_______________________________________________________________________________ Copyright 2009 . . . If you find this by DetroitDJ | | _|_ guide useful, |---| .-., .--.. ._.-. .--. | please remember Version 1.2.2 | |( ) | \ / (.-' `--. | to click on ' ' `-'`-' `' `--'`--' `-' recommend above! . . /| |\ /| / | | \/ | .-. .-. .--. /| | | |( )( )| | //| | ' ' `-' `-' ' `- // | | /\ //__| | __ ( ) __ __ ___ // // \ / ___ | // )) / / // ) )) // )/ // // \ \ // | | // // / / // / // // // // // ) )// |_|// // /_/ // / ////((___(( // //___/ / ___ __ ___ ___ // ___ / ____ / // )/ // )) // )/ // // //___)) // // // // // // // // // // ((___(( // ((___(( ((___// ((____ / \ / \ / \ / The most recent version of this guide can \ / always be found at the following URL: \ / www.gamefaqs.com/console/wii/game/960313.html \ / \ / \ / To use the quick-launch system outlined below, \ / hit Ctrl+F and type the code in the brackets. \ / \ / Quick-Launch Table of Contents -- Major Areas \ | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Introduction Game and FAQ release data, a basic | | overview of the game, the game's | | [INTRO] controls and a list of significant | | changes from Tree of Tranquility. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | The basics of Harvest Moon, Welcome to Harvest Moon | | including overviews of farming, | | ranching, mining, fishing, [HARVM] | | foraging, social life and the plot. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Welcome to Animal Parade It's a whole new world! Check | | here for a guide to the area, | | [CASTA] hidden locations and shortcuts, and | | general info on how the world turns. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Your character operates on some Your Character | | simple ideas of stamina & fatigue, | | and has a big rucksack and lots of [YOURC] | | outfits. Check here for details! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Your Property A field, a house, a coop, a barn | | -- it's a lot to take in for a new | | [YOURP] farmer! Find out all you need to know | | about your new home and farm here. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | What's the difference between Tools | | Leveling and Upgrading a tool? Where | | can you find a hammer? How do you use [TOOLS] | | it effectively? Check here for answers! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Farming Farming is the backbone of any Harvest | | Moon game. Here you'll find all the | | [FARMI] information you need on crops, fruits, | | soil and fertilizer to succeed! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Second only to farming is ranching. Ranching | | Cows, goats, sheep, horses, ostriches, | | chickens, ducks, silkworms -- oh my! [RANCH] | | Find out all you need to know here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Pets Your pets do more than just hang | | around your house -- they'll dig up | | [PETSS] items, do tricks and win festival | | contests! See all two dozen of them here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | There are rivers, ponds, lakes and Fishing | | oceans everywhere, and they all | | offer their own unique crop of fish! [FISHN] | | Check out all the best spots here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Mining Three mines, dozens of gems and | | metals, and the only way you'll find | | [MININ] the mysterious Harvest King -- to succeed | | in Harvest Moon, mining is a must! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | From the beach to the fields to Foraging | | the forest, there are important items | | lying all everywhere. Find out what [FORAG] | | they are and what they're for here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Cooking So you're growing and gathering all | | these items for what? To sell? No! | | [COOKN] Those items can be used for so much more | | than that! Find out what and how here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | With over 50 different characters and Characters | | twenty different marriage candidates, | | it's the liveliest Harvest Moon [CHARA] | | ever! Meet everyone here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Friendship No man is an island, and neither | | are you! Check here to find all you | | [FRIEN] need to know to make friends with all | | the various citizens of Harmonica Town. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | So you've made friends, but what Dating and Marriage | | about that special someone Check here | | for all you need know to woo and wed [DT&MR] | | the love of your Harvest Moon life! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Family Life So you've found that special someone | | -- time to settle down and start a | | [FAMIL] family! Check here for all you need | | to know about your spouse and children! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | The world isn't what it used to be Plot Walkthrough | | -- how can you save it? You've got | | to find the Harvest King! Find out [PLOTW] | | all you need to know here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Game Walkthrough Important items, events to watch | | for, and general game strategy. If | | [GAMEW] you're afraid of missing out on | | this section is for you! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Enough of the day-to-day routine, Festivals and Events | | it's time to party! Check here for | | information on all the festivals and [FESTI] | | plot events in the game. | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Shops and Places Harmonica Town is a wonderful, vibrant, | | and completely self-sustaining culture | | [SH&PL] -- check here for all the places and | | items for sale that you'll need! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | What about Power Berries? What Reference Sections | | are those trophies? How about a | | calendar, or a list of all the TV [REFER] | | programs? All the lists can be found here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Frequently Asked Questions This guide is huge, and it can | | be hard to find exactly what you | | [F_A_Q] need. If you can't find the answer | | to your question elsewhere, try here! | | | | --- --- --- --- --- --- --- --- --- --- --- --- --- | | | | Copyright information on the game The Three C's | | and guide, credits to all those that | | have helped put it together, and all [C_C_C] | | you need to know to get in touch with me. | | | |___________________________________________________________________| Quick-Launch Table of Contents -- Thorough Topics | Introduction. . . . . . . . . . . [INTRO] | | There have | Release Information. . . . . . [RDATA] | | been | Game Summary . . . . . . . . . [GMSUM] | | important | New Features. . . . . . . . [NEWFE] | | changes from | Significant Changes . . . . [SIGCH] |--| Tree of | Controls and Basic Info. . . . [CO&BA] | | Tranquility - Harvest Moon | | Game Controls . . . . . . . [GAMEC] | | find out what isn't your | | Main Screen . . . . . . . . [MAINS] | | here! typical game. | | Menu Screens. . . . . . . . [MENUS] | If you're new | | Saving. . . . . . . . . . . [SAVIN] | to the |--| Welcome to Harvest Moon . . . . . [HARVM] | series, check | | Intro to Harvest Moon. . . . . [IN_HM] | this section! | | Intro to Your Character. . . . [IN_YO] | | Intro to Farming . . . . . . . [IN_FA] | | Intro to Ranching. . . . . . . [IN_RA] | | Intro to Mining. . . . . . . . [IN_MI] | | Intro to Fishing . . . . . . . [IN_FI] | | Intro to Foraging. . . . . . . [IN_FO] | | Intro to Social Life . . . . . [IN_SL] | | It's a whole | Intro to the Plot. . . . . . . [IN_PL] | | new world! | Welcome to Animal Parade. . . . . [ANIMP] |--| Learn about | Locations. . . . . . . . . . . [LOCAT] | | it here! | Harmonica Town District . . [HARMO] | | Toucan Island . . . . . . . [TOUCA] | | Garmon Mine District. . . . [GARMO] | | Flute Fields. . . . . . . . [FLUTE] | | Hidden Areas & Shortcuts . . . [UNLOC] | | Goddess Spring. . . . . . . [GODSP] | | Upper Garmon Mine . . . . . [UPPER] | | Fugue Forest. . . . . . . . [FUGFO] | | Watery Cave . . . . . . . . [WATER] | | Mountain Peak . . . . . . . [MOUNT] | | Toucan Island . . . . . . . [TOUCA] | | Mine Cart Shortcut. . . . . [CARTS] | | World Mechanics. . . . . . . . [WRLDM] | | Weather . . . . . . . . . . [WEATH] | Don't | | Flow of Time. . . . . . . . [FLOWT] | collapse in | | Game Routine. . . . . . . . [GAMER] | the middle of | | Your Character. . . . . . . . . . [YOURC] | your chores! |--| Stamina & Fatigue. . . . . . . [ST&FA] | Find out how | | Stamina . . . . . . . . . . [STAMI] | stamina works | | Fatigue . . . . . . . . . . [FATIG] | here. | | Clothing . . . . . . . . . . . [CLOTH] | | Rucksack . . . . . . . . . . . [RUCKS] | | Rucksack Upgrades . . . . . [RUCKU] | | Your Property . . . . . . . . . . [YOURP] | | Your House . . . . . . . . . . [YOURH] | | Home Upgrades . . . . . . . [HOMEU] | | Lumber. . . . . . . . . . . [LUMBR] | | Furniture . . . . . . . . . [FURNI] | | Home Cooking. . . . . . . . [HCOOK] | | Farm Degrees | Storage Space . . . . . . . [STOSP] | | can yield | Mailbox . . . . . . . . . . [MAILB] | | valuable | Farm Degree. . . . . . . . . . [FARMD] |--| prizes. Find There've been | | Tools . . . . . . . . . . . . . . [TOOLS] | | out more some changes | | Tool Basics. . . . . . . . . . [TOOLB] | | here. to how | | Basic Tool Usage. . . . . . [TLBAS] | upgrading and | | Obtaining Tools . . . . . . [OBTTL] | leveling |--| Upgrading vs. Leveling. . . [UPvLV] | work. Check | | Upgradeable Tools. . . . . . . [UPGTL] | it out here. | | Axe . . . . . . . . . . . . [AXETL] | | Fishing Rod . . . . . . . . [FISHR] | | Hammer. . . . . . . . . . . [HAMMR] | | Hoe . . . . . . . . . . . . [HOETL] | | Sickle. . . . . . . . . . . [SICKL] | | Watering Can. . . . . . . . [WATCN] | | Non-Upgradeable Tools. . . . . [NUPTL] | | Bell. . . . . . . . . . . . [BELLS] | | Brush . . . . . . . . . . . [BRUSH] | | Farming is | Camera. . . . . . . . . . . [CAMRA] | | the most | Milker. . . . . . . . . . . [MILKR] | | important | Shears. . . . . . . . . . . [SHEAR] | | part of any | One-Time Use Tools . . . . . . [O-TUT] | | Harvest Moon | Farming . . . . . . . . . . . . . [FARMI] |--| game. You'll | Farming Preparation. . . . . . [FARMP] | | find all you | Farming Basics. . . . . . . [FRMBA] | | need to know | Getting Started . . . . . . [GETST] | | here. | Buying Seeds. . . . . . . . [BUYSE] | | Farming Mechanics. . . . . . . [FARMM] | Trees can be | | Basic Farming Mechanics . . [BFRMM] | the easiest | | Soil & Crop Quality . . . . [S&CQU] | moneymakers | | Fertilizer. . . . . . . . . [FERTI] | around, if |--| Trees. . . . . . . . . . . . . [TREES] | you know how | | Tree Mechanics. . . . . . . [TREEM] | to use them. | | Spring Crops . . . . . . . . . [SPCRP] | | Summer Crops . . . . . . . . . [SUCRP] | | Fall Crops . . . . . . . . . . [FACRP] | | Winter Crops . . . . . . . . . [WICRP] | | Fruits . . . . . . . . . . . . [FRUIT] | | Ranching. . . . . . . . . . . . . [RANCH] | | You can only | Ranching Basics. . . . . . . . [RANBS] | | have three | The Barn and Coop . . . . . [BN&CP] | | types of | Purchasing. . . . . . . . . [PURCH] | | livestock at | Livestock Limits. . . . . . [LIMIT] |--| a time this | Care-Taking. . . . . . . . . . [CARET] | | time around. | Feeding . . . . . . . . . . [FEEDN] | | Find the best | Moving Animals. . . . . . . [MOVIN] | | choices here. | Animal Heart Levels . . . . [ANHTL] | | Animal Products . . . . . . [ANIPR] | | Processed Products. . . . . [PROPR] | | Breeding. . . . . . . . . . [BREED] | | Illness . . . . . . . . . . [ILLNS] | The Pets | | Selling . . . . . . . . . . [SELLN] | system has | | Death . . . . . . . . . . . [DEATH] | been expanded | | The Animals. . . . . . . . . . [THEAN] | incredibly. |--| Pets. . . . . . . . . . . . . . . [PETSS] | | There are Meet man's | | Pet Mechanics. . . . . . . . . [PETME] | | over four best friend | | The Pets . . . . . . . . . . . [THEPE] | | dozen fish here. | | Fishing . . . . . . . . . . . . . [FISHN] |--| just waiting | Fishing Basics . . . . . . . . [FISHB] | | for you to | Get & Level the Rod . . . . [G&STR] | | catch them! | How to Fish . . . . . . . . [HWTFS] | | Fishing Stamina . . . . . . [FISHS] | | Why Fish? . . . . . . . . . [WHYF?] | | The Fish . . . . . . . . . . . [THEFI] | | Fishing Locations. . . . . . . [FSHLO] | | Goddess Spring. . . . . . . [GODSP] | | Toucan Island . . . . . . . [TOUCA] | | Mining. . . . . . . . . . . . . . [MININ] | Don't sell | | Mining Basics. . . . . . . . . [MINEB] | your Ores and | | Stairs, Holes & Geysers . . [SH&GY] | Wonderfuls - | | Afflictions . . . . . . . . [AFFLC] | refine them | | Ores & Wonderfuls . . . . . [OR&WN] | into |--| Refining. . . . . . . . . . [REFIN] | something far | | Refining Trick. . . . . . . [REFTR] | more | | Moles . . . . . . . . . . . [MOLES] | valuable! | | Why Mine? . . . . . . . . . [WHYM?] | | Descending the Mines. . . . [DESCE] | | The Mines. . . . . . . . . . . [MINES] | | Mine Items . . . . . . . . . . [MINEI] | | Ores. . . . . . . . . . . . [ORES.] | | Wonderfuls. . . . . . . . . [WONDR] | | Other Mine Items. . . . . . [MINEE] | | Foraging. . . . . . . . . . . . . [FORAG] | | Foraged Items. . . . . . . . . [FORIT] | | Cooking . . . . . . . . . . . . . [COOKN] | | Cooking Basics . . . . . . . . [COOKB] | | Milling is | Ingredient Categories . . . [INGCA] | | new, but Every recipe | | Fish Dish Qualities . . . . [DISHQ] | | crucial. Read in the game | | Milling . . . . . . . . . . [MILLN] |--| about it can be found |--| Recipe List. . . . . . . . . . [RLIST] | | here. here, listed | | Aging Pot Recipes . . . . . [R_AGE] | by utensil! | | Cutting Board Recipes . . . [R_CUT] | | Frying Pan Recipes. . . . . [R_FRY] | | Ice Cream Maker Recipes . . [R_ICM] | | Match Set Recipes . . . . . [R_MAT] | | Mill Recipes. . . . . . . . [R_MIL] | | Mixer Recipes . . . . . . . [R_MIX] | | Harmonica | Oven Recipes. . . . . . . . [R_OVE] | | Town is home | Pot Recipes . . . . . . . . [R_POT] | | to ten | Characters. . . . . . . . . . . . [CHARA] | | eligible | Bachelors. . . . . . . . . . . [VGUYS] |--| bachelors. | Calvin. . . . . . . . . . . [CALVI] | | Maybe it's | Chase . . . . . . . . . . . [CHASE] | | love? Find | Gill. . . . . . . . . . . . [GILL.] | | out here! | Harvest King. . . . . . . . [HRVKN] | | Jin . . . . . . . . . . . . [JIN..] | | Julius. . . . . . . . . . . [JULIU] | Boy meets | | Luke. . . . . . . . . . . . [LUKE.] | girl. Boy | | Owen. . . . . . . . . . . . [OWEN.] | falls in | | Toby. . . . . . . . . . . . [TOBY.] | love. Boy has | | Wizard. . . . . . . . . . . [WIZRD] | to know how |--| Bachelorettes. . . . . . . . . [GIRLS] | to woo girl! | | Anissa. . . . . . . . . . . [ANISS] | Check here, | | Candace . . . . . . . . . . [CANDA] | boy! | | Harvest Goddess . . . . . . [HRVGD] | | Kathy . . . . . . . . . . . [KATHY] | | Luna. . . . . . . . . . . . [LUNA.] | | Maya. . . . . . . . . . . . [MAYA.] | | Phoebe. . . . . . . . . . . [PHOEB] | | Renee . . . . . . . . . . . [RENEE] | | Selena. . . . . . . . . . . [SELEN] | | Witch . . . . . . . . . . . [WITCH] | | Villagers. . . . . . . . . . . [VILLS] | | Rival Kids . . . . . . . . . . [RIVKD] | | Harvest Sprites. . . . . . . . [HARVS] | | Friendship. . . . . . . . . . . . [FRIEN] | | Raising Affection. . . . . . . [RAIAF] | | Gift-Giving Mechanics. . . . . [GIGIM] | | Two kids, | Dating and Marriage . . . . . . . [DT&MR] | | unique | Dating. . . . . . . . . . . [DATIN] | | attitudes, | Marriage. . . . . . . . . . [MARRI] | | lots of | Family Life . . . . . . . . . . . [FAMIL] |--| outfits - | After Marriage . . . . . . . . [AFTMA] | | it's like a Completing | | Your Children. . . . . . . . . [CHILD] | | real family! the plot will | | Kid Chores. . . . . . . . . [KIDCH] | unlock new | | Kid Personalities . . . . . [KIDPR] | areas and |--| Plot Walkthrough. . . . . . . . . [PLOTW] | characters! | | Bell #1: Red Bell. . . . . . . [REDBL] | | Bell #2: Yellow Bell . . . . . [YELBL] | | Bell #3: Green Bell, Pt. 1 . . [GREB1] | | Bell #4: Blue Bell . . . . . . [BLUBL] | | Bell #3: Green Bell, Pt. 2 . . [GREB2] | | Two games for | Bell #5: Purple Bell . . . . . [PURBL] | | the price of | Calling the King . . . . . . . [CALLK] | | one! Help set | Child's Journey. . . . . . . . [NEWG+] |--| your child Don't sell an | | Game Walkthrough. . . . . . . . . [GAMEW] | | off on a item that | | Important Events . . . . . . . [IMPEV] | | journey of you'll need | | Getting Started . . . . . . [GETST] | | their own. later! Check |--| Important Items. . . . . . . . [IMPIT] | here for | | Plot Items. . . . . . . . . [PLOTI] | items to look | | Child's Journey Items . . . [CHJIT] | out for. | | Contest Items . . . . . . . [CONTI] | | Other Important Items . . . [IMPOI] | | Game Strategy. . . . . . . . . [STRAT] | | Shops and Places. . . . . . . . . [SH&PL] | | Shops. . . . . . . . . . . . . [SHOPS] | | Blacksmith's Shop . . . . . [SH_BS] | | Brass Bar . . . . . . . . . [SH_BB] | | Carpenter's Shop. . . . . . [SH_CS] | | Choral Clinic . . . . . . . [SH_CC] | | General Store . . . . . . . [SH_GS] | | Horn Ranch. . . . . . . . . [SH_HR] | | Marimba Farm. . . . . . . . [SH_MF] | | Ocarina Inn . . . . . . . . [SH_OI] | | Pineapple Inn . . . . . . . [SH_PI] | | Sonata Tailoring. . . . . . [SH_ST] | | Taylor's Seeds. . . . . . . [SH_TS] | | Town Hall . . . . . . . . . [SH_TH] | | Other Places . . . . . . . . . [PLACE] | | Hot Springs . . . . . . . . [HOTSP] | | Take that | Windmill. . . . . . . . . . [WINDM] | | special | Waterwheel. . . . . . . . . [WHEEL] | | someone out | Festivals and Events. . . . . . . [FESTI] | | for a | Romantic Festivals . . . . . . [ROMFE] |--| romantic | Flower Festival . . . . . . [FLOWF] | | evening - Contests, | | Firefly Festival. . . . . . [FIREF] | | they'll fall shops, | | Moon Festival . . . . . . . [MOONF] | | for you in no attractions - | | Starry Night Festival . . . [STARF] | | time! festivals are |--| Social Festivals . . . . . . . [SOCFE] | rare, but | | Animal Festival . . . . . . [ANIMF] | awesome! | | Ocean Festival. . . . . . . [OCEAF] | | Harvest Festival. . . . . . [HARVF] | | New Year's Eve. . . . . . . [NEWYF] | | Theodore's Circus . . . . . [CIRCF] | | Family Festivals . . . . . . . [FAMIF] | | Your Birthday . . . . . . . [YOURB] | | Your Spouse's Birthday. . . [SPOUB] | | You won't get | Your Anniversary. . . . . . [ANNIV] | | far until the | Your Child's Birthday . . . [CHLDB] | | bridge is | Events . . . . . . . . . . . . [EVENT] | | fixed and the Theodore's | | Fix the Bridge. . . . . . . [FIXBR] |--| animals have animals have | | Move the Animals. . . . . . [MOVEA] | | moved. Find escaped! Help |--| Theodore's Circus Event . . [THEOD] | | out to solve find them! | | Harmony Day . . . . . . . . [THANK] | | that here! | Bo's Lunch. . . . . . . . . [BOSLU] | | Reference Sections. . . . . . . . [REFER] | | Power Berries . . . . . . . [POWER] | | Trophies. . . . . . . . . . [TROPH] | | Television Programs . . . . [TVPRG] | | Calendar. . . . . . . . . . [CALEN] | | Shopping Reference. . . . . [SHOPR] | | Frequently Asked Questions. . . . [F_A_Q] | | Farming Questions. . . . . . . [FAQ_F] | | Character Questions. . . . . . [FAQ_C] | | Cooking Questions. . . . . . . [FAQ_O] | | Mining Questions . . . . . . . [FAQ_I] | | Gameplay Questions . . . . . . [FAQ_G] | | General Questions. . . . . . . [FAQ_Q] | | Marriage Questions . . . . . . [FAQ_M] | | Ranching Questions . . . . . . [FAQ_R] | | Pets Questions . . . . . . . . [FAQ_P] | | The Three C's . . . . . . . . . . [C_C_C] | | Copyright. . . . . . . . . . . [COPYR] | | Credits. . . . . . . . . . . . [CREDI] | | Contact Information. . . . . . [CONTA] | ______________________________________________________________________ ______________________________________________________________________ // [INTRO] // // Introduction // // // // "Excellence is in the details. Give attention // // to the details and excellence will take // // care of itself." -Perry Paxton // // // //___________________________________________________________________// |/ | _________________________________________________________________________ | / [RDATA] / | / Release Information / | / / |/_________________________________________________________________________/ | |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Game Release Data \ | \ | Genre : Simulation (Farming) | Developer : Marvelous Interactive | Publisher : Marvelous Interactive (Japan) | : Natsume (US) | Distributor : Nintendo | System : Nintendo Wii | Official Title : Bokujou Monogatari: Waku Waku Animal March (Japan) | : Harvest Moon: Animal Parade (United States) | Release Date : October 30th, 2008 (Japan) | : November 10th, 2009 (US) | ESRB Rating : E | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | FAQ Release Data \ | \ | Detailed release information on acceptable use of this FAQ can be found | under the Copyright section at the end of this guide. If there is no | copyright section, then you're looking at an unacceptable use of this FAQ. | Shame on you! | | After writing the guides for Harvest Moon: Tree of Tranquility, I swore I'd | never write a guide for a game that big again. But here I am. Why am I | doing this to myself? | | Well, really, because with the experience I gained writing the Tree of | Tranquility guides, I anticipate this to be a much more manageable process. | I'm also using a new guide-writing method that makes things like the | navigation system, header styles and other aspects substantially easier to | manipulate. Plus, I just love Harvest Moon. And writing guides. Go figure. | | This guide has taken a ton of work to put together. Animal Parade is even | more immense than Tree of Tranquility by a moderate amount. Lots of the | information contained at the time of this guide's first posting is based on | information from the Japanese version as well, so there might be some minor | translation confusions -- but I wanted to make sure to have it available as | soon as possible considering how strange some aspects of Harvest Moon games | can be. | | But like I said, this guide has taken a ton of work to put together. If you | find it helpful, I'd love to hear about it. If you have any suggestions, | additions, corrections, questions or merciless flames, you can find my | contact information at the end of the guide. | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | FAQ Version History \ | \ | 1.2.2 (1/24/2015): Corrections to shipping and stamina recovery values, | fixes for some recipe ingredients, adds some missing shop items, additional | notes on raising affection, corrections to pet names and minor item name | corrections. | | 1.1.3 (11/30/2009): Several corrections, especially to the names of several | of the recipes. Apparently Marvelous didn't translate Buckwheat the same | way twice. Go figure. | | 1.1.2 (11/25/2009): From this point forward, I'll likely only change the | version history when they're a pretty significant change. The pretty | significant change this time is that I've spun-off a separate guide for | Crop Profits. You can find it at GameFAQs along with my other guides. | | 1.1.1 (11/23/2009): Minor fixes and such. Woo. | | 1.1.0 (11/20/2009): The Character section has a new feature I'm | particularly proud of that details the easiest Liked and Loved gifts to | obtain for each villager. I'll be posting a separate Character Guide | tomorrow that goes much more in-depth with this as well. And as always, | lots of minor corrections -- huge thanks to the Animal Parade message board | for helping fix some of my errors. | | 1.0.1 (11/18/2009): More expected minor updates and fixes. Only major | change I think is the Mining Tricks, thanks to Quicksilver9448. | | 1.0.0 (11/17/2009): Now this is what I would call complete. There's still | plenty more to be done, of course, but all the major content is here. I'm | especially proud of the shopping lists that are now included in the guide. | Everything is cross-linked automatically, so there should be absolutely no | discrepancies between a shop's listing and the shopping spots listed for | the items themselves. | | 0.9.0 (11/16/2009): Lots of minor obvious changes, especially corrections | to my guide-writing program. Way too many small changes to note, though. | Also, the fishing listings and mining listings are included now. The guide | will be complete when the shopping lists are added in, which I have about | 90% compiled. | | 0.7.0 (11/10/2009): This guide exists now. It didn't used to. All great | guides start this way. At the time of this first posting, it's actually | mostly complete. I still need to put in shop listings, fishing listings and | mining listings, but everything else is here and awaiting improvement. | There's plenty more I plan to do, such as profit analysis on farming, | ranching, mining and fishing, gift listings, profit recommendations, etc., | but most of that will go in the in-depth guides. | | _________________________________________________________________________ | / [GMSUM] / | / Game Summary / | / / |/_________________________________________________________________________/ | | Harvest Moon: Animal Parade is the second Harvest Moon game released for | the Nintendo Wii console, neglecting of course the many past Harvest Moon | games available for the Wii Virtual Console. The game can be played with | the WiiMote and Nunchuk, or with the classic controller. However, unlike | its predecessor, Animal Parade does not make substantive use of motion | controls. | | Animal Parade is built on the same engine as Tree of Tranquility. What that | means is that you'll find the overall visual feel very similar, and many of | the mechanics of the game work in similar (though not identical) ways. If | you played Tree of Tranquility, you'll be able to jump right into Animal | Parade with little learning curve. | | That's not to say that the game is identical, or that you shouldn't bother | playing Animal Parade: the game is substantially better than Tree of | Tranquility. Tree of Tranquility is Windows Vista to Animal Parade's | Windows 7 -- it feels similar, but it just works better. If you enjoyed | Tree of Tranquility at all, you'll want to pick up Animal Parade as well. | | At a fundamental level, Animal Parade remains pretty true to the classic | Harvest Moon formula. You play the role of a farmer, given the task of | running a farm. As part of this task, you grow and sell crops and raise | animals to sell their products like milk and eggs. More broadly, you can go | mining, go fishing, mingle with the local villages, shop, make friends, get | married and have kids. It's everything you love about the Harvest Moon | series, but everything has been improved. | | The plot remains similar to Tree of Tranquility, but also improved. Rather | than creating five rainbows, your goal is to ring five bells to awaken | different parts of the game, toward the ultimate goal of finding the | Harvest King. But we'll get to that much later. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWFE] _ | New Features \ | \ | So you're wondering, what's actually new in Animal Parade if it's built on | the same engine as Tree of Tranquility? In a word, plenty. Below is just a | short list of many of the new features you'll find in Animal Parade, or | returning features that have been left out of the franchise for a long | time. | - Four playable characters to choose from: the Tree of Tranquility | characters and two new ones. | - An all-new and much-enhanced child system, giving you two children that | take after both you and your spouse. | - New wild animals to befriend and adopt including a duck, snake and | frog, and a much better system for befriending them. | - The ability to ride ANY livestock animal in the game, including cows | and goats, as well as new wild animals as well through Theodore's | circus. | - A deeper recipe system, involving numerous new and more realistic | ingredients like flour, sugar, cornmeal and salt. | - Several new characters, including new eligible bachelors and | bachelorettes. | - An incredibly expanded general social system, with much more realistic | events. | - New rival couples and rival children for the lifelong bachelors and | bachelorettes from Tree of Tranquility. | - A new trophy system to reward you for completing various aspects of the | game, such as growing every crop or meeting every animal. | - A much-expanded wardrobe system and improved furniture system. | - New and interesting vacation houses actually separated from the | district of your main home. | - Slowed game time passage, a tweaked stamina system, and various other | minor improvements to simple game mechanics. | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIGCH] _ | Significant Changes \ | \ | This is important, especially to people who played Tree of Tranquility | thoroughly. Animal Parade is built on the same engine as Tree of | Tranquility, and that means that many, many elements work the same way. | It's a lot like Tree of Tranquility with a different village and story. | | However, there are certain things that you need to notice have changed. | These aren't the expected things, like more fish and recipes, which don't | really matter all that much. These are real changes to the way Tree of | Tranquility worked. | | Among these significant changes are: | - When mining, there are no longer any sparkles to tell you what your Ore | or Wonderful is. It might not even be determined when you pick it up: | it might be determined when you have Mira refine them -- I'll get back | to you on that. But the point is, don't bypass every non-sparkling Ore | and Wonderful just because you're expecting sparkles. | - There are now five soil qualities instead of three. | - Soil qualities will automatically decrease every month if there is a | crop growing in that soil. You'll have to keep fertilizing it to keep | it high-quality. | - While there are still five types of livestock animals -- goats, sheep, | cows, horses, ostriches -- you can only own three types at a time. You | can have up to eight livestock animals total, but only three types at a | time. | - Seeds are now purchased individually -- one seed per bag. That means | they're planted individually too, so you're no longer locked into a 1x6 | format like in Tree of Tranquility. | - Animals will not go back inside at the end of the day automatically, | and chickens, ducks and ostriches won't lay eggs unless they're inside | in the morning. You have to put your animals inside every day. | - Trees won't drop fruit unless you push them over and shake them. | - And very generally, the game has gotten more challenging. The plot is | longer and more involved, money is much harder to come by, there are | more things to buy: overall, you'll finally get to the second year and | still have a lot left to accomplish. | | _________________________________________________________________________ | / [CO&BA] / | / Controls and Basic Info / | / / |/_________________________________________________________________________/ | | Let's get down to the overly-detailed basics. In Harvest Moon, you play a | farmer. You run around, do chores, talk to people, give gifts, grow crops | and raise animals. You can play as a boy or a girl, but to avoid s/he and | other annoying gender-neutral terms, I'll most likely refer to the | character as a male, except when normal gender-neutral words ('spouse', | 'parent') exist. | | Your character stays the same the entire game: this is you. He can do a | variety of actions, like walking, talking and using tools. He can hold | either items or tools. Items can be given or thrown away, whereas tools can | be used. He can only hold one item or tool at a time. | | He can run or walk according to how much the control stick is tilted. He | can talk to people by going up to them and pressing A. If he has an item | when he talks to a person, he'll automatically give it to them. If he has a | tool, he'll show it to them, though oftentimes they won't pay any attention | unless the tool has some particular relevance. | | You can pick things up in the game. Just walk up to them and press A to | pick them up. On your back is the world's most space-efficient backpack | (called a rucksack), able to hold up to 30 items at a time later in the | game, including all your tools. Multiple items will stack in the rucksack, | allowing you to hold up to 99 of an item for the same amount of space as 1. | Yes, that rucksack can apparently hold 2970 pumpkins at a time. Crazy. | | One of the main goals in the game is to make money. To make money, place | items in the various shipping bins. Any item that can be sold can be placed | in the shipping bins. Price lists for various items can be found throughout | this guide, but you'll mostly sell crops, fish, mine products, forageables | and dairy products. | | I think that about covers it. If you don't see something here, feel free to | ask using the contact information at the bottom of this guide. | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMEC] _ | Game Controls \ | \ | _ _ _ _ _ _ _ _ _ | WiiMote Controls | | A Button : Talk, pick up items, choose options from menus, examine objects, | : use your currently equipped tool (hold down before release to | : charge), ride an animal, trash your currently-held item. | B Button : Get out latest tool, put away current tool, cancel in a menu. | C Button : Open rucksack and menu screens, described below. | Z Button : Check field square selection (use when tilling, watering or | : planting). | + Button : Open the map screen, described below. | - Button : View Photo Album. | D-Pad : Open (down), browse (left/right) and close (up) your rucksack. | Joystick : Move (run by tilting all the way, walk by tilting slightly). | A and B : Press together to whistle for an animal to ride. | 1 Button : Talk to Finn -- effectively, get Help. | 2 Button : Toggle name display. | | Animal Parade does not contain motion controls for tool usage. | | _ _ _ _ | Rubbing | | Animal Parade provides a benefit for having a second player play along with | you with a second WiiMote. By connecting a second WiiMote to the game, the | second player can point the pointer over villagers as you walk by them to | "rub" them, granting a bonus to affection. This can be used on other | villagers, wild animals and livestock as well. Of course, there's no real | way for the game to know if you're really playing with someone else or just | picking up a second WiiMote every once in a while, so go for it! | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Classic Controller Controls | | A Button : Talk, pick up items, choose options from menus, examine | : objects and use your currently equipped tool (hold down | : before release to charge). | B Button : Get out latest tool, put away current tool, cancel in a
| : menu.
| Y Button : Open rucksack and menu screens, described below.
| Right Joystick : Controls camera.
| Left Joystick : Move (run by tilting all the way, walk by tilting
| : slightly).
| Right Shoulder : Open map screen, described below.
| Left Shoulder : Check field square selection (use when tilling, watering
| : or planting).
| + Button : Open the map screen, described below.
| - Button : View Photo Album.
| D-Pad : Open (down), browse (left/right) and close (up) your
| : rucksack.
| Left Z Button : Get help.
| Right Z Button : Toggle name display.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAINS] _
| Main Screen \
| \
| The main screen -- that is, the screen you spend most of your time looking
| at, with your character, the villagers and everything else there is -- has
| a heads-up display to show pertinent information. As you run around the
| game world, you'll notice these elements on your screen:
|
| _ _ _ _
| Center
|
| You : The most obvious characteristic, you!
|
| _ _ _ _ _
| Top Left
|
| Clock : A clock displaying the current time in 10-minute increments.
| Date : The current day of the week, and date within the month.
| Season : The current season, displayed as an image: a snowflake for
| : winter, and leaf for fall, a green clover for spring, or a
| : yellow sun for summer.
| Weather : Also shown as an image, such as a sun for sunny and a cloud for
| : cloudy.
| Wind : The wind speed, by the speed the windmill is turning.
|
| _ _ _ _ _
| Top Right
|
| Tips : Help information and tips on what buttons can be used at your
| : current position.
|
| _ _ _ _ _ _ _
| Bottom Right
|
| Money : How much money you currently have.
| Stamina : Your current stamina, displayed as a meter. The meter will
| : change colors as you lose stamina.
| Portrait : A picture of you, giving a graphical depiction of your current
| : stamina and health.
|
| _ _ _ _ _ _
| Bottom Left
|
| Tracker : If you choose to track someone through the menu screens, their
| : current location (such as the current district or shop) will be
| : displayed here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MENUS] _
| Menu Screens \
| \
| Pressing C (or Y on the classic controller) brings up the main menu screen.
| The main menu screen consists of four sub-screens, displaying information
| about your rucksack, farm, income and relationships. You can scroll through
| the different sub-screens using the D-pad, or navigate within them using
| the control stick or D-pad.
|
| _ _ _ _ _ _ _ _
| Rucksack Screen
|
| The Rucksack Screen shows all the items presently in your rucksack. The
| items are listed in order in that items will appear on your rucksack
| quick-view in the same order they appear on the Rucksack Screen. You can
| use the control stick and the A button to rearrange the items with some
| restrictions and idiosyncrasies that will be mentioned in the quick-view
| section below.
|
| _ _ _ _ _ _
| Farm Screen
|
| The Farm Screen shows several details about the current status of your
| farm. From left to right (kind of), the first screen displays: your home
| level, the amount of stone, wood, bird feed and livestock fodder you have,
| and how many of each animal you have.
|
| You can use the D-Pad to scroll to two other sub-screens within the Farm
| Screen. These feature the Player Screen, showing your birthday, family and
| other information, and the Tool Screen, showing how proficient you are with
| each tool you have.
|
| _ _ _ _ _ _ _
| Income Screen
|
| The Income Screen shows how much money you've earned. That's pretty much
| it. It divides it up based on what year you've earned it in (current year
| and previous year) and all time, and into various categories such as farm
| items, ranch items, mining items, fishing items, etc. This is very
| important as certain shops' inventory will differ based on how much you've
| sold in a particular category.
|
| _ _ _ _ _ _ _ _ _ _
| Relationship Screen
|
| The Relationship Screen shows how well you get along with basically every
| living creature in the game. They are divided into sub-categories, like
| villagers, livestock and wild animals.
|
| Each screen shows a listing of every person or animal you've met, and a
| heart rating from 1 to 10 hearts. On the villager screen, you can also
| control the tracker: scroll down to the villager you want to track and
| press A to choose to track them.
|
| Villagers and livestock are the first two tabs; the final two are pets and
| wild animals. When you choose to adopt a wild animal as a pet, it moves
| from the wild animal screen to the pet screen.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rucksack Quick-View \
| \
| The Rucksack Quick-View is a quick view of your rucksack that can be
| brought up by pressing Down on the D-pad. It shows your rucksack at the top
| of the screen, letting you scroll through it and choose an item to pull
| out. Scroll through and press A to pull out the selected item. You can
| press B afterward to return the current item to the rucksack, and press B
| again to pull the most recent item back out.
|
| The Quick-View's order is reflected in the Rucksack Screen; but note that
| all items will be grouped together on the Quick-View, as well as all the
| blank rucksack spaces. That means that if your Rucksack Screen shows [Hoe],
| [Hammer], [Blank Space], [Axe], [Blank Space], it will appear in your
| Quick-View as [Hoe], [Hammer], [Axe], [Blank Space], [Blank Space].
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SAVIN] _
| Saving \
| \
| You are given three save slots to save your game in. You can save by
| examining the diary on your bedside table, or at any vacation house. The
| game will fortunately remember which slot you last saved to, so there's not
| as much risk of saving over another person's file.
|
| The best time to save tends to be before you go to bed. It feels a little
| odd to load up your game only to go right to bed, but there are several
| advantages. By saving before going to bed, you can:
| - Re-load your game and ship an item you might have forgotten to ship.
| - Re-load your game and take care of any chores you might have forgotten,
| like watering crops.
| - Re-load your game and re-set the weather for the day after next --
| although whether this works in Animal Parade remains to be seen.
| - Check and make sure you've earned enough money for an important
| purchase the next day, especially festival items that only come around
| once per year.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [HARVM] //
// Welcome to Harvest Moon //
// //
// "Some stories get taken out //
// to pasture. Here's one that //
// started there." -Sky Render //
// //
//___________________________________________________________________//
|/
| Welcome to the world of Pokemon! My name is Oak! ...wait, that can't be
| right. Let's try this again. Welcome to the World of Warcraft! ...hmm. No,
| that's not right either.
|
| Welcome to the world of Harvest Moon! There we go. This section will
| introduce you to the basics of Harvest Moon in general. This isn't a primer
| for the series as a whole: it's definitely specific to Animal Parade. But
| many of the fundamental characteristics of the game hold constant over the
| various entries in the Harvest Moon series. Natsume also tends to be a
| little lax in explaining these elements to new players. So, this will be a
| primer on those elements.
|
| If you've ever played a Harvest Moon game before in your life, this section
| won't be necessary. And even if you haven't, you might not need to read
| this: this is for those that want to come into the game with a level of
| knowledge of the general game mechanics. It's not really necessary at all,
| but it can help to know what to expect.
|
| I divide the gameplay of Harvest Moon: Animal Parade into 8 distinct parts:
| Your Character, Farming, Ranching, Mining, Fishing, Foraging, Social Life,
| and the Plot. Each of these sections will be elaborated in much more detail
| later in this guide: this section is just a primer on each of them so that
| you know at a very high level how each part of the game works.
|
| _________________________________________________________________________
| / [IN_HM] /
| / Intro to Harvest Moon /
| / /
|/_________________________________________________________________________/
|
| This is short, but crucial.
|
| Harvest Moon plays a lot like an RPG, but if you play it like an RPG, you
| will fail miserably and you won't have any fun. Let me explain.
|
| With an RPG, there's a story. You follow the story. You go where the story
| tells you to go and do what the story tells you to do. When the story ends,
| the game is over.
|
| Harvest Moon isn't like that. Yes, there is a story, but the story is only
| one small part of the game. The game is really much more of a simulation.
| Your goal is not to plow your way through the plot; your goal is to raise a
| successful farm and ranch, make money, meet some friends, get married and
| start a family -- oh, and also to complete the plot.
|
| What this means is that you can't (and don't want to) just start moving
| forward with the plot, ignoring villagers, crops and animals. You need to
| have other goals that you're pursuing at the same time, like growing crops,
| raising animals and making friends. Don't just wake up and go to the next
| step in the plot -- you won't get very far that way. Plant some crops,
| raise some animals, meet people and generally take it easy. You can follow
| the plot at your own pace. You shouldn't neglect it, as lots of stuff is
| triggered by completing the plot, but you shouldn't neglect the rest of
| your game either.
|
| It's all about a balance. Pursue the plot when there's something available,
| but remember the rest of your Harvest Moon life as well.
|
| _________________________________________________________________________
| / [IN_YO] /
| / Intro to Your Character /
| / /
|/_________________________________________________________________________/
|
| Your character is you. No kidding. At the beginning of the game, you'll
| choose a gender and one of two appearances, and you're off on your game.
|
| Here's what you need to understand about your character. Aside from the
| obvious control-driven stuff (control stick to move, A to talk, etc.), your
| character operates on a stamina system. Every time you do pretty much
| anything, you'll lose a little bit of stamina. When you start to run low,
| your character will move more slowly. When you run out of stamina, your
| character will collapse and go to the doctor's office.
|
| The meter in the bottom right of the screen represents how much stamina you
| have. Stamina is restored by eating food, going to the hot spring or
| sleeping. Sleeping is obviously the best way, and 6 hours of sleep will
| restore all your stamina -- less than that, however, and you might wake up
| with less than full stamina still.
|
| For more information on yourself, search for [-YOURC-] without the dashes.
|
| You can increase your maximum amount of stamina by finding the Power
| Berries in the game. But we'll get to that later. Or you can search for
| [-POWER-] without the dashes to jump to that section.
|
| Your character is also responsible for using tools like hammers, hoes and
| watering cans. To use these, pull them out of your rucksack and press A to
| use them.
|
| _________________________________________________________________________
| / [IN_FA] /
| / Intro to Farming /
| / /
|/_________________________________________________________________________/
|
| Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: till the soil with your hoe, plant
| crop seeds, water them daily with your watering can, and wait for them to
| grow. When they mature, pick the fruit or vegetable from them and sell it
| (or give it, or use it in a recipe - whatever you'd like to do, though the
| majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First of
| all, pay attention to seasons. Different crops grow in different seasons -
| although unlike past Harvest Moon games, crops can grow in seasons other
| than their "main" season. For example, strawberries - a Spring crop, can
| grow in Summer as well. However, it's always more profitable to plant crops
| in their "main" season, so focus on doing that.
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you pick
| the fruit or vegetable, the vine stays behind and grows another fruit after
| a few more days. Typically, re-growing crops are more profitable, as the
| time to grow a second fruit from a single vine or stalk is usually much
| shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn. For
| potatoes, you plant a single seed in the ground, wait a few days and pull
| the potato: one seed, one potato. For the corn, though, you plant a single
| seed in the ground and a corn stalk grows. The corn grows from this stalk,
| but when you pick the corn, the stalk remains - allowing another ear of
| corn to grow a few days later.
|
| Farming is especially prevalent in Spring and Summer, and has become more
| relevant in Fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter. Unlike past Harvest Moon games, there are
| Winter crops, but they aren't very profitable at all.
|
| Crops that grow have different qualities: Decent, Good, Perfect and
| Shining. The crop quality will depend on what soil quality the crop is
| planted in. There are five different qualities of soil, rating from
| low-quality, light, sandy soil to high-quality, dark, muddy soil. The
| better the soil quality, the higher-quality the resultant crops grown in it
| will be.
|
| For more information on Farming, search for [-FARMI-] without the dashes.
|
| _________________________________________________________________________
| / [IN_RA] /
| / Intro to Ranching /
| / /
|/_________________________________________________________________________/
|
| Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you actually already have your ranch
| buildings, though both are rather small. However, these can be upgraded by
| talking to the carpenter (and paying him, of course). There are two ranch
| buildings: a bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep, horses and ostriches). Odds
| are you'll upgrade the bird coop first - it's cheaper, and the animals that
| live in it are cheaper and more profitable in the short-term as well. But
| once you've earned a good bit of money, you'll want to move on to the
| bigger animals.
|
| For all your ranching needs, Horn Ranch is the place to go. Initially
| you'll only be able to buy select animals and products, but as you sell
| more ranch products (milk, eggs, etc.), Horn Ranch will grow and sell more.
| The first time you visit Horn Ranch, you'll also be given a free cow, a
| pretty significant departure from past Harvest Moon games. But we'll get to
| that later.
|
| The chief reason for raising animals is that they yield enormous returns on
| the investment: a single cow gives milk every single day, and they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| To care for your animals, you must make sure they eat every day. On sunny
| days even in winter, you can let them out to graze in the lawn by ringing
| the big bell outside the barn. On rainy and snowy days, though, you must
| feed them in the barn and coop, either by placing feed in their trough or
| by giving the feed to them directly (it's always better to feed them
| directly). Note also that if you don't put your animals back in the barn or
| coop at night, they'll stay out and still be outside in the morning. This
| is a change from Tree of Tranquility.
|
| Your friendship with each animal is measured in the form of a heart level,
| which is increased by various tasks. Hand-feeding them increases their
| heart level, but it's also increased by picking up or petting them,
| brushing them and milking them. Note that shearing sheep actually lowers
| their heart level, but not significantly -- certainly not enough to warrant
| not shearing them whenever possible.
|
| Higher heart levels correspond to a better chance of getting better
| products. A 1-heart animal will almost always give Decent goods, while a
| 10-heart animal will give mostly Perfect goods. Even the most affectionate
| animal will only give Shining goods about 5% of the time. Heart level also
| affects how fast some animals run.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type. Chickens, ducks and ostriches are bred differently
| though - instead of a potion, simply place one of their eggs in an
| incubator and wait a week. After a week, a chick will hatch. After another
| week, the chick will mature and start giving eggs of its own.
|
| An interesting new feature in Animal Parade is that every livestock animal
| can be ridden as well. But obviously some animals are faster than others.
|
| Another interesting new feature in Animal Parade is that you can only have
| three types of livestock at a time. You can have up to eight animals
| depending on your barn size, but you can only have three types at a time.
| So if you have cows, horses and goats, you can't have sheep or ostriches.
| None of this affects what poultry you can keep, though.
|
| For more information on Ranching, search for [-RANCH-] without the dashes.
|
| _________________________________________________________________________
| / [IN_MI] /
| / Intro to Mining /
| / /
|/_________________________________________________________________________/
|
| Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| In order to mine, you only need a hammer. As you descend the mine, you'll
| come across rocks and crystals. Rocks can contain what are called Ores,
| whereas crystals can contain what are called Wonderfuls. Ores and
| Wonderfuls are refined by Mira into Metals and Gems.
|
| In Tree of Tranquility, the amount of sparkle that an Ore or Wonderful
| showed indicated what it would refine to. In Animal Parade, it's random:
| there's no way of knowing what your Ores and Wonderfuls will refine to.
|
| The type of Ore and Wonderful you take to Mira will influence what you get
| out of it. Any of them can refine to something junky (junk ore for Ores,
| glass for Wonderfuls), but each can also refine to something with worth.
| Copper Ore can refine to Copper, for example. Each Ore has only one
| 'worthwhile' possible refinement, while Wonderfuls have multiple ones: a
| Green Wonderful could refine to a Jade, Peridot or Emerald.
|
| Take note that Wonderfuls are nothing like they are in some of the portable
| Harvest Moons. I haven't played those games, but I know those are
| significant to tool upgrades or something -- that is nowhere near their
| purpose in Animal Parade.
|
| Aside from the gems and metals, you can also make lots of profit in the
| mines by picking up the mushrooms and toadstools that are lying around.
| There are numerous items just lying around the floors, including the
| extremely common Mushrooms and Toadstools, and the less common Truffles,
| Pearls and Rocksalt.
|
| There are three mines in the game, and each also has a hot spring connected
| to it. Initially you'll only have access to one of them, but you'll access
| the other two later in the game.
|
| For more information on Mining, search for [-MININ-] without the dashes.
|
| _________________________________________________________________________
| / [IN_FI] /
| / Intro to Fishing /
| / /
|/_________________________________________________________________________/
|
| Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the town: the ocean, the river, or the lakes.
|
| Fishing has become bigger and bigger in recent Harvest Moon games. In
| Animal Parade, there are over a half-dozen different fishing spots and four
| dozen fish, each with its own time schedule, sale price, possible
| locations, and seasons. Entire townspeople's careers revolve around fishing
| as well.
|
| To fish, simply approach a body of water and cast your line. Wait until you
| notice a bite (a sound will play, the controller will vibrate and there
| will be an icon on screen), then press A repeatedly and hold the WiiMote
| vertically until the fish is reeled in. If you're using the classic
| controller, press A repeatedly instead.
|
| For more information on Fishing, search for [-FISHN-] without the dashes.
|
| _________________________________________________________________________
| / [IN_FO] /
| / Intro to Foraging /
| / /
|/_________________________________________________________________________/
|
| Even just gathering wild items can be a bit profitable, though really it's
| more useful for gathering ingredients for many in-game recipes.
|
| Throughout the world you'll find numerous items growing out in the wild.
| Herbs are the most common, but you'll also find various types of berries,
| mushrooms and fruit, as well as some sea items.
|
| These items will randomly spawn each night, though the more items there
| already are on the ground, the less likely new ones are to spawn. Try to
| check out the areas where they spawn on a fairly regular basis to pick them
| up soon after they appear, so that new ones will appear sooner.
|
| For more information on the Plot, search for [-FORAG-] without the dashes.
|
| _________________________________________________________________________
| / [IN_SL] /
| / Intro to Social Life /
| / /
|/_________________________________________________________________________/
|
| Under the ranching section, I mentioned that every animal you have has a
| heart level that measures how friendly it is with you. Every villager has
| the same type of thing.
|
| When you meet a villager, they're added to your Relationship Screen. As you
| talk with them, give them gifts and get to know them, their heart level
| will increase.
|
| There are several impacts of raising a villager's heart level. For most
| villagers, they'll change their dialogue when you become better friends
| with them. But for some, raising their heart level will trigger different
| events and scenes.
|
| The biggest application of heart levels are the marriage candidates. In
| order to get married, you'll have to raise a bachelor or bachelorette's
| heart level to the point of marriage. After marriage, your spouse will have
| an additional heart meter to raise.
|
| For more information on Friendship, search for [-FRIEN-] without the
| dashes. For more information on Marriage and Family, search for [-DT&MR-]
| and [-FAMIL-] without the dashes. For more information on the Characters
| themselves, search for [-CHARA-] without the dashes.
|
| _________________________________________________________________________
| / [IN_PL] /
| / Intro to the Plot /
| / /
|/_________________________________________________________________________/
|
| Ah, the plot. In past Harvest Moon games, some people have had a tendency
| to just ignore the plot. It didn't used to matter all that much. But in
| recent games, it's started to play more and more of a role, and Animal
| Parade is no exception. In Animal Parade, your progression through the plot
| will unlock new villagers, new areas and new items.
|
| You'll learn this all as you play the game, but when you arrive you'll find
| Harmonica Town is a relatively quiet area. It seems there was once a
| supernatural tree whose growth and prosperity meant prosperity for the
| entire area. That tree, however, has died, and needs something powerful to
| revive it. More powerful, even, than the Harvest Goddess, who's already
| available: you need to summon the Harvest King by ringing five hidden bells
| simultaneously.
|
| To ring them, you'll have to explore the island, complete tasks and find
| the bells. As you ring them, new villagers will arrive and new areas will
| be opened for you. Some of the new villagers are marriage candidates, too,
| so by all means, follow the plot!
|
| For more information on the Plot, search for [-PLOTW-] without the dashes.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [ANIMP] //
// Welcome to Animal Parade //
// //
// "A stranger in town is like a //
// white dog: he gets noticed immediately." //
// -African Proverb //
// //
//___________________________________________________________________//
|/
| Welcome to the game! And welcome to Harmonica Town, your humble abode for
| the numerous hours of enjoyable farm life that lie in front of you. This
| section will introduce you to the areas of the island and some of the very
| high-level general mechanics you'll need to be aware of.
|
| The game area is fairly large: essentially, it's Harmonica Town and the
| "metro area" around it. In Tree of Tranquility and some other Harvest Moon
| games, the game world was actually an island. In Animal Parade, it appears
| to be just a coastal town: but there's the distinct possibility that I'll
| refer to it as an island at some point.
|
| _________________________________________________________________________
| / [LOCAT] /
| / Locations /
| / /
|/_________________________________________________________________________/
|
| There are lots of ways you could mentally divide up the game world. The
| game divides it into four districts, though they don't quite encompass
| everything.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands \
| \
| The Farmlands is the home to your farm, and... well, little else. Yes, you
| get your own entire district, mostly because the load times for your
| animals and such are going to increase the time enough.
|
| There's nothing else really notable in The Farmlands; it actually feels a
| little barren. There are two other areas with tillable soil that you can
| buy from the Mayor once you have enough money, but that's about it.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARMO] _
| Harmonica Town District \
| \
| To the West of your farm and The Farmlands is Harmonica Town District. The
| town is the hub for local activity, and the logical center of commerce for
| the game world. The majority of the game's shops are in Harmonica Town,
| although they're mostly the less important towns: it houses Brass Bar,
| Sonata Tailoring, Fishery, Simon's Studio, Choral Clinic, Town Hall and
| Ocarina Inn, while stores like the Blacksmith's, Carpenter's, Ranch and
| Farm are elsewhere.
|
| You'll find that almost half the villagers live in this area, so you'll be
| frequenting here a lot. Interestingly, rather than shops having their own
| individual days off, every town in a single district closes on the same
| day. In Harmonica Town, it's Sunday.
|
| Harmonica Town also connects to the Celesta Church area, which is where
| most events will take place. The Fishery also grants access to another area
| after you progress a bit in the plotline: Toucan Island.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island \
| \
| Toucan Island won't be available until a bit later in the game, but it fits
| logically in here. Toucan Island is an island off the coast of Harmonica
| Town, only accessible by boat. It's the home of an inn and two characters,
| Sue and Samson. Ocarina Inn mirrors the inn in Harmonica Town: it sells
| dishes and has rooms and beds that for whatever reason you're never allowed
| to rent.
|
| Toucan Island is also the only place you can get certain items (like
| Bananas, Coconuts and Pineapples) and provides some unique fish.
| Unfortunately, trips to the island are no longer free: they cost a whopping
| 400G! But fortunately you won't need to make frequent trips unless you want
| to befriend Sue and Samson for some reason.
|
| And if you're trying to wrap your head around the fact that Toucan Island
| was in Tree of Tranquility and looked pretty much the same, but yet all the
| villagers from Tree of Tranquility now live in Harmonica Town with no
| reference to having moved... yeah, you're not alone. We'll file that away
| alongside "your child moved to a different island where every single person
| looks exactly like the people on their original island".
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GARMO] _
| Garmon Mine District \
| \
| On the North side of The Farmlands is the Garmon Mine District. Here you'll
| find some more significant shops: the Carpenter's, where you can get home
| extensions and barn/coop upgrades; the Blacksmith's, where you can upgrade
| your tools; and the General Store, where you can buy other useful things.
| The shops in this district close on Thursdays.
|
| In case it wasn't perfectly obvious, Garmon Mine District is also where you
| can access -- brace yourself -- Garmon Mine. Initially you'll only be able
| to access one part of the mine, but you'll unlock the other one later.
|
| Garmon Mine District ends up being pretty crucial, as most of the
| exceedingly plot-relevant areas are accessible through here. Eventually
| you'll need to come here to descend and ascend Garmon Mine various times.
| You'll also find the Goddess's Pond down a path by the Carpenter's Shop
| here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLUTE] _
| Flute Fields \
| \
| To the East of your farm and The Farmlands is Flute Fields. This is
| probably the most significant other district in terms of your main tasks:
| it houses Horn Ranch, where you'll buy your animals and all their
| necessities, and Marimba Farm, where you'll buy seeds and other farming
| stuff.
|
| Flute Fields is also the home to some of the villagers' houses who don't
| live in rooms attached to their workplace (mostly the eligible bachelors).
|
| This district also has a few other relevant characteristics: mainly the
| horse racing track (accessible any time, still not a festival) and the
| windmill, which will be used for processing certain ingredients.
|
| Flute Fields also houses the entrance to Fugue Forest. Fugue Forest is
| something new for the Harvest Moon series: it's actually a custom-generated
| environment that changes every time you enter it. The most relevant part of
| the forest, though, is that it houses one of the marriage candidates if
| you're playing as a guy. There are also items to be found here, and it's
| the best place to get lumber.
|
| _________________________________________________________________________
| / [UNLOC] /
| / Hidden Areas & Shortcuts /
| / /
|/_________________________________________________________________________/
|
| This section is likely to have some very minor spoilers, so you may want to
| pass it over; I'm phrasing it specifically to avoid spoiling any plot
| elements, though, so it should be safe.
|
| The unlockable areas listed below are loosely in the order that you'll find
| them.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
| Goddess Spring \
| \
| The Goddess Spring is where you'll find the Goddess (no, really?). It's not
| initially accessible, though. To access the Goddess Spring, you'll need to
| complete the Fix the Bridge and Move the Animals events.
|
| To find out how to do that, search for [-FIXBR-] and [-MOVEA-] without the
| dashes. Once you've completed that, you can access the Goddess Spring down
| the path in Garmon Mine District.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPPER] _
| Upper Garmon Mine \
| \
| The Upper Garmon Mine is accessed through the same outer entrance as the
| Lower Garmon Mine that you have access to from the beginning. The entrance
| to this mine is blocked until after you ring the Red Bell.
|
| Note that unlike the other mines, you ascend the Upper Garmon Mine -- so
| you'll want to use the upwards staircases instead of the downward ones.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FUGFO] _
| Fugue Forest \
| \
| At the beginning of the game, Fugue Forest is locked. You'll unlock it in
| the course of ringing the Blue Bell, so unfortunately you won't really be
| able to get in until then. Once it's open, you can only get inside when you
| have the axe, similar to needing the hammer for the mines.
|
| Once those two things are taken care of, you'll be able to enter Fugue
| Forest from Flute Fields. Like the mines, Fugue Forest is a sequence of
| several randomly-generated screens. Instead of randomly-placed rocks, there
| will be random trees, stumps and twigs, great for chopping for lumber. And
| instead of randomly-placed stairs, there is a randomly-placed path on each
| screen.
|
| After following the path through several screens, you'll find the Witch's
| house.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATER] _
| Watery Cave \
| \
| The Watery Cave will automatically be unlocked if you move through the plot
| line. It is the home of the Blue Bell. For more information on how to do
| this, just read the Plot Walkthrough by searching for [-PLOTW-] without the
| dashes.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOUNT] _
| Mountain Peak \
| \
| At the peak of the mountain, the Harvest King awaits your arrival. If
| you've never gotten then before, the only way to do it is to ascend all the
| way up the Upper Garmon Mine. It's a long trip, so bring some healing items
| and get an early start.
|
| After you've completed the plot, the King will create a shortcut in Garmon
| Mine District to the mountain peak, making it easier to visit him, give him
| gifts and court him as a possible spouse.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island \
| \
| Toucan Island is the only place outside the main island you'll go. After
| ringing the Blue Bell, you'll be able to buy a ferry ticket from Ozzie at
| the Fishery for 400G.
|
| Take the ferry ticket to Pascal when he's standing by his boat at the dock.
| Give him the ticket and he'll ferry you to Toucan Island and back.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CARTS] _
| Mine Cart Shortcut \
| \
| Getting around the game world can be tough. The Circus animals provide
| shortcuts to Flute Fields, Fugue Forest and Harmonica Town, but none of
| them really come close to the Garmon Mine District. So what are you going
| to do?
|
| There's a shortcut from Harmonica Town to Garmon Mine District: an old,
| broken mine cart. At first, it sits unmoving in Garmon Mine District; but,
| if you complete the Bo's Lunch event, you can get it moving again. Search
| for [-BOSLU-] without the dashes for more information on that event.
|
| Once you've completed the event, you can approach the mine cart in either
| Garmon Mine District or Harmonica Town and instantly transport to the other
| area.
|
| _________________________________________________________________________
| / [WRLDM] /
| / World Mechanics /
| / /
|/_________________________________________________________________________/
|
| This section explains some of the basic mechanics of the game world, at a
| very high level. The games of the Harvest Moon series mimic an actual town
| and actual life, so many common ideas have an in-game equivalent. Time
| flows, day turns into night, the weather changes, and you have to find a
| way to pass the time.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WEATH] _
| Weather \
| \
| Weather plays a significant role in the game. At a basic level, it'll
| change the routines of the villagers: they'll avoid hanging out outside, or
| even going out altogether, if the weather's bad. During certain weather,
| you'll find that you don't need to water your crops, or you need to keep
| your animals inside and be careful how much you work.
|
| There are seven different weather patterns in the game, with Winter's
| weather differing from the other seasons pretty significantly.
|
| Wind plays a key role in the game; and while it's technically weather, I'm
| listing its impact under the Milling section. For more information, search
| for [-MILLN-] without the dashes.
|
| _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons.
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (even in winter).
| Wind... is pretty randomly determined.
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
| _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons.
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (even in winter).
| Wind... is pretty randomly determined.
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
| _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall (and rarely Winter 1).
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness and anger.
| Wind... is pretty randomly determined, but tends to be a bit
| stronger.
| Villagers... will adjust their routines to avoid hanging out outside much.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _ _ _ _
| Thunderstorms
|
| Appears as... rain, with wet ground, muted music, rain and thunder sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness and anger.
| Wind... is usually very strong.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... need to be watered by hand.
| Animals... should be kept inside.
| Wind... is pretty randomly determined.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Summer/Fall (and may last multiple days).
| Plants... don't need to be watered, but some will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Wind... is always very strong.
| Villagers... will avoid going outside at all costs (although you can).
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter (and may last multiple days).
| Plants... need to be watered by hand.
| Animals... MUST be kept inside to avoid illness or worse.
| Wind... is always very strong.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWT] _
| Flow of Time \
| \
| Unlike other games, time actually flows in Harvest Moon. Time doesn't just
| randomly freeze like in other RPGs: real time is game time. Every second of
| real time is roughly one minute of game time -- one minute per hour, and
| about 20 minutes per day, if you were just standing around outside.
|
| That pace is slowed even further by the fact that time now stops inside
| every building as it used to, instead of just your house. Time also stops
| or pauses when you use tools, talk to villagers, whistle for animals, and
| various other minor tasks. You should have no trouble having enough time to
| do everything you need to do. It's a pretty time-consuming game.
|
| You'll wake up every morning at 6AM, no matter when you went to bed. If you
| don't get much sleep, you won't fully recover all your lost stamina, but
| it's not hard to recover all of it.
|
| Time influences nearly the entire game. Depending on what time of day it
| is, you'll find certain villagers in certain places, certain shops will be
| open and closed, the fish you can catch will change, and the visual and
| audio appearance of the screen will be much different.
|
| Days form themselves into weeks and months: in Animal Parade, there are
| four 28-day months titled after the seasons. If you're following along,
| that's around 40 hours per game year.
|
| The day of the week impacts shop closings and, thus, character schedules.
| More importantly, though, there are certain festivals and other events that
| happen only on certain dates, like Theodore's Circus which comes to town on
| the 22nd of every month. Villagers have birthdays within this calendar as
| well, and will be even happier if you give them a gift on their birthday.
|
| At the top level, the months impact mostly what you can grow in the given
| season, as well as other minor elements like the outfits the villagers
| choose to wear. They also influence weather patterns, with some months
| rainier than others and snow only apparent in winter.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMER] _
| Game Routine \
| \
| As you progress through the game, you'll find that a lot of your game time
| is spent doing the same simple things every day, like watering the plants
| and taking care of your animals. You'll also find that there are certain
| tasks that you only complete once in a while, like buying more feed,
| visiting a festival or buying new seeds. It's very similar to a real life
| -- you have a "normal" routine, and you have things that interrupt it.
|
| The key to success in Harvest Moon is in that daily routine. You want to
| somehow strike a balance between the various aspects of game play. You'll
| obviously need to take care of certain chores every day; the important
| thing is what you choose to do with the rest of the time. Remember to spend
| some time socializing, some time making extra money, and some time pursuing
| the plot. A lot of times people say that they get through a good portion of
| the game and have completely neglected something: that's because unlike
| most games, Harvest Moon isn't about doing big things once. It's about
| doing small things several times.
|
| The other element of this is that if you do the same things on a regular
| basis, you'll find that you do them quicker, and they feel like a natural
| part of your routine. If you're keen on marrying a certain person, then
| work visiting them at the optimal time into your daily schedule. Maybe that
| means heading right to see them before they leave for work. Maybe that
| means visiting them at work, or on their way home. The point is, figure out
| what you want -- money, friendship, home extensions, plot success, etc. --
| and work the small steps to get toward it into your daily routine.
|
| With that said, the other great part about Harvest Moon is you can play
| however you want. If you don't care about the plot, that's fine -- be aware
| that certain characters and areas are opened by moving through the plot,
| but if you don't care about that stuff, then forget it. If you're not too
| keen on making friends and getting married, that's fine. If you don't care
| about having a ton of money, then relax a bit. It's all about what you make
| it. The game's what you make it, so let's make it rock.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [YOURC] //
// Your Character //
// "Be yourself. Above all, let who you are, //
// what you are, what you believe, shine //
// through every sentence you write, every //
// piece you finish." -John Jakes //
// //
//___________________________________________________________________//
|/
| For the duration of the game, you'll be controlling your character (no,
| really DetroitDJ?). Most of this comes down to the controls -- control
| stick to move, A to talk, B to use tools, etc. -- but there are a few other
| details you should know about your character as well.
|
| _________________________________________________________________________
| / [ST&FA] /
| / Stamina & Fatigue /
| / /
|/_________________________________________________________________________/
|
| When it comes to tool usage and other actions, your character operates
| based on two variables: stamina and fatigue.
|
| At this point, I should note the terms "stamina" and "fatigue" are borrowed
| from Sky Render's terminology from his incredible guide to Harvest Moon:
| Back to Nature. If you're ever playing either Back to Nature or Boys and
| Girls, his guide comes highly recommended - you can find it over on Game
| FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STAMI] _
| Stamina \
| \
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 600 stamina points
| (which are typically restored every night), and your actions throughout the
| day will drain your stamina.
|
| There are two actions that consume stamina:
| - Using any tool. Certain tools, like the axe or hammer, use more stamina
| than others, like the watering can or fishing pole. However, it's
| notable that the charge level of the tool does not impact how much
| stamina it consumes, surprisingly enough. That means using a Level 1
| axe takes the same amount of stamina as using a Level 5 axe, even when
| fully charged.
| - Picking up objects, especially weeds.
|
| As you lose stamina, your character will periodically look exasperated,
| marking the loss of stamina. You can also monitor how little stamina you
| have in the meter in the bottom right.
|
| As your stamina starts to run out, your character will look tired. When
| your stamina is depleted, your character will collapse. This isn't an
| entirely bad thing -- you'll just wake up the next day, and all your goods
| will still sell. But your stamina won't restore very much, so you'll need
| to use some food to take care of that.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 50
| points, for a maximum of 1000 stamina points. For information on how to
| find these Power Berries, see the Power Berries section (search for
| [-POWER-] without the spaces).
|
| Likewise, there are four actions that restore stamina:
| - Sleeping.
| - Eating -- different foods restore different amounts of stamina.
| Bodigizers and Bodigizers XL are especially aimed to restoring stamina.
| - The Hot Springs. There are four hot springs located around the island,
| and you can use a hot springs once per day. Check out the Hot Springs
| section for more information by searching for [-HOTSP-] without the
| dashes.
| - Eating a Power Berry -- restores all stamina and permanently raises
| stamina by 50 points.
|
| Sleeping is obviously the most common way to restore stamina, but note that
| you won't automatically restore all your stamina just by going to sleep.
| Stamina restoration is based on how long you sleep. You'll need to get at
| least around 5-6 hours to fully restore your stamina if it's running almost
| on empty.
|
| When you're out working, mining or fishing, it can be beneficial to keep
| some food on you to eat in case your stamina runs low.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FATIG] _
| Fatigue \
| \
| Fatigue operates similar to stamina; however, fatigue corresponds to
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but at the start of the second
| day you'll hit your limit and get fatigued. Basically, your character sucks
| at all-nighters.
|
| Fatigue is accumulated by staying up all night. As soon as you hit 6:00AM,
| you'll become drowsy.
|
| Note that Pontata Roots can be found in the mines, and moles will
| occasionally drop Stay Awakes when you hit them with a hammer.
|
| Fatigue is also correlated to illness. Essentially, getting drowsy while
| it's raining or snowing will result in illness even if you don't go
| outside.
|
| So how do you cure fatigue? Stay Awake and Super Stay Awake. Some other
| recipes may help too, but Stay Awake and Super Stay Awake are specifically
| intended to cure drowsiness.
|
| _________________________________________________________________________
| / [CLOTH] /
| / Clothing /
| / /
|/_________________________________________________________________________/
|
| Animal Parade has a huge clothing system. We're talking about individual
| shirts, pants, scarves, hats, glasses, jewelry, and clothes for your kids
| too. It's incredibly thorough.
|
| There are two main places to buy clothing, both for yourself and your kids:
| Sonata Tailoring and the New Year's Eve festival. Mira at the Accessory
| Shop is the place for jewelry.
|
| Once you've bought something, to customize your outfit you need to set out
| a wardrobe in your house. Then, press A at it to bring up the customization
| screen.
|
| However, the clothing you wear has little impact beyond making you look
| different -- it doesn't prevent fatigue, restore stamina or anything like
| that, so I'm not going to go into extreme detail on this. Different
| villagers do like different outfits better on you, so there's a minor
| element of intrigue there. If you're interested in seeing all the clothes
| that can be purchased, I recommend looking at Ushi No Tane's extremely
| complete clothing listing, located at:
| www.fogu.com/hm/animal_parade/clothing.php
|
| _________________________________________________________________________
| / [RUCKS] /
| / Rucksack /
| / /
|/_________________________________________________________________________/
|
| Most of the information on your rucksack is in the controls section, but
| there are a few more things you need to understand.
|
| First of all, your rucksack mirrors the storage facilities mentioned in the
| Storage Space area of the next section. Animal Parade fixes a big problem
| with Tree of Tranquility by allowing you to split items when you're moving
| them between storage and your rucksack -- or, more importantly, between
| your rucksack and the shipping bin.
|
| But more importantly, you might notice that initially there are 30 slots in
| your rucksack, but 15 are blocked out. How do you access that other 15?
