Sonic Colors (Wii) Red Medal Guide by WishingTikal http://www.youtube.com/WishingTikal Table of Contents 1. Introduction 2. Game Basics -Moves/controls -Wisps (powers) -Items 3. Walkthrough (red medal guide) -Tropical Resort -Sweet Mountain -Starlight Carnival -Wisp Planet -Aquarium Park -Asteroid Coaster 4. Bosses 5. Disclaimer 1. Introduction Sonic fans have been raging for years now as they feel there has been no truly good Sonic games since the 2D side- scrolling ones. The Sonic Adventure series is loved by many, but the lightning fast Sonic-levels were too few and far between, Sonic Unleashed was also a step in the right direction, with its fun and fast-paced day levels, but the night levels brought it all down. Sonic Heroes didn't feel like a real Sonic game, Sonic Next-Gen was a mistake, and the previous Sonic games on the Wii just didn't play right, although the speed was definitely there. Then there's the countless Sonic racing games, and other spin-offs that don't quite pin it. And now we finally have Sonic Colors, despite its childish-sounding title, is actually the closest you will get to a true Sonic experience right now. Think of the speedy levels of Sonic Adventure mixed with the day levels of Sonic Unleashed, and just that. Nothing else. Sega incorporated some gimmicks again ("color" powers which Sonic can use to transform), but in this case, they actually work and don't slow the game down. There are still some slow parts here and there, but remember, even the first Sonic game had slow parts (lava level, anyone?). Still, Sonic Colors is probably the best 3D Sonic game yet, and it's on the Wii! (with Gamecube and classic controller support, what more to ask for?) 2. Game Basics Moves/Controls Jump/ Spin Attack/ Double Jump Tap the A Button to hop, or press down firmly to perform a Spin Attack. Sonic can attack the enemy with the Spin Attack. During the Jump/Spin Attack, press the A Button again to perform a Double Jump. Wii Remote Classic Controller Gamecube Controller 2 button a Button A button ** Wall Jump Jump towards a wall and hold the control stick towards the wall to "land" or grab onto it; then jump again by pressing the A Button. This maneuver can only be performed in 2D side-scrolling sections of the Act, not in 3D sections. Wii Remote Classic Controller Gamecube Controller + control pad -> 2 button L stick -> a Butto Control Stick -> A Button ** Homing Attack While airborne, lock-onto an enemy using the marker and press the A button to perform a Homing Attack. Wii Remote Classic Controller Gamecube Controller 2 button a button A button ** Crouch / Slide While standing still, press the Z button to crouch. You can also press the Z button while running to slide. These moves are useful in areas with low ceilings. Wii Remote Classic Controller Gamecube Controller B Button x Button X Button ** Stomp While airborne you will encounter objects that Sonic can stomp on to gain access. For example, Stomping on a fragile floor will allow Sonic to break through it. Press the Z Button once to stomp an object, and press the Z Button again to quickly land on the ground. Wii Remote Classic Controller Gamecube Controller B Button x Button X Button ** Drift Hold the B Button while making a turn and press the control stick in the direction of the turn (left/right) to allow Sonic to make tight turns without slowing down. This maneuver is only possible in parts when the Drift icon is displayed. Wii Remote Classic Controller Gamecube Controller 1 button + +control pad b button + L Stick B Button + control stick ** Boost/ Air Boost/ Jump Dash Press the B Button to Boost Sonic's speed. You can hold the button to Boost continuously. Use it carefully as the Boost maneuver drains the Boost Gauge. You cannot Boost if the gauge is empty. While Boosting, Sonic can tackle enemies that are in the way and grab nearby rings. You can also Boost while airborne, but once you release the button, you cannot Boost again until you land on the ground. If the Boost Gauge is empty, you will only dash forward for a short distance. Wii Remote Classic Controller Gamecube Controller 1 button b Button B Button ** Unleash Color Power With the exception of the White Wisps, when you have a Wisp in your grasp, shake the wiimote to unleash its power. The Color Power uses the Boost Gauge, and the effect will end when the Gauge is depleted completely. While the Color Power is in effect, collect a Wisp Capsule of the same kind to replenish the Boost Gauge and extend the duration of the effect. Wii Remote Classic Controller Gamecube Controller shake wiimote R button Z Button ** Wisps White Wisps The White Wisps do not have the power to transform, but they will give Sonic a Boost. ** Cyan Wisps Their powers allow Sonic to transform into the Cyan Laser. When Sonic transforms into the Cyan Laser, be sure to look for prisms and optical cables. Shoot at them to see what happens! Wii Remote Classic Controller Gamecube Controller Aim+control pad L Stick Control Stick ** Yellow Wisps Their powers allow Sonic to transform into the Yellow Drill to reach underground and underwater spots quickly. Position Sonic where you want him to drill and press the B Button if you want to drill quickly. Once Sonic is underground or underwater, keep an eye on the Boost Gauge as you will lose a life if the power runs out while underground. (can only be used in 2D sections) Wii Remote Classic Controller Gamecube Controller + control pad L Stick Control Stick (speed up= 1 button) (speed up= b Button) (speed up= B Button) ** Blue Wisps Their powers allow Sonic to become indestructible as the Blue Cube for a short while. After activation, all Blue Blocks turn into Blue Rings, and vice versa. When the Boost Gauge runs out, the Blue Blocks and Blue Rings revert to their original shape. Note that Blue Rings can be collected, while Blue Blocks are indestructible. ** Orange Wisps Their powers allow Sonic to become the Orange Rocket, which lets him shoot straight up into the air. He will return to the ground slowly after he hits a ceiling or the Boost Gauge runs out. The Orange Rocket can only be activated in the 2D side-scrolling sections of the Acts. ** Green Wisps Green Wisps give Sonic the power to hover. Once Sonic transforms into the Green Hover, use the control stick to move him horizontally. Press and hold the A Button to hover and release to descend. Press the B Button near a series of Rings to perform a Ring Dash. SOnic will revert to his normal form when the Boost Gauge runs out. Wii Remote Classic Controller Gamecube Controller hover= 2 button hover= a button hover= A button ring dash= 1 button ring dash= b button ring dash= B button ** Pink Wisps Their powers allow Sonic to transform into the Pink Spikes so he can move around easily in all directions when on a wall. Once Sonic has transformed into the Pink Spikes, point Sonic at a wall and press the A Button to Jump to the wall and grab it. Press the control stick in any direction you choose to move Sonic along the wall -- he can even hang upside down. You can accelerate with the B Button. Wii Remote Classic Controller Gamecube Controller Jump= 2 button Jump= a button Jump= A Button Accelerate= 1 button Accelerate= b button Accelerate= B Button ** Purple Wisps They allow Sonic to transform into Purple Frenzy. After transforming, move Sonic around using the control stick. Press the A Button to Jump. The Purple Frenzy can eat up certain obstacles that normally can't be destroyed. ** Items Ring - Adds one ring to your collection. Special Ring - (red medal) Allows you to unlock Acts you can play in Eggman's Sonic Simulator. Hint Ring - Gives you hints and tips on how to play the game. Super Ring - Adds 10 or more rings to your collection. 1UP - You get one extra try. Spring - Bounces Sonic rapidly in a given direction. Rainbow Ring - Passing through a Rainbow Ring will launch Sonic into the air. Springboard - Run over it to launch Sonic into the air. Dash Panel - Sends Sonic running super fast in a set direction. Dash Ring - When you pass through a Dash Ring, Sonic will launch into the air. 3. Walkthrough Tropical Resort - Act 1 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: Shortly after the start, you can double jump to a rail above the path. At the end of this rail is the first red medal. 2: (Drill Power Needed) Right after the first checkpoint, you will find a yellow capsule. Drill into the ground below and go left to find this one. 3: After the first checkpoint, continue right until you can get on a rail above the path. Either don't get on the rail or backtrack after you get off it to find a red medal surrounded by rings and balloons below the rail. 4: (Drill Power Needed) Right after the third medal, and right underneath the second checkpoint, use the drill power to dig into the ground below and drill in circle motion right in the middle, hitting the mines on the way, to reveal a hidden medal. 5: At the very end of the level, when you're grinding on three rails, stay on the rightmost one and jump through the second rainbow ring to grab the last red medal. Tropical Resort - Act 2 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: (Drill Power Needed) Shortly after the start, you will run into a yellow capsule. Drill into the ground below to find a red medal in one of the tunnels. 2: On top of three platforms above a patch of spikes, a bit after the start. In plain view. 3: (Drill Power Needed) After the first checkpoint, you will follow a long path until you reach a side- scrolling area with a "?" explaining the Double Jump. Right after the second checkpoint, grab the yellow capsule and drill into the ground below. Go to the bottom-left corner and go inside the pipe to warp to the same area but with a circle of enemies. Drill in circle motion to destroy them all, then do the same with the left circle, and with the next one. This will reveal a hidden medal in the middle. 