鉄拳カードチャレンジ Tekken Card Challenge ============================================================================= Tekken Card Challenge for the WonderSwan FAQ/Walkthrough V0.80 Last Updated July 23, 2001 Written by Jeff "CJayC" Veasey for GameFAQs (www.gamefaqs.com) ============================================================================= Copyright 2001 Jeff Veasey. You may not post this guide up on your web page, print it in a magazine, or otherwise distribute it in any way without permission. ============================================================================= This document uses Shift-JIS encoding to display Japanese characters. Most web browsers can easily be updated to show Shift-JIS pages without much effort. See your browser's documentation for more details. ============================================================================= Table of Contents ---------------------------------------- I. Introduction and Version History II. Menu Translations III. Card Battle Mechanics IV. Adventure Game Mechanics V. Card Marks VI. Card List VII. Adventure Game Strategy VIII. Codes and Secrets IX. Administrivia ============================================================================= I. Introduction and Version History I've owned this game almost since it came out, but I never really understood what was going on until I sat down and started translating the Japanese. Now I know, and I can truly say that this title is just way too random to be much fun. It's enjoyable for a little while, but there's just no way to control what's going on most of the time... Ah well, what did you expect for a Tekken offshoot? Version 0.80 (7/23/01): Missing 4 card values, 5 character strategies, True Ogre's card names. Version 0.50 (7/22/01): First public release, all card lists full, missing 5 card values. ============================================================================= II. Menu Translations Main Menu --------- Adventure アドベンチャー 1-Player Battle 1人でバトル 1-Player Battle 2人でバトル Link War 通信対戦 Data Initialize データの初期化 Adventure Stage Clear Menu -------------------------- Continue つずける Character Select キャラをかえる Exit to Main Menu しゅうりょう ============================================================================= III. Card Battle Mechanics A card battle is a one-on-one battle between two characters. Each character starts with four cards, and selects one (or more, depending on certain situations) of those cards to play against the opponent each turn. The cards are cycled through quickly in a roulette, making it very difficult to select the intended card. When playing against the computer, cards are always selected randomly. Each round, each player selects a card from the roulette, and the cards are played against one another. All main characters start with 100 hit points (Tekken Forces characters always have fewer), and the battle ends when one player is knocked out with 0 hit points remaining. There are four types of cards available to every player: Guard Card: Always card 01 with a point value of 00, this will guard against both single and multiple attacks (except unblockable attacks). Attack Cards: Cards 02-10 (and sometimes 11 or 12, depending on the character) with attack values ranging from 10 to 95. Many cards have marks, which add or remove certain features from cards. Block Cards: Cards 11 and/or 12, depending on the character, acts like a guard card but always with a bonus mark. Combo Cards: Cards 13 through 15, which give the character 2, 3, and 4-hit combos against the opponent. Considered standard Attack cards for point value purposes. Not available in 1- or 2-player battles. See Adventure Game Mechanics for more detail. When two attack cards are played, the point values from each card are compared against one another. If one attack card has a higher value than the other, then that card wins and the opponent is damaged for the point value on the card. The losing card is discarded from the loser's deck, and the winning card is shuffled back into the winner's deck. When an Attack card is played against a Guard or Block card, neither side sustains damage, and both cards are discarded. Exceptions are when a Block card contains a Counter mark (the attacker takes damage) or the Attack card is unblockable (Attack wins and is re-shuffled). When two Guard or Block cards are played against one another, neither side takes damage, and both cards are discarded from the deck. ============================================================================= IV. Adventure Game Mechanics Selecting Characters -------------------- The first time you play the game, you will be given the choice of three starting characters. The first two are always Jin and Xiaoyu, but the third is dependant on the Sex and Blood Type you entered in the personalization menu on your WonderSwan: (If you've never played with the menu, simply hold the Start button while powering on your WS.) Sex Blood Character -------------------------- ? ? Hwoarang M ?