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RUCKU] _
| Rucksack Upgrades \
| \
| There are two rucksack upgrades: one from 15 to 20 slots, one from 20 to 30
| slots. Both upgrades are obtained from Shelly at Sonata Tailoring.
|
| The rucksack upgrade event happens early in the game, outside the Tailor
| Shop, after you open up the mine area.
|
| I also know that for both upgrades, you'll need to bring her some items:
| - Wool: you'll need two of these -- for the first, any quality will do,
| and for the second, it must be Perfect or Shining. You can buy the
| first from Horn Ranch once it's leveled up a bit, or both from Hanna at
| the Animal Festival. The any-quality one is for the first rucksack
| upgrade, the Perfect or Shining one is for the second.
| - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
| make the first rucksack upgrade. Green Herbs can be found anywhere, so
| you might be tempted just to sell them -- save at least 10 for the
| first rucksack upgrade.
| - Honey: you'll need some Honey for the second rucksack upgrade. You can
| get this by growing some flowers on your farm, then waiting for a bee
| to buzz around some to pick it. You can also buy it from Marimba Farm
| at any time.
| - 5 Bodigizers: This one's easy. You can just buy these from Choral
| Clinic, or get them in the mines from moles. You might be tempted to
| cook them too, but actually the ingredients will sell for more than the
| purchase price of the Bodigizer, so may as well just buy them.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [YOURP] //
// Your Property //
// //
// "Home is an invention on which no one //
// has yet improved." -Ann Douglas //
// //
// //
//___________________________________________________________________//
|/
| At the beginning of the game, you're presented with an old, somewhat
| run-down farm by the Mayor. You don't get to choose where -- there's only
| one possible starting location.
|
| There's basically an entire district dedicated to your farm. There are a
| couple other plots, a couple fishing spots and the beach, but really,
| you're the only thing that exists in The Farmlands.
|
| _________________________________________________________________________
| / [YOURH] /
| / Your House /
| / /
|/_________________________________________________________________________/
|
| Be it ever so humble, there's no place like home. Your house is the central
| element of your farm, and all of The Farmlands. It's where you'll spend
| every night (there's no where to sleep in the secondary homes we'll talk
| about later), it's where you'll store all your stuff, and it's where your
| pets will move when you adopt them.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOMEU] _
| Home Upgrades \
| \
| You won't be stuck in this tiny little shack forever, though. As you earn
| more money and gather lumber (detailed later in this section), you'll be
| able to upgrade your house.
|
| Total, there are four home levels:
| - The first upgrade (to Level 2) will just give you more space in the
| main room. You'll need to have this upgrade before you can get married.
| - The second upgrade (Level 3) will add a second room. The main room will
| stay the same size, and the second room is where your kids will live.
| - The final upgrade (Level 4) will add an upstairs. Sadly, you can't move
| your bed up there, though.
|
| All upgrades are purchased at the Carpenter's Shop. The Carpenters can also
| remodel your house to make it look different, both inside and out. There's
| no practical benefit to that, but it can add that element of
| personalization.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUMBR] _
| Lumber \
| \
| But in order to upgrade your house (or coop, or barn), you're going to need
| some lumber. There are two types of lumber in the game: wood lumber and
| stone lumber (sometimes referred to as Material Stone).
|
| Wood lumber and stone lumber are obtained in very similar ways. To obtain
| wood lumber, you have to chop apart trees and stumps. These can be found in
| Fugue Forest and on your farm plot. Every level axe can chop apart a tree
| and stump, so just keep swinging away until it falls. Then, use the axe on
| the individual twigs as well. If you run out of stamina (or start to)
| before a tree falls, don't worry -- you can come back another day and
| finish chopping it down.
|
| Stone lumber comes the same way, except with stones. You'll find stones in
| various places, such as Fugue Forest and the mines. Use the hammer to smash
| these stones apart. Unlike Tree of Tranquility, the mines are actually a
| viable location for gathering lots of stone lumber -- but Fugue Forest is
| still better if that's what you're looking for.
|
| Every house, coop and barn upgrade costs a lot of lumber, so you may want
| to expend your excess stamina each day chopping and smashing in preparation
| for building these extensions.
|
| If you're wondering how much lumber you have, open up the menus and scroll
| to the farm screen. Your lumber is displayed in the bottom two lines on the
| left side.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FURNI] _
| Furniture \
| \
| As you go through the game, you'll find more and more furniture you can
| buy. Most of it will be purchased from the Carpenter's Shop, but some
| festivals and other places sell some things too.
|
| To set out furniture, examine your diary and choose the Furniture option.
| It'll bring you to the system for laying out furniture. Green spaces are
| available for whatever piece you're placing currently: some pieces of
| furniture can only be placed against the wall, while others must be placed
| in the center of the room.
|
| Most pieces of furniture don't serve a practical purpose: the table, for
| example, facilitates family festivals, but nothing else. Others, though,
| have important roles: cabinets store non-perishable stuff, refrigerators
| store food, the telephone and TV deliver information, and the calendar
| is... well, a calendar.
|
| You can only put out a limited number of furniture pieces at a time, though
| I'm not yet sure what the limit is. Note also that the furniture screen is
| how you put out cooking utensils.
|
| For more information on Furniture, check out some of the shop listings,
| especially the Carpenter's Shop by searching for [-SH_CS-] without the
| dashes.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HCOOK] _
| Home Cooking \
| \
| One of the most important things that you'll do in your house is cooking.
| Since you have a kitchen in your new house, you can immediately start
| buying cooking tools from the General Store. These tools allow you to cook
| different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them - for information on this, refer to the Furniture section
| above); every recipe requires only one utensil. Then, add in your
| ingredients from your rucksack. If your ingredients (with that utensil) are
| a viable recipe, you'll receive one of it; if not, you'll receive a "Failed
| Dish", which no one likes and doesn't sell very well. Before making your
| recipe with a set of ingredients, though, you can hit the Recipe option to
| see if it will give you something edible.
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
| - From the TV (the cooking show is on Mondays).
| - Examine other peoples' kitchen utensils.
| - Purchase a dish (or receive it as a gift).
| - Purchase the recipe (not the dish) from a shop in town.
| - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done on
| every beach. Simply toss some matches on the ground (purchased from the
| General Store), then toss one of the other ingredients for a Roasted
| version of that item. This is mostly for fish, but Corn, Chestnuts and Yams
| can be cooked this way too.
|
| If you manage to make all three hundred or so recipes, you'll be awarded
| with the Cooking Trophy. Woo!
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for [-SH_GS-] without the dashes); for cooking
| information, check under Cooking (search for [-COOKN-] without the dashes);
| for recipes, see the recipe list (search for [-RLIST-] without the dashes).
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STOSP] _
| Storage Space \
| \
| As you go throughout the game, you'll collect several items in several
| categories. You can carry anything in your rucksack, but what if you want
| to save it longer-term? Fortunately, there are several options as far as
| storage space goes.
|
| There are five different types of storage units:
| Cabinets : Cabinets can store any non-food item, including tools.
| Wardrobes : Wardrobes store clothes and jewelry.
| Bookshelves : Bookshelves store books you receive and completion lists.
| Refrigerators : Refrigerators can store any food item.
| Toolbox : The toolbox can store any rucksack item, food and non-food.
|
| Storage units (and other furniture) are bought from the Carpenter's Shop
| and some festivals. It must be set out before it can be used. For
| information on setting storage units out, see the Furniture section above.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAILB] _
| Mailbox \
| \
| Your house also comes with a mailbox sitting outside. Occasionally, you'll
| receive letters from the area villagers, informing you of various events,
| like new villager arrivals and increased store inventories.
|
| When you receive a letter, a bouncing letter icon will appear over the
| mailbox. To view the letter, approach the front of the mailbox and press A.
| The letter text will appear.
|
| _________________________________________________________________________
| / [FARMD] /
| / Farm Degree /
| / /
|/_________________________________________________________________________/
|
| Animal Parade introduces an interesting new system for long-term
| achievement. I'm pretty excited about this system because it provides some
| challenge that the game usually sorely lacks.
|
| There are four major categories of sell-able items: Crops, Ranch Products,
| Mining Products and Fish. There are also 'other' items, which include some
| forageables and recipes, but they don't have a category.
|
| Every night when you go to bed, you'll see a tally of your profits in each
| of those categories since the last time you went to bed. Then, at the end
| of the month, your profits in each of the categories are tallied for the
| month as a whole.
|
| This next part is a bit difficult to explain. Within each category, there
| are six titles that correspond to how much you sold in that category:
| Apprentice, Skillful, Expert, Hero, Champ and King. How much you have to
| sell to achieve the title differs from category to category.
|
| You'll only be given one title at the end of the month, even if you've sold
| enough to get titles in more than one category. So what title do you get?
| You get the highest title among the ones you qualified for, even though you
| might have sold more in another category.
|
| That might not make sense, so let's look at the chart. Below is the chart
| for how much you have to sell in each category to earn the designated
| title.
|
| Crops Ranch Mine Fish
| Apprentice 10,000G 10,000G 25,000G 10,000G
| Skillful 30,000G 20,000G 50,000G 20,000G
| Expert 50,000G 40,000G 100,000G 30,000G
| Hero 100,000G 60,000G 250,000G 40,000G
| Super 200,000G 80,000G 400,000G 60,000G
| King 300,000G 100,000G 500,000G 80,000G
|
| So, if you sold 75,000G worth of Crops and 45,000G worth of Fish, you'd get
| the Hero of Fish title. Your current Farm Degree only lasts a month,
| though: at the end of next month, the same tally will be conducted and
| you'll get a new one. If you don't sell above the 'Apprentice' level in any
| category, you won't have a Farm Degree at all.
|
| So what's the point of these Farm Degrees? They have two purposes. First of
| all, in the plot, you'll have to become a Hero in something. You'll have to
| actually have the Hero degree when you attempt to complete the plot, so you
| don't really need to try to take care of that ahead of time.
|
| Secondly, the different degrees have really good rewards associated with
| them. I haven't researched what all the rewards are, but Ushi No Tane has
| them listed on their Farm Title Degree page. What I do know from my own
| information is that each degree category has a general type of reward:
| Crops are rewarded with fertilizer, Mining is rewarded with medicinal
| drinks, Ranch Products are rewarded with sweets, and Fishing is rewarded
| with fish recipes.
|
| Additionally, if you manage to surpass the King level in all four
| categories in the same month, you'll be given a degree that recognizes that
| you did all four at the same time. Then, you probably need to get a new
| hobby.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [TOOLS] //
// Tools //
// "We shall neither fail nor falter. //
// We shall not weaken or tire. Give //
// us the tools and we will finish the //
// job." -Winston Churchill //
// //
//___________________________________________________________________//
|/
| As with other recent Harvest Moon games, there are three types of tools
| you'll use throughout the game: six main "upgradeable" tools and several
| other "non-upgradeable" and "one-time use" tools. The three categories
| function mostly independently, but there are just enough similar
| characteristics to warrant a unified section to start us off.
|
| _________________________________________________________________________
| / [TOOLB] /
| / Tool Basics /
| / /
|/_________________________________________________________________________/
|
| Tools function much like any other item. They take up a spot in your
| rucksack, can be moved around, and can be stored away in the toolbox or
| your cabinets. When you pull a tool out, it'll appear in your hands just
| like an item. Pressing A, though, will use the tool instead of giving the
| item away or putting it down.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLBAS] _
| Basic Tool Usage \
| \
| To equip a tool, pull it out of your rucksack. It'll appear in your hands.
| Press A to use it. Usually, you can use any tool at any time -- but it'll
| only have an effect if you're standing near something relevant. For
| example, the milker will only really do anything if you're facing an animal
| that gives milk, and the axe will only do something if you're facing a
| tree, stump or twig.
|
| Every time you use a tool, it'll use some of your stamina. Stamina's
| displayed in the bottom left hand corner of the screen. Different tools use
| different amounts of stamina: a brush, for example, barely uses any, while
| the hammer and axe use a fair amount.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OBTTL] _
| Obtaining Tools \
| \
| When you get started, you'll be given two tools: the Watering Can and the
| Hoe. These are the only two tools necessary for planting and growing crops,
| but you'll need others. Here's how you can obtain them:
| - Sickle: Obtained the first time you talk to Hanna at Horn Ranch.
| - Axe: Obtained during the Fix the Bridge event: see the Events section
| by searching for [-EVENT-] without the spaces for more information.
| - Hammer: Obtained the first time you talk to Owen inside the Lower
| Garmon Mine.
| - Fishing Rod: Obtained the first time you talk to Toby by the river in
| Flute Fields.
| - Camera: Obtained the first time you talk to Simon at Simon's Studio.
| - Brush, Milker, Shears & Bell: These four animal-related items can be
| purchased from Hanna at Horn Ranch.
| - Animal Medicine & Miracle Potions: These other animal-related items are
| tools, but can also only be used once. They can also be purchased from
| Hanna at Horn Ranch, though certain ones won't be available until Horn
| Ranch has leveled up. Search for [-STRLV-] without the dashes for more
| information.
| - Seeds: Seeds aren't usually thought of as tools, but really they
| function the exact same way. You can purchase seeds from Marimba Farm,
| Taylor's Seeds, Pineapple Inn, or several festivals.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPvLV] _
| Upgrading vs. Leveling \
| \
| The most important tools are the upgradeable tools: the Watering Can, Hoe,
| Sickle, Axe, Hammer and Fishing Rod. These are the ones you'll use most
| often, and they are all similar in that they can be improved in two
| separate ways.
|
| This is surprisingly difficulty to understand, so I'm going to introduce
| two terms that the game only uses loosely: Upgrade and Level.
|
| _ _ _ _ _ _ _ _ _ _
| What Do They Mean?
|
| A tool's Upgrade refers simply to how many upgrades you've had done to the
| tool at the Blacksmith's Shop. There are five levels above where the tool
| starts out: Iron, Copper, Silver, Gold and Goddess. We'll get to how to
| upgrade later, but remember: 'Upgrade' means what type of metal it is
| currently made of.
|
| A tool's Level refers to how skilled you are with the tool. There are five
| total levels, including the way the tool starts out initially. A tool's
| Level increases solely through using it; but again, we'll get to that
| later.
|
| Now, here's the change from Tree of Tranquility: in Animal Parade, Upgrade
| and Level ARE related. You can upgrade your tools all you want, and they'll
| use less stamina -- so for upgrades, you don't need to be concerned with
| level. But, when you Level a tool, you must also Upgrade it before you can
| use its 'powered-up' technique.
|
| _ _ _ _ _ _ _ _ _ _ _
| What Do They Affect?
|
| A tool's Upgrade mostly impact how much stamina it consumes when you use
| it. The original Hoe you get, for example, will use a lot of stamina every
| time you swing it. A Gold Hoe will use much, much less. For most of the
| upgradeable tools, that's the only difference: the exception is the Fishing
| Rod. Upgrading the Fishing Rod will make it consume less stamina, but it
| will also increase your chances of catching rare fish. But I'll explain
| that more fully later.
|
| A tool's Level will actually affect how strong the tool is. For example, a
| Level 1 Watering Can can only water one square at a time; a level 2 one can
| water two at a time. That goes for the hoe, sickle and hammer as well. For
| the axe, since trees are rarely adjacent, Leveling allows you to shop a
| tree or stump in fewer hits.
|
| But, Leveling a tool will not automatically unlock its higher power.
| Instead, you have to hold down A to charge the tool up every time you use
| it. You'll see a little animation for every level you power up. Just
| release the A button to stop powering up and use the tool at its current
| powered strike.
|
| Additionally, as mentioned above, you must Upgrade a tool to unlock its
| Leveled-up ability. So, if you Level your watering can to level 2 (where it
| can water 2 spaces at a time), you'll need to Upgrade it to Iron.
| Similarly, Copper is required to use a tool's level 3 skill; Silver for
| level 4; and Gold for level 5.
|
| _ _ _ _ _ _ _ _ _ _ _ _
| How Do I Level/Upgrade?
|
| For Upgrades, you'll have to take a trip to any of the mines and the
| Blacksmith's Shop. You'll need three of a particular metal to buy the
| upgrade to that level (Iron, Copper, Silver, Gold or Rare Metal for
| 'Goddess' tools). After you get that from a mine, go to the Blacksmith's
| Shop and talk to Ramsey. There, you'll be able to choose your tool upgrade.
| Be aware, they're pretty expensive, and you have to buy all of them in
| order (regular to Iron, Iron to Copper, etc. -- you can't skip straight
| from Iron to Gold or anything like that).
|
| Fortunately, Levels are easier to come by. You'll earn levels simply
| through using the tool. For most tools, simply using it no matter the area
| or situation will earn a little experience, but you'll get more for
| actually using the tool properly. So while you technically can just water
| or till the same square over and over to level the Watering Can or Hoe,
| it'll be more efficient to use them to actually water dry crops or till
| plain soil. Levels are tiered such that each level is significantly harder
| to reach than the previous one: only the most hardcore Harvest Moon players
| will reach Level 5 on any tool.
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| So What's So Special About the Fishing Rod?
|
| The Fishing Rod operates under some pretty specific other mechanics.
|
| The Level of the rod corresponds to what types of fish you're able to
| catch; you simply cannot catch the rarest fish without a high-level rod.
| They just won't come.
|
| The Upgrade of the rod won't change what fish you can catch, but it will
| improve the odds of catching a rarer fish. You might get lucky and catch a
| rare fish with a lower-level rod, but you'll probably need to Upgrade.
|
| So, with a Goddess Fishing Rod at Level 1, you won't be able to catch any
| rare fish. With a regular Fishing Rod at Level 5, you could technically
| catch rare fish, but it'll take a lot of luck and patience. For best
| results, you'll need a combination of a high-level and high-upgrade rod.
|
| _________________________________________________________________________
| / [UPGTL] /
| / Upgradeable Tools /
| / /
|/_________________________________________________________________________/
|
| Upgradeable tools are the main category of tools, which function according
| to the leveling and upgrading rules outlined above. If you're still unclear
| on the difference between leveling and upgrading, scroll up a bit and
| re-read.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXETL] _
| Axe \
| \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained in the Fix the Bridge event (meet Bo in Garmon Mine
| : District at the beginning of the game).
| Purpose : Chops down trees, cuts apart stumps and breaks up twigs to give
| : you lumber for home, barn and coop upgrades.
| Usage : Stand facing the tree, stump or twig, equip the axe and use it.
| : For trees and stumps, it will take multiple swings. You can
| : charge the tool up by holding the button while your character
| : goes through a series of animations - but be sure not to try to
| : charge it to a level you haven't accessed yet, or else the swing
| : will fail and you'll lose some stamina.
| Effect : When enough chops are used, a tree will become a stump
| : surrounded by twigs. Chopping the stump will create another
| : twig. Chopping the twigs will add lumber to your lumber stock.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
| Iron Upgrade : Take the regular Axe, 2400G, and 3 Iron (not Iron
| : Ore) to Ramsey. Note Ramsey will only upgrade
| : tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 2 once your tool has Leveled up.
| Copper Upgrade : Take the Iron Axe, 6000G, and 3 Copper (not Copper
| : Ore) to Ramsey. Note Ramsey will only upgrade
| : tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 3 once your tool has Leveled up.
| Silver Upgrade : Take the Copper Axe, 12000G, and 3 Silver (not
| : Silver Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 4 once your tool has Leveled up.
| Gold Upgrade : Take the Silver Axe, 24000G, and 3 Gold (not Gold
| : Ore) to Ramsey. Note Ramsey will only upgrade
| : tools to Gold after his shop has leveled to Level
| : 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 5 once your tool has Leveled up.
| Goddess Upgrade : Take the Gold Axe, 48000G, and 3 Rare Metal (not
| : Rare Ore) to Ramsey. Note Ramsey will only upgrade
| : tools to Goddess after you've completed the main
| : plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Axe is leveled every time it is swung at all. It levels
| : faster when it hits trees, stumps and twigs. Don't forget:
| : charges cannot be used until the corresponding upgrade is
| : purchased (Iron for one charge, Copper for two, Silver for
| : three, Gold for four, Goddess for five).
| One-Charge : The Axe will destroy trees and stumps in half as many
| : one-charge hits as no-charge hits.
| Two-Charge : The Axe will destroy trees and stumps in one-third as many
| : two-charge hits as no-charge hits.
| Three-Charge : The Axe will destroy trees and stumps in one-sixth as many
| : three-charge hits as no-charge hits.
| Four-Charge : The Axe will destroy trees and stumps in one-twelfth as many
| : four-charge hits as no-charge hits.
| Five-Charge : The Axe will destroy any tree or stump in one five-charge
| : hit.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHR] _
| Fishing Rod \
| \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained from Toby the first time you meet him by the Waterwheel
| : in Flute Fields.
| Purpose : Catches fish from any of the various fishing spots around the
| : game world.
| Usage : Stand facing a body of water, equip the fishing rod and use it.
| : Then, wait. When a fish is caught, you'll see an animation, hear
| : a sound and feel a vibration on the controller. Then, press A as
| : quickly as possible until the fish is caught. You can charge the
| : tool up by holding the button while your character goes through
| : a series of animations - but be sure not to try to charge it to
| : a level you haven't accessed yet, or else the swing will fail
| : and you'll lose some stamina.
| Effect : If a fish is caught, it will replace the tool in your
| : character's hand. If no fish is caught, the reel will be brought
| : in and the rod will remain in your hands.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
| Iron Upgrade : Take the regular Fishing Rod, 2400G, and 3 Iron
| : (not Iron Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, increases your odds of catching
| : rarer fish, and allows you to charge your tool to
| : Level 2 once your tool has Leveled up.
| Copper Upgrade : Take the Iron Fishing Rod, 6000G, and 3 Copper
| : (not Copper Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, increases your odds of catching
| : rarer fish, and allows you to charge your tool to
| : Level 3 once your tool has Leveled up.
| Silver Upgrade : Take the Copper Fishing Rod, 12000G, and 3 Silver
| : (not Silver Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, increases your odds of catching
| : rarer fish, and allows you to charge your tool to
| : Level 4 once your tool has Leveled up.
| Gold Upgrade : Take the Silver Fishing Rod, 24000G, and 3 Gold
| : (not Gold Ore) to Ramsey. Note Ramsey will only
| : upgrade tools to Gold after his shop has leveled
| : to Level 3.
| Gold Upgrade Effect : Uses less stamina, increases your odds of catching
| : rarer fish, and allows you to charge your tool to
| : Level 5 once your tool has Leveled up.
| Goddess Upgrade : Take the Gold Fishing Rod, 48000G, and 3 Rare
| : Metal (not Rare Ore) to Ramsey. Note Ramsey will
| : only upgrade tools to Goddess after you've
| : completed the main plotline.
| Goddess Upgrade Effect : Uses less stamina, increases your odds of catching
| : rarer fish, and allows you to charge your tool to
| : Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Fishing Rod is leveled every time it is swung and hits
| : the water. It levels faster when it is used to real fish in,
| : based on the number of button presses it takes to reel in
| : the fish. Don't forget: charges cannot be used until the
| : corresponding upgrade is purchased (Iron for one charge,
| : Copper for two, Silver for three, Gold for four, Goddess for
| : five).
| One-Charge : With one charge, the Fishing Rod will cast a bit further,
| : allowing you to catch slightly rarer fish.
| Two-Charge : With one charge, the Fishing Rod will cast somewhat further,
| : allowing you to catch somewhat rarer fish.
| Three-Charge : With one charge, the Fishing Rod will cast even further,
| : allowing you to catch rarer fish.
| Four-Charge : With one charge, the Fishing Rod will cast much further,
| : allowing you to catch significantly rarer fish.
| Five-Charge : With one charge, the Fishing Rod will cast much, much
| : further, allowing you to catch much, much rarer fish.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAMMR] _
| Hammer \
| \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained from Owen the first time you meet him inside the outer
| : entrance to Garmon Mine (after completing the Fix the Bridge
| : event).
| Purpose : Breaks apart boulders and stone to give you stone lumber for
| : home, barn and coop upgrades.
| Usage : Stand facing the boulder or stone, equip the hammer and use it.
| : For boulders, it will take multiple swings. You can charge the
| : tool up by holding the button while your character goes through
| : a series of animations - but be sure not to try to charge it to
| : a level you haven't accessed yet, or else the swing will fail
| : and you'll lose some stamina.
| Effect : When enough swings are used, a boulder will become a collection
| : of rocks. Smashing a rock will add stone lumber to your stone
| : lumber stock. In the mine, smashing a rock or crystal may unveil
| : Ores, Wonderfuls, items or affliction gasses.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
| Iron Upgrade : Take the regular Hammer, 2400G, and 3 Iron (not
| : Iron Ore) to Ramsey. Note Ramsey will only upgrade
| : tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 2 once your tool has Leveled up.
| Copper Upgrade : Take the Iron Hammer, 6000G, and 3 Copper (not
| : Copper Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 3 once your tool has Leveled up.
| Silver Upgrade : Take the Copper Hammer, 12000G, and 3 Silver (not
| : Silver Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 4 once your tool has Leveled up.
| Gold Upgrade : Take the Silver Hammer, 24000G, and 3 Gold (not
| : Gold Ore) to Ramsey. Note Ramsey will only upgrade
| : tools to Gold after his shop has leveled to Level
| : 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 5 once your tool has Leveled up.
| Goddess Upgrade : Take the Gold Hammer, 48000G, and 3 Rare Metal
| : (not Rare Ore) to Ramsey. Note Ramsey will only
| : upgrade tools to Goddess after you've completed
| : the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Hammer is leveled every time it is swung at all. It
| : levels faster when it hits boulders, stones, rocks or
| : crystals in the mines. Don't forget: charges cannot be used
| : until the corresponding upgrade is purchased (Iron for one
| : charge, Copper for two, Silver for three, Gold for four,
| : Goddess for five).
| One-Charge : With one charge, the Hammer can hit two squares directly in
| : front of you with one swing. It can also destroy boulders in
| : fewer strikes. The stamina consumption will be the same as a
| : regular swing.
| Two-Charge : With two charges, the Hammer can hit three squares directly
| : in front of you with one swing. It can also destroy boulders
| : in fewer strikes. The stamina consumption will be the same
| : as a regular swing.
| Three-Charge : With three charges, the Hammer can hit nine squares directly
| : in front of you in a 3x3 formation with one swing. It can
| : also destroy boulders in fewer strikes. The stamina
| : consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Hammer can hit twelve squares
| : directly in front of you in a 3x4 formation (four squares
| : out from your character) with one swing. It can also destroy
| : boulders in fewer strikes. The stamina consumption will be
| : the same as a regular swing.
| Five-Charge : With five charges, the Hammer can hit twenty squares
| : directly in front of you in a 4x5 formation (four squares
| : out from your character) with one swing. It can also destroy
| : boulders in fewer strikes. The stamina consumption will be
| : the same as a regular swing.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOETL] _
| Hoe \
| \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained automatically at the beginning of the game.
| Purpose : Tills soil for planting seeds.
| Usage : Stand facing untilled soil, equip the hoe and use it. The soil
| : in range will turn up tilled. You can charge the tool up by
| : holding the button while your character goes through a series of
| : animations - but be sure not to try to charge it to a level you
| : haven't accessed yet, or else the swing will fail and you'll
| : lose some stamina.
| Effect : The untilled squares in range of the hoe will be tilled. If
| : there are any seeds that have not sprouted in that range,
| : they'll be dug up.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
| Iron Upgrade : Take the regular Hoe, 2400G, and 3 Iron (not Iron
| : Ore) to Ramsey. Note Ramsey will only upgrade
| : tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 2 once your tool has Leveled up.
| Copper Upgrade : Take the Iron Hoe, 6000G, and 3 Copper (not Copper
| : Ore) to Ramsey. Note Ramsey will only upgrade
| : tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 3 once your tool has Leveled up.
| Silver Upgrade : Take the Copper Hoe, 12000G, and 3 Silver (not
| : Silver Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 4 once your tool has Leveled up.
| Gold Upgrade : Take the Silver Hoe, 24000G, and 3 Gold (not Gold
| : Ore) to Ramsey. Note Ramsey will only upgrade
| : tools to Gold after his shop has leveled to Level
| : 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 5 once your tool has Leveled up.
| Goddess Upgrade : Take the Gold Hoe, 48000G, and 3 Rare Metal (not
| : Rare Ore) to Ramsey. Note Ramsey will only upgrade
| : tools to Goddess after you've completed the main
| : plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Hoe is leveled every time it is swung and strikes a
| : square of soil. It levels faster if that square of soil was
| : previously untilled. Don't forget: charges cannot be used
| : until the corresponding upgrade is purchased (Iron for one
| : charge, Copper for two, Silver for three, Gold for four,
| : Goddess for five).
| One-Charge : With one charge, the Hoe can hit two squares directly in
| : front of you with one swing. The stamina consumption will be
| : the same as a regular swing.
| Two-Charge : With two charges, the Hoe can hit three squares directly in
| : front of you with one swing. The stamina consumption will be
| : the same as a regular swing.
| Three-Charge : With three charges, the Hoe can hit nine squares directly in
| : front of you in a 3x3 formation with one swing. The stamina
| : consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Hoe can hit twelve squares directly
| : in front of you in a 3x4 formation (four squares out from
| : your character) with one swing. The stamina consumption will
| : be the same as a regular swing.
| Five-Charge : With five charges, the Hoe can hit twenty squares directly
| : in front of you in a 4x5 formation (four squares out from
| : your character) with one swing. The stamina consumption will
| : be the same as a regular swing.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SICKL] _
| Sickle \
| \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained from Hanna the first time you meet her at the store in
| : Horn Ranch.
| Purpose : Cuts down weeds, crops and grass to use for fodder.
| Usage : Stand facing the weed, crop or grass, equip the sickle and use
| : it. Anything growing in range will be cut. You can charge the
| : tool up by holding the button while your character goes through
| : a series of animations - but be sure not to try to charge it to
| : a level you haven't accessed yet, or else the swing will fail
| : and you'll lose some stamina.
| Effect : Whatever was in front of the sickle when it was used will
| : disappear. If it was grass, fodder will be added to your stock.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
| Iron Upgrade : Take the regular Sickle, 2400G, and 3 Iron (not
| : Iron Ore) to Ramsey. Note Ramsey will only upgrade
| : tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 2 once your tool has Leveled up.
| Copper Upgrade : Take the Iron Sickle, 6000G, and 3 Copper (not
| : Copper Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 3 once your tool has Leveled up.
| Silver Upgrade : Take the Copper Sickle, 12000G, and 3 Silver (not
| : Silver Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 4 once your tool has Leveled up.
| Gold Upgrade : Take the Silver Sickle, 24000G, and 3 Gold (not
| : Gold Ore) to Ramsey. Note Ramsey will only upgrade
| : tools to Gold after his shop has leveled to Level
| : 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 5 once your tool has Leveled up.
| Goddess Upgrade : Take the Gold Sickle, 48000G, and 3 Rare Metal
| : (not Rare Ore) to Ramsey. Note Ramsey will only
| : upgrade tools to Goddess after you've completed
| : the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Sickle is leveled every time it is used in any way. It
| : levels faster if it hits some weeds, crops or grass. Don't
| : forget: charges cannot be used until the corresponding
| : upgrade is purchased (Iron for one charge, Copper for two,
| : Silver for three, Gold for four, Goddess for five).
| One-Charge : With one charge, the Sickle can hit two squares directly in
| : front of you with one swing. The stamina consumption will be
| : the same as a regular swing.
| Two-Charge : With two charges, the Sickle can hit three squares directly
| : in front of you with one swing. The stamina consumption will
| : be the same as a regular swing.
| Three-Charge : With three charges, the Sickle can hit nine squares directly
| : in front of you in a 3x3 formation with one swing. The
| : stamina consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Sickle can hit twelve squares
| : directly in front of you in a 3x4 formation (four squares
| : out from your character) with one swing. The stamina
| : consumption will be the same as a regular swing.
| Five-Charge : With five charges, the Sickle can hit twenty squares
| : directly in front of you in a 4x5 formation (four squares
| : out from your character) with one swing. The stamina
| : consumption will be the same as a regular swing.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATCN] _
| Watering Can \
| \
| _ _ _ _ _ _
| Basic Info
|
| Obtained : Obtained automatically at the beginning of the game.
| Purpose : Waters crops and puts out bonfires created with match sets.
| Usage : Stand facing the seeds or crops, equip the watering can and use
| : it. It will water any seeds or crops in range. Note that you
| : don't need to water seeds and crops on rainy days, but you do
| : need to keep watering flowers after they grow to keep them alive
| : before picking them. You never need to water trees. You can
| : charge the tool up by holding the button while your character
| : goes through a series of animations - but be sure not to try to
| : charge it to a level you haven't accessed yet, or else the swing
| : will fail and you'll lose some stamina.
| Effect : The crops in range of the watering can will be watered for the
| : day. If used on a bonfire, the bonfire will be put out.
|
| _ _ _ _ _ _ _ _
| Upgrading Info
|
| Iron Upgrade : Take the regular Watering Can, 2400G, and 3 Iron
| : (not Iron Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Iron Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 2 once your tool has Leveled up.
| Copper Upgrade : Take the Iron Watering Can, 6000G, and 3 Copper
| : (not Copper Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Copper Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 3 once your tool has Leveled up.
| Silver Upgrade : Take the Copper Watering Can, 12000G, and 3 Silver
| : (not Silver Ore) to Ramsey. Note Ramsey will only
| : upgrade tools after you've rung the Red Bell.
| Silver Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 4 once your tool has Leveled up.
| Gold Upgrade : Take the Silver Watering Can, 24000G, and 3 Gold
| : (not Gold Ore) to Ramsey. Note Ramsey will only
| : upgrade tools to Gold after his shop has leveled
| : to Level 3.
| Gold Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 5 once your tool has Leveled up.
| Goddess Upgrade : Take the Gold Watering Can, 48000G, and 3 Rare
| : Metal (not Rare Ore) to Ramsey. Note Ramsey will
| : only upgrade tools to Goddess after you've
| : completed the main plotline.
| Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
| : tool to Level 6 once your tool has Leveled up.
|
| _ _ _ _ _ _ _
| Leveling Info
|
| How to Level : The Watering Can is leveled every time it sprinkles any
| : water. It levels faster when it is used to water actual
| : crops. It does not level when used while empty. Don't
| : forget: charges cannot be used until the corresponding
| : upgrade is purchased (Iron for one charge, Copper for two,
| : Silver for three, Gold for four, Goddess for five).
| One-Charge : With one charge, the Watering Can can hit two squares
| : directly in front of you with one swing. The stamina
| : consumption will be the same as a regular swing.
| Two-Charge : With two charges, the Watering Can can hit three squares
| : directly in front of you with one swing. The stamina
| : consumption will be the same as a regular swing.
| Three-Charge : With three charges, the Watering Can can hit nine squares
| : directly in front of you in a 3x3 formation with one swing.
| : The stamina consumption will be the same as a regular swing.
| Four-Charge : With four charges, the Watering Can can hit twelve squares
| : directly in front of you in a 3x4 formation (four squares
| : out from your character) with one swing. The stamina
| : consumption will be the same as a regular swing.
| Five-Charge : With five charges, the Watering Can can hit twenty squares
| : directly in front of you in a 4x5 formation (four squares
| : out from your character) with one swing. The stamina
| : consumption will be the same as a regular swing.
|
|
| _________________________________________________________________________
| / [NUPTL] /
| / Non-Upgradeable Tools /
| / /
|/_________________________________________________________________________/
|
| Non-upgradeable tools tend to be used for animal caretaking, like the
| Milker, Shears, Brush and Bell.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BELLS] _
| Bell \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Calls animals toward you.
| Usage : Stand in the field while the animals are outside, equip the bell
| : and use it.
| Effect : Animals will begin walking toward you. No, it's not really
| : important at all. You'll probably never use it.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRUSH] _
| Brush \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Raises the heart level of livestock animals.
| Usage : Stand alongside the Cow, Sheep, Horse or Goat, equip the Brush
| : and use it while facing the animal.
| Effect : The animal will gain a few affection points. Note that this only
| : works once per day.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAMRA] _
| Camera \
| \
| Obtained : Obtained from Simon the first time you meet him at the
| : Photography Shop.
| Purpose : Allows you to take pictures to share with friends or decorate
| : your house.
| Usage : Equip the camera, then use it to bring up the viewfinder. Use it
| : again to take a snapshot.
| Effect : The snapshot will be stored for future use.
| Note : For more information on photography, check out the Photography
| : section by searching for [-PHOTO-] without the dashes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILKR] _
| Milker \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Retrieves Milk from adult Cows, Sheep and Goats.
| Usage : Stand alongside the Cow, Sheep or Goat, equip the Milker and use
| : it while facing the animal.
| Effect : A bottle of milk will replace the tool in your character's
| : hands, and the animal will gain a few affection points. If the
| : animal did not eat the previous day, is sick, is not an adult,
| : is pregnant, or has already been milked for the day, it will act
| : confused and not gain any affection points.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHEAR] _
| Shears \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Retrieves Wool from adult Sheep.
| Usage : Stand alongside the Sheep, equip the Shears and use it while
| : facing the animal.
| Effect : A bundle of wool will replace the tool in your character's
| : hands, and the Sheep will gain a few affection points. Note that
| : you can only use the Shears on an adult Sheep that has wool. If
| : it does not have wool, it won't gain any affection points.
|
|
| _________________________________________________________________________
| / [O-TUT] /
| / One-Time Use Tools /
| / /
|/_________________________________________________________________________/
|
| One-time use tools are also typically used for ranching or farming, but in
| these instances the quantity is significant: you must purchase one for each
| time you plan to use it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Medicine \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Heals illness for one livestock animal.
| Usage : Stand on any side of the Cow, Sheep, Horse or Goat, equip the
| : Animal Medicine and use it while facing the animal.
| Effect : The animal will be healed of illness. If the animal wasn't ill,
| : it won't have any effect, but you'll lose the Animal Medicine
| : anyway.
| Note : For more information on animal illness, check out the Illness
| : section by searching for [-ILLNS-] without the dashes.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cow Miracle Potion \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Cow pregnant.
| Usage : Stand on any side of the Cow, equip the Miracle Potion and use
| : it.
| Effect : The cow will moo, and the next day you'll find that it has
| : become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
| : section by searching for [-BREED-] without the dashes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crop Seeds \
| \
| Obtained : Purchased from Marimba Farm, Taylor's Seeds, Pineapple Inn or
| : various festivals.
| Purpose : Plants seeds in squares of tilled soil.
| Usage : Stand facing at least one tilled square, equip the seeds you
| : want to plant and use them. By default, you'll plant one at a
| : time. If you have 9 seeds of the same type or more, you can hold
| : down the button and plant an entire 3x3 square of the seed at
| : the same time. Just make sure that the entire 3x3 square is
| : tilled.
| Effect : The seeds will be scattered in the tilled squares and ready to
| : water. If you want to unplant them, use the hoe while they're
| : still seeds, or the sickle once they sprout into plants.
| Note : For more information on seeds, check out the Farming section by
| : searching for [-FARMI-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goat Miracle Potion \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Goat pregnant.
| Usage : Stand on any side of the Goat, equip the Miracle Potion and use
| : it.
| Effect : The goat will bleat, and the next day you'll find that it has
| : become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
| : section by searching for [-BREED-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Miracle Potion \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Horse pregnant.
| Usage : Stand on any side of the Horse, equip the Miracle Potion and use
| : it.
| Effect : The horse will whinny, and the next day you'll find that it has
| : become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
| : section by searching for [-BREED-] without the dashes.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sheep Miracle Potion \
| \
| Obtained : Purchased from Horn Ranch.
| Purpose : Gets one adult Sheep pregnant.
| Usage : Stand on any side of the Sheep, equip the Miracle Potion and use
| : it.
| Effect : The sheep will make sheep sounds, and the next day you'll find
| : that it has become pregnant.
| Note : For more information on Miracle Potions, check out the Breeding
| : section by searching for [-BREED-] without the dashes.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tree Seedlings \
| \
| Obtained : Purchased from Marimba Farm or Taylor's Seeds.
| Purpose : Plants a tree seedling in a tilled square of soil.
| Usage : Stand facing one tilled square, equip the seedling and use it.
| : Note that to grow, the square must be surrounded by a 3x3 square
| : of space with no weeds, crops, other trees, or land boundaries.
| : To make sure the square will work, till a 3x3 square and plant
| : the seedling in the middle. Trees can share empty adjacent
| : spaces, as long as each tree has nothing in its own 3x3
| : surrounding square.
| Effect : The seedling will be planted in the ground. If you want to get
| : rid of it, use the axe. Note that seedlings do not need to be
| : watered.
| Note : For more information on seedlings, check out the Farming section
| : by searching for [-FARMI-] without the dashes.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [FARMI] //
// Farming //
// "Farming looks mighty easy when your //
// plow is a pencil and you're a thousand //
// miles from the corn field." -President //
// Dwight D. Eisenhower //
// //
//___________________________________________________________________//
|/
| _________________________________________________________________________
| / [FARMP] /
| / Farming Preparation /
| / /
|/_________________________________________________________________________/
|
| Before you plow in and start planting, you'll want to know the basics
| behind tilling the land, planting crops and watering the seeds. That's what
| this section is for.
|
| You start the game with nine turnip seeds, a hoe and a watering can. That's
| all you need to start planting. Note, though, that you'll want to get more
| seeds really, really soon. Maybe even right away.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FRMBA] _
| Farming Basics \
| \
| Raising crops is a fairly simple system. using the hoe, you till a few
| spots of soil, then plant some seeds. Water the seeds each day (unless it's
| raining) and they'll begin to sprout. Keep watering them until they bare
| fruit, then stand next to it and press A to pick the crop from the ground.
| If you're not sure if it's ready yet, press A anyway -- you'll pick it if
| it's ready.
|
| There are some extremely basic things you need to know about crops before
| getting started:
| - Crops are seasonal. If you try to plant a crop out of season, it might
| sprout (I haven't confirmed if crops grow out-of-season in Animal
| Parade), but it'll take longer to grow. So, check the season of your
| crop. When you're buying from Marimba Farm, they'll only sell in-season
| seeds, so you won't have to worry there unless you buy some seeds and
| hold on to them for a while.
|
| - All crops are not created equal. They have many different
| characteristics: different growth times, different sale prices,
| different usages. The growth times are especially important, though:
| make sure there's enough time left in this season to grow the crop.
| Don't plant a crop that takes 8 days to grow on the 26th of the month.
|
| - Some crops are multi-harvest. That means that when you pick the crop
| from the ground, something will be left behind. This is the vine: keep
| watering it and another crop will sprout. These are usually more
| profitable because it takes much less time for the second (and third,
| and fourth...
|
| - Crops have quality ratings. Four, to be specific: Decent, Good, Perfect
| and Shining. Better-quality crops will sell for more and are more liked
| by the villagers. You can find more about crop qualities in the
| Mechanics section.
|
| - Soil has quality ratings, too. Five, to be specific: Bad, Poor, Decent,
| Good, Best. The better the soil quality, the better the crop quality.
| Most crops will also grow faster in better soil. More info on that is
| in the Mechanics section too.
|
| - Hurricanes and blizzards may destroy crops. They won't wipe your field
| clean, but you'll notice random crops throughout your field have
| disappeared. The effect of a hurricane or blizzard is set when you go
| to bed on the night when the hurricane has already been happening, so
| you won't see the crops destroyed until the next day -- but that means
| if too many crops are destroyed, you can reset to the previous night
| (if you saved that night) and try again.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _
| Getting Started \
| \
| When you start off, you're given a decent-sized field. You don't get to
| choose it this time around, there's a single starter field. You'll already
| have a few crops growing as a gift from the folks at Marimba Farm, but
| you'll need to grow more (a LOT more) to succeed in the game. So let's go
| over the basics.
|
| You might notice that there are rocks, saplings, trees or weeds in the way
| of where you want to plant some crops. Isn't that annoying? To clear out
| rocks, you'll need the Hammer; to clear out saplings and trees, you'll need
| the Axe. To find out about how to get and use those tools, check the Tools
| section by searching for [-TOOLS-] without the dashes.
|
| Weeds can be taken care of with the sickle (you can check that section for
| info on that as well), but can also be pulled by hand. Beware though,
| pulling weeds will use a lot more stamina than slashing them with the
| sickle. Weeds also have a deeper impact than just looking ugly and getting
| in the way, but that will be detailed in the Mechanics section.
|
| Once you've cleared a bit of land to plant your crops, you need two things:
| a hoe and some seeds. Equip the hoe to till the soil -- you'll notice it
| changes to a hole-looking square of land. Then, equip the seeds. Each seed
| you buy is enough for one single tilled square (no more six seed-packs like
| in Tree of Tranquility). You can plant them one by one, or in a 3x3 square
| by holding down A while the seeds are equipped, if you have more than 9 of
| them.
|
| If you make a mistake, don't worry. You can dig seeds back up with the hoe
| (though you don't actually get to plant them again) the same way you tilled
| the soil. If the crops sprout, you can chop them down with the sickle like
| weeds if you need to clear that land.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BUYSE] _
| Buying Seeds \
| \
| The above section mentioned needing a hoe and seeds. You get the hoe
| automatically, but the seeds you'll have to purchase. There are several
| places in the game to purchase seeds. Most of your time will be spent at
| Marimba Farm, over in the Flute Fields. They sell almost all the seeds in
| the game, at the cheapest price. However, they won't stock all the seeds
| initially -- you'll need to sell some crops first. For more info on that,
| check the Store Levels section (search for [-STRLV-] without the spaces).
|
| As with all shops, you can also call Marimba Farm to order seeds, but
| beware: if you order the seeds by phone, you'll pay a lot more (double, I
| think). Fortunately, though, you can use the phone service 24 hours a day,
| 7 days a week -- so if you're in a bind and the shop is closed, give them a
| call.
|
| Once you've moved through the plot a bit, a kid named Taylor will show up.
| Taylor runs a phone-order-only seed shop. He doesn't sell any seeds you
| can't get at Marimba Farm, and you'll pay the higher price. However,
| there's still a benefit: Marimba Farm will add items to their inventory
| slowly as you progress through the game, while Taylor will stock all the
| seeds right when he moves in. So, if Marimba Farm isn't selling something
| you need yet, give Taylor a ring.
|
| There are a few other places to buy seeds as well. Some Festivals will sell
| some seeds, and there are also some seeds you can only buy at Pineapple Inn
| on Toucan Island.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasonal Seed Mixes \
| \
| Marimba Farm and Taylor also sell Seasonal Seed Mixes. Seasonal seed mixes
| are a bit of a gamble. They each can contain any type of seed for that
| season -- including ones that aren't yet sold at Marimba Farm, which can be
| useful if Taylor hasn't moved in. However, there's no way of determining
| what the seeds will be, and mixed seed bags typically cost slightly more
| than the average of the crops for the season. Plus you have to mess with
| different growth times and thus wait longer to re-plant, sometimes they'll
| grow multi-harvest crops that don't disappear when you pick them...
| overall, they're a bit of a hassle.
|
| In general, you won't want to buy seasonal seed mixes for profit. But if
| there's a particular crop you're hoping for that isn't yet available
| elsewhere, you may as well take the gamble.
|
| _________________________________________________________________________
| / [FARMM] /
| / Farming Mechanics /
| / /
|/_________________________________________________________________________/
|
| So now you've bought some seeds, tilled the soil and planted your crops. Or
| you've just got the crops that your farm started with. Whichever. Either
| way, it's time to look at the best way to raise those crops.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BFRMM] _
| Basic Farming Mechanics \
| \
| Each crop has a pre-set growth time for the particular type of soil it's
| in. It will mature in that many days unless something slows it down. Note
| that when I say "X days", it means that it will take that many days of
| water before it will produce fruit. For example, if a crop takes 5 days to
| grow and you plant it on the 1st, you'll get fruit on the 6th: the 5 days
| of watering are the 1st, 2nd, 3rd, 4th and 5th, so on the 6th it will be
| mature.
|
| What could slow down that growth though? Various things can slow down how
| long it takes your crops to mature:
| - Soil quality. Poorer soil quality will result in longer growth times
| for most (but not all) crops.
| - Missed watering days. Every time you miss a day of watering, the crop
| will take one day longer to grow. If you miss too many, though, the
| crop will die altogether.
| - Nearby weeds. If a crop has a weed anywhere in the 3x3 square
| surrounding it, its growth will be slowed, and the crop quality might
| be lowered too.
|
| Take care of those things and your crops will sprout in no time. But what
| about soil quality and crop quality? There's a bit more to say about
| that...
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S&CQU] _
| Soil & Crop Quality \
| \
| When a crop matures and gets picked, it will have a quality associated with
| it: Decent, Good, Perfect or Shining. The quality is based on the type of
| soil the crop grew in.
|
| There are five levels of soil: Bad, Poor, Decent, Good and Best. You can
| identify different qualities by the color: darker spoils are better, though
| it might be hard to differentiate between adjacent levels (Bad & Poor, Good
| & Best, etc.) without looking at them side by side.
|
| Better soil quality results in faster growth times and better-quality
| crops. You'll notice that there's only a subtle increase in crop quality
| from soil to soil, but it does make a different in the long run. The chart
| below shows the odds of getting each crop quality in each soil quality.
| Note that I'm basing these numbers on only around 30 tests in each soil, so
| they may change with more information.
|
| Soil Quality
| Bad Poor Decent Good Perfect
| Decent 50% 40% 30% 25% 20%
| Good 30% 35% 35% 35% 30%
| Perfect 20% 25% 30% 35% 40%
| Shining 0% 0% 5% 5% 10%
|
| When you start planting crops, you'll notice that the soil qualities start
| to get worse. Every couple weeks you have crops growing in a particular
| soil space, the quality of that soil will drop. It might slow the growth
| time of the crop by a day or two when it does this (depending on how far
| along the crop was anyway), and the crop quality will be determined by the
| soil quality when the crop finally matures.
|
| Soil quality will never go back up on its own. So what do you do when the
| quality drops? Well, that's where the next section comes in.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FERTI] _
| Fertilizer \
| \
| Fertilizer lets you raise your crop quality and can be purchased from
| Marimba Farm. Each bag of fertilizer functions like a bag of seeds: one
| spot per fertilizer, and if you have nine or more you can hold down A and
| fertilize a 3x3 area.
|
| There are four different types of fertilizer: Decent Fertilizer, Good
| Fertilizer, Perfect Fertilizer and Shining Fertilizer. Better fertilizers
| raise the soil more levels at a time, from 1 levels for Decent Fertilizer
| to 4 levels (Best soil no matter what it was previously) for Shining
| Fertilizer. You won't be able to buy better fertilizers until you level
| Marimba Farm up a bit (search [-STRLV-] without the dashes for more info on
| that), but Taylor will stock all four types as soon as he moves in.
|
| Fertilizer is pretty expensive, but only if you let yourself get behind.
| When you get enough money, raise the soil quality for every soil you're
| using to the maximum level, and then just use Decent Fertilizer every
| couple weeks to bring it back up.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers \
| \
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - the only drawback to planting flowers and herbs in poor quality
| soil is in the growth time.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Note that if you want to keep flowers alive after they're fully grown (for
| honey, for example), you still need to water them each day. If you notice
| that your flowers are brown one day, pick them immediately - they'll
| disappear before the next day. The only way to get Honey is to keep flowers
| growing until you see bees buzzing around them. For more information on
| that, check out the foraging section (search for [-FORAG-] without the
| spaces).
|
| _________________________________________________________________________
| / [TREES] /
| / Trees /
| / /
|/_________________________________________________________________________/
|
| Not only do you have some crops when you get started, but you'll find out
| you also have a few trees. They might get in your way later in the game,
| but for starters they're a nice little profit supplement.
|
| If you're looking for information on trees for lumber, search for [-LUMBR-]
| without the dashes.
|
| Trees are a close cousin to crops. Like crops, you'll plant trees by
| tilling a square of land and using the tree seed (well, sapling) on the
| tilled spot, and like crops, fruits are rated on a quality scale from
| Decent to Shining. The similarities end there though.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TREEM] _
| Tree Mechanics \
| \
| First of all, let's take care of the basic mechanics behind trees,
| especially compared to crops:
|
| - Crops are temporary, but trees are permanent. Once you plant a tree, it
| will stay alive year-round until you cut it down with your axe.
| - Trees will take a couple months to grow to full maturity, but will grow
| faster in better soil. They'll start producing fruit about halfway
| through their total growth process, and will produce more and more as
| they get to be fully-grown.
| - You don't need to water trees. Ever. At all. Not when you plant them,
| not when they're grown up, not ever. They'll grow up on their own.
| - Trees can't, however, be planted side-by-side. With anything. Every
| space bordering the tree trunk must be empty and tillable (meaning a
| tree can't be planted in the corner of a plot, either). If there's
| anything within the 3x3 square that surrounds the tree trunk, the tree
| will stop growing until that's cleared. That includes weeds, crops,
| rocks and other trees. So, keep an eye on the tree as it grows and make
| sure to get rid of any weeds that spring up next to the trunk. If you
| plant anything in the 3x3 area surrounding a full-grown tree, it won't
| sprout.
| - Trees have seasons too. While crops will only grow in certain seasons,
| trees will only produce fruit in certain seasons.
| - When a tree is in season, you can shake the tree to get fruits to fall
| out. The fruits won't "stack" from day to day, so a missed day of
| shaking means you might miss some fruit altogether. Shake a tree by
| leaning against it -- you'll see it bend, and any fruit available for
| the day will fall.
| - Young trees will give one fruit per day, while full-grown trees will
| give two.
| - In the long run, trees are more profitable than crops in terms of the
| amount of work you put into them. However, it's harder to maximize that
| profit with a lot of trees: in the space it takes to keep two trees
| that produce fruit for one season each, you can plant three bags of
| crops every season. Still, though, later in the game, planting an
| orchard of trees on the spare plots is a low-work high-reward way to
| make more money.
| - Note that Hali trees are sold by Marimba Farm, but don't produce any
| fruit. They're used just for lumber.
|
| That just about covers it for tree mechanics -- now, you're probably
| interested in which tree is the best. Put simply, Apple Trees. They're the
| most expensive sapling but they pay for themselves quickly, and sell for
| the most at every quality level except Shining (Shining Chestnuts and
| Coffee Beans sell for more than Shining Apples), but you won't be getting
| that many Shining fruits anyway. For detailed pricing information, though,
| check the next section.
|
| _________________________________________________________________________
| / [SPCRP] /
| / Spring Crops /
| / /
|/_________________________________________________________________________/
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cabbage \
| \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.1, 30G (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time :
| Bad Soil : 7 days
| Poor Soil : 6 days
| Decent Soil : 5 days
| Good Soil : 5 days
| Best Soil : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 190G / 220G / 250G / 360G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 380G (Spring); (Good)
| : Marimba Farm, Lv.2, 440G (Spring); (Perfect) Marimba
| : Farm, Lv.3, 500G (Spring)
| Used in Recipes : Kimchi, Pot-au-Feu, Vegetable Juice
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cocoa \
| \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Information : Pineapple Inn, Lv.1, 140G
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Yes
| Growth Time : Re-Growth Time :
| Bad Soil : 8 days 6 days
| Poor Soil : 7 days 5 days
| Decent Soil : 6 days 4 days
| Good Soil : 5 days 3 days
| Best Soil : 5 days 3 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 140G / 160G / 180G / 270G
| Purchase Info : (none)
| Used in Recipes : Chocolate Bar, Chocolate Cake, Chocolate Cookie,
| : Chocolate Ice Cream, Chocolate Pie, Chocolate Pudding,
| : Hot Cocoa
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flax \
| \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 30G (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time :
| Bad Soil : 6 days
| Poor Soil : 6 days
| Decent Soil : 5 days
| Good Soil : 5 days
| Best Soil : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 160G / 190G / 220G / 330G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm,
| : Lv.2, 380G; (Perfect) Harvest Festival (Ruth's Booth),
| : 540G; (Perfect) Marimba Farm, Lv.3, 440G
| Used in Recipes : None
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
| Product : Flax Yarn
| Made With : Yarn Maker
| Sale Price : 180G / 210G / 270G / 500G / 220G (Red) / 190G (Yellow) /
| : 190G (Green) / 260G (Blue) / 190G (Purple)
| Purchase Info : (Perfect) Animal Festival (Shelly's Booth), 2900G
| Used in Recipes : None
| Note : Dyed flax yarn requires the dye pot as well.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hyacinth \
| \
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Information : Marimba Farm, Lv.2, 20G (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time :
| Bad Soil : 5 days| Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.2, 240G (Spring) | Used in Recipes : None |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lavender \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Purple | Sale Price : 100G | Purchase Info : Marimba Farm, Lv.3, 200G (Spring) | Used in Recipes : Perfume; Purple |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lettuce \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 40G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 220G / 250G / 280G / 390G | Purchase Info : (Decent) Marimba Farm, Lv.2, 440G; (Good) Marimba Farm, | : Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 560G | Used in Recipes : Taco |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pansy \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 90G | Purchase Info : Marimba Farm, Lv.3, 180G (Spring) | Used in Recipes : None |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pinkcat Flower \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Purple | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.3, 240G (Spring) | Used in Recipes : None |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 30G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 190G / 220G / 240G / 360G | Purchase Info : (Decent) Marimba Farm, Lv.3, 380G (Spring); (Good) | : Marimba Farm, Lv.3, 440G (Spring); (Perfect) Marimba | : Farm, Lv.4, 480G (Spring) | Used in Recipes : Baked Potato, Croquette, Curry Bread, French Fries, | : Mashed Potato, Potato Gratin, Potato Pancake, Potato | : Stew, Pot-au-Feu, Spicy Stew, Stew, Vegetable Curry, | : Vegetable Pizza |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spicy Pepper \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Pineapple Inn, Lv.1, 40G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 330G | Purchase Info : (none) | Used in Recipes : Kimchi, Southern Omelet, Spicy Seafood Soup, Spicy Stew, | : Stay Awake, Super Stay Awake | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Curry Powder | Made With : Mill | Sale Price : 190G / 230G / 260G / 340G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G | Used in Recipes : Curry Bread, Curry Soba, Seafood Curry, Vegetable Curry | |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Strawberry \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 110G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 10 days 8 days | Poor Soil : 9 days 7 days | Decent Soil : 8 days 6 days | Good Soil : 7 days 5 days | Best Soil : 6 days 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 220G / 270G / 410G | Purchase Info : (Decent) Marimba Farm, Lv.1, 360G; (Good) Marimba Farm, | : Lv.2, 440G; (Perfect) Marimba Farm, Lv.3, 540G; (Shining) | : Marimba Farm, Lv.4, 820G | Used in Recipes : Shortcake, Strawberry Candy, Strawberry Ice Cream, | : Strawberry Jam, Strawberry Milk |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tulip \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 110G | Purchase Info : Marimba Farm, Lv.1, 220G (Spring) | Used in Recipes : None |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Turnip \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 170G / 200G / 230G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.1, 340G (Spring); (Good) | : Marimba Farm, Lv.2, 400G (Spring); (Perfect) Marimba | : Farm, Lv.3, 460G (Spring) | Used in Recipes : Pot-au-Feu, Steamed Turnip |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wheat \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 80G (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 7 days 5 days | Poor Soil : 6 days 4 days | Decent Soil : 5 days 3 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G / 150G / 170G / 260G | Purchase Info : (Decent) Marimba Farm, Lv.2, 260G; (Good) Marimba Farm, | : Lv.2, 300G; (Perfect) Marimba Farm, Lv.3, 340G | Used in Recipes : Wheat Cocktail | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Wheat Flour | Made With : Mill | Sale Price : 150G / 180G / 210G / 270G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 420G | Used in Recipes : None | | | _________________________________________________________________________ | / [SUCRP] / | / Summer Crops / | / / |/_________________________________________________________________________/ | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Begonia \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Purple | Sale Price : 110G | Purchase Info : Marimba Farm, Lv.3, 220G (Summer) | Used in Recipes : None |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Herb \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Blue | Sale Price : 60G | Purchase Info : (none) | Used in Recipes : Can also be used in any 'Any Herb' recipe. |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Corn \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 100G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 9 days 6 days | Poor Soil : 8 days 6 days | Decent Soil : 7 days 5 days | Good Soil : 6 days 4 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 210G / 310G | Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm, | : Lv.3, 380G; (Perfect) Marimba Farm, Lv.4, 420G | Used in Recipes : Boiled Corn, Corn Soup, Cornbread, Roasted Corn | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Cornmeal | Made With : Mill | Sale Price : 190G / 230G / 250G / 330G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 500G | Used in Recipes : Tortilla | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cucumber \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 200G / 240G / 360G | Purchase Info : (Decent) Marimba Farm, Lv.1, 320G (Summer); (Good) | : Marimba Farm, Lv.2, 400G (Summer); (Perfect) Marimba | : Farm, Lv.3, 480G (Summer) | Used in Recipes : None |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Green Herb \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Green | Sale Price : 30G | Purchase Info : (none) | Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any | : Herb' recipe. |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hibiscus \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Pineapple Inn, Lv.2, 40G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 210G | Purchase Info : Pineapple Inn, Lv.2, 420G | Used in Recipes : None |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honeydew \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 40G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 9 days | Poor Soil : 8 days | Decent Soil : 7 days | Good Soil : 6 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 250G / 300G / 450G / 640G | Purchase Info : (Decent) Marimba Farm, Lv.2, 500G; (Good) Marimba Farm, | : Lv.2, 600G; (Perfect) Marimba Farm, Lv.3, 900G; (Shining) | : Marimba Farm, Lv.4, 1280G | Used in Recipes : Honeydew Candy, Honeydew Ice Cream, Honeydew Juice, | : Honeydew Milk |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Lily \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 140G | Purchase Info : Marimba Farm, Lv.2, 280G (Summer) | Used in Recipes : None |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Morning Glory \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 20G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Blue | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.4, 240G (Summer) | Used in Recipes : None |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Onion \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 170G / 200G / 230G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.2, 340G; (Good) Marimba Farm, | : Lv.2, 400G; (Perfect) Marimba Farm, Lv.3, 460G | Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Cheese | : Risotto, Curry Bread, Curry Soba, Marinated Fish; Decent, | : Marinated Fish; Good, Marinated Fish; Perfect, Marinated | : Fish; Shining, Marinated Mushroom, Onion Bread, | : Pot-au-Feu, Ratatouille, Salmon Cream Stew, Seafood | : Risotto, Spicy Seafood Soup, Spicy Stew, Spinach Risotto, | : Stew, Taco, Tomato Risotto, Vegetable Curry |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sugarcane \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 40G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 190G / 220G / 330G | Purchase Info : (Decent) Marimba Farm, Lv.1, 360G (Summer); (Good) | : Marimba Farm, Lv.2, 380G (Summer); (Perfect) Marimba | : Farm, Lv.3, 440G (Summer) | Used in Recipes : None | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Sugar | Made With : Mill | Sale Price : 190G / 230G / 260G / 340G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G | Used in Recipes : Apple Candy, Apple Ice Cream, Banana Candy, Banana Ice | : Cream, Blackberry Candy, Blackberry Ice Cream, Blueberry | : Candy, Blueberry Ice Cream, Carrot Ice Cream, Cherry | : Candy, Cherry Ice Cream, Chocolate Ice Cream, Coffee | : Candy, Coffee Ice Cream, Cranberry Candy, Cranberry Ice | : Cream, Grape Candy, Grape Ice Cream, Green Tea Ice Cream, | : Honeydew Candy, Honeydew Ice Cream, Milk Candy, Mint | : Candy, Mint Ice Cream, Orange Candy, Orange Ice Cream, | : Raspberry Candy, Raspberry Ice Cream, Strawberry Candy, | : Strawberry Ice Cream, Vanilla Ice Cream, Yam Ice Cream | |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sunflower \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 160G | Purchase Info : Marimba Farm, Lv.2, 320G (Summer) | Used in Recipes : None |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tea Leaves \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 50G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 170G / 200G / 230G / 360G | Purchase Info : (Decent) Marimba Farm, Lv.2, 340G (Summer); (Good) | : Marimba Farm, Lv.3, 400G (Summer); (Perfect) Marimba | : Farm, Lv.4, 460G (Summer) | Used in Recipes : Green Tea |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tomato \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 100G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 7 days 5 days | Poor Soil : 6 days 4 days | Decent Soil : 6 days 4 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 210G / 320G | Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Summer); (Good) | : Marimba Farm, Lv.3, 380G (Summer); (Perfect) Marimba | : Farm, Lv.4, 420G (Summer) | Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Paella, | : Ratatouille, Sardine Tomato Stew, Saury Tomato Stew, | : Spaghetti Napolitan, Spicy Seafood Soup, Squid Tomato | : Stew, Taco, Tomato Juice, Tomato Omelet, Tomato Risotto, | : Tomato Soup, Vegetable Pizza |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Watermelon \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : No | Growth Time : | Bad Soil : 7 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 210G / 250G / 290G / 410G | Purchase Info : (Decent) Marimba Farm, Lv.1, 420G (Summer); (Good) | : Marimba Farm, Lv.2, 500G (Summer); (Perfect) Marimba | : Farm, Lv.3, 580G (Summer); (Shining) Marimba Farm, Lv.4, | : 820G (Summer) | Used in Recipes : None | | _________________________________________________________________________ | / [FACRP] / | / Fall Crops / | / / |/_________________________________________________________________________/ | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bell Pepper \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 100G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 6 days 4 days | Poor Soil : 6 days 4 days | Decent Soil : 5 days 3 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 160G / 190G / 220G / 320G | Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Fall); (Good) Marimba | : Farm, Lv.3, 380G (Fall); (Perfect) Harvest Festival | : (Craig's Booth), 440G; (Perfect) Marimba Farm, Lv.4, 440G | : (Fall) | Used in Recipes : Ratatouille, Vegetable Juice, Vegetable Pizza |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Mist Flower \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 50G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 7 days | Poor Soil : 6 days | Decent Soil : 6 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Blue | Sale Price : 390G | Purchase Info : Marimba Farm, Lv.1, 780G (Fall) | Used in Recipes : Perfume; Blue |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carrot \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 220G / 260G / 380G | Purchase Info : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba | : Farm, Lv.3, 440G (Fall); (Perfect) Harvest Festival | : (Craig's Booth), 520G; (Perfect) Marimba Farm, Lv.4, 520G | : (Fall) | Used in Recipes : Carrot Cake, Carrot Ice Cream, Carrot Juice, Curry Bread, | : Kimchi, Pot-au-Feu, Salmon Cream Stew, Spicy Stew, Stew, | : Vegetable Curry |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chrysanthemum \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 20G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 90G | Purchase Info : Harvest Festival (Ruth's Booth), 180G; Marimba Farm, | : Lv.3, 180G (Fall) | Used in Recipes : None |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cosmos \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 20G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 100G | Purchase Info : Harvest Festival (Ruth's Booth), 200G; Marimba Farm, | : Lv.3, 200G (Fall) | Used in Recipes : None |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eggplant \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 80G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 5 days 3 days | Poor Soil : 5 days 3 days | Decent Soil : 5 days 3 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G / 150G / 180G / 270G | Purchase Info : (Decent) Marimba Farm, Lv.1, 26G (Fall); (Good) Marimba | : Farm, Lv.2, 300G (Fall); (Perfect) Harvest Festival | : (Craig's Booth), 360G; (Perfect) Marimba Farm, Lv.3, 360G | : (Fall) | Used in Recipes : Ratatouille, Tempura Soba |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Grapes \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 120G / 140G / 160G / 290G | Purchase Info : (Decent) Marimba Farm, Lv.2, 240G; (Good) Marimba Farm, | : Lv.3, 280G; (Perfect) Marimba Farm, Lv.4, 320G | Used in Recipes : Grape Candy, Grape Cocktail, Grape Ice Cream, Grape Juice |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Moondrop Flower \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 20G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 120G | Purchase Info : Marimba Farm, Lv.2, 240G (Fall) | Used in Recipes : Perfume; Yellow |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pumpkin \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 90G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 10 days 8 days | Poor Soil : 9 days 7 days | Decent Soil : 8 days 6 days | Good Soil : 7 days 5 days | Best Soil : 6 days 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 150G / 180G / 210G / 310G | Purchase Info : (Decent) Marimba Farm, Lv.2, 300G (Fall); (Good) Marimba | : Farm, Lv.3, 360G (Fall); (Perfect) Harvest Festival | : (Craig's Booth), 420G; (Perfect) Marimba Farm, Lv.4, 420G | : (Fall) | Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin | : Pudding, Pumpkin Stew |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Purple Herb \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Purple | Sale Price : 30G | Purchase Info : (none) | Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe. |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Red Herb \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Red | Sale Price : 50G | Purchase Info : (none) | Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good, | : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super | : Stay Awake; Can also be used in any 'Any Herb' recipe. |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rice \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 210G / 250G / 290G / 400G | Purchase Info : (Decent) Marimba Farm, Lv.3, 420G; (Good) Marimba Farm, | : Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 580G | Used in Recipes : Box Lunch; Decent, Box Lunch; Good, Box Lunch; Perfect, | : Box Lunch; Shining, Cheese Risotto, Chestnut Rice, | : Chirashi Sushi, Conger Eel Rice, Doria, Eel Rice, Egg | : Rice, Fried Rice, Mushroom Rice, Omelet Rice, Paella, | : Rice Ball, Rice Cocktail, Salmon Fried Rice, Seafood | : Curry, Seafood Doria, Seafood Fried Rice, Seafood | : Risotto, Southern Fried Rice, Southern Omelet, Spinach | : Risotto, Sushi; Decent, Sushi; Good, Sushi; Perfect, | : Sushi; Shining, Tomato Risotto, Tuna Rice, Vegetable | : Curry, Yam Rice |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rose \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.4, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 220G | Purchase Info : Marimba Farm, Lv.2, 440G (Fall) | Used in Recipes : Perfume; Red |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spinach \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 30G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 180G / 220G / 270G / 380G | Purchase Info : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba | : Farm, Lv.3, 440G (Fall); (Perfect) Harvest Festival | : (Craig's Booth), 540G; (Perfect) Marimba Farm, Lv.4, 540G | : (Fall) | Used in Recipes : Boiled Spinach, Sauteed Spinach, Shark Fin Soup, Spinach | : Cake, Spinach Risotto, Steamed Egg, Vegetable Juice |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yam \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.2, 90G (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Yes | Growth Time : Re-Growth Time : | Bad Soil : 8 days 6 days | Poor Soil : 7 days 5 days | Decent Soil : 6 days 4 days | Good Soil : 5 days 3 days | Best Soil : 5 days 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G / 160G / 180G / 260G | Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba | : Farm, Lv.2, 320G (Fall); (Perfect) Harvest Festival | : (Craig's Booth), 360G; (Perfect) Marimba Farm, Lv.3, 360G | : (Fall) | Used in Recipes : Baked Yam, Roasted Yam, Yam Cake, Yam Cocktail, Yam Ice | : Cream, Yam Rice, Yam Stew | | _________________________________________________________________________ | / [WICRP] / | / Winter Crops / | / / |/_________________________________________________________________________/ | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Anemone \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Red | Sale Price : 110G | Purchase Info : Marimba Farm, Lv.4, 200G (Winter) | Used in Recipes : None |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 30G (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Best Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 190G / 220G / 240G / 340G | Purchase Info : (Decent) Marimba Farm, Lv.2, 380G (Winter); (Good) | : Marimba Farm, Lv.3, 440G (Winter); (Perfect) Marimba | : Farm, Lv.4, 480G (Winter) | Used in Recipes : Buckwheat Cocktail | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | By-Product Characteristics | | Product : Soba Flour | Made With : Mill | Sale Price : 220G / 270G / 300G / 390G | Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 600G | Used in Recipes : Buckwheat Pancake, Curry Soba, Sobagaki, Tempura Soba, | : Tsukimi Soba, Zaru Soba | |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Green Bell Flower \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : (none) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 3 days | Poor Soil : 3 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Green | Sale Price : 110G | Purchase Info : (none) | Used in Recipes : Perfume; Green |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Snowflake Flower \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.3, 20G (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 5 days | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | Best Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Color : Yellow | Sale Price : 150G | Purchase Info : Marimba Farm, Lv.3, 300G (Winter) | Used in Recipes : None |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yellow Herb \ | \ | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Information : Marimba Farm, Lv.1, 20G (Winter); New Year's Eve | : (Irene's Booth), 20G | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Multi-Harvest : No | Growth Time : | Bad Soil : 6 days | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | Best Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Color : Yellow | Sale Price : 40G | Purchase Info : (none) | Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe. | | _________________________________________________________________________ | / [FRUIT] / | / Fruits / | / / |/_________________________________________________________________________/ | | In the below listing, the Growth Time listed is for the lowest-quality | soil. For every increase in soil quality, the growth time shortens by 4 to | 5 days -- except Olive Trees, which grow in two weeks in any type of soil. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Apple \ | \ | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.1, 990G | Growth Time : 30 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Summer | Sale Price : 130G / 160G / 180G / 300G | Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba | : Farm, Lv.3, 320G (Fall); (Perfect) Marimba Farm, Lv.4, | : 360G (Fall) | Used in Recipes : Apple Candy, Apple Cocktail, Apple Ice Cream, Apple Jam, | : Apple Juice, Apple Pie | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cherry \ | \ | _ _ _ _ _ _ _ _ _ _ _ _ _ | Seedling Characteristics | | Purchase Info : Marimba Farm, Lv.3, 860G | Growth Time : 45 days | | _ _ _ _ _ _ _ _ _ _ _ | Fruit Characteristics | | Season : Summer | Sale Price : 120G / 140G / 150G / 270G | Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Spring); (Good) | : Marimba Farm, Lv.3, 280G (Spring); (Perfect) Marimba | : Farm, Lv.3, 300G (Spring) | Used in Recipes : Cherry Candy, Cherry Ice Cream, Cherry Jam, Cherry Pie |
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chestnut \
| \
| _ _ _ _ _ _ _ _ _ _ _ _ _
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.2, 860G
| Growth Time : 45 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
| Season : Fall
| Sale Price : 120G / 140G / 170G / 340G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba
| : Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4,
| : 340G (Fall)
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
| : Chestnut
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coffee Beans \
| \
| _ _ _ _ _ _ _ _ _ _ _ _ _
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.4, 980G
| Growth Time : 30 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
| Season : Fall
| Sale Price : 140G / 160G / 180G / 260G
| Purchase Info : (Decent) Marimba Farm, Lv.3, 280G (Summer); (Good)
| : Marimba Farm, Lv.3, 320G (Summer); (Perfect) Marimba
| : Farm, Lv.3, 360G (Summer)
| Used in Recipes : None
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
| Product : Ground Coffee
| Made With : Mill
| Sale Price : 160G / 200G / 220G / 280G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 440G
| Used in Recipes : Cafe au Lait, Coffee Candy, Coffee Ice Cream, Hot Coffee
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Olive \
| \
| _ _ _ _ _ _ _ _ _ _ _ _ _
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.4, 860G
| Growth Time : 14 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
| Season : Fall
| Sale Price : 120G / 140G / 160G / 270G
| Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba
| : Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4,
| : 320G (Fall)
| Used in Recipes : Olive Cocktail
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| By-Product Characteristics
|
| Product : Olive Oil
| Made With : Mixer
| Sale Price : 130G / 150G / 170G / 280G
| Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 340G
| Used in Recipes : French Fries, Paella, Pesto Spaghetti, Sardines in Oil,
| : Sauteed Clam, Sauteed Mushroom, Sauteed Mussel, Sauteed
| : Oyster, Sauteed Spinach, Spaghetti Carbonara, Spaghetti
| : Napolitan, Spaghetti Pescatore, Squid Ink Spaghetti,
| : Tortilla
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Orange \
| \
| _ _ _ _ _ _ _ _ _ _ _ _ _
| Seedling Characteristics
|
| Purchase Info : Marimba Farm, Lv.1, 860G
| Growth Time : 30 days
|
| _ _ _ _ _ _ _ _ _ _ _
| Fruit Characteristics
|
| Season : Summer
| Sale Price : 120G / 140G / 160G / 290G
| Purchase Info : (Decent) Marimba Farm, Lv.1, 240G (Summer); (Good)
| : Marimba Farm, Lv.2, 280G (Summer); (Perfect) Marimba
| : Farm, Lv.3, 320G (Summer)
| Used in Recipes : Marmalade, Orange Cake, Orange Candy, Orange Cookie,
| : Orange Ice Cream, Orange Juice, Orange Pie
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [RANCH] //
// Ranching //
// //
// "And God said, 'Let the land produce //
// living creatures according to their kinds.' //
// And it was so." -Genesis 1:24 //
// //
//___________________________________________________________________//
|/
| Ranching refers to the livestock and poultry portion of the game. At the
| start of the game, you'll have an empty coop, a barn and a cow as soon as
| you drop by Horn Ranch to get it. But there's a lot more that you need to
| know before you can effectively start raising animals.