4: Right after the second checkpoint, go right to find a medal above some air vents. In plain sight. 5: At the very end of the level, behind the end capsule you need to hit to finish the level. Tropical Resort - Act 3 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: At the very beginning, don't go too fast and walk forward until you spot an enemy on a platform on the right. Dash at it, then use the pulley ahead to get on top of a platform. At the end is the first medal. 2: Right underneath the first checkpoint. Jump off the platform to find it. 3: (Drill Power Needed) After the second checkpoint, grab the yellow capsule and drill into the ground below. One of the pipes at the bottom will warp you to an area on the left with a medal. 4: (Drill Power Needed) In the same ground area as the third medal, to the right of the pipe, there is an arrow made of rings at the bottom. Drill into the crates there and follow the arrows until you find a medal at the very bottom. 5: At the fourth checkpoint, go back left and hit the spring to reach the path above. Follow it until you are prompted to press A to make some moves for points. Then continue right and grab the cyan capsule. Ahead you will find a crystal; use the laser to hit it and you will reach a higher area with the last medal. Tropical Resort - Act 4 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: (Frenzy Power Needed) At the beginning, grab the yellow capsule and drill down into the ground to reach an area underneath. Go left and grab the purple capsule. Use Frenzy to smash the crates and get the first red medal. 2: (Frenzy Power Needed) Right after getting the first medal, continue right using Frenzy and you will fall down a hole. Smash through the crates to find another medal. 3: Shortly after the start, go right and home-attack the balloons. The last one should send you flying into a red medal up in the air. 4: (Drill Power Needed) After getting the second medal, follow the path to find another yellow capsule. Use it to drill down to an area underneath. Go right to find the medal on some platforms. 5: At the very end, just before the end ring, get on the rail on the left. The last medal is on top of it. Tropical Resort - Act 5 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: (Spike Power Needed) At the beginning, you will come to a cyan capsule and a pink capsule. Take the pink one and use the spike power. Just keep on pushing right to follow the path until you get to some metal crates with a medal underneath. Break through and collect it. 2: Some time after the first checkpoint, you will come to an area with a cyan capsule and some targets above. Use the laser to aim between the crates and you will be taken to a higher ledge with the medal. 3: Right after the second medal, just go on ahead and below you will find a hole with lots of balloons and a medal at the bottom. 4: (Spike Power Needed) Also at the same spot as the second medal, grab the pink capsule, then go right to the place where you got the third medal. At the top of the hole, use the spike power and jump towards the wall on the left. Follow the wall up and right to go around to the other side. Jump to collect the red medal on the metal crate. 5: (Spike Power Needed) Also at the same spot as number four. Make sure you get the pink capsule near number two first, then go up right and use the spike power before collecting the cyan capsule (you must collect the cyan capsule after transforming into spike). Go up the wall where the third medal is, then jump on the opposite wall and go to the location of the fourth medal. Wait above the last metal crate until your power runs out and you revert back to Sonic. You should fall on top of the crate next to the medal and still have the laser power. Now use laser to aim at the blue light on the right and it will take you behind the ending ring, where the last medal is. Tropical Resort - Act 6 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: Right at the beginning, between some moving platforms. Easy to grab. 2: A bit further ahead, under the path. You must use the moving platforms to reach it. Just make sure you lower the platform enough so you can go back up after. 3: Right after the second medal, in the middle of some moving platforms. 4: After the third medal, you will find a pink capsule. Turn into spike and go down the wall to reach an area underneath. The fourth medal is on a ledge near the middle. 5: At the very end, on the left of the end ring, up in the air. Use the moving platforms to go up and jump (or double jump) to reach it. Sweet Mountain - Act 1 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: Near the beginning, after the part with the bomb, you will go up some platforms with robots and a medal in plain view. 2: After the first checkpoint, grab the yellow capsule, then continue right. After going through the short loop, dig into the ground with the drill (just before the dash panel). Go down to find a square of metal crates with a red medal in the center. Drill through it and collect your medal. 3: After getting the second medal, drill down to the area below. Continue right and jump up some platforms until you grind over a short rail. Stop there and go under it, back to the left. You'll get to a small area with a red medal. 4: After the second checkpoint, go to the end of the path where the bombs come from and jump right, but not on the springs. Instead walk to the right to find a medal. 5: After the fourth medal, go to the end of the second path with bombs, but don't jump on the springs. Instead look behind for the last medal. Sweet Mountain - Act 2 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: (Hover Power Needed) After the first checkpoint, you will go under a wall, then there will be a green capsule on a platform. Use the hover power to fly up, then left and go down between the spikes to find a red medal at the bottom. 2: A little further ahead from the first medal, you will go up to a dead-end, then some robots will appear. After defeating them, a pulley comes down and you will be launched across a few springs. Right after this part, stop there and go back left. All the way to the far-left you'll find a medal hidden in popcorn. 3: You can't really miss this one, it's directly on the path between the first checkpoint and the end ring, on a platform over some falling blocks. 4: (Hover Power Needed) After getting the third medal, go back left where the falling blocks start and on the left should be a breakable crate between two metals crates. Break it with a stomp to reveal a switch. Press it, then use the pulley on the left to reach a green capsulle. Fly upward to the right and ring dash through the line of rings above to find a medal. 5: Right after getting the fourth medal, you will run across some falling blocks. Don't jump on the pulley at the end; instead crouch/slide under it to get in some rainbow rings behind and collect the medal. Sweet Mountain - Act 3 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: A bit after the first checkpoint, after the second orange capsule you come across, you will jump between some walls with springs and then land on a platform in the air. The second one has the medal. 2: After getting the second medal, go back left to the two walls with the springs and stand in the middle where the line of rings is. Use the rocket power to fly up and collect a medal above. 3: (Spikes Power Needed) Right at the second checkpoint, go back a bit left and boost to the right where the path curve to jump up and collect the pink capsule above. Use the spike power on the ceiling to the right of the checkpoint and follow the wall where the orange capsule is. At the end a "!" will appear. Drop down on the small platform below and it will start to move. Stay on the platform (you can go under to avoid the walls) until the end and jump to collect the medal in the loop. 4: (Spikes Power Needed) After collecting the third medal, go on top of the loop wall and wait for the power to run out. Then jump on the enemies to the right to reach a platform. Another one will come; jump on it to go right and crouch down to pass below the wall. Then wall jump up to reach the medal. 5: Right after the third checkpoint on a normal run (if you don't use spikes to collect medals 3&4), stick to the right side of the path to find a spring hidden behind some barrels. On the rail above, switch to the rail on the left, then break the barrels there to find the last medal. Sweet Mountain - Act 4 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: Near the beginning you'll run through some popcorn and hit a switch which makes a cyan capsule appear. Grab it, then continue right to the next switch, which move an orange beam. Stay there and use the laser to aim at the line of rings on the wall. You will hit some crystals, then go right and crouch under the wall to collect the first medal. 2: You'll need to do a second run for this one. Get the cyan capsule at the beginning like you did before, but instead of using the laser power ahead, keep it and follow the path like normally. After taking the pulley up, don't go through the loop ahead. Instead stand at the second fence and use laser to hit the crystal on the platform above. Then you'll hit more crystals and grab the medal. 