****************************************************************************** >>>>>>>>>>>>>>>>>>>>>NyxQuest: Kindred Spirits Walkthrough>>>>>>>>>>>>>>>>>>>> ****************************************************************************** ----------- Contents ----------- A. Introduction B. Controls C. Walkthrough L1. Ruins of Corinth L2. Valley of Temples L3. The Dry Swamp B1. Black Dragon Boss L4. Olympia B2. Minator L5. Aeolia L6. Temple of Aeolia L7. Thessoly L8. The Forgotten Passage L9. Fields of Argos L10. Oracle of Delphi L11. Mount Parnassus L12. Mount Parnassus II SL13. Arcadia ------------------------------------------------------------------------------ ++++++++++++++++++++Introduction and How To Use This Guide++++++++++++++++++++ ------------------------------------------------------------------------------ Nyxquest is the debut game for the developers 'Over the Top Games' and I hope to see many more from them in the future. In Nyxquest, you control Nyx, a winged girl who has come down from the heavens because Icarus has gone missing. When she arrives in the world below she finds that it has been destroyed because of a war between the gods, leaving nothing but a desert wasteland littered with ruins. This is my second Walkthrough and again, for a fabulous Wiiware platformer. Whilst, in my opinion, Nyxquest does not have the beauty of LostWinds, it certainly makes up for it in challenge. The music seems a little out of place at times with 'enemy' music seemingly playing at random intervals for no good reason. Overall though, it is a great game and well worth the 1000 wiipoints for download. I have not included the story in the game as you can read that as you go along I found the text very difficult to read as it is not very clear. As a result, although all the relic locations are includes some relic names may have been omitted or spelled incorrectly, due to the short time the name flashes on screen. If you see any changes that need to be made, please email me at kymtendo@gmail.com Each Level can be located by using the ctrl-f function, I have split each level into sections which end at each restore beacon so if you are stuck at a particular part of a level you can search for that point. eg. The second restore beacon for level 1 can be found by searching L1RB2 ------------------------------------------------------------------------------ B. Controls Jump - Press A up to five times to get higher each time Glide - Jump and then Press and hold Z Drag - Point with wiimote, press and hold B and sweep Wind - Press B at the source to lower the wind Hold B and sweep the direction you want the wind to go Hold Z to glide in the wind trail Lightning - Target with curser and press B ------------------------------------------------------------------------------ ****************************************************************************** C Walkthrough ****************************************************************************** ++++++++++++++++++++++++++++++++Ruins of Corinth++++++++++++++++++++++++++++++ L1 Relic #1 - Cadicus Move list Jump Glide Drag ***L1RB1*** After the intro you will drop into the Ruins of Corinth. Head right to the flag where you will be told how to jump. Simply press the A button up to 5 times to jump higher. Continue right up the platforms and you will reach a platform containing a pot. You can push this pot off the edge to smash and reveal an energy heart. Continue to the next flag where you will be warned to stay away from the burning sand. Wait for the sand to drop then continue right, passed a pot and up to the next flag. This flag will tell you how to glide, just jump with A then press Z to glide. From this platform jump right pressing A 5 times to reach optimum height and then glide. You will land on a platform containing relic #1 Caducius. Jump down and to the right where you will see a beacon light. This will be your restore point should you die. ***L1RB2*** Keep heading right, over the platforms and avoiding the Harpies, to the next flag. This flag tells you that you can push rocks so go ahead an push the rock to the right, to a wall. Use this block to enable you to reach the gap above and continue right. Drop down the gap, collecting the heart on the way if you need it, remember to flap or glide so that you do not loose health hitting the bottom. Another restore beacon will light and the flag will tell you that you can hold the Z button to run. ***L1RB3*** Continue right and you will see a spiky platform moving up and down. Wait for it to begin rising, then run through using Z. Jump over the sand and run under the pillar as it rises. At the next spikey platform, wait until it starts rising then run under it to the gap in the middle, wait there for it to start rising again and continue right. Go up and left and wait for the platform to drop and jump up on top of the moving platform. Run to the middle and again there will be a gap. Jump up to the right and continue to the next restore beacon. ***L1RB4*** Keep going right, over some unstable blocks which will fall, then head over the platforms, avoiding the Harpies. If you stand on the edge of the platforms they will topple over. You will then meet Zeus who says that he will help you by helping you move some objects. You are now able to use your pointer and B to grab and move some of the objects in the game. You can tell if an object is able to be moved as it will 'glow' when you put the pointer over it. You then need to use this new skill to target Zeus and pull him up out of the sand a little. Make sure that you have activated the restore beacon and continue right, over Zeus' hand. ***Portal*** You will land on a small platform, you can make these rise and drop using your new drag skill. So proceed to the right however you see fit. I find staying low is best as it avoids the Harpies, you will come to some sand blowing up out of the ground, drag the square block down from the platform above and it will block the sand so you can continue up and to the right. Take care not to allow the block to land on you, or you will die. You will see another block, drag it down, into the sand and stand on top of it, then, whilst standing on it, drag it to the right to give you safe passage through the sand. You will arrive at a pillar, drag the sections out and allow them to drop into the sand on the right and use them to get up, onto the statue and again, right. You will then be on top of a platform post with a moveable ledge. Whilst standing on it, drag the ledge over the pillars and onto the spiky ledge. Jump up and over the next spiky piece and drop down to see a box and a 'switch'. Drag the box with the circle to the switch and it will be sucked in and stop the sand on the right. Now look up and you will see a box above on the next ledge, drag the box down and then stand on it. Use B to carefully sweep the box, with you on it, upwards and at the highest point, jump off the box and to the right. You will reach another platform with a removable top. Stand on it and drag it to the right, into the sand. Keep dragging it right, taking care and stopping at the sandfalls to get passed unhurt. Continue right, running over the rocks that collapse, through the portal and you have completed the first level! ++++++++++++++++++++++++++++Valley of the Temples+++++++++++++++++++++++++++++ L2 Relic #2 ***L2RB1*** If you need health you can go left and collect a heart from the broken pillar in the sand then go back and continue right. Drag down the platform and continue across, avoiding the Harpies and onto a stone pillar. Do not hang around on there too long or the Harpy will swoop down and attack. Continue across the pillars until you are blocked by a red pillar, use B to lift this up and continue through, collect the heart from the pot by pushing it under the next moveable pillar on the right and allowing the pillar to smash it. Drag out the sections of the next pillar to make them fall into the sand and continue right. Collect the heart out of the jar if you need it, you should know how by now and drop down to the restore beacon to light it. ***L2RB2*** Drag the box with a circle on it below you, onto the ledge to the right and jump over to it. Now this can be really tricky. You have to place the box on the pillar in the centre of the sand and stand on top of it. Then, drag and lift the box up to a small ledge on the right. You then need stand on the box and drag it up and left to the high ledge with you on top of, it. This may take a few attempts but take it slow and steady and you should manage it. Take the box over to the right and use it to pass over the spikes and down on to a platform. Take the box, down the left side of the platform to the switch at the bottom. This will stop the sand on the left so, head through and across the spurting sand to find relic #2. Go back and continue right over some hard to see, crumbling platforms. Drag the block over the spouting sand and then stand on it to allow you to pass through the following three spouts of sand, into the sand, through to more spouts and then jump off the block and head right. The pillar here is too high to jump up, so