Star Hearts -Messenger of Star and Earth- Star Hearts -Hoshi to Daichi no Shisha - (c) BANDAI 2001 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GUIDE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ About the Game 1 ----------------------------------------------------------------------------- Advance the adventure together with a pet in order to defeat the monsters who attacked the village. You can choose either the boy or the girl as the hero/heroine. You solve the mystery by using the ability where you can talk to the animals, and get weapon and armor. There is no experience points, and the hero's skill levels up by searching for 160 fairies. ----------------------------------------------------------------------------- About the Game 2 ----------------------------------------------------------------------------- Solve the mystery concealed in the 12 Constellation Palace (dungeon)!! Yuras Continent which becomes the stage of the game is a continent where various cultures prosper around the Floatage Fortress. The Floatage Fortress was the symbol of rule before. The village is attacked by a large group of monsters on the day when the hero receives the trial of becoming of the village's new leader "Author"! The hero enters the temple in order to become Author. The game starts from a certain village in this Yuras Continent. When the hero who narrowly escaped from the monsters' attacks regains consciousness, a strange elderly person was standing in his presence... The village is encompassed by flames in the sudden attack. You can played either a favorite person. The player can choose the hero either the boy (Danda) or the girl (Tarma) before starting the game. When starting the game, the hero is one person but the pet who becomes a partner in the middle of the adventure is selected from four kinds. These pets are also the existence to grasp a very important part of the story. And, 'Star Hearts' is an RPG that somewhat changes, and doesn't have experience points. In this game, each status levels up by helping the fairies, instead of the level up with experience points. Since 160 fairies are hidden in the entire continent, you search for these fairies to level up the hero's skill. Let's aim at level up by helping the fairies who have been confined in various places. The boss characters do a unique attack respectively. The enemy who exist in places where a sword for example cannot reach is defeated with a long distance weapon. Let's cleverly go through traps that exists in the dungeon with jump. ----------------------------------------------------------------------------- Menu ----------------------------------------------------------------------------- Magic Animal's Ability Weapon - Talisman Equip Item Armor - Amulet Valuable Item Talisman Amulet Event Status Fairy List e-Pet Secrets List Option ----------------------------------------------------------------------------- Controllers ----------------------------------------------------------------------------- Save - Y1 button Menu; Magic; Animal's Ability; Equip Item - Y3 button MAP - START botton Decide; Weapon Attack - A button Cancel; Use items - B button ----------------------------------------------------------------------------- Notes ----------------------------------------------------------------------------- There were three events with a question mark (?) that I could not generate. Also, there were three events that I could not clear either: "Fairy Blessing" - Find 160 fairies (1-2). - Speak to Mananacreel (2-2) to clear this event. "Caution with the Thief!" "Village's Law" On the secret list, I did not get the lance roll, and I couldn't find the bronze orb either. I did not get the last animal's ability. I did not get the last magic. ----------------------------------------------------------------------------- Earn Small Sum of Yuls ----------------------------------------------------------------------------- After you get the magic of Dig, continuously dig the soil that's nearby the drum of magic recovery because the bombs that appear occasionally can be sold for 75Yul a piece. ----------------------------------------------------------------------------- Stamina Point ----------------------------------------------------------------------------- Take off the weapon and armor when the stamina of the weapon and armor is 9 (DOWN), and at a dash it will become 9 (UP). (?) ----------------------------------------------------------------------------- Places where fairies are at ----------------------------------------------------------------------------- -Only one grass or rock. -Places where the grass or rock are lined up or surrounded. -In the soil where the road becomes interrupted. -In the soil at the foot of trees that can be climbed with monkey's mind. ----------------------------------------------------------------------------- Choose "from the beginning (bottom left)" + "male (left)" + "START button for the hero's name of Danda" + "date of birth" + "blood type" + "yes (left)" to start the game. ----------------------------------------------------------------------------- Yuras Continent ----------------------------------------------------------------------------- Inde village ----------------------------------------------------------------------------- In Author's tent, speak to Nurse to get some information, speak to Horn who is blocking the door to get some information, and leave Author's tent. Event "First Trial" begins. Go south, west, west, and go thru the door into Wampa's tent. In Wampa's tent, speak to Wampa to get the Tomahawk and save drum, and leave Wampa's tent. Press the Y3 button, choose "weapon and talisman (#2 on the left)" + "Tomahawk" + "equip?" and then press the B button twice to remove the menu. Go north, north, and go thru the door into Author Bacchan's tent. In Author Bacchan's tent, speak to Author's Bacchan to get the decoration clothes, and leave Author Bacchan's tent. Press the Y3 button, choose "armor and talisman (#3 on the left)" + "decoration clothes" + "equip?" and then press the B button twice to remove the menu. Go north, speak to the old man who is in front of the star shape rocks, and choose "yes" to hear the story. Event "Village's Law" begins. Go south, south, south, east, east, east, north, northeast, cut the grass with the Tomahawk, jump into the hole, go up the ladder, search the treasure chest for 50 Yuls, jump down from the ledge, go south, south, west, north, cut the grass with the Tomahawk, go north, cut the grass with the Tomahawk, go north, there is a strength drum, go west, south, and go up three flight of steps onto the Holy Temple. On the Holy Temple, speak to Horn who is blocking the door, and go thru the door into B1. In B1, go east, south, south, search the treasure chest to read the letter and get the decoration clothes, go west, west, north, go up the steps, there is a scene with Tirawaka (an owl), walk onto the yellow warp tile that's on the floor to teleport back to the entrance area, and go up the stairs to exit the Holy Temple. Event "First Trial" is cleared. Go south, and there is a scene. Event "Inde Village's Attack" begins. Go northeast, east, south, cut the grass with the Tomahawk, go south, cut the grass with the Tomahawk, go south, there is a scene, go west, west, and go thru the door into Wampa's tent. In Wampa's tent, speak to Wampa to get Wampa's baretta, and leave Wampa's tent. Go east, east, east, north, north, north, speak to Indiana kid to give him the Tomahawk, and there is a scene with Danda in the barrel floating along the river. ----------------------------------------------------------------------------- Alkemia ----------------------------------------------------------------------------- There is a scene continues with Danda in the barrel floating along the river. Event "Inde Village's Attack" is cleared. On the beach, there is a scene with Radolus. In Radolus' house, search the treasure chest for the short sword, speak to Radolus to get some information, and leave Radolus' house. Press the Y3 button, choose "weapon and talisman (#2 on the left)" + "short sword" + "equip?" and then press the B button twice to remove the menu. Go south, east, go up the stairs on the right, there is life recovery drum, and go north into Penal Colony Cazos. In Penal Colony Cazos, speak to the soldier who is blocking the way, and go south to leave Penal Colony Cazos. Go south, west, north, and go thru the door into Radolus' house. In Radolus' house, speak to Radolus to open the back wooden gate, and leave Radolus' house. Go north into Penal Colony Cazos. In Penal Colony Cazos, cut the grass with the short sword, and go north. Event "Penal Colony Cazos" begins. Go north, and go thru the door onto Pascul's hut. In Pascul's hut, speak to Pascul, choose "yes," and leave Pascul's hut. Go north, and go thru the opening into the meteorite. In the meteorite, go north, east, and go up the stairs to 2F. On 2F, go southwest, west, defeat the two monsters to remove the block that blocking the stairs, go up that stairs to 3F. On 3F, go up the steps that's nearby, and then go up the stairs to 4F. On 4F, go east, and go up the stairs to 5F. On 5F, go south, west, go to the upper right corner, and fall thru the hole into 4F. On 4F, go east, walk onto the orange blue tile to recover Danda's HP, and fall thru the hole that's nearby into 3F. On 3F, fight the boss (giant crab). Just hit Giant Crab's mouth with the short sword. After defeating the boss (giant crab), search the blue crystal that's nearby to increase Danda's life by 40 points, go north, search the incubator to get the mysterious egg, and walk onto the yellow warp tile that is on the floor to teleport to the front of the meteorite. Go south, try to go south, there is a scene with Pascul, and Danda gets the bottle. Event "Penal Colony Cazos" is cleared. Go east, south, jump down, go north, search the treasure chest for 50Yul, go south, jump thru the hole, go north, north, there is a strength drum, and go east to exit the cave. Go south, west, south, south, cut the grass with the short sword, and go south to leave Penal Colony Cazos. There is a life recovery drum. Go thru the door into Radolus' house. In Radolus' house, speak to Radolus. Event "Mysterious Egg" begins. Leave Radolus' house. Go south, east, go up the stairs on the left, and go into the cave into the path to Finboard's underground. In the path to Finboard's underground, go east, defeat the two monsters to remove the block that's blocking the way, go east, and south to leave the path to Finboard's underground. Go south, and go thru the door into Bonzo's house. In Bonzo's house, speak to Bonzo (man), choose "yes" twice to get the spear, and leave Bonzo's house. Go east into Finboard. In Finboard, go south, northeast, search the treasure chest for a quiver x5, go south, go up the stairs, go north, east, east, east, north, and go thru the door into the bar. In the bar, there is a scene with Mananan, choose "yes," and leave the bar. Amil's bazaar who is on the left side of the bar sells (hand ax 80Yul, ring mail 480Yul, quiver 100Yul) and buys items. Go west, and go thru the door into the geographical features museum. In the geographical features museum, go north, north, west, and go thru the door into the talisman/amulet laboratory. In the talisman/amulet laboratory, speak to the chief (the man on the left side of the table), choose "yes" to get strength +1 (talisman) and intelligence +1 (amulet), and leave the talisman/amulet laboratory. Go east, north, speak to Egesan (the blue-haired man) who is nearby the solid rock. Event "Inventor's Troubles" begins. Choose "yes" to give Egesan the bottle. Go south, south, south, and south to exit the geographical features museum. Go south, and go thru the door into the empty house. In the empty house, speak to Lydia to get !defense 1 (amulet), and leave the empty house. Go west, west, south, and west to leave Finboard. Jump down off the ledge into the river, swim west, walk in the shallow water west, west, north, north, north, try to go thru the door into Radolus' house, there is a scene with a Pelgept soldier, choose "yes," and go thru the door into Radolus' house. In Radolus' house, speak to Radolus to get some information, and leave Radolus' house. Go east, search the tombstone, and go down the stairs into the path to Ogre Land. In the path to Ogre Land, cut the grass with the short sword, step on the yellow button, search the treasure chest for 50Yul, go south, west, north, search the treasure chest for the short bow, go south, west, defeat the two monsters to remove the block that's blocking the way, go north, and go up the stairs into Ogre Land. ----------------------------------------------------------------------------- Ogre Land ----------------------------------------------------------------------------- Go south, northwest, west, south, there is a scene, go west, west, cut the grass on the left with the short sword to find the fairy Picot (001-160) to make Danda's strength goes up by 1, go east, east, and north. The merchant sells (quick ax 100Yul, battle ax 120Yul, potion 150Yul, quiver - 100Yul) and buys items. Buy the battle ax 120Yul, and equip Danda with it. Go west, west, walk into the circle that's nearby the wooden fence on the bottom left, there is a scene with a scholar, walk into the circle nearby the wooden fence on the bottom right, there is a scene with a scholar, go east, east, south, west, walk into the circle that's nearby the guard who is blocking the gate, choose "yes" twice, and there is a scene. In Orgs Castle, go north, speak to Rai-Oh who is sitting on the throne, choose "yes" twice, go south, south, east, north, east, north, search the drawers on the far left to get the rusty ring, go south, west, north, go down the stairs to 1F. On 1F, go southwest, west, north, search the two treasure chests for orb and wind feather, go south, east, south, and south to exit the castle. Go south, east, north, north, north, and north to leave Orgs Castle. Go north, and east into Giant Flower's forest. In Giant Flower's forest, go south, east, cut the grass on the left with the battle ax to find the fairy Linne (002-160) to make Danda's speed goes up by 1, go north, north, north, speak to Yuamain, choose "yes," go south, push the switch up to open the water main, go north, go into the center of Giant Flower into under Giant Flower - underground. In under Giant Flower - underground, go downward. Event "Holy Spirit Nymph" begins. Go northeast, west, south, defeat the two monsters, search the treasure chest for strength +1 (talisman), go north, east, defeat the two monsters to remove the block that's blocking the way, go north, west, north, go between the two pillars, jump down into B2. On B2, go up the stairs to B1. On B1, go south, stay on the right side of the grass, search the right side of the treasure chest for a bottle, go north, go down the stairs to B2. On B2, jump off the ledge, try to avoid the hidden trap on the grass which can inflict damage, go east, go up the stairs to B1. On B1, search the left side of the treasure chest for intelligence +1 (amulet), go west, south, east, south, east, south, defeat the two monsters, search the treasure chest for quick spear, go north, north, north, and go down the stairs to B2. On B2, go east, south, south, south, go up the stairs to B1. On B1, go north, defeat the two monsters, search the treasure chest for wind feather, go south, and go down the stairs to B2. On B2, go west, west, north, and fight boss 1 (skeleton). Attack the skeleton's back to inflict damage. After defeating boss 1 (skeleton), search the blue crystal that's nearby to increase Danda's life by 40 points, go west, walk onto the yellow warp tile that's on the floor to teleport to another area. In this area, go north, search the treasure chest for the key club, go south, walk onto the yellow warp tile that's on the floor to teleport back to the other area, go east, search the club sealed door to open it, go north, search the treasure chest for quick bow, go south, search the club sealed door to open it, go south, east, north, search the club sealed door to open it, go down the stairs to B3. On B3, go west, step on the yellow button, go east, south, west, north, north, east, north, and fight boss 2 (Buggy Bug). Attack Buggy Bug's mouth. After defeating boss 2 (Buggy Bug), search the blue crystal that's nearby to increase Danda's life by 40 points, go west, press the yellow button on the wall, and speak to Nymph to get some information and the magic of water. Event "Holy Spirit Nymph" is cleared. Press the Y3 button, choose "magic (#1 on the left)" + "water" + "equip?" and then press the B button twice to remove the menu. Walk onto the yellow warp tile that's on the floor to teleport onto Giant Flower, speak to Yuamain, walk into the warp zone that's nearby to teleport to Jakesun's tent. In Jakesun's tent, speak to Jakesun to get ax throw (secrets list), and leave Jakesun's tent. Go south, south, press the B button to use the magic of water on the bottom left standstone to find the fairy Crimu-Ar (003-160) to make Danda's speed goes up by 1, go east, north, search the magic recovery drum to recover Danda's magic, go south, west, north, and west to exit Giant Flower's forest. Go north, press the B button to use the magic of water on the standstone to find the fairy Dam-Dam (004-160) to make Danda's strength goes up by 1, go south, south, and south into Orgs castle. In Orgs castle, go south, south, south, west, west, and go thru the door into Mole's house. In Mole's house, go down the stairs to B1. On B1, press the B button to use the magic of water on the standstone, go west, and go up the stairs to 1F. On 1F, go south to leave Mole's house. Go north, north, northeast, search the magic recovery drum to recover Danda's magic, go south, go up the stairs into the star shape rocks, there is a scene, and go down the stairs that appeared. Event "Ogre Land - Leo's Palace is liberated." Go thru the door into Leo's Palace, search the two treasure chests for strength + 1 (talisman) and + no attribute (amulet), speak to Kumakichi who is blocking the way, choose "yes," go north, and go down the stairs to B1. On B1, go northwest, search the incubator, choose "yes" to put the egg into it, go south, and go up the stairs to 1F. On 1F, walk onto the flame warp tile that's on the floor to teleport into the Constellation Headquarters, go north, east, south, and south into Conosis. ----------------------------------------------------------------------------- Conosis ----------------------------------------------------------------------------- Go south, south, west, and go thru the door into the house. In this house, speak to Pierce (the man on the right) to get down paralyze (amulet), and leave that house. Go north, cut the grass that's nearby the sandstones with the battle ax to find the fairy Miraga (005-160) to make Danda's strength goes up by 1, go south, east, north, north, go thru the door into Taurus's Palace, go north, west, south, walk onto the flame warp tile that's on the floor to teleport into Leo's Palace. ----------------------------------------------------------------------------- Ogre Land ----------------------------------------------------------------------------- In Leo's Palace, go south to leave Leo's Palace, and go south into Orgs Castle. In Orgs Castle, go east, south, south, east, east, north, north, north, and north to leave Orgs Castle. Go north, and east into Giant Flower's forest. In Giant Flower's forest, go south, east, north, east, speak to Falco who is blocking the way, choose "yes," go north, north, press the B button to use the magic of water on the standstone to find the fairy Bukkabu (006-160) to make Danda's strength goes up by 1, go east, south, north, and go down the stairs into the path to Ogre Land. In the path to Ogre Land, go south, east, east, north, and go up the stairs into Alkemia. ----------------------------------------------------------------------------- Alkemia ----------------------------------------------------------------------------- Go west, south, speak to the merchant, choose "yes" to exchange the rusty ring for the jar of ancient times, go south, press the B button to use the magic of water on the bottom standstone to find the fairy Lumber (007-160) to make Danda's strength goes up by 1, go north, north, and go thru the door into Radolus' house. In Radolus' house, speak to Radolus, choose "yes," leave Radolus' house, and there is a scene with Radolus. Go north into Penal Colony Cazos. In Penal Colony Cazos, go down the stairs into Radolus' laboratory. In Radolus' laboratory, speak to Radolus' laboratory to get some information, and leave Radolus' laboratory. Cut the grass with the battle ax, go north, east, south, press the B button to use the magic of water on the bottom standstone to find the fairy Meke-Meke (008-160) to make Danda's strength goes up by 1, and go south to leave Penal Colony Cazos. Go south, and go up the stairs on the left into the path to Finboard's underground. In Finboard's underground, go east, east, and south to leave the path to Finboard's underground. Go south, and east into Finboard. In Finboard, go north, east, press the B button to use the magic of water on the standstone that's blocking the way, go north, and go down the stairs into the cave. (If Danda is low on magic and life, just go back to the geographical features museum, and search the drums of magic recover and life recovery). In the cave, go south, defeat the two monsters to remove the block that's blocking the way, go south, and south to leave the cave. Go south, east, swim east, and go thru the opening into the reservoir underground. Event "Holy Spirit Ifreet" begins. (To make a lot of Yuls, defeat the gold fish that flies quickly on the tiles or water because sometimes it will leave behind a large bag of Yuls). In the reservoir underground, go west, north, defeat the two monsters to make the yellow button appear on the floor nearby, step the yellow button, go east, north, search the treasure chest for quiver x5, go south, west, swim south, west, west, go north, defeat the two monsters to remove the block that's blocking the way and to make a treasure chest appears, search the treasure chest for 50Yul, go north, east, south, south, search the treasure chest for stamina armor to increase Danda's armor by 1, go north, north, north, and go down the stairs to B2. On B2, go south, south, please walk on the brown tiles, search the treasure chest for strength + 1 (talisman), go northwest, and go down the stairs to B3. On B3, go north, search the treasure chest for wind feather and 50Yul, go south, and go up the stairs to B2. On B2, go north, west, and go up the stairs to B1. On B1, search the treasure chest for stamina weapon to increase Danda's weapon by 1, and go down the stairs to B2. On B2, go east, south, south, east, north, and fight boss 1 (jelly fish). After defeating boss 1 (jelly fish), search the yellow crystal that's nearby to increase Danda's magic by 40 points, go north, step on the yellow button to make a yellow warp tile appear nearby, and go up the stairs to B1. On B1, go east, swim south, step on the yellow button to remove the water, go north, and go down the stairs to B2. On B2, go south, south, south, west, west, west, press the B button to use the magic of water on the standstone that's on the right side of the treasure chest, search the treasure chest for stamina armor to increase Danda's armor by 1, go north, defeat the monster x3 to remove the block that's blocking the way, go northwest, step on the yellow button to raise the water, go south, swim northeast, north, search the drum of life recovery to recover Danda's life, and go down the stairs to B3. On B3, swim south, defeat the monster, swim south, defeat the monster, swim north, north, go southeast, defeat the monster, go south, defeat the monster, search the treasure chest for deep, go north, north, swim south, south, south, go east, east, east, north, north, fight boss 2 (Blackstar). Just continuously attack Blackstar's body (the round metal armor which opens and closes). After defeating boss 2 (Blackstar), search the blue crystal that's nearby to increase Danda's life by 40 points, go north, push the yellow button on the wall, speak to Ifreet to get some information and the magic of fire. Event "Holy Spirit Ifreet" is cleared. Walk onto the yellow warp tile that's on the floor to teleport to the front of the reservoir. Go west, west, north, and go into the cave. In