/A/AB Hwoarang M A Lei M B Eddy M O Paul F Any Nina After you've selected the starting character, subsequent returns to the character select screen will present you with a 21-character menu from which you can select any unlocked character. Additionally, if you press the Y4 button while over a character, you will be given the option to re-intialize that character's data. Otherwise, simply press A to select the character and enter the game. Controls -------- The X-Buttons are used to move your character around the stage. The A-Button is used to engage enemy characters. The B-Button displays an explanation of the Y-Button, and is used to exit Y-Button menus. The Y-Buttons are used primarily in deck management: Y1: Deck Change - View cards, set up your hand for the next battle. X to move, A to select, B to cancel/exit, Y4 to view descriptions. Y2: Combo Change - Change your combo card setup. X to move, A to select, B to cancel/exit, Y4 to view descriptions. Y3: Card View - X1 and X3 to cycle through cards, B to exit. Y4: Exchange - Upgrade 10 unused cards to the next higher level card. X to move, A to select, B to cancel/exit, Y4 to view descriptions. To reset the game at any point, press A + B + Start. The Adventure Field ------------------- Each stage of the Adventure game takes place on a 15X15 square field. Your character has 60 "steps" in which to traverse the field and make it to the exit. The starting point is always on the leftmost column of the field, and the ending point is always on the rightmost column. Warning sirens will sound at 20 and 10 steps remaining, and if you run out of steps, the "TIME UP" screen appears and the stage ends. On each Adventure Field, you will find the following elements: - Plain Tiles: On which you can walk - Block Tiles: Trees, buildings, and mountains through which you can't pass - Kurukuru Cards: Extra cards for your deck - Walk over to pick them up - Temples: Two buildings that restore full health and grant cards and levels - Pits: Black holes that damage your character for a random point total. - Tekken Forces: Three or four low-level characters (Crow, Falcon, Hawk, and Owl) who are looking to battle you. - Rival: One of three rivals for your character; an even match. - Entry/Exit Buildings: Your start and end points on each stage. At the bottom of the screen are five figures: - Your character's HP (Maximum of 100, 50 for Crow) - Your character's Level (Maximum of 9) - Your characters Card Points (Maximum of 99) - Steps Remaining (Starts at 60, TIME UP at 0) - Current Stage Number (Maximum of 99) As you move around, one square in each direction is revealed to you. Temples, Entry/Exit Buildings, and some (but not all) Block Tiles are visible from a distance, but everything else is invisible. There is also an arrow on top of your character, which always points to the nearest Tekken Force, Rival or Temple. Your main objective on each stage is to make it to the Exit Building before you run out of steps, collecting as many cards along the way as possible. If you run out of time or are defeated in battle, the game ends, returning you to the menu. Additionally, you will lose one of each card you have in your deck (leaving a minimum of 2 cards of any one type). Card Battles take place when you encounter enemy characters. Battles will commence if you run into an enemy who was hidden, if enemies surround you from the rear and both sides, or if you are facing an enemy and press A. If a battle begins automatically, you will only face that one enemy, but if you are directly next to multiple enemies and press the A button, you will engage all enemies one after another with no break in between. If you defeat a Rival, there seems to be a random chance that the Rival will be unlocked in the character selection screen. There is no pattern to the unlocks, although getting a Perfect against the Rival seems to increase the chances. Once your character reaches Level 9 (not Stage 9), the next stage and all following stages will turn into "Ogre World". There are no Rivals in Ogre World stages, but in their place is the Ogre Tower, in which Ogre resides. When you beat Ogre, the game ends, although you can re-enter the game for that character afterwards, and the world will return to normal. Enemies ------- On each stage are up to four enemies, one of which can be a Rival character. The most common enemy are the Tekken Forces, represented by four characters from Tekken 3's Tekken Force mode: Crow: 50 Hit Points Falcon: 60 Hit Points Hawk: 70 Hit Points Owl: 80 Hit Points The chances of meeting the tougher Tekken Forces depends on your character's level, not the stage number. You likely won't see anyone but Crow for the first few levels, and then you'll notice Falcon and Hawk appear between levels 4 and 6. At level 9, all four characters will appear randomly. The Tekken Forces always are at the same card level as your character, so see Crow's card list below to get an idea of what to expect. Your rivals are also at your card level, and always have 100 hit points. Only one of your three rivals will appear