drag the block from the other side of the pillar, over to your side taking care not to drop it on your character. Use the block to reach the top of the pillar, you do not need to take this one with you so just jump from the highest point to the next restore beacon. ***Portal*** Lift up the red pillar on your right and continue to the flag, which will tell you that you can stop moving pillars. Just as the first pillar starts to rise run under it and grab it. Wait until the next pillar starts to rise and let go of the one you are under and run under the next one, grabbing it as you go. Jump over the gap and repeat with the next pillars, over another gap and through three more pillars onto some that are below you. Continue grabbing the pillars to ensure your safe passage. Jump onto the small platform and make your way across, lowering or rising if needed to avoid the Harpies. Continue right, through the portal, into ... ++++++++++++++++++++++++++++++++The Dry Swamp+++++++++++++++++++++++++++++++++ L3 Relic #3 - Aegis Relic #4 - Golden Apple ***L3RB1*** Go right, passed the block switch to find the block across three sand spouts Drag the box across to you and take it left to the switch. The sand spouts will stop and so you can continue right, onto a small platform and then onto a block. Take the block up onto the platform and continue up and right with the block, push the block into the sand and jump on top of it. Use the block to surf through the sand spouts and up onto the next ledge. Here you will see a bigger block, stand on the block and drag it off the edge and continue surfing across the sand. At the next platform jump up and drag the block underneath the platform so that you can jump back on at the other side. Continue doing this over all the following spikey platforms. The easiest way to do this is to sweep the block across quickly so it continues sliding as you jump right. Jump off at the end and drag the door upwards to open and pass through. Wait for the sand to drop and then jump across, jump 5 times and glide and you should avoid the sand spouts. Lift up the door and continue through to a restore beacon and a flag. The flag will tell you that you can drag fire balls and direct them. ***L3RB2*** Using B catch a fireball and direct it to hit the Harpy. Then collect another two and use them to break the wooden blocks in the middle of the pillar. Head up and use the fireballs to kill the two Harpies and continue right, to another pillar, taking a fireball with you. Take this fireball over the pillar to the wooden box to smash it. Take care not to hit the pillar as the fireball will extinguish. Also it is worth noting that if you move the flame too close to your character you will suffer damage. Continue right, over the platforms. You may want to make them collapse to avoid the Harpies, either way, continue right and raise the next door. Go through and head right, avoiding the Harpies until you see a switch. Click on the switch, using B and a fireball will start shooting up next to the pillar. Use these fireballs to first destroy the Harpies and then to destroy the two broken sections of rock above. Switch off the fireballs and jump up into the lowest gap you have made in the rock and then up again to the higher gap. From here, jump to the left slowly five times and then glide. Make sure you only jump just as you start dropping lower or you will not get far enough. Land on the platform and retrieve Relic #3. Go back to the right and switch the fireball back on. Use it to break the box on the floor and drop down the gap. Use the fireball below to hit the ledge you landed on and drop down. Go right and up to find some heart pieces collect them if you need to, avoiding the Harpies. Then go back down and to the left. Wait for the fireballs to stop for a second and run through to the far left. Quickly grab the fireball from the end and break the top rock, then grab another and smash the final rock blocking the way. Jump down and drag the door open and drop down. Go right a little until you see some more rocks blocking the way. Grab the fireballs from above and smash the rocks. Continue right to a restore beacon. ***L3RB3*** Grab the first red pillar just as it is rising and walk under it, continue doing this until you reach a wall. Jump up into the gap and continue right to a stack of moveable blocks. Stack 5 blocks on top of each other against the right hand side wall. Jump back into the left passageway and then up on top of the pile of boxes. From here straight up to find a gap containing relic #4 The Golden Apple. Jump back down and move the blocks out of the way and then take them through the passage on the right. Stack the blocks three high against the wall use the fireballs to smash through the rocks next to you and then the rocks up and to the left in the wall. Jump to the gap on the left that you just made and use a couple more fireballs to smash the rocks in the wall up on the right. Jump up to that gap and then up to the top. Drop on to the block on the spikes and use it to continue right across the spikes, stopping to move the fireballs as necessary. Lower the small platform and jump on top then drag it upwards avoiding the fireballs, heading right to another restore beacon. ***L3RB4*** Head right, over the platforms, making them rise and fall as you wish, on the final platform move it so that it is at its highest point and then jump off to the right. Use the fireballs to smash the rocks here and take the moveable block off the platform and down (do not stand on the block and lift it as you will be crushed by the roof above). Take the block up and over to the right and place on the sand spout. Continue right on the block and take it up onto the ledge. Stand on the block again and move it upwards as far as you can, then jump off onto the ledge. Jump over the spikes and head up the platforms. At the top you can glide left to find a platform, then from this glide left again to find two heart pieces. Continue right, over the platforms until you come to a small moveable platform. Move it to its highest point and jump off onto the platform on the right. Hit the pot with a fireball from the right, if you need health. Kill the Harpies with the fireballs, jump up onto the little wall and glide right, going over the platforms, moving the fireballs out of the way as needed. Go right, through the passage and to another restore beacon. ***L3RB5*** Run right avoiding the falling rocks, then if you need some health, fly left into the gap where the rocks fell from, you will collect some heartpieces. Standing on top of the rocks that fell, you can quickly jump and glide right, without stopping, to avoid the falling rocks, however if you find this difficult you can jump right to make some more rocks fall and glide quickly back left to avoid getting squished. Jump back right onto the rock that just fell and jump up into the gap for another heartpiece. Do the same with the next platform then carefully jump over the spikes and head upwards. Continue right and drop down to fight! B1>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Black Dragon Boss>>>>>>>>>>>>>>>>>>>>>>>>>>>>> A black dragon will move up out of the sand, it will fire two bursts of black smoke followed by a fireball. Avoid the black smoke and when you see the fireball, grab it and hit the dragons head with it. After three fireball hits the dragon will sink down, but then it will come back with a friend. Great, now we have two to deal with. The sequence remains the same, two smoke followed by a fireball, but this time you have two to contend with. My advice is to avoid the smoke and just focus on fireballing one dragon, so that you can eliminate it quickly which leaves you less franticly avoiding black smoke, when fighting the final one. When you are done, head up the ledges on the right and through the door into ... +++++++++++++++++++++++++++++++++++Olympia++++++++++++++++++++++++++++++++++++ L4 Relic #5 - Shoulder of Pelops Relic #6 - Belt of Hippolite ***L4RB1*** Walk a step to the left and you will be told that you need to find a block to open the gate. Go right, slide the door open above you and jump up and go right. Drop down and to the right a bit, to land on a block. Use the switches above you to get fireballs to kill the Harpies. Take care not to let the fireballs hit the blocks or they will be destroyed. When you have killed the Harpies, head right and use the end switch to collect fireballs to break the wall up above. Jump up and use a fireball to break the pot if you need health, then continue right to a closed door. Wait until the bottom fireball has just extinguished, then open the door and continue right, lifting the fireballs out of the way as you go. When you reach the end, open the door above and direct the fireballs at the rocks above to make a square block fall down and stop the fireballs. Jump up into the little gap in the right wall, then from here to the top and continue right. You will see a block with a circle on above you, take this block to the switch on the right and the sand will stop. You can now see a switch behind but don't click it yet. (you do