the cave, go north, north, and go up the stairs to leave the cave. Go south, east, east, use the magic of fire on the top side of the small tree that's behind the elder's house to find the fairy Vuga (009-160) to make Danda's intelligence goes up by 1, go north, and go thru the door into the bar. In the bar, speak to Mananan, and leave the bar. Buy a ring mail (480Yul) from Amil bazaar. Go west, and go thru the door into the geographical features museum. In the geographical features museum, go north, east, use the magic of fire on the top side of the third small tree counting from left to right to find the fairy Kemis (010-160) to make Danda's strength goes up by 1, go west, north, north, and speak to Egesan (the blue-haired man) who is nearby the solid rock to get the bomb. Press the Y3 button, choose "equip item (#2 on the right)" + "bomb" + "equip?" and then press the B button twice to remove the menu. Press the B button to use the bomb on the stone door on the solid rock, speak to Egesan again to get bomb, and bottle. Event "Inventor's Troubles" is cleared. Go thru the door of the solid rock into the underground annex. In the underground annex, go north, and buy 8 bombs (150Yul) from the merchant. Please unequip Danda's weapon and armor. Go north into the troble room. In the trouble room, walk along on the dark cracks that are on the floor to the upper left, and fall thru the uncrack tile in the upper left into B2. In the other rooms, there will be a lot of traps scattered over the floors that will inflict damage to weaken the weapon and armor's stamina. On B2, go south, west, north, north, and search the treasure chest for secrets of element (talisman), walk onto the yellow warp tile that's on the floor to teleport to the underground annex, go south, and south to leave the underground annex. Please re-equip Danda's weapon and armor. Go south, west, northwest, north, north, and go thru the opening into Earth Shrine. In Earth Shrine, go east, north, speak to Mananacreel, and choose "yes." Event "Fairy's Blessing" begins. (If Danda is low on magic and life, just go back to the area where the drums are at, and search the drums of magic recover and life recovery). Go south, west, and south to leave Earth Shrine. Go south, south, east, south, south, and south to leave the geographical features museum. Go south, west, north, press the B button to use the bomb on the stone door, and go thru the opening into the path to Earth Shrine. In the path to Earth Shrine, go north, and go thru the opening in the upper left to leave the path to Earth Shrine. Search the treasure chest for wind feather, go north, west, north, go up the stairs into the star shape rocks, there is a scene, and go down the stairs that appeared. Event "Alkemia - Capricorn's Palace is liberated." Go thru the door into Capricorn's Palace, search the two treasure chests for + no attribute (talisman), + fire attribute (talisman), + water attribute (talisman), and ice attribute (talisman), go north, walk onto the flame warp tile that's on the floor to teleport into the Constellation Headquarters, go north, west, west, south, walk onto the flame warp tile that's on the floor to teleport into Leo's Palace. ----------------------------------------------------------------------------- Ogre Land ----------------------------------------------------------------------------- In Leo's Palace, go south to leave Leo's Palace, and go south into Orgs Castle. In Orgs Castle, go east, south, south, east, east, north, use the bomb on the stone door, and go thru the opening into the castle 1F. In the castle 1F, go north, go down the stairs to B1. On B1, go west, search the treasure chest for + fire attribute (amulet), go east, and go up the stairs to 1F. On 1F, go south, and south to leave the castle 1F. Go north, north, and north to leave Orgs Castle. Press the B button to use the magic of fire on the leafy part of the small tree that's blocking the way, go west, and use the bomb on the stone door, and go thru the opening into the cave. In the cave, go north, search the treasure chest for bomb, go south, west, north, and go thru the opening in the upper left to leave the cave. Go north, use the magic of water on the middle sandstone, use a weapon or the magic of fire on the left grass to find the fairy Witchar (011-160) to make Danda's intelligence goes up by 1, go east, south, search the treasure chest for quiver x5, go north, north, west, use the bomb on the stone door, and go thru the opening into the Plateau Cave underground. In the Plateau Cave underground, search the club sealed door to open it, go west, north, defeat the monsters to open the door, search the treasure chest for + wind attribute (amulet), go south, east, east, north, north, west, south, defeat the two monsters to remove the block that's blocking the way, and go down the stairs to B1. On B1, defeat the two monsters to open a path, go north, search the treasure chest for crossbow, go west, south, defeat the two monsters to remove the block that's blocking the way, go south, east, east, north, and fight the boss (flame). After defeating boss (flame), search the yellow crystal that's nearby to increase Danda's magic by 40 points, go north, search the treasure chest for key diamond, walk onto the yellow warp tile that's on the floor to teleport to the front of the Plateau Cave underground. Go east, south, west, south, south, jump off the ledge, go west, north, and go thru the opening into the cave. In the cave, recover Danda's life and magic, and go south to leave the cave. Go south, and west into Animal Village Animud. In Animal Village Animud, go west, west, use a weapon or the magic of fire on the grass to find the fairy Seal (012-160) to make Danda's defense goes up by 1, go north, north, use a weapon or the magic of fire on the grass on the right that's nearby the hero's statue to find the fairy Mea (013-160) to make Danda's intelligence goes up by 1, go up the ladder that's nearby, and go thru the door into the treehouse. In the treehouse, speak to Pierce to get intelligence +2 (amulet), and leave the house. Go south, south, east, east, north, north, and go thru the opening into the path to Bazaar. In the path to Bazaar, search the diamond sealed door to open it, go east, search the treasure chest for 100Yul, go east, and go thru the opening on the right to leave the path to Bazaar. ----------------------------------------------------------------------------- Pelgept ----------------------------------------------------------------------------- In Bazaar, go north, north, north, and go into the tent on the right. In this tent, speak to the woman who is behind the counter, buy falshion (230Yul), and leave the tent. (Make sure Danda has the weapons of sword, spear, ax, and bow). Go west. There is a blacksmith shop where you can repair the stamina of Danda's weapon and armor to 9 with Yuls by pressing the Y1 button for UP & the Y3 button for DOWN. Go south, and go into the tent on the left. In this tent, speak to Pierce who is behind the counter to get + no attribute (talisman), and leave the tent. Go east, east, south, east, go up the stairs, go north, north, west, use the magic of water on the sandstone to find the fairy Apple (014-160) to make Danda's defense goes up by 1, go east, south, south, south, use the magic of fire on the leafy part of the small tree to find the fairy Grigori (015-160) to make Danda's strength goes up by 1, go north, northeast, north, and go thru the door into Japa's magnificent mansion. In Japa's magnificent mansion, go west, north, speak to Japa to give him the jar of ancient times, and go west to leave Japa's magnificent mansion. Go north to leave Bazaar. Go west, use the magic of water on the sandstone to find the fairy Valnack (016-160) to make Danda's intelligence goes up by 1, go east, try to go north, there is a scene, choose "yes," go north, north, speak to Yuamain who is on the right side of the Pyramid to get the magic of heal which recovers abnormal status such as poison and sleep, go north, west, west, speak to Trader Kid (Indiana kid), buy a potion (150Yul) from Trader Kid, go east, east, south, and go thru the opening into the Pyramid. Event "Pyramid" begins. In the Pyramid, go east, east, north, north, north, west, defeat the two monsters to remove the block that's blocking the way, and go up the stairs to 2F. On 2F, go east, south, south, west, north, and go up the stairs to 3F. On 3F, go south, south, defeat the two monsters, use the magic of water on the sandstone, go northeast, defeat the monster to remove the block that's blocking the way, go south, northwest, west, and go down the stairs to 2F. On 2F, go down the stairs to 1F. On 1F, go north, speak to Mall to get mole's mind (1-8), go south, and go up the stairs to 2F. On 2F, go up the stairs to 3F. On 3F, go east, north, and walk onto the blue tile that's in the upper right to fall into 2F. On 2F, go down the stairs into 1F. On 1F, defeat the two monsters to remove the block that's blocking the way, go south, search the treasure chest for elkazack (spear), go north, jump off the ledge, go north, east, south, south, south, west, west, west, north, and north where there is a dead end wall surrounded by sand. Press the Y3 button, choose "animal's ability (#1 on the right)" + "mole's mind" + "equip?" and then press the B button twice to remove the menu. Press the B button to use mole's mind to go under the sand, move across the wall, and press the B button to get out of the sand. Go north, east, and go up the stairs to 2F. On 2F, go west, south, defeat the two monsters to remove the block that's blocking the way, go south, east, north, and go up the stairs to 3F. On 3F, go south, defeat the monster (red caterpillar) to remove the block that's blocking the way, go south, and go up the stairs to 4F. On 4F, go north, push the yellow button in the order of right, left, middle to make a stairs appear, and go up the stairs to 5F. On 5F, go south, east, and fight the boss (Ballgazer) who is troublesome and annoying. Ballgazer's body will divide into small round walls. After defeating the boss (Ballgazer), search the blue crystal that's nearby to increase Danda's life by 40 points, go north, search the diamond sealed door to open it, and speak to Gnome to get the magic of dig. Event "Pyramid" is cleared. Try to push the yellow button on the wall that's nearby to fall into 4F. On 4F, search the treasure chest for copper Ax (1-3), and use the wind feather to teleport to the front of the Pyramid. Try to go south, there is a scene with Zaian, go north, west, west, west, and stand on the right side of the gravel stones. Press the Y3 button, choose "magic (#1 on the left)" + "dig" + "equip?" and then press the B button twice to remove the menu. Press the B button to dig into the soil that's in the center of the gravel stones to find the fairy Sheehan (017-160) to make Danda's strength goes up by 1, go east, east, south, south, jump off the ledge, go down the stairs (south) into Bazaar. In Bazaar, go west, west, north into the star shape rocks, go up, there is a scene, and go down the stairs that appeared. Event "Pelgept - Gemini's Palace is liberated." Go thru the door into Gemini's Palace, search the two treasure chests for + earth attribute (talisman) and + thunder attribute (talisman), leave Gemini's Palace, go south into the star shape rocks, and go south into Bazaar. In Bazaar, go east, south, south, south, and go into the path to Bazaar. In the path to Bazaar, go west, west, and go thru the opening into Animal Village Animud. In Animal Village Animud, go south, south, south, use the magic of dig in the center of the green round soil that's nearby the signpost to find the fairy Weave (018-160) to make Danda's defense goes up by 1, and go east to leave Animal Village Animud. Go east, east, east, north, use the magic of dig on the the soil that's in the center of the gravel stones that's nearby the signpost to find the fairy Raven (019-160) to make Danda's defense goes up by 1, go south, west, west, west, and west into Animal Village Animud. In Animal Village Animud, go west, west, north, north, east, northeast, speak to Kumao, and choose "yes" to warp to the front of star shape rocks to Leo's Palace in Ogre Land. ----------------------------------------------------------------------------- Ogre Land ----------------------------------------------------------------------------- Go down the stairs, and go into Leo's Palace. In Leo's Palace, go north, and walk onto the flame warp tile that's on the floor to teleport into the Constellation Headquarters, go north, east, south, and south into Conosis. ----------------------------------------------------------------------------- Conosis ----------------------------------------------------------------------------- Go south, south, west, use the magic of dig on the the soil that's in the center of the four small round pebbles to find the fairy Woofer (020-160) to make Danda's strength goes up by 1, go north, use the magic of water on the standstone, go north, west, use the magic of fire on the leafy part of the small tree that's blocking the way, go west, use the magic of water on the sandstone to find the fairy Noah-Noah (021-160) to make Danda's defense goes up by 1, go east, east, south, south, east, north, north, go into Taurus's Palace, go north, east, south, and walk onto the flame warp tile that's on the floor to teleport into Capricorn's Palace. ----------------------------------------------------------------------------- Alkemia ----------------------------------------------------------------------------- Go south to leave Capricorn's Palace, and go south into the geographical features museum. In the geographical features museum, go south, south, east, south, and go into the path to Earth Shrine. In the path to Earth Shrine, go south, and go south into Finboard. In Finboard, go south, east, north, and go into the geographical features museum. In the geographical features museum, go north, north, north, north, west, use the magic of dig on the the green soil that is surrounded by sand nearby the signpost to find the fairy Pikkio (022-160) to make Danda's intelligence goes up by 1, go east, south, south, south, south, and south into Finboard. In Finboard, go south, west, west, south, south, west, use the magic of dig on the the green soil that is surrounded by sand to find the fairy Pepe (023-160) to make Danda's intelligence goes up by 1, go east, go up the stairs, north, east, north, and go into the path to Earth Shrine. In the path to Earth Shrine, go north, and go thru the opening in the upper left into the geographical features museum. In the geographical features museum, go north, west, north, go up the stairs into the star shape rock, go down the top stairs, and go into Capricorn's Palace. In Capricorn's Palace, go north, walk onto the flame warp tile that's on the floor to teleport into the Constellation Headquarters, go north, west, west, north, and walk onto the flame warp tile that's on the floor to teleport into Gemini's Palace. ----------------------------------------------------------------------------- Pelgept ----------------------------------------------------------------------------- In Gemini's Palace, go south to leave Gemini's Palace, go south into the star shape rocks, and go south into Bazaar. In Bazaar, go south, south, and west to leave Bazaar. Go west, west, use the magic of water on the middle sandstone to find the fairy Sack (024-160) to make Danda's intelligence goes up by 1, go west, north, use the magic of dig on the sand that's at the end of the sand trail to find the fairy Filbolgs (025-160) to make Danda's speed goes up by 1, go south, south, and south into Animal Village Animud. ----------------------------------------------------------------------------- Ogre Land ----------------------------------------------------------------------------- In Animal Village Animud, use the magic of dig on the green soil that's surrounded by sand to find the fairy Metallico (026-160) to make Danda's speed goes up by 1, and go north into Pelgept. ----------------------------------------------------------------------------- Pelgept ----------------------------------------------------------------------------- Use a bomb on the stone door, and go thru the opening into the cave. In the cave, search the treasure chest for Yul bag (100Yul), go east (bottom), and go up the stairs to leave the cave. Go east, and go into the tent. In the tent, speak to Pierce to get stamina (talisman), and leave the tent. Go west, west, north, jump off the ledge, go north, north, and there is a scene with Satan. Event "Satan's Anger" begins. Go west, use the magic of water on the sandstone, and go thru the opening into the cave. In the cave, speak to Camul to get camel's mind, and leave the cave. Go east, south, south, east, speak to the man who is nearby the wooden gate, go north, use a weapon or the magic of fire on the grass that's nearby, step on the yellow button to remove the water, go south, east, use mole's mind to crawl under the fence, and go north into the Burning Sand. In the Burning Sand, equip Danda with camel's mind, go north, southeast, northeast, use the magic of dig on the sand soil that's in the upper right corner to find the fairy Grip (027-160) to make Danda's defense goes up by 1, equip camel's mind, go west, south, and go down the stairs into the cave. In the cave, go south, defeat the two monsters to remove the block that's blocking the way, go south, search the treasure chest for nectar, go north, north, and go up the stairs to leave the cave. Go north, equip Danda with camel's mind, go east, and north into Alshimbal Castle. In Alshimbal Castle, go thru the door into Cymbals Tower. In Cymbals Tower, go north, east, south, and go up the stairs to 2F. On 2F, go north, west, south, south, step on the yellow button to make stairs appear on the left, go north, north, north, and go up the stairs to 3F. On 3F, walk onto the yellow tile with the strange pattern that's on the floor, and there is a scene with Satan. Event "Satan's Anger" is cleared. Go south into Alshimbal Castle. Alshimbal Castle, step on the yellow button to make stairs appear on the right, go down two flight of stairs, go west, north, use the magic of dig in the center of the sand trail shape like an oval to make a stairs appear, go down the stairs into the cave. In the cave, go north, search the club sealed door to open it, search the diamond sealed door to open it, go north, go up the stairs to leave the cave. Go south, south, south, search the treasure chest for deep, go north, north, north, and go down the stairs into the cave. In the cave, go south, search the diamond sealed door to open it, search the club sealed door to open it, go south, and go up the stairs to leave the cave. Go south, west, use the magic of dig on the sand soil that's in front of the middle pillar to find the fairy Pipin (028-160) to make Danda's defense goes up by 1, go northeast, and go thru the opening into the castle. In the castle, go north, and go up the stairs to 2F. On 2F, go east, speak to Abdullah (king) to get some information, and choose "yes." Event "Pyramid of Ancient Times" begins. Go west, and go down the stairs to 1F. On 1F, go south, and south to leave the castle. Go south, and south to leave Alshimbal Castle. Go south, south, east, east, and east into Bazaar. In Bazaar, go north, north, north, go down the stairs, and go into Gemini's Palace. In Gemini's Palace, go north, walk onto the flame warp tile that's on the floor to teleport into the Constellation Headquarters, go south, south, and walk onto the flame warp tile that's on the floor to teleport into Leo's Palace. ----------------------------------------------------------------------------- Ogre Land ----------------------------------------------------------------------------- In Leo's Palace, go north, and go down the stairs to B1. On B1, go northwest, there is a scene with the e-pet, and press the START button for the e-pet's name of One. Event "Mysterious Egg" is cleared. Go south, and go up the stairs to 1F. On 1F, walk onto the flame warp tile that's on the floor to teleport into the Constellation Headquarters, go north, north, and walk onto the flame warp tile that's on the floor to teleport into Gemini's Palace. ----------------------------------------------------------------------------- Pelgept ----------------------------------------------------------------------------- In Gemini's Palace, go south to leave Gemini's Palace, go south into the star shape rocks, and go south into Bazaar. In Bazaar, go east, east, and go up the stairs to leave Bazaar. Go east, north, north, north, west, north, swim north, go north, east, south, and east into Inde Village. ----------------------------------------------------------------------------- Inde Village ----------------------------------------------------------------------------- Use the magic of water on the top side of the small tree to find the fairy Axel (029-160) to make Danda's strength goes up by 1, go south, use the magic of water on the sandstone to find the fairy Razre (030-160) to make Danda's intelligence goes up by 1, go east, east, east, use the magic of water on the sandstone to find the fairy Asterio (031-160) to make Danda's intelligence goes up by 1, go northwest, northwest, go into the tent. In the tent, speak to Pom to get the Tomahawk, and leave the tent. Go south, south, west, use a bomb on the stone door, and go thru the opening into the cave. In the cave, step on the yellow button that's on the floor to make steps appear, search the treasure chest for the book of ancient times, and leave the cave. Go north, north, west, go up three flight of steps onto the Holy Temple. On the Holy Temple, go into B1. Event "Repeated Trial" begins. In B1, go east, south, south, west, west, north, go up the steps, there is a scene with Tirawaka (an owl), go south, east, north, and go down the stairs to B2. On B2, go west, south, east, east, north, use a bomb on the center of the north wall, go north, west, west, and go down the stairs to B3. On B3, go south, south, east, east, north, north, and go down the stairs to B4. On B4, go south, defeat the two monsters to remove a potion of the wall, go south, west, west, north, north, search the treasure chest for intelligence +1 (amulet), go south, south, east, north, north, go up the steps, and there is a scene with Chacha-Mimi. Event "Repeated Trial" is cleared. Walk onto the yellow warp tile that's on the floor to teleport to front of the Holy Temple. Go south, try to go downward, and there is a scene with Zaion. Event "Inde Village's Reconstruction" begins. Go south, west, and west to leave Inde Village. ----------------------------------------------------------------------------- Pelgept ----------------------------------------------------------------------------- Go north, west, west, west, west, use a weapon or the magic of fire on the grass on the right to find the fairy Emul (032-160) to make Danda's defense goes up by 1, go south, south, west, use the magic of dig on the green soil that's in the center of the sand road to find the fairy Arlel (033-160) to make Danda's strength goes up by 1, go west, north, northeast, search the treasure chest for critical (talisman), go south, and go thru the opening into the Giant Tree. In the Giant Tree, go north, speak to Maimain to get the magic of yoo-hoo! which searches for traps on the floor, go east, south,
search the diamond sealed door to open it, search the treasure chest for 
monchip wind, and go up the stairs to 2F. (As a reminder, the monchips that 
are found in treasure chests are only for the e-pet. You have to equip Danda 
with the monchip, and then press the B button to use it raise the e-pet's 
LVs). On 2F, go north, defeat the two monsters that's blocking the way, go 
west, south, and go up the stairs to 3F. On 3F, go north, defeat the two 
monsters, search the treasure chest for + wind attribute (talisman), go 
east, and go up the stairs to 4F. On 4F, go west, south, defeat the two 
monsters to remove the block that's blocking the way, go east, and go up 
the stairs to 5F. On 5F, go north, and fight boss 1 (green cloud). After 
defeating boss 1 (green cloud), search the yellow crystal that's nearby to 
increase Danda's magic by 40 points, go west, and go up the stairs to 6F. On 
6F, use mole's mind, crawl under the fence, go south, and walk onto the green 
soil that's surrounded by the square gravel on the right to fall into 4F. 