on any stage, so once you've met them, you only have to worry about Tekken Forces. Once you reach level 9, the Ogre Tower will appear on each stage field. Ogre is naturally at Level 9, and once he is defeated, he is replaced by True Ogre. True Ogre has 200 Hit Points, but is a Level 1 character with only four cards to choose from. One of them is an unblockable 50-point attack, but the others are standard attack cards from 20 to 40 points. True Ogre cannot block, but he cannot be juggled either. Gaining Cards and Levels ------------------------ As you progress through each Adventure Stage, you will gain cards and card points from either battles or picking up Kurukuru cards on the ground. You will only gain and find cards that are within your current card level, so it is important to raise your card level. Defeating a Tekken Force character will win you one card and one Card Point. Defeating a Rival will win you two cards and two points, but getting a Perfect (taking no damage, regardless of your starting HP) will win three cards and points. As you might expect, picking up a Kurukuru card nets you a single card and point for each one you find. Every 10 card points you gain, you are eligible to move up one level. Simply enter a Temple, and you will gain a new card to match your new character level. Once you have reached level 9, no new levels are gained, but you will receive one random card. Each character has 15 cards associated with them. Cards 2 through 5 are granted at the beginning of the game, and another 8 cards are received at each Level Up. The remaining three cards are Combo Cards, which can be gained at the completion of the 5th, 10th, and 15th stages if the following requirements are met: 2-Ren Combo: Card Level 4 (Stage 5, 10, or 15) 3-Ren Combo: Card Level 7 (Stage 10 or 15, must have 2-Ren) 4-Ren Combo: Card Level 9 (Stage 15, must have 2-Ren and 3-Ren) If you miss gaining a Combo Card at the end of a stage, you will not be able to get that card for that character. This makes it vitally important to get to the required card levels for each of the three stages, as the Combo cards are very useful. Deck Management --------------- At any point on the Adventure Field you can stop and manage your deck by pressing one of the Y buttons. Deck Change: Y1 Button The Deck Change allows you to set up your hand (i.e. your first four cards) for the next battle. You can place up to two of any card in your hand. In the card list, you will see two numbers to the right of each card. The first shows how many cards are available to use in your hand (Max 2) and the second shows the number of remaining cards in your deck (Max 15). Combo Change: Y2 Button The Combo Change allows you to set up your Combo Cards. Each of the three combo cards allows you to put in-deck cards in a combo (as if played serially). The total point count of the cards you use in your combo cannot exceed the point count of the combo card, but it does not have to match it. In a Combo, you can only use Attack Cards, the Serial mark is not effective, and only the first card in the combo is affected by preceeding marks (such as the Style card). Exchange: Y4 Button The Exchange allows you to trade 10 of any card in your deck for the next higher level card. You can only carry a maximum of 15 cards of any one type in your hand, and the Level 9 card cannot be traded up. ============================================================================= V. Card Marks Upper Arrow /^ Juggle 浮かし When a juggle card is used to attack successfully, the opponent becomes airborne, and the attacker is given a free play for the next round. Multiple juggles can be played one after another, chaining several free hits together. Double Arrow >> Serial 連続 A serial card starts a "combo" of sorts, allowing the attacker to select another card to follow the first attack, and the damage total of all chained cards is used in the attack. Selecting an already-selected card or a non-attack card ends the chain and begins the attack. Multiple Serial cards can be chained together one-after-another, and the sum-total damage of all cards is used in the attack. Double Line // Block さばき A Block card blocks any incoming attack, nullifying its damage. Additionally, if a block successfully stops an attack, one random card from the attacker is removed from the roulette for the next round only. Turning Arrow /> Counter 返し A Counter card takes any attack thrown against the character and counters it back against the attacker. Counter damage cannot KO an opponent, but it will reduce their health down to 5 points. Counter cards take precedence over an unblockable card. "K" K Style かまえ After a Style card has been successfully played (an attack card hits or a defense card blocks), certain attacks will hit for double damage. The card's point value does not increase, but the damage done on a successful hit will be raised. All characters with Style cards except Law and Hwoarang also have corresponding Diaya cards that will double the attack power. For Law and