not have to stop the sand if you don't want to, you can still click the switch through the sand.) Jump up onto the middle platform and then onto the high platform on the left. Press the switch from here and fireballs will start coming. Go to the left most edge of the platform and use two fireballs to destroy the rocks blocking the way. Go through to the left and find your first restore beacon. ***L4RB2*** Wait until the fireballs shoot up at the sides on the left and then jump and land where they were shooting from. When the fireball from the middle has shot downwards move there and then through to the far left. Slide the door open above you and go up, there is the box you were looking for. Before taking it back however we need to go and get our first relic. I prefer to take the block with me so that I can jump over the sand easier, but you don't really need it, so make your own choice. Either with or without the box, go up and to the right, over the platform and down the other side. Here you will see several pots and a switch. First, click on the switch and it will start some fireballs under the platform you just jumped over. Go there and collect a fireball, if you need health, break the pots nearest to you with fireballs, if not continue to the last pot on the far right and break it with a fireball, here you will find relic #5 Shoulder of Pelops. Head back over the platform and take the box down with you, back where you came from. Go right, back through the flames and drop down the first gap. Slide open the door you have landed on and continue dropping down to the bottom. Go left to a door, pushing the box in front of you, then slide open the door, continue left, using the box as a shield until you see two switches where the fireballs are originating from. Click the switches to turn off the fireballs, move the box up and to the left and then follow it. Push the block off the edge and drag it off the fireball shooting upwards, time is so you do not get fried and land next to the box. Push the block off the edge and then jump down behind it. Drag the box over the shooting fireball and again jump next to it avoiding not only the fireball shooting up, but the one shooting across also (don't forget you can move fireballs away with your grab). Push the box off the edge and time it so that you can drop down without being hit. Push the block off down and to the left again and drag it finally to the switch! Go through the door on the left to a restore beacon. ***L4RB3*** Continue left, lifting up the pillar so that you are able to drop down, the earth will move and you will enter into a cut scene. When that is over with go right if you need some health, but then head left. As you approach the wall you will see what I think is supposed to be a Minator that will run off to the left. Jump up there, if you need health you can jump on the next platform on left and drop down for a heart. Destroy the moveable platform so that it falls into the sand and use the pieces to continue left. Jump up, onto the post and then fly down and to the left, under the platform you see there. Here you will find relic #6 Belt of Hippolite. Fly back to the post, avoiding the spikes and jump across, onto the platform you just went under. Avoiding the Harpies, continue left and drop down. Drag the block as far to the right as you can and wait for the sand to spout out from the holes nearest to you. When the sand begins to stop, jump onto the block and drag it carefully sideways to follow the diminishing sand. Keep dragging the block to the left to a restore beacon. ***L4RB4*** Go left and drag the block on the floor and onto the small moveable platform. Jump on top of the block and move the platform upwards to take both you and the box higher. Jump up onto the block atop the pillar collecting the heart if you need health. Then jump onto the small moveable platform to the left. Drag the platform down and continue left over the platforms, collecting health from the pot on the way if you need to. Avoid the Harpy and jump onto a broken post in the sand, then timing it so that you do not get hit by the next Harpy, jump under the platform and left onto another moveable platform. Move the platform upwards and jump off to the right. Up and to the left you will see a spiked platform and a block. Carefully bring the block down to land on the edge of the platform and jump up, onto it and then up to the restore beacon. B2>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Minator>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Drop down and through the gap in the wall on the left, then drop down again. Ignore the switch for now. and carefully make your way left, through the falling sand. when you reach the end you will see the Minator you saw earlier. Quickly jump five times to get optimum height and the minator will charge and miss you. The Minator will continue to charge at you, although you will not need to go so high to avoid it now. Walk to the right, avoiding the sand and now the Minator charges, until you get back to the switch. Click the switch and collect a fireball. On the Minators next charge, hit it with the fireball, the Minator will go *poof* and a door will open on the far left. go back left, through the sand again and head through the door and to the end of the level. ++++++++++++++++++++++++++++++++++++Aeolia++++++++++++++++++++++++++++++++++++ L5 Relic #7 Relic #8 ***L5RB1*** Go left if you need health, there is a heart on a post. Then go right. Jump onto the wind to give you height and fly over the Harpy and down into the centre of the next platform. Continue Right, taking care that the wind does not push you down into the spikes and jump into the next whirlwind. There is health to the left on top of the platform if you need it. Carry on over the whirlwinds to the right, avoiding the Harpies and land on a small platform in the sand and continue right. You will see a big statue, walk to it and fly around a 'cut scene' will begin. She will tell you she is Hestia Goddess of the Flame and a beacon next to her will light. Now, whenever you see a statue like this you have to take the flame from the beacon into the statues hand. Do this now, by using B to grab and drag the flame to the hand and a door will open on the right, go through it. These flames will extinguish if you move them too fast or move them into a solid object to take care. They do not however, burn you, if you jump into them. Continue right, onto a platform with some spouting sand and a small moveable platform. Take the platform up to its highest point and then jump up and over the sand to land on it. There is is heart in the centre of the platform below, collect it if you want by flying over the spiked platform and drifting down and left. Get onto the small moveable platform and continue right, to a flag and another flame. Wait for the pillar on the right to start raising and drag the flame under and through to the other side and leave it there. Grab the pillar as it is rising and walk under it to the flame. Take the flame over to the next pillar and jump over the spikes to join it. Again, move the flame to the other side of the pillar, grab the pillar and move under it to get back to the flame. Take the flame as far right as you can and then fly over, grabbing the flame as you go and putting it in the statues hand. Another door will open, go through it to the restore beacon. ***L5RB2*** Here you will see another flame, so grab it and take it with you to the right. Carefully maneuver the flame over and under the wind, taking care not to touch the wind or the flame will go out. If it does you will have to go back to the flame beacon to collect it again. Continue to the right and jump into the wind at the end to give you height. Whilst in the wind move the flame over into the statues hand above you. Then go up and through the door to another restore beacon. ***L5RB3*** Use the wind below to get you up and over to the right, trying to avoid the fireballs. Jump into the wind on the right wall and use the fireballs to kill the Harpies and then to smash through the rocks above in the right wall and jump up there to find two pots. Break the pots with the fireballs and in the pots, you will find a heart and relic #7. Drop all the way down and to the right where you will see pillars rising and falling and 'hot pokers' coming out of the walls, grab the pillar as it is rising, dodge the spikes and walk under. Wait until the next pillar is starting to rise and run through and grab it. Continue right to some more whirlwinds trying to push you into sand. Just jump rapidly and keep moving to the right and you should be fine. Watch out for the wind then taking you up into some spikes that are coming from the ceiling and continue right to some coming out of the ground and a sand spout. Carefully time it to jump up and over the spikes and sand and then make your way under the platforms and to the right. Go through the arch to the restore beacon. ***L5RB4*** Jump into the wind, taking care not to hit the spikes at the top and glide left onto the platform there. From her go left over the platforms that you just travelled