
Infermon -> Winning Percentage 60%

Level: Ultimate

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
Once during battle, you can invalidate one of your opponent's Program Option
cards before it can take effect

Attacks:
A: Catastrophe Cannon 	650
B: Paradise Lost 	560
C: Guard (A -> 0) 	440

Lost Points: III: 40 IV: 30 Perfect: 30 Ultimate: 20


Vs-148 Diablomon

Battle Type: C

Evolution Requirements:
Infermon -> Winning Percentage 60%

Level: Ultimate

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
A cannot go to 0; once during battle, you can discard a Digimon card belonging
to the Dark Area to double your attack power

Attacks:
A: Catastrophe Cannon	610
B: Tentacle Bug 	580
C: Guard (A -> 0) 	400

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 10


Vs-149 Armagemon

Battle Type: B

Evolution Requirements:
Infermon -> Winning Percentage 80%

Level: Ultimate

Type: Unknown

Attribute: Unknown

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
Cannot lose its special abilities
During battle, halve the attack power the opponent's Omegamon or Digimon using
Appearance requirements

Attacks:
A: Ultimate Flare 	700
B: Black Rain 		700
C: Guard (A -> 0) 	550

Lost Points: III: 40 IV: 40 Perfect: 30 Ultimate: 20


Vs-150 BlackGrowlmon

Battle Type: C

Evolution Requirements:
Guilmon -> O
Renamon -> OO
PicoDevimon -> OO

Level: IV

Type: Demon Dragon

Attribute: Virus

Field: Nature Spirits

Special Abilities:
Has the abilities "Underground" and "Grappling"

Attacks:
A: Exhaust Flame 	480
B: Plasma Blade 	370
C: Guard (A -> 0) 	200

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-151 BlackGrowlmon

Battle Type: A

Evolution Requirements:
Guilmon -> XX

Level: IV

Type: Demon Dragon

Attribute: Virus

Field: Dark Area

Special Abilities:
Cannot lose its special abilities
Once during battle, you can invalidate one of your opponent's Program Option
cards before it takes effect

Attacks:
A: Exhaust Flame 	490
B: Plasma Blade 	380
C: Guard (A -> 0) 	160

Lost Points: III: 20 IV: 20 Perfect: 10 Ultimate: 10


Vs-152 BlackMegaloGrowlmon

Battle Type: C

Appearance Requirements:
When your points are between 60 and 10, at the beginning of the Battle Phase,
send BlackGrowlmon from the Digimon Box to the Dark Area and make this card
appear from your hand

Level: Perfect

Type: Cyborg

Attribute: Virus

Field: Metal Empire

Special Abilities:
Opponent loses its special abilities
Cannot receive the effects of your opponent's Program or Item cards
Once during battle, you can invalidate one of your opponent's Program Option
cards before it takes effect

Attacks:
A: Atomic Blaster 	600
B: Double Edge 		520
C: Guard (A -> 0) 	280

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20


Vs-153 ChaosDukemon

Battle Type: B
Evolution Requirements:
BlackMegaloGrowlmon -> Winning Percentage 80%

Level: Ultimate

Type: Dark Knight

Attribute: Virus

Field: Dark Area

Special Abilities:
Evolution requirements cannot be ignored
Cannot lose its special abilities
A will not become 0 due to the effects of attack C
When facing Dukemon, quintuple your attack power

Attacks:
A: Judecca Prison 	740
B: Demon Disaster 	580
C: Guard (A -> 0) 	430

Lost Points: III: 40 IV: 40 Perfect: 20 Ultimate: 20


Vs-154 Impmon

Battle Type: C

Evolution Requirements:
Unless replaced by another Level III Digimon, this card cannot be sent to the
Dark Area

Level: III

Type: Small Devil

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Has the ability "Underground"

Attacks:
A: Night of Fire 	330
B: Summon 		220
C: Guard (A -> 0) 	150

Lost Points: III: 20 IV: 10 Perfect: 10 Ultimate: 10


Vs-155 Beelzebumon

Battle Type: C

Appearance Requirements:
When your Digimon is Impmon and you're facing a Perfect or Ultimate level
Digimon, make this card appear from your hand (only during battle)
After appearing, send one Level IV Digimon card belonging to the Nightmare
Soldiers from your hand to the Dark Area