Hwoarang, on the next turn, an attack card will play as a Serial card. Exclamations !! Self-Damage 自分もダメージ A Self-Damage card damages the attacker as much as the defender by the same damage point count if it is successful. Self-Damage cannot KO the attacker, but it can reduce the health all the way down to 5 points. Triangle |\ Disconnect 外れることあり A Disconnect card attack will be dodged if it immediately follows a successful attack. Diamond * Daiya ダイヤ Diaya cards have special properties, depending on the specific card. The Daiya cards are marked in the card list below as follows: *S = 2X Attack when played after Style かまえから、こうげき力UP *G = Unblockable Attack ガードもさばきもできない *H = HP Steal Attack HPをかいふく *R = Style card plays as a Series かまえなられんぞくルーレット ============================================================================= VI. Card List ==================================================================== Law Rivals: Mokujin, Paul, Hwoarang -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Dragon Knuckle Combo 10 >> ST D.ナックル 03 Dragon Storm 15 /^ ST D.ストーム 04 Dragon Rush 20 /^ ST D.ラッシュ 05 Trap Right Blow 25 >> ST トラップ 06 Somersault Kick 30 /^ L2 サムーソルト 07 Dragon Slash 35 /^ L4 D.スラッシュ 08 Dragon Tail 40 L6 D.テイル 09 Double Dragon 45 L8 W.ドラゴン 10 Sunkei 50 L9 寸勁 11 Sabaki 00 // L7 さばき 12 Fake Step 00 // K L5 フェイク 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Ogre Rivals: Heichachi, King, Hwoarang -------------------------------------------------------------------- 01 Guard 00 L2 ガード 02 Double Face Breaker 10 ST ダブルフェイス 03 Quetzalcoatl 20 >> ST ケツアルクアトル 04 Sneak Blade 30 /^ ST スネイクブレード 05 Blazing Kick 40 /^ ST ブレイジングK 06 Awaseduki 45 L4 合突き 07 Zangetsu 50 >> L5 残月 08 Infinity Kick Combo 55 L6 インフィニティ 09 Leg Bazooka 60 L8 レッグバズーカー 10 Seiranken 90 *G L9 青嵐拳 11 Tobu 00 // L3 飛ぶ 12 Kannenshouheki 00 /> L7 感念障壁 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Kuma Rivals: Heihachi, Paul, Panda -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Chouhatsu 10 ST 挑発 03 Kuma-Kijinken 20 /^ ST 熊鬼神拳 04 Bear Scissors 30 ST ベアシザース 05 Double Hammer 40 |\ ST ダブルハンマー 06 Hip Press 50 |\ L2 ヒッププレス 07 Megaton Claw 60 *S |\ L5 メガトンクロー 08 Rolling Bear 70 |\ L6 ロリング 09 Salmon Hunting 80 |\ L7 サーモン 10 Kurenaigaeshi 95 |\ L9 紅返し 11 Shagamu 00 K L4 しゃがむ 12 Cheerful Ball Up 90 |\ L8 ボールアップ 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 50 S10 3連コンボ 15 4-Ren Combo 60 S15 4連コンボ ==================================================================== Mokujin Rivals: Heihachi, Xiaoyu, Jin -------------------------------------------------------------------- 01 Guard 00 L2 ガード 02 Ankyaku 10 ST 暗脚 03 Devil Kiss 15 K ST デビルキッス 04 Karin 20 !! ST 華輪 05 Firecracker 25 /^ ST ファイヤークラッカー 06 Ali Kick 30 *S L4 アリキック 07 Sousouga 35 L6 綜爪牙 08 Mukurowari 40 L7 骸割り 09 Mahha Punch 45 *S L8 マッハパンチ 10 Mokujin Fang 50 *G L9 木人ファング 11 Sabaki 00 // L3 さばき 12 Kaeshi 00 /> L5 返し 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Julia Rivals: Heihachi, Eddy, King -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Chouhatsu 10 ST 挑発 03 Koshinchuu 15 ST 虎身肘 04 Soukuuhou 20 ST 蒼空砲 05 Tsuutenhou 25 /^ ST 通天砲 06 Zensoujuujiha 30 /^ L2 前掃十字把 07 Senkyuutai 40 L4 穿弓腿 08 Totsusoushou 50 L6 突双掌 09 Ponken 60 L8 崩拳 10 Shippohouchuu 70 >> L9 疾歩崩肘 11 Sabaki 00 // L5 さばき 12 Tenshintai 00 /> L7 転身腿 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 55 S10 3連コンボ 15 4-Ren Combo 75 S15 4連コンボ ==================================================================== Panda Rivals: Jin, Xiaoyu, Kuma -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Chouhatsu 10 ST 挑発 03 Kuma-Kijinken 20 /^ ST 熊鬼神拳 04 Panda Scissors 30 ST パンダシザース 05 Double Hammer 40 ST ダブルハンマー 06 Hip Press 45 L2 ヒッププレス 07 Megaton Claw 50 *S L5 メガトンクロー 08 Rolling Panda 55 L6 ロリングパンダ 09 Sasa Hunting 60 L7 ササハンティング 10 Sasagaeshi 70 *S L9 笹返し 11 Shagamu 00 K L4 しゃがむ 12 Cheerful Ball Up 65 L8 ボールアップ 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 50 S10 3連コンボ 15 4-Ren Combo 60 S15 4連コンボ ==================================================================== Paul Rivals: Law, Kuma, Jin -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Somersault-NG 10 !! ST サマーNG 03 Kawarawari 20 ST 瓦割り 04 Urahayate 30 /^ ST 裏疾風 05 Fugaku 40 ST 富嶽 06 Abisekeri 50 L2 あびせ蹴 07 Rakuyou 55 L4 落葉 08 Tenpouryuu 60 /^ L6 三宝龍 09 Masakariusa 65 L7 鉞打ち 10 Ponken 70 L9 崩拳 11 Ukikusa 00 // L5 浮草 12 Zansetsu 00 /> L8 残雪 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo ?? S15 4連コンボ ==================================================================== Xiaoyu Rivals: Anna, Lei, Eddy -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Chouhatsu 10 ST 挑発 03 Haishingeki 15 >> ST 背身撃 04 Fujinkyaku 20 ST 斧刃脚 05 Jouhoshouken 25 ST 上歩掌拳 06 Touken 30 >> *S L2 蕩肩 07 Toukuuhaikyaku 35 *S L4 騰空擺脚 08 Souhekishou 40 >> L6 双壁掌 09 Kobikyaku 45 /^ L8 虎尾脚 10 Kasuishou 50 L9 架推掌 11 Houou no Kamae 00 K L5 鳳凰の構え 12 Sabaki 00 // L7 さばき 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Yoshimitsu Rivals: Paul, Doctor.B, Heihachi -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Manji Agura 10 *H ST 卍あぐら 03 Ninpou Manji Kazura 20 >> ST 卍葛 04 Yoshimitsu Blade 30 ST ブレード 05 Hikuuken 40 ST 飛空剣 06 Jiraiba 45 L2 地雷刃 07 Hyuugahou 50 /^ L5 日向砲 08 Dokugiri 55 *G L7 毒霧 09 Zetsumeiken 60 *G |\ L8 絶鳴剣 10 Madoinashi 65 *G !! L9 不惑 11 Sengaku 50 *H L4 千覚 12 Sabaki 00 // L6 さばき 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo ?? S15 4連コンボ ==================================================================== Nina Rivals: Anna, Hwoarang, Jin -------------------------------------------------------------------- 01 Guard 00 L2 ガード 02 One-Two Punch 10 >> ST ワンツー 03 Udehishigiharagatame 20 >> ST 腕挫腹固 04 Urakannukitakabajime 25 >> ST 鷹羽絞 05 Binta 30 ST ビンタ 06 Shouaku 35 >> L3 掌握 07 Abitogiri 40 L5 あびとぎり 08 Divine Cannon 45 /^ L7 D.