under. On the leftmost edge of the second platform you will be able to see a flame up and to the left of the spiked platform, collect the flame and take it over to the statue on the right to open the door. Go through the door and as you jump down, fly up to see a flame above you, bring the flame down towards you. Carefully move through the hot spikes coming upwards, moving first the flame to safety and then you. Move the flame carefully up through the moving ledges, taking care not to extinguish it and light the statue above. Make your way up the same way, or you can go back and fly up to the wind above you on the right, either way, make your way up and then continue right. Jump down into the centre to avoid being bashed into the spikes by the wind then go right and jump into the whirlwind. Let the wind take you up and you will see another flame, so grab it and move it over to the right. Jump up and right then glide, while gliding, move the flame over to the statue and land on the ground below. Fly up to the door, open it and procede through to another restore beacon. ***Portal*** Continue right and into the whirlwind, there is a heartpiece to the left if you need it, then continue up and right. Jump onto the movable pillar piece and drag it across the spikes moving the fireballs as necessary. Use the fireballs to collect the hearts from the pots if you need to and continue right. Jump into the wind to get onto the platform and then right onto the next two platforms. From this platform jump left 5 times to get to the highest point and then glide left, you will land in some more wind over some spikes, jump out of this wind into relic #8. Continue back right, using the wind to push you further right and through an arch. Use the whirlwinds to get you up and to the right, over the spikes and then fly into the mouth of the face on the wall. ++++++++++++++++++++++++++++++++Temple of Aeolia++++++++++++++++++++++++++++++ L6 Relic #9 - Collar of Harmonia Relic #10 - Claw of Nemesis Move List Wind control ***L6RB1*** Go right, jumping and gliding over the platforms until you see a box jumping around, cue cut scene. After the scene you will have the power to control wind. You do this by holding the B button at the source of the wind (the curser will pulse bigger) and then sweeping in whichever direction you want the wind to blow. Continue right over the platforms and Harpies to a flag and wind coming out of the wall, hold B and direct the wind upwards. Slide the door upwards and go through. Do the same with the next wind that you see, if you go left you can get a heart, then go right onto the platform. Move the next wind upwards too to get you over the spiked platform and drop down on to a lower platform, use the wind here to go up and to the right to collect another heart if you need it, then drop down and go through another door. Go up the platforms on the right and then left until you see the flame beyond some metal fences. Move the flame carefully around the fences and then take it to the statue at the bottom on the right. If you click B at the base of the wind it will sit down, in the ground so you can get the flame passed easier. If you need health, before going through the door, go back to the left and direct the wind there to go upwards. Jump onto the right side platform and then left into the wind you just moved to go up and onto a platform containing a pot. Click on the wind to make it smaller and then push the pot off the platform for a heart. Continue right, through the sliding door and direct the wind at bottom to go up and left towards the other whirlwind that you can see up there. From this one, jump right into the whirlwind above you and whilst hovering in this one direct the next one upwards as far as you can. Glide up the wind and jump to a high platform on the left. Jump down the left side of the platform until you come to a pot. Push the pot over the edge to reveal relic #9 Collar of Harmonia. Continue left for a couple of hearts if you want and then go back the way you came to reach a restore beacon on a platform on the right. ***L6RB2** Continue right, over the crumbling platforms, directing the wind right as you go and direct the next two whirlwinds up and away from the thorns. Ride up and land on a small platform. Direct the wind in the wall to the right upwards and time it so that you can ride up it and to the right without being hit by the spikes coming out of the wall. Keep going up, gliding and directing wind until you reach a platform containing a heartpiece. There are also two on a ledge high up on the left if you need them. Carefully make your way over the spikes and grab the moving platforms to prevent them from crushing you on your way. When you land on a small platform with some wind coming down, direct the wind upwards through the small gap and ride upwards. Avoiding the pokers coming out of the wall, head to the left, then direct the wind at the end here upwards through the gap. This will take you to a couple of hearts and relic #9 Claw of Nemesis. Go back all the way down onto the platform next to the wind, you can direct the wind through the pokers to get you through quicker and then click on the next wind to stop it so that you can drop down easily, then continue right through another moving platform until you reach a red pillar. Move the pillar up and go through, grab a fireball from above and wait for the platform to fall, as it rises again, run through, taking the fireball to break the rocks at the other side, repeat this for the second rock then continue through, grabbing the platform to allow you safe passage. You will come to some more wind, direct it upwards and to the right to land on another platform and then up again to get to a restore beacon. ***L6RB3*** Continue right, over the Harpies, directing the wind to get you up in needed, then drop down into an area with lots of Harpies and a switch. Hit the switch and kill the Harpies you can see with the fireballs that come out, taking care not to go too far to the right or you will die in the smoke. Fly up and over to the right and land on solid ground, take out the remaining Harpies and direct the wind upwards. Direct the next whirlwind through the spiky passage and use it to glide through unharmed. Direct the Wind here to go upwards if you need health and then direct it through the next spiky passage and glide through and over the spikes. At the next whirlwind, direct it right. glide, direct the next one right and glide again to solid ground and a restore beacon. ***Portal*** Continue right, over platforms and Harpies and you will come to a crumbling 'bridge' Quickly run/glide over this to the other side, staying as high as possible as a Minator will charge at the end. Continue on over another two crumbling bridges, staying high on the second one to avoid another Minator. Keep going right, over the platforms and then down to land on a small platform in the sand, drag the box out of the passage in the right wall, use it to get up and into the passage and then push the other block out at the other side. Continue right and through the portal into .... ++++++++++++++++++++++++++++++++++Thessaly++++++++++++++++++++++++++++++++++++ L7 Relic #11 - Trident of Poseiden Relic #12 - Hammer ***L7RB1*** Go left if you need some health, there is a heart on a platform in the sand. Then continue right to a flag. The flag will tell you not to get too close to the glowing orbs, if you do, shake the wiimote to get rid of them. Jump across the platforms until you see one with a flag on, Jump to the middle section of this platform and you will land on the edge, from here you can jump up to the flag. Continue right, shaking the wiimote to rid yourself of the pesky orbs and land next to a moveable pillar. Raise the pillar and walk through. Carefully time your descent to avoid the sand and make your way to the bottom, taking care not to touch the sand below but to glide to the hard ground on the right. Continue over more sand and up passed a fireball shooter.Over to the left you will see a red pillar, rising and falling, jump over there, grabbing it to hold it as you go. Land under the pillar and then jump up and to the right. Dispose of the Harpy if you wish, using a fireball, then jump and glide over and through the spikes and down to the bottom. Go to the edge of the solid ground and you will see a block, pull it over the spouting sand to allow you to get through and to your first restore beacon. ***L7RB2*** Here you will see sand spewing from the walls and small, hard to see ledges in the wall, for the first part you need to stay high, jump from ledge to ledge, getting to the optimum height of 5 jumps each time. When you get to the end you need to jump and glide under the platform and then up to the ledge in the wall close by. Now you need to stay low. Keep on the lower ledges until you see a small moveable platform, whilst gliding off the last ledge, move this platform down so that you can land on it. Take the platform all the way down and then jump under the nearby structure to a ledge, jump to your full height and then go down, over the sand onto the moveable