3: After getting the two medals at the start, you'll need to use some moving platforms to go up. When you get on the large one with two switches, raise it to the very top to find a medal above. 4: (Frenzy Power Needed) After getting the third medal, jump down and collect the purple capsule. Use frenzy to smash through the metal crates below and crush them all to reveal a red medal. 5: After medal 4, continue right and go up using the large platform. Stay on the left side as much as possible -- at some point you will find an alcove in the left wall where the medal is. Sweet Mountain - Act 5 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: Right at the very beginning, the moment the level starts, you will speed across a boost panel; stop right after and go back south to find a red medal you just dashed over. 2: Can't really miss that one; after the first checkpoint, it will be on your way on a platform before a pulley with spikes and after some blue blocks. 3: Right after the second checkpoint, you will use lollipops to go up some platforms. In the top-right corner is a medal on a platform; just use the lollipop there to reach it. 4: (Cube Power Needed) Right after medal 3, continue left and jump to the third lollipop. Right before you grab it, use the speed boost to dash and spin around the lollipop. This will give you an extra boost to reach the next one above. Do the same thing to reach an area up on the right. Go across the crates and then you'll spot the medal beneath. Stand above it and use the cube power to grab it. 5: (Spike Power Needed) Right after medal 4, get the pink capsule on the right, then go up and wait for the cube power to end. Then use spike and jump up on the ceiling above. Follow the wall to the right until you find the last red medal between some crates. Sweet Mountain - Act 6 ~~~~~~~~~~~~~~~~~~~~~~~~ 1: Shortly after the start, you will come to the first red medal in plain view, between some yellow blocks. Simply use a dash boost to break through and collect it. 2: Right after the first medal, continue right to find the second medal under a platform with a robot. In plain sight, impossible to miss. 3: A bit further ahead after the 2nd medal, you will go across a rail and then come to an area with blue and yellow blocks. Dash and stomp through the yellow blocks to get the blue capsule at the bottom, then use the cube power to get the medal in the right corner. 4: A bit after medal 3, you will find this one in the next area with yellow and blue blocks. You can get this one several ways. The easiest, if you have spike power, just keep the capsule you got earlier and use it here to reach the medal. Or use the cube power to get to the top (hardest). Or just stand on the highest yellow block on the right and dash boost through the air to the left. 5: Right after getting the fourth medal, get out of the cube area and right at the top of the wall where the robots were should be a rail above, going to the left. Jump on it to reach another medal. Starlight Carnival - Act 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1: Right after the first checkpoint, get the blue capsule, then break the blocks below you and collect the rings on the right. Use the cube again to break the blocks above and double jump to grab the medal. 2: (Spike Power Needed) Right after the first checkpoint also, get the blue capsule, but instead of going down, go up on the platform there and use the cube to solidify the rings. Climb up to the very top where you should find a 1 Life. Double jump over the pit to the right, then use a boost and jump across the other pit to the right. Get the pink capsule, then stomp through the blocks below and go down. Use spike power on the left to go collect the medal in the corner. 3: After the second checkpoint, when you are on the speedway chased down by small robots that you need to take down (after falling down), stick to the right side until you collect a medal on the way. 4: Right after the third checkpoint, get the blue capsule, then use it to get across the blocks blocking your path and double jump off to the right on some blocks in the air. Climb up some more to spot a red medal above on the left. Jump there and collect all the blue rings apart from the one underneath the medal. Then use cube again and double jump to the block under the medal to collect it (or go the long way around). 5: After the fourth checkpoint, you will go under some pressing devices. After the second one, grab the blue capsule and use it when you spot some blue cubes ahead to create blocks. Jump on the spring above them to get on top of the pressing device, then go right and use the next cube power to get to the spring below. Then go right again once on the device to collect a hidden medal. Starlight Carnival - Act 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ (Spike Power Needed for All) 1: At the start, take the blue capsule and use cube power to go down. Then use cube again to smash the crates and collect the pink capsule. Use spike power to go right into the small passageway and continue up the wall to find the first medal. 2: After collecting the first medal, continue all the way up to the top of the room and jump over the gap to the left. In the top-left corner is a red medal. Jump on the explosive crates and grab the other pink capsule, then use spike power again and cling to the left wall, then go up and follow the wall to the ceiling to get the second red medal. 3: After getting medal 2, go back right and down the wall you came up from. Open the door on the right by pressing the switch on the left, then quickly go through and follow the walls to a red medal behind some explosive crates at the top. 4: After getting medal 3, go down to the very bottom of this area and you should find a medal in the middle. To grab it, stand at the bottom of the wall and double jump. Jump once to collect it, then jump again to cling back to the opposite wall. 5: After getting medal 4, get out of there and go back up to the normal path at the very top of the area. You should spot the last medal in the top-right corner. Just get to it using spike power and the right wall. Starlight Carnival - Act 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1: Right at the beginning when you step onto the bouncing pad, bounce then home-attack the pulley to the left to go up one story higher. Go right on the other pad and stomp on it to get up on the higher platform above. Collect the medal, then go down on the right to continue. 2: You can get this one after the first medal, just go under the wall, then down and go back left to collect it by bouncing on the pad or from the start, just bounce up to get it. 3: After medals 1&2, the bounce pad will go up to a loop. Bounce to get into the loop and run across it to collect a medal in the center. 4: Sometime after the first checkpoint, you will spot the second medal above a platform over you. Simply stomp on the bounce pad to go up there and collect it. 5: Right after medal 4, you will go up and spot a medal under an electric enemy. Stomp-bounce at the right time so you just collect the medal without touching the enemy. Right timing does it. Starlight Carnival - Act 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1: Right at the start, you can't really miss this very obvious medal under the second bolt jolting enemy. 2: Also near the start, when you get to the wall at the end of the path, jump down where the line of rings is. Collect the medal, then go back up using the pulley. 3: Right after the second medal, go up and right, then use the pulleys to go up again and collect the medal on the left at the top, while avoiding the bolts. 4: (Frenzy Power Needed) After the first checkpoint, collect the purple capsule, then use frenzy power to eat up the crates and enemies on your way. Jump on the platforms above the ground and keep on going right to find the medal in some crates. 5: (Frenzy Power Needed) After getting the fourth medal, continue right while in frenzy form and keep on eating away on the top path to get the medal at the very end (this one is hard to get; you need to jump before the gap or frenzy will just fall -- repeat it over until you know when to jump exactly). Starlight Carnival - Act 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1: At the beginning, you will race on a speedway and avoid enemy lasers, then fall down. While falling down, pass through the second ring of spikes to collect the medal in the middle. 2: (Spike Power Needed) After the first checkpoint (after falling down), ram through the enemies ahead, then double jump to get the pink capsule on the crates above the path. Use spike power and roll along the crates to the left, then go up to the top of the crates and continue right. You should spot the medal between some crates on the right. 3: (Hover Power Needed) After the second checkpoint, go up after grabbing the green capsule and fly up using hover to reach the second green capsule. Then fly to the left and collect the medal. 4: (Spike Power Needed) After taking down the zip line, continue right to find a pink capsule. Use spike power and jump on the crates above. Then follow the path to the left all the way to find a medal. 5: (Hover Power Needed) After the third checkpoint, when you get to the tower at the end, climb to the top, then go left and defeat the three robots. Grab the green capsule, then go back right and a line of rings should have appeared around the top of the tower. Use hover to dash through it to collect a medal. Starlight Carnival - Act 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ (Hover Power Needed for All) 1: Get the green capsule, then go right and up. On the right side, drop down, then use hover and go around the outside of the area and go underneath it. Jump over the spinning spike balls, and at the very left you'll find the first medal. 