On 4F, search the treasure chest for item drop (talisman), and use the wind 
feather to teleport to the front of the Giant Tree. Go into the Giant Tree, 
and walk onto the yellow warp tile to teleport to 5F. On 5F, go up the stairs 
to 6F. On 6F, go east, defeat the two monsters to remove the block that's 
blocking the way, go south, defeat the two monsters to remove the block 
that's blocking the way, and go up the stairs to 7F. On 7F, go west, defeat 
the two monsters to remove the block that's blocking the way, go north, push 
the yellow button on the wall, speak to Kemon to get monkey's mind (3-8) 
which lets Danda climb up walls and monkey trees, go east, and go up the 
stairs to 8F. On 8F, go south, west, and fight boss 2 (bird's head). Use the 
Tomahawk to inflict damage on boss 2. After defeating boss 2 (bird's head), 
search the blue crystal that's nearby to increase Danda's life by 40 points, 
go north, speak to Kemon who is blocking the way, go north into the Giant 
Tree's summit, equip monkey's mind, and climb up the leaves into the Cliff of 
Highland. 
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Highland
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On the Cliff, climb north, search the treasure chest for 100Yul, go north, 
and north to leave the Cliff. Go west, use a bomb on the stone door, and go 
thru the opening into the cave. In the cave, search the treasure chest for 
wide range attack (talisman), and leave the cave. Go east, east, east, east,
use the magic of dig on the center of the cross soil to find the fairy 
Knocker (034-160) to make Danda's strength goes up by 1, go south, east, 
jump into the water, go east, east, south, go up two flight of steps, go 
north, west, and north into Highland Castle. In Highland Castle, go thru 
the opening into the castle. In the castle, go north, north, and go up the 
stairs to 2F. On 2F, go south, east, north, speak to Zenas (king) to get 
some information, choose "yes" twice, go south, west, north, and go down the 
stairs to 1F. On 1F, go south, and west to leave the castle. Go north, use 
a weapon or the magic of fire on the grass on the right, move to the right, 
use the magic of dig on the green soil at the end to find the fairy Selva 
(035-160) to make Danda's defense goes up by 1, go south, west, use a 
weapon or the magic of fire on the grass on the left to find the fairy Fien 
(036-160) to make Danda's intelligence goes up by 1, go north, search the 
treasure chest for bomb, go south, southeast, south, use the magic of dig 
on the green soil that's in the center of the two grasses to find the fairy 
Chilled (037-160) to make Danda's speed goes up by 1, go west, west, use 
the magic of water on the sandstone on the right to find the fairy Kelron 
(038-160) to make Danda's intelligence goes up by 1, go south, jump down, 
go east, east, east, south, go down two fight of stairs, go west, equip 
monkey's mind, climb up the wall, climb up the wall, use a weapon or the 
magic of fire on the two grasses, and jump thru the hole into 4F of the 
Cliff. On 4F, search the treasure chest for wind feather, jump off the 
ledge, go south, and jump thru the hole into 3F. On 3F, defeat the two 
monsters to remove the block that's blocking the way, go north, west, jump 
off the ledge, go west, southeast, and south to leave the Cliff. Use the 
magic of dig on the green soil that's in the right corner of the dead end 
to find the fairy Yamock (039-160) to make Danda's strength goes up by 
1, and go thru the opening back into 3F of the Cliff. On 3F, go north, 
southwest, and south to leave the Cliff. Go west, and go thru the opening 
into 3F of the Cliff. On 3F, go north, and go down the stairs to 2F. On 2F, 
go south, defeat the two monsters to remove the block that's blocking the 
way, go south, south, and south to leave the Cliff. Jump of the ledge on 
the right, go thru the opening into 1F of the Cliff. Event "Holy Spirit 
Sylphy" begins. On 1F, go north, use the magic of fire on the middle ice, 
go north, equip monkey's mind, climb up the north wall, search the treasure 
chest for monchip water, go east, south, northeast, and go up the stairs 
to 2F. On 2F, go south, east, east, north, defeat the two monsters to 
remove the block that's blocking the way, and go down the stairs to 1F. On 
1F, go south, west, and fight the boss 1. After defeating the boss 1, search 
the yellow crystal that's nearby to increase Danda's magic by 40 points, go
north, and walk onto the yellow tile on the right to teleport to 2F. On 2F, 
go north, west, west, south, and go down the stairs to 3F. On 3F, go west, 
north, and go up the stairs to 4F. On 4F, go east, defeat the monster to 
remove the block that's blocking the way, go north, step on the yellow 
button that's on the floor to remove the block, go south, west, and go down 
the stairs to 3F. On 3F, go east, defeat the two monsters, search the 
treasure chest for money drop (talisman), go east, east, south, search the 
treasure chest for the silver ax (2-3), go north, west, north, and go thru 
the opening to leave the Cliff. Equip monkey's mind, climb up the wall, and 
go thru the opening into the 4F of the Cliff. On 4F, go north, west, south, 
west, and fight the boss 2 (Evil Eye). Use the crossbow on the giant's 
yellow eye to inflict damage. After defeating the boss 2, search the blue 
crystal that's nearby to increase Danda's life by 40 points, go north, step 
on the yellow switch, speak to Sylphy to get the magic of sickle weasel, 
choose "yes," and the magic of escape. Event "Holy Spirit Sylphy" is cleared. 
Walk onto the yellow warp tile to teleport to the front of the Cliff. Equip 
monkey's mind, climb down the wall, jump down off the ledge, climb down the 
wall, go east, climb up the wall, search the treasure chest for bomb, climb 
down the wall, and go thru the opening into 1F of the Cliff. On 1F, go north, 
west, south, and south to leave the Cliff. Equip monkey's mind, and climb 
down the wall into Pelgept.
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Pelgept
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Use a weapon or the magic of fire on the grass on the left to find the fairy 
Vauld (040-160) to make Danda's speed goes up by 1, go east, search the 
treasure chest for stamina armor, go west, jump off the ledge, search the 
treasure chest for 979Yul bag, jump off the ledge into the water, go south, 
west, north, and go into the Giant Tree. In the Giant Tree, walk on the 
yellow warp tile on the left to teleport to 8F. On 8F, go up the stairs into 
the Giant Tree's summit. In the Giant Tree's summit, equip monkey's mind, and 
climb up the leaves into Highland.
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Highland
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On the cliff, climb north, go north, and north to leave the Cliff. Go west, 
west, west, south, go down two flight of stairs, go west, and go thru the 
opening into the Cliff. In the Cliff, Danda will fall thru the hole into 3F. 
On 3F, go north, west, jump off the ledge, go west, go southwest, and south 
to leave the Cliff. Go west, and go thru the opening into 3F of the Cliff.
On 3F, go north, and go down the stairs to 2F. On 2F, go south, south, south, 
and south to leave the Cliff. Jump of the ledge on the left into Pelgept.
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Pelgept
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Go south, use a weapon or the magic of fire on the grass, step on the yellow 
button to remove a block, equip mole's mind, crawl under the top fence, go 
north, and go thru the opening into the cave. In the cave, go north, search 
the treasure chest for money drop (talisman), go east, south, search the 
treasure chest for 170Yul bag, go north, west, south, and south to leave the 
cave. Go south, equip mole's mind, crawl under the two fences, go south, 
use the magic of dig on the green soil that's between the two logs to find 
the fairy Bowchun (041-160) to make Danda's speed goes up by 1, go north, 
equip mole's mind, crawl under the fence, go south, south, search the 
treasure chest for 471Yul bag, go east, jump off the ledge, go north, and go 
into the Giant Tree. In the Giant Tree, walk on the yellow warp tile on the 
left to teleport to 8F. On 8F, go up the stairs into the Giant Tree's summit. 
In the Giant Tree's summit, equip monkey's mind, and climb up the leaves into 
Highland.
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Highland
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On the cliff, climb north, go north, and north to leave the Cliff. Go west, 
west, west, south, east, jump into the water, go east, east, south, equip 
mole's mind, crawl under the fence, go south, use a weapon or the magic of 
fire on the top grass to the find the fairy Rios (042-160) to make Danda's 
defense goes up by 1, go north, north into the star shape rocks, walk into 
the circle soil, there is a scene, go down the stairs that appeared. Event 
"Highland - Aries' Palace is liberated." Go thru the door into Aries' Palace, 
search the two treasure chests for stamina armor and monchip wind, go 
north, walk onto the flame warp tile that's on the floor to teleport into the 
Constellation Headquarters, go south, northwest, and walk onto the flame warp 
tile that's on the floor to teleport into Gemini's Palace.
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Pelgept
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In Gemini's Palace, go south to leave Gemini's Palace, go south into the star 
shape rocks, equip monkey's mind, climb up the wall, use the magic of dig on 
the sand soil that's in front of the monkey tree (cactus) to find the fairy 
Sandy (043-160) to make Danda's intelligence goes up by 1, and thru the 
opening into the cave. In the cave, go north, east, south, and south to leave 
the cave. Go up the stairs, and go thru the opening into the Pyramid of 
Ancient Times. In the Pyramid of Ancient Times, go north, north, defeat the 
two monsters to remove the block that's blocking the way, go east, east, 
defeat the two monsters, search the treasure chest for 74Yul bag, go west, 
and go up the stairs to 2F. On 2F, go west, south, south, east, east, north, 
north, defeat the two monsters, search the treasure chest for 10000 gold, go 
south, south, west, north, and go up the stairs to 3F. On 3F, go north, and 
fight boss 1. After defeating boss 1, search the yellow crystal that's nearby 
to increase Danda's magic by 40 points, go east, search the treasure chest 
for the rusty box, go south, and walk onto the yellow warp tile to teleport 
to the front of the Pyramid of Ancient Times. Go south, and go into the cave. 
In the cave, go north, west, south, and south to leave the cave. Equip 
monkey's mind, climb down the wall into the star shape rocks, and go south 
into Bazaar. In Bazaar, go south, south, and west to leave Bazaar. Go west, 
west, north, north, and north into Alshimbal Castle. In Alshimbal Castle, go 
north, and go into the castle. In the castle, go north, and go up the stairs 
to 2F. On 2F, go east, and speak to Abdullah to get the rusty shield. Event 
"Pyramid of Ancient Times" is cleared. Go west, and go down the stairs to 
1F. On 1F, go south, and south to leave the castle. Go south, west, north, 
north, north, use the magic of fire on the leafy part of the third small 
tree counting from left to right that's in the bottom row to find the fairy 
Odeon (044-160) to make Danda's strength goes up by 1, gp south, south, 
south, east, and south to leave Alshimbal Castle. Go south, south, east, 
east, and east into Bazaar. In Bazaar, go north, north, and go into the tent 
into the recycle shop. In the recycle shop, speak to the man who is behind 
the counter to get Gradius' shield, and leave the recycle shop. Buy the plate 
armor for 640Yul and potion for 150Yul at the armor shop. (The potion is 
for Penton in Noldia). Make sure to repair Danda's weapons and armor at the 
blacksmith's shop. Go north into the star shape rocks, go down the stairs, 
and go into Gemini's Palace. In Gemini's Palace, go north, walk onto the 
flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go south, northeast, and walk onto the flame warp tile that's 
on the floor to teleport into Aries' Palace. 
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Highland
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In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, go south, equip mole's mind, crawl under the fence, go north, 
west, and north into Highland Castle. In Highland Castle, go into the 
castle. In the castle, go north, north, and go up the stairs to 2F. On 2F, 
go south, east, north, speak to Zenas to get some information, go south, 
west, north, and go down the stairs to 1F. On 1F, go south, east, speak 
to the soldier who is blocking the way, go north, and go down the stairs 
into the underground. In the underground, go thru the opening to leave the 
underground. Go east, south, south, and use the weapon on the third barrel 
counting from left to right to find the fairy Soldow (045-160) to make 
Danda's strength goes up by 1. (When Danda's strength reaches LV3 with 21 
points, he will be able to destroy the gray stones with his weapon). Go 
west, search the treasure chest for draco scale, go east, north, north, 
west, and go into the underground. In the underground, go up the stairs to 
1F. On 1F, go north to leave the castle. Go thru the opening into the path 
to Noldia. In the path to Noldia, go west, search the club sealed door to 
open it, search the diamond sealed door to open it, go west, and go thru the 
opening to leave the path to Noldia.
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Noldia
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Go north, and there is a scene with Belfegor. Event "Belfegor" begins. Go 
north, use the magic of dig on the white soil that's in front of Aniki's 
statue to find the fairy To (046-160) to make Danda's defense goes up by 1, 
go south, east, east, speak to Lydia to get !weapon slow (talisman), go east, 
use a weapon or the magic of fire on the grass on the left to find the fairy 
Muse (047-160) to make Danda's strength goes up by 1, go south, use the magic 
of dig on the white soil that's between the four sandstones to find the fairy 
Gumma (048-160) to make Danda's intelligence goes up by 1, and go east into 
Valis Castle. In Valis Castle, go east, east, east, east, use a weapon or 
the magic of fire on the two grasses, use the magic of dig on the white soil 
that was between the two grasses to find the fairy Forbit (049-160) to make 
Danda's intelligence goes up by 1, go west, west, north, west, west, north, 
north, east, use the magic of dig on the white soil that's in the right 
corner of the dead end to find the fairy Saul-An (050-160) to make Danda's 
strength goes up by 1, go west, south, south, east, east, and go thru the 
opening into the castle. In the castle, try to go north, and there is a 
scene. Event "Evil Holy Spirit" begins. Go north, and go down the stairs 
into the underground. In the underground, go up the stairs on the top right 
to leave the underground. Search the treasure chest for monchip fire, and 
go down the stairs into the underground. In the underground, go up the 
stairs on the bottom left into 1F. On 1F, go west, south, and go up the 
stairs to 2F. On 2F, go north, east, defeat the two monsters to remove the 
two blocks that are blocking the way, go south, and go up the stairs to 3F. 
On 3F, go west, and fight boss (Evil Holy Spirit). After defeating boss 
(Evil Holy Spirit), and there is a scene with Fenril. Event "Evil Holy 
Spirit" is cleared. Search the blue crystal that's nearby to increase 
Danda's life by 40 points, search the treasure chest to get the magic of 
freeze!, and Danda gets teleported to the front of the castle. Walk into 
the warp zone that's nearby to teleport to Jakesun's tent. In Jakesun's 
tent, speak to Jakesun to get ax roll (secrets list), and leave Jakesun's 
tent. Go south, south, east, east, east, south, and east into Valis Castle. 
In Valis Castle, go east, east, east, and east to leave Valis Castle. Go 
north, north, and go thru the opening into the cave. (Make sure there is a 
potion in Danda's equip item). In the cave, use the magic of fire on the 
two ice blocks, go east, speak to Penton, choose "yes" to get penguin's 
mind (4-8), go west, use the magic of fire on the two ice blocks, and go 
thru the opening to leave the cave. Go south, south, and west into Valis 
Castle. In Valis Castle, go west, west, west, and west to leave Valis 
Castle. Go north, west, west, and north into the frozen lake. In the frozen 
lake, equip penguin's mind, go east, east, north, search the treasure chest 
for stamina weapon, go west, and go thru the opening into Dwarf's Tools. In 
Dwarf's Tools, speak to the dwarf, Sigulus, on the right, choose "no" + 
"yes," and Sigulus will teleport Danda to the front of Dwarf's Tools. Go 
into Dwarf's Tools. (The dwarf, blacksmith, on the left repairs the stamina 
of weapons and armor for Yuls). In Dwarf's Tools, speak to Sigulus again to 
get the ring of ancient times, and leave the cave. Go south, west, and south 
to leave the frozen lake. Go east, east, south, and east into Valis Castle. 
In Valis Castle, go east, east, north, and go into the castle. In the 
castle, go north, west, south, and go up the stairs to 2F. On 2F, go north, 
east, east, east, northwest, use a weapon to destroy the gray stone to find 
the fairy Marya (051-160) to make Danda's speed goes up by 1, go south, 
south, equip mole's mind, crawl under the fence, search the treasure chest 
for bomb, crawl under the fence, go north, and go thru the opening into Holy 
Woman's Tower. In Holy Woman's Tower, go up the stairs to 2F. On 2F, walk 
onto the floor tile with the strange patterns, and there is a scene with 
Belfegor. Event "Belfegor" is cleared. Go down the stairs to 1F. On 1F, go 
thru the opening to leave Holy Woman's Tower. Go west, west, west, south, 
and go down the stairs to 1F. On 1F, go north, east, south, and south to 
leave the castle. Go south, east, and east to leave Valis Castle. Go north, 
north, and go into the cave. In the cave, use the magic of fire on the two 
ice blocks, go east, east, and go thru the opening to leave the cave. Equip 
penguin's mind, go west, search the treasure chest for 424Yul bag, go south, 
south, south, east, jump off the ledge, go up the stairs on the right, 
go north, southeast, east, north, southeast, northeast, north into the 
Underground Temple. In the Underground Temple, go into the hole into the 
temple. In the temple, go north, north, west, search the treasure chest for 
monchip fire, go east, east, search the treasure chest for monchip water, go 
west, and go down the stairs to B2. On B2, go west, speak to Commando Kid, 
go east, south, southwest or southeast, and go down the stairs to B3. On B3, 
go north, north, speak to Freilia (queen) to get mind gem (when Danda is 
equipped with it, he will be able to read the writing on the mysterious 
gray stone monument), go south, south, east, north, speak to the guard 
(snowman) to open the door of the treasure room (for male), and go into the 
treasure room (for male). In the treasure room (for male), go north, search 
the treasure chest for beast arm, go south, and south to leave the treasure 
room (for male). Go south, west, and go up the stairs to B2. On B2, go 
northwest or northeast, north, and go up the stairs to B1. On B1, go south, 
south, and go south to leave the temple. Go west to fall off the ledge, and 
go into the cave. In the cave, go west, west, use the magic of fire on the 
two ice blocks, and go thru the opening to leave the cave. Go up the stairs 
into the star shape rocks, walk into the soil circle, there is a scene, 
and go down the stairs that appeared. Event "Noldia - Virgo's Palace is 
liberated." Go thru the door into Virgo's Palace, search the two treasure 
chests for monchip water x2, go north, walk onto the flame warp tile that's 
on the floor to teleport into the Constellation Headquarters, go south, east, 
south, and south into Conosis.
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Conosis
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Go south, south, west, north, north, west, west, south, equip mole's mind, 
crawl under the fence, go south, speak to the blue alien, choose "yes" to 
trade 10000 gold for a bottle, equip monkey's mind, climb down the wall, 
use the magic of dig on the blue soil that's between the third and fourth 
sandstones to find the fairy Chekku (052-160) to make Danda's defense goes 
up by 1, go west, north, equip the mind gem, search the mysterious gray 
stone monument, go north, north, use the magic of dig on the green soil 
that is surrounded by sand to find the fairy Rimuna (053-160) to make Danda's 
intelligence goes up by 1, go west, west, try to go west, there is a scene 
with the shadow of the Floating Fortress, go west, south, use the magic of 
water on the sandstone on the right to find the fairy Sunafu (054-160) to 
make Danda's strength goes up by 1, go south, south, east, east, use the 
magic of dig on the sand soil that between the two sandstone to find the 
fairy Gaigooru (055-160) to make Danda's strength goes down by 1, and go 
north into the Fortress' Fall. In the Fortress' Fall, go west, northeast, 
use the magic of dig in the dead end corner of the purple poison sand to 
find the fairy Tam-Tam (056-160) to make Danda's speed goes down by 1, go 
south, northwest, and go thru the opening into the cave. In the cave, 
go north, speak to Falco to get some inforamtion about Gradius' sword and 
the Floating Fortress, go south, and south to leave the cave. Go south, east, 
south, west, west, north, north, north, east, east, east, south, and south 
to leave the Fortress' Fall. Go south, east, east, north to fall of the 
ledge into the water, swim north, and swim into the cave. In the cave, 
search the treasure chest for quiver x5, and go north to leave the cave. Go 
east, south, south, east, north, and north into Taurus's Palace, go north, 
west, south, and walk onto the flame warp tile that's on the floor to 
teleport into Leo's Palace.