Level: Ultimate

Type: Demon Lord

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
A cannot become 0 due to the effects of attack C (not a special ability)
When facing a Virus attribute Digimon, add 300 to your attack power (not a
special ability)

Attacks:
A: Double Impact 	700
B: Darkness Claw 	620
C: Guard (A -> 0) 	400

Lost Points: III: 40 IV: 30 Perfect: 20 Ultimate: 20


Vs-156 Beelzebumon Blast Mode

Battle Type: C

Appearance Requirements:
If your Digimon is Beelzebumon, and you're facing an Ultimate level Digimon,
make this card appear from your hand (Only during battle)
After appearing, send one Impmon card from your hand to the Dark Area

Level: Ultimate

Type: Demon Lord

Attribute: Virus

Field: Nightmare Soldiers

Special Abilities:
Cannot lose its special abilities
A cannot become 0 due to the effects of attack C
When facing a Digimon with "Imperial" in its name, quintuple your attack power

Attacks:
A: Chaos Flare 		880
B: Death Slinger 	700
C: Guard (A -> 0) 	550

Lost Points: III: 40 IV: 30 Perfect: 30 Ultimate: 30

**************************
OPTION CARDS	(OPTCA)
**************************

Vs-157 Offence Plug-In A

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
At the end of the turn this card is used, send it to the Dark Area

Effect:
During battle, your attack becomes A regardless of the opponent's battle type


Vs-158 Defence Plug-In C

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
At the end of the turn this card is used, send it to the Dark Area

Effect:
During battle, your attack becomes C regardless of the opponent's battle type


Vs-159 High-Speed Plug-In B

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
At the end of the turn this card is used, send it to the Dark Area

Effect:
During battle, your attack becomes B regardless of the opponent's battle type


Vs-160 Winning Percentage 40%

Icon: Program

Activation Timing: Evolution Phase

Usage Conditions:
Send this card face-down from your hand or slot to the Evolution Requirements
box

Effect:
Evolve your Digimon into a Digimon of the next level with Winning Percentage
40% in its evolution requirements


Vs-161 Winning Percentage 60%

Icon: Program

Activation Timing: Evolution Phase

Usage Conditions:
Send this card face-down from your hand or slot to the Evolution Requirements
box
After evolution, choose one card from your hand and send it to the Dark Area

Effect:
Evolve your Digimon into a Digimon of the next level with Winning Percentage
40% or Winning Percentage 60% in its evolution requirements


Vs-162 Winning Percentage 80%

Icon: Program

Activation Timing: Evolution Phase

Usage Conditions:
Send this face-down card from your slot to the Evolution Requirements box
After evolution, choose one card from your hand and send it to the Dark Area

Effect:
Evolve your Digimon into a Digimon of the next level with Winning Percentage
40%, Winning Percentage 60%, or Winning Percentage 80% in its evolution
requirements


Vs-163 A Counterattack from Crisis

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
At the end of the turn this card is used, send it to the Dark Area
Cannot be used when your Digimon is Level III

Effect:
When you are in a battle with a Digimon of a higher level than yours, double
your attack power


Vs-164 Mega Hand

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
This card remains in its slot and continues its effects until it is discarded
by you, invalidated by the opponent, or when your Digimon loses the battle or
reaches the end of its lifespan

Effect:
During battle, when facing an opponent with the ability "Flying", add 50 to
your attack power


Vs-165 White Wings

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
This card remains in its slot and continues its effects until it is discarded
by you, invalidated by your opponent, or your Digimon loses a battle or reaches
the end of its lifespan

Effect:
You gain the ability "Sky". After that, add 20 to your attack power


Vs-166 Iron Drill

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
This card remains in its slot and continues its effect until it is discarded by
you, invalidated by your opponent, or your Digimon loses a battle or reaches
the end of its lifespan