2: Get another green capsule and go left this time. Use hover to fly left and then go up around all the spikes, collecting green capsules on the way to stay in hover form. Keep going up to the top to find the second red medal. 3: Fly to the top of the level. At some point near the very top there will be a ceiling of crates with spikes and a switch on the right. Fly to it and press it to make a medal appear near the spike ceiling. 4: After getting the third medal, fly over to be above the crates with the sikes and go left. Drop down where the lines of rings are until you reach the bottom and double jump to the right to get a medal. 5: After getting the fourth medal, go right and press the switch on the crate (left side) to make a line of rings appear. Use hover and dash through it to get the last medal. Planet Wisp - Act 1 ~~~~~~~~~~~~~~~~~~~~~ 1: From the start, run across the speedway after the boost pads and stay on the left to grab the white wisps to fill the boost bar. Right after the loop, hold down the boost button to gain more speed. When you hit the boost ramp, you will go flying into the rings above. Hit the spring at the end, then you will run sideways. Avoid the spikes and grab the medal on the right. 2: After taking the first medal and going across the rails, you will come to an area with an orange capsule ahead. Use the rocket right where you get the capsule to fly up, then steer a bit to te right to collect the second medal as you fall down. 3: After the first checkpoint (where you are asked to press the jump button to perform a series of moves), you will come to an area with a pink capsule. Use spike power to get across to the right side of the area. There should be two moving platforms with robots if you come from the bottom path, or a slope with a white capsule if you come from above (in this case, stop after the slope and go back left). Right underneath this slope is a small passgeway. You can slide under it with the crouch button. The third medal is right there beyond the passageway. 4: After the second checkpoint, you will run across a narrow path with robots where you need to move left and right to stay on the path. After the first section, stay on the left and hold down the boost button to gain speed while you run over the boost ramp. You will grab the fourth medal in the air. 5: After the third checkpoint, use the cannon to go right and jump on the platforms to go and collect the orange capsule to the right. Use the rocket on the left where you should see a line of rings going up. At the top, get the pink capsule and use the spike power. Follow the wall all the way to another pink capsule and keep going up. You should find the last medal up the wall. Double jump to grab it. Planet Wisp - Act 2 ~~~~~~~~~~~~~~~~~~~~~ 1: I don't think it's possible to miss this one; shortly after the start you will need to stomp through some metal crates and hit a spring, which will bounce you up into the medal. 2: After the first medal, you will take a pulley up and follow the path to an area with two orange enemies throwing spike balls. Simply double jump to the center, then once again to the right side where the medal lies in plain view. 3: Another easy one. After the second medal, you will go through a loop, then go up some platforms and break through crates. On the right, double jump to the spike platforms (in-between) and then go up to get the medal on the left platform. 4: (Frenzy Power Needed) Right after the first checkpoint, get the purple capsule, then use frenzy and eat up all the crates on the right. The fourth medal is hidden somewhere in there. 5: After you go up using the moving stairways, stomp through the crates on the right, then you will dash upwards through some rainbow rings. Instead of hitting the spring above, just let yourself fall back down to the left, where the last medal is. Planet Wisp - Act 3 ~~~~~~~~~~~~~~~~~~~~~ 1: As you start, you will run on a narrow path with robots shooting lasers at you. To get the first medal you must remain on this path to the end. To do so easily, just stay on the middle path to avoid the lasers and double jump over all the gaps. When you reach the end you will run into the medal in the air. 2: When you start on the narrow path at the beginning, as soon as you can go left, do so and use boost to run and jump across the gap into a cyan capsule. After the narrow path part, you should see a crystal on the way. Use laser power on it to collect the second medal. 3: After the first checkpoint, go all the way to the right, at the very end of the path with blue blocks. Defeat the robots here and a medal will appear. 4: After the first checkpoint, get the blue capsule, then go right and break through the crates using cube power to go down. Go left and break through the blue blocks, then collect the medal behind. 5: At the very end of the level, take the last blue capsule on your path, then use cube to break the crates and jump on the platforms to go right. Double jump to the higher crate and then on the blue blocks to reach the last medal left of the end ring. Planet Wisp - Act 4 ~~~~~~~~~~~~~~~~~~~~~ 1: Shortly after the start, you will be launched into the air doing some moves, then run across a path with falling platforms. Hold down the boost button while on this path so when you hit the dash panel, you will fly higher through some rings. The medal is right after the checkpoint. 2: Right after the second checkpoint, you will come to some moving platforms with robots that just spin in circle like a wheel. On one of the platforms is a 1 Life and on another is the medal. 3: When you are on the moving platforms from medal 2, also grab the cyan capsule on one of the platforms. Then go up with the platform on the right and use laser power on the crystal up there. Go left on the path above to find the third medal. 4: After getting medal 3, go back right and use the rocket power to be launched in the air. While you fall down, stick to the right to fall on top of a rail. The rail will take you to a cannon. Fire upwards to collect the fourth medal above. 5: After getting medal 4, continue to the right along the next rail and slide under the wall. Use the pulley to get to the end ring. On your way you will collect the last medal. Planet Wisp - Act 5 ~~~~~~~~~~~~~~~~~~~~~ 1: At the start, go right and smash through the yellow blocks, then drop down into the gap on the right. At the very bottom, get the orange capsule, then use the rocket to fly all the way up. As you fall down, fall in-between the spikes to collect the first medal under the spikes. 2: Right after getting the first medal, go right and double jump to collect the 1 Life in the air. You will then fall directly onto the second medal below. 3: After the second medal and right before the first checkpoint, jump on the yellow blocks, then drop down just behind the robot where the line of rings is. Get the orange capsule below, then use the rocket there to go up. Fall to the left between the spikes and around them to collect the medal. 4: (Frenzy Power Needed) After the first checkpoint, grab the purple capsule, then go right and down where the yellow blocks are. Use frenzy to smash through all of them to find the medal on the right. 5: A bit before the end, you will climb up some yellow blocks with robots shooting them. Defeat the robots first, then jump up the blocks and collect the medal in the top-left corner. Planet Wisp - Act 6 ~~~~~~~~~~~~~~~~~~~~~ 1: At the beginning, you will go through some rails, then fall down (don't land on the dash panel ahead). While falling down, grab the medal on the right, then fall on the rail to continue. 2: After the first checkpoint, continue until you get to moving platforms spinning in circle motion. Stand on one and go down. In the middle is the second medal. 3: After the second medal and after you are launched in the air and asked to press the jump button to perform moves, you will get to an area with a pink capsule. Turn into spikes and cling to the wall above. Follow it to the left and up, then work your way between the crates to get to the top where you'll find the third medal. 4: After the second checkpoint, when you are climbing up to the top of the structure, after climbing the first set of platforms you should spot a green capsule under a platform on the left. Get it, then continue climbing and keep the power in your possession. When you get half-way to the top, after grabbing a pulley, the camera will pull back to give you a larger view. Use the hover power here to hit the button on the ceiling above. A medal will appear on the right; fly to it. 5: Right after getting the fourth medal, keep on flying to the right side of the area even if the camera doesn't follow; eventually you will reach a wall when your hover power runs out; try to fall where the line of rings is. You should land on a small plaftorm. Get the pink capsule on the left, then use spikes on the wall and go all the way up to some metal crates. Wait for the power to run out so you are back to your normal form and jump to the crates to the left to find the last medal in the middle. Aquarium Park - Act 1 ~~~~~~~~~~~~~~~~~~~~~~ 1: When you start, use the boost to get higher into the rings above so you can take another path leading directly to the medal OR if you take the normal path, when you get inside the first building, defeat the robots, use the springs to go up, then defeat more robots and use the next set of springs, which will send you up a tall blue aquarium. From the top, double jump backwards (south) into a rainbow ring with the medal right above. 