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Ogre Land                               
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In Leo's Palace, go south to leave Leo's Palace, and go south into Orgs 
Castle. In Orgs Castle, go south, south, south, equip mole's mind, craw 
under the fence, use the magic of dig on the green soil in the lower left 
corner to find the fairy Iria (057-160) to make Danda's defense goes up by 
1, equip mole's mind, crawl under the fence, go north, north, east, equip 
monkey's mind, climb up the monkey tree (the big palm tree) in the center, 
jump off the top of the monkey tree (the big palm tree), use the magic of dig 
on the green soil that is in the center of the oval shaped sand to find the 
fairy Rainot (058-160) to make Danda's defense goes up by 1, go east, and go 
down the stairs into the underground. In the underground, go east, jump off 
the ledge, go east, and go up the stairs to 1F. On 1F, go south, and south to 
leave the castle. Go south, west, use a weapon on the gray stone to find the 
fairy Kicchiki-Kocchiki (059-160) to make Danda's strength goes up by 1, go 
east, north, north, use a weapon or the magic of fire on the grass, and go 
east to leave Orgs Castle. Use a weapon on the gray stone to find the fairy 
Arjes (060-160) to make Danda's defense goes up by 1, use a bomb on the 
stone door, and go thru the opening into the cave. In the cave, equip mole's 
mind, crawl under the fence, go north, east, south, northeast, search the 
treasure chest for sarnga (bow), go south, northwest, west, south, equip 
mole's mind, crawl under the fence, and go south to leave the cave. Go west 
into Orgs Castle. In Orgs Castle, go north, and north to leave Orgs Castle. 
Go west, west, west, equip monkey's mind, crawl up the monkey tree (the big 
palm tree) that's nearby the mysterious gray stone monument, jump off the 
top of the monkey tree (the big palm tree), go north, use a weapon on the 
gray rock, search the treasure chest for monchip wind, go north, equip 
monkey's mind, and climb up the wall into Bazaar.
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Pelgept
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In Bazaar, use a weapon on the barrel on the top left to find the fairy 
Ranchi (061-160) to make Danda's intelligence goes up by 1, equip monkey's 
mind, and climb down the wall into Ogre Land.
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Ogre Land                               
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Go south, south, and go thru the opening into the cave. In the cave, jump 
off the ledge, and go south to leave the cave. Go south, and west into Animal 
Village Animud. In Animal Village Animud, go northeast, north, use a weapon 
on the gray stones, go north, use the magic of water on the sandstones to 
find the fairy Cutie (062-160) to make Danda's speed goes up by 1, go south, 
south, south, west, west, north, north, east, northeast, speak to Kumao, 
choose "yes" to warp to the star shape rock, and go down the stair to leave 
Orgs Castle, and go into Leo's Palace. In Leo's Palace, go north, walk onto 
the flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go north, northwest, and walk onto the flame warp tile that's 
on the floor to teleport into Gemini's Palace.
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Pelgept
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In Gemini's Palace, go south to leave Gemini's Palace, go south into the star 
shape rocks, and go south into Bazaar. In Bazaar, go south, south, and west 
to leave Bazaar. Go west, west, west, south, use a weapon on the gray rock 
to find the fairy Elnoria (063-160) to make Danda's speed goes up by 1, go 
north, north, east, north, and north into Alshimbal Castle. In Alshimbal 
Castle, go west, use a weapon on the gray stones, use the magic of water on 
the standstone to find the fairy Kilmister (064-160) to make Danda's strength 
goes up by 1, go north, east, speak to Kumao, choose "yes" to warp back to 
the star shape rocks, go down the stairs, and go into Gemini's Palace. In 
Gemini's Palace, go north, walk onto the flame warp tile that's on the floor 
to teleport into the Constellation Headquarters, go south, center north, and 
walk onto the flame warp tile that's on the floor to teleport into Aries' 
Palace.
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Highland
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In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, go south, equip mole's mind, crawl under the fence, go north, 
west, and north into Highland Castle. In Highland Castle, go into the 
castle. In the castle, go north, east, north, and go down the stairs into 
the underground. In the underground, go west, south, use a weapon on the gray 
rock, and search the treasure chest for wind staff, go north, east, and go 
thru the opening to leave the underground. Go east, equip monkey's mind, 
climb up the wall, go to the right, climb up the wall, and go thru the 
opening into Pascul's room. In Pascul's room, speak to Pascul to lend him 
the nectar, and leave Pascul's room. Go back into Pascul's room. In Pascul's 
room, go down the stairs, search the two treasure chests for high potion and 
nectar, go up the stairs, and leave Pascul's room. Equip monkey's mind, 
climb down the wall, go to the left, climb down the wall, go west, and go 
into the underground. In the underground, go up the stairs to 1F. On 1F, go 
south, west, and west to leave the castle. Go west to leave Highland Castle. 
Go south, south, west, west, south, jump off the ledge, go south, south, 
equip monkey's mind, climb down the wall, use a weapon on the gray rock, 
use a bomb on the stone door, and go thru the opening into the Cliff. In the 
Cliff, equip monkey's mind, climb up the wall, speak to the rat to get a 
bottle, climb down the wall, and go south to leave the Cliff. Climb up the 
wall, go north, north, east, use a weapon on the gray rock to find the fairy 
Loan (065-160) to make Danda's intelligence goes up by 1, go east, east, 
south, east, jump into the water, go east, east, south, go up the stairs, 
go northwest, use a weapon on the gray stone, use the magic of dig on the 
green soil in the corner to find the fairy Choco-Choco (066-160) to make 
Danda's strength goes up by 1, go south, use a weapon on the gray rock, go 
south to fall off the ledge, use a weapon or the magic of fire on the grass 
to find the fairy Lemon (067-160) to make Danda's strength goes up by 1, 
and go thru the opening into the cave. In the cave, go west, west, and go 
thru the opening to leave the cave. Go east, jump into the water, swim east, 
and south into Pelgept. 
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Pelgept
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Go south, equip monkey's mind, climb down the wall, go west, west, northwest, 
use a weapon on the gray stone, use the magic of dig on the center of the 
green soil to find the fairy Pucca (068-160) to make Danda's strength goes 
up by 1, go south, use a weapon on the gray rock, go up the stairs, and 
thru the opening into Power Dungeon (1-5). There are traps on the floors in 
Power Dungeon. In Power Dungeon, go north, north, defeat the two monsters to 
remove the block that's blocking the way, go east, south, defeat the two 
monsters to remove the block that's blocking the way, go south, defeat the 
two monsters to remove the block that's blocking the way, go east, north, 
north, and go down the stairs to B2. On B2, go south, defeat the two monsters 
to remove the block that's blocking the way, go south, west, defeat the two 
monsters to remove the block that's blocking the way, go north, defeat the 
two monsters to remove the block that's blocking the way, go north, defeat 
the two monsters to remove the block that's blocking the way, go west, south, 
defeat the two monsters to remove the block that's blocking the way, go 
south, search the treasure chest for + wind attribute (amulet) and wind 
attribute (talisman), and walk onto the walk onto the yellow warp tile to 
teleport to the entrance of 1F, and go south to leave Power Dungeon. Go 
south, east, east, east, south, south, use the magic of dig on the green 
soil that's in the center of the four iron stones to find the fairy Lillian 
(069-160) to make Danda's strength goes up by 1, go north, and east into Inde 
Village. 
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Inde Village
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Go north, east, and go up three flight of steps onto the Holy Temple. On 
the Holy Temple, go into B1. In B1, go east, south, south, west, north, and 
go down the stairs to B2. On B2, go west, south, east, east, north, north, 
west, west, and go down the stairs to B3. On B3, go south, south, east, 
north, equip monkey's mind, climb up the wall, search the treasure chest for 
water armor, equip monkey's mind, climb down the wall, go south, east, north, 
north, and go down the stairs to B4. On B4, go south, south, west, north, 
north, go up the steps, and walk onto the yellow warp tile that's on the 
floor to teleport to front of the Holy Temple. Go south, northeast, east, use 
the magic of dig on the green soil that's between the two logs, and go down 
the stairs into the Stump. In the Stump, speak to Michael. Event "Element of 
Light" begins. Jump into the pitfall (hole) into B7. On B7, go east, north, 
northwest, search the treasure chest for stamina armor, go west, west, search 
the treasure chest for stamina weapon, go east, equip mole's mind, crawl 
under the wall, search the treasure chest on the right for stamina (amulet), 
equip mole's mind, crawl under the wall, and go down the stairs to B8. On B8, 
go east, south, south, west, north, jump into the pitfall into B9. On B9, 
fight the boss (giant plant). Don't stand too close the front of the giant 
plant's face. Swing the Tomahawk quickly aiming at the face to defeating the 
boss (giant plant). Event "Element of Light" is cleared. Search the blue 
crystal that's nearby to increase Danda's life by 40 points, search the 
treasure chest for the magic of flash and key heart, and walk onto the yellow 
warp tile to teleport to the front of the two logs, go west, south, south, 
speak to Hatt who is nearby his shop which sells high potion fo 400Yuls, go 
south, west, north, and east to leave Inde Village.
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Pelgept
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Go north, west, west, west, south, south, west, west, north, northwest, 
and speak to Kumo who is nearby the Giant Tree, and choose "yes" to warp to 
the star shape rocks. Go down the stairs, and go into Gemini's Palace. In 
Gemini's Palace, go north, walk onto the flame warp tile that's on the floor 
to teleport into the Constellation Headquarters, go south, south, and walk 
onto the flame warp tile that's on the floor to teleport into Leo's Palace.
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Ogre Land                               
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In Leo's Palace, go south to leave Leo's Palace, and go south into Orgs 
Castle. In Orgs Castle, go south, east, south, south, east, east, north, 
north, north, and north to leave Orgs Castle. Go north, and east into Giant 
Flower's forest. In Giant Flower's forest, go north, use the magic of dig on 
the sand soil that's between the three sandstones to find the fairy Mozui 
(070-160) to make Danda's speed goes up by 1, go south, south, east, north, 
east, north, north, east, south, use the magic of water on the sandstone on 
the right, go south, equip monkey's mind, climb down the wall, go south, use 
a weapon to on the gray stone to find the fairy Morald (071-160) to make 
Danda's strength goes up by 1, go west, use a bomb on the stone door, and 
go thru the opening into the cave. In the cave, go north, search the 
treasure chest for draco scale, go south, and south to leave the cave. Go 
east, equip mole's mind, crawl under the fence, go south, crawl under the 
fence, use the magic of dig on the green soil that's on the bottom right 
side of the fence to find the fairy Harbel (072-160) to make Danda's 
intelligence goes up by 1, go south, south, use the magic of dig on the 
green soil that's in the center of the three sticks in the ground, go down 
the stairs into the underground. In the underground, search the treasure 
chest for money drop (talisman), and go up the stairs to leave the 
underground. Go north, north, equip mole's mind, crawl under the fence, 
go north, crawl under the fence, jump of the ledge that's nearby the 
signpost, go east into Alkemia. 
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Alkemia                                
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Jump off the ledge into the water, swim north, go north, north, and north 
into Penal Colony Cazos. In Penal Colony Cazos, go down the stairs into 
Radolus' laboratory. In Radolus' laboratory, speak to Radolus' laboratory 
to get some information about Falco, and leave Radolus' laboratory. Cut the 
grass with a weapon, go north, east, north, north, and go into the cave. In 
the cave, go southwest, use a weapon the gray stones on the bottom, search 
the treasure chest for 659Yul bag, go north, and southeast to leave the 
cave. Speak to Kumao, and choose "yes" to warp to the star shape rocks. In 
the geographical features museum, go south, south, east, south, and go into 
the path to Earth Shrine. In the path to Earth Shrine, go south, and south 
to exit the path to Earth Shrine. Go south, west, equip mind gem, search the 
mysterious gray stone monument to open the gate, go north, west, and go thru 
the opening into the cave. In the cave, jump off the ledge, and go south to 
leave the cave. Go south, use a weapon or the magic of fire on the grass on 
the left to find the fairy Dede (073-160) to make Danda's speed goes up by 
1, go north, west to jump off the ledge, jump off the ledge into the river, 
and swim north into Penal Colony Cazos. In Penal Colony Cazos, swim north, 
north, north, and swim thru the opening that's on the right side of the 
waterfall into a cave. In this cave, search the treasure chest for wind 
god's bow, and go up the stairs to leave the cave. Go east, jump off the 
ledge, jump off the ledge on the bottom, go south, south, use the magic of 
dig on the light green soil which is surrounded by the dark green soils to 
find the fairy Rurudo (074-160) to make Danda's speed goes up by 1, jump off 
the ledge, go north, north, north, west, use a weapon or the magic of fire 
on the grass to find the fairy Oraajuu (075-160) to make Danda's intelligence 
goes up by 1, go east, south, south, south, and south to leave Penal Colony 
Cazos. Jump off the ledge, go west to jump off the ledge, jump off the ledge 
into the river, and swim north into Penal Colony Cazos. In Penal Colony 
Cazos, swim north, north, north, and swim thru the opening that's on the 
right side of the waterfall into a cave. In this cave, go up the stairs to 
leave the cave. Go east, equip monkey's mind, climb up the wall, go north, 
use the magic of water on one of the sandstones, use the magic of dig on the 
green soil that's in the center of the sandstones to find the fairy Booguru 
(076-160) to make Danda's speed goes up by 1, go west, search the treasure 
chest for 47Yul bag, go east, north, north, north, swim north, go north, 
north, search the treasure chest for monchip dimension, go south, west, use 
a weapon the gray stone to find the fairy Buuman (077-160) to make Danda's 
stength goes up by 1, jump off the ledge into the water, swim south, south, 
west, go west, equip monkey's mind, climb up the wall, use the magic of dig 
on the light green soil that's in the center of the dark green soils to find 
the fairy Mairusu (078-160) to make Danda's defense goes up by 1, climb down 
the wall, go east, swim east, south, south, south, and south into Penal 
Colony Cazos. In Penal Colony Cazos, swim south, south, south, and south to 
leave Penal Colony Cazos. Swim south, south, go west, north, go up the stairs 
on the right, and go north into Penal Colony Cazos. In Penal Colony Cazos, 
go north, north, north, speak to Kumao and choose "yes" to warp to the star 
shape rocks. In the geographical features museum, go south, south, east, 
equip mole's mind, crawl under the fence, go east, equip mole's mind, crawl 
under the fence, search the treasure chest for 168Yul bag, crawl under the 
fence, go north, north, equip monkey's mond, climb up the wall, and go into 
the cave. In the cave, go north, search the treasure chest for EXP1000, go 
south, and south to leave the cave. Equip monkey's mind, climb down the 
wall, go south, south, south, east, and go thru the opening into the secret 
underground passage. In the secret underground passage, search the heart 
sealed door to open it, and go up the stairs into Alkemia Castle Town. In 
Alkemia Castle Town, go to the right, there is a scene with Lucifer, and 
choose "yes." Event "Lucifer's Trap" begins. Go north, and go thru the door 
into the house. In this house, speak to Pelgept's Soldier to get the King's 
letter, and leave that house. Go north, equip mole's mind, craw under the 
fence, use a weapon on the gray stone, search the treasure chest for monchip 
fire, equip mole's mind, craw under the fence, go south, south, south, use 
the magic of dig on the green soil that's surrounded by sand to find the 
fairy Voyager (079-160) to make Danda's defense goes up by 1, go east, east, 
east, use a weapon on the gray stone to find the fairy Engol (080-160) to 
make Danda's strength goes up by 1, go west, north, north, east, northwest, 
west, use a weapon on the barrel to find the fairy Balbe (081-160) to make 
Danda's speed goes up by 1, go east, south, northeast, and swim north into 
Alkemia Castle. In Alkemia Castle, swim thru the opening into the castle's 
underground. In the castle's underground, search the heart sealed door to 
open it, go north, press the yellow button on the wall, speak to Arios 
(emperor), and choose "yes" to get the emperor's letter and Claimh Solais 
(sword). Event "Alkemia Emperor" begins. Go north, step on the yellow 
button, search the treasure chest for rusty choker, and go up the stairs 
to 1F. On 1F, go south, west, north, and go up the stairs to 2F. On 2F, go 
south, east, south, south, equip monkey's mind, climb down the wall, use a 
weapon on the gray stone to find the fairy Gigaga (082-160) to make Danda's 
defense goes up by 1, climb back up the wall, speak to Kumao, and choose 
"yes" to warp to the star shape rocks. In the geographical features museum, 
go down the top stairs, and go into Capricorn's Palace. In Capricorn's 
Palace, go north, walk onto the flame warp tile that's on the floor to 
teleport into the Constellation Headquarters, go north, west, west, 
northwest, and walk onto the flame warp tile that's on the floor to teleport 
into Gemini's Palace.
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Pelgept
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In Gemini's Palace, go south to leave Gemini's Palace, go south into the star 
shape rocks, and go south into Bazaar. In Bazaar, go into the recycle shop. 
In the recycle shop, speak to the man who is behind the counter to get gold 
choker, and leave the recycle shop. Go south, south, and west to leave 
Bazaar. Go west, west, north, north, and north into Alshimbal Castle. 
In Alshimbal Castle, go north, and go into the castle. In the castle, go 
north, and go up the stairs to 2F. On 2F, go east, speak to Abdullah to get 
alkestone and jar of ancient times, go west, and go down the stairs to 1F. 
On 1F, go south, and south to leave the castle. Go south, northwest, speak 
to Kumao, choose "yes" to warp to the star shape rocks, go down the stairs, 
and go into Gemini's Palace. In Gemini's Palace, go north, walk onto the 
flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go south, northeast, and walk onto the flame warp tile that's 
on the floor to teleport into Virgo's Palace.
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Noldia
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In Virgo's Palace, go south to leave Virgo's Palace, and go south into the 
star shape rocks. Go south, south, south, west into Valis Castle. In Valis 
Castle, go west, west, west, and west to leave Valis Castle. Go north, west, 
west, and north into the frozen lake. In the frozen lake, equip penguin's 
mind, go east, north, and go into Dwarf's Tools. In Dwarf's Tools, speak to 
Sigulus to get some information, choose "yes," and leave Dwarf's Tools. Go 
back into Dwarf's Tools. In Dwarf's Tools, speak to Mulgis (dwarf's father), 
choose "yes" to give him Claimh Solais and Gradius' shield to get the fire 
sword, and leave Dwarf's Tools. Go south, west, and south to leave the 
frozen lake. Go east, east, south, and east into Valis Castle. In Valis 
Castle, go east, east, east, and east to leave Valis Castle. Go north, north, 
north into the star shape rocks, and go down the top stairs into Virgo's 
Palace. In Virgo's Palace, go north, walk onto the flame warp tile that's on 
the floor to teleport into the Constellation Headquarters, go south, east, 
east, south, and walk onto the flame warp tile that's on the floor to 
teleport into Capricorn's Palace.
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Alkemia                                
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In Capricorn's Palace, go south to leave Capricorn's Palace, and go south 
into the geographical features museum. In the geographical features museum, 
go south, south, east, equip mole's mind, crawl under the fence, go east, 
south, east, and go into the secret underground passage. In the secret 
underground passage, search the heart sealed door to open it, and go up 
the stairs into Alkemia Castle Town. In Alkemia Castle Town, go east, east, 
north, and go thru the door into Angie's house (which is the house on the 
right). In Angie's house, speak to Angie to get Alcahest and discount card, 
choose "yes," and leave Angie's house. Go east, northeast, and swim north 
into Alkemia Castle. In Alkemia Castle, swim into the castle's underground. 