|
| _________________________________________________________________________
| / [RANBS] /
| / Ranching Basics /
| / /
|/_________________________________________________________________________/
|
| Animal Parade takes a page from the A Wonderful Life book and gives you a
| cow really early in the game. You start the game off with a barn, and the
| first time you visit Horn Ranch and talk to Cain, he'll give you a baby
| cow.
|
| But in order to take care of your cow, and get more animals, there's a bit
| of preparation involved. The stuff in this section doesn't necessarily need
| to be done before you start raising your livestock and poultry, but it
| isn't involved in the day-to-day maintenance of the animals.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BN&CP] _
| The Barn and Coop \
| \
| Like I said, you start the game with a Barn and Coop -- you don't have to
| build them. However, you'll also notice that early on, they're really
| small: the Barn can hold only three animals, while the Coop can hold only
| four (and no silkworms!).
|
| That'll work fine early on, but later you'll want to start expanding both
| of them. Both the Barn and the Coop have three sizes: Small, Medium and
| Large.
| - A Medium barn will hold 5 livestock animals, while a Large barn will
| hold 8 livestock animals.
| - A Medium coop will hold 8 poultry animals, while a Large coop will hold
| 12 poultry animals and 4 silkworms.
|
| To upgrade, you'll have to talk to the Carpenter's. You'll need to gather a
| whole lot of lumber first, though, and even after that, the upgrades are
| pretty expensive. For more information on gathering Lumber, search for
| [-LUMBR-] without the dashes. For more information on the prices and lumber
| requirements for each upgrade, check the Carpenter's Shop section by
| searching for [-SH_CS-] without the spaces.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PURCH] _
| Purchasing \
| \
| All livestock and poultry are purchased from Horn Ranch, from Hanna
| specifically. Every livestock animal can be purchased as either a baby or
| an adult. Babies are cheaper, but take some time to grow before they can
| produce any animal products or can be ridden.
|
| Poultry can only be purchased as babies (chicks and ducklings). They're
| significantly cheaper than livestock animals and require less care, but
| they also don't give quite as much profit. Silkworms, on the other hand,
| don't have a young and adult form, so you'll always buy them as adults.
|
| To purchase an animal, talk to Hanna inside Horn Ranch. Choose the animal
| and you'll be asked to name it. Then the animal will appear at your house.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LIMIT] _
| Livestock Limits \
| \
| This is an interesting feature in Animal Parade. While there are five
| livestock animals -- the cow, goat, sheep, horse and ostrich -- you can
| only have three types at a time. If your barn is fully upgraded, you can
| have up to 8 livestock animals -- but only three kinds.
|
| In case the message isn't clear enough, here are some examples. If you have
| a cow, a sheep and a goat, then you can't buy a horse or ostrich. You can
| buy more cows, sheep and goats, though. If you want to buy a horse or
| ostrich, you'll have to sell all your cows, all your sheep or all your
| goats. Otherwise, Hanna won't sell them to you.
|
| So what does this mean? You actually need to put some thought into which
| three animals you choose. But, it's not really that hard of a decision.
| Cows, sheep and goats are far, far more profitable than the ostrich (which
| isn't profitable at all) and the horse (which doesn't produce anything at
| all). So, odds are you're most interested in those.
|
| Now, the caveat is that the horse and ostrich are faster. However, sheep
| and goats are fairly fast to ride as well, and with the circus animals from
| Theodore's Circus providing shortcuts to most major places on the island,
| chances are you won't have much trouble getting from place to place.
|
| Granted many people will want a horse just to have a horse, so you might be
| wondering what to choose for the other two animals: cows, goats and sheep
| all produce milk (yes, you read that right -- sheep produce milk too), but
| sheep also produce wool. Sheep Milk is slightly less profitable than Goat
| Milk, and both are less profitable than Cow Milk -- but the sheep's wool
| makes up for the slight drop in profit. So, if you want a horse, the most
| profitable choices for your other two animals are the Cow and Sheep.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Colors \
| \
| Personally, I don't care what color my animals are, but some people do, so
| let's talk about that for a second.
|
| Except ostriches, every livestock animal has multiple possible colors. The
| sheep, for example, can be white or black. However, the color you get isn't
| totally randomly determined: Hanna only sells one color for each animal. If
| you want the other colors, you'll have to breed them. That makes the white
| horse, black goat, and brown cow somewhat rare commodities (although if you
| ask me, black & white should be the more special cow color).
|
| _________________________________________________________________________
| / [CARET] /
| / Care-Taking /
| / /
|/_________________________________________________________________________/
|
| Now that you've got some animals, it's time to take care of them. Every
| animal requires some type of attention every single day for it to be happy,
| healthy and profitable.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FEEDN] _
| Feeding \
| \
| Animals, like people, have to eat. Granted your character apparently
| doesn't have to eat, but you get the picture. Unlike Tree of Tranquility,
| there is no automatically-growing grass in your field. That means you'll
| initially have to buy fodder, and you'll have to buy and plant grass seeds
| later on to let your animals craze. That means you might want to wait until
| you have an additional field to plant grass in -- otherwise you'll be
| wasting valuable crop space on grass. But in the meantime, fodder works
| just fine.
|
| Every animal, no matter the stage of growth, needs to eat every day. You'll
| know if an animal has eaten for the day by the spoon and fork icon floating
| above their head. The penalty for missing a day is that the animal will
| take one day longer to produce its next product. For animals like cows,
| goats and chickens which produce something every day, they will basically
| skip a day. For animals like ducks, silkworms, ostriches and sheep which
| produce products at a longer interval, it will take one day longer than it
| would have otherwise.
|
| If you go a few days in a row without feeding a given animal, it will die.
| Cain will come to your house and yell at you for this. For more information
| on animal death, see the Death section below by searching for [-DEATH-]
| without the spaces.
|
| There are two ways to feed your animals: feeding them with feed and fodder,
| and letting them graze.
|
| _ _ _ _
| Grazing
|
| Generally speaking, letting them graze is the simpler option. Every animal
| (except silkworms) can be let outside to get their nom on in the field
| outside your house. Once let outside, each will eat one patch of grass per
| day. Animals can be let outside to graze in every season, even Winter.
|
| In order to let your animals out to graze, though, you must plant your own
| grass. You plant grass the normal way -- till the soil, plant the seeds.
| Grass will automatically re-grow, and as far as I know it lives through all
| seasons. I haven't worked out exactly how much grass you'll need to plant
| in order to never have to worry about running out of food, but it should be
| safe as long as you have four squares of grass per animal grazing. Also,
| let the grass grow for 3-4 days after planting it before letting the
| animals graze on it.
|
| To let your animals out to graze, just ring the bell outside the barn. This
| will let every animal out into the lawn. Unlike Tree of Tranquility,
| though, they won't automatically return inside -- you'll need to remember
| to put them back in. This is especially important for chickens and ducks,
| which won't lay eggs unless they're inside.
|
| In some cases, however, letting the animals graze is not the best option.
| They should not be let outside if it's raining or snowing, so in these
| cases it's better to feed them inside. Silkworms cannot graze outside, and
| thus must be fed manually. Additionally, hand-feeding them carries a more
| substantial affection boost, so if you want to get your animal's hearts up
| faster, you need to know about feed, fodder and manual feeding. And yes,
| I'm aware this paragraph read like the disclaimers at the end of a medicine
| commercial.
|
| _ _ _ _
| Feeding
|
| Your other option for feeding your animals is to obtain feed and fodder to
| give to your animals directly. You'll need to do this at least part of the
| time, given that animals should not be let outside when it is raining or
| snowing. Additionally, feeding them manually can raise their heart level
| faster. Silkworms cannot be let outside, and thus must be fed manually with
| feed.
|
| Fodder can be obtained in two ways: it can be purchased from Horn Ranch for
| 20G each, or you can cut your own grass with the sickle. Purchasing is
| typically the better option so that there is plenty of grass for the
| animals to graze. Feed can also be bought for 10G each from Horn Ranch, and
| cannot be obtained any other way.
|
| You'll need to keep at least some feed and fodder on hand in case of rainy
| or snowy days. You don't want to get stuck on a rainy day with no feed or
| fodder, especially if it's Monday when Horn Ranch is closed.
|
| To feed your animals with feed and fodder, pull the food out of the spout
| at the back of the barn and coop by standing against it and pressing A. For
| efficiency, pull out as many feeds or fodders as you need before giving it
| to your animals.
|
| Once you have the animal food, place it in the the animal's feed bins. Note
| that each barn animal and each silkworm has its own feeding trough, but the
| coop has only "community" feeding areas to be shared by all the chickens
| and ducks. With chickens, ducks and silkworms, you can also give them feed
| directly.
|
| Both hand-feeding and letting animals graze carry a heart level boost; but
| the grazing boost comes from letting the animal out in general, so you can
| pick up both boosts in one day by hand-feeding the animal first, then
| letting her outside.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVIN] _
| Moving Animals \
| \
| Animals can be called and moved in four different ways. One of the most
| interesting elements of Animal Parade is that every animal can be ridden,
| although some are clearly faster than others.
|
| _ _ _ _
| Riding
|
| All livestock animals -- cows, sheep, goats, ostriches and horses -- can be
| ridden from place to place. You can't ride these animals, though, until
| their heart level is at least 5 hearts. They also have to be an adult, but
| there's no way to raise an animal to 5 hearts before it grows to its adult
| form.
|
| To ride, simply stand alongside the animal and press A -- you'll be
| prompted to hop on. Animals can be ridden into and out of the barn, and
| around town. If you dismount, the animal will stay in roughly the same area
| for a decent period of time.
|
| While you can ride all the animals, they don't all move at the same speed:
| the ostrich and horse are the fastest, followed by the goat and sheep, and
| then the cow. The higher the animal's heart level, the faster it moves.
|
| Avoid riding any animals in bad weather, though. If snow is only on the
| ground, it's ok -- but if snow is falling or it's raining in any way, the
| animal is likely to get sick if you ride it around in the rain.
|
| _ _ _ _ _
| Whistling
|
| If you find yourself out and about and want a ride, you can also whistle
| for an animal. Press A and B at the same time to call an animal to you.
| Note that in some areas, you can't whistle for animals. Annoyingly, it
| appears that the highest heart-level animal will come, which makes horses
| even more useless.
|
| Note that blowing the whistle that Owen gives you will call a circus animal
| to you, not a livestock animal; and that's only after completing the
| Theodore's Circus Event -- search for [-THEOD-] without the dashes for more
| information on that.
|
| _ _ _ _ _
| Hand Bell
|
| All livestock can be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few
| steps off-screen) will walk towards your character. This isn't actually
| that useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to
| make it easier to move the animals in and out, but in Animal Parade...
|
| _ _ _ _ _
| Barn Bell
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). If some are in and some out, all will come out. This
| is the easiest way to move your animals in and out. If you want your
| animals to graze in the yard, simply let them out in the morning using the
| bell, then put them back in at night using it. That will give them ample
| time to graze and eat their fill, and will raise their affection levels
| too. This bell will summon both barn animals and coop animals.
|
| Note that unlike Tree of Tranquility, animals will not automatically go
| back inside at the end of the night. That means that if the weather's bad
| the next day, they'll still be outside in it. Also, chickens and ducks
| won't lay eggs unless they're put inside for the night. In short, let your
| animals back inside!
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANHTL] _
| Animal Heart Levels \
| \
| For most aspects so far, poultry (chicken, ducks and silkworms) and
| livestock (cows, goats, sheep, horses, ostriches) have been identical.
| However, when it comes to raising your animal's affection points, there is
| a strong difference between poultry and livestock.
|
| _ _ _ _ _ _ _ _ _ _ _
| Poultry Heart Levels
|
| Like the villagers, poultry operate on a 10-heart system for affection -
| each heart corresponds to 100 heart points. So, raising a poultry animal's
| affection by 100 heart points corresponds to an increase in 1 heart on
| their heart level. You can check your poultry's heart level by opening up
| the menu screens, scrolling to the Heart icon and scrolling down to
| Animals.
|
| There are three ways to increase a poultry animal's heart points: giving
| them feed by hand, picking them up, and letting them outside. Letting them
| outside is the best way, but you can get the hand-feeding bonus by feeding
| them before letting them out. If you let them out first, they'll eat
| outside. Note, though, that the time it takes to hand-feed each chicken and
| duck really isn't worth the extra bonus.
|
| This also makes it clearer why it takes ages and ages to raise a silkworm's
| heart level, as they can't be let outside. Fortunately, the dye pot and
| yarn maker make silkworm's affection relatively irrelevant -- product
| quality is based on heart level, but dyed silk yarn doesn't have a quality
| rating. But we'll get to that later.
|
| Unfortunately, it's a lot easier to lower a poultry animal's heart level
| than raise it. Two actions lower their heart level: letting them outside in
| the rain and using a tool on them. Fortunately though, forgetting to feed
| them does not appear to lower their affection: instead, they just don't
| give products for a couple days after a missed feeding. Of course,
| forgetting to feed them for days on end will kill them, which could be
| considered the "ultimate" affection lowerer.
|
| Overall, the best routine for chickens, ducks and silkworms is to wake up,
| let them all outside to eat, enter the coop to gather the eggs and silk,
| then feed the silkworms. The bonuses for picking up and hand-feeding the
| chickens and ducks really aren't worth the huge amount of extra time it
| takes. Letting the chickens and ducks out before you enter the coop is just
| to cut down on the load time.
|
| _ _ _ _ _ _ _ _ _ _ _ _
| Livestock Heart Levels
|
| Like villagers and poultry, livestock operate on a 10-heart system. Each
| heart corresponds to 100 heart points - so, raising an animal's heart
| points by 100 corresponds to an increase in 1 in their heart level.
|
| There are several ways to increase livestocks' heart points: hand-feeding
| them, letting them outside, brushing them, milking them, and riding them.
|
| Raising the affection of livestock is a lot faster than raising the
| affection of chickens, ducks and silkworms. And like poultry, you can
| receive heart points both for hand-feeding and for letting your livestock
| outside. Again, this may not be worth it to you as the benefit is
| relatively small.
|
| Perhaps the best part of this is that the act of obtaining milk from a
| livestock animal itself raises the animal's heart level. It doesn't help
| with horses and ostriches, but it helps with cows, goats and sheep.
| Remember that shearing lowers your sheep's heart level, but not enough to
| actually discourage you from doing so.
|
| Overall, the best routine for the livestock animals will depend on where
| you are in the game. Brushing them gives a big enough heart level boost
| that it's worth doing every day, and you'll obviously want to let them
| outside and milk/shear them every day. The big decision to make is whether
| to milk, shear and brush them inside or outside: early in the game when
| time is at a premium, you might want to do it inside since time stops
| indoors. Later in the game, when the days seem to creep by, it can be nice
| to let them outside and pass some time while you take care of them. Plus,
| you deal with fewer load times by letting them outside first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIPR] _
| Animal Products \
| \
| So you've got the animals, you've paid a fortune for them, you've taken
| great care of them... for what? For profit, of course!
|
| The main reason to keep animals is because the products they produce are
| among the most profitable items in the game. While the animal's alive and
| an adult, it will produce a product on a specific schedule. Most animals
| will produce a product every day, but others will produce one every 2, 4 or
| 6 days.
|
| The method for obtaining the items differs from animal to animal. For eggs
| and silk cocoons, for example, the item will just appear on the barn or
| coop floor each morning. All you need to do is pick them up. Milk and wool,
| though, require you to take an item (milker and shears, respectively) and
| use them on the animal. The item will replace the tool in your hands.
|
| Like crops, animal products have quality ratings. The quality of an item is
| based largely on the affection level of the animal it's obtained from. It's
| not a direct thing -- a single cow could produce Perfect milk for three
| days in a row, then produce Good milk for a week. It's just influenced by
| heart level, not directly controlled.
|
| So what's the influence like? At the lower heart levels, you'll get almost
| all Decent products. Around 3 to 4 hearts, you'll start getting Decent and
| Good products in about the same proportion, and you'll get your first
| Perfect products too. Once you get to around 6 and 7 hearts, you'll get
| about the same number of Perfect products as Good products, with the
| occasional Decent and Shining products. Finally, at the maximum heart
| level, you'll get Shining products pretty regularly, but you'll still get
| mostly Perfect products.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PROPR] _
| Processed Products \
| \
| If you really want to rake in the profit, though, there's one more thing
| you need to know about: the Makers. The Makers are items that let you take
| a normal animal product and transform it into a more valuable, more useful
| product. There are five Makers in the game (the way I count them, at
| least):
| - Mayonnaise Maker: Changes Chicken, Duck or Ostrich Eggs into
| Mayonnaise, Duckonnaise or Ostonnaise.
| - Butter Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
| Butter.
| - Cheese Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
| Cheese.
| - Yarn Maker: Changes Wool, Silk Cocoons or Flax into Wool Yarn, Silk
| Yarn or Flax Yarn.
| - Dye Pot: Changes Wool Yarn, Silk Yarn or Flax Yarn into Dyed Wool Yarn,
| Dyed Silk Yarn or Dyed Flax Yarn. The color is determined by what herb
| or flower you add to the pot.
|
| The Mayonnaise Maker will sit in the coop after purchased; the Cheese, Yarn
| and Butter Maker will sit in the barn; and the Dye Pot has to be placed in
| the kitchen like any other kitchen utensil. All are purchased from the
| General Store.
|
| Be careful, though: while usually putting an item in a Maker will increase
| its quality, there are certain items that will actually lose value when
| changed into something else. These are:
| - Good or higher Duck Eggs, as Duckonnaise has no quality rating.
| - Good or higher Ostrich Eggs, as Ostonnaise has no quality rating.
| - Good or higher Silk Yarn, as all colors of Dyed Silk Yarn sell for less
| than Good Silk Yarn.
| - Good or higher Wool Yarn, as all colors of Dyed Wool Yarn sell for less
| than Good Wool Yarn.
| - Perfect or higher Flax Yarn, as all colors of Dyed Flax Yarn sell for
| less than Perfect Flax Yarn.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BREED] _
| Breeding \
| \
| Except for the silkworms, every animal can be bred on your farm. Breeding
| has the following benefits:
| - Breeding is cheaper than buying a new animal.
| - With breeding, you can get an animal of a rarer color, like a white or
| black horse, or a black cow, goat or sheep.
| - Both the parent and child receive an affection boost from breeding.
|
| And the following drawbacks:
| - Breeding takes some extra time, as you have to wait for the birth, and
| then for the animal to grow up.
| - You have to have an extra spot open in your barn for the duration of
| the pregnancy, so effectively you miss out on a week of having another
| animal.
| - Breeding DOES remove your animal's ability to be milked or ridden
| during the pregnancy (for livestock).
| - Pregnant animals won't graze outside, meaning that they must be fed in
| the barn and can't be ridden.
|
| To breed livestock, you'll need to purchase one of the four Miracle Potions
| from Horn Ranch: Cow, Sheep, Goat or Horse Miracle Potion. Buy it, use it
| on the animal, then wait the amount of time listed in The Animals section
| below.
|
| For poultry and ostriches, you'll just need to grab one of their eggs and
| put it in one of the incubators (after you purchase them from the General
| Store, once you have a Level 2 Coop for the Chicken/Duck Egg Incubator, or
| Level 3 Barn for the Ostrich Egg incubator). The chicken and duck egg
| incubator can be found in the coop after purchase, and the ostrich egg
| incubator in the barn. You can also incubate eggs that you just purchased
| from Horn Ranch, which can be a nice way to get your first chicken, duck or
| ostrich if you don't want to buy a chick (though you'll make up the
| purchase price in the extra week of having an adult chicken).
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ILLNS] _
| Illness \
| \
| Occasionally, you'll find your animal is in a consistently bad mood, shows
| a sad face, and won't let you ride it. It probably won't give any milk
| either, or lay any eggs.
|
| This happens when the animal is sick. Usually this will only happen if
| you've let the animal out in the rain, but it can also happen when you
| forget to feed them, or occasionally just randomly. Before you assume it's
| sick, try feeding, petting and brushing it -- if this fixes it, it was just
| ticked off at you, not sick.
|
| When this happens, you'll need to get some Animal Medicine from Horn Ranch.
| Animal Medicine works just like Miracle Potions -- just use it on the
| animal and voila, all better.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELLN] _
| Selling \
| \
| Cute as they are, sometimes you just get sick of seeing those little animal
| faces. Or maybe you want to try out one of the other animals, and so you
| need to get rid of some of the ones you have. Regardless of the reason,
| you'll find that at some point, you need to sell your animals.
|
| Selling is easy. Just go talk to Hanna at Horn Ranch and choose the Sell
| Animals option. She'll give you a list of your animals, and you can choose
| which to sell. The sale price will be based on what the animal is and how
| high their hearts are -- a higher heart-level animal will sell for more.
|
| Some people wonder if it'd be profitable to buy a cow, raise it to 10
| hearts, then sell it and buy a new one. Unfortunately, not really -- the
| money you make from having high-quality milk to sell in the time it takes
| to raise another one is far more than the money you get by selling the cow.
| Still, it can be useful to sell an animal that's about to die, though
| that's always hard to predict.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DEATH] _
| Death \
| \
| Ashes to ashes, dust to dust, blah blah blah. Each animal has an
| approximate lifespan, and as it meets and surpasses that lifespan, the
| chances of death increase. Animals may also die if you don't feed them for
| too many days in a row.
|
| When an animal dies, Cain will come to your ranch and tell you, then hold a
| small funeral for the animal at the cemetery. If the animal died of old
| age, he'll console you; but if it died of neglect, he'll yell at you.
|
| _________________________________________________________________________
| / [THEAN] /
| / The Animals /
| / /
|/_________________________________________________________________________/
|
| _ _ _ _
| Chicken
|
| Purchased From : Horn Ranch
| Appearances : White
| Price : 1000
| Ranch Level : 1
| Residence : Coop
| Breeding : Yes; use the incubator in the coop
| Time to Birth : 7 days
| Time to Adulthood : 7 days
| Lifespan : 2 years
| Product Prices : Mayonnaise (with Mayo Maker); get daily.
| : 80G / 100G / 130G / 190G
| :
| : Chicken Egg; get daily.
| : 50G / 80G / 100G / 150G
| _ _
| Cow
|
| Purchased From : Horn Ranch
| Appearances : Black & White; Black; Brown
| Price : 1200 (newborn), 2400 (adult)
| Ranch Level : 1 (newborn), 2 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 14 days
| Time to Adulthood : 14 days
| Lifespan : 3 years
| Product Prices : Cow Milk (with Milker); get daily.
| : 170G / 260G / 340G / 510G
| :
| : Cow Butter (with Milker; Butter Maker); get daily.
| : 190G / 280G / 370G / 560G
| :
| : Cow Cheese (with Milker; Cheese Maker); get daily.
| : 190G / 280G / 370G / 560G
| _ _ _
| Duck
|
| Purchased From : Horn Ranch
| Appearances : White
| Price : 800
| Ranch Level : 1
| Residence : Coop
| Breeding : Yes; use the incubator in the coop
| Time to Birth : 7 days
| Time to Adulthood : 7 days
| Lifespan : 2 years
| Product Prices : Duck Egg; get every 2 days.
| : 80G / 120G / 160G / 240G
| :
| : Duckonnaise (with Mayo Maker); get every 2 days.
| : 140G
| _ _ _
| Goat
|
| Purchased From : Horn Ranch
| Appearances : White; Black
| Price : 1500 (newborn), 3000 (adult)
| Ranch Level : 3 (newborn), 4 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 7 days
| Time to Adulthood : 14 days
| Lifespan : 2.5 years
| Product Prices : Goat Butter (with Milker; Butter Maker); get daily.
| : 150G / 250G / 340G / 530G
| :
| : Goat Milk (with Milker); get daily.
| : 140G / 230G / 310G / 480G
| :
| : Goat Cheese (with Milker; Cheese Maker); get daily.
| : 150G / 250G / 340G / 530G
| Note : In addition to the Horn Ranch level, your barn must be
| : at Level 2 to buy a goat.
| _ _ _
| Horse
|
| Purchased From : Horn Ranch
| Appearances : White; Black
| Price : 2000 (newborn), 4000 (adult)
| Ranch Level : 2 (newborn), 3 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 14 days
| Time to Adulthood : 14 days
| Lifespan : 3 years
| _ _ _ _
| Ostrich
|
| Purchased From : Horn Ranch
| Appearances : Black
| Price : 3000 (newborn), 6000 (adult)
| Ranch Level : 4 (newborn), 4 (adult)
| Residence : Barn
| Breeding : Yes; use Ostrich Egg incubator in the barn
| Time to Birth : 7 days
| Time to Adulthood : 14 days
| Lifespan : 3 years
| Product Prices : Ostrich Egg; get every 6 days.
| : 350G / 530G / 700G / 1050G
| :
| : Ostonnaise (with Mayo Maker); get every 6 days.
| : 450G
| Note : In addition to the Horn Ranch level, your barn must be
| : at Level 3 to buy an ostrich.
| _ _ _
| Sheep
|
| Purchased From : Horn Ranch
| Appearances : Gray; White; Brown; Black
| Price : 1800 (newborn), 3600 (adult)
| Ranch Level : 1 (newborn), 1 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 7 days
| Time to Adulthood : 14 days
| Lifespan : 2.5 years
| Product Prices : Sheep Butter (with Milker; Butter Maker); get every 4
| : days.
| : 130G / 230G / 320G / 510G
| :
| : Sheep Milk (with Milker); get every 4 days.
| : 120G / 210G / 290G / 460G
| :
| : Wool (with Sheers); get every 4 days.
| : 620G / 920G / 1220G / 1820G
| :
| : Wool Yarn (with Sheers; Yarn Maker); get every 4 days.
| : 680G / 1010G / 1340G / 2000G / 810G (Red) / 680G
| : (Yellow) / 680G (Green) / 1000G (Blue) / 680G (Purple)
| :
| : Sheep Cheese (with Milker; Cheese Maker); get every 4
| : days.
| : 130G / 230G / 320G / 510G
| _ _ _ _ _
| Silkworm
|
| Purchased From : Horn Ranch
| Appearances : White
| Price : 4000
| Ranch Level : 1
| Residence : Coop
| Breeding : No; cannot be bred
| Lifespan : 1.5 years
| Product Prices : Cocoon (with Nothing); get every 4 days.
| : 660G / 990G / 1320G / 1980G
| :
| : Silk Yarn (with Yarn Maker); get every 4 days.
| : 730G / 1090G / 1450G / 2180G / 860G (Red) / 730G (Yellow)
| : / 730G (Green) / 1060G (Blue) / 730G (Purple)
| Note : Silkworms will not be available until you have upgraded
| : your coop to Large.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [PETSS] //
// Pets //
// "You can say any fool thing to a dog, and //
// the dog will give you this look that says, //
// 'My God, you're right! I never would've //
// thought of that!'" -Dave Barry //
// //
//___________________________________________________________________//
|/
| The Pets system debuted in Tree of Tranquility, but didn't work all that
| well. It took an age and a half to... oh wait, this is a guide, not a
| review.
|
| The Pets system in Animal Parade is much improved over the one in Tree of
| Tranquility. Pets are easier to befriend, and they actually do stuff this
| time instead of just hanging around your house getting in your way.
|
| _________________________________________________________________________
| / [PETME] /
| / Pet Mechanics /
| / /
|/_________________________________________________________________________/
|
| Pets are wild animals that reside in various locations around the game
| world. At first, they'll live outside, following their own little routines.
| But as you meet and befriend them, they'll come to be open to being adopted
| in your household.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meeting the Pets \
| \
| There are two dozen different wild animals around the game world. You'll
| find them in various different locations, and some are only available in
| certain seasons. Bears, for example, all seem to disappear into their caves
| in the winter.
|
| To meet a wild animal, just go find it and talk to it by pressing A. You
| can find the various locations of the wild animals in the sections below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Befriending Pets \
| \
| Once you've met a potential pet, it will be added to the Wild Animals
| screen on your menus. Now it's time to start befriending the animal.
|
| There are three things to do to befriend an animal:
| - Pet it, by pressing A when you're nearby -- note that you'll only get
| the 'petting' bonus once per day.
| - Give it gifts, by pulling out a gift and pressing A toward the animal
| to give it to them. Most animals like most gifts, but they all have
| their favorites.
| - "Rub" it using the second controller. For information on that, check
| back with the Controls section by searching for [-GAMEC-] without the
| dashes.
|
| The most efficient thing to do with gifts is just to give the pet gifts
| until it stops accepting them: that means you've reached the maximum heart
| level bonus you can receive for the day.
|
| Monitor the number of hearts each animal has on the menu screen: when the
| animal reaches 6 hearts, you'll get the chance to invite the wild animal to
| be your pet.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Adopting Pets \
| \
| To adopt a wild animal, you need to raise its heart level to 6 hearts.
| After that, you'll receive a prompt about adopting it every time you talk
| to the animal.
|
| If you choose to adopt it, the animal will move into your house. The number
| of animals you can adopt is limited by your house size, though: like Tree
| of Tranquility, you can have as many pets as the current level of your
| house, for a maximum of four pets in a level 4 house. If you adopt a new
| wild animal when you're already at the maximum, you'll get the chance to
| kick one of your current animals out -- but you won't get that option
| unless you're adopting a new animal, so once you adopt an animal, you're
| guaranteed to always have at least that many pets.
|
| Most animals will live on the main floor of your house, but the two biggest
| -- the Bear and the Panda (not the cubs of either) will live on the top
| floor, and therefore for those you have to have a Level 4 house. Those two
| animals still count against the four total animals you can have, even
| though they live upstairs.
|
| Once you adopt a pet, it will move from the Wild Animals list on your menus
| to the Pets list, and will be identified by the name you give it instead of
| its animal type.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Owning Pets \
| \
| Pets in Animal Parade aren't just decorative: they actually serve multiple
| purposes. You can still pet them and give them food once you've adopted
| them, but now you can do two new things: train them and walk with them.
|
| _ _ _ _ _
| Training
|
| Remember that whistle that Owen gave you? It's not just for whistling for
| circus animals; it can also be used to teach your pets some tricks. The
| system is simple: while facing the animal really close (as if you're using
| a tool on it), use the whistle. The animal nearest to you will do a trick.
| If it knows more than one trick, it'll let you choose which to do.
|
| You can do this once a day, and as you do it more and more, the trick your
| pet does will get more difficult. There's nothing more to it than that --
| just do it once per day, and you'll notice the pet does cooler things.
|
| But, there's a purpose to all this: the Pet Contest at the Animal Festival.
| At the Animal Festival, you can enter your pet into a trick contest, where
| the best trick wins. The more you've trained the pet you enter, the better
| chance it has to win.
|
| _ _ _ _
| Walking
|
| When you talk to a pet in the morning, you'll get the option to take a walk
| with it. If you accept, it'll follow behind you. You can have up to three
| pets follow you (or your spouse, or any of your kids can count as one as
| well).
|
| Be careful as the pet will get annoyed with you if you get out of sight
| (basically, if the pet is no longer on screen). This can be a problem if
| you're walking with a slow animal, but remember you can always pick it up
| and carry it back, except for the large animals.
|
| Walking with the animal will raise its affection. It appears that the
| duration of the walk impacts how much their heart level rises, so may as
| well take them for longer walks. Just don't get out of their sight or
| they'll get sad.
|
| Walking has another purpose those: animals will dig up mushrooms and herbs
| when they're out walking with you. It'll only work when they're on screen
| with you and moving (and thus, you're moving), but as long as that's true
| they'll dig up some mushrooms and herbs for you to pick up. So, it's good
| to take pets with you when you go out to do your chores in the morning.
|
| _________________________________________________________________________
| / [THEPE] /
| / The Pets /
| / /
|/_________________________________________________________________________/
|
| _ _ _ _ _
| Baby Boar
|
| Location : Outside Horn Ranch
| Appearance : Small, brown pig-looking boar.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _
| Baby Panda
|
| Location : Behind Pineapple Inn on Toucan Island (near its mother)
| Appearance : Small, black and white panda bear.
| Seasons : Spring, Summer & Fall
| Note : Note that this is a Panda Cub, and will live downstairs in
| : your house. Its mother, if adopted, will live upstairs.
| _ _ _ _
| Beagle
|
| Location : outside the Church
| Appearance : Small, brown dog.
| Seasons : Spring & Summer
| Note :
| _ _ _
| Bear
|
| Location : Near the Goddess Spring in Garmon Mine District
| Appearance : Large, brown bear
| Seasons : Spring, Summer & Fall
| Note : You can only adopt the Bear if you have a Level 4 house. The
| : Bear will live upstairs.
| _ _ _ _ _
| Bear Cub
|
| Location : Near the Goddess Spring in Garmon Mine District (near its
| : mother)
| Appearance : Small, brown bear.
| Seasons : Spring, Summer & Fall
| Note : Note that this is a Bear Cub, and will live downstairs in your
| : house. Its mother, if adopted, will live upstairs.
| _ _ _ _ _
| Black Cat
|
| Location : outside the Church
| Appearance : Small, black cat.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| Black Rabbit
|
| Location : Flute Fields, near the waterwheel
| Appearance : Small, black rabbit.
| Seasons : Fall & Winter
| Note :
| _ _ _ _ _ _
| Black Shiba
|
| Location : outside the Church
| Appearance : Small, black dog.
| Seasons : Fall & Winter
| Note :
| _ _ _ _ _ _ _
| Brown Weasel
|
| Location : In Fugue Forest, near the witch's house
| Appearance : Small, brown weasel.
| Seasons : Spring & Summer
| Note :
| _ _ _ _
| Collie
|
| Location : Near Town Hall
| Appearance : Large, black and white dog.
| Seasons : Year-Round
| Note :
| _ _ _
| Frog
|
| Location : Flute Fields, near the river bank
| Appearance : Small, green frog.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| Mallard Duck
|
| Location : By the pond, near the waterfall in Garmon Mine District
| Appearance : Small, brown and green duck,
| Seasons : Winter
| Note : Note that this duck won't lay any eggs or live in your coop.
| : Why is it different? I have no idea.
| _ _ _ _
| Monkey
|
| Location : Toward the East side of Garmon Mine District
| Appearance : Medium-sized brown chimp.
| Seasons : Winter
| Note :
| _ _ _ _ _ _ _
| Orange Tabby
|
| Location : Behind the Inn
| Appearance : Small, orange cat.
| Seasons : Year-Round
| Note :
| _ _ _
| Panda
|
| Location : Behind Pineapple Inn on Toucan Island
| Appearance : Large, black and white panda bear.
| Seasons : Spring, Summer & Fall
| Note : You can only adopt the Panda if you have a Level 4 house. The
| : Panda will live upstairs.
| _ _ _ _
| Penguin
|
| Location : Toucan Island
| Appearance : Small, black and white penguin.
| Seasons : Year-Round
| Note :
| _ _ _ _ _
| Pyrenees
|
| Location : outside the Church
| Appearance : Large, white dog.
| Seasons : Year-Round
| Note :
| _ _ _ _
| Raccoon
|
| Location : In Fugue Forest, near the witch's house
| Appearance : Small, brown raccoon.
| Seasons : Year-Round
| Note :
| _ _ _
| Snake
|
| Location : Outside the Lower Garmon Mine
| Appearance : Long, thin, green snake.
| Seasons : Spring, Summer & Fall
| Note :
| _ _ _ _ _
| Squirrel
|
| Location : At the fork in Flute Fields
| Appearance : Small, brown squirrel.
| Seasons : Year-Round
| Note :
| _ _ _ _
| Turtle
|
| Location : In Fugue Forest, near the witch's house
| Appearance : Small, green turtle.
| Seasons : Year-Round
| Note :
| _ _ _ _ _
| White Cat
|
| Location : Near the Lighthouse
| Appearance : Small, white cat.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| White Rabbit
|
| Location : Flute Fields, near the beach
| Appearance : Small, white rabbit.
| Seasons : Spring & Summer
| Note :
| _ _ _ _ _ _ _
| White Weasel
|
| Location : In Fugue Forest, towards the end of the main path
| Appearance : Small, grey weasel.
| Seasons : Fall & Winter
| Note :
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [FISHN] //
// Fishing //
// //
// "Caution is a most valuable asset //
// in fishing, especially if you //
// are the fish." -Unknown //
// //
//___________________________________________________________________//
|/
| Aside from ranching and farming, the deepest money-making portion of the
| game is fishing. There are fishing locations all over the island, and
| almost 50 different types of fish.
|
| _________________________________________________________________________
| / [FISHB] /
| / Fishing Basics /
| / /
|/_________________________________________________________________________/
|
| Before you can become an expert fisherman, you've got to learn how to fish
| -- and that's what this section is for. And before you can learn to fish,
| you've got to get a rod -- and that's that this next heading is for.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G&STR] _
| Get & Level the Rod \
| \
| See, told ya. The first thing you need to do to be able to fish is get the
| fishing rod. In Flute Fields by the river, you'll find Toby. When you first
| meet him, he'll give you your basic Fishing Rod.
|
| There, wasn't that simple? Now, the regular fishing rod will work, but not
| well. In order to catch better fish, you'll need to level and upgrade it.
|
| You can find detailed information on leveling and upgrading the rod in the
| tools section (search for [-TOOLS-] without the dashes), but here's a brief
| overview:
| - Leveling the rod will allow you to catch rarer fish. You level the rod
| just by using it -- flinging it levels it a little bit, but it'll level
| more when you catch something. What's more, how much it levels when you
| catch something is based on how hard that fish is to reel in, so
| fishing for rare fish will level you up faster.
| - Upgrading the rod will improve your odds of catching rarer fish.
| Upgrading is done by taking the rod to Ramsey's Blacksmith Shop. You'll
| need some money and three of whatever metal represents the next Rod
| level (Iron, Copper, Silver, Gold or Rare
|
| Don't worry about those things right away, though -- you won't be able to
| upgrade until you've used the rod a bit, and using the rod a bit will take
| care of leveling it.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HWTFS] _
| How to Fish \
| \
| So you've got your rod -- now you're ready to fish!
|
| Fishing is easy. Go to a body of water, equip your rod and press A. Your
| rod will cast into the water. Now you play the waiting game: when something
| bites (and sometimes it can take a while), you'll see a tug on your line,
| feel a vibration in the WiiMote, and hear a sound. When that happens, press
| A as fast as possible -- if you do it fast enough, you'll catch the fish.
| If you don't do it fast enough, it'll get away.
|
| The longer you have to press A, the rarer the fish will be -- not that it
| matters, since you won't know how long it takes until you catch the fish.
|
| That's all there is to it. When you catch the fish, it'll appear in your
| hands. Ignore the size -- it's irrelevant.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHS] _
| Fishing Stamina \
| \
| Stamina use while fishing is interesting. Casting your line will use no
| stamina, and neither will sitting there waiting for a fish. The only time
| stamina is consumed is when a fish is resisting and you're trying to reel
| it in.
|
| This makes for some very interesting strategy, because this is the only
| tool usage in the game where you can run out of stamina halfway through
| using a tool. With other tools, you know if one more use will deplete your
| stamina fully, but with a fishing rod it's dependent on how fast you reel
| in the fish (which itself is only dependent on the type of fish caught, not
| on your reeling skill). But, fortunately, if you run out of stamina halfway
| through reeling, you'll just lose the fish -- you won't pass out unless you
| use a tool again.
|
| As mentioned above, better rods take less stamina to reel in their fish, so
| upgrade when you get the chance.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYF?] _
| Why Fish? \
| \
| Fishing has many important uses in the game. Its usage is not as varied as
| mining and some other activities, but it is equally important:
|
| - Profit. Fishing is a great way to make some extra money. Many fish sell
| for upwards of 200G, making it easy to make some extra cash in your
| spare time, especially with a leveled and upgraded rod from the best
| fishing spots.
|
| - Power Berry. Fishing is the only way to obtain a certain Power Berry.
| To obtain it you must level your rod up to level 5. Note, though, that
| you don't need to upgrade it for this Power Berry, just level it
| through usage. The next time you cast after that, you'll fish up this
| Power Berry.
|
| - Food. Fish make great dishes, and are the ingredients in dozens of the
| game's recipes.
|
| - Completion. One of the trophies in the game is a "Fish Trophy", which
| is rewarded if you catch one of every type of fish.
|
| - Farm Degree. One of the farm degrees available is for fishing. With a
| strong rod and plenty of time and luck, it can be easier to become a
| King of Fishing than some other areas.
|
| - Plot Relevance. Various elements of the plot and other events require
| you to have some fish. For example, to ring the Blue Bell you'll need
| at least 5 fish.
|
| _________________________________________________________________________
| / [THEFI] /
| / The Fish /
| / /
|/_________________________________________________________________________/
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angler Fish \
| \
| Type : Fish
| Locations : Harmonica Town Beach; Watery Cave (1st Floor); Watery Cave
| : (50th Floor)
| Seasons : Fall; Winter
| Time : Night
| Difficulty : 4
| Sale Price : 330G
| Purchase Info : Fishery, Lv.2, 660G (Winter)
| Recipes : Grilled Angler Fish (sells for 340G); can also be used in
| : any "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barracuda \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 5
| Sale Price : 680G
| Purchase Info : (none)
| Recipes : Grilled Barracuda (sells for 690G); can also be used in any
| : "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bonito \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon
| Difficulty : 2
| Sale Price : 120G
| Purchase Info : Fishery, Lv.2, 240G (Spring); Ocean Festival (Paolo's
| : Booth), 240G
| Recipes : Grilled Bonito (sells for 130G); can also be used in any
| : "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Brown Trout \
| \
| Type : Fish
| Locations : Flute Fields River; Garmon Mine District Stream
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 79G
| Purchase Info : (none)
| Recipes : Grilled Brown Trout (sells for 89G); can also be used in
| : any "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carp \
| \
| Type : Fish
| Locations : Flute Fields River; Goddess Spring
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 2
| Sale Price : 59G
| Purchase Info : (none)
| Recipes : Grilled Carp (sells for 69G); can also be used in any "Fish
| : (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Catfish \
| \
| Type : Fish
| Locations : Farmlands Lake
| Seasons : All
| Time : Afternoon; Night
| Difficulty : 1
| Sale Price : 106G
| Purchase Info : (none)
| Recipes : Grilled Catfish (sells for 116G); can also be used in any
| : "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Char \
| \
| Type : Fish
| Locations : Goddess Spring
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 2
| Sale Price : 99G
| Purchase Info : (none)
| Recipes : Grilled Char (sells for 109G); can also be used in any
| : "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cod \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Fall; Winter
| Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 84G
| Purchase Info : Fishery, Lv.1, 170G (Winter)
| Recipes : Grilled Cod (sells for 94G); can also be used in any "Fish
| : (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Conger Eel \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Summer; Fall
| Time : Afternoon; Night
| Difficulty : 2
| Sale Price : 139G
| Purchase Info : Fishery, Lv.2, 280G (Fall)
| Recipes : Chirashi Sushi, Conger Eel Rice, Grilled Conger Eel (sells
| : for 149G); can also be used in any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crawfish \
| \
| Type : Crustacean
| Locations : Farmlands Lake; Farmlands Stream; Flute Fields River
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 7G
| Purchase Info : Ocean Festival (Paolo's Booth), 20G
| Recipes : Grilled Crawfish (sells for 17G); can also be used in any
| : "Crustacean (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dorado \
| \
| Type : Fish
| Locations : Fugue Forest Stream
| Seasons : Spring; Summer
| Time : Morning; Afternoon; Night
| Difficulty : 5
| Sale Price : 700G
| Purchase Info : (none)
| Recipes : Grilled Dorado (sells for 710G); can also be used in any
| : "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eel \
| \
| Type : Fish
| Locations : Flute Fields River
| Seasons : Summer; Fall; Winter
| Time : Afternoon; Night
| Difficulty : 4
| Sale Price : 198G
| Purchase Info : (none)
| Recipes : Eel Rice, Grilled Eel (sells for 208G); can also be used in
| : any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flounder \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 67G
| Purchase Info : (none)
| Recipes : Grilled Flounder (sells for 77G); can also be used in any
| : "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Freshwater Prawn \
| \
| Type : Crustacean
| Locations : Farmlands Lake; Farmlands Stream; Flute Fields River
| Seasons : All
| Time : Night
| Difficulty : 1
| Sale Price : 23G
| Purchase Info : Fishery, Lv.2, 50G (Fall)
| Recipes : Grilled Prawn (sells for 33G); can also be used in any
| : "Crustacean (any)" recipe.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Giant Arowana \
| \
| Type : Fish
| Locations : Goddess Spring
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon
| Difficulty : 5
| Sale Price : 650G
| Purchase Info : (none)
| Recipes : Grilled Giant Arowana (sells for 660G); can also be used in
| : any "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goby \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 13G
| Purchase Info : Fishery, Lv.1, 30G (Spring)
| Recipes : Grilled Goby (sells for 23G); can also be used in any "Fish
| : (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Halibut \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : All
| Time : Afternoon; Night
| Difficulty : 2
| Sale Price : 125G
| Purchase Info : (none)
| Recipes : Grilled Halibut (sells for 135G); can also be used in any
| : "Fish (any)" recipe.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Mackerel \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 81G
| Purchase Info : Fishery, Lv.1, 170G (Summer)
| Recipes : Grilled Horse Mackerel (sells for 91G); can also be used in
| : any "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Huchen \
| \
| Type : Fish
| Locations : Garmon Mine District River
| Seasons : Winter; Spring
| Time : Night
| Difficulty : 4
| Sale Price : 250G
| Purchase Info : (none)
| Recipes : Grilled Huchen (sells for 260G); can also be used in any
| : "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| King Salmon \
| \
| Type : Fish
| Locations : Flute Fields River
| Seasons : Summer; Fall
| Time : Night
| Difficulty : 5
| Sale Price : 760G
| Purchase Info : (none)
| Recipes : Grilled King Salmon (sells for 770G); can also be used in
| : any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lobster \
| \
| Type : Fish
| Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th
| : Floor)
| Seasons : All
| Time : Night
| Difficulty : 4
| Sale Price : 180G
| Purchase Info : Fishery, Lv.2, 360G (Winter)
| Recipes : Grilled Lobster (sells for 190G); can also be used in any
| : "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mackerel \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 85G
| Purchase Info : (none)
| Recipes : Grilled Mackerel (sells for 95G); can also be used in any
| : "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mahi-Mahi \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 3
| Sale Price : 286G
| Purchase Info : (none)
| Recipes : Grilled Mahi-Mahi (sells for 296G); can also be used in any
| : "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Manta Ray \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 3
| Sale Price : 173G
| Purchase Info : (none)
| Recipes : Grilled Manta Ray (sells for 183G); can also be used in any
| : "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Masu Trout \
| \
| Type : Fish
| Locations : Flute Fields Lake; Flute Fields River; Garmon Mine District
| : River
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 109G
| Purchase Info : (none)
| Recipes : Grilled Masu Trout (sells for 119G); can also be used in
| : any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Nautilus \
| \
| Type : Fish
| Locations : Watery Cave (1st Floor)
| Seasons : Spring; Summer; Fall
| Time : Afternoon; Night
| Difficulty : 5
| Sale Price : 830G
| Purchase Info : (none)
| Recipes : Grilled Nautilus (sells for 840G); can also be used in any
| : "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Octopus \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : All
| Time : Night
| Difficulty : 1
| Sale Price : 60G
| Purchase Info : Fishery, Lv.2, 120G (Spring); Ocean Festival (Paolo's
| : Booth), 120G
| Recipes : Grilled Octopus (sells for 70G); can also be used in any
| : "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pacific Halibut \
| \
| Type : Fish
| Locations : Harmonica Town Beach
| Seasons : Winter; Spring
| Time : Morning; Afternoon; Night
| Difficulty : 5
| Sale Price : 850G
| Purchase Info : (none)
| Recipes : Grilled P. Halibut (sells for 860G); can also be used in
| : any "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pacific Herring \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Winter; Spring
| Time : Night
| Difficulty : 1
| Sale Price : 76G
| Purchase Info : Fishery, Lv.2, 160G (Winter)
| Recipes : Grilled Herring (sells for 86G); can also be used in any
| : "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pond Smelt \
| \
| Type : Fish
| Locations : Farmlands Lake; Farmlands Stream; Flute Fields River;
| : Garmon Mine District River
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 7G
| Purchase Info : (none)
| Recipes : Grilled Pond Smelt (sells for 17G); can also be used in any
| : "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Puffer Fish \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Winter; Spring
| Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 17G
| Purchase Info : (none)
| Recipes : Grilled Puffer Fish (sells for 27G); can also be used in
| : any "Fish (any)" recipe.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainbow Trout \
| \
| Type : Fish
| Locations : Garmon Mine District River; Garmon Mine District Stream
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 1
| Sale Price : 58G
| Purchase Info : Fishery, Lv.1, 120G (Fall)
| Recipes : Grilled Rainbow Trout (sells for 68G); can also be used in
| : any "Fish (any)" recipe.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Lobster \
| \
| Type : Crustacean
| Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th
| : Floor)
| Seasons : All
| Time : Afternoon; Night
| Difficulty : 1
| Sale Price : 91G
| Purchase Info : Fishery, Lv.2, 190G (Summer)
| Recipes : Grilled Rock Lobster (sells for 101G); can also be used in
| : any "Crustacean (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Trout \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Winter; Spring
| Time : Morning; Afternoon; Night
| Difficulty : 2
| Sale Price : 119G
| Purchase Info : Fishery, Lv.2, 240G (Spring)
| Recipes : Grilled Rock Trout (sells for 129G); can also be used in
| : any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rockfish \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon; Night
| Difficulty : 2
| Sale Price : 76G
| Purchase Info : Fishery, Lv.1, 160G (Summer)
| Recipes : Grilled Rockfish (sells for 86G); can also be used in any
| : "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Salmon \
| \
| Type : Fish
| Locations : Farmlands Stream; Flute Fields River; Garmon Mine District
| : River
| Seasons : Fall; Winter
| Time : Morning; Afternoon
| Difficulty : 3
| Sale Price : 277G
| Purchase Info : Fishery, Lv.1, 560G (Fall)
| Recipes : Grilled Salmon (sells for 287G), Salmon Cream Stew, Salmon
| : Fried Rice; can also be used in any "Fish (any)" recipe.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sardine \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 1
| Sale Price : 17G
| Purchase Info : Fishery, Lv.1, 40G (Spring)
| Recipes : Grilled Sardine (sells for 27G), Sardine Tomato Stew,
| : Sardines in Oil; can also be used in any "Fish (any)"
| : recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saury \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
| Seasons : All
| Time : Afternoon; Night
| Difficulty : 1
| Sale Price : 92G
| Purchase Info : Fishery, Lv.2, 190G (Fall)
| Recipes : Grilled Saury (sells for 102G), Saury Tomato Stew; can also
| : be used in any "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Bream \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon
| Difficulty : 3
| Sale Price : 149G
| Purchase Info : Fishery, Lv.2, 300G (Summer)
| Recipes : Fish Soup, Grilled Sea Bream (sells for 159G), Steamed
| : Turnip; can also be used in any "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shark \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Time : Morning; Afternoon
| Difficulty : 4
| Sale Price : 347G
| Purchase Info : (none)
| Recipes : Grilled Shark (sells for 357G), Shark Fin Soup, Shark Fin
| : Stew; can also be used in any "Fish (any)" recipe.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Skull Jellyfish \
| \
| Type : Fish
| Locations : Watery Cave (50th Floor)
| Seasons : Spring; Summer; Fall
| Time : Night; Morning
| Difficulty : 5
| Sale Price : 665G
| Purchase Info : (none)
| Recipes : Grilled Jellyfish (sells for 675G); can also be used in any
| : "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Squid \
| \
| Type : Fish
| Locations : Harmonica Town Beach; Toucan Island
| Seasons : All
| Time : Night
| Difficulty : 1
| Sale Price : 51G
| Purchase Info : Ocean Festival (Paolo's Booth), 110G
| Recipes : Grilled Squid (sells for 61G), Seafood Curry, Seafood Fried
| : Rice, Seafood Gratin, Seafood Pizza, Seafood Risotto, Squid
| : Ink Spaghetti, Squid Tomato Stew; can also be used in any
| : "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Steelhead \
| \
| Type : Fish
| Locations : Flute Fields River
| Seasons : All
| Time : Night
| Difficulty : 2
| Sale Price : 72G
| Purchase Info : (none)
| Recipes : Grilled Steelhead (sells for 82G); can also be used in any
| : "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Swordfish \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : Spring; Summer; Fall
| Time : Morning; Afternoon; Night
| Difficulty : 4
| Sale Price : 322G
| Purchase Info : (none)
| Recipes : Grilled Swordfish (sells for 332G); can also be used in any
| : "Fish (any)" recipe.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tarpon \
| \
| Type : Fish
| Locations : Toucan Island
| Seasons : Winter; Spring
| Time : Morning; Afternoon; Night
| Difficulty : 5
| Sale Price : 800G
| Purchase Info : (none)
| Recipes : Grilled Tarpon (sells for 810G); can also be used in any
| : "Fish (any)" recipe.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tuna \
| \
| Type : Fish
| Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
| Seasons : All
| Time : Morning; Afternoon; Night
| Difficulty : 4
| Sale Price : 317G
| Purchase Info : Fishery, Lv.2, 640G (Summer)
| Recipes : Grilled Tuna (sells for 327G), Tuna Rice, Tuna Sandwich;
| : can also be used in any "Fish (any)" recipe.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellowtail \
| \
| Type : Fish
| Locations : Toucan Island; Watery Cave (1st Floor)
| Seasons : Winter; Spring
| Time : Afternoon; Night
| Difficulty : 2
| Sale Price : 153G
| Purchase Info : Fishery, Lv.1, 310G (Winter)
| Recipes : Grilled Yellowtail (sells for 163G); can also be used in
| : any "Fish (any)" recipe.
|
|
| _________________________________________________________________________
| / [FSHLO] /
| / Fishing Locations /
| / /
|/_________________________________________________________________________/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands Beach \
| \
| M A N Spr Sum Fal Wnt Price
| Bonito X X X X X 120G
| Cod X X X X X 84G
| Conger Eel X X X X 139G
| Flounder X X X X X X 67G
| Goby X X X X X X 13G
| Halibut X X X X X X 125G
| Horse Mackerel X X X X X X X 81G
| Mackerel X X X X X 85G
| Octopus X X X X X 60G
| Pacific Herring X X X 76G
| Puffer Fish X X X X X 17G
| Rock Trout X X X X X 119G
| Sardine X X X X X X X 17G
| Saury X X X X X X 92G
| Sea Bream X X X X X 149G
| Tuna X X X X X X X 317G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands Lake \
| \
| M A N Spr Sum Fal Wnt Price
| Catfish X X X X X X 106G
| Crawfish X X X X X X X 7G
| Freshwater Prawn X X X X X 23G
| Pond Smelt X X X X X X X 7G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands Stream \
| \
| M A N Spr Sum Fal Wnt Price
| Crawfish X X X X X X X 7G
| Freshwater Prawn X X X X X 23G
| Pond Smelt X X X X X X X 7G
| Salmon X X X X 277G
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flute Fields Lake \
| \
| M A N Spr Sum Fal Wnt Price
| Masu Trout X X X X X 109G
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flute Fields River \
| \
| M A N Spr Sum Fal Wnt Price
| Brown Trout X X X X X X 79G
| Carp X X X X X X X 59G
| Crawfish X X X X X X X 7G
| Eel X X X X X 198G
| Freshwater Prawn X X X X X 23G
| King Salmon X X X 760G
| Masu Trout X X X X X 109G
| Pond Smelt X X X X X X X 7G
| Salmon X X X X 277G
| Steelhead X X X X X 72G
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fugue Forest Stream \
| \
| M A N Spr Sum Fal Wnt Price
| Dorado X X X X X 700G
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Garmon Mine District River \
| \
| M A N Spr Sum Fal Wnt Price
| Huchen X X X 250G
| Masu Trout X X X X X 109G
| Pond Smelt X X X X X X X 7G
| Rainbow Trout X X X X X X 58G
| Salmon X X X X 277G
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Garmon Mine District Stream \
| \
| M A N Spr Sum Fal Wnt Price
| Brown Trout X X X X X X 79G
| Rainbow Trout X X X X X X 58G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
| Goddess Spring \
| \
| M A N Spr Sum Fal Wnt Price
| Carp X X X X X X X 59G
| Char X X X X X X 99G
| Giant Arowana X X X X X 650G
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Harmonica Town Beach \
| \
| M A N Spr Sum Fal Wnt Price
| Angler Fish X X X 330G
| Bonito X X X X X 120G
| Cod X X X X X 84G
| Conger Eel X X X X 139G
| Flounder X X X X X X 67G
| Goby X X X X X X 13G
| Halibut X X X X X X 125G
| Horse Mackerel X X X X X X X 81G
| Mackerel X X X X X 85G
| Octopus X X X X X 60G
| Pacific Halibut X X X X X 850G
| Pacific Herring X X X 76G
| Puffer Fish X X X X X 17G
| Rock Trout X X X X X 119G
| Sardine X X X X X X X 17G
| Saury X X X X X X 92G
| Sea Bream X X X X X 149G
| Squid X X X X X 51G
| Tuna X X X X X X X 317G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
| Toucan Island \
| \
| M A N Spr Sum Fal Wnt Price
| Barracuda X X X X X X 680G
| Goby X X X X X X 13G
| Lobster X X X X X 180G
| Mahi-Mahi X X X X X X X 286G
| Manta Ray X X X X X X 173G
| Rock Lobster X X X X X X 91G
| Rockfish X X X X X X 76G
| Saury X X X X X X 92G
| Shark X X X X X X 347G
| Squid X X X X X 51G
| Swordfish X X X X X X 322G
| Tarpon X X X X X 800G
| Tuna X X X X X X X 317G
| Yellowtail X X X X 153G
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watery Cave (1st Floor) \
| \
| M A N Spr Sum Fal Wnt Price
| Angler Fish X X X 330G
| Lobster X X X X X 180G
| Nautilus X X X X X 830G
| Rock Lobster X X X X X X 91G
| Yellowtail X X X X 153G
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watery Cave (50th Floor) \
| \
| M A N Spr Sum Fal Wnt Price
| Angler Fish X X X 330G
| Lobster X X X X X 180G
| Rock Lobster X X X X X X 91G
| Skull Jellyfish X X X X X 665G
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [MININ] //
// Mining //
// //
// "Genius is the gold in the mine. Talent //
// is the miner who works and brings it //
// out." -Marguerite Blessington //
// //
//___________________________________________________________________//
|/
| After farming, ranching and fishing comes mining. Mining is actually
| typically more profitable than fishing, but isn't quite as deep and
| nuanced.
|
| _________________________________________________________________________
| / [MINEB] /
| / Mining Basics /
| / /
|/_________________________________________________________________________/
|
| Mining is a rather simple process. To start, just grab your hammer (not
| your hoe, like in some past Harvest Moon games) and enter the mine - mine
| locations can be found under the "The Mines" section (search for [-MINES-]
| without the dashes).
|
| Descend the first staircase at the entrance to find yourself on the 1st
| floor of the mine. Every floor (with a few exceptions) operates in the same
| way: a large area with several characteristic items. These include:
| - Stairs: Each floor contains two staircases: one going up, and one going
| down. The staircase you'll be looking for differs based on which mine
| you're in.
| - Cracks: Most floors contain some cracks in the ground, marked by 'X's.
| These X's, when stepped on, become either holes or geysers, plummeting
| you down or rocketing you up a random number of floors.
| - Rocks: Rocks are the foundation of the mine. Smashing them can yield
| Ores, items or afflictions.
| - Crystals: Crystals are like rocks, except they house more valuable
| treasures, called Wonderfuls, and can also hold afflictions.