2: After the first checkpoint, you will get to a large pool you can swim down into. At the end, dive down along the rock wall to find a yellow capsule and to the right a mine surrounded by rings. To the right is the second medal next to a wall. 3: After getting the second medal, continue swimming right and then go down using the drill power. Check the right wall to find a pipe. Get into it, then swim up to the pipe in the top-right corner of the wall in the new room which will lead you to the third medal. 4: After the first checkpoint, if you take the path above the water instead of diving down into the pool, you will eventually come to a large platform moving down, with crystals scattered about. Make sure you have picked a cyan capsule before and wait for the platform to reach the bottom. Defeat all the robots, then press the switch on the left wall and go stand on the crate in the middle. Face right and aim the laser between the crates so you hit the crystal on the right. It will send you flying into a medal. 5: After the third checkpoint, you'll go down a path, then take a pulley up and cross a narrow passage that goes up with spikes on the ceiling. Use boost to cross, then you will fall into the water. Swim down, then left and go back up to find a passageway with a medal above. If you jump out of the water, you should jump high enough to grab the medal, with a double jump to reach it as you emerge out of the water. Aquarium Park - Act 2 ~~~~~~~~~~~~~~~~~~~~~~ 1: At the beginning, grab the first blue capsule you come across, then you should spot the first red medal under some blue blocks. Use cube above to fall below and get the first medal. 2: Right after getting the first medal, continue left to find the second one on some blue blocks. 3: On the spinning platforms after the first checkpoint. Too obvious to miss... 4: Also on a spinning platform right before the end ring. Can't miss... 5: After the first checkpoint, grab the first blue capsule you come across, then jump on the small platform to the right and use cube to change the rings into blue blocks. Cross the middle row of blocks and get on the small platform on the other side. Use cube again and jump on the top blocks. Then double jump to get into a ring above to go higher. Go right and grab the other blue capsule. Use cube and boost across the blocks to the right, then jump and use cube again to crush the metal crates. Continue right and use cube to make more blue blocks to cross. You have to be really quick for this one. Keep on jumping from block to block to reach the last red medal at the end. Aquarium Park - Act 3 ~~~~~~~~~~~~~~~~~~~~~~ 1: At the start, go down into the water all the way to the very bottom. Grab an air bubble, then continue right to find three orange capsules. Take the last one and use rocket power towards the line of rings. You should be launched way up into the air, outside the water. As you fall down, avoid the spike balls and navigate your way down to the red medal below some spikes. 2: After getting the first medal, go back into the water below and dive down to the bottom. Go right and take the pulley up at the end. Grab an air bubble, then take the next pulley up and go right. Dive down where the air currents are all the way to the very bottom again. Get the orange capsule in the middle and use it to be launched all the way up into the air above the water. As you fall down, position yourself between the spikes to fall into a red medal. 3: After getting the second medal, you will fall back down on platforms underneath the spikes. Drop down from those to fall on other platforms below. Go into the path to the right (should be under the rail) and then dive down into the water. Get the orange capsule above the pipe at the bottom and use rocket to fly up into a medal between some more spike balls. 4: After getting the third medal, you'll fall down on a rail with a loop. After the next rail, don't go forward to the right, instead go back left into the water under the rail. Grab the orange capsule there, then go right and line yourself up with the line of rings. Use rocket to be launched up and then fall down between the spikes to collect another medal. 5: (Frenzy Power Needed) After the fourth medal, go past the first checkpoint and grab the purple capsule. Use frenzy while the platform goes down and eat away the metal crates. Get other capsules to remain in frenzy mode and stay near the middle; there will be a red medal surrounded by some crates. Aquarium Park - Act 4 ~~~~~~~~~~~~~~~~~~~~~~ 1: Just as you start, instead of jumping on the spring in front of you, go left into the water and cross to the other side. The first red medal is on the left above the water. 2: After the first checkpoint, stay at the surface and cross three pools of water. You'll come to a wall you can slide under, or go up using a pole. Use the pole to go up and grab the cyan capsule. Then stand on the platform to the right and use laser power. Aim the laser on the right crates so you hit the crate on the left and bounce back to the other side. Grab the next cyan capsule, then aim the laser on the right crates so you hit the left crate at the bottom and move to the next side. Grab the other cyan capsule and aim the laser at the top crate so you bounce back on the crates on the other side. You will collect the medal as you do so. (this one is pretty hard to describe, but make sure the laser always hits another crate to bounce) 3: After the 2nd medal, go up the slope to the right to find the second checkpoint. To the left of the checkpoint is a pool of water; dive in and swim all the way to the left to find the third medal. 4: After getting the third medal, grab the yellow capsule nearby and swim back to the right using drill. At the end, enter the pipe to reach another area. Stomp the crates on the right to go down into more water and get the yellow capsule below. Use drill and go right until you find another capsule. Get it, then swim down to find another pipe. Go in to move left to another area with the fourth medal. 5: After getting the fourth medal, continue through the pipe to the left, then keep on following the path (on land) until you reach a little fountain. Hit it to go up, then destroy the robots to the right and go down. Make sure you picked up a cyan capsule on the way there. You should see the red medal between some crates on the left. Aim the laser power at the crates to destroy them and get the medal. Aquarium Park - Act 5 ~~~~~~~~~~~~~~~~~~~~~~ 1: A bit after you start, the first medal is in plain view above some platforms and explosive crates. 2: Shortly after the first medal, jump on the explosive crates to reach a platform with the second medal. Push the metal crate in the way with a charged up boost to collect it. 3: After the first checkpoint, you will see this one on your way under some explosive crates. Stomp the bounce pad to jump higher and reach it. 4: Right after the third one, on top of more explosive crates. Stomp and bounce up to get it. 5: A bit before the end ring, behind some explosive crates as you go up. Touch the crates so they explode, then get out of the way and go back right to collect it after the explosion. Aquarium Park - Act 6 ~~~~~~~~~~~~~~~~~~~~~~ (*note: the medals in this level are not in the same order as in the game) 1: At the beginning, dive into the water and go right, grabbing air bubbles on the way. Go up at some point to find circles of rings with mines and one of them has a yellow capsule. Use the drill to go right and go into one of the pipes. Continue right, then go up at the end. Go down when the path opens up to the right and get into the pipe on the right. Go down again after that, then all the way left to find the medal. 2: After the second checkpoint, grab the green capsule and use hover to go up. Dash through the line of rings to go up faster as you'll need to save as much time as possible. Also dash through the small line in front of you, but not through the long spiraling one after the robots. Instead, fly up past the robots, into the ceiling and above the roof. As soon as the hover power runs out, hold down the boost button to dash forward through the air and land on a platform with a pulley. Go up, then jump on the platforms to the left and get the green capsule. Jump from platform to platform to the left, while avoiding the enemies. Then use hover power to fly left to a red medal. 3: After the hover part, you will fall down through a building, then get into the opening in the wall and hit the dash panel to grab a zipline leading into the red medal. 4: After the hover part, while you are falling down into the building, instead of going into the opening in the wall to get the medal on the zipline, fall to the very bottom and land on the blue floor. Then double jump back across the pit behind you to hit a dash panel. It will send you right into the medal. 5: At the very end of the level, on the right of the end ring is a passage with eels coming out. The last red medal is right there between the eels. Asteroid Coaster - Act 1 ~~~~~~~~~~~~~~~~~~~~~~~~~ 1: After the first checkpoint, you will use frenzy to smash through blue test tubes. When you get to the end of the path, instead of jumping on the springs in front of you, smash the tubes in the right corner to reveal another spring. Follow the path there and boost through the slope ahead to run upwards high
enough to grab the red medal above.