In the castle's underground, search the heart sealed door to open it, go 
north, north, and go up the stairs to 1F. On 1F, go south, west, north, 
and go up the stairs to 2F. On 2F, go south, speak to the soldier who is 
blocking the door to Princess Seria's room, choose "yes" to exchange the 
gold choker for the butcher knife (sword), go north, and go down the stairs 
to 1F. On 1F, go south, east, north, and go dow the stairs into the castle's 
underground. In the castle's underground, go south, south, search the heart 
sealed door to open it, and go south to leave the castle's underground. Swim 
south to leave Alkemia Castle. Go south, west, south, east, east, north, 
north, speak to Geno to get some information about the soldier who is nearby 
the stairs, go south, south, east, east, speak to the soldier who is nearby 
the stairs, go north, east, northeast, try to go into the water, and there 
is a scene with Lucifer. Event "Lucifer's Trap" is cleared. Swim north into 
Alkemia Castle. In Alkemia Castle, swim into the castle's underground. In 
the castle's underground, search the heart sealed door to open it, go north, 
north, and go up the stairs to 1F. On 1F, go south, south, and south to 
leave the castle. Go north, use a weapon on the gray stone on the right to 
find the fairy Silfis (083-160) to make Danda's defense goes up by 1, go 
south, and go into the castle. In the castle, go north, west, north, and go 
up the stairs to 2F. On 2F, go south, east, and speak to Yubes. Event 
"Regency Yubes" begins. Go west, north, and go down the stairs to 1F. On 1F, 
go south, south, and south to leave the castle. Go south, and south to leave 
Alkemia Castle. Go south, south, east, speak to Eskimo Kid to get the secrets 
of element (talisman), go east, and go thru the opening into the vacant house 
which is nearby the signpost. In the vacant house, speak to Pierce to get 
stamina (amulet), and leave the vacant house. Go west, west, north, and go 
thru the opening into Egesan's invention laboratory. In Egesan's invention 
laboratory, speak to Egesan. Event "Wonderborg" begins. Leave Egesan's 
invention laboratory. Go north, search between the two trees that are behind 
Egesan's invention laboratory to find wonderswan (1-4), go south, and go 
into Egesan's invention laboratory. In Egesan's invention laboratory, 
speak to Egesan to give him the wonderswan, and leave Egesan's invention 
laboratory. Go north and north into Alkemia Castle. In Alkemia Castle, go 
north, west, north, use the magic of dig on the green soil that's in the 
upper right corner to find the fairy Nell (084-160) to make Danda's 
intelligence goes up by 1, go north, use a weapon on the two barrels to 
find the fairy Elfie (085-160) to make Danda's speed goes up by 1, go south, 
south, equip monkey's mind, climb up the wall, and go west to leave Alkemia 
Castle. Go north, north, speak to Pierce to get critical (talisman), go 
south, south, equip monkey's mind, climb down the wall, go south, use the 
magic of dig on the light green soil that's below the mouth on the rabbit 
face's outline of the dark green soil to find the fairy Slade (086-160) to 
make Danda's strength goes down by 1, go north, west, west, use a weapon on 
the gray stone in the middle to find the fairy Brubegar (087-160) to make 
Danda's speed goes up by 1, go northwest, swim west, equip monkey's mind, 
climb up the wall, go north, use the magic of dig on the light green soil 
that's in the upper left corner to find the fairy Mokon (088-160) to make 
Danda's speed goes up by 1, go south, equip monkey's mind, climb down the 
wall, swim east, north, north, north, go up the steps, use the magic of dig 
on the middle of the dark green soil to find the fairy Zagan (089-160) to 
make Danda's strength goes up by 1, swim west, and go thru the opening into 
the cave. In the cave, go up the stairs to leave the cave. Go south, use a 
weapon to cut the two grasses to find a life recovery drum, go north, east, 
east, south, south, go up the stairs, use the magic of dig on the light 
green soil that's in the upper right corner by the gravel stones to find 
the fairy Burimoria (090-160) to make Danda's strength goes up by 1, go 
south, northwest, north, west, west, and north into Twin Tower. In Twin 
Tower, go thru the opening into the tower. In the tower, go north, east, 
south, and south to leave the tower. Go east, search the treasure chest 
for wind feather, go west, and go into the tower. In the tower, go north, 
west, and go up the stairs to 2F. On 2F, go south, try to speak to Yubes, 
there is a scene, go west, defeat the two monsters, search the treasure 
chest for 468Yul bag, go east, east, north, defeat the monsters to remove 
the block that's blocking the way, and go up the stairs to 3F. (Please walk 
along the walls to avoid being fallen into the hidden holes on the floors). 
On 3F, go south, west, north, search the treasure chest for 212Yul bag, go 
south, west, and go up the stairs to 4F. On 4F, defeat the two monsters to 
remove the two blocks that are blocking the way, go west, and go down the 
stairs to 3F. On 3F, go north, east, and go down the stairs to 2F. On 2F, 
defeat the monsters to remove the block that's blocking the way, go west, 
and go down the stairs to 1F. On 1F, go east, south, west, and go thru the 
opening to leave the tower. Go west, use a weapon on the grass to find the 
fairy Luvarna (091-160) to make Danda's defense goes up by 1, go east, and 
go into the tower. In the tower, go back to 4F. On 4F, go east, east, east, 
north, west, there is a scene with Yubes, go west, equip mole's mind, crawl 
under the wall, and go up the stairs to 5F. On 5F, go west, south, east, 
search the treasure chest for matchlock (gun), go west, north, east, east, 
there is a scene with Yubes, go south, east, and fight boss (Yubes). After 
defeating boss (Yubes), search the yellow crystal that's nearby to increase 
Danda's magic by 40 points, go north, search the diamond sealed door to 
open it, and speak to Seria. Event "Regency Yubes" is cleared. Seria gives 
Danda the rusty sword. In Alkemia Castle, go east, and speak to Arios to 
get the necklace of ancient times. Event "Alkemia Emperor" is cleared. Go 
west, north, and go down the stairs to 1F. On 1F, go south, east, south, 
and south to leave the castle. Go east into Oulu Gate. In Oulu Gate, use 
the magic of water on the sandstone to find the fairy Pancho (092-160) to 
make Danda's defense goes up by 1, go down the stairs, go east, east, use 
the magic of dig on the orange soil that's in front of the monkey tree to 
find the fairy Rea (093-160) to make Danda's speed goes up by 1, go west, 
west, go up the stairs, go south, east, east, east, search the treasure 
chest for critical (amulet), go west, equip monkey's mind, climb the monkey 
tree, go east, south, use a weapon on the gray stone, use a bomb on the 
front of the elder's house, and go thru the opening into the house. In this 
house, step on the yellow button, and leave the house. Go north, north, use 
the magic of dig on the dark orange soil that's in the gray road to find 
the fairy Zefar (094-160) to make Danda's intelligence goes up by 1, go 
down the stairs, speak to Flippa to get dolphin's mind (5-8) which makes 
Danda swim fast and dive into water holes), go up the stairs, go north, 
north, north, use the magic of dig on the orange soil that's between the 
two pillars to find the fairy Eariel (095-160) to make Danda's intelligence 
goes up by 1, go south, west, west, north, west, use the magic of dig on the 
light orange soil that's in the middle of the four dark orange soils which 
are nearby the two recovery drums to find the fairy Spul (096-160) to make 
Danda's defense goes up by 1, go east, north, use a bomb on the stone door, 
and go thru the opening into the cave. In the cave, search the heart sealed 
door to open it, and go thru the opening on the right to leave the cave. Go 
south, and go thru the opening into Watch Tower. In Watch Tower, go north, 
defeat the two monsters to remove the block that's blocking the way, go east, 
and go up the stairs to 2F. On 2F, go west, defeat the two monsters to remove 
the block that's blocking the way, go south, and go up the stairs to 3F. On 
3F, go northwest or northeast, search the treasure chest for key rusty key, 
and walk onto the walk onto the yellow warp tile to teleport to front of 
Watch Tower. Go north, and go into the cave. In the cave, search the heart 
sealed door to open it, and go thru the opening on the left to leave the 
cave. Go south, south, east, east, south, south, southwest, west, west, west, 
and west into Alkemia Castle. In Alkemia Castle, go into the castle. In the 
castle, go north, west, north, and go up the stairs to 2F. On 2F, go south, 
east, south, south, speak to Kumao, and choose "yes" to warp to the star 
shape rocks. In the geographical features museum, go down the top stairs, 
and go into Capricorn's Palace. In Capricorn's Palace, go north, walk onto 
the flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go north, west, west, northwest, and walk onto the flame warp 
tile that's on the floor to teleport into Gemini's Palace.
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Pelgept
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In Gemini's Palace, go south to leave Gemini's Palace, go south into the star 
shape rocks, and go south into Bazaar. In Bazaar, go into the recycle shop. 
In the recycle shop, speak to the man who is behind the counter to get key 
spade, and leave the recycle shop. Go north to leave Bazaar. Equip monkey's 
mind, climb up the wall, go north, equip monkey's mind, climb up the wall, 
go east, east, north, swim north, go north, east, north, search the tree 
that's nearby the gray wall to find the long thin resin (2-4), go south, 
west, south, swim south, go south, go west, west, equip monkey's mind, climb 
down the wall, go south, and into the cave. In the cave, go north, east, 
south, and south to leave the cave. Go up the stairs, and go into the Pyramid 
of Ancient Times. In the Pyramid of Ancient Times, go east, search the heart 
sealed door to open it, defeat the two monsters to remove the block that's 
blocking the way, go north, search the treasure chest for a bottle, go south,
search the heart sealed door to open it, go west, and south to leave the 
Pyramid of Ancient Times. Go south, and go into the cave. In the cave, go 
north, west, south, and south to leave the cave. Equip monkey's mind, climb 
down the wall, and go down the top stairs into Gemini's Palace. In Gemini's 
Palace, go north, walk onto the flame warp tile that's on the floor to 
teleport into the Constellation Headquarters, go south, east, east, south, 
and walk onto the flame warp tile that's on the floor to teleport into 
Capricorn's Palace.
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Alkemia                                
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In Capricorn's Palace, go south to leave Capricorn's Palace, and go south 
into the geographical features museum. In the geographical features museum, 
go south, south, east, south, and go into the path to Earth Shrine. In the 
path to Earth Shrine, go south, and south to exit the path to Earth Shrine. 
Go south, equip monkey's mind, climb down the wall, go east, use the magic 
of dig on the green soil to find the fairy Hoomi (097-160) to make Danda's 
defense goes up by 1, go west, equip monkey's mind, climb up the wall, go 
west, north, west, and go into the cave. In the cave, jump off the ledge, 
and go south to leave the cave. Go west to jump off the ledge, jump off the 
ledge into the river, and swim north into Penal Colony Cazos. In Penal 
Colony Cazos, swim north, north, north, and swim thru the opening that's on 
the right side of the waterfall into a cave. In this cave, go up the stairs 
to leave the cave. Go east, equip monkey's mind, climb up the wall, go north, 
north, north, go down the stairs, swim west, north, west, go west, south, 
east, go down the stairs, search the right side of the treasure chest for 
bend wire (3-4), go west, north, east, swim east, south, south, south, and 
south into Penal Colony Cazos. In Penal Colony Cazos, swim south, south, 
south, and south to leave Penal Colony Cazos. Swim south, south, west, north, 
go up the stairs on the right, and go north into Penal Colony Cazos. In Penal 
Colony Cazos, go north, north, north, speak to Kumao and choose "yes" to 
warp to the star shape rocks. In the geographical features museum, go south, 
south, east, equip mole's mind, crawl under the fence, go east, east, use 
the magic of dig on the green soil that's in front of the monkey tree to 
find the fairy Raazuuru (098-160) to make Danda's defense goes down by 1, go 
west, south, east, and go into the secret underground passage. In the secret 
underground passage, search the heart sealed door to open it, and go up the 
stairs into Alkemia Castle Town. In Alkemia Castle Town, go east, north, and 
go into Egesan's invention laboratory. In Egesan's invention laboratory, 
speak to Egesan to give him the long thin resin and bend wire, and leave 
Egesan's invention laboratory. Go north, and north into Alkemia Castle. In 
Alkemia Castle, go north, west, equip monkey's mind, climb up the wall, and 
go west to leave Alkemia Castle. Equip monkey's mind, climb down the wall, 
go west, west, northwest, swim north, north, north, west, and go into the 
cave. In the cave, go up the stairs to leave the cave. Walk into the warp 
zone that's nearby to teleport to Jakesun's house. In Jakesun's house, speak 
to Jakesun to get sword throw (secrets list), and leave Jakesun's house. In 
the geographical features museum, go south, south, south, east, and go into 
the secret underground passage. In the secret underground passage, search 
the heart sealed door to open it, and go up the stairs into Alkemia Castle 
Town. In Alkemia Castle Town, go east, north, north, and north into the 
castle. In the castle, go north, east, south, and south to leave the castle. 
Go east into Oulu Gate. In Oulu Gate, go east, east, east, north, north, 
north, west, west, north, north, west, north, search the treasure chest for 
a bomb, speak to the soldier who is blocking the way, go south, east, speak 
to Liehan who has changed position, choose "yes," go north, speak to Liehan, 
go east, use a bomb on the cracks in the Great Wall, speak to Liehan, and go 
thru the opening into the Great Wall. In the Great Wall, jump off the ledge, 
go east, search the spade sealed door to open it, and go thru the opening to 
leave the Great Wall. Go south, search the treasure chest for stamina weapon, 
go north, and go into the Great Wall. In the Great Wall, search the spade 
sealed door to open it, go west, west, speak to the soldier, and go thru the 
opening to leave the Great Wall.
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Kudai                                
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Use the magic of dig on the light green soil that's in the upper left to find 
a hidden stairs, go southeast, south, east, use the magic of splash on the 
sandstone to find the fairy Brown (099-160) to make Danda's strength goes up 
by 1, go east, south, east, north, use a weapon on the gray stone, go north, 
north, and go thru the opening into the cave. In the cave, search the spade 
sealed door to open it, and go thru the opening at the bottom to leave the 
cave. Go south, swim west, equip monkey's mind, climb up the wall, use the 
magic of dig on the light green soil to find the fairy Pivot (100-160) to 
make Danda's speed goes down by 1, jump off the ledge, go north, use a bomb 
on the crack in the wall, and go thru the opening into the Great Wall. In 
the Great Wall, go east, search the treasure chest for paralyze (amulet), 
go west, and go thru the opening to leave the Great Wall. Go south, south, 
speak to Liehan, choose "yes," go west, west, north, north, southwest, south, 
south, south, south, south, south, use the magic of dig on the light green 
soil to find the fairy Sweet (101-160) to make Danda's intelligence goes 
down by 1, go up the stairs, go north, speak to Yuamain to get the magic of 
lava guard (barrier), go north, and go thru the opening into the coal mine. 
Event "Holy Spirit Leprechaun" begins. In the coal mine, go west, north, 
equip the magic of lava guard, go north, east, east, south, south, search 
the treasure chest for matchlock (gun), equip the magic of lava guard, go 
north, north, west, and go down the stairs to B2. On B2, equip the magic of 
lava guard, go west, search the treasure chest for Balmung (sword), equip 
the magic of lava guard, go east, east, south, defeat the two monsters to 
remove the block that's blocking the way, go south, equip the magic of lava 
guard, go west, west, north, defeat the two monsters to remove the block 
that's blocking the way, go east, and go down the stairs to B3. On B3, equip 
the magic of lava guard, go north, east, equip the magic of lava guard, go 
south, south, defeat the two monsters to remove the block that's blocking 
the way, go west, west, and fight boss (flame). After defeating boss (flame), 
search the blue crystal that's nearby to increase Danda's life by 40 points, 
go north, equip the magic of lava guard, go north, search the treasure 
chest for rusty machine, go south, step on the yellow button, and speak to 
Leprechaun to get the magic of small devil. Event "Holy Spirit Leprechaun" 
is cleared (but does not record on the Event's list). Walk onto the yellow 
warp tile to teleport to front of coal mine. Walk into the warp zone that's 
nearby to teleport to Jakesun's house. In Jakesun's house, speak to Jakesun 
to get sword roll (secrets list), and leave Jakesun's house. Speak to Liehan 
who is nearby to give him the rusty machine, go south, east, use the magic 
of dig on the green soil at the front of the monkey tree to find the fairy 
Yukki (102-160) to make Danda's speed goes up by 1, go east, north, north, 
use the magic of dig on the green soil that's in center of the three trees 
to find the fairy Ganje (103-160) to make Danda's defense goes up by 1, go 
north, use a weapon on the gray stone to find the fairy Shezan (104-160) to 
make Danda's intelligence goes up by 1, go south, south, south, speak to the 
boy who is blocking the way, and go south into the hidden passage to Kieran 
Castle. In the hidden passage to Kieran Castle, go south, jump off the ledge, 
and go up the stairs into Kieran Castle. In Kieran Castle, go south, south, 
try to go down, and there is a scene with Mammon. Event "Mammon's Temptation" 
begins. Speak to Yuamain who is nearby, use a bomb on the wall, and go thru 
the opening into the castle. In the castle, search the treasure chest for 
monchip earth, and leave the castle. Go west, north, use the magic of dig on 
the green soil that's in the upper right corner of Mammon's mansion to find 
the fairy Baahan (105-160) to make Danda's defense goes up by 1, go south, 
east, east, east, use a bomb on the wall, and go thru the opening into the 
castle. In the castle, search the two treasure chests for monchip light and 
monchip dark, and leave the castle. Go east, south, use the magic of dig on 
the green soil that's in front of the monkey tree to find the fairy Kuin 
(106-160) to make Danda's speed goes up by 1, and go south to leave Kieran 
Castle. Use the magic of dig on the light green grass that's in the upper 
right corner to find a hidden stairs, go south, south, east, south, use the 
magic of dig on the green soil that's in the lower left corner to find the 
fairy Balbacco (107-160) to make Danda's speed goes up by 1, go north, north, 
northeast, search the treasure chest for stamina armor, go south, middle 
north, north, equip dolphin's mind, dive into the water hole that's in the 
upper left corner into the underground. In the underground, go west, step 
on the yellow button to remove the block (1-2), go east, and leave the 
underground. Go south, south, west, defeat the two monsters to open the gate, 
go south, west, west, use the magic of dig on the center of the sand soil 
that's nearby the three (four) sandstones to find the fairy Seri (108-160) 
to make Danda's speed goes up by 1, go north, north, use the magic of dig on 
the green soil that's in the upper right corner to find the fairy Charm 
(109-160) to make Danda's intelligence goes up by 1, go north, swim east, 
east, equip dolphin's mind, dive into the water hole that's in the upper 
right corner into the underground. In the underground, go east, step on the 
yellow button to remove the block (2-2), go west, and leave the underground. 
Swim west, west, go south, south, south, east, and north into Vermilion 
Bird's Tower. In Vermilion Bird's Tower, go thru the opening into the tower. 
In the tower, search the wall that's between the two pillars to find ambrosia, 
and leave the tower. Go south to leave Vermilion Bird's Tower. Go east, north, 
north, north, and go down the stairs into the underground. In the underground, 
search the treasure chest for the silver orb, and leave the underground. 
Go into Kieran Castle. In Kieran Castle, go north, west, west, north, and 
go thru the opening into Mammon's mansion. In Mammon's mansion, go north, 
and go up the stairs to 2F. On 2F, go north, walk onto the red tile that's 
on the floor, and there is a scene with Mammon. Event "Mammon's Temptation" 
is cleared. Leave Mammon's mansion. Go south, and west to leave Kieran 
Castle. Go north, north, west, use the magic of dig on the sand soil that's 
in the center of the three sandstones to find the fairy Chicory (110-160) 
to make Danda's defense goes up by 1, go west, use the magic of splash 
on the sandstone to find the fairy Como-Como (111-160) to make Danda's 
intelligence goes up by 1, go east, south, south, south, use a weapon on 
the grass to find the fairy Killala (112-160) to make Danda's defense goes 
up by 1, jump off the ledge, go east, use the magic of dig on the dark 
green soil on the bottom to find the fairy Yugi (113-160) to make Danda's 
defense goes up by 1, go north, and east into Kieran Castle. In Kieran 
Castle, go east, east, east, north, north and north to leave Kieran Castle. 