| - Items: There are also some items that can be immediately spotted on the
| mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock - this is the entire purpose of mining. If you do, you can
| either pick it up or leave it - if you leave it, it will remain on the
| ground indefinitely (until you leave the floor, that is). You'll need to
| put your tool away to pick it up, and you can obviously only put it in your
| rucksack if you have space. Ores and wonderfuls dug up in the mine DO stack
| this time, and Pontata Roots, Mushrooms and Toadstools will as well.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to
| get down as far as you can, and sometimes you'll just want to find a
| particular item.
|
| Regardless of what you're there to do, though, the controls remain the
| same. Break rocks to try to find Ores; break crystals to try to find
| Wonderfuls; to descend, get to the staircase; and to ascend and leave the
| mine, get to the up staircase and choose 'top floor'.
|
| There's one important note to make, though. There are three mines in the
| game, and for one of them (the Upper Garmon Mine), you'll actually be
| ascending, not descending. So, when you move through this mine, look for
| the up staircase, not the down one. For consistency, though, I'll usually
| refer to this as "descending" the mine as well.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH&GY] _
| Stairs, Holes & Geysers \
| \
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, look for a rock that has nothing bordering
| it, on the sides or diagonally. Only rocks with nothing bordering them can
| cover up staircases. Bust these rocks until you find the staircase.
|
| Cracks are a riskier, but often faster, way of descending. If you step on
| an 'X', you will fall down a random number of floors in the mine, between 1
| and 5. Additionally, cracks are often much more accessible than the stairs,
| given that a particular floor will contain several cracks but only one
| staircase. So, cracks are often a more efficient method for descending the
| mine - and, though you might suspect otherwise, holes carry no stamina
| penalty.
|
| Cracks have a risk associated with them, however: sometimes when you step
| on a crack, it will become a geyser instead of a hole. Geysers propel you
| upwards a random number of floors.
|
| Geysers become more frequent at lower floors, making it more difficult to
| get to the deepest sections of the mine. It's best to stick to stairs once
| you get down to the last few floors.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all
| the way to the surface.
|
| Note that in the Upper Garmon Mine, where you're ascending instead of
| descending, the geysers suddenly become beneficial while holes become
| detrimental. Fortunately, the proportions shift too -- you'll find mostly
| geysers on the lower levels of Upper Garmon Mine, and mostly holes as you
| get toward the top.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AFFLC] _
| Afflictions \
| \
| "I think I have the black lung, pop." Zoolander quotes aside, Ores and
| Wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
| Red : Stamina loss (your character loses stamina points - 20 for 'lost a
| : little stamina', 50 for 'lost a lot of stamina')
| Blue : Stamina immunity (no stamina penalty for using any tool).
| Green : Stamina restoration (your character regains around 300 stamina
| : points).
| Purple : Temporary confusion (joystick directions no longer map to the
| : character's direction, and randomly change).
| Orange : Blindness (the visibility around your character drastically
| : shrinks).
| White : Slowness (your character's movement speed is severely restricted)
| or
| : Quickness (your character's movement speed is drastically raised).
| Yellow : Drowsiness (your character becomes drowsy, which can only be cured
| : by a Stay Awake or Super Stay Awake) or illness (your character
| : becomes sick, which can only be cured by a Cold Medicine).
|
| You can get rid of any non-stamina related afflictions by changing floors.
| Any lost stamina will remain though, and if you hit some yellow gas to make
| you drowsy, that effect will remain as well.
|
| Afflictions will spread outward from the initial location in various
| patterns and at different speeds. Oftentimes you'll be able to avoid the
| affliction before it hits you - just run away as soon as you hear the sound
| of a gas spewing. Unfortunately you'll likely also miss the stamina
| restoration gasses, but that's a small price to pay.
|
| If you do get hit with an affliction, there are multiple items you can use
| to relieve the effect. For red gas (stamina loss), food or Bodigizers will
| restore that lost stamina. For purple, orange or white gas, a Remedy will
| remove the effect. For yellow gas, a Stay Awake or Super Stay Awake will
| fix the problem.)
|
| As Kamikon_Wolf has observed, different afflictions appear more often in
| different mines. To come prepared, it's good to bring a medication
| specifically for the afflictions most common to the mine you're going to.
| The recommendations are:
|
| - Remedy for Lower Garmon Mine.
| - Remedy for Upper Garmon Mine.
| - Cold Medicine and Stay Awake for Watery Cave.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OR&WN] _
| Ores & Wonderfuls \
| \
| The two main items that can be found in the mine are Ores and Wonderfuls.
| Both are only accessible by smashing apart rocks (for Ores) and crystals
| (for Wonderfuls). When a rock or crystal is smashed, an ore or wonderful
| may appear on the ground for you to pick up.
|
| If I could italicize this next sentence, I would: Ores and Wonderfuls, by
| themselves, are essentially worthless. They have very low shipping values
| and cannot be used for tool upgrades, jewelry creations or effective gifts.
|
| Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if
| the true "identity" of the Ore or Wonderful is hidden from you, and can
| only be established by a gifted refiner - and conveniently, there is a
| gifted refiner on the island: Mira.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFIN] _
| Refining \
| \
| Every Ore and Wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an Ore or Wonderful holds
| corresponds to the color/type of the Ore or Wonderful: for example, Gold
| Ore contains either Gold (the treasure) or scrap iron (junk). Wonderfuls
| have three different levels of treasure: for example, a blue-colored
| Wonderful can contain a Sapphire (high-value), a Aquamarine (medium-value),
| a Lapis Lazuli (low-value) or glass (junk).
|
| So how are you to tell what your Ores and Wonderfuls are? That's where Mira
| comes in. Mira works at the Accessory Shop every day after you meet talk to
| her at the Church and convince her to return to work. She is a specialist
| at refining your Ores and Wonderfuls. To get Mira to refine your materials,
| talk to her over the counter and choose 'Refine' - don't just talk to her
| with the item in your hands or you'll inadvertently give it to her. Mira
| will let you know what the item truly is and will give it back to you:
| after that, the item will be identified in your rucksack as the Metal or
| Gem instead of an Ore or Wonderful. After that, you can use it for jewelry
| or tool upgrades. It will also make a better gift, and the shipping value
| will will be much higher. Metals and Gems will stack as well.
|
| Refining isn't free, though. For every item you ask her to refine, you'll
| have to fork over 35G. It's usually worth it -- every refined item sells
| for more than 35G, as long as it's not junk. Junk items sell for only 10G
| each.
|
| This presents a minor problem with mining though: wouldn't you hate to go
| to the mines and grab 8 Wonderfuls, only to find out that they're all
| glass? Or to pick up a bunch of Gold Ore, only to find out they're all
| scrap? Well, that's just too bad. Tree of Tranquility let you identify
| Ores' and Wonderfuls' true item when they were in your rucksack, but Animal
| Parade isn't nearly as kind. The item you get is determined randomly, and
| there's no way to know what it'll be until you get the item back from Mira.
|
| However, there's a catch! The true 'identities' of the Ores and Wonderfuls
| are established at the time you have Mira refine them, not when you dig
| them up. That means that you could dig up a whole lot, save your game, and
| then reset after refining if you didn't get as many good gems and metals as
| you'd hoped. Generally speaking, if almost half of the stuff you have
| refined turns up to be something valuable, that's about as good as you're
| going to get.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFTR] _
| Refining Trick \
| \
| There are, however, a couple tricks to at least improving your odds of
| getting something good.
|
| _ _ _ _ _
| Trick #1
|
| This is the easier trick, but less rewarding. Basically, what you get when
| Mira refines your Ores and Wonderfuls is set when you enter the Accessory
| Shop -- but, you won't know exactly what you're going to get until after
| she refines them.
|
| So, what you can do is dig up a bunch of Ores and Wonderfuls in the Mines,
| take them back to your farm and save, and then go to Mira. If you don't get
| as much good stuff as you'd like, reset and try again.
|
| Statistically, you won't be able to use this to get a HUGE amount of extra
| profit, but it's a good safeguard against getting a particularly bad haul.
| Take a look at the percentages in the listing below before deciding whether
| to reset or not. If what you get mirrors the percentages listed, you're
| probably better off just sticking with what you get.
|
| _ _ _ _ _
| Trick #2
|
| What you'll get when you have Mira refine a stack of Ores or Wonderfuls is
| determined when you walk in the Accessory Shop. However, if you don't have
| enough slots in your rucksack for the different products she'll give you,
| she'll tell you to come back when you have more slots open.
|
| How does that help you? Using this, you can guarantee you'll get at least
| one higher-level Gem or real Metal. To do this, follow these steps:
| - Get at least one disposable item, like a mushroom to eat or any item
| that can be given as a gift. You'll also want one stack of several of
| one type of Ore or Wonderful. Aim for more than 5, but fewer than 15.
| - Next, you want to fill your rucksack to almost full. How full? First,
| figure out how many TYPES of items you want to receive from ONE stack
| of Ores or Wonderfuls. For Iron, Copper, Silver, Gold and Rare Ore,
| that number is always two: Junk Ore and a real Metal. For Purple, Red
| and Yellow Wonderfuls, that number is three: Glass and two types of
| Gems. For White, Green and Blue Wonderfuls, that number is four: glass
| and three types of Gems (though you could stop at three if you just
| want to guarantee you'll get a mid-level gem).
| - Once you've figured out how many types of items you want, fill your
| rucksack so that one FEWER slot than that number is open. So, if you
| want two types of items, leave only one slot open; two slots open for
| three items; and three slots open for four.
| - Talk to Mira over the counter and choose Refine, then select the Ore or
| Wonderful stack. If she lets you, cancel out -- don't let her refine
| them. Exit and re-enter.
| - Repeat that until she eventually says that you don't have enough open
| slots. That means that you're getting as many types of items as you
| wanted. Cancel out, get rid of your disposable item, then talk to her
| again. This time, let her refine the Ores or Wonderfuls.
|
| Doing that, you've guaranteed you'll receive at least one of a higher-level
| type of object. For example, with a stack of Blue Wonderfuls, you could
| enter with only three spots open and keep re-entering until she told you
| that your rucksack didn't have enough slots. That means you're getting at
| least four items, which means you're getting a Glass, Lapis Lazuli,
| Aquamarine and Sapphire.
|
| There is a minor danger to this trick, though. First of all, when she
| offers to actually refine them, you still don't know what the result could
| be. You could possibly have gotten all of a high-quality gem and no Glass.
|
| To avoid this, only use this trick if you have at least 5 of that type of
| Ore or Wonderful. Statistically, if you have at least 5, you're almost
| guaranteed to get at least one Junk Ore, so there's no chance of missing
| out on an all-quality haul.
|
| Additionally, this trick's value drops notably once you get above 15
| Wonderfuls. At that point, you're almost guaranteed to get one of each type
| anyway -- but you could still use this trick just to be safe.
|
| Credit goes to Quicksilver9448 for originally suggesting this trick.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOLES] _
| Moles \
| \
| Sometimes when you're mining, you'll come across a little mole in the
| field. Make sure PETA isn't watching, then smash the mole with your hammer.
| If you succeed, the mole will cough up an item: typically just a Mushroom
| or a Toadstool, but sometimes something more valuable, like a Bodigizer.
| How the mole got his hands on one of those is beyond me.
|
| Moles have been observed dropping seven different items: Mushrooms,
| Toadstools, Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and
| Bodigizer XL. They might also drop Remedies, but I've never seen one.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYM?] _
| Why Mine? \
| \
| So, there's this great big part of the game called mining where you can dig
| up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mines:
| - Tool upgrades. For each tool upgrade, you need three of a particular
| type of metal. That means if you plan to upgrade your tools all the
| way, you'll need eighteen of each metal. The best way to get those? The
| mines.
| - Jewelry. In order to make jewelry, you must supply the Metals and Gems.
| And since there's nowhere else to get them except the mine, you're
| locked into that option if you want to make jewelry.
| - Profit. Mining in Animal Parade is a notably profitable task. Just
| picking up a few Coppers and Silvers can yield a quick 500G, and your
| profits will soar even higher if you start digging up some gemstones,
| which sell for everything from the 170G Crystal to the over 1000G
| Diamond. Additionally, harvesting the Toadstools, Mushrooms and other
| items from the mine is hugely profitable. Make Marinated Mushrooms with
| an herb, mushroom and a cutting board for an even larger profit.
| - Even More Profit. No, really, Mining has gotten wildly profitable now
| that Wonderfuls and Ores stack. You're no longer limited by rucksack
| size in how much you can bring back -- even with the smallest rucksack
| you can bring back some of every type of Wonderful and Ore. You're only
| limited by stamina, making Mining a potentially extremely profitable
| endeavor.
| - Power Berry and Pontata Roots. Two of the game's eight Power Berries
| are at the bottom of the Lower and Upper Garmon Mines, and the mines
| are also the best place you can find Pontata Roots, a key ingredient in
| the medicine category of recipes.
| - Completion. One of the trophies in the game is a "Mining Trophy", which
| is rewarded if you obtain one of every mining item.
| - Farm Degree. One of the farm degrees available is for mining. With
| plenty of time and luck, it can be easier to become a King of Mining
| than some other areas.
| - Plot Relevance. The mines play a huge role in various plot events.
| You'll descend the mines to meet villagers, find items, use hot
| springs, and to finally complete the plot.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DESCE] _
| Descending the Mines \
| \
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
| - Bring recovery items. Stamina will be a major threat to your descent,
| and you'll be kicking yourself if you get down to the last 5 floors and
| run out of stamina. The best item for stamina recovery is the Bodigizer
| XL, any type of Pizza or Spaghetti, or most Buckwheat recipes.
|
| - Start early. You don't want to stay there all night and into the next
| day unless you brought some Super Stay Awake, so get there early.
|
| - Plan to spend the whole day. You never know how long it will take you
| to get as far down as you want to go, so don't leave any chores - like
| watering the crops or feeding the animals - for when you get back.
|
| _________________________________________________________________________
| / [MINES] /
| / The Mines /
| / /
|/_________________________________________________________________________/
|
| There are three mines in the game:
| - Lower Garmon Mine: the mine that you have access to from shortly after
| the beginning of the game. It's accessed at the far west side of Garmon
| Mine District. The Lower mine is the one on the left.
| - Upper Garmon Mine: this mine is accessible as soon as you ring the Red
| Bell, shortly after the game begins. It's accessed in the same place as
| the Lower Garmon Mine, but head right at the Entrance to the Mine.
| - Watery Cave: this mine is accessed during the steps that take you to
| the Blue Bell. It's in Harmonica Town, at the far left.
|
| Each mine is different, with different things to offer:
| - All three mines offer all the different types of Ores.
| - The mines have different colored Wonderfuls: Blue, Green and Purple
| Wonderfuls are only found in the Watery Cave, and you'll also find Red
| Wonderfuls there. The Lower Garmon Mine has both Red and Yellow
| Wonderfuls, while the Upper Garmon Mine has Red, White and Yellow
| Wonderfuls.
| - The Lower Garmon Mine and Watery Cave both descend, but the Upper
| Garmon Mine is actually a mind that you ascend. So, in Upper Garmon
| Mine, look for stairs upwards, not downwards.
| - At the bottom of the Lower Garmon Mine and at the top of the Upper
| Garmon Mine, you'll find Power Berries -- just wander around until your
| character finds it.
| - At the bottom of the Watery Cave is a fishing spot. There's also one at
| the top of the Watery Cave, but the fish you find there aren't quite as
| good. The Watery Cave is also the only place you'll find Pearls and
| Black Pearls.
| - You'll find Hot Springs in both Garmon Mines, on the 20th floor in the
| Lower mine and the 45th floor in the Upper mine. You'll also find one
| on the 20th floor of the Watery Cave.
| - The Upper Garmon Mine is also how you find the Harvest King, once
| you've rung all five bells and become a Hero in something.
| - All three mines are different sizes: the Lower Garmon Mine has 30
| floors, the Upper Garmon Mine has 45 floors, and the Watery Cave has 50
| floors.
|
| _________________________________________________________________________
| / [MINEI] /
| / Mine Items /
| / /
|/_________________________________________________________________________/
|
| There are three broad categories of Mine items: Ores (and the Metals that
| they refine into); Wonderfuls (and the Gems that they refine into); and
| mine items, that can just be found on the floor of the mines.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ORES.] _
| Ores \
| \
| _ _ _ _ _
| Junk Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 10G
| Refines To : Scrap Metal (100% chance, sells for 10G)
|
| _ _ _ _ _
| Iron Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 20G
| Refines To : Scrap Metal (50% chance, sells for 10G)
| : Iron (50% chance, sells for 50G)
|
| _ _ _ _ _ _
| Copper Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 30G
| Refines To : Scrap Metal (60% chance, sells for 10G)
| : Copper (40% chance, sells for 70G)
|
| _ _ _ _ _ _
| Silver Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 40G
| Refines To : Scrap Metal (70% chance, sells for 10G)
| : Silver (30% chance, sells for 100G)
|
| _ _ _ _ _
| Gold Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 50G
| Refines To : Scrap Metal (80% chance, sells for 10G)
| : Gold (20% chance, sells for 150G)
|
| _ _ _ _ _
| Rare Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 150G
| Refines To : Scrap Metal (90% chance, sells for 10G)
| : Rare Metal (10% chance, sells for 240G)
|
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WONDR] _
| Wonderfuls \
| \
| _ _ _ _ _ _ _ _
| Blue Wonderful
|
| Found In : Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
| : Lapis Lazuli (20% chance, sells for 300G)
| : Aquamarine (15% chance, sells for 420G)
| : Sapphire (5% chance, sells for 620G)
|
| _ _ _ _ _ _ _ _
| Green Wonderful
|
| Found In : Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
| : Peridot (20% chance, sells for 350G)
| : Jade (15% chance, sells for 190G)
| : Emerald (5% chance, sells for 690G)
|
| _ _ _ _ _ _ _ _ _
| Purple Wonderful
|
| Found In : Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
| : Spinel (20% chance, sells for 220G)
| : Amethyst (10% chance, sells for 430G)
|
| _ _ _ _ _ _ _
| Red Wonderful
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
| : Garnet (20% chance, sells for 270G)
| : Ruby (10% chance, sells for 830G)
|
| _ _ _ _ _ _ _ _ _
| Yellow Wonderful
|
| Found In : Lower Garmon Mine; Upper Garmon Mine
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
| : Amber (20% chance, sells for 250G)
| : Topaz (10% chance, sells for 550G)
|
| _ _ _ _ _ _ _ _
| White Wonderful
|
| Found In : Upper Garmon Mine
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
| : Crystal (20% chance, sells for 170G)
| : Opal (15% chance, sells for 330G)
| : Diamond (5% chance, sells for 1330G)
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MINEE] _
| Other Mine Items \
| \
| _ _ _ _ _ _
| Black Pearl
|
| Found In : Watery Cave
| Type : Item
| Sale Price : 150G
| Note : Only on 25th and 44th floor.
|
| _ _ _ _ _ _ _ _
| Common Mushroom
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 40G
| Note : Can be used in any 'Mushroom (any)' recipe.
|
| _ _ _ _ _
| Mushroom
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 80G
| Note : Can be used in any 'Mushroom (any)' recipe.
|
| _ _ _
| Pearl
|
| Found In : Watery Cave
| Type : Item
| Sale Price : 90G
|
| _ _ _ _ _ _ _
| Pontata Root
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 40G
|
| _ _ _ _ _
| Rock Salt
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 50G
| Note : Milled into Salt for use in recipes
|
| _ _ _ _ _
| Toadstool
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 20G
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [FORAG] //
// Foraging //
// //
// "If you never forage for yourself, //
// you'll always eat porridge after //
// others." -Arthur Tugman //
// //
//___________________________________________________________________//
|/
| Foraging is a simple process. In various places around the island, you'll
| find items sitting on the ground. Pick them up. Then give them away, use
| them in recipes, or sell them. There, wasn't that simple.
|
| There's really not much else to foraging. Items will randomly spawn every
| day. They'll stay there a couple days, then disappear if you haven't picked
| them. Some items only grow in certain seasons. Most have to be
| refrigerated, but not all. That's it.
|
| _________________________________________________________________________
| / [FORIT] /
| / Foraged Items /
| / /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Banana \
| \
| Seasons : Summer
| Locations : Toucan Island
| Ship Value : 50G
| Used in Recipes : Banana Candy, Banana Ice Cream, Banana Milk, Banana
| : Pudding, Chocolate Banana
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blackberry Fruit \
| \
| Seasons : Summer through Winter
| Locations : Farmlands; Flute Fields
| Ship Value : 60G
| Used in Recipes : Blackberry Candy, Blackberry Cocktail, Blackberry Ice
| : Cream, Blackberry Jam, Blackberry Juice, Blackberry Pie
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blue Herb \
| \
| Seasons : Fall through Spring
| Locations : Farmlands; Flute Fields; Garmon Mine District
| Ship Value : 60G
| Used in Recipes : Can also be used in any 'Any Herb' recipe.
| Note : Can also be grown on your own farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blueberry Fruit \
| \
| Seasons : Fall through Spring
| Locations : Farmlands; Flute Fields
| Ship Value : 60G
| Used in Recipes : Blueberry Candy, Blueberry Cocktail, Blueberry Ice Cream,
| : Blueberry Jam, Blueberry Juice, Blueberry Pie
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Clam \
| \
| Seasons : Fall
| Locations : All Beaches
| Ship Value : 70G
| Used in Recipes : Butter Steamed Clam, Clam Soup, Sauteed Clam, Seafood
| : Doria; Can also be used in any 'Any Shellfish' recipes.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Coconut \
| \
| Seasons : Summer
| Locations : Toucan Island
| Ship Value : 50G
| Used in Recipes : Coconut Cocktail, Coconut Juice
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Common Mushroom \
| \
| Seasons : Year-Round
| Locations : Farmlands; Fugue Forest; Garmon Mine District
| Ship Value : 40G
| Used in Recipes : Can be used in any 'Any Mushroom' recipe.
| Note : Brown-colored mushrooms.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cranberry Fruit \
| \
| Seasons : Fall through Winter
| Locations : Farmlands; Flute Fields
| Ship Value : 60G
| Used in Recipes : Cranberry Candy, Cranberry Cocktail, Cranberry Ice Cream,
| : Cranberry Juice
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fugue Mushroom \
| \
| Seasons : Year-Round
| Locations : Fugue Forest
| Ship Value : 70G
| Used in Recipes : None
| Note : Purple-colored mushrooms; the Fugue Mushroom is also a
| : part of the main plot sequence.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Green Herb \
| \
| Seasons : Year-Round
| Locations : Farmlands; Flute Fields; Garmon Mine District
| Ship Value : 30G
| Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
| : Herb' recipe.
| Note : Can also be grown on your own farm.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Honey \
| \
| Seasons : Year-Round
| Locations : Your Farm
| Ship Value : 50G / 100G / 150G / 250G
| Used in Recipes : Bodigizer, Bodigizer XL, Buckwheat Pancake, Pancake,
| : Potato Pancake, Yogurt Drink
| Note : Honey is obtained from planting flowers on your farm,
| : keeping them watered after they bloom, and only trying to
| : pick them when you see a bee around it. Honey has four
| : qualities: Decent, Good, Perfect and Shining.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Laver Seaweed \
| \
| Seasons : Year-Round
| Locations : All Beaches
| Ship Value : 40G
| Used in Recipes : Rice Ball, Southern Fried Rice
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mushroom \
| \
| Seasons : Year-Round
| Locations : Farmlands; Fugue Forest; Garmon Mine District
| Ship Value : 80G
| Used in Recipes : Can be used in any 'Any Mushroom' recipe.
| Note : White-colored mushrooms.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mussel \
| \
| Seasons : Summer
| Locations : All Beaches
| Ship Value : 60G
| Used in Recipes : Butter Steamed Mussel, Sauteed Mussel; Can also be used
| : in any 'Any Shellfish' recipes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Oyster \
| \
| Seasons : Summer
| Locations : All Beaches
| Ship Value : 60G
| Used in Recipes : Butter Steamed Oyster, Sauteed Oyster; Can also be used
| : in any 'Any Shellfish' recipes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pineapple \
| \
| Seasons : Summer
| Locations : Toucan Island
| Ship Value : 70G
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Purple Herb \
| \
| Seasons : Winter through Summer
| Locations : Farmlands; Flute Fields; Garmon Mine District
| Ship Value : 30G
| Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
| Note : Can also be grown on your own farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Raspberry Fruit \
| \
| Seasons : Spring through Summer
| Locations : Farmlands; Flute Fields
| Ship Value : 50G
| Used in Recipes : Raspberry Candy, Raspberry Cocktail, Raspberry Ice Cream,
| : Raspberry Jam, Raspberry Juice, Raspberry Pie
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Red Herb \
| \
| Seasons : Summer through Winter
| Locations : Farmlands; Flute Fields; Garmon Mine District
| Ship Value : 50G
| Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
| : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
| : Stay Awake; Can also be used in any 'Any Herb' recipe.
| Note : Can also be grown on your own farm.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Royal Jelly \
| \
| Seasons : Year-Round
| Locations : Your Farm
| Ship Value : 50G
| Used in Recipes : Cold Medicine, Remedy
| Note : Royal Jelly is an even higher-quality honey, obtained
| : rarely from flowers on your farm with bees hovering over
| : them. Planting in high-quality soil helps.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sakura Seashell \
| \
| Seasons : Year-Round
| Locations : All Beaches
| Ship Value : 70G
| Used in Recipes : None
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Urchin \
| \
| Seasons : Year-Round
| Locations : All Beaches
| Ship Value : 80G
| Used in Recipes : None
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toadstool \
| \
| Seasons : Year-Round
| Locations : Farmlands; Fugue Forest; Garmon Mine District
| Ship Value : 20G
| Used in Recipes : None
| Note : Orange-colored mushrooms.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellow Herb \
| \
| Seasons : Spring through Fall
| Locations : Farmlands; Flute Fields; Garmon Mine District
| Ship Value : 40G
| Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
| Note : Can also be grown on your own farm.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [COOKN] //
// Cooking //
// //
// "Cooking is like love. It should //
// be entered into with abandon, or //
// not at all." -Harriet van Horne //
// //
//___________________________________________________________________//
|/
| Cooking is a very substantial part of Animal Parade. There are a variety of
| kitchen utensils you can use to make a huge variety of recipes, many of
| which sell for a lot of profit. But before you get started, there are some
| basics to know.
|
| _________________________________________________________________________
| / [COOKB] /
| / Cooking Basics /
| / /
|/_________________________________________________________________________/
|
| Cooking is a relatively simple process. You'll purchase utensils from the
| General Store, then set them out like furniture onto the kitchen counter.
| From there, you approach a utensil and press A to cook with it. You'll be
| prompted to add ingredients from your rucksack, and then make the recipe.
| After doing so, you'll be given one of the recipe you made. That's all!
|
| But there are a lot more subtle nuances that should be understood to cook
| effectively.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [INGCA] _
| Ingredient Categories \
| \
| For many recipes in the game, you'll notice that there's an '(any)' note
| alongside one of the ingredients, such as 'Bread (any)', 'Herb (any)' or
| 'Fish (any)'. These are categories of items: any item within the category
| can be used for the recipe.
|
| The relevant categories are:
| - Bread: Bread, Cornbread, Herb Bread or Onion Bread can be used.
| - Crustacean: Shrimp, Lobsters and Crawfish can be used.
| - Flour: either Flour or Soba Flour can be used.
| - Flower: any flower grown on your farm can be used.
| - Herb: any color herb can be used.
| - Dairy Products: When Milk, Butter, Cheese, Eggs or Mayonnaise are
| mentioned, they can come from any animal that produces any version of
| that item.
| - Fish: almost anything that is caught with your rod can be used, with
| the exception of the Shellfish and Crustaceans mentioned elsewhere, as
| well as Squid, Octopus and Skull Jellyfish.
| - Shellfish: Mussels, Clams and Oysters can be used.
| - Vegetable: almost any crop grown on your farm can be used. There are
| some that cannot, but most will.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DISHQ] _
| Fish Dish Qualities \
| \
| Some dishes have an interested added element: like crops and dairy
| products, some dishes have quality ratings to them. Most of them are fish
| dishes: Sushi, Sashimi, Marinated Fish, Herb Fish, Bouillabaisse, and Fish
| Meuniere. The others are the Box Lunch and Hearty Lunch, but you'll never
| really need to cook those.
|
| Each of these dishes have those same four quality ratings you're probably
| tired of by now: Decent, Good, Perfect and Shining. What determines the
| quality you get is the sale value of the ingredients you put into the dish.
| The better the ingredients, the better the quality.
|
| This means that it's actually pretty difficult to make any profit off of
| these items: usually you have to use around (for example) 1000G worth of
| items in order to cook something that'll sell for around 1030G. Any more
| than 1000G and you're actually losing money.
|
| In the Recipe List below, quality-based dishes will have the 'cut-off'
| point noted in the notes below.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILLN] _
| Milling \
| \
| Milling is a new feature in Animal Parade. It's essentially a method for
| processing one 'raw' item down into another, usually more suitable for
| cooking.
|
| There are seven items that can be milled:
| - Buckwheat, milled into Soba Flour.
| - Coffee Beans, milled into Ground Coffee.
| - Corn, milled into Cornmeal.
| - Rock Salt, milled into Salt.
| - Spicy Pepper, milled into Curry Powder.
| - Sugarcane, milled into Sugar.
| - Wheat, milled into Flour.
|
| As you can see, many of these 'milled' items are better ingredients in
| recipes. Just as importantly, they all sell better than their pre-milled
| form, which is great since milling is free.
|
| So how do you mill an item? You simply place it into a mill, and out pops
| the milled item. There are three mills in the game world:
| - Waterwheel in Flute Fields: the first Waterwheel is found on the river
| in Flute Fields. It can be accessed from the beginning of the game.
| Note that the Flute fields Waterwheel can only mill Corn, Wheat, and
| Buckwheat.
| - Windmill: the Windmill is located next door to Horn Ranch. Note that
| the Windmill can only mill Rock Salt, Sugarcane, Coffee Beans and Spicy
| Peppers.
| - Farm Waterwheel: the second Waterwheel is the most convenient milling
| location: it's on your own farm, and can mill all seven mill-able
| items. Unfortunately, you'll have to have the carpenters repair it
| first, which costs a fortune -- 24,000G and some wood and stone lumber.
|
| Every milled item has a quality associated with it. By default, the quality
| that's produced is the same as the quality of the item you put into it.
| Except Rock Salt, every item has a quality: so, for example, a Good
| Buckwheat will result in a Good Soba Flour when milled. Like their source
| ingredients, higher-quality milled items sell for more and are more
| appreciated as gifts.
|
| But wait, there's more! Under certain conditions, the mills can actually
| improve the quality of the ingredient you put into the mill, depending on
| the weather. For the Windmill, that means wind speed (as indicated by the
| meter in the top left of the screen); for the Waterwheels, that means
| precipitation.
|
| This principle is more beneficial at the Windmill. Among the four Windmill
| items (Coffee Beans, Rock Salt, Sugarcane, Spicy Peppers), two are enhanced
| by high wind and two are enhanced by low wind. Sugarcane and Coffee Beans
| benefit from light wind and are penalized by heavy wind. Spicy Peppers and
| Rock Salt benefit from heavy wind, but are not penalized by light wind.
|
| The Waterwheels are a bit tougher. All Waterwheel items (except Rock Salt)
| are penalized by precipitation, but benefit from snowfall. The problem with
| that is that snowfall only happens in Winter. So it's best to mill at
| Waterwheels on clear or cloudy days.
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Amanda's Easy Money Trick \
| \
| Full credit goes to Amanda for submitting this idea.
|
| Like in most Harvest Moon games, there's a trick in this game for easy
| money involving cooking.
|
| The item is Sashimi. Buy Goby from the Fishery for 30G, and with the
| Cutting Board, make Sashimi. Sell the Sashimi for 80G.
|
| It's slow, but it's a great way to get free money in case you need to save
| up for a particular festival item.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| List Key \| \ | This recipe list is reasonably easy to understand, but for the sake of | thoroughness I'll explain it. | | The list is made of four columns. The first column displays multiple pieces | of information: at the top is the recipe name, the most important feature. | Indented underneath that is the utensil you use to make that particular | recipe. Most utensils are placed in your kitchen, but some (the Match Set | and Mill) are out in the world. For Match Set recipes, buy a Match Set from | the General Store and start a bonfire on one of the wood stacks to make the | recipe. For the Mill, use the specified mill from the list above. | | The first column also contains some 'notes' where relevant. Notes typically | tell you what the sale price of the ingredients must sum to in order to | create a dish of that quality, or recipes that are listed by an alternate | name on the game's recipe list than the listed item name. | | The second column is the ingredient list. These are the ingredients you | need to put into the utensil in order to make that dish. If an ingredient | is listed twice, it means you need two of them. For some recipes, like Herb | Fish, extra ingredients can be used -- that's listed in the Notes section. | When (any) is listed next to an ingredient, it means it corresponds to one | of those categories listed previously. | | The third column is the stamina restoration value of the recipe. Note that | if the stamina restoration is listed as 0, that typically means the recipe | cannot be eaten. | | The final column is the sale value of the recipe. This is how much you'll | receive if you ship that dish. | | _________________________________________________________________________ | / [RLIST] / | / Recipe List / | / / |/_________________________________________________________________________/ | | Recipe Name, Utensil & Notes Ingredients Stamina Sale Price |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_AGE] _ | Aging Pot Recipes \ | \ | Apple Cocktail Apple 210 340G | Aging Pot Apple | | Blackberry Cocktail Blackberry Fruit 160 120G | Aging Pot Blackberry Fruit | | Blueberry Cocktail Blueberry Fruit 160 120G | Aging Pot Blueberry Fruit | | Buckwheat Cocktail Buckwheat 160 460G | Aging Pot Buckwheat | | Coconut Cocktail Coconut 180 100G | Aging Pot Coconut | | Cranberry Cocktail Cranberry Fruit 160 120G | Aging Pot Cranberry Fruit | | Grape Cocktail Grapes 200 300G | Aging Pot Grapes | | Kimchi Carrot 130 680G | Aging Pot Cabbage | Spicy Pepper | | Olive Cocktail Olive 200 300G | Aging Pot Olive | | Pickled Vegetables Salt 110 329G | Aging Pot Vegetable (any) | | Raspberry Cocktail Raspberry Fruit 160 100G | Aging Pot Raspberry Fruit | | Rice Cocktail Rice 200 540G | Aging Pot Rice | | Sardines in Oil Sardine 90 267G | Aging Pot Olive Oil | | Wheat Cocktail Wheat 200 320G | Aging Pot Wheat | | Yam Cocktail Yam 180 340G | Aging Pot Yam | | Yogurt Milk (any) 150 283G | Aging Pot | |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_CUT] _ | Cutting Board Recipes \ | \ | Box Lunch; Decent Rice 200 10G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to less than 400G Egg (any) | | Box Lunch; Good Rice 250 53G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to between 400G and 600G Egg (any) | | Box Lunch; Perfect Rice 300 53G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to between 600G and 1200G Egg (any) | | Box Lunch; Shining Rice 350 10G | Cutting Board Fish (any) | Ingredient sale prices sum Vegetable (any) | to more than 1200G Egg (any) | | Chirashi Sushi Egg (any) 300 678G | Cutting Board Rice | Conger Eel | Mushroom (any) | Crustacean (any) | | Chocolate Banana Banana 320 230G | Cutting Board Chocolate Bar | | Egg Salad Mayonnaise 120 517G | Cutting Board Boiled Egg (any) | | Egg Sandwich Mayonnaise 200 1398G | Cutting Board Bread (any) | Boiled Egg (any) | | Hearty Lunch; Decent Egg (any) 200 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to less than 800G Bread (any) | Vegetable (any) | | Hearty Lunch; Good Egg (any) 250 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to between 800G and 1000G Bread (any) | Vegetable (any) | | Hearty Lunch; Perfect Egg (any) 300 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to between 1000G and 1200G Bread (any) | Vegetable (any) | | Hearty Lunch; Shining Egg (any) 350 10G | Cutting Board Butter (any) | Ingredient sale prices sum Mayonnaise | to more than 1200G Bread (any) | Vegetable (any) | | Marinated Fish; Decent Onion 150 292G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to less than 450G | | Marinated Fish; Good Onion 160 549G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to between 450G and 700G | | Marinated Fish; Perfect Onion 170 849G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to between 700G and 1400G | | Marinated Fish; Shining Onion 180 1299G | Cutting Board Fish (any) | Ingredient sale prices sum Herb (any) | to more than 1400G | | Marinated Mushroom Onion 100 317G | Cutting Board Herb (any) | Mushroom (any) | | Pie Crust Butter (any) 10 493G | Cutting Board Flour (any) | | Rice Ball Rice 180 353G | Cutting Board Laver Seaweed | | Sashimi; Decent Fish (any) 80 80G | Cutting Board | Ingredient sale prices sum | to less than 300G; up to six | fish may be used | | Sashimi; Good Fish (any) 100 400G | Cutting Board | Ingredient sale prices sum | to between 300G and 700G; up | to six fish may be used | | Sashimi; Perfect Fish (any) 120 850G | Cutting Board | Ingredient sale prices sum | to between 700G and 1400G; | up to six fish may be used | | Sashimi; Shining Fish (any) 140 1700G | Cutting Board | Ingredient sale prices sum | to more than 1400G; up to | six fish may be used | | Sobagaki Soba Flour 80 295G | Cutting Board | | Sushi; Decent Rice 180 290G | Cutting Board Fish (any) | Ingredient sale prices sum | to less than 500G; up to | five fish may be used | | Sushi; Good Rice 210 643G | Cutting Board Fish (any) | Ingredient sale prices sum | to between 500G and 800G; up | to five fish may be used | | Sushi; Perfect Rice 240 1023G | Cutting Board Fish (any) | Ingredient sale prices sum | to between 800G and 1400G; | up to five fish may be used | | Sushi; Shining Rice 270 1833G | Cutting Board Fish (any) | Ingredient sale prices sum | to more than 1400G; up to | five fish may be used | | Taco Onion 500 1583G | Cutting Board Tomato | Cheese (any) | Lettuce | Tortilla | | Tuna Sandwich Tuna 200 1403G | Cutting Board Mayonnaise | Bread (any) | | Vegetable Salad Mayonnaise 100 419G | Cutting Board Vegetable (any) | | Vegetable Sandwich Mayonnaise 180 1300G | Cutting Board Bread (any) | Vegetable (any) | |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_FRY] _ | Frying Pan Recipes \ | \ | Baked Potato Butter (any) 170 528G | Frying Pan Potato | | Buckwheat Pancake Egg (any) 300 773G | Frying Pan Milk (any) | Honey | Soba Flour | | Butter Steamed Clam Clam 170 368G | Frying Pan Butter (any) | | Butter Steamed Mussel Mussel 170 358G | Frying Pan Butter (any) | | Butter Steamed Oyster Oyster 170 358G | Frying Pan Butter (any) | | Cheese Omelet Egg (any) 260 687G | Frying Pan Butter (any) | Cheese (any) | | Croquette Egg (any) 180 1201G | Frying Pan Potato | Bread (any) | | Curry Bread Onion 300 1125G | Frying Pan Potato | Carrot | Flour (any) | Curry Powder | | Fish Meuniere; Decent Herb (any) 180 252G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to less than 300G | | Fish Meuniere; Good Herb (any) 180 522G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to between 300G and 600G | | Fish Meuniere; Perfect Herb (any) 180 912G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to between 600G and 1200G | | Fish Meuniere; Shining Herb (any) 180 1552G | Frying Pan Fish (any) | Ingredient sale prices sum Butter (any) | to more than 1200G | | French Fries Potato 120 480G | Frying Pan Olive Oil | | Fried Egg Egg (any) 120 120G | Frying Pan | | Fried Rice Egg (any) 320 417G | Frying Pan Rice | Crustacean (any) | | Omelet Rice Egg (any) 350 658G | Frying Pan Rice | Butter (any) | | Paella Rice 370 828G | Frying Pan Tomato | Olive Oil | Yellow Herb | Shellfish (any) | | Pancake Egg (any) 300 683G | Frying Pan Milk (any) | Honey | Flour (any) | | Pesto Spaghetti Egg (any) 550 692G | Frying Pan Salt | Olive Oil | Herb (any) | Flour (any) | | Plain Omelet Egg (any) 200 388G | Frying Pan Butter (any) | | Potato Pancake Egg (any) 300 718G | Frying Pan Milk (any) | Honey | Potato | | Pumpkin Croquette Egg (any) 180 1166G | Frying Pan Pumpkin | Bread (any) | | Salmon Fried Rice Egg (any) 430 637G | Frying Pan Rice | Salmon | | Sauteed Clam Clam 220 320G | Frying Pan Olive Oil | | Sauteed Mushroom Olive Oil 150 310G | Frying Pan Mushroom (any) | | Sauteed Mussel Mussel 220 310G | Frying Pan Olive Oil | | Sauteed Oyster Oyster 220 310G | Frying Pan Olive Oil | | Sauteed Spinach Spinach 160 495G | Frying Pan Olive Oil | | Seafood Fried Rice Egg (any) 400 536G | Frying Pan Rice | Squid | Shellfish (any) | Crustacean (any) | | Southern Fried Rice Egg (any) 370 527G | Frying Pan Rice | Laver Seaweed | Pineapple | Crustacean (any) | | Southern Omelet Egg (any) 400 692G | Frying Pan Rice | Pineapple | Spicy Pepper | Crustacean (any) | | Spaghetti Carbonara Egg (any) 450 923G | Frying Pan Salt | Milk (any) | Olive Oil | Flour (any) | | Spaghetti Napolitan Egg (any) 400 850G | Frying Pan Salt | Tomato | Olive Oil | Flour (any) | | Spaghetti Pescatore Egg (any) 320 707G | Frying Pan Salt | Olive Oil | Flour (any) | Crustacean (any) | | Squid Ink Spaghetti Egg (any) 130 701G | Frying Pan Salt | Squid | Olive Oil | Flour (any) | | Stir Fry Vegetable (any) 150 244G | Frying Pan | | Tomato Omelet Egg (any) 220 588G | Frying Pan Butter (any) | Tomato | | Tortilla Salt 10 605G | Frying Pan Cornmeal | Olive Oil | | Tortilla Chips Tortilla 340 615G | Frying Pan | |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_ICM] _ | Ice Cream Maker Recipes \ | \ | Apple Ice Cream Egg (any) 150 778G | Ice Cream Maker Milk (any) | Sugar | Apple | | Banana Ice Cream Egg (any) 150 658G | Ice Cream Maker Milk (any) | Sugar | Banana | | Blackberry Ice Cream Egg (any) 150 668G | Ice Cream Maker Milk (any) | Sugar | Blackberry Fruit | | Blueberry Ice Cream Egg (any) 150 668G | Ice Cream Maker Milk (any) | Sugar | Blueberry Fruit | | Carrot Ice Cream Egg (any) 150 848G | Ice Cream Maker Milk (any) | Sugar | Carrot | | Cherry Ice Cream Egg (any) 150 753G | Ice Cream Maker Milk (any) | Sugar | Cherry | | Chocolate Ice Cream Egg (any) 150 778G | Ice Cream Maker Milk (any) | Sugar | Cocoa | | Coffee Ice Cream Egg (any) 150 818G | Ice Cream Maker Milk (any) | Sugar | Ground Coffee | | Cranberry Ice Cream Egg (any) 150 668G | Ice Cream Maker Milk (any) | Sugar | Cranberry Fruit | | Grape Ice Cream Egg (any) 150 758G | Ice Cream Maker Milk (any) | Sugar | Grapes | | Green Tea Ice Cream Egg (any) 150 823G | Ice Cream Maker Milk (any) | Sugar | Green Tea | | Honeydew Ice Cream Egg (any) 150 983G | Ice Cream Maker Milk (any) | Sugar | Honeydew | | Mint Ice Cream Egg (any) 150 638G | Ice Cream Maker Milk (any) | Sugar | Green Herb | | Orange Ice Cream Egg (any) 150 758G | Ice Cream Maker Milk (any) | Sugar | Orange | | Raspberry Ice Cream Egg (any) 150 658G | Ice Cream Maker Milk (any) | Sugar | Raspberry Fruit | | Strawberry Ice Cream Egg (any) 150 853G | Ice Cream Maker Milk (any) | Sugar | Strawberry | | Vanilla Ice Cream Egg (any) 150 608G | Ice Cream Maker Milk (any) | Sugar | | Yam Ice Cream Egg (any) 150 778G | Ice Cream Maker Yam | Milk (any) | Sugar | |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MAT] _ | Match Set Recipes \ | \ | Grilled Angler Fish Angler Fish 220 340G | Match Set | | Grilled Barracuda Barracuda 600 690G | Match Set | | Grilled Bonito Bonito 160 130G | Match Set | | Grilled Brown Trout Brown Trout 150 89G | Match Set | | Grilled Carp Carp 135 69G | Match Set | | Grilled Catfish Catfish 110 116G | Match Set | | Grilled Char Char 110 109G | Match Set | | Grilled Cod Cod 130 94G | Match Set | | Grilled Conger Eel Conger Eel 200 149G | Match Set | | Grilled Crawfish Crawfish 10 17G | Match Set | | Grilled Dorado Dorado 700 710G | Match Set | | Grilled Eel Eel 210 208G | Match Set | | Grilled Flounder Flounder 130 77G | Match Set | | Grilled Giant Arowana Giant Arowana 650 660G | Match Set | | Grilled Goby Goby 70 23G | Match Set | | Grilled Halibut Halibut 150 135G | Match Set | | Grilled Herring Pacific Herring 130 86G | Match Set | | Grilled Horse Mackerel Horse Mackerel 90 91G | Match Set | | Grilled Huchen Huchen 110 260G | Match Set | | Grilled Jellyfish Skull Jellyfish 400 675G | Match Set | | Grilled King Salmon King Salmon 750 770G | Match Set | | Grilled Lobster Lobster 160 190G | Match Set | | Grilled Mackerel Mackerel 110 95G | Match Set | | Grilled Mahi-Mahi Mahi-Mahi 100 296G | Match Set | | Grilled Manta Ray Manta Ray 130 183G | Match Set | | Grilled Masu Trout Masu Trout 110 119G | Match Set | | Grilled Nautilus Nautilus 600 840G | Match Set | | Grilled Octopus Octopus 120 70G | Match Set | | Grilled P. Halibut Pacific Halibut 750 860G | Match Set | | Grilled Pond Smelt Pond Smelt 70 17G | Match Set | | Grilled Prawn Freshwater Prawn 100 33G | Match Set | | Grilled Puffer Fish Puffer Fish -150 27G | Match Set | | Grilled Rainbow Trout Rainbow Trout 90 68G | Match Set | | Grilled Rock Lobster Rock Lobster 150 101G | Match Set | | Grilled Rock Trout Rock Trout 130 129G | Match Set | | Grilled Rockfish Rockfish 130 86G | Match Set | | Grilled Salmon Salmon 160 287G | Match Set | | Grilled Sardine Sardine 90 27G | Match Set | | Grilled Saury Saury 200 102G | Match Set | | Grilled Sea Bream Sea Bream 130 159G | Match Set | | Grilled Shark Shark 120 357G | Match Set | | Grilled Squid Squid 90 61G | Match Set | | Grilled Steelhead Steelhead 80 82G | Match Set | | Grilled Swordfish Swordfish 130 332G | Match Set | | Grilled Tarpon Tarpon 300 810G | Match Set | | Grilled Tuna Tuna 210 327G | Match Set | | Grilled Yellowtail Yellowtail 130 163G | Match Set | | Roasted Chestnut Chestnut 120 165G | Match Set | | Roasted Corn Corn 140 210G | Match Set | | Roasted Yam Yam 150 180G | Match Set | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIL] _ | Mill Recipes \ | \ | Cornmeal; Decent Corn 0 190G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Cornmeal; Good Corn 0 230G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Cornmeal; Perfect Corn 0 250G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Cornmeal; Shining Corn 0 330G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Curry Powder; Decent Spicy Pepper 0 190G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Curry Powder; Good Spicy Pepper 0 230G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Curry Powder; Perfect Spicy Pepper 0 260G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Curry Powder; Shining Spicy Pepper 0 340G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Decent Coffee Beans 0 160G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Good Coffee Beans 0 200G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Perfect Coffee Beans 0 220G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Ground Coffee; Shining Coffee Beans 0 280G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Decent Rock Salt 0 90G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Good Rock Salt 0 110G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Perfect Rock Salt 0 120G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Salt; Shining Rock Salt 0 160G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with repaired | Waterwheel | | Soba Flour; Decent Buckwheat 0 220G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Soba Flour; Good Buckwheat 0 270G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Soba Flour; Perfect Buckwheat 0 300G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Soba Flour; Shining Buckwheat 0 390G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Sugar; Decent Sugarcane 0 190G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Sugar; Good Sugarcane 0 230G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Sugar; Perfect Sugarcane 0 260G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Sugar; Shining Sugarcane 0 340G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with Windmill | or repaired Waterwheel | | Wheat Flour; Decent Wheat 0 150G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Wheat Flour; Good Wheat 0 180G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Wheat Flour; Perfect Wheat 0 210G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | | Wheat Flour; Shining Wheat 0 270G | Mill | Quality will match | ingredient's quality | according to Milling | section; made with either | Waterwheel | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIX] _ | Mixer Recipes \ | \ | Apple Juice Apple 180 180G | Mixer | | Banana Milk Milk (any) 260 323G | Mixer Banana | | Blackberry Juice Blackberry Fruit 80 70G | Mixer | | Blueberry Juice Blueberry Fruit 80 70G | Mixer | | Bodigizer Honey 300 215G | Mixer Red Herb | Pontata Root | | Bodigizer XL Egg (any) 800 285G | Mixer Honey | Pontata Root | Purple Herb | | Carrot Juice Carrot 100 250G | Mixer | | Coconut Juice Coconut 100 60G | Mixer | | Cold Medicine Royal Jelly 10 130G | Mixer Pontata Root | Mushroom (any) | | Cranberry Juice Cranberry Fruit 80 70G | Mixer | | Grape Juice Grapes 150 160G | Mixer | | Honeydew Juice Honeydew 210 385G | Mixer | | Honeydew Milk Milk (any) 280 648G | Mixer Honeydew | | Olive Oil; Decent Olive 0 130G | Mixer | Quality will match | ingredient's quality | | Olive Oil; Good Olive 0 150G | Mixer | Quality will match | ingredient's quality | | Olive Oil; Perfect Olive 0 170G | Mixer | Quality will match | ingredient's quality | | Olive Oil; Shining Olive 0 280G | Mixer | Quality will match | ingredient's quality | | Orange Juice Orange 100 160G | Mixer | | Perfume; Blue Blue Mist Flower 0 1590G | Mixer Blue Mist Flower | Blue Mist Flower | Blue Mist Flower | | Perfume; Decent Flower (any) 0 390G | Mixer Flower (any) | Ingredient sale prices sum | to less than 1600G; up to | five flowers may be used | | Perfume; Green Green Bell Flower 0 470G | Mixer Green Bell Flower | Green Bell Flower | Green Bell Flower | | Perfume; Purple Lavender 0 430G | Mixer Lavender | Lavender | Lavender | | Perfume; Red Rose 0 910G | Mixer Rose | Rose | Rose | | Perfume; Shining Flower (any) 0 1710G | Mixer Flower (any) | Ingredient sale prices sum Flower (any) | to 1600G or more; up to five Flower (any) | flowers may be used Flower (any) | | Perfume; Yellow Moondrop Flower 0 510G | Mixer Moondrop Flower | Moondrop Flower | Moondrop Flower | | Pineapple Juice Pineapple 160 80G | Mixer | | Raspberry Juice Raspberry Fruit 80 60G | Mixer | | Remedy Pontata Root 10 90G | Mixer Royal Jelly | | Stay Awake Milk (any) 10 518G | Mixer Spicy Pepper | Pontata Root | | Strawberry Milk Milk (any) 250 518G | Mixer Strawberry | | Super Stay Awake Milk (any) 200 568G | Mixer Spicy Pepper | Red Herb | Pontata Root | | Tomato Juice Tomato 100 210G | Mixer | | Vegetable Juice Spinach 300 685G | Mixer Cabbage | Bell Pepper | | Yogurt Drink Honey 250 408G | Mixer Yogurt | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_OVE] _ | Oven Recipes \ | \ | Apple Pie Egg (any) 350 753G | Oven Apple | Pie Crust | | Baked Yam Yam 400 832G | Oven Butter (any) | Egg (any) | Milk (any) | | Banana Pudding Egg (any) 320 413G | Oven Milk (any) | Banana | | Blackberry Pie Egg (any) 350 643G | Oven Pie Crust | Blackberry Fruit | | Blueberry Pie Egg (any) 350 643G | Oven Pie Crust | Blueberry Fruit | | Bread Milk (any) 260 767G | Oven Butter (any) | Flour (any) | | Carrot Cake Egg (any) 320 1097G | Oven Milk (any) | Butter (any) | Carrot | Flour (any) | | Cheesecake Egg (any) 350 1155G | Oven Milk (any) | Butter (any) | Cheese (any) | Flour (any) | | Cherry Pie Egg (any) 350 728G | Oven Cherry | Pie Crust | | Chestnut Pie Egg (any) 380 738G | Oven Chestnut | Pie Crust | | Chocolate Cake Egg (any) 360 1027G | Oven Milk (any) | Cocoa | Butter (any) | Flour (any) | | Chocolate Cookie Egg (any) 340 753G | Oven Cocoa | Butter (any) | Flour (any) | | Chocolate Pie Egg (any) 360 753G | Oven Cocoa | Pie Crust | | Chocolate Pudding Egg (any) 300 533G | Oven Milk (any) | Cocoa | | Cookie Egg (any) 300 583G | Oven Butter (any) | Flour (any) | | Cornbread Milk (any) 300 967G | Oven Corn | Butter (any) | Flour (any) | | Doria Rice 300 902G | Oven Milk (any) | Cheese (any) | Mushroom (any) | | Herb Bread Milk (any) 300 809G | Oven Butter (any) | Herb (any) | Flour (any) | | Herb Cookie Egg (any) 320 625G | Oven Butter (any) | Herb (any) | Flour (any) | | Herb Fish; Decent Herb (any) 280 112G | Oven Fish (any) | Ingredient sale prices sum | to less than 250G; up to | five fish may be used | | Herb Fish; Good Herb (any) 280 322G | Oven Fish (any) | Ingredient sale prices sum | to between 250G and 500G; up | to five fish may be used | | Herb Fish; Perfect Herb (any) 280 602G | Oven Fish (any) | Ingredient sale prices sum | to between 500G and 1000G; | up to five fish may be used | | Herb Fish; Shining Herb (any) 280 1162G | Oven Fish (any) | Ingredient sale prices sum | to more than 1000G; up to | five fish may be used | | Mashed Potato Milk (any) 280 802G | Oven Potato | Butter (any) | | Mont Blanc Cake Egg (any) 380 1012G | Oven Milk (any) | Butter (any) | Chestnut | Flour (any) | | Mushroom Gratin Milk (any) 280 930G | Oven Butter (any) | Cheese (any) | Mushroom (any) | | Onion Bread Milk (any) 300 982G | Oven Onion | Butter (any) | Flour (any) | | Orange Cake Egg (any) 320 1007G | Oven Milk (any) | Butter (any) | Orange | Flour (any) | | Orange Cookie Egg (any) 330 733G | Oven Butter (any) | Orange | Flour (any) | | Orange Pie Egg (any) 350 733G | Oven Orange | Pie Crust | | Pizza Cheese (any) 500 792G | Oven Pie Crust | | Potato Gratin Milk (any) 400 1100G | Oven Butter (any) | Cheese (any) | Potato | | Pudding Egg (any) 260 363G | Oven Milk (any) | | Pumpkin Cake Egg (any) 320 1052G | Oven Milk (any) | Butter (any) | Pumpkin | Flour (any) | | Pumpkin Pie Egg (any) 380 778G | Oven Pumpkin | Pie Crust | | Pumpkin Pudding Egg (any) 350 558G | Oven Milk (any) | Pumpkin | | Raspberry Pie Egg (any) 350 633G | Oven Pie Crust | Raspberry Fruit | | Seafood Doria Rice 320 969G | Oven Milk (any) | Clam | Cheese (any) | Crustacean (any) | | Seafood Gratin Milk (any) 380 978G | Oven Squid | Butter (any) | Cheese (any) | Crustacean (any) | | Seafood Pizza Squid 530 900G | Oven Cheese (any) | Pie Crust | Crustacean (any) | | Shortcake Egg (any) 350 1102G | Oven Milk (any) | Butter (any) | Strawberry | Flour (any) | | Spinach Cake Egg (any) 320 1102G | Oven Milk (any) | Butter (any) | Spinach | Flour (any) | | Vegetable Pizza Cheese (any) 510 1426G | Oven Tomato | Pie Crust | Bell Pepper | Potato | | Yam Cake Egg (any) 320 1027G | Oven Yam | Milk (any) | Butter (any) | Flour (any) | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_POT] _ | Pot Recipes \ | \ | Apple Candy Apple 150 415G | Pot Sugar | | Apple Jam Apple 200 340G
| Pot Apple
|
| Banana Candy Sugar 150 295G
| Pot Banana
|
| Blackberry Candy Sugar 150 305G
| Pot Blackberry Fruit
|
| Blackberry Jam Blackberry Fruit 150 120G
| Pot Blackberry Fruit
|
| Blueberry Candy Sugar 150 305G
| Pot Blueberry Fruit
|
| Blueberry Jam Blueberry Fruit 180 120G
| Pot Blueberry Fruit
|
| Boiled Corn Corn 100 230G
| Pot
|
| Boiled Duck Egg Duck Egg 100 170G
| Pot
|
| Boiled Egg Chicken Egg 100 120G
| Pot
|
| Boiled Ostrich Egg Ostrich Egg 100 645G
| Pot
|
| Boiled Spinach Spinach 120 275G
| Pot
|
| Bouillabaisse; Decent Onion 280 528G
| Pot Tomato
| Ingredient sale prices sum Red Herb
| to less than 1000G Fish (any)
| Shellfish (any)
|
| Bouillabaisse; Good Onion 280 1108G
| Pot Tomato
| Ingredient sale prices sum Red Herb
| to between 1000G and 1250G Fish (any)
| Shellfish (any)
|
| Bouillabaisse; Perfect Onion 280 1358G
| Pot Tomato
| Ingredient sale prices sum Red Herb
| to between 1250G and 1700G Fish (any)
| Shellfish (any)
|
| Bouillabaisse; Shining Onion 280 1858G
| Pot Tomato
| Ingredient sale prices sum Red Herb
| to more than 1700G Fish (any)
| Shellfish (any)
|
| Cafe au Lait Milk (any) 130 483G
| Pot Ground Coffee
|
| Cheese Fondue Cheese (any) 230 1479G
| Pot Bread (any)
| Grape Cocktail
|
| Cheese Risotto Rice 250 783G
| Pot Onion
| Cheese (any)
|
| Cherry Candy Sugar 150 390G
| Pot Cherry
|
| Cherry Jam Cherry 150 290G
| Pot Cherry
|
| Chestnut Rice Rice 200 425G
| Pot Chestnut
|
| Chocolate Bar Cocoa 300 180G
| Pot
|
| Chocolate Fondue Milk (any) 240 1334G
| Pot Bread (any)
| Chocolate Bar
|
| Clam Soup Clam 150 80G
| Pot
|
| Coffee Candy Sugar 150 455G
| Pot Ground Coffee
|
| Conger Eel Rice Rice 260 409G
| Pot Conger Eel
|
| Corn Soup Corn 150 473G
| Pot Milk (any)
|
| Cranberry Candy Sugar 150 305G
| Pot Cranberry Fruit
|
| Curry Soba Onion 400 745G
| Pot Curry Powder
| Soba Flour
|
| Eel Rice Eel 350 468G
| Pot Rice
|
| Egg Rice Egg (any) 140 360G
| Pot Rice
|
| Egg Soup Egg (any) 120 363G
| Pot Milk (any)
|
| Fish Soup Sea Bream 180 159G
| Pot
|
| Grape Candy Grapes 150 395G
| Pot Sugar
|
| Green Tea Tea Leaves 80 225G
| Pot
|
| Herbal Tea Herb (any) 80 52G
| Pot
|
| Honeydew Candy Honeydew 150 620G
| Pot Sugar
|
| Hot Cocoa Milk (any) 150 443G
| Pot Cocoa
|
| Hot Coffee Ground Coffee 150 220G
| Pot
|
| Hot Milk Milk (any) 130 283G
| Pot
|
| Marmalade Orange 210 300G
| Pot Orange
|
| Milk Candy Milk (any) 150 518G
| Pot Sugar
|
| Milk Tea Milk (any) 100 315G
| Pot Herb (any)
|
| Mint Candy Sugar 150 275G
| Pot Green Herb
|
| Mushroom Rice Rice 150 330G
| Pot Mushroom (any)
|
| Mushroom Soup Milk (any) 150 333G
| Pot Mushroom (any)
|
| Orange Candy Sugar 150 395G
| Pot Orange
|
| Potato Stew Potato 100 260G
| Pot
|
| Pot-au-Feu Onion 320 1135G
| Pot Potato
| Carrot
| Turnip
| Cabbage
|
| Pumpkin Stew Pumpkin 100 225G
| Pot
|
| Raspberry Candy Sugar 150 295G
| Pot Raspberry Fruit
|
| Raspberry Jam Raspberry Fruit 150 100G
| Pot Raspberry Fruit
|
| Ratatouille Onion 280 785G
| Pot Tomato
| Eggplant
| Bell Pepper
|
| Salmon Cream Stew Milk (any) 300 1304G
| Pot Onion
| Butter (any)
| Salmon
| Carrot
|
| Sardine Tomato Stew Tomato 180 217G
| Pot Sardine
|
| Saury Tomato Stew Saury 180 292G
| Pot Tomato
|
| Seafood Curry Rice 300 691G
| Pot Squid
| Curry Powder
| Shellfish (any)
| Crustacean (any)
|
| Seafood Risotto Rice 300 661G
| Pot Squid
| Onion
| Shellfish (any)
| Crustacean (any)
|
| Seafood Stew Milk (any) 360 940G
| Pot Butter (any)
| Fish (any)
| Shellfish (any)
| Crustacean (any)
|
| Shark Fin Soup Shark 250 504G
| Pot Spinach
|
| Shark Fin Stew Shark 180 592G
| Pot Herb (any)
| Salt
|
| Spicy Seafood Soup Onion 260 677G
| Pot Tomato
| Spicy Pepper
| Crustacean (any)
|
| Spicy Stew Milk (any) 300 1163G
| Pot Onion
| Carrot
| Potato
| Spicy Pepper
|
| Spinach Risotto Rice 180 730G
| Pot Onion
| Spinach
|
| Squid Tomato Stew Squid 160 251G
| Pot Tomato
|
| Steamed Egg Egg (any) 200 644G
| Pot Spinach
| Mushroom (any)
| Crustacean (any)
|
| Steamed Turnip Turnip 150 364G
| Pot Sea Bream
|
| Stew Milk (any) 320 1257G
| Pot Onion
| Butter (any)
| Carrot
| Potato
|
| Strawberry Candy Sugar 150 490G
| Pot Strawberry
|
| Strawberry Jam Strawberry 250 490G
| Pot Strawberry
|
| Tempura Soba Eggplant 550 507G
| Pot Soba Flour
| Crustacean (any)
|
| Tomato Risotto Rice 200 685G
| Pot Onion
| Tomato
|
| Tomato Soup Milk (any) 150 473G
| Pot Tomato
|
| Tsukimi Soba Egg (any) 450 375G
| Pot Soba Flour
|
| Tuna Rice Rice 320 587G
| Pot Tuna
|
| Vegetable Curry Rice 300 1200G
| Pot Onion
| Carrot
| Potato
| Curry Powder
|
| Yam Rice Yam 200 440G
| Pot Rice
|
| Yam Stew Yam 100 200G
| Pot
|
| Zaru Soba Soba Flour 400 295G
| Pot
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [CHARA] //
// Characters //
// "We sometimes encounter people, even //
// perfect strangers, who begin to interest //
// us at first sight, somehow suddenly, //
// all at once, before a word has been //
// spoken." -Fydor Dostoevsky //
//___________________________________________________________________//
|/
| Animal Parade is home to over four dozen different villagers, several
| magical creatures, and another dozen 'potential' villagers as well. Each
| and every villager has their own home, birthday, and gift preferences.
|
| You'll notice that the Bachelors and Bachelorettes have two extra
| categories: Dating Info and Rival Dating Info. For more information on
| these items, check out the Dating and Marriage section by searching for
| [-DT&MR-] without the dashes.
|
| _________________________________________________________________________
| / [VGUYS] /
| / Bachelors /
| / /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALVI] _
| Calvin \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Winter 14
| Home : Inn
| Workplace : Upper Garmon Mine
| Day Off : None
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : After finding the Yellow Bell and talking with the Goddess
| Meet : Automatically when you begin to charge up the Yellow Bell.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Remedy (180G from Lv.2 Choral Clinic)
| : Cranberry Cocktail (see Aging Pot recipe)
| : Egg Soup (see Pot recipe)
| : Raspberry Cocktail (see Aging Pot recipe)
| : Blueberry Cocktail (see Aging Pot recipe)
| Likes : Herbal Tea (see Pot recipe)
| : Boiled Egg (see Pot recipe)
| : Laver Seaweed (foraged Year-Round on any beach)
| : Fried Egg (see Frying Pan recipe)
| : Cold Medicine (260G from Lv.1 Choral Clinic)
| Note : This lists only the five easiest Loved and Liked items for Calvin.
| : For a complete list of all easily-obtainable gifts for Calvin, see
| : my Character Guide. For a complete list of all gift preferences for
| : Calvin, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Topaz
| 4-Heart Gift : Diamond
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Phoebe
| First Event Location : Once you have Calvin raised to 4 hearts, the event
| : will trigger when you enter Garmon Mine, if you are
| : a guy. If you are a girl, it will trigger when you
| : have 4 hearts with Phoebe.
| Second Event Location : Once you have Calvin raised to 7 hearts and have
| : seen the 4-heart event, the event will trigger when
| : you enter the General Store, if you are a guy. If
| : you are a girl, it will trigger when you have 7
| : hearts with Phoebe.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Heath
| Birth Event : Visit the couple's post-marriage home (the General
| : Store) a month after the wedding. Then, visit again
| : a month later to meet the grown-up child (Heath).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHASE] _
| Chase \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Spring 23
| Home : Chase's House in Flute Fields
| Workplace : Inn
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet outside the Church any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Orange Juice (see Mixer recipe)
| : Orange Juice (320G from Lv.4 Ocarina Inn)
| : Orange Juice (320G from Ocean Festival)
| : Marmalade (see Pot recipe)
| : Chicken Egg; Shining (obtained from your own Chicken)
| Likes : Herbal Tea (see Pot recipe)
| : Boiled Egg (see Pot recipe)
| : Milk Tea (see Pot recipe)
| : Sea Urchin (foraged Year-Round on any beach)
| : Boiled Duck Egg (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Chase.
| : For a complete list of all easily-obtainable gifts for Chase, see
| : my Character Guide. For a complete list of all gift preferences for
| : Chase, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Salt
| 4-Heart Gift : Orange Cake
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
| : 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Maya
| First Event Location : Once you have Chase raised to 4 hearts, the event
| : will trigger when you enter the Inn, if you are a
| : guy. If you are a girl, it will trigger when you
| : have 4 hearts with Maya.
| Second Event Location : Once you have Chase raised to 7 hearts and have
| : seen the 4-heart event, the event will trigger when
| : you enter Chase's house, if you are a guy. If you
| : are a girl, it will trigger when you have 7 hearts
| : with Maya.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Dakota
| Birth Event : Visit the couple's post-marriage home (Chase's
| : house) a month after the wedding. Then, visit again
| : a month later to meet the grown-up child (Dakota).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GILL.] _
| Gill \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Winter 2
| Home : Hamilton's House in Harmonica Town
| Workplace : Town Hall
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : Hamilton (father)
| Arrival : After ringing the Blue Bell
| Meet : Automatically after ringing the Blue Bell.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Honeydew Juice (see Mixer recipe)
| : Tomato Juice (420G from Lv.2 Ocarina Inn)
| : Tomato Juice (see Mixer recipe)
| : Squid Tomato Stew (510G from Lv.1 Brass Bar)
| : Saury Tomato Stew (590G from Lv.2 Brass Bar)
| Likes : Common Mushroom (foraged Year-Round)
| : Boiled Egg (see Pot recipe)
| : Blue Herb (foraged Fall through Spring)
| : Fried Egg (see Frying Pan recipe)
| : Common Mushroom (found in any mine)
| Note : This lists only the five easiest Loved and Liked items for Gill.
| : For a complete list of all easily-obtainable gifts for Gill, see my
| : Character Guide. For a complete list of all gift preferences for
| : Gill, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Cherry Shell
| 4-Heart Gift : Clothing
| Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Luna
| First Event Location : Once you have Gill raised to 4 hearts, the event
| : will trigger when you enter Town Hall, if you are a
| : guy. If you are a girl, it will trigger when you
| : have 4 hearts with Luna.
| Second Event Location : Once you have Gill raised to 7 hearts and have seen
| : the 4-heart event, the event will trigger when you
| : enter Hamilton's house, if you are a guy. If you
| : are a girl, it will trigger when you have 7 hearts
| : with Luna.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Vivian
| Birth Event : Visit the couple's post-marriage home (Hamilton's
| : house) a month after the wedding. Then, visit again
| : a month later to meet the grown-up child (Vivian).