2: Right before the  second checkpoint,  you will ride a coaster,  then use air
vents to go up. Use all the  air vents to go to the very  top of the area where
you will find the second  checkpoint (there  is another one  at the bottom, but
you need to be on  the top path).  Follow the path  from there and  double jump
across the gaps until you reach  some dash panels. Boost  as you run over it to
reach a red medal ahead.

3: After the  second  medal, you  will fly  up in  the air where  you  must hit
asteroids. After hitting the first one, wait before hitting the next one so you
can target a different  one on the  right. This  will take you to  another path
around a meteor. Run along it to collect the third medal.

4: After the third  checkpoint,  you will come to  a room where  the gravity is
reversed. You should spot the red medal  on the right near the ceiling. Jump on
the platform left of it and wait for it  to be almost at the top of the screen,
then jump right to grab the medal before you fall down.

5: At the very end of the level, when you get to the end ring, don't go through
it, instead run down the meteor  to fall on a walkway  around it. Grab a purple
capsule and use frenzy  to crush the crates  on the right and  reveal a spring.
Hit it, then home-attack  the pulley in  the air to go down  a zipline. Hit the
next zipline to collect the last red medal.





Asteroid Coaster - Act 2
~~~~~~~~~~~~~~~~~~~~~~~~~

1: A bit after the start, after the first part where you jump on platforms with
blue/red blocks coming out  of the wall to crush you,  you should spot a yellow
platform under another platform. Jump to  that one and target the spring to the
right so you bounce into more springs and collect the first red medal.

2: Shortly after  the first  medal,  you  will go  up some disappearing  yellow
platforms, then hit a dash panel. Right  after that, drop down in the gap ahead
to spot a red medal at the bottom. Stand on the yellow platforms to go down and
grab the medal, then quickly climb back up.

3: After the  second  checkpoint,  you will  fly across  some  meteors  and hit
meteorites until  you reach  a path where  you must use  frenzy power  to smash
through test tubes. At the  end of this path, hit the  spring to go up and grab
the red medal right above in the air. 

4: After the third  checkpoint,  you will come to  a room where  the gravity is
reversed. Go right to  a platform that goes  down, then you'll  need to go down
and wait for the  blue/red blocks  to retreat into  the wall. Instead  of going
right (the normal  path), go left  to find some  yellow platforms.  Climb up to
find a medal.

5: After the fourth checkpoint (after medal 4), hit the spring to go down, then
go right and jump  on the two red  blocks coming  out of the wall.  Then double
jump to the right to collect the last medal.





Asteroid Coaster - Act 3
~~~~~~~~~~~~~~~~~~~~~~~~~