Go north, north, west, use the magic of splash on the sandstone to find 
the fairy Ingimaru (114-160) to make Danda's speed goes up by 1, go east, 
south, south, and south into Kieran Castle. In Kieran Castle, go south, 
south, and east to leave Kieran Castle. Go south, east, north, north, and 
go thru the opening into the cave. In the cave, go east, and go thru the 
opening to leave the cave. Go north, east, equip mole's mind, crawl under 
the fence, use a weapon on the grass on the right to find the fairy 
Gage-Goge (115-160) to make Danda's defense goes up by 1, equip monkey's 
mind, crawl under the fence, go west, south, south, south, use the magic 
of dig on the light green soil that's in the lower left corner to find 
the fairy Biburaa (116-160) to make Danda's speed goes up by 1, go north, 
north, and go into the cave on the left. In the cave, go west, and go 
thru the opening to leave the cave. Use a weapon on the gray stone, go 
north, and go thru the opening into Power Dungeon (2-5). In Power Dungeon, 
go north, north, defeat the two monsters to remove the block that's blocking 
the way, go east, south, defeat the two monsters to remove the block 
that's blocking the way, go south, defeat the two monsters to remove the 
block that's blocking the way, go east, north, north, and go down the 
stairs to B2. On B2, go south, defeat the monsters to remove the block 
that's blocking the way, go south, west, defeat the two monsters to 
remove the block that's blocking the way, go north, defeat the two 
monsters to remove the block that's blocking the way, go north, defeat 
the two monsters to remove the block that's blocking the way, go east, 
south, defeat the two monsters to remove the block that's blocking 
the way, go south, search the treasure chest for +light attribute 
(talisman), walk onto the yellow warp tile to teleport to front 
entrance, go south, and south to leave Power Dungeon. Go south, south, 
west, north, north, use the magic of dig on the light green soil that's 
in the upper right corner to find the fairy Purizumo (117-160) to make 
Danda's defense goes up by 1, go north, into the star shape rocks, go 
upward, there is a scene, and go down the stairs that appeared. Event 
"Kudai - Cancer's Palace is liberated." Go thru the opening into Cancer's 
Palace, search the two treasure chests for monchip earth and monchip 
dimension, go south to leave Cancer's Palace. Go south into the star shape 
rocks, south, south, and west into Kieran Castle. In Kieran Castle, go 
south, and go thru the opening into the house. In this house, search the 
treasure chest for ghost sword, and leave the house. Go north, west, and 
go thru the opening into Horn's residential castle. In Horn's residential 
castle, go north, west, and go up the stairs to 2F. On 2F, search the 
treasure chest for 489Yul bag, and go south onto the roof. On the roof, go 
east, east, and go thru the opening into 2F. On 2F, search the treasure 
chest for double lance, and go down the stairs to 1F. On 1F, go west, and 
go up the stairs to 2F. On 2F, go south, speak to Kudai Horn, choose "yes," 
and leave Horn's residential castle. Go west, north, north, and go down the 
stairs into the hidden passage to Kieran Castle. In the hidden passage to 
Kieran Castle, go north, jump off the ledge, and go up the stairs to leave 
the hidden passage to Kieran Castle. Go west, west, north, west, north, 
north, and north into Fudai's Border.
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Fudai                                
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In Fudai's border, speak to the guard who is blocking the way, go west, west, 
west, north, north, use a weapon on the gray stone, use the magic of dig on 
the top light green soil that's between two trees in the upper right to find 
the fairy Ginga (118-160) to make Danda's intelligence goes up by 1, go west, 
north, use the magic of dig on the light green soil surrounded by the dark 
green soil to find the fairy Chochoporon (119-160) to make Danda's speed goes 
up by 1, go south, jump off the ledge, go south, west, use a weapon on the 
gray stone to find the fairy Zeal (120-160) to make Danda's defense goes up 
by 1, go east, east, east, east, north, north, north, use a weapon on the 
grass on the left to find the fairy Arpi (121-160) to make Danda's speed goes 
up by 1, and go north into Rinkou Castle. In Rinkou Castle, go upward, and 
there is a scene with Leviathan. Event "Leviathan" begins. Go east, north, 
use a weapon on the gray stone that's in front of the monkey tree to find the 
fairy Safura (122-160) to make Danda's defense goes up by 1, go east, east, 
use the magic of dig on the top light green soil that's between two trees 
to find the fairy Kushura (123-160) to make Danda's speed goes up by 1, go 
south, and go thru the opening into the vacant house. In the vacant house, 
speak to Pierce to get rotating attack (talisman), and leave the vacant 
house. Go west, west, west, and south to leave Rinkou Castle. Go south, 
south, south, east, and south into Kudai's Border. 
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Kudai                                
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In Kudai's Border, go south, south, east, north, speak to Kumao, choose "yes" 
to warp to the star shape rocks, go down the stairs, and go into Cancer's 
Palace. In Cancer's Palace, go north, walk onto the flame warp tile that's 
on the floor to teleport into the Constellation Headquarters, go north, west, 
west, middle north, and walk onto the flame warp tile that's on the floor 
to teleport into Aries' Palace.
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Highland
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In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, go south, equip mole's mind, crawl under the fence, go north, 
west, and north into Highland Castle. In Highland Castle, go into the 
castle. In the castle, go north, east, north, and go down the stairs into 
the underground. In the underground, go west, south, equip dolphin's mind, 
dive into the water hole, swim south, equip dolphin's mind, and dive into 
the water hole into the underground. In the underground, go up the stairs to 
leave the underground. Go east, search the treasure chest for a bottle, go 
west, and go down the stairs into the underground. In the underground, equip 
dolphin's mind, swim north, north, go up the steps, jump off the ledge, 
equip dolphin's mind, amd swim east into the underground. In the underground, 
go north, east, and go thru the opening to leave the underground. Go east, 
equip monkey's mind, climb up the wall, go to the right, climb up the wall, 
and go thru the opening into Pascul's room. In Pascul's room, go down the 
stairs, speak to Pascul to lend him the ambrosia, go up the stairs, go back 
down the stairs, go down the new stairs that appeared, search the two 
treasure chests for ambrosia and holy water, and leave Pascul's room. Equip 
monkey's mind, climb down the wall, go to the left, climb down the wall, go 
west, and go into the underground. In the underground, go up the stairs to 
1F. On 1F, go south, west, south, and south to leave the castle. Go south to 
leave Highland Castle. Go east, south, south, use a weapon on the gray stone, 
jump off the ledge, and go into the cave. In the cave, go west, west, and go 
thru the opening to leave the cave. Go east, jump into the water, swim east, 
and south into Pelgept. 
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Pelgept                               
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Go south, equip monkey's mind, climb down the wall, go east, south, and east 
into Inde Village.
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Inde Village                                
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Go south, east, and south into Westeria.
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Westeria                               
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Go south, south, south, east, try to go up the stairs, and there is a scene 
with Asmodeus. Event "Asmodeus' Trap" begins. Go up the stairs, and go thru 
the opening into the nouveau riche king's temple. In the nouveau riche king's 
temple, go north, speak to Odient, choose "yes," go south, try to leave the 
nouveau riche king's temple, there is a scene with a soldier, go north, speak 
to Odient, there is a scene with Odient, go south, and south to leave the 
nouveau riche king's temple. Go south, west, speak to the guard (snowman) who 
is blocking the way, go west, and go thru the opening into Monster Tower. In 
Monster Tower, go north, speak to Purana to get the flute of ancient times, 
go down the stairs to B1. On B1, go north, and walk onto the yellow warp tile 
on the top right to teleport to 22F. On 22F, go down the stairs to 21F. On 
21F, go north, walk onto the center of the brown floor tiles, and there is a 
scene with Asmodeus. Event "Asmodeus' Trap" is cleared. Go south, and walk 
onto the yellow warp tile to teleport to the entrance of the tower. Go south 
to leave Monster Tower. Go east, east, east, equip dolphin's mind, dive into 
the water hole on the right into the underground. In the underground, search 
the spade sealed door to open it, and go north to leave the underground. 
Equip monkey's mind, climb up the monkey tree, and go thru the opening on the 
left into Lucky Dungeon. In Lucky Dungeon, go north, defeat the monsters to 
remove the block that's blocking the way, go west (beware of floor traps), 
south, search the middle treasure chest for sleep (amulet), go north, and go 
up the stairs to 2F. On 2F, go south (middle), defeat the monsters to remove 
the block that's blocking the way, go east, north, and fight boss 1. After 
defeating boss 1, search the yellow crystal to increase Danda's magic by 40 
points, and go up the stairs to leave Lucky Dungeon. Go north, search the 
treasure chest for dimension staff, jump off the ledge, jump into the hole, 
and fight boss 2. After defeating boss 2, search the blue crystal to 
increase Danda's life by 40 points, search the treasure chest for the drum 
of ancient times, and walk onto the yellow warp tile to teleport to the front 
of the cave. Go south, jump off the ledge, and go down the stairs into the 
underground. In the underground, go south to leave the underground. Walk 
onto the yellow warp tile that's nearby to teleport into the warp field. In 
the warp field, walk onto the yellow warp tile in the order of lower right 
(1-9), upper left (2-9), upper left (3-9), upper right (4-9), lower left 
(5-9), upper left (6-9), lower left (7-9), lower right (8-9), lower left 
(9-9), right, right, right, right, search the treasure on the right for lava 
flame (armor), walk onto the yellow warp tile to teleport back. Go north, 
and fight boss 3 (Demon Driver). After defeating boss 3 (Demon Driver), 
search the yellow crystal to increase Danda's magic by 40 points, and walk 
onto the yellow warp tile to teleport, and go thru the opening into the 
underground. In the inderground, walk onto the yellow warp tile to teleport 
to 49F of Monster Tower. On 49F, speak to Jeid to get the magic of dark 
guard. Event "Holy Spirit Jeid" is cleared. Go south, walk onto the yellow 
warp tile to teleport to the entrance, and go south to leave Monster Tower. 
Go east, north, north, east, north into the star shape rocks, there is a 
scene, and go down the stairs that appeared. Event "Westeria - Sagittarius' 
Palace is liberated." Go thru the opening into Sagittarius' Palace, search 
the two treasure chests for monchip time and monchip dark, go north, walk 
onto the flame warp tile that's on the floor to teleport into the 
Constellation Headquarters, go north, east, east, southeast, and walk onto 
the flame warp tile that's on the floor to teleport into Cancer's Palace. 
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Kudai                                
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In Cancer's Palace, go south to leave Cancer's Palace. Go south into the star 
shape rocks, south, south, and west into Kieran Castle. In Kieran Castle, 
go west, west, north, north, and go down the stairs into the hidden passage 
to Kieran Castle. In the hidden passage to Kieran Castle, go north, jump off 
the ledge, and go up the stairs to leave the hidden passage to Kieran Castle. 
Go west, west, north, west, north, north, and north into Fudai's Border.
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Fudai                                
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In Fudai's border, go west, north, north, north, and north into Rinkou 
Castle. In Rinkou Castle, go north, north, and go thru the opening into 
Leviathan's mansion. In Leviathan's mansion, go north, and go up the stairs 
to 2F. On 2F, go north, walk onto the red tile that's on the floor, and 
there is a scene with Leviathan. Event "Leviathan" is cleared. Leave 
Leviathan's mansion, try to go down, and there is a scene with Liehan. 
Go south, east, north, north, use the magic of dig on the top light green 
soil that's between the sand trail and the wall to find the fairy Reku 
(124-160) to make Danda's intelligence goes up by 1, go south, south, east, 
and go thru the opening into the castle. In the castle, go north, east, east, 
and go up the stairs to 2F. On 2F, search the treasure chest for 195Yul bag, 
and go south onto the roof. On the roof, go west, and go thru the opening 
into 2F. On 2F, go east, south, speak to Fudai Horn to open the path to 
Horai's Mountain, go north, west, and go down the stairs to 1F. On 1F, go 
south, and south to leave the castle. Go west, west, south, and south to 
leave Rinkou Castle. Go south, south, south, east, and south into Kudai's 
Border. 
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Kudai                                
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In Kudai's Border, go to the hidden passage to Kieran Castle. In the hidden 
passage to Kieran Castle, go north, jump off the ledge, and go up the stairs 
to leave the hidden passage to Kieran Castle. In Kieran Castle, go into 
Horn's residential castle. In Horn's residential castle, go to 2F. On 2F, 
speak to Kudai Horn to get the key star. Event "Four Divine Beasts' Towers" 
begins. Leave Horn's residential castle. Go east, and east to leave Kieran 
Castle. Go north, north into the star shape rocks, and go down the stairs 
into Cancer's Palace. In Cancer's Palace, go north, walk onto the flame warp 
tile that's on the floor to teleport into the Constellation Headquarters, go 
north, southwest, and walk onto the flame warp tile that's on the floor to 
teleport into Capricorn's Palace.
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Alkemia                                
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In Capricorn's Palace, go south to leave Capricorn's Palace, and go south 
into the geographical features museum. In the geographical features museum, 
go south, south, east, equip mole's mind, crawl under the fence, go east, 
south, south, speak to Choiyer to get jiganemaru (sword), go north, east, 
and go into the secret underground passage. In the secret underground 
passage, search the heart sealed door to open it, and go up the stairs into 
Alkemia Castle Town. In Alkemia Castle Town, go into the castle. In the 
castle, go north, east, north, and go down the stairs into the underground. 
In the underground, go south, search the star sealed door to open it, search 
the treasure chest for angel's clothes, go north, and go up the stairs to 
1F. On 1F, go south, south, and south to leave the castle. Go east into Oulu 
Gate. In Oulu Gate, go east, use a bomb on the front wall of the house on the 
right, and go thru the opening into that house. In that house, search the 
star sealed door to open it, equip mind gem, search the statue to get the 
rusty shield, and leave the house. Go west, and west into Alkemia Castle. In 
Alkemia Castle, go into the castle. In the castle, go north, west, north, 
and go up the stairs to 2F. On 2F, go south, east, south, south, speak to 
Kumao, and choose "yes" to warp to the star shape rocks. In the geographical 
features museum, go down the top stairs, and go into Capricorn's Palace. In 
Capricorn's Palace, go north, walk onto the flame warp tile that's on the 
floor to teleport into the Constellation Headquarters, go north, west, west, 
northwest, and walk onto the flame warp tile that's on the floor to teleport 
into Gemini's Palace.
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Pelgept                               
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In Gemini's Palace, go south to leave Gemini's Palace, go south into the star 
shape rocks, and go south into Bazaar. In Bazaar, go into the recycle shop. 
In the recycle shop, speak to the man who is behind the counter to get 
Gradius' helmet, and leave the recycle shop. Go south, south, and west to 
leave Bazaar. Go west, west, north, north, and north into Alshimbal Castle.
In Alshimbal Castle, go east, and go thru the opening on the left into 
Oraisis' house. In Oraisis' house, go north, speak to Oraisis, and choose 
"yes" twice. Event "Gradius' Trial" begins. Go south, and south to leave 
Oraisis' house. Go west, north, and go into the castle. In the castle, go 
north, east, search the two treasure chests for Tyrving (sword) and 360Yul 
bag, and leave the castle. Speak to Kumao, choose "yes" to warp to the star 
shape rocks, go down the stairs, and go into Gemini's Palace. In Gemini's 
Palace, go north, walk onto the flame warp tile that's on the floor to 
teleport into the Constellation Headquarters, go south, northeast, and walk 
onto the flame warp tilethat's on the floor to teleport into Virgo's Palace.
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Noldia
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In Virgo's Palace, go south to leave Virgo's Palace, and go south into the 
star shape rocks. Go south, south, south, west into Valis Castle. In Valis 
Castle, go west, west, west, and west to leave Valis Castle. Go north, west, 
west, and north into the frozen lake. In the frozen lake, equip penguin's 
mind, go east, north, and go into Dwarf's Tools. In Dwarf's Tools, speak to 
speak to Mulgis (dwarf's father), choose "yes" to give him the rusty sword 
and Gradius' helmet to get Gradius' sword, and leave Dwarf's Tools. Leave 
the frozen lake, and go back Virgo's Palace. In Virgo's Palace, go north, 
walk onto the flame warp tile that's on the floor to teleport into the 
Constellation Headquarters, go south, southwest, and walk onto the flame 
warp tile that's on the floor to teleport into Leo's Palace.
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Ogre Land                               
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In Leo's Palace, go south to leave Leo's Palace, and go south into Orgs 
Castle. In Orgs Castle, go south, east, south, south, east, east, north, 
north, north, and north to leave Orgs Castle. Go north, north, use a weapon 
on the three gray rocks, go northwest, north, equip dolphin's mind, dive into 
the water hole into a cave. In the cave, search the treasure chest for needle 
arm (armor), equip dolphin's mind, and leave the cave. Go east, equip mind 
gem, search the mysterious gray stone monument on the left, go thru the 
opening into the Ancestor Shrine. In the Ancestor Shrine, go north, search 
the treasure chest on the right for critical (amulet), go north, search the 
star sealed door to open it, search the treasure chest for hope diamond 
(1-4), go south, south, and south to leave the the Ancestor Shrine. Go back 
to Animal Village Animud. In Animal Village Animud, go west, west, north, use 
the magic of dig on the top green soil that's between the two hero's statues 
to find a hidden stairs, and go down the stairs into the underground. In the 
underground, search the heart sealed door to open it, and go south to leave 
the underground. Go thru the opening into the hut. In the hut, search the 
treasure chest on the left for a bottle, and leave the hut. Go north, and 
go thru the opening into the small shrine. In the small shrine, go south, 
south, equip mind gem, search the mysterious gray stone monument, search the 
treasure chest for Pips' spear, go north, north, and north to leave the small 
shrine. Go south, and go into the underground. In the underground, search 
the heart sealed door to open it, and go north to leave the underground. Go 
north, east, northeast, speak to Kumao, choose "yes" to warp to the star 
shape rocks, go down the stairs, and go into Leo's Palace. In Leo's Palace, 
go north, walk onto the flame warp tile that's on the floor to teleport into 
the Constellation Headquarters, go north, southeast, and walk onto the flame 
warp tile that's on the floor to teleport into Sagittarius' Palace.
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Westeria                               
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In Sagittarius' Palace, go south to leave Sagittarius' Palace. Go south into 
the star shape rocks, west, north, and north into Inde Village. 
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Inde Village                                
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Go east, north, north, speak to Geno, choose "yes," go north, and go down the 
stairs into the Stump. In the Stump, search the star sealed door to open it, 
search the treasure chest for mind emerald (2-4), and leave the Stump. Go 
south, south, south, east, north, north, northeast, and swim east into 
Alkemia. 
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Alkemia                                
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Swim east, equip dolphin's mind, and dive into the water hole into a cave. In 
the cave, search the star sealed door to open it, equip mole's mind, crawl 
under the wall, search the treasure chest on the right for dream opal (3-4), 
equip mole's mind, crawl under the wall, search the star sealed door to open 
it, equip dolphin's mind, and swim south to leave the cave. Swim east, south, 
south, south, south, south, east, go north, north, north, north, speak to 
the indian man, choose "yes," go south, go down the stairs, go south, south, 
south across the bridge, south, south, equip monkey's mind, climb down the 
wall, and jump off the ledge into Penal Colony Cazos. In Penal Colony Cazos, 
jump off the ledge on the left, go south, south, and go down the hole with 
the ladder stairs that's nearby the giant rope into the underground. In the 
underground, speak to Dash, choose "yes" to get puma's mind (6-8) which makes 
Danda run fast, and leave the underground. Equip puma's mind, go west across 
the giant rope, use the magic of dig on the light green soil that's in the 
upper right corner to find the fairy Spriggan (125-160) to make Danda's 
strength goes up by 1, equip puma's mind, go east across the giant rope, 
south, and south to leave Penal Colony Cazos. Jump off the ledge, go west to 
jump off the ledge, jump off the ledge, swim south, go south, west, north, go 
up the stairs on the right, and go north into Penal Colony Cazos. In Penal 
Colony Cazos, go north, north, north, speak to Kumao and choose "yes" to 
warp to the star shape rocks. In the geographical features museum, go south, 
south, east, equip mole's mind, crawl under the fence, go east, south, 
east, and go into the secret underground passage. In the secret underground 
passage, search the heart sealed door to open it, and go up the stairs into 
Alkemia Castle Town. In Alkemia Castle Town, go east, north, north, and north 
into Alkemia Castle. In Alkemia Castle, go north, west, equip monkey's mind, 
climb up the wall, and go west to leave Alkemia Castle. Equip monkey's mind, 
climb down the wall, go west, go up the stairs, and speak to indian man who 
is blocking the way to give him Pips' spear. Event "Caution with the Thief!" 
begins. Go north, east, south, use the magic of dig on the light green soil 
that's behind the signboard to find the fairy Petty (126-160) to make 
Danda's strength goes up by 1, jump off the ledge, go west, west, northwest, 
swim north, north, north, go west, and go into the cave. In the cave, go up 
the stairs to leave the cave. Go east, east, north, equip mind gem, search 
the mysterious gray stone monument, and go thru the opening into Power 
Dungeon (3-5). Use the magic of yoo-hoo! to locate the floor traps. In Power 
Dungeon, search the spade sealed door to open it, go north, north, defeat 
the two monsters to remove the block that's blocking the way, go east, south, 
defeat the two monsters to remove the block that's blocking the way, go 
south, defeat the monster to remove the block that's blocking the way, go 
east, north, north, and go down the stairs to B2. On B2, go south, defeat the 
two monsters to remove the block that's blocking the way, go south, equip 
mole's mind, and crawl under the wall to leave Power Dungeon. Search the 
treasure chest for Rops' ax, step on the yellow button, go south, west, 
north, and go into Power Dungeon. In Power Dungeon, go back to B2. On B2, 
go south, south, west, defeat the two monsters to remove the block that's 
blocking the way, go north, defeat the two monsters to remove the block 
that's blocking the way, go north, defeat the two monsters to remove the 
block that's blocking the way, go west, south, defeat the two monsters to 
remove the block that's blocking the way, go south, search the treasure chest 
for + light attribute (talisman), and walk onto the yellow warp tile to 
teleport to the entrance, search the spade sealed door to open it, and go 
thru the opening to leave Power Dungeon. Go south, south, south, east, 
north, speak to Kumao, choose "yes" to warp to the star shape rocks. In the 
geographical features museum, go down the top stairs, and go into Capricorn's 
Palace. In Capricorn's Palace, go north, walk onto the flame warp tile that's 
on the floor to teleport into the Constellation Headquarters, go north, west, 
west, middle north, and walk onto the flame warp tile that's on the floor to 
teleport into Aries' Palace.