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVKN] _
| Harvest King \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : Atop the mountain, accessed through the Upper Garmon Mine
| Workplace : Atop the mountain, accessed through the Upper Garmon Mine
| Day Off : None
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : At the conclusion of the main plotline
| Meet : Atop the mountain, accessed by scaling the Upper Garmon Mine.
| Function : Plays a role in the main plotline (no kidding); marriage
| : candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Grape Cocktail (600G from Lv.1 Brass Bar)
| : Apple Cocktail (680G from Lv.1 Brass Bar)
| : Apple Cocktail (see Aging Pot recipe)
| : Grape Cocktail (see Aging Pot recipe)
| : Grapes; Shining (grown on your farm in Fall)
| Likes : Anemone (grown on your farm in Winter)
| : Olive Cocktail (600G from Lv.2 Brass Bar)
| : Ruby (Red Wonderful refined by Mira, 10%)
| : Olive Cocktail (see Aging Pot recipe)
| : Anemone (200G from Lv.4 Marimba Farm in Winter)
| Note : This lists only the five easiest Loved and Liked items for Harvest
| : King. For a complete list of all easily-obtainable gifts for
| : Harvest King, see my Character Guide. For a complete list of all
| : gift preferences for Harvest King, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : (none)
| 4-Heart Gift : Apple (Shining)
| Date Location : No date event
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN..] _
| Jin \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Winter 26
| Home : the Clinic
| Workplace : the Clinic
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : Irene (grandmother)
| Arrival : After ringing the Blue Bell
| Meet : Meet at the Clinic.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
| : Cold Medicine (260G from Lv.1 Choral Clinic)
| : Remedy (180G from Lv.2 Choral Clinic)
| : Bodigizer (430G from Lv.1 Choral Clinic)
| : Green Tea (see Pot recipe)
| Likes : Boiled Egg (see Pot recipe)
| : Purple Herb (foraged Winter through Summer)
| : Milk Tea (see Pot recipe)
| : Blueberry Juice (see Mixer recipe)
| : Raspberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Jin. For
| : a complete list of all easily-obtainable gifts for Jin, see my
| : Character Guide. For a complete list of all gift preferences for
| : Jin, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Cold Medicine
| 4-Heart Gift : Remedy
| Date Location : at the Bar, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Anissa
| First Event Location : Once you have Jin raised to 4 hearts, the event
| : will trigger when you enter the Clinic, if you are
| : a guy. If you are a girl, it will trigger when you
| : have 4 hearts with Anissa.
| Second Event Location : Once you have Jin raised to 7 hearts and have seen
| : the 4-heart event, the event will trigger when you
| : enter the Clinic, if you are a guy. If you are a
| : girl, it will trigger when you have 7 hearts with
| : Anissa.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Van
| Birth Event : Visit the couple's post-marriage home (the Clinic)
| : a month after the wedding. Then, visit again a
| : month later to meet the grown-up child (Van).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JULIU] _
| Julius \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Fall 21
| Home : Julius's House in Flute Fields
| Workplace : Accessory Shop
| Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet at the Accessory Shop any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Pumpkin Stew (see Pot recipe)
| : Rose (grown on your farm in Fall)
| : Pumpkin Pudding (see Oven recipe)
| : Garnet Pendant (300G from Lv.1 Accessory Store)
| : Ruby (Red Wonderful refined by Mira, 10%)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Herbal Tea (see Pot recipe)
| : Laver Seaweed (foraged Year-Round on any beach)
| : Purple Herb (foraged Winter through Summer)
| : Milk Tea (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Julius.
| : For a complete list of all easily-obtainable gifts for Julius, see
| : my Character Guide. For a complete list of all gift preferences for
| : Julius, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Amethyst
| 4-Heart Gift : Clothing
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
| : 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Candace
| First Event Location : Once you have Julius raised to 4 hearts, the event
| : will trigger when you enter the Tailor Shop, if you
| : are a guy. If you are a girl, it will trigger when
| : you have 4 hearts with Candace.
| Second Event Location : Once you have Julius raised to 7 hearts and have
| : seen the 4-heart event, the event will trigger when
| : you enter Julius's house, if you are a guy. If you
| : are a girl, it will trigger when you have 7 hearts
| : with Candace.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Angie
| Birth Event : Visit the couple's post-marriage home (Julius's
| : house) a month after the wedding. Then, visit again
| : a month later to meet the grown-up child (Angie).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUKE.] _
| Luke \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Summer 8
| Home : Carpenter's Shop
| Workplace : Carpenter's Shop
| Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
| Family : Dale (father)
| Arrival : After ringing the Yellow Bell and opening up Fugue Forest
| Meet : In Fugue Forest, on the way to the Witch's house.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Coconut Cocktail (200G from Lv.3 Brass Bar)
| : Carrot Juice (500G from Lv.1 Ocarina Inn)
| : Boiled Spinach (see Pot recipe)
| : Carrot Juice (see Mixer recipe)
| : Chocolate Banana (460G from Lv.2 Pineapple Inn)
| Likes : Cranberry Juice (see Mixer recipe)
| : Laver Seaweed (foraged Year-Round on any beach)
| : Cranberry Juice (140G from Lv.1 Ocarina Inn)
| : Raspberry Juice (see Mixer recipe)
| : Blueberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Luke.
| : For a complete list of all easily-obtainable gifts for Luke, see my
| : Character Guide. For a complete list of all gift preferences for
| : Luke, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Honey
| 4-Heart Gift : Vegetable Curry
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
| : (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Selena
| First Event Location : Once you have Luke raised to 4 hearts, the event
| : will trigger when you enter the Beach by Harmonica
| : Town, if you are a guy. If you are a girl, it will
| : trigger when you have 4 hearts with Selena.
| Second Event Location : Once you have Luke raised to 7 hearts and have seen
| : the 4-heart event, the event will trigger when you
| : enter the Bar, if you are a guy. If you are a girl,
| : it will trigger when you have 7 hearts with Selena.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Lucy
| Birth Event : Visit the couple's post-marriage home (the
| : Carpenter's Shop) a month after the wedding. Then,
| : visit again a month later to meet the grown-up
| : child (Lucy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OWEN.] _
| Owen \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Summer 18
| Home : Blacksmith's Shop
| Workplace : Blacksmith's Shop
| Day Off : Thursday
|
| _ _ _ _ _
| Plot Info
|
| Family : Ramsey (grandfather), Chloe (sister)
| Arrival : Initially resides on the island
| Meet : Meet inside the outer entrance to both Garmon Mines any time
| : after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Mushroom Soup (see Pot recipe)
| : Boiled Egg (see Pot recipe)
| : Boiled Duck Egg (see Pot recipe)
| : Wheat Cocktail (640G from Lv.1 Brass Bar)
| : Apple Cocktail (680G from Lv.1 Brass Bar)
| Likes : Laver Seaweed (foraged Year-Round on any beach)
| : Fried Egg (see Frying Pan recipe)
| : Sea Urchin (foraged Year-Round on any beach)
| : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
| : Cranberry Cocktail (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Owen.
| : For a complete list of all easily-obtainable gifts for Owen, see my
| : Character Guide. For a complete list of all gift preferences for
| : Owen, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Garnet
| 4-Heart Gift : Ruby
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Kathy
| First Event Location : Once you have Owen raised to 4 hearts, the event
| : will trigger when you enter Horn Ranch, if you are
| : a guy. If you are a girl, it will trigger when you
| : have 4 hearts with Kathy.
| Second Event Location : Once you have Owen raised to 7 hearts and have seen
| : the 4-heart event, the event will trigger when you
| : enter the Bar, if you are a guy. If you are a girl,
| : it will trigger when you have 7 hearts with Kathy.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Roy
| Birth Event : Visit the couple's post-marriage home (the
| : Blacksmith's Shop) a month after the wedding. Then,
| : visit again a month later to meet the grown-up
| : child (Roy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOBY.] _
| Toby \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Spring 9
| Home : Fishing Company
| Workplace : Fishing Company
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : Initially resides on the island
| Meet : Meet by the Waterwheel in Flute Fields any time after the game
| : starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Clam Soup (see Pot recipe)
| : Cosmos (grown on your farm in Fall)
| : Green Tea (see Pot recipe)
| : Green Tea
| : Cosmos (200G from Harvest Festival)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Green Herb (foraged Year-Round)
| : Herbal Tea (see Pot recipe)
| : Laver Seaweed (foraged Year-Round on any beach)
| : Milk Tea (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Toby.
| : For a complete list of all easily-obtainable gifts for Toby, see my
| : Character Guide. For a complete list of all gift preferences for
| : Toby, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Fish
| 4-Heart Gift : Eel Rice
| Date Location : at the Waterwheel in Flute Fields, late in the afternoon
| : (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Renee
| First Event Location : Once you have Toby raised to 4 hearts, the event
| : will trigger when you enter the Dock, if you are a
| : guy. If you are a girl, it will trigger when you
| : have 4 hearts with Renee.
| Second Event Location : Once you have Toby raised to 7 hearts and have seen
| : the 4-heart event, the event will trigger when you
| : enter Horn Ranch, if you are a guy. If you are a
| : girl, it will trigger when you have 7 hearts with
| : Renee.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Matt
| Birth Event : Visit the couple's post-marriage home (Horn Ranch)
| : a month after the wedding. Then, visit again a
| : month later to meet the grown-up child (Matt).
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WIZRD] _
| Wizard \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : Wizard's House in Harmonica Town
| Workplace : None
| Day Off : None
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : After talking to the Witch (in frog form) in Fugue Forest
| Meet : Meet at his house in Harmonica Town.
| Function : Plays a role in the main plotline; marriage candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Hot Coffee (440G from Lv.2 Ocarina Inn)
| : Pontata Root (80G from Harvest Festival)
| : Hot Coffee (see Pot recipe)
| : Pontata Root (found in any mine)
| Likes : Herbal Tea (see Pot recipe)
| : Milk Tea (see Pot recipe)
| : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
| : Remedy (180G from Lv.2 Choral Clinic)
| : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
| Note : This lists only the five easiest Loved and Liked items for Wizard.
| : For a complete list of all easily-obtainable gifts for Wizard, see
| : my Character Guide. For a complete list of all gift preferences for
| : Wizard, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : (none)
| 4-Heart Gift : Vegetable Juice
| Date Location : outside the Church, late in the afternoon (before 6PM)
|
|
| _________________________________________________________________________
| / [GIRLS] /
| / Bachelorettes /
| / /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANISS] _
| Anissa \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Fall 16
| Home : Marimba Farm
| Workplace : Marimba Farm
| Day Off : Wednesday
|
| _ _ _ _ _
| Plot Info
|
| Family : Ruth (mother), Craig (father), Taylor (brother)
| Arrival : After ringing the Yellow Bell
| Meet : At Marimba Farm, inside the shop.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
| : Cranberry Juice (see Mixer recipe)
| : Cold Medicine (260G from Lv.1 Choral Clinic)
| : Cranberry Juice (140G from Lv.1 Ocarina Inn)
| : Blue Herb (foraged Fall through Spring)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Blueberry Fruit (foraged Fall through Spring)
| : Milk Tea (see Pot recipe)
| : Blackberry Fruit (foraged Summer through Winter)
| : Blueberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Anissa.
| : For a complete list of all easily-obtainable gifts for Anissa, see
| : my Character Guide. For a complete list of all gift preferences for
| : Anissa, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Herbal Tea
| 4-Heart Gift : Blackberry Pie
| Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
| : 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Jin
| First Event Location : Once you have Anissa raised to 4 hearts, the event
| : will trigger when you enter the Clinic, if you are
| : a girl. If you are a guy, it will trigger when you
| : have 4 hearts with Jin.
| Second Event Location : Once you have Anissa raised to 7 hearts and have
| : seen the 4-heart event, the event will trigger when
| : you enter the Clinic, if you are a girl. If you are
| : a guy, it will trigger when you have 7 hearts with
| : Jin.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Van
| Birth Event : Visit the couple's post-marriage home (the Clinic)
| : a month after the wedding. Then, visit again a
| : month later to meet the grown-up child (Van).
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CANDA] _
| Candace \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Winter 7
| Home : Tailor Shop
| Workplace : Tailor Shop
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : Shelly (grandmother), Luna (sister)
| Arrival : After ringing the Blue Bell
| Meet : Meet at the Tailor's Shop any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
| : Snowflake Flower (grown on your farm in Winter)
| : Green Tea (see Pot recipe)
| : Green Tea
| : Sakura Shell Pendant (200G from Lv.1 Accessory Store)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Cranberry Juice (see Mixer recipe)
| : Boiled Egg (see Pot recipe)
| : Blueberry Fruit (foraged Fall through Spring)
| : Milk Tea (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Candace.
| : For a complete list of all easily-obtainable gifts for Candace, see
| : my Character Guide. For a complete list of all gift preferences for
| : Candace, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Silk Yarn (Good)
| 4-Heart Gift : Clothing
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
| : afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Julius
| First Event Location : Once you have Candace raised to 4 hearts, the event
| : will trigger when you enter the Tailor Shop, if you
| : are a girl. If you are a guy, it will trigger when
| : you have 4 hearts with Julius.
| Second Event Location : Once you have Candace raised to 7 hearts and have
| : seen the 4-heart event, the event will trigger when
| : you enter Julius's house, if you are a girl. If you
| : are a guy, it will trigger when you have 7 hearts
| : with Julius.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Angie
| Birth Event : Visit the couple's post-marriage home (Julius's
| : house) a month after the wedding. Then, visit again
| : a month later to meet the grown-up child (Angie).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVGD] _
| Harvest Goddess \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : Goddess Spring
| Workplace : Goddess Spring
| Day Off : None
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : After completing the Fix the Bridge and Move the Animals events
| Meet : At the Goddess Spring, accessible through Garmon Mine District.
| Function : Directs the main plot of the game; marriage candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Royal Jelly (picked from flowers on your farm with bees)
| : Honey; Shining (picked from flowers on your farm with bees)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Honey; Decent (100G from Lv.1 Marimba Farm)
| : Chicken Egg; Decent (obtained from your own Chicken)
| : Chicken Egg; Decent (100G from Lv.1 Horn Ranch)
| : Sheep Milk; Decent (obtained from your own Sheep)
| Note : This lists only the five easiest Loved and Liked items for Harvest
| : Goddess. For a complete list of all easily-obtainable gifts for
| : Harvest Goddess, see my Character Guide. For a complete list of all
| : gift preferences for Harvest Goddess, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : (none)
| 4-Heart Gift : Royal Jelly
| Date Location : No date event
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KATHY] _
| Kathy \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Summer 3
| Home : Bar
| Workplace : Bar
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : Hayden (father)
| Arrival : Initially resides on the island
| Meet : Meet at the Bar any time after the game starts.
| Function : Marriage Candidate
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Wheat Cocktail (640G from Lv.1 Brass Bar)
| : Carrot Juice (500G from Lv.1 Ocarina Inn)
| : Carrot Juice (see Mixer recipe)
| : Grape Cocktail (600G from Lv.1 Brass Bar)
| : Olive Cocktail (600G from Lv.2 Brass Bar)
| Likes : Tortilla Chips (see Frying Pan recipe)
| : Cranberry Juice (see Mixer recipe)
| : Blueberry Fruit (foraged Fall through Spring)
| : Cranberry Juice (140G from Lv.1 Ocarina Inn)
| : Blackberry Fruit (foraged Summer through Winter)
| Note : This lists only the five easiest Loved and Liked items for Kathy.
| : For a complete list of all easily-obtainable gifts for Kathy, see
| : my Character Guide. For a complete list of all gift preferences for
| : Kathy, see my Gift Guide.
|
| _ _ _ _ _ _
| Dating Info
|
| 2-Heart Gift : Carrot (Good)
| 4-Heart Gift : Cheese Fondue
| Date Location : at the Beach, near the Dock in Harmonica Town, late in the
| : afternoon (before 6PM)
|
| _ _ _ _ _ _ _ _ _
| Rival Dating Info
|
| Rival : Owen
| First Event Location : Once you have Kathy raised to 4 hearts, the event
| : will trigger when you enter Horn Ranch, if you are
| : a girl. If you are a guy, it will trigger when you
| : have 4 hearts with Owen.
| Second Event Location : Once you have Kathy raised to 7 hearts and have
| : seen the 4-heart event, the event will trigger when
| : you enter the Bar, if you are a girl. If you are a
| : guy, it will trigger when you have 7 hearts with
| : Owen.
| Wedding : After witnessing the 7-heart event, you will
| : receive a wedding invitation in your mailbox. Go to
| : the church on the date on the invitation before
| : noon to witness the wedding.
| Rival Kid : Roy
| Birth Event : Visit the couple's post-marriage home (the
| : Blacksmith's Shop) a month after the wedding. Then,
| : visit again a month later to meet the grown-up
| : child (Roy).
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUNA.] _
| Luna \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Spring 25
| Home : Tailor Shop
| Workplace : Tailor Shop
| Day Off : Sunday
|
| _ _ _ _ _
| Plot Info
|
| Family : Shelly (grandmother), Candace (sister)| Arrival : After ringing the Blue Bell | Meet : Meet at the Tailor's Shop. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Pumpkin Stew (see Pot recipe) | : Pinkcat Flower (grown on your farm in Spring) | : Strawberry Milk (see Mixer recipe) | : Pumpkin Pudding (see Oven recipe) | : Pumpkin Stew (450G from Harvest Festival) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Blueberry Fruit (foraged Fall through Spring) | : Purple Herb (foraged Winter through Summer) | : Milk Tea (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | Note : This lists only the five easiest Loved and Liked items for Luna. | : For a complete list of all easily-obtainable gifts for Luna, see my | : Character Guide. For a complete list of all gift preferences for | : Luna, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Flax Yarn (Good) | 4-Heart Gift : Clothing | Date Location : at the Tailor Shop, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Gill | First Event Location : Once you have Luna raised to 4 hearts, the event | : will trigger when you enter Town Hall, if you are a | : girl. If you are a guy, it will trigger when you | : have 4 hearts with Gill. | Second Event Location : Once you have Luna raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter Hamilton's house, if you are a girl. If you | : are a guy, it will trigger when you have 7 hearts | : with Gill. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Vivian | Birth Event : Visit the couple's post-marriage home (Hamilton's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Vivian). | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAYA.] _ | Maya \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 24 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jake (father), Colleen (mother), Yolanda (grandmother) | Arrival : Initially resides on the island | Meet : Meet at the Inn any time after the game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Yam Stew (see Pot recipe) | : Roasted Yam (see Match Set recipe) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Chocolate Pudding (see Oven recipe) | : Pumpkin Pudding (see Oven recipe) | Likes : Cranberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Blueberry Fruit (foraged Fall through Spring) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | : Blackberry Fruit (foraged Summer through Winter) | Note : This lists only the five easiest Loved and Liked items for Maya. | : For a complete list of all easily-obtainable gifts for Maya, see my | : Character Guide. For a complete list of all gift preferences for | : Maya, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Chestnut (Good) | 4-Heart Gift : Sweet Potato | Date Location : at the Bar, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Chase | First Event Location : Once you have Maya raised to 4 hearts, the event | : will trigger when you enter the Inn, if you are a | : girl. If you are a guy, it will trigger when you | : have 4 hearts with Chase. | Second Event Location : Once you have Maya raised to 7 hearts and have seen | : the 4-heart event, the event will trigger when you | : enter Chase's house, if you are a girl. If you are | : a guy, it will trigger when you have 7 hearts with | : Chase. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Dakota | Birth Event : Visit the couple's post-marriage home (Chase's | : house) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Dakota). | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHOEB] _ | Phoebe \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 17 | Home : General Store | Workplace : Upper Garmon Mine | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : Simon (father), Barbara (mother) | Arrival : After ringing the Red Bell | Meet : On the fifth floor of the Upper Garmon Mine. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sobagaki (see Cutting Board recipe) | : Zaru Soba (see Pot recipe) | : Royal Jelly (picked from flowers on your farm with bees) | : Jade Brooch (300G from Lv.2 Accessory Store) | : Rare Ore (dug up in any mine) | Likes : Green Herb (foraged Year-Round) | : Mushroom Soup (see Pot recipe) | : Cold Medicine (260G from Lv.1 Choral Clinic) | : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker) | : Bodigizer (430G from Lv.1 Choral Clinic) | Note : This lists only the five easiest Loved and Liked items for Phoebe. | : For a complete list of all easily-obtainable gifts for Phoebe, see | : my Character Guide. For a complete list of all gift preferences for | : Phoebe, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Gold | 4-Heart Gift : Diamond | Date Location : outside the Church, late in the afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Calvin | First Event Location : Once you have Phoebe raised to 4 hearts, the event | : will trigger when you enter Garmon Mine, if you are | : a girl. If you are a guy, it will trigger when you | : have 4 hearts with Calvin. | Second Event Location : Once you have Phoebe raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the General Store, if you are a girl. If | : you are a guy, it will trigger when you have 7 | : hearts with Calvin. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Heath | Birth Event : Visit the couple's post-marriage home (the General | : Store) a month after the wedding. Then, visit again | : a month later to meet the grown-up child (Heath). | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RENEE] _ | Renee \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 5 | Home : Horn Ranch | Workplace : Horn Ranch | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Cain (father), Hanna (mother) | Arrival : Initially resides on the island | Meet : Meet at Horn Ranch (outside the Windmill) any time after the | : game starts. | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Hot Milk (see Pot recipe) | : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker) | : Sunflower (grown on your farm in Summer) | : Sakura Shell Pendant (200G from Lv.1 Accessory Store) | : Sakura Shell Brooch (200G from Lv.1 Accessory Store) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Tortilla Chips (see Frying Pan recipe) | : Herbal Tea (see Pot recipe) | : Cranberry Juice (see Mixer recipe) | : Yellow Herb (foraged Spring through Fall) | Note : This lists only the five easiest Loved and Liked items for Renee. | : For a complete list of all easily-obtainable gifts for Renee, see | : my Character Guide. For a complete list of all gift preferences for | : Renee, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Chicken Egg (Good) | 4-Heart Gift : Stew | Date Location : at the Waterwheel in Flute Fields, late in the afternoon | : (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Toby | First Event Location : Once you have Renee raised to 4 hearts, the event | : will trigger when you enter the Dock, if you are a | : girl. If you are a guy, it will trigger when you | : have 4 hearts with Toby. | Second Event Location : Once you have Renee raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter Horn Ranch, if you are a girl. If you are | : a guy, it will trigger when you have 7 hearts with | : Toby. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Matt | Birth Event : Visit the couple's post-marriage home (Horn Ranch) | : a month after the wedding. Then, visit again a | : month later to meet the grown-up child (Matt). | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELEN] _ | Selena \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 26 | Home : Pineapple Inn | Workplace : Bar | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Samson (father), Sue (mother) | Arrival : After ringing the Blue Bell | Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the | : tickets from Ozzie and present them to Pascal). | Function : Marriage Candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wheat Cocktail (640G from Lv.1 Brass Bar) | : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Lily (grown on your farm in Summer) | : Hibiscus (grown on your farm in Summer) | : Hibiscus (420G from Lv.2 Pineapple Inn) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Cranberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Blueberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Selena. | : For a complete list of all easily-obtainable gifts for Selena, see | : my Character Guide. For a complete list of all gift preferences for | : Selena, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : Black Pearl | 4-Heart Gift : Southern Omelet Rice | Date Location : at the Beach, near the Dock in Harmonica Town, late in the | : afternoon (before 6PM) | | _ _ _ _ _ _ _ _ _ | Rival Dating Info | | Rival : Luke | First Event Location : Once you have Selena raised to 4 hearts, the event | : will trigger when you enter the Beach by Harmonica | : Town, if you are a girl. If you are a guy, it will | : trigger when you have 4 hearts with Luke. | Second Event Location : Once you have Selena raised to 7 hearts and have | : seen the 4-heart event, the event will trigger when | : you enter the Bar, if you are a girl. If you are a | : guy, it will trigger when you have 7 hearts with | : Luke. | Wedding : After witnessing the 7-heart event, you will | : receive a wedding invitation in your mailbox. Go to | : the church on the date on the invitation before | : noon to witness the wedding. | Rival Kid : Lucy | Birth Event : Visit the couple's post-marriage home (the | : Carpenter's Shop) a month after the wedding. Then, | : visit again a month later to meet the grown-up | : child (Lucy). | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WITCH] _ | Witch \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : N/A | Home : Fugue Forest | Workplace : Fugue Forest | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After ringing the Blue Bell and obtaining the items for the | : Wizard | Meet : At her house in Fugue Forest. | Function : Plays a role in the main plotline; marriage candidate | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Blackberry Cocktail (see Aging Pot recipe) | : Blackberry Jam (see Pot recipe) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Pontata Root (80G from Harvest Festival) | : Strawberry Milk (see Mixer recipe) | Likes : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | : Raspberry Juice (see Mixer recipe) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Witch. | : For a complete list of all easily-obtainable gifts for Witch, see | : my Character Guide. For a complete list of all gift preferences for | : Witch, see my Gift Guide. | | _ _ _ _ _ _ | Dating Info | | 2-Heart Gift : (none) | 4-Heart Gift : Pumpkin Pie | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before | : 6PM) | | | _________________________________________________________________________ | / [VILLS] / | / Villagers / | / / |/_________________________________________________________________________/ | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Barbara \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 23 | Home : General Store | Workplace : General Store | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Simon (husband), Phoebe (daughter) | Arrival : Initially resides on the island | Meet : Meet at the General Store any time after the game starts. | Function : Runs the General Store | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Orange Juice (see Mixer recipe) | : Clam (foraged Fall on any beach) | : Orange Juice (320G from Lv.4 Ocarina Inn) | : Amber Pendant (300G from Lv.1 Accessory Store) | : Amber Brooch (300G from Lv.1 Accessory Store) | Likes : Herbal Tea (see Pot recipe) | : Raspberry Juice (see Mixer recipe) | : Blueberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Blackberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Barbara. | : For a complete list of all easily-obtainable gifts for Barbara, see | : my Character Guide. For a complete list of all gift preferences for | : Barbara, see my Gift Guide. | |\__ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bo \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 2 | Home : Carpenter's Shop | Workplace : Carpenter's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet near Garmon Mine any time after the game starts. | Function : Repairs the bridge to the Garmon Mine District; repairs the mine | : cart between Harmonica Town and the Garmon Mine District | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Green Tea (see Pot recipe) | : Green Tea | : Green Bell Flower (grown on your farm in Winter) | Likes : Green Herb (foraged Year-Round) | : Herbal Tea (see Pot recipe) | : Boiled Egg (see Pot recipe) | : Blueberry Juice (see Mixer recipe) | : Hot Milk (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Bo. For | : a complete list of all easily-obtainable gifts for Bo, see my | : Character Guide. For a complete list of all gift preferences for | : Bo, see my Gift Guide. | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cain \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 6 | Home : Horn Ranch | Workplace : Horn Ranch | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Hanna (wife), Renee (daughter) | Arrival : Initially resides on the island | Meet : Meet at Horn Ranch (inside the barn) any time after the game | : starts. | Function : Runs the Horse Racing mini-game | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Yogurt (see Aging Pot recipe) | : Yam Cocktail (680G from Lv.1 Brass Bar) | : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Yogurt Drink (see Mixer recipe) | Likes : Blueberry Juice (see Mixer recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Raspberry Juice (see Mixer recipe) | : Cranberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Cain. | : For a complete list of all easily-obtainable gifts for Cain, see my | : Character Guide. For a complete list of all gift preferences for | : Cain, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chloe \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 27 | Home : Blacksmith's Shop | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Ramsey (grandfather), Owen (brother) | Arrival : After meeting the Harvest Goddess and finding the stand for the | : Red Bell | Meet : Meet outside the Carpenter's Shop. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Tulip (grown on your farm in Spring) | : Squid Tomato Stew (510G from Lv.1 Brass Bar) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Sunflower (grown on your farm in Summer) | : Grape Juice (see Mixer recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Blueberry Juice (see Mixer recipe) | : Blackberry Juice (see Mixer recipe) | : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | Note : This lists only the five easiest Loved and Liked items for Chloe. | : For a complete list of all easily-obtainable gifts for Chloe, see | : my Character Guide. For a complete list of all gift preferences for | : Chloe, see my Gift Guide. | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Colleen \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 12 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jake (husband), Maya (daughter) | Arrival : Initially resides on the island | Meet : Meet at the Dock by the Fishing Company any time after the game | : starts. | Function : Runs the Inn restaurant | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Rose (grown on your farm in Fall) | : Green Bell Flower (grown on your farm in Winter) | : Grape Cocktail (600G from Lv.1 Brass Bar) | : Apple Cocktail (680G from Lv.1 Brass Bar) | : Apple Cocktail (see Aging Pot recipe) | Likes : Raspberry Fruit (foraged Spring through Summer) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Yellow Herb (foraged Spring through Fall) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Colleen. | : For a complete list of all easily-obtainable gifts for Colleen, see | : my Character Guide. For a complete list of all gift preferences for | : Colleen, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Craig \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 6 | Home : Marimba Farm | Workplace : Marimba Farm | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Ruth (wife), Anissa (daughter), Taylor (son) | Arrival : Initially resides on the island | Meet : Meet at Marimba Farm any time after the game starts. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Stir Fry (see Frying Pan recipe) | : Stir Fry (490G from Lv.1 Brass Bar) | : Olive Cocktail (600G from Lv.2 Brass Bar) | : Olive Cocktail (see Aging Pot recipe) | : Wheat; Shining (grown on your farm in Spring) | Likes : Herbal Tea (see Pot recipe) | : Red Herb (foraged Summer through Winter) | : Boiled Egg (see Pot recipe) | : Purple Herb (foraged Winter through Summer) | : Blue Herb (foraged Fall through Spring) | Note : This lists only the five easiest Loved and Liked items for Craig. | : For a complete list of all easily-obtainable gifts for Craig, see | : my Character Guide. For a complete list of all gift preferences for | : Craig, see my Gift Guide. | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dale \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 14 | Home : Carpenter's Shop | Workplace : Carpenter's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Luke (son) | Arrival : Initially resides on the island | Meet : Meet at the Carpenter's Shop any time after the game starts. | Function : Runs the Carpenter's Shop for house, coop and barn upgrades and | : furniture purchases; plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Yam Cocktail (680G from Lv.1 Brass Bar) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Clam Soup (see Pot recipe) | : Coconut Cocktail (200G from Lv.3 Brass Bar) | : Wheat Cocktail (640G from Lv.1 Brass Bar) | Likes : Boiled Egg (see Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Blackberry Cocktail (see Aging Pot recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Blueberry Cocktail (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Dale. | : For a complete list of all easily-obtainable gifts for Dale, see my | : Character Guide. For a complete list of all gift preferences for | : Dale, see my Gift Guide. | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hamilton \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 13 | Home : Hamilton's House in Harmonica Town | Workplace : Town Hall | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Gill (son) | Arrival : Initially resides on the island | Meet : Automatically met in the opening sequence. | Function : Runs Town Hall and sells additional homes and plots of land | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Potato Stew (see Pot recipe) | : Moondrop Flower (grown on your farm in Fall) | : Silver Pendant (200G from Lv.1 Accessory Store) | : Moondrop Flower (240G from Lv.2 Marimba Farm in Fall) | : Potato Stew (520G from Harvest Festival) | Likes : Herbal Tea (see Pot recipe) | : Sea Urchin (foraged Year-Round on any beach) | : Remedy (180G from Lv.2 Choral Clinic) | : Mussel (foraged Summer on any beach) | : Yam Stew (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for | : Hamilton. For a complete list of all easily-obtainable gifts for | : Hamilton, see my Character Guide. For a complete list of all gift | : preferences for Hamilton, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hanna \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 4 | Home : Horn Ranch | Workplace : Horn Ranch | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Cain (husband), Renee (daughter) | Arrival : Initially resides on the island | Meet : Meet at Horn Ranch (inside the shop) any time after the game | : starts. | Function : Runs the Horn Ranch Shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Yogurt (see Aging Pot recipe) | : Sunflower (grown on your farm in Summer) | : Morning Glory (grown on your farm in Summer) | : Plain Omelet (see Frying Pan recipe) | : Strawberry Milk (see Mixer recipe) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Fried Egg (see Frying Pan recipe) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Hanna. | : For a complete list of all easily-obtainable gifts for Hanna, see | : my Character Guide. For a complete list of all gift preferences for | : Hanna, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hayden \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 21 | Home : Bar | Workplace : Bar | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Kathy (daughter) | Arrival : Initially resides on the island | Meet : Meet at the Bar any time after the game starts. | Function : Runs the Bar | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Raspberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | : Yam Cocktail (680G from Lv.1 Brass Bar) | Likes : Boiled Egg (see Pot recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Duck Egg (see Pot recipe) | : Mayonnaise; Perfect (260G from Lv.3 Horn Ranch) | : Banana (foraged Summer at Toucan Island) | Note : This lists only the five easiest Loved and Liked items for Hayden. | : For a complete list of all easily-obtainable gifts for Hayden, see | : my Character Guide. For a complete list of all gift preferences for | : Hayden, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Irene \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 20 | Home : Clinic | Workplace : Clinic | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Jin (grandson) | Arrival : Initially resides on the island | Meet : Meet at the Clinic any time after the game starts. | Function : Runs the Clinic shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Lavender (grown on your farm in Spring) | : Pumpkin Stew (see Pot recipe) | : Pontata Root (80G from Harvest Festival) | : Pontata Root (found in any mine) | : Lavender (200G from Lv.3 Marimba Farm in Spring) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Cranberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Purple Herb (foraged Winter through Summer) | Note : This lists only the five easiest Loved and Liked items for Irene. | : For a complete list of all easily-obtainable gifts for Irene, see | : my Character Guide. For a complete list of all gift preferences for | : Irene, see my Gift Guide. | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Jake \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 28 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Colleen (wife), Maya (daughter), Yolanda (mother) | Arrival : Initially resides on the island | Meet : Meet at the Dock by the Fishing Company any time after the game | : starts. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Blackberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Apple Juice (360G from Lv.1 Ocarina Inn) | : Blueberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | Likes : Herbal Tea (see Pot recipe) | : Boiled Egg (see Pot recipe) | : Raspberry Juice (see Mixer recipe) | : Stir Fry (see Frying Pan recipe) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Jake. | : For a complete list of all easily-obtainable gifts for Jake, see my | : Character Guide. For a complete list of all gift preferences for | : Jake, see my Gift Guide. | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mira \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Fall 10 | Home : Accessory Shop | Workplace : Accessory Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet inside the Church any time after the game starts. | Function : Runs the Accessory Shop; plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Lavender (grown on your farm in Spring) | : Grape Cocktail (600G from Lv.1 Brass Bar) | : Blue Mist Flower (grown on your farm in Fall) | : Orange Juice (see Mixer recipe) | : Orange Juice (320G from Lv.4 Ocarina Inn) | Likes : Herbal Tea (see Pot recipe) | : Sakura Seashell (foraged Year-Round on any beach) | : Cranberry Fruit (foraged Fall through Winter) | : Raspberry Juice (see Mixer recipe) | : Purple Herb (foraged Winter through Summer) | Note : This lists only the five easiest Loved and Liked items for Mira. | : For a complete list of all easily-obtainable gifts for Mira, see my | : Character Guide. For a complete list of all gift preferences for | : Mira, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ozzie \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 23 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Paolo (son) | Arrival : Initially resides on the island | Meet : Meet at the Fishing Company any time after the game starts. | Function : Runs the Fishing Company shop; sells ferry tickets for Toucan | : Island | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Mussel (foraged Summer on any beach) | : Clam (foraged Fall on any beach) | : Oyster (foraged Summer on any beach) | : Mussel (120G from Ocean Festival) | Likes : Laver Seaweed (foraged Year-Round on any beach) | : Sashimi; Decent (see Cutting Board recipe) | : Raspberry Cocktail (see Aging Pot recipe) | : Goby (30G from Lv.1 Fishery in Spring) | : Yam Cocktail (680G from Lv.1 Brass Bar) | Note : This lists only the five easiest Loved and Liked items for Ozzie. | : For a complete list of all easily-obtainable gifts for Ozzie, see | : my Character Guide. For a complete list of all gift preferences for | : Ozzie, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Paolo \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 20 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Ozzie (father) | Arrival : After ringing the Yellow Bell and meeting with the Wizard | Meet : Meet at the lighthouse by Harmonica Town. | Function : None | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Clam (foraged Fall on any beach) | : Mussel (foraged Summer on any beach) | : Oyster (foraged Summer on any beach) | Likes : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Sashimi; Decent (see Cutting Board recipe) | : Pudding (see Oven recipe) | : Sunflower (grown on your farm in Summer) | Note : This lists only the five easiest Loved and Liked items for Paolo. | : For a complete list of all easily-obtainable gifts for Paolo, see | : my Character Guide. For a complete list of all gift preferences for | : Paolo, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pascal \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 3 | Home : Fishing Company | Workplace : Fishing Company | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : After ringing the Blue Bell | Meet : Automatically the morning after ringing the Blue Bell. | Function : Runs the ferry back and forth to Toucan Island | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Sea Urchin (foraged Year-Round on any beach) | : Oyster (foraged Summer on any beach) | : Cosmos (grown on your farm in Fall) | : Clam Soup (see Pot recipe) | : Sea Urchin (160G from Ocean Festival) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Herb Fish; Decent (see Oven recipe) | Note : This lists only the five easiest Loved and Liked items for Pascal. | : For a complete list of all easily-obtainable gifts for Pascal, see | : my Character Guide. For a complete list of all gift preferences for | : Pascal, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Perry \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 20 | Home : Church | Workplace : Church | Day Off : None | | _ _ _ _ _ | Plot Info | | Family : None | Arrival : Initially resides on the island | Meet : Meet inside the Church any time after the game starts. | Function : Plays a role in the main plotline | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Herbal Tea (see Pot recipe) | : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | : Green Tea (see Pot recipe) | : Lavender (grown on your farm in Spring) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Boiled Egg (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | : Raspberry Juice (see Mixer recipe) | : Stir Fry (see Frying Pan recipe) | Note : This lists only the five easiest Loved and Liked items for Perry. | : For a complete list of all easily-obtainable gifts for Perry, see | : my Character Guide. For a complete list of all gift preferences for | : Perry, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ramsey \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 5 | Home : Blacksmith's Shop | Workplace : Blacksmith's Shop | Day Off : Thursday | | _ _ _ _ _ | Plot Info | | Family : Owen (grandson), Chloe (granddaughter) | Arrival : Initially resides on the island | Meet : Meet at the Blacksmith's Shop any time after the game starts. | Function : Runs the Blacksmith's Shop after you ring the Red Bell | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Clam Soup (see Pot recipe) | : Green Tea (see Pot recipe) | : Green Tea | : Wheat Cocktail (640G from Lv.1 Brass Bar) | : Yam Cocktail (680G from Lv.1 Brass Bar) | Likes : Herbal Tea (see Pot recipe) | : Stir Fry (see Frying Pan recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Cranberry Cocktail (see Aging Pot recipe) | : Sashimi; Decent (see Cutting Board recipe) | Note : This lists only the five easiest Loved and Liked items for Ramsey. | : For a complete list of all easily-obtainable gifts for Ramsey, see | : my Character Guide. For a complete list of all gift preferences for | : Ramsey, see my Gift Guide. | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Ruth \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 6 | Home : Marimba Farm | Workplace : Marimba Farm | Day Off : Wednesday | | _ _ _ _ _ | Plot Info | | Family : Craig (husband), Anissa (daughter), Taylor (son) | Arrival : Initially resides on the island | Meet : Meet at Marimba Farm any time after the game starts. | Function : Runs the Marimba Farm shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Boiled Spinach (see Pot recipe) | : Blue Mist Flower (grown on your farm in Fall) | : Boiled Spinach (550G from Lv.1 Ocarina Inn in Fall) | : Blue Mist Flower (780G from Lv.1 Marimba Farm in Fall) | : Sapphire Ring (600G from Lv.3 Accessory Store) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Raspberry Fruit (foraged Spring through Summer) | : Blackberry Fruit (foraged Summer through Winter) | : Blueberry Fruit (foraged Fall through Spring) | : Boiled Egg (see Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Ruth. | : For a complete list of all easily-obtainable gifts for Ruth, see my | : Character Guide. For a complete list of all gift preferences for | : Ruth, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Samson \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 21 | Home : Pineapple Inn on Toucan Island | Workplace : Pineapple Inn on Toucan Island | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Sue (wife), Selena (daughter) | Arrival : After ringing the Blue Bell | Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the | : tickets from Ozzie and present them to Pascal). | Function : Runs the Pineapple Inn shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Raspberry Cocktail (see Aging Pot recipe) | : Blackberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Blueberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | Likes : Herbal Tea (see Pot recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Cranberry Juice (see Mixer recipe) | : Cranberry Juice (140G from Lv.1 Ocarina Inn) | : Blackberry Juice (see Mixer recipe) | Note : This lists only the five easiest Loved and Liked items for Samson. | : For a complete list of all easily-obtainable gifts for Samson, see | : my Character Guide. For a complete list of all gift preferences for | : Samson, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shelly \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 19 | Home : Tailor Shop | Workplace : Tailor Shop | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Candace (granddaughter), Luna (granddaughter) | Arrival : Initially resides on the island | Meet : Meet at the Tailor's Shop any time after the game starts. | Function : Runs the Tailor Shop; upgrades your rucksack | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Green Tea (see Pot recipe) | : Green Tea | : Roasted Chestnut (see Match Set recipe) | : Snowflake Flower (grown on your farm in Winter) | : Mushroom Rice (660G from Lv.1 Ocarina Inn) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Blue Herb (foraged Fall through Spring) | : Apple Juice (360G from Lv.1 Ocarina Inn) | : Begonia (grown on your farm in Summer) | Note : This lists only the five easiest Loved and Liked items for Shelly. | : For a complete list of all easily-obtainable gifts for Shelly, see | : my Character Guide. For a complete list of all gift preferences for | : Shelly, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Simon \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Winter 8 | Home : General Store | Workplace : Photography Shop | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Barbara (wife), Phoebe (daughter) | Arrival : Initially resides on the island | Meet : Meet at the Photography Shop any time after the game starts. | Function : Runs the Photography Shop | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Pumpkin Stew (see Pot recipe) | : Yam Stew (see Pot recipe) | : Potato Stew (see Pot recipe) | : Lapis Lazuli Pendant (400G from Lv.1 Accessory Store) | : Cookie (see Oven recipe) | Likes : Herbal Tea (see Pot recipe) | : Blueberry Juice (see Mixer recipe) | : Boiled Egg (see Pot recipe) | : Remedy (180G from Lv.2 Choral Clinic) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Simon. | : For a complete list of all easily-obtainable gifts for Simon, see | : my Character Guide. For a complete list of all gift preferences for | : Simon, see my Gift Guide. | |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sue \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Spring 27 | Home : Pineapple Inn on Toucan Island | Workplace : Pineapple Inn on Toucan Island | Day Off : Sunday | | _ _ _ _ _ | Plot Info | | Family : Samson (husband), Selena (daughter) | Arrival : After ringing the Blue Bell | Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the | : tickets from Ozzie and present them to Pascal). | Function : Plays a role in the Toucan Island Drama event | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Blackberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (see Aging Pot recipe) | : Pineapple Juice (160G from Lv.2 Pineapple Inn) | : Blueberry Cocktail (see Aging Pot recipe) | : Cranberry Cocktail (240G from Lv.2 Brass Bar) | Likes : Sakura Seashell (foraged Year-Round on any beach) | : Herbal Tea (see Pot recipe) | : Laver Seaweed (foraged Year-Round on any beach) | : Blueberry Fruit (foraged Fall through Spring) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Sue. For | : a complete list of all easily-obtainable gifts for Sue, see my | : Character Guide. For a complete list of all gift preferences for | : Sue, see my Gift Guide. | |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Taylor \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 19 | Home : Marimba Farm | Workplace : None | Day Off : N/A | | _ _ _ _ _ | Plot Info | | Family : Ruth (mother), Craig (father), Anissa (sister) | Arrival : After ringing the Yellow Bell | Meet : Meet at Marimba Farm any time after the game starts. | Function : Runs Taylor's Seeds, a phone hotline for seeds | | _ _ _ _ _ _ _ _ _ | Item Preferences | | Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn) | : Hot Coffee (440G from Lv.2 Ocarina Inn) | : Fugue Mushroom (foraged Year-Round at Fugue Forest) | : Chocolate Bar (see Pot recipe) | : Banana Candy (590G from Lv.2 Pineapple Inn) | Likes : Herbal Tea (see Pot recipe) | : Red Herb (foraged Summer through Winter) | : Boiled Egg (see Pot recipe) | : Hot Milk (see Pot recipe) | : Yogurt (see Aging Pot recipe) | Note : This lists only the five easiest Loved and Liked items for Taylor. | : For a complete list of all easily-obtainable gifts for Taylor, see | : my Character Guide. For a complete list of all gift preferences for | : Taylor, see my Gift Guide. | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yolanda \ | \ | _ _ _ _ _ _ | Basic Info | | Birthday : Summer 10 | Home : Inn | Workplace : Inn | Day Off : Sunday | | _ _ _ _ _ | Plot Info |
| Family : Jake (son), Maya (granddaughter)
| Arrival : Initially resides on the island
| Meet : Meet at the Inn any time after the game starts.
| Function : Involved in the Treasure Map event
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Green Tea (see Pot recipe)
| : Pumpkin Stew (see Pot recipe)
| : Yam Stew (see Pot recipe)
| : Green Tea
| : Squid Tomato Stew (510G from Lv.1 Brass Bar)
| Likes : Herbal Tea (see Pot recipe)
| : Boiled Egg (see Pot recipe)
| : Raspberry Juice (see Mixer recipe)
| : Yogurt (see Aging Pot recipe)
| : Boiled Duck Egg (see Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Yolanda.
| : For a complete list of all easily-obtainable gifts for Yolanda, see
| : my Character Guide. For a complete list of all gift preferences for
| : Yolanda, see my Gift Guide.
|
|
| _________________________________________________________________________
| / [RIVKD] /
| / Rival Kids /
| / /
|/_________________________________________________________________________/
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angie \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Julius's House in Flute Fields
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Julius (father), Candace (mother)
| Arrival : Within a month after Julius and Candace's wedding
| Meet : At Julius's House after receiving a note about her birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Cranberry Juice (see Mixer recipe)
| : Raspberry Juice (see Mixer recipe)
| : Blueberry Juice (see Mixer recipe)
| : Blackberry Juice (see Mixer recipe)
| : Cranberry Juice (140G from Lv.1 Ocarina Inn)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Boiled Egg (see Pot recipe)
| : Hot Milk (see Pot recipe)
| : Purple Herb (foraged Winter through Summer)
| : Purple Herb (grown on your farm in Fall)
| Note : This lists only the five easiest Loved and Liked items for Angie.
| : For a complete list of all easily-obtainable gifts for Angie, see
| : my Character Guide. For a complete list of all gift preferences for
| : Angie, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Chase's House in Flute Fields
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Chase (father), Maya (mother)
| Arrival : Within a month after Chase and Maya's wedding
| Meet : At Chase's House after receiving a note about her birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Pinkcat Flower (grown on your farm in Spring)
| : Chocolate Banana (460G from Lv.2 Pineapple Inn)
| : Roasted Chestnut (see Match Set recipe)
| : Pumpkin Pudding (see Oven recipe)
| : Roasted Chestnut (330G from Harvest Festival)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Herbal Tea (see Pot recipe)
| : Green Bell Flower (grown on your farm in Winter)
| : Lavender (grown on your farm in Spring)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| Note : This lists only the five easiest Loved and Liked items for Dakota.
| : For a complete list of all easily-obtainable gifts for Dakota, see
| : my Character Guide. For a complete list of all gift preferences for
| : Dakota, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : General Store
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Calvin (father), Phoebe (mother)
| Arrival : Within a month after Calvin and Phoebe's wedding
| Meet : At the General Store after receiving a note about his birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Pancake (see Frying Pan recipe)
| : Chicken Egg; Shining (obtained from your own Chicken)
| : Duck Egg; Shining (obtained from your own Duck)
| Likes : Purple Herb (foraged Winter through Summer)
| : Cold Medicine (260G from Lv.1 Choral Clinic)
| : Boiled Egg (see Pot recipe)
| : Remedy (180G from Lv.2 Choral Clinic)
| : Purple Herb (grown on your farm in Fall)
| Note : This lists only the five easiest Loved and Liked items for Heath.
| : For a complete list of all easily-obtainable gifts for Heath, see
| : my Character Guide. For a complete list of all gift preferences for
| : Heath, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lucy \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Carpenter's Shop
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Luke (father), Selena (mother)
| Arrival : Within a month after Luke and Selena's wedding
| Meet : At the Carpenter's Shop after receiving a note about her birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Pineapple Juice (160G from Lv.2 Pineapple Inn)
| : Chocolate Banana (460G from Lv.2 Pineapple Inn)
| : Hibiscus (420G from Lv.2 Pineapple Inn)
| : Grape Juice (see Mixer recipe)
| : Hibiscus (grown on your farm in Summer)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Raspberry Juice (see Mixer recipe)
| : Boiled Egg (see Pot recipe)
| : Blueberry Juice (see Mixer recipe)
| : Raspberry Juice (120G from Lv.2 Ocarina Inn)
| Note : This lists only the five easiest Loved and Liked items for Lucy.
| : For a complete list of all easily-obtainable gifts for Lucy, see my
| : Character Guide. For a complete list of all gift preferences for
| : Lucy, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Horn Ranch
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Toby (father), Renee (mother)
| Arrival : Within a month after Toby and Renee's wedding
| Meet : At Horn Ranch after receiving a note about his birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Apple Juice (360G from Lv.1 Ocarina Inn)
| : Apple Juice (see Mixer recipe)
| : Green Bell Flower (grown on your farm in Winter)
| : Sunflower (grown on your farm in Summer)
| : Orange Juice (see Mixer recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Green Herb (foraged Year-Round)
| : Cranberry Juice (see Mixer recipe)
| : Cranberry Juice (140G from Lv.1 Ocarina Inn)
| : Raspberry Juice (see Mixer recipe)
| Note : This lists only the five easiest Loved and Liked items for Matt.
| : For a complete list of all easily-obtainable gifts for Matt, see my
| : Character Guide. For a complete list of all gift preferences for
| : Matt, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Roy \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Blacksmith's Shop
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Owen (father), Kathy (mother)
| Arrival : Within a month after Owen and Kathy's wedding
| Meet : At the Blacksmith's Shop after receiving a note about his birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Egg Soup (see Pot recipe)
| : Honeydew Milk (see Mixer recipe)
| : Strawberry Milk (see Mixer recipe)
| : Grilled Salmon (see Match Set recipe)
| : Conger Eel Rice (820G from Lv.2 Ocarina Inn in Summer)
| Likes : Boiled Egg (see Pot recipe)
| : Boiled Duck Egg (see Pot recipe)
| : Tulip (grown on your farm in Spring)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Anemone (grown on your farm in Winter)
| Note : This lists only the five easiest Loved and Liked items for Roy. For
| : a complete list of all easily-obtainable gifts for Roy, see my
| : Character Guide. For a complete list of all gift preferences for
| : Roy, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Clinic
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Jin (father), Anissa (mother)
| Arrival : Within a month after Jin and Anissa's wedding
| Meet : At the Clinic after receiving a note about his birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Herbal Tea (see Pot recipe)
| : Milk Tea (see Pot recipe)
| : Green Tea (see Pot recipe)
| : Potato Stew (see Pot recipe)
| : Green Tea
| Likes : Blue Herb (foraged Fall through Spring)
| : Boiled Egg (see Pot recipe)
| : Cold Medicine (260G from Lv.1 Choral Clinic)
| : Remedy (180G from Lv.2 Choral Clinic)
| : Lavender (grown on your farm in Spring)
| Note : This lists only the five easiest Loved and Liked items for Van. For
| : a complete list of all easily-obtainable gifts for Van, see my
| : Character Guide. For a complete list of all gift preferences for
| : Van, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Vivian \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : Varies
| Home : Hamilton's House in Harmonica Town
| Workplace : None
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : Gill (father), Luna (mother)
| Arrival : Within a month after Gill and Luna's wedding
| Meet : At Hamilton's House after receiving a note about her birth.
| Function : None
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Pinkcat Flower (grown on your farm in Spring)
| : Rose (grown on your farm in Fall)
| : Honeydew Juice (see Mixer recipe)
| : Pumpkin Pudding (see Oven recipe)
| : Honeydew Juice (770G from Lv.3 Ocarina Inn)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Boiled Egg (see Pot recipe)
| : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
| : Pudding (see Oven recipe)
| : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
| Note : This lists only the five easiest Loved and Liked items for Vivian.
| : For a complete list of all easily-obtainable gifts for Vivian, see
| : my Character Guide. For a complete list of all gift preferences for
| : Vivian, see my Gift Guide.
|
|
| _________________________________________________________________________
| / [HARVS] /
| / Harvest Sprites /
| / /
|/_________________________________________________________________________/
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Alan \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : When you find the Red Bell
| Meet : Automatically after getting the Red Bell out of the Blacksmith
| : Shop's chimney.
| Function : Plays a role in the main plotline
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Wool Yarn; Red (Sheep Wool placed in Yarn Maker)
| : Tulip (grown on your farm in Spring)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Spinel (Purple Wonderful refined by Mira, 20%)
| : Sauteed Mushroom (see Frying Pan recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Common Mushroom (foraged Year-Round)
| : Fried Egg (see Frying Pan recipe)
| : Red Herb (foraged Summer through Winter)
| : Common Mushroom (found in any mine)
| Note : This lists only the five easiest Loved and Liked items for Alan.
| : For a complete list of all easily-obtainable gifts for Alan, see my
| : Character Guide. For a complete list of all gift preferences for
| : Alan, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ben \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : After ringing the Yellow Bell and meeting with the Wizard
| Meet : After opening up the Watery Cave with the key received from
| : Paolo.
| Function : Plays a role in the main plotline
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
| : Marinated Mushroom (see Cutting Board recipe)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Mushroom Rice (660G from Lv.1 Ocarina Inn)
| : Mushroom Rice (see Pot recipe)
| Likes : Sakura Seashell (foraged Year-Round on any beach)
| : Common Mushroom (foraged Year-Round)
| : Blueberry Juice (see Mixer recipe)
| : Common Mushroom (found in any mine)
| : Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Ben. For
| : a complete list of all easily-obtainable gifts for Ben, see my
| : Character Guide. For a complete list of all gift preferences for
| : Ben, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Collin \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : When you find the Yellow Bell
| Meet : Automatically when you find the Yellow Bell.
| Function : Plays a role in the main plotline
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
| : Moondrop Flower (grown on your farm in Fall)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Sauteed Mushroom (see Frying Pan recipe)
| : Moondrop Flower (240G from Lv.2 Marimba Farm in Fall)
| Likes : Common Mushroom (foraged Year-Round)
| : Sakura Seashell (foraged Year-Round on any beach)
| : Yellow Herb (foraged Spring through Fall)
| : Common Mushroom (found in any mine)
| : Yogurt (see Aging Pot recipe)
| Note : This lists only the five easiest Loved and Liked items for Collin.
| : For a complete list of all easily-obtainable gifts for Collin, see
| : my Character Guide. For a complete list of all gift preferences for
| : Collin, see my Gift Guide.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Daren \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : After getting the Green Bell from the Witch
| Meet : Automatically after obtaining the Green Bell.
| Function : Plays a role in the main plotline
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
| : Green Bell Flower (grown on your farm in Winter)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Sauteed Mushroom (see Frying Pan recipe)
| : Jade (Green Wonderful refined by Mira, 15%)
| Likes : Green Herb (foraged Year-Round)
| : Common Mushroom (foraged Year-Round)
| : Sakura Seashell (foraged Year-Round on any beach)
| : Herbal Tea (see Pot recipe)
| : Common Mushroom (found in any mine)
| Note : This lists only the five easiest Loved and Liked items for Daren.
| : For a complete list of all easily-obtainable gifts for Daren, see
| : my Character Guide. For a complete list of all gift preferences for
| : Daren, see my Gift Guide.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Edge \
| \
| _ _ _ _ _ _
| Basic Info
|
| Birthday : N/A
| Home : The Harvest Goddess Spring
| Workplace : The Harvest Goddess Spring
| Day Off : N/A
|
| _ _ _ _ _
| Plot Info
|
| Family : None
| Arrival : After ringing the Green Bell
| Meet : At the Church, through the side door by the altar.
| Function : Plays a role in the main plotline
|
| _ _ _ _ _ _ _ _ _
| Item Preferences
|
| Loves : Wool Yarn; Purple (Sheep Wool placed in Yarn Maker)
| : Pinkcat Flower (grown on your farm in Spring)
| : Marinated Mushroom (see Cutting Board recipe)
| : Fugue Mushroom (foraged Year-Round at Fugue Forest)
| : Sauteed Mushroom (see Frying Pan recipe)
| Likes : Common Mushroom (foraged Year-Round)
| : Common Mushroom (found in any mine)
| : Grape Juice (see Mixer recipe)
| : Mushroom (found in any mine)
| : Grape Juice (320G from Lv.4 Ocarina Inn)
| Note : This lists only the five easiest Loved and Liked items for Edge.
| : For a complete list of all easily-obtainable gifts for Edge, see my
| : Character Guide. For a complete list of all gift preferences for
| : Edge, see my Gift Guide.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [FRIEN] //
// Friendship //
// //
// "Life is partly what we make it, and //
// partly what it is made by the friends //
// we choose." -Tennessee Williams //
// //
//___________________________________________________________________//
|/
| As in past Harvest Moon games, Animal Parade operates based on a points
| system for affection. Affection is basically a measure of how close you are
| with each villager. Affection exists for all villagers, but plays a special
| role for the player's potential spouses. But before we get to that, let's
| take a look at how to earn affection.
|
| I should mention at this point that this section is almost entirely based
| on my similar research on Tree of Tranquility. Animal Parade is built on
| the same engine as Tree of Tranquility, so I'd be very surprised if there
| were any fundamental changes to this; however, I'm not yet positive.
|
| _________________________________________________________________________
| / [RAIAF] /
| / Raising Affection /
| / /
|/_________________________________________________________________________/
|
| Below is a list of general ways to increase your affection (or friendship)
| with a given villager. For more specific details on the impact of each way,
| read the Affection Mechanics section below.
|
| - Gifts: Giving gifts is the most clear way to gain friendship. Each
| villager has gifts that they love, like, dislike and hate -- see the
| specific villager in the Characters section above for detailed
| information for each one. Giving gifts that they love or like raises
| their affection -- 'love' more than 'like', obviously -- whereas giving
| gifts they dislike or hate will lower their friendship level. Gifts are
| especially effective when given on birthdays: a birthday gift given on
| a villager's birthday provides an extra 8 affection points compared to
| the same gift given any other day, which is the equivalent of giving a
| second liked gift. However, there is no bonus for a birthday gift if it
| is disliked or hated.
|
| - Talking: Even just talking carries an affection increase. It's lower
| than gift-giving, but just speaking to a villager every day will help
| you become their friend.
|
| - Heart Events and Festivals: for bachelor/ettes, there are several heart
| events that take place that mark your progress in wooing them, as well
| as several romantic festivals that you can take your beloved to.
| Successfully completing these heart events and participating in these
| festivals will increase your affection level, but only with the
| bachelor/ette that is participating.
|
| - Rubbing: Rubbing is mentioned more under the controls section -- search
| for [-GAMEC-] without the dashes to find it. Rubbing appears to have a
| substantial effect on affection, allowing you to raise a person's heart
| level by a heart in just a week or so when combined with talking and
| daily gift-giving.
|
| - Clothing: This one is interesting. Every villager has some clothing
| that they like to see you in; if you talk to them while wearing an item
| of clothing they like, their heart level will increase by more than it
| would have otherwise. Experiment with different outfits to find what
| different villagers like.
|
| Every villager's affection - or what's commonly referred to as heart level
| - is measured in the same way, using the 10-heart system. Each heart is
| comprised of 100 points - so, it takes 1000 affection points to raise a
| villager to the maximum level.
|
| The actions listed above each carry a bonus of a certain number of
| affection points. Performing these actions adds some points to the
| villager's affection counter - the heart display in the information screen
| shows the total number of points, rounded down to the nearest hundred, as a
| number of hearts.
|
| The two most prominent ways of raising affection are Gift Giving and
| Talking. Talking to a villager is worth 5 affection points - so, if you
| simply talk to a villager every day, you'll raise their heart level by one
| heart in 20 days. The 'talking' benefit can only be gained once per
| villager per day.
|
| Gift-giving, however, is far faster - however, it can be a good bit more
| complicated, and is detailed in the section below. If you combine talking,
| rubbing and daily gift-giving, though, you can raise a villager's heart
| level by a heart every week.
|
| Rubbing is also worth 5 affection points and can be an effective way to
| supplement talking and gift-giving. Note that in order to receive the
| affection gain, you must keep rubbing until hearts appear around the
| character.
|
| _________________________________________________________________________
| / [GIGIM] /
| / Gift-Giving Mechanics /
| / /
|/_________________________________________________________________________/
|
| Gift-giving is the most effective way to raise affection, but is also a bit
| more complicated. Basically, each villager will accept exactly one gift per
| day. Their attitude about the gift determines how much of an affection
| boost you get from it.
|
| There are four attitudes towards gifts: Loves, Likes, Neutral and Dislikes.
| Loves, Likes and Neutral will all result in an increase in heart level,
| with Loves giving more of an increase than Likes and Likes giving more of
| an increase than Neutral. Giving a Disliked gift will actually decrease
| your friendship with that villager.
|
| Birthdays increase the heart points gained from a gift - so, on a person's
| birthday, each gift counts for 8 additional points.
|
| Because you can only give one gift per villager per day, it becomes much
| more important to know what good gives are to give. We're in the process of
| mapping out a huge list of good gifts to give -- if you're interested in
| helping out, check out my Gift Guide.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [DT&MR] //
// Dating and Marriage //
// //
// "Each moment of a happy lover's //
// hour is worth an age of dull and //
// common life." -Aphra Behn //
// //
//___________________________________________________________________//
|/
| One of the most popular elements of the Harvest Moon series is marriage.
| For each gender, there are ten possible bachelors or bachelorettes that you
| can marry. Eight of these will marry someone else if you don't marry them.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DATIN] _
| Dating \
| \
| In this section, I'll usually talk as if you've already chosen who you want
| to marry. There's absolutely no reason to do that, though. You can
| separately woo all ten potential spouses at once and choose who to marry
| later (although doing so will lower the heart level of each other bachelor
| or bachelorette). I'm just phrasing it this way for simplicity.
|
| The first step to marrying your beloved is simply to befriend them. This
| follows the same exact principles described in the above Friendship
| section. Talk to them as often as you can and give them gifts they like and
| you'll be well on your way.
|
| As you begin to befriend them, you'll encounter several "heart events".
| Heart events occur when the person reaches a certain heart level and mark
| your developing relationship with that person. In order to marry someone,
| you need to experience all their heart events.
|
| The events are:
| - Two gift-giving events: most bachelors and bachelorettes have two
| gift-giving events, when your heart level with them reaches 2 hearts
| and 4 hearts. They'll stop by your house in the morning and give you
| your gift. If Animal Parade is anything like past Harvest Moon games,
| you might have to enter and exit your house at around 8:00AM to get
| these events to trigger. Note that the Witch, Wizard, Harvest King and
| Harvest Goddess each only have one gift-giving event, at 4 hearts. For
| the King and Goddess, you'll have to go get your gift -- they won't
| show up to give it to you.
|
| - The letter: there's nothing you need to do for this one. You'll get a
| letter in your mailbox from the bachelor or bachelorette, after raising
| them to 6 hearts.
|
| - The date event: most bachelors and bachelorettes -- not the Harvest
| King or Goddess, though -- have a date event. The date event is
| triggered when you talk to a bachelor or bachelorette with more than 5
| hearts on a sunny non-festival morning. They'll ask you out to a date
| later in the day, specifying a location and time. Show up at the
| location at that time to see the event. During the event, you'll be
| asked a question -- one of the responses will raise the other person's
| affection points, while the other will lower them. The question differs
| from character to character, but generally the response you want is the
| one that resembles 'Yes.' If you miss the event, they'll lose some
| affection points, and you'll have to raise them again to trigger the
| date event again.
|
| - The confession: the confession event is very similar to the date event.
| It occurs when you talk to a bachelor or bachelorette with more than 7
| hearts on a sunny non-festival day. Just like the date event, the
| bachelor or bachelorette will ask you to meet them later: everyone will
| specify the beach by the lighthouse in the later afternoon, before
| 6:00PM. During the event, you'll be asked whether you like them or not
| -- the impact of the responses are obvious. If you miss the event, the
| person will lose a lot of affection points and you'll have to raise
| their heart level to trigger the confession again.
|
| Note that each time you experience a 7-heart event with a bachelor or
| bachelorette, the heart levels of the others will drop a bit. You can still
| raise them all, though; you'll just have to make up for that little bit of
| lost ground. Note also that the King and Goddess don't have 5-heart dates,
| and they'll just show up at your house for the 7-heart date.
|
| Every heart event also boosts that bachelor or bachelorette's heart level.
| You'll find that once you get them up to 2 hearts, it's much quicker to
| move through the other levels.
|
| Aside from talking, gift-giving and heart events, there's one other thing
| that will help: romantic festivals. Half the festivals let you ask an
| eligible bachelor or bachelorette to them the previous day. If you do and
| show up, you'll get a pretty significant heart bonus.
|
| It won't take more than three to four months to raise a bachelor or
| bachelorette's heart level to 7 after meeting them, though many of the
| potential spouses won't be available until much later. If you can give a
| Loved gift every day, it'll go even faster.
|
| Once you've experienced all the heart events, you're almost ready for
| marriage: almost.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MARRI] _
| Marriage \
| \
| There are three requirements to get married:
| - You must have experienced all the bachelor or bachelorette's heart
| events. They're listed in the previous section.
| - You must have upgraded your house at least to Level 2 to get a
| Queen-size bed.
| - You must have the Blue Feather, which requires you to have access to
| the Upper Garmon Mine. Chances are you will anyway, but if you don't,
| check the Plot section under [-PLOTW-] without the dashes.
|
| Once you've raised a bachelor or bachelorette to 9 hearts, Mira will come
| by and mention she saw a blue bird. Scale the Upper Garmon Mine to the peak
| late in the afternoon, specifically between 7:00PM and 9:00PM (19:00 and
| 21:00). Note that you have to get there in the later afternoon, so you'll
| want to start much earlier. You can always wait on the second-to-last floor
| for a while, so get an early start.
|
| In order to get the Blue Feather, you must raise a bachelor or bachelorette
| to at least 9 hearts. Note, however, that once you have the Blue Feather,
| you can use it on any bachelor or bachelorette for whom you've seen all the
| heart events. So, you could raise Phoebe to 9 hearts, then use the Blue
| Feather on Anissa even if Anissa has only 7 hearts, as long as you've seen
| all of Anissa's heart events. This can be useful for marrying one of the
| potential spouses that isn't available until later in the game.
|
| Once you've met those requirements, it's time to propose. Pull out the Blue
| Feather and present it to your desired spouse. If you've followed these
| steps, he or she will accept after a scene. You'll be given some choices to
| make, but they don't really matter.
|
| Next is the wedding, which will be scheduled by Hamilton. It will be within
| one week of your proposal. On that day, there'll be a series of scenes.
| You'll be given an occasional choice, but it doesn't matter what you
| choose. The only exception is when you're asked what your nickname should
| be. Your spouse will refer to you by this nickname most of the time from
| now on.
|
| Lastly there's the honeymoon. Over the course of the marriage events,
| Hamilton will present you with a special ticket. Take it to Pascal on a
| sunny morning (take care of your animals first, as you'll be gone until
| late at night) and you'll go on a day-long honeymoon to Toucan Island with
| your spouse. You'll return that night, though, which would seem to prevent
| the primary purpose of a honeymoon.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [FAMIL] //
// Family Life //
// "One of life's greatest mysteries is how //
// the boy who wasn't good enough to marry your //
// daughter can be the father of the smartest //
// grandchild in the world." -Unknown //
// //
//___________________________________________________________________//
|/
| So you're married. Woo! Congratulations. Your spouse has moved in with you
| and you're settling into your completely otherwise-unchanged life. Unless
| you married the Harvest Goddess or Harvest King, in which case it's a
| completely-unchanged life. No, really -- there's absolutely no change to
| your home life if you marry them. Not at this point, anyway.
|
| _________________________________________________________________________
| / [AFTMA] /
| / After Marriage /
| / /
|/_________________________________________________________________________/
|
| Like Tree of Tranquility, your spouse will pack you some food every
| morning, assuming you wake up at the house and there's not another event
| waiting to occur (for example, an animal death). The lunch will restore
| stamina when eaten, but by the time you're married, chances are stamina
| isn't a huge issue, so you might just want to sell them.