キャノン 09 Fall Kick 50 L8 ファールキック 10 Soushouha 55 L9 双掌破 11 Sabaki 00 // L4 さばき 12 Kaeshi 00 /> L6 返し 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Heihachi Rivals: Julia, Jin, Xiaoyu -------------------------------------------------------------------- 01 Guard 00 L4 ガード 02 Kikokurenken 10 ST 鬼哭連拳 03 Goushouha 20 ST 剛掌破 04 Tamonsatsu 30 >> ST 多聞殺 05 Narakubarai 40 ST 奈落払い 06 Ponken 50 L2 崩拳 07 Fuujinken 60 /^ *S L5 風神拳 08 Kijinken 70 /^ L7 鬼神拳 09 Raijinken 80 *S L8 雷神拳 10 Onigawara 90 |\ *S L9 鬼瓦 11 Step 00 K L3 ステップ 12 Itsutetsu 00 /> L6 一徹 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== King Rivals: Gun Jack, Paul, Lei -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Drop Kick 10 ST ドロップキック 03 Knuckle Bomb 35 ST ナックルボム 04 Shoulder Tackle 40 ST タックル 05 Leg Lariat 50 ST Lラリアット 06 Back Drop 45 >> L2 バックドロップ 07 Power Bomb 15 >> L4 パワーボム 08 Giant Swing 20 L6 G.スイング 09 Muscle Buster 25 L8 M.バスター 10 Romero Special 30 L9 ロメロ.S 11 Sabaki 00 // L5 さばき 12 Kaeshi 00 /> L7 返し 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Lei Rivals: Yoshimitsu, Xiaoyu, Bryan -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Haishinenbiraku 10 ST 背身燕尾落 03 Ryuusei 15 ST 龍声 04 Hyousousou 20 /^ *S ST 豹双爪 05 Kenzankyaku 25 ST 巻暫脚 06 Kousouenbu 30 L2 後掃燕舞 07 Choukyuukyaku 35 /^ L5 跳弓脚 08 Choukakurengeki 40 /^ *S L6 跳鶴連撃 09 Suikyogeki 50 L8 酔虚撃 10 Sekitou 55 L9 石頭 11 Tsuru no Kamae 00 /> K L4 鶴の構え 12 Suiho 00 // L7 酔歩 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Jin Rivals: Nina, Yoshimitsu, Hwoarang -------------------------------------------------------------------- 01 Guard 00 L4 ガード 02 Narakurai 10 *S ST 奈落払い 03 Kifuumon 20 ST 鬼風門 04 Shiunnidangeri 30 /^ ST 紫雲二段 05 Hakuroyuubu 35 ST 白鷺遊舞 06 Furajinken 40 /^ *S L2 風神拳 07 Oiduki 45 /^ L3 追い突き 08 Onikubiotoshi 50 L6 鬼首落とし 09 Rasetsumon 55 *S L7 羅刹門 10 Raijinken 60 *S L9 雷神拳 11 Step 00 K L5 ステップ 12 Kaeshi 00 /> L8 返し 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 55 S10 3連コンボ 15 4-Ren Combo 70 S15 4連コンボ ==================================================================== Hwoarang Rivals: Jin, Law, Heihachi -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 One-Two Punch 15 ST ワンツー 03 Middle Back Blow 20 ST ミドルバックB 04 Maeashigari 30 K ST 前足刈り 05 Lightning Blow 35 ST ライトニングB 06 Round Kick 40 L2 ラウンドキック 07 Cut Back 45 K L5 カットバック 08 Bazooka Kick 50 L7 バズーカーK 09 Raging Blade 55 /^ L8 ライジングB 10 Heel Explosion 60 *G |\ L9 ヒールEXP 11 Flamingo no Kamae 00 K L4 フラミンゴの構え 12 Sabaki 00 // L6 さばき 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo ?? S15 4連コンボ ==================================================================== Doctor B. Rivals: Anna, Yoshimitsu, Nina -------------------------------------------------------------------- 01 Guard 00 L2 ガード 02 Poison Breath 10 *G ST ポイズンブレス 03 Brilliant Pegasus Buster 20 ST ブリリアント 04 Youtsuu 30 !! *S ST 腰痛 05 Doctor Manji Car 40 *H ST ドクター卍カー 06 Rope Through 50 L3 ロープスルー 07 Kenjinken 55 /^ L5 賢人拳 08 Roujinken 55 /^ L6 老人拳 09 Panic Smoker 70 L8 パニークスモーカー 10 Roubakuken 80 *G L9 老爆拳 11 Uchukageoshi 00 K L4 裏影足 12 Panic Doctor 00 // L7 パニークドクター 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo ?? S15 4連コンボ ==================================================================== Bryan Rivals: Doctor.B, Yoshimitsu, Lei -------------------------------------------------------------------- 01 Guard 00 L2 ガード 02 Chouhatsu 10 ST 挑発 03 Sway and Smash 20 /^ *S ST スウェー&スマッシュ 04 Snake Edge 30 >> ST スネークエッジ 05 Double Body Blow 40 ST W.ボディーブロー 06 Slicer 50 L4 スライサー 07 Flying Kneel Kick 60 L6 フライングニールK 08 Snake Fang 65 L7 スネークファング 09 Mahha Punch 70 L8 マッハパンチ 10 Mahha Combination 75 >> |\ L9 マッハコンビ 11 Sabaki 00 // L3 さばき 12 Sway 00 // K L5 スウェー 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Crow Rivals: Jin, Xiaoyu, Heihachi -------------------------------------------------------------------- 01 Guard 00 L3 ガード 02 Ginsenka 10 *S ST 銀閃華 03 Knee Break 15 *S ST ニーブレイク 04 Jab 20 *S ST ジャブ 05 One-Two Punch 25 *S ST ワンツー 06 Snake Edge 30 *S L2 スネークエッジ 07 Fubuki 35 *S L4 吹雪 08 Middle Kick 40 *S L6 ミドルキック 09 Kakatootoshi 45 *S L7 踵落し 10 Fuujinken 50 *S L9 風神拳 11 Nakama o Yobu 00 K L8 仲間を呼ぶ 12 Juu o Kamaeru 40 !! L5 銃を構える 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Gun Jack (CANNOT BE JUGGLED) Rivals: Julia, Bryan, Anna -------------------------------------------------------------------- 01 Guard 00 L5 ガード 02 Machine Gun Knuckle 10 ST マシンガンN 03 Violence Upper 20 ST バイオレンスU 04 Cherno 30 ST チェルノ 05 Head Sliding 40 ST スライディング 06 Exploder 50 L2 エクスプローダー 07 Megaton Sweep 55 L3 メガトンスィープ 08 Stomping Kick 60 L4 ストンピング 09 Bravo Knuckle 70 L7 ブラボーナックル 10 Gigaton Punch 95 |\ L9 ギガトンパンチ 11 Sora o Tobu 00 // L6 空を飛ぶ 12 Dive Bomber 80 *G |\ L8 ダイブボマー 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 50 S10 3連コンボ 15 4-Ren Combo 60 S15 4連コンボ ==================================================================== Anna Rivals: Mokujin, Gun Jack, Nina -------------------------------------------------------------------- 01 Guard 00 L2 ガード 02 Chaos Tear 10 ST カオステイル 03 Peking Heel 15 *S ST ピッキングヒール 04 Somersault Kick 25 /^ ST サムーソルト 05 Bloody Chaos 30 /^ ST ブラッディカオス 06 Executioner 40 L4 エクスキューショナー 07 Right Hand Stab 45 L6 ライトハンドS 08 Soushouha 50 L7 双掌破 09 Bloody Scissors 55 L8 ブラッディシザース 10 Yamaarashi 60 L9 山嵐 11 Chaos Judgement 00 /> K L3 ジャッジメント 12 Kaeshi 00 /> L5 返し 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 70 S15 4連コンボ ==================================================================== Eddy Rivals: Xiaoyu, King, Julia -------------------------------------------------------------------- 01 Guard 00 L4 ガード 02 Bencao 10 ST ベンリン 03 Lateral 20 K ST ラテラオ 04 Biriba Troca 30 /^ ST ビリバ 05 Espada 40 >> K ST エスパーダ 06 Suicidio 45 L3 シジュ 07 Au Batido 50 L5 バチュド 08 Parafuzo 55 *R L7 パラフーゾ 09 Cabecada 60 L8 サベサダス 10 Vucao 65 >> L9 ヴカオン 11 Sakadachi 00 K L2 逆立ち 12 Suwaru 00 // L6 座る 13 2-Ren Combo 40 S5 2連コンボ 14 3-Ren Combo 60 S10 3連コンボ 15 4-Ren Combo 80 S15 4連コンボ ==================================================================== Not Playable: ==================================================================== True Ogre (CANNOT BE JUGGLED) -------------------------------------------------------------------- 02 ???? 20 ST 03 ???? 30 ST 04 ???? 40 ST 05 ???? 50 *G ST ==================================================================== ============================================================================= VII. Adventure Game Strategy General Strategy ---------------- * It's always better to Reset than lose a battle. Since you can always tell if your opponent is going to be able to knock you out on the next card, hitting reset will save you the loss of your cards and allow you to try the level over. * If you cannot make the required levels to get the combo cards on stages 5, 10, or 15, it's best to take the TIME UP and loss of cards rather than losing the chance to get those combo cards. You only have one shot at them, and losing the cards due to a TIME UP does not decrease your Card Point total or your Card Level. * One cheap way to get ahead in the game is to replay stage 1 over and over, collecting cards, avoiding battle, and not leveling up. You can gain up to 99 card points without leveling up, which will allow you to play through levels without having to worry about collecting Card Point to get those elusive Combo Cards. * Don't be in such a rush that you hit a pit. Look where you're stepping. * One good strategy in a level is to immediately head for the exit, then step back and look for cards and easily-winnable battles until time grows short. * When preparing to meet Ogre, make your way to the exit in Ogre World, then stop and set up your combo cards and your hand before leaving the stage. Your setup is saved at the end of each stage, so you'll be ready to face Ogre time and time again with your preferred setup if need be. * Against Ogre, the best card setup is generally one counter card (if you have one) and three of your highest attack cards or serial cards if you have them. Character Strategy: Law ----------------------- When playing as Law, live for those Serial attacks. Law is powerful early on thanks to the DKC and TRB, and once he gains the Fake Step at Level 5, any card can become a Serial starter. The four Juggling cards work great at the end of combos or serials, making Law a fairly easy play. Character Strategy: Ogre ------------------------ The second-tougest charcter in the game, Ogre comes into his own at Level 5 with the Zangetsu, a 50-point Serial card. You can make short work of any opponent without a second thought, and the 90-point unblockable Seiranken is just nasty at Level 9. Ogre is unstoppable for the most part, making his Adventure game a breeze. Character Strategy: Kuma ------------------------ Kuma looks powerful, but is actually very hard to play. Almost every one of his powerful attacks will miss every other turn, and he's only got one after-Style card to use. Playing as Kuma relies on getting the first attack in and in hard. If it's blocked, you could be in trouble. Keep those high attack cards in your hand, but remember that they'll fail every other time they hit. Against Ogre, go for the one bit hit to start and try to win out against his other cards as they come. Character Strategy: Mokujin --------------------------- Mokujin is very weak, has no serial cards, and lacks any redeeming