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Highland
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In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, go south, equip mole's mind, crawl under the fence, go north, 
west, and north into Highland Castle. In Highland Castle, go into the castle. 
In the castle, go north, and west to leave the castle. Go west to leave 
Highland Castle. Go southeast, south, west, north, equip puma's mind, go 
west across the giant rope, west, use the magic of dig on the dark green soil 
that's surrounded by the light green soil which is on the left side of the 
four pillars to find the fairy Ruzeru (127-160) to make Danda's speed goes up 
by 1, go north, use a weapon on the two gray stones that's blocking the way, 
go north, east, use the magic of dig on the light green soil that's nearby 
the tree and the wall to find the fairy Horizon (128-160) to make Danda's 
strength goes up by 1, go west, and go thru the opening into the meteorite. 
In the meteorite, jump thru the hole into B2. On B2, go south, east, north, 
north, west, and go down the stairs to B3. On B3, go east, east, south, 
south, west, west, north, go up the steps, and there is a scene with Ordin. 
Event "Messenger from the Stars" begins. Walk onto the yellow warp tile 
that's on the floor to teleport back to the front of the meteorite. Speak to 
Kumao, choose "yes" to warp to the star shape rocks, go down the stairs, and 
go into Aries' Palace. In Aries' Palace, go north, walk onto the flame warp 
tile that's on the floor to teleport into the Constellation Headquarters, go 
south, east, east, southeast, and walk onto the flame warp tile that's on the 
floor to teleport into Cancer's Palace. 
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Kudai                                
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In Cancer's Palace, go south to leave Cancer's Palace. Go south into the star 
shape rocks, south, south, and west into Kieran Castle. In Kieran Castle, 
go west, west, north, north, and go down the stairs into the hidden passage 
to Kieran Castle. In the hidden passage to Kieran Castle, go north, jump off 
the ledge, and go up the stairs to leave the hidden passage to Kieran Castle. 
Go west, west, north, west, north, north, and north into Fudai's Border.
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Fudai                                
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In Fudai's border, go west, west, west, west, west, north, north, north, and 
go thru the opening into Power Dungeon (4-5). Use the magic of yoo-hoo! to 
locate the floor traps. In Power Dungeon, go north, north, defeat the two 
monsters to remove the block that's blocking the way, go east, south, defeat 
the two monsters to remove the block that's blocking the way, go south, 
defeat the two monsters to remove the block that's blocking the way, go east, 
north, north, and go down the stairs into B1. On B1, go south, defeat the 
two monsters to remove the block that's blocking the way, go south, west, 
defeat the two monsters to remove the block that's blocking the way, go 
north, defeat the two monsters to remove the block that's blocking the way, 
go north, defeat the two monsters to remove the block that's blocking the 
way, go west, south, defeat the two monsters to remove the block that's 
blocking the way, go south, search the treasure chest for + time attribute 
(talisman), walk onto the yellow warp tile that's on the floor to teleport 
to the entrance area, and go thru the opening to leave Power Dungeon. Go
south, south, south, east, east, east, east, east, east, and north into the 
riverhead. In the riverhead, go thru the opening into the path to Horai's 
Mountain. Event "Horai's Mountain" begins. Use the magic of yoo-hoo! to 
locate the floor traps. In the path to Horai's mountain, go east, search 
the treasure chest for wind feather, go west, equip monkey's mind, climb up 
the wall, defeat the two monsters to remove the block that's blocking the 
way, go west, and go up the stairs to 2F. On 2F, go north, defeat the 
monster to remove the block that's blocking the way, go south, and go down 
the stairs to 1F. On 1F, go east, east, north, west, west, and go up the 
stairs to 2F. On 2F, go east, east, south, south, jump off the ledge, 
go west, west, and go up the stairs to 3F. On 3F, go east, east, equip 
dolphin's mind, swim north, north, search the treasure chest for Gaebolg 
(spear), equip dolphin's mind, swim south, south, go west, equip mole's 
mind, climb under the wall, go north, west, southwest, search the treasure 
chest on the left for secrets of element (talisman), go northwest, and go 
up the stairs to 4F. On 4F, go east, south, south, east, north, defeat the 
two monsters to remove the block that's blocking the way, go north, and go 
up the stairs to 5F. On 5F, go south, south, equip puma's mind, go west, 
north, north, defeat the two monsters, search the treasure chest for crazy 
ax, go south, south, equip puma's mind, go west, north, and fight boss 
(reaper). After defeating boss (reaper), search the blue crystal to increase 
Danda's life by 40 points, go north, and speak to Samael to get the magic 
of thunder. Event "Horai's Mountain" is cleared. Go up the stairs into 
Horai's Mountain. In Horai's Mountain, go east, south, use the magic of 
dig on the green soil that's in front of the monkey tree to find the fairy 
Maross (129-160) to make Danda's intelligence goes up by 1, speak to Monger 
who is nearby, and there is a scene. Event "Playing with Momonga" begins. 
Go north, east, use a weapon on the top barrel to find the fairy Lime-Lie 
(130-160) to make Danda's intelligence goes up by 1, go west, west, south, 
south, equip mole's mind, crawl under the fence, jump off the ledge, and go 
south into Kudai's Border. 
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Kudai                                
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In Kudai's Border, go south, south, east, south, speak to Monger (1-4), there 
is a scene, go north, west, north, north, and north into Fudai's Border.
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Fudai                                
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In Fudai's border, go west, west, north, north into the star shape rocks, try 
to go up, there is a scene, and go down the stairs. Event "Fudai - Scorpio's 
Palace is liberated." Go thru the opening into Scorpio's Palace. In Scorpio's 
Palace, search the two treasure chests for monchip wind x2, go north, 
walk onto the flame warp tile that's on the floor to teleport into the 
Constellation Headquarters, go south, southwest, and walk onto the flame 
warp tile that's on the floor to teleport into Capricorn's Palace.
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Alkemia                                
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In Capricorn's Palace, go south to leave Capricorn's Palace, and go south 
into the geographical features museum. In the geographical features museum, 
go south, south, east, equip mole's mind, crawl under the fence, go east, 
south, east, and go into the secret underground passage. In the secret 
underground passage, search the heart sealed door to open it, and go up the 
stairs into Alkemia Castle Town. In Alkemia Castle Town, go east, north, 
north, and north into Alkemia Castle. In Alkemia Castle, go north, west, 
equip monkey's mind, climb up the wall, and go west to leave Alkemia Castle 
Town. Equip monkey's mind, climb down the wall, go west, west, northwest, 
swim west, equip monkey's mind, climb up the wall, go north, speak to Monger 
(2-4), there is a scene, go south, equip monkey's mind, climb down the wall, 
swim east, go south, west, south, speak to Monger (3-4), go east, use a 
weapon on the gray stone, and jump off the ledge into the geographical 
features museum. In the geographical features museum, go south, and speak 
to Monger (4-4) to get momonga's mind (7-8). Event "Playing with Momonga" is 
cleared. Go south, jump off the ledge, equip mole's mind, crawl under the 
fence, go west, north, go up the stairs into the stair shape rocks, go down 
the top stairs, and go into Capricorn's Palace. In Capricorn's Palace, go 
north, walk onto the flame warp tile that's on the floor to teleport into 
the Constellation Headquarters, go north, middle north, and walk onto the 
flame warp tile that's on the floor to teleport into Scorpio's Palace.
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Fudai 
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In Scorpio's Palace, go south to leave Scorpio's Palace. Go south into 
the star shape rocks, south, south, east, east, east, and north into the 
riverhead. In the riverhead, go into the path to Horai's Mountain. In the 
path to Horai's mountain, walk onto the yellow warp tile that's on the floor 
to teleport to 5F. On 5F, go up the stairs into Horai's Mountain. In Horai's 
Mountain, go east, east, south, south, and go thru the door into the hermit 
Horai's house. In the hermit Horai's house, speak to Horai, and leave the 
hermit Horai's house. Speak to Horai's pet Tairou who is nearby, choose 
"yes," and there is a scene.
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Yapan                               
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Go to the right, there is a scene with Tairou, use a weapon on the bottom 
grass to find the fairy Koharu (131-160) to make Danda's defense goes up 
by 1, go north, try to go up, there is a scene with Belzeebub. Event 
"Belzeebub's Trap" begins. Go east, north, west, north, north, north, use 
the magic of dig on the dark green soil that's in front of the monkey tree 
to find the fairy Mizuki (132-160) to make Danda's defense goes up by 1, 
search the wall that's nearby the tree on the left to find the round plastic 
(4-4), go north, east, east, use the magic of dig on the light green soil 
that's in front of the mysterious gray stone monument the fairy Yapanin 
(133-160) to make Danda's intelligence goes up by 1, go west, west, south, 
south, south, east, use the magic of splash on the sandstone to the right 
to find the fairy Yukikaze (134-160) to make Danda's speed goes up by 1, go 
east, search the treasure chest for 1754Yul bag, go west, north, speak to 
Rasutengu (blue creature on the red post), go south, west, south, east, east, 
swim south, go east, go up the steps, go southeast, use the magic of dig on 
the light green soil that's in front of the monkey tree to find the fairy 
Mikoto (135-160) to make Danda's strength goes up by 1, equip monkey's mind, 
climb down the wall, and fight boss 1. After defeating boss 1, search the 
yellow crystal to increase Danda's magic by 40 points, equip monkey's mind, 
climb up the wall, go north, north, north, use the magic of dig on the dark 
green soil that's in front of the monkey tree to find the fairy Kanami 
(136-160) to make Danda's strength goes up by 1, go north, and go thru the 
opening into Big Rock Cave. Use the magic of yoo-hoo! to locate the floor 
traps. In Big Rock Cave, go north, north, and go up the stairs to 2F. On 
2F, go south, equip momonga's mind, jump off the ledge, go south, west, 
north, north, defeat the two monsters (one of them is a treasure chest), 
search the treasure chest on the right for the giant magnet, go west, and 
go up the stairs to 3F. On 3F, defeat the two monsters to remove the block 
that's blocking the way, go south, defeat the two monsters to remove the 
block that's blocking the way, go thru the second opening on the bottom 
counting from left to right, search the treasure chest for strength +2 
(talisman), go thru the second opening on the top counting from left to 
right, go east, north, defeat the two monsters, walk into the orange floor 
tile to fully recover Danda's life, go south, defeat the two monsters to 
remove the two blocks that are blocking the way, go east, equip the giant 
magnet, use it get to the right side, equip momonga's mind, go south, search 
the treasure chest for intelligence +3, go north, north, and go up the stairs 
on the left to 4F. On 4F, go south, west, defeat the two invincible monsters 
to open the two paths, go south, equip the giant magnet, use it on the iron 
stone on the bottom to get to the left side, equip momonga's mind, go west, 
north, and fight boss 2 (Kabuki). After defeating boss 2 (Kabuki), search 
the blue crystal to increase Danda's life by 40 points, go north, speak to 
Anigiel to get the magic of fast, and go up the stairs to leave the Big Rock 
Cave. Walk into the warp zone that's nearby to teleport to Jakesun's house. 
In Jakesun's house, speak to Jakesun to get lance throw (secrets list), and 
leave Jakesun's house. Go south, south, east, east, swim south, try to go to 
the right, there is a scene with Biinsu, swim south, south, and south into 
Kudai. 
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Kudai                                
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Swim west, south, equip dolphin's mind, and dive into the water hole into 
Black Tortoise's Tower. In Black Tortoise's Tower, search the two treasure 
chests for monchip time and rusty tableware, equip dolphin's mind, and leave 
Black Tortoise's Tower. Swim north, east, and north into Yapan.
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Yapan                               
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Swim west, go north, east, north, search the treasure chest fo 816Yul bag, 
go south, west, south, west, speak to Rasutengu, and go thru the opening 
into Water Cave. In Water Cave, go north, east, south, and go up the stairs 
to 2F. On 2F, equip monkey's mind, climb up the wall, search the treasure 
chest for Gaveau (spear), equip monkey's mind, climb down the wall, go west, 
north, walk onto the silver floor tile, and there is a scene with Belzeebub. 
Event "Belzeebub's Trap" is cleared. Speak to Ayaka, there is a scene with 
Anigiel, and and walk onto the yellow warp tile to teleport to the front of 
Water Cave. Go east, east, swim north, north, go east, north, north, north, 
north, and go into Big Rock Cave. In Big Rock Cave, go west, north, equip 
mole's mind, crawl under the wall, go west, search the treasure chest for 
gold ax (3-3), go east, equip mole's mind, crawl under the wall, go west, 
south, and south to leave Big Rock Cave. Swim south, south, go west, west, 
north, east, north, and go thru the opening into Mimiko's house. In Mimiko's 
house, speak to Mimiko to get Mimiko's baretta. Event "Origin of Blood" 
begins. Leave Mimiko's house. Go north into the star shape rocks, there is a 
scene, and go down the stairs. Event "Yapan - Pisces' Palace is liberated." 
Go thru the opening into Pisces' Palace. In Pisces' Palace, search the two 
treasure chests for monchip dimension and monchip time, go north, walk onto 
the flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go south, northwest, and go down the stairs into Taurus' 
Palace. In Taurus' Palace, go north, and fight boss (Big Soldier). After 
defeating boss (Big Soldier), search the blue crystal to increase Danda's 
life by 40 points, search the two treasure chests for 10000 Gold and monchip 
mind, and go up the stairs into the Constellation Headquarters, go south, 
west, west, northeast, and walk onto the flame warp tile that's on the floor 
to teleport into Virgo's Palace.
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Noldia
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In Virgo's Palace, go south to leave Virgo's Palace, and go south into the 
star shape rocks. Go south, south, south, west into Valis Castle. In Valis 
Castle, go west, west, west, and west to leave Valis Castle. Go north, west, 
west, and north into the frozen lake. In the frozen lake, equip penguin's 
mind, go east, north, and go into Dwarf's Tools. In Dwarf's Tools, speak 
to speak to Mulgis, choose "yes" to give him Gaebolg to get Brionac (spear) 
and some information about the three axes (copper-silver-gold), and leave 
Dwarf's Tools. Leave the frozen lake, and go back Virgo's Palace. In Virgo's 
Palace, go north, walk onto the flame warp tile that's on the floor to 
teleport into the Constellation Headquarters, go south, southeast, and walk 
onto the flame warp tile that's on the floor to teleport into Sagittarius' 
Palace.
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Westeria                               
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In Sagittarius' Palace, go south to leave Sagittarius' Palace. Go south into 
the star shape rocks, west, north, and north into Inde Village. 
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Inde Village                                
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Go north, north, and go up three flight of steps onto the Holy Temple. On 
the Holy Temple, go into B1. In B1, go east, south, south, west, west, north, 
go up the steps, there is a scene with Tirawaka, choose "yes" to exchange 
the ax of copper-silver-gold and Brionac for the pantheon's ax, and leave 
the Holy Temple. Go down three flight of steps, south, south, and south into 
Westeria. 
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Westeria                               
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Go south, east, north into the star shape rocks, go down the stairs, and go 
into Sagittarius' Palace. In Sagittarius' Palace, go north, walk onto the 
flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go north, middle north, and walk onto the flame warp tile 
that's on the floor to teleport into Aries' Palace.
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Highland
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In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, go south, west, speak to the old man who is blocking the way, 
go east, west, north, west, and north into Highland Castle. In Highland 
Castle, go into the castle. In the castle, go north, and west to leave the 
castle. Go west to leave Highland Castle. Go southeast, equip momonga's 
mind, jump off the right ledge to get to the left side, go west, search the 
treasure chest for secrets of element x2 (talisman), go east, jump into the 
hole into the underground. In the underground, go west, and go thru the 
opening to leave the underground. Go north, equip monkey's mind, climb up 
the monkey tree, equip momonga's mind, jump off the monkey tree to get to 
the top side, go north, east, use the magic of dig on the light green soil 
that's in the center of the dark green soil circular outlines to find the 
fairy Peepo (137-160) to make Danda's defense goes up by 1, go west, and 
go thru the opening into Power Dungeon (5-5). In Power Dungeon, go north, 
north, defeat the two monsters to remove the block that's blocking the way, 
go east, south, defeat the two monsters to remove the block that's blocking 
the way, go south, defeat the monster to remove the block that's blocking 
the way, go east, north, north, and go down the stairs to B2. On B2, go 
south, defeat the monster to remove the block that's blocking the way, go 
south, west, defeat the two monsters to remove the block that's blocking 
the way, go north, defeat the two monsters to remove the block that's 
blocking the way, go north, defeat the two monsters to remove the block 
that's blocking the way, go west, south, defeat the two monsters to remove 
the block that's blocking the way, go south, search the treasure chest for 
lava (amulet), walk onto the yellow warp tile that's on the floor to teleport 
to the entrance, and go thru the opening to leave Power Dungeon. Go south, 
and jump into the hole into the underground. In the underground, go west, 
south, jump off the ledge, and go thru the opening to leave the underground. 
Go west, south, jump of the ledge, go south, east, speak to Kumao, choose 
"yes" to warp to the star shape rocks, go down the stairs, and go into Aries' 
Palace. In Aries' Palace, go north, walk onto the flame warp tile that's on 
the floor to teleport into the Constellation Headquarters, go south, 
southwest, and walk onto the flame warp tile that's on the floor to teleport 
into Leo's Palace.
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Ogre Land                               
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In Leo's Palace, go south to leave Leo's Palace, and go south into Orgs 
Castle. In Orgs Castle, go south, east, south, south, east, east, north, 
north, use a weapon on the grass, and go east into Orgs Castle. Equip 
monkey's mind, climb down the wall, swim south, south, go up the steps, and 
go thru the opening into the path that the animals go through. In the path 
that the animals go through, search the heart sealed door to open it, search 
the spade sealed door to open it, go east, east, defeat the three monsters to 
remove the block that's blocking the way, go east, and go thru the opening to 
leave the path that the animals go through into Conosis.
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Conosis
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Go south, south, south, east, east, north, north, east, south, south, south, 
equip monkey's mind, climb down the wall, go south, south, west, north, 
north, east, use the magic of dig on the dark green soil that's in the upper 
right corner of the gray iron fence to find the fairy Gosuboru (138-160) to 
make Danda's defense goes up by 1, go west, equip monkey's mind, climb up the 
wall, go west, use a weapon on the grass on the left to find the fairy Cream 
Pea (139-160) to make Danda's speed goes up by 1, go south, south, south, use 
the magic of splash on the sandstone to find the fairy Chop (140-160) to make 
Danda's defense goes down by 1, go north, west, north, middle north, and go 
thru the opening into the cave. In the cave, walk onto the yellow warp tile 
that's on the floor to teleport the front of the Graveyard. Go thru the 
opening into the Graveyard. In the Graveyard, go north, east, and go up the 
stairs to 2F. On 2F, go south, west, north, search the treasure chest for 
spacesuit (armor), and use the magic of escape to leave the Graveyard. Go 
northwest, jump off the ledge on the left, go north, west, and go into the 
path that the animals go through. 