|
| The first new ability after marriage is that you can go on walks with your
| spouse. Simply talk to them before 7:00AM and you'll be presented with the
| option to have them join you for some time -- if you do, they'll follow you
| around. This is how you can take them to some festivals, or even trigger
| some little cutscenes. This also increases their heart level, which is
| important. You can take pets and your children on walks this same way, up
| to three at once.
|
| Other than that, your spouse does more than just sit on their hands. You
| can actually ask them to help out with the farm. When you talk to them
| first thing in the morning, they'll give you a number of choices. Besides
| walking with you, they can:
| - Collect crops.
| - Collect barn products (milking and shearing).
| - Collect coop products (eggs and cocoons).
| - Water crops.
| - Pick weeds.
| - Forage.
| - Brush animals.
| - Head to the mine.
| - Go fishing.
|
| Note, however, that if you have your spouse collect any kind of shippable
| item, it won't appear in the shipping bin. You'll never get the chance to
| actually keep the items -- they'll just automatically be shipped. So, don't
| have your spouse do anything with any goods that you wanted to keep or
| process before shipping.
|
| Now, they won't do any of these tasks perfectly at first, but they'll get
| better with practice, so it's beneficial to give them the same tasks over
| and over.
|
| Getting married also creates festivals for your birthday, your spouse's
| birthday and your anniversary. Check out the Festivals section for more on
| that.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Marriage Heart Levels \
| \
| In Animal Parade, there's an additional element to marriage. Once you're
| married, you'll notice your spouse's heart meter has an additional set of
| 10 red hearts about their standard hearts. These are their post-marriage
| hearts. I'm not sure if you have to fill up their regular hearts before
| these other hearts will start filling or not, but these hearts will mark
| your marriage relationship.
|
| They're not just for show -- events like having kids will be based on this
| heart meter. You actually need to pay attention to your marriage
| relationship this time around. Talking to them every day will fill the
| meter slowly, but you'll want to give your spouse gifts, take them to
| festivals, and remember birthdays to raise it faster.
|
| _________________________________________________________________________
| / [CHILD] /
| / Your Children /
| / /
|/_________________________________________________________________________/
|
| For us Harvest Moon fans, the children system has always felt quite
| tacked-on and rudimentary. Well, good news, Harvest Moon fans. It's been
| completely revamped.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Requirements for Kids \
| \
| In order to have kids, you have to meet three requirements:
| - First of all, you've got to be married. I know, boys and girls, it's
| shocking -- but back in the old days, marriage came BEFORE kids.
| Shocking!
| - Secondly, you need a Level 3 house. When your house reaches Level 3,
| you get a second room -- that becomes the kids' room.
| - Finally, your spouse has to ask you if you want kids. This happens
| after you raise their marriage heart meter to 4 or 5 hearts. Obviously,
| you should say yes.
|
| After saying yes, you'll get the chance to choose the gender. If you let
| your spouse decide, it will be randomly determined.
|
| Then, it's a waiting game. The time you have to wait isn't preset, but
| you'll notice what your spouse says changes. Then, eventually, you'll find
| yourself taken to Choral Clinic for the birth and naming. Woo! You've got a
| child!
|
| Your child's appearance is a combination of yours and your spouse's, but in
| a different way from Tree of Tranquility. The child's facial structure will
| take after your own, but their hair color will come from your spouse. Yes,
| Phoebe's kids have green hair, pink for Luna's, and blue for Luke's.
|
| In Animal Parade, though, you can have two different kids. Obviously to
| have a second, you've already met all the requirements for the first, so
| it's just a waiting game until your spouse asks if you want another one.
| The second won't come until after the first one is fully grown, though.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDCH] _
| Kid Chores \
| \
| Once your child has grown up fully, you'll have the option of assigning
| them chores in the morning, just like your spouse. The chores you can
| choose from are:
| - Collect crops.
| - Collect barn products (milking and shearing).
| - Collect coop products (eggs and cocoons).
| - Water crops.
| - Pick weeds.
| - Forage.
| - Brush animals.
| - Head to the mine.
| - Go fishing.
|
| Note, however, that if you have your child collect any kind of shippable
| item, it won't appear in the shipping bin. You'll never get the chance to
| actually keep the items -- they'll just automatically be shipped. So, don't
| have your spouse do anything with any goods that you wanted to keep or
| process before shipping.
|
| Initially the kids won't be very good at any chore -- but as they do the
| chore more often, and as you increase in your friendship with them, they'll
| get better.
|
| You can also walk with your kids the same way you walk with your spouse or
| pets -- talk to them before 7:00AM. They'll follow you around and gain
| heart points with time. You can have up to three things follow you.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDPR] _
| Kid Personalities \
| \
| There are four different possible child personalities, which I'm referring
| to as Sweet, Active, Smart and Artistic. Each particular potential spouse
| has three possible child personalities associated with them, so your
| options are limited first of all by who you married. You can find the child
| personalities listed under the characters' listings in the Characters
| section (search for [-CHARA-] without the dashes).
|
| So how do you push your child toward one personality type? Well, over the
| course of your child's upbringing, you'll be given several questions by
| your spouse about how you want your child to end up. Your choices will
| impact what they end up as. However, I'm not yet sure what those choices
| are for all the different couples, and to be honest I have no plans to find
| out. So, for this I'll refer you to Ushi No Tane's fantastic child
| personalities section, found at this address:
| http://www.fogu.com/hm/animal_parade/your_kids.php
|
|
| Your child will go through four stages of maturation. Once they're fully
| grown, you can ask them for help on your farm as well, just like your
| spouse. You can also take walks with them, and even change their outfits
| with ones you buy at Sonata Tailoring and Accessory Shop by accessing your
| dresser. Having kids also opens up the child's birthday festival, which you
| can find in the Festivals section. You can also take your kids with you to
| Theodore's Circus to watch them play with the animals (after you've rescued
| them all).
|
| Your first and second kids will look different even if they're the same
| gender: one will look older, the other young. They'll take the same amount
| of time to reach their "final" stage though.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Child's Journey \
| \
| When you've completed the main plotline and have a full-grown child, you'll
| also have the opportunity to send them out on a journey of their own. This
| plays more into the plot than into the child-rearing element of the game,
| so for more information on that, check out the Child's Journey section by
| searching for [-NEWG+-] without the dashes.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [PLOTW] //
// Plot Walkthrough //
// "The one who says 'I can't change the //
// world, but I can make a difference' //
// will make a difference. The one who //
// says 'I can change the world' will change //
// the world." -David Joyner //
//___________________________________________________________________//
|/
| Many people try to play Harvest Moon without bothering with the plotline at
| all. In earlier games, the plot really wasn't all that relevant. In Animal
| Parade, though, the plot plays an important role. It unlocks new areas, new
| characters, new abilities and several other things that have been available
| from the start in other games. So, in short, pay attention to the plot.
|
| The plot to the game begins after you complete the Fix the Bridge and Move
| the Animals events outlined under the Festivals and Events section. If you
| haven't done that yet, take care of that first. You can search for
| [-EVENT-] without the dashes for more information on those.
|
| Walk down the path between the Carpenter's Shop and General Store toward
| the Goddess Spring. The Goddess will appear and basically tell you what
| you're going to be doing for the duration of the game. I won't spoil the
| plot, but basically your objective is to call the Harvest King, and in
| order to do that you have to find five rainbows -- er, five bells -- around
| the island. The Goddess will give you a detailed map describing their
| locations.
|
| Yeah, right. No, you'll have to find them yourself. Let's get started.
|
| In Tree of Tranquility, your goal was to find the ingredients for five
| rainbows. Each rainbow was basically the same to complete -- only the
| ingredients changed. In Animal Parade, however, the bells are all very
| different. They'll require that you go different places, talk to different
| people, complete different events, and many times simply wait. As you find
| and ring the bells, you'll access new areas, new characters and new
| abilities.
|
| Each bell has a Harvest Sprite, a color and an element. I'll mostly refer
| to them by color just because I find it easier to remember. Actually, I
| find the element easiest to remember, but usually you won't know what a
| bell's element is until after you ring it.
|
| For the most part, I'll leave the plot sequence out of the following
| walkthrough to avoid spoilers. The majority of the time, you either need to
| go find and talk to a person or collect some items to move through the
| plot. Most of it is fairly self-explanatory, but if you get stuck, lost or
| confused, follow these steps.
|
| _________________________________________________________________________
| / [REDBL] /
| / Bell #1: Red Bell /
| / /
|/_________________________________________________________________________/
|
| The first thing to do is figure out where the heck the bell is. For the Red
| Bell, this is simple: head down to the 10th floor of the original Garmon
| Mine and you'll find a hole where Owen has smashed a large boulder. Head
| down the path and you'll find where the Red Bell should be, but
| unfortunately it's not there.
|
| Talk to Ramsey, then go find Chloe by walking by the General Store. Long
| story short, she'll kick it up onto the roof of the Blacksmith Shop. Little
| twerp.
|
| Head back into the Blacksmith Shop. Long story short, you need to gather
| one of each Ore: Iron, Copper, Silver and Gold. You don't have to get a
| Rare Ore, fortunately.
|
| You should read the Mining section (search for [-MININ-] without the
| dashes) for thorough information on Mining. For now, though, here's what
| you need to do: head into Garmon Mine with your hammer, head down the
| ladder and start smashing the rocks. Sometimes when you smash a rock (not a
| crystal), something will pop out: an Ore. Continue to smash rocks until
| you've gathered one Ore of each type. If you run out of rocks on one floor,
| use the ladder to get down to another floor. If you run out of stamina,
| head home and rest -- you don't have to find all the Ores on one trip.
|
| Once you have all of them, go back and talk to Ramsey while they're in your
| rucksack. You'll get the Red Bell. Take it back down to the tenth floor and
| equip it, then put it on the pedestal.
|
| The red Harvest Sprite, Alan, will appear and ring the bell.
|
| Ringing the Red Bell unlocks the following new areas and abilities:
| - The Hot Springs on your farm and in the mines are now usable.
| - Ramsey will now offer tool upgrades.
| - You can travel further down the Lower Garmon Mine by using the stairs
| near the pedestal.
| - You can ascend to the Upper Garmon Mine by using the pathway to the
| right of the Lower Garmon Mine's entrance.
| - You can find Phoebe in the Upper Garmon Mine.
| - Wind will start blowing, so you can now use the windmill by Horn Ranch.
|
| _________________________________________________________________________
| / [YELBL] /
| / Bell #2: Yellow Bell /
| / /
|/_________________________________________________________________________/
|
| The Yellow Bell is even easier to find. Head to the south-east side of The
| Farmlands on the beach (through an opening in the fence when the camera is
| in that awful overhead position, heading towards Flute Fields) and you'll
| find it lying on the ground. Take the bell to the Goddess Spring, where
| you'll learn that you have to take the bell to three specific spots on the
| island at night to restore its power. To restore some power, equip the bell
| and press A while standing on one of the spots.
|
| The three spots are:
| - On the roof of the buildings nearest the entrance to Garmon Mine, up
| the stairs just past the Blacksmith's Shop.
| - Near Horn Ranch, on the right as you head down the path toward the
| buildings.
| - By the lighthouse, down the little path below it.
|
| Note that you'll meet Calvin at whichever one you visit first. He won't
| start living in the village until after you ring the Yellow Bell, though.
| When he does move in, give him back the Tablet -- he'll get annoyed if you
| get rid of it any other way, and it's annoying to have it take up some
| space in your storage.
|
| Like the Red Bell, you also have to return the Yellow Bell to its pedestal
| before you can ring it. But naturally, the gate to the pedestal is locked.
| Talk to Ruth and Craig at Marimba Farm to learn that they can unlock it,
| but only if you ship some stuff.
|
| Basically, you have to grow 10 Good+-quality crops to get them to unlock
| the gate. You can't just grow 10 of any crop, though; there's one crop per
| season that you can choose: Lettuce for Spring, Tomato for Summer, Pumpkin
| for Fall and Buckwheat for Winter. You only have to choose one, so just
| plant some of whatever is currently in-season. Note that when I say
| "Good+-quality", that means Good, Perfect or Shining -- anything but
| Decent. It's also worth noting that you can have any combination of those
| four crops, which can be good if you're near the end of a season, or have
| already grown some of them. You just need 10 total.
|
| Once you've grown 10 Good+-quality Lettuce, Tomatoes, Pumpkins or
| Buckwheat, bring them to Ruth -- do NOT ship them. You might have to save
| some in your rucksack between harvests to get all 10. Talk to Ruth while
| they're in your rucksack and she'll unlock the gate.
|
| Take the Yellow Bell to the pedestal to ring it.
|
| Ringing the Yellow Bell unlocks the following new areas and abilities:
| - Anissa and Taylor will return the next day. When you meet Anissa,
| she'll give you some Tomato seeds.
| - Calvin will move in permanently. Give him back the tablet to get rid of
| it.
|
| _________________________________________________________________________
| / [GREB1] /
| / Bell #3: Green Bell, Pt. 1 /
| / /
|/_________________________________________________________________________/
|
| If you thought the previous two bells were wild goose chases, you haven't
| seen anything yet. Note that for this one, you may have inadvertently
| already completed some of these steps, like talking to Hanna at Horn Ranch.
| That's ok -- just move along with the steps.
|
| The next bell you'll ring is actually the Blue Bell. However, in order to
| get to the Blue Bell, you first have to go through the first few steps to
| get the Green Bell.
|
| So, to get started on the Green Bell, go through these steps:
| - Go to the Windmill on Horn Ranch and go upstairs. You'll find the Green
| Bell's pedestal, but don't worry -- you're still working on the Blue
| Bell.
| - Go to the Fugue Forest entrance in Flute Fields.
| - Talk to Hanna at Horn Ranch.
| - Go back to the Fugue Forest entrance and talk to Cain.
| - Talk to Dale at the Carpenter's Shop.
| - Go back to the Fugue Forest entrance and unlock the gate.
| - Navigate to the end of Fugue Forest. For more information on how to do
| this, read the Fugue Forest section under Unlockable Areas -- search
| for [-FUGFO-] without the dashes. You'll also meet Luke in the process
| of this step.
| - Enter the Witch's House and talk to the pink frog sitting on the table.
| Yes, you read that right.
| - Exit Fugue Forest and talk to the Wizard at his house in Harmonica
| Town.
|
| At this point, the bell you're looking for will shift. In order to find and
| ring the Green Bell, you have to have a Hibiscus flower. But the Hibiscus
| flower is only available on Toucan Island, which is only accessible by a
| boat that isn't running right now. The only way to get the boat to run is
| to ring the Blue Bell.
|
| Note that although you've met the Wizard, you can't give him gifts until
| you ring the Green Bell.
|
| _________________________________________________________________________
| / [BLUBL] /
| / Bell #4: Blue Bell /
| / /
|/_________________________________________________________________________/
|
| After going through the above steps, go talk to Ozzie. Long story short,
| the boat isn't running and you need to ring the Blue Bell.
|
| After talking to Ozzie at the Fishery, follow these steps:
| - Talk to Paolo at the lighthouse.
| - Unlock the gate to the Watery Cave, located in Harmonica Town by Choral
| Clinic.
| - Enter the Watery Cave and talk to Ben.
| - Return to the Goddess Spring and talk to the Goddess.
| - Go back to the lighthouse and talk to Paolo.
|
| Now, finally, the plot will ask you to do something besides go somewhere
| and talk to someone. Next you need to collect the following three items:
| - Black Pearl: Black Pearls can be found in the Watery Cave only. The
| further you go, the better your chance of encountering a Black Pearl.
| - Duck Egg: Unfortunately, the only way to get duck eggs is to actually
| have a duck. If you don't already have one, buy one from Horn Ranch.
| It'll only take a week for it to mature and start producing eggs.
| - Fish: five of them, to be exact. You can check out the fishing section
| (search for [-FISHI-] without the dashes) for information on how and
| where you can fish. It doesn't matter what five fish you catch, though
| they do have to be fish and not crustaceans (shrimp, lobsters, etc.) or
| shellfish (oysters, etc.
|
| Once you have those three items, you have to wait for a windy day. The
| forecast on TV will tell you the wind level, but the windmill in the top
| left will also tell you how windy it is. All you need is any wind
| whatsoever, so you won't have to wait long if at all. Plus, if you talk to
| Paolo to set it up on a non-windy day, I believe he won't even allow it.
| I'm not positive on that, though.
|
| So, take the three items and talk to Paolo on a windy day. Next you need to
| set up a Rube Goldberg machine (props if you get the reference). Time will
| stop while you complete these steps, so don't worry about hurrying.
| There'll also be arrows pointing to where you're supposed to put things.
| The items need to go in the following places:
| - Put the duck egg on top of the roof to the Mayor's house.
| - Put the fish (all five of them, one at a time) in the random pond on
| the top floor of Ocarina Inn.
| - Put the Black Pearl on the scale by the entrance to Ocarina Inn.
|
| Go back and talk to Paolo and watch the scene. Then, return to the Watery
| Cave and ring the bell.
|
| Ringing the Blue Bell will unlock the following new areas and abilities:
| - The Mayor's son, Gill, will arrive the next day. You'll meet him
| automatically. He won't move in permanently until after you ring the
| Green Bell, though.
| - Candace's sister and Shelly's other granddaughter, Luna, can now be
| found at Sonata Tailoring.
| - Jin, the doctor at Choral Clinic, will finally return. Meet him at
| Choral Clinic.
| - Toucan Island is now accessible via the ferry at the Fishery.
| - Selena, Sue and Samson, who live on Toucan Island, are now accessible.
| - You can now descend the Watery Cave mine.
| - Brass Bar will re-open.
|
| _________________________________________________________________________
| / [GREB2] /
| / Bell #3: Green Bell, Pt. 2 /
| / /
|/_________________________________________________________________________/
|
| You can get to Toucan Island now, so all of those ingredients you need to
| find for the Green Bell are now accessible. They are:
| - Hibiscus Flower: the Hibiscus flower requires you to complete the
| Toucan Island Drama event. You can find that in the Events section --
| search for [-EVENT-] without the dashes. The Hibiscus flower is
| actually your reward for the event, but if somehow you lost the flower
| after receiving it, you can also buy and grow the Hibiscus seeds from
| the shop on the island.
| - Perfect-or-better Butter: by the time you get this far in the game,
| chances are that cow you got from Cain at the beginning will be
| producing Perfect Milk. Buy the butter maker from the General Store --
| a whopping 3800G -- and put some Perfect Milk in it. Perfect Butter
| will come out. Note that if you have other milk-producing animals like
| Sheep or Goats, Perfect Butter from them should work too.
| - Good-or-better Cornmeal: To get Cornmeal, you need two things: Corn and
| the Waterwheel. To get Corn, you have several options. You can buy and
| grow the seeds from either Marimba Farm or Taylor's Seeds, or you can
| buy a Good Corn from Marimba Farm if the farm's level is level 3 or 4.
| After getting the Corn, take it to the Waterwheel in Flute Fields,
| unless you have the Waterwheel fixed on your own farm. Enter through
| the door and put the Corn in the bucket to get Cornmeal. The Cornmeal
| will match the quality of the Corn you put in as long as it's not
| raining.
|
| Once you have the three items, go back to the Wizard's house in Harmonica
| Town with them in your rucksack. Talk to him, and the next thing you know,
| the Witch is back and isn't happy. Go back and talk to her and she'll
| produce the Green Bell.
|
| Take the Green Bell to the top floor of the Windmill on Horn Ranch and ring
| it.
|
| Ringing the Green Bell will unlock the following new stuff:
| - Gill, the Mayor's son, will move in permanently.
|
| _________________________________________________________________________
| / [PURBL] /
| / Bell #5: Purple Bell /
| / /
|/_________________________________________________________________________/
|
| Only one more bell to go!
|
| Talk to Perry at the Celesta Church, then return around 2:00AM and you'll
| trigger a scene. Talk to Perry there, then examine the little door by the
| altar inside the church. After a long scene, go talk to the Goddess.
|
| After the series of scenes, you'll find your task for the fifth bell:
| fulfill ten people's wishes. What the heck does that mean? Almost every
| villager in the game has a "wish": basically a request they'll tell you
| when they get above three hearts.
|
| You don't have to complete the requests: you just have to hear them. Every
| time you hear one, return to the fresco during the day, press A to examine
| in and then select the person whose wish you've heard. Once you've done
| this for ten villagers, the fresco will be complete and Edge will ring the
| Purple Bell.
|
| Ringing the Purple Bell will unlock the following new areas and abilities:
| - You can now pursue the Wish Trophy, which is obtained by hearing every
| villager's wish and telling it to the fresco. You have to hear every
| current villager's at any time, including rival couple's kids.
|
| _________________________________________________________________________
| / [CALLK] /
| / Calling the King /
| / /
|/_________________________________________________________________________/
|
| Surely you didn't think you were actually done, did you? Hardly.
|
| After ringing the Purple Bell, return to the Goddess Spring. Long story
| short, it turns out you have to become a "Hero" in one of the game
| categories in order to complete the plot and call the Harvest King.
|
| For details on how to become a Hero, refer to the Farm Degree section by
| searching for [-FARMD-] without the dashes. Generally speaking though, at
| the end of every month, the amount of goods you've sold in each major
| category (Farming, Ranching, Mining, Fishing) is tallied and you're given a
| title for one of those categories for the season. Hero is one of those
| titles. So, odds are you'll need to start working on this task near the
| beginning of the month.
|
| The [-FARMD-] section has detailed information, but generally speaking
| you're aiming for one of the following four plateaus -- I recommend aiming
| for animal products or crops, since they're easier to plan out:
| - 100,000G worth of crops shipped in a month.
| - 60,000G worth of animal products shipped in a month.
| - 40,000G worth of fish shipped in a month.
| - 250,000G worth of mine products shipped in a month.
|
| Your title only lasts a month, so there's no use in trying to get a Hero
| rank earlier so that you're ready for this event, except maybe the month
| before. However, if you're really good, you'll find yourself achieving a
| Hero rank in one of the categories without putting forth any specific
| effort.
|
| Once you've become a Hero in something, go to the Upper Garmon Mine and
| ascend through all the levels. You'll reach the summit of the mountain in
| all its epic glory.
|
| You don't have to do anything else. Watch the scene, give yourself a pat on
| the back. You get to keep playing afterward.
|
| Note also that the Harvest Goddess and Harvest King are eligible for
| marriage. It's hard to woo them and they won't move in, but just think how
| awesome it would be to have the daughter of the Harvest Goddess or son of
| the Harvest King.
|
| _________________________________________________________________________
| / [NEWG+] /
| / Child's Journey /
| / /
|/_________________________________________________________________________/
|
| But wait, there's more! Act now and we'll throw in a whole new game at no
| additional charge!
|
| Once you've finished the main plotline, there's one more major plot
| sequence that can be undertaken. In order to do this, not only do you have
| to complete the plotline, but you must also have a fully-grown child.
|
| After you have a fully-grown child and have completed all of the above
| stuff, visit the Harvest King, either by scaling Upper Garmon Mine or using
| the portal. Talk to him and he'll ask you to bring someone with a "pure
| heart" to him.
|
| Who could he be thinking of? Your child, that's who! So, in the morning (to
| give yourself plenty of time to get there), take a walk with your kid and
| bring them to the Harvest King.
|
| After that, head home and head to bed. Shortly thereafter, you'll get
| another scene. Go to the Goddess Spring after that. You'll get a list of
| five ingredients that you need to obtain to make a rainbo... er, to do
| something involving your kid. Point being, you need to bring five things to
| the Harvest King in order to get your child going on their journey.
|
| The five items are:
| - Diamond: get some white Wonderfuls from the mines and take them to Mira
| to refine. One of them will, hopefully, be a Diamond.
| - King Salmon: not just a large salmon, but a specific type of fish. Try
| fishing at night by the Flute Fields Waterwheel. Note that it's only
| available in Summer and Fall, as far as I know.
| - Shining Honeydew: the only way to get this is to grow it on your farm.
| Honeydews grow in Summer. For best results, raise the crop quality to
| maximum using some Shining Fertilizer.
| - Cheesecake: mmm, cheesecake. Cheesecake is cooked in the oven with
| Flour, an Egg, Butter, Milk and Cheese.
| - Shining Hearty Lunch: you might receive this randomly from your spouse,
| but odds are you'll have to make it. Take some Bread, Butter,
| Mayonnaise, Egg and a Vegetable and use the Cutting Board. If you have
| trouble getting a Shining one, use higher-quality ingredients: Shining
| Butter, Mayonnaise, Egg and any Shining Vegetable should guarantee a
| Shining Hearty Lunch.
|
| Once you have all five ingredients, take them to the Harvest King. He'll
| give you a Goddess Tree Seed. You'd think that would've been important
| earlier, wouldn't you?
|
| Take the seed and your child to the Goddess Spring and you'll receive a
| seed. Long story short, you'll plant the seed, and you need to return to
| water it every day. The annoying part about this is that you also need to
| take your child with you, so ask your child to follow you on a walk and
| talk him or her to the Goddess Spring every day until the Goddess tells you
| to stop.
|
| Once that's done, you're about finished. Head to the Harvest King with the
| seedling and your child, then head to the Goddess Spring with your child
| the next day. That'll set into motion the sequence of events that will set
| up the New Game+, a new journey for your child.
|
| Just as the child is leaving, you'll have the chance to give them one final
| item. That would be awesome if there was any really good single item, but
| there isn't really. Give them whatever you want.
|
| Finally, the New Game+ will start. TAKE NOTE OF THIS! If you save the New
| Game+ over your regular save file, your game and your original character
| are lost forever. You cannot go back and play on your original game.
| Instead, you can save your New Game+ in a new slot -- but, your child will
| still be present in the old game file.
|
| Here, let me demonstrate. Let's say that this line (picture a line)
| represents time. Obviously, somewhere in the past the timeline skewed down
| into this tangent (picture a tangent), creating an alternate time. I really
| wanted to continue this reference, but the phrasing just didn't work out as
| well as I'd hoped. Alas.
|
| The New Game+ has some advantages over your original game besides just that
| item, though. You start out with maximum stamina, maximum tool levels (both
| upgrades and levels), and more money. Other than that, though, it's the
| same exact game all over again.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [GAMEW] //
// Game Walkthrough //
// "It is one of the most beautiful compensations //
// of life, that no man can sincerely try //
// to help another without helping himself." //
// -Ralph Waldo Emerson //
// //
//___________________________________________________________________//
|/
| Navigating through the plotline is only part of the game, though. You also
| want to build a thriving farm and ranch, meet the townspeople, make some
| friends, get married... and all the other reasons you play Harvest Moon.
|
| This section is to help walk you through those other game concepts. It
| won't be just one big day-by-day walkthrough: the joy of Harvest Moon is
| that you can play however you want. Instead, this will just be notes about
| things to watch for as you go through.
|
| Right now, I'm planning on two major sections: an 'important items and
| events' section, which is just things to keep an eye out for; and a 'game
| strategy' section, which is a loose walkthrough for creating a successful
| farm and ranch.
|
| _________________________________________________________________________
| / [IMPEV] /
| / Important Events /
| / /
|/_________________________________________________________________________/
|
| You will have access to numerous events throughout the game, but oftentimes
| you can easily completely miss out on doing what you need to do to trigger
| these events. In Tree of Tranquility, for example, you needed to enter the
| waterfall area on a sunny Monday afternoon to trigger an event -- who's
| going to do that except by accident? So this section also contains a list
| of events that you might not come across on your own.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _
| Getting Started \
| \
| So it's the beginning of the game, you just loaded it up, and you really
| want to make sure you're not missing out on anything. That's fine. This
| section will take you through the very beginning of the game, and all you
| need to start getting into a normal Harvest Moon game routine.
|
| After starting a new game and choosing your character (a purely aesthetic
| decision), you'll be given a series of introductory questions. Most are
| self-explanatory. I haven't the faintest clue what the significance of the
| 'favorite food' question is, and your birthday doesn't matter all that much
| either.
|
| Follow the scenes and Hamilton will explain to you the game basics. You'll
| also find out that you actually need to pay for your ranch this time --
| 5000G total. Fortunately, you can take your sweet time paying this back.
| He'll also give you your map, a Watering Can and a Hoe.
|
| Now this is pretty important. Animal Parade has NO tutorial segment.
| Long-time fans of the series will rejoice, but if this is your first time
| playing, it can be pretty intimidating.
|
| So, make use of the bookshelf for in-game information on the various
| aspects of the game -- or, better yet, read the Welcome to Harvest Moon
| section of this guide by searching for [-HARVM-] without the dashes.
|
| You'll finally get control of your character. Spend a moment familiarizing
| yourself with the controls. Press Down on the D-Pad to bring up your
| rucksack quick-view, and scroll through it with either the Control Stick or
| D-Pad. You can pull something out by pressing A or Down, or close it
| without pulling anything out by pressing Up or B.
|
| In your rucksack you'll find you have a Watering Can, a Hoe and 9 Turnip
| seeds. Head outside and jog down to your field -- you'll find that it's
| already somewhat active! There are several plants growing already, and
| three Turnips ready for you to pick. Go ahead and pick them.
|
| Finn wants you to hurry and meet the Goddess, but it's really in your best
| interest to take care of a minor chore or two first. Equip the Hoe, till
| some soil, then plant your Turnip seeds and water them, along with the
| plants that are already growing. Check the in-game bookshelf tutorials for
| more info on how to do all that, or my own Farming section by searching for
| [-FARMN-] without the dashes. You may as well go ahead and sell those
| Turnips, too -- money's more valuable than anything else this early in the
| game.
|
| Now it's time to appease Finn. Head up to the Northwest and exit the area
| -- you'll enter Garmon Mines. Bo is there, lamenting the broken bridge.
| This is the first step toward triggering the Fix the Bridge event. That's
| the next thing you want to take care of -- for more information on that,
| check the section for it by searching for [-FIXBR-] without the spaces. You
| can do that in conjunction with doing other stuff listed here.
|
| As part of that event, you'll be asked to go around Harmonica Town and meet
| everyone. While you're at it, though, do the same for Flute Fields. Both
| sets of people are outlined in the event section.
|
| Early (hopefully the first day) one thing you'll want to do is go to the
| Barn at Horn Ranch in the late afternoon (after 4:00PM or so). Enter it and
| you'll trigger a scene with Cain where he'll give you your very own new
| cow. It's just a baby, but it'll soon be an adult capable of producing milk
| -- and the sooner you get it, the sooner you'll be selling dairy products.
| You will, however, want to buy some fodder for the cow to use on rainy days
| -- but you'll be letting it graze in the yard on sunny days. Check out the
| Ranching section for more info by searching for [-RANCH-] without the
| dashes.
|
| While you're poking around in Flute Fields, you may want to go ahead and
| buy a Milk and Strawberry, as you'll need them for the Fix the Bridge
| event. Between those and the fodder, you'll be almost out of money, but
| that's ok.
|
| When you're all done, head back to the farm and take care of your new cow
| by feeding it, petting it and brushing it. If you still have time, you
| might be able to make it back to Garmon Mines to give Bo his toolbox, but
| don't worry if you have to wait until the next day.
|
| As you met all the villagers, you probably noticed you got a lot of gifts.
| At this stage of the game, the best thing to do with most of them is sell
| them. Money's at a premium, and none of them have an immediate use. So sell
| the Chars and Cookies you got. You also received some seeds -- may as well
| go ahead and plant them!
|
| Now's also a good time to get in the habit of expending your excess stamina
| each day doing something productive. It could be as simple as swinging the
| hoe or axe a few times to level it, or fishing until you're about out of
| stamina or it's almost midnight -- but use every resource that's available
| to you!
|
| Aside from completing the Fix the Bridge and Move the Animals events,
| you're about done with the 'Getting Started' portion of the game. You've
| met all the villagers you can meet, you've gotten all the tools that are
| available, you have some crops growing, and you have a calf to take care of
| -- you're off to a great start, and it's only the second day!
|
| From here, you're on your own, but don't fret -- it's not intimidating.
| Just keep taking care of your daily chores, buy new crops and plant them
| when your current ones sprout, spend some time fishing (and mining, once
| you've accessed it), and pay attention to the plotline. Good luck!
|
| _________________________________________________________________________
| / [IMPIT] /
| / Important Items /
| / /
|/_________________________________________________________________________/
|
| As you go through the game, there are many important items that will come
| across your path. But oftentimes, you won't know they're important until
| long after your first chance to obtain them. You don't want to get stuck in
| early Summer needing an item that can only be obtained in Spring. To help
| with this, included here is a list of items to watch for. When you come
| across one of these items, save it!
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PLOTI] _
| Plot Items \
| \
| In the previous section, there is a complete walkthrough for the plot. But
| like I mentioned, you're not going to be completing the plot while
| neglecting your farm as a whole. You'll be farming, ranching, fishing,
| mining and doing plenty of other stuff.
|
| So, while you're doing that stuff, you'll want to be on the look out for
| some of the items that will help you later in the plot. These items
| include:
| - Milk & Strawberry: these are the first two items you'll need for the
| Fix the Bridge event. Chances are you'll just need to buy them from
| Horn Ranch and Marimba Farm, respectively, but it can't hurt to mention
| them here.
| - Iron, Copper, Silver and Gold Ores: these will be necessary for the Red
| Bell, the first bell in the main plotline. You might not mine before
| reaching this point in the plot, but you can save yourself some time if
| you get these ahead of time.
| - 10 Good Lettuce, Tomatoes, Pumpkins or Buckwheat, or any combination
| thereof: for the Yellow Bell, you'll need to give Ruth a total of 10 of
| any of these four crops. You can save yourself some time by growing
| whichever is in-season. Plant them during the Red Bell portion of the
| plot to make sure they're grown in time. Better-than-Good quality will
| work too.
| - Duck Egg: for some reason, only a duck egg will work for part of the
| Blue Bell quest. You can buy a duck egg from Horn Ranch later in the
| game, though. Any quality will work.
| - Black Pearl: the only place you can get a Black Pearl is down in the
| Watery Cave. You will have just recently unlocked it when you need it,
| so chances are you'll need to go down specifically to get this.
| - Hibiscus: you'll receive your first Hibiscus flower during the events
| that trigger on your first visit to Toucan Island. You can also buy
| seeds at Pineapple Inn and grow them, but they only grow in Summer, so
| you're better off using the Hibiscus you receive. Just don't sell it or
| give it away -- you'll need it for the Blue Bell.
| - Good Cornmeal: Cornmeal is made by placing Corn into either Waterwheel
| -- search for [-MILLN-] without the dashes for more information on
| milling Corn into Cornmeal. To ensure Good quality, use Good Corn and
| make sure it isn't raining. Corn grows in Summer, and you'll need it
| for the Blue Bell quest. Better-than-Good Cornmeal will work too.
| - Perfect Butter: the Perfect Butter for the Blue Bell quest can be made
| from Cow, Goat or Sheep Milk. To be safe, save your first Perfect Milk.
| You can always turn it into butter later. Shining Butter will work too.
|
| That's all the items you'll need to complete the main plot line. There are,
| however, a few items you'll need as well to complete the Child's Journey
| epilogue.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHJIT] _
| Child's Journey Items \
| \
| There are five items you'll need to kick off your Child's Journey. They're
| all somewhat rare, so you'll want to be on the lookout for them ahead of
| time.
|
| - Diamond: the rarest mine item comes in White Wonderfuls. You get it the
| same way you get all other gems: dig up the wonderful and have Mira
| refine it. The Diamond is the rarest mine item, though, so save one
| when you find it.
| - King Salmon: the King Salmon can only be caught in Summer and Fall, and
| it's still really rare then. You'll have to catch it in the river
| running through Flute Fields.
| - Shining Honeydew: Honeydew is a Summer crop. You can't buy a Shining
| one from Marimba Farm, so you'll have to grow it. Plant a bunch and use
| fertilizer to ensure maximum soil quality.
| - Cheesecake: the easiest item for the Child's Journey is the Cheesecake.
| All the ingredients are farm ingredients: any Egg, any Milk, any
| Butter, any Cheese and Flour. Toss them together in the Oven and you'll
| get a Cheesecake.
| - Shining Hearty Lunch: your spouse will give you Hearty Lunches, but to
| get a Shining one you'll have to make it yourself. Fortunately, it's
| pretty easy too: any Egg, any Butter, any Mayonnaise, any Bread and any
| Vegetable, put together with the Cutting Board.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CONTI] _
| Contest Items \
| \
| There are various contests throughout the year at the social festivals, and
| lots of them have really great prizes. You'll want to save some
| high-quality items that have a great chance of winning to enter in the
| contest, and many of them are hard to come by -- so save them when you get
| them!
|
| - Crop Contest: the crop contest happens at the Harvest Festival. Any
| Shining crop is good, but if you have the luxury of choosing, go for
| Strawberries, Eggplant, Pumpkins and Spinach are all great options.
| - Fruit Contest: the fruit contest also happens at the Harvest Festival.
| Shining is always better, but Shining Apple is your best option.
| - Flower Contest: the flower contest also happens at the Harvest
| Festival. a Blue Mist flower is nearly a guaranteed victory. Roses and
| Crysanthemums are good too, and all grow in Fall.
| - Cooking Contest: you can technically make this dish any time, but it
| may require some preparation. Your best bets are any Shining fish dish.
| - Gem Contest: the Gem Contest happens at the New Year's Eve festival.
| Diamonds are the best for this, followed by Rubies, Emeralds and
| Sapphires.
| - Fashion Contest: for this, you just want to be wearing the most
| expensive stuff you can. Focus on buying a really expensive item for
| each category.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [IMPOI] _
| Other Important Items \
| \
| Aside from those items, there are various other somewhat rare items that
| can be used for events, rucksack upgrades or other tasks.
|
| - Wool: you'll need two of these -- for the first, any quality will do,
| and for the second, it must be Perfect or Shining. You can buy both
| from Horn Ranch once it's leveled up a bit. The any-quality one is for
| the first rucksack upgrade, the Perfect or Shining one is for the
| second.
| - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
| make the first rucksack upgrade. Green Herbs can be found anywhere, so
| you might be tempted just to sell them -- save at least 10 for the
| first rucksack upgrade.
| - Honey: you'll need some Honey for the second rucksack upgrade. You can
| only get this by growing some flowers on your farm, then waiting for a
| bee to buzz around some to pick it.
|
| - Vegetable Pizza: there are three items required for Theodore's Circus
| Event. The first two have no seasonal ingredients, but the third does.
| Make sure to get a Potato in Spring (there are some growing on your
| farm when you start -- save one), a Tomato in Summer, and a Bell Pepper
| in Fall.
|
| _________________________________________________________________________
| / [STRAT] /
| / Game Strategy /
| / /
|/_________________________________________________________________________/
|
| Coming soon!
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [SH&PL] //
// Shops and Places //
// //
// "Whoever said money can't buy happiness //
// simply didn't know where to go //
// shopping." -Bo Derek //
// //
//___________________________________________________________________//
|/
| There quite a few attractions around the island. Many of them are shops
| where you can buy important goods, but many of them are different: these
| are things like the Hot Springs, Windmill and Waterwheel which will be
| useful for other aspects of the game.
|
| _________________________________________________________________________
| / [SHOPS] /
| / Shops /
| / /
|/_________________________________________________________________________/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Accessory Store \
| \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
| Location : Garmon Mine District
| Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
| Closed On : Thursdays, Holidays
| Description : The Accessory Store is similar to the Tailoring Shop: it
| : sells things that you can wear. This is also where you come
| : to have your Ores and Wonderfuls refined by Mira. You'll need
| : Gems and Metals (refined Ores and Wonderfuls) to buy
| : accessories. In the shop listings below, the Gems and Metals
| : you need to make each accessory are listed to the right.
| Note : To open it up, you first must complete the Opening the
| : Accessory Shop event, which basically just involves meeting
| : Julius and then talking to Mira at the church.
|
| Upgrade to Level 2 : Ship 50,000G worth of mining items (only refined or
| : refineable items; mushrooms, toadstools and pearls
| : don't count).
| Upgrade to Level 3 : Ship 100,000G worth of mining items (only refined or
| : refineable items; mushrooms, toadstools and pearls
| : don't count).
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Accessory:
| Amber Brooch 300G 1 Silver, Amber
| Amber Pendant 300G 1 Silver, Amber
| Amber Ring 300G 1 Silver, Amber
| Crystal Brooch 300G 1 Silver, Crystal
| Crystal Pendant 300G 1 Silver, Crystal
| Crystal Ring 300G 1 Silver, Crystal
| Garnet Brooch 300G 1 Silver, Garnet
| Garnet Pendant 300G 1 Silver, Garnet
| Garnet Ring 300G 1 Silver, Garnet
| Lapis Lazuli Brooch 400G 1 Silver, Lapis Lazuli
| Lapis Lazuli Pendant 400G 1 Silver, Lapis Lazuli
| Lapis Lazuli Ring 400G 1 Silver, Lapis Lazuli
| Peridot Brooch 400G 1 Silver, Peridot
| Peridot Pendant 400G 1 Silver, Peridot
| Peridot Ring 400G 1 Silver, Peridot
| Sakura Shell Brooch 200G 1 Silver, Sakura Shell
| Sakura Shell Pendant 200G 1 Silver, Sakura Shell
| Sakura Shell Ring 200G 1 Silver, Sakura Shell
| Silver Brooch 200G 1 Silver x2
| Silver Pendant 200G 1 Silver x2
| Silver Ring 200G 1 Silver x2
| Spinel Brooch 300G 1 Silver, Spinel
| Spinel Pendant 300G 1 Silver, Spinel
| Spinel Ring 300G 1 Silver, Spinel
|
| Aquamarine Brooch 500G 2 Silver, Aquamarine
| Aquamarine Pendant 500G 2 Silver, Aquamarine
| Aquamarine Ring 500G 2 Silver, Aquamarine
| Gold Brooch 300G 2 Gold x2
| Gold Pendant 300G 2 Gold x2
| Gold Ring 300G 2 Gold x2
| Jade Brooch 300G 2 Silver, Jade
| Jade Pendant 300G 2 Silver, Jade
| Jade Ring 300G 2 Silver, Jade
| Opal Brooch 400G 2 Silver, Opal
| Opal Pendant 400G 2 Silver, Opal
| Opal Ring 400G 2 Silver, Opal
| Pearl Brooch 200G 2 Silver, Pearl
| Pearl Pendant 200G 2 Silver, Pearl
| Pearl Ring 200G 2 Silver, Pearl
|
| Amethyst Brooch 500G 3 Silver, Amethyst
| Amethyst Pendant 500G 3 Silver, Amethyst
| Amethyst Ring 500G 3 Silver, Amethyst
| Black Pearl Brooch 200G 3 Silver, Black Pearl
| Black Pearl Pendant 200G 3 Silver, Black Pearl
| Black Pearl Ring 200G 3 Silver, Black Pearl
| Diamond Brooch 1200G 3 Silver, Diamond
| Diamond Pendant 1200G 3 Silver, Diamond
| Diamond Ring 1200G 3 Silver, Diamond
| Emerald Brooch 700G 3 Silver, Emerald
| Emerald Pendant 700G 3 Silver, Emerald
| Emerald Ring 700G 3 Silver, Emerald
| Goddess Brooch 400G 3 Rare Metal x2
| Goddess Pendant 400G 3 Rare Metal x2
| Goddess Ring 400G 3 Rare Metal x2
| Ruby Brooch 800G 3 Silver, Ruby
| Ruby Pendant 800G 3 Silver, Ruby
| Ruby Ring 800G 3 Silver, Ruby
| Sapphire Brooch 600G 3 Silver, Sapphire
| Sapphire Pendant 600G 3 Silver, Sapphire
| Sapphire Ring 600G 3 Silver, Sapphire
| Topaz Brooch 600G 3 Silver, Topaz
| Topaz Pendant 600G 3 Silver, Topaz
| Topaz Ring 600G 3 Silver, Topaz
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BS] _
| Blacksmith's Shop \
| \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
| Location : Garmon Mine District
| Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Thursdays, Holidays
| Description : The Blacksmith's Shop is the place to go for tool upgrades.
| : All tool upgrades are handled by Ramsey, and he'll also
| : require you to bring the necessary metals to him for the
| : upgrades. In the shop listings below, the metals you need to
| : bring are listed to the right.
| Note : You won't be able to upgrade tools until the Blacksmith's
| : Shop reaches Level 2.
|
| Upgrade to Level 2 : Ring the Red Bell.
| Upgrade to Level 3 : Ship 15,000G worth of mining items (only refined or
| : refineable items; mushrooms, toadstools and pearls
| : don't count.)
| Upgrade to Level 4 : Ship 35,000G worth of mining items (only refined or
| : refineable items; mushrooms, toadstools and pearls
| : don't count.)
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Tool Upgrade:
| Iron Axe Upgrade 2400G 1 Iron x3
| Iron Fishing Rod Upgrade 1800G 1 Iron x3
| Iron Hammer Upgrade 2400G 1 Iron x3
| Iron Hoe Upgrade 2400G 1 Iron x3
| Iron Sickle Upgrade 2400G 1 Iron x3
| Iron Watering Can Upgrade 2400G 1 Iron x3
|
| Copper Axe Upgrade 6000G 2 Copper x3
| Copper Fishing Rod Upgrade 4800G 2 Copper x3
| Copper Hammer Upgrade 6000G 2 Copper x3
| Copper Hoe Upgrade 6000G 2 Copper x3
| Copper Sickle Upgrade 6000G 2 Copper x3
| Copper Watering Can Upgrade 6000G 2 Copper x3
| Silver Axe Upgrade 12000G 2 Silver x3
| Silver Fishing Rod Upgrade 9600G 2 Silver x3
| Silver Hammer Upgrade 12000G 2 Silver x3
| Silver Hoe Upgrade 12000G 2 Silver x3
| Silver Sickle Upgrade 12000G 2 Silver x3
| Silver Watering Can Upgrade 12000G 2 Silver x3
|
| Gold Axe Upgrade 24000G 3 Gold x3
| Gold Fishing Rod Upgrade 14400G 3 Gold x3
| Gold Hammer Upgrade 24000G 3 Gold x3
| Gold Hoe Upgrade 24000G 3 Gold x3
| Gold Sickle Upgrade 24000G 3 Gold x3
| Gold Watering Can Upgrade 24000G 3 Gold x3
|
| Goddess Axe Upgrade 48000G 4 Rare Metal x3
| Goddess Fishing Rod Upgrade 36000G 4 Rare Metal x3
| Goddess Hammer Upgrade 48000G 4 Rare Metal x3
| Goddess Hoe Upgrade 48000G 4 Rare Metal x3
| Goddess Sickle Upgrade 48000G 4 Rare Metal x3
| Goddess Watering Can Upgrade 48000G 4 Rare Metal x3
||\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BB] _ | Brass Bar \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 16:00 (4:00PM) to 1:00 (1:00AM) | Closed On : Holidays | Description : Brass Bar is the gathering place for the island, where you | : can get food, drinks and company at night. Many of the date | : events in the game will occur here, though I'm not sure what | : happens if you trigger a date event before the Bar opens. | Note : Brass Bar will not open until after you ring the Blue Bell. | : After that, enter the Bar to trigger its grand opening. | | Upgrade to Level 2 : Ship 100,000G worth of any type of good. | Upgrade to Level 3 : Ship 200,000G worth of any type of good. | Upgrade to Level 4 : Ship 350,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Cocktails: | Apple Cocktail 680G 1 | Grape Cocktail 600G 1 | Wheat Cocktail 640G 1 | Yam Cocktail 680G 1 | | Buckwheat Cocktail 920G 2 | Cranberry Cocktail 240G 2 | Olive Cocktail 600G 2 | | Blueberry Cocktail 240G 3 | Coconut Cocktail 200G 3 | Raspberry Cocktail 200G 3 | | Blackberry Cocktail 240G 4 | Rice Cocktail 1080G 4 | | | Dish: | Mashed Potato 1610G 1 | Squid Tomato Stew 510G 1 | Stir Fry 490G 1 | | Bouillabaisse; Decent 1060G 2 | Fish Meuniere; Decent 510G 2 | Marinated Fish; Decent 590G 2 | Pancake 1370G 2 | Saury Tomato Stew 590G 2 | Yam Cake 1670G 2 | | Bouillabaisse; Good 2220G 3 | Fish Meuniere; Good 1050G 3 | Marinated Fish; Good 1100G 3 | Sardine Tomato Stew 440G 3 | Sardines in Oil 540G 3 | Shortcake 2210G 3 | | Bouillabaisse; Perfect 2720G 4 | Fish Meuniere; Perfect 1830G 4 | Marinated Fish; Perfect 1700G 4 | | | Recipe: | Apple Cocktail (recipe) 280G 1 | Blueberry Cocktail (recipe) 100G 1 | | Buckwheat Cocktail (recipe) 370G 2 | Cranberry Cocktail (recipe) 100G 2 | | Grape Cocktail (recipe) 240G 3 | Olive Cocktail (recipe) 240G 3 | Raspberry Cocktail (recipe) 80G 3 | | Blackberry Cocktail (recipe) 100G 4 | Rice Cocktail (recipe) 440G 4 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CS] _ | Carpenter's Shop \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Garmon Mine District | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Thursdays, Holidays | Description : The Carpenter's Shop has two main purposes: ranch upgrades | : and furniture. The first is more important: this is where you | : come to expand your house (necessary for marriage and kids), | : barn (necessary for more livestock and Ostriches) and coop | : (necessary for more poultry and Silkworms). You can also buy | : furniture here to decorate your house, and you can also have | : them fix the Waterwheel on your property to make milling | : easier. | | Upgrade to Level 2 : Ship 300,000G worth of any type of good. | Upgrade to Level 3 : Ship 500,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Furniture: | Bookshelf: Chic 2100G 1 | Cabinet (S): Chic 1400G 1 | Cabinet (S): Cute 1700G 1 | Cabinet (S): Normal 1200G 1 | Chair: Casual 900G 1 | Chair: Normal 700G 1 | Chair: Pop 1300G 1 | Recliner: Chic 1400G 1 | Recliner: Country 1200G 1 | Recliner: Normal 1000G 1 | Shelf (S): Chic 1700G 1 | Shelf (S): Cute 2000G 1 | Sofa: Chic 2300G 1 | Sofa: Country 2000G 1 | Sofa: Normal 1800G 1 | Stool: Casual 800G 1 | Stool: Normal 600G 1 | Stool: Pop 1100G 1 | | Bookshelf: Casual 2500G 3 | Cabinet (M): Chic 2800G 3 | Cabinet (M): Cute 3200G 3 | Cabinet (M): Normal 2500G 3 | Dresser: Normal 1800G 3 | Shelf (M): Chic 1800G 3 | Shelf (M): Cute 2200G 3 | Shelf (M): Normal 1500G 3 | | Armchair: Casual 1800G 4 | Armchair: Cute 1700G 4 | Cabinet (L): Chic 3600G 4 | Cabinet (L): Cute 4000G 4 | Cabinet (L): Normal 3500G 4 | Chair: Chic 1800G 4 | Chair: Country 1600G 4 | Chair: Urban 2100G 4 | Dresser: Chic 2300G 4 | Dresser: Cute 2600G 4 | Recliner: Urban 2300G 4 | Shelf (L): Chic 2300G 4 | Shelf (L): Cute 2600G 4 | Shelf (L): Normal 2000G 4 | Sofa: Casual 2700G 4 | Sofa: Cute 2500G 4 | Sofa: Urban 2800G 4 | Stool: Chic 1500G 4 | Stool: Country 1400G 4 | Stool: Urban 1800G 4 | | | Ranch Upgrade: | Level 2 Barn Upgrade 30000G 1 40 Lumber, 50 Stone | Level 2 Coop Upgrade 24000G 1 30 Lumber, 20 Stone | Level 2 Home Upgrade 25000G 1 100 Lumber, 100 Stone | Level 3 Barn Upgrade 60000G 1 100 Lumber, 50 Stone | Level 3 Coop Upgrade 45000G 1 50 Lumber, 50 Stone | Level 3 Home Upgrade 50000G 1 300 Lumber, 300 Stone | Level 4 Home Upgrade 150000G 1 600 Lumber, 600 Stone | | Waterwheel Repair 24000G 2 50 Lumber, 50 Stone | | | Remodeling: | Casual Remodel 1500G 1 Req. Lv.2 House | Country Remodel 1500G 1 Req. Lv.2 House | Cute Remodel 1500G 1 Req. Lv.2 House | Gorgeous Remodel 1500G 1 Req. Lv.2 House | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CC] _ | Choral Clinic \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Sundays, Holidays | Description : Choral Clinic is the medicine shop for Harmonica Town. | : Initially it'll just be Irene working there and selling | : medicines, but as you move through the plot, Jin will arrive | : to be the doctor for the area. | | Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Jin's arrival | : shortly thereafter). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Medicine: | Bodigizer 430G 1 | Cold Medicine 260G 1 | Stay Awake 1040G 1 | | Bodigizer XL 570G 2 | Remedy 180G 2 | Super Stay Awake 1140G 2 | | | Recipe: | Green Tea (recipe) 180G 1 | | Cold Medicine (recipe) 110G 2 | Remedy (recipe) 80G 2 | Stay Awake (recipe) 420G 2 | |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fishery \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 6:00 (6:00AM) to 17:00 (5:00PM) | Closed On : Sundays, Holidays | Description : The Fishing Company is the home to Ozzie, Paolo and Pascal, | : and the workplace of Toby. You'll be able to buy a bunch of | : fish here, some fish dishes and recipes, and also ferry | : tickets to go to Toucan Island. | Note : The Fishing Company's inventory is seasonal, with five fish | : available per season. The cooked dishes and recipes are | : available year-round, though. | | Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Pascal's | : arrival shortly thereafter). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Fish: | Goby 30G 1 Spring | Sardine 40G 1 Spring | | Bonito 240G 2 Spring | Octopus 120G 2 Spring | Rock Trout 240G 2 Spring | | | Horse Mackerel 170G 1 Summer | Rockfish 160G 1 Summer | | Rock Lobster 190G 2 Summer | Sea Bream 300G 2 Summer | Tuna 640G 2 Summer | | | Rainbow Trout 120G 1 Fall | Salmon 560G 1 Fall | | Conger Eel 280G 2 Fall | Freshwater Prawn 50G 2 Fall | Saury 190G 2 Fall | | | Cod 170G 1 Winter | Yellowtail 310G 1 Winter | | Angler Fish 660G 2 Winter | Lobster 360G 2 Winter | Pacific Herring 160G 2 Winter | | | Recipe: | Butter Steamed Clam (recipe) 300G 1 | Fish Soup (recipe) 130G 1 | Grilled Goby (recipe) 20G 1 | Grilled Horse Mackerel (re... 80G 1 | Grilled Mahi-Mahi (recipe) 240G 1 | Grilled Sardine (recipe) 30G 1 | Sardine Tomato Stew (recipe) 180G 1 | Sashimi (recipe) 70G 1 | | Butter Steamed Mussel (recipe) 290G 2 | Butter Steamed Oyster (recipe) 290G 2 | Clam Soup (recipe) 70G 2 | Sauteed Clam (recipe) 260G 2 | Sauteed Mussel (recipe) 250G 2 | Shark Fin Stew (recipe) 480G 2 | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_GS] _ | General Store \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Garmon Mine District | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Thursdays, Holidays | Description : The General Store isn't as General as it sounds: it really | : just sells books and cooking utensils. This is where you'll | : find the Butter, Cheese, Yarn and Mayo Makers, every type of | : kitchen utensil, and a handful of electronics like | : televisions and phones. Note that the Makers you can buy are | : determined by how big your barn and coop are, not by the | : shop's level. | | Upgrade to Level 2 : Ring the Red Bell (shop upgrades when you meet Phoebe, | : which you can do as soon as you ring the Red Bell). | Upgrade to Level 3 : Shop 120,000G worth of any type of good. | Upgrade to Level 4 : Ship 300,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Books: | Milling Basics 500G 1 | TV Listings 500G 1 | | Castanet Guide: Volume 2 500G 2 | Map of Bonds 222G 2 | Map of Fire 111G 2 | | Advanced Farming 1500G 3 | All About Tools 800G 3 | Animal Care Tool Guide 1500G 3 | Gathering Materials 1500G 3 | Map of Droplet 555G 3 | Map of Mirrors 333G 3 | Map of Splash 444G 3 | | Map of Goddess 999G 4 | Map of Pastoral 888G 4 | Map of Sneaking 666G 4 | Map of Wings 777G 4 | | | Furniture: | Classic TV 2500G 1 | | Refrigerator (S): Red 1500G 2 | Refrigerator (S): White 1400G 2 | Refrigerator (S): Yellow 1600G 2 | Rotary Phone: Normal 2000G 2 | Standard TV 4000G 2 | Touchtone Phone: Cute 2600G 2 | Wood Oven 2200G 2 | | Cast Iron Stove 3100G 3 | Luxury TV 5500G 3 | Refrigerator (M): Red 2300G 3 | Refrigerator (M): White 2200G 3 | Refrigerator (M): Yellow 2400G 3 | Rotary Phone: Cute 2400G 3 | Touchtone Phone: Pop 3000G 3 | | Oil Heater 3700G 4 | Refrigerator (L): Red 3900G 4 | Refrigerator (L): White 3800G 4 | Refrigerator (L): Yellow 4000G 4 | Rotary Phone: Luxury 2700G 4 | Touchtone Phone: Urban 3000G 4 | | | Makers: | Butter Maker 3800G 1 | Cheese Maker 4200G 1 Req. Level 2 Barn | Incubator 1000G 1 | Mayonnaise Maker 3000G 1 Req. Level 2 Coop | Ostrich Egg Incubator 3000G 1 Req. Level 3 Barn | Yarn Maker 4500G 1 Req. Level 3 Coop | | | Tools: | Matches 480G 1 | Rattle 720G 1 | | | Utensils: | Aging Pot: Gray 2100G 1 | Cutting Board: Normal 1500G 1 | Dyeing Pot 3600G 1 | Frying Pan: Normal 1800G 1 | Mixer: Normal 1200G 1 | Oven: Normal 2500G 1 | Pot: Normal 2000G 1 | | Aging Pot: Brown 2300G 2 | Cutting Board: Country 1700G 2 | Frying Pan: Country 2200G 2 | Ice Cream Maker: Blue 2600G 2 | Mixer: Country 1400G 2 | Oven: Country 2800G 2 | Pot: Country 2000G 2 | | Aging Pot: White 2500G 3 | Cutting Board: Cute 1800G 3 | Frying Pan: Cute 2400G 3 | Ice Cream Maker: Yellow 2800G 3 | Mixer: Cute 1500G 3 | Oven: Cute 3000G 3 | Pot: Cute 2300G 3 | | Ice Cream Maker: Pink 3300G 4 | Ice Cream Maker: Purple 3000G 4 | |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_HR] _ | Horn Ranch \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Flute Fields | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Wednesdays, Holidays | Description : Horn Ranch is your one-stop shop for all your ranching needs. | : You'll buy and sell animals, animal products, animal food and | : animal tools here. The first time you visit, you'll even get | : a free cow when you meet Cain in the barn. Horn Ranch sells | : an enormous variety of animal goods, but don't be tempted to | : try to buy some and toss them in the Maker for profit: the | : purchase price for the items is always higher than the sale | : price of the processed item. | | Upgrade to Level 2 : Ship 10,000G worth of animal products. | Upgrade to Level 3 : Ship 50,000G worth of animal products. | Upgrade to Level 4 : Ship 80,000G worth of animal products. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Animal Products: | Chicken Egg; Decent 100G 1 | Cow Butter; Decent 380G 1 | Cow Cheese; Decent 380G 1 | Cow Milk; Decent 340G 1 | Goat Butter; Decent 200G 1 | Goat Cheese; Decent 300G 1 | Mayonnaise; Decent 160G 1 | Ostrich Egg; Decent 700G 1 | Silk Yarn; Decent 1460G 1 | Wool Yarn; Decent 1360G 1 | Wool; Decent 1240G 1 | | Chicken Egg; Good 160G 2 | Cocoon; Decent 1320G 2 | Cow Butter; Good 560G 2 | Cow Cheese; Good 560G 2 | Cow Milk; Good 520G 2 | Goat Butter; Good 500G 2 | Goat Cheese; Good 500G 2 | Goat Milk; Good 280G 2 | Mayonnaise; Good 200G 2 | Ostonnaise 900G 2 | Sheep Butter; Decent 260G 2 | Sheep Cheese; Decent 260G 2 | Silk Yarn; Good 2180G 2 | Wool Yarn; Good 2020G 2 | | Cow Butter; Perfect 740G 3 | Cow Cheese; Perfect 740G 3 | Duck Egg; Decent 160G 3 | Duck Egg; Good 240G 3 | Goat Butter; Perfect 680G 3 | Goat Cheese; Perfect 680G 3 | Goat Milk; Good 460G 3 | Mayonnaise; Perfect 260G 3 | Sheep Butter; Good 460G 3 | Sheep Cheese; Good 460G 3 | Sheep Milk; Decent 240G 3 | | Cocoon; Good 1980G 4 | Ostrich Egg; Good 1060G 4 | Sheep Cheese; Perfect 640G 4 | Sheep Milk; Good 420G 4 | Silk Yarn; Perfect 2900G 4 | Wool Yarn; Perfect 2680G 4 | Wool; Good 1840G 4 | | | Animals: | Calf 1200G 1 | Chick 1000G 1 | Duckling 800G 1 | Lamb 1800G 1 | Sheep 3600G 1 | | Chicken 2000G 2 | Cow 2400G 2 | Foal 2000G 2 | Kid 1500G 2 Req. Level 2 Barn | | Duck 1600G 3 | Horse 4000G 3 | Silkworm 4000G 3 Req. Level 3 Coop | | Goat 3000G 4 | Ostrich 6000G 4 Req. Level 3 Barn | Ostrich Chick 3000G 4 Req. Level 3 Barn | | | Feed: | Feed 10G 1 | Fodder 20G 1 | | | Recipe: | Boiled Egg (recipe) 100G 1 | Fried Egg (recipe) 100G 1 | Hot Milk (recipe) 230G 1 | Yogurt (recipe) 230G 1 | | Baked Potato (recipe) 430G 2 | Boiled Duck Egg (recipe) 140G 2 | Cafe Au Lait (recipe) 390G 2 | Milk Tea (recipe) 260G 2 | | Cheesecake (recipe) 930G 3 | Strawberry Ice Cream (recipe) 690G 3 | Strawberry Milk (recipe) 420G 3 | Yogurt Drink (recipe) 330G 3 | | Apple Ice Cream (recipe) 630G 4 | Banana Ice Cream (recipe) 530G 4 | Blackberry Ice Cream (recipe) 540G 4 | Blueberry Ice Cream (recipe) 540G 4 | Carrot Ice Cream (recipe) 680G 4 | Cherry Ice Cream (recipe) 610G 4 | Coffee Ice Cream (recipe) 660G 4 | Cranberry Ice Cream (recipe) 540G 4 | Honeydew Ice Cream (recipe) 790G 4 | Mint Ice Cream (recipe) 520G 4 | Orange Ice Cream (recipe) 610G 4 | Raspberry Ice Cream (recipe) 530G 4 | | | Tools: | Animal Medicine 800G 1 | Bell 1000G 1 | Brush 1600G 1 | Cow Miracle Potion 720G 1 | Milker 2000G 1 | Shears 1600G 1 | Sheep Miracle Potion 1080G 1 | | Horse Miracle Potion 1200G 2 | | Goat Miracle Potion 900G 3 | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_MF] _ | Marimba Farm \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Flute Fields | Hours : 8:00 (8:00AM) to 20:00 (8:00PM) | Closed On : Wednesdays, Holidays | Description : Marimba Farm is probably the most important shop in the game. | : Here you'll find all you need for planting and raising crops: | : well, seeds and fertilizer, since you already received the | : hoe and watering can. Note that as you might expect, Marimba | : Farm's inventory is seasonal: they'll only sell in-season | : seeds. | | Upgrade to Level 2 : Ship 30,000G worth of crops. | Upgrade to Level 3 : Ship 80,000G worth of crops. | Upgrade to Level 4 : Ship 160,000G worth of crops. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Fertilizer: | Decent Fertilizer 50G 1 | | Good Fertilizer 60G 2 | | Perfect Fertilizer 220G 3 | | Shining Fertilizer 300G 4 | | | Produce: | Honey; Decent 100G 1 | Strawberry; Decent 360G 1 | | Corn; Decent 320G 2 | Flax; Decent 320G 2 | Flax; Good 380G 2 | Grapes; Decent 240G 2 | Honey; Good 200G 2 | Honeydew; Decent 500G 2 | Honeydew; Good 600G 2 | Lettuce; Decent 440G 2 | Onion; Decent 340G 2 | Onion; Good 400G 2 | Strawberry; Good 440G 2 | Wheat; Decent 260G 2 | Wheat; Good 300G 2 | | Corn; Good 380G 3 | Flax; Perfect 440G 3 | Grapes; Good 280G 3 | Honey; Perfect 300G 3 | Honeydew; Perfect 900G 3 | Lettuce; Good 500G 3 | Onion; Perfect 460G 3 | Rice; Decent 420G 3 | Rice; Good 500G 3 | Strawberry; Perfect 540G 3 | Wheat; Perfect 340G 3 | | Corn; Perfect 420G 4 | Grapes; Perfect 320G 4 | Honeydew; Shining 1280G 4 | Lettuce; Perfect 560G 4 | Rice; Perfect 580G 4 | Strawberry; Shining 820G 4 | | | Cabbage; Decent 380G 1 Spring | Tulip 220G 1 Spring | Turnip; Decent 340G 1 Spring | | Cabbage; Good 440G 2 Spring | Cherry; Decent 240G 2 Spring | Hyacinth 240G 2 Spring | Turnip; Good 400G 2 Spring | | Cabbage; Perfect 500G 3 Spring | Cherry; Good 280G 3 Spring | Cherry; Perfect 300G 3 Spring | Lavender 200G 3 Spring | Pansy 180G 3 Spring | Pinkcat Flower 240G 3 Spring | Potato; Decent 380G 3 Spring | Potato; Good 440G 3 Spring | Turnip; Perfect 460G 3 Spring | | Potato; Perfect 480G 4 Spring | | | Cucumber; Decent 320G 1 Summer | Orange; Decent 240G 1 Summer | Sugarcane; Decent 360G 1 Summer | Watermelon; Decent 420G 1 Summer | | Cucumber; Good 400G 2 Summer | Lily 280G 2 Summer | Orange; Good 280G 2 Summer | Sugarcane; Good 380G 2 Summer | Sunflower 320G 2 Summer | Tea Leaves; Decent 340G 2 Summer | Tomato; Decent 320G 2 Summer | Watermelon; Good 500G 2 Summer | | Begonia 220G 3 Summer | Coffee Beans; Decent 280G 3 Summer | Coffee Beans; Good 320G 3 Summer | Coffee Beans; Perfect 360G 3 Summer | Cucumber; Perfect 480G 3 Summer | Orange; Perfect 320G 3 Summer | Sugarcane; Perfect 440G 3 Summer | Tea Leaves; Good 400G 3 Summer | Tomato; Good 380G 3 Summer | Watermelon; Perfect 580G 3 Summer | | Morning Glory 240G 4 Summer | Tea Leaves; Perfect 460G 4 Summer | Tomato; Perfect 420G 4 Summer | Watermelon; Shining 820G 4 Summer | | | Apple; Decent 260G 1 Fall | Blue Mist Flower 780G 1 Fall | Eggplant; Decent 26G 1 Fall | Yam; Decent 260G 1 Fall | | Bell Pepper; Decent 320G 2 Fall | Carrot; Decent 360G 2 Fall | Chestnut; Decent 240G 2 Fall | Eggplant; Good 300G 2 Fall | Moondrop Flower 240G 2 Fall | Olive; Decent 240G 2 Fall | Pumpkin; Decent 300G 2 Fall | Rose 440G 2 Fall | Spinach; Decent 360G 2 Fall | Yam; Good 320G 2 Fall | | Apple; Good 320G 3 Fall | Bell Pepper; Good 380G 3 Fall | Carrot; Good 440G 3 Fall | Chestnut; Good 280G 3 Fall | Chrysanthemum 180G 3 Fall | Cosmos 200G 3 Fall | Eggplant; Perfect 360G 3 Fall | Olive; Good 280G 3 Fall | Pumpkin; Good 360G 3 Fall | Spinach; Good 440G 3 Fall | Yam; Perfect 360G 3 Fall | | Apple; Perfect 360G 4 Fall | Bell Pepper; Perfect 440G 4 Fall | Carrot; Perfect 520G 4 Fall | Chestnut; Perfect 340G 4 Fall | Olive; Perfect 320G 4 Fall | Pumpkin; Perfect 420G 4 Fall | Spinach; Perfect 540G 4 Fall | | | Buckwheat; Decent 380G 2 Winter | | Buckwheat; Good 440G 3 Winter | Snowflake Flower 300G 3 Winter | | Anemone 200G 4 Winter | Buckwheat; Perfect 480G 4 Winter | | | Recipe: | Blueberry Jam (recipe) 100G 1 | Boiled Corn (recipe) 190G 1 | Cherry Jam (recipe) 240G 1 | Egg Salad (recipe) 420G 1 | Marinated Fish (recipe) 240G 1 | Marmalade (recipe) 240G 1 | Stir Fry (recipe) 200G 1 | | Apple Jam (recipe) 280G 2 | Potato Stew (recipe) 210G 2 | | Mashed Potato (recipe) 650G 3 | Roasted Chestnut (recipe) 140G 3 | Vegetable Salad (recipe) 340G 3 | | Cornbread (recipe) 780G 4 | Olive Oil (recipe) 110G 4 | Roasted Yam (recipe) 150G 4 | | | Seedling: | Apple Seedling 990G 1 | Orange Seedling 860G 1 | | Chestnut Seedling 860G 2 | | Cherry Seedling 860G 3 | Hali Seedling 350G 3 | | Coffee Beans Seedling 980G 4 | Olive Seedling 860G 4 | | | Seeds: | Grass Seeds 20G 1 | | Cabbage Seeds 30G 1 Spring | Lettuce Seeds 40G 1 Spring | Strawberry Seeds 110G 1 Spring | Tulip Seeds 20G 1 Spring | Turnip Seeds 30G 1 Spring | | Flax Seeds 30G 2 Spring | Hyacinth Seeds 20G 2 Spring | Pansy Seeds 20G 2 Spring | Spring Seed Mix 30G 2 Spring | Wheat Seeds 80G 2 Spring | | Lavender Seeds 20G 3 Spring | Pinkcat Flower Seeds 20G 3 Spring | Potato Seeds 30G 3 Spring | | | Blue Herb Seeds 20G 1 Summer | Cucumber Seeds 30G 1 Summer | Green Herb Seeds 20G 1 Summer | Lily Seeds 20G 1 Summer | Onion Seeds 30G 1 Summer | Sugarcane Seeds 40G 1 Summer | Summer Seed Mix 30G 1 Summer | Tea Leaves Seeds 50G 1 Summer | Tomato Seeds 100G 1 Summer | Watermelon Seeds 30G 1 Summer | | Corn Seeds 100G 2 Summer | Sunflower Seeds 30G 2 Summer | | Begonia Seeds 20G 3 Summer | | Honeydew Seeds 40G 4 Summer | Morning Glory Seeds 20G 4 Summer | | | Carrot Seeds 30G 1 Fall | Fall Seed Mix 30G 1 Fall | Pumpkin Seeds 90G 1 Fall | Purple Herb Seeds 20G 1 Fall | Red Herb Seeds 20G 1 Fall | | Cosmos Seeds 20G 2 Fall | Eggplant Seeds 80G 2 Fall | Grapes Seeds 30G 2 Fall | Spinach Seeds 30G 2 Fall | Yam Seeds 90G 2 Fall | | Bell Pepper Seeds 100G 3 Fall | Blue Mist Flower Seeds 50G 3 Fall | Rice Seeds 30G 3 Fall | | Chrysanthemum Seeds 20G 4 Fall | Moondrop Flower Seeds 20G 4 Fall | Rose Seeds 30G 4 Fall | | | Buckwheat Seeds 30G 1 Winter | Yellow Herb Seeds 20G 1 Winter | | Anemone Seeds 20G 3 Winter | Snowflake Flower Seeds 20G 3 Winter | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_OI] _ | Ocarina Inn \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 22:00 (10:00PM) | Closed On : Holidays | Description : If Brass Bar is the night-time hot spot, Ocarina Inn is the | : family restaurant for the area. It's open for lunch and | : dinner, selling lots of food and lots of recipes. The Inn is | : also the home to various people, though most of them will | : move around. Note also that Ocarina Inn's inventory is | : seasonal. | | Upgrade to Level 2 : Ship 60,000 worth of any type of good. | Upgrade to Level 3 : Ship 180,000G worth of any type of good. | Upgrade to Level 4 : Ship 400,000G worth of any type of good. | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Dish: | Blueberry Pie 1290G 1 | Mushroom Rice 660G 1 | Mushroom Soup 670G 1 | Pie Crust 990G 1 | Rice Ball 710G 1 | Vegetable Sandwich 2600G 1 | | Blackberry Pie 1290G 2 | Cheese Fondue 2960G 2 | Doria 1810G 2 | Egg Sandwich 2800G 2 | Fried Rice 840G 2 | Pizza 1590G 2 | Seafood Fried Rice 1080G 2 | Seafood Gratin 1080G 2 | Seafood Pizza 1800G 2 | | Cheese Omelet 1380G 3 | Mushroom Gratin 1860G 3 | Salmon Fried Rice 1280G 3 | Tempura Soba 1020G 3 | Tuna Rice 1180G 3 | Vegetable Curry 2400G 3 | | Curry Soba 1490G 4 | Egg Rice 720G 4 | Raspberry Pie 1270G 4 | Seafood Curry 1390G 4 | Seafood Doria 1940G 4 | | | Curry Bread 2250G 1 Spring | Omelet Rice 1320G 1 Spring | Sobagaki 590G 1 Spring | | Potato Gratin 2200G 2 Spring | | Cherry Pie 1460G 3 Spring | Chocolate Pie 1510G 3 Spring | French Fries 960G 3 Spring | | Plain Omelet 780G 4 Spring | Steamed Turnip 730G 4 Spring | | | Apple Pie 1510G 1 Summer | Tomato Soup 950G 1 Summer | Zaru Soba 590G 1 Summer | | Conger Eel Rice 820G 2 Summer | Tomato Omelet 1180G 2 Summer | Tomato Risotto 1370G 2 Summer | | Corn Soup 950G 4 Summer | Orange Pie 1480G 4 Summer | | | Boiled Spinach 550G 1 Fall | Eel Rice 940G 1 Fall | Yam Rice 880G 1 Fall | | Chestnut Pie 1480G 2 Fall | Pumpkin Croquette 2340G 2 Fall | Pumpkin Pie 1560G 2 Fall | Steamed Egg 1290G 2 Fall | Tsukimi Soba 750G 2 Fall | | Chestnut Rice 850G 3 Fall | Ratatouille 1570G 3 Fall | Tuna Sandwich 2810G 3 Fall | | Spinach Risotto 1460G 4 Fall | | | Cheese Risotto 1570G 1 Winter | Croquette 2410G 1 Winter | | Pot-au-Feu 2270G 2 Winter | Spicy Seafood Soup 1360G 2 Winter | | Chocolate Fondue 2670G 3 Winter | Egg Soup 730G 3 Winter | Seafood Risotto 1330G 3 Winter | | Paella 1660G 4 Winter | | | Drink: | Apple Juice 360G 1 | Carrot Juice 500G 1 | Cranberry Juice 140G 1 | | Hot Cocoa 890G 2 | Hot Coffee 440G 2 | Raspberry Juice 120G 2 | Tomato Juice 420G 2 | | Blackberry Juice 140G 3 | Honeydew Juice 770G 3 | Vegetable Juice 1370G 3 | | Blueberry Juice 140G 4 | Coconut Juice 120G 4 | Grape Juice 320G 4 | Orange Juice 320G 4 | | | Recipe: | Apple Juice (recipe) 150G 1 | Boiled Spinach (recipe) 220G 1 | Cranberry Juice (recipe) 60G 1 | Croquette (recipe) 970G 1 | Egg Rice (recipe) 290G 1 | Plain Omelet (recipe) 320G 1 | Rice Ball (recipe) 290G 1 | Sobagaki (recipe) 240G 1 | Spinach Risotto (recipe) 590G 1 | Tomato Soup (recipe) 380G 1 | Tuna Sandwich (recipe) 1130G 1 | Zaru Soba (recipe) 240G 1 | | Blueberry Juice (recipe) 60G 2 | Cheese Risotto (recipe) 630G 2 | Eel Rice (recipe) 380G 2 | Fried Rice (recipe) 340G 2 | Honeydew Juice (recipe) 310G 2 | Hot Cocoa (recipe) 360G 2 | Hot Coffee (recipe) 180G 2 | Mushroom Gratin (recipe) 750G 2 | Mushroom Rice (recipe) 270G 2 | Pie Crust (recipe) 400G 2 | Pizza (recipe) 640G 2 | Seafood Pizza (recipe) 720G 2 | Tomato Juice (recipe) 170G 2 | | Blackberry Pie (recipe) 520G 3 | Conger Eel Rice (recipe) 330G 3 | French Fries (recipe) 390G 3 | Grape Juice (recipe) 130G 3 | Salmon Fried Rice (recipe) 510G 3 | | Blackberry Juice (recipe) 60G 4 | Cherry Pie (recipe) 590G 4 | Coconut Juice (recipe) 50G 4 | Corn Soup (recipe) 380G 4 | Orange Juice (recipe) 130G 4 | Orange Pie (recipe) 590G 4 | Potato Gratin (recipe) 880G 4 | Vegetable Curry (recipe) 960G 4 | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_PI] _ | Pineapple Inn \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Toucan Island | Hours : 8:00 (8:00AM) to 22:00 (10:00PM) | Closed On : Holidays | Description : Pineapple Inn is an island resort accessible only by Ferry | : after you ring the Blue Bell and meet Pascal. It is home to | : Sue and Samson who run the Inn. The most important thing | : about Pineapple Inn is that it sells lots of items you can't | : find anywhere else, like Hibiscus and Cocoa Seeds. Neither | : Marimba nor Taylor will ever stock the seeds you can buy at | : Pineapple Inn. | | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Dish: | Southern Omelet 1390G 1 | | Banana Candy 590G 2 | Banana Ice Cream 1320G 2 | Banana Pudding 830G 2 | Chocolate Banana 460G 2 | Pesto Spaghetti 1390G 2 | Southern Fried Rice 1060G 2 | Spaghetti Carbonara 1850G 2 | Spaghetti Napolitan 1800G 2 | Spaghetti Pescatore 1420G 2 | Squid Ink Spaghetti 1410G 2 | | | Drink: | Banana Milk 650G 2 | Pineapple Juice 160G 2 | | | Produce: | Hibiscus 420G 2 | | | Recipe: | Pineapple Juice (recipe) 70G 1 | Tortilla Chips (recipe) 500G 1 | | Banana Candy (recipe) 240G 2 | Banana Ice Cream (recipe) 530G 2 | Banana Milk (recipe) 260G 2 | Banana Pudding (recipe) 340G 2 | Chocolate Banana (recipe) 190G 2 | Kimchi (recipe) 550G 2 | Pesto Spaghetti (recipe) 560G 2 | Sardines in Oil (recipe) 220G 2 | Southern Fried Rice (recipe) 430G 2 | Spaghetti Napolitan (recipe) 680G 2 | | | Seeds: | Cocoa Seeds 140G 1 | Green Bell Seeds 20G 1 | Spicy Pepper Seeds 40G 1 | | Hibiscus Seeds 40G 2 | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Simon's Studio \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information | | Location : Harmonica Town | Hours : 8:00 (8:00AM) to 17:00 (5:00PM) | Closed On : Sundays, Holidays | Description : Photography is a new feature of Animal Parade. You can take | : pictures at any time by equipping a camera, and share them | : with friends or decorate your house with them. Simon runs the | : Photography Shop, and will give you a free camera the first | : time you visit. | | Upgrade to Level 2 : Ship 320,000G worth of 'other' items (includes cooked | : dishes, foraged items and milled items). | Upgrade to Level 3 : Ship 540,000G worth of 'other' items (includes cooked | : dishes, foraged items and milled items). | | _ _ _ _ _ _ _ | Shop Listings | | Lv. | Item Purchase Price Req Notes | | Item: | Frame (S): Chic 1000G 1 | Frame (S): Normal 1000G 1 | Frame (S): Urban 1000G 1 | Poster (S): Casual 2000G 1 | Poster (S): Country 2000G 1 | Poster (S): Cute 2000G 1 | | Frame (M): Chic 1500G 2 | Frame (M): Normal 1500G 2 | Frame (M): Urban 1500G 2 | Poster (M): Casual 3000G 2 | Poster (M): Country 3000G 2 | Poster (M): Cute 3000G 2 | | Frame (L): Chic 2250G 3 | Frame (L): Normal 2250G 3 | Frame (L): Urban 2250G 3 | Poster (L): Casual 4000G 3 | Poster (L): Country 4000G 3 | Poster (L): Cute 4000G 3 | | | Tools: | Gold Camera 2400G 1 | | TLR Camera 3000G 2 | | Bellows Camera 3600G 3 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_ST] _ | Sonata Tailoring \ | \ | _ _ _ _ _ _ _ _ _ | Shop Information |
| Location : Harmonica Town
| Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
| Closed On : Sundays, Holidays
| Description : Sonata Tailoring is the main spot to go for all your
| : different clothing needs. They sell headwear, neckwear,
| : facewear, tops, pants and lots of other stuff. Seriously,
| : they sell enough to clothe fifty Harmonica Towns. Because the
| : clothes are made from cloths, and because cloths are animal
| : products, Sonata Tailoring's upgrade level is based on animal
| : product shipments.