1: The first red medal you will be able to get is while you are on the bouncing
pad, simply  stomp it to  jump higher  and  grab  the medal above  the red/blue
block.

2: When you get  to the end  of the path with  the bouncing  pad, get  the pink
capsule and use spike power to follow the ceiling into an alcove with robots, a
1UP and a red medal.

3: Once you have spike power,  quickly return to the entrance  to get the first
red medal you probably saw when the level started, over some spikes in the path
going down.

4: Also after getting  spike power,  return to the  end ring where  you can see
blue blocks and get  the blue capsule (or  get it first before  the pink one so
you will keep it when the power  runs out). Use cube power  to crush the blocks
in the left corner and reveal a red medal.

5: After you have crushed the blue blocks  with cube, grab another pink capsule
in this same area  and use spike  power to cling  to the ceiling  above the end
ring. Go behind it on the left to find a  red medal. (or go all the way back to
the entrance with spikes and go around to find yourself behind the end ring)





Asteroid Coaster - Act 4
~~~~~~~~~~~~~~~~~~~~~~~~~

1-5: Nothing to say here really, the red  medals are all on the way as you move
left and right.





Asteroid Coaster - Act 5
~~~~~~~~~~~~~~~~~~~~~~~~~

1: Follow the path from the  start until you get a cyan  capsule. Once you have
it, go back left to  where you probably  spotted a red medal  earlier. Stand on
top of the black crates  and use laser to  aim on the wall above  so you bounce
back onto the platform where the red medal is.