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Ogre Land                               
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In the path that the animals go through, go west, west, west, search the 
spade sealed door to open it, search the heart sealed door to open it, and 
go up the stairs to leave the path that the animals go through. Go south, 
swim northeast, north, equip monkey's mind, and go west into Orgs Castle. 
In Orgs Castle, go north, and north to leave Orgs Castle. Go west, west, 
west, equip monkey's mind, crawl up the monkey tree (the big palm tree) 
that's nearby the mysterious gray stone monument, jump off the top of the 
monkey tree (the big palm tree), go north, north, equip monkey's mind, and 
climb up the wall into Bazaar.
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Pelgept
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In Bazaar, go east, north, equip the giant magnet, use it on the iron stone 
to get to the right side, go east, south, use the magic of dig on the light 
sand soil that's in the center of the dark sand soil to find the fairy Shiny 
(141-160) to make Danda's speed goes down by 1, go north, west, jump off the 
ledge, go north, west, south, and west to leave Bazaar. Go west, west, north, 
north, and north into Alshimbal Castle. In Alshimbal Castle, go east, and go 
into Oraisis' house. In Oraisis' house, go north, and speak to Oraisis to get 
panacea. Event "Gradius' Trial" is cleared. Go south, and south to leave 
Oraisis' house. Go west, northwest, speak to Kumao, choose "yes" to warp to 
the star shape rocks, equip monkey's mind, climb up the wall, climb up the 
monkey tree (cactus), equip momonga's mind, jump off the monkey tree (cactus) 
to get to the top side, search the treasure chest for 509Yul bag, jump into 
the hole into the cave. In the cave, go west, south, and go thru the opening 
to leave the cave. Equip monkey's mind, climb down the wall into the star 
shape rocks, go down the stairs, and go into Gemini's Palace. In Gemini's 
Palace, go south, east, east, southwest, and walk onto the flame warp tile 
that's on the floor to teleport into Capricorn's Palace.
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Alkemia                                
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In Capricorn's Palace, go south to leave Capricorn's Palace, and go south 
into the geographical features museum. In the geographical features museum, 
go south, south, east, south, and go into the path to Earth Shrine. In the 
path to Earth Shrine, go south, and south to exit the path to Earth Shrine. 
Go south, west, south, west, north, and go into the path to Finboard. In the 
path to Finboard, go west, west, and go thru the opening to leave the path 
to Finboard. Equip giant magnet, use it on the iron stone to get to the right 
side, and go thru the opening into the path to Finboard. In the path to 
Finboard, go down the stairs to B2. On B2, go east, defeat the two monsters 
to remove the block that's blocking the way, go east, and go up the stairs to 
B1. On B1, search the treasure chest for strength +3 (talisman), and go down 
the stairs to B2. On B2, go down the stair to B3. On B3, go up the ladder 
stairs to leave the path to Finboard. Use the magic of flame on the top side 
of the small tree to find the fairy Lime Kero (142-160) to make Danda's 
intelligence goes up by 1, and go down the ladder stairs into the path to 
Finboard. In the path to Finboard, use the magic of eascape to teleport to 
the front of the path to Finboard. Go up the stairs on the right, and go 
north into Penal Colony Cazos. In Penal Colony Cazos, go north, north, north, 
speak to Kumao and choose "yes" to warp to the star shape rocks. In the 
geographical features museum, go south, south, east, equip mole's mind, crawl 
under the fence, go northwest, north, north, and go into Earth Shrine. In 
Earth Shrine, go east, north, and go down the stairs to B1. On B1, go west, 
north, speak to Nymph to get the magic of water miracle, go south, east, 
east, north, speak to Ifreet to get the magic of fire miracle, go south, 
east, north, speak to Gnome to get the magic of earth miracle, go south, 
west, west, north, north, north, speak to Leprechaun to get the magic of 
dimension miracle, go south, west, speak to Jeid to get the magic of dark 
miracle, go north, speak to Sylphy to get the magic of wind miracle, go 
south, east, east, northwest, speak to Michael to get the magic of light 
miracle, go south, northeast, speak to Anigel to get the magic of time 
miracle, go south, east, north, speak to Kumakichi to get the magic of mind, 
speak to Kumakichi again to get the magic of mind miracle, go south, west, 
west, south, south, and go up the stairs to 1F. 1F, go south, west, and 
south to leave Earth Shrine. Go south, south, east, east, north, north, 
equip the giant magnet, use it on the iron stone to get to the right side, 
and go thru the opening into the cave. In the cave, search the treasure 
chest for 68Yul bag, go southwest, jump off the ledge, and go thru the 
opening to leave the cave. Go south, south, west, south, east, and go into 
the secret underground passage. In the secret underground passage, search 
the heart sealed door to open it, and go up the stairs into Alkemia Castle 
Town. In Alkemia Castle Town, go east, north, and go into Egesan's 
invention laboratory. In Egesan's invention laboratory, and speak to 
Egesan to give him the round plastic. Event "Wonderborg" is cleared. Go 
into Alkemia Castle. In Alkemia Castle, go into the castle. In the castle, 
go north, east, south, south, and south to leave the castle. Go east into 
Oulu Gate. In Oulu Gate, go down the stairs, go east, east, equip monkey's 
mind, climb up the monkey tree, equip momonga's mind, jump off the monkey 
tree to get to the top side, equip mole's mind, crawl under the fence, go 
west, west, equip monkey's mind, climb up the wall, and go into Falco's 
house. In Falco's house, speak to Falco, choose "no," and go thru the 
opening on the right into Big Blank.
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Big Blank
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Go north, west, use the magic of dig on the green soil that's in the center 
of the sand to find the fairy Ekurea (143-160) to make Danda's intelligence 
goes up by 1, go north, equip monkey's mind, climb up the wall, search the 
treasure chest for visible effect (amulet), equip monkey's mind, climb down 
the wall, go west, south, south, west, use the magic of dig on the light 
green soil that's in the lower left corner to find the fairy Griem (144-160) 
to make Danda's speed goes up by 1, go north, and fight boss 1. After 
defeating boss 1, search the yellow crystal to increase Danda's magic by 
40 points, go north, north, and go thru the opening into Falco's house. 
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Alkemia                                
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In Falco's house, go thru the middle opening to leave Falco's house. Equip 
monkey's mind, climb down the wall, go south, jump off the ledge, go south, 
and west into Alkemia Castle. In Alkemia Castle, go into the castle. In the 
castle, go north, west, north, and go up the stairs to 2F. On 2F, go south, 
east, south, south, speak to Kumao, and choose "yes" to warp to the star 
shape rocks. In the geographical features museum, go down the top stairs, 
and go into Capricorn's Palace. In Capricorn's Palace, go north, walk onto 
the flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go north, west, west, middle north, and walk onto the flame 
warp tile that's on the floor to teleport into Aries' Palace.
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Highland
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In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, south, south, south, go thru the black opening, equip the magic 
of earth miracle, walk onto the earth miracle symbol that's on the ground, 
there is a scene, and jump thru the hole into the underground. In the 
underground, equip the magic of lava guard, go north, north, and go thru 
the opening into Holy Land. 
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Big Blank
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In Holy Land, go south, south, use the magic of dig on the light green soil 
that's nearby the purple poison soil on the left to find the fairy Sutoramu 
(145-160) to make Danda's intelligence goes up by 1, go south, east, north, 
use the magic of dig on the light green soil on the right that's between the 
sand soil and tree to find the fairy Booman (146-160) to make Danda's speed 
goes up by 1, go north, north, and go thru the opening into the cave. In 
the cave, go east, and go up the stairs to leave the cave. Go east, and jump 
thru the hole back into the cave. In the cave, search the treasure chest for 
permanent equipment (amulet), jump off the ledge, go west, and go up the 
stairs to leave the cave. Go east, south, search the treasure chest for 
stamina (amulet), go west, south, use the magic of splash on the sandstone 
to find the fairy Urirurooto (147-160) to make Danda's strength goes down by 
1, go south,use the magic of splash on the sandstone on the left to find the 
fairy Vaikaato (148-160) to make Danda's defense goes up by 1, go east, and 
go thru the opening into the temple. In the temple, search the candlestick 
that's in the center of the room to find magnesia, go north, and speak to 
Maid to get Yamoto's book. Event "Origin of Blood" is cleared. Go west, 
west, jump off the ledge, go west, north, north, north, and go into the 
cave. In the cave, go southwest, equip the magic of lava guard, go south, 
and go up the stairs to leave the underground. 
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Highland
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Go south, go up two flight of steps, go north, north into the star shape 
rocks, go down the stairs, and go into Aries' Palace. In Aries' Palace,
go north, walk onto the flame warp tile that's on the floor to teleport 
into the Constellation Headquarters, go south, west, west, northeast, and 
walk onto the flame warp tile that's on the floor to teleport into Pisces' 
Palace.
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Yapan                               
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In Pisces' Palace, go south to leave Pisces' Palace. Go south into the star 
shape rocks, south, and go into Mimiko's house. In Mimiko's house, speak to 
Mimiko to get some information, and leave Mimiko's house. Go south, west, 
north, north, north, east, east, and go thru the opening into the cave. In 
the cave, search the star sealed door to open it, search the treasure chest 
for love sapphire (4-4), and leave the cave. Go back to the star shape rocks, 
go down the stairs, and go into Pisces' Palace. In Pisces' Palace, go north, 
walk onto the flame warp tile that's on the floor to teleport into the 
Constellation Headquarters, go south, southeast, and walk onto the flame warp 
tile that's on the floor to teleport into Cancer's Palace.
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Kudai                                
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In Cancer's Palace, go south to leave Cancer's Palace. Go south into the star 
shape rocks, south, south, south, east, north, north, and go into the cave. 
In the cave, go east, and go thru the opening to leave the cave. Go south, 
south, east, and north into Blue Dragon's Tower. In Blue Dragon's Tower, go 
thru the opening into the tower. In the tower, go up the stairs to 2F. On 2F, 
go up the stairs to 3F. On 3F, speak to Blue Dragon, and go to the center of 
the four golden pillars. Event "Four Divine Beasts' Towers" (Blue Dragon 
has awaken). Leave Blue Dragon's Tower, and go back into Kieran Castle. In 
Kieran Castle, go north, north, and north to leave Kieran Castle. Go north, 
north, west, south, south, west, and north into Black Tortoise's Tower. In 
Black Tortoise's Tower, go thru the opening into the tower. In the tower, go 
up the stairs to 2F. On 2F, go up the stairs to 3F. On 3F, speak to Black 
Tortoise, and go to the center of the four golden pillars. Event "Four Divine 
Beasts' Towers" (Black Tortoise has awaken). Leave Black Tortoise's Tower, 
and go back into Kieran Castle. Go south, south, west, south, and south to 
leave Kieran Castle. In Kieran Castle, go south, south, south, west, and north 
into Vermillion Bird's Tower. In Vermillion Bird's Tower, go thru the opening 
into the tower. In the tower, go up the stairs to 2F. On 2F, go up the stairs 
to 3F. On 3F, speak to Vermillion Bird, and go to the center of the four 
golden pillars. Event "Four Divine Beasts' Towers" (Vermillion Bird has 
awaken). Leave Vermillion Bird's Tower, and go back into Kieran Castle. In 
Kieran Castle, go north, west, west, and west to leave Kieran Castle. Go 
north, north, west, south, south, south, west, and north into White Tiger's 
Tower. In White Tiger's Tower, go thru the opening into the tower. In the 
tower, go up the stairs to 2F. On 2F, go up the stairs to 3F. On 3F, speak 
to White Tiger, and go to the center of the four golden pillars. Event "Four 
Divine Beasts' Towers" (White Tiger has awaken). Leave the tower, speak to 
Kumao, choose "yes" to warp to the star shape rocks, go south, south, and 
west into Kieran Castle. In Kieran Castle, go west, west, south, go down 
the steps, there is a scene, and go down the stairs that appeared into the 
underground. In the underground, search the treasure chest for the star ruby, 
and there is a scene with One (Danda's e-pet). Event "Four Divine Beasts' 
Towers" is cleared. Leave Kieran Castle. Go back to the star shape rocks, go 
down the stairs, and go into Cancer's Palace. In Cancer's Palace, go north, 
walk onto the flame warp tile that's on the floor to teleport into the 
Constellation Headquarters, go north, west, west, southeast, and walk onto 
the flame warp tile that's on the floor to teleport into Sagittarius' Palace.
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Westeria                               
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In Sagittarius' Palace, go south to leave Sagittarius' Palace. Go south into 
the star shape rocks, south, west, south, and go into the circus tent. In the 
circus tent, go east, equip mind gem, and speak to Poco to exchange the 
magnesia for the key - key of ancient times. Event "Puppet Poco" is cleared. 
Leave the circus tent. Go north, north, and north into Inde Village. 
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Inde Village                                
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Go north, and go into Hat's shop (the house on the left). In Hat's shop, buy 
high potion x3 (360Yul), and leave Hat's shop. Go north, west, north, go up 
the steps into the star shape rocks, there is a scene, and go down the stairs 
that appeared into Libra's Palace. Event "Inde Village - Libra's Palace is 
liberated." Go thru the opening into Libra's Palace, search the two treasure 
chests for monchip fire and monchip light, go north, walk onto the flame warp 
tile that's on the floor to teleport into the Constellation Headquarters, go 
north, middle north, and walk onto the flame warp tile that's on the floor to 
teleport into Aries' Palace.
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Highland
-----------------------------------------------------------------------------
In Aries' Palace, go south to leave Aries' Palace. Go south into the star 
shape rocks, go south, west, north, west, and north into Highland Castle. 
In Highland Castle, go into the castle. In the castle, go north, and west 
to leave the castle. Go west to leave Highland Castle. Go southeast, south, 
west, north, equip puma's mind, go west across the giant rope, west, north, 
north, and go into the meteorite. In the meteorite, jump thru the hole into 
B2. On B2, go south, east, north, north, west, and go down the stairs to B3. 
On B3, go east, east, south, south, west, west, north, go up the steps, and 
there is a scene with Ordin, go south, east, north, walk onto the sand tile 
on the left, there is a scene, go south, west, north, go up the steps, and 
there is a scene with Ordin, and walk onto the yellow warp tile that's on 
the floor to teleport back to the front of the meteorite. Speak to Kumao, 
choose "yes" to warp to the star shape rocks, go down the stairs, and go 
into Aries' Palace. (Make sure to go back to Pelgept - Blacksmith's shop to 
repair Danda's weapon and armor). In Aries' Palace, go north, walk onto the 
flame warp tile that's on the floor to teleport into the Constellation 
Headquarters, go south, west, speak to Tarus who will remove the block that's 
blocking the way with the miracle magic of fire, water, wind, time, and 
dimension, go north, and walk onto the flame warp tile that's on the floor 
to teleport into Big Blank's Palace. 
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Big Blank
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In Big Blank's Palace, go south to leave Big Blank's Palace. Go south into 
Big Blank's Castle. In Big Plank's Castle, go south, south, south, equip 
mole's mind, crawl under the fence, search the treasure chest for stamina 
weapon, equip mole's mind, crawl under the fence, go north, north, north, 
east, use a weapon on the grass on the left to find the fairy Wispy (149-160) 
to make Danda's intelligence goes up by 1, go south, and jump into the hole 
on the bottom right into B1 of the castle. On B1, go south, and go up the 
stair to leave the castle. Go south, east, use the magic of dig on the dark 
green soil that's between the wall on the left to find the fairy Nazetor 
(150-160) to make Danda's speed goes up by 1, try to go to the right, there 
is a scene with Chacha-Mimi, Danda gets vimana, equip monkey's mind, climb 
up the wall, go northwest, speak to Maimain to get stamina (talisman), go 
south, northeast, speak to Yumain to get stamina (amulet), go south, equip 
monkey's mind, climb up the wall two times, go up, there is a scene with the 
shadow of the Floating Fortress, climb down the wall three times, go east, 
north, use the magic of dig on the light green soil that's in front of the 
monkey tree to find the fairy Muutan (151-160) to make Danda's speed goes 
down by 1, go north, go up the stairs, search the treasure chest for stamina 
armor, go south, south, south, west, and go thru the opening into the castle. 
In the castle, go north, and try to go up. Event "Final Decisive Battle!" 
begins. Go east, south, equip the magic of time miracle, walk onto the time 
miracle symbol to teleport to the past, go north, east, north, and go down 
the stairs to B1. On B1, go west, south, and go down the stairs to B2. On B2, 
go north, defeat the monsters to remove the block that's blocking the way, 
go east,defeat the monsters to remove the block that's blocking the way, 
go south, step on the yellow botton (1-5) that's on the floor to remove a 
portion of the wall, go north, west, south, and go up the stairs to B1. On 
B1, go north, west, south, and go down the stairs to B2. On B2, go north, 
defeat the monsters to remove the block that's blocking the way, go west, 
defeat the monsters to remove the block that's blocking the way, go south, 
step on the yellow botton (2-5) that's on the floor to remove a portion 
of the wall, go north, east, south, and go up the stairs to B1. On B1, go 
west, defeat the monsters to open a hidden passage, go south, east, and go 
down the stairs to B2. on B2, go south, defeat the monsters to remove the 
block that's blocking the way, go west, defeat the monsters to remove the 
block that's blocking the way, go north, step on the yellow botton (3-5) 
that's on the floor to remove a portion of the wall, go south, east, north, 
and go up the stairs to B1. On B1, go west, north, east, north, east, east, 
and go up the stairs to 1F. On 1F, go south, speak to the guard who is 
blocking the way, go south, equip the magic of time miracle, walk onto the 
time miracle symbol to teleport to the future, go north, east, south, and 
walk onto the time miracle symbol to teleport into the Floating Fortress. 
In the Floating Fortress, go north, north, search the treasure chest for 
the key ID card, go south, south, west, equip the magic of time miracle, 
and walk onto the time miracle symbol to teleport into the castle. In the 
castle, go north, north, and go down the stairs to B1. On B1, go west, 
south, south, and go down the stairs to B2. On B2, go north, defeat the 
two monsters, step on the yellow botton (4-5) that's on the floor, go 
south, west, north, defeat the two monsters, step on the yellow botton 
(5-5) that's on the floor, go south, east, and go up the stairs to B1. 
On B1, go west, equip the giant magnet, use it on the iron stone to get 
to the left side, go north, west, south, south, east, and go down the 
stairs to B2. On B2, go west, speak to Jakesun, choose "no," go north, 
north, north, and defeat boss 1. After defeating boss 1, search the 
yellow crystal to increase Danda's magic by 40 points, go east, search 
the key ID card sealed door to open it, speak to Horn, and use the magic
of escape to teleport to the front of the castle. Go into the castle, 
go north, east, east, south, equip the magic of time miracle, walk onto 
the time miracle symbol to teleport into the Floating Fortress. In the 
Floating Fortress, go north, speak to Clone who is blocking the way, 
there is a scene with Horn, go west, west, south, walk onto the blue 
tile that's in the center of the brown square tiles to transform into 
the Messenger of Star and Earth (magic cannot be used), and go north. 
Event "Messenger from the Stars" is cleared. Go north, and go down the 
stairs to B1. On B1, search the key ID card sealed door to open it, go 
south, south, south, east, east, east, north, north, north, and go down 
the stairs to B2. On B2, go south, south, south, west, north, north, 
west, (if you go north, you will find the dark saber [sword - Atk16] 
that's inside of a treasure chest on B1), south, south, west, there is 
a scene, go north, there is a scene, go north, there is a scene, try to 
go north, there is a scene, go north, and fight boss 2 (Gradius' Ghost). 
After defeating boss 2 (Gradius' Ghost), fight the final boss Igzord. 
Just attack Igzord's head. After defeating Igzord, there is a scene. 
Event "Final Decisive Battle!" is cleared.
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Inde village
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Go to the front of Holy Temple, speak to Horn, and choose "yes." In Holy 
Temple, speak to Horn, and there is a scene. Event "Inde Village's 
Reconstruction" is cleared.
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THE END
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Version 1.0
By Ritchie (hidall@hotmail.com)