|
| Upgrade to Level 2 : Ship 100,000G worth of any type of good.
| Upgrade to Level 3 : Ship 200,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Clothing:
| Blue Workwear (Boy) 1000G 1 Spring & Summer
| Green Casual (Girl) 1000G 1 Spring & Summer
| Workwear (Girl) 1500G 1 Spring & Summer
| Yellow Workwear (Boy) 1500G 1 Spring & Summer
|
| Black Victorian (Girl) 2000G 2 Spring & Summer
| Brown Safari (Boy) 3000G 2 Spring & Summer
| Sporty (Boy) 2000G 2 Spring & Summer
| Sporty Shortsleeves (Girl) 1500G 2 Spring & Summer
|
| Chic (Boy) 3000G 3 Spring & Summer
| Formal Dress (Girl) 3000G 3 Spring & Summer
| Punk (Boy) 2000G 3 Spring & Summer
| Safari (Girl) 2000G 3 Spring & Summer
|
|
| Blue Jacket (Boy) 1000G 1 Fall & Winter
| Red Casual (Girl) 1500G 1 Fall & Winter
| Yellow Casual (Girl) 1000G 1 Fall & Winter
| Yellow Parka (Boy) 1500G 1 Fall & Winter
|
| Down Vest (Boy) 2000G 2 Fall & Winter
| Red Victorian (Girl) 2000G 2 Fall & Winter
| Sporty (Girl) 2000G 2 Fall & Winter
| Tracksuit (Boy) 2000G 2 Fall & Winter
|
| Formal Jacket (Boy) 3000G 3 Fall & Winter
| Pantsuit (Girl) 3000G 3 Fall & Winter
| Safari Jacket (Boy) 3000G 3 Fall & Winter
| Western (Girl) 3000G 3 Fall & Winter
|
|
| Hats & Glasses:
| Fire Bandana 800G 1
| Round Red Glasses 1000G 1
| Round Silver Glasses 1000G 1
| Thick Glasses 1200G 1
| White Baseball Cap 1400G 1
|
| Big Round Glasses 1700G 2
| Brown Hunting Cap 1700G 2
| Camo Hat 1700G 2
| Granny Glasses 1500G 2
| Heart Glasses 1600G 2
| Novelty Glasses 700G 2
| Orange Sunglasses 1800G 2
| Paisley Bandana 800G 2
| Round Sunglasses 1400G 2
| Square Glasses Black 1400G 2
| Star Glasses 1900G 2
| White Cowboy Hat 2400G 2
|
| 3D Glasses 1200G 3
| Big Round Sunglasses 1700G 3
| Brown Cowboy Hat 2400G 3
| Cool Sunglasses 1700G 3
| Eyemask 2200G 3
| Heart Sunglasses 1700G 3
| Monocle 1800G 3
| Red Hunting Cap 1700G 3
| Star Sunglasses 1900G 3
| Tropical Bandana 800G 3
| Yellow Baseball Cap 1200G 3
|
|
| Blue Straw Hat 500G 1 Spring & Summer
| Red Straw Hat 500G 1 Spring & Summer
|
| Blue Knit Cap 1000G 1 Fall & Winter
| Red Knit Cap 1000G 1 Fall & Winter
| White Scarf 1500G 1 Fall & Winter
|
| Long Purple Beanie 1300G 2 Fall & Winter
| Red Scarf 2000G 2 Fall & Winter
|
| Long Black Beanie 1300G 3 Fall & Winter
| Yellow Scarf 2000G 3 Fall & Winter
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TS] _
| Taylor's Seeds \
| \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
| Location : Only by Phone
| Hours : Always Open
| Closed On : Always Open
| Description : Taylor's Seeds is a phone order-only shop for buying seeds.
| : The good side of ordering from Taylor is that you don't have
| : to wait for Marimba Farm to level up to buy seeds; he stocks
| : every type of seed right from his arrival. The bad side is
| : that he charges twice as much per seed. Note that you can
| : eventually buy everything from Marimba Farm that you could
| : from Taylor, and they'll also charge you double if you order
| : by phone.
| Note : Taylor's Seeds won't open until after you've rung the Yellow
| : Bell.
|
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TH] _
| Town Hall \
| \
| _ _ _ _ _ _ _ _ _
| Shop Information
|
| Location : Harmonica Town
| Hours : 8:00 (8:00AM) to 17:00 (5:00PM)
| Closed On : Sundays, Holidays
| Description : The Town Hall is the place to go to buy extra fields and
| : houses. Houses don't serve much purpose, but extra fields
| : will give you places to plant orchards and more crops. Plus,
| : extra houses are just kind of cool. You can't sleep in the
| : other houses, but you can decorate, cook and save in them.
| Note : Hamilton will not sell you these things until you pay back
| : the 5000G he lends you at the beginning of the game. These
| : are the only benefits to paying him back, though, so no rush.
|
| Upgrade to Level 2 : Ship 150,000G worth of any type of good.
| Upgrade to Level 3 : Ship 250,000G worth of any type of good.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| House:
| Beach House 100000G 1
|
| Mountain House 100000G 2
| River House 100000G 2
|
| Summer House 200000G 3
|
|
| Plot:
| River Plot 70000G 1
|
| Farm Plot 150000G 2
|
|
| _________________________________________________________________________
| / [PLACE] /
| / Other Places /
| / /
|/_________________________________________________________________________/
|
| Aside from the places to buy various items, there are many other relevant
| locations around the island. These are places where you'll run into
| villagers, experience many events, and process important materials.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOTSP] _
| Hot Springs \
| \
| There are four Hot Springs around the game world. A Hot Spring lets you
| substantially restore all your stamina once per day. Just go up to the Hot
| Spring and press A -- you'll emerge with full stamina.
|
| The Hot Springs won't take care of drowsiness or illness, and each can only
| be used once a day. Note also that time won't pass while you're in the Hot
| Spring -- its impact is instant.
|
| The four Hot Springs are located:
| - On your ranch, toward the northeast. You won't be able to use it right
| away, but after you complete a little bit of the plot it'll be
| available.
| - At the top of Upper Garmon Mine.
| - On the 20th floor of Lower Garmon Mine.
| - On the 20th floor of the Watery Cave.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WINDM] _
| Windmill \
| \
| The Windmill is located right next door to Horn Ranch. It sits motionless
| until you ring the Red Bell and get the wind blowing again. After that, it
| can be used to process certain goods: Rock Salt into Salt, Spicy Peppers
| into Curry Powder, Coffee Beans in Ground Coffee, and Sugarcane into Sugar.
|
| For more information on using the Windmill to Mill items, check the Milling
| section by searching for [-MILLN-] without the dashes.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHEEL] _
| Waterwheel \
| \
| The Waterwheel is located a bit down the river in Flute Fields. Like the
| Windmill, it can be used to process certain goods: Wheat into Flour,
| Buckwheat into Soba Flour, and Corn into Cornmeal.
|
| For more information on using the Windmill to Mill items, check the Milling
| section by searching for [-MILLN-] without the dashes.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| School \
| \
| The School is located in Harmonica Town, just past the Town Hall up the
| stairs. It doesn't serve much purpose, but once the villagers start having
| kids of their own, several events can take place here.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [FESTI] //
// Festivals and Events //
// "The truth is that existence wants your life //
// to become a festival, because when you are //
// unhappy, you also throw unhappiness all around." //
// -Bhagwan Shree Rajneesh //
// //
//___________________________________________________________________//
|/
| Harvest Moon fans have long been asking for more and better festivals and
| events, ever since the gems that were Harvest Moon 64 and Harvest Moon:
| Back to Nature. Animal Parade, unfortunately, has fewer festivals than even
| Tree of Tranquility. But fortunately, the festivals themselves are far
| better, and there are far more events.
|
| Festivals and events are broken up (by me) into four categories: Romantic
| Festivals, Social Festivals, Family Festivals and Events:
| - Romantic Festivals allow you to take one of the eligible bachelors or
| bachelorettes on a date to do something special. In order to have a
| date for these festivals, you have to talk to the person on the day
| before the festival, and they must have at least three hearts in their
| heart level. The dates all happen at night.
| - Social Festivals are much bigger. In Animal Parade, every social
| festival has multiple shop booths where you can buy goods and multiple
| contests you can enter. There may be only four of these festivals, but
| they're all huge events. Social Festivals also includes Theodore's
| monthly circus, which happens on the 22nd of every month.
| - Family Festivals are small family events. Unlike the other two, the
| dates of these events are custom-defined in your game. These are
| birthdays and anniversaries, and are celebrated by small gatherings in
| your own house.
| - Events are plot sequences, series of dialog and other interesting
| little scenes that are triggered by your friendship with different
| villagers or presence at certain places and at certain times. There are
| lots of events in Animal Parade, and I'm not going to list them all in
| this section: I'm only going to list the ones where it might not be
| clear what you need to do.
|
| _________________________________________________________________________
| / [ROMFE] /
| / Romantic Festivals /
| / /
|/_________________________________________________________________________/
|
| Each month has one romantic festival, all occurring in the first half of
| the month.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWF] _
| Flower Festival \
| \
| Date : Spring 14
| Location : Celesta Church Area
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Flower Festival is the Spring romantic festival. First of all, in order
| to take a date to the Flower Festival, you must talk to your chosen date on
| the day before (that is, Spring 13) the festival. If they have more than 3
| hearts, they'll offer to be your date to the festival. If you accept, no
| one else will offer to go with you. If you deny, they'll ask again if you
| talk to them again unless you've accepted someone else's offer. They won't
| lose any affection if you turn them down, so don't worry about accidentally
| talking to someone you don't want to take first.
|
| Then, on Spring 14, show up in the Celesta Church area before 6:00PM and
| hang out until the clock hits 6:00. You might be able to arrive as late as
| 7:00PM, but to be safe, go ahead and get there early. The scene will
| automatically trigger by 7:00PM. If you're in the right place and it
| doesn't trigger, run around a bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be in an empty Celesta Church area at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIREF] _
| Firefly Festival \
| \
| Date : Summer 7
| Location : At the beach, near the river in Flute Fields
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Firefly Festival is the Summer romantic festival. First of all, in
| order to take a date to the Firefly Festival, you must talk to your chosen
| date on the day before (that is, Summer 6) the festival. If they have more
| than 3 hearts, they'll offer to be your date to the festival. If you
| accept, no one else will offer to go with you. If you deny, they'll ask
| again if you talk to them again unless you've accepted someone else's
| offer. They won't lose any affection if you turn them down, so don't worry
| about accidentally talking to someone you don't want to take first.
|
| Then, on Summer 7, show up at the beach near the river (you'll see the
| festival decorations) before 6:00PM and hang out until the clock hits 6:00.
| You might be able to arrive as late as 7:00PM, but to be safe, go ahead and
| get there early. The scene will automatically trigger by 7:00PM. If you're
| in the right place and it doesn't trigger, run around a bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be on the now-empty beach at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOONF] _
| Moon Festival \
| \
| Date : Fall 14
| Location : On the hill in Flute Fields
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Moon Festival is the Fall romantic festival. First of all, in order to
| take a date to the Moon Festival, you must talk to your chosen date on the
| day before (that is, Fall 13) the festival. If they have more than 3
| hearts, they'll offer to be your date to the festival. If you accept, no
| one else will offer to go with you. If you deny, they'll ask again if you
| talk to them again unless you've accepted someone else's offer. They won't
| lose any affection if you turn them down, so don't worry about accidentally
| talking to someone you don't want to take first.
|
| Then, on Fall 14, show up on Moon Hill in Flute Fields (middle of the area,
| behind the fork that leads to Marimba Farm and Horn Ranch -- same location
| as the Starry Night Festival) before 6:00PM and hang out until the clock
| hits 6:00. You might be able to arrive as late as 7:00PM, but to be safe,
| go ahead and get there early. The scene will automatically trigger by
| 7:00PM. If you're in the right place and it doesn't trigger, run around a
| bit.
|
| There's nothing to do during the festival but watch the scene. Then, the
| event will end, and you'll be back at the fork at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STARF] _
| Starry Night Festival \
| \
| Date : Winter 11
| Location : On the hill in Flute Fields
| Arrive By : 6:00PM
| Ends At : 10:00PM
|
| The Starry Night Festival is the Winter romantic festival. First of all, in
| order to take a date to the Starry Night Festival, you must talk to your
| chosen date on the day before (that is, Winter 10) the festival. If they
| have more than 3 hearts, they'll offer to be your date to the festival. If
| you accept, no one else will offer to go with you. If you deny, they'll ask
| again if you talk to them again unless you've accepted someone else's
| offer. They won't lose any affection if you turn them down, so don't worry
| about accidentally talking to someone you don't want to take first.
|
| Then, on Winter 11, show up on Moon Hill in Flute Fields (middle of the
| area, behind the fork that leads to Marimba Farm and Horn Ranch -- same
| location as the Moon Viewing Festival) before 6:00PM and hang out until the
| clock hits 6:00. You might be able to arrive as late as 7:00PM, but to be
| safe, go ahead and get there early. The scene will automatically trigger by
| 7:00PM. If you're in the right place and it doesn't trigger, run around a
| bit.
|
| Unlike the other festivals, this festival has a bit of a mini-game. You'll
| be prompted over and over with a set of 5 "wishes". If you select the same
| wish every time, you'll get a reward. The wish dialog only stays visible
| for a few seconds, so you'll have to act fast. Then, the event will end,
| and you'll be back at the fork at 10:00PM.
|
| If you don't show up in time, your date will be upset and lose some
| affection points.
|
| _________________________________________________________________________
| / [SOCFE] /
| / Social Festivals /
| / /
|/_________________________________________________________________________/
|
| Like the Romantic Festivals, there is one unique Social Festival per month.
| Additionally, Theodore's circus comes to town every month, though after the
| first couple times it's not nearly as important.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIMF] _
| Animal Festival \
| \
| Date : Spring 28
| Location : Horn Ranch
| Arrive After : 10:00AM
| Ends At : 6:00PM
| Description : The Spring social festival is the Animal Festival, and takes
| : place at Horn Ranch. Like the title suggests, the Animal
| : Festival is a celebration of animals of all kinds:
| : livestock, poultry, and even pets.
| :
| : There are three contests at the Animal Festival, as well as
| : several shops selling various animal products.
|
| Contests : Animal Contest: The Animal Contest is for livestock and
| : poultry. Enter the contest by talking to Hamilton at Horn
| : Ranch and selecting Animal Contest. You'll be asked which
| : animal you want to enter, and presented with a dialog sorted
| : by heart level of all your animals. Any livestock animal can
| : be entered, but higher-heart level animals have a much
| : better chance of winning. If you have multiple animals of
| : the same heart level, go for the "biggest" one -- a cow
| : would be better than a horse, which is better than a sheep
| : or goat, which are all better than chickens, ducks and
| : silkworms. If you win, you'll get a heaping helping of bird
| : feed.
| :
| : Pet Contest: The Pet Contest is, you guessed it, for your
| : pets. Well, one of your pets. Trigger it by talking to
| : Hamilton and selecting Pet Contest. With the Animal Whistle
| : you can teach tricks to your pets just by whistling for them
| : once per day. As they do more tricks, the skill of their
| : trick will improve. At the Pet Contest, choose your animal
| : with the best trick, and it will do that trick for the
| : contest. For more information on tricks, check out the Pets
| : section by searching for [-PETSS-] without the dashes.
| :
| : Horse Race: Well, technically you can ride any animal, but
| : the horse or ostrich is the most logical. To trigger
| : practice for the Horse Race, talk to Cain before 9AM -- to
| : actually enter it, talk to Hamilton and choose Race. He'll
| : let you choose what animal to ride. From there, the game
| : follows the same mechanics as the racing mini-game, which
| : you can find by searching for [-RACMG-] without the spaces.
| : Note that you can only ride animals -- even horses and
| : ostriches -- that have at least 5 hearts, so odds are you
| : won't be able to participate until your second year unless
| : you befriend your cow really quick. You can also just watch
| : by talking to Cain and selecting Watch. You can even get
| : prizes for correctly predicting the winner! Whether you're
| : racing or picking a winner, the Horse is always the best
| : option.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Hanna's Booth:
| Animal Products:
| Cow Butter; Perfect 740G
| Cow Cheese; Perfect 740G
| Goat Butter; Perfect 680G
| Goat Cheese; Perfect 640G
| Mayonnaise; Perfect 260G
| Sheep Butter; Perfect 640G
| Sheep Cheese; Perfect 640G
| Wool; Perfect 2440G
|
|
| Recipe:
| Buckwheat Pancake (recipe) 620G
| Cookie (recipe) 470G
| Orange Cookie (recipe) 590G
| Pancake (recipe) 550G
| Potato Pancake (recipe) 580G
| Pudding (recipe) 300G
| Shortcake (recipe) 890G
|
|
| Shelly's Booth:
| Animal Products:
| Flax Yarn; Perfect 2900G
| Silk Yarn; Perfect 2640G
| Wool Yarn; Perfect 2680G
|
|
| Yolanda's Booth:
| Drink:
| Honeydew Milk 1300G
| Strawberry Milk 1040G
| Yogurt Drink 820G
|
|
| Produce:
| Honey; Decent 100G
| Honey; Good 200G
| Honey; Perfect 300G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OCEAF] _
| Ocean Festival \
| \
| Date : Summer 17
| Location : Harmonica Town beach
| Arrive After : 10:00AM
| Ends At : 10:00PM
|
| Description : The Summer social festival is the Ocean Festival, a
| : celebration of all things sea-related. Aside from two booths
| : stocking primarily sea dishes and items, you'll also find a
| : booth with lots of regular dishes as well.
| :
| : The Ocean Festival has only two contests, but also has a
| : fireworks event to close the day.
|
| Contests : Fishing Contest #1: I'm not entirely sure how this contest
| : works yet. At this contest, you're graded on your fishing
| : prowess thusfar in the game, based on how many fish you've
| : caught and how good they are. I'm not sure the span of time
| : you have to catch contest-eligible fish, though. To enter,
| : talk to Hamilton in the morning. The prizes for this
| : festival are all medicines.
| :
| : Fishing Contest #2: The second fishing contest is a bit more
| : obvious. Talk to Hamilton in the afternoon to trigger it,
| : and he'll tell you a fish that you need to try to catch.
| : Fish in the Harmonica Town ocean to try and catch that fish,
| : and the first person to catch it wins! The prizes for this
| : are fish recipes.
| :
| : Fireworks: The fireworks aren't a contest, but rather just
| : an event. If you're in the area at 7:00PM, the fireworks
| : will start and you'll chill on the beach and watch them with
| : everyone else.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Ozzie's Booth:
| Dish:
| Baked Potato 1060G
| Grilled Squid 130G
| Roasted Corn 420G
| Sashimi; Good 800G
| Sauteed Clam 640G
| Seafood Stew 320G
|
|
| Paolo's Booth:
| Fish:
| Bonito 240G
| Crawfish 20G
| Octopus 120G
| Squid 110G
|
|
| Item:
| Mussel 120G
| Oyster 120G
| Sea Urchin 160G
|
|
| Pascal's Booth:
| Drink:
| Apple Juice 360G
| Blackberry Juice 140G
| Blueberry Juice 140G
| Carrot Juice 500G
| Coconut Juice 120G
| Cranberry Juice 140G
| Grape Juice 320G
| Honeydew Juice 770G
| Orange Juice 320G
| Pineapple Juice 160G
| Raspberry Juice 120G
| Tomato Juice 520G
| Vegetable Juice 1370G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARVF] _
| Harvest Festival \
| \
| Date : Fall 27
| Location : Marimba Farm
| Arrive After : 10:00AM
| Ends At : 6:00PM
|
| Description : The Harvest Festival is the corresponding crop-oriented
| : festival to the Animal Festival. Here you'll celebrate a
| : year of bountiful harvests, fitting for the second-to-last
| : day of Fall.
| :
| : The Harvest Festival has four different contests: one for
| : each type of crop, and one for recipes. To enter all the
| : contests, you'll want to bring something in each category
| : with you in your rucksack.
| :
| : There are also several booths open selling crops and
| : vegetable dishes. Note that Ruth sells many common recipe
| : ingredients like Olive Oil, Flour and Cornmeal -- you won't
| : get to get these again for almost another year, so if
| : there's any recipes you want to make soon you might want to
| : buy some. Note, though, that if you buy these ingredients,
| : your final dish usually won't sell for enough to make it
| : profitable.
|
| Contests : Crop, Flower and Fruit Contests: These three contests all
| : work exactly the same. Talk to Hamilton and he'll ask you
| : for a crop, flower or fruit, depending on which contest you
| : choose. Have them in your rucksack, then hand them over when
| : he asks for them. A crop is anything that grows in a single
| : square on your farm and has a quality rating
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Craig's Booth:
| Item:
| Pontata Root 80G
|
|
| Produce:
| Bell Pepper; Perfect 440G
| Carrot; Perfect 520G
| Eggplant; Perfect 360G
| Pumpkin; Perfect 420G
| Spinach; Perfect 540G
| Yam; Perfect 360G
|
|
| Ruth's Booth:
| Dish:
| Chestnut Rice 850G
| Mushroom Rice 660G
| Perfume; Decent 780G
| Yam Rice 880G
|
|
| Fertilizer:
| Shining Fertilizer 360G
|
|
| Item:
| Salt; Perfect 240G
|
|
| Produce:
| Chrysanthemum 180G
| Cornmeal; Perfect 500G
| Cosmos 200G
| Curry Powder; Perfect 520G
| Flax; Perfect 540G
| Ground Coffee; Perfect 440G
| Olive Oil; Perfect 340G
| Soba Flour; Perfect 600G
| Sugar; Perfect 520G
| Wheat Flour; Perfect 420G
|
|
| Recipe:
| Blue Perfume (recipe) 1280G
| Decent Perfume (recipe) 320G
| Green Perfume (recipe) 380G
| Red Perfume (recipe) 730G
| Shining Perfume (recipe) 1370G
| Yellow Perfume (recipe) 410G
|
|
| Taylor's Booth:
| Dish:
| Apple Candy 830G
| Apple Jam 680G
| Pickled Vegetables 660G
| Potato Stew 520G
| Pumpkin Stew 450G
| Roasted Chestnut 330G
| Roasted Yam 360G
| Sauteed Mushroom 620G
| Strawberry Jam 980G
| Vegetable Salad 840G
| Yam Stew 400G
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWYF] _
| New Year's Eve \
| \
| Date : Winter 28
| Location : Town Hall
| Arrive After : 6:00PM
| Ends At : 12:00AM
|
| Description : The New Year's Eve festival is a celebration of...
| : miscellaneous other stuff that didn't get covered in the
| : other three festivals! There's a hodgepodge of contests
| : covering mining, foraging, and clothing. Be aware that for
| : one of the contests, you'll need to find and refine an Ore
| : or Wonderful before the festival day.
| :
| : Additionally, there are shops at the New Year's Eve festival
| : as well. This is the only place that I know of where you can
| : buy herb seeds, which are great for dyeing yarns. There's
| : also a wide assortment of clothing available here.
|
| Contests : Foraging Contest: This contest is like the first fishing
| : contest from the Ocean Festival. Essentially, all the
| : different forageable goods you've picked up are tallied, and
| : whoever has picked up the most wins. Forageable goods in
| : this case are pretty much anything you can find on the
| : ground outside, like berries, herbs and beach stuff. The
| : prizes here are different quantities of lumber, so this can
| : be a great way to get the wood to build that new home
| : extension or barn expansion.
| :
| : Clothing Contest: The Clothing Contest is a fashion show.
| : You'll be judged on what you're wearing at the time of the
| : contest, so come dressed all fancy-like. I have no idea if
| : the results of this festival are randomly determined or are
| : actually based on what you're wearing, but just in case,
| : come dressed in the most expensive stuff you have -- the
| : game doesn't understand color complements or anything like
| : that.
| :
| : Mining Contest: Like the Crop, Flower, Fruit and Cooking
| : contests from the Harvest Festival, the Mining Contest is a
| : contest to bring the best mine product. As usual, this
| : appears to be solely based on the item's sale value, so just
| : bring the most expensive thing you can find. Gems are better
| : than Metals. This is a great way to get a lot of stone
| : lumber, as that's the prize for winning this contest.
|
| _ _ _ _ _ _ _
| Shop Listings
|
| Lv.
| Item Purchase Price Req Notes
|
| Barbara's Booth:
| Utensils:
| Aging Pot: Gold 3000G
| Aging Pot: Red 2700G
| Cutting Board: Chic 2000G
| Cutting Board: Gorgeous 2500G
| Frying Pan: Chic 2600G
| Frying Pan: Gorgeous 3000G
| Mixer: Chic 1700G
| Mixer: Gorgeous 2000G
| Oven: Chic 3200G
| Oven: Gorgeous 3500G
| Pot: Chic 2500G
| Pot: Gorgeous 2800G
|
|
| Irene's Booth:
| Seeds:
| Blue Herb Seeds 20G
| Green Herb Seeds 20G
| Purple Herb Seeds 20G
| Red Herb Seeds 20G
| Yellow Herb Seeds 20G
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CIRCF] _
| Theodore's Circus \
| \
| Date : Spring 22, Summer 22, Fall 22, Winter 22
| Location : Celesta Church area
| Arrive After : 3:00PM
| Ends At : 8:00PM
|
| Description : Theodore's Circus is a monthly festival, although it really
| : has none of the characteristics of other festivals. I've
| : outlined most of the details of it in the Theodore's Circus
| : Event section -- for that, search for [-THEOD-] without the
| : spaces. This section just focuses on the monthly elements of
| : it.
| :
| : The first couple times you come to Theodore's Circus, you'll
| : be focused on completing Theodore's Circus Event. After
| : that, though, there won't be much to do here. Once you're
| : married, you can have your family follow you to the circus
| : and see your kids playing with all the animals.
|
| _________________________________________________________________________
| / [FAMIF] /
| / Family Festivals /
| / /
|/_________________________________________________________________________/
|
| In addition to those seasonal festivals, as you get married and start a
| family you'll find a few events that occur on particular dates to celebrate
| birthdays and anniversaries.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [YOURB] _
| Your Birthday \
| \
| Before marriage, you probably noticed that people around the island
| mysteriously wished you happy birthday even though you probably can't
| recall ever telling them when your birthday is. They probably looked it up
| on Facebook.
|
| After marriage, though, you'll have a little celebration at your house.
| Just enter your house after 6:00PM and you'll get the scene, which goes
| until around 10:00PM. Other than that, you don't have anything to do.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, but your spouse won't really mind.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SPOUB] _
| Your Spouse's Birthday \
| \
| You'll celebrate your spouse's birthday too, but be warned: do NOT give
| your spouse a present early in the day. As soon as you give them a gift,
| the event triggers, and it won't be over until 10:00PM.
|
| You can also trigger the event the same way as your own birthday, just by
| entering your house after 6:00PM. Your spouse will be happier if you
| trigger it with a present, though.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| Note that the Harvest King, Harvest Goddess, Witch and Wizard all have
| unknown birthdays, so this event won't take place.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANNIV] _
| Your Anniversary \
| \
| Like your birthday and your spouse's birthday, the anniversary event is
| triggered just by entering the house on the date of your anniversary after
| 6:00PM. I'm not yet sure if there's a present involved.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| Note that this event won't take place if you married the Harvest King or
| Harvest Goddess.
|
|\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHLDB] _
| Your Child's Birthday \
| \
| Like the other family-based festivals, your child's birthday is triggered
| by entering your house after 6:00PM. It won't be over until 10:00PM, so
| don't plan on doing any major chores after entering the house.
|
| Now, there's a funny thing about kids: they want presents! And you'll need
| to legitimately have something in your rucksack to give them, or they'll be
| pretty upset. Now, as you might've noticed, there's no real toy-like items
| in the game, so go with food: cake, pie, chocolate are all good options.
|
| If you don't return for the event (you don't get home until after 10:00PM),
| you'll miss the event, and your spouse will lose a bit of affection.
|
| _________________________________________________________________________
| / [EVENT] /
| / Events /
| / /
|/_________________________________________________________________________/
|
| Note that if you're looking for heart events and other romance-related
| events, you're going to want to check the Dating and Marriage sections by
| searching for [-DT&MR-] without the dashes. This section is for
| non-romantic events that pseudo-randomly occur around the island. They're
| listed loosely in the order you'll likely encounter them.
|
| Some of these events occur at the very beginning of the game, so let me
| state something kind of obvious: you're not meant to do these events on
| their own, without playing any other element of the game at the same time.
| You should still be doing your farming, ranching, fishing, socializing, or
| whatever else it is that you do while you complete these events. Don't just
| complete a step of the event, then go home and go to sleep. This isn't that
| kind of RPG.
|
| Note that the titles for these events are my own creation -- they're not
| labeled this way in the game anywhere.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIXBR] _
| Fix the Bridge \
| \
| At the very start of the game, you must complete the Fix the Bridge event
| before you can get started with the plotline. I'm separating it, though,
| because aside from allowing the plotline to start, it really doesn't flow
| as a cohesive story. Also, in case you just jumped right to this point,
| read the paragraph directly above this one, before the start of this
| section.
|
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| As you may or may not know, in order to start the plotline, you'll need to
| visit the Goddess Spring. Unfortunately, the Goddess Spring is accessed
| through Garmon Mine District, and the bridge to the district is down. It's
| up to Bo to repair it.
|
| So, now it's just a matter of waiting for Bo to get off his tush and repair
| it, right? Of course not. You're responsible for triggering various
| elements of the event that will eventually lead to him repairing the
| bridge.
|
| To start the event off, attempt to go down the path behind your farm toward
| Garmon Mine District. You'll run into Bo, who will explain everything I
| just said. Then he'll ask you to get his toolbox from the Mayor.
|
| Head over to Town Hall and talk to the Mayor to get the toolbox. Yeah,
| right -- you wish it was that easy. Before he'll give you the toolbox,
| Hamilton (the Mayor) asks you to make sure you've met everyone around the
| island first. So, go do that. The villagers you need to meet are:
| - Simon at the Simon's Studio.
| - Shelly & Candace at Sonata Tailoring.
| - Kathy & Hayden outside Brass Bar.
| - Ozzie at the Fishery.
| - Jake & Colleen at the Dock past the Fishery.
| - Maya & Yolanda at Ocarina Inn.
| - Irene at Choral Clinic.
| - Perry & Mira in the Church.
| - Chase at the Church area.
|
| Those are all the folks Hamilton cares if you meet, but there are a lot
| more villagers to meet as well. They are:
| - Hanna & Cain at Horn Ranch, at the shop and barn respectively.
| - Renee at the Windmill by Horn Ranch.
| - Toby at the Waterwheel in Flute Fields.
| - Craig, Taylor & Ruth at Marimba Farm.
|
| And after Bo fixes the bridge, you'll also be able to meet:
| - Dale at the Carpenter's Shop.
| - Ramsey at the Blacksmith's Shop.
| - Owen at Garmon Mine.
| - Julius at the Accessory Shop.
| - Barbara at the General Store.
|
| Once you're done (Finn will let you know -- remember, it's only that first
| list of people that you need to find), return and talk to Hamilton again.
| He'll give you the toolbox. Take that back to Bo and give it to him (talk
| to him while the toolbox is in your hands). That does it! Except that
| apparently Bo is hungry, and won't work until you bring him food. Spoiled
| little... anyway, time to bring Bo some food. But not just any food: he
| specifically requests milk and a strawberry. You can get them on your own
| farm if your cow is grown and you've planted Strawberries, but it's easier
| just to buy them from Horn Ranch and Marimba Farm (assuming it's still
| Spring), respectively. They cost 700G together, so it might take you a
| little while to earn the money to buy them -- if you're running low on
| money, gather some mushrooms in the mine to get that sum quickly.
|
| Take the items back to Bo (talk to him while one is in your hands, then the
| other). The next morning, he'll pop by your farm and tell you that the
| repairs are all finished. Woo-hoo! That completes the Fixing the Bridge
| event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVEA] _
| Move the Animals \
| \
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| Now that you've fixed the bridge, you can go to Garmon Mine District and
| take the path between the Carpenter Shop and General Store to the Goddess
| Spring. Unfortunately, as soon as you do so, you'll find that a bunch of
| wild animals are standing in your way.
|
| Now we introduce the new hunting system in... nah, just kidding. Navi --
| er, I mean, Finn -- will pop up and tell you to go find someone that
| understands wild animals. Not that you have any idea who that would be, so
| usually you'd just have to go talk to everyone until someone said something
| useful. Fortunately, you're reading this, so I can tell you just to go talk
| to Dale.
|
| To make a long story short, Dale will say you need an item called the
| Animal Whistle. Time to go on a wild goose chase to find that whistle. Go
| talk to Barbara at the General Store, then Julius at the Accessory Shop or
| anywhere else he goes, then Chloe or Ramsey at the Blacksmith Shop, then
| Owen. Except, Owen's not that easy to find -- he's on the 10th floor of the
| mine.
|
| Once Owen gives you the whistle, head back to the menagerie blocking the
| Goddess Spring and use it just like you'd use any other tool. They'll move
| their butts. That completes the Accessing the Goddess Spring event.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THEOD] _
| Theodore's Circus Event \
| \
| The first time Theodore's circus comes to town (Spring 22), head over to
| the Celesta Church area. Unfortunately, it seems that some of his circus
| animals have wandered off, and it's up to you to help find them. You can't
| complete this event the first time Theodore comes to town because certain
| items can only be obtained in later seasons. Don't worry, he comes back on
| the 22nd of every month, and you can complete the event in stages.
|
| To find his animals, you'll need to do two things:
| - Make a dish to feed to each animal to get it to follow you back.
| - Find each animal by blowing the animal whistle that Owen gave you.
|
| First, go home and make the three dishes. Since you're reading this guide,
| you could actually do this in advance. The three recipes are:
| - Good Herb Fish: Cook any Herb and up to four fish in the Oven. The sale
| value of the items you cook must be at least 250G. If you end up with a
| Perfect or Shining Herb Fish, it should still work.
| - Bread: Bread is also made in the oven, using Milk, Butter and Flour.
| Flour might be hard to come by at your early stage of the game: it
| requires wheat, one of the more expensive seeds, and the waterwheel in
| Flute Fields.
| - Vegetable Pizza: This one's tough. You'll need a good bit of
| preparation to make a Vegetable Pizza, and it isn't sold anywhere.
| First, this is important: save one of the Potatoes that grows on your
| farm when you first start the game. Secondly, get some Cheese, either
| from your own animal or from Horn Ranch. Third, get a Tomato, either
| grown yourself in Summer or bought from a Level 2 Marimba Farm in
| Summer. Fourth, get a Bell Pepper, either grown yourself in Fall or
| bought from a Level 2 Marimba Farm in Fall. Last, get a Pie Crust by
| putting Butter (bought or from your animals) and Wheat (from Flour,
| grown or bought year-round from Level 2 Marimba Farm) together with the
| Cutting Board. Then, cook the Potato, Cheese, Tomato, Bell Pepper and
| Pie Crust together in the oven.
|
| You'll be using these dishes in order. To make this easier, before the
| 22nd, cook one of each of the ones you can (odds are, only the first two in
| Spring) and have it in your rucksack when you go to see Theodore.
|
| Theodore will tell you that three animals are missing: the Giraffe,
| Elephant and Hippopotamus. You must find them in order, and you have to
| return to talk to Theodore between finding each one.
|
| _ _ _ _ _ _ _ _ _ _
| Eunice the Giraffe
|
| Eunice the Giraffe is hiding behind the lighthouse near the ocean. Head
| near the lighthouse and equip the whistle, then press A to use it. You'll
| be prompted to offer the Giraffe some food: he wants the Good Herb Fish.
| You might have to blow the whistle twice to be prompted to turn over the
| dish.
|
| Once you've given the Giraffe the dish, he'll return to Theodore. You
| should do the same.
|
| _ _ _ _ _ _ _ _ _ _
| Trunks the Elephant
|
| To find Trunks, you first have to convince Vegeta and Bulma to... wait,
| wrong universe.
|
| Trunks the Elephant is hiding near the entrance to Fugue Forest, in Flute
| Fields. Head near the forest and equip the whistle, then press A to use it.
| You'll be prompted to offer the Elephant some food: he wants the Bread. You
| might have to blow the whistle twice to be prompted to turn over the dish.
|
| Once you've given the Elephant the dish, he'll return to Theodore. You
| should do the same.
|
| _ _ _ _ _ _ _ _ _ _ _ _ _
| Humphrey the Hippopotamus
|
| Humphrey the Hippopotamus is hiding in the swamp inside Fugue Forest. Head
| all the way to the Witch's House and equip the whistle, then press A to use
| it. You'll be prompted to offer the Hippopotamus some food: he wants the
| Vegetable Pizza. You might have to blow the whistle twice to be prompted to
| turn over the dish.
|
| Once you've given the Hippopotamus the dish, he'll return to Theodore. You
| should do the same.
|
| _ _ _ _ _ _ _
| The Shortcuts
|
| Once you've rescued all three animals, the circus will take place. Watch
| the show! At the end of it, the three animals will be available as
| shortcuts to some of the more difficult parts of the island. To access
| these shortcuts, just blow your whistle anywhere on the island when there's
| not a pet nearby, and choose where you want to go:
| - Giraffe: The Giraffe will pop up and take you to Harmonica Town,
| outside Town Hall.
| - Elephant: The Elephant will pop up and take you to Flute Fields, at the
| fork that leads to Marimba Farm and Horn Ranch.
| - Hippopotamus: The Hippopotamus will take you to the Witch's House, so
| you don't have to navigate that obnoxious forest anymore.
| - Pig: The Pig will take you back home.
|
| These circus animals apparently know how to scuba dive -- they can pick you
| up even if you're on Toucan Island. Note, though, that to do this, you have
| to blow the whistle Owen gives you -- pressing A and B will whistle for a
| livestock animal, and those won't come on Toucan Island and in some other
| areas.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THANK] _
| Harmony Day \
| \
| Harmony Day is kind of technically a festival, but it doesn't take place at
| any particular location. On the 5th of Winter, all day long you'll receive
| cake from any eligible bachelor or bachelorette with more than 5 hearts, so
| long as you talk to them. You'll also receive an additional boost to a
| person's heart level if you give them cake on this day: this applies to
| every villager.
|
| Cakes are pretty complicated recipes: they all involve Egg, Milk, Butter
| and Flour, with an alternating fifth ingredient that determines what type
| of cake it is. The easier thing to do is just give away the cakes you
| receive: after all, you weren't using them for anything.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BOSLU] _
| Bo's Lunch \
| \
| This one's short and easy. After you've rung the Red Bell, you'll notice
| that Bo spends his time chilling by the broken mine cart in Garmon Mine
| District. But, like the Fix the Bridge event, he apparently can't do
| anything about it with food. And he's too cheap to pay for it, so he wants
| you to bring it to him.
|
| Once you've triggered the event, all you have to do is bring Bo an edible
| gift during the day every day for around a week. Eventually, he'll say he's
| fixed it.
|
| Once it's fixed, you can use the mine cart as a shortcut. For more
| information on that, check out the Mine Cart Shortcut section by searching
| for [-CARTS-] without the dashes.
|
|\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Opening the Accessory Shop \
| \
| This event is reasonably self-explanatory, so there's a good chance you
| should be able to complete it without reading this.
|
| This event is easy. When you're completing the Accessing the Goddess Spring
| event, Julius will mention that the Accessory Shop won't run without Mira.
| Mira is moping at the church.
|
| Go to the church and talk to her to get her to come re-open the shop.
| There, wasn't that easy?
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island Drama \
| \
| The first time you visit Toucan Island, you'll trigger an event that
| introduces Sue, Samson and Selena.
|
| Most of the event is just scenes: one when you first enter Pineapple Inn on
| Toucan Island and one afterward outside Ocarina Inn. After that, you'll
| need to head back on the ferry to Harmonica Town.
|
| Once you're back, you'll discover that Selena hid on the ferry and came
| back with you. She'll get a job dancing at Brass Bar. Talk to her there and
| she'll ask you to take a letter back to her mom on Toucan Island.
|
| Take the letter, buy yet another ticket, and give the letter back to Sue.
| She'll thank you with a Hibiscus flower.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [REFER] //
// Reference Sections //
// //
// "It's the little details that are //
// vital. Little things make big things //
// happen." -John Wooden //
// //
//___________________________________________________________________//
|/
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POWER] _
| Power Berries \
| \
| At the beginning of the game, you have 600 stamina points (though you'll
| never see the actual numbers). The only way to increase this number is by
| eating Power Berries. There are eight in the game, with each giving a
| permanent 50-point bonus.
|
| Mine Berry #1 : On the final floor of the Lower Garmon Mine.
| Mine Berry #2 : On the final floor of the Upper Garmon Mine.
| Fishing Berry : Level the fishing rod to Level 5 (see the Tools section by
| : searching for [-TOOLS-] without the dashes).
| Tilling Berry : Level the hoe to Level 5 (see the Tools section by
| : searching for [-TOOLS-] without the dashes).
| Animal Berry : Raise any animal (livestock, poultry, pet or wild animal)
| : to 10 hearts.
| Goddess Berry : On the ground at the Goddess Spring.
| Marriage Berry : Raise your spouse to a full 20 hearts.
| Child Berry : Raise your child to a full 10 hearts.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TROPH] _
| Trophies \
| \
| There are eight trophies that you can get for completing certain portions
| of the game. When you receive a trophy, you can set it out as a piece of
| furniture in your house to show off your accomplishment.
|
| Animal Trophy : Possess each farm animal (both newborn and adult) at some
| : point (though not all at the same time) and meet every
| : wild animal.
| Cooking Trophy : Make every recipe.
| Crop Trophy : Grow each of the 32 crops and fruits.
| Fish Trophy : Catch each of the 48 fish.
| Flower Trophy : Grow each of the 18 flowers.
| Heart Trophy : Collect every villager wish and take it to the fresco (in
| : other words, raise each villager to three hearts).
| Mining Trophy : Obtain every mine item, including ores, wonderfuls,
| : metals and gems, as well as both types of pearl.
| Ranch Trophy : Obtain each animal product and animal by-product.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TVPRG] _
| Television Programs \
| \
| There are seven TV programs. Some are on every day, while others change
| from day to day.
|
| The shows are:
| Sun Mon Tue Wed Thu Fri Sat
| Weather Report X X X X X X X
| Harmonica Town News X X X X X X X
| General Store Infomercial X X X X X X X
| Anime Program X
| Cooking with Maya X X
| Animal Parade X X
| Julius's Style Show X X
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALEN] _
| Calendar \
| \
| Here's a month-by-month calendar for the entire game. I'm planning to make
| a better-looking image version of this sooner.
|
| __ __ __ __
|
|
| Spring
|
| __ __ __ __
|
|
| Sunday Monday Tuesday Wednesday Thursday Friday Saturday
| 1 2 3 4 5 6 7
| Ramsey's Ruth's
| Birthday Birthday
|
| 8 9 10 11 12 13 14
| Toby's Mayor's Flower
| Birthday Birthday Festival
|
| 15 16 17 18 19 20 21
| Phoebe's Perry's Hayden's
| Birthday Birthday Birthday
|
| 22 23 24 25 26 27 28
| Circus Chase's Luna's Sue's Animal
| Birthday Birthday Birthday Festival
|
|
| __ __ __ __
|
|
| Summer
|
| __ __ __ __
|
|
| Sunday Monday Tuesday Wednesday Thursday Friday Saturday
| 1 2 3 4 5 6 7
| Kathy's Cain's Firefly
| Birthday Birthday Festival
|
| 8 9 10 11 12 13 14
| Luke's Yolanda's Dale's
| Birthday Birthday Birthday
|
| 15 16 17 18 19 20 21
| Ocean Owen's Taylor's Samson's
| Festival Birthday Birthday Birthday
|
| 22 23 24 25 26 27 28
| Circus Barbara's Selena's Chloe's
| Birthday Birthday Birthday
|
|
|
| __ __ __ __
|
|
| Fall
|
| __ __ __ __
|
|
| Sunday Monday Tuesday Wednesday Thursday Friday Saturday
| 1 2 3 4 5 6 7
| Bo's Renee's Craig's
| Birthday Birthday Birthday
|
| 8 9 10 11 12 13 14
| Mira's Moon
| Birthday Festival
|
| 15 16 17 18 19 20 21
| Anissa's Irene's Julius's
| Birthday Birthday Birthday
|
| 22 23 24 25 26 27 28
| Circus Maya's Harvest Jake's
| Birthday Festival Birthday
|
|
| __ __ __ __
|
|
| Winter
|
| __ __ __ __
|
|
| Sunday Monday Tuesday Wednesday Thursday Friday Saturday
| 1 2 3 4 5 6 7
| Gill's Pascal's Hanna's Thanks- Candace's
| Birthday Birthday Birthday giving Birthday
|
| 8 9 10 11 12 13 14
| Simon's Starry Colleen's Calvin's
| Birthday Night Fest Birthday Birthday
|
| 15 16 17 18 19 20 21
| Shelly's Paolo's
| Birthday Birthday
|
| 22 23 24 25 26 27 28
| Circus Ozzie's Jin's New
| Year's
| Birthday Birthday Eve
|
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHOPR] _
| Shopping Reference \
| \
| G
|
| _ _ _ _ _
| Accessory
|
| Amber Brooch 300G Accessory Store, Lv.1; Silver, Amber
| Amber Pendant 300G Accessory Store, Lv.1; Silver, Amber
| Amber Ring 300G Accessory Store, Lv.1; Silver, Amber
| Amethyst Brooch 500G Accessory Store, Lv.3; Silver, Amethyst
| Amethyst Pendant 500G Accessory Store, Lv.3; Silver, Amethyst
| Amethyst Ring 500G Accessory Store, Lv.3; Silver, Amethyst
| Aquamarine Brooch 500G Accessory Store, Lv.2; Silver, Aqua...
| Aquamarine Pendant 500G Accessory Store, Lv.2; Silver, Aqua...
| Aquamarine Ring 500G Accessory Store, Lv.2; Silver, Aqua...
| Black Pearl Brooch 200G Accessory Store, Lv.3; Silver, Blac...
| Black Pearl Pendant 200G Accessory Store, Lv.3; Silver, Blac...
| Black Pearl Ring 200G Accessory Store, Lv.3; Silver, Blac...
| Crystal Brooch 300G Accessory Store, Lv.1; Silver, Crystal
| Crystal Pendant 300G Accessory Store, Lv.1; Silver, Crystal
| Crystal Ring 300G Accessory Store, Lv.1; Silver, Crystal
| Diamond Brooch 1200G Accessory Store, Lv.3; Silver, Diamond
| Diamond Pendant 1200G Accessory Store, Lv.3; Silver, Diamond
| Diamond Ring 1200G Accessory Store, Lv.3; Silver, Diamond
| Emerald Brooch 700G Accessory Store, Lv.3; Silver, Emerald
| Emerald Pendant 700G Accessory Store, Lv.3; Silver, Emerald
| Emerald Ring 700G Accessory Store, Lv.3; Silver, Emerald
| Garnet Brooch 300G Accessory Store, Lv.1; Silver, Garnet
| Garnet Pendant 300G Accessory Store, Lv.1; Silver, Garnet
| Garnet Ring 300G Accessory Store, Lv.1; Silver, Garnet
| Goddess Brooch 400G Accessory Store, Lv.3; Rare Metal x2
| Goddess Pendant 400G Accessory Store, Lv.3; Rare Metal x2
| Goddess Ring 400G Accessory Store, Lv.3; Rare Metal x2
| Gold Brooch 300G Accessory Store, Lv.2; Gold x2
| Gold Pendant 300G Accessory Store, Lv.2; Gold x2
| Gold Ring 300G Accessory Store, Lv.2; Gold x2
| Jade Brooch 300G Accessory Store, Lv.2; Silver, Jade
| Jade Pendant 300G Accessory Store, Lv.2; Silver, Jade
| Jade Ring 300G Accessory Store, Lv.2; Silver, Jade
| Lapis Lazuli Brooch 400G Accessory Store, Lv.1; Silver, Lapi...
| Lapis Lazuli Pendant 400G Accessory Store, Lv.1; Silver, Lapi...
| Lapis Lazuli Ring 400G Accessory Store, Lv.1; Silver, Lapi...
| Opal Brooch 400G Accessory Store, Lv.2; Silver, Opal
| Opal Pendant 400G Accessory Store, Lv.2; Silver, Opal
| Opal Ring 400G Accessory Store, Lv.2; Silver, Opal
| Pearl Brooch 200G Accessory Store, Lv.2; Silver, Pearl
| Pearl Pendant 200G Accessory Store, Lv.2; Silver, Pearl
| Pearl Ring 200G Accessory Store, Lv.2; Silver, Pearl
| Peridot Brooch 400G Accessory Store, Lv.1; Silver, Peridot
| Peridot Pendant 400G Accessory Store, Lv.1; Silver, Peridot
| Peridot Ring 400G Accessory Store, Lv.1; Silver, Peridot
| Ruby Brooch 800G Accessory Store, Lv.3; Silver, Ruby
| Ruby Pendant 800G Accessory Store, Lv.3; Silver, Ruby
| Ruby Ring 800G Accessory Store, Lv.3; Silver, Ruby
| Sakura Shell Brooch 200G Accessory Store, Lv.1; Silver, Saku...
| Sakura Shell Pendant 200G Accessory Store, Lv.1; Silver, Saku...
| Sakura Shell Ring 200G Accessory Store, Lv.1; Silver, Saku...