2: Get the purple capsule below the first  red medal and go right. Drop down on
the bottom floor  and use frenzy  to eat up the  blocks in the left  corner and
reveal a red medal.

3: After going up to the first  checkpoint by using laser  power, get the other
cyan capsule here and aim through  the passageway going  up into the ceiling to
collect a red medal at the top.

4: After the first checkpoint,  instead  of going down, go right  and place the
beam so you can jump and follow the path  at the top of the area. In the corner
at the right of the second beam is a red medal.

5: After the fourth medal, go down and grab the cyan capsule. Then go right and
stand next to the black crates with a robot on top. Aim the laser diagonally to
the top-right corner to collect a medal.





Asteroid Coaster - Act 6
~~~~~~~~~~~~~~~~~~~~~~~~~

1: When you are on the  coaster at the beginning,  you will  get to a part with
meteorites. As soon as you hit the first  one, quickly hold left on the control
stick to target a different  meteorite on  the left (instead  of targetting the
one you usually would). It  will lead you to a different  coaster. While riding
this one, jump through the rainbow rings when it goes down to collect the first
red medal.

2: After the first checkpoint,  you will  come to a room full  of water. In the
top-right corner you should spot the red  medal. Simply swim to it and go up to
grab it.

3: After the second medal, you will go through  some more water and come across
purple capsules. After the  second one, go into the water  tunnel ahead and use
frenzy. Crush the metal  crates near the  end to find a red  medal. Then you'll
fall down to the second checkpoint.

4: After the second checkpoint, grab a purple capsule and make it to the end of
the path. Keep the capsule  for now. At  the end, there are  four test tubes in
the middle with  snake enemies  in front  and a  red medal stuck  between.  Use
frenzy and break the tubes to get the medal.

5: Shortly after  the fourth medal,  you will jump  through some  springs, then
cross the top  path using frenzy,  and then  fall down.  While you are  falling
down, stick to the left to collect the last medal.




Now that you have  all 180 red medals,  go beat  all the stages  from the Sonic
Simulator to unlock Super Sonic! 





4. Bosses


Tropical Resort Boss

This boss is super easy. All you need to  do is jump on the moving platforms to
get closer to  the boss' face,  then home-attack  it. Three  times will  do the
trick. You can pick  up white capsules to  get a boost so you  can cycle around
the area and collect rings, and also hurt its hand (otherwise it will harm you;
but it's really easy to avoid). The boss  will also send spinning discs at you,
but they are also easy to avoid.




Sweet Mountain Boss

Another easy boss (actually,  they all are).  For this one you  will start on a
ship; home-attack the bombs to get to the back and hit the lever. Then the ship
will land and you will be in a different area. The boss will come out to attack
you with balloons. Attack them  to get rid of them and  hit the boss as soon as
you get the opportunity  to. Then repeat  the process; the boss  will send more
balloons, but everything  else is the same.  You can also use  the drill to dig
underground and hit the boss from below. Three hits and he's gone.




Starlight Carnival Boss

In this stage  you will chase  down a spaceship.  First,  avoid the gunfire  by
moving left or  right depending  on where  it's aiming.  Press forward  to move
closer to the ship until you  can target the back. Home-attacks  the cannons by
rapidly pressing A until  you destroy one.  The ship will then  drop some rings
and the camera view will change to the side. Same thing; avoid the gunfire, get
closer and attack. You will need to repeat this process about six times (didn't
count, but it goes fast if you use the boost to catch up to the ship).




Planet Wisp Boss

This is the same  boss as the  Tropical Resort  one. This  time, it will  shoot
lasers and cups  will be circling  in the  middle around  its face. Either  get
white capsules and boost around to attack its face or get pink capsules and use
the spike power  to get on the cups,  then jump  to its face. As  for the other
boss, all the  attacks are easy  to avoid;  the laser won't  reach you  usually
because of the  cups, and its  hands are also  easy to avoid.  Attack  it three
times to defeat it. If you use spikes, it will go down faster.




Aquarium Park Boss

Again, same boss as the one from Sweet Mountain, but underwater. You will start
on the ship; swim to the right while avoiding  the missiles and don't forget to
get some air bubbles. At the end, make sure  a missile is following you and get
behind the glass so the missile  breaks it, then hit the  switch. The ship will
land and the boss will come  out. Either swim above and  then use stomp to hurt
it, or use the  drill to catch  up to it (hold  down the  boost button  to swim
faster). Then repeat the process for a total of three times.




Asteroid Coaster Boss

Same boss as for Starlight Carnival, but  longer. I think I had to hit it about
8 times. First, avoid the gunfire as usual,  but this time you'll need to avoid
two. Get closer to the ship by pressing forward, then hit one of the cannons at
the back. When  the view  switches,  avoid the meteorites  by  slowing down  or
speeding up, then avoid the  gunfires again until the  ship is back in front of
you. Keep avoiding the stuff it drops and pick up more rings or white capsules.
Use the boost when you  can to catch up  to it and hit it. When  the ship is on
the side, you  can see where  the cannons  are about to  aim, so you can  avoid
them. The only thing that is hard about  this fight is that you can't pick back
up your rings if you get hit. Otherwise it's rather easy.




Terminal Velocity Boss

The final boss will use the wisps to attack  you. Rapidly move left or right to
avoid cube, and double jump to avoid laser  and spikes. Then run up to it until
you can target  its  claws and  home-attack  it a  few times  to get up  to the
cockpit. Attack  Eggman for a first  hit. Eventually,  he will start  using two
powers at the same time, so  be extra careful to avoid  the obstacles. The view
will also switch to the back sometimes,  but the process remains the same. Keep
on getting close to attack  him until you get your laser  power back. Everytime
you attack him, you will get one wisp back.  Keep on doing so until you get all
of them back. The obstacles  will gradually become harder  to avoid, but with a
bit of practice, it's pretty  easy. Once you have recovered  all the wisps, you
will be able to unleash a mega attack to end the fight.


--End--







5. Contact Info

wishingtikal(at)gmail(dot)com

http://www.youtube.com/WishingTikal 



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This FAQ is copyright (c) 2010 Genevieve (Gen) B. ~ WishingTikal

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