platform at the other side. Take this platform up, jump and glide right to land on a platform with a pot and a restore beacon. ***L7RB3*** Continue right and use the wind to lift you up and over the orbs and spiky platforms, there are some hearts up on the column if you need them, just direct the wind up and glide. Jump down and direct the wind under the column to meet with the wind above and to the right. Jump and glide moving the next whirlwind up and right to land on a block next to more wind. Move the wind on the wall upwards as far as you can and grab a fireball. Jump into the wind whilst holding the fireball and glide upwards till you see some broken rocks in the wall, hit them with a fireball and repeat with another fireball. Jump up to the gap you have made, collecting the hearts and walk right, you will come out of the wall at the other side. Glide right to some red pillars. Lift up the first pillar and jump down through the gap avoiding the spikes. Use the wind here to lift you up to the second red pillar and raise it. Underneath you will find relic #11 Trident of Poseiden. Continue back, right and you will reach a restore beacon. ***L7RB4*** Continue right, using the wind to get you up and over the orbs and you will come to a block. Stand on the block moving it across the sand whilst killing the Harpies with the fireballs and you will reach a restore point. ***Smoke Dragons*** From here you can either use the wind to go up and over the column in the centre or you can go under and up, either way, just direct the wind in the direction you need to go in and go up to the top where you will see two red pillars crashing up and down. Grab and hold the first one as it rises, wait for the second one the crash down and begin rising again and grab and run under it. Drop down and you will see some rocks blocking the way to a relic on the left hand side. Walk right and a black smoke dragon will come up out of the sand. Avoid its attacks and use the fireballs it spits out to break through the rocks, then subdue the dragon with one fireball hi and go up, using the wind to collect relic #12 Hammer of something or other. Continue to the right and the dragon will reappear, hit him once again and he will sink down, so continue .. straight to another dragon, now you have one each side. Avoid the attacks, but just use a fireball on the RHS dragon as soon as he is down continue right to yet another dragon, repeat as before and glide right to the portal. if the dragons hit the platforms you are standing on it will break and you will find hearts among the rubble. ++++++++++++++++++++++++++++The Forgotten Passage+++++++++++++++++++++++++++++ L8 Relic #13 - Syringia Relic #14 - Arch of Artemis ***L8RB1*** Go right until you see a red structure in the background, then jump and glide to avoid the charging Minator. Keep heading right, avoiding the Minator charges until you see a switch. DO NOT HIT THE SWITCH, yet. Stand in that alcove and float just one jump from the ground, allow the Minator to hit you and you will bounce up slightly, from here jump and glide to the platform above and to the right, collect the hearts and continue right up here to find relic #13 Syringia. Continue right and jump down the small gap with the flame at the bottom, pick up the flame and take it to the right. First take it over the rising red pillar and then grab the pillar and walk over yourself. The next two pillars come down together making it tricky to get through in time, however you can change this. Grab the first pillar as it crashes down and hold until the second pillar has risen almost to the top of it's range then let go of the first pillar, they will now be working in helpful sequence so take the flame, run under the first pillar as it rises, then through the next one to the statue and light. Continue right, through the newly opened door and to a restore beacon. ***L8RB2*** Go right and you will see some rocks about to fall, allow them to do so, then walk across them. Make your way across the falling rocks, flying out and back to make them drop or making a mad dash, either way, get to the other side of this passage. There are hearts up above in the space the rocks fell from if you nead health. Continue right, but keep high as a Minator will come charging out of the passage. Keep out of its way, taking care not to hit the spikes above and make your way to the end. Quickly direct the wind upwards and glide up to a restore beacon on the left. ***L8RB3*** Grab the box up and to the left and place it into the switch if you need health, if not, leave it where it is as there is another Minator beyond the falling sand along with three hearts. With that done, head right through the narrow passage until you come to a gap, jump up once and then run quickly to the right and wait for a Minator to jump down. The Minator will charge, so jump off the edge and it will perish in the spikes. Quickly jump and hover as another Minator from down here will charge too. When they have both been dispatched drop down the crumbling block near the end. Two more pesky smoke dragons, avoid their black smoke and after two rounds of them shooting at you the battle will freeze and you will be given a new skill which allows you to shoot lightning bolts to kill things. When you get back to the dragons, just point at them and press A to shoot. Three hits and they will go down. Continue right and get rid of two more dragons and then to a restore beacon at the end. ***L8RB4*** From here, subdue the dragon that is to your left and kill the Harpies above and to the right of you, using your new power. At the base of the rock you are standing next to are some cracked rocks, hit them with your lightning to make them crumble and the rock lowers. Jump up and hit the cracked rocks holding two more blocks up, jump on top of these and head right killing the harpies as you go to land on the edge of a spiked platform. From here destroy the cracked rocks you can see directly opposite to lower the column, then direct the wind up so you can get to the top. Go right and drop down some moving ledges, cracking the rocks below them each time to avoid getting squished. Almost at the bottom, you will see some cracked rocks in the wall, break through these to a dragon. Now this can be a little tricky, subdue the dragon for a few seconds by hitting it with lightning three times, then go over to the right hitting the dragons as they pop up until you see some wind coming out of a rock. Sweep this wind upwards and glide up and jump and glide to the left. See the cracked rocks above you? Take them out with your lightning, then move the wind up at the top, up and into this gap. This may take a couple of attempts but once it is all set up rid up and go up and into the gap that has been created. Here you will find relic #14 Arch of Artemis. Break the rock to the right here and glide as far right as you can shooting the Harpies all around as you land. Break the pots using your new weapon if you need health and continue right to a restore beacon. ***L8RB5*** There is a moving platform to the right, you cannot hold this one still so wait for it to start rising and then run right to the middle, break the rocks and stand in the recess. Wait for the platform to rise again and run right onto another platform where you can see cracked rocks in an alcove above. Destroy these rocks and stand and wait for the platform to start falling again and run right, breaking the next three sets of rocks below and waiting as you go. Continue right and blast all the cracked rocks to make the big rocks lower head up and right as you go and you will come to a passage which is blocked with rocks, clear the passage and continue right killing Harpies and land on a big block, wait for the sand and then follow behind it, surfing on the rock. Kill the Harpies and keep going right to find another restore beacon. ***Portal*** Go right and see a moving ledge blow you, wait for it to pull in and then start pushing out again, as it starts going right quickly ride on it, moving the pillar out of the way and killing the Harpies. If you are not quick enough there is a block in the sand at the final section which you can drop onto and surf to the right avoiding the fireballs as you go. Jump up at the end here and glide over the spikes. Keep heading right, through a narrow passage, three Minators will come charging but just zap them and continue to the portal. +++++++++++++++++++++++++++++++Fields of Argos++++++++++++++++++++++++++++++++ L9 Relic #15 - Cup of Dionysus ***L9RB1*** This was the first level that I found really hard, after completing it a few times and learning a bit more, it is not so hard really, just time consuming as you have to take it very slow and steady. Start off by going right and over the platforms to stand behind a pillar. The eye in the background will open and will look around. as long as you are behind the pillar you are ok, he won't see you, however if he does he will release what looks like a nuclear bomb from which the only outcome is death. So wait for the eye to open and look around and then just as the eye starts going back up you are safe to move Quickly go up left and then right to the next pillar, avoiding the orbs by flying between them. Wait again for the eye to open and start closing and move quickly right again dropping down to stand behind another pillar. Wait for the eye to open and start closing again and go right over the low platforms dragging the block off the platform above to hide behind. If you do not get the rock down quickly enough you can hide behind the small pillar of the structure holding the block. Timing it carefully, move the block to the right and jump over the sand, keep going right and wait by the sand blowing upwards for the eye to open and close once more. Then move the rock to the other side of the spikes and jump and glide across to land on a small piece of ground at the other side on the spikes. Wait again for the eye and drag the rock to sit behind the next set of spikes. You will see that these two come out of the rock alternately, so wait here walking backwards and forwards and shoot the rocks that are preventing the block from moving further. Wait again for the eye to open and close and then pull the block to the far right, glide over the spikes and land on a platform containing a pot. Make sure the block is covering you and collect the heart if you need it. Wait again for the eye to open and close and drag the block further to the right. Jump over the sand and wait by the next sand spout for the eye to open and close once more, then, drag the rock further to the right and jump over the two sand spouts and wait again. After the eye has closed, drag the block to the far right, glide over the spikes and then stand behind the block and wait for the eye to open and close again. Collect the heart from the pot if needed and drag the block to the right some more. The block will drop down but will still cover you as you light the restore beacon. ***L9RB2*** Head right, leaving the block behind and glide to the centre of the wave of pokers. Wait again for the eye to open and close and continue over to the right. Run over the platforms to the right until you come to a broken post, hide behind the post and then jump upwards to see a box high up on the platform on the left. Bring the box down and take it to the right, making sure you wait for the eye to close just before you set off. Take the box to a switch and it will stop the sand spouts to the right. Wait again for the eye then make your way up and left and then right at the top to a restore beacon. ***L9RB3*** Pull off the top pillar and jump onto the second one which will be behind a wall and so will protect you. Wait again for the eye and head right and stand behind another broken pillar. Now you can move this pillar and take it with you so walk right taking it with you to cover you. You will reach another platform which you can drag the top off, so do this, sending the top to the right. Taking the pillar with you surf across the sand on the platform top you brought down and then stand and break the rocks on the right. Jump up and over and stand behind another broken pillar, Wait again for the eye to open and close and jump left and then right to the higher point. Jump down to the right and you will be behind a statue on a bridge that will collapse, so go down with it, collecting the hearts out of the pots if you wish. Go right, through the passage at the bottom and quickly collect the flame from down here. Take it back to the statue to light and a door will open above. Wait for the eye to open and close and then jump up to the left and then right to
go through the door. Jump up onto the platform and continue right over a spiked platform and onto a box with a square on it. Wait again for the eye, then whilst standing on the box move it up and over to the right, behind a small wall with a block on top of it. move the block off the ledge whilst hiding from the eye, then put the box over the spurting sand. Now using the block to cover you continue to the right using the small block to stop the sand. At the end pick the box up and put it into the switch to open the door to another restore beacon. ***L9RB4*** When the eye has open and closed again run quickly to the right, over some spikes and pull the block you see into the next pit, stand on this block now and hide behind the wall. When the eye has open and closed again make your way over the sand and then across the rising and falling platforms making sure to walk backwards and forwards to stay down and not be seen then glide from the last platform to a restore beacon. ***L9RB5*** Go right and land on a platform with wind, reduce the wind and hide carefully behind the pillar for the eye to open and close again. The keep going right using the wind to speed thing up and then aim the next three sets of wind upwards whilst hiding behind the pillar here. Travel up and you will reach another restore beacon. ***Portal*** Continue right to another platform and wind, reduce the wind and hide behind the pillar, then drop down and to the right into an archway. Go right more, passed the fireballs and wait again behind the red pillar. Sweep the wind at both sides of the spiky pillar upwards from here. Ride the wind up and then ride the wind at the other side right up high by dragging it upwards more. Glide up and then jump left and over the spiked platform collecting relic #15 Cup of Dionysus. Jump back down to the bottom and head right, through another arch. Stand in the arch, and shoot the rocks holding back the wind in the right wall. Inch forwards and sweep the wind upwards when you get a lock on it. Wait for the eye and then glide up the wind and over to the right to stand behind some rock and wait for the eye. Carefully time it to go from ledge to ledge without being seen by the eye and then you have reached the portal and the way out of this very long level! +++++++++++++++++++++++++++++++Oracle of Delphi+++++++++++++++++++++++++++++++ L10 Relic #16 - The Lyre of Apollo Relic #17 _ The Crown of Laurus Relic #18 - The Horn of Plenty ***L10RB1*** This level is covered in black fog. Do not go into the fog or you will die. Begin by going left and flying on top of the platform you see there. Fly up high and then left through the orbs and glide into a big structure. In the centre you will find relic #16 the Lyre of Apollo. Fly back to the platform but this time drop down where it is clear of fog. At the bottom you will have the spikes coming out of the wall in a sequence. Spread the wind as far as you can to the right, wait for the spikes at the begining to retract and then start gliding right. Continue right to a flame beacon, you should know what to do with these by now. Take the flame all the way over to the statue on the right, lowering the winds to prevent it from extinguishing the flame. Once you have taken the flame to the statue a door up in the gap to the left will open. Use the wind to get you up to the lowest ledge and then make your way up the ledges until you see the sliding door that has been unlocked by the statue. Move the block off the door and to the right then open the door and jump up. Get the heart from the pot if you need it, then push the block off the right edge and into the fog. Jump on top of the box and drag it through the fog until you reach a place where you would have to go into the fog if you went further. Move the box upwards with you stood on it then jump off and to the right, onto a pillar containing a pot and a restore beacon. ***L10RB2*** If you look down from here you can see a relic below you, but you cannot drop down through the fog so jump and glide through the narrow fog free areas. Land on the first platform and shoot all the Harpies that you can see and then continue to the next platform, staying away from the fog. Kill some more Harpies, including the one below you and then jump off the right side of this platform in the clear air and head left onto another small platform below. Kill the Harpies again and jump/glide across, further to the left onto a platform containing relic #17 The Crown of Larus. Head back and up on the platform you descended from. Follow the clear path through the fog to the right into a building to find another flame. Lower the wind to the right and take the flame and head right with it to another restore beacon. ***L10RB3*** Take the flame over to the right, then down and through the passage. Follow the flame through the passage and lower the wind here. Go right a little and lower the wind here too (click B at the base, if you have forgotten how). Move the flame to the far right of the screen and then follow it over. Lower the wind to the right here and drag the flame to the statue. Go Right again to the next whirlwind and you will see a door has unlocked. Open the door and you will find Relic #18 The Horn of Plenty. Keep going right directing the wind and gliding and then go up onto a ledge with a pot and a restore beacon. ***L10RB4*** Lift up the red pillar to right and wait until the next one start to rise then run under it and hold, quickly pull up the next pillar and run through to the right to another flame. Take the flame through the first pillar and then down through the gap and along the narrow tunnel underground. Take it as far as the screen will allow and then run under the moving pillar moving the flame further to the right below you. Pull up the next pillar and stand under it before the other one falls and then repeat with the next two pillars. Take the flame up through the gap and right to a statue opening a big door. Break the rocks in the floor and drop down. Watch the sequence of the spikes stabbing down and move through the bottom ones timing it carefully. At the end you will see another flame. Take it up and guide it through the spikes above, little by little and then up and to the statue to open another door. Shoot the Harpies out here and make your way up the steps to a big unlit beacon. After the cut scene continue right to another restore beacon. ***L10RB5*** Go right and down the steps, kill the Harpies and glide over the fog to the wind. Direct the wind up and right and onto solid land. Jump and glide right shooting the Minator as it charges. Direct the next wind downwards and jump down and glide right through the spikes and to another whirlwind. Hover in this whirlwind and take the top two sections off the pillar next to you. Jump onto the pillar now and then direct the next whirlwind right. Continue right over the wind and up to solid ground where you will find a restore beacon. ***Portal*** Jump and glide right, taking out the four charging Minators, over the gap, killing two more Minators, then over the next gap, killing another three Minators. Walk to the edge of this platform and kill the Harpies, then jump across the following platform doing the same. Land on solid ground once more Kill all the Harpies and go up the steps on the right to another flame. Jump next to the red pillar at the top and take the flame down and through the moving pillar below leaving it in the space on the right. Pull up the pillar you are stood next to and walk under it, wait for the next one to start rising and drop down to the right on the edge of a spiky platform. Jump up and stand next to the moving pillar and move the flame through the gap below, taking care not to hit the walls with it. Take it to the statue and proceed under the moving pillar and quickly slide the door to the right open and run quickly back. Move once more under the moving pillar, lifting the one next to it as you go and drop down through the gap you made when opening the sliding door. Go Right, through a narrow passage, up and over some platforms and through the portal. +++++++++++++++++++++++++++++++Mount Parnassus+++++++++++++++++++++++++++++++ L11 Relic #19 - The Ambrosia ***L11RB1*** Here you need to land in the centre of the platforms if you do not want them all to come crashing down like dominos and plunge you into certain death. So jump and glide all the way to the right, avoiding the small crooked platform if possible as that will most certainly cause the following platforms to fall if you land on it. If they do fall, try just to get as high as you can and glide right. You will end up near or on top of a platform on a spikey ledge. Drag the top off the platform onto the spikes and use it to stand on and drag right. The ground will begin to crumble so move as fast as you can and when the platform you are stood on begins to topple jump from the highest point and glide over to the right. lift up the pillar and go through quickly to avoid the falling rocks, Shooting the blocks to allow you to drop down and then quickly move right and then a little to the left to avoid the rocks from above and to the right falling on top of you. When the rocks have finished falling, jump on top of the bigger rock to the left and look up, in the right wall are cracked rocks that you can break through do so, then jump up to the gap and break the rocks above you and jump up again. Lift up the first pillar and walk under it, then, when the next pillar begins to rise, fun under it and quickly shoot the rock at the bottom so you can run in there and not get squished. When you are in there break the other rocks and you will find relic #19 The Ambrosia. Make your way, back down where you came from and head right, over a flaming spiky platform, to a restore beacon. ***L11RB2*** fly over this flaming platform and drop down when you see a gap. From here jump through the centre of the platform, avoiding the spikes and fire, to land on a small piece of safe land and a heart in a pot, which you can of course release now by shooting your lightning. Jump up from here three times and to the right, when you see the rocks you can shoot to lower the platform, shoot them and then jump twice more to land on top. Take out the Harpies on the right and then jump and glide to some more unstable platforms. Make your way across them quickly to avoid a rock that drops down from above and sends all the platforms tumbling. You will come to another platform 'top' on a spiky flame platform, use it to travel to the right, over the moving platforms to the last moving platform which will shoot you up into the air and allow you to glide safely to the right and to a restore beacon. ***L11RB3*** Go right and down the gap, avoiding the spikes on the wall and continue right running and gliding over the crumbling floor and platforms whilst shooting the Harpies until you reach another restore beacon and two pots containing hearts. ***L11RB4*** Now you have to make your way right whilst shooting the meteors that are coming towards you. don't try to rush this, you will fail. Just take your time, clearing the meteors as you go along. Stand on the block and drag it across the sand, Jump up, onto the platform and continue right dragging the block underneath as you go. When you get to the end, lift the block up onto the flaming platform and use it to continue right. You will see some ledges coming in and out of the wall, move the block so that it is just short of the lowest ledge coming out and then sweep the block upwards a little and fly off to the right. Jump over the spikes and into the recess where the platform is going backwards and forwards, Jump up and shoot the small rocks underneath the platform to the right to lower it, then up and onto the platform. Shoot the Harpies and then wait for the ledge below to begin moving to the right and jump onto it and down to the floor. Grab the red pillar on the right, just as it is falling, and walk across. Do the same with the next pillar and you will reach a couple of pots and a restore beacon. ***End of Part 1*** Continue over the platforms heading right, shooting the meteors and Harpies as you go. You will come to some cracked rocks in the ground, if the meteors hit them they will be destroyed, so take care as you make your way right to a small, moveable platform. Lower the platform so that you can stand on it, then take it all the way up and glide to the right to land on another tall platform, glide further to the right and you will be back on solid ground. Continue right and you will enter ... ++++++++++++++++++++++++++++++Mount Parnassus II+++++++++++++++++++++++++++++ L12 Relic #20 - Helmet ***L12RB1*** Go right, the meteors will come fast and more frequently now so do you best to clear them whilst moving on as quickly as possible to the right, over the platforms. Drag the tall platform down and continue right collecting a heart from the pot as you go, if you need it. Get onto the next small moveable platform and move it back up to find relic #20 Helmet of something. Continue right shooting the meteors and Harpies and you will come to solid ground once more. Jump as soon as you get there as two Minators will come charging, shoot them as usual and continue right to a restore beacon. ***L12RB2*** Continue right over crumbling rocks, charging minators and Harpies. The best way to do this is to jump and glide for most of it so that you do not get hit by the Minators. When you find solid ground, take a little time to clear away some meteors and continue on. Eventually you will come to the end and will see some wind, Direct the wind up and you will land at the restore beacon. ***L12RB3*** Before you move on clear as many meteors as possible then make your way right through the orb minefield. continue right over the platforms and through the orbs, collecting hearts along the way if you need them. You will come to a pathway, kill the Minator and stand for a min and kill the Harpies here. At the end of this path is a dragon, three hits is enough to subdue it but you have to time it carefully so you can get over the gap before the dragon pops up again, whilst at the same time shooting and avoiding the meteors. When you get passed this dragon, another one will pop up, continue through two more dragons and then glide through the sand spouts as they drop to reach a restore beacon. ***L12RB4*** Continue right, over the sand spouts, using the sequence to glide through unharmed. As you move right here, six Minators will charge, along with Harpies and meteors, just keep in the air and shooting and you will get through fine. The Meteors will stop coming now, so continue right collecting the heart and you will come to another three dragons, get rid of them and continue right to some wind, direct the wind upwards, get rid of the dragon behind you and continue up the wind to the next restore beacon. ***Finding Icarus*** The meteors will start again now, make your way across the platforms, taking care not to hit the sand spouts littered here and there and you will land on a pathway in front of the sun which will now start shooting a sequence of meteors at you, just be calm, shoot the ones that are gonna hit you and move side to side to avoid others. If you clear one side of the sun it makes it easier to avoid being hit and make sure you break the meteors in the distance into three as they will not home in on you as much if they are split. After about 9 rounds the sun will stop shooting and you can move on to the right, where you will find Icarus and complete the game! Well ... almost. If you have followed this guide you should have collected all 20 relics, so when you restart the game you will have a new level which you can get to by clicking on the question mark. +++++++++++++++++++++++++++Secret Level - Arcadia++++++++++++++++++++++++++++ SL13 ***SLRB1*** A rock will fall from above and hit the platform you are stood on. Wait for the rock to land down in the sand and then land on top of it. Go right, using the platform top if you wish, but either way, stay low to avoid the Harpies above and then shoot them. Continue right and watch the sequence of the spikes coming out of the wall. Time it to land and hover in the centre of the big square and then out of the side and onto a small bit of ground before the next wall of spikes. Again, watch the sequence and wait until the spikes nearest to you retract. Jump onto the ledge there, and then when the middle spikes retract walk there and wait again for the ones on the end to retract so that you can fly through to your right over some more platforms with moving spikes. If you just continue moving right the sequence will be in your favour and will not get hit. on the second ledge you need to jump up and to the right as high as you can and then glide right onto a platform. If you miss this, try and direct your fall into the centre of this area, there is a platform containing a pot with a heartpiece down here. From this platform go back left, up the platforms and then glide right again to reach the high ledge. There are two pots here with hearts in, collect them if needed and shoot the Harpies above. Wait for the spikes and jump up on to the ledge on the left and then onto the one on the right. You cannot outrun these spikes. Carefully walk right, through the spikes, stopping in the gap after each one. Stand in the gap before the last spike and watch the sequence of spikes in the wall, jump when you think it is safe and glide from side to side to avoid the spikes (if you have quite a bit of health you might want to just drop down and take a few hits as there are a couple of pots and a restore beacon at the bottom. ***SLRB2*** Go right and again watch the sequence of spikes, stand on the block and when the first spike goes up start dragging the block right. You will then come to a row of spikes and a fireball cannon in the wall. Now this can be quite tricky. Shoot the Harpies to start with and then jump and glide right. When you come to the end of this first row of spikes wait for them to retract and then drop down so that you can fly back up and past the sand spout when it stops. Continue doing this all the way to the end and you will come to a long passage with spikes. Run past these into a small crack in the floor with a spike above, carefully jump up right, run past another row of spikes coming out of the wall and then drop down of the edge to a restore beacon. ***SLRB3*** Walk right and see a tower of unstable rocks. Standing out of the way to the left on the single stone on the floor. Drag the tower to make it collapse. A big rock will fall from above her so make sure you avoid it. Continue right and collapse the next unstable tower, then drop down the gap. Run and glide right, keep going and do not stop except to quickly get your jumps back, the ceiling will fall down behind you as you go, at the end drop down to the restore beacon. ***SLRB4*** Watch the Spike sequence to the right of you, hover by the spikes and when the middle ones retract fly through to land on the wind here. Wait here until the bottom spikes retract and jump down and over to the next whirlwind. Lower the wind here by clicking B at the base of it and wait again for the centre spikes to retract and continue through to the next whirlwind on the right. Again, Lower this wind and the wind at the other side of the pillar. Wait for the spikes to retract and head on through. Now direct this wind, up and over to the right, to avoid the spikes above and on the wall and glide over the spiky platform up here, then down through the spikes to some wind, directly below. Lower this wind as you get down and continue right through some orbs to some more wind. Direct this wind upwards and glide up and over the orbs, then down and slightly right to some more wind. Leave this wind as it is and when you float to its highest point jump and glide right avoiding the orbs to some more wind. Direct this wind up and right to land on another whirlwind on a spiky ledge. Direct the wind above you, to the right and up through the gap and then jump onto the wind you can see at the bottom on the right, collecting the heart here if needed. Glide up directing the wind to help you as you go and then drop down to the right to another restore beacon. ***SLRB5*** Kill all the Harpies you can see and then take five long jumps through the spiky passage and glide, shoot more Harpies as you glide and land on a small platform containing a whirlwind. Direct this wind up, through the spiky walls and glide up using Z, moving each set of wind you come to, upwards. Land on a ledge on the right and again direct this wind upwards, jumping up whilst spreading the wind to take it to a greater height. Ride to the top of this wind and see some more in the left wall, hover here and drag that wind up as far as you can also, then ride it up and glide left to a gap on a spiky platform. Jump right, hovering over the spikes and lower the wind coming out of the mouth on the right wall. Jump right down the middle of the spikes in the gap on the right, shaking your wiimote to free you of orbs as you descend. Shoot the rock you land on to allow you to continue down and drop down, between the fireballs to some pots and a restore beacon. ***SLRB6*** Shoot the Harpy you can see here, and continue along the bottom shooting the charging Minators and Harpies as you walk. You will come to a moving tower, wait for it to descend and then jump on top of it. As you ride up, jump to avoid the fireballs or simply move them with your pointer and then jump off to the right at the top. There are alcoves as you go up that you can smash the rocks and enter, some contain hearts, so collect them if you wish, but I suggest that you just focus on the fireballs. Walk right through the passage moving the fireballs up into the ceiling to extinguish them as you go and then drop down a long shaft, avoiding the fireballs and collecting hearts off ledges if you need to. Continue down a more narrow shaft and time the breaking of the rock you land on to just after the cannon has shot out the fireballs below you, run right and drag the block you come across, with you, into a recess in the ground. From here move the block on the right, as far right as you can and then wait for the fireballs and jump up, dragging the block with you to the right, into another recess. Repeat with the next block to drop into some sand. Sand surf on the block to the right, avoiding the sand spout and continue right, over a walkway containing orbs and three Minators. Continue right and up to a restore beacon. ***SLRB7*** Wait for the sand to go down and jump down and right, avoiding the sand and collecting the heart from the pot, should you need it. When you land on a walkway at the bottom right, run. The ceiling will collapse as you run and stop just before the spiked passage through the platform. Glide through here, shooting the Harpy and then just keep going right as fast as you can as the whole world tumples down behind you. When you reach a lonely moveable platform in the middle, you are safe. Land in the middle, so you do not topple it and then jump over the next three platforms in the same way. Drift down onto a small block and then down to the left a bit more to a pile of blocks and a restore beacon. ***The End*** Move the statue you see here with the block on, over to the right wall, and place another two blocks on top on the one the statue is holding. Stack the blocks you have left, so that you can get up and land on top of the three blocks on the statue. Ride the top box up as far as you can and then jump off and onto the platform on the right, jump down to the next platform and then down to the path. Walk right and collect your golden laurel wreath, then continue right, through the portal and the end of this wonderful game! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. copyright 2010 kymtendo