| Sapphire Brooch 600G Accessory Store, Lv.3; Silver, Sapphire
| Sapphire Pendant 600G Accessory Store, Lv.3; Silver, Sapphire
| Sapphire Ring 600G Accessory Store, Lv.3; Silver, Sapphire
| Silver Brooch 200G Accessory Store, Lv.1; Silver x2
| Silver Pendant 200G Accessory Store, Lv.1; Silver x2
| Silver Ring 200G Accessory Store, Lv.1; Silver x2
| Spinel Brooch 300G Accessory Store, Lv.1; Silver, Spinel
| Spinel Pendant 300G Accessory Store, Lv.1; Silver, Spinel
| Spinel Ring 300G Accessory Store, Lv.1; Silver, Spinel
| Topaz Brooch 600G Accessory Store, Lv.3; Silver, Topaz
| Topaz Pendant 600G Accessory Store, Lv.3; Silver, Topaz
| Topaz Ring 600G Accessory Store, Lv.3; Silver, Topaz
|
| _ _ _ _ _ _ _ _
| Animal Products
|
| Chicken Egg; Decent 100G Horn Ranch, Lv.1
| Chicken Egg; Good 160G Horn Ranch, Lv.2
| Cocoon; Decent 1320G Horn Ranch, Lv.2
| Cocoon; Good 1980G Horn Ranch, Lv.4
| Cow Butter; Decent 380G Horn Ranch, Lv.1
| Cow Butter; Good 560G Horn Ranch, Lv.2
| Cow Butter; Perfect 740G Animal Festival
| Cow Butter; Perfect 740G Horn Ranch, Lv.3
| Cow Cheese; Decent 380G Horn Ranch, Lv.1
| Cow Cheese; Good 560G Horn Ranch, Lv.2
| Cow Cheese; Perfect 740G Animal Festival
| Cow Cheese; Perfect 740G Horn Ranch, Lv.3
| Cow Milk; Decent 340G Horn Ranch, Lv.1
| Cow Milk; Good 520G Horn Ranch, Lv.2
| Duck Egg; Decent 160G Horn Ranch, Lv.3
| Duck Egg; Good 240G Horn Ranch, Lv.3
| Flax Yarn; Perfect 2900G Animal Festival
| Goat Butter; Decent 200G Horn Ranch, Lv.1
| Goat Butter; Good 500G Horn Ranch, Lv.2
| Goat Butter; Perfect 680G Animal Festival
| Goat Butter; Perfect 680G Horn Ranch, Lv.3
| Goat Cheese; Decent 300G Horn Ranch, Lv.1
| Goat Cheese; Good 500G Horn Ranch, Lv.2
| Goat Cheese; Perfect 640G Animal Festival
| Goat Cheese; Perfect 680G Horn Ranch, Lv.3
| Goat Milk; Good 280G Horn Ranch, Lv.2
| Goat Milk; Good 460G Horn Ranch, Lv.3
| Mayonnaise; Decent 160G Horn Ranch, Lv.1
| Mayonnaise; Good 200G Horn Ranch, Lv.2
| Mayonnaise; Perfect 260G Animal Festival
| Mayonnaise; Perfect 260G Horn Ranch, Lv.3
| Ostonnaise 900G Horn Ranch, Lv.2
| Ostrich Egg; Decent 700G Horn Ranch, Lv.1
| Ostrich Egg; Good 1060G Horn Ranch, Lv.4
| Sheep Butter; Decent 260G Horn Ranch, Lv.2
| Sheep Butter; Good 460G Horn Ranch, Lv.3
| Sheep Butter; Perfect 640G Animal Festival
| Sheep Cheese; Decent 260G Horn Ranch, Lv.2
| Sheep Cheese; Good 460G Horn Ranch, Lv.3
| Sheep Cheese; Perfect 640G Animal Festival
| Sheep Cheese; Perfect 640G Horn Ranch, Lv.4
| Sheep Milk; Decent 240G Horn Ranch, Lv.3
| Sheep Milk; Good 420G Horn Ranch, Lv.4
| Silk Yarn; Decent 1460G Horn Ranch, Lv.1
| Silk Yarn; Good 2180G Horn Ranch, Lv.2
| Silk Yarn; Perfect 2640G Animal Festival
| Silk Yarn; Perfect 2900G Horn Ranch, Lv.4
| Wool Yarn; Decent 1360G Horn Ranch, Lv.1
| Wool Yarn; Good 2020G Horn Ranch, Lv.2
| Wool Yarn; Perfect 2680G Animal Festival
| Wool Yarn; Perfect 2680G Horn Ranch, Lv.4
| Wool; Decent 1240G Horn Ranch, Lv.1
| Wool; Good 1840G Horn Ranch, Lv.4
| Wool; Perfect 2440G Animal Festival
|
| _ _ _ _
| Animals
|
| Calf 1200G Horn Ranch, Lv.1
| Chick 1000G Horn Ranch, Lv.1
| Chicken 2000G Horn Ranch, Lv.2
| Cow 2400G Horn Ranch, Lv.2
| Duck 1600G Horn Ranch, Lv.3
| Duckling 800G Horn Ranch, Lv.1
| Foal 2000G Horn Ranch, Lv.2
| Goat 3000G Horn Ranch, Lv.4
| Horse 4000G Horn Ranch, Lv.3
| Kid 1500G Horn Ranch, Lv.2; Req. Level 2 Barn
| Lamb 1800G Horn Ranch, Lv.1
| Ostrich 6000G Horn Ranch, Lv.4; Req. Level 3 Barn
| Ostrich Chick 3000G Horn Ranch, Lv.4; Req. Level 3 Barn
| Sheep 3600G Horn Ranch, Lv.1
| Silkworm 4000G Horn Ranch, Lv.3; Req. Level 3 Coop
|
| _ _ _
| Books
|
| Advanced Farming 1500G General Store, Lv.3
| All About Tools 800G General Store, Lv.3
| Animal Care Tool Guide 1500G General Store, Lv.3
| Castanet Guide: Volume 2 500G General Store, Lv.2
| Gathering Materials 1500G General Store, Lv.3
| Map of Bonds 222G General Store, Lv.2
| Map of Droplet 555G General Store, Lv.3
| Map of Fire 111G General Store, Lv.2
| Map of Goddess 999G General Store, Lv.4
| Map of Mirrors 333G General Store, Lv.3
| Map of Pastoral 888G General Store, Lv.4
| Map of Sneaking 666G General Store, Lv.4
| Map of Splash 444G General Store, Lv.3
| Map of Wings 777G General Store, Lv.4
| Milling Basics 500G General Store, Lv.1
| TV Listings 500G General Store, Lv.1
|
| _ _ _ _ _
| Clothing
|
| Black Victorian (Girl) 2000G Sonata Tailoring, Lv.2; Spring & Summer
| Blue Jacket (Boy) 1000G Sonata Tailoring, Lv.1; Fall & Winter
| Blue Workwear (Boy) 1000G Sonata Tailoring, Lv.1; Spring & Summer
| Brown Safari (Boy) 3000G Sonata Tailoring, Lv.2; Spring & Summer
| Chic (Boy) 3000G Sonata Tailoring, Lv.3; Spring & Summer
| Down Vest (Boy) 2000G Sonata Tailoring, Lv.2; Fall & Winter
| Formal Dress (Girl) 3000G Sonata Tailoring, Lv.3; Spring & Summer
| Formal Jacket (Boy) 3000G Sonata Tailoring, Lv.3; Fall & Winter
| Green Casual (Girl) 1000G Sonata Tailoring, Lv.1; Spring & Summer
| Pantsuit (Girl) 3000G Sonata Tailoring, Lv.3; Fall & Winter
| Punk (Boy) 2000G Sonata Tailoring, Lv.3; Spring & Summer
| Red Casual (Girl) 1500G Sonata Tailoring, Lv.1; Fall & Winter
| Red Victorian (Girl) 2000G Sonata Tailoring, Lv.2; Fall & Winter
| Safari (Girl) 2000G Sonata Tailoring, Lv.3; Spring & Summer
| Safari Jacket (Boy) 3000G Sonata Tailoring, Lv.3; Fall & Winter
| Sporty (Boy) 2000G Sonata Tailoring, Lv.2; Spring & Summer
| Sporty (Girl) 2000G Sonata Tailoring, Lv.2; Fall & Winter
| Sporty Shortsleeves (Girl) 1500G Sonata Tailoring, Lv.2; Spring & Summer
| Tracksuit (Boy) 2000G Sonata Tailoring, Lv.2; Fall & Winter
| Western (Girl) 3000G Sonata Tailoring, Lv.3; Fall & Winter
| Workwear (Girl) 1500G Sonata Tailoring, Lv.1; Spring & Summer
| Yellow Casual (Girl) 1000G Sonata Tailoring, Lv.1; Fall & Winter
| Yellow Parka (Boy) 1500G Sonata Tailoring, Lv.1; Fall & Winter
| Yellow Workwear (Boy) 1500G Sonata Tailoring, Lv.1; Spring & Summer
|
| _ _ _ _ _
| Cocktails
|
| Apple Cocktail 680G Brass Bar, Lv.1
| Blackberry Cocktail 240G Brass Bar, Lv.4
| Blueberry Cocktail 240G Brass Bar, Lv.3
| Buckwheat Cocktail 920G Brass Bar, Lv.2
| Coconut Cocktail 200G Brass Bar, Lv.3
| Cranberry Cocktail 240G Brass Bar, Lv.2
| Grape Cocktail 600G Brass Bar, Lv.1
| Olive Cocktail 600G Brass Bar, Lv.2
| Raspberry Cocktail 200G Brass Bar, Lv.3
| Rice Cocktail 1080G Brass Bar, Lv.4
| Wheat Cocktail 640G Brass Bar, Lv.1
| Yam Cocktail 680G Brass Bar, Lv.1
|
| _ _ _
| Dish
|
| Apple Candy 830G Harvest Festival
| Apple Jam 680G Harvest Festival
| Apple Pie 1510G Ocarina Inn, Lv.1; Summer
| Baked Potato 1060G Ocean Festival
| Banana Candy 590G Pineapple Inn, Lv.2
| Banana Ice Cream 1320G Pineapple Inn, Lv.2
| Banana Pudding 830G Pineapple Inn, Lv.2
| Blackberry Pie 1290G Ocarina Inn, Lv.2
| Blueberry Pie 1290G Ocarina Inn, Lv.1
| Boiled Spinach 550G Ocarina Inn, Lv.1; Fall
| Bouillabaisse; Decent 1060G Brass Bar, Lv.2
| Bouillabaisse; Good 2220G Brass Bar, Lv.3
| Bouillabaisse; Perfect 2720G Brass Bar, Lv.4
| Cheese Fondue 2960G Ocarina Inn, Lv.2
| Cheese Omelet 1380G Ocarina Inn, Lv.3
| Cheese Risotto 1570G Ocarina Inn, Lv.1; Winter
| Cherry Pie 1460G Ocarina Inn, Lv.3; Spring
| Chestnut Pie 1480G Ocarina Inn, Lv.2; Fall
| Chestnut Rice 850G Harvest Festival
| Chestnut Rice 850G Ocarina Inn, Lv.3; Fall
| Chocolate Banana 460G Pineapple Inn, Lv.2
| Chocolate Fondue 2670G Ocarina Inn, Lv.3; Winter
| Chocolate Pie 1510G Ocarina Inn, Lv.3; Spring
| Conger Eel Rice 820G Ocarina Inn, Lv.2; Summer
| Corn Soup 950G Ocarina Inn, Lv.4; Summer
| Croquette 2410G Ocarina Inn, Lv.1; Winter
| Curry Bread 2250G Ocarina Inn, Lv.1; Spring
| Curry Soba 1490G Ocarina Inn, Lv.4
| Doria 1810G Ocarina Inn, Lv.2
| Eel Rice 940G Ocarina Inn, Lv.1; Fall
| Egg Rice 720G Ocarina Inn, Lv.4
| Egg Sandwich 2800G Ocarina Inn, Lv.2
| Egg Soup 730G Ocarina Inn, Lv.3; Winter
| Fish Meuniere; Decent 510G Brass Bar, Lv.2
| Fish Meuniere; Good 1050G Brass Bar, Lv.3
| Fish Meuniere; Perfect 1830G Brass Bar, Lv.4
| French Fries 960G Ocarina Inn, Lv.3; Spring
| Fried Rice 840G Ocarina Inn, Lv.2
| Grilled Squid 130G Ocean Festival
| Marinated Fish; Decent 590G Brass Bar, Lv.2
| Marinated Fish; Good 1100G Brass Bar, Lv.3
| Marinated Fish; Perfect 1700G Brass Bar, Lv.4
| Mashed Potato 1610G Brass Bar, Lv.1
| Mushroom Gratin 1860G Ocarina Inn, Lv.3
| Mushroom Rice 660G Harvest Festival
| Mushroom Rice 660G Ocarina Inn, Lv.1
| Mushroom Soup 670G Ocarina Inn, Lv.1
| Omelet Rice 1320G Ocarina Inn, Lv.1; Spring
| Orange Pie 1480G Ocarina Inn, Lv.4; Summer
| Paella 1660G Ocarina Inn, Lv.4; Winter
| Pancake 1370G Brass Bar, Lv.2
| Perfume; Decent 780G Harvest Festival
| Pesto Spaghetti 1390G Pineapple Inn, Lv.2
| Pickled Vegetables 660G Harvest Festival
| Pie Crust 990G Ocarina Inn, Lv.1
| Pizza 1590G Ocarina Inn, Lv.2
| Plain Omelet 780G Ocarina Inn, Lv.4; Spring
| Pot-au-Feu 2270G Ocarina Inn, Lv.2; Winter
| Potato Gratin 2200G Ocarina Inn, Lv.2; Spring
| Potato Stew 520G Harvest Festival
| Pumpkin Croquette 2340G Ocarina Inn, Lv.2; Fall
| Pumpkin Pie 1560G Ocarina Inn, Lv.2; Fall
| Pumpkin Stew 450G Harvest Festival
| Raspberry Pie 1270G Ocarina Inn, Lv.4
| Ratatouille 1570G Ocarina Inn, Lv.3; Fall
| Rice Ball 710G Ocarina Inn, Lv.1
| Roasted Chestnut 330G Harvest Festival
| Roasted Corn 420G Ocean Festival
| Roasted Yam 360G Harvest Festival
| Salmon Fried Rice 1280G Ocarina Inn, Lv.3
| Sardine Tomato Stew 440G Brass Bar, Lv.3
| Sardines in Oil 540G Brass Bar, Lv.3
| Sashimi; Good 800G Ocean Festival
| Saury Tomato Stew 590G Brass Bar, Lv.2
| Sauteed Clam 640G Ocean Festival
| Sauteed Mushroom 620G Harvest Festival
| Seafood Curry 1390G Ocarina Inn, Lv.4
| Seafood Doria 1940G Ocarina Inn, Lv.4
| Seafood Fried Rice 1080G Ocarina Inn, Lv.2
| Seafood Gratin 1080G Ocarina Inn, Lv.2
| Seafood Pizza 1800G Ocarina Inn, Lv.2
| Seafood Risotto 1330G Ocarina Inn, Lv.3; Winter
| Seafood Stew 320G Ocean Festival
| Shortcake 2210G Brass Bar, Lv.3
| Sobagaki 590G Ocarina Inn, Lv.1; Spring
| Southern Fried Rice 1060G Pineapple Inn, Lv.2
| Southern Omelet 1390G Pineapple Inn, Lv.1
| Spaghetti Carbonara 1850G Pineapple Inn, Lv.2
| Spaghetti Napolitan 1800G Pineapple Inn, Lv.2
| Spaghetti Pescatore 1420G Pineapple Inn, Lv.2
| Spicy Seafood Soup 1360G Ocarina Inn, Lv.2; Winter
| Spinach Risotto 1460G Ocarina Inn, Lv.4; Fall
| Squid Ink Spaghetti 1410G Pineapple Inn, Lv.2
| Squid Tomato Stew 510G Brass Bar, Lv.1
| Steamed Egg 1290G Ocarina Inn, Lv.2; Fall
| Steamed Turnip 730G Ocarina Inn, Lv.4; Spring
| Stir Fry 490G Brass Bar, Lv.1
| Strawberry Jam 980G Harvest Festival
| Tempura Soba 1020G Ocarina Inn, Lv.3
| Tomato Omelet 1180G Ocarina Inn, Lv.2; Summer
| Tomato Risotto 1370G Ocarina Inn, Lv.2; Summer
| Tomato Soup 950G Ocarina Inn, Lv.1; Summer
| Tsukimi Soba 750G Ocarina Inn, Lv.2; Fall
| Tuna Rice 1180G Ocarina Inn, Lv.3
| Tuna Sandwich 2810G Ocarina Inn, Lv.3; Fall
| Vegetable Curry 2400G Ocarina Inn, Lv.3
| Vegetable Salad 840G Harvest Festival
| Vegetable Sandwich 2600G Ocarina Inn, Lv.1
| Yam Cake 1670G Brass Bar, Lv.2
| Yam Rice 880G Harvest Festival
| Yam Rice 880G Ocarina Inn, Lv.1; Fall
| Yam Stew 400G Harvest Festival
| Zaru Soba 590G Ocarina Inn, Lv.1; Summer
|
| _ _ _
| Drink
|
| Apple Juice 360G Ocarina Inn, Lv.1
| Apple Juice 360G Ocean Festival
| Banana Milk 650G Pineapple Inn, Lv.2
| Blackberry Juice 140G Ocarina Inn, Lv.3
| Blackberry Juice 140G Ocean Festival
| Blueberry Juice 140G Ocarina Inn, Lv.4
| Blueberry Juice 140G Ocean Festival
| Carrot Juice 500G Ocarina Inn, Lv.1
| Carrot Juice 500G Ocean Festival
| Coconut Juice 120G Ocarina Inn, Lv.4
| Coconut Juice 120G Ocean Festival
| Cranberry Juice 140G Ocarina Inn, Lv.1
| Cranberry Juice 140G Ocean Festival
| Grape Juice 320G Ocarina Inn, Lv.4
| Grape Juice 320G Ocean Festival
| Honeydew Juice 770G Ocarina Inn, Lv.3
| Honeydew Juice 770G Ocean Festival
| Honeydew Milk 1300G Animal Festival
| Hot Cocoa 890G Ocarina Inn, Lv.2
| Hot Coffee 440G Ocarina Inn, Lv.2
| Orange Juice 320G Ocarina Inn, Lv.4
| Orange Juice 320G Ocean Festival
| Pineapple Juice 160G Ocean Festival
| Pineapple Juice 160G Pineapple Inn, Lv.2
| Raspberry Juice 120G Ocarina Inn, Lv.2
| Raspberry Juice 120G Ocean Festival
| Strawberry Milk 1040G Animal Festival
| Tomato Juice 420G Ocarina Inn, Lv.2
| Tomato Juice 520G Ocean Festival
| Vegetable Juice 1370G Ocarina Inn, Lv.3
| Vegetable Juice 1370G Ocean Festival
| Yogurt Drink 820G Animal Festival
|
| _ _ _
| Feed
|
| Feed 10G Horn Ranch, Lv.1
| Fodder 20G Horn Ranch, Lv.1
|
| _ _ _ _ _ _
| Fertilizer
|
| Decent Fertilizer 50G Marimba Farm, Lv.1
| Good Fertilizer 60G Marimba Farm, Lv.2
| Perfect Fertilizer 220G Marimba Farm, Lv.3
| Shining Fertilizer 360G Harvest Festival
| Shining Fertilizer 300G Marimba Farm, Lv.4
|
| _ _ _
| Fish
|
| Angler Fish 660G Fishery, Lv.2; Winter
| Bonito 240G Fishery, Lv.2; Spring
| Bonito 240G Ocean Festival
| Cod 170G Fishery, Lv.1; Winter
| Conger Eel 280G Fishery, Lv.2; Fall
| Crawfish 20G Ocean Festival
| Freshwater Prawn 50G Fishery, Lv.2; Fall
| Goby 30G Fishery, Lv.1; Spring
| Horse Mackerel 170G Fishery, Lv.1; Summer
| Lobster 360G Fishery, Lv.2; Winter
| Octopus 120G Fishery, Lv.2; Spring
| Octopus 120G Ocean Festival
| Pacific Herring 160G Fishery, Lv.2; Winter
| Rainbow Trout 120G Fishery, Lv.1; Fall
| Rock Lobster 190G Fishery, Lv.2; Summer
| Rock Trout 240G Fishery, Lv.2; Spring
| Rockfish 160G Fishery, Lv.1; Summer
| Salmon 560G Fishery, Lv.1; Fall
| Sardine 40G Fishery, Lv.1; Spring
| Saury 190G Fishery, Lv.2; Fall
| Sea Bream 300G Fishery, Lv.2; Summer
| Squid 110G Ocean Festival
| Tuna 640G Fishery, Lv.2; Summer
| Yellowtail 310G Fishery, Lv.1; Winter
|
| _ _ _ _ _
| Furniture
|
| Armchair: Casual 1800G Carpenter's Shop, Lv.4
| Armchair: Cute 1700G Carpenter's Shop, Lv.4
| Bookshelf: Casual 2500G Carpenter's Shop, Lv.3
| Bookshelf: Chic 2100G Carpenter's Shop, Lv.1
| Cabinet (L): Chic 3600G Carpenter's Shop, Lv.4
| Cabinet (L): Cute 4000G Carpenter's Shop, Lv.4
| Cabinet (L): Normal 3500G Carpenter's Shop, Lv.4
| Cabinet (M): Chic 2800G Carpenter's Shop, Lv.3
| Cabinet (M): Cute 3200G Carpenter's Shop, Lv.3
| Cabinet (M): Normal 2500G Carpenter's Shop, Lv.3
| Cabinet (S): Chic 1400G Carpenter's Shop, Lv.1
| Cabinet (S): Cute 1700G Carpenter's Shop, Lv.1
| Cabinet (S): Normal 1200G Carpenter's Shop, Lv.1
| Cast Iron Stove 3100G General Store, Lv.3
| Chair: Casual 900G Carpenter's Shop, Lv.1
| Chair: Chic 1800G Carpenter's Shop, Lv.4
| Chair: Country 1600G Carpenter's Shop, Lv.4
| Chair: Normal 700G Carpenter's Shop, Lv.1
| Chair: Pop 1300G Carpenter's Shop, Lv.1
| Chair: Urban 2100G Carpenter's Shop, Lv.4
| Classic TV 2500G General Store, Lv.1
| Dresser: Chic 2300G Carpenter's Shop, Lv.4
| Dresser: Cute 2600G Carpenter's Shop, Lv.4
| Dresser: Normal 1800G Carpenter's Shop, Lv.3
| Luxury TV 5500G General Store, Lv.3
| Oil Heater 3700G General Store, Lv.4
| Recliner: Chic 1400G Carpenter's Shop, Lv.1
| Recliner: Country 1200G Carpenter's Shop, Lv.1
| Recliner: Normal 1000G Carpenter's Shop, Lv.1
| Recliner: Urban 2300G Carpenter's Shop, Lv.4
| Refrigerator (L): Red 3900G General Store, Lv.4
| Refrigerator (L): White 3800G General Store, Lv.4
| Refrigerator (L): Yellow 4000G General Store, Lv.4
| Refrigerator (M): Red 2300G General Store, Lv.3
| Refrigerator (M): White 2200G General Store, Lv.3
| Refrigerator (M): Yellow 2400G General Store, Lv.3
| Refrigerator (S): Red 1500G General Store, Lv.2
| Refrigerator (S): White 1400G General Store, Lv.2
| Refrigerator (S): Yellow 1600G General Store, Lv.2
| Rotary Phone: Cute 2400G General Store, Lv.3
| Rotary Phone: Luxury 2700G General Store, Lv.4
| Rotary Phone: Normal 2000G General Store, Lv.2
| Shelf (L): Chic 2300G Carpenter's Shop, Lv.4
| Shelf (L): Cute 2600G Carpenter's Shop, Lv.4
| Shelf (L): Normal 2000G Carpenter's Shop, Lv.4
| Shelf (M): Chic 1800G Carpenter's Shop, Lv.3
| Shelf (M): Cute 2200G Carpenter's Shop, Lv.3
| Shelf (M): Normal 1500G Carpenter's Shop, Lv.3
| Shelf (S): Chic 1700G Carpenter's Shop, Lv.1
| Shelf (S): Cute 2000G Carpenter's Shop, Lv.1
| Sofa: Casual 2700G Carpenter's Shop, Lv.4
| Sofa: Chic 2300G Carpenter's Shop, Lv.1
| Sofa: Country 2000G Carpenter's Shop, Lv.1
| Sofa: Cute 2500G Carpenter's Shop, Lv.4
| Sofa: Normal 1800G Carpenter's Shop, Lv.1
| Sofa: Urban 2800G Carpenter's Shop, Lv.4
| Standard TV 4000G General Store, Lv.2
| Stool: Casual 800G Carpenter's Shop, Lv.1
| Stool: Chic 1500G Carpenter's Shop, Lv.4
| Stool: Country 1400G Carpenter's Shop, Lv.4
| Stool: Normal 600G Carpenter's Shop, Lv.1
| Stool: Pop 1100G Carpenter's Shop, Lv.1
| Stool: Urban 1800G Carpenter's Shop, Lv.4
| Touchtone Phone: Cute 2600G General Store, Lv.2
| Touchtone Phone: Pop 3000G General Store, Lv.3
| Touchtone Phone: Urban 3000G General Store, Lv.4
| Wood Oven 2200G General Store, Lv.2
|
| _ _ _ _ _ _ _ _
| Hats & Glasses
|
| 3D Glasses 1200G Sonata Tailoring, Lv.3
| Big Round Glasses 1700G Sonata Tailoring, Lv.2
| Big Round Sunglasses 1700G Sonata Tailoring, Lv.3
| Blue Knit Cap 1000G Sonata Tailoring, Lv.1; Fall & Winter
| Blue Straw Hat 500G Sonata Tailoring, Lv.1; Spring & Summer
| Brown Cowboy Hat 2400G Sonata Tailoring, Lv.3
| Brown Hunting Cap 1700G Sonata Tailoring, Lv.2
| Camo Hat 1700G Sonata Tailoring, Lv.2
| Cool Sunglasses 1700G Sonata Tailoring, Lv.3
| Eyemask 2200G Sonata Tailoring, Lv.3
| Fire Bandana 800G Sonata Tailoring, Lv.1
| Granny Glasses 1500G Sonata Tailoring, Lv.2
| Heart Glasses 1600G Sonata Tailoring, Lv.2
| Heart Sunglasses 1700G Sonata Tailoring, Lv.3
| Long Black Beanie 1300G Sonata Tailoring, Lv.3; Fall & Winter
| Long Purple Beanie 1300G Sonata Tailoring, Lv.2; Fall & Winter
| Monocle 1800G Sonata Tailoring, Lv.3
| Novelty Glasses 700G Sonata Tailoring, Lv.2
| Orange Sunglasses 1800G Sonata Tailoring, Lv.2
| Paisley Bandana 800G Sonata Tailoring, Lv.2
| Red Hunting Cap 1700G Sonata Tailoring, Lv.3
| Red Knit Cap 1000G Sonata Tailoring, Lv.1; Fall & Winter
| Red Scarf 2000G Sonata Tailoring, Lv.2; Fall & Winter
| Red Straw Hat 500G Sonata Tailoring, Lv.1; Spring & Summer
| Round Red Glasses 1000G Sonata Tailoring, Lv.1
| Round Silver Glasses 1000G Sonata Tailoring, Lv.1
| Round Sunglasses 1400G Sonata Tailoring, Lv.2
| Square Glasses Black 1400G Sonata Tailoring, Lv.2
| Star Glasses 1900G Sonata Tailoring, Lv.2
| Star Sunglasses 1900G Sonata Tailoring, Lv.3
| Thick Glasses 1200G Sonata Tailoring, Lv.1
| Tropical Bandana 800G Sonata Tailoring, Lv.3
| White Baseball Cap 1400G Sonata Tailoring, Lv.1
| White Cowboy Hat 2400G Sonata Tailoring, Lv.2
| White Scarf 1500G Sonata Tailoring, Lv.1; Fall & Winter
| Yellow Baseball Cap 1200G Sonata Tailoring, Lv.3
| Yellow Scarf 2000G Sonata Tailoring, Lv.3; Fall & Winter
|
| _ _ _
| House
|
| Beach House 100000G Town Hall, Lv.1
| Mountain House 100000G Town Hall, Lv.2
| River House 100000G Town Hall, Lv.2
| Summer House 200000G Town Hall, Lv.3
|
| _ _ _
| Item
|
| Frame (L): Chic 2250G Simon's Studio, Lv.3
| Frame (L): Normal 2250G Simon's Studio, Lv.3
| Frame (L): Urban 2250G Simon's Studio, Lv.3
| Frame (M): Chic 1500G Simon's Studio, Lv.2
| Frame (M): Normal 1500G Simon's Studio, Lv.2
| Frame (M): Urban 1500G Simon's Studio, Lv.2
| Frame (S): Chic 1000G Simon's Studio, Lv.1
| Frame (S): Normal 1000G Simon's Studio, Lv.1
| Frame (S): Urban 1000G Simon's Studio, Lv.1
| Mussel 120G Ocean Festival
| Oyster 120G Ocean Festival
| Pontata Root 80G Harvest Festival
| Poster (L): Casual 4000G Simon's Studio, Lv.3
| Poster (L): Country 4000G Simon's Studio, Lv.3
| Poster (L): Cute 4000G Simon's Studio, Lv.3
| Poster (M): Casual 3000G Simon's Studio, Lv.2
| Poster (M): Country 3000G Simon's Studio, Lv.2
| Poster (M): Cute 3000G Simon's Studio, Lv.2
| Poster (S): Casual 2000G Simon's Studio, Lv.1
| Poster (S): Country 2000G Simon's Studio, Lv.1
| Poster (S): Cute 2000G Simon's Studio, Lv.1
| Salt; Perfect 240G Harvest Festival
| Sea Urchin 160G Ocean Festival
|
| _ _ _ _
| Makers
|
| Butter Maker 3800G General Store, Lv.1
| Cheese Maker 4200G General Store, Lv.1; Req. Level 2 Barn
| Incubator 1000G General Store, Lv.1
| Mayonnaise Maker 3000G General Store, Lv.1; Req. Level 2 Coop
| Ostrich Egg Incubator 3000G General Store, Lv.1; Req. Level 3 Barn
| Yarn Maker 4500G General Store, Lv.1; Req. Level 3 Coop
|
| _ _ _ _ _
| Medicine
|
| Bodigizer 430G Choral Clinic, Lv.1
| Bodigizer XL 570G Choral Clinic, Lv.2
| Cold Medicine 260G Choral Clinic, Lv.1
| Remedy 180G Choral Clinic, Lv.2
| Stay Awake 1040G Choral Clinic, Lv.1
| Super Stay Awake 1140G Choral Clinic, Lv.2
|
| _ _ _
| Plot
|
| Farm Plot 150000G Town Hall, Lv.2
| River Plot 70000G Town Hall, Lv.1
|
| _ _ _ _
| Produce
|
| Anemone 200G Marimba Farm, Lv.4; Winter
| Apple; Decent 260G Marimba Farm, Lv.1; Fall
| Apple; Good 320G Marimba Farm, Lv.3; Fall
| Apple; Perfect 360G Marimba Farm, Lv.4; Fall
| Begonia 220G Marimba Farm, Lv.3; Summer
| Bell Pepper; Decent 320G Marimba Farm, Lv.2; Fall
| Bell Pepper; Good 380G Marimba Farm, Lv.3; Fall
| Bell Pepper; Perfect 440G Harvest Festival
| Bell Pepper; Perfect 440G Marimba Farm, Lv.4; Fall
| Blue Mist Flower 780G Marimba Farm, Lv.1; Fall
| Buckwheat; Decent 380G Marimba Farm, Lv.2; Winter
| Buckwheat; Good 440G Marimba Farm, Lv.3; Winter
| Buckwheat; Perfect 480G Marimba Farm, Lv.4; Winter
| Cabbage; Decent 380G Marimba Farm, Lv.1; Spring
| Cabbage; Good 440G Marimba Farm, Lv.2; Spring
| Cabbage; Perfect 500G Marimba Farm, Lv.3; Spring
| Carrot; Decent 360G Marimba Farm, Lv.2; Fall
| Carrot; Good 440G Marimba Farm, Lv.3; Fall
| Carrot; Perfect 520G Harvest Festival
| Carrot; Perfect 520G Marimba Farm, Lv.4; Fall
| Cherry; Decent 240G Marimba Farm, Lv.2; Spring
| Cherry; Good 280G Marimba Farm, Lv.3; Spring
| Cherry; Perfect 300G Marimba Farm, Lv.3; Spring
| Chestnut; Decent 240G Marimba Farm, Lv.2; Fall
| Chestnut; Good 280G Marimba Farm, Lv.3; Fall
| Chestnut; Perfect 340G Marimba Farm, Lv.4; Fall
| Chrysanthemum 180G Harvest Festival
| Chrysanthemum 180G Marimba Farm, Lv.3; Fall
| Coffee Beans; Decent 280G Marimba Farm, Lv.3; Summer
| Coffee Beans; Good 320G Marimba Farm, Lv.3; Summer
| Coffee Beans; Perfect 360G Marimba Farm, Lv.3; Summer
| Corn; Decent 320G Marimba Farm, Lv.2
| Corn; Good 380G Marimba Farm, Lv.3
| Corn; Perfect 420G Marimba Farm, Lv.4
| Cornmeal; Perfect 500G Harvest Festival
| Cosmos 200G Harvest Festival
| Cosmos 200G Marimba Farm, Lv.3; Fall
| Cucumber; Decent 320G Marimba Farm, Lv.1; Summer
| Cucumber; Good 400G Marimba Farm, Lv.2; Summer
| Cucumber; Perfect 480G Marimba Farm, Lv.3; Summer
| Curry Powder; Perfect 520G Harvest Festival
| Eggplant; Decent 26G Marimba Farm, Lv.1; Fall
| Eggplant; Good 300G Marimba Farm, Lv.2; Fall
| Eggplant; Perfect 360G Harvest Festival
| Eggplant; Perfect 360G Marimba Farm, Lv.3; Fall
| Flax; Decent 320G Marimba Farm, Lv.2
| Flax; Good 380G Marimba Farm, Lv.2
| Flax; Perfect 540G Harvest Festival
| Flax; Perfect 440G Marimba Farm, Lv.3
| Grapes; Decent 240G Marimba Farm, Lv.2
| Grapes; Good 280G Marimba Farm, Lv.3
| Grapes; Perfect 320G Marimba Farm, Lv.4
| Ground Coffee; Perfect 440G Harvest Festival
| Hibiscus 420G Pineapple Inn, Lv.2
| Honey; Decent 100G Animal Festival
| Honey; Decent 100G Marimba Farm, Lv.1
| Honey; Good 200G Animal Festival
| Honey; Good 200G Marimba Farm, Lv.2
| Honey; Perfect 300G Animal Festival
| Honey; Perfect 300G Marimba Farm, Lv.3
| Honeydew; Decent 500G Marimba Farm, Lv.2
| Honeydew; Good 600G Marimba Farm, Lv.2
| Honeydew; Perfect 900G Marimba Farm, Lv.3
| Honeydew; Shining 1280G Marimba Farm, Lv.4
| Hyacinth 240G Marimba Farm, Lv.2; Spring
| Lavender 200G Marimba Farm, Lv.3; Spring
| Lettuce; Decent 440G Marimba Farm, Lv.2
| Lettuce; Good 500G Marimba Farm, Lv.3
| Lettuce; Perfect 560G Marimba Farm, Lv.4
| Lily 280G Marimba Farm, Lv.2; Summer
| Moondrop Flower 240G Marimba Farm, Lv.2; Fall
| Morning Glory 240G Marimba Farm, Lv.4; Summer
| Olive Oil; Perfect 340G Harvest Festival
| Olive; Decent 240G Marimba Farm, Lv.2; Fall
| Olive; Good 280G Marimba Farm, Lv.3; Fall
| Olive; Perfect 320G Marimba Farm, Lv.4; Fall
| Onion; Decent 340G Marimba Farm, Lv.2
| Onion; Good 400G Marimba Farm, Lv.2
| Onion; Perfect 460G Marimba Farm, Lv.3
| Orange; Decent 240G Marimba Farm, Lv.1; Summer
| Orange; Good 280G Marimba Farm, Lv.2; Summer
| Orange; Perfect 320G Marimba Farm, Lv.3; Summer
| Pansy 180G Marimba Farm, Lv.3; Spring
| Pinkcat Flower 240G Marimba Farm, Lv.3; Spring
| Potato; Decent 380G Marimba Farm, Lv.3; Spring
| Potato; Good 440G Marimba Farm, Lv.3; Spring
| Potato; Perfect 480G Marimba Farm, Lv.4; Spring
| Pumpkin; Decent 300G Marimba Farm, Lv.2; Fall
| Pumpkin; Good 360G Marimba Farm, Lv.3; Fall
| Pumpkin; Perfect 420G Harvest Festival
| Pumpkin; Perfect 420G Marimba Farm, Lv.4; Fall
| Rice; Decent 420G Marimba Farm, Lv.3
| Rice; Good 500G Marimba Farm, Lv.3
| Rice; Perfect 580G Marimba Farm, Lv.4
| Rose 440G Marimba Farm, Lv.2; Fall
| Snowflake Flower 300G Marimba Farm, Lv.3; Winter
| Soba Flour; Perfect 600G Harvest Festival
| Spinach; Decent 360G Marimba Farm, Lv.2; Fall
| Spinach; Good 440G Marimba Farm, Lv.3; Fall
| Spinach; Perfect 540G Harvest Festival
| Spinach; Perfect 540G Marimba Farm, Lv.4; Fall
| Strawberry; Decent 360G Marimba Farm, Lv.1
| Strawberry; Good 440G Marimba Farm, Lv.2
| Strawberry; Perfect 540G Marimba Farm, Lv.3
| Strawberry; Shining 820G Marimba Farm, Lv.4
| Sugar; Perfect 520G Harvest Festival
| Sugarcane; Decent 360G Marimba Farm, Lv.1; Summer
| Sugarcane; Good 380G Marimba Farm, Lv.2; Summer
| Sugarcane; Perfect 440G Marimba Farm, Lv.3; Summer
| Sunflower 320G Marimba Farm, Lv.2; Summer
| Tea Leaves; Decent 340G Marimba Farm, Lv.2; Summer
| Tea Leaves; Good 400G Marimba Farm, Lv.3; Summer
| Tea Leaves; Perfect 460G Marimba Farm, Lv.4; Summer
| Tomato; Decent 320G Marimba Farm, Lv.2; Summer
| Tomato; Good 380G Marimba Farm, Lv.3; Summer
| Tomato; Perfect 420G Marimba Farm, Lv.4; Summer
| Tulip 220G Marimba Farm, Lv.1; Spring
| Turnip; Decent 340G Marimba Farm, Lv.1; Spring
| Turnip; Good 400G Marimba Farm, Lv.2; Spring
| Turnip; Perfect 460G Marimba Farm, Lv.3; Spring
| Watermelon; Decent 420G Marimba Farm, Lv.1; Summer
| Watermelon; Good 500G Marimba Farm, Lv.2; Summer
| Watermelon; Perfect 580G Marimba Farm, Lv.3; Summer
| Watermelon; Shining 820G Marimba Farm, Lv.4; Summer
| Wheat Flour; Perfect 420G Harvest Festival
| Wheat; Decent 260G Marimba Farm, Lv.2
| Wheat; Good 300G Marimba Farm, Lv.2
| Wheat; Perfect 340G Marimba Farm, Lv.3
| Yam; Decent 260G Marimba Farm, Lv.1; Fall
| Yam; Good 320G Marimba Farm, Lv.2; Fall
| Yam; Perfect 360G Harvest Festival
| Yam; Perfect 360G Marimba Farm, Lv.3; Fall
|
| _ _ _ _ _ _ _
| Ranch Upgrade
|
| Level 2 Barn Upgrade 30000G Carpenter's Shop, Lv.1; 40 Lumber, ...
| Level 2 Coop Upgrade 24000G Carpenter's Shop, Lv.1; 30 Lumber, ...
| Level 2 Home Upgrade 25000G Carpenter's Shop, Lv.1; 100 Lumber,...
| Level 3 Barn Upgrade 60000G Carpenter's Shop, Lv.1; 100 Lumber,...
| Level 3 Coop Upgrade 45000G Carpenter's Shop, Lv.1; 50 Lumber, ...
| Level 3 Home Upgrade 50000G Carpenter's Shop, Lv.1; 300 Lumber,...
| Level 4 Home Upgrade 150000G Carpenter's Shop, Lv.1; 600 Lumber,...
| Waterwheel Repair 24000G Carpenter's Shop, Lv.2; 50 Lumber, ...
|
| _ _ _ _
| Recipe
|
| Apple Cocktail (recipe) 280G Brass Bar, Lv.1
| Apple Ice Cream (recipe) 630G Horn Ranch, Lv.4
| Apple Jam (recipe) 280G Marimba Farm, Lv.2
| Apple Juice (recipe) 150G Ocarina Inn, Lv.1
| Baked Potato (recipe) 430G Horn Ranch, Lv.2
| Banana Candy (recipe) 240G Pineapple Inn, Lv.2
| Banana Ice Cream (recipe) 530G Horn Ranch, Lv.4
| Banana Ice Cream (recipe) 530G Pineapple Inn, Lv.2
| Banana Milk (recipe) 260G Pineapple Inn, Lv.2
| Banana Pudding (recipe) 340G Pineapple Inn, Lv.2
| Blackberry Cocktail (re... 100G Brass Bar, Lv.4
| Blackberry Ice Cream (r... 540G Horn Ranch, Lv.4
| Blackberry Juice (recipe) 60G Ocarina Inn, Lv.4
| Blackberry Pie (recipe) 520G Ocarina Inn, Lv.3
| Blue Perfume (recipe) 1280G Harvest Festival
| Blueberry Cocktail (recipe) 100G Brass Bar, Lv.1
| Blueberry Ice Cream (re... 540G Horn Ranch, Lv.4
| Blueberry Jam (recipe) 100G Marimba Farm, Lv.1
| Blueberry Juice (recipe) 60G Ocarina Inn, Lv.2
| Boiled Corn (recipe) 190G Marimba Farm, Lv.1
| Boiled Duck Egg (recipe) 140G Horn Ranch, Lv.2
| Boiled Egg (recipe) 100G Horn Ranch, Lv.1
| Boiled Spinach (recipe) 220G Ocarina Inn, Lv.1
| Buckwheat Cocktail (recipe) 370G Brass Bar, Lv.2
| Buckwheat Pancake (recipe) 620G Animal Festival
| Butter Steamed Clam (re... 300G Fishery, Lv.1
| Butter Steamed Mussel (... 290G Fishery, Lv.2
| Butter Steamed Oyster (... 290G Fishery, Lv.2
| Cafe Au Lait (recipe) 390G Horn Ranch, Lv.2
| Carrot Ice Cream (recipe) 680G Horn Ranch, Lv.4
| Cheese Risotto (recipe) 630G Ocarina Inn, Lv.2
| Cheesecake (recipe) 930G Horn Ranch, Lv.3
| Cherry Ice Cream (recipe) 610G Horn Ranch, Lv.4
| Cherry Jam (recipe) 240G Marimba Farm, Lv.1
| Cherry Pie (recipe) 590G Ocarina Inn, Lv.4
| Chocolate Banana (recipe) 190G Pineapple Inn, Lv.2
| Clam Soup (recipe) 70G Fishery, Lv.2
| Coconut Juice (recipe) 50G Ocarina Inn, Lv.4
| Coffee Ice Cream (recipe) 660G Horn Ranch, Lv.4
| Cold Medicine (recipe) 110G Choral Clinic, Lv.2
| Conger Eel Rice (recipe) 330G Ocarina Inn, Lv.3
| Cookie (recipe) 470G Animal Festival
| Corn Soup (recipe) 380G Ocarina Inn, Lv.4
| Cornbread (recipe) 780G Marimba Farm, Lv.4
| Cranberry Cocktail (recipe) 100G Brass Bar, Lv.2
| Cranberry Ice Cream (re... 540G Horn Ranch, Lv.4
| Cranberry Juice (recipe) 60G Ocarina Inn, Lv.1
| Croquette (recipe) 970G Ocarina Inn, Lv.1
| Decent Perfume (recipe) 320G Harvest Festival
| Eel Rice (recipe) 380G Ocarina Inn, Lv.2
| Egg Rice (recipe) 290G Ocarina Inn, Lv.1
| Egg Salad (recipe) 420G Marimba Farm, Lv.1
| Fish Soup (recipe) 130G Fishery, Lv.1
| French Fries (recipe) 390G Ocarina Inn, Lv.3
| Fried Egg (recipe) 100G Horn Ranch, Lv.1
| Fried Rice (recipe) 340G Ocarina Inn, Lv.2
| Grape Cocktail (recipe) 240G Brass Bar, Lv.3
| Grape Juice (recipe) 130G Ocarina Inn, Lv.3
| Green Perfume (recipe) 380G Harvest Festival
| Green Tea (recipe) 180G Choral Clinic, Lv.1
| Grilled Goby (recipe) 20G Fishery, Lv.1
| Grilled Horse Mackerel ... 80G Fishery, Lv.1
| Grilled Mahi-Mahi (recipe) 240G Fishery, Lv.1
| Grilled Sardine (recipe) 30G Fishery, Lv.1
| Honeydew Ice Cream (recipe) 790G Horn Ranch, Lv.4
| Honeydew Juice (recipe) 310G Ocarina Inn, Lv.2
| Hot Cocoa (recipe) 360G Ocarina Inn, Lv.2
| Hot Coffee (recipe) 180G Ocarina Inn, Lv.2
| Hot Milk (recipe) 230G Horn Ranch, Lv.1
| Kimchi (recipe) 550G Pineapple Inn, Lv.2
| Marinated Fish (recipe) 240G Marimba Farm, Lv.1
| Marmalade (recipe) 240G Marimba Farm, Lv.1
| Mashed Potato (recipe) 650G Marimba Farm, Lv.3
| Milk Tea (recipe) 260G Horn Ranch, Lv.2
| Mint Ice Cream (recipe) 520G Horn Ranch, Lv.4
| Mushroom Gratin (recipe) 750G Ocarina Inn, Lv.2
| Mushroom Rice (recipe) 270G Ocarina Inn, Lv.2
| Olive Cocktail (recipe) 240G Brass Bar, Lv.3
| Olive Oil (recipe) 110G Marimba Farm, Lv.4
| Orange Cookie (recipe) 590G Animal Festival
| Orange Ice Cream (recipe) 610G Horn Ranch, Lv.4
| Orange Juice (recipe) 130G Ocarina Inn, Lv.4
| Orange Pie (recipe) 590G Ocarina Inn, Lv.4
| Pancake (recipe) 550G Animal Festival
| Pesto Spaghetti (recipe) 560G Pineapple Inn, Lv.2
| Pie Crust (recipe) 400G Ocarina Inn, Lv.2
| Pineapple Juice (recipe) 70G Pineapple Inn, Lv.1
| Pizza (recipe) 640G Ocarina Inn, Lv.2
| Plain Omelet (recipe) 320G Ocarina Inn, Lv.1
| Potato Gratin (recipe) 880G Ocarina Inn, Lv.4
| Potato Pancake (recipe) 580G Animal Festival
| Potato Stew (recipe) 210G Marimba Farm, Lv.2
| Pudding (recipe) 300G Animal Festival
| Raspberry Cocktail (recipe) 80G Brass Bar, Lv.3
| Raspberry Ice Cream (re... 530G Horn Ranch, Lv.4
| Red Perfume (recipe) 730G Harvest Festival
| Remedy (recipe) 80G Choral Clinic, Lv.2
| Rice Ball (recipe) 290G Ocarina Inn, Lv.1
| Rice Cocktail (recipe) 440G Brass Bar, Lv.4
| Roasted Chestnut (recipe) 140G Marimba Farm, Lv.3
| Roasted Yam (recipe) 150G Marimba Farm, Lv.4
| Salmon Fried Rice (recipe) 510G Ocarina Inn, Lv.3
| Sardine Tomato Stew (re... 180G Fishery, Lv.1
| Sardines in Oil (recipe) 220G Pineapple Inn, Lv.2
| Sashimi (recipe) 70G Fishery, Lv.1
| Sauteed Clam (recipe) 260G Fishery, Lv.2
| Sauteed Mussel (recipe) 250G Fishery, Lv.2
| Seafood Pizza (recipe) 720G Ocarina Inn, Lv.2
| Shark Fin Stew (recipe) 480G Fishery, Lv.2
| Shining Perfume (recipe) 1370G Harvest Festival
| Shortcake (recipe) 890G Animal Festival
| Sobagaki (recipe) 240G Ocarina Inn, Lv.1
| Southern Fried Rice (re... 430G Pineapple Inn, Lv.2
| Spaghetti Napolitan (re... 680G Pineapple Inn, Lv.2
| Spinach Risotto (recipe) 590G Ocarina Inn, Lv.1
| Stay Awake (recipe) 420G Choral Clinic, Lv.2
| Stir Fry (recipe) 200G Marimba Farm, Lv.1
| Strawberry Ice Cream (r... 690G Horn Ranch, Lv.3
| Strawberry Milk (recipe) 420G Horn Ranch, Lv.3
| Tomato Juice (recipe) 170G Ocarina Inn, Lv.2
| Tomato Soup (recipe) 380G Ocarina Inn, Lv.1
| Tortilla Chips (recipe) 500G Pineapple Inn, Lv.1
| Tuna Sandwich (recipe) 1130G Ocarina Inn, Lv.1
| Vegetable Curry (recipe) 960G Ocarina Inn, Lv.4
| Vegetable Salad (recipe) 340G Marimba Farm, Lv.3
| Yellow Perfume (recipe) 410G Harvest Festival
| Yogurt (recipe) 230G Horn Ranch, Lv.1
| Yogurt Drink (recipe) 330G Horn Ranch, Lv.3
| Zaru Soba (recipe) 240G Ocarina Inn, Lv.1
|
| _ _ _ _ _ _
| Remodeling
|
| Casual Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
| Country Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
| Cute Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
| Gorgeous Remodel 1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
|
| _ _ _ _ _
| Seedling
|
| Apple Seedling 990G Marimba Farm, Lv.1
| Cherry Seedling 860G Marimba Farm, Lv.3
| Chestnut Seedling 860G Marimba Farm, Lv.2
| Coffee Beans Seedling 980G Marimba Farm, Lv.4
| Hali Seedling 350G Marimba Farm, Lv.3
| Olive Seedling 860G Marimba Farm, Lv.4
| Orange Seedling 860G Marimba Farm, Lv.1
|
| _ _ _
| Seeds
|
| Anemone Seeds 20G Marimba Farm, Lv.3; Winter
| Begonia Seeds 20G Marimba Farm, Lv.3; Summer
| Bell Pepper Seeds 100G Marimba Farm, Lv.3; Fall
| Blue Herb Seeds 20G Marimba Farm, Lv.1; Summer
| Blue Herb Seeds 20G New Year's Eve
| Blue Mist Flower Seeds 50G Marimba Farm, Lv.3; Fall
| Buckwheat Seeds 30G Marimba Farm, Lv.1; Winter
| Cabbage Seeds 30G Marimba Farm, Lv.1; Spring
| Carrot Seeds 30G Marimba Farm, Lv.1; Fall
| Chrysanthemum Seeds 20G Marimba Farm, Lv.4; Fall
| Cocoa Seeds 140G Pineapple Inn, Lv.1
| Corn Seeds 100G Marimba Farm, Lv.2; Summer
| Cosmos Seeds 20G Marimba Farm, Lv.2; Fall
| Cucumber Seeds 30G Marimba Farm, Lv.1; Summer
| Eggplant Seeds 80G Marimba Farm, Lv.2; Fall
| Fall Seed Mix 30G Marimba Farm, Lv.1; Fall
| Flax Seeds 30G Marimba Farm, Lv.2; Spring
| Grapes Seeds 30G Marimba Farm, Lv.2; Fall
| Grass Seeds 20G Marimba Farm, Lv.1
| Green Bell Seeds 20G Pineapple Inn, Lv.1
| Green Herb Seeds 20G Marimba Farm, Lv.1; Summer
| Green Herb Seeds 20G New Year's Eve
| Hibiscus Seeds 40G Pineapple Inn, Lv.2
| Honeydew Seeds 40G Marimba Farm, Lv.4; Summer
| Hyacinth Seeds 20G Marimba Farm, Lv.2; Spring
| Lavender Seeds 20G Marimba Farm, Lv.3; Spring
| Lettuce Seeds 40G Marimba Farm, Lv.1; Spring
| Lily Seeds 20G Marimba Farm, Lv.1; Summer
| Moondrop Flower Seeds 20G Marimba Farm, Lv.4; Fall
| Morning Glory Seeds 20G Marimba Farm, Lv.4; Summer
| Onion Seeds 30G Marimba Farm, Lv.1; Summer
| Pansy Seeds 20G Marimba Farm, Lv.2; Spring
| Pinkcat Flower Seeds 20G Marimba Farm, Lv.3; Spring
| Potato Seeds 30G Marimba Farm, Lv.3; Spring
| Pumpkin Seeds 90G Marimba Farm, Lv.1; Fall
| Purple Herb Seeds 20G Marimba Farm, Lv.1; Fall
| Purple Herb Seeds 20G New Year's Eve
| Red Herb Seeds 20G Marimba Farm, Lv.1; Fall
| Red Herb Seeds 20G New Year's Eve
| Rice Seeds 30G Marimba Farm, Lv.3; Fall
| Rose Seeds 30G Marimba Farm, Lv.4; Fall
| Snowflake Flower Seeds 20G Marimba Farm, Lv.3; Winter
| Spicy Pepper Seeds 40G Pineapple Inn, Lv.1
| Spinach Seeds 30G Marimba Farm, Lv.2; Fall
| Spring Seed Mix 30G Marimba Farm, Lv.2; Spring
| Strawberry Seeds 110G Marimba Farm, Lv.1; Spring
| Sugarcane Seeds 40G Marimba Farm, Lv.1; Summer
| Summer Seed Mix 30G Marimba Farm, Lv.1; Summer
| Sunflower Seeds 30G Marimba Farm, Lv.2; Summer
| Tea Leaves Seeds 50G Marimba Farm, Lv.1; Summer
| Tomato Seeds 100G Marimba Farm, Lv.1; Summer
| Tulip Seeds 20G Marimba Farm, Lv.1; Spring
| Turnip Seeds 30G Marimba Farm, Lv.1; Spring
| Watermelon Seeds 30G Marimba Farm, Lv.1; Summer
| Wheat Seeds 80G Marimba Farm, Lv.2; Spring
| Yam Seeds 90G Marimba Farm, Lv.2; Fall
| Yellow Herb Seeds 20G Marimba Farm, Lv.1; Winter
| Yellow Herb Seeds 20G New Year's Eve
|
| _ _ _ _ _ _ _
| Tool Upgrade
|
| Copper Axe Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3
| Copper Fishing Rod Upgrade 4800G Blacksmith's Shop, Lv.2; Copper x3
| Copper Hammer Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3
| Copper Hoe Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3
| Copper Sickle Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3
| Copper Watering Can Upgrade 6000G Blacksmith's Shop, Lv.2; Copper x3
| Goddess Axe Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3
| Goddess Fishing Rod Upgrade 36000G Blacksmith's Shop, Lv.4; Rare Metal x3
| Goddess Hammer Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3
| Goddess Hoe Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3
| Goddess Sickle Upgrade 48000G Blacksmith's Shop, Lv.4; Rare Metal x3
| Goddess Watering Can Up... 48000G Blacksmith's Shop, Lv.4; Rare Metal x3
| Gold Axe Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3
| Gold Fishing Rod Upgrade 14400G Blacksmith's Shop, Lv.3; Gold x3
| Gold Hammer Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3
| Gold Hoe Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3
| Gold Sickle Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3
| Gold Watering Can Upgrade 24000G Blacksmith's Shop, Lv.3; Gold x3
| Iron Axe Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3
| Iron Fishing Rod Upgrade 1800G Blacksmith's Shop, Lv.1; Iron x3
| Iron Hammer Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3
| Iron Hoe Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3
| Iron Sickle Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3
| Iron Watering Can Upgrade 2400G Blacksmith's Shop, Lv.1; Iron x3
| Silver Axe Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3
| Silver Fishing Rod Upgrade 9600G Blacksmith's Shop, Lv.2; Silver x3
| Silver Hammer Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3
| Silver Hoe Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3
| Silver Sickle Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3
| Silver Watering Can Upgrade 12000G Blacksmith's Shop, Lv.2; Silver x3
|
| _ _ _
| Tools
|
| Animal Medicine 800G Horn Ranch, Lv.1
| Bell 1000G Horn Ranch, Lv.1
| Bellows Camera 3600G Simon's Studio, Lv.3
| Brush 1600G Horn Ranch, Lv.1
| Cow Miracle Potion 720G Horn Ranch, Lv.1
| Goat Miracle Potion 900G Horn Ranch, Lv.3
| Gold Camera 2400G Simon's Studio, Lv.1
| Horse Miracle Potion 1200G Horn Ranch, Lv.2
| Matches 480G General Store, Lv.1
| Milker 2000G Horn Ranch, Lv.1
| Rattle 720G General Store, Lv.1
| Shears 1600G Horn Ranch, Lv.1
| Sheep Miracle Potion 1080G Horn Ranch, Lv.1
| TLR Camera 3000G Simon's Studio, Lv.2
|
| _ _ _ _ _
| Utensils
|
| Aging Pot: Brown 2300G General Store, Lv.2
| Aging Pot: Gold 3000G New Year's Eve
| Aging Pot: Gray 2100G General Store, Lv.1
| Aging Pot: Red 2700G New Year's Eve
| Aging Pot: White 2500G General Store, Lv.3
| Cutting Board: Chic 2000G New Year's Eve
| Cutting Board: Country 1700G General Store, Lv.2
| Cutting Board: Cute 1800G General Store, Lv.3
| Cutting Board: Gorgeous 2500G New Year's Eve
| Cutting Board: Normal 1500G General Store, Lv.1
| Dyeing Pot 3600G General Store, Lv.1
| Frying Pan: Chic 2600G New Year's Eve
| Frying Pan: Country 2200G General Store, Lv.2
| Frying Pan: Cute 2400G General Store, Lv.3
| Frying Pan: Gorgeous 3000G New Year's Eve
| Frying Pan: Normal 1800G General Store, Lv.1
| Ice Cream Maker: Blue 2600G General Store, Lv.2
| Ice Cream Maker: Pink 3300G General Store, Lv.4
| Ice Cream Maker: Purple 3000G General Store, Lv.4
| Ice Cream Maker: Yellow 2800G General Store, Lv.3
| Mixer: Chic 1700G New Year's Eve
| Mixer: Country 1400G General Store, Lv.2
| Mixer: Cute 1500G General Store, Lv.3
| Mixer: Gorgeous 2000G New Year's Eve
| Mixer: Normal 1200G General Store, Lv.1
| Oven: Chic 3200G New Year's Eve
| Oven: Country 2800G General Store, Lv.2
| Oven: Cute 3000G General Store, Lv.3
| Oven: Gorgeous 3500G New Year's Eve
| Oven: Normal 2500G General Store, Lv.1
| Pot: Chic 2500G New Year's Eve
| Pot: Country 2000G General Store, Lv.2
| Pot: Cute 2300G General Store, Lv.3
| Pot: Gorgeous 2800G New Year's Eve
| Pot: Normal 2000G General Store, Lv.1
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [F_A_Q] //
// Frequently Asked Questions //
// "Have patience with everything that remains //
// unsolved in your heart. Try to love the //
// questions themselves, like locked rooms //
// and like books written in a foreign language." //
// -Rainer Maria Rilke //
//___________________________________________________________________//
|/
| This guide is frickin' huge. I understand if information can be pretty hard
| to find sometimes.
|
| So, I've gathered together all the common questions in this final section.
| If you came to this guide looking for an answer to a very specific question
| and aren't able to find it, maybe it's answered here! If not, feel free to
| contact me and I'll either do my best to answer or show you where in the
| guide to find it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Questions Index \
| \
| _ _ _ _ _ _ _ _ _
| Farming Questions
|
| - How do I get honey?
|
| _ _ _ _ _ _ _ _ _ _
| Character Questions
|
| - I can't find Calvin after meeting him with the Yellow Bell! Where is
| he?
|
| _ _ _ _ _ _ _ _ _
| Cooking Questions
|
| - Why don't I see a recipe for Baked Yam in the game?
|
| _ _ _ _ _ _ _ _ _
| Mining Questions
|
| - I can't get down to Level 10 in Garmon Mine!
|
| _ _ _ _ _ _ _ _ _ _
| Gameplay Questions
|
| - Are items stackable?
| - Can I reload my game file/load another game file without restarting?
| - Can I rearrange items in my rucksack?
| - I can't place a kitchen utensil in my house!
| - What's the difference between tiredness, drowsiness and sickness?
|
| _ _ _ _ _ _ _ _ _
| General Questions
|
| - Where do I find the tools at the start of the game?
| - Where are the Power Berries?
| - How and where do I gather wood lumber or stone lumber?
| - Do I have to level my tools before I upgrade them (or vice versa)?
| - Is there Wi-Fi in this game?
| - I chopped down a tree, but I can't pick up the lumber!
| - My child is missing! How do I get the child back?
|
| _ _ _ _ _ _ _ _ _ _
| Marriage Questions
|
| - What are the heart events you have to complete to get married?
|
| _ _ _ _ _ _ _ _ _ _
| Ranching Questions
|
| - How can I get better-quality goods from my animals?
|
| _ _ _ _ _ _ _ _
| Pets Questions
|
| - Can pets be bred?
| - How many pets can you have?
|
| _________________________________________________________________________
| / [FAQ_F] /
| / Farming Questions /
| / /
|/_________________________________________________________________________/
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I get honey? \
| \
| Answer : Honey randomly springs up from grown flowers. You'll know if a
| : flower has honey by the bees floating around it. If you want to
| : get honey, plant some flowers, then water them every day even
| : after they're fully grown. Pick the ones you see a bee floating
| : around in the morning.
|
| _________________________________________________________________________
| / [FAQ_C] /
| / Character Questions /
| / /
|/_________________________________________________________________________/
|
|\________________________________________________________________________ _
| I can't find Calvin after meeting him with the Yellow Bell! Where is he? \
| \
| Answer : You'll meet Calvin when you charge the Yellow Bell the first time,
| : but he won't really live on the island and go about his regular
| : routine until you ring the Yellow Bell. Don't worry, he'll be
| : there soon.
|
| _________________________________________________________________________
| / [FAQ_O] /
| / Cooking Questions /
| / /
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| Why don't I see a recipe for Baked Yam in the game? \
| \
| Answer : In the US version of the game, there are actually two recipes with
| : a name of Yam Cake. In order to distinguish between the two in
| : this guide, the Yam Cake recipe that does not use flour as an
| : ingredient is instead referred to as Baked Yam.
|
| _________________________________________________________________________
| / [FAQ_I] /
| / Mining Questions /
| / /
|/_________________________________________________________________________/
|
|\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't get down to Level 10 in Garmon Mine! \
| \
| Answer : Stairs can be hidden underneath rocks, and it appears that the
| : stairs on floor 9 of Lower Garmon Mine are always hidden under a
| : rock. Use your hammer to bust all the rocks to find it.
|
| _________________________________________________________________________
| / [FAQ_G] /
| / Gameplay Questions /
| / /
|/_________________________________________________________________________/
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are items stackable? \
| \
| Answer : Yes, almost all items are stackable. The only exceptions are Ores
| : and Wonderfuls dug up in the mine. Otherwise, any items with the
| : exact same name will stack: note that this means that while two
| : Perfect Eggs will stack and take up one slot, a Perfect Egg and a
| : Good Egg will not stack and will take up two spots.
|
|\____________________________________________________________________ _ _ _
| Can I reload my game file/load another game file without restarting? \
| \
| Answer : Unfortunately, no. In order to reload your current file or open a
| : different file, you must exit the game completely and start it
| : again.
|
|\______________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can I rearrange items in my rucksack? \
| \
| Answer : Yes! To rearrange the items in your rucksack, open the menu
| : screens and scroll over to the Rucksack view with the D-Pad. Here,
| : you can move items around by selecting them with A and moving them
| : with the Control Stick.
|
|\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't place a kitchen utensil in my house! \
| \
| Answer : You have to place it on the counter, not on the floor.
|
|\__________________________________________________________________ _ _ _ _
| What's the difference between tiredness, drowsiness and sickness? \
| \
| Answer : Extreme tiredness occurs when you're running low on stamina. Cure
| : it by eating anything, or sleeping. You'll receive a prompt that
| : you could collapse at any moment when you hit extreme tiredness.
| :
| : Drowsiness occurs when you stay up all night, by some mine gases,
| : or eat too many mushrooms. Cure drowsiness with a Stay Awake or
| : Super Stay Awake, as well as some drinks. Drowsiness is also cured
| : by going to bed, though you'll sleep until the next 6:00AM.
| :
| : Sickness occurs when it's raining or snowing and you become
| : drowsy, or from certain mine gases. It will persist through
| : sleeping, and has to be cured by a Cold Medicine.
| :
| : The three appear very similarly - your character will walk very
| : slowly, and the picture in the bottom right will look pretty much
| : dead. If you're not sure which you have and you don't want to go
| : on to bed, try eating something. If that doesn't work, drink a
| : Stay Awake. If that still doesn't work, drink a Cold Medicine.
| : Medicines can be bought from the Choral Clinic. Conversely, you
| : can sleep and if you're still afflicted in the morning, you know
| : you need a Cold Medicine (unless you got less than a couple hours
| : of sleep, in which case you could still just be extremely tired).
|
| _________________________________________________________________________
| / [FAQ_Q] /
| / General Questions /
| / /
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| Where do I find the tools at the start of the game? \
| \
| Answer : The Watering Can and Hoe are given to you automatically at the
| : beginning of the game.
| :
| : The Axe is given to you when you first meet Bo in Garmon Mine
| : District.
| :
| : The Hammer is given to you when you first meet Owen in Garmon
| : Mine.
| :
| : The Sickle is given to you when you first meet Hanna at Horn
| : Ranch.
| :
| : The Fishing Rod is given to you when you first meet Toby in Flute
| : Fields, by the river.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Where are the Power Berries? \
| \
| Answer : There are eight power berries:
| :
| : - On the final floor of Lower Garmon Mine.
| : - On the final floor of Upper Garmon Mine.
| : - Automatically when you level your rod to level 5.
| : - Automatically when you level your hoe to level 5.
| : - Raise any animal to 10 hearts.
| : - On the ground at the Goddess Spring.
| : - Raise your spouse to 20 full hearts.
| : - Raise your child to a full 10 hearts.
|
|\______________________________________________________ _ _ _ _ _ _ _ _ _ _
| How and where do I gather wood lumber or stone lumber? \
| \
| Answer : Wood lumber and stone lumber can be gathered on any field in the
| : Farmlands. Stone lumber can also be gathered in the mines.
| :
| : But the easiest way to gather either is to go to Fugue Forest once
| : it's open. Both stone lumber and wood lumber is available there.
|
|\__________________________________________________________________ _ _ _ _
| Do I have to level my tools before I upgrade them (or vice versa)? \
| \
| Answer : Yes! This time around, you do. Upgrading your tools will always
| : reduce their stamina consumption. However, leveling your tools
| : won't give you access to their higher-level abilities until you
| : also upgrade the tool.
| :
| : An Iron tool is required for one charge, Copper for two charges,
| : Silver for three charges, Gold for four charges, and Goddess for
| : five charges.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Is there Wi-Fi in this game? \
| \
| Answer : Sadly, no. The Wi-Fi capabilities have been removed from the US
| : release of Animal Parade.
|
|\______________________________________________________ _ _ _ _ _ _ _ _ _ _
| I chopped down a tree, but I can't pick up the lumber! \
| \
| Answer : You don't pick it up, you chop the log that is left on the ground
| : after it crashes. When you chop it, it'll disappear and
| : automatically be added to your lumber stock.
|
|\__________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
| My child is missing! How do I get the child back? \
| \
| Answer : If your child disappears (the tracker lists the child's location
| : as ), simply go to the options settings in the diary
| : and increase the volume of the background music to bring back the
| : missing child in the morning.
|
| _________________________________________________________________________
| / [FAQ_M] /
| / Marriage Questions /
| / /
|/_________________________________________________________________________/
|
|\______________________________________________________________ _ _ _ _ _ _
| What are the heart events you have to complete to get married? \
| \
| Answer : There are five events that must be completed.
| :
| : The first two are gift-receiving events. The bachelor or
| : bachelorette will show up at your house and give you a gift. This
| : happens twice.
| :
| : The third is a love letter. You'll receive this automatically.
| :
| : The last two are date events. Talk to the bachelor or bachelorette
| : in the morning and they'll ask you on a date for that afternoon,
| : specifying a time and location. After that, you need to raise them
| : to 9 hearts to marry them.
| :
| : For detailed information on all this, check out the Dating &
| : Marriage section by searching for [-DT&MR-] without the dashes.
|
| _________________________________________________________________________
| / [FAQ_R] /
| / Ranching Questions /
| / /
|/_________________________________________________________________________/
|
|\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
| How can I get better-quality goods from my animals? \
| \
| Answer : Raise their heart levels. Even then, though, the product qualities
| : are somewhat randomized, and Shining products are still rare. Some
| : experimentation has shown that hand-feeding the animal before
| : milking or sheering it may improve its product quality, so try
| : that if you're in need of a high quality good.
|
| _________________________________________________________________________
| / [FAQ_P] /
| / Pets Questions /
| / /
|/_________________________________________________________________________/
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can pets be bred? \
| \
| Answer : No.
|
|\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many pets can you have? \
| \
| Answer : One per level of your house - at a level 5 house, you can have 5
| : pets.
|
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// [C_C_C] //
// The Three C's //
// //
// "Only one thing is impossible for God: //
// to find any sense in any copyright law //
// on this planet." -Mark Twain //
// //
//___________________________________________________________________//
|/
| _________________________________________________________________________
| / [COPYR] /
| / Copyright /
| / /
|/_________________________________________________________________________/
|
| This FAQ is the exclusive property of DetroitDJ. All rights reserved. This
| FAQ may be freely distributed on any site, in whole or part, as long as
| this last section remains intact (all three C's). That means no changing
| 'GameFAQs' to any other site name. You know who you are.
|
| The latest version of my FAQs will ALWAYS be at:
| http://www.gamefaqs.com/console/wii/game/960313.html
|
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs -- so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Animal Parade is copyright 2009 Natsume and Marvelous
| Interactive. All rights reserved.
|
| _________________________________________________________________________
| / [CREDI] /
| / Credits /
| / /
|/_________________________________________________________________________/
|
| To Marvelous Interactive, Natsume and Nintendo, for this game and this
| system.
|
| To SBAllen, CJayC and GameFAQs as a whole, for maintaining this site.
|
| To mister_jmp, for doing anything he's going to do. Seriously, he did so
| much for my Tree of Tranquility guides that he deserves recognition here
| whether he decides to play Animal Parade or not.
|
| To Toshio, who is responsible for all the information gathered for this
| guide based on the Japanese game version.
|
| To Omega42, for helping me a ton with translations shortly before the game
| came out. This guide makes a whole lot more sense because of his efforts.
|
| To Roemu, for being my pseudo-beta tester for the guide's layout and such.
| And for generally being pretty awesome.
|
| To Ushi No Tane, better known to Harvest Moon fans as Fogu.com. I've made
| an active effort not to copy any information directly from the site, but I
| acknowledge that I have consulted Fogu.com's incredible Animal Parade
| section to check my own facts and for help with some translations in
| writing before the game's American release. Additionally, I read over the
| entire site before writing, so a good bit of my pre-release understanding
| is based on their information and that may impact what has been written --
| nothing is copied directly, but the way I've focused on certain elements,
| divided sections up or phrased certain portions may be impacted by their
| structure. If you haven't checked out Ushi No Tane's Animal Parade guide, I
| highly, highly recommend it:
| http://www.fogu.com/hm/animal_parade/
|
|
| To gigi_gg and Stormfeather, for going way beyond the call of duty in
| basically proofreading the entire guide. Thanks!
|
| To gottaluvme2841, for extensively testing weather patterns to see if they
| could be manipulated.
|
| To Amanda, for the easy money trick with Sashimi.
|
| To all the other people that have submitted corrections, tips and
| suggestions: Strongbad456, NurseFin, ayumi_ishimaru, Shionite, Luthviana,
| Shionite, XReikaX, Splinterscat, Tefalie, kevin_jiriki, alien418, Tefalie,
| Stormfeather, Quicksilver9448, Komae_Seshat, gottaluvme2841, jan_lee23,
| Blulightning, DayWolf, Hazeygray, Kamikon_Wolf, alaire_2000, pseudoduck,
| arim13us, reachforastar, sancroff, roshy85, Baaqcqueen, cmurphy90.
|
| To Roemu, Rift, Sugar_Celebi, ZetsubouSensei, cynwri8, and the rest of the
| pre-release Harvest Moon: Animal Parade board, for generally being awesome.
|
| _________________________________________________________________________
| / [CONTA] /
| / Contact Information /
| / /
|/_________________________________________________________________________/
|
| GameFAQs ID: DetroitDJ -- find me on the Tree of Tranquility and Animal
| Parade boards. This is the preferred way to contact me.
|
| If you have a question, the next-best way is through my screenname, which
| is DDJGameFAQs. You can use that screenname for AIM, Yahoo!, MSN or
| GoogleTalk.
|
| If you have a suggestion or addition for the guide, or don't have AIM or a
| GameFAQs ID, or I'm not online, you can contact me via e-mail by prefacing
| your subject line with [AP] and e-mailing DDJGameFAQs@gmail.com. I'll
| respond only if you preface your e-mail with [AP] so that it avoids my spam
| filter and filters itself into my Harvest Moon box. Seriously, even if it
| hits my inbox, I might cackle and throw it to the trash if it doesn't have
| the [AP] on the front. This isn't rocket science, people.
|
| To recap, if you're asking a question, use GameFAQs or AIM. If you're
| making a suggestion or contribution, use e-mail. I won't kill you if you do
| it differently, that's just what makes it easiest for both of us.
|
| I'd hoped not to have to do this, but I also need to make a disclaimer
| about the type of communication I'll accept. But my old note scared people
| off, so let me make it more succinct.
|
| To summarize the below, ask yourself this: are you asking me a question
| about Harvest Moon: Animal Parade, or giving a suggestion for the guide? If
| so, then contact me. If not, read on.
|
| I'm more than happy to answer any questions about Harvest Moon: Animal
| Parade, via e-mail or IM. However, please note the following:
| - I am not interested in just chatting about Harvest Moon: Animal Parade.
| That means, don't ask me who I married, if I've finished the game, how
| much money I have, etc. And I'm not all that interested in hearing
| every detail about your farm either. Sorry.
| - I am not interested in chatting about any other game, nor am I
| qualified to answer questions about any game except for Harvest Moon:
| Animal Parade (or other games I've written guides for). That means,
| don't ask me about Spore, Gears of War, Kingdom Hearts, Animal Crossing | or Age of Empires. Don't ask me what other video game systems I have. | Don't list yours for me. I'm really not interested in hearing about it. | Sorry. | - If you ask me a question that is clearly stated somewhere in this | guide, I'll tell you how to find it. I won't look up the answer for | you. I didn't write this guide just so people could scroll to the | bottom and find my e-mail address. Don't be afraid to ask, but don't be | upset if I respond with a search code. | - Please type communicably. I'm not obsessed with proper | grammar/spelling, but if I can't understand what you're saying I just | won't respond. And this one is just a pet peeve of mine: I have no idea | what any of these "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n | n.n - and I have no desire to know. So don't say anything that's | dependent on me understanding what these devilspawn illegitimate | children of lolspeak and anime mean. | - I am not interested in just chatting. That means, do not send me videos | of sneezing pandas. Do not as me what I look like. Do not send me the | "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do | not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction. | Seriously, creepy. | | And yes, every single thing I've listed above has actually happened. | | Basically, if you contact me and I don't answer, ask yourself one question: | Am I asking a question about Harvest Moon: Animal Parade? If the answer is | no, then now you know why I'm not responding. If you have a question, don't | hesitate to ask. | \____________________________________________________________________________ _____________________________________________________________________________/