values whatsoever. Second weakest in the game, you'll want to concentrate the majority of your time avoiding combat and counting on your Combo cards to save you at the very end. Even the Level 9 Mokujin Fang is a bit of a joke, only dealing 50 points of unblockable damage. When going against Ogre, live off of your Combo cards, and keep the Kaeshi handy in case he throws his 90-pointer at you. Luck is the only way to survive against him and True Ogre, so be prepared to do a lot of resetting. Character Strategy: Julia ------------------------- Julia is a horribly weak character with no redeeming values...until Level 9, at which point she becomes a powerhouse. The Shippohouchuu is an unbelievable 70-point Serial card, which will decimate anything in its way. Two of them, another high point card, and a Counter will ensure quick defeat of anyone in your way, including True Ogre, who can actually be killed in one turn. Character Strategy: Panda ------------------------- Panda's attacks are weaker than Kuma's, but he doesn't suffer from the dreaded black triangle syndrome. With no serial cards and only a weak juggle, playing as Panda means hitting hard and fast. The Style card has two corresponding follow-up attacks for big damage, which can be useful against rivals or Ogre. The best strategy here is to hold off leveling up as long as possible, in order to take full advantage of your early edge against the Tekken Force and your rivals. Meeting Ogre can be scary, and most battles will turn into a war of luck. Character Strategy: Paul ------------------------ Paul plays like Panda with a couple of extra juggles in there. Hit hard, hit fast, and cross your fingers that your Rival or Ogre don't go Serial on you. Paul simply does not stand up to Law, Jin, or Ogre very well, so be prepared to Reset the game on a bad draw (i.e. fairly often). Character Strategy: Xiaoyu -------------------------- With three serial cards, two setup attacks, and a 45-point juggle, Xiaoyu is best powered up as quickly as possible. You should be able to readily handle anything any other character throws at you with your serials, making Xiaoyu a great starter character. Character Strategy: Yoshimitsu ------------------------------ Yoshi is a bit of an enigma. Strong early, weak late, and a danger to himself with a 65-point self-damage card. The 50-point Sengaku is his most useful card, stealing HP back from the enemy. With this, he's able to hold his own against most everyone, as long as the draws are lucky. Character Strategy: Nina ------------------------ Serial, serial, serial, serial. Nina cannot be stopped early or late in the game. One of only four characters that can kill a rival in one turn at Level 1, she's best when stringing one attack after another, obviously. Your rivals should fall fairly easily, and even Ogre shouldn't prove too much trouble with the proper setup (Shoukaku X 2, 4-Ren Combo, Kaeshi to counter). Character Strategy: Heihachi ---------------------------- As in Tekken 3 itself, Heihachi is Power. From Level 1 (100 point damage Serial possible) to Level 9 (a 90-point card w/Setup bonus), it's just hard to lose when playing as Heihachi. Add in two massively powerful Juggle cards (60 and 70 points), Adventure mode is a stroll in the park. Character Strategy: King ------------------------ King is unlike any other character in the game in that he's maxed out from the beginning. His 50-point Leg Lariat is his most powerful card (not counting the Combos), and after Level 2, he actually gets weaker on average by gaining only cards with lower point values. Of course, at level 2, he becomes godlike with the 45-point Serial card, Back Drop. From there, he remains unstoppable for the rest of the game. It's actually best to take out the rivals earlier in the game. Save up cards and only level up at the last possible moment in order to maximize your unfair advantage over everyone else. By Level 9, the playing field is just a little more even, but it's still possible to overpower anyone else. Two Back Drops give you 90, and your third attack is completely up to you against the Tekken Forces, Rivals, or Ogre. Character Strategy: Lei ----------------------- Lei looks weak until level 4, where he picks up the Tsuru no Kamae. A Counter/Setup card, it's Lei's best defense and offense in the game, allowing him to take out any opponent fairly quickly. Don't forget to set up your combo cards to lead with the Hyousousou or Choukakurengeki, and you're set for the whole game, including Ogre. Character Strategy: Jin ----------------------- Jin's strength lies in a combination of Juggle and Setup, but that alone doesn't push him to the next level. Fairly weak when his opponents aren't in mid-air, it's best to avoid combat after Level 3, as you'll quickly find yourself overmatched against your three serial-throwing rivals. Against Ogre and True Ogre, there's no way to easily win except with luck. Cross your fingers, keep the Kaeshi on standby, and good luck. Character Strategy: Hwoarang ---------------------------- Character Strategy: Doctor B. ----------------------------- Character Strategy: Bryan ------------------------- Character Strategy: Crow ------------------------ Let's face it; Crow sucks. With only 50 HP, you've only got half as much health as any other character. There's only one real strategy here: AVOID ALL COMBAT. From levels 1 through 7, Crow is absolutely helpless. He's as weak or weaker than any other character, and the three rivals the game sticks you with are all absolutely lethal. At Level 8, you get half a chance with the Nakama o Yobu card, which doubles the damage (but not the point value) of your next attack. When you get down to it, there's only one real battle you'll be wanting to fight here. When facing Ogre, first set up your Combo cards with the most powerful attacks coming first (i.e. for the 4-hit card, Fuujinken and then three Ginsenkas). Set up your hand with two Nakama cards, your 3-Hit combo, and your 4-hit combo. Then get your trigger finger ready. Against Ogre (assuming he doesn't throw the unblockable 90-point Seiranken at you), Nakama, then either combo card to finish him in two moves. Against True Ogre, repeat with the other combo card (assuming he doesn't breathe fire), and try to win the war of attrition. Good luck. You'll need it. Character Strategy: Gun Jack ---------------------------- Character Strategy: Anna ------------------------ Character Strategy: Eddy ------------------------ The most powerful character in the game, to the point of being extremely cheap. You start the game with a 40-point Serial, and end it with a 65-point Serial. Nasty. Eddy is one of two characters that can take out Rivals at Level 1 and True Ogre at Level 9 in one round. Use the serial cards religiously, and never look back. Character Power by Level ------------------------ On the following chart, the numbers show: Highest Single Card/Highest Possible Serial Not included are Combo cards (as they CPU will never use them). L1 L2 L3 L4 L5 L6 L7 L8 L9 Law 25/080 30/090 30/090 35/095 35/095 40/100 40/100 45/105 50/110 Ogre 40/080 40/080 40/080 45/085 50/165 55/175 55/175 60/180 90/210 Kuma 40/040 50/050 50/050 50/050 60/060 70/070 80/080 90/090 95/095 Mokujin 25/025 25/025 25/025 30/030 30/030 35/035 40/040 45/045 50/050 Julia 25/025 30/030 30/030 40/040 40/040 50/050 50/050 60/060 70/200 Panda 40/040 45/045 45/045 45/045 50/050 55/055 60/060 65/065 70/070 Paul 40/040 50/050 50/050 55/055 55/055 60/060 65/065 65/065 70/070 Xiaoyu 25/055 30/100 30/100 35/110 35/110 40/145 40/145 45/155 50/160 Yoshimitsu 40/080 45/085 45/085 50/090 50/090 50/090 55/095 60/100 65/105 Nina 30/100 30/100 35/125 35/125 40/135 40/135 45/140 50/145 55/150 Heihachi 40/100 50/110 50/110 50/110 60/120 60/120 70/130 80/140 90/150 King 50/050 50/140 50/140 50/165 50/165 50/165 50/165 50/165 50/165 Lei 25/025 30/030 30/030 30/030 35/035 40/040 40/040 50/050 55/055 Jin 35/035 40/040 45/045 45/045 45/045 50/050 55/055 55/055 60/060 Hwoarang 35/035 40/040 40/040 40/040 45/045 45/045 50/050 55/055 60/060 Doctor B. 40/040 40/040 50/050 50/050 55/055 55/055 55/055 70/070 80/080 Bryan 40/100 40/100 40/100 50/110 50/110 60/120 65/125 70/130 75/205 Crow 25/025 30/030 30/030 35/035 40/040 40/040 45/045 45/045 50/050 Gun Jack 40/040 50/050 55/055 60/060 60/060 60/060 70/070 80/080 95/095 Anna 25/025 25/025 25/025 40/040 40/040 45/045 50/050 55/055 60/060
Eddy 40/110 40/110 45/125 45/125 45/130 45/130 55/135 60/140 65/235 ============================================================================= VIII. Codes and Secrets Instantly Unlock All Characters for Battle Modes: Press Y4, Y3, then Y3 + Y4 + X2 at the title screen very quickly. A sound will confirm the code. True Ogre: Press Y4 while selecting Ogre in 1P or 2P Battle mode (doesn't work for me, can anyone confirm this?). Unlock Ogre and Crow: Complete the game (defeat Ogre) with all 19 unlockable characters. ============================================================================= IX. Administrivia Sources: All of the kanji move names come directly from the game itself, from the Namco web site, or from one of a thousand web sites that have copied the official Namco literature. The Unlock and True Ogre code was found here: http://www.ic-net.or.jp/home/t-sampei/u/w/tekencars.htm Translations for some of Eddy's moves found here: http://home.earthlink.net/~uttie/eddycap.html Contacting Me: If you have anything to add or correct, please do send it along to cjayc@gamefaqs.com for inclusion in the next revision. Copyright Notice: This document is Copyright 2001 Jeff "CJayC" Veasey. It may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site outside of GameFAQs. It may not be distributed electronically outside of the GameFAQs web site, and it may not be distributed otherwise at all. The latest version of this document on the GameFAQs web site will hold the current Copyright and distribution information. At this time, this document is exclusive to GameFAQs; please do not ask for reproduction rights without compensation. ---EOF---