Effect:
You gain the ability "Underground". After that, add 20 to your attack power


Vs-167 No Items Allowed

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
Invalidate one of the opponent's Item Option cards and send it to the Dark Area


Vs-168 Emergency Program Halt

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
Invalidate one of the opponent's Program Option cards and send it to the Dark
Area before it takes effect


Vs-169 Let's Stop Fighting

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
The battle end in a draw


Vs-170 Nose Dive from the Sky

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
This card can only be used if you have the ability "Flying"
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
When the opponent's battle type is B or C, add 100 to your attack power


Vs-171 Surprise Attack from the Underground

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
This card can only be used if you have the ability "Underground"
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
When your opponent's battle type is B, double your attack power


Vs-172 Is it True... You Can't Fly?

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
This card cannot be used when your Digimon is Level III
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
If the opponent's Digimon has the ability "Flying", immediately reduce their
points by 20. After that, if they still have points left, resume the battle


Vs-173 Super Evolution Plug-In S

Icon: Item

Activation Timing: Evolution Phase

Usage Conditions:
Send this card face-down from your hand or slot to the Evolution Requirements
box
After evolution, send one card from your hand to the Dark Area
This card is sent to the Dark Area at the end of the evolution phase this card
is used

Effect:
Evolve your Digimon into a Digimon of the next level with Winning Percentage
60% or Jogress Evolution in its evolution requirements.
In the case of Jogress Evolution, treat this card as one of the component
Digimon


Vs-174 Counterattack!

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
This card can only be used when your Digimon is Perfect level
After this card is used, reduce your points by 10
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
When the opponent's attack is A, double your attack power


Vs-175 An Unquestionably Strong Attack

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
This card cannot be used when your Digimon is Level III or IV
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
If the opponent attack is C, the opponent's (A -> 0) special ability is
invalidated


Vs-176 Vaccines are Our Rivals

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
Send one card from your hand to the Dark Area
This card can only be used when your Digimon is Perfect level
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
When your Digimon is Data or Virus attribute, you may double your opponent's
Lost Points


Vs-177 Flying is Wonderful

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
This card cannot be used if your Digimon is Level III
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
When your Digimon has the ability "Flying", add 100 to your attack power


Vs-178 Devil Chip

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
Choose 2 cards from your hand and send them to the Dark Area
This card cannot be used if your Digimon is Level III
This card can only be placed in slot 1; at the end of the turn this card is
used, send it to the Dark Area

Effect:
Add 200 attack power to your Virus attribute Digimon


Vs-179 Boost Chip

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
This card can only be used when you have 60 to 40 points left and your Digimon
is Perfect or Ultimate Level
At the end of the turn this card is used, send it to the Dark Area

Effect:
Lose 10 points
Triple your opponent's Lost Points


Vs-180 Wind Guardians

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
This card cannot be discarded by you
This card will stay in its slot and continue its effect until the end of your
Digimon's lifespan or until it is invalidated. However, when another Field
Option card turns face-up in your slots, send this card to the Dark Area

Effect:
For your Digimon who belong in the Wind Guardians, they cannot receive the
effects of your opponent's A -> 0


Vs-181 Unknown

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
This card cannot be discarded by you
This card will stay in its slot and continue its effect until the end of your
Digimon's lifespan or until it is invalidated. However, when another Field
Option card turns face-up in your slots, send this card to the Dark Area

Effect:
For your Digimon who belong in the Unknown, their C attack power triples, but
lose their "A -> 0" ability


Vs-182 Iron Claw

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may place only one of this card in your slots
This card cannot be used if your Digimon is Level III
This card remains in its slot and continues its effect until it is discarded by
you, invalidated by the opponent, or your Digimon loses a battle or reaches the
end of its lifespan

Effect:
When you opponent has the ability "Underground", add 100 to your attack power


Vs-183 Fuse into the Ultimate Digimon

Icon: Program

Activation Timing: Evolution Phase

Usage Conditions:
Send this face-down card from your slot to the Evolution Requirements box
You may place only one of this card in your slots

Effect:
Fuse your Digimon into a Digimon of the same level with "Fuse into the Ultimate
Digimon" in its fusion requirements


Vs-184 Nightmare Soldiers

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
This card cannot be discarded by you
This card remains in its slot and continues its effect until your Digimon
reaches the end of its lifespan or this card is invalidated. However, when
another Field Option card turns face-up in one of your slots, send this card to
the Dark Area

Effect:
When your Digimon belongs to the Nightmare Soldiers, add 100 to its attack power


Vs-185 Metal Empire

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
Cannot be discarded by you
This card remains in its slot and continues its effect until your Digimon
reaches the end of its lifespan or this card is invalidated. However, when
another Field Option card turns face-up in one of your slots, send this card to
the Dark Area

Effect:
When your Digimon who belong to the Metal Empire has A as it's attack, add the
amount of its C attack to its attack power


Vs-186 The Ultimate Connection

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
You place only one of this card in your slots
You can only use this card if your Digimon is Data attribute and is Ultimate
Level
At the end of the turn this card is used, send it to the Dark Area

Effect:
Send all of the cards in your opponent's slots to the Dark Area


Vs-187 Ground Seventh

Icon: Item

Activation Timing: Evolution Phase

Usage Conditions:
This card remains in its slot and continues its effect until you discard it,
your opponent invalidates it, or your Digimon reaches the end of its lifespan

Effect:
Either your Digimon, your opponent's Digimon, or both player's Digimon gain the
ability "Underground" (Which Digimon gains the ability is decided when the card
is activated)


Vs-188 Speed Seventh

Icon: Item

Activation Timing: Evolution Phase

Usage Conditions:
This card remains in its slot and continues its effect until you discard it,
your opponent invalidates it, or your Digimon reaches the end of its lifespan

Effect:
Either your Digimon, your opponent's Digimon, or both player's Digimon gain the
ability "Flying" (Which Digimon gains the ability is decided when the card is
activated)


Vs-189 Wild Seventh

Icon: Item

Activation Timing: Evolution Phase

Usage Conditions:
This card remains in its slot and continues its effect until you discard it,
your opponent invalidates it, or your Digimon reaches the end of its lifespan

Effect:
Either your Digimon, your opponent's Digimon, or both player's Digimon gain the
ability "Grappling" (Which Digimon gains the ability is decided when the card
is activated)


Vs-190 My Guard is Like an Iron Wall

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
You may place only one of this card in your slots; cannot receive the effects
of "Emergency Program Halt"
You can only use this card if your Digimon has the ability "Grappling"
This card can only be used if your Digimon is Perfect or Ultimate Level
At the end of the turn this card is used, send it to the Dark Area

Effect:
During battle, when your original attack power is lower than your opponent's
attack power, add 200 to your attack power


Vs-191 Mugen Mountain

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
Cannot be discarded by you
This card remains in its slot and continues its effect until your Digimon
reaches the end of its lifespan or this card is invalidated. However if another
Field Option card turns face-up, send this card to the Dark Area

Effect:
Your Ultimate level Digimon gains the special ability "Your opponent lose its
special abilities"
During battle, if your Digimon is Ultimate Level, add 200 to your attack power


Vs-192 Spiked Club

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You can place only one of this card in your slots
This card remains in its slot and continues its effect until you discard it,
your opponent invalidates it, or your Digimon loses a battle or reaches the end
of its lifespan

Effect:
Your Digimon gains the ability "Grappling". Add 30 to your attack power
For your option cards with the word "Metal" in their names, double their attack
modifications (Only up to double their original modification)


Vs-193 Golden Banana

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You can only use this card if your Digimon is Perfect or Ultimate Level
At the end of the battle phase this card is used, send it to the Dark Area

Effect:
During battle, regardless of the opponent's battle type, you can make your
attack either A, B, or C, whichever has the highest attack power written on the
card (Choose in case of a tie), and you cannot receive the effects of the
opponent's (A -> 0)


Vs-194 Emergency Program Halt

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
You may place only one of this card in your slots
Choose two cards from your hand and send them to the Dark Area
Send this card to the Dark Area immediately after use

Effect:
Send one currently active Item/Program/Field Option card in your one of your
opponent's slots to the Dark Area


Vs-195 Sky City

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
Cannot be discarded by you
This card remains in your slot and continues its effect until your Digimon
reaches the end of its lifespan or your opponent invalidates this card.
However, if another Field Option card turns face-up, send this card to the Dark
Area

Effect:
Your Digimon with the ability "Flying" cannot lose its special abilities
Digimon without the ability "Flying" lose 150 attack power


Vs-196 Shining Evolution

Icon: Program

Activation Timing: Evolution Phase

Usage Conditions:
Send this face-down card from your hand to your Evolution Requirements box
Choose 2 cards from your hand and send them to the Dark Area

Effect:
Evolve your Digimon into a Digimon of the next level with "O", "OO", "Winning
Percentage 40%", "Winning Percentage 60", or "Jogress with Level IV Digimon" in
its evolution requirements (excluding Ultimate level Digimon)


Vs-197 Power Charger

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
This card can only be used if your Digimon is Level III or IV
At the end of the turn this card is used, send it to the Dark Area

Effect:
Add 30 to the attack power of your Level III Digimon, and 80 to the attack
power of your Level IV Digimon


Vs-198 Super Charger

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
Choose 2 cards in your hand and send them to the Dark Area
This card can only be used when your Digimon is Perfect level
This card will remain in its slot until your Digimon loses a battle or reaches
the end of its lifespan, when it is discarded by you, or when your opponent
invalidates it. At the end of the turn after the turn this card was used, send
it to the Dark Area

Effect:
If your Digimon is Perfect level, add 200 to its attack power and its A cannot
become 0


Vs-199 MAX Charger

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots
Choose two Digimon cards and send them to the Dark Area
You can only use this card if your Digimon is Ultimate level
At the end of the turn this card is used, send it to the Dark Area

Effect:
If you Digimon is Ultimate level, your A cannot become 0, and its attack power
is doubled (your attack power will not be quadrupled even if you use this card
twice)


Vs-200 Holy Orb

Icon: Item

Activation Timing: Evolution Phase

Usage Conditions:
You may place only one of this card in your slots; the Digimon using this card
cannot use its special abilities
This card can only be used by Perfect level or Level IV Digimon that are not
Virus attribute
This card will remain in its slot until it is discarded by you, your opponent
invalidates it, or your Digimon evolves or reaches the end of its lifespan. At
the end of the turn after the turn this card was used, send it to the Dark Area

Effect:
The basic attack power stated on the card for attacks A, B, and C of your
opponent's Level III, Level IV, or Perfect level Digimon becomes zero


Vs-201 Defence Plug-In G

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You can only place one of this card in your slots; cannot receive the effects
of "No Items Allowed"
You can only use this card if your Digimon is Ultimate level
At the end of the phase this card is used, send it to the Dark Area

Effect:
Lose 10 points
If you still have points, the basic attack power of your opponent's A, B, and C
attacks become 0


Vs-202 Dark City

Icon: Field

Activation Timing: Battle Phase

Usage Conditions:
Cannot be discarded by you
This card remains in your slot and continues its effect until your Digimon
reaches the end of its lifespan or your opponent invalidates this card.
however, if another Field Option card turns face-up, send this card to the Dark
Area

Effect:
Your battle type C Digimon cannot have their A attack reduced to 0 by your
opponent's C attack


Vs-203 Battle Tomahawk

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only use one of this card on each of your Digimon
This card can only be used if your Digimon is Perfect or Ultimate level
This card remains in its slot and continues its effect until it is discarded by
you, invalidated by your opponent, or your Digimon loses a battle or reaches
the end of its lifespan

Effect:
If your Digimon has the ability "Grappling", add 200 to its attack power
If your Digimon belongs to the Nightmare Soldiers, further add 100 to its
attack power


Vs-204 The Dimension Crossing Hero

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
You may place only one of this card in your slots
You can only play this card if your Digimon is Level IV
Place this card on your Points Gauge after use

Effect:
You may make one Vs-60 Omegamon card that you fulfilled the Appearance
Requirements of appear (you cannot go through with any other
evolution/fusion/appearance after that )


Vs-205 Virus Busters

Icon: Field

Activation Timing: Evolution Phase

Usage Conditions:
Cannot be discarded by you
This card remains in its slot and continues its effect until your Digimon
reaches the end of its lifespan or your opponent invalidates this card.
However, if another Field Option card turns face-up, send this card to the Dark
Area

Effect:
If your Digimon belongs to the Virus Busters and is facing a Virus attribute
Digimon, add the amount stated in the Level III part of your Lost Points box,
multiplied by 10, to your attack power


Vs-206 Behemoth

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots; cannot receive the effect of
"Items being invalidated"
You may only use one of this card on each of your Digimon
This card remains in its slot and continues its effects until it is
invalidated, or when your Digimon evolves or reaches the end of its lifespan
(This card cannot be discarded by you)

Effect:
Your Digimon gains the ability "Grappling", add 100 to its attack power
If your Digimon is Beelzebumon, add 700 to your attack power


Vs-207 Grani

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots; cannot receive the effect of
"Items being invalidated"
You may only use one of this card on each of your Digimon
This card remains in its slot and continues its effects until it is
invalidated, or when your Digimon evolves or reaches the end of its lifespan
(This card cannot be discarded by you)

Effect:
Your Digimon gains the ability "Flying", add 100 to its attack power
If your Digimon is Dukemon, add 400 to your attack power


Vs-208 King Device

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots; cannot receive the effect of
"Items being invalidated"
You can only have 6 cards with "Device" in their name in your deck
This card can only be used if your Digimon is Ultimate level and its original A
attack power is 560 and below
Stack this card on your Points Gauge immediately after use

Effect:
Add 1000 to your attack power
If you have a Device card in you slot, your opponent loses 10 points immediately


Vs-209 Knight Device

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots; cannot receive the effect of
"Items being invalidated"
You can only have 6 cards with "Device" in their name in your deck
This card can only be used if your Digimon is Ultimate level and its original A
attack power is 620 or higher
Stack this card on your Points Gauge immediately after use

Effect:
Reduce the opponent's attack power by double the amount of your C attack's
original attack power


Vs-210 Rook Device

Icon: Item

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots; cannot receive the effects
of being "invalidated"
You can only have 6 cards with "Device" in their name in your deck
This card can only be used if your Digimon is Ultimate level, belongs to the
Metal Empire, and its C original attack power is 400 and above
This card will continue its effects until it is discarded by you or when you
lose the battle

Effect:
When your attack is C, multiply your attack power by 10. After that add to your
opponent's evolution requirement field "If the opponent has a Rook Device in
their slot, your Digimon does not get sent to the Dark Area even after losing a
battle"
For every turn that passes, lose 20 points


Vs-211 The Ultimate Clash

Icon: Program

Activation Timing: Battle Phase

Usage Conditions:
You may only place one of this card in your slots; cannot receive the effects
of being "invalidated" or "sent to the Dark Area"
You can only play this if both your Digimon and your opponent's Digimon are
Ultimate level
At the end of the turn this card was used, send it to the Dark Area

Effect:
Send all Field Option cards to the Dark Area. If at least one Field Option card
was sent to the Dark Area by this effect, add 650 to your attack power
After raising your attack power, your opponent may, for every Digimon card they
discard from their hand, add 100 to their attack power (6 cards max)

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Legal and Copyright (LGLCO)
****************************

The intention for this FAQ is for anybody who wants to play this game would be
able to play it even without any knowledge of Japanese. This guide is intended
to be free and any sale of this translation guide is prohibited. If you want to
contact me for an edit I missed, you can DM me on Twitter @Wazzzpinator or you
can email me at tazmahballs@gmail.com

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Special Thanks	(THX)
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wikimon.net for a database and helpful translations of the cards (some of the
kanji was hard